Player 1: Axel (on the left)
Abilities:
1
2
3
(Special, punch, jump)
Movement:
A
S
D
Z
X
C
Dragon wing: Special while standing still
Dragon smash: Special while walking forward
Grand Upper: Double-tap forward then Punch
Flurry: Hold Punch for 2 sec and release
Jump kick: Jump forward then punch
Jump knee: Jump up then punch
Jump kneedrop: Jump then Down + Punch
Player 2: Shiva (in the middle)
Abilities:
8
9
0
(Special, punch, jump)
Movement:
K
L
;
,
.
/
Standing flame: Special while standing still
Somersault: Special while walking forward
Cutter: Double-tap forward then punch
Flurry: Hold Punch for 2 sec and release
Jump kick: Jump forward then punch
Jump slam: Jump up then punch
Jump drop: Jump then Down + Punch
Player 3: Axel's Twin (on the right)
Abilities:
Insert
Home
PageUp
Move:
4
5
6
1
2
3
Dragon wing: Special while standing still
Dragon smash: Special while walking forward
Grand Upper: Double-tap forward then Punch
Flurry: Hold Punch for 2 sec and release
Jump kick: Jump forward then punch
Jump knee: Jump up then punch
Jump kneedrop: Jump then Down + Punch
View in the latest Firefox or Chrome for best graphics and audio performance. Older Chrome versions have a variety of audio problems documented in xlib.js. Click image to toggle pause.
Double size (slow/ugly depending on browser )
Debug (outputs extra info into Firebug or Chrome console and draws instance collision boxes )
Total number of players & enemies to maintain on screen: (values over 500 will affect performance greatly!)
This project uses the awesome "04b_03" font developed by Yuji Oshimoto , LABjs by Getify Solutions , and Microajax by Black Macde. Thanks!