action |
true |
|
1 |
action_nodes_enable |
true |
|
12ep01.lua, line 349: action_nodes_enable(false)
ep01.lua, line 1885: action_nodes_enable(true)
rn01.lua, line 1088: action_nodes_enable(false)
rn01.lua, line 1224: action_nodes_enable(true)
rn04.lua, line 608: action_nodes_enable(false)
rn04.lua, line 924: action_nodes_enable(true)
rn04.lua, line 2119: action_nodes_enable(true)
rn06.lua, line 180: action_nodes_enable(false)
rn06.lua, line 257: action_nodes_enable(false)
rn06.lua, line 567: action_nodes_enable(true)
tss01.lua, line 502: --action_nodes_enable(false)
tss01.lua, line 1112: --action_nodes_enable(true)
|
action_nodes_restrict_spawning |
true |
|
16bh05.lua, line 198: action_nodes_restrict_spawning( true )
bh05.lua, line 826: action_nodes_restrict_spawning( false )
bh05.lua, line 1218: action_nodes_restrict_spawning( false )
bh11.lua, line 187: action_nodes_restrict_spawning( true )
bh11.lua, line 697: action_nodes_restrict_spawning( false )
ep04.lua, line 582: action_nodes_restrict_spawning(true)
ep04.lua, line 1067: action_nodes_restrict_spawning(false)
sh_bh_airport.lua, line 51: action_nodes_restrict_spawning( true )
sh_bh_airport.lua, line 663: action_nodes_restrict_spawning( false )
ss10.lua, line 646: action_nodes_restrict_spawning( true )
ss10.lua, line 2320: action_nodes_restrict_spawning( false )
tss01.lua, line 503: action_nodes_restrict_spawning(true)
tss01.lua, line 1113: action_nodes_restrict_spawning(false)
tss02.lua, line 559: action_nodes_restrict_spawning(false)
tss02.lua, line 1112: action_nodes_restrict_spawning(true)
tss02.lua, line 1254: action_nodes_restrict_spawning(false)
|
action_play_custom_do |
true |
|
1 |
action_play_do |
true |
|
1ug_lib.lua, line 356: while not action_play_do(name, anim_name, morph_name, force_play, stand_still) do
|
action_play_is_finished |
true |
|
3 |
action_stop_custom |
true |
|
1 |
airplane_fly_to_do |
true |
|
2 |
airplane_land_do |
true |
|
1 |
airplane_takeoff_do |
true |
|
1 |
ambient_cop_spawn_enable |
true |
|
4 |
ambient_gang_spawn_enable |
true |
|
25bh01.lua, line 164: ambient_gang_spawn_enable(false)
bh01.lua, line 186: ambient_gang_spawn_enable(false)
bh01.lua, line 197: ambient_gang_spawn_enable(false)
bh01.lua, line 808: ambient_gang_spawn_enable(true)
bh01.lua, line 814: ambient_gang_spawn_enable(true)
rn01.lua, line 757: ambient_gang_spawn_enable(false)
rn01.lua, line 1225: ambient_gang_spawn_enable(true)
rn04.lua, line 583: ambient_gang_spawn_enable(false)
rn04.lua, line 928: ambient_gang_spawn_enable(true)
rn04.lua, line 2115: ambient_gang_spawn_enable(true)
rn09.lua, line 231: ambient_gang_spawn_enable(false)
rn09.lua, line 334: ambient_gang_spawn_enable(false)
rn09.lua, line 360: ambient_gang_spawn_enable(false)
rn09.lua, line 590: ambient_gang_spawn_enable(true)
rn09.lua, line 688: ambient_gang_spawn_enable(true)
rn11.lua, line 353: ambient_gang_spawn_enable(false)
rn11.lua, line 624: ambient_gang_spawn_enable(false)
rn11.lua, line 1075: ambient_gang_spawn_enable(true)
sh_bh_chinatown.lua, line 52: ambient_gang_spawn_enable(false)
sh_bh_chinatown.lua, line 591: ambient_gang_spawn_enable(true)
sh_bh_docks.lua, line 88: ambient_gang_spawn_enable(false)
sh_rn_museum_pier.lua, line 56: ambient_gang_spawn_enable(false)
sh_rn_museum_pier.lua, line 389: ambient_gang_spawn_enable(true)
tss04.lua, line 206: ambient_gang_spawn_enable(false)
tss04.lua, line 288: ambient_gang_spawn_enable(true)
|
animation_is_state |
true |
|
1 |
attack_do |
true |
|
1 |
attack_heli_create |
true |
|
2 |
attack_heli_destroy |
true |
|
2 |
attack_heli_get_heli_name |
true |
|
2 |
attack_heli_go |
true |
|
2 |
attack_heli_init_weave_ai |
true |
|
2 |
attack_heli_set_drop_accuracy |
true |
|
1 |
attack_heli_update |
true |
|
1 |
audio_fade_out |
true |
|
26cellphone.lua, line 1743: audio_fade_out(Cellphone_intro_sound_instance, .25)
completion.lua, line 1315: audio_fade_out(activity_cash_count, 50)
completion.lua, line 1316: audio_fade_out(activity_cash_hit, 50)
completion.lua, line 1325: audio_fade_out(activity_cash_count, 50)
completion.lua, line 1421: audio_fade_out(activity_respect_count, 50)
completion.lua, line 1422: audio_fade_out(activity_respect_hit, 50)
completion.lua, line 1443: audio_fade_out(activity_respect_count, 50)
completion.lua, line 1444: audio_fade_out(activity_respect_hit, 35)
completion.lua, line 1517: audio_fade_out(activity_style_count, 50)
completion.lua, line 1518: audio_fade_out(activity_style_hit, 50)
completion.lua, line 1539: audio_fade_out(activity_style_count, 50)
completion.lua, line 1602: audio_fade_out(hood_cash_count, 50)
completion.lua, line 1603: audio_fade_out(hood_cash_hit, 50)
completion.lua, line 1613: audio_fade_out(hood_cash_count, 50)
completion.lua, line 1692: audio_fade_out(reward_cash_count, 50)
completion.lua, line 1693: audio_fade_out(reward_cash_hit, 50)
completion.lua, line 1703: audio_fade_out(reward_cash_count, 50)
hud_race_start.lua, line 124: audio_fade_out(AUDIO_COUNTDOWN_3_ID, 0)
hud_race_start.lua, line 128: audio_fade_out(AUDIO_COUNTDOWN_2_ID, 0)
hud_race_start.lua, line 132: audio_fade_out(AUDIO_COUNTDOWN_1_ID, 0)
hud_race_start.lua, line 136: audio_fade_out(AUDIO_COUNTDOWN_GO_ID, 0)
mp_completion.lua, line 1315: audio_fade_out(activity_cash_count, 50)
mp_completion.lua, line 1316: audio_fade_out(activity_cash_hit, 50)
mp_completion.lua, line 1325: audio_fade_out(activity_cash_count, 50)
mp_completion.lua, line 1399: audio_fade_out(activity_cash_count, 50)
mp_completion.lua, line 1400: audio_fade_out(activity_cash_hit, 50)
|
audio_get_audio_id |
true |
|
92building_purchase.lua, line 6: Menu_sound_confirm = audio_get_audio_id("SYS_HUD_CONF_SERIOUS") -- Confirmation/warning dialog opens
building_purchase.lua, line 7: Building_purchase_sound = audio_get_audio_id("SYS_MENU_BUY_BUILDING")
cellphone.lua, line 3: [0] = audio_get_audio_id("SYS_CELL_0"),
cellphone.lua, line 4: [1] = audio_get_audio_id("SYS_CELL_1"),
cellphone.lua, line 5: [2] = audio_get_audio_id("SYS_CELL_2"),
cellphone.lua, line 6: [3] = audio_get_audio_id("SYS_CELL_3"),
cellphone.lua, line 7: [4] = audio_get_audio_id("SYS_CELL_4"),
cellphone.lua, line 8: [5] = audio_get_audio_id("SYS_CELL_5"),
cellphone.lua, line 9: [6] = audio_get_audio_id("SYS_CELL_6"),
cellphone.lua, line 10: [7] = audio_get_audio_id("SYS_CELL_7"),
cellphone.lua, line 11: [8] = audio_get_audio_id("SYS_CELL_8"),
cellphone.lua, line 12: [9] = audio_get_audio_id("SYS_CELL_9"),
cellphone.lua, line 13: ["pound"] = audio_get_audio_id("SYS_CELL_POUND"),
cellphone.lua, line 14: ["star"] = audio_get_audio_id("SYS_CELL_STAR"),
cellphone.lua, line 15: ["bootup"] = audio_get_audio_id("SYS_CELL_BOOTUP"),
cellphone.lua, line 16: ["cheat"] = audio_get_audio_id("SYS_CELL_MENU_CHEAT"),
cellphone.lua, line 17: ["data_entry"] = audio_get_audio_id("SYS_CELL_SELECT"),
cellphone.lua, line 18: ["nav"] = audio_get_audio_id("SYS_CELL_UD"),
cellphone.lua, line 19: ["nav_back"] = audio_get_audio_id("SYS_CELL_BACK"),
completion.lua, line 61: top_3 = audio_get_audio_id("SYS_COMPLETION_START"),
completion.lua, line 62: top_2 = audio_get_audio_id("SYS_COMPLETION_START_2"),
completion.lua, line 63: cash = audio_get_audio_id("SYS_COMPLETION_CASH"),
completion.lua, line 64: respect = audio_get_audio_id("SYS_COMPLETION_RESPECT"),
completion.lua, line 65: image = audio_get_audio_id("SYS_COMPLETION_OBJECT"),
completion.lua, line 66: text = audio_get_audio_id("SYS_COMPLETION_TEXT"),
completion.lua, line 67: tips = audio_get_audio_id("SYS_COMPLETION_MENU"),
completion.lua, line 68: unlock = audio_get_audio_id("SYS_COMPLETION_UNLOCK"),
completion.lua, line 69: fail = audio_get_audio_id("SYS_COMPLETION_FAIL"),
completion.lua, line 70: cash_count = audio_get_audio_id("SYS_COMPLETION_CASH_COUNT"),
completion.lua, line 71: respect_count = audio_get_audio_id("SYS_COMPLETION_RESPECT_COUNT"),
completion.lua, line 72: cash_hit = audio_get_audio_id("SYS_COMPLETION_CASH_HIT"),
completion.lua, line 73: respect_hit = audio_get_audio_id("SYS_COMPLETION_RESPECT_HIT"),
completion.lua, line 74: respect_end = audio_get_audio_id("SYS_HUD_DIVERSION_COMPLETE"),
gmb_blackjack.lua, line 52: GMB_BLACKJACK_AUDIO.THEME = audio_get_audio_id("SYS_VPOKER_POKERTHEME")
gmb_blackjack.lua, line 53: GMB_BLACKJACK_AUDIO.NAV = audio_get_audio_id("SYS_VPOKER_UDLR")
gmb_blackjack.lua, line 54: GMB_BLACKJACK_AUDIO.SELECT = audio_get_audio_id("SYS_VPOKER_SELECT")
gmb_blackjack.lua, line 55: GMB_BLACKJACK_AUDIO.DEAL_CARD = audio_get_audio_id("SYS_VPOKER_DEALCARD")
gmb_blackjack.lua, line 56: GMB_BLACKJACK_AUDIO.WIN = audio_get_audio_id("SYS_VPOKER_WIN")
gmb_blackjack.lua, line 57: GMB_BLACKJACK_AUDIO.LOSE = audio_get_audio_id("SYS_VPOKER_LOSE")
gmb_poker.lua, line 55: GMB_POKER_AUDIO.THEME = audio_get_audio_id("SYS_VPOKER_POKERTHEME")
gmb_poker.lua, line 56: GMB_POKER_AUDIO.NAV = audio_get_audio_id("SYS_VPOKER_UDLR")
gmb_poker.lua, line 57: GMB_POKER_AUDIO.SELECT = audio_get_audio_id("SYS_VPOKER_SELECT")
gmb_poker.lua, line 58: GMB_POKER_AUDIO.DEAL_CARD = audio_get_audio_id("SYS_VPOKER_DEALCARD")
gmb_poker.lua, line 59: GMB_POKER_AUDIO.WIN = audio_get_audio_id("SYS_VPOKER_WIN")
gmb_poker.lua, line 60: GMB_POKER_AUDIO.LOSE = audio_get_audio_id("SYS_VPOKER_LOSE")
hud.lua, line 19: radial_open = audio_get_audio_id("SYS_WEP_MENU"),
hud.lua, line 20: radial_select = audio_get_audio_id("SYS_WEP_SCROLL"),
hud.lua, line 21: radial_equip_weapon = audio_get_audio_id("SYS_RADIAL_WEAPON_EQUIP"),
hud.lua, line 22: radial_equip_food = audio_get_audio_id("SYS_RADIAL_DRUG_EQUIP"),
hud_coop_div.lua, line 8: top_2 = audio_get_audio_id("SYS_COMPLETION_START_2"),
hud_coop_div.lua, line 9: text = audio_get_audio_id("SYS_COMPLETION_TEXT"),
hud_coop_div.lua, line 10: cash = audio_get_audio_id("SYS_COMPLETION_CASH"),
hud_coop_div.lua, line 11: respect = audio_get_audio_id("SYS_COMPLETION_RESPECT"),
hud_coop_div.lua, line 12: image = audio_get_audio_id("SYS_COMPLETION_OBJECT"),
hud_coop_div.lua, line 13: tips = audio_get_audio_id("SYS_COMPLETION_MENU"),
hud_gsi.lua, line 73: count_pos = audio_get_audio_id("SYS_HUD_CNTDWN_POS"),
hud_gsi.lua, line 74: count_neg = audio_get_audio_id("SYS_HUD_CNTDWN_NEG"),
hud_gsi.lua, line 75: end_pos = audio_get_audio_id("SYS_HUD_CNTDWN_ENDPOS"),
hud_gsi.lua, line 76: end_neg = audio_get_audio_id("SYS_HUD_CNTDWN_ENDNEG"),
hud_gsi.lua, line 77: div_complete = audio_get_audio_id("SYS_HUD_DIVERSION_COMPLETE"),
hud_gsi.lua, line 78: trail_blazing = audio_get_audio_id("SYS_RACE_CHECKPOINT"),
mp_completion.lua, line 3: top_3 = audio_get_audio_id("SYS_COMPLETION_START"),
mp_completion.lua, line 4: top_2 = audio_get_audio_id("SYS_COMPLETION_START_2"),
mp_completion.lua, line 5: cash = audio_get_audio_id("SYS_COMPLETION_CASH"),
mp_completion.lua, line 6: respect = audio_get_audio_id("SYS_COMPLETION_RESPECT"),
mp_completion.lua, line 7: image = audio_get_audio_id("SYS_COMPLETION_OBJECT"),
mp_completion.lua, line 8: text = audio_get_audio_id("SYS_COMPLETION_TEXT"),
mp_completion.lua, line 9: tips = audio_get_audio_id("SYS_COMPLETION_MENU"),
mp_completion.lua, line 10: unlock = audio_get_audio_id("SYS_COMPLETION_UNLOCK"),
mp_completion.lua, line 11: fail = audio_get_audio_id("SYS_COMPLETION_FAIL"),
mp_completion.lua, line 12: cash_count = audio_get_audio_id("SYS_COMPLETION_CASH_COUNT"),
mp_completion.lua, line 13: cash_hit = audio_get_audio_id("SYS_COMPLETION_CASH_HIT"),
mp_completion.lua, line 14: respect_count = audio_get_audio_id("SYS_COMPLETION_CASH_COUNT"),
mp_completion.lua, line 15: respect_hit = audio_get_audio_id("SYS_COMPLETION_RESPECT_HIT"),
mp_completion.lua, line 16: respect_end = audio_get_audio_id("SYS_HUD_DIVERSION_COMPLETE"),
pause_map.lua, line 235: local noise = audio_get_audio_id("SYS_MENU_OPEN")
pause_map.lua, line 258: local noise = audio_get_audio_id("SYS_MENU_CLOSE")
tutorial.lua, line 126: local Tutorial_sound = audio_get_audio_id("SYS_HUD_CONF_SERIOUS")
vehicle_cust.lua, line 47: Vehicle_upgrade_sound = audio_get_audio_id("SYS_VEH_UPGRADE") -- Any item is purchased
vint_lib.lua, line 52: DIALOG_OPEN_SOUND = audio_get_audio_id(DIALOG_OPEN_SOUND)
vint_lib.lua, line 53: DIALOG_SERIOUS_SOUND = audio_get_audio_id(DIALOG_SERIOUS_SOUND)
vint_lib.lua, line 54: Menu_sound_item_nav = audio_get_audio_id(Menu_sound_item_nav)
vint_lib.lua, line 55: Menu_sound_value_nav = audio_get_audio_id(Menu_sound_value_nav)
vint_lib.lua, line 56: Menu_sound_select = audio_get_audio_id(Menu_sound_select)
vint_lib.lua, line 57: Menu_sound_scroll = audio_get_audio_id(Menu_sound_scroll)
vint_lib.lua, line 58: Menu_sound_back = audio_get_audio_id(Menu_sound_back)
vint_lib.lua, line 59: Menu_sound_open = audio_get_audio_id(Menu_sound_open)
vint_lib.lua, line 60: Menu_sound_close = audio_get_audio_id(Menu_sound_close)
vint_lib.lua, line 61: Menu_sound_warning = audio_get_audio_id(Menu_sound_warning)
vint_lib.lua, line 62: Menu_sound_purchase = audio_get_audio_id(Menu_sound_purchase)
vint_lib.lua, line 63: Menu_sound_confirm = audio_get_audio_id(Menu_sound_confirm)
vint_lib.lua, line 64: Menu_sound_reward = audio_get_audio_id(Menu_sound_reward)
|
audio_get_id |
true |
|
13bh03.lua, line 1822: local outside_audio_id, outside_type = audio_get_id("SFX_BRO_PLANT_ALARM_OUT", "foley")
bh03.lua, line 1823: local inside_audio_id, inside_type = audio_get_id("SFX_BRO_PLANT_ALARM_IN", "foley")
ss02.lua, line 292: local outside_audio_id, outside_type = audio_get_id("SFX_ALARM_5", "foley")
ss02.lua, line 293: local inside_audio_id, inside_type = audio_get_id("SFX_ALARM_3", "foley")
tss01.lua, line 1814: local audio_ext_id = audio_get_id("SFX_ALARM_5", "foley")
tss01.lua, line 1815: local audio_int_id = audio_get_id("SFX_ALARM_3", "foley")
tss01.lua, line 1837: local prisoner_audio_ext_id = audio_get_id("SFX_TSS01_PRISONERS_OUTDOOR", "foley")
tss01.lua, line 1838: local prisoner_audio_int_id = audio_get_id("SFX_TSS01_PRISONERS_INDOOR", "foley")
tss01.lua, line 1888: local audio_id, type = audio_get_id(get_next_sfx(), "foley")
tss01.lua, line 1918: local audio_id, type = audio_get_id(get_next_sfx(), "foley")
tss01.lua, line 1968: local audio_id, type = audio_get_id("SFX_TSS01_BOATMEGA", "foley")
tss02.lua, line 1122: local audio_id = audio_get_id("SFX_TSSP02_ALARM", "foley")
tss03_demo.lua, line 158: Tss03_bumaga_yell_voice_id, Tss03_bumaga_yell_type_id = audio_get_id("BUMAGA_TSSP03_ATTACK", "voice")
|
audio_is_playing |
true |
|
13sh_rn_rec_center.lua, line 127: while (audio_is_playing(saint_talking)) do
tss01.lua, line 1883: if audio_is_playing(Tss01_loud_speaker_audio_inst) then
tss01.lua, line 1895: if audio_is_playing(Tss01_heli_speaker_audio_inst) then
tss01.lua, line 1944: if ( audio_is_playing(Tss01_boat_chase_heli_speaker_audio_inst)
tss01.lua, line 1945: or audio_is_playing(Tss01_loud_speaker_audio_inst)
tss01.lua, line 1946: or audio_is_playing(Tss01_heli_speaker_audio_inst)
ug_lib.lua, line 665: while (audio_is_playing(handle)) do
ug_lib.lua, line 741: while (audio_is_playing(handle)) do
ug_lib.lua, line 768: until not audio_is_playing(handle)
ug_lib.lua, line 784: while (audio_is_playing(handle)) do
ug_lib.lua, line 807: while (audio_is_playing(handle)) do
ug_lib.lua, line 836: while (audio_is_playing(handle)) do
ug_lib.lua, line 860: while (audio_is_playing(handle)) do
|
audio_is_xmp_playing |
true |
|
1 |
audio_play_do |
true |
|
2 |
audio_play_emitting_id_for_navpoint |
true |
|
9bh03.lua, line 1827: Outside_alarm_emitter_ids[alarm_index] = audio_play_emitting_id_for_navpoint( alarm_location, outside_audio_id )
bh03.lua, line 1833: Inside_alarm_emitter_ids[alarm_index] = audio_play_emitting_id_for_navpoint( alarm_location, inside_audio_id )
ss02.lua, line 297: Outside_alarm_emitter_ids[alarm_index] = audio_play_emitting_id_for_navpoint( alarm_location, outside_audio_id )
ss02.lua, line 303: Inside_alarm_emitter_ids[alarm_index] = audio_play_emitting_id_for_navpoint( alarm_location, inside_audio_id )
tss01.lua, line 1820: Tss01_audio_ext_inst[i] = audio_play_emitting_id_for_navpoint(Tss01_alarm_ext_pos[i], audio_ext_id)
tss01.lua, line 1827: Tss01_audio_int_inst[i] = audio_play_emitting_id_for_navpoint(Tss01_alarm_int_pos[i], audio_int_id)
tss01.lua, line 1843: Tss01_audio_prisoner_ext_inst[i] = audio_play_emitting_id_for_navpoint(Tss01_prisoner_audio_ext_pos[i], prisoner_audio_ext_id)
tss01.lua, line 1850: Tss01_audio_prisoner_int_inst[i] = audio_play_emitting_id_for_navpoint(Tss01_prisoner_audio_int_pos[i], prisoner_audio_int_id)
tss02.lua, line 1126: Alarm_audio_inst[i] = audio_play_emitting_id_for_navpoint(navpoint, audio_id)
|
audio_play_for_cellphone |
true |
|
1mission_globals.lua, line 80: audio_play_for_cellphone( CELLPHONE_INCOMING, 4, 1.5, 0.25, "RON2_INTRO_L1", "", true, pickup_callback, "", true)
|
audio_play_for_character_do |
true |
|
1ug_lib.lua, line 727: local handle, play_time = audio_play_for_character_do(new_audio_name, human_name, type_name, blocking, variant, voice_distance, cellphone_line, ignore_fade)
|
audio_play_for_character_weapon_do |
true |
|
1ug_lib.lua, line 759: local handle = audio_play_for_character_weapon_do( audio_name, character, type_name)
|
audio_play_for_mover_do |
true |
|
1 |
audio_play_for_navpoint |
true |
|
16bh02.lua, line 683: bomb_planting_audio = audio_play_for_navpoint("SFX_DON_BOMBPLANTING", Current_bomb_target, "foley")
bh02.lua, line 715: audio_play_for_navpoint("SFX_DON_BOMBPLANTED", Current_bomb_target, "foley")
bh05.lua, line 510: Alarm_audio_id = audio_play_for_navpoint("SFX_BR5_BANK_ALARM", NAV_BANK_INTERIOR, "Foley")
bh05.lua, line 599: audio_play_for_navpoint("SFX_BR5_BANK_ALARM_OFF", TRIGGER_ALARM, "Foley")
bh05.lua, line 649: audio_play_for_navpoint("SFX_BR5_BANK_ALARM_OFF", TRIGGER_ALARM, "Foley")
bh05.lua, line 690: audio_play_for_navpoint("SFX_BR5_BANK_ALARM_OFF", TRIGGER_ALARM, "Foley")
bh05.lua, line 880: audio_play_for_navpoint("SFX_BR5_TRUNK_SLAM", NAV_TRUNK, "Foley")
coop_test.lua, line 317: Audio_handle = audio_play_for_navpoint("SFX_ALARM_5", "coop_test_$n000", "foley")
ep02.lua, line 472: local bomb_planting_audio = audio_play_for_navpoint("SFX_DON_BOMBPLANTING", trigger, "foley")
ep02.lua, line 475: audio_play_for_navpoint("SFX_DON_BOMBPLANTED", trigger, "foley")
ep02.lua, line 550: audio_play_for_navpoint("SFX_ALARM_5", NAV_ALARM_SOURCES, "foley")
ep02.lua, line 573: audio_play_for_navpoint("SFX_ALARM_5", NAV_ALARM_SOURCES, "foley")
rn01.lua, line 809: bomb_planting_audio = audio_play_for_navpoint("SFX_DON_BOMBPLANTING", target, "foley")
rn01.lua, line 820: audio_play_for_navpoint("SFX_DON_BOMBPLANTED", target, "foley")
rn08.lua, line 1329: audio_play_for_navpoint(FOLEY_BOMB_PLANT, bomb, "foley")
ss10.lua, line 1796: audio_play_for_navpoint( "SFX_POLICE_ALARM", ALARM_ORIGIN )
|
audio_play_id_do |
true |
|
1 |
audio_play_id_for_character_do |
true |
|
1ug_lib.lua, line 830: local handle = audio_play_id_for_character_do(human_name, audio_id, type, blocking, variant, voice_distance)
|
audio_play_id_for_navpoint_do |
true |
|
1 |
audio_play_persona_line |
true |
|
22bh02.lua, line 412: audio_play_persona_line( CHAR_GANG_SPAWN_1a, POT_CUSTOM_1 )
bh02.lua, line 414: audio_play_persona_line( CHAR_GANG_SPAWN_1b, POT_CUSTOM_1 )
bh02.lua, line 416: audio_play_persona_line( CHAR_GANG_SPAWN_1c, POT_CUSTOM_1 )
bh02.lua, line 542: --audio_play_persona_line( CHAR_DONNIE, DONNIE_COMPLAIN_PERSONA_SITUATION )
bh02.lua, line 661: --audio_play_persona_line( CHAR_DONNIE, DONNIE_WHINING_PERSONA_SITUATION )
bh02.lua, line 666: --audio_play_persona_line( CHAR_DONNIE, DONNIE_WHINING_PERSONA_SITUATION )
bh07.lua, line 519: audio_play_persona_line(CHAR_FIREBOMBERS[1], POT_SITUATIONS[POT_CUSTOM_2][1])
bh07.lua, line 524: audio_play_persona_line(CHAR_FIREBOMBERS[2], POT_SITUATIONS[POT_CUSTOM_2][1])
bh07.lua, line 529: audio_play_persona_line(CHAR_FIREBOMBERS[3], POT_SITUATIONS[POT_CUSTOM_2][1])
bh07.lua, line 945: audio_play_persona_line(npc, POT_SITUATIONS[POT_CUSTOM_1][1])
rn04.lua, line 769: audio_play_persona_line(CHARACTER_GAT, "voice - pain shout", 50)
rn04.lua, line 783: audio_play_persona_line(CHARACTER_GAT, "voice - pain shout", 50)
rn04.lua, line 797: audio_play_persona_line(CHARACTER_GAT, "voice - death scream", 50)
rn06.lua, line 433: audio_play_persona_line(CHARACTER_JYUNICHI, "threat - alert (solo attack)")
rn06.lua, line 490: audio_play_persona_line(CHARACTER_JYUNICHI, "takes damage")
rn11.lua, line 1029: audio_play_persona_line(CHARACTER_AKUJI, "threat - alert (solo attack)")
ss03.lua, line 1425: audio_play_persona_line( TOBIAS_NAME, TOBIAS_CHEER_ON_DESTROYED_PERSONA_SITUATION )
ss06.lua, line 597: audio_play_persona_line( SHAUNDI_NAME, SHAUNDI_COMBAT_PERSONA_SITUATION )
ss06.lua, line 599: audio_play_persona_line( PIERCE_NAME, PIERCE_COMBAT_PERSONA_SITUATION )
ss06.lua, line 601: audio_play_persona_line( LOCAL_PLAYER, PLAYER_COMBAT_PERSONA_SITUATION )
tss01.lua, line 888: audio_play_persona_line(CHARACTER_DOCTOR, "threat - alert (solo attack)")
tss01.lua, line 3788: audio_play_persona_line(npc, "threat - alert (group attack)")
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audio_play_prepared |
true |
|
4 |
audio_prepare |
true |
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4 |
audio_stop |
true |
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18bh02.lua, line 714: audio_stop(bomb_planting_audio)
bh03.lua, line 1947: --audio_stop(click)
bh03.lua, line 1979: audio_stop(sound)
bh03.lua, line 1990: audio_stop(sound)
bh03.lua, line 2097: audio_stop(alarm_foley_local)
bh03.lua, line 2100: audio_stop(alarm_foley_remote)
bh04.lua, line 337: audio_stop(audio_truck_work)
bh05.lua, line 669: audio_stop(Alarm_audio_id)
bh05.lua, line 689: audio_stop(Alarm_audio_id)
completion.lua, line 1329: --audio_stop(Completion_audio.cash_count, 50)
coop_test.lua, line 329: audio_stop( Audio_handle )
ep02.lua, line 474: audio_stop(bomb_planting_audio)
rn01.lua, line 819: audio_stop(bomb_planting_audio)
rn06.lua, line 560: audio_stop(jyunichi_battle_audio_id)
sh_bh_airport.lua, line 458: audio_stop(audio_thread)
tss01.lua, line 1149: audio_stop(Tss01_loud_speaker_audio_inst)
tss01.lua, line 1150: audio_stop(Tss01_heli_speaker_audio_inst)
tss01.lua, line 1151: audio_stop(Tss01_boat_chase_heli_speaker_audio_inst)
|
audio_stop_emitting_id |
true |
|
9 |
audio_suppress_ambient_player_lines |
true |
|
8 |
audio_throttle_type |
true |
|
2 |
award_style |
true |
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14cdl01.lua, line 84: style = award_style("vehicle", car_item.price, true)
cdl01.lua, line 115: style = award_style("vehicle", car_item.price, true)
cdl01.lua, line 306: award_style("vehicle", Cdl01_car_menu[Cdl01_car_menu.highlighted_item].price)
clothing_store.lua, line 541: local insert_value = {[0] = award_style("clothing", item.item_style, true)}
clothing_store.lua, line 860: award_style("clothing", Clothing_store_item_info.item_style)
crib_cust.lua, line 134: cust_item_index = Crib_cust_menu_add_index, price = cost, style = award_style("crib", cost, true),
crib_cust.lua, line 164: award_style("crib", Crib_cust_current_item_selected.price)
music_store.lua, line 481: award_style("music", Music_store_current_selection.price)
vehicle_cust.lua, line 481: local style = { [0] = award_style("veh_comp", price, true) }
vehicle_cust.lua, line 515: local style = { [0] = award_style("veh_comp", Vehicle_cust_wheel_price, true) }
vehicle_cust.lua, line 757: award_style("veh_comp", Vehicle_cust_component_selected.price)
vehicle_cust.lua, line 1070: award_style("veh_comp", Vehicle_cust_color_swatch_to_purchase.price)
vehicle_cust.lua, line 1553: award_style("veh_comp", Vehicle_cust_style_to_award)
weapon_store.lua, line 576: -- award_style("weapon", Weapon_category_to_purchase[Weapon_index_of_purchase].price)
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