effect_play |
true |
|
115em01.lua, line 609: Em01_smoke_1 = effect_play(Em01_smoke_effect, Em01_assault_smoke[1], false)
em01.lua, line 611: Em01_smoke_2 = effect_play(Em01_smoke_effect, Em01_assault_smoke[2], false)
em01.lua, line 618: Em01_smoke_3 = effect_play(Em01_smoke_effect, Em01_assault_smoke[3], false)
em01.lua, line 620: Em01_smoke_4 = effect_play(Em01_smoke_effect, Em01_assault_smoke[4], false)
fr_checkAI.lua, line 34: effect_handles[1] = effect_play("CarDamage-Fire", "fr_checkAI_$vehicle_nav_1", true)
fr_checkAI.lua, line 35: effect_handles[2] = effect_play("CarDamage-Fire", "fr_checkAI_$vehicle_nav_2", true)
fr_checkAI.lua, line 36: effect_handles[3] = effect_play("CarDamage-Fire", "fr_checkAI_$vehicle_nav_3", true)
fr_checkAI.lua, line 37: effect_handles[4] = effect_play("CarDamage-Fire", "fr_checkAI_$vehicle_nav_4", true)
fr_checkAI.lua, line 38: effect_handles[5] = effect_play("CarDamage-Fire", "fr_checkAI_$vehicle_nav_5", true)
fr_checkAP.lua, line 34: effect_handles[1] = effect_play("CarDamage-Fire", "fr_checkAP_$vehicle_nav_1", true)
fr_checkAP.lua, line 35: effect_handles[2] = effect_play("CarDamage-Fire", "fr_checkAP_$vehicle_nav_2", true)
fr_checkAP.lua, line 36: effect_handles[3] = effect_play("CarDamage-Fire", "fr_checkAP_$vehicle_nav_3", true)
fr_checkAP.lua, line 37: effect_handles[4] = effect_play("CarDamage-Fire", "fr_checkAP_$vehicle_nav_4", true)
fr_checkAP.lua, line 38: effect_handles[5] = effect_play("CarDamage-Fire", "fr_checkAP_$vehicle_nav_5", true)
fr_checkAR.lua, line 34: effect_handles[1] = effect_play("CarDamage-Fire", "fr_checkAR_$vehicle_nav_1", true)
fr_checkAR.lua, line 35: effect_handles[2] = effect_play("CarDamage-Fire", "fr_checkAR_$vehicle_nav_2", true)
fr_checkAR.lua, line 36: effect_handles[3] = effect_play("CarDamage-Fire", "fr_checkAR_$vehicle_nav_3", true)
fr_checkAR.lua, line 37: effect_handles[4] = effect_play("CarDamage-Fire", "fr_checkAR_$vehicle_nav_4", true)
fr_checkAR.lua, line 38: effect_handles[5] = effect_play("CarDamage-Fire", "fr_checkAR_$vehicle_nav_5", true)
fr_checkBA.lua, line 34: effect_handles[1] = effect_play("CarDamage-Fire", "fr_checkBA_$vehicle_nav_1", true)
fr_checkBA.lua, line 35: effect_handles[2] = effect_play("CarDamage-Fire", "fr_checkBA_$vehicle_nav_2", true)
fr_checkBA.lua, line 36: effect_handles[3] = effect_play("CarDamage-Fire", "fr_checkBA_$vehicle_nav_3", true)
fr_checkBA.lua, line 37: effect_handles[4] = effect_play("CarDamage-Fire", "fr_checkBA_$vehicle_nav_4", true)
fr_checkBA.lua, line 38: effect_handles[5] = effect_play("CarDamage-Fire", "fr_checkBA_$vehicle_nav_5", true)
fr_checkCT.lua, line 34: effect_handles[1] = effect_play("CarDamage-Fire", "fr_checkCT_$vehicle_nav_1", true)
fr_checkCT.lua, line 35: effect_handles[2] = effect_play("CarDamage-Fire", "fr_checkCT_$vehicle_nav_2", true)
fr_checkCT.lua, line 36: effect_handles[3] = effect_play("CarDamage-Fire", "fr_checkCT_$vehicle_nav_3", true)
fr_checkCT.lua, line 37: effect_handles[4] = effect_play("CarDamage-Fire", "fr_checkCT_$vehicle_nav_4", true)
fr_checkCT.lua, line 38: effect_handles[5] = effect_play("CarDamage-Fire", "fr_checkCT_$vehicle_nav_5", true)
fr_checkDK.lua, line 34: effect_handles[1] = effect_play("CarDamage-Fire", "fr_checkDK_$vehicle_nav_1", true)
fr_checkDK.lua, line 35: effect_handles[2] = effect_play("CarDamage-Fire", "fr_checkDK_$vehicle_nav_2", true)
fr_checkDK.lua, line 36: effect_handles[3] = effect_play("CarDamage-Fire", "fr_checkDK_$vehicle_nav_3", true)
fr_checkDK.lua, line 37: effect_handles[4] = effect_play("CarDamage-Fire", "fr_checkDK_$vehicle_nav_4", true)
fr_checkDK.lua, line 38: effect_handles[5] = effect_play("CarDamage-Fire", "fr_checkDK_$vehicle_nav_5", true)
fr_checkDT.lua, line 34: effect_handles[1] = effect_play("CarDamage-Fire", "fr_checkDT_$vehicle_nav_1", true)
fr_checkDT.lua, line 35: effect_handles[2] = effect_play("CarDamage-Fire", "fr_checkDT_$vehicle_nav_2", true)
fr_checkDT.lua, line 36: effect_handles[3] = effect_play("CarDamage-Fire", "fr_checkDT_$vehicle_nav_3", true)
fr_checkDT.lua, line 37: effect_handles[4] = effect_play("CarDamage-Fire", "fr_checkDT_$vehicle_nav_4", true)
fr_checkDT.lua, line 38: effect_handles[5] = effect_play("CarDamage-Fire", "fr_checkDT_$vehicle_nav_5", true)
fr_checkFA.lua, line 34: effect_handles[1] = effect_play("CarDamage-Fire", "fr_checkFA_$vehicle_nav_1", true)
fr_checkFA.lua, line 35: effect_handles[2] = effect_play("CarDamage-Fire", "fr_checkFA_$vehicle_nav_2", true)
fr_checkFA.lua, line 36: effect_handles[3] = effect_play("CarDamage-Fire", "fr_checkFA_$vehicle_nav_3", true)
fr_checkFA.lua, line 37: effect_handles[4] = effect_play("CarDamage-Fire", "fr_checkFA_$vehicle_nav_4", true)
fr_checkFA.lua, line 38: effect_handles[5] = effect_play("CarDamage-Fire", "fr_checkFA_$vehicle_nav_5", true)
fr_checkHE.lua, line 34: effect_handles[1] = effect_play("CarDamage-Fire", "fr_checkHE_$vehicle_nav_1", true)
fr_checkHE.lua, line 35: effect_handles[2] = effect_play("CarDamage-Fire", "fr_checkHE_$vehicle_nav_2", true)
fr_checkHE.lua, line 36: effect_handles[3] = effect_play("CarDamage-Fire", "fr_checkHE_$vehicle_nav_3", true)
fr_checkHE.lua, line 37: effect_handles[4] = effect_play("CarDamage-Fire", "fr_checkHE_$vehicle_nav_4", true)
fr_checkHE.lua, line 38: effect_handles[5] = effect_play("CarDamage-Fire", "fr_checkHE_$vehicle_nav_5", true)
fr_checkMA.lua, line 34: effect_handles[1] = effect_play("CarDamage-Fire", "fr_checkMA_$vehicle_nav_1", true)
fr_checkMA.lua, line 35: effect_handles[2] = effect_play("CarDamage-Fire", "fr_checkMA_$vehicle_nav_2", true)
fr_checkMA.lua, line 36: effect_handles[3] = effect_play("CarDamage-Fire", "fr_checkMA_$vehicle_nav_3", true)
fr_checkMA.lua, line 37: effect_handles[4] = effect_play("CarDamage-Fire", "fr_checkMA_$vehicle_nav_4", true)
fr_checkMA.lua, line 38: effect_handles[5] = effect_play("CarDamage-Fire", "fr_checkMA_$vehicle_nav_5", true)
fr_checkMU.lua, line 34: effect_handles[1] = effect_play("CarDamage-Fire", "fr_checkMU_$vehicle_nav_1", true)
fr_checkMU.lua, line 35: effect_handles[2] = effect_play("CarDamage-Fire", "fr_checkMU_$vehicle_nav_2", true)
fr_checkMU.lua, line 36: effect_handles[3] = effect_play("CarDamage-Fire", "fr_checkMU_$vehicle_nav_3", true)
fr_checkMU.lua, line 37: effect_handles[4] = effect_play("CarDamage-Fire", "fr_checkMU_$vehicle_nav_4", true)
fr_checkMU.lua, line 38: effect_handles[5] = effect_play("CarDamage-Fire", "fr_checkMU_$vehicle_nav_5", true)
fr_checkPR.lua, line 34: effect_handles[1] = effect_play("CarDamage-Fire", "fr_checkPR_$vehicle_nav_1", true)
fr_checkPR.lua, line 35: effect_handles[2] = effect_play("CarDamage-Fire", "fr_checkPR_$vehicle_nav_2", true)
fr_checkPR.lua, line 36: effect_handles[3] = effect_play("CarDamage-Fire", "fr_checkPR_$vehicle_nav_3", true)
fr_checkPR.lua, line 37: effect_handles[4] = effect_play("CarDamage-Fire", "fr_checkPR_$vehicle_nav_4", true)
fr_checkPR.lua, line 38: effect_handles[5] = effect_play("CarDamage-Fire", "fr_checkPR_$vehicle_nav_5", true)
fr_checkSE.lua, line 34: effect_handles[1] = effect_play("CarDamage-Fire", "fr_checkSE_$vehicle_nav_1", true)
fr_checkSE.lua, line 35: effect_handles[2] = effect_play("CarDamage-Fire", "fr_checkSE_$vehicle_nav_2", true)
fr_checkSE.lua, line 36: effect_handles[3] = effect_play("CarDamage-Fire", "fr_checkSE_$vehicle_nav_3", true)
fr_checkSE.lua, line 37: effect_handles[4] = effect_play("CarDamage-Fire", "fr_checkSE_$vehicle_nav_4", true)
fr_checkSE.lua, line 38: effect_handles[5] = effect_play("CarDamage-Fire", "fr_checkSE_$vehicle_nav_5", true)
fr_checkSR.lua, line 34: effect_handles[1] = effect_play("CarDamage-Fire", "fr_checkSR_$vehicle_nav_1", true)
fr_checkSR.lua, line 35: effect_handles[2] = effect_play("CarDamage-Fire", "fr_checkSR_$vehicle_nav_2", true)
fr_checkSR.lua, line 36: effect_handles[3] = effect_play("CarDamage-Fire", "fr_checkSR_$vehicle_nav_3", true)
fr_checkSR.lua, line 37: effect_handles[4] = effect_play("CarDamage-Fire", "fr_checkSR_$vehicle_nav_4", true)
fr_checkSR.lua, line 38: effect_handles[5] = effect_play("CarDamage-Fire", "fr_checkSR_$vehicle_nav_5", true)
fr_checkSU.lua, line 34: effect_handles[1] = effect_play("CarDamage-Fire", "fr_checkSU_$vehicle_nav_1", true)
fr_checkSU.lua, line 35: effect_handles[2] = effect_play("CarDamage-Fire", "fr_checkSU_$vehicle_nav_2", true)
fr_checkSU.lua, line 36: effect_handles[3] = effect_play("CarDamage-Fire", "fr_checkSU_$vehicle_nav_3", true)
fr_checkSU.lua, line 37: effect_handles[4] = effect_play("CarDamage-Fire", "fr_checkSU_$vehicle_nav_4", true)
fr_checkSU.lua, line 38: effect_handles[5] = effect_play("CarDamage-Fire", "fr_checkSU_$vehicle_nav_5", true)
fr_checkTY.lua, line 34: effect_handles[1] = effect_play("CarDamage-Fire", "fr_checkTY_$vehicle_nav_1", true)
fr_checkTY.lua, line 35: effect_handles[2] = effect_play("CarDamage-Fire", "fr_checkTY_$vehicle_nav_2", true)
fr_checkTY.lua, line 36: effect_handles[3] = effect_play("CarDamage-Fire", "fr_checkTY_$vehicle_nav_3", true)
fr_checkTY.lua, line 37: effect_handles[4] = effect_play("CarDamage-Fire", "fr_checkTY_$vehicle_nav_4", true)
fr_checkTY.lua, line 38: effect_handles[5] = effect_play("CarDamage-Fire", "fr_checkTY_$vehicle_nav_5", true)
rn08.lua, line 1749: Bomb_effect_handles[bomb] = effect_play(effect,bomb,looping)
rn11.lua, line 197: -- local handle_most_significant,handle_least_significant = effect_play(effect,"mission_start_sr2_city_$rn11",true)
rn11.lua, line 481: Effect_handles[navpoint] = effect_play(effect,navpoint,true)
sh_ss_fishingdock.lua, line 517: smoke_handle1 = effect_play("exp_nuclear_fueltank", "sh_ss_fishingdock_$nexplode02b",true)
sh_ss_fishingdock.lua, line 539: smoke_handle2= effect_play("exp_nuclear_fueltank", "sh_ss_fishingdock_$nexplode04",true)
sh_ss_fishingdock.lua, line 546: smoke_handle3 = effect_play("exp_nuclear_fueltank", "sh_ss_fishingdock_$nexplode03", false)
sh_ss_fishingdock.lua, line 547: smoke_handle4 = effect_play("exp_nuclear_fueltank", "sh_ss_fishingdock_$nexplode02b",false)
sh_ss_fishingdock.lua, line 551: smoke_handle5 = effect_play("exp_nuclear_fueltank", "sh_ss_fishingdock_$nexplode05", true)
ss02.lua, line 1333: Smoke_effect_handle = effect_play( GENERATOR_BOX_SMOKE_EFFECT_NAME, GENERATOR_BOX_NAVPOINT_NAME, true )
ss03.lua, line 415: effect_play( CHEM_DEPOT_FIRE, depot_locations, true )
ss03.lua, line 1336: effect_play( BARN_ROOF_EXPLOSION, BARN_ROOF_EXPLOSION_LOCATION )
ss03.lua, line 1406: effect_play( CHEM_DEPOT_CROP_FIRE, point, true )
ss03.lua, line 1434: effect_play( CHEM_DEPOT_FIRE, CHEM_DEPOT_FIRE_LOCATIONS[1], true )
ss03.lua, line 1444: effect_play( CHEM_DEPOT_FIRE, CHEM_DEPOT_FIRE_LOCATIONS[2], true )
ss03.lua, line 1454: effect_play( CHEM_DEPOT_FIRE, CHEM_DEPOT_FIRE_LOCATIONS[3], true )
ss05.lua, line 357: effect_play(BIG_SIDE_EXPOSION, "ss05_$nEffect_Trigger_One",false)
ss05.lua, line 359: effect_play(WINDOW_EXPLODE, "ss05_$nEffect_Trigger_One (0)",false)
ss05.lua, line 361: effect_play(BIG_SIDE_EXPOSION, "ss05_$nEffect_Trigger_One (1)",false)
ss05.lua, line 363: effect_play(WINDOW_EXPLODE, "ss05_$nEffect_Trigger_One (2)",false)
ss05.lua, line 365: effect_play(BIG_SIDE_EXPOSION, "ss05_$nEffect_Trigger_One (3)",false)
ss05.lua, line 367: effect_play(WINDOW_EXPLODE, "ss05_$nEffect_Trigger_One (4)",false)
ss05.lua, line 369: effect_play(BIG_SIDE_EXPOSION, "ss05_$nEffect_Trigger_One (5)",false)
ss05.lua, line 371: effect_play(WINDOW_EXPLODE, "ss05_$nEffect_Trigger_One (6)",false)
ss05.lua, line 1513: local effect_handle = effect_play( LAB_THREE_SMOKE_EFFECT, LAB_THREE_SMOKE_SOURCE, true )
ss05.lua, line 1671: Barrel_fire_effect_handles[Num_barrel_fire_effects] = effect_play( LARGE_FIRE, fire_location, true )
ss05.lua, line 1677: Barrel_fire_effect_handles[Num_barrel_fire_effects] = effect_play( SMALL_FIRES[effect_index], small_fire_location, true )
ss05.lua, line 1714: effect_play(BUILDING_SHAKE_BUILDING_TWO,"ss05_$nL2_interior_Effect",false)
ss09.lua, line 599: Invincible_effect_handle = effect_play( INVINCIBLE_CANDLES_EFFECT, INVINCIBLE_CANDLES_LOCATION, true )
ss09.lua, line 726: effect_play( VOODOO_DOLL_FALL, DOLL_FALL_START_LOCATION, false )
ss09.lua, line 885: sparking_effect_handles[index] = effect_play( sparking_effect, light_location, true )
ss09.lua, line 926: Use_voodoo_glow_handle = effect_play( USE_VOODOO_EFFECT, USE_VOODOO_LOCATION, true )
|
effect_stop |
true |
|
99em01.lua, line 438: effect_stop(Em01_smoke_1)
em01.lua, line 439: effect_stop(Em01_smoke_2)
em01.lua, line 440: effect_stop(Em01_smoke_3)
em01.lua, line 441: effect_stop(Em01_smoke_4)
ep04.lua, line 1049: effect_stop( effect_handle )
fr_checkAI.lua, line 54: effect_stop(effect_handles[1])
fr_checkAI.lua, line 55: effect_stop(effect_handles[2])
fr_checkAI.lua, line 56: effect_stop(effect_handles[3])
fr_checkAI.lua, line 57: effect_stop(effect_handles[4])
fr_checkAI.lua, line 58: effect_stop(effect_handles[5])
fr_checkAP.lua, line 54: effect_stop(effect_handles[1])
fr_checkAP.lua, line 55: effect_stop(effect_handles[2])
fr_checkAP.lua, line 56: effect_stop(effect_handles[3])
fr_checkAP.lua, line 57: effect_stop(effect_handles[4])
fr_checkAP.lua, line 58: effect_stop(effect_handles[5])
fr_checkAR.lua, line 54: effect_stop(effect_handles[1])
fr_checkAR.lua, line 55: effect_stop(effect_handles[2])
fr_checkAR.lua, line 56: effect_stop(effect_handles[3])
fr_checkAR.lua, line 57: effect_stop(effect_handles[4])
fr_checkAR.lua, line 58: effect_stop(effect_handles[5])
fr_checkBA.lua, line 54: effect_stop(effect_handles[1])
fr_checkBA.lua, line 55: effect_stop(effect_handles[2])
fr_checkBA.lua, line 56: effect_stop(effect_handles[3])
fr_checkBA.lua, line 57: effect_stop(effect_handles[4])
fr_checkBA.lua, line 58: effect_stop(effect_handles[5])
fr_checkCT.lua, line 54: effect_stop(effect_handles[1])
fr_checkCT.lua, line 55: effect_stop(effect_handles[2])
fr_checkCT.lua, line 56: effect_stop(effect_handles[3])
fr_checkCT.lua, line 57: effect_stop(effect_handles[4])
fr_checkCT.lua, line 58: effect_stop(effect_handles[5])
fr_checkDK.lua, line 54: effect_stop(effect_handles[1])
fr_checkDK.lua, line 55: effect_stop(effect_handles[2])
fr_checkDK.lua, line 56: effect_stop(effect_handles[3])
fr_checkDK.lua, line 57: effect_stop(effect_handles[4])
fr_checkDK.lua, line 58: effect_stop(effect_handles[5])
fr_checkDT.lua, line 54: effect_stop(effect_handles[1])
fr_checkDT.lua, line 55: effect_stop(effect_handles[2])
fr_checkDT.lua, line 56: effect_stop(effect_handles[3])
fr_checkDT.lua, line 57: effect_stop(effect_handles[4])
fr_checkDT.lua, line 58: effect_stop(effect_handles[5])
fr_checkFA.lua, line 54: effect_stop(effect_handles[1])
fr_checkFA.lua, line 55: effect_stop(effect_handles[2])
fr_checkFA.lua, line 56: effect_stop(effect_handles[3])
fr_checkFA.lua, line 57: effect_stop(effect_handles[4])
fr_checkFA.lua, line 58: effect_stop(effect_handles[5])
fr_checkHE.lua, line 54: effect_stop(effect_handles[1])
fr_checkHE.lua, line 55: effect_stop(effect_handles[2])
fr_checkHE.lua, line 56: effect_stop(effect_handles[3])
fr_checkHE.lua, line 57: effect_stop(effect_handles[4])
fr_checkHE.lua, line 58: effect_stop(effect_handles[5])
fr_checkMA.lua, line 54: effect_stop(effect_handles[1])
fr_checkMA.lua, line 55: effect_stop(effect_handles[2])
fr_checkMA.lua, line 56: effect_stop(effect_handles[3])
fr_checkMA.lua, line 57: effect_stop(effect_handles[4])
fr_checkMA.lua, line 58: effect_stop(effect_handles[5])
fr_checkMU.lua, line 54: effect_stop(effect_handles[1])
fr_checkMU.lua, line 55: effect_stop(effect_handles[2])
fr_checkMU.lua, line 56: effect_stop(effect_handles[3])
fr_checkMU.lua, line 57: effect_stop(effect_handles[4])
fr_checkMU.lua, line 58: effect_stop(effect_handles[5])
fr_checkPR.lua, line 54: effect_stop(effect_handles[1])
fr_checkPR.lua, line 55: effect_stop(effect_handles[2])
fr_checkPR.lua, line 56: effect_stop(effect_handles[3])
fr_checkPR.lua, line 57: effect_stop(effect_handles[4])
fr_checkPR.lua, line 58: effect_stop(effect_handles[5])
fr_checkSE.lua, line 54: effect_stop(effect_handles[1])
fr_checkSE.lua, line 55: effect_stop(effect_handles[2])
fr_checkSE.lua, line 56: effect_stop(effect_handles[3])
fr_checkSE.lua, line 57: effect_stop(effect_handles[4])
fr_checkSE.lua, line 58: effect_stop(effect_handles[5])
fr_checkSR.lua, line 54: effect_stop(effect_handles[1])
fr_checkSR.lua, line 55: effect_stop(effect_handles[2])
fr_checkSR.lua, line 56: effect_stop(effect_handles[3])
fr_checkSR.lua, line 57: effect_stop(effect_handles[4])
fr_checkSR.lua, line 58: effect_stop(effect_handles[5])
fr_checkSU.lua, line 54: effect_stop(effect_handles[1])
fr_checkSU.lua, line 55: effect_stop(effect_handles[2])
fr_checkSU.lua, line 56: effect_stop(effect_handles[3])
fr_checkSU.lua, line 57: effect_stop(effect_handles[4])
fr_checkSU.lua, line 58: effect_stop(effect_handles[5])
fr_checkTY.lua, line 54: effect_stop(effect_handles[1])
fr_checkTY.lua, line 55: effect_stop(effect_handles[2])
fr_checkTY.lua, line 56: effect_stop(effect_handles[3])
fr_checkTY.lua, line 57: effect_stop(effect_handles[4])
fr_checkTY.lua, line 58: effect_stop(effect_handles[5])
rn08.lua, line 1467: effect_stop(effect_handle)
rn11.lua, line 200: -- effect_stop(handle_most_significant, handle_least_significant)
rn11.lua, line 471: effect_stop(effect_handle)
rn11.lua, line 1055: effect_stop(effect_handle)
sh_ss_fishingdock.lua, line 642: effect_stop(smoke_handles[i])
ss02.lua, line 1524: effect_stop( Smoke_effect_handle )
ss05.lua, line 1521: effect_stop( effect_handle )
ss05.lua, line 1908: effect_stop( effect_handle )
ss09.lua, line 605: effect_stop( Invincible_effect_handle )
ss09.lua, line 750: effect_stop( Use_voodoo_glow_handle )
ss09.lua, line 753: effect_stop( handle )
ss09.lua, line 893: effect_stop( handle )
ss09.lua, line 959: effect_stop( Use_voodoo_glow_handle )
ss09.lua, line 961: effect_stop( handle )
|
explosion_create |
true |
|
37bh02.lua, line 1061: explosion_create(Explosion, vehicle, CHAR_DONNIE, false)
bh06.lua, line 685: explosion_create(EXPLOSION_TRUCK_DESTROYED, VEH_PARCEL_TRUCK, LOCAL_PLAYER, false)
bh06.lua, line 687: explosion_create(EXPLOSION_TRUCK_DESTROYED, VEH_PARCEL_TRUCK, LOCAL_PLAYER, false)
rn01.lua, line 771: explosion_create(EXPLOSION_NAME, TRIGGER_COUNTING_ROOM_DOOR_1, CHARACTER_GAT, false)
rn01.lua, line 772: explosion_create(EXPLOSION_NAME, TRIGGER_COUNTING_ROOM_DOOR_2, CHARACTER_GAT, false)
rn08.lua, line 1757: explosion_create(explosion, bomb)
sh_ss_fishingdock.lua, line 440: explosion_create("Tanker", "sh_ss_fishingdock_$nexplode04", "", true)
sh_ss_fishingdock.lua, line 441: explosion_create("Car Bomb", "sh_ss_fishingdock_$nexplode04", "", true)
sh_ss_fishingdock.lua, line 442: explosion_create("Big Bang", "sh_ss_fishingdock_$nexplode04", "", true)
sh_ss_fishingdock.lua, line 443: explosion_create("Tanker", "sh_ss_fishingdock_$nexplode02b", "", true)
sh_ss_fishingdock.lua, line 444: explosion_create("Tanker", "sh_ss_fishingdock_$nexplode05", "", true)
sh_ss_fishingdock.lua, line 445: explosion_create("Big Bang", "sh_ss_fishingdock_$nexplode02b", "", true)
sh_ss_fishingdock.lua, line 447: explosion_create("Car Bomb", "sh_ss_fishingdock_$nexplode05", "", true)
sh_ss_fishingdock.lua, line 448: explosion_create("Tanker", "sh_ss_fishingdock_$nexplode02a", "", true)
sh_ss_fishingdock.lua, line 449: explosion_create("Car Bomb", "sh_ss_fishingdock_$nexplode02a", "", true)
sh_ss_fishingdock.lua, line 450: explosion_create("Car Bomb Big", "sh_ss_fishingdock_$nexplode03", "", true)
sh_ss_fishingdock.lua, line 451: explosion_create("Tanker", "sh_ss_fishingdock_$nexplode05", "", true)
sh_ss_fishingdock.lua, line 502: explosion_create("Tanker", "sh_ss_fishingdock_$nexplode01", "", true)
sh_ss_fishingdock.lua, line 503: explosion_create("Small Bang", "sh_ss_fishingdock_$nexplode01", "", true)
sh_ss_fishingdock.lua, line 514: explosion_create("Tanker", "sh_ss_fishingdock_$nexplode02b", "", false)
sh_ss_fishingdock.lua, line 515: explosion_create("Small Bang", "sh_ss_fishingdock_$nexplode02b", "", false)
sh_ss_fishingdock.lua, line 518: explosion_create("Tanker", "sh_ss_fishingdock_$nexplode02a", "", true)
sh_ss_fishingdock.lua, line 519: explosion_create("Small Bang", "sh_ss_fishingdock_$nexplode02a", "", true)
sh_ss_fishingdock.lua, line 526: explosion_create("Tanker", "sh_ss_fishingdock_$nexplode03", "", false)
sh_ss_fishingdock.lua, line 527: explosion_create("Medium Bang", "sh_ss_fishingdock_$nexplode03", "", false)
sh_ss_fishingdock.lua, line 529: explosion_create("Tanker", "sh_ss_fishingdock_$nexplode03", "", true)
sh_ss_fishingdock.lua, line 530: explosion_create("Small Bang", "sh_ss_fishingdock_$nexplode03", "", true)
sh_ss_fishingdock.lua, line 538: explosion_create("Tanker", "sh_ss_fishingdock_$nexplode04", "", false)
sh_ss_fishingdock.lua, line 548: explosion_create("Tanker", "sh_ss_fishingdock_$nexplode05", "", false)
sh_ss_fishingdock.lua, line 549: explosion_create("Car Bomb", "sh_ss_fishingdock_$nexplode05", "", false)
sh_ss_fishingdock.lua, line 557: explosion_create("Tanker", "sh_ss_fishingdock_$nexplode06", "", false)
sh_ss_fishingdock.lua, line 562: explosion_create("Tanker", "sh_ss_fishingdock_$nexplode06", "", false)
sh_ss_fishingdock.lua, line 569: explosion_create("Tanker", "sh_ss_fishingdock_$nexplode09", "", false)
sh_ss_fishingdock.lua, line 570: explosion_create("Car Bomb", "sh_ss_fishingdock_$nexplode09", "", false)
ss02.lua, line 1305: explosion_create( C4_EXPLOSION_NAME, PLANT_C4_TRIGGER, LOCAL_PLAYER, true )
ss02.lua, line 1310: explosion_create( SIDE_EXPLOSION_NAME, name, LOCAL_PLAYER, true )
ss02.lua, line 1433: explosion_create( C4_EXPLOSION_NAME, LOCAL_PLAYER )
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