fade_get_percent |
true |
|
6 |
fade_in |
true |
|
51bh01.lua, line 613: fade_in(1.0)
bh03.lua, line 418: fade_in( 1 )
bh03.lua, line 1455: fade_in( 1 )
bh05.lua, line 891: fade_in( 1.0 )
bh06.lua, line 408: fade_in(1.0)
bh10.lua, line 844: fade_in(1.0, SYNC_ALL)
coop_test.lua, line 14: fade_in( 0 )
em01.lua, line 1756: fade_in(1.0)
ep01.lua, line 1529: fade_in(1.0, SYNC_LOCAL)
ep01.lua, line 1532: fade_in(1.0, SYNC_REMOTE)
ep03.lua, line 360: fade_in(2.0)
ep04.lua, line 509: fade_in( 1.0 )
ep04.lua, line 609: fade_in( AFTER_CHUNK_SWAP_FADE_IN_TIME_SECONDS )
rn02.lua, line 386: fade_in(1.0, SYNC_ALL)
rn02.lua, line 903: fade_in(1.0, SYNC_ALL)
rn04.lua, line 492: fade_in(1.0, SYNC_ALL)
rn06.lua, line 194: fade_in(1.0,SYNC_ALL)
rn07.lua, line 830: fade_in(1.0, SYNC_LOCAL)
rn07.lua, line 903: fade_in(1.0, SYNC_ALL)
rn07.lua, line 946: fade_in(1.0, SYNC_LOCAL)
rn07.lua, line 983: fade_in(1.0, SYNC_LOCAL)
rn07.lua, line 1193: fade_in(1.0, SYNC_REMOTE)
rn08.lua, line 1440: fade_in(1.0, SYNC_ALL)
rn09.lua, line 249: fade_in(1.0, SYNC_ALL)
rn09.lua, line 430: fade_in(1.0, SYNC_ALL)
sh_bh_airport.lua, line 93: fade_in(1)
sh_bh_apartments.lua, line 74: fade_in(1)
sh_bh_chinatown.lua, line 86: fade_in(1)
sh_bh_docks.lua, line 54: fade_in(1)
sh_rn_sciencemuseum.lua, line 59: fade_in(1)
sh_rn_stripclub.lua, line 357: fade_in(.5)
sh_ss_crackhouse.lua, line 90: fade_in(1)
sh_ss_fishingdock.lua, line 125: fade_in(.5)
sh_ss_student_union.lua, line 85: fade_in(.2)
sh_ss_trailerpark.lua, line 81: fade_in(1)
sh_tss_caverns.lua, line 96: fade_in(1)
sh_tss_caverns.lua, line 402: --fade_in(3)
sh_tss_ugmall.lua, line 85: fade_in(1)
ss03.lua, line 1512: fade_in( 0 )
ss04.lua, line 622: fade_in( 1 )
ss04.lua, line 701: fade_in( 1.0 )
ss05.lua, line 1653: fade_in( 1.0 )
ss09.lua, line 545: fade_in( 1.0 )
ss10.lua, line 960: fade_in( CLOTHES_SWITCH_FADE_TIME_SECONDS )
ss11.lua, line 491: fade_in( MISSION_START_FADED_TIME_SECONDS )
ss11.lua, line 713: fade_in( 1.0 )
ss11.lua, line 778: fade_in( 0 )
ss11.lua, line 1075: fade_in( 1.0 )
tss01.lua, line 4274: fade_in(0.5)
ug_lib.lua, line 995: fade_in(0.5)
ug_lib.lua, line 1825: fade_in( START_FADE_IN_TIME )
|
fade_out |
true |
|
51bh01.lua, line 590: fade_out(1.0)
bh03.lua, line 1265: fade_out( 1 )
bh04.lua, line 190: fade_out(0)
bh05.lua, line 862: fade_out( 0 )
bh06.lua, line 337: fade_out(1.0)
bh07.lua, line 265: fade_out(0)
bh09.lua, line 481: fade_out( 0 )
bh10.lua, line 808: fade_out(0.0,{0,0,0}, SYNC_ALL)
em01.lua, line 325: fade_out( 0 )
em01.lua, line 1691: fade_out(1.0)
ep01.lua, line 271: fade_out(0)
ep01.lua, line 1495: fade_out(1.0,{0,0,0}, SYNC_LOCAL)
ep01.lua, line 1498: fade_out(1.0,{0,0,0}, SYNC_REMOTE)
ep03.lua, line 292: fade_out(3.0)
ep03.lua, line 324: fade_out(2.0)
ep04.lua, line 572: fade_out( 0 )
rn02.lua, line 361: fade_out(1.0,{0,0,0}, SYNC_ALL)
rn02.lua, line 895: fade_out(0.0,{0,0,0}, SYNC_ALL)
rn03.lua, line 269: fade_out(0)
rn04.lua, line 474: fade_out(0.0,{0,0,0}, SYNC_ALL)
rn06.lua, line 162: fade_out(0)
rn06.lua, line 176: fade_out(1.0,{0,0,0}, SYNC_ALL)
rn07.lua, line 825: fade_out(1.0,{0,0,0}, SYNC_LOCAL)
rn07.lua, line 892: fade_out(1.0,{0,0,0}, SYNC_ALL)
rn07.lua, line 939: fade_out(1.0,{0,0,0}, SYNC_LOCAL)
rn07.lua, line 973: fade_out(1.0,{0,0,0}, SYNC_LOCAL)
rn07.lua, line 1188: fade_out(1.0,{0,0,0}, SYNC_REMOTE)
rn08.lua, line 752: fade_out(0)
rn08.lua, line 1410: fade_out(1.0, {0,0,0}, SYNC_ALL)
rn09.lua, line 223: fade_out(0.0,{0,0,0}, SYNC_ALL)
rn09.lua, line 397: fade_out(0.5, {0,0,0}, SYNC_ALL)
rn09.lua, line 418: fade_out(0.0, {0,0,0}, SYNC_ALL)
rn10.lua, line 412: fade_out(0)
rn11.lua, line 496: fade_out(0)
sh_rn_rec_center.lua, line 69: fade_out(.1)
sh_rn_stripclub.lua, line 59: --fade_out(.5)
sh_rn_stripclub.lua, line 354: fade_out(.5)
sh_tss_caverns.lua, line 91: fade_out(1)
sh_tss_caverns.lua, line 400: --fade_out(.1)
ss04.lua, line 569: fade_out( 0 )
ss04.lua, line 600: fade_out( 0 )
ss05.lua, line 1630: fade_out( 0 )
ss08.lua, line 854: fade_out( 0 )
ss10.lua, line 906: fade_out( CLOTHES_SWITCH_FADE_TIME_SECONDS )
ss10.lua, line 1088: fade_out( 0 )
ss11.lua, line 413: fade_out( 0 )
ss11.lua, line 709: fade_out( 0 )
ss11.lua, line 757: fade_out( 0 )
tss01.lua, line 4267: fade_out(1)
ug_lib.lua, line 959: fade_out(1.0)
ug_lib.lua, line 1807: fade_out( START_FADE_OUT_TIME )
|
feedback_start |
true |
|
1bh03.lua, line 1945: feedback_start(GEIGER_FEEDBACK, GEIGER_MIN_FEEDBACK + ratio * (1 - GEIGER_MIN_FEEDBACK), false, sync)
|
finishers_disable |
true |
|
1 |
finishers_enable |
true |
|
1 |
flee |
true |
|
7ep03.lua, line 259: flee(npc, LOCAL_PLAYER, true, true)
ep03.lua, line 269: flee(npc, LOCAL_PLAYER, false, true)
ep03.lua, line 286: flee(npc, LOCAL_PLAYER, false, true)
sh_tss_ugmall.lua, line 139: flee(char,LOCAL_PLAYER,false,true)
ss05.lua, line 1345: flee( LAB_FOUR_ESCAPEE_TECH, player_name )
ss06.lua, line 1131: flee( member_name, LOCAL_PLAYER, false, true )
ss10.lua, line 754: flee( REPAIR_MAN_NAME, player_name, false )
|
flee_to_navpoint |
true |
|
2 |
follower_is_unconscious |
true |
|
10em01.lua, line 992: if (follower_is_unconscious(CHARACTER_JULIUS)) then
em01.lua, line 996: while (follower_is_unconscious(CHARACTER_JULIUS)) do
em01.lua, line 1042: while (follower_is_unconscious(CHARACTER_JULIUS)) do
em01.lua, line 1128: while (follower_is_unconscious(CHARACTER_JULIUS)) do
em01.lua, line 1218: while (follower_is_unconscious(CHARACTER_JULIUS)) do
tss01.lua, line 1587: while (follower_is_unconscious(CHARACTER_CARLOS)) do
tss01.lua, line 1658: while (follower_is_unconscious(CHARACTER_CARLOS)) do
tss01.lua, line 4018: and (not follower_is_unconscious(CHARACTER_CARLOS))
tss01.lua, line 4218: while (follower_is_unconscious(CHARACTER_CARLOS)) do
tss04.lua, line 641: if (follower_is_unconscious(lieutenant)) then
|
follower_make_independent |
true |
|
47bh01.lua, line 588: follower_make_independent( CHAR_CARLOS, true )
bh01.lua, line 589: follower_make_independent( CHAR_MAERO, true )
bh01.lua, line 609: follower_make_independent( CHAR_CARLOS, false )
bh01.lua, line 610: follower_make_independent( CHAR_MAERO, false )
bh02.lua, line 405: follower_make_independent(CHAR_DONNIE, true)
bh02.lua, line 420: follower_make_independent(CHAR_DONNIE, false)
bh02.lua, line 432: follower_make_independent(CHAR_DONNIE, true)
bh02.lua, line 445: follower_make_independent(CHAR_DONNIE, false)
bh02.lua, line 454: follower_make_independent(CHAR_DONNIE, true)
bh02.lua, line 475: follower_make_independent(CHAR_DONNIE, false)
bh05.lua, line 587: follower_make_independent( CHAR_JESSICA, true )
bh05.lua, line 601: follower_make_independent( CHAR_JESSICA, false )
bh06.lua, line 375: follower_make_independent(CHAR_PIERCE, true)
bh06.lua, line 385: follower_make_independent(CHAR_PIERCE, false)
em01.lua, line 1034: follower_make_independent(CHARACTER_JULIUS, true)
em01.lua, line 1477: follower_make_independent(CHARACTER_JULIUS, false)
em01.lua, line 1657: follower_make_independent(CHARACTER_JULIUS, true)
em01.lua, line 2251: follower_make_independent(CHARACTER_JULIUS, true)
rn01.lua, line 828: follower_make_independent(CHARACTER_GAT, true)
rn01.lua, line 836: follower_make_independent(CHARACTER_GAT, false)
rn02.lua, line 1012: follower_make_independent(CHARACTER_FENCE, true)
rn04.lua, line 842: follower_make_independent(CHARACTER_HOMIE, true)
rn04.lua, line 843: follower_make_independent(CHARACTER_GAT, true)
rn09.lua, line 447: --follower_make_independent(CHARACTER_GAT,true)
ss07.lua, line 353: follower_make_independent( PIERCE_NAME, true )
ss07.lua, line 391: follower_make_independent( PIERCE_NAME, true )
ss07.lua, line 428: follower_make_independent( PIERCE_NAME, true )
ss08.lua, line 610: follower_make_independent( PIERCE_NAME, true )
ss08.lua, line 611: follower_make_independent( SHAUNDI_NAME, true )
ss08.lua, line 751: follower_make_independent( PIERCE_NAME, true )
ss08.lua, line 773: follower_make_independent( SHAUNDI_NAME, true )
ss08.lua, line 907: follower_make_independent( PIERCE_NAME, true )
ss08.lua, line 908: follower_make_independent( SHAUNDI_NAME, true )
ss10.lua, line 907: follower_make_independent( SHAUNDI_NAME, true )
ss10.lua, line 1170: follower_make_independent( SHAUNDI_REPAIR_VARIANT_NAME, false )
ss10.lua, line 2010: follower_make_independent( SHAUNDI_REPAIR_VARIANT_NAME, true )
ss10.lua, line 2123: follower_make_independent( SHAUNDI_NAME, true )
tss01.lua, line 1577: follower_make_independent(CHARACTER_CARLOS, false)
tss01.lua, line 1663: follower_make_independent(CHARACTER_CARLOS, true)
tss01.lua, line 2856: follower_make_independent(human, true)
tss01.lua, line 4041: follower_make_independent(CHARACTER_CARLOS, true)
tss01.lua, line 4077: follower_make_independent(CHARACTER_CARLOS, false)
tss01.lua, line 4340: follower_make_independent(CHARACTER_CARLOS, true)
tss03_demo.lua, line 212: follower_make_independent(CHARACTER_GAT, true)
tss03_demo.lua, line 214: follower_make_independent(CHARACTER_GAT, false)
tss04.lua, line 991: follower_make_independent(Tss04_3_phase_table[TOWTRUCK_INDEX][CHARACTER_INDEX], true)
tss04.lua, line 1461: follower_make_independent(Tss04_3_phase_table[TOWTRUCK_INDEX][CHARACTER_INDEX], false)
|
force_ai_mode_check_done |
true |
|
4 |
force_fire_do |
true |
|
1 |
force_fire_object_position_do |
true |
|
1 |
force_fire_pull_alt_trigger |
true |
|
1 |
force_fire_target_do |
true |
|
2 |
force_melee |
true |
|
1 |
force_throw_char_do |
true |
|
2 |
force_throw_do |
true |
|
2 |
force_throw_from_vehicle |
true |
|
3 |
format_int_to_string |
true |
|
1 |
fov_check |
true |
|
2tss03.lua, line 477: if (not PERFORMING_COMPLIMENT and (fov_check(name, LOCAL_PLAYER) > 0.0) and los_check(name, LOCAL_PLAYER)) then
tss03_demo.lua, line 447: if (not PERFORMING_COMPLIMENT and (fov_check(name, LOCAL_PLAYER) > 0.0) and los_check(name, LOCAL_PLAYER)) then
|
fov_check_xz_plane |
true |
|
1em01.lua, line 1355: while (vehicle_exists(heli) and character_exists(target_human) and not fov_check_xz_plane(heli, target_human, 10.0)) do
|
framerate_get_dump_tag |
true |
|
16fr_checkAI.lua, line 47: local dump_tag = framerate_get_dump_tag("AI")
fr_checkAP.lua, line 47: local dump_tag = framerate_get_dump_tag("AP")
fr_checkAR.lua, line 47: local dump_tag = framerate_get_dump_tag("AR")
fr_checkBA.lua, line 47: local dump_tag = framerate_get_dump_tag("BA")
fr_checkCT.lua, line 47: local dump_tag = framerate_get_dump_tag("CT")
fr_checkDK.lua, line 47: local dump_tag = framerate_get_dump_tag("DK")
fr_checkDT.lua, line 47: local dump_tag = framerate_get_dump_tag("DT")
fr_checkFA.lua, line 47: local dump_tag = framerate_get_dump_tag("FA")
fr_checkHE.lua, line 47: local dump_tag = framerate_get_dump_tag("HE")
fr_checkMA.lua, line 47: local dump_tag = framerate_get_dump_tag("MA")
fr_checkMU.lua, line 47: local dump_tag = framerate_get_dump_tag("MU")
fr_checkPR.lua, line 47: local dump_tag = framerate_get_dump_tag("PR")
fr_checkSE.lua, line 47: local dump_tag = framerate_get_dump_tag("SE")
fr_checkSR.lua, line 47: local dump_tag = framerate_get_dump_tag("SR")
fr_checkSU.lua, line 47: local dump_tag = framerate_get_dump_tag("SU")
fr_checkTY.lua, line 47: local dump_tag = framerate_get_dump_tag("TY")
|
framerate_test_should_play_effects |
true |
|
32fr_checkAI.lua, line 33: if (framerate_test_should_play_effects()) then
fr_checkAI.lua, line 53: if (framerate_test_should_play_effects()) then
fr_checkAP.lua, line 33: if (framerate_test_should_play_effects()) then
fr_checkAP.lua, line 53: if (framerate_test_should_play_effects()) then
fr_checkAR.lua, line 33: if (framerate_test_should_play_effects()) then
fr_checkAR.lua, line 53: if (framerate_test_should_play_effects()) then
fr_checkBA.lua, line 33: if (framerate_test_should_play_effects()) then
fr_checkBA.lua, line 53: if (framerate_test_should_play_effects()) then
fr_checkCT.lua, line 33: if (framerate_test_should_play_effects()) then
fr_checkCT.lua, line 53: if (framerate_test_should_play_effects()) then
fr_checkDK.lua, line 33: if (framerate_test_should_play_effects()) then
fr_checkDK.lua, line 53: if (framerate_test_should_play_effects()) then
fr_checkDT.lua, line 33: if (framerate_test_should_play_effects()) then
fr_checkDT.lua, line 53: if (framerate_test_should_play_effects()) then
fr_checkFA.lua, line 33: if (framerate_test_should_play_effects()) then
fr_checkFA.lua, line 53: if (framerate_test_should_play_effects()) then
fr_checkHE.lua, line 33: if (framerate_test_should_play_effects()) then
fr_checkHE.lua, line 53: if (framerate_test_should_play_effects()) then
fr_checkMA.lua, line 33: if (framerate_test_should_play_effects()) then
fr_checkMA.lua, line 53: if (framerate_test_should_play_effects()) then
fr_checkMU.lua, line 33: if (framerate_test_should_play_effects()) then
fr_checkMU.lua, line 53: if (framerate_test_should_play_effects()) then
fr_checkPR.lua, line 33: if (framerate_test_should_play_effects()) then
fr_checkPR.lua, line 53: if (framerate_test_should_play_effects()) then
fr_checkSE.lua, line 33: if (framerate_test_should_play_effects()) then
fr_checkSE.lua, line 53: if (framerate_test_should_play_effects()) then
fr_checkSR.lua, line 33: if (framerate_test_should_play_effects()) then
fr_checkSR.lua, line 53: if (framerate_test_should_play_effects()) then
fr_checkSU.lua, line 33: if (framerate_test_should_play_effects()) then
fr_checkSU.lua, line 53: if (framerate_test_should_play_effects()) then
fr_checkTY.lua, line 33: if (framerate_test_should_play_effects()) then
fr_checkTY.lua, line 53: if (framerate_test_should_play_effects()) then
|
framerate_test_should_run_continuously |
true |
|
16fr_checkAI.lua, line 41: if (framerate_test_should_run_continuously()) then
fr_checkAP.lua, line 41: if (framerate_test_should_run_continuously()) then
fr_checkAR.lua, line 41: if (framerate_test_should_run_continuously()) then
fr_checkBA.lua, line 41: if (framerate_test_should_run_continuously()) then
fr_checkCT.lua, line 41: if (framerate_test_should_run_continuously()) then
fr_checkDK.lua, line 41: if (framerate_test_should_run_continuously()) then
fr_checkDT.lua, line 41: if (framerate_test_should_run_continuously()) then
fr_checkFA.lua, line 41: if (framerate_test_should_run_continuously()) then
fr_checkHE.lua, line 41: if (framerate_test_should_run_continuously()) then
fr_checkMA.lua, line 41: if (framerate_test_should_run_continuously()) then
fr_checkMU.lua, line 41: if (framerate_test_should_run_continuously()) then
fr_checkPR.lua, line 41: if (framerate_test_should_run_continuously()) then
fr_checkSE.lua, line 41: if (framerate_test_should_run_continuously()) then
fr_checkSR.lua, line 41: if (framerate_test_should_run_continuously()) then
fr_checkSU.lua, line 41: if (framerate_test_should_run_continuously()) then
fr_checkTY.lua, line 41: if (framerate_test_should_run_continuously()) then
|