main_menu_join_friend_in_progress |
true |
|
1 |
mesh_mover_being_wielded |
true |
|
2bh04.lua, line 524: if ( (get_dist(CHAR_DONNIE, weapon) < MAX_WIELD_DIST) and (not mesh_mover_being_wielded(weapon))) then
bh04.lua, line 565: if (not mesh_mover_being_wielded(weapon) ) then
|
mesh_mover_destroyed |
true |
|
3 |
mesh_mover_hide |
true |
|
38bh10.lua, line 461: mesh_mover_hide(door)
coop_test.lua, line 84: mesh_mover_hide( v )
coop_test.lua, line 107: mesh_mover_hide( "coop_test_FrontDoor1" );
coop_test.lua, line 108: mesh_mover_hide( "coop_test_FrontDoor2" );
ep02.lua, line 508: --mesh_mover_hide(mm_door)
rn01.lua, line 776: mesh_mover_hide(DOOR_COUNTING_ROOM_1)
rn01.lua, line 777: mesh_mover_hide(DOOR_COUNTING_ROOM_2)
rn05.lua, line 470: mesh_mover_hide(MM_DOOR_AIRPORT_1)
rn05.lua, line 471: mesh_mover_hide(MM_DOOR_AIRPORT_2)
rn05.lua, line 474: mesh_mover_hide(MM_RAIL_1)
rn05.lua, line 475: mesh_mover_hide(MM_RAIL_2)
rn05.lua, line 476: mesh_mover_hide(MM_RAIL_3)
rn06.lua, line 187: mesh_mover_hide(mover)
rn06.lua, line 321: mesh_mover_hide(mover)
rn10.lua, line 572: mesh_mover_hide("rn10_Shanty" .. i)
sh_rn_rec_center.lua, line 274: --mesh_mover_hide(mesh)
sh_ss_crackhouse.lua, line 88: mesh_mover_hide(drug_equipment[i])
sh_tss_ugmall.lua, line 123: mesh_mover_hide(barricades[i])
ss02.lua, line 456: mesh_mover_hide( PRISON_GRATE_NAME )
ss02.lua, line 458: mesh_mover_hide( barrel )
ss02.lua, line 659: mesh_mover_hide( door )
ss03.lua, line 344: mesh_mover_hide( name )
ss03.lua, line 410: mesh_mover_hide( BARN_ROOF_NAME )
ss03.lua, line 412: mesh_mover_hide( name )
ss03.lua, line 1335: mesh_mover_hide( BARN_ROOF_NAME )
ss05.lua, line 610: mesh_mover_hide( name )
ss05.lua, line 629: mesh_mover_hide( name )
ss05.lua, line 632: mesh_mover_hide( name )
ss05.lua, line 643: mesh_mover_hide( name )
ss05.lua, line 646: mesh_mover_hide( name )
ss05.lua, line 649: mesh_mover_hide( name )
ss07.lua, line 336: mesh_mover_hide( LAMPPOST )
ss07.lua, line 337: mesh_mover_hide( BILLBOARD )
ss07.lua, line 338: mesh_mover_hide( BILLBOARD_BASE )
ss08.lua, line 441: mesh_mover_hide( name )
ss10.lua, line 998: mesh_mover_hide( door_name )
ss11.lua, line 1624: mesh_mover_hide( name )
ss11.lua, line 1627: mesh_mover_hide( name )
|
mesh_mover_play_action |
true |
|
10coop_test.lua, line 308: mesh_mover_play_action( "coop_test_GarDoorPanelA100", "start1" )
coop_test.lua, line 312: mesh_mover_play_action( "coop_test_GarDoorPanelA100", "start2" )
ep02.lua, line 506: --mesh_mover_play_action(mm_door, "start1")
sh_bh_chinatown.lua, line 387: mesh_mover_play_action(monster_closet[i], "start2")
sh_bh_chinatown.lua, line 540: mesh_mover_play_action(LAST_DOOR_OPENED, "start2")
ss08.lua, line 737: mesh_mover_play_action( GARAGE_DOOR, "start1")
ss08.lua, line 930: --mesh_mover_play_action( GARAGE_DOOR, "start2" )
ss08.lua, line 1927: mesh_mover_play_action( GARAGE_DOOR, "start2" )
ss09.lua, line 324: mesh_mover_play_action( SUNSHINE_DOOR, "start1")
ss09.lua, line 529: mesh_mover_play_action( SUNSHINE_DOOR, "start1")
|
mesh_mover_reset |
true |
|
27bh04.lua, line 891: mesh_mover_reset(mover)
bh04.lua, line 894: mesh_mover_reset(mover)
coop_test.lua, line 150: mesh_mover_reset( "coop_test_gazebo" )
em01.lua, line 399: mesh_mover_reset(Em01_church_doors[i])
ep04.lua, line 544: mesh_mover_reset( name )
sh_ss_crackhouse.lua, line 100: mesh_mover_reset(DOOR_TO_BACK)
sh_ss_crackhouse.lua, line 101: mesh_mover_reset(DOOR_TO_UPSTAIRS)
sh_ss_crackhouse.lua, line 102: mesh_mover_reset(DOOR_TO_ROOF)
sh_ss_crackhouse.lua, line 186: mesh_mover_reset(drug_equipment[i])
sh_ss_trailerpark.lua, line 136: mesh_mover_reset(trailers[i])
sh_tss_caverns.lua, line 267: mesh_mover_reset(goods[i])
ss05.lua, line 803: mesh_mover_reset( name )
ss05.lua, line 815: mesh_mover_reset( name )
ss05.lua, line 1420: mesh_mover_reset( name )
ss05.lua, line 1567: mesh_mover_reset( name )
ss05.lua, line 1617: mesh_mover_reset( name )
ss09.lua, line 1062: mesh_mover_reset( SUNSHINE_DOOR )
tss01.lua, line 1092: mesh_mover_reset(Tss01_doors[i])
tss01.lua, line 1097: mesh_mover_reset(Tss01_locked_doors[i])
tss01.lua, line 1102: mesh_mover_reset(Tss01_reset_doors[i])
tss02.lua, line 606: mesh_mover_reset(SECURITY_DOOR)
tss02.lua, line 607: mesh_mover_reset("tss02_door_1")
tss02.lua, line 608: mesh_mover_reset("tss02_door_2")
tss03.lua, line 492: mesh_mover_reset(Tss03_shanties[i])
tss03_demo.lua, line 461: mesh_mover_reset(Tss03_demo_shanties[i])
tss03_demo.lua, line 906: mesh_mover_reset("tss03_demo_ShantStreetB010")
tss04.lua, line 263: mesh_mover_reset(GARAGE_DOOR_MOVER)
|
mesh_mover_reset_to_action_end |
true |
|
4 |
mesh_mover_show |
true |
|
10coop_test.lua, line 90: mesh_mover_show( v )
rn10.lua, line 578: mesh_mover_show("rn10_Shanty" .. i)
sh_tss_ugmall.lua, line 129: mesh_mover_show(barricades[i])
ss02.lua, line 1518: mesh_mover_show( PRISON_GRATE_NAME )
ss02.lua, line 1520: mesh_mover_show( barrel )
ss02.lua, line 1557: mesh_mover_show( door )
ss03.lua, line 1491: --mesh_mover_show( CAR_HUSK )
ss03.lua, line 1516: mesh_mover_show( name )
ss08.lua, line 446: mesh_mover_show( name )
ss08.lua, line 1918: -- mesh_mover_show( name )
|
mesh_mover_wielding |
true |
|
4 |
mesh_mover_wield_stop |
true |
|
2 |
message |
true |
|
23airport.lua, line 15: message("warping...")
apartments.lua, line 14: message("warping...")
arena.lua, line 14: message("warping...")
barrio.lua, line 14: message("warping...")
chinatown.lua, line 14: message("warping...")
docks.lua, line 14: message("warping...")
downtown.lua, line 14: message("warping...")
factories.lua, line 14: message("warping...")
highend.lua, line 15: message("warping...")
hotels.lua, line 15: message("warping...")
museum.lua, line 14: message("warping...")
nuke.lua, line 14: message("warping...")
prison.lua, line 14: message("warping...")
projects.lua, line 14: message("warping...")
redlight.lua, line 14: message("warping...")
saintsrow.lua, line 15: message("warping...")
subexp.lua, line 14: message("warping...")
suburbs.lua, line 14: message("warping...")
trailerpark.lua, line 14: message("warping...")
truckyard.lua, line 14: message("warping...")
ultor_base.lua, line 15: message("warping...")
underground.lua, line 14: message("warping...")
university.lua, line 17: message("warping...")
|
minimap_icon_add_group_do |
true |
|
2ug_lib.lua, line 1597: minimap_icon_add_group_do(name, bitmap_name, bitmap_glow_name, nil, sync_type)
ug_lib.lua, line 1690: minimap_icon_add_group_do(name, bitmap_name, bitmap_glow_name, radius, sync_type)
|
minimap_icon_add_item_do |
true |
|
2ug_lib.lua, line 1608: minimap_icon_add_item_do(name, bitmap_name, bitmap_glow_name, nil, sync_type)
ug_lib.lua, line 1702: minimap_icon_add_item_do(name, bitmap_name, bitmap_glow_name, radius, sync_type)
|
minimap_icon_add_mover_do |
true |
|
2ug_lib.lua, line 1619: minimap_icon_add_mover_do(name, bitmap_name, bitmap_glow_name, nil, sync_type)
ug_lib.lua, line 1774: minimap_icon_add_mover_do(name, bitmap_name, bitmap_glow_name, radius, sync_type)
|
minimap_icon_add_navpoint_do |
true |
|
2ug_lib.lua, line 1630: minimap_icon_add_navpoint_do(name, bitmap_name, bitmap_glow_name, nil, sync_type)
ug_lib.lua, line 1714: minimap_icon_add_navpoint_do(name, bitmap_name, bitmap_glow_name, radius, sync_type)
|
minimap_icon_add_npc_do |
true |
|
2ug_lib.lua, line 1641: minimap_icon_add_npc_do(name, bitmap_name, bitmap_glow_name, nil, sync_type)
ug_lib.lua, line 1726: minimap_icon_add_npc_do(name, bitmap_name, bitmap_glow_name, radius, sync_type)
|
minimap_icon_add_player_do |
true |
|
2ug_lib.lua, line 1652: minimap_icon_add_player_do( name, bitmap_name, bitmap_glow_name, nil, sync_type )
ug_lib.lua, line 1738: minimap_icon_add_player_do( name, bitmap_name, bitmap_glow_name, radius, sync_type )
|
minimap_icon_add_radius |
true |
|
2em01.lua, line 652: minimap_icon_add_radius(CHURCH_LEASH_INSIDE, CHURCH_ABANDON_DIST_WARN, SYNC_ALL)
em01.lua, line 943: minimap_icon_add_radius(CHURCH_LEASH_INSIDE, CHURCH_ABANDON_DIST_WARN, SYNC_ALL)
|
minimap_icon_add_trigger_do |
true |
|
2ug_lib.lua, line 1663: minimap_icon_add_trigger_do(name, bitmap_name, bitmap_glow_name, nil, sync_type)
ug_lib.lua, line 1750: minimap_icon_add_trigger_do(name, bitmap_name, bitmap_glow_name, radius, sync_type)
|
minimap_icon_add_vehicle_do |
true |
|
2ug_lib.lua, line 1674: minimap_icon_add_vehicle_do(name, bitmap_name, bitmap_glow_name, nil, sync_type)
ug_lib.lua, line 1762: minimap_icon_add_vehicle_do(name, bitmap_name, bitmap_glow_name, radius, sync_type)
|
minimap_icon_remove_group |
true |
|
3 |
minimap_icon_remove_item |
true |
|
1 |
minimap_icon_remove_mover |
true |
|
1 |
minimap_icon_remove_navpoint |
true |
|
19bh03.lua, line 598: minimap_icon_remove_navpoint(NAVPOINT_NUKE_ISLAND)
bh03.lua, line 1059: minimap_icon_remove_navpoint( HELIPAD_AREA, sync_type )
bh03.lua, line 1320: minimap_icon_remove_navpoint( HELIPAD_AREA, SYNC_ALL )
bh09.lua, line 1075: minimap_icon_remove_navpoint( NAV_SHIP, SYNC_LOCAL )
bh09.lua, line 1091: minimap_icon_remove_navpoint( NAV_SHIP, SYNC_REMOTE )
sh_bh_airport.lua, line 249: minimap_icon_remove_navpoint("sh_bh_airport_$tComputerRadius", SYNC_LOCAL)
sh_bh_airport.lua, line 264: minimap_icon_remove_navpoint("sh_bh_airport_$tComputerRadius", SYNC_REMOTE)
ss02.lua, line 1209: minimap_icon_remove_navpoint( GENERATOR_ROOM_UNSAFE_ZONE_TRIGGER, sync_type )
ss02.lua, line 1308: minimap_icon_remove_navpoint( GENERATOR_ROOM_UNSAFE_ZONE_TRIGGER, SYNC_ALL )
ss06.lua, line 820: minimap_icon_remove_navpoint( SAINTS_HQ_AREA, SYNC_ALL )
ss06.lua, line 2075: minimap_icon_remove_navpoint( SAINTS_HQ_AREA, sync_type )
ss08.lua, line 498: minimap_icon_remove_navpoint( WAREHOUSE_AREA, sync_type )
ss08.lua, line 818: minimap_icon_remove_navpoint( WAREHOUSE_AREA )
tss02.lua, line 450: minimap_icon_remove_navpoint(NAVPOINT_CASHIER_SLOPPY_SECONDS, sync)
tss04.lua, line 311: minimap_icon_remove_navpoint( lieutenant_name, SYNC_ALL )
tss04.lua, line 329: minimap_icon_remove_navpoint(SUBURBS_TRIGGER)
tss04.lua, line 401: minimap_icon_remove_navpoint(SUBURBS_TRIGGER, SYNC_ALL)
tss04.lua, line 519: minimap_icon_remove_navpoint(Tss04_3_phase_table[i][CHARACTER_INDEX], SYNC_ALL)
ug_lib.lua, line 1549: minimap_icon_remove_navpoint(nav_name, sync_type)
|
minimap_icon_remove_npc |
true |
|
2 |
minimap_icon_remove_player |
true |
|
1 |
minimap_icon_remove_radius |
true |
|
4 |
minimap_icon_remove_trigger |
true |
|
7bh09.lua, line 856: minimap_icon_remove_trigger(TRIGGER_AK47_AMMO, SYNC_ALL)
bh09.lua, line 857: minimap_icon_remove_trigger(TRIGGER_RPG_AMMO, SYNC_ALL)
bh09.lua, line 1164: minimap_icon_remove_trigger( TRIGGER_AK47_AMMO, SYNC_ALL )
bh09.lua, line 1167: minimap_icon_remove_trigger( TRIGGER_RPG_AMMO, SYNC_ALL )
rn08.lua, line 1407: minimap_icon_remove_trigger(TRIGGER_ELEVATOR, SYNC_ALL)
tss04.lua, line 1472: minimap_icon_remove_trigger(TOWED_COMPLETE_TRIGGER, SYNC_ALL)
ug_lib.lua, line 1576: minimap_icon_remove_trigger(trigger_name, sync_type)
|
minimap_icon_remove_vehicle |
true |
|
7 |
mission_end_failure |
true |
|
167bh01.lua, line 774: mission_end_failure("bh01", "bh01_maero_died")
bh01.lua, line 778: mission_end_failure("bh01", "bh01_maero_dismissed")
bh01.lua, line 782: mission_end_failure("bh01", "bh01_carlos_died")
bh01.lua, line 786: mission_end_failure("bh01", "bh01_carlos_dismissed")
bh01.lua, line 790: mission_end_failure("bh01", "bh01_brotherhood_notoriety")
bh02.lua, line 252: mission_end_failure( CURRENT_MISSION, "bh02_donnie_died" )
bh02.lua, line 1082: mission_end_failure(CURRENT_MISSION, "bh02_donnie_dismissed")
bh02.lua, line 1087: mission_end_failure(CURRENT_MISSION, "bh02_vehicle_lost")
bh02.lua, line 1096: mission_end_failure(CURRENT_MISSION, "bh02_donnie_died")
bh03.lua, line 934: mission_end_failure( CURRENT_MISSION, HT_CARLOS_DIED )
bh03.lua, line 938: mission_end_failure( CURRENT_MISSION, HT_CARLOS_ABANDONED )
bh03.lua, line 942: mission_end_failure( CURRENT_MISSION, HT_PILOT_KILLED )
bh03.lua, line 993: mission_end_failure( CURRENT_MISSION, HT_HELICOPTER_DESTROYED )
bh03.lua, line 1080: mission_end_failure( CURRENT_MISSION, HT_ABANDONED_HELIPAD )
bh03.lua, line 1738: mission_end_failure( CURRENT_MISSION, "bh03_failure_out_of_time" )
bh04.lua, line 870: mission_end_failure("bh04", TEXT_DONNIE_DIED)
bh04.lua, line 875: mission_end_failure("bh04", TEXT_CARLOS_DIED)
bh05.lua, line 439: mission_end_failure( "bh05", TEXT_JESSICA_STICKYBOMBED )
bh05.lua, line 518: mission_end_failure( "bh05", TEXT_JESSICA_ESCAPED )
bh05.lua, line 1123: mission_end_failure("bh05", TEXT_JESSICA_DIED)
bh05.lua, line 1127: mission_end_failure("bh05", TEXT_CAR_ABANDONED)
bh05.lua, line 1131: mission_end_failure("bh05", TEXT_JESSICAS_CAR_DESTROYED)
bh05.lua, line 1135: mission_end_failure("bh05", TEXT_JESSICA_ESCAPED)
bh06.lua, line 690: mission_end_failure("bh06", TEXT_PARCEL_TRUCK_DESTROYED)
bh06.lua, line 694: mission_end_failure("bh06", TEXT_PARCEL_TRUCK_DESTROYED)
bh06.lua, line 698: mission_end_failure("bh06", TEXT_PIERCE_DIED)
bh06.lua, line 702: mission_end_failure("bh06", TEXT_PIERCE_DISMISSED)
bh06.lua, line 706: mission_end_failure("bh06", TEXT_DIDNT_GET_TO_ARENA)
bh07.lua, line 1202: mission_end_failure("bh07", TEXT_SHOP_OWNER_DIED)
bh07.lua, line 1206: mission_end_failure("bh07", TEXT_TOO_MUCH_DAMAGE)
bh08.lua, line 978: mission_end_failure("bh08", TEXT_BUS_REACHED_DEST)
bh08.lua, line 983: mission_end_failure("bh08", TEXT_BOAT_REACHED_DEST)
bh09.lua, line 1137: mission_end_failure("bh09", TEXT_SHIP_ABANDONED)
em01.lua, line 587: mission_end_failure("em01", "em01_church_abandoned")
em01.lua, line 592: mission_end_failure("em01", "em01_julius_died")
em01.lua, line 597: mission_end_failure("em01", "em01_julius_abandoned")
em01.lua, line 602: mission_end_failure("em01", "em01_vehicle_destroyed")
ep01.lua, line 2019: mission_end_failure("ep01", HELPTEXT_FAILURE_SHAUNDI_ABANDONED)
ep01.lua, line 2024: mission_end_failure("ep01", HELPTEXT_FAILURE_SHAUNDI_DIED)
ep01.lua, line 2029: mission_end_failure("ep01", HELPTEXT_FAILURE_PIERCE_ABANDONED)
ep01.lua, line 2034: mission_end_failure("ep01", HELPTEXT_FAILURE_PIERCE_DIED)
ep02.lua, line 906: mission_end_failure("ep02", TEXT_FAIL_OUT_OF_ROW)
ep02.lua, line 911: mission_end_failure("ep02", TEXT_DIDNT_ESCAPE)
ep02.lua, line 915: mission_end_failure("ep02", TEXT_GAT_DIED)
ep02.lua, line 919: mission_end_failure("ep02", TEXT_GAT_DIED)
ep02.lua, line 923: mission_end_failure("ep02", TEXT_FAIL_WRONG_EXIT)
ep03.lua, line 457: mission_end_failure("ep03", TEXT_EXEC_ESCAPED)
ep04.lua, line 1019: mission_end_failure( MISSION_NAME, HT_HELICOPTER_DESTROYED )
ep04.lua, line 1031: mission_end_failure( MISSION_NAME, HT_VOGEL_ESCAPED )
rn01.lua, line 1728: mission_end_failure("rn01", HELPTEXT_FAILURE_GAT_DIED)
rn01.lua, line 1733: mission_end_failure("rn01", HELPTEXT_FAILURE_GAT_ABANDONED)
rn01.lua, line 1738: mission_end_failure("rn01", HELPTEXT_FAILURE_PIERCE_DIED)
rn01.lua, line 1743: mission_end_failure("rn01", HELPTEXT_FAILURE_PIERCE_ABANDONED)
rn01.lua, line 1749: mission_end_failure("rn01", HELPTEXT_FAILURE_TRUCK_DESTROYED)
rn02.lua, line 1815: mission_end_failure("rn02", HELPTEXT_FAILURE_CONVERTIBLE)
rn02.lua, line 1819: mission_end_failure("rn02", HELPTEXT_FAILURE_DEALER_DIED)
rn02.lua, line 1824: mission_end_failure("rn02", HELPTEXT_FAILURE_FENCE)
rn03.lua, line 1066: mission_end_failure("rn03", HELPTEXT_FAILURE_BIKE_DESTROYED)
rn03.lua, line 1071: mission_end_failure("rn03", HELPTEXT_FAILURE_RANGE)
rn04.lua, line 2226: mission_end_failure("rn04", HELPTEXT_FAILURE_CAR_DESTROYED)
rn04.lua, line 2231: mission_end_failure("rn04", HELPTEXT_FAILURE_GAT_ABANDONED)
rn04.lua, line 2236: mission_end_failure("rn04", HELPTEXT_FAILURE_GAT_DIED)
rn05.lua, line 1478: mission_end_failure("rn05", HELPTEXT_FAILURE_PIERCE_ABANDONED)
rn05.lua, line 1483: mission_end_failure("rn05", HELPTEXT_FAILURE_PIERCE_DIED)
rn05.lua, line 1488: mission_end_failure("rn05", HELPTEXT_FAILURE_AIRPORT_DRIVE)
rn05.lua, line 1494: mission_end_failure("rn05", HELPTEXT_FAILURE_VEHICLE_DIST)
rn07.lua, line 2426: mission_end_failure("rn07", HELPTEXT_FAILURE_GAT_DIED)
rn07.lua, line 2431: mission_end_failure("rn07", HELPTEXT_FAILURE_GAT_ABANDONED)
rn07.lua, line 2437: mission_end_failure("rn07", HELPTEXT_FAILURE_HELICOPTER_DESTROYED)
rn08.lua, line 1451: mission_end_failure("rn08", HELPTEXT_FAIL_JUMP_EARLY)
rn08.lua, line 1542: mission_end_failure("rn08")--, "rn08_failure")
rn08.lua, line 1547: mission_end_failure("rn08")--, "rn08_failure")
rn08.lua, line 1552: mission_end_failure("rn08", HELPTEXT_ARMS_DEALER_DIED)
rn08.lua, line 1557: mission_end_failure("rn08", HELPTEXT_GAT_DIED)
rn08.lua, line 1562: mission_end_failure("rn08", HELPTEXT_GAT_DISMISSED)
rn08.lua, line 1567: mission_end_failure("rn08", HELPTEXT_BOMB_FAILURE)
rn09.lua, line 881: mission_end_failure("rn09", HELPTEXT_FAILURE_SHOGO_FLED)
rn09.lua, line 886: mission_end_failure("rn09", HELPTEXT_FAILURE_GAT_DIED)
rn09.lua, line 891: mission_end_failure("rn09", HELPTEXT_FAILURE_GAT_DISMISSED)
rn10.lua, line 1791: mission_end_failure("rn10", HELPTEXT_FAILURE_GAT_ABANDONED)
rn10.lua, line 1797: mission_end_failure("rn10", HELPTEXT_FAILURE_GAT_DIED)
rn10.lua, line 1803: mission_end_failure("rn10", HELPTEXT_FAILURE_PIERCE_ABANDONED)
rn10.lua, line 1809: mission_end_failure("rn10", HELPTEXT_FAILURE_PIERCE_DIED)
rn10.lua, line 1815: mission_end_failure("rn10", HELPTEXT_FAILURE_SUPPORT_COLLAPSED)
rn11.lua, line 1896: mission_end_failure("rn11", HELPTEXT_FAILURE_DOCK)
rn11.lua, line 1901: mission_end_failure("rn11", HELPTEXT_FAILURE_FOLLOW)
rn11.lua, line 1906: mission_end_failure("rn11", HELPTEXT_FAILURE_WONG)
sh_bh_airport.lua, line 641: mission_end_failure("sh_bh_airport","sh_bh_airport_fail_planes")
sh_bh_airport.lua, line 715: mission_end_failure("sh_bh_airport","sh_bh_airport_warning_fail") -- make failure`
sh_bh_chinatown.lua, line 192: mission_end_failure("sh_bh_chinatown", "msn_sh_bh_chinatown_warning_fail")
sh_bh_chinatown.lua, line 411: mission_end_failure("sh_bh_chinatown", "sh_bh_chinatown_failure")
sh_bh_chinatown.lua, line 634: mission_end_failure("sh_bh_chinatown", "sh_bh_chinatown_warning_fail")
sh_bh_docks.lua, line 173: mission_end_failure("sh_bh_docks", "MSN_SH_BH_DOCKS_GETBACK_FAIL")
sh_bh_docks.lua, line 356: mission_end_failure("sh_bh_docks","sh_bh_docks_fail_three")
sh_bh_docks.lua, line 484: mission_end_failure("sh_bh_docks", "sh_bh_docks_fail_four") --You destroyed the truck!
sh_bh_docks.lua, line 488: mission_end_failure("sh_bh_docks", "sh_bh_docks_fail") --You destroyed the truck!
sh_bh_docks.lua, line 492: mission_end_failure("sh_bh_docks","sh_bh_docks_fail_two")
sh_bh_docks.lua, line 500: mission_end_failure("sh_bh_docks","sh_bh_docks_fail_three")
sh_rn_rec_center.lua, line 102: mission_end_failure("sh_rn_rec_center","MSN_SH_RN_REC_CENTER_FAIL_BETRAY")
sh_rn_rec_center.lua, line 503: mission_end_failure("sh_rn_rec_center","sh_rn_rec_center_fail")
sh_ss_fishingdock.lua, line 462: mission_end_failure("sh_ss_fishingdock", "sh_ss_fishingdock_fail_bomb")
sh_ss_fishingdock.lua, line 467: mission_end_failure("sh_ss_fishingdock", "sh_ss_fishingdock_fail_bomb")
sh_ss_fishingdock.lua, line 472: mission_end_failure("sh_ss_fishingdock", "sh_ss_fishingdock_fail_bomb")
sh_ss_fishingdock.lua, line 484: mission_end_failure("sh_ss_fishingdock", "sh_ss_fishingdock_fail_bomb")
sh_ss_student_union.lua, line 229: mission_end_failure("sh_ss_student_union","sh_ss_student_union_fail")
sh_ss_trailerpark.lua, line 280: mission_end_failure("sh_ss_trailerpark")
sh_ss_trailerpark.lua, line 285: mission_end_failure("sh_ss_trailerpark")
sh_tss_caverns.lua, line 295: mission_end_failure("sh_tss_caverns", "sh_tss_caverns_fail")
ss01.lua, line 1129: mission_end_failure( MISSION_NAME, HT_DRUG_DEALERS_ESCAPED )
ss01.lua, line 1211: mission_end_failure( MISSION_NAME, HT_MR_GABBY_ESCAPED )
ss02.lua, line 846: mission_end_failure( MISSION_NAME, HT_LAURA_ABANDONDED )
ss02.lua, line 855: mission_end_failure( MISSION_NAME, HT_LAURA_DIED )
ss02.lua, line 1438: mission_end_failure( MISSION_NAME, HT_FAILED_TO_PLANT_BOMB_IN_TIME )
ss03.lua, line 1268: mission_end_failure( MISSION_NAME, HT_HELICOPTER_DESTROYED )
ss03.lua, line 1272: mission_end_failure( MISSION_NAME, HT_HELICOPTER_DESTROYED )
ss04.lua, line 1248: mission_end_failure( MISSION_NAME, HT_SHAUNDI_DIED )
ss04.lua, line 1255: mission_end_failure( MISSION_NAME, HT_SHAUNDI_ABANDONED )
ss05.lua, line 1861: mission_end_failure( MISSION_NAME, HT_TECH_ESCAPED )
ss06.lua, line 1041: mission_end_failure( MISSION_NAME, HT_SHAUNDI_DIED )
ss06.lua, line 1044: mission_end_failure( MISSION_NAME, HT_PIERCE_DIED )
ss06.lua, line 1051: mission_end_failure( MISSION_NAME, HT_SHAUNDI_ABANDONED )
ss06.lua, line 1054: mission_end_failure( MISSION_NAME, HT_PIERCE_ABANDONED )
ss06.lua, line 1122: mission_end_failure( MISSION_NAME, failure_message )
ss06.lua, line 2117: mission_end_failure( MISSION_NAME, HT_LEFT_HQ_UNDEFENDED_FAILURE )
ss07.lua, line 665: mission_end_failure( MISSION_NAME, HT_PIERCES_VEHICLE_DESTROYED )
ss07.lua, line 669: mission_end_failure( MISSION_NAME, HT_PIERCE_DIED )
ss07.lua, line 673: mission_end_failure( MISSION_NAME, HT_PIERCE_ABANDONED )
ss07.lua, line 1056: mission_end_failure( MISSION_NAME, HT_HELICOPTER_MADE_DROPOFF )
ss08.lua, line 321: mission_end_failure( MISSION_NAME, HT_PIERCE_ABANDONED )
ss08.lua, line 323: mission_end_failure( MISSION_NAME, HT_SHAUNDI_ABANDONED )
ss08.lua, line 329: mission_end_failure( MISSION_NAME, HT_PIERCE_DIED )
ss08.lua, line 331: mission_end_failure( MISSION_NAME, HT_SHAUNDI_DIED )
ss08.lua, line 528: mission_end_failure( MISSION_NAME, HT_WAREHOUSE_ABANDONED )
ss08.lua, line 543: mission_end_failure( MISSION_NAME, HT_WAREHOUSE_ABANDONED )
ss08.lua, line 1518: mission_end_failure( MISSION_NAME, HT_TRUCK_DESTROYED )
ss10.lua, line 1359: mission_end_failure( MISSION_NAME, SHAUNDI_ABANDONED )
ss10.lua, line 1364: mission_end_failure( MISSION_NAME, SHAUNDI_DIED )
ss10.lua, line 1985: mission_end_failure( MISSION_NAME, SHAUNDI_ABANDONED )
ss10.lua, line 2093: mission_end_failure( MISSION_NAME, VAN_ESCAPED )
ss10.lua, line 2100: mission_end_failure( MISSION_NAME, VAN_DESTROYED )
ss11.lua, line 625: mission_end_failure( MISSION_NAME, HT_SHAUNDI_DIED )
ss11.lua, line 633: mission_end_failure( MISSION_NAME, HT_SHAUNDI_ABANDONED )
ss11.lua, line 1087: mission_end_failure( MISSION_NAME, HT_DIDNT_MAKE_IT_TO_AMBUSH_IN_TIME )
tss01.lua, line 1227: mission_end_failure("tss01", "tss01_carlos_died")
tss01.lua, line 1232: mission_end_failure("tss01", "tss01_carlos_abandoned")
tss01.lua, line 1237: mission_end_failure("tss01", "tss01_yacht_destroyed")
tss02.lua, line 667: mission_end_failure("tss02", "tss02_time_ran_out")
tss02.lua, line 672: mission_end_failure("tss02", "tss02_gat_died")
tss02.lua, line 677: mission_end_failure("tss02", "tss02_gat_abandoned")
tss02.lua, line 682: mission_end_failure("tss02", "tss02_lee_died")
tss02.lua, line 687: mission_end_failure("tss02", "tss02_lee_abandoned")
tss03.lua, line 334: mission_end_failure("tss03", "tss03_gat_died")
tss03.lua, line 339: mission_end_failure("tss03", "tss03_gat_abandoned")
tss03_demo.lua, line 316: mission_end_failure("tss03_demo", "tss03_gat_died")
tss03_demo.lua, line 321: mission_end_failure("tss03_demo", "tss03_gat_abandoned")
tss04.lua, line 581: mission_end_failure("tss04", "tss04_shaundi_died")
tss04.lua, line 584: mission_end_failure("tss04", "tss04_carlos_died")
tss04.lua, line 587: mission_end_failure("tss04", "tss04_pierce_died")
tss04.lua, line 594: mission_end_failure("tss04", "tss04_shaundi_abandoned")
tss04.lua, line 597: mission_end_failure("tss04", "tss04_carlos_abandoned")
tss04.lua, line 600: mission_end_failure("tss04", "tss04_pierce_abandoned")
tss04.lua, line 944: mission_end_failure("tss04", "tss04_stunt_timer")
tss04.lua, line 1092: mission_end_failure("tss04", "tss04_towed_destroyed")
tss04.lua, line 1282: mission_end_failure("tss04", "tss04_tow_truck_destroyed")
tss04.lua, line 1565: mission_end_failure("tss04", "tss04_killing_timer")
usability1.lua, line 179: mission_end_failure("usability1","usability1_fail")
usability2.lua, line 12: mission_end_failure("usability1","usability1_fail")
|
mission_help_clear |
true |
|
30bh02.lua, line 957: mission_help_clear( SYNC_LOCAL )
bh02.lua, line 963: mission_help_clear( SYNC_LOCAL )
bh02.lua, line 969: mission_help_clear( SYNC_LOCAL )
bh02.lua, line 978: mission_help_clear( SYNC_LOCAL )
bh03.lua, line 1436: mission_help_clear()
bh06.lua, line 279: mission_help_clear()
bh06.lua, line 490: mission_help_clear()
ep04.lua, line 945: mission_help_clear( SYNC_ALL )
ep04.lua, line 1005: mission_help_clear( SYNC_ALL )
rn06.lua, line 725: mission_help_clear(SYNC_ALL)
sh_ss_fishingdock.lua, line 416: mission_help_clear()
ss02.lua, line 1229: mission_help_clear( SYNC_LOCAL )
ss02.lua, line 1231: mission_help_clear( SYNC_REMOTE )
ss02.lua, line 1255: mission_help_clear( SYNC_ALL )
ss10.lua, line 1997: mission_help_clear( SYNC_LOCAL )
tss01.lua, line 1053: mission_help_clear()
tss01.lua, line 1367: mission_help_clear(SYNC_LOCAL)
tss01.lua, line 1369: mission_help_clear(SYNC_LOCAL)
tss01.lua, line 1371: mission_help_clear(SYNC_LOCAL)
tss01.lua, line 1384: mission_help_clear(SYNC_REMOTE)
tss01.lua, line 1386: mission_help_clear(SYNC_REMOTE)
tss01.lua, line 1388: mission_help_clear(SYNC_REMOTE)
tss01.lua, line 1451: mission_help_clear()
tss01.lua, line 1469: mission_help_clear()
tss01.lua, line 1995: mission_help_clear()
tss01.lua, line 2167: mission_help_clear(SYNC_LOCAL)
tss01.lua, line 2181: mission_help_clear(SYNC_REMOTE)
tss01.lua, line 2839: mission_help_clear(hud_sync)
tss02.lua, line 535: mission_help_clear(SYNC_LOCAL)
tss02.lua, line 543: mission_help_clear(SYNC_REMOTE)
|
mission_help_table_do |
true |
|
3ug_lib.lua, line 1781: mission_help_table_do(tag, true, false, string1, string2, sync, 0)
ug_lib.lua, line 1788: mission_help_table_do(tag, false, false, string1, string2, sync, 0)
ug_lib.lua, line 1795: mission_help_table_do(tag, true, true, string1, string2, sync, repeat_delay)
|
mission_is_active |
true |
|
2 |
mission_is_complete |
true |
|
13ep04.lua, line 256: if ( mission_is_complete( MISSION_NAME ) ) then
ep04.lua, line 1077: if ( mission_is_complete( MISSION_NAME ) ) then
mission_globals.lua, line 64: if ( mission_is_complete( mission_name ) == false ) then
mission_globals.lua, line 98: if ( mission_is_complete( mission_name ) ) then
mission_globals.lua, line 131: if ( not mission_is_complete( mission_name ) ) then
mission_globals.lua, line 713: if (mission_is_complete("em01") or mission_is_unlocked("em01")) then
mission_globals.lua, line 718: while (not mission_is_complete("tss04")) do
ss05.lua, line 553: if ( mission_is_complete( MISSION_NAME ) ) then
tss01.lua, line 1160: if ( not mission_is_complete( "tss01" ) ) then
tss01.lua, line 1535: if (not mission_is_complete("tss01")) then
tss02.lua, line 168: if ((checkpoint == MISSION_START_CHECKPOINT) and mission_is_complete("tss02") and is_restart) then
tss02.lua, line 177: local is_replay = mission_is_complete("tss02")
tss02.lua, line 282: if (mission_is_complete("tss02") and is_restart) then
|
mission_is_unlocked |
true |
|
1 |
mission_set_checkpoint |
true |
|
80bh01.lua, line 451: mission_set_checkpoint(CHECKPOINT_TWO_PATHS)
bh03.lua, line 601: mission_set_checkpoint(CHECKPOINT_NUKE_ISLAND)
bh03.lua, line 694: mission_set_checkpoint( CHECKPOINT_COLLECTED_GOO )
bh03.lua, line 1344: mission_set_checkpoint( CHECKPOINT_HELICOPTER_ESCAPE )
bh04.lua, line 417: mission_set_checkpoint(CHECKPOINT_DONNIE)
bh05.lua, line 348: mission_set_checkpoint( CP_REACHED_BANK )
bh07.lua, line 498: mission_set_checkpoint(CHECKPOINT_FIREBOMBERS)
bh07.lua, line 634: mission_set_checkpoint(CHECKPOINT_SWAT)
bh07.lua, line 868: mission_set_checkpoint(CHECKPOINT_STORE)
bh07.lua, line 1099: mission_set_checkpoint(CHECKPOINT_COORDINATOR)
bh08.lua, line 336: mission_set_checkpoint(CHECKPOINT_BUSES_DESTROYED)
bh09.lua, line 504: mission_set_checkpoint(CHECKPOINT_BOAT)
bh10.lua, line 603: mission_set_checkpoint(CHECKPOINT_STAGING)
bh10.lua, line 666: mission_set_checkpoint(CHECKPOINT_WAREHOUSE)
bh10.lua, line 846: mission_set_checkpoint(CHECKPOINT_MAERO)
coop_test.lua, line 252: mission_set_checkpoint( "cp alpha" )
coop_test.lua, line 256: mission_set_checkpoint( "cp beta" )
coop_test.lua, line 260: mission_set_checkpoint( "cp charlie" )
em01.lua, line 1533: mission_set_checkpoint("perimeter")
em01.lua, line 2076: mission_set_checkpoint("last stand")
ep01.lua, line 296: mission_set_checkpoint(CHECKPOINT_LEFT_CLUB)
ep01.lua, line 1005: mission_set_checkpoint(CHECKPOINT_LTNT_SAVED)
ep01.lua, line 1543: mission_set_checkpoint(CHECKPOINT_LTNT_SAVED)
ep02.lua, line 396: mission_set_checkpoint(CHECKPOINT_ULTOR_BASE)
ep02.lua, line 436: mission_set_checkpoint(CHECKPOINT_BOMBS_PLANTED)
ep04.lua, line 529: mission_set_checkpoint( CP_VOGEL_ENTERED_BUILDING )
rn01.lua, line 309: mission_set_checkpoint(CHECKPOINT_CASINO, true)
rn01.lua, line 326: mission_set_checkpoint(CHECKPOINT_LOAD_BOXES, true)
rn02.lua, line 303: mission_set_checkpoint(CHECKPOINT_WEAPON_DEALER)
rn02.lua, line 374: mission_set_checkpoint(CHECKPOINT_DRIVE, true)
rn04.lua, line 470: mission_set_checkpoint(CHECKPOINT_DRIVE)
rn05.lua, line 351: mission_set_checkpoint(CHECKPOINT_AIRPORT)
rn05.lua, line 363: mission_set_checkpoint(CHECKPOINT_CHASE)
rn06.lua, line 196: mission_set_checkpoint(CHECKPOINT_KANTO)
rn07.lua, line 546: mission_set_checkpoint(CHECKPOINT_HOSPITAL)
rn08.lua, line 680: mission_set_checkpoint(CHECKPOINT_BOMBS)
rn09.lua, line 259: mission_set_checkpoint(CHECKPOINT_GARAGE)
rn10.lua, line 429: end mission_set_checkpoint(CHECKPOINT_FIRST_PILLAR)
rn10.lua, line 442: mission_set_checkpoint(CHECKPOINT_AKUJI)
rn11.lua, line 381: mission_set_checkpoint(CHECKPOINT_AKUJI)
rn11.lua, line 542: mission_set_checkpoint(CHECKPOINT_FESTIVAL)
rn11.lua, line 554: mission_set_checkpoint(CHECKPOINT_JUNKS)
rn11.lua, line 562: mission_set_checkpoint(CHECKPOINT_AKUJI)
sh_bh_airport.lua, line 453: mission_set_checkpoint("doors")
sh_bh_apartments.lua, line 208: mission_set_checkpoint("van")
sh_bh_chinatown.lua, line 480: mission_set_checkpoint("phase two")
sh_bh_docks.lua, line 341: --mission_set_checkpoint("boat")
sh_rn_rec_center.lua, line 376: mission_set_checkpoint("rec 2")
sh_rn_sciencemuseum.lua, line 242: mission_set_checkpoint("heli")
sh_ss_crackhouse.lua, line 198: mission_set_checkpoint("roof")
sh_ss_fishingdock.lua, line 362: mission_set_checkpoint("chute")
sh_ss_student_union.lua, line 155: mission_set_checkpoint("front")
sh_ss_trailerpark.lua, line 105: mission_set_checkpoint("blow")
sh_tss_ugmall.lua, line 258: mission_set_checkpoint("escape")
ss01.lua, line 758: mission_set_checkpoint( KILLED_INITIAL_DEALERS_CHECKPOINT )
ss01.lua, line 1158: mission_set_checkpoint( REACHED_GOAL_DISTRICT_CHECKPOINT )
ss02.lua, line 1325: mission_set_checkpoint( DETONATED_C4_CHECKPOINT )
ss03.lua, line 661: mission_set_checkpoint( KILL_LIEUTENANTS_CHECKPOINT )
ss04.lua, line 490: mission_set_checkpoint( CP_REACHED_STOCKS_CLUB )
ss04.lua, line 545: mission_set_checkpoint( CP_REACHED_ON_TRACK_CLUB )
ss05.lua, line 1013: mission_set_checkpoint( CP_REACHED_LAB_ONE )
ss05.lua, line 1063: mission_set_checkpoint( CP_REACHED_LAB_TWO )
ss05.lua, line 1108: mission_set_checkpoint( CP_REACHED_LAB_THREE )
ss05.lua, line 1145: mission_set_checkpoint( CP_REACHED_LAB_FOUR )
ss06.lua, line 1375: mission_set_checkpoint( CP_SAVED_SHAUNDI )
ss07.lua, line 568: mission_set_checkpoint( BOAT_CHASE_CHECKPOINT, true )
ss07.lua, line 609: mission_set_checkpoint( FINAL_CHASE_CHECKPOINT, true )
ss08.lua, line 951: mission_set_checkpoint( CP_TRUCK_LOADED )
ss09.lua, line 548: mission_set_checkpoint( CP_REACHED_MR_SUNSHINE )
ss09.lua, line 644: mission_set_checkpoint( CP_REACHED_WAREHOUSE_SIDE_1 )
ss09.lua, line 649: mission_set_checkpoint( CP_REACHED_WAREHOUSE_SIDE_2 )
ss10.lua, line 762: mission_set_checkpoint( CP_PARKED_VAN_AT_STATION )
ss11.lua, line 716: mission_set_checkpoint( REACHED_AMBUSH_LOCATION_CHECKPOINT )
ss11.lua, line 1077: mission_set_checkpoint( GENERAL_FIGHT_CHECKPOINT )
tss01.lua, line 3649: mission_set_checkpoint(MISSION_CHECKPOINT_DOCKS)
tss01.lua, line 4181: mission_set_checkpoint(MISSION_CHECKPOINT_BOAT)
tss02.lua, line 204: mission_set_checkpoint(CHECKPOINT_TEENAY)
tss02.lua, line 1003: mission_set_checkpoint(CHECKPOINT_COURTROOM)
tss03.lua, line 344: mission_set_checkpoint("shantytown")
tss04.lua, line 690: mission_set_checkpoint(checkpoint_string)
|
mission_unlock |
true |
|
52mission_globals.lua, line 228: mission_unlock("crowd_ht")
mission_globals.lua, line 229: mission_unlock("crowd_su")
mission_globals.lua, line 230: mission_unlock("demoderby_un")
mission_globals.lua, line 231: mission_unlock("drug_ai")
mission_globals.lua, line 232: mission_unlock("drug_ht")
mission_globals.lua, line 233: mission_unlock("escort_rl")
mission_globals.lua, line 234: mission_unlock("escort_un")
mission_globals.lua, line 235: mission_unlock("fight_ar")
mission_globals.lua, line 236: mission_unlock("fight_pr")
mission_globals.lua, line 237: mission_unlock("fraud_fc")
mission_globals.lua, line 238: mission_unlock("fraud_mu")
mission_globals.lua, line 239: mission_unlock("fuzz_pj")
mission_globals.lua, line 240: mission_unlock("fuzz_sx")
mission_globals.lua, line 241: mission_unlock("mayhem_nu")
mission_globals.lua, line 242: mission_unlock("mayhem_st")
mission_globals.lua, line 243: mission_unlock("sewage_rl")
mission_globals.lua, line 244: mission_unlock("sewage_sx")
mission_globals.lua, line 245: mission_unlock("snatch_ct")
mission_globals.lua, line 246: mission_unlock("snatch_dt")
mission_globals.lua, line 247: mission_unlock("torch_ap")
mission_globals.lua, line 248: mission_unlock("torch_dt")
mission_globals.lua, line 249: mission_unlock("zombie")
mission_globals.lua, line 296: mission_unlock("heli_br")
mission_globals.lua, line 297: mission_unlock("heli_tp")
tss02.lua, line 623: -- mission_unlock("angel_ct")
tss02.lua, line 624: -- mission_unlock("angel_he")
tss02.lua, line 625: mission_unlock("crowd_ht")
tss02.lua, line 626: mission_unlock("crowd_su")
tss02.lua, line 627: mission_unlock("demoderby_un")
tss02.lua, line 628: mission_unlock("drug_ai")
tss02.lua, line 629: mission_unlock("drug_ht")
tss02.lua, line 630: mission_unlock("escort_rl")
tss02.lua, line 631: mission_unlock("escort_un")
tss02.lua, line 632: mission_unlock("fight_ar")
tss02.lua, line 633: mission_unlock("fight_pr")
tss02.lua, line 634: mission_unlock("fraud_fc")
tss02.lua, line 635: mission_unlock("fraud_mu")
tss02.lua, line 636: mission_unlock("fuzz_pj")
tss02.lua, line 637: mission_unlock("fuzz_sx")
tss02.lua, line 638: mission_unlock("mayhem_nu")
tss02.lua, line 639: mission_unlock("mayhem_st")
tss02.lua, line 640: -- mission_unlock("piracy_dk")
tss02.lua, line 641: -- mission_unlock("piracy_sr")
tss02.lua, line 642: mission_unlock("sewage_rl")
tss02.lua, line 643: mission_unlock("sewage_sx")
tss02.lua, line 644: mission_unlock("snatch_ct")
tss02.lua, line 645: mission_unlock("snatch_dt")
tss02.lua, line 646: mission_unlock("torch_ap")
tss02.lua, line 647: mission_unlock("torch_dt")
tss02.lua, line 648: mission_unlock("zombie")
tss04.lua, line 389: mission_unlock("heli_br")
tss04.lua, line 390: mission_unlock("heli_tp")
|
move_to_check_done |
true |
|
2bh10.lua, line 1358: if not (move_to_check_done(Maero_throw_path_idx, CHAR_MAERO, "bh10_$n027", 2, true, true, false, 0)) then
bh10.lua, line 1381: if not (move_to_check_done(Maero_hide_path_idx, CHAR_MAERO, "bh10_$n027", 2, true, true, false, 0)) then
|
move_to_do |
true |
|
8bh10.lua, line 1308: Maero_throw_path_idx = move_to_do(CHAR_MAERO, "bh10_$n027", 2, true, true, false, 0)
bh10.lua, line 1320: Maero_hide_path_idx = move_to_do(CHAR_MAERO, "bh10_$n027", 2, true, true, false, 0)
ug_lib.lua, line 1916: path_index = move_to_do(name, arg_val[j], speed, retry_on_failure, move_and_fire, false, 0)
ug_lib.lua, line 1936: path_index = move_to_do(name, arg_val, speed, retry_on_failure, move_and_fire, true, idx)
ug_lib.lua, line 1950: path_index = move_to_do(name, arg_val, speed, retry_on_failure, move_and_fire, false, 0)
ug_lib.lua, line 2038: path_index = move_to_do(name, arg_val[j], speed, retry_on_failure, move_and_fire, false, 0)
ug_lib.lua, line 2061: path_index = move_to_do(name, arg_val, speed, retry_on_failure, move_and_fire, true, idx)
ug_lib.lua, line 2078: path_index = move_to_do(name, arg_val, speed, retry_on_failure, move_and_fire, false, 0)
|
move_to_vehicle_entry_point_check_done |
true |
|
1ug_lib.lua, line 2118: until move_to_vehicle_entry_point_check_done(name, vehicle, entry_point, speed, retry_on_failure, move_and_fire)
|
move_to_vehicle_entry_point_do |
true |
|
1ug_lib.lua, line 2115: if move_to_vehicle_entry_point_do(name, vehicle, entry_point, speed, retry_on_failure, move_and_fire) then
|
mp_change_ranked_game_type |
true |
|
3 |
mp_completion_host_left |
true |
|
1 |
mp_completion_is_party_client |
true |
|
3 |
mp_completion_is_party_host |
true |
|
1 |
mp_completion_quit_game |
true |
|
1 |
mp_completion_return_to_lobby |
true |
|
1 |
mp_load_custom_match_settings_from_favorite |
true |
|
3 |
mp_lobby_stop_countdown |
true |
|
1 |
mp_online_logout |
true |
|
1 |
mp_player_has_favorite_match_settings |
true |
|
4 |
mp_save_custom_match_settings_as_favorite |
true |
|
2 |
mp_start_lobby |
true |
|
1 |
mp_start_quickmatch |
true |
|
2 |
mp_swap_matchmaking |
true |
|
1 |
mp_switch_maps |
true |
|
1 |
mp_switch_modes |
true |
|
7 |
multi_change_game_type_filter |
true |
|
3 |
multi_change_sort_method |
true |
|
1 |
multi_custom_set_activity_status |
true |
|
1 |
multi_custom_set_ammo |
true |
|
1 |
multi_custom_set_friendly_fire |
true |
|
1 |
multi_custom_set_peds |
true |
|
1 |
multi_custom_set_preset |
true |
|
2 |
multi_custom_set_score_limit |
true |
|
1 |
multi_custom_set_sprint |
true |
|
1 |
multi_custom_set_tag_status |
true |
|
1 |
multi_custom_set_time_limit |
true |
|
1 |
multi_custom_set_tod |
true |
|
1 |
multi_custom_set_vehicle_set |
true |
|
1 |
multi_enable_special_weapon |
true |
|
1 |
multi_get_sort_method |
true |
|
1 |
multi_load_saved_character |
true |
|
1 |
multi_set_weapon_category_choice |
true |
|
1 |
multi_set_weather_stage |
true |
|
1 |
music_store_make_purchase |
true |
|
1 |
music_store_preview_track |
true |
|
3 |