Saints Row 2 Function Reference

Global functions

These functions are assumed to be globally available to all scripts since they aren't defined in the patch lua files.

This list is incomplete; additional functions could exist in the exe but not be used in the game lua, and some lua files may always be loaded (system_lib.lua?) making their functions essentially global.

Function name Global Defined in Examples from patch (click blue number to expand)
vcust_adjust_camera_angle true
    4
    vcust_change_top_level_menu true
      1
      vcust_make_menu_selection true
        1
        vcust_preview_color true
          1
          vcust_preview_component true
            7
            vcust_preview_rim_sizing true
              1
              vcust_preview_wheel_sizing true
                2
                vcust_purchase_component true
                  1
                  vcust_purchase_paint true
                    1
                    • vehicle_cust.lua, line 1073: vcust_purchase_paint(Vehicle_cust_color_swatch_to_purchase.price) -- Purchase the currently previewed color
                    vcust_purchase_wheels true
                      2
                      vcust_revert_color true
                        2
                        vcust_revert_wheels true
                          1
                          vcust_revert_wheel_choice true
                            4
                            vcust_select_paint_slot true
                              1
                              vcust_show_nos_hydraulic_warning true
                                1
                                vcust_using_lightset true
                                  2
                                  vehicle_attach_trailer true
                                    1
                                    • ss03.lua, line 483: vehicle_attach_trailer( VEHICLE_AND_TRAILER[1], VEHICLE_AND_TRAILER[2] )
                                    vehicle_chase true
                                      79
                                      vehicle_detonate true
                                        11
                                        vehicle_disable_chase true
                                          25
                                          vehicle_disable_flee true
                                            21
                                            vehicle_door_prevent_damage_detach true
                                              10
                                              vehicle_drag_ragdoll_start true
                                                1
                                                vehicle_drag_ragdoll_stop true
                                                  2
                                                  vehicle_enter_check_done true
                                                    4
                                                    vehicle_enter_do true
                                                      2
                                                      vehicle_enter_group_do true
                                                        2
                                                        vehicle_evacuate true
                                                          7
                                                          vehicle_exists true
                                                            43
                                                            vehicle_exit_check_done true
                                                              1
                                                              vehicle_exit_do true
                                                                9
                                                                vehicle_flee true
                                                                  20
                                                                  vehicle_get_driver true
                                                                    11
                                                                    vehicle_get_max_speed true
                                                                      1
                                                                      vehicle_get_num_seats true
                                                                        5
                                                                        vehicle_get_smoke_and_fire_state true
                                                                          9
                                                                          • bh03.lua, line 1208: local smoke, fire = vehicle_get_smoke_and_fire_state( heli_name )
                                                                          • bh04.lua, line 690: local Vehicle_smoke, Vehicle_fire = vehicle_get_smoke_and_fire_state(BERGEN)
                                                                          • bh11.lua, line 300: local Vehicle_smoke, Vehicle_fire = vehicle_get_smoke_and_fire_state(vehicle)
                                                                          • em01.lua, line 1427: local smoke, fire = vehicle_get_smoke_and_fire_state(HELI_ATTACK_VEHICLE)
                                                                          • em01.lua, line 1443: smoke, fire = vehicle_get_smoke_and_fire_state(HELI_ATTACK_VEHICLE)
                                                                          • em01.lua, line 2097: local smoke, fire = vehicle_get_smoke_and_fire_state(WEAK_HELI_VEHICLE)
                                                                          • ep03.lua, line 234: local Vehicle_smoke, Vehicle_fire = vehicle_get_smoke_and_fire_state(heli)
                                                                          • rn03.lua, line 895: local smoking, on_fire = vehicle_get_smoke_and_fire_state(bike)
                                                                          • ss07.lua, line 1068: vehicle_smoking, vehicle_on_fire = vehicle_get_smoke_and_fire_state( HELICOPTER_NAMES[heli_index] )
                                                                          vehicle_hidden true
                                                                            4
                                                                            vehicle_hide true
                                                                              3
                                                                              vehicle_ignore_repulsors true
                                                                                25
                                                                                vehicle_infinite_mass true
                                                                                  38
                                                                                  vehicle_in_air true
                                                                                    9
                                                                                    vehicle_is_destroyed true
                                                                                      134
                                                                                      vehicle_lights_on true
                                                                                        24
                                                                                        vehicle_mark_as_players true
                                                                                          5
                                                                                          vehicle_max_speed true
                                                                                            37
                                                                                            vehicle_never_flatten_tires true
                                                                                              12
                                                                                              vehicle_pathfind_check_done true
                                                                                                24
                                                                                                vehicle_pathfind_navmesh_do true
                                                                                                  4
                                                                                                  • ug_lib.lua, line 2840: if (vehicle_pathfind_navmesh_do(name, force_path, stop_at_goal, suppress_errors, start_index, num_args, arg[1])) then
                                                                                                  • ug_lib.lua, line 2853: if (vehicle_pathfind_navmesh_do(name, force_path, stop_at_goal, suppress_errors, start_index, num_args, arg)) then
                                                                                                  • ug_lib.lua, line 2920: if (vehicle_pathfind_navmesh_do(name, force_path, stop_at_goal, suppress_errors, 0, num_args, arg[1])) then
                                                                                                  • ug_lib.lua, line 2933: if (vehicle_pathfind_navmesh_do(name, force_path, stop_at_goal, suppress_errors, 0, num_args, arg)) then
                                                                                                  vehicle_pathfind_to_do true
                                                                                                    2
                                                                                                    • ug_lib.lua, line 2949: if (vehicle_pathfind_to_do(name, stop_at_goal, suppress_errors, table_size, arg[1])) then
                                                                                                    • ug_lib.lua, line 2962: if (vehicle_pathfind_to_do(name, stop_at_goal, suppress_errors, num_args, arg)) then
                                                                                                    vehicle_prevent_explosion_fling true
                                                                                                      33
                                                                                                      vehicle_prevent_transition_to_ambient true
                                                                                                        2
                                                                                                        vehicle_repair true
                                                                                                          2
                                                                                                          vehicle_set_allow_ram_ped true
                                                                                                            18
                                                                                                            vehicle_set_bulletproof_glass true
                                                                                                              2
                                                                                                              vehicle_set_crazy true
                                                                                                                20
                                                                                                                vehicle_set_dont_scare_peds true
                                                                                                                  1
                                                                                                                  vehicle_set_explosion_damage_multiplier true
                                                                                                                    3
                                                                                                                    • rn09.lua, line 761: vehicle_set_explosion_damage_multiplier(VEHICLE_SHOGO_MOTORCYCLE, explosion_multiplier)
                                                                                                                    • rn09.lua, line 762: vehicle_set_explosion_damage_multiplier(VEHICLE_LOCAL_PLAYER_MOTORCYCLE, explosion_multiplier)
                                                                                                                    • rn09.lua, line 763: vehicle_set_explosion_damage_multiplier(VEHICLE_REMOTE_PLAYER_MOTORCYCLE, explosion_multiplier)
                                                                                                                    vehicle_set_invulnerable_to_player_explosives true
                                                                                                                      1
                                                                                                                      • bh06.lua, line 389: vehicle_set_invulnerable_to_player_explosives(VEH_PARCEL_TRUCK, true)
                                                                                                                      vehicle_set_radio_controls_locked true
                                                                                                                        4
                                                                                                                        vehicle_set_script_hard_goto true
                                                                                                                          2
                                                                                                                          vehicle_set_sirenlights true
                                                                                                                            11
                                                                                                                            vehicle_set_sirens true
                                                                                                                              24
                                                                                                                              vehicle_set_smoke_and_fire_state true
                                                                                                                                7
                                                                                                                                vehicle_set_torque_multiplier true
                                                                                                                                  12
                                                                                                                                  vehicle_set_untowable true
                                                                                                                                    9
                                                                                                                                    vehicle_set_use_lockon_system true
                                                                                                                                      1
                                                                                                                                      vehicle_set_use_short_cuts true
                                                                                                                                        14
                                                                                                                                        vehicle_show true
                                                                                                                                          8
                                                                                                                                          vehicle_speed_cancel true
                                                                                                                                            18
                                                                                                                                            vehicle_speed_override true
                                                                                                                                              77
                                                                                                                                              vehicle_stop_do true
                                                                                                                                                16
                                                                                                                                                vehicle_suppress_flipping true
                                                                                                                                                  4
                                                                                                                                                  vehicle_suppress_npc_exit true
                                                                                                                                                    63
                                                                                                                                                    vehicle_turret_base_to_do true
                                                                                                                                                      2
                                                                                                                                                      vint_datagroup_add_subscription true
                                                                                                                                                        74
                                                                                                                                                        • gang_cust.lua, line 43: vint_datagroup_add_subscription("gang_cust_current_object_is_loaded", "insert", "gang_cust_current_object_update")
                                                                                                                                                        • gang_cust.lua, line 44: vint_datagroup_add_subscription("gang_cust_current_object_is_loaded", "update", "gang_cust_current_object_update")
                                                                                                                                                        • gmb_poker.lua, line 169: vint_datagroup_add_subscription("poker_hands", "insert", "gmb_poker_payouts_update")
                                                                                                                                                        • gmb_poker.lua, line 170: vint_datagroup_add_subscription("poker_hands", "update", "gmb_poker_payouts_update")
                                                                                                                                                        • hud.lua, line 488: vint_datagroup_add_subscription("sr2_notoriety", "update", "hud_noto_change")
                                                                                                                                                        • hud.lua, line 489: vint_datagroup_add_subscription("sr2_notoriety", "insert", "hud_noto_change")
                                                                                                                                                        • hud.lua, line 497: vint_datagroup_add_subscription("sr2_local_player_followers", "insert", "hud_player_followers_change")
                                                                                                                                                        • hud.lua, line 498: vint_datagroup_add_subscription("sr2_local_player_followers", "update", "hud_player_followers_change")
                                                                                                                                                        • hud.lua, line 505: vint_datagroup_add_subscription("sr2_local_player_inventory", "insert", "hud_radial_menu_update")
                                                                                                                                                        • hud.lua, line 506: vint_datagroup_add_subscription("sr2_local_player_inventory", "update", "hud_radial_menu_update")
                                                                                                                                                        • hud_demo_derby.lua, line 101: vint_datagroup_add_subscription("sr2_local_player_demo_derby", "insert", "hud_dd_update")
                                                                                                                                                        • hud_demo_derby.lua, line 102: vint_datagroup_add_subscription("sr2_local_player_demo_derby", "update", "hud_dd_update")
                                                                                                                                                        • hud_demo_derby.lua, line 103: vint_datagroup_add_subscription("sr2_local_player_demo_derby", "remove", "hud_dd_update")
                                                                                                                                                        • hud_gsi.lua, line 364: vint_datagroup_add_subscription("sr2_local_player_gameplay_indicator_status", "insert", "hud_gsi_update")
                                                                                                                                                        • hud_gsi.lua, line 365: vint_datagroup_add_subscription("sr2_local_player_gameplay_indicator_status", "update", "hud_gsi_update")
                                                                                                                                                        • hud_healthbars.lua, line 76: vint_datagroup_add_subscription("sr2_local_player_septic", "insert", "hud_healthbars_update")
                                                                                                                                                        • hud_healthbars.lua, line 77: vint_datagroup_add_subscription("sr2_local_player_septic", "update", "hud_healthbars_update")
                                                                                                                                                        • hud_healthbars.lua, line 78: vint_datagroup_add_subscription("sr2_local_player_septic", "remove", "hud_healthbars_update")
                                                                                                                                                        • hud_mayhem.lua, line 68: vint_datagroup_add_subscription("mayhem_local_player_bonus_modifiers", "update", "hud_mayhem_bonus_mod_update")
                                                                                                                                                        • hud_mayhem.lua, line 69: vint_datagroup_add_subscription("mayhem_local_player_world_cash", "insert", "hud_mayhem_world_cash_update")
                                                                                                                                                        • hud_mayhem.lua, line 70: vint_datagroup_add_subscription("mayhem_local_player_world_cash", "update", "hud_mayhem_world_cash_update")
                                                                                                                                                        • hud_mayhem.lua, line 71: vint_datagroup_add_subscription("mayhem_local_player_world_cash", "remove", "hud_mayhem_world_cash_remove")
                                                                                                                                                        • hud_mp_hud.lua, line 48: vint_datagroup_add_subscription("mp_snatch_ho_indicator_data", "insert", "hud_mp_snatch_system_update")
                                                                                                                                                        • hud_mp_hud.lua, line 49: vint_datagroup_add_subscription("mp_snatch_ho_indicator_data", "update", "hud_mp_snatch_system_update")
                                                                                                                                                        • hud_mp_hud.lua, line 50: vint_datagroup_add_subscription("mp_snatch_ho_indicator_data", "remove", "hud_mp_snatch_system_update")
                                                                                                                                                        • hud_mp_hud.lua, line 52: vint_datagroup_add_subscription("mp_snatch_john_indicator_data", "insert", "hud_mp_john_system_update")
                                                                                                                                                        • hud_mp_hud.lua, line 53: vint_datagroup_add_subscription("mp_snatch_john_indicator_data", "update", "hud_mp_john_system_update")
                                                                                                                                                        • hud_mp_hud.lua, line 54: vint_datagroup_add_subscription("mp_snatch_john_indicator_data", "remove", "hud_mp_john_system_update")
                                                                                                                                                        • hud_msg.lua, line 73: vint_datagroup_add_subscription("hud_messages", "insert", "hud_msg_new_message")
                                                                                                                                                        • hud_msg.lua, line 74: vint_datagroup_add_subscription("hud_messages", "update", "hud_msg_update_message")
                                                                                                                                                        • hud_msg.lua, line 75: vint_datagroup_add_subscription("hud_messages", "remove", "hud_msg_remove_message")
                                                                                                                                                        • hud_multi_prototype.lua, line 365: vint_datagroup_add_subscription("sr2_sa_tagging_perk_listing_group", "insert", "tagging_perk_listing_change")
                                                                                                                                                        • hud_multi_prototype.lua, line 366: vint_datagroup_add_subscription("sr2_sa_tagging_perk_listing_group", "update", "tagging_perk_listing_change")
                                                                                                                                                        • hud_reticules.lua, line 304: vint_datagroup_add_subscription("sniper_dir_arrows", "update", "hud_sniper_dir_update")
                                                                                                                                                        • hud_reticules.lua, line 305: vint_datagroup_add_subscription("sniper_dir_arrows", "insert", "hud_sniper_dir_add")
                                                                                                                                                        • hud_reticules.lua, line 306: vint_datagroup_add_subscription("sniper_dir_arrows", "remove", "hud_sniper_dir_remove")
                                                                                                                                                        • hud_reticules.lua, line 309: vint_datagroup_add_subscription("sr2_local_player_hit_indicator", "insert", "Hud_hit_add")
                                                                                                                                                        • main_menu.lua, line 1126: vint_datagroup_add_subscription("sr2_syslink_servers_group", "update", "main_menu_syslink_menu_update")
                                                                                                                                                        • main_menu.lua, line 1127: vint_datagroup_add_subscription("sr2_syslink_servers_group", "insert", "main_menu_syslink_menu_update")
                                                                                                                                                        • main_menu.lua, line 1128: vint_datagroup_add_subscription("sr2_syslink_servers_group", "remove", "main_menu_syslink_menu_update")
                                                                                                                                                        • main_menu.lua, line 1141: vint_datagroup_add_subscription("sr2_syslink_servers_group", "update", "main_menu_syslink_menu_update")
                                                                                                                                                        • main_menu.lua, line 1142: vint_datagroup_add_subscription("sr2_syslink_servers_group", "insert", "main_menu_syslink_menu_update")
                                                                                                                                                        • main_menu.lua, line 1143: vint_datagroup_add_subscription("sr2_syslink_servers_group", "remove", "main_menu_syslink_menu_update")
                                                                                                                                                        • main_menu.lua, line 1153: vint_datagroup_add_subscription("sr2_syslink_servers_group", "update", "main_menu_syslink_menu_update")
                                                                                                                                                        • main_menu.lua, line 1154: vint_datagroup_add_subscription("sr2_syslink_servers_group", "insert", "main_menu_syslink_menu_update")
                                                                                                                                                        • main_menu.lua, line 1155: vint_datagroup_add_subscription("sr2_syslink_servers_group", "remove", "main_menu_syslink_menu_update")
                                                                                                                                                        • main_menu.lua, line 1307: vint_datagroup_add_subscription("sr2_syslink_servers_group", "update", "main_menu_syslink_menu_update")
                                                                                                                                                        • main_menu.lua, line 1308: vint_datagroup_add_subscription("sr2_syslink_servers_group", "insert", "main_menu_syslink_menu_update")
                                                                                                                                                        • main_menu.lua, line 1309: vint_datagroup_add_subscription("sr2_syslink_servers_group", "remove", "main_menu_syslink_menu_update")
                                                                                                                                                        • main_menu.lua, line 1316: vint_datagroup_add_subscription("sr2_syslink_servers_group", "update", "main_menu_syslink_menu_update")
                                                                                                                                                        • main_menu.lua, line 1317: vint_datagroup_add_subscription("sr2_syslink_servers_group", "insert", "main_menu_syslink_menu_update")
                                                                                                                                                        • main_menu.lua, line 1318: vint_datagroup_add_subscription("sr2_syslink_servers_group", "remove", "main_menu_syslink_menu_update")
                                                                                                                                                        • mp_completion.lua, line 1565: vint_datagroup_add_subscription("mp_completion_voice", "insert", "mp_completion_show_voip")
                                                                                                                                                        • mp_completion.lua, line 1566: vint_datagroup_add_subscription("mp_completion_voice", "update", "mp_completion_show_voip")
                                                                                                                                                        • mp_completion.lua, line 1567: vint_datagroup_add_subscription("mp_completion_voice", "remove", "mp_completion_show_voip")
                                                                                                                                                        • mp_hud.lua, line 740: vint_datagroup_add_subscription("sr2_sa_tagging_perk_listing_group", "insert", "mp_hud_perks_update")
                                                                                                                                                        • mp_hud.lua, line 741: vint_datagroup_add_subscription("sr2_sa_tagging_perk_listing_group", "update", "mp_hud_perks_update")
                                                                                                                                                        • mp_hud.lua, line 843: vint_datagroup_add_subscription("mp_game_voip", "insert", "mp_hud_voip_update")
                                                                                                                                                        • mp_hud.lua, line 844: vint_datagroup_add_subscription("mp_game_voip", "update", "mp_hud_voip_update")
                                                                                                                                                        • mp_hud_lobby.lua, line 16: vint_datagroup_add_subscription("sr2_multi_lobby_player_data", "update", "mp_hud_lobby_data_update")
                                                                                                                                                        • mp_hud_lobby.lua, line 17: vint_datagroup_add_subscription("sr2_multi_lobby_player_data", "insert", "mp_hud_lobby_data_update")
                                                                                                                                                        • mp_hud_lobby.lua, line 18: vint_datagroup_add_subscription("sr2_multi_lobby_player_data", "remove", "mp_hud_lobby_data_update")
                                                                                                                                                        • mp_lobby_players.lua, line 24: vint_datagroup_add_subscription("sr2_multi_lobby_player_data", "update", "mp_lobby_players_data_update")
                                                                                                                                                        • mp_lobby_players.lua, line 25: vint_datagroup_add_subscription("sr2_multi_lobby_player_data", "insert", "mp_lobby_players_data_update")
                                                                                                                                                        • mp_lobby_players.lua, line 26: vint_datagroup_add_subscription("sr2_multi_lobby_player_data", "remove", "mp_lobby_players_data_update")
                                                                                                                                                        • mp_match_load.lua, line 176: vint_datagroup_add_subscription("sr2_matchmaking_player_data", "update", "mp_match_load_player_update")
                                                                                                                                                        • mp_match_load.lua, line 177: vint_datagroup_add_subscription("sr2_matchmaking_player_data", "insert", "mp_match_load_player_update")
                                                                                                                                                        • mp_match_load.lua, line 178: vint_datagroup_add_subscription("sr2_matchmaking_player_data", "remove", "mp_match_load_player_update")
                                                                                                                                                        • mp_scoreboard.lua, line 93: vint_datagroup_add_subscription("mp_scoreboard_data_group", "insert", "mp_scoreboard_populate")
                                                                                                                                                        • mp_scoreboard.lua, line 94: vint_datagroup_add_subscription("mp_scoreboard_data_group", "remove", "mp_scoreboard_populate")
                                                                                                                                                        • mp_scoreboard.lua, line 95: vint_datagroup_add_subscription("mp_scoreboard_data_group", "update", "mp_scoreboard_populate")
                                                                                                                                                        • mp_server_browser.lua, line 684: vint_datagroup_add_subscription("sr2_syslink_servers_group", "update", "mp_server_browser_list_update")
                                                                                                                                                        • mp_server_browser.lua, line 685: vint_datagroup_add_subscription("sr2_syslink_servers_group", "insert", "mp_server_browser_list_update")
                                                                                                                                                        • mp_server_browser.lua, line 686: vint_datagroup_add_subscription("sr2_syslink_servers_group", "remove", "mp_server_browser_list_update")
                                                                                                                                                        vint_datagroup_remove_item true
                                                                                                                                                          1
                                                                                                                                                          vint_datagroup_remove_subscription true
                                                                                                                                                            18
                                                                                                                                                            vint_dataitem_add_subscription true
                                                                                                                                                              38
                                                                                                                                                              • cellphone.lua, line 168: vint_dataitem_add_subscription("sr2_local_player_status_infrequent", "update", "cellphone_cash_update")
                                                                                                                                                              • gmb_blackjack.lua, line 163: vint_dataitem_add_subscription("sr2_local_player_status_infrequent", "update", "gmb_blackjack_cash_update")
                                                                                                                                                              • gmb_poker.lua, line 173: vint_dataitem_add_subscription("sr2_local_player_status_infrequent", "update", "gmb_poker_cash_update")
                                                                                                                                                              • hud.lua, line 492: vint_dataitem_add_subscription("sr2_local_player_hood", "update", "hud_player_hood_change")
                                                                                                                                                              • hud.lua, line 493: vint_dataitem_add_subscription("sr2_local_player_status", "update", "hud_player_status_change")
                                                                                                                                                              • hud.lua, line 502: vint_dataitem_add_subscription("sr2_local_player_status_infrequent", "update", "hud_player_status_inf_change")
                                                                                                                                                              • hud.lua, line 509: vint_dataitem_add_subscription("sr2_local_player_weapons", "update", "hud_player_weapon_change")
                                                                                                                                                              • hud.lua, line 510: vint_dataitem_add_subscription("sr2_local_player_frequent_weapon", "update", "hud_player_weapon_freq_change")
                                                                                                                                                              • hud.lua, line 513: vint_dataitem_add_subscription("sr2_local_player_lockon", "update", "hud_player_lockon_update")
                                                                                                                                                              • hud.lua, line 519: vint_dataitem_add_subscription("sr2_local_player_respect", "update", "hud_player_respect_change")
                                                                                                                                                              • hud.lua, line 544: vint_dataitem_add_subscription("sr2_balance_meter", "update", "hud_balance_meter_change")
                                                                                                                                                              • hud_btnmash.lua, line 283: vint_dataitem_add_subscription("button_mashing_minigame", "update", "hud_btnmash_update")
                                                                                                                                                              • hud_gsi.lua, line 368: vint_dataitem_add_subscription("persistent_gsi", "insert", "hud_gsi_persistant_update")
                                                                                                                                                              • hud_healthbars.lua, line 81: vint_dataitem_add_subscription("sr2_sa_mp_player_cash", "update", "mp_player_cash_update")
                                                                                                                                                              • hud_multi_prototype.lua, line 131: vint_dataitem_add_subscription("sr2_fof_scores_item", "update", "fof_scores_change")
                                                                                                                                                              • hud_multi_prototype.lua, line 134: vint_dataitem_add_subscription("sr2_score_limit_item", "update", "score_limit_change")
                                                                                                                                                              • hud_multi_prototype.lua, line 196: vint_dataitem_add_subscription("sr2_sa_game_timer_item", "update", "game_timer_change")
                                                                                                                                                              • hud_multi_prototype.lua, line 229: vint_dataitem_add_subscription("sr2_sa_score_bar_item", "update", "activity_score_bar_change")
                                                                                                                                                              • hud_multi_prototype.lua, line 288: vint_dataitem_add_subscription( "sr2_sa_tagging_progress_item", "update", "tagging_progress_change" )
                                                                                                                                                              • hud_touch_combo.lua, line 116: vint_dataitem_add_subscription("touch_combo_info", "update", "hud_touch_combo_system_update")
                                                                                                                                                              • hud_touch_combo.lua, line 117: vint_dataitem_add_subscription("sexy_time_move_list", "update", "hud_sexy_time_move_list_update")
                                                                                                                                                              • hud_zombie.lua, line 37: vint_dataitem_add_subscription("sr2_local_player_hud_zombie", "update", "hud_zombie_update")
                                                                                                                                                              • liquor_store.lua, line 26: vint_dataitem_add_subscription("sr2_local_player_status_infrequent", "update", "liquor_store_player_cash_update")
                                                                                                                                                              • menu_base.lua, line 4124: vint_dataitem_add_subscription("sr2_local_player_status_infrequent", "update", "style_cluster_cash_update")
                                                                                                                                                              • menu_base.lua, line 4125: vint_dataitem_add_subscription("local_player_style", "update", "style_cluster_style_update")
                                                                                                                                                              • mp_hud.lua, line 141: vint_dataitem_add_subscription("mp_game_gsi", "update", "mp_hud_teamscore_status_update")
                                                                                                                                                              • mp_hud.lua, line 144: vint_dataitem_add_subscription("sr2_score_limit_item", "update", "mp_hud_teamscore_limit_update")
                                                                                                                                                              • mp_hud.lua, line 147: vint_dataitem_add_subscription("sr2_fof_scores_item", "update", "mp_hud_teamscore_score_update")
                                                                                                                                                              • mp_hud.lua, line 149: vint_dataitem_add_subscription("sr2_sa_game_timer_item", "update", "mp_hud_teamscore_timer_update")
                                                                                                                                                              • mp_hud.lua, line 340: vint_dataitem_add_subscription("sa_activity_gsi", "update", "mp_hud_activity_update")
                                                                                                                                                              • mp_hud.lua, line 652: vint_dataitem_add_subscription("sr2_sa_tagging_progress_item", "update", "mp_hud_tagging_progress_update" )
                                                                                                                                                              • mp_match_load.lua, line 80: vint_dataitem_add_subscription("sr2_matchmaking_current_state_data", "update", "mp_hud_lobby_state_update")
                                                                                                                                                              • mp_player_info_popup.lua, line 53: vint_dataitem_add_subscription("mp_player_popup_data_item", "update", "mp_popup_update_data")
                                                                                                                                                              • multi_pause_menu.lua, line 54: vint_dataitem_add_subscription("sr2_multi_lobby_game_data", "update", "multi_menu_game_data_update")
                                                                                                                                                              • pause_map.lua, line 199: vint_dataitem_add_subscription("PAUSE_MAP_HIGHLIGHT1", "update", "pause_map_highlight_update")
                                                                                                                                                              • pause_map.lua, line 200: vint_dataitem_add_subscription("PAUSE_MAP_HIGHLIGHT2", "update", "pause_map_highlight_update")
                                                                                                                                                              • pause_map.lua, line 201: vint_dataitem_add_subscription("PAUSE_MAP_CURSOR", "update", "pause_map_cursor_update")
                                                                                                                                                              • pause_menu.lua, line 5741: vint_dataitem_add_subscription("sr2_pause_menu_friendly_fire", "update", "coop_update_friendly_fire")
                                                                                                                                                              vint_dataitem_get true
                                                                                                                                                                63
                                                                                                                                                                vint_debug_decode_wide_string true
                                                                                                                                                                  1
                                                                                                                                                                  vint_document_find true
                                                                                                                                                                    39
                                                                                                                                                                    vint_document_get_name_from_handle true
                                                                                                                                                                      1
                                                                                                                                                                      vint_document_load true
                                                                                                                                                                        12
                                                                                                                                                                        vint_document_unload true
                                                                                                                                                                          56
                                                                                                                                                                          vint_force_lua_gc true
                                                                                                                                                                            1
                                                                                                                                                                            vint_get_property true
                                                                                                                                                                              395
                                                                                                                                                                              vint_get_time_index true
                                                                                                                                                                                8
                                                                                                                                                                                vint_hack_is_std_res true
                                                                                                                                                                                  7
                                                                                                                                                                                  vint_insert_values_in_string true
                                                                                                                                                                                    68
                                                                                                                                                                                    vint_object_clone true
                                                                                                                                                                                      173
                                                                                                                                                                                      vint_object_create true
                                                                                                                                                                                        20
                                                                                                                                                                                        • cellphone.lua, line 302: local tween_h = vint_object_create(name, "tween", vint_object_find("root_animation"))
                                                                                                                                                                                        • hud.lua, line 2381: twn_h = vint_object_create("hud_fade_tweens", "tween", hud_root_animation, target_doc_h)
                                                                                                                                                                                        • hud_gsi.lua, line 2261: h = vint_object_create("bounds_util", "bitmap", element_handle)
                                                                                                                                                                                        • hud_mayhem.lua, line 176: local twn_h = vint_object_create("tween" .. bonus_index, "tween", vint_object_find("root_animation"))
                                                                                                                                                                                        • hud_msg.lua, line 104: o = vint_object_create("hud_msg", "text", region.anchor)
                                                                                                                                                                                        • hud_msg.lua, line 277: local o = vint_object_create("msg_fade", "tween", vint_object_find("root_animation"))
                                                                                                                                                                                        • hud_multi_prototype.lua, line 69: local tween_h = vint_object_create(name, "tween", vint_object_find("root_animation"))
                                                                                                                                                                                        • hud_touch_combo.lua, line 303: local tween_h = vint_object_create(name, "tween", vint_object_find("root_animation"))
                                                                                                                                                                                        • menu_base.lua, line 1411: local twn = vint_object_create("menu_in_twn_1", "tween", vint_object_find("root_animation"))
                                                                                                                                                                                        • menu_base.lua, line 1471: local twn = vint_object_create("menu_out_twn_1", "tween", vint_object_find("root_animation"))
                                                                                                                                                                                        • menu_base.lua, line 1780: local tween_h = vint_object_create(name, "tween", vint_object_find("root_animation"))
                                                                                                                                                                                        • menu_base.lua, line 3980: -- vint_object_create("name", "tween", vint_object_find("root_animation"))
                                                                                                                                                                                        • menu_base.lua, line 4000: local twn = vint_object_create("marquee_tween", "tween", vint_object_find("root_animation"))
                                                                                                                                                                                        • mp_hud.lua, line 56: local tween_h = vint_object_create(name, "tween", vint_object_find("root_animation"))
                                                                                                                                                                                        • music_store.lua, line 198: twn = vint_object_create("footer_tween", "tween", vint_object_find("root_animation", nil, MUSIC_STORE_DOC_HANDLE))
                                                                                                                                                                                        • music_store.lua, line 246: twn = vint_object_create("footer_fade_twn", "tween", vint_object_find("root_animation", nil, MUSIC_STORE_DOC_HANDLE))
                                                                                                                                                                                        • music_store.lua, line 264: twn = vint_object_create("footer_fade_twn", "tween", vint_object_find("root_animation", nil, MUSIC_STORE_DOC_HANDLE))
                                                                                                                                                                                        • pause_menu.lua, line 2227: Menu_out_tween_h = vint_object_create("cell_phone_custom_transition_out", "tween", vint_object_find("root_animation", nil, Cellphone_doc_h), Cellphone_doc_h)
                                                                                                                                                                                        • pause_menu.lua, line 4851: Pause_save_new_master = vint_object_create("save_new_game_label", "text", vint_object_find("safe_frame"))
                                                                                                                                                                                        • tutorial.lua, line 356: local new_grp_h = vint_object_create("new_grp", "group", grp_parent)
                                                                                                                                                                                        vint_object_destroy true
                                                                                                                                                                                          227
                                                                                                                                                                                          vint_object_find true
                                                                                                                                                                                            2095
                                                                                                                                                                                            vint_object_first_child true
                                                                                                                                                                                              3
                                                                                                                                                                                              vint_object_next_sibling true
                                                                                                                                                                                                2
                                                                                                                                                                                                vint_object_rename true
                                                                                                                                                                                                  3
                                                                                                                                                                                                  vint_object_set_parent true
                                                                                                                                                                                                    16
                                                                                                                                                                                                    vint_set_input_params true
                                                                                                                                                                                                      13
                                                                                                                                                                                                      vint_set_property true
                                                                                                                                                                                                        4398
                                                                                                                                                                                                        vint_set_property_typed true
                                                                                                                                                                                                          9
                                                                                                                                                                                                          • hud.lua, line 1012: vint_set_property_typed("string", icon_h, "image", team_data.icon_image)
                                                                                                                                                                                                          • hud.lua, line 1089: vint_set_property_typed("float", anim_3_alpha_tween, "start_value", alpha_val)
                                                                                                                                                                                                          • hud.lua, line 1181: vint_set_property_typed("float", anim_2_alpha_tween, "start_value", alpha_val)
                                                                                                                                                                                                          • hud.lua, line 1420: vint_set_property_typed("color", vint_object_find("sprint_flash_2_tween"), "start_value", color_0[1], color_0[2], color_0[3])
                                                                                                                                                                                                          • hud.lua, line 1421: vint_set_property_typed("color", vint_object_find("sprint_flash_3_tween"), "start_value", color_1[1], color_1[2], color_1[3])
                                                                                                                                                                                                          • hud.lua, line 1469: vint_set_property_typed("float", fill_tween, "start_value", angle_original)
                                                                                                                                                                                                          • hud.lua, line 1470: vint_set_property_typed("float", fill_tween, "end_value", fill_end_angle)
                                                                                                                                                                                                          • hud.lua, line 1473: vint_set_property_typed("float", bg_tween, "start_value", angle_original + bar.angle_offset)
                                                                                                                                                                                                          • hud.lua, line 1474: vint_set_property_typed("float", bg_tween, "end_value", bg_end_angle )
                                                                                                                                                                                                          vint_set_time_index true
                                                                                                                                                                                                            3
                                                                                                                                                                                                            vint_subscribe_to_input_event true
                                                                                                                                                                                                              165
                                                                                                                                                                                                              vint_subscribe_to_raw_input true
                                                                                                                                                                                                                10
                                                                                                                                                                                                                • credits.lua, line 466: y = vint_subscribe_to_raw_input("left_joy_y", "credits_input_stick", -100),
                                                                                                                                                                                                                • credits.lua, line 467: up = vint_subscribe_to_raw_input("inventory_up", "credits_input_stick", -100),
                                                                                                                                                                                                                • credits.lua, line 468: down = vint_subscribe_to_raw_input("inventory_down", "credits_input_stick", -100),
                                                                                                                                                                                                                • hud.lua, line 768: Hud_inventory.subs = vint_subscribe_to_raw_input("inventory", "hud_inventory_input")
                                                                                                                                                                                                                • hud.lua, line 832: Hud_inventory.subs_x = vint_subscribe_to_raw_input("inventory_x", "hud_inventory_input")
                                                                                                                                                                                                                • hud.lua, line 833: Hud_inventory.subs_y = vint_subscribe_to_raw_input("inventory_y", "hud_inventory_input")
                                                                                                                                                                                                                • hud.lua, line 834: Hud_inventory.subs_up = vint_subscribe_to_raw_input("inventory_up", "hud_inventory_input")
                                                                                                                                                                                                                • hud.lua, line 835: Hud_inventory.subs_right = vint_subscribe_to_raw_input("inventory_right", "hud_inventory_input")
                                                                                                                                                                                                                • hud.lua, line 836: Hud_inventory.subs_down = vint_subscribe_to_raw_input("inventory_down", "hud_inventory_input")
                                                                                                                                                                                                                • hud.lua, line 837: Hud_inventory.subs_left = vint_subscribe_to_raw_input("inventory_left", "hud_inventory_input")
                                                                                                                                                                                                                vint_unsubscribe_to_input_event true
                                                                                                                                                                                                                  44
                                                                                                                                                                                                                  vint_unsubscribe_to_raw_input true
                                                                                                                                                                                                                    10
                                                                                                                                                                                                                    vkeyboard_input true
                                                                                                                                                                                                                      1
                                                                                                                                                                                                                      voodoo_glow_start true
                                                                                                                                                                                                                        1
                                                                                                                                                                                                                        voodoo_glow_stop true
                                                                                                                                                                                                                          2