game_timer_change |
false |
1 |
|
game_timer_hide |
false |
1 |
1 |
game_timer_init |
false |
1 |
2 |
gang_cust_cleanup |
false |
1 |
|
gang_cust_current_object_update |
false |
1 |
|
gang_cust_exit |
false |
1 |
|
gang_cust_exit_confirm |
false |
1 |
|
gang_cust_exit_final |
false |
1 |
|
gang_cust_gang_nav |
false |
1 |
|
gang_cust_gang_revert_selection |
false |
1 |
|
gang_cust_gang_sign_add_items |
false |
1 |
|
gang_cust_gang_sign_confirm_selection |
false |
1 |
|
gang_cust_gang_sign_nav |
false |
1 |
|
gang_cust_gang_sign_update_pose |
false |
1 |
1 |
gang_cust_gang_style_add_items |
false |
1 |
|
gang_cust_gang_style_confirm_selection |
false |
1 |
|
gang_cust_gang_style_revert_selection |
false |
1 |
|
gang_cust_gang_style_select_new_gang |
false |
1 |
|
gang_cust_gang_tag_add_items |
false |
1 |
|
gang_cust_gang_tag_cleanup_swatches |
false |
1 |
1 |
gang_cust_gang_tag_confirm_selection |
false |
1 |
|
gang_cust_gang_tag_get_current |
false |
1 |
|
gang_cust_gang_tag_init_swatches |
false |
1 |
1 |
gang_cust_gang_tag_release |
false |
1 |
|
gang_cust_gang_tag_revert_selection |
false |
1 |
|
gang_cust_gang_tag_select_new_tag |
false |
1 |
|
gang_cust_init |
false |
1 |
|
gang_cust_show_vehicle |
false |
1 |
|
gang_cust_vehicle_add_items |
false |
1 |
|
gang_cust_vehicle_confirm_selection |
false |
1 |
|
gang_cust_vehicle_revert_selection |
false |
1 |
|
gang_cust_vehicle_select_new_vehicle |
false |
1 |
|
gang_cust_vehicle_select_slot |
false |
1 |
|
garage_cleanup |
false |
1 |
|
garage_exit |
false |
1 |
|
garage_exit_confirm |
false |
1 |
|
garage_exit_final |
false |
1 |
|
garage_init |
false |
1 |
|
garage_nav |
false |
1 |
|
garage_populate |
false |
1 |
|
garage_post_show |
false |
1 |
|
garage_remove |
false |
1 |
|
garage_remove_confirm |
false |
1 |
|
garage_repair_retrieve |
false |
1 |
|
garage_retrieve |
false |
1 |
1 |
garage_retrieve_unrepaired |
false |
1 |
|
garage_show |
false |
1 |
|
garage_vehicle_show |
false |
1 |
|
gat_health_ratio |
false |
1 |
5 |
get_attack_heli_spawn_location |
false |
1 |
1 |
get_a_button |
false |
1 |
|
get_between_wave_delay |
false |
1 |
|
get_b_button |
false |
1 |
1mp_match_load.lua, line 87: vint_set_property(vint_object_find("b_button", Mp_match_load_data.handles.cancel), "image", get_b_button())
|
get_closest_target |
false |
1 |
|
get_color_from_fof_type |
false |
1 |
3 |
get_control_stick_base |
false |
1 |
|
get_control_stick_text |
false |
1 |
|
get_control_stick_thumb |
false |
1 |
|
get_conversation |
false |
1 |
1 |
get_current_dist |
false |
1 |
|
get_dist_char_to_char |
false |
1 |
26bh02.lua, line 818: if (get_dist_char_to_char(LOCAL_PLAYER, CHAR_DONNIE) > 50) then
bh02.lua, line 822: while (get_dist_char_to_char(LOCAL_PLAYER, CHAR_DONNIE) > 50) do
bh04.lua, line 296: local local_far_away = get_dist_char_to_char(LOCAL_PLAYER, CHAR_DONNIE) > DONNIE_REACT_DISTANCE
bh04.lua, line 297: local remote_far_away = ( (not IN_COOP) or (IN_COOP and get_dist_char_to_char(REMOTE_PLAYER, CHAR_DONNIE) > DONNIE_REACT_DISTANCE) )
bh04.lua, line 300: local_far_away = get_dist_char_to_char(LOCAL_PLAYER, CHAR_DONNIE) > DONNIE_REACT_DISTANCE
bh04.lua, line 301: remote_far_away = ( (not IN_COOP) or (IN_COOP and get_dist_char_to_char(REMOTE_PLAYER, CHAR_DONNIE) > DONNIE_REACT_DISTANCE) )
bh04.lua, line 325: while (get_dist_char_to_char(LOCAL_PLAYER, CHAR_DONNIE) > 90)
bh04.lua, line 326: and ((not IN_COOP) or (IN_COOP and get_dist_char_to_char(REMOTE_PLAYER, CHAR_DONNIE) > 90)) do
bh04.lua, line 332: while (get_dist_char_to_char(LOCAL_PLAYER, CHAR_DONNIE) > DONNIE_REACT_DISTANCE)
bh04.lua, line 333: and ((not IN_COOP) or (IN_COOP and get_dist_char_to_char(REMOTE_PLAYER, CHAR_DONNIE) > DONNIE_REACT_DISTANCE)) do
bh04.lua, line 622: if ((get_dist_char_to_char(LOCAL_PLAYER, CHAR_CARLOS) < 2) and character_is_in_vehicle(LOCAL_PLAYER))
bh04.lua, line 623: or (IN_COOP and (get_dist_char_to_char(REMOTE_PLAYER, CHAR_CARLOS) < 2) and character_is_in_vehicle(REMOTE_PLAYER)) then
bh04.lua, line 757: while (get_dist_char_to_char(LOCAL_PLAYER, CHAR_CARLOS) > 3) and ((not IN_COOP) or (IN_COOP and get_dist_char_to_char(REMOTE_PLAYER, CHAR_CARLOS) > 3)) do
bh04.lua, line 757: while (get_dist_char_to_char(LOCAL_PLAYER, CHAR_CARLOS) > 3) and ((not IN_COOP) or (IN_COOP and get_dist_char_to_char(REMOTE_PLAYER, CHAR_CARLOS) > 3)) do
bh05.lua, line 404: if (get_dist_char_to_char(LOCAL_PLAYER, CHAR_JESSICA) <= 4) then
bh05.lua, line 405: if (coop_is_active() and get_dist_char_to_char(REMOTE_PLAYER, CHAR_JESSICA) <= 4) then
bh05.lua, line 417: elseif (coop_is_active() and get_dist_char_to_char(REMOTE_PLAYER, CHAR_JESSICA) <= 4) then
bh10.lua, line 520: if not character_is_dead(npc) and (get_dist_char_to_char(LOCAL_PLAYER, npc) < Saints_max_distance or character_is_in_vehicle(npc)) then
tss02.lua, line 219: local local_dist = get_dist_char_to_char(LOCAL_PLAYER, CHARACTER_GAT)
tss02.lua, line 220: local remote_dist = get_dist_char_to_char(REMOTE_PLAYER, CHARACTER_GAT)
tss03.lua, line 581: if ((get_dist_char_to_char(human, LOCAL_PLAYER) < 25.0) and los_check(human, LOCAL_PLAYER)) then
tss03.lua, line 591: if ((get_dist_char_to_char(human, REMOTE_PLAYER) < 25.0) and los_check(human, REMOTE_PLAYER)) then
tss03_demo.lua, line 548: if ((get_dist_char_to_char(human, LOCAL_PLAYER) < 25.0) and los_check(human, LOCAL_PLAYER)) then
tss04.lua, line 479: if (get_dist_char_to_char(LOCAL_PLAYER, Tss04_3_phase_table[i][CHARACTER_INDEX]) < LT_ACTIVATION_DISTANCE) then
tss04.lua, line 482: if (get_dist_char_to_char(REMOTE_PLAYER, Tss04_3_phase_table[i][CHARACTER_INDEX]) < LT_ACTIVATION_DISTANCE) then
tss04.lua, line 505: if (get_dist_char_to_char(LOCAL_PLAYER, REMOTE_PLAYER) > 8.0) then
|
get_dist_char_to_nav |
false |
1 |
70bh01.lua, line 519: while get_dist_char_to_nav(LOCAL_PLAYER, WATERCRAFT_1) > 150 do
bh01.lua, line 706: if ( get_dist_char_to_nav( LOCAL_PLAYER, navpoint_name ) < distance ) then
bh01.lua, line 717: if ( coop_is_active() and get_dist_char_to_nav( REMOTE_PLAYER, navpoint_name ) < distance ) then
bh03.lua, line 632: if ( get_dist_char_to_nav( LOCAL_PLAYER, nav ) < distance ) then
bh03.lua, line 635: if ( coop_is_active() and get_dist_char_to_nav( REMOTE_PLAYER, nav ) < distance ) then
bh05.lua, line 342: while ((get_dist_char_to_nav(LOCAL_PLAYER, NAV_BANK) > 15) and ((not coop_is_active()) or get_dist_char_to_nav(REMOTE_PLAYER, NAV_BANK) > 15)) do
bh05.lua, line 342: while ((get_dist_char_to_nav(LOCAL_PLAYER, NAV_BANK) > 15) and ((not coop_is_active()) or get_dist_char_to_nav(REMOTE_PLAYER, NAV_BANK) > 15)) do
bh05.lua, line 812: if ((get_dist_char_to_nav(Player_with_jessica_as_follower, TRIGGER_TRUNK) <= 2) ) then
bh05.lua, line 818: if ((get_dist_char_to_nav(CHAR_JESSICA, TRIGGER_TRUNK) <= 2) and (bh05_jessica_in_human_shield())) then
bh07.lua, line 417: (get_dist_char_to_nav(LOCAL_PLAYER, CHAR_LT_COORD) > 25) and
bh07.lua, line 418: (get_dist_char_to_nav(LOCAL_PLAYER, CHAR_LT_STORE) > 25) and
bh07.lua, line 419: (get_dist_char_to_nav(LOCAL_PLAYER, CHAR_LT_SWAT) > 25) do
bh09.lua, line 346: if get_dist_char_to_nav(LOCAL_PLAYER, NAV_SHIP) < distance_meters then
bh09.lua, line 349: if ( IN_COOP and get_dist_char_to_nav(REMOTE_PLAYER, NAV_SHIP) < distance_meters ) then
bh09.lua, line 422: (get_dist_char_to_nav(LOCAL_PLAYER, NAV_SHIP) > SHIP_DISTANCE) do
bh09.lua, line 439: while (Ultor_killed == 0) and (get_dist_char_to_nav(LOCAL_PLAYER, NAV_SHIP) > SHIP_DISTANCE)
bh09.lua, line 440: and (not IN_COOP or (IN_COOP and get_dist_char_to_nav(REMOTE_PLAYER, NAV_SHIP) > SHIP_DISTANCE)) do
bh09.lua, line 622: if (get_dist_char_to_nav(LOCAL_PLAYER, TRIGGER_AK47_AMMO) < 3) and player_button_just_pressed(3) then
bh09.lua, line 637: if (get_dist_char_to_nav(LOCAL_PLAYER, TRIGGER_RPG_AMMO) < 3) and player_button_just_pressed(3) then
bh09.lua, line 716: while (get_dist_char_to_nav(LOCAL_PLAYER, NAV_SHIP) > SHIP_DISTANCE)
bh09.lua, line 717: and (not IN_COOP or (IN_COOP and get_dist_char_to_nav(REMOTE_PLAYER, NAV_SHIP) > SHIP_DISTANCE)) do
bh09.lua, line 1062: if get_dist_char_to_nav(LOCAL_PLAYER, NAV_SHIP) > distance_meters then
bh09.lua, line 1070: while get_dist_char_to_nav(LOCAL_PLAYER, NAV_SHIP) > distance_meters do
bh09.lua, line 1078: if IN_COOP and get_dist_char_to_nav(REMOTE_PLAYER, NAV_SHIP) > distance_meters then
bh09.lua, line 1086: while get_dist_char_to_nav(REMOTE_PLAYER, NAV_SHIP) > distance_meters do
bh10.lua, line 550: if not character_is_dead(LOS_DUMMIES[i-1]) and not los_check(LOCAL_PLAYER, LOS_DUMMIES[i-1]) and get_dist_char_to_nav(LOCAL_PLAYER, LOS_DUMMIES[i-1]) > 75 then
bh10.lua, line 700: while ((get_dist_char_to_nav(LOCAL_PLAYER, waypoint) > 5) and ((not IN_COOP) or get_dist_char_to_nav(REMOTE_PLAYER, waypoint) > 5)) do
bh10.lua, line 700: while ((get_dist_char_to_nav(LOCAL_PLAYER, waypoint) > 5) and ((not IN_COOP) or get_dist_char_to_nav(REMOTE_PLAYER, waypoint) > 5)) do
em01.lua, line 634: local local_player = get_dist_char_to_nav(LOCAL_PLAYER, CHURCH_LEASH_INSIDE)
em01.lua, line 638: remote_player = get_dist_char_to_nav(REMOTE_PLAYER, CHURCH_LEASH_INSIDE)
em01.lua, line 919: local local_player = get_dist_char_to_nav(LOCAL_PLAYER, CHURCH_LEASH_INSIDE)
em01.lua, line 923: remote_player = get_dist_char_to_nav(REMOTE_PLAYER, CHURCH_LEASH_INSIDE)
ep02.lua, line 606: while not (all_characters_in_vehicle() and get_dist_char_to_nav(LOCAL_PLAYER, NAV_ESCAPE_FINISH) <= 5) do
sh_bh_apartments.lua, line 251: local closest_dist = 2000 --get_dist_char_to_nav( character_name, navpoint_names[1] )
sh_bh_apartments.lua, line 259: cur_dist = get_dist_char_to_nav( character_name, nav_name )
sh_bh_chinatown.lua, line 657: local closest_dist = 2000 --get_dist_char_to_nav( character_name, navpoint_names[1] )
sh_bh_chinatown.lua, line 664: cur_dist = get_dist_char_to_nav( character_name, nav_name )
sh_ss_fishingdock.lua, line 281: if get_dist_char_to_nav(LOCAL_PLAYER, last_fish_group) < distance_from_fish then
sh_ss_fishingdock.lua, line 287: if get_dist_char_to_nav(REMOTE_PLAYER, last_fish_group) < distance_from_fish then
sh_ss_fishingdock.lua, line 407: if get_dist_char_to_nav(LOCAL_PLAYER, "sh_ss_fishingdock_$tRadius") < 60 then
sh_ss_fishingdock.lua, line 412: if get_dist_char_to_nav(REMOTE_PLAYER, "sh_ss_fishingdock_$tRadius") < 60 then
ss01.lua, line 1184: local closest_dist = get_dist_char_to_nav( character_name, navpoint_names[1] )
ss01.lua, line 1188: local cur_dist = get_dist_char_to_nav( character_name, nav_name )
ss02.lua, line 522: distance = get_dist_char_to_nav( LOCAL_PLAYER, PRISON_ISLAND_LOCATION )
ss02.lua, line 906: local distance_from_prison = get_dist_char_to_nav( LAURA_NAME, MAIN_ENTRANCE_TRIGGER_NAME )
ss02.lua, line 909: distance_from_prison = get_dist_char_to_nav( LAURA_NAME, MAIN_ENTRANCE_TRIGGER_NAME )
ss04.lua, line 582: while ( get_dist_char_to_nav( REMOTE_PLAYER, ON_TRACK_POST_CT_WARP_REMOTE ) > 10 ) do
ss04.lua, line 804: until ( get_dist_char_to_nav( LOCAL_PLAYER, STOCKS_ENTRANCE ) > 100 )
ss04.lua, line 857: until ( get_dist_char_to_nav( SHAUNDI_NAME, FLOOR_LEASH_LOCATION ) < FLOOR_LEASH_RADIUS_METERS - 1 )
ss06.lua, line 1455: local warp_point_distance = get_dist_char_to_nav( player_without_shaundi, PIERCE_SPAWN_LOCATIONS[warp_point_index] )
ss06.lua, line 1459: local cur_point_distance = get_dist_char_to_nav( player_without_shaundi, location_name )
ss08.lua, line 1188: while ( get_dist_char_to_nav( PIERCE_NAME, SAINTS_HQ ) > TO_HQ_WIN_DISTANCE_METERS ) do
ss08.lua, line 1201: local distance = get_dist_char_to_nav( LOCAL_PLAYER, DRUG_TRUCK )
ss08.lua, line 1210: distance = get_dist_char_to_nav( REMOTE_PLAYER, DRUG_TRUCK )
ss11.lua, line 1394: local closest_distance = get_dist_char_to_nav( character_name, navpoints[1] )
ss11.lua, line 1396: local cur_dist = get_dist_char_to_nav( character_name, name )
tss01.lua, line 1327: local local_close_to_back = (get_dist_char_to_nav(LOCAL_PLAYER, BACK_DOOR_POS) < 9.0)
tss01.lua, line 1328: local local_close_to_front = (get_dist_char_to_nav(LOCAL_PLAYER, FRONT_DOOR_POS) < 11.0)
tss01.lua, line 1333: remote_close_to_back = (get_dist_char_to_nav(REMOTE_PLAYER, BACK_DOOR_POS) < 9.0)
tss01.lua, line 1334: remote_close_to_front = (get_dist_char_to_nav(REMOTE_PLAYER, FRONT_DOOR_POS) < 11.0)
tss01.lua, line 1342: if (get_dist_char_to_nav(LOCAL_PLAYER, Tss01_door_msg[i]) < 1.5) then
tss01.lua, line 1350: if (get_dist_char_to_nav(REMOTE_PLAYER, Tss01_door_msg[i]) < 1.5) then
tss02.lua, line 813: if (get_dist_char_to_nav(LOCAL_PLAYER, TRIGGER_COURTHOUSE_ENTER) < dist) then
tss02.lua, line 819: if (get_dist_char_to_nav(REMOTE_PLAYER, TRIGGER_COURTHOUSE_ENTER) < dist) then
tss02.lua, line 888: local_player = (get_dist_char_to_nav(LOCAL_PLAYER, BROTHERHOOD_VEHICLE) > dist)
tss02.lua, line 890: remote_player = (get_dist_char_to_nav(REMOTE_PLAYER, BROTHERHOOD_VEHICLE) > dist)
tss04.lua, line 432: if (get_dist_char_to_nav(LOCAL_PLAYER, human) < dist) then
tss04.lua, line 435: if (get_dist_char_to_nav(REMOTE_PLAYER, human) < dist) then
tss04.lua, line 751: if (get_dist_char_to_nav(LOCAL_PLAYER, human) < dist) then
tss04.lua, line 754: if (get_dist_char_to_nav(REMOTE_PLAYER, human) < dist) then
|
get_dist_char_to_vehicle |
false |
1 |
10bh02.lua, line 563: get_dist_char_to_vehicle(CHAR_DONNIE, Current_bomb_target) > DROPOFF_DISTANCE ) do
bh02.lua, line 567: ( get_dist_char_to_vehicle(CHAR_DONNIE, Current_bomb_target) < 80) ) then
bh08.lua, line 904: if (not vehicle_is_destroyed(boat)) and (get_dist_char_to_vehicle(LOCAL_PLAYER, boat) <= 100) then
bh09.lua, line 528: local dist_to_heli = get_dist_char_to_vehicle( member_name, attack_heli )
em01.lua, line 1648: local_close_enough = (get_dist_char_to_vehicle(LOCAL_PLAYER, JULIUS_VEHICLE) <= 10.0)
em01.lua, line 1650: remote_close_enough = (get_dist_char_to_vehicle(REMOTE_PLAYER, JULIUS_VEHICLE) <= 10.0)
ep03.lua, line 433: ( get_current_hit_points(boat) > BOAT_HEALTH_THRESHOLD or get_dist_char_to_vehicle(LOCAL_PLAYER, boat) > BOAT_DISTANCE_THRESHOLD ) ) do
ss05.lua, line 1284: local cur_char_dist_to_vehicle = get_dist_char_to_vehicle( character_name, LAB_FOUR_ESCAPE_VEHICLE )
tss04.lua, line 1076: if (not local_player and get_dist_char_to_vehicle(LOCAL_PLAYER, LOCAL_TOWED_VEHICLE) < 20.0) then
tss04.lua, line 1082: if (not remote_player and get_dist_char_to_vehicle(REMOTE_PLAYER, REMOTE_TOWED_VEHICLE) < 20.0) then
|
get_dist_closest_player_to_object |
false |
1 |
104bh02.lua, line 832: local dist = get_dist_closest_player_to_object( CHAR_DONNIE )
bh03.lua, line 398: local closest_dist, closest_player = get_dist_closest_player_to_object( GOO_PREFIX.."1" )
bh03.lua, line 402: local dist, closest_player = get_dist_closest_player_to_object( goo_location )
bh03.lua, line 520: until Geiger_player ~= "" or get_dist_closest_player_to_object(WEAPON_STORE) < WEAPON_STORE_MESSAGE_RADIUS
bh03.lua, line 661: local dist, closest_player = get_dist_closest_player_to_object( NAVPOINT_NUKE_ISLAND )
bh03.lua, line 1236: local distance, player_name = get_dist_closest_player_to_object( cur_heli )
bh04.lua, line 534: local dist,player = get_dist_closest_player_to_object(CHAR_DONNIE)
bh04.lua, line 536: dist,player = get_dist_closest_player_to_object(CHAR_DONNIE)
bh04.lua, line 681: local dist,player = get_dist_closest_player_to_object(BERGEN)
bh05.lua, line 279: local distance, closest_player = get_dist_closest_player_to_object( CHAR_JESSICA )
bh06.lua, line 273: while ( (get_dist_closest_player_to_object(VEH_PARCEL_TRUCK) > 100) and
bh06.lua, line 299: local close_enough = get_dist_closest_player_to_object(VEH_PARCEL_TRUCK) < 10
bh07.lua, line 372: local dist, closest_player = get_dist_closest_player_to_object(nav)
bh07.lua, line 374: dist, closest_player = get_dist_closest_player_to_object(nav)
bh07.lua, line 387: and (get_dist_closest_player_to_object(CHAR_LT_COORD) > 25)
bh07.lua, line 388: and (get_dist_closest_player_to_object(CHAR_LT_STORE) > 25)
bh07.lua, line 389: and (get_dist_closest_player_to_object(CHAR_LT_SWAT) > 25)
bh07.lua, line 449: dist, closest_player = get_dist_closest_player_to_object(VEH_FIREBOMBER)
bh07.lua, line 600: if (not heli_launched) and (get_dist_closest_player_to_object(CHAR_LT_SWAT) <= SWAT_HELI_LAUNCH_DISTANCE) then
bh07.lua, line 647: local dist,player = get_dist_closest_player_to_object(VEH_SWAT_HELI)
bh07.lua, line 790: local dist, closest_player = get_dist_closest_player_to_object(NAV_OBJ_STORE)
bh07.lua, line 907: local dist, closest_player = get_dist_closest_player_to_object(npc)
bh07.lua, line 916: local dist, closest_player = get_dist_closest_player_to_object(npc)
bh07.lua, line 1055: local dist, closest_player = get_dist_closest_player_to_object(npc)
bh07.lua, line 1142: local dist, closest_player = get_dist_closest_player_to_object(VEH_COORD)
bh08.lua, line 286: local dist, player = get_dist_closest_player_to_object(char)
bh08.lua, line 373: local dist,player = get_dist_closest_player_to_object(cruiser)
bh10.lua, line 1084: local dist, player = get_dist_closest_player_to_object(dest_navp)
bh11.lua, line 609: local distance, target_player = get_dist_closest_player_to_object( MONSTER_TRUCK )
ep01.lua, line 1176: local dist,player = get_dist_closest_player_to_object(VEHICLE_SHAUNDI_VAN)
ep01.lua, line 1251: local dist,player = get_dist_closest_player_to_object(VEHICLE_SHAUNDI_VAN)
ep01.lua, line 1627: local dist,player = get_dist_closest_player_to_object(goon)
ep01.lua, line 1649: dist,player = get_dist_closest_player_to_object(goon)
ep03.lua, line 207: while ( get_dist_closest_player_to_object( NAV_YACHT ) > YACHT_RADIUS ) do
ep04.lua, line 377: local distance, player = get_dist_closest_player_to_object( ENEMY_ATTACK_HELICOPTER )
ep04.lua, line 636: farthest_dist = get_dist_closest_player_to_object( VOGEL_FLEE_POINTS[1] )
ep04.lua, line 640: local cur_point_dist = get_dist_closest_player_to_object( cur_flee_point )
ep04.lua, line 651: local distance, player_name = get_dist_closest_player_to_object( VOGEL_NAME )
rn02.lua, line 889: local dist, player = get_dist_closest_player_to_object(CHARACTER_CLOTHING_DEALER)
rn02.lua, line 968: local dist, player = get_dist_closest_player_to_object(VEHICLE_WEAPON_DEALER)
rn02.lua, line 1315: local dist,player = get_dist_closest_player_to_object(Current_dealer)
rn03.lua, line 480: dist = get_dist_closest_player_to_object(first_bike)
rn03.lua, line 831: local dist = get_dist_closest_player_to_object(bike)
rn04.lua, line 695: local dist = get_dist_closest_player_to_object(vehicle)
rn04.lua, line 1528: local dist, closest_player = get_dist_closest_player_to_object(navpoint)
rn05.lua, line 1027: local dist, player = get_dist_closest_player_to_object(VEHICLE_RONIN_BIKE)
rn05.lua, line 1147: local dist = get_dist_closest_player_to_object(Escape_vehicle)
rn05.lua, line 1220: local dist = get_dist_closest_player_to_object(Escape_vehicle)
rn09.lua, line 568: dist, Player_shogo_fleeing = get_dist_closest_player_to_object(VEHICLE_SHOGO_MOTORCYCLE)
rn09.lua, line 609: local dist, closest_player = get_dist_closest_player_to_object(VEHICLE_SHOGO_MOTORCYCLE)
rn10.lua, line 1099: local dist, closest_player = get_dist_closest_player_to_object(ronin)
rn10.lua, line 1492: if (rn10_navpoint_in_fov(ronin, 1.5) or (get_dist_closest_player_to_object(ronin) < min_dist)) then
rn10.lua, line 1497: if (rn10_navpoint_in_fov(saint, 1.5) or (get_dist_closest_player_to_object(saint) < min_dist)) then
rn10.lua, line 1655: local dist = get_dist_closest_player_to_object( npc)
rn11.lua, line 728: local dist, player = get_dist_closest_player_to_object(heli_name)
rn11.lua, line 950: local dist = get_dist_closest_player_to_object(Escape_vehicle)
rn11.lua, line 1172: local dist = get_dist_closest_player_to_object(VEHICLE_SPEEDBOAT1)
rn11.lua, line 1230: speedboat1_dist = get_dist_closest_player_to_object(VEHICLE_SPEEDBOAT1)
rn11.lua, line 1233: speedboat2_dist = get_dist_closest_player_to_object(VEHICLE_SPEEDBOAT2)
rn11.lua, line 1642: local dist, closest_player = get_dist_closest_player_to_object(navpoint)
ss01.lua, line 1020: local distance, player = get_dist_closest_player_to_object( member_name )
ss04.lua, line 647: local dist, player = get_dist_closest_player_to_object( SHAUNDI_NAME )
ss04.lua, line 671: local distance, player = get_dist_closest_player_to_object( VETERAN_CHILD_NAME )
ss04.lua, line 792: local distance, player = get_dist_closest_player_to_object( member_name )
ss04.lua, line 1079: local distance, player = get_dist_closest_player_to_object( member_name )
ss05.lua, line 1016: local distance, player = get_dist_closest_player_to_object( LAB_ONE_LOCATION_TRIGGER )
ss05.lua, line 1343: distance, player_name = get_dist_closest_player_to_object( LAB_FOUR_ESCAPEE_TECH )
ss05.lua, line 1534: local distance, player = get_dist_closest_player_to_object( name )
ss05.lua, line 1741: local distance, player = get_dist_closest_player_to_object( LAB_THREE_AFTER_LAB_ATTACK_VEHICLE )
ss06.lua, line 744: local distance, closest_player = get_dist_closest_player_to_object( member_name )
ss06.lua, line 800: local distance, player = get_dist_closest_player_to_object( squad_members[1] )
ss06.lua, line 865: local distance, player = get_dist_closest_player_to_object( FINAL_ATTACK_MEMBER_NAMES[1] )
ss06.lua, line 1343: local distance, player = get_dist_closest_player_to_object( SHAUNDI_NAME )
ss06.lua, line 1516: local distance, player = get_dist_closest_player_to_object( member_name )
ss06.lua, line 1945: local distance, player = get_dist_closest_player_to_object( member_name )
ss08.lua, line 1027: local distance, player = get_dist_closest_player_to_object( junkie_name )
ss08.lua, line 1324: -- distance, player = get_dist_closest_player_to_object( driver )
ss09.lua, line 241: local dist, player = get_dist_closest_player_to_object( MR_SUNSHINE_NAME )
ss09.lua, line 422: local distance, closest_player = get_dist_closest_player_to_object( defender_name )
ss09.lua, line 462: local distance, player = get_dist_closest_player_to_object( name )
ss09.lua, line 479: local distance, player = get_dist_closest_player_to_object( name )
ss09.lua, line 579: local dist, player = get_dist_closest_player_to_object( MR_SUNSHINE_NAME )
ss09.lua, line 618: local dist, player = get_dist_closest_player_to_object( MR_SUNSHINE_NAME )
ss10.lua, line 608: local distance, player_name = get_dist_closest_player_to_object( name )
ss10.lua, line 753: distance, player_name = get_dist_closest_player_to_object( REPAIR_MAN_NAME )
ss10.lua, line 1559: local distance, player_name = get_dist_closest_player_to_object(member)
ss10.lua, line 1580: local distance, player_name = get_dist_closest_player_to_object(member)
ss11.lua, line 924: local distance, player_name = get_dist_closest_player_to_object( member_name )
ss11.lua, line 938: local distance, player_name = get_dist_closest_player_to_object( member_name )
ss11.lua, line 1049: local distance, closest_player = get_dist_closest_player_to_object( GENERALS_RIDE )
ss11.lua, line 1487: local distance, player_name = get_dist_closest_player_to_object( GENERALS_RIDE )
tss01.lua, line 872: local dist,player = get_dist_closest_player_to_object(CHARACTER_DOCTOR)
tss01.lua, line 878: dist,player = get_dist_closest_player_to_object(CHARACTER_DOCTOR)
tss01.lua, line 1886: local dist, player = get_dist_closest_player_to_object("tss01_$bullhorn_1")
tss01.lua, line 1907: local dist, player = get_dist_closest_player_to_object(heli)
tss01.lua, line 1958: local dist, player = get_dist_closest_player_to_object(heli)
tss01.lua, line 4258: or (get_dist_closest_player_to_object(Tss01_waypoints[12]) > teleport_distance)
tss02.lua, line 845: while (get_dist_closest_player_to_object(TRIGGER_COURTHOUSE_ENTER) > dist) do
tss02.lua, line 861: while( (get_dist_closest_player_to_object(reporter)>75) and (get_dist_closest_player_to_object(cameraman)>75) ) do
tss02.lua, line 1136: local dist, player = get_dist_closest_player_to_object(cop)
tss02.lua, line 1220: local dist, player = get_dist_closest_player_to_object("tss02_$cop27")
tss02.lua, line 1232: local dist, player = get_dist_closest_player_to_object("tss02_$cop27")
tss03.lua, line 986: local dist_can_show = get_dist_closest_player_to_object(bum) > 8
ug_lib.lua, line 490: local distance, closest_player = get_dist_closest_player_to_object( npc_name )
|
get_dist_mover_to_nav |
false |
1 |
|
get_dist_to_destination |
false |
2 |
4 |
get_dist_vehicle_to_mover |
false |
1 |
|
get_dist_vehicle_to_nav |
false |
1 |
12bh05.lua, line 935: while (get_dist_vehicle_to_nav(VEH_JESSICAS_CAR, TRIGGER_ARENA) > 10) do
bh06.lua, line 475: while get_dist_vehicle_to_nav(VEH_PARCEL_TRUCK, NAV_ARENA) > 10 do
bh06.lua, line 539: while (get_dist_vehicle_to_nav(VEH_PARCEL_TRUCK, NAV_AMBUSH_BIKE_TRIG) > 60) do
bh06.lua, line 549: while (get_dist_vehicle_to_nav(VEH_PARCEL_TRUCK, NAV_AMBUSH_PATH[1]) > 40) do
bh06.lua, line 564: while (get_dist_vehicle_to_nav(VEH_PARCEL_TRUCK, NAV_AMBUSH_MOUNTAIN_TRIG) > 40) do
bh08.lua, line 410: if (not vehicle_is_destroyed(bus)) and (get_dist_vehicle_to_nav(bus, NAV_BUS_DEST) < 5) then
bh08.lua, line 516: local dist = get_dist_vehicle_to_nav(bus, NAV_BUS_DEST)
bh08.lua, line 555: local dist = get_dist_vehicle_to_nav(boat, NAV_BOAT_DEST)
bh08.lua, line 930: if (not vehicle_is_destroyed(boat)) and (get_dist_vehicle_to_nav(boat, NAV_BOAT_DEST) < BOAT_DESTINATION_DISTANCE) then
bh09.lua, line 930: while (get_dist_vehicle_to_nav(boat, goal) > 10) do
ep03.lua, line 382: while ((get_dist_vehicle_to_nav(ULTOR_GETAWAY_BOAT, NAV_ULTOR_SAFETY) > 10) and not character_is_dead(CHAR_FINAL_EXEC)) do
ss03.lua, line 1161: if ( get_dist_vehicle_to_nav( vehicle_name, MP.."Near_Dropoff_Points" ) > 13.1 ) then
|
get_dpad_image |
false |
1 |
|
get_dpad_lr_image |
false |
1 |
|
get_dpad_ud_image |
false |
1 |
|
get_lb_button |
false |
1 |
|
get_left_right |
false |
1 |
|
get_left_trigger |
false |
1 |
|
get_lt_button |
false |
1 |
|
get_new_gps_bike |
false |
1 |
1 |
get_new_gps_bus |
false |
1 |
1 |
get_new_player_waypoint |
false |
1 |
2 |
get_next_node_id |
false |
1 |
2 |
get_next_sfx |
false |
1 |
|
get_next_wave_size |
false |
2 |
4 |
get_other_coop_player |
false |
1 |
|
get_other_sync_type |
false |
1 |
|
get_rb_button |
false |
1 |
|
get_right_stick |
false |
1 |
|
get_right_trigger |
false |
1 |
|
get_rt_button |
false |
1 |
|
get_target_location |
false |
1 |
2 |
get_up_down |
false |
1 |
|
get_x_button |
false |
1 |
|
get_y_button |
false |
1 |
|
give_random_weapon |
false |
1 |
3 |
gmb_blackjack_action_deal |
false |
1 |
|
gmb_blackjack_action_doubledown |
false |
1 |
|
gmb_blackjack_action_hit |
false |
1 |
|
gmb_blackjack_action_newgame |
false |
1 |
|
gmb_blackjack_action_quit |
false |
1 |
1 |
gmb_blackjack_action_split |
false |
1 |
|
gmb_blackjack_action_stand |
false |
1 |
|
gmb_blackjack_bet_change_cb |
false |
1 |
|
gmb_blackjack_bet_show_arrows |
false |
1 |
2 |
gmb_blackjack_bet_update |
false |
1 |
2 |
gmb_blackjack_btns_clear |
false |
1 |
2 |
gmb_blackjack_btntips_align |
false |
1 |
1 |
gmb_blackjack_btn_action |
false |
1 |
1 |
gmb_blackjack_btn_create |
false |
1 |
11gmb_blackjack.lua, line 669: gmb_blackjack_btn_create(false, "DIVERSION_BLACKJACK_DEAL", nil, gmb_blackjack_action_deal)
gmb_blackjack.lua, line 676: gmb_blackjack_btn_create(false, "DIVERSION_BLACKJACK_HIT", nil, gmb_blackjack_action_hit)
gmb_blackjack.lua, line 677: gmb_blackjack_btn_create(false, "DIVERSION_BLACKJACK_STAND", nil, gmb_blackjack_action_stand)
gmb_blackjack.lua, line 681: gmb_blackjack_btn_create(false, "DIVERSION_BLACKJACK_HIT", nil, gmb_blackjack_action_hit)
gmb_blackjack.lua, line 682: gmb_blackjack_btn_create(false, "DIVERSION_BLACKJACK_SPLIT", nil, gmb_blackjack_action_split)
gmb_blackjack.lua, line 683: gmb_blackjack_btn_create(false, "DIVERSION_BLACKJACK_STAND", nil, gmb_blackjack_action_stand)
gmb_blackjack.lua, line 687: gmb_blackjack_btn_create(false, "DIVERSION_BLACKJACK_HIT", nil, gmb_blackjack_action_hit)
gmb_blackjack.lua, line 688: gmb_blackjack_btn_create(true, "DIVERSION_BLACKJACK_DOUBLEDOWN_LINE1", "DIVERSION_BLACKJACK_DOUBLEDOWN_LINE2", gmb_blackjack_action_doubledown)
gmb_blackjack.lua, line 689: gmb_blackjack_btn_create(false, "DIVERSION_BLACKJACK_STAND", nil, gmb_blackjack_action_stand)
gmb_blackjack.lua, line 693: gmb_blackjack_btn_create(true, "DIVERSION_BLACKJACK_NEWGAME_LINE1", "DIVERSION_BLACKJACK_NEWGAME_LINE2", gmb_blackjack_action_newgame)
gmb_blackjack.lua, line 694: gmb_blackjack_btn_create(false, "DIVERSION_BLACKJACK_QUIT", nil, gmb_blackjack_action_quit)
|
gmb_blackjack_btn_highlight |
false |
1 |
7 |
gmb_blackjack_btn_text_size |
false |
1 |
3 |
gmb_blackjack_cards_complete |
false |
1 |
|
gmb_blackjack_card_set_fade |
false |
1 |
4 |
gmb_blackjack_cash_update |
false |
1 |
|
gmb_blackjack_cleanup |
false |
1 |
|
gmb_blackjack_clear_deal_queue |
false |
1 |
7 |
gmb_blackjack_deal_cb |
false |
1 |
|
gmb_blackjack_deal_first |
false |
1 |
1 |
gmb_blackjack_game_status_update |
false |
1 |
2 |
gmb_blackjack_hand_info_update |
false |
1 |
4 |
gmb_blackjack_hand_info_update_all |
false |
1 |
2 |
gmb_blackjack_hand_info_visible |
false |
1 |
1 |
gmb_blackjack_hand_init |
false |
1 |
2 |
gmb_blackjack_init |
false |
1 |
|
gmb_blackjack_input_block |
false |
1 |
2 |
gmb_blackjack_input_desubscribe |
false |
1 |
1 |
gmb_blackjack_input_event |
false |
1 |
|
gmb_blackjack_input_is_bocked |
false |
1 |
1 |
gmb_blackjack_input_subscribe |
false |
1 |
1 |
gmb_blackjack_loop_cash_anim |
false |
1 |
|
gmb_blackjack_newgame_cb |
false |
1 |
1 |
gmb_blackjack_not_enough_cash_dialog |
false |
1 |
1 |
gmb_blackjack_process |
false |
1 |
|
gmb_blackjack_process_deal |
false |
1 |
6 |
gmb_blackjack_quit_confirm |
false |
1 |
|
gmb_blackjack_quit_dialog_cb |
false |
1 |
|
gmb_blackjack_screen_state_set |
false |
1 |
5 |
gmb_blackjack_sound_dead_card |
false |
1 |
|
gmb_blackjack_table_init |
false |
1 |
2 |
gmb_blackjack_winnings_payouts |
false |
1 |
1gmb_blackjack.lua, line 604: gmb_blackjack_winnings_payouts(Gmb_blackjack.deal_queue.game_status.winning_type, Gmb_blackjack.deal_queue.game_status.winnings)
|
gmb_poker_action_btn_set_state |
false |
1 |
5 |
gmb_poker_action_btn_set_text |
false |
1 |
3 |
gmb_poker_bet_change_cb |
false |
1 |
|
gmb_poker_btntips_align |
false |
1 |
1 |
gmb_poker_card_clear_all |
false |
1 |
2 |
gmb_poker_card_update |
false |
1 |
2 |
gmb_poker_cash_update |
false |
1 |
|
gmb_poker_cleanup |
false |
1 |
|
gmb_poker_deal_card_sound |
false |
1 |
|
gmb_poker_deal_cb |
false |
1 |
|
gmb_poker_deal_first |
false |
1 |
1 |
gmb_poker_deal_first_complete |
false |
1 |
|
gmb_poker_deal_second |
false |
1 |
1 |
gmb_poker_deal_second_complete |
false |
1 |
|
gmb_poker_hold_cb |
false |
1 |
|
gmb_poker_hold_nav |
false |
1 |
3 |
gmb_poker_hold_select |
false |
1 |
1 |
gmb_poker_init |
false |
1 |
|
gmb_poker_input_block |
false |
1 |
4 |
gmb_poker_input_desubscribe |
false |
1 |
1 |
gmb_poker_input_event |
false |
1 |
|
gmb_poker_input_is_bocked |
false |
1 |
1 |
gmb_poker_input_subscribe |
false |
1 |
1 |
gmb_poker_loop_cash_anim |
false |
1 |
|
gmb_poker_not_enough_cash_dialog |
false |
1 |
1 |
gmb_poker_payouts_update |
false |
1 |
|
gmb_poker_payouts_update_item |
false |
1 |
2 |
gmb_poker_payouts_update_screen |
false |
1 |
1 |
gmb_poker_process |
false |
1 |
|
gmb_poker_quit |
false |
1 |
|
gmb_poker_quit_dialog |
false |
1 |
1 |
gmb_poker_quit_dialog_cb |
false |
2 |
|
gmb_poker_restart |
false |
1 |
|
gmb_poker_screen_state_set |
false |
1 |
4 |
gmb_poker_winnings_cb |
false |
1 |
|
group_create |
false |
1 |
431ai_test.lua, line 13: group_create(GROUP_ONE, true)
ai_test.lua, line 25: --group_create(GROUP_TWO, true)
bh01.lua, line 180: group_create(group, true)
bh01.lua, line 199: group_create(GROUP_BOATS, true)
bh01.lua, line 200: group_create(GROUP_GETAWAY_CAR, true)
bh01.lua, line 201: group_create(GROUP_CAVERN_POLICE_2, true)
bh01.lua, line 281: group_create(GROUP_BOATS, false)
bh01.lua, line 282: group_create(GROUP_GETAWAY_CAR, false)
bh01.lua, line 491: group_create(GROUP_POLICE_HELI, true)
bh01.lua, line 492: group_create(GROUP_POLICE_BOATS, true)
bh01.lua, line 493: group_create(GROUP_POLICE_BOAT_DRIVERS, true)
bh01.lua, line 571: group_create(GROUP_ROADBLOCKS, true)
bh02.lua, line 388: group_create(GROUP_GANG_SPAWN_2a, true)
bh02.lua, line 396: group_create(GROUP_GANG_SPAWN_3a, true)
bh02.lua, line 402: group_create(GROUP_GANG_SPAWN_1, true)
bh02.lua, line 428: group_create(GROUP_GANG_SPAWN_2b, true)
bh02.lua, line 464: -- group_create(GROUP_GANG_ROADBLOCKS, true)
bh02.lua, line 495: group_create(GROUP_GANG_INTERMEDIATE, true)
bh02.lua, line 1024: group_create(GROUP_GANG_SPAWN_3b, true)
bh03.lua, line 411: group_create(GROUP_GOO_GUARDS[closest_index], true)
bh03.lua, line 492: group_create( GROUP_START_VEHICLE_COOP, true )
bh03.lua, line 494: group_create(GROUP_START_VEHICLE, true)
bh03.lua, line 495: group_create(GROUP_EXTRA_BOATS, true)
bh03.lua, line 557: group_create(GROUP_ISLAND_PATROL01, true)
bh03.lua, line 565: group_create(GROUP_ISLAND_GUARDS, true)
bh03.lua, line 752: group_create(GROUP_END_VEHICLE, true)
bh03.lua, line 1001: group_create( HELIPAD_INITIAL_GUARDS_GROUP, true )
bh03.lua, line 1132: group_create( cur_group, true )
bh03.lua, line 1509: group_create(GROUP_POLICE_BOATS, true)
bh03.lua, line 1538: group_create(GROUP_POLICE_SHOOTERS, true)
bh03.lua, line 2002: group_create(GROUP_GOO, true)
bh03.lua, line 2026: group_create(GROUP_GOO_GUARDS[Goo_index], true)
bh04.lua, line 238: group_create(GROUP_DONNIE_CAR, true)
bh04.lua, line 244: group_create(GROUP_COURTESY_CAR, true)
bh04.lua, line 246: group_create(GROUP_COURTESY_CAR_COOP, true)
bh04.lua, line 264: group_create(GROUP_DONNIE, true)
bh04.lua, line 266: group_create(GROUP_DONNIE_CAR, true)
bh04.lua, line 268: group_create(GROUP_DONNIE_COOP, true)
bh04.lua, line 582: group_create(GROUP_RAGDOLL, true)
bh05.lua, line 216: group_create( group_name, true )
bh05.lua, line 259: group_create(GROUP_JESSICAS_CAR, true)
bh05.lua, line 302: group_create(GROUP_BANK, true)
bh05.lua, line 313: group_create(GROUP_BANK_COOP, true)
bh05.lua, line 359: group_create(GROUP_BANK_COOP, true)
bh05.lua, line 714: group_create(GROUP_BANK_OUTSIDE, true)
bh05.lua, line 929: group_create(GROUP_ARENA, true)
bh05.lua, line 1027: group_create(GROUP_SWAT, true)
bh06.lua, line 135: group_create(group, true)
bh06.lua, line 199: group_create("bh06_$Gtruck_test", true)
bh06.lua, line 316: group_create(GROUP_PARCEL_TRUCK, true)
bh06.lua, line 514: group_create(GROUP_AMBUSH_BIKE, true)
bh06.lua, line 515: group_create(GROUP_AMBUSH, true)
bh06.lua, line 516: group_create(GROUP_AMBUSH_MOUNTAIN, true)
bh07.lua, line 346: group_create(GROUP_COURTESY_CAR, true)
bh07.lua, line 348: group_create(GROUP_COURTESY_CAR_COOP, true)
bh07.lua, line 439: group_create(GROUP_FIREBOMBERS, true)
bh07.lua, line 441: group_create(GROUP_FIREBOMBERS_COOP, true)
bh07.lua, line 539: group_create(GROUP_PRISONERS, true)
bh07.lua, line 546: group_create(GROUP_PRISONERS_COOP, true)
bh07.lua, line 775: group_create(GROUP_THE_STORE, true)
bh07.lua, line 777: group_create(GROUP_THE_STORE_COOP, true)
bh07.lua, line 1071: group_create(GROUP_COORDINATOR, true)
bh07.lua, line 1073: group_create(GROUP_COORDINATOR_COOP, true)
bh08.lua, line 164: group_create(group, true)
bh08.lua, line 670: group_create(GROUP_BOATS, true)
bh08.lua, line 671: group_create(GROUP_PLAYER_VEHICLES, true)
bh08.lua, line 673: group_create(GROUP_PLAYER_VEHICLES_COOP, true)
bh08.lua, line 724: group_create(group, true)
bh08.lua, line 1018: group_create(GROUP_BOATS, true)
bh09.lua, line 296: group_create(GROUP_START_COOP, true)
bh09.lua, line 298: group_create(GROUP_START, true)
bh09.lua, line 316: group_create(GROUP_START, true)
bh09.lua, line 319: group_create( GROUP_START_COOP, true )
bh09.lua, line 399: group_create(GROUP_ULTOR, true)
bh09.lua, line 786: group_create( GROUPS_WAVES[wave_index], true )
bh09.lua, line 1272: group_create(GROUP_COURTESY_HELI, true)
bh10.lua, line 282: group_create(group, true)
bh10.lua, line 412: group_create(GROUP_MAERO, true)
bh10.lua, line 428: group_create(GROUP_SAINTS[1], true)
bh10.lua, line 431: group_create(group, true)
bh10.lua, line 485: group_create(group)
bh10.lua, line 572: group_create(GROUP_SAINTS[CAR_NUM], true)
bh10.lua, line 605: group_create(GROUP_STANDARD_LIEUTENANTS, true)
bh10.lua, line 606: group_create(GROUP_ROCKET_LIEUTENANTS, true)
bh10.lua, line 677: -- group_create(GROUP_WAREHOUSE_SOLDIERS, true)
bh10.lua, line 690: -- group_create(GROUP_WAREHOUSE_FLOOR_1, true)
bh10.lua, line 691: -- group_create(GROUP_WAREHOUSE_FLOOR_2, true)
bh10.lua, line 692: -- group_create(GROUP_WAREHOUSE_FLOOR_3, true)
bh10.lua, line 693: -- group_create(GROUP_WAREHOUSE_FLOOR_4, true)
bh10.lua, line 716: group_create(GROUP_WAREHOUSE_FLOOR_1, true)
bh10.lua, line 720: group_create(GROUP_WAREHOUSE_FLOOR_2, true)
bh10.lua, line 724: group_create(GROUP_WAREHOUSE_FLOOR_3, true)
bh10.lua, line 731: group_create(GROUP_WAREHOUSE_FLOOR_4, true)
bh10.lua, line 735: group_create(GROUP_WAREHOUSE_FLOOR_5, true)
bh10.lua, line 833: group_create(GROUP_MAERO, true)
bh10.lua, line 886: group_create(GROUP_GRENADES)
bh11.lua, line 200: group_create(GROUP_MAERO, true)
bh11.lua, line 201: group_create(GROUP_WEAPONS, true)
bh11.lua, line 202: group_create(GROUP_TRIBAL, true)
bh11.lua, line 205: group_create(GROUP_TRIBAL_COOP, true)
coop_test.lua, line 16: group_create( "coop_test_$G000_ghosting" )
em01.lua, line 314: group_create(GROUP_START, true)
em01.lua, line 331: group_create(GROUP_START, true)
em01.lua, line 354: group_create(GROUP_JULIUS_VEHICLE, true)
em01.lua, line 380: group_create(GROUP_STAND_A, true)
em01.lua, line 381: group_create(GROUP_STAND_B, true)
em01.lua, line 382: group_create(GROUP_ROADBLOCK, true)
ep01.lua, line 425: group_create(GROUP_SHAUNDI,true)
ep01.lua, line 431: group_create(GROUP_PIERCE,true)
ep01.lua, line 461: group_create(team_info["group"], false)
ep01.lua, line 2002: group_create(group_always, blocking)
ep01.lua, line 2004: group_create(group_coop, blocking)
ep02.lua, line 162: group_create(group, true)
ep02.lua, line 407: group_create(GROUP_ULTOR_BASE, true)
ep03.lua, line 136: group_create(GROUP_WAVECRAFT)
ep03.lua, line 138: group_create(GROUP_WAVECRAFT_COOP)
ep03.lua, line 186: group_create(GROUP_ULTOR_BOATS, true)
ep03.lua, line 191: group_create(GROUP_SECURITY, true)
ep03.lua, line 192: group_create(GROUP_PARTYGOERS, true)
ep03.lua, line 330: group_create(GROUP_FINAL_EXEC, true)
ep03.lua, line 340: group_create(GROUP_GETAWAY_BOAT, true)
ep04.lua, line 271: group_create( VOGEL_GROUP, true )
ep04.lua, line 272: group_create( VOGEL_LIMO_GROUP, true )
ep04.lua, line 273: group_create( STARTER_CAR_GROUP, true )
ep04.lua, line 275: group_create( APC_GROUP, true )
ep04.lua, line 282: group_create( VOGEL_GROUP, true )
ep04.lua, line 283: group_create( VOGEL_LIMO_GROUP, true )
ep04.lua, line 284: group_create( ATTACK_HELICOPTER_GROUP, true )
ep04.lua, line 549: group_create( SECURITY_NODE_DEFENDERS_GROUP )
fr_checkAI.lua, line 20: group_create(GROUP2, true)
fr_checkAI.lua, line 21: group_create(GROUP1, true)
fr_checkAP.lua, line 20: group_create(GROUP2, true)
fr_checkAP.lua, line 21: group_create(GROUP1, true)
fr_checkAR.lua, line 20: group_create(GROUP2, true)
fr_checkAR.lua, line 21: group_create(GROUP1, true)
fr_checkBA.lua, line 20: group_create(GROUP2, true)
fr_checkBA.lua, line 21: group_create(GROUP1, true)
fr_checkCT.lua, line 20: group_create(GROUP2, true)
fr_checkCT.lua, line 21: group_create(GROUP1, true)
fr_checkDK.lua, line 20: group_create(GROUP2, true)
fr_checkDK.lua, line 21: group_create(GROUP1, true)
fr_checkDT.lua, line 20: group_create(GROUP2, true)
fr_checkDT.lua, line 21: group_create(GROUP1, true)
fr_checkFA.lua, line 20: group_create(GROUP2, true)
fr_checkFA.lua, line 21: group_create(GROUP1, true)
fr_checkHE.lua, line 20: group_create(GROUP2, true)
fr_checkHE.lua, line 21: group_create(GROUP1, true)
fr_checkMA.lua, line 20: group_create(GROUP2, true)
fr_checkMA.lua, line 21: group_create(GROUP1, true)
fr_checkMU.lua, line 20: group_create(GROUP2, true)
fr_checkMU.lua, line 21: group_create(GROUP1, true)
fr_checkPR.lua, line 20: group_create(GROUP2, true)
fr_checkPR.lua, line 21: group_create(GROUP1, true)
fr_checkSE.lua, line 20: group_create(GROUP2, true)
fr_checkSE.lua, line 21: group_create(GROUP1, true)
fr_checkSR.lua, line 20: group_create(GROUP2, true)
fr_checkSR.lua, line 21: group_create(GROUP1, true)
fr_checkSU.lua, line 20: group_create(GROUP2, true)
fr_checkSU.lua, line 21: group_create(GROUP1, true)
fr_checkTY.lua, line 20: group_create(GROUP2, true)
fr_checkTY.lua, line 21: group_create(GROUP1, true)
rn01.lua, line 296: group_create(group, true)
rn01.lua, line 483: group_create(GROUP_CASINO_GUARDS, true)
rn01.lua, line 490: group_create(GROUP_COOP_CASINO_GUARDS, true)
rn02.lua, line 265: group_create(group, true)
rn02.lua, line 419: group_create(GROUP_TURRET, true)
rn02.lua, line 1272: group_create(group_dealer, true)
rn02.lua, line 1364: group_create(complication_info["group"])
rn02.lua, line 1758: group_create(group_always, blocking)
rn02.lua, line 1760: group_create(group_coop, blocking)
rn03.lua, line 338: group_create(GROUP_PLAYER_BIKE_1, true)
rn03.lua, line 340: group_create(GROUP_PLAYER_BIKE_2, true)
rn04.lua, line 483: group_create(GROUP_CHASE_0, true)
rn04.lua, line 613: group_create(GROUP_GAT, true)
rn04.lua, line 620: group_create(GROUP_CHASE_0, true)
rn04.lua, line 1692: group_create(complication["group"])
rn05.lua, line 322: group_create(group, true)
rn05.lua, line 434: group_create(GROUP_RONIN_GATE_C1,false)
rn05.lua, line 435: group_create(GROUP_PASSENGERS_GATE_C1, false)
rn05.lua, line 436: group_create(GROUP_RONIN_LTNTS_GATE_C1, false)
rn05.lua, line 585: group_create(GROUP_RONIN_CHASE, true)
rn05.lua, line 590: group_create(GROUP_BIKES, false)
rn05.lua, line 1434: group_create(group_always, blocking)
rn05.lua, line 1436: group_create(group_coop, blocking)
rn06.lua, line 250: group_create(GROUP_START_CAR, true)
rn06.lua, line 348: group_create(GROUP_JYUNICHI,true)
rn07.lua, line 572: group_create(GROUP_HELICOPTER, true)
rn07.lua, line 573: group_create(GROUP_OUTSIDE_HOSPITAL, true)
rn07.lua, line 739: group_create(GROUP_GAT, true)
rn08.lua, line 720: group_create(GROUP_SOLDIERS_GROUND_2, false)
rn08.lua, line 723: group_create(GROUP_CIVILIANS_GROUND, false)
rn08.lua, line 743: group_create(group,true)
rn08.lua, line 838: group_create(GROUP_ARMS_DEALER, true)
rn08.lua, line 1230: group_create(GROUP_BODY_COUNT)
rn08.lua, line 1763: group_create(group_always, blocking)
rn08.lua, line 1765: group_create(group_coop, blocking)
rn09.lua, line 192: group_create(group, true)
rn09.lua, line 364: group_create(GROUP_MOTORCYCLES_SHOGO, true)
rn09.lua, line 365: group_create(GROUP_CHASE_COURTESY_CAR, true)
rn09.lua, line 482: group_create(GROUP_SHOGO, true)
rn09.lua, line 775: group_create(group_always, blocking)
rn09.lua, line 777: group_create(group_coop, blocking)
rn10.lua, line 1757: group_create(group_always, blocking)
rn10.lua, line 1759: group_create(group_coop, blocking)
rn11.lua, line 511: group_create(group,true)
rn11.lua, line 630: group_create(GROUP_LIEUTENANTS, true)
rn11.lua, line 698: group_create(GROUP_LIEUTENANTS, false)
rn11.lua, line 1824: group_create(group_always, blocking)
rn11.lua, line 1826: group_create(group_coop, blocking)
sh_bh_airport.lua, line 70: group_create("sh_bh_airport_$Gone")
sh_bh_airport.lua, line 129: group_create("sh_bh_airport_$Greinf")
sh_bh_airport.lua, line 130: group_create("sh_bh_airport_$Greinf1")
sh_bh_airport.lua, line 177: group_create("sh_bh_airport_$Greinf")
sh_bh_airport.lua, line 196: group_create("sh_bh_airport_$Greinf1")
sh_bh_apartments.lua, line 67: group_create("sh_bh_apartments_$Gguards")
sh_bh_apartments.lua, line 112: group_create("sh_bh_apartments_$Gseven", true)
sh_bh_apartments.lua, line 166: group_create(group_names[areatracker], true)
sh_bh_apartments.lua, line 335: group_create("sh_bh_apartments_$GWaveOne")
sh_bh_apartments.lua, line 351: group_create("sh_bh_apartments_$GWaveTwo")
sh_bh_chinatown.lua, line 297: group_create(groups[i], true)
sh_bh_chinatown.lua, line 531: group_create("sh_bh_chinatown_$GBrotherhood")
sh_bh_chinatown.lua, line 533: --group_create("sh_bh_chinatown_$Gpeds")
sh_bh_docks.lua, line 75: group_create("sh_bh_docks_$Ghijack")
sh_bh_docks.lua, line 212: group_create("sh_bh_docks_$Gconvoy", true)
sh_bh_docks.lua, line 213: group_create("sh_bh_docks_$GCone", true)
sh_bh_docks.lua, line 214: group_create("sh_bh_docks_$GCtwo", true)
sh_bh_docks.lua, line 215: group_create("sh_bh_docks_$Gthree", true)
sh_bh_docks.lua, line 216: group_create("sh_bh_docks_$Graodblock", true)
sh_bh_docks.lua, line 363: group_create("sh_bh_docks_$Gwaverunner4player", true)
sh_bh_docks.lua, line 440: group_create("sh_bh_docks_$Gboats",true)
sh_rn_museum_pier.lua, line 46: group_create("sh_rn_museum_pier_$GO")
sh_rn_museum_pier.lua, line 49: group_create("sh_rn_museum_pier_$Gt", true)
sh_rn_museum_pier.lua, line 51: group_create("sh_rn_museum_pier_$Gb")
sh_rn_museum_pier.lua, line 53: group_create("sh_rn_museum_pier_$Gboats")
sh_rn_museum_pier.lua, line 59: group_create("sh_rn_museum_pier_$GRoad")
sh_rn_museum_pier.lua, line 203: --group_create("sh_rn_museum_pier_$Gt", true)
sh_rn_museum_pier.lua, line 342: group_create("sh_rn_museum_pier_$GLts", true)
sh_rn_museum_pier.lua, line 374: group_create("sh_rn_museum_pier_$Gchopper")
sh_rn_rec_center.lua, line 35: group_create("sh_rn_rec_center_1stfloor_guards", true)
sh_rn_rec_center.lua, line 80: -- group_create("")
sh_rn_rec_center.lua, line 192: group_create("sh_rn_rec_center_casino_patrons1")
sh_rn_rec_center.lua, line 200: group_create("sh_rn_rec_center_captured_saint")
sh_rn_rec_center.lua, line 250: group_create("sh_rn_rec_center_$Gjail_guards")
sh_rn_rec_center.lua, line 251: group_create("sh_rn_rec_center_casino_guards1", true)
sh_rn_rec_center.lua, line 341: group_create("sh_rn_rec_center_casino_guards2")
sh_rn_rec_center.lua, line 342: group_create("sh_rn_rec_center_casino_patrons2")
sh_rn_rec_center.lua, line 353: group_create("sh_rn_rec_center_johns")
sh_rn_rec_center.lua, line 354: group_create("sh_rn_rec_center_hos")
sh_rn_rec_center.lua, line 400: group_create("sh_rn_rec_center_reinf1",true)
sh_rn_sciencemuseum.lua, line 34: group_create("sh_rn_sciencemuseum_$GroupOne", true)
sh_rn_sciencemuseum.lua, line 35: --group_create("sh_rn_sciencemuseum_$Gpeds", true)
sh_rn_sciencemuseum.lua, line 96: group_create("sh_rn_sciencemuseum_$GroupTwo", true)
sh_rn_sciencemuseum.lua, line 97: group_create("sh_rn_sciencemuseum_$Gpeds2", true)
sh_rn_sciencemuseum.lua, line 113: group_create("sh_rn_sciencemuseum_$GroupThree", true)
sh_rn_sciencemuseum.lua, line 114: --group_create("sh_rn_sciencemuseum_$Gpeds3", true)
sh_rn_sciencemuseum.lua, line 127: group_create("sh_rn_sciencemuseum_$GroupFour", true)
sh_rn_sciencemuseum.lua, line 128: group_create("sh_rn_sciencemuseum_$Gpeds4", true)
sh_rn_sciencemuseum.lua, line 156: group_create("sh_rn_sciencemuseum_$GReinforcements", true)
sh_rn_sciencemuseum.lua, line 247: group_create("sh_rn_sciencemuseum_$Gheli", true)
sh_rn_stripclub.lua, line 71: group_create("sh_rn_stripclub_$G-flr1-gang",true)
sh_rn_stripclub.lua, line 77: group_create("sh_rn_stripclub_$G-flr1-civ")
sh_rn_stripclub.lua, line 216: group_create("sh_rn_stripclub_$G-flr2-gang", true)
sh_rn_stripclub.lua, line 217: group_create("sh_rn_stripclub_$G-flr2-civ", true)
sh_ss_crackhouse.lua, line 175: group_create("sh_ss_crackhouse_$G-flr2-gang", true)
sh_ss_crackhouse.lua, line 234: group_create("sh_ss_crackhouse_$G-roof-gang", true)
sh_ss_fishingdock.lua, line 83: group_create("sh_ss_fishingdock_$Gfisingboats",true)
sh_ss_fishingdock.lua, line 92: --group_create("sh_ss_fishingdock_$Gtrucks", true)
sh_ss_fishingdock.lua, line 121: group_create("sh_ss_fishingdock_$Gbomb")
sh_ss_fishingdock.lua, line 123: group_create("sh_ss_fishingdock_$Gboatdefense")
sh_ss_fishingdock.lua, line 124: group_create("sh_ss_fishingdock_$Gone", true)
sh_ss_fishingdock.lua, line 339: group_create("sh_ss_fishingdock_$Gboatdefense")
sh_ss_fishingdock.lua, line 368: group_create("sh_ss_fishingdock_$Gtwo")
sh_ss_fishingdock.lua, line 420: group_create("sh_ss_fishingdock_$Gthree")
sh_ss_student_union.lua, line 61: --group_create("sh_ss_student_union_$GRecruiters", true)
sh_ss_student_union.lua, line 69: --group_create("sh_ss_student_union_$GSUPEDS", true)
sh_ss_student_union.lua, line 70: group_create("sh_ss_student_union_$GGuards", true)
sh_ss_student_union.lua, line 75: -- group_create("sh_ss_student_union_$Gfodder", true)
sh_ss_student_union.lua, line 141: --group_create("sh_ss_student_union_$GSUGUARDS", true)
sh_ss_student_union.lua, line 152: --group_create("sh_ss_student_union_$GUnion", false)
sh_ss_student_union.lua, line 161: group_create("sh_ss_student_union_$GTruckNDriver")
sh_ss_student_union.lua, line 177: group_create("sh_ss_student_union_$GSUGUARDS", true)
sh_ss_student_union.lua, line 187: --group_create("sh_ss_student_union_$GSUGUARDS", true)
sh_ss_student_union.lua, line 188: group_create("sh_ss_student_union_$Gboss", true)
sh_ss_student_union.lua, line 190: group_create("sh_ss_student_union_$GSUPEDS", true)
sh_ss_student_union.lua, line 258: group_create("sh_ss_student_union_$GUnion", false)
sh_ss_trailerpark.lua, line 34: group_create("sh_ss_trailerpark_$Gweapons", true)
sh_ss_trailerpark.lua, line 56: --group_create("sh_ss_trailerpark_$GSaintAgent", true)
sh_ss_trailerpark.lua, line 61: group_create("sh_ss_trailerpark_$GroupFour",true)
sh_ss_trailerpark.lua, line 65: group_create("sh_ss_trailerpark_$GroupOne",true)
sh_ss_trailerpark.lua, line 69: group_create("sh_ss_trailerpark_$GroupTwo",true)
sh_ss_trailerpark.lua, line 73: group_create("sh_ss_trailerpark_$GroupThree",true)
sh_ss_trailerpark.lua, line 82: group_create("sh_ss_trailerpark_$Gweapons", true)
sh_ss_trailerpark.lua, line 145: group_create("sh_ss_trailerpark_$Gculled")
sh_ss_trailerpark.lua, line 229: group_create("sh_ss_trailerpark_$GLts")
sh_ss_trailerpark.lua, line 236: group_create("sh_ss_trailerpark_$Greinf", true)
sh_ss_trailerpark.lua, line 270: group_create("sh_ss_trailerpark_$Gdemo")
sh_tss_caverns.lua, line 52: group_create("sh_tss_caverns_$GWave")
sh_tss_caverns.lua, line 127: -- group_create("sh_tss_caverns_$GroupOne", true)
sh_tss_caverns.lua, line 156: group_create("sh_tss_caverns_$GReOne")
sh_tss_caverns.lua, line 172: group_create("sh_tss_caverns_$GRandom")
sh_tss_caverns.lua, line 200: group_create("sh_tss_caverns_$GroupTwo")
sh_tss_caverns.lua, line 209: group_create("sh_tss_caverns_$GroupTwo")
sh_tss_caverns.lua, line 310: group_create("sh_tss_caverns_$GR1")
sh_tss_caverns.lua, line 327: group_create("sh_tss_caverns_$GR2", true)
sh_tss_caverns.lua, line 347: group_create("sh_tss_caverns_$GR3")
sh_tss_ugmall.lua, line 65: --group_create("sh_tss_ugmall_$GCars", true)
sh_tss_ugmall.lua, line 66: group_create("sh_tss_ugmall_$GWander", true)
sh_tss_ugmall.lua, line 185: --group_create("sh_tss_ugmall_$Gultorexecs")
sh_tss_ugmall.lua, line 226: group_create("sh_tss_ugmall_$Gultorexecs")
sh_tss_ugmall.lua, line 277: group_create("sh_tss_ugmall_$Gexectwo", true)
ss01.lua, line 216: group_create( group_name, true )
ss01.lua, line 320: group_create( group_name, true )
ss01.lua, line 325: group_create( group_name..DRUG_DEALER_GROUP_COOP_SUFFIX, true )
ss02.lua, line 698: group_create( STAIRWELL_GUARDS_GROUP_NAME, true )
ss02.lua, line 723: group_create( STAIRWELL_GUARDS_GROUP_NAME, true )
ss02.lua, line 747: group_create( ESCAPE_HELICOPTERS_GROUP_NAME )
ss02.lua, line 988: group_create( STAIRWELL_INMATES_GROUP_NAME, true )
ss02.lua, line 989: group_create( STAIRWELL_GUARDS_GROUP_NAME, true )
ss02.lua, line 997: group_create( CATWALK_GUARDS_GROUP_NAME, true )
ss02.lua, line 1005: group_create( AMBIENT_CHAOS_GROUP_NAME, true )
ss03.lua, line 357: group_create( TARGET_VEHICLES_GROUP )
ss03.lua, line 358: group_create( GROUND_DEFENDERS_GROUP )
ss03.lua, line 389: group_create( TOBIAS_GROUP, true )
ss03.lua, line 395: group_create( HELICOPTER_GROUP, true )
ss04.lua, line 329: group_create( group_name, true )
ss04.lua, line 604: group_create( AUSSIE_VETERAN_CHILD_GROUP, true )
ss04.lua, line 786: group_create( VC_BACKUP_GROUPS[group_index] )
ss05.lua, line 577: group_create( group_name, true )
ss05.lua, line 599: group_create( LAB_ONE_OUTSIDE_GROUP, true )
ss05.lua, line 600: group_create( LAB_ONE_INSIDE_GROUP, true )
ss05.lua, line 605: group_create( LAB_TWO_FLOOR_ONE_ATTACKERS, true )
ss05.lua, line 606: group_create( LAB_TWO_FLOOR_TWO_ATTACKERS, true )
ss05.lua, line 618: group_create( LAB_THREE_INITIAL_DEFENDERS_GROUP, true )
ss05.lua, line 619: group_create( LAB_THREE_ENCLOSED_LAB_GROUP, true )
ss05.lua, line 620: group_create( LAB_THREE_DEFENDERS_GROUP, true )
ss05.lua, line 637: group_create( LAB_FOUR_OUTSIDE_GROUP, true )
ss05.lua, line 660: group_create( LAB_FOUR_OUTSIDE_GROUP )
ss05.lua, line 966: group_create( LAB_ONE_OUTSIDE_GROUP, true )
ss05.lua, line 967: group_create( LAB_ONE_INSIDE_GROUP, true )
ss06.lua, line 548: group_create( WAVE_GROUP..Cur_attack_wave_index, true )
ss06.lua, line 839: group_create( FINAL_ATTACK_GROUP_NAME, true )
ss06.lua, line 910: group_create( NORTH_ROADBLOCK_NAME, true )
ss06.lua, line 911: group_create( SOUTH_ROADBLOCK_NAME, true )
ss06.lua, line 934: group_create( SHAUNDI_GROUP_NAME )
ss06.lua, line 945: group_create( ENTRANCE_REINFORCEMENTS_GROUP_NAME, true )
ss06.lua, line 1316: group_create( SHAUNDI_GROUP_NAME, true )
ss06.lua, line 2320: group_create( group_name, true )
ss06.lua, line 2322: group_create( group_name_coop, true )
ss07.lua, line 382: group_create( PIERCE_GROUP, true )
ss07.lua, line 386: group_create( RAIL_BOAT_GROUP, true )
ss07.lua, line 422: group_create( PIERCE_GROUP, true )
ss07.lua, line 426: group_create( RAIL_CAR_TWO_GROUP, true )
ss07.lua, line 826: group_create( HELICOPTER_GROUPS[heli_index], true )
ss08.lua, line 608: group_create( DRUG_TRUCK_GROUP, true )
ss08.lua, line 1377: group_create( group_to_load, true )
ss09.lua, line 293: group_create( group_name, true )
ss09.lua, line 309: group_create( OUTSIDE_DEFENDERS_GROUP, true )
ss09.lua, line 310: group_create( AMBIENT_CARS_GROUP, true )
ss09.lua, line 320: group_create( MR_SUNSHINE_GROUP, true )
ss09.lua, line 321: group_create( MR_SUNSHINE_DEFENDERS_GROUP, true )
ss09.lua, line 531: group_create( MR_SUNSHINE_GROUP, true )
ss09.lua, line 591: group_create( EXTRA_AMMO_GROUP )
ss09.lua, line 1036: group_create( MR_SUNSHINE_REINFORCEMENTS_GROUP )
ss10.lua, line 691: group_create( SHAUNDI_REPAIR_VARIANT_GROUP_NAME, true )
ss10.lua, line 693: group_create( HELI_SQUAD_GROUP_NAME, true )
ss10.lua, line 1323: group_create( RECEPTIONIST_GROUP_NAME, true )
ss10.lua, line 1325: group_create( name, true )
ss10.lua, line 1522: group_create( cur_location_group_name, true )
ss10.lua, line 1529: group_create( cur_coop_location_group_name, true )
ss10.lua, line 1640: group_create( wave_group, true )
ss10.lua, line 1675: group_create( SWAT_HELI_DROPOFF_GROUP_NAME, true )
ss10.lua, line 1910: group_create( REPAIR_VAN_AND_REPAIRMEN_GROUP_NAME )
ss11.lua, line 437: group_create( group_name, true )
ss11.lua, line 460: group_create( AMBUSHER_SAINTS_GROUP, true )
ss11.lua, line 462: group_create( SHAUNDI_GROUP, true )
ss11.lua, line 473: group_create( SHAUNDI_GROUP, true )
ss11.lua, line 566: group_create( THE_GENERAL_GROUP, true )
ss11.lua, line 567: group_create( GENERALS_LIMO_GROUP, true )
ss11.lua, line 568: group_create( LIMO_DEFENDERS_GROUP, true )
ss11.lua, line 569: group_create( BUS_GROUP, true )
ss11.lua, line 763: group_create( MALL_SAMEDI, true )
ss11.lua, line 995: group_create( GENERALS_RIDE_GROUP, true )
ss11.lua, line 1006: group_create( THE_GENERAL_GROUP, true )
ss11.lua, line 1007: group_create( GENERALS_RIDE_GROUP, true )
tss01.lua, line 429: group_create(group, true)
tss01.lua, line 443: --group_create(GROUP_START, true)
tss01.lua, line 706: group_create(GROUP_DOCKS, true)
tss01.lua, line 707: group_create(GROUP_ROADBLOCK, true)
tss01.lua, line 739: group_create(GROUP_HELI, true)
tss01.lua, line 740: group_create(GROUP_HELI_GUARDS, true)
tss01.lua, line 777: group_create(GROUP_TUT_FINE_AIM, true)
tss01.lua, line 822: group_create(GROUP_DOCKS, true)
tss01.lua, line 2036: group_create(GROUP_HELI, true)
tss01.lua, line 2202: group_create(GROUP_PURSUIT_GUARDS, true)
tss01.lua, line 2260: group_create(GROUP_2ND_FLOOR)
tss01.lua, line 2269: group_create(GROUP_3RD_FLOOR)
tss01.lua, line 2709: group_create(GROUP_HELI)
tss01.lua, line 3332: group_create(GROUP_COURTYARD)
tss01.lua, line 3343: group_create(GROUP_COURTYARD_COOP)
tss01.lua, line 3414: group_create(GROUP_DOCKS)
tss01.lua, line 3415: group_create(GROUP_RANDOM)
tss01.lua, line 3416: group_create(GROUP_ROADBLOCK)
tss01.lua, line 3442: group_create(GROUP_DOCKS_COOP)
tss01.lua, line 3443: group_create(GROUP_RANDOM_COOP)
tss01.lua, line 3444: group_create(GROUP_ROADBLOCK_COOP)
tss01.lua, line 4102: group_create(GROUP_WARDENS)
tss01.lua, line 4104: group_create(GROUP_WARDENS_COOP)
tss01.lua, line 4128: group_create(GROUP_LIGHTHOUSE)
tss01.lua, line 4130: group_create(GROUP_LIGHTHOUSE_COOP)
tss02.lua, line 306: group_create(GROUP_COURTROOM, true)
tss02.lua, line 308: group_create(GROUP_POLICE_02, true)
tss02.lua, line 309: group_create(GROUP_AMBUSH, true)
tss02.lua, line 312: group_create(GROUP_POLICE_02_COOP, true)
tss02.lua, line 770: group_create(GROUP_NEWSCOPTER, true)
tss02.lua, line 827: group_create(GROUP_POLICE_01, true)
tss02.lua, line 850: group_create(GROUP_MEDIA, true)
tss03.lua, line 165: group_create(GROUP_START, true)
tss03.lua, line 166: group_create(GROUP_START_VEHICLE, true)
tss03_demo.lua, line 125: group_create(GROUP_START, true)
tss04.lua, line 223: group_create(GROUP_START_VEHICLES, true)
tss04.lua, line 224: group_create(GROUP_STUNT_VEHICLES, false)
tss04.lua, line 253: group_create(GROUP_STUNT_VEHICLES, true)
tss04.lua, line 445: group_create(human, true)
tss04.lua, line 969: group_create(GROUP_TOWED_VEHICLE)
tss04.lua, line 971: group_create(GROUP_TOWED_VEHICLE_COOP)
tss04.lua, line 1489: group_create(GROUP_RONIN, false)
ultor_base.lua, line 22: -- group_create("ultor_base_$G_pimpcanes")
usability1.lua, line 15: group_create("usability1_$Gboat")
usability1.lua, line 163: group_create("usability1_$Gheli")
usability1.lua, line 171: group_create("usability1_$Gheli")
usability2.lua, line 7: group_create("usability2_$Gplane")
|
group_create_check_done_loop |
false |
1 |
|
group_create_hidden |
false |
5 |
266bh01.lua, line 283: group_create_hidden(GROUP_CAVERN_POLICE_2)
bh01.lua, line 514: group_create_hidden(GROUP_WATER_GETAWAY_POLICE)
bh02.lua, line 209: group_create_hidden(group, true)
bh03.lua, line 434: group_create_hidden( ESCAPE_HELICOPTER_GROUP, true )
bh03.lua, line 438: group_create_hidden( ESCAPE_HELI_PASSENGERS_GROUP, true )
bh03.lua, line 440: group_create_hidden( group_name )
bh03.lua, line 733: group_create_hidden( group_name )
bh03.lua, line 1005: group_create_hidden( FAUX_ESCAPE_HELICOPTER_GROUP, true )
bh03.lua, line 1006: group_create_hidden( ESCAPE_HELI_PASSENGERS_GROUP, true )
bh03.lua, line 1007: group_create_hidden( ESCAPE_HELICOPTER_GROUP, true )
bh03.lua, line 1438: group_create_hidden( "bh03_$explode_heli" )
bh05.lua, line 721: group_create_hidden( GROUP_ALARM_SWAT, true )
bh09.lua, line 270: --group_create_hidden( GROUP_HELI_DESTROYERS, true )
bh10.lua, line 965: group_create_hidden(GROUP_EXPLOIT_BH)
em01.lua, line 336: group_create_hidden(GROUP_ASSAULT_1)
em01.lua, line 337: group_create_hidden(GROUP_ASSAULT_2)
em01.lua, line 357: group_create_hidden(GROUP_WEAK_VEHICLE)
em01.lua, line 358: group_create_hidden(GROUP_WEAK)
em01.lua, line 359: group_create_hidden(GROUP_LAMB)
em01.lua, line 360: group_create_hidden(GROUP_LAMB_A)
em01.lua, line 361: group_create_hidden(GROUP_LAMB_B)
em01.lua, line 378: group_create_hidden(GROUP_STAND_VEH_A, true)
em01.lua, line 379: group_create_hidden(GROUP_STAND_VEH_B, true)
em01.lua, line 712: group_create_hidden(GROUP_DEFEND_1)
em01.lua, line 713: group_create_hidden(GROUP_DEFEND_2_A)
em01.lua, line 714: group_create_hidden(GROUP_DEFEND_2_B)
em01.lua, line 715: group_create_hidden(GROUP_DEFEND_2_C)
em01.lua, line 839: group_create_hidden(GROUP_WEST_VEHICLES)
em01.lua, line 840: group_create_hidden(GROUP_WEST_A)
em01.lua, line 841: group_create_hidden(GROUP_WEST_B)
em01.lua, line 1072: group_create_hidden(GROUP_EAST_VEHICLE)
em01.lua, line 1073: group_create_hidden(GROUP_EAST)
em01.lua, line 1151: group_create_hidden(GROUP_SOUTH_VEHICLES)
em01.lua, line 1152: group_create_hidden(GROUP_SOUTH_A)
em01.lua, line 1153: group_create_hidden(GROUP_SOUTH_B)
em01.lua, line 1248: group_create_hidden(GROUP_HELI_VEHICLE)
em01.lua, line 1249: group_create_hidden(GROUP_HELI)
em01.lua, line 1501: group_create_hidden(GROUP_JULIUS_VEHICLE)
em01.lua, line 1507: group_create_hidden(GROUP_WEAK_VEHICLE)
em01.lua, line 1508: group_create_hidden(GROUP_WEAK)
em01.lua, line 1509: group_create_hidden(GROUP_LAMB)
em01.lua, line 1510: group_create_hidden(GROUP_LAMB_A)
em01.lua, line 1511: group_create_hidden(GROUP_LAMB_B)
em01.lua, line 1826: group_create_hidden(GROUP_WEAK_VEHICLE)
em01.lua, line 1827: group_create_hidden(GROUP_WEAK)
em01.lua, line 1922: group_create_hidden( group_name )
em01.lua, line 1987: group_create_hidden(GROUP_OH_SHIT_VEH_A)
em01.lua, line 1988: group_create_hidden(GROUP_OH_SHIT_VEH_B)
em01.lua, line 1989: group_create_hidden(GROUP_OH_SHIT_A)
em01.lua, line 1990: group_create_hidden(GROUP_OH_SHIT_B)
em01.lua, line 2143: group_create_hidden(GROUP_STAND_VEH_A)
em01.lua, line 2144: group_create_hidden(GROUP_STAND_VEH_B)
em01.lua, line 2145: group_create_hidden(GROUP_STAND_A)
em01.lua, line 2146: group_create_hidden(GROUP_STAND_B)
em01.lua, line 2147: group_create_hidden(GROUP_ROADBLOCK)
ep01.lua, line 652: group_create_hidden(ltnt_group)
ep01.lua, line 655: group_create_hidden(ultor_group)
ep02.lua, line 410: group_create_hidden(GROUP_BOMBS, true)
ep02.lua, line 560: group_create_hidden(GROUP_ESCAPE, true)
ep03.lua, line 134: group_create_hidden( helicopter_group )
ep03.lua, line 140: group_create_hidden( GROUP_ULTOR_EXECS )
ep04.lua, line 253: group_create_hidden( VOGEL_DEFENSE_SQUAD_GROUP, true )
ep04.lua, line 274: group_create_hidden( ATTACK_HELICOPTER_GROUP, true )
ep04.lua, line 364: group_create_hidden( ENEMY_HELICOPTER_GROUP, true )
rn01.lua, line 607: group_create_hidden(group, true)
rn03.lua, line 342: group_create_hidden(GROUP_RONIN_WAVE_1)
rn03.lua, line 343: group_create_hidden(GROUP_RONIN_WAVE_2)
rn04.lua, line 430: group_create_hidden(group, true)
rn04.lua, line 452: group_create_hidden(GROUP_HOMIE, true)
rn05.lua, line 1450: group_create_hidden(group_always)
rn05.lua, line 1452: group_create_hidden(group_coop)
rn06.lua, line 349: group_create_hidden(GROUP_MELEE_PART1, true)
rn06.lua, line 521: group_create_hidden(group_name, true)
rn07.lua, line 510: group_create_hidden(group, true)
rn07.lua, line 571: group_create_hidden(GROUP_GAT_NORMAL, true)
rn07.lua, line 1258: group_create_hidden(FLOOR_PATROL_GROUPS[floor])
rn07.lua, line 1962: group_create_hidden(GROUP_RONIN_HELICOPTER)
rn08.lua, line 687: group_create_hidden(GROUP_BOMBS, true)
rn08.lua, line 990: group_create_hidden(GROUP_REINFORCEMENTS)
rn09.lua, line 318: group_create_hidden(GROUP_MOTORCYCLES_SHOGO, false)
rn09.lua, line 319: group_create_hidden(GROUP_MOTORCYCLES_PLAYERS, false)
rn09.lua, line 320: group_create_hidden(GROUP_CHASE_COURTESY_CAR, false)
rn10.lua, line 751: group_create_hidden(GROUP_RONIN_STAGE_1)
rn10.lua, line 1219: group_create_hidden(GROUP_RONIN_STAGE_2)
rn10.lua, line 1511: group_create_hidden(battle[1])
rn10.lua, line 1514: group_create_hidden(battle[2])
rn10.lua, line 1613: group_create_hidden(group, true)
rn10.lua, line 1624: group_create_hidden(group, true)
rn10.lua, line 1686: group_create_hidden(battle["group"])
rn10.lua, line 1773: group_create_hidden(group_always)
rn10.lua, line 1775: group_create_hidden(group_coop)
rn11.lua, line 1410: group_create_hidden(GROUP_LIEUTENANTS, true)
rn11.lua, line 1831: group_create_hidden(group_always)
rn11.lua, line 1833: group_create_hidden(group_coop)
sh_bh_airport.lua, line 61: group_create_hidden("sh_bh_airport_$Gairthings")
sh_bh_airport.lua, line 91: group_create_hidden("sh_bh_airport_$Gairthings")
sh_bh_airport.lua, line 502: group_create_hidden("sh_bh_airport_$Gpilots")
sh_bh_chinatown.lua, line 66: group_create_hidden("sh_bh_chinatown_$Gshopkeepers")
sh_bh_chinatown.lua, line 84: group_create_hidden("sh_bh_chinatown_$Gshopkeepers")
sh_bh_docks.lua, line 70: group_create_hidden("sh_bh_docks_$Ghijack")
sh_rn_rec_center.lua, line 71: group_create_hidden("sh_rn_rec_center_saintagent")
sh_rn_stripclub.lua, line 57: --group_create_hidden("sh_rn_stripclub_$G-flr1-gang")
sh_rn_stripclub.lua, line 58: --group_create_hidden("sh_rn_stripclub_$G-flr1-civ")
sh_rn_stripclub.lua, line 242: group_create_hidden("sh_rn_stripclub_$G-reinforce-game")
sh_ss_crackhouse.lua, line 61: group_create_hidden( "sh_ss_crackhouse_$G-flr1-gang", true )
sh_ss_crackhouse.lua, line 62: group_create_hidden( "sh_ss_crackhouse_$G-flr1-civ", true )
sh_ss_crackhouse.lua, line 63: group_create_hidden( "sh_ss_crackhouse_$G-flr1-johns", true )
sh_ss_crackhouse.lua, line 64: group_create_hidden( "sh_ss_crackhouse_$G-roof-gang", true )
sh_ss_fishingdock.lua, line 81: group_create_hidden("sh_ss_fishingdock_$Gbomb")
sh_ss_fishingdock.lua, line 88: group_create_hidden("sh_ss_fishingdock_$Gone", true)
sh_ss_student_union.lua, line 49: group_create_hidden("sh_ss_student_union_$GRecruiters")
ss01.lua, line 245: group_create_hidden( FINAL_DRUG_DEALER_GROUP_NAME, true )
ss01.lua, line 252: group_create_hidden( FINAL_DRUG_DEALER_GROUP_NAME, true )
ss02.lua, line 362: group_create_hidden( group_name, true )
ss02.lua, line 370: group_create_hidden( OUTSIDE_GUARDS_GROUP_NAME, true )
ss02.lua, line 371: group_create_hidden( ENTRANCE_GUARDS_GROUP_NAME, true )
ss02.lua, line 372: group_create_hidden( LAURA_GROUP_NAME, true )
ss02.lua, line 399: group_create_hidden( GENERATOR_GUARD_GROUP_NAME )
ss02.lua, line 400: group_create_hidden( CAFETERIA_GUARDS_GROUP_NAME )
ss02.lua, line 402: group_create_hidden( group_name )
ss02.lua, line 705: group_create_hidden( CAFETERIA_GUARDS_RESPAWN_GROUP_NAME, true )
ss02.lua, line 707: group_create_hidden( CAFETERIA_INMATES_GROUP_NAMES[i], true )
ss02.lua, line 712: group_create_hidden( CAFETERIA_GUARDS_RESPAWN_GROUP_NAME )
ss02.lua, line 714: group_create_hidden( CAFETERIA_INMATES_GROUP_NAMES[i], true )
ss02.lua, line 1270: group_create_hidden( MP.."Bomb" )
ss03.lua, line 325: group_create_hidden( TOBIAS_GROUP, true )
ss03.lua, line 326: group_create_hidden( HELICOPTER_GROUP, true )
ss03.lua, line 341: group_create_hidden( GAS_STATION_GROUP )
ss03.lua, line 359: group_create_hidden( ESCAPEES_GROUP )
ss03.lua, line 360: group_create_hidden( DRIVE_UP_DEFENDERS_GROUP )
ss03.lua, line 386: group_create_hidden( ESCAPEES_GROUP, true )
ss04.lua, line 944: group_create_hidden( STOCKS_NIGHTCLUB_GROUP )
ss04.lua, line 951: group_create_hidden( STOCKS_NIGHTCLUB_COOP_GROUP )
ss04.lua, line 960: group_create_hidden( ON_TRACK_NIGHTCLUB_INITIAL_SAMEDI, true )
ss04.lua, line 961: group_create_hidden( ON_TRACK_NIGHTCLUB_SECOND_FLOOR_SAMEDI, true )
ss04.lua, line 962: group_create_hidden( VETERAN_CHILD_AND_SHAUNDI_GROUP, true )
ss04.lua, line 963: group_create_hidden( FLASHBANG_GROUP, true )
ss04.lua, line 966: group_create_hidden( ON_TRACK_NIGHTCLUB_COOP_ATTACK_GROUP, true )
ss05.lua, line 621: group_create_hidden( LAB_THREE_AFTER_LAB_ATTACK_GROUP, true )
ss05.lua, line 638: group_create_hidden( LAB_FOUR_ESCAPING_TECH_GROUP, true )
ss05.lua, line 639: group_create_hidden( LAB_FOUR_PLAYERS_CAR_GROUP, true )
ss05.lua, line 640: group_create_hidden( LAB_FOUR_DEFENDERS_GROUP, true )
ss05.lua, line 641: group_create_hidden( LAB_FOUR_TECHS_GROUP, true )
ss05.lua, line 970: group_create_hidden( LAB_TWO_FLOOR_ONE_ATTACKERS, true )
ss05.lua, line 971: group_create_hidden( LAB_TWO_FLOOR_TWO_ATTACKERS, true )
ss05.lua, line 974: group_create_hidden( LAB_THREE_INITIAL_DEFENDERS_GROUP, true )
ss05.lua, line 975: group_create_hidden( LAB_THREE_ENCLOSED_LAB_GROUP, true )
ss05.lua, line 976: group_create_hidden( LAB_THREE_DEFENDERS_GROUP, true )
ss05.lua, line 977: group_create_hidden( LAB_THREE_AFTER_LAB_ATTACK_GROUP, true )
ss05.lua, line 980: group_create_hidden( LAB_FOUR_ESCAPING_TECH_GROUP, true )
ss05.lua, line 981: group_create_hidden( LAB_FOUR_PLAYERS_CAR_GROUP, true )
ss05.lua, line 982: group_create_hidden( LAB_FOUR_DEFENDERS_GROUP, true )
ss05.lua, line 983: group_create_hidden( LAB_FOUR_TECHS_GROUP, true )
ss06.lua, line 895: group_create_hidden( MISSION_START_COLLISION_GROUP_NAME, true )
ss06.lua, line 912: group_create_hidden( SHAUNDI_ATTACKERS_GROUP_NAME, true )
ss06.lua, line 913: group_create_hidden( INITIAL_ATTACKERS_GROUP_NAME, true )
ss06.lua, line 938: group_create_hidden( PRE_PIERCE_REINFORCEMENTS_GROUP_NAME, true )
ss06.lua, line 940: group_create_hidden( PIERCE_GROUP_NAME, true )
ss06.lua, line 941: group_create_hidden( PIERCE_PURSUIT_GROUP_NAME, true )
ss06.lua, line 1273: group_create_hidden( ENTRANCE_REINFORCEMENTS_GROUP_NAME, true )
ss06.lua, line 1275: group_create_hidden( PRE_PIERCE_REINFORCEMENTS_GROUP_NAME, true )
ss06.lua, line 1280: group_create_hidden( PIERCE_GROUP_NAME, true )
ss06.lua, line 1281: group_create_hidden( PIERCE_PURSUIT_GROUP_NAME, true )
ss06.lua, line 2335: group_create_hidden( group_name, true )
ss06.lua, line 2337: group_create_hidden( group_name_coop, true )
ss07.lua, line 318: group_create_hidden( RAIL_CAR_ONE_GROUP, true )
ss07.lua, line 319: group_create_hidden( PIERCE_GROUP, true )
ss07.lua, line 320: group_create_hidden( RAIL_BOAT_GROUP, true )
ss07.lua, line 321: group_create_hidden( RAIL_CAR_TWO_GROUP, true )
ss07.lua, line 330: group_create_hidden( CARJACK_VICTIM_GROUP )
ss07.lua, line 388: group_create_hidden( RAIL_CAR_TWO_GROUP, true )
ss07.lua, line 389: group_create_hidden( CARJACK_VICTIM_GROUP, true )
ss07.lua, line 828: group_create_hidden( HELICOPTER_GROUPS[heli_index], true )
ss08.lua, line 548: group_create_hidden( ESCAPE_CAR_GROUP, blocking_load )
ss08.lua, line 550: group_create_hidden( OUTSIDE_OF_WAREHOUSE_AMBUSHER_GROUP, blocking_load )
ss08.lua, line 552: group_create_hidden( group_name, blocking_load )
ss08.lua, line 555: group_create_hidden( name, blocking_load )
ss08.lua, line 572: group_create_hidden( HOMIES_GROUP, true )
ss08.lua, line 573: group_create_hidden( JUNKIES_GROUP, true )
ss08.lua, line 574: group_create_hidden( DRUG_BOXES_GROUP, true )
ss08.lua, line 1747: group_create_hidden( ALL_ATTACK_SQUADS[attack_direction], true )
ss09.lua, line 312: group_create_hidden( MEATPACKING_PLANT_DEFENDERS, true )
ss09.lua, line 313: group_create_hidden( MR_SUNSHINE_DEFENDERS_GROUP, true )
ss09.lua, line 344: group_create_hidden( VOODOO_DOLL_GROUP )
ss09.lua, line 347: group_create_hidden( MEATPACKING_PLANT_DEFENDERS )
ss09.lua, line 348: group_create_hidden( MR_SUNSHINE_DEFENDERS_GROUP )
ss10.lua, line 655: group_create_hidden( SHAUNDI_GROUP_NAME, true )
ss10.lua, line 656: group_create_hidden( HELI_SQUAD_GROUP_NAME, true )
ss10.lua, line 657: group_create_hidden( STARTER_VEHICLE_GROUP_NAME, true )
ss10.lua, line 658: group_create_hidden( STARTER_VEHICLE_COOP_GROUP_NAME, true )
ss10.lua, line 673: group_create_hidden( SHAUNDI_REPAIR_VARIANT_GROUP_NAME )
ss11.lua, line 387: group_create_hidden( SHAUNDI_DROPOFF_ATV_GROUP, blocking )
ss11.lua, line 390: group_create_hidden( PIERCE_DROPOFF_ATV_GROUP, blocking )
ss11.lua, line 395: group_create_hidden( group_name, blocking )
ss11.lua, line 765: group_create_hidden( MALL_SQUAD_THREE_GROUP, true )
ss11.lua, line 766: group_create_hidden( MALL_SQUAD_FOUR_GROUP, true )
ss11.lua, line 840: group_create_hidden( VEHICLE_SHOW_GROUPS[vehicle_index] )
ss11.lua, line 973: group_create_hidden( SHAUNDI_GROUP, true )
tss01.lua, line 447: group_create_hidden(GROUP_ATTACK_HELI)
tss01.lua, line 708: group_create_hidden(GROUP_RANDOM)
tss01.lua, line 709: group_create_hidden(GROUP_TUT_T_IN_ROAD)
tss01.lua, line 712: group_create_hidden(GROUP_DOCKS_COOP)
tss01.lua, line 713: group_create_hidden(GROUP_RANDOM_COOP)
tss01.lua, line 714: group_create_hidden(GROUP_ROADBLOCK_COOP)
tss01.lua, line 815: group_create_hidden(GROUP_WAVE_1)
tss01.lua, line 816: group_create_hidden(GROUP_BOAT_1)
tss01.lua, line 817: group_create_hidden(GROUP_BOAT_2)
tss01.lua, line 818: group_create_hidden(GROUP_BOAT_3)
tss01.lua, line 819: group_create_hidden(GROUP_HELI_1)
tss01.lua, line 2038: group_create_hidden(GROUP_HELI_GUARDS)
tss01.lua, line 2275: group_create_hidden(GROUP_SHORTBUS)
tss01.lua, line 2370: group_create_hidden(GROUP_COURTYARD)
tss01.lua, line 2381: group_create_hidden(GROUP_COURTYARD_COOP)
tss01.lua, line 2413: group_create_hidden(GROUP_DOCKS)
tss01.lua, line 2414: group_create_hidden(GROUP_RANDOM)
tss01.lua, line 2415: group_create_hidden(GROUP_ROADBLOCK)
tss01.lua, line 2418: group_create_hidden(GROUP_DOCKS_COOP)
tss01.lua, line 2419: group_create_hidden(GROUP_RANDOM_COOP)
tss01.lua, line 2420: group_create_hidden(GROUP_ROADBLOCK_COOP)
tss01.lua, line 2660: group_create_hidden(GROUP_ROOFTOP)
tss01.lua, line 2695: group_create_hidden(GROUP_FIRE_ESCAPE)
tss01.lua, line 2935: group_create_hidden(GROUP_TUT_SEARCH)
tss01.lua, line 2936: group_create_hidden(GROUP_TUT_FINE_AIM)
tss01.lua, line 2937: group_create_hidden(GROUP_TUT_T_IN_ROAD)
tss01.lua, line 3545: group_create_hidden(GROUP_HELI_AMBUSH)
tss01.lua, line 3609: group_create_hidden(GROUP_DOCKS)
tss01.lua, line 3610: group_create_hidden(GROUP_RANDOM)
tss01.lua, line 3611: group_create_hidden(GROUP_ROADBLOCK)
tss01.lua, line 3614: group_create_hidden(GROUP_DOCKS_COOP)
tss01.lua, line 3615: group_create_hidden(GROUP_RANDOM_COOP)
tss01.lua, line 3616: group_create_hidden(GROUP_ROADBLOCK_COOP)
tss01.lua, line 3865: group_create_hidden(GROUP_RUN_GUN)
tss01.lua, line 4211: group_create_hidden(GROUP_WAVE_1)
tss01.lua, line 4212: group_create_hidden(GROUP_BOAT_1)
tss01.lua, line 4213: group_create_hidden(GROUP_BOAT_2)
tss01.lua, line 4214: group_create_hidden(GROUP_BOAT_3)
tss01.lua, line 4215: group_create_hidden(GROUP_HELI_1)
tss01.lua, line 4565: group_create_hidden(GROUP_WAVE_2)
tss01.lua, line 4566: group_create_hidden(GROUP_BOAT_4)
tss01.lua, line 4567: group_create_hidden(GROUP_BOAT_5)
tss01.lua, line 4568: group_create_hidden(GROUP_HELI_2)
tss01.lua, line 4569: group_create_hidden(GROUP_HELI_3)
tss02.lua, line 294: group_create_hidden(GROUP_START, true)
tss02.lua, line 296: group_create_hidden(GROUP_START_COOP, true)
tss02.lua, line 298: group_create_hidden(GROUP_START_VEHICLES)
tss02.lua, line 1184: group_create_hidden(GROUP_POLICE_03)
tss02.lua, line 1186: group_create_hidden(GROUP_POLICE_03_COOP)
tss03.lua, line 371: -- group_create_hidden(GROUP_ENTRYWAY)
tss03.lua, line 372: group_create_hidden(GROUP_SAMEDI)
tss03.lua, line 373: group_create_hidden(GROUP_BUMS_SHANTY)
tss03.lua, line 377: group_create_hidden(Tss03_bum_characters[i])
tss03.lua, line 382: group_create_hidden(GROUP_SAMEDI_COOP)
tss03.lua, line 385: group_create_hidden(Tss03_bum_characters_coop[i])
tss03.lua, line 872: group_create_hidden(Tss03_bum_characters[i])
tss03.lua, line 897: group_create_hidden(Tss03_bum_characters_coop[i])
tss03.lua, line 925: group_create_hidden(GROUP_BUMS_RUSH)
tss03_demo.lua, line 344: group_create_hidden(GROUP_SAMEDI)
tss03_demo.lua, line 345: group_create_hidden(GROUP_BUMS)
tss03_demo.lua, line 346: group_create_hidden(GROUP_BUMS_SHANTY)
tss03_demo.lua, line 347: -- group_create_hidden(GROUP_ENTRYWAY)
tss03_demo.lua, line 351: group_create_hidden(GROUP_SAMEDI_COOP)
tss03_demo.lua, line 352: group_create_hidden(GROUP_BUMS_COOP)
tss03_demo.lua, line 811: -- group_create_hidden(GROUP_BUMAGA)
tss03_demo.lua, line 812: group_create_hidden(GROUP_BUMAGA_FAKE)
tss03_demo.lua, line 817: group_create_hidden(GROUP_BUMS_RUSH)
tss04.lua, line 1300: group_create_hidden(Tss04_tow_trucks[i])
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