helicopter_fly_to |
false |
1 |
12bh07.lua, line 661: helicopter_fly_to(VEH_SWAT_HELI, 35, NAV_SWAT_HELI_INITIAL_PATH)
sh_rn_museum_pier.lua, line 377: helicopter_fly_to("sh_rn_museum_pier_$v006", helipath)
sh_rn_sciencemuseum.lua, line 255: helicopter_fly_to("sh_rn_sciencemuseum_$vAttackHeli", -1, "sh_rn_sciencemuseum_$nhover1")
sh_rn_sciencemuseum.lua, line 264: helicopter_fly_to("sh_rn_sciencemuseum_$vAttackHeli", -1, "sh_rn_sciencemuseum_$nhover1")
sh_ss_crackhouse.lua, line 393: helicopter_fly_to("sh_ss_crackhouse_$v000", -1, "sh_ss_crackhouse_$nHeliAttack")
sh_ss_crackhouse.lua, line 395: helicopter_fly_to("sh_ss_crackhouse_$v000", -1, "sh_ss_crackhouse_$nHeliAttack (0)")
sh_ss_crackhouse.lua, line 397: helicopter_fly_to("sh_ss_crackhouse_$v000", -1, "sh_ss_crackhouse_$nHeliAttack (1)")
ss03.lua, line 406: helicopter_fly_to( HELICOPTER_NAME, HELI_CIRCLE_SPEED_MPS, HELI_HOLDING_POSITION )
ss03.lua, line 599: helicopter_fly_to( HELICOPTER_NAME, HELI_TO_FARM_SPEED_MPS, HELI_TO_FARM_PATH )
ss03.lua, line 1280: helicopter_fly_to( HELICOPTER_NAME, HELI_CIRCLE_SPEED_MPS, segment_name )
ss03.lua, line 1310: helicopter_fly_to( HELICOPTER_NAME, HELI_CIRCLE_SPEED_MPS, TO_HOLDING_POSITION )
ss03.lua, line 1312: helicopter_fly_to( HELICOPTER_NAME, HELI_CIRCLE_SPEED_MPS, HELI_HOLDING_POSITION )
|
helicopter_fly_to_direct |
false |
1 |
37bh03.lua, line 842: helicopter_fly_to_direct( FAUX_ESCAPE_HELICOPTER, HELICOPTER_LAND_SPEED_MPS, HELI_LAND_PATH )
bh03.lua, line 969: helicopter_fly_to_direct( FAUX_ESCAPE_HELICOPTER, HELICOPTER_BUZZ_SPEED_MPS, HELI_BUZZ_HELIPAD_PATH )
bh03.lua, line 1547: helicopter_fly_to_direct( ESCAPE_HELICOPTER, HELICOPTER_RAIL_SPEED_MPS, HELI_BACK_TO_STILWATER_AND_CRASH_PATH )
bh07.lua, line 664: helicopter_fly_to_direct(VEH_SWAT_HELI, 35, NAV_SWAT_HELI_APPROACH)
bh07.lua, line 685: helicopter_fly_to_direct(VEH_SWAT_HELI, 35, NAV_SWAT_HELI_APPROACH)
bh09.lua, line 1044: helicopter_fly_to_direct( heli, 20, NAV_HELI_DROPOFFS[i] )
bh09.lua, line 1049: helicopter_fly_to_direct( heli, 20, "bh09_$To_Path1_Start" )
bh09.lua, line 1053: helicopter_fly_to_direct(heli, 20, NAV_HELI_PATHS[i])
coop_test.lua, line 136: helicopter_fly_to_direct( "coop_test_$v001", 45, "coop_test_$n005", "coop_test_$n004" )
em01.lua, line 1406: helicopter_fly_to_direct(HELI_ATTACK_VEHICLE, 40.0, HELI_ATTACK_ARRIVE)
em01.lua, line 1436: helicopter_fly_to_direct(HELI_ATTACK_VEHICLE, 50.0, Em01_heli_path[pattern_idx])
em01.lua, line 1438: helicopter_fly_to_direct(HELI_ATTACK_VEHICLE, 35.0, Em01_heli_jump_church[Em01_heli_path[pattern_idx]][HELI_JUMP_PATTERN])
em01.lua, line 2165: helicopter_fly_to_direct(OH_SHIT_HELI_A, 30.0, OH_SHIT_PATH_A)
em01.lua, line 2201: helicopter_fly_to_direct(OH_SHIT_HELI_B, 15.0, OH_SHIT_PATH_B)
em01.lua, line 2483: helicopter_fly_to_direct(LAST_STAND_HELI_A, 45.0, LAST_STAND_PATH_A)
em01.lua, line 2509: helicopter_fly_to_direct(LAST_STAND_HELI_A, 40.0, new_pattern)
em01.lua, line 2540: helicopter_fly_to_direct(LAST_STAND_HELI_B, 40.0, LAST_STAND_PATH_B)
em01.lua, line 2566: helicopter_fly_to_direct(LAST_STAND_HELI_B, 40.0, new_pattern)
sh_rn_sciencemuseum.lua, line 278: --helicopter_fly_to_direct("sh_rn_sciencemuseum_$vAttackHeli", "sh_rn_sciencemuseum_$nhover1", -1)
sh_rn_sciencemuseum.lua, line 281: helicopter_fly_to_direct("sh_rn_sciencemuseum_$vAttackHeli", -1, "sh_rn_sciencemuseum_$nattack3")
ss07.lua, line 845: helicopter_fly_to_direct( HELICOPTER_NAMES[heli_index], HELICOPTER_TO_HOLDING_POS_SPEED_MPS, HELICOPTER_HOLDING_POSITIONS[heli_index] )
ss07.lua, line 1047: helicopter_fly_to_direct( HELICOPTER_NAMES[heli_index], HELICOPTER_DROPOFF_SPEED_MPS, HELICOPTER_DROPOFFS[heli_index] )
ss10.lua, line 1679: helicopter_fly_to_direct( SWAT_HELI, SWAT_HELI_DROPOFF_PATH )
ss10.lua, line 1687: helicopter_fly_to_direct( SWAT_HELI, SWAT_HELI_RETURN_PATH )
tss01.lua, line 809: helicopter_fly_to_direct(heli, 50.0, navpoint)
tss01.lua, line 2073: helicopter_fly_to_direct(SPOT_LIGHT_HELI, 15.0, "tss01_$path011")
tss01.lua, line 2080: helicopter_fly_to_direct(SPOT_LIGHT_HELI, 50.0, "tss01_$path013")
tss01.lua, line 2084: helicopter_fly_to_direct(SPOT_LIGHT_HELI, 35.0, "tss01_$path012")
tss01.lua, line 2101: helicopter_fly_to_direct(SPOT_LIGHT_HELI, 15.0, "tss01_$path011a")
tss01.lua, line 3061: helicopter_fly_to_direct(FINE_AIM_VEHICLE, 50.0, "tss01_$path007")
tss01.lua, line 3076: --helicopter_fly_to_direct(FINE_AIM_VEHICLE, 40.0, "tss01_$path009")
tss01.lua, line 3135: helicopter_fly_to_direct(FINE_AIM_VEHICLE, 50.0, "tss01_$path008")
tss01.lua, line 3622: helicopter_fly_to_direct(SPOT_LIGHT_HELI, 60.0, "tss01_$n047")
tss01.lua, line 3623: helicopter_fly_to_direct(SPOT_LIGHT_HELI, 40.0, "tss01_$n033")
tss01.lua, line 3765: helicopter_fly_to_direct(SPOT_LIGHT_HELI, 17.0, "tss01_$path003")
tss01.lua, line 3777: helicopter_fly_to_direct(SPOT_LIGHT_HELI, 50.0, "tss01_$n048")
tss01.lua, line 3993: helicopter_fly_to_direct(HELI_AMBUSH_VEHICLE, 90.0, "tss01_$path004")
|
helicopter_fly_to_direct_dont_stop |
false |
1 |
1 |
helicopter_fly_to_direct_follow |
false |
1 |
1ss03.lua, line 776: helicopter_fly_to_direct_follow( HELICOPTER_NAME, HELICOPTER_FOLLOW_LOOP_PATH_SPEEDS[index], Lead_car_name, path_name )
|
helicopter_fly_to_direct_follow_dont_stop |
false |
1 |
2ss03.lua, line 768: helicopter_fly_to_direct_follow_dont_stop( HELICOPTER_NAME, HELICOPTER_FOLLOW_PATH_SPEEDS[index], Lead_car_name, path_name )
ss03.lua, line 778: helicopter_fly_to_direct_follow_dont_stop( HELICOPTER_NAME, HELICOPTER_FOLLOW_LOOP_PATH_SPEEDS[index], Lead_car_name, path_name )
|
helicopter_fly_to_dont_stop |
false |
1 |
|
helicopter_fly_to_follow |
false |
1 |
|
helicopter_fly_to_follow_dont_stop |
false |
1 |
|
helicopter_fly_to_internal |
false |
1 |
8ug_lib.lua, line 1284: return helicopter_fly_to_internal(name, speed, false, "", false, arg);
ug_lib.lua, line 1295: return helicopter_fly_to_internal(name, speed, true, "", false, arg)
ug_lib.lua, line 1307: return helicopter_fly_to_internal(name, speed, true, target, false, arg)
ug_lib.lua, line 1317: return helicopter_fly_to_internal(name, speed, false, target, false, arg)
ug_lib.lua, line 1326: return helicopter_fly_to_internal(name, speed, false, "", true, arg);
ug_lib.lua, line 1337: return helicopter_fly_to_internal(name, speed, true, "", true, arg)
ug_lib.lua, line 1349: return helicopter_fly_to_internal(name, speed, true, target, true, arg)
ug_lib.lua, line 1359: return helicopter_fly_to_internal(name, speed, false, target, true, arg)
|
heli_group_escort |
false |
1 |
2bh08.lua, line 745: heli_group_escort(GROUP_ATTACK_HELIS, VEH_BOAT_ATTACK_HELI, CHAR_BOAT_ATTACK_HELI)
bh08.lua, line 747: heli_group_escort(GROUP_NORMAL_HELIS, VEH_BOAT_NORMAL_HELI, CHAR_BOAT_NORMAL_HELI)
|
heli_pathfinding_function |
false |
2 |
|
highend_init |
false |
1 |
1 |
highend_main |
false |
1 |
|
hotels_init |
false |
1 |
1 |
hotels_main |
false |
1 |
|
hud_balance_meter_change |
false |
1 |
|
hud_btnmash_bar_blink_anim_loop |
false |
1 |
1 |
hud_btnmash_cleanup |
false |
1 |
|
hud_btnmash_fade_out_end |
false |
1 |
|
hud_btnmash_fade_out_pause_all |
false |
1 |
1 |
hud_btnmash_giant_btn_1_loop |
false |
1 |
1 |
hud_btnmash_giant_btn_2_loop |
false |
1 |
1 |
hud_btnmash_init |
false |
1 |
|
hud_btnmash_lt_only_loop |
false |
1 |
1 |
hud_btnmash_lt_rt_alt_loop |
false |
1 |
1 |
hud_btnmash_lt_rt_tog_loop |
false |
1 |
1 |
hud_btnmash_rt_only_loop |
false |
1 |
1 |
hud_btnmash_status_anim_loop |
false |
1 |
2 |
hud_btnmash_sticks_alt_loop |
false |
1 |
1 |
hud_btnmash_sticks_tog_loop |
false |
1 |
1 |
hud_btnmash_update |
false |
1 |
|
hud_busted_complete |
false |
1 |
|
hud_busted_fade_in |
false |
1 |
|
hud_busted_init |
false |
1 |
1 |
hud_cleanup |
false |
1 |
|
hud_collection_msg_end |
false |
1 |
|
hud_collection_msg_init |
false |
1 |
1 |
hud_collection_msg_new |
false |
1 |
|
hud_collection_msg_show |
false |
1 |
2 |
hud_coop_div_audio_cash |
false |
1 |
|
hud_coop_div_audio_image |
false |
1 |
|
hud_coop_div_audio_respect |
false |
1 |
|
hud_coop_div_audio_text |
false |
1 |
|
hud_coop_div_audio_tips |
false |
1 |
1 |
hud_coop_div_audio_top_2 |
false |
1 |
|
hud_coop_div_cleanup |
false |
1 |
|
hud_coop_div_data_populate |
false |
1 |
1 |
hud_coop_div_dummy_cb |
false |
1 |
|
hud_coop_div_exit |
false |
1 |
2 |
hud_coop_div_init |
false |
1 |
|
hud_coop_div_input_event |
false |
1 |
|
hud_coop_div_input_subscribe |
false |
1 |
1 |
hud_coop_div_input_unsubscribe |
false |
1 |
1 |
hud_coop_div_in_anim_end |
false |
1 |
|
hud_cruise_control_update |
false |
1 |
1 |
hud_cruise_control_update_pos |
false |
1 |
1 |
hud_dd_player_health_decrease_anim |
false |
1 |
1 |
hud_dd_update |
false |
1 |
|
hud_demo_derby_cleanup |
false |
1 |
|
hud_demo_derby_coop_test |
false |
1 |
|
hud_demo_derby_decay_end |
false |
1 |
|
hud_demo_derby_flash_end |
false |
1 |
|
hud_demo_derby_flash_play |
false |
1 |
2 |
hud_demo_derby_health_hide |
false |
1 |
|
hud_demo_derby_health_show |
false |
1 |
|
hud_demo_derby_init |
false |
1 |
|
hud_effect_busted |
false |
1 |
|
hud_effect_end |
false |
1 |
|
hud_effect_pause |
false |
1 |
|
hud_effect_smoked |
false |
1 |
|
hud_element_fade |
false |
1 |
2 |
hud_element_fade_all |
false |
1 |
3 |
hud_element_fade_end |
false |
1 |
|
hud_fade_half |
false |
1 |
|
hud_fade_in |
false |
1 |
3 |
hud_fade_out |
false |
1 |
5 |
hud_gsi_close |
false |
1 |
1 |
hud_gsi_close_final |
false |
1 |
|
hud_gsi_create_info |
false |
1 |
1 |
hud_gsi_create_meter |
false |
1 |
1 |
hud_gsi_create_timer |
false |
1 |
1 |
hud_gsi_create_xy |
false |
1 |
1 |
hud_gsi_frame_animate |
false |
1 |
3hud_gsi.lua, line 742: hud_gsi_frame_animate(width, height, 0, Hud_gsi.elements.frame_standard)
hud_gsi.lua, line 901: hud_gsi_frame_animate(width, height, Hud_gsi.status.fade_in_time, Hud_gsi.elements.frame_standard)
hud_gsi.lua, line 2056: hud_gsi_frame_animate(width, height, 0, Hud_gsi.elements.frame_standard)
|
hud_gsi_frame_resize |
false |
1 |
3 |
hud_gsi_frame_update |
false |
1 |
1 |
hud_gsi_grid_item_add |
false |
1 |
2 |
hud_gsi_init |
false |
1 |
1 |
hud_gsi_meter_flash_loop |
false |
1 |
|
hud_gsi_open |
false |
1 |
1 |
hud_gsi_persistant_hide |
false |
1 |
1 |
hud_gsi_persistant_resize |
false |
1 |
1 |
hud_gsi_persistant_show |
false |
1 |
2 |
hud_gsi_persistant_update |
false |
1 |
|
hud_gsi_process |
false |
1 |
1 |
hud_gsi_queue_format |
false |
1 |
9 |
hud_gsi_sound_play_delay |
false |
1 |
2 |
hud_gsi_sound_play_thread |
false |
1 |
|
hud_gsi_tween_cleanup |
false |
1 |
|
hud_gsi_tween_prepare_cleanup |
false |
1 |
2 |
hud_gsi_update |
false |
1 |
|
hud_gsi_update_config |
false |
1 |
2 |
hud_gsi_update_info |
false |
1 |
1 |
hud_gsi_update_layout |
false |
1 |
4 |
hud_gsi_update_meter |
false |
1 |
1 |
hud_gsi_update_meter_alignment |
false |
1 |
1 |
hud_gsi_update_timer |
false |
1 |
1 |
hud_gsi_update_timer_sound |
false |
1 |
1 |
hud_gsi_update_xy |
false |
1 |
1 |
hud_healthbars_cleanup |
false |
1 |
|
hud_healthbars_debug_print |
false |
1 |
|
hud_healthbars_init |
false |
1 |
1 |
hud_healthbars_update |
false |
1 |
|
hud_hide_map |
false |
1 |
1 |
hud_hits_updates_pos |
false |
1 |
1 |
Hud_hit_add |
false |
1 |
|
hud_hit_clear_all |
false |
1 |
|
hud_hit_fade_end |
false |
1 |
|
hud_init |
false |
1 |
|
hud_inventory_delayed_show |
false |
1 |
|
hud_inventory_disable |
false |
1 |
1 |
hud_inventory_enable |
false |
1 |
1 |
hud_inventory_food_hide |
false |
1 |
1 |
hud_inventory_food_highlight_slot |
false |
1 |
2 |
hud_inventory_food_show |
false |
1 |
1 |
hud_inventory_hide |
false |
1 |
4 |
hud_inventory_input |
false |
1 |
|
hud_inventory_process |
false |
1 |
|
hud_inventory_show |
false |
1 |
3 |
hud_mayhem_bonus_mod_destroy |
false |
1 |
|
hud_mayhem_bonus_mod_slide |
false |
1 |
1 |
hud_mayhem_bonus_mod_slide_end |
false |
1 |
|
hud_mayhem_bonus_mod_update |
false |
2 |
1 |
hud_mayhem_bonus_test |
false |
1 |
|
hud_mayhem_cash_destroy |
false |
1 |
|
hud_mayhem_init |
false |
1 |
1 |
hud_mayhem_text_color_change |
false |
1 |
2 |
hud_mayhem_world_cash_remove |
false |
1 |
|
hud_mayhem_world_cash_update |
false |
1 |
|
hud_mp_john_system_update |
false |
1 |
|
hud_mp_snatch_init |
false |
1 |
1 |
hud_mp_snatch_system_update |
false |
1 |
|
hud_msg_fade_process |
false |
1 |
2 |
hud_msg_hide_region |
false |
1 |
|
hud_msg_init |
false |
1 |
|
hud_msg_new_message |
false |
1 |
1 |
hud_msg_process |
false |
1 |
1 |
hud_msg_remove_message |
false |
1 |
|
hud_msg_update_message |
false |
1 |
|
hud_msg_update_region |
false |
1 |
1 |
hud_multi_prototype_cleanup |
false |
1 |
|
hud_multi_prototype_init |
false |
1 |
|
hud_noto_change |
false |
1 |
|
hud_noto_hide_icon |
false |
1 |
3 |
hud_noto_icon_hide_end |
false |
1 |
|
hud_noto_icon_show_end |
false |
1 |
|
hud_noto_show_icon |
false |
1 |
3 |
hud_player_followers_change |
false |
1 |
|
hud_player_health_decrease_anim |
false |
1 |
1 |
hud_player_health_drop_anim_end |
false |
1 |
|
hud_player_health_increase_anim |
false |
1 |
1 |
hud_player_hood_change |
false |
1 |
|
hud_player_lockon_update |
false |
1 |
|
hud_player_reset_complete |
false |
1 |
|
hud_player_respect_change |
false |
1 |
|
hud_player_sprint_cool_down |
false |
1 |
|
hud_player_status_change |
false |
1 |
|
hud_player_status_inf_change |
false |
1 |
|
hud_player_weapon_change |
false |
1 |
|
hud_player_weapon_freq_change |
false |
1 |
|
hud_process |
false |
1 |
1hud.lua, line 1242: --Update cash (this gets read through hud_process() so it counts up nicely)
|
hud_race_start_1 |
false |
1 |
|
hud_race_start_2 |
false |
1 |
|
hud_race_start_3 |
false |
1 |
1 |
hud_race_start_cleanup |
false |
1 |
|
hud_race_start_fake |
false |
1 |
|
hud_race_start_go |
false |
1 |
|
hud_race_start_init |
false |
1 |
|
hud_race_start_invisible |
false |
1 |
1 |
hud_race_start_pause_all |
false |
1 |
|
hud_race_start_sound_1 |
false |
1 |
|
hud_race_start_sound_2 |
false |
1 |
|
hud_race_start_sound_3 |
false |
1 |
|
hud_race_start_sound_go |
false |
1 |
|
hud_race_start_unpause_all |
false |
1 |
|
hud_race_start_visible |
false |
1 |
|
hud_reticules_init |
false |
1 |
1 |
hud_reticule_change_position |
false |
1 |
1 |
hud_reticule_spread_update |
false |
1 |
2hud.lua, line 1656: hud_reticule_spread_update(wpn_spread, Hud_reticules.configs[Hud_reticules.status.config].spread)
hud.lua, line 1674: hud_reticule_spread_update(cur_wpn_spread, Hud_reticules.configs[Hud_reticules.status.config].spread)
|
Hud_reticule_update |
false |
1 |
1 |
hud_reticule_update_pressure |
false |
1 |
1 |
hud_sexy_time_create_tween |
false |
1 |
1 |
hud_sexy_time_flash_current_movement |
false |
1 |
1 |
hud_sexy_time_move_list_update |
false |
1 |
|
hud_sexy_time_tween_cleanup |
false |
1 |
1 |
hud_show_map |
false |
1 |
|
hud_sniper_dir_add |
false |
1 |
|
hud_sniper_dir_remove |
false |
1 |
|
hud_sniper_dir_update |
false |
1 |
1 |
hud_timer_set |
false |
5 |
53bh02.lua, line 344: hud_timer_set( 1, BROKEN_DETONATOR_TIME_MS, "bh02_detonator_timer_expires" )
bh02.lua, line 821: hud_timer_set(2, 30000, "failure_donnie_dismiss", true)
bh03.lua, line 387: hud_timer_set( HUD_COMPLETE_MISSION_IN_TIME_INDEX, MISSION_END_FAILURE_AFTER_CHECKPOINT_MS, "bh03_mission_failure_timeout" )
bh03.lua, line 419: hud_timer_set( HUD_COMPLETE_MISSION_IN_TIME_INDEX, MISSION_END_FAILURE_AFTER_SECOND_CHECKPOINT_MS, "bh03_mission_failure_timeout" )
bh03.lua, line 501: hud_timer_set( HUD_COMPLETE_MISSION_IN_TIME_INDEX, MISSION_END_FAILURE_TIME_MS, "bh03_mission_failure_timeout" )
bh03.lua, line 729: hud_timer_set( HUD_HELICOPTER_ARRIVE_INDEX, HELI_ARRIVAL_HOLD_OUT_TIME_MS, "bh03_helicopter_arrive", true, SYNC_ALL )
bh03.lua, line 1445: hud_timer_set( HUD_COMPLETE_MISSION_IN_TIME_INDEX, MISSION_END_FAILURE_AFTER_FINAL_CHECKPOINT_MS, "bh03_mission_failure_timeout" )
bh05.lua, line 1012: hud_timer_set( 0, 30000, "bh05_failure_abandoned_car", true, SYNC_ALL )
bh05.lua, line 1061: hud_timer_set(1, 30000, "bh05_failure_jessica_escaped", true)
bh06.lua, line 461: hud_timer_set(0, 180000, "bh06_failure_didnt_get_to_arena_in_time", true, SYNC_ALL)
bh09.lua, line 833: hud_timer_set(0, BETWEEN_WAVES_DELAY_SECONDS * 1000, "", false)
bh09.lua, line 1064: hud_timer_set(1, 30000, "bh09_failure_abandoned_ship", true)
bh09.lua, line 1080: hud_timer_set(1, 30000, "bh09_failure_abandoned_ship", true)
coop_test.lua, line 171: hud_timer_set( 0, 30000 )
em01.lua, line 650: hud_timer_set(0, CHURCH_ABANDON_TIME, "em01_church_abandoned")
em01.lua, line 941: hud_timer_set(0, CHURCH_ABANDON_TIME, "em01_church_abandoned")
ep02.lua, line 298: hud_timer_set(timer, OUT_OF_ROW_TIME_MS,"ep02_failure_out_of_row", false, sync)
ep02.lua, line 555: hud_timer_set(0, 105000, "ep02_failure_bomb_timer", true)
rn04.lua, line 645: hud_timer_set(0, rn04_get_parameter_value("PLAYER_DIALOGUE_DELAY_S")*1000,"rn04_ambulance_timer_expired")
rn05.lua, line 1155: hud_timer_set(0, failure_time_ms,"rn05_ronin_escaped_failure")
rn07.lua, line 1240: hud_timer_set(GAT_DISTANCE_HUD_INDEX, GAT_DISTANCE_TIME_S*1000,"rn07_failure_gat_abandoned")
rn07.lua, line 1687: hud_timer_set(GAT_REVIVE_HUD_INDEX, GAT_REVIVE_TIME_S*1000,"rn07_failure_gat_died")
rn08.lua, line 1344: hud_timer_set(1, BOMB_TIME_S*1000,"rn08_bomb_timer_expired")
rn09.lua, line 631: hud_timer_set(0, 1000*rn09_get_parameter_value("SHOGO_FLEE_TIME_S"),"rn09_shogo_escaped_failure")
rn10.lua, line 670: hud_timer_set(0, rn10_get_parameter_value("PILLAR_DEFEND_TIME_S")*1000,
rn11.lua, line 656: hud_timer_set(0, ALLOWED_TIME_TO_FESTIVAL_MS, "rn11_failure_dock")
rn11.lua, line 903: hud_timer_set(player_timer[player], allowed_time_ms,"rn11_failure_wong")
rn11.lua, line 958: hud_timer_set(0, failure_time_ms,"rn05_ronin_escaped_failure")
rn11.lua, line 1180: hud_timer_set(0, failure_time_ms,"rn11_failure_follow")
rn11.lua, line 1258: hud_timer_set(0, SPEEDBOAT_FOLLOW_FAIL_TIME_S * 1000, "rn11_failure_follow")
sh_bh_airport.lua, line 225: hud_timer_set(0, 60000,"sh_bh_airport_phase_doors")
sh_bh_airport.lua, line 285: hud_timer_set(0, hud_remainder,"sh_bh_airport_phase_doors")
sh_bh_airport.lua, line 295: --hud_timer_set(0, 15000,"sh_bh_airport_failure_warning")
sh_bh_apartments.lua, line 329: hud_timer_set(0, 180000,"sh_bh_apartments_end")
sh_bh_docks.lua, line 163: --hud_timer_set(0,15000, "sh_bh_docks_get_back_fail")
sh_bh_docks.lua, line 476: hud_timer_set(0,1000*20, "sh_bh_docks_fail_convoy") --, SYNC_ALL, true)
sh_bh_docks.lua, line 563: --hud_timer_set(0, 15000, "sh_bh_chinatown_timeout")
sh_ss_fishingdock.lua, line 417: hud_timer_set(0, 180000,"sh_ss_fishingdock_end")
sh_ss_fishingdock.lua, line 506: hud_timer_set(0, 30000,"sh_ss_fishingdock_end")
sh_tss_caverns.lua, line 261: hud_timer_set(0, 1000 * 120, "sh_tss_caverns_end")
ss01.lua, line 1207: hud_timer_set(0, CAR_CHASE_OUT_OF_RANGE_FAIL_TIME_MS, "ss01_dealer_vehicle_escaped" )
ss02.lua, line 543: hud_timer_set(0, TIME_TO_PLANT_C4_MS, "ss02_failed_to_plant_c4_in_time" )
ss02.lua, line 616: hud_timer_set(0, time_to_set_ms, "ss02_c4_correct_detonation" )
ss05.lua, line 1855: hud_timer_set(0, TIME_TO_CATCH_UP_WITH_TECH_MS, "ss05_tech_got_away" )
ss08.lua, line 689: hud_timer_set( OBJECTIVE_TIME_INDEX, WAIT_FOR_PIERCE_TIME_MS, "ss08_pierce_returns" )
ss10.lua, line 793: hud_timer_set(0, TIME_TO_REACH_VAN_MS, "ss10_failed_to_catch_van" )
ss10.lua, line 855: hud_timer_set(0, TIME_TO_CATCH_UP_WITH_VAN_MS, "ss10_failed_to_catch_van" )
ss11.lua, line 692: hud_timer_set( 0, GET_TO_AMBUSH_TIME_MS, "ss11_missed_ambush" )
tss01.lua, line 2822: hud_timer_set(hud_index, 8 * 1000, "tss01_searchlight_timer_elapsed", true, hud_sync)
tss02.lua, line 727: hud_timer_set(0, 4 * 60 * 1000, "tss02_time_ran_out")
tss04.lua, line 790: hud_timer_set(0, 1000 * 60 * 3, "tss04_stunt_timer_expired")
tss04.lua, line 1499: hud_timer_set(0, 1000 * 60 * 2, "tss04_killing_timer_expired")
usability1.lua, line 22: hud_timer_set(0, RACE_TIME*2400,"usability1_race_timer_expired")
|
hud_touch_combo_blink_left |
false |
1 |
1 |
hud_touch_combo_blink_right |
false |
1 |
2 |
hud_touch_combo_fade_in |
false |
1 |
1 |
hud_touch_combo_fade_out |
false |
1 |
1 |
hud_touch_combo_init |
false |
1 |
|
hud_touch_combo_rumble_heavy |
false |
1 |
1 |
hud_touch_combo_rumble_light |
false |
1 |
1 |
hud_touch_combo_rumble_none |
false |
1 |
2 |
hud_touch_combo_system_update |
false |
1 |
|
hud_vignette_fade |
false |
1 |
3 |
hud_zombie_cleanup |
false |
1 |
|
hud_zombie_init |
false |
1 |
|
hud_zombie_update |
false |
1 |
|