inv_item_add |
false |
1 |
81bh01.lua, line 219: inv_item_add("twelve_gauge", 1, CHAR_MAERO)
bh01.lua, line 220: inv_item_add("glock", 1, CHAR_CARLOS)
bh01.lua, line 267: inv_item_add("nightstick", 1, npc)
bh01.lua, line 270: inv_item_add("pepper_spray", 1, npc)
bh01.lua, line 273: inv_item_add("stun_gun", 1, npc)
bh01.lua, line 276: inv_item_add("flashbang", 5, npc)
bh01.lua, line 310: inv_item_add("twelve_gauge", 1, CHAR_MAERO)
bh01.lua, line 311: inv_item_add("glock", 1, CHAR_CARLOS)
bh07.lua, line 557: inv_item_add("m16", 1, npc)
bh07.lua, line 567: inv_item_add("m16", 1, npc)
bh07.lua, line 698: inv_item_add("m16", 1, npc)
bh07.lua, line 710: inv_item_add("m16", 1, npc)
bh09.lua, line 558: inv_item_add("ak47", 1, npc)
bh09.lua, line 573: inv_item_add( "ak47", 1, triggerer_name )
bh09.lua, line 592: inv_item_add( "rpg_launcher", 1, triggerer_name )
bh09.lua, line 624: inv_item_add("ak47", 1, LOCAL_PLAYER)
bh09.lua, line 639: inv_item_add("rpg_launcher", 1, LOCAL_PLAYER)
bh09.lua, line 1035: inv_item_add( HELI_ATTACKER_WEAPON, 1, member_name )
bh10.lua, line 619: inv_item_add("rpg_launcher",1,npc)
bh10.lua, line 907: inv_item_add("minigun", 1, CHAR_MAERO)
bh10.lua, line 908: inv_item_add(Thrown_weapon, 1, CHAR_MAERO)
bh10.lua, line 1301: inv_item_add("minigun", 1, CHAR_MAERO)
bh10.lua, line 1306: inv_item_add(Thrown_weapon, 1, CHAR_MAERO)
bh10.lua, line 1312: inv_item_add("minigun", 1, CHAR_MAERO)
bh10.lua, line 1318: inv_item_add(Thrown_weapon, 1, CHAR_MAERO)
bh10.lua, line 1336: inv_item_add("minigun", 1, CHAR_MAERO)
bh10.lua, line 1337: inv_item_add(Thrown_weapon, 1, CHAR_MAERO)
coop_test.lua, line 175: inv_item_add( "ar50_launcher", 100, REMOTE_PLAYER, true );
em01.lua, line 343: inv_item_add("desert eagle", 1, CHARACTER_JULIUS)
em01.lua, line 2467: inv_item_add("rpg_launcher", 1, "em01_$c054", true)
em01.lua, line 2468: inv_item_add("rpg_launcher", 1, "em01_$c055", true)
em01.lua, line 2469: inv_item_add("rpg_launcher", 1, "em01_$c056", true)
rn06.lua, line 451: inv_item_add("dual_swords", 1, CHARACTER_JYUNICHI)
rn07.lua, line 1026: inv_item_add("rpg_launcher",0,CHARACTER_RPG_GUY)
rn07.lua, line 1972: inv_item_add("AR200",0,RONIN_HELICOPTER_MEMBERS[2])
rn10.lua, line 902: inv_item_add("rpg_launcher", 0, ronin)
rn10.lua, line 986: inv_item_add(thrown_weapon, 1, ronin)
rn10.lua, line 1255: inv_item_add("samurai_sword", 1, CHARACTER_AKUJI)
rn11.lua, line 418: inv_item_add("samurai_sword", 1, CHARACTER_AKUJI)
rn11.lua, line 841: inv_item_add("samurai_sword", 1, CHARACTER_AKUJI)
ss01.lua, line 470: inv_item_add( DEFAULT_PISTOL, 1, member_name )
ss01.lua, line 476: inv_item_add( DEFAULT_PISTOL, 1, member_name )
ss01.lua, line 483: inv_item_add( DEFAULT_SMG, 1, group_member_names[random_member_index] )
ss02.lua, line 676: --inv_item_add( "beretta", 1, LAURA_NAME )
ss06.lua, line 2047: inv_item_add( weapons[index], 1, member_name )
ss08.lua, line 1387: inv_item_add( weapon_types[weapon_index], 1, member_name )
ss09.lua, line 245: inv_item_add( SUNSHINE_MELEE_WEAPON, 1, MR_SUNSHINE_NAME )
ss09.lua, line 252: inv_item_add( SUNSHINE_RANGED_WEAPON, 1, MR_SUNSHINE_NAME )
ss10.lua, line 1550: inv_item_add( POLICE_PISTOL_NAME, 1, member )
ss10.lua, line 1554: inv_item_add( POLICE_SHOTGUN_NAME, 1, member )
ss10.lua, line 1572: inv_item_add( POLICE_PISTOL_NAME, 1, member )
ss10.lua, line 1575: inv_item_add( POLICE_SHOTGUN_NAME, 1, member )
ss11.lua, line 1359: inv_item_add( THE_GENERALS_SAW, 1, THE_GENERAL_NAME )
tss01.lua, line 2448: inv_item_add("m16", 1, Tss01_random_guards[i], true)
tss01.lua, line 2475: inv_item_add("m16", 1, Tss01_random_guards_coop[i], true)
tss01.lua, line 3428: inv_item_add("m16", 1, Tss01_random_guards[i], true)
tss01.lua, line 3455: inv_item_add("m16", 1, Tss01_random_guards_coop[i], true)
tss01.lua, line 3495: inv_item_add("m16", 1, CHARACTER_CARLOS)
tss01.lua, line 3678: inv_item_add("m16", 1, Tss01_random_guards[i], true)
tss01.lua, line 3720: inv_item_add("m16", 1, Tss01_random_guards_coop[i], true)
tss01.lua, line 3733: inv_item_add("glock", 1, CHARACTER_CARLOS)
tss01.lua, line 4116: inv_item_add("m16", 1, Tss01_warden_rifle_guards[i], true)
tss01.lua, line 4136: inv_item_add("m16", 1, Tss01_lighthouse_rifle_guards[i], true)
tss01.lua, line 4578: inv_item_add("m16", 1, Tss01_boat4_table[i])
tss01.lua, line 4584: inv_item_add("m16", 1, Tss01_boat5_table[i])
tss01.lua, line 4590: inv_item_add("m16", 1, Tss01_heli2_table[i])
tss01.lua, line 4596: inv_item_add("m16", 1, Tss01_heli3_table[i])
tss01.lua, line 4610: inv_item_add("m16", 1, Tss01_boat1_table[i])
tss01.lua, line 4616: inv_item_add("m16", 1, Tss01_boat2_table[i])
tss01.lua, line 4622: inv_item_add("m16", 1, Tss01_boat3_table[i])
tss01.lua, line 4628: inv_item_add("m16", 1, Tss01_heli1_table[i])
tss02.lua, line 376: inv_item_add("baseball_bat", 1, "tss02_$c006")
tss02.lua, line 377: inv_item_add("tire_iron", 1, "tss02_$c007")
tss02.lua, line 1085: inv_item_add("glock", 2, human)
tss02.lua, line 1093: inv_item_add("glock", 1, Tss02_police_need_pistols[i])
tss03.lua, line 572: inv_item_add("molotov", 1, human)
tss03_demo.lua, line 167: inv_item_add("beretta", 1, LOCAL_PLAYER)
tss03_demo.lua, line 168: inv_item_add("as14", 1, LOCAL_PLAYER)
tss03_demo.lua, line 169: inv_item_add("pipe_bomb", 1, LOCAL_PLAYER)
tss03_demo.lua, line 174: inv_item_add("Holt_55", 1, CHARACTER_GAT)
tss03_demo.lua, line 541: inv_item_add("molotov", 1, human)
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