Saints Row 2 Function Reference

Local functions

These functions are defined within the patch lua files. They are assumed to be only available within the file that defines them or by including the file in another script.

Some of these functions may essentially be global since their files are always loaded; which files (and which functions) haven't been determined yet.

Function name Global Defined in Examples from patch (click blue number to expand)
main_manu_switch_controls_coop false 1 1
main_manu_switch_controls_online false 1
    marker_add_group false 1 16
    • em01.lua, line 689: marker_add_group(GROUP_ASSAULT_1, MINIMAP_ICON_KILL, INGAME_EFFECT_KILL, SYNC_ALL)
    • em01.lua, line 697: marker_add_group(GROUP_ASSAULT_2, MINIMAP_ICON_KILL, INGAME_EFFECT_KILL, SYNC_ALL)
    • em01.lua, line 789: marker_add_group(GROUP_DEFEND_1, MINIMAP_ICON_KILL, INGAME_EFFECT_KILL, SYNC_ALL)
    • em01.lua, line 828: marker_add_group(GROUP_DEFEND_2_A, MINIMAP_ICON_KILL, INGAME_EFFECT_KILL, SYNC_ALL)
    • em01.lua, line 868: marker_add_group(group, MINIMAP_ICON_KILL, INGAME_EFFECT_KILL, SYNC_ALL)
    • em01.lua, line 1061: marker_add_group(GROUP_WEST_A, MINIMAP_ICON_KILL, INGAME_EFFECT_KILL, SYNC_ALL)
    • em01.lua, line 1062: marker_add_group(GROUP_WEST_B, MINIMAP_ICON_KILL, INGAME_EFFECT_KILL, SYNC_ALL)
    • em01.lua, line 1142: marker_add_group(GROUP_EAST, MINIMAP_ICON_KILL, INGAME_EFFECT_KILL, SYNC_ALL)
    • em01.lua, line 1237: marker_add_group(GROUP_SOUTH_A, MINIMAP_ICON_KILL, INGAME_EFFECT_KILL, SYNC_ALL)
    • em01.lua, line 1238: marker_add_group(GROUP_SOUTH_B, MINIMAP_ICON_KILL, INGAME_EFFECT_KILL, SYNC_ALL)
    • em01.lua, line 1492: marker_add_group(GROUP_HELI_VEHICLE, MINIMAP_ICON_KILL, INGAME_EFFECT_VEHICLE_KILL, SYNC_ALL)
    • tss03.lua, line 510: marker_add_group(GROUP_SAMEDI, MINIMAP_ICON_KILL, INGAME_EFFECT_KILL, SYNC_ALL)
    • tss03.lua, line 525: marker_add_group(GROUP_SAMEDI_COOP, MINIMAP_ICON_KILL, INGAME_EFFECT_KILL, SYNC_ALL)
    • tss03_demo.lua, line 481: marker_add_group(GROUP_SAMEDI, MINIMAP_ICON_KILL, INGAME_EFFECT_KILL, SYNC_ALL)
    • tss03_demo.lua, line 496: marker_add_group(GROUP_SAMEDI_COOP, MINIMAP_ICON_KILL, INGAME_EFFECT_KILL, SYNC_ALL)
    • tss04.lua, line 1508: marker_add_group(GROUP_RONIN, MINIMAP_ICON_KILL, INGAME_EFFECT_KILL, SYNC_ALL)
    marker_add_item false 1 1
    • rn07.lua, line 1795: marker_add_item(shock_paddle, MINIMAP_ICON_PROTECT_ACQUIRE, INGAME_EFFECT_PROTECT_ACQUIRE, SYNC_LOCAL)
    marker_add_mover false 1 19
    marker_add_navpoint false 1 86
    • bh01.lua, line 435: marker_add_navpoint(CAVERN_WAYPOINTS[i], MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
    • bh01.lua, line 574: marker_add_navpoint(TRIGGER_TRIBAL_HQ, MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_LOCATION, SYNC_ALL)
    • bh01.lua, line 637: marker_add_navpoint(TRIGGER_TRIBAL_HQ_DOCK, MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_LOCATION, SYNC_ALL)
    • bh01.lua, line 662: marker_add_navpoint(TRIGGER_TRIBAL_HQ, MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_LOCATION, SYNC_ALL)
    • bh01.lua, line 676: marker_add_navpoint(TRIGGER_TRIBAL_HQ_DOCK, MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_LOCATION, SYNC_ALL)
    • bh03.lua, line 512: marker_add_navpoint(NAVPOINT_WEAPON_STORE_OUTSIDE, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
    • bh03.lua, line 760: marker_add_navpoint(NAVPOINT_HQ, MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_LOCATION, SYNC_ALL)
    • bh03.lua, line 1016: marker_add_navpoint( HELIPAD_AREA, MINIMAP_ICON_LOCATION, "", SYNC_ALL )
    • bh04.lua, line 287: marker_add_navpoint(NAV_GARAGE_LOCATION, MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_LOCATION, SYNC_ALL)
    • bh05.lua, line 337: marker_add_navpoint(NAV_BANK, MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_LOCATION, SYNC_ALL)
    • bh05.lua, line 539: marker_add_navpoint( TRIGGER_ALARM, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL )
    • bh05.lua, line 801: marker_add_navpoint(TRIGGER_TRUNK, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
    • bh05.lua, line 926: marker_add_navpoint(TRIGGER_ARENA, MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_LOCATION, SYNC_ALL)
    • bh05.lua, line 982: marker_add_navpoint(TRIGGER_ARENA, MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_LOCATION, SYNC_ALL )
    • bh05.lua, line 1076: marker_add_navpoint(TRIGGER_TRUNK, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
    • bh05.lua, line 1079: marker_add_navpoint(TRIGGER_ALARM, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
    • bh06.lua, line 464: marker_add_navpoint(NAV_ARENA, MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_LOCATION, SYNC_ALL)
    • bh07.lua, line 436: marker_add_navpoint(NAV_OBJ_FIREBOMBERS, MINIMAP_ICON_KILL, INGAME_EFFECT_KILL, SYNC_ALL)
    • bh07.lua, line 536: marker_add_navpoint(NAV_OBJ_PRISONERS, MINIMAP_ICON_KILL, INGAME_EFFECT_KILL, SYNC_ALL)
    • bh07.lua, line 765: marker_add_navpoint(NAV_OBJ_STORE, MINIMAP_ICON_KILL, INGAME_EFFECT_KILL, SYNC_ALL)
    • bh07.lua, line 1068: marker_add_navpoint(NAV_OBJ_COORD, MINIMAP_ICON_KILL, INGAME_EFFECT_KILL, SYNC_ALL)
    • bh09.lua, line 436: marker_add_navpoint(NAV_SHIP, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
    • bh10.lua, line 699: marker_add_navpoint(waypoint, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
    • ep02.lua, line 292: marker_add_navpoint(NAV_SAINTS_ROW, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, sync)
    • ep02.lua, line 308: marker_add_navpoint(NAV_SAINTS_ROW, MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_LOCATION, SYNC_ALL)
    • ep02.lua, line 557: marker_add_navpoint(NAV_WASTE_TUNNEL, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
    • ep03.lua, line 181: marker_add_navpoint(NAV_YACHT, MINIMAP_ICON_LOCATION, "", SYNC_ALL)
    • ep04.lua, line 405: marker_add_navpoint( NODE_MARKER_LOCATIONS[Currently_marked_node_name], MINIMAP_ICON_KILL, INGAME_EFFECT_VEHICLE_KILL, SYNC_ALL )
    • ep04.lua, line 439: marker_add_navpoint( NODE_MARKER_LOCATIONS[SECURITY_NODES[1]], MINIMAP_ICON_KILL, INGAME_EFFECT_VEHICLE_KILL, SYNC_ALL )
    • ep04.lua, line 808: marker_add_navpoint( NODE_MARKER_LOCATIONS[next_living_node], MINIMAP_ICON_KILL, INGAME_EFFECT_VEHICLE_KILL, SYNC_ALL )
    • rn01.lua, line 566: marker_add_navpoint(TRIGGER_COUNTING_ROOM_DOOR_1,MINIMAP_ICON_LOCATION,INGAME_EFFECT_LOCATION, SYNC_LOCAL)
    • rn02.lua, line 748: marker_add_navpoint(new_repair_trigger, MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_LOCATION, sync)
    • rn02.lua, line 1099: marker_add_navpoint(TRIGGER_SAFE_HOUSE, MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_LOCATION, SYNC_ALL)
    • rn03.lua, line 555: marker_add_navpoint(first_bike,MINIMAP_ICON_LOCATION,INGAME_EFFECT_LOCATION,SYNC_ALL)
    • rn05.lua, line 515: marker_add_navpoint( NAVPOINT_ARRIVAL_GATE, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
    • rn05.lua, line 546: marker_add_navpoint( TRIGGER_NEAR_GATE_C3, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
    • rn09.lua, line 458: marker_add_navpoint(NAVPOINT_SHOGO_FLEE_TARGET, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
    • sh_bh_airport.lua, line 72: marker_add_navpoint("sh_bh_airport_$nObjOne", MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION)
    • sh_bh_airport.lua, line 464: marker_add_navpoint("sh_bh_airport_$tgo_out", MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION)
    • sh_bh_airport.lua, line 465: marker_add_navpoint("sh_bh_airport_$tgo_out2", MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION)
    • sh_bh_apartments.lua, line 83: marker_add_navpoint(door_triggers[i],MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION)
    • sh_bh_apartments.lua, line 220: marker_add_navpoint(door_triggers[i],MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION)
    • sh_bh_apartments.lua, line 221: --marker_add_navpoint(areas[i],MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION)
    • sh_bh_chinatown.lua, line 73: marker_add_navpoint(storefronts[i],MINIMAP_ICON_LOCATION,"")
    • sh_bh_chinatown.lua, line 308: --marker_add_navpoint(storefronts[i],MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION) --add marker to remaining stores
    • sh_bh_chinatown.lua, line 490: marker_add_navpoint(storefronts[i],MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION) --add marker to remaining stores
    • sh_rn_museum_pier.lua, line 96: marker_add_navpoint("sh_rn_museum_pier_$tareaone", MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION)
    • sh_rn_museum_pier.lua, line 131: marker_add_navpoint("sh_rn_museum_pier_$tareathree", MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION)
    • sh_rn_museum_pier.lua, line 178: marker_add_navpoint("sh_rn_museum_pier_$tareatwo", MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION)
    • sh_rn_museum_pier.lua, line 209: marker_add_navpoint("sh_rn_museum_pier_$tareathree", MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION)
    • sh_rn_museum_pier.lua, line 245: marker_add_navpoint("sh_rn_museum_pier_$tareathree", MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION)
    • sh_rn_rec_center.lua, line 133: marker_add_navpoint("sh_rn_rec_center_$t001", MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION)
    • sh_rn_rec_center.lua, line 159: marker_add_navpoint("sh_rn_rec_center_$tstairs_entrance", MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION)
    • sh_rn_rec_center.lua, line 307: marker_add_navpoint("sh_rn_rec_center_$tbrothel_entrance", MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION)
    • sh_rn_rec_center.lua, line 374: marker_add_navpoint("sh_rn_rec_center_$televator", MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION)
    • sh_rn_sciencemuseum.lua, line 49: marker_add_navpoint("sh_rn_sciencemuseum_$trigger1", MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION)
    • sh_rn_sciencemuseum.lua, line 82: --marker_add_navpoint("sh_rn_sciencemuseum_$tservers", MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION)
    • sh_rn_sciencemuseum.lua, line 84: marker_add_navpoint("sh_rn_sciencemuseum_$navServers", MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION)
    • sh_rn_sciencemuseum.lua, line 149: marker_add_navpoint("sh_rn_sciencemuseum_$trigger4a", MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION)
    • sh_rn_sciencemuseum.lua, line 150: marker_add_navpoint("sh_rn_sciencemuseum_$trigger4b", MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION)
    • sh_rn_stripclub.lua, line 76: marker_add_navpoint("sh_rn_stripclub_$tfront-doortwo", MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION)
    • sh_rn_stripclub.lua, line 229: marker_add_navpoint("sh_rn_stripclub_$tsecond", MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION)
    • sh_rn_stripclub.lua, line 277: --marker_add_navpoint("sh_rn_stripclub_$t-lower-roof",MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION)
    • sh_rn_stripclub.lua, line 364: marker_add_navpoint("sh_rn_stripclub_$t-upper-roof",MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION)
    • sh_ss_crackhouse.lua, line 79: marker_add_navpoint("sh_ss_crackhouse_$tfront", MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION)
    • sh_ss_crackhouse.lua, line 166: marker_add_navpoint("sh_ss_crackhouse_$t-flr1-stairs", MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION)
    • sh_ss_crackhouse.lua, line 177: marker_add_navpoint("sh_ss_crackhouse_$tupper_door", MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION)
    • sh_ss_fishingdock.lua, line 190: marker_add_navpoint(fish_nav[i], MINIMAP_ICON_KILL, INGAME_EFFECT_KILL)
    • sh_ss_fishingdock.lua, line 374: marker_add_navpoint("sh_ss_fishingdock_$tBomb", MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION)
    • sh_ss_fishingdock.lua, line 418: --marker_add_navpoint("sh_ss_fishingdock_$tSafe", MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION)
    • sh_ss_student_union.lua, line 196: marker_add_navpoint("sh_ss_student_union_$nfrontdoor", MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION)
    • sh_ss_trailerpark.lua, line 54: marker_add_navpoint("sh_ss_trailerpark_$tmap",MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION)
    • sh_tss_ugmall.lua, line 173: marker_add_navpoint("sh_tss_ugmall_$texectwo", MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION)
    • sh_tss_ugmall.lua, line 222: marker_add_navpoint("sh_tss_ugmall_$tconf", MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION)
    • ss01.lua, line 266: marker_add_navpoint( UNIVERSITY_LOCATION_NAVPOINT_NAME, MINIMAP_ICON_LOCATION, "", SYNC_ALL )
    • ss01.lua, line 1171: marker_add_navpoint( navpoint_name, MINIMAP_ICON_LOCATION, "", sync_type )
    • ss02.lua, line 589: marker_add_navpoint( PRISON_COAL_TUNNELS_ENTRANCE_NAV, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL )
    • ss04.lua, line 273: marker_add_navpoint( FLASHBANG_CLUSTER_LOCATIONS[fb_cluster_index], "", INGAME_EFFECT_PROTECT_ACQUIRE, SYNC_ALL )
    • ss04.lua, line 636: marker_add_navpoint( cluster_location, "", INGAME_EFFECT_PROTECT_ACQUIRE, SYNC_ALL )
    • ss09.lua, line 513: marker_add_navpoint( MR_SUNSHINE_NAME, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL )
    • ss09.lua, line 900: --marker_add_navpoint( USE_VOODOO_LOCATION, "", INGAME_EFFECT_LOCATION, SYNC_ALL )
    • ss10.lua, line 1113: marker_add_navpoint( STAIRWAY_GUIDE_NAVPOINT_NAME, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL )
    • ss10.lua, line 2053: marker_add_navpoint( FOURTH_FLOOR_LOCATION_NAVPOINT_NAME, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_LOCAL )
    • tss02.lua, line 423: marker_add_navpoint(NAVPOINT_OUTSIDE_SLOPPY_SECONDS, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, sync)
    • tss02.lua, line 478: marker_add_navpoint(NAVPOINT_TEENAY_PARKING, MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_LOCATION, sync)
    • tss02.lua, line 486: marker_add_navpoint(NAVPOINT_OUTSIDE_TEENAY, MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_LOCATION, sync)
    marker_add_npc false 1 116
    marker_add_player false 1
      marker_add_trigger false 1 140
      • bh01.lua, line 463: marker_add_trigger(TRIGGER_CAVE, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
      • bh01.lua, line 467: marker_add_trigger(TRIGGER_GIFT_SHOP, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
      • bh09.lua, line 324: marker_add_trigger(TRIGGER_AK47_AMMO, "", INGAME_EFFECT_LOCATION, SYNC_ALL)
      • bh09.lua, line 328: marker_add_trigger(TRIGGER_RPG_AMMO, "", INGAME_EFFECT_LOCATION, SYNC_ALL)
      • bh09.lua, line 364: marker_add_trigger( trigger_name, "", INGAME_EFFECT_LOCATION, SYNC_ALL )
      • bh09.lua, line 391: marker_add_trigger( MISSION_ELEVATOR_TRIGGER, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
      • bh09.lua, line 394: marker_add_trigger( MISSION_ELEVATOR_DOWN_TRIGGER, "", INGAME_EFFECT_LOCATION, SYNC_ALL)
      • bh09.lua, line 1103: marker_add_trigger( TRIGGER_BELOWDECKS, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL )
      • bh10.lua, line 502: marker_add_trigger(TRIGGER_TRIBAL_STAGING, MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_LOCATION, SYNC_ALL)
      • bh10.lua, line 710: marker_add_trigger(TRIGGER_WAREHOUSE_ROOF, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
      • ep01.lua, line 538: marker_add_trigger(trigger,MINIMAP_ICON_LOCATION,INGAME_EFFECT_LOCATION)
      • ep01.lua, line 618: marker_add_trigger(TRIGGER_SHAUNDI,MINIMAP_ICON_LOCATION,"", SYNC_LOCAL)
      • ep01.lua, line 619: marker_add_trigger(TRIGGER_PIERCE,MINIMAP_ICON_LOCATION,"", SYNC_LOCAL)
      • ep01.lua, line 622: marker_add_trigger(TRIGGER_SHAUNDI,MINIMAP_ICON_LOCATION,"", SYNC_REMOTE)
      • ep01.lua, line 623: marker_add_trigger(TRIGGER_PIERCE,MINIMAP_ICON_LOCATION,"", SYNC_REMOTE)
      • ep01.lua, line 643: marker_add_trigger(TRIGGER_CLUB_FRONT_EXIT,MINIMAP_ICON_LOCATION,INGAME_EFFECT_LOCATION,sync_type)
      • ep01.lua, line 644: marker_add_trigger(TRIGGER_CLUB_REAR_EXIT,MINIMAP_ICON_LOCATION,INGAME_EFFECT_LOCATION,sync_type)
      • ep01.lua, line 661: marker_add_trigger(trigger,MINIMAP_ICON_LOCATION,"")
      • ep01.lua, line 1001: marker_add_trigger(TRIGGER_PIERCE,MINIMAP_ICON_LOCATION,"")
      • ep01.lua, line 1539: marker_add_trigger(TRIGGER_SHAUNDI,MINIMAP_ICON_LOCATION,"")
      • ep02.lua, line 426: marker_add_trigger(bomb_trigger, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
      • ep02.lua, line 679: marker_add_trigger(trigger,MINIMAP_ICON_LOCATION,effect)
      • ep02.lua, line 751: marker_add_trigger(trigger,MINIMAP_ICON_LOCATION,effect,SYNC_ALL)
      • ep02.lua, line 839: marker_add_trigger(Ep02_breadcrumb_triggers[Ep02_current_breadcrumb],MINIMAP_ICON_LOCATION,effect,SYNC_ALL)
      • ep02.lua, line 885: marker_add_trigger(Ep02_breadcrumb_triggers[Ep02_current_breadcrumb],MINIMAP_ICON_LOCATION,Ep02_breadcrumb_effect,SYNC_ALL)
      • ep03.lua, line 304: marker_add_trigger(TRIGGER_YACHT_EXIT, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
      • ep04.lua, line 563: marker_add_trigger( TOP_OF_TOWER_TRIGGER, MINIMAP_ICON_LOCATION, "", SYNC_ALL )
      • rn01.lua, line 1317: marker_add_trigger(trigger,MINIMAP_ICON_LOCATION,effect)
      • rn01.lua, line 1387: marker_add_trigger(trigger,MINIMAP_ICON_LOCATION,effect,SYNC_ALL)
      • rn05.lua, line 804: marker_add_trigger(Rn05_breadcrumb_triggers[Rn05_current_trigger],MINIMAP_ICON_LOCATION,effect,SYNC_ALL)
      • rn05.lua, line 850: marker_add_trigger(Rn05_breadcrumb_triggers[Rn05_current_trigger],MINIMAP_ICON_LOCATION,Rn05_breadcrumb_effect,SYNC_ALL)
      • rn06.lua, line 272: marker_add_trigger(TRIGGER_ENTRANCE_SOUTH,MINIMAP_ICON_LOCATION,INGAME_EFFECT_LOCATION,SYNC_ALL)
      • rn06.lua, line 713: marker_add_trigger(trigger,MINIMAP_ICON_LOCATION,INGAME_EFFECT_VEHICLE_LOCATION,SYNC_ALL)
      • rn07.lua, line 1898: marker_add_trigger(rn07_breadcrumb_triggers[sync][rn07_current_trigger[sync]],minimap_icon,rn07_breadcrumb_effect[sync],sync)
      • rn08.lua, line 845: marker_add_trigger(TRIGGER_ARMS_DEALER,MINIMAP_ICON_LOCATION,INGAME_EFFECT_LOCATION,SYNC_ALL)
      • rn08.lua, line 884: marker_add_trigger(TRIGGER_HOTEL,MINIMAP_ICON_LOCATION,INGAME_EFFECT_VEHICLE_LOCATION,SYNC_ALL)
      • rn08.lua, line 934: marker_add_trigger(TRIGGER_ELEVATOR,MINIMAP_ICON_LOCATION,INGAME_EFFECT_LOCATION,SYNC_ALL)
      • rn08.lua, line 1240: marker_add_trigger(TRIGGER_JUMP,MINIMAP_ICON_LOCATION,INGAME_EFFECT_LOCATION,SYNC_ALL)
      • rn08.lua, line 1608: marker_add_trigger(bomb,MINIMAP_ICON_LOCATION,INGAME_EFFECT_LOCATION,SYNC_ALL)
      • rn08.lua, line 1780: marker_add_trigger(trigger1,MINIMAP_ICON_LOCATION,INGAME_EFFECT_LOCATION,SYNC_ALL)
      • rn08.lua, line 1786: marker_add_trigger(trigger2,MINIMAP_ICON_LOCATION,INGAME_EFFECT_LOCATION,SYNC_ALL)
      • rn10.lua, line 585: marker_add_trigger(DEFENSE_OBJECTIVES[objective_index]["trigger"],MINIMAP_ICON_LOCATION,"",SYNC_ALL)
      • rn11.lua, line 1857: marker_add_trigger(trigger,MINIMAP_ICON_LOCATION,effect,SYNC_ALL)
      • sh_bh_airport.lua, line 107: marker_add_trigger("sh_bh_airport_$tComputer", MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION)
      • sh_bh_airport.lua, line 115: --marker_add_trigger("sh_bh_airport_$tComputer", MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION)
      • sh_bh_chinatown.lua, line 524: marker_add_trigger("sh_bh_chinatown_$t_Pagoda", MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION)
      • sh_rn_rec_center.lua, line 198: --marker_add_trigger("sh_rn_rec_center_$topen_jail", ,INGAME_EFFECT_LOCATION)
      • sh_ss_crackhouse.lua, line 213: marker_add_trigger("sh_ss_crackhouse_$t-setup-roof", MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION)
      • sh_tss_caverns.lua, line 105: marker_add_trigger("sh_tss_caverns_$tBreadcrumb1", MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION)
      • sh_tss_caverns.lua, line 116: marker_add_trigger("sh_tss_caverns_$tBreadcrumb2", MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION)
      • sh_tss_caverns.lua, line 175: marker_add_trigger("sh_tss_caverns_$tBreadcrumbStart", MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION)
      • sh_tss_caverns.lua, line 185: marker_add_trigger("sh_tss_caverns_$tBreadcrumb3", MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION)
      • sh_tss_caverns.lua, line 192: marker_add_trigger("sh_tss_caverns_$tBreadcrumb4", MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION)
      • sh_tss_caverns.lua, line 199: marker_add_trigger("sh_tss_caverns_$tBreadcrumb5", MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION)
      • sh_tss_ugmall.lua, line 298: marker_add_trigger("sh_tss_ugmall_$tescape", MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION)
      • ss01.lua, line 753: marker_add_trigger( MISSION_END_POINT_TRIGGER, MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_LOCATION, SYNC_ALL )
      • ss02.lua, line 599: marker_add_trigger( PLANT_C4_TRIGGER, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL )
      • ss02.lua, line 643: marker_add_trigger( PRISON_GATE_TRIGGER_NAME, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL )
      • ss02.lua, line 734: marker_add_trigger( CELL_BLOCKS_ENTRANCE_TRIGGER_NAME, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL )
      • ss02.lua, line 804: marker_add_trigger( MAIN_ENTRANCE_TRIGGER_NAME, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, sync_type )
      • ss02.lua, line 950: marker_add_trigger( trigger_name, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, sync_type )
      • ss04.lua, line 465: marker_add_trigger( STOCKS_ENTRANCE, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL )
      • ss04.lua, line 520: marker_add_trigger( ON_TRACK_ENTRANCES[1], MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL )
      • ss04.lua, line 549: marker_add_trigger( ON_TRACK_ENTRANCES[1], "", INGAME_EFFECT_LOCATION, SYNC_ALL )
      • ss04.lua, line 748: marker_add_trigger( trigger_name, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL )
      • ss05.lua, line 835: marker_add_trigger( LAB_THREE_LOCATION_TRIGGER, MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_LOCATION, SYNC_ALL )
      • ss05.lua, line 896: marker_add_trigger( LAB_FOUR_GUIDE_TRIGGERS[1], MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_LOCATION, SYNC_ALL )
      • ss05.lua, line 908: marker_add_trigger( LAB_FOUR_GUIDE_TRIGGERS[2], MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL )
      • ss05.lua, line 923: marker_add_trigger( LAB_FOUR_LOCATION_TRIGGER, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL )
      • ss05.lua, line 998: marker_add_trigger( LAB_ONE_LOCATION_TRIGGER, MINIMAP_ICON_LOCATION, "", SYNC_ALL )
      • ss05.lua, line 1048: marker_add_trigger( LAB_TWO_LOCATION_TRIGGER, MINIMAP_ICON_LOCATION, "", SYNC_ALL )
      • ss05.lua, line 1085: marker_add_trigger( LAB_THREE_ENTRANCE_TRIGGER, MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_LOCATION, SYNC_ALL )
      • ss05.lua, line 1133: marker_add_trigger( LAB_FOUR_NEAR_TRIGGER, MINIMAP_ICON_LOCATION, "", SYNC_ALL )
      • ss05.lua, line 1452: marker_add_trigger( LAB_THREE_FLUSH_OUT_SWITCH, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL )
      • ss06.lua, line 1245: marker_add_trigger( SAINTS_HQ_POS, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL )
      • ss08.lua, line 975: marker_add_trigger( SAINTS_HQ, "", INGAME_EFFECT_VEHICLE_LOCATION, SYNC_ALL )
      • ss09.lua, line 338: marker_add_trigger( WAREHOUSE_ENTRANCE_TRIGGER, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL )
      • ss09.lua, line 455: marker_add_trigger( WAREHOUSE_ENTRANCE_TRIGGER, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL )
      • ss10.lua, line 977: marker_add_trigger( PARKING_SPOT_TRIGGER, MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_LOCATION, SYNC_ALL )
      • ss10.lua, line 1015: marker_add_trigger( POLICE_STATION_TRIGGER_NAME, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL )
      • ss10.lua, line 1036: marker_add_trigger( RECEPTIONIST_DESK_CHECKIN_TRIGGER_NAME, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL )
      • ss10.lua, line 1183: marker_add_trigger( STATION_EXIT_TRIGGER_NAMES[1], MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL )
      • ss10.lua, line 1230: marker_add_trigger( trigger_to_mark, MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_LOCATION, SYNC_ALL )
      • ss10.lua, line 1241: marker_add_trigger( SAINTS_HQ_TRIGGER_NAMES[AIR_HQ_TRIGGER_INDEX], MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_LOCATION, SYNC_ALL )
      • ss10.lua, line 1245: marker_add_trigger( SAINTS_HQ_TRIGGER_NAMES[GROUND_HQ_TRIGGER_INDEX], MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_LOCATION, SYNC_ALL )
      • ss10.lua, line 1966: marker_add_trigger( CAMERA_ROOM_DOOR_TRIGGER, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL )
      • ss10.lua, line 2155: marker_add_trigger( PARKING_SPOT_TRIGGER, MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_LOCATION, sync_type )
      • ss11.lua, line 703: marker_add_trigger( AMBUSH_LOCATION_TRIGGER, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL )
      • ss11.lua, line 801: marker_add_trigger( GENERAL_BATTLE_TRIGGER, MINIMAP_ICON_LOCATION, "", SYNC_ALL )
      • ss11.lua, line 1547: marker_add_trigger( ENTER_UG_MALL_TELEPORT_TRIGGER, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL )
      • tss01.lua, line 1293: marker_add_trigger(BACK_DOOR_TRIGGER, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
      • tss01.lua, line 1300: marker_add_trigger(FRONT_DOOR_TRIGGER, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
      • tss01.lua, line 2505: -- marker_add_trigger(Tss01_waypoints[1], MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
      • tss01.lua, line 2532: marker_add_trigger(KEY_TRIGGER, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
      • tss01.lua, line 2593: marker_add_trigger(Tss01_waypoints[2], MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
      • tss01.lua, line 2610: marker_add_trigger(Tss01_waypoints[3], MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
      • tss01.lua, line 2629: marker_add_trigger(Tss01_waypoints[4], MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
      • tss01.lua, line 2651: marker_add_trigger(Tss01_waypoints[5], MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
      • tss01.lua, line 2923: marker_add_trigger(Tss01_waypoints[7], MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
      • tss01.lua, line 2943: marker_add_trigger(FIRST_ROOFTOP_TRIGGER, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
      • tss01.lua, line 3028: marker_add_trigger(Tss01_waypoints[8], MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
      • tss01.lua, line 3095: marker_add_trigger(Tss01_waypoints[9], MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
      • tss01.lua, line 3282: marker_add_trigger(Tss01_waypoints[10], MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
      • tss01.lua, line 3317: marker_add_trigger(Tss01_waypoints[11], MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
      • tss01.lua, line 3520: marker_add_trigger(Tss01_waypoints[12], MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
      • tss01.lua, line 3604: marker_add_trigger(END_ROOFTOP_TRIGGER, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
      • tss02.lua, line 759: marker_add_trigger(TRIGGER_GPSFIX, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
      • tss02.lua, line 766: marker_add_trigger(TRIGGER_COURTHOUSE_ENTER, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
      • tss02.lua, line 944: marker_add_trigger(TRIGGER_COURTROOM, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
      • tss02.lua, line 1031: marker_add_trigger(TRIGGER_COURTHOUSE_EXIT, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
      • tss02.lua, line 1267: marker_add_trigger(TRIGGER_FORGIVE_FORGET, MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_LOCATION, SYNC_ALL)
      • tss02.lua, line 1292: marker_add_trigger(TRIGGER_MISSION_COMPLETE, MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_LOCATION, SYNC_ALL)
      • tss03.lua, line 176: marker_add_trigger(TRIGGER_ENTRY, MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_LOCATION, SYNC_ALL)
      • tss03.lua, line 368: marker_add_trigger(TRIGGER_WAYPOINT_1, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
      • tss03.lua, line 410: marker_add_trigger(TRIGGER_WAYPOINT_2, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
      • tss03.lua, line 422: marker_add_trigger(TRIGGER_WAYPOINT_3, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
      • tss03.lua, line 433: marker_add_trigger(TRIGGER_SHANTYTOWN, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
      • tss03_demo.lua, line 196: -- marker_add_trigger(TRIGGER_ENTRY, MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_LOCATION, SYNC_ALL)
      • tss03_demo.lua, line 340: -- marker_add_trigger(TRIGGER_WAYPOINT_1, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
      • tss03_demo.lua, line 372: marker_add_trigger(TRIGGER_WAYPOINT_2, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
      • tss03_demo.lua, line 389: marker_add_trigger(TRIGGER_WAYPOINT_3, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
      • tss03_demo.lua, line 403: marker_add_trigger(TRIGGER_CHECK, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
      • tss03_demo.lua, line 797: marker_add_trigger(TRIGGER_HUMAN_SHIELD, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
      • tss04.lua, line 802: marker_add_trigger(Tss04_stunt_jumps[1], MINIMAP_ICON_LOCATION, STUNT_JUMP_EFFECT)
      • tss04.lua, line 842: marker_add_trigger(Tss04_stunt_jumps[index + 1], MINIMAP_ICON_LOCATION, STUNT_JUMP_EFFECT)
      • tss04.lua, line 888: marker_add_trigger(Tss04_stunt_jumps[index + 1], MINIMAP_ICON_LOCATION, STUNT_JUMP_EFFECT, SYNC_LOCAL)
      • tss04.lua, line 906: marker_add_trigger(Tss04_stunt_jumps[index + 1], MINIMAP_ICON_LOCATION, STUNT_JUMP_EFFECT, SYNC_REMOTE)
      • tss04.lua, line 1126: marker_add_trigger(TOWED_VEHICLE_TRIGGER, MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_LOCATION, sync_type)
      • tss04.lua, line 1249: marker_add_trigger(TOWED_VEHICLE_TRIGGER, MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_LOCATION, sync_type)
      • usability1.lua, line 31: marker_add_trigger("usability1_$t001", MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_LOCATION)
      • usability1.lua, line 40: marker_add_trigger("usability1_$t002", MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_LOCATION)
      • usability1.lua, line 52: marker_add_trigger("usability1_$t003", MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_LOCATION)
      • usability1.lua, line 64: marker_add_trigger("usability1_$t004", MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_LOCATION)
      • usability1.lua, line 77: marker_add_trigger("usability1_$t005", MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_LOCATION)
      • usability1.lua, line 89: marker_add_trigger("usability1_$t006", MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_LOCATION)
      • usability1.lua, line 101: marker_add_trigger("usability1_$t007", MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_LOCATION)
      • usability1.lua, line 113: marker_add_trigger("usability1_$t008", MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_LOCATION)
      • usability1.lua, line 125: marker_add_trigger("usability1_$t009", MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_LOCATION)
      • usability1.lua, line 137: marker_add_trigger("usability1_$t010", MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_LOCATION)
      • usability1.lua, line 149: marker_add_trigger("usability1_$t011", MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_LOCATION)
      marker_add_vehicle false 1 72
      • bh02.lua, line 556: marker_add_vehicle(Current_bomb_target, MINIMAP_ICON_KILL, INGAME_EFFECT_VEHICLE_KILL)
      • bh02.lua, line 558: marker_add_vehicle(Current_bomb_target_2nd, "", INGAME_EFFECT_VEHICLE_KILL)
      • bh03.lua, line 536: marker_add_vehicle(MP.."boat_spawn1", MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_INTERACT, SYNC_ALL)
      • bh04.lua, line 598: marker_add_vehicle(BERGEN, MINIMAP_ICON_KILL, INGAME_EFFECT_VEHICLE_KILL, SYNC_ALL)
      • bh05.lua, line 906: marker_add_vehicle( VEH_JESSICAS_CAR, MINIMAP_ICON_PROTECT_ACQUIRE, INGAME_EFFECT_VEHICLE_PROTECT_ACQUIRE, SYNC_ALL )
      • bh05.lua, line 1009: marker_add_vehicle( VEH_JESSICAS_CAR, MINIMAP_ICON_PROTECT_ACQUIRE, INGAME_EFFECT_VEHICLE_PROTECT_ACQUIRE, SYNC_ALL )
      • bh08.lua, line 246: marker_add_vehicle(bus, MINIMAP_ICON_KILL, INGAME_EFFECT_VEHICLE_KILL, SYNC_ALL)
      • bh08.lua, line 813: marker_add_vehicle(boat, MINIMAP_ICON_KILL, INGAME_EFFECT_VEHICLE_KILL, PLAYER_SYNC[player])
      • bh08.lua, line 856: marker_add_vehicle(veh, MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_INTERACT, sync)
      • bh08.lua, line 859: marker_add_vehicle(veh, MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_INTERACT, sync)
      • bh08.lua, line 1043: marker_add_vehicle(boat, MINIMAP_ICON_KILL, INGAME_EFFECT_VEHICLE_KILL, SYNC_ALL)
      • bh09.lua, line 412: marker_add_vehicle(veh, MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_INTERACT, SYNC_ALL)
      • bh09.lua, line 798: --marker_add_vehicle( boat, MINIMAP_ICON_KILL, INGAME_EFFECT_VEHICLE_KILL, SYNC_ALL )
      • bh09.lua, line 1032: --marker_add_vehicle(heli, MINIMAP_ICON_KILL, INGAME_EFFECT_VEHICLE_KILL, SYNC_ALL)
      • bh11.lua, line 568: marker_add_vehicle(MONSTER_TRUCK, MINIMAP_ICON_KILL, INGAME_EFFECT_VEHICLE_KILL, SYNC_ALL)
      • em01.lua, line 1602: marker_add_vehicle(JULIUS_VEHICLE, MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_INTERACT, SYNC_ALL)
      • em01.lua, line 1799: marker_add_vehicle(JULIUS_VEHICLE, MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_INTERACT, sync)
      • em01.lua, line 2317: marker_add_vehicle(LAST_STAND_HELI_A, MINIMAP_ICON_KILL, INGAME_EFFECT_VEHICLE_KILL, SYNC_ALL)
      • em01.lua, line 2318: marker_add_vehicle(LAST_STAND_HELI_B, MINIMAP_ICON_KILL, INGAME_EFFECT_VEHICLE_KILL, SYNC_ALL)
      • ep01.lua, line 1049: marker_add_vehicle(VEHICLE_SHAUNDI_VAN,MINIMAP_ICON_KILL,INGAME_EFFECT_VEHICLE_KILL,sync)
      • ep01.lua, line 1072: marker_add_vehicle(VEHICLE_SHAUNDI_VAN,MINIMAP_ICON_LOCATION,"",sync)
      • ep01.lua, line 1112: marker_add_vehicle(VEHICLE_SHAUNDI_VAN,MINIMAP_ICON_KILL,INGAME_EFFECT_VEHICLE_KILL,sync)
      • ep02.lua, line 582: marker_add_vehicle(VEH_APC, MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_INTERACT, SYNC_ALL)
      • ep03.lua, line 162: marker_add_vehicle(WAVECRAFT, MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_INTERACT, SYNC_ALL)
      • ep03.lua, line 348: --marker_add_vehicle(ULTOR_GETAWAY_BOAT, MINIMAP_ICON_KILL, INGAME_EFFECT_VEHICLE_KILL, SYNC_ALL)
      • ep04.lua, line 418: marker_add_vehicle( vehicle_name, MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_INTERACT, SYNC_ALL )
      • ep04.lua, line 540: marker_add_vehicle( ATTACK_HELICOPTER, MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_INTERACT )
      • ep04.lua, line 842: marker_add_vehicle( VOGELS_LIMO_NAME, MINIMAP_ICON_KILL, INGAME_EFFECT_VEHICLE_KILL, SYNC_ALL )
      • rn01.lua, line 1298: marker_add_vehicle(VEHICLE_TRUCK,MINIMAP_ICON_PROTECT_ACQUIRE,INGAME_EFFECT_VEHICLE_PROTECT_ACQUIRE,PLAYER_SYNC[player])
      • rn02.lua, line 497: marker_add_vehicle(VEHICLE_PLAYER_CAR,MINIMAP_ICON_PROTECT_ACQUIRE,INGAME_EFFECT_VEHICLE_PROTECT_ACQUIRE,sync)
      • rn02.lua, line 505: marker_add_vehicle(VEHICLE_PLAYER_CAR,MINIMAP_ICON_PROTECT_ACQUIRE,INGAME_EFFECT_VEHICLE_PROTECT_ACQUIRE,sync)
      • rn02.lua, line 575: marker_add_vehicle(VEHICLE_PLAYER_CAR,MINIMAP_ICON_PROTECT_ACQUIRE,INGAME_EFFECT_VEHICLE_PROTECT_ACQUIRE,SYNC_ALL)
      • rn02.lua, line 709: marker_add_vehicle(VEHICLE_PLAYER_CAR,MINIMAP_ICON_PROTECT_ACQUIRE,INGAME_EFFECT_VEHICLE_PROTECT_ACQUIRE,sync)
      • rn03.lua, line 707: marker_add_vehicle(bike,MINIMAP_ICON_KILL,INGAME_EFFECT_VEHICLE_KILL,SYNC_ALL)
      • rn07.lua, line 1198: marker_add_vehicle(VEHICLE_HELICOPTER, MINIMAP_ICON_PROTECT_ACQUIRE, INGAME_EFFECT_VEHICLE_PROTECT_ACQUIRE, SYNC_REMOTE)
      • rn07.lua, line 1843: marker_add_vehicle(VEHICLE_HELICOPTER, MINIMAP_ICON_PROTECT_ACQUIRE, INGAME_EFFECT_VEHICLE_PROTECT_ACQUIRE, PLAYER_SYNC[player])
      • rn11.lua, line 671: marker_add_vehicle(VEHICLE_WAVERUNNER, MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_INTERACT, SYNC_ALL)
      • rn11.lua, line 1158: marker_add_vehicle(VEHICLE_SPEEDBOAT1, MINIMAP_ICON_KILL, INGAME_EFFECT_VEHICLE_KILL, SYNC_ALL)
      • sh_bh_airport.lua, line 525: marker_add_vehicle(trucks[b], MINIMAP_ICON_KILL, INGAME_EFFECT_VEHICLE_KILL)
      • sh_bh_airport.lua, line 585: marker_add_vehicle(planes[i], MINIMAP_ICON_KILL, INGAME_EFFECT_VEHICLE_KILL)
      • sh_bh_apartments.lua, line 119: marker_add_vehicle("sh_bh_apartments_$vCar", MINIMAP_ICON_KILL, INGAME_EFFECT_VEHICLE_KILL)
      • sh_bh_docks.lua, line 93: marker_add_vehicle("sh_bh_docks_$v000", MINIMAP_ICON_PROTECT_ACQUIRE, INGAME_EFFECT_VEHICLE_PROTECT_ACQUIRE)
      • sh_bh_docks.lua, line 164: marker_add_vehicle("sh_bh_docks_$v000", MINIMAP_ICON_PROTECT_ACQUIRE, INGAME_EFFECT_VEHICLE_PROTECT_ACQUIRE)
      • sh_bh_docks.lua, line 186: marker_add_vehicle("sh_bh_docks_$v000", MINIMAP_ICON_PROTECT_ACQUIRE, INGAME_EFFECT_VEHICLE_PROTECT_ACQUIRE)
      • sh_bh_docks.lua, line 237: marker_add_vehicle("sh_bh_docks_$v001", MINIMAP_ICON_PROTECT_ACQUIRE, INGAME_EFFECT_VEHICLE_PROTECT_ACQUIRE)
      • sh_bh_docks.lua, line 365: marker_add_vehicle("sh_bh_docks_$vplayerwave",MINIMAP_ICON_PROTECT_ACQUIRE, INGAME_EFFECT_VEHICLE_PROTECT_ACQUIRE)
      • sh_rn_museum_pier.lua, line 80: --marker_add_vehicle(GroupBoats[i], MINIMAP_ICON_KILL, INGAME_EFFECT_KILL)
      • sh_rn_museum_pier.lua, line 285: marker_add_vehicle(GroupBoats[i], MINIMAP_ICON_KILL, INGAME_EFFECT_VEHICLE_KILL)
      • sh_rn_sciencemuseum.lua, line 279: marker_add_vehicle("sh_rn_sciencemuseum_$vAttackHeli",MINIMAP_ICON_KILL, INGAME_EFFECT_VEHICLE_KILL)
      • sh_ss_crackhouse.lua, line 380: marker_add_vehicle("sh_ss_crackhouse_$v000", MINIMAP_ICON_KILL, INGAME_EFFECT_VEHICLE_KILL)
      • sh_ss_fishingdock.lua, line 319: marker_add_vehicle(real_boats[i], MINIMAP_ICON_KILL, INGAME_EFFECT_VEHICLE_KILL)
      • ss02.lua, line 555: marker_add_vehicle( MARKED_WATERCRAFT, MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_INTERACT, SYNC_ALL )
      • ss02.lua, line 895: marker_add_vehicle( HELIPAD_HELICOPTER, MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_INTERACT, SYNC_ALL )
      • ss03.lua, line 481: marker_add_vehicle( vehicle_name, "", INGAME_EFFECT_VEHICLE_KILL, SYNC_ALL )
      • ss03.lua, line 634: marker_add_vehicle( vehicle_name, MINIMAP_ICON_KILL, INGAME_EFFECT_VEHICLE_KILL, SYNC_ALL )
      • ss03.lua, line 1255: marker_add_vehicle( ESCAPEE_VEHICLES[car_index], MINIMAP_ICON_KILL, INGAME_EFFECT_VEHICLE_KILL, SYNC_ALL )
      • ss06.lua, line 2405: -- marker_add_vehicle(squad_vehicle, MINIMAP_ICON_KILL, INGAME_EFFECT_KILL, SYNC_ALL )
      • ss06.lua, line 2416: -- marker_add_vehicle(squad_vehicle_coop, MINIMAP_ICON_KILL, INGAME_EFFECT_KILL, SYNC_ALL )
      • ss07.lua, line 553: marker_add_vehicle( RAIL_BOAT_NAME, MINIMAP_ICON_PROTECT_ACQUIRE, INGAME_EFFECT_VEHICLE_PROTECT_ACQUIRE, SYNC_ALL )
      • ss07.lua, line 808: marker_add_vehicle( RAIL_CAR_TWO_NAME, MINIMAP_ICON_PROTECT_ACQUIRE, INGAME_EFFECT_VEHICLE_PROTECT_ACQUIRE, SYNC_ALL )
      • ss07.lua, line 1008: marker_add_vehicle( HELICOPTER_NAMES[heli_index], MINIMAP_ICON_KILL, INGAME_EFFECT_VEHICLE_KILL, SYNC_ALL )
      • ss08.lua, line 941: marker_add_vehicle( ESCAPE_CAR_NAME, MINIMAP_ICON_LOCATION, "" )
      • ss08.lua, line 1184: marker_add_vehicle( DRUG_TRUCK, MINIMAP_ICON_PROTECT_ACQUIRE, INGAME_EFFECT_VEHICLE_PROTECT_ACQUIRE, SYNC_ALL )
      • ss10.lua, line 798: marker_add_vehicle( REPAIR_VAN_NAME, MINIMAP_ICON_KILL, INGAME_EFFECT_VEHICLE_KILL, SYNC_ALL )
      • ss10.lua, line 887: marker_add_vehicle( REPAIR_VAN_NAME, MINIMAP_ICON_PROTECT_ACQUIRE, INGAME_EFFECT_VEHICLE_PROTECT_ACQUIRE, SYNC_ALL )
      • ss10.lua, line 2167: marker_add_vehicle( REPAIR_VAN_NAME, MINIMAP_ICON_PROTECT_ACQUIRE, INGAME_EFFECT_VEHICLE_PROTECT_ACQUIRE, sync_type )
      • ss11.lua, line 1220: marker_add_vehicle( DROPOFF_ATVS[follower_name], MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_INTERACT, SYNC_ALL )
      • tss02.lua, line 744: marker_add_vehicle(PLANTED_VEHICLE_2, MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_INTERACT, SYNC_ALL)
      • tss04.lua, line 949: marker_add_vehicle(LOCAL_TOWED_VEHICLE, MINIMAP_ICON_PROTECT_ACQUIRE, INGAME_EFFECT_VEHICLE_PROTECT_ACQUIRE, SYNC_LOCAL)
      • tss04.lua, line 952: marker_add_vehicle(REMOTE_TOWED_VEHICLE, MINIMAP_ICON_PROTECT_ACQUIRE, INGAME_EFFECT_VEHICLE_PROTECT_ACQUIRE, SYNC_REMOTE)
      • tss04.lua, line 1036: marker_add_vehicle( Tss04_tow_trucks[i], MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_INTERACT, SYNC_ALL )
      • tss04.lua, line 1277: marker_add_vehicle(vehicle, MINIMAP_ICON_PROTECT_ACQUIRE, INGAME_EFFECT_VEHICLE_PROTECT_ACQUIRE, sync_type)
      marker_remove_group false 1 23
      marker_remove_item false 1 4
      marker_remove_mover false 1 22
      marker_remove_navpoint false 1 167
      marker_remove_npc false 1 159
      marker_remove_player false 1
        marker_remove_trigger false 1 163
        marker_remove_vehicle false 1 94
        maybe_show_login_window false 1
          mesh_mover_throw false 1 1
          mesh_mover_wield false 1 2
          mid_mission_phonecall false 1 10
          mid_mission_phonecall_received false 1
            mid_mission_phonecall_reset false 1 21
            minimap_icon_add_group false 1 3
            minimap_icon_add_group_radius false 1
              minimap_icon_add_item false 1 1
              minimap_icon_add_item_radius false 1
                minimap_icon_add_mover false 1 1
                minimap_icon_add_mover_radius false 1
                  minimap_icon_add_navpoint false 1 8
                  • bh03.lua, line 586: minimap_icon_add_navpoint(NAVPOINT_NUKE_ISLAND, MINIMAP_ICON_LOCATION)
                  • sh_tss_caverns.lua, line 262: minimap_icon_add_navpoint("sh_tss_caverns_$tGoods", MINIMAP_ICON_PROTECT_ACQUIRE, nil, SYNC_ALL )
                  • tss02.lua, line 446: minimap_icon_add_navpoint(NAVPOINT_CASHIER_SLOPPY_SECONDS, MINIMAP_ICON_LOCATION, "", sync)
                  • tss04.lua, line 230: minimap_icon_add_navpoint(SUBURBS_TRIGGER, MINIMAP_ICON_LOCATION, "", SYNC_ALL)
                  • tss04.lua, line 245: minimap_icon_add_navpoint(Tss04_3_phase_table[i][CHARACTER_INDEX], MINIMAP_ICON_PROTECT_ACQUIRE, "", SYNC_ALL)
                  • tss04.lua, line 412: minimap_icon_add_navpoint(Tss04_3_phase_table[i][CHARACTER_INDEX], MINIMAP_ICON_PROTECT_ACQUIRE, "", SYNC_ALL)
                  • tss04.lua, line 635: minimap_icon_add_navpoint(Tss04_3_phase_table[i][CHARACTER_INDEX], MINIMAP_ICON_PROTECT_ACQUIRE, "", SYNC_ALL)
                  • ug_lib.lua, line 1468: minimap_icon_add_navpoint(nav_name, minimap_icon_name, "", sync_type)
                  minimap_icon_add_navpoint_radius false 1 13
                  • bh03.lua, line 1015: --minimap_icon_add_navpoint_radius( HELIPAD_AREA, MINIMAP_ICON_LOCATION, HELIPAD_AREA_RADIUS_METERS, "", SYNC_ALL )
                  • bh03.lua, line 1086: minimap_icon_add_navpoint_radius( HELIPAD_AREA, MINIMAP_ICON_LOCATION, HELIPAD_AREA_RADIUS_METERS, "", sync_type )
                  • bh09.lua, line 1066: minimap_icon_add_navpoint_radius( NAV_SHIP, MINIMAP_ICON_LOCATION, distance_meters, nil, SYNC_LOCAL )
                  • bh09.lua, line 1082: minimap_icon_add_navpoint_radius( NAV_SHIP, MINIMAP_ICON_LOCATION, distance_meters, nil, SYNC_REMOTE )
                  • sh_bh_airport.lua, line 117: --minimap_icon_add_navpoint_radius( "sh_bh_airport_$tComputer", MINIMAP_ICON_LOCATION, 20, true, nil, SYNC_ALL )
                  • sh_bh_airport.lua, line 300: --minimap_icon_add_navpoint_radius("sh_bh_airport_$tComputerRadius", MINIMAP_ICON_LOCATION, 15, nil, SYNC_LOCAL)
                  • sh_bh_airport.lua, line 315: --minimap_icon_add_navpoint_radius("sh_bh_airport_$tComputerRadius", MINIMAP_ICON_LOCATION, 15, nil, SYNC_REMOTE)
                  • sh_bh_apartments.lua, line 318: minimap_icon_add_navpoint_radius( "sh_bh_apartments_$tRadius", MINIMAP_ICON_LOCATION, 50, nil, SYNC_ALL )
                  • sh_bh_chinatown.lua, line 285: --minimap_icon_add_navpoint_radius(storefronts[i], MINIMAP_ICON_LOCATION, 45, true, nil, SYNC_ALL )
                  • sh_bh_chinatown.lua, line 287: --minimap_icon_add_navpoint_radius(storefronts[i],MINIMAP_ICON_LOCATION, 45, nil, SYNC_ALL ) -- add radius marker
                  • sh_ss_fishingdock.lua, line 419: minimap_icon_add_navpoint_radius("sh_ss_fishingdock_$tRadius", MINIMAP_ICON_LOCATION, 63, nil, SYNC_ALL)
                  • ss06.lua, line 2092: minimap_icon_add_navpoint_radius( SAINTS_HQ_AREA, MINIMAP_ICON_LOCATION, SAINTS_HQ_AREA_RADIUS_METERS, nil, sync_type )
                  • ss08.lua, line 505: minimap_icon_add_navpoint_radius( WAREHOUSE_AREA, MINIMAP_ICON_LOCATION, WAREHOUSE_AREA_TRIGGER_RADIUS_METERS, nil, sync_type )
                  minimap_icon_add_npc false 1 4
                  minimap_icon_add_npc_radius false 1 1
                  • bh02.lua, line 819: minimap_icon_add_npc_radius(CHAR_DONNIE, "map_other_blip_human", 50, "", SYNC_LOCAL)
                  minimap_icon_add_player false 1 1
                  minimap_icon_add_player_radius false 1
                    minimap_icon_add_trigger false 1 4
                    • bh09.lua, line 835: minimap_icon_add_trigger( TRIGGER_AK47_AMMO, MINIMAP_ICON_PROTECT_ACQUIRE )
                    • bh09.lua, line 836: minimap_icon_add_trigger( TRIGGER_RPG_AMMO, MINIMAP_ICON_PROTECT_ACQUIRE )
                    • tss04.lua, line 1388: minimap_icon_add_trigger(TOWED_COMPLETE_TRIGGER, MINIMAP_ICON_LOCATION, "", sync_type)
                    • ug_lib.lua, line 1501: minimap_icon_add_trigger(trigger_name, minimap_icon_name, "", sync_type)
                    minimap_icon_add_trigger_radius false 1
                      minimap_icon_add_vehicle false 1 1
                      minimap_icon_add_vehicle_radius false 1 4
                      • bh02.lua, line 324: minimap_icon_add_vehicle_radius(Current_bomb_target, MINIMAP_ICON_EXPLODING, FINAL_DETONATION_DISTANCE)
                      • bh02.lua, line 884: minimap_icon_add_vehicle_radius(target1, MINIMAP_ICON_EXPLODING, DETONATION_DISTANCE)
                      • bh02.lua, line 886: minimap_icon_add_vehicle_radius(target2, MINIMAP_ICON_EXPLODING, DETONATION_DISTANCE)
                      • bh06.lua, line 294: minimap_icon_add_vehicle_radius(VEH_PARCEL_TRUCK, MINIMAP_ICON_PROTECT_ACQUIRE, 10)
                      missions_completed false 1 1
                      mission_cleanup_maybe_reenable_player_controls false 1 5
                      mission_debug false 1 347
                      mission_detail_replay_confirm false 1
                        mission_detail_replay_response false 1
                          mission_end_success false 1 90
                          mission_globals_init false 1 1
                          mission_globals_pre_mission_phonecall false 1
                            mission_globals_pre_mission_phonecall_do false 1 1
                            • mission_globals.lua, line 183: while (not mission_globals_pre_mission_phonecall_do(mission_name, preq_missions, min_delay_s, max_delay_s, which_call, what_person, audio_tag, min_respect)) do
                            mission_help_table false 2 399
                            mission_help_table_nag false 1 154
                            mission_help_table_repeating false 1
                              mission_replay_cleanup false 1
                                mission_replay_consume_data false 1
                                  mission_replay_detail_input false 1
                                    mission_replay_detail_scroll_down false 1 1
                                    mission_replay_detail_scroll_up false 1 1
                                    mission_replay_exit false 1 1
                                    mission_replay_exit_confirm false 1
                                      mission_replay_exit_final false 1
                                        mission_replay_init false 1
                                          mission_replay_load_peg false 1 3
                                          mission_replay_menu_triggers_show false 1 3
                                          mission_replay_mission_back false 1
                                            mission_replay_mission_enter false 1
                                              mission_replay_mission_leave false 1
                                                mission_replay_mission_nav false 1
                                                  mission_replay_mission_release false 1
                                                    mission_replay_mission_select false 1
                                                      mission_replay_mission_show false 1
                                                        mission_replay_scroll_bar_hide false 1
                                                          mission_replay_scroll_bar_init false 1 1
                                                          mission_replay_scroll_bar_set_bar_height false 1 1
                                                          mission_replay_scroll_bar_set_thumb_pos false 1 2
                                                          • mission_replay.lua, line 363: mission_replay_scroll_bar_set_thumb_pos(Mission_replay_scroll_data, Mission_replay_story_text_pos / Mission_replay_story_text_height)
                                                          • mission_replay.lua, line 378: mission_replay_scroll_bar_set_thumb_pos(Mission_replay_scroll_data, Mission_replay_story_text_pos / Mission_replay_story_text_height)
                                                          mission_replay_scroll_bar_set_thumb_size false 1 1
                                                          • mission_replay.lua, line 224: mission_replay_scroll_bar_set_thumb_size(Mission_replay_scroll_data, Mission_replay_text_clip_height / Mission_replay_story_text_height)
                                                          mission_replay_scroll_bar_show false 1 1
                                                          mission_replay_scroll_bar_update false 1
                                                            mission_replay_unload_details false 1 1
                                                            mission_replay_unload_peg false 1 3
                                                            mission_replay_update_swatch false 1
                                                              mission_start_fade_in false 1 66
                                                              mission_start_fade_out false 1 63
                                                              mission_waypoint_add false 1 66
                                                              mission_waypoint_remove false 1 89
                                                              mm_wireless_cleanup false 1
                                                                mm_wireless_init false 1
                                                                  mm_wireless_input false 1
                                                                    mod false 1 9
                                                                    move_to false 1 68
                                                                    move_to_safe false 1 31
                                                                    move_to_vehicle_entry_point false 1 2
                                                                    • bh02.lua, line 746: move_to_vehicle_entry_point(donnie, Current_bomb_target, target_seat, 2 )
                                                                    • coop_test.lua, line 288: move_to_vehicle_entry_point(donnie, Current_bomb_target, Current_target_seat, 3, true)
                                                                    mp_completion_animate_blue_cash false 1
                                                                      mp_completion_animate_blue_cash_thread false 1
                                                                        mp_completion_animate_red_cash false 1
                                                                          mp_completion_animate_red_cash_thread false 1
                                                                            mp_completion_anim_false false 1
                                                                              mp_completion_anim_threads_is_killed false 1
                                                                                mp_completion_anim_threads_kill false 1 1
                                                                                mp_completion_anim_threads_unkill false 1
                                                                                  mp_completion_awards_anim false 1 7
                                                                                  mp_completion_badges_anim false 1 2
                                                                                  mp_completion_cancel_wait false 1
                                                                                    mp_completion_cash_sound false 1
                                                                                      mp_completion_cleanup false 1
                                                                                        mp_completion_do_awards false 1 2
                                                                                        mp_completion_do_badges false 1 1
                                                                                        mp_completion_do_team_scores false 1 2
                                                                                        mp_completion_exit false 1 4
                                                                                        mp_completion_fade_in_wall_and_top false 1 1
                                                                                        mp_completion_fade_out_all false 1
                                                                                          mp_completion_finish_quit false 1
                                                                                            mp_completion_grab_input false 1 1
                                                                                            mp_completion_image_sound false 1
                                                                                              mp_completion_init false 1
                                                                                                mp_completion_initialize false 1 1
                                                                                                mp_completion_input_unblock false 1
                                                                                                  mp_completion_load_wall false 1 1
                                                                                                  mp_completion_move_kill_text false 1 1
                                                                                                  mp_completion_move_page_1_tips false 1 2
                                                                                                  mp_completion_move_page_2_tips false 1 1
                                                                                                  mp_completion_page_1_fade_out false 1 1
                                                                                                  mp_completion_page_1_skip_2_fade_out false 1 1
                                                                                                  mp_completion_page_2_badges_fade_out false 1
                                                                                                    mp_completion_page_2_fade_out false 1 2
                                                                                                    mp_completion_page_3_anim false 1 1
                                                                                                    mp_completion_populate_awards false 1
                                                                                                      mp_completion_populate_badges false 1
                                                                                                        mp_completion_populate_general false 1
                                                                                                          mp_completion_populate_results false 1
                                                                                                            mp_completion_process_input false 1
                                                                                                              mp_completion_release_input false 1 1
                                                                                                              mp_completion_respect_sound false 1
                                                                                                                mp_completion_screen_shake false 1
                                                                                                                  mp_completion_set_result_properties false 1 1
                                                                                                                  mp_completion_show_badges false 1
                                                                                                                    mp_completion_show_general false 1
                                                                                                                      mp_completion_show_results false 1
                                                                                                                        mp_completion_show_voip false 1
                                                                                                                          mp_completion_shut_off_all_layers false 1 1
                                                                                                                          mp_completion_sort_results false 1 1
                                                                                                                          mp_completion_swap_result false 1 2
                                                                                                                          mp_completion_team_blue_anim false 1 1
                                                                                                                          mp_completion_team_blue_slam_anim false 1 2
                                                                                                                          mp_completion_team_red_anim false 1 2
                                                                                                                          mp_completion_team_red_slam_anim false 1 2
                                                                                                                          mp_completion_text_sound false 1 1
                                                                                                                          mp_completion_tips_fade_in false 1 1
                                                                                                                          mp_completion_tips_fade_in_offset false 1 3
                                                                                                                          mp_completion_tips_horizontal false 1
                                                                                                                            mp_completion_tips_sound false 1
                                                                                                                              mp_completion_top_2_sound false 1
                                                                                                                                mp_completion_top_3_sound false 1
                                                                                                                                  mp_completion_top_fail_sound false 1
                                                                                                                                    mp_completion_turn_off_badges false 1 1
                                                                                                                                    mp_completion_unlock_fade_in false 1 2
                                                                                                                                    mp_completion_update_result_selection false 1 3
                                                                                                                                    mp_hud_activity_init false 1 2
                                                                                                                                    mp_hud_activity_test false 1 7
                                                                                                                                    • mp_hud.lua, line 918: --mp_hud_activity_test(true, "ui_hud_act_ico_crowdcontrol", "crowd control", 200, 0, 0, false, 0, 0, true)
                                                                                                                                    • mp_hud.lua, line 921: mp_hud_activity_test(true, "ui_hud_act_ico_crowdcontrol", "crowd control", 200, 43784, 0, false, .2, 5, true)
                                                                                                                                    • mp_hud.lua, line 932: mp_hud_activity_test(true, "ui_hud_act_ico_crowdcontrol", "crowd control", 200, 43784, 0, false, .2, 5, true)
                                                                                                                                    • mp_hud.lua, line 937: -- mp_hud_activity_test(true, "ui_hud_act_ico_crowdcontrol", "crowd control", 200, 0, 53432, true, .5, 19, true)
                                                                                                                                    • mp_hud.lua, line 938: mp_hud_activity_test(true, "ui_hud_act_ico_mayhem", "Mayhem", 200, 43784, 0, true, .2, 5, true)
                                                                                                                                    • mp_hud.lua, line 942: mp_hud_activity_test(true, "ui_hud_act_ico_mayhem", "MayhemDESTRUC", 200, 43784, 0, true, 1, 25, true)
                                                                                                                                    • mp_hud.lua, line 943: --mp_hud_activity_test(true, "ui_hud_act_ico_crowdcontrol", "crowd control", 10, 5500, 9300, true, .2, 0, true)
                                                                                                                                    mp_hud_activity_update false 1
                                                                                                                                      mp_hud_clean_up false 1
                                                                                                                                        mp_hud_frame_resize false 1
                                                                                                                                          mp_hud_init false 1
                                                                                                                                            mp_hud_lobby_arrange_lines false 1 3
                                                                                                                                            mp_hud_lobby_cleanup false 1
                                                                                                                                              mp_hud_lobby_data_update false 1
                                                                                                                                                mp_hud_lobby_init false 1
                                                                                                                                                  mp_hud_lobby_set_team false 1 2
                                                                                                                                                  mp_hud_lobby_set_voip false 1 2
                                                                                                                                                  mp_hud_lobby_state_update false 1
                                                                                                                                                    mp_hud_percent_from_score false 1 4
                                                                                                                                                    mp_hud_perks_anim_loop false 1
                                                                                                                                                      mp_hud_perks_init false 1 1
                                                                                                                                                      mp_hud_perks_test false 1 12
                                                                                                                                                      mp_hud_perks_update false 1
                                                                                                                                                        mp_hud_tagging_progress_init false 1 1
                                                                                                                                                        mp_hud_tagging_progress_update false 1
                                                                                                                                                          mp_hud_teamscore_frame_find false 1 1
                                                                                                                                                          • mp_hud.lua, line 121: Mp_hud_teamscore.frame = mp_hud_teamscore_frame_find(vint_object_find("standard_box", Mp_hud_teamscore.handles.teamscore_grp))
                                                                                                                                                          mp_hud_teamscore_init false 1 3
                                                                                                                                                          mp_hud_teamscore_limit_update false 1
                                                                                                                                                            mp_hud_teamscore_score_test false 1 1
                                                                                                                                                            mp_hud_teamscore_score_update false 1
                                                                                                                                                              mp_hud_teamscore_status_test false 1 3
                                                                                                                                                              mp_hud_teamscore_status_update false 1
                                                                                                                                                                mp_hud_teamscore_timer_update false 1
                                                                                                                                                                  mp_hud_voip_init false 1 2
                                                                                                                                                                  mp_hud_voip_update false 1
                                                                                                                                                                    mp_is_enabled false 1 30
                                                                                                                                                                    mp_leaderboards_btn_x_is_active false 1
                                                                                                                                                                      mp_leaderboards_change_column false 1 3
                                                                                                                                                                      mp_leaderboards_change_row false 1 3
                                                                                                                                                                      mp_leaderboards_change_spreadsheet false 1 3
                                                                                                                                                                      mp_leaderboards_cleanup false 1
                                                                                                                                                                        mp_leaderboards_cleanup_hints false 1
                                                                                                                                                                          mp_leaderboards_format_commas false 1 2
                                                                                                                                                                          mp_leaderboards_format_distance false 1
                                                                                                                                                                            mp_leaderboards_format_money false 1
                                                                                                                                                                              mp_leaderboards_format_time false 1
                                                                                                                                                                                mp_leaderboards_init false 1
                                                                                                                                                                                  mp_leaderboards_input false 1
                                                                                                                                                                                    mp_leaderboards_my_record false 1
                                                                                                                                                                                      mp_leaderboards_new_record false 1
                                                                                                                                                                                        mp_leaderboards_redraw_rows false 1 2
                                                                                                                                                                                        mp_leaderboards_refresh_data false 1
                                                                                                                                                                                          mp_leaderboards_update_btn_tips false 1 2
                                                                                                                                                                                          mp_lobby_players_arrange_lines false 1 3
                                                                                                                                                                                          mp_lobby_players_cleanup false 1
                                                                                                                                                                                            mp_lobby_players_data_update false 1
                                                                                                                                                                                              mp_lobby_players_init false 1
                                                                                                                                                                                                mp_lobby_players_nav_down false 1
                                                                                                                                                                                                  mp_lobby_players_nav_up false 1
                                                                                                                                                                                                    mp_lobby_players_select false 1
                                                                                                                                                                                                      mp_lobby_players_set_team false 1 2
                                                                                                                                                                                                      mp_lobby_players_set_voip false 1 2
                                                                                                                                                                                                      mp_lobby_players_update_highlight false 1 3
                                                                                                                                                                                                      mp_match_load_arrange_lines false 1 4
                                                                                                                                                                                                      mp_match_load_cleanup false 1
                                                                                                                                                                                                        mp_match_load_clear_pegs false 1 2
                                                                                                                                                                                                        mp_match_load_cycle_map false 1
                                                                                                                                                                                                          mp_match_load_cycle_tips false 1
                                                                                                                                                                                                            mp_match_load_finish_cycle_map false 1
                                                                                                                                                                                                              mp_match_load_finish_cycle_tips false 1
                                                                                                                                                                                                                mp_match_load_finish_foolin false 1
                                                                                                                                                                                                                  mp_match_load_init false 1
                                                                                                                                                                                                                    mp_match_load_makemap false 1 1
                                                                                                                                                                                                                    mp_match_load_maketip false 1 5
                                                                                                                                                                                                                    mp_match_load_mid_cycle_map false 1
                                                                                                                                                                                                                      mp_match_load_mid_cycle_tips false 1
                                                                                                                                                                                                                        mp_match_load_player_update false 1
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                                                                                                                                                                                                                          mp_match_load_set_background false 1 1
                                                                                                                                                                                                                          mp_match_load_set_state false 1 1
                                                                                                                                                                                                                          mp_match_load_set_voip false 1 2
                                                                                                                                                                                                                          mp_match_load_start_cycle_map false 1
                                                                                                                                                                                                                            mp_match_load_start_cycle_tips false 1
                                                                                                                                                                                                                              mp_match_load_start_fool_testers false 1 2
                                                                                                                                                                                                                              mp_match_load_start_players false 1
                                                                                                                                                                                                                                mp_player_cash_update false 1
                                                                                                                                                                                                                                  mp_player_info_popup_add_button false 1 4
                                                                                                                                                                                                                                  mp_player_info_popup_add_friend false 1
                                                                                                                                                                                                                                    mp_player_info_popup_cleanup false 1
                                                                                                                                                                                                                                      mp_player_info_popup_exit false 1
                                                                                                                                                                                                                                        mp_player_info_popup_init false 1
                                                                                                                                                                                                                                          mp_player_info_popup_input false 1
                                                                                                                                                                                                                                            mp_player_info_popup_kick_player false 1
                                                                                                                                                                                                                                              mp_player_info_popup_move_cursor false 1 4
                                                                                                                                                                                                                                              mp_player_info_popup_remove_button false 1 1
                                                                                                                                                                                                                                              mp_player_info_popup_show_gamercard false 1
                                                                                                                                                                                                                                                mp_player_info_popup_submit_review false 1
                                                                                                                                                                                                                                                  mp_popup_update_data false 1
                                                                                                                                                                                                                                                    mp_scoreboard_cleanup false 1
                                                                                                                                                                                                                                                      mp_scoreboard_completion_show false 1 1
                                                                                                                                                                                                                                                      mp_scoreboard_highlight_text false 1 2
                                                                                                                                                                                                                                                      mp_scoreboard_init false 1
                                                                                                                                                                                                                                                        mp_scoreboard_nav_down false 1
                                                                                                                                                                                                                                                          mp_scoreboard_nav_up false 1
                                                                                                                                                                                                                                                            mp_scoreboard_pause_menu_show false 1 1
                                                                                                                                                                                                                                                            mp_scoreboard_populate false 1
                                                                                                                                                                                                                                                              mp_scoreboard_select false 1
                                                                                                                                                                                                                                                                mp_scoreboard_update_highlight false 1 4
                                                                                                                                                                                                                                                                mp_scoreboard_update_labels false 1 1
                                                                                                                                                                                                                                                                Mp_server_browser_btn_x_is_active false 1
                                                                                                                                                                                                                                                                  Mp_server_browser_change_column false 1 3
                                                                                                                                                                                                                                                                  Mp_server_browser_change_row false 1 5
                                                                                                                                                                                                                                                                  Mp_server_browser_change_spreadsheet false 1 3
                                                                                                                                                                                                                                                                  mp_server_browser_cleanup false 1
                                                                                                                                                                                                                                                                    mp_server_browser_cleanup_hints false 1
                                                                                                                                                                                                                                                                      Mp_server_browser_format_commas false 1 2
                                                                                                                                                                                                                                                                      Mp_server_browser_format_distance false 1
                                                                                                                                                                                                                                                                        Mp_server_browser_format_money false 1
                                                                                                                                                                                                                                                                          Mp_server_browser_format_time false 1
                                                                                                                                                                                                                                                                            mp_server_browser_init false 1
                                                                                                                                                                                                                                                                              Mp_server_browser_input false 1
                                                                                                                                                                                                                                                                                mp_server_browser_list_update false 1
                                                                                                                                                                                                                                                                                  Mp_server_browser_new_record false 1 2
                                                                                                                                                                                                                                                                                  Mp_server_browser_redraw_rows false 1 2
                                                                                                                                                                                                                                                                                  Mp_server_browser_refresh_data false 1
                                                                                                                                                                                                                                                                                    Mp_server_browser_update_btn_tips false 1 1
                                                                                                                                                                                                                                                                                    mp_test1 false 1
                                                                                                                                                                                                                                                                                      mp_test2 false 1
                                                                                                                                                                                                                                                                                        mp_test3 false 1
                                                                                                                                                                                                                                                                                          mp_test4 false 1
                                                                                                                                                                                                                                                                                            mp_test5 false 1
                                                                                                                                                                                                                                                                                              multi_build_search_filter false 1
                                                                                                                                                                                                                                                                                                multi_change_sort false 1
                                                                                                                                                                                                                                                                                                  multi_custom_match_load_favorite_settings false 1
                                                                                                                                                                                                                                                                                                    multi_custom_match_maybe_save_settings false 1
                                                                                                                                                                                                                                                                                                      multi_lobby_build_invite_player_request false 1
                                                                                                                                                                                                                                                                                                        multi_lobby_load_friends false 1
                                                                                                                                                                                                                                                                                                          multi_lobby_maybe_show_slider false 1 23
                                                                                                                                                                                                                                                                                                          multi_lobby_menu_build_menu false 1
                                                                                                                                                                                                                                                                                                            multi_lobby_menu_post_show false 1
                                                                                                                                                                                                                                                                                                              multi_lobby_menu_setup false 1 1
                                                                                                                                                                                                                                                                                                              multi_lobby_menu_setup_populate_menus false 1 2
                                                                                                                                                                                                                                                                                                              multi_lobby_read_and_show_custom_match_data false 1 4
                                                                                                                                                                                                                                                                                                              multi_lobby_save_favorites_confirm false 1
                                                                                                                                                                                                                                                                                                                multi_lobby_show_main_sliders false 1 3
                                                                                                                                                                                                                                                                                                                multi_lobby_switch_matchmaking false 1
                                                                                                                                                                                                                                                                                                                  multi_lobby_update_activity false 1
                                                                                                                                                                                                                                                                                                                    multi_lobby_update_ammo false 1
                                                                                                                                                                                                                                                                                                                      multi_lobby_update_friendly_fire false 1
                                                                                                                                                                                                                                                                                                                        multi_lobby_update_peds false 1
                                                                                                                                                                                                                                                                                                                          multi_lobby_update_score_limit false 1
                                                                                                                                                                                                                                                                                                                            multi_lobby_update_special_weapon_selection false 1
                                                                                                                                                                                                                                                                                                                              multi_lobby_update_sprint false 1
                                                                                                                                                                                                                                                                                                                                multi_lobby_update_tag false 1
                                                                                                                                                                                                                                                                                                                                  multi_lobby_update_time_limit false 1
                                                                                                                                                                                                                                                                                                                                    multi_lobby_update_tod false 1
                                                                                                                                                                                                                                                                                                                                      multi_lobby_update_weapon_selection false 1
                                                                                                                                                                                                                                                                                                                                        multi_lobby_update_weather false 1
                                                                                                                                                                                                                                                                                                                                          multi_menu_add_custom_variant_option false 1 3
                                                                                                                                                                                                                                                                                                                                          multi_menu_coop_build_save_new_pc false 1
                                                                                                                                                                                                                                                                                                                                            multi_menu_game_data_update false 1
                                                                                                                                                                                                                                                                                                                                              multi_menu_log_restore false 1
                                                                                                                                                                                                                                                                                                                                                multi_menu_populate_activities false 1
                                                                                                                                                                                                                                                                                                                                                  multi_menu_populate_scores false 1
                                                                                                                                                                                                                                                                                                                                                    multi_menu_populate_special_weapons false 1
                                                                                                                                                                                                                                                                                                                                                      multi_menu_populate_tags false 1
                                                                                                                                                                                                                                                                                                                                                        multi_menu_populate_times false 1
                                                                                                                                                                                                                                                                                                                                                          multi_menu_populate_tod false 1
                                                                                                                                                                                                                                                                                                                                                            multi_menu_populate_variants false 1
                                                                                                                                                                                                                                                                                                                                                              multi_menu_populate_vehicles false 1
                                                                                                                                                                                                                                                                                                                                                                multi_menu_populate_weapon_categories false 1
                                                                                                                                                                                                                                                                                                                                                                  multi_menu_populate_weapon_infos false 1
                                                                                                                                                                                                                                                                                                                                                                    multi_menu_read_custom_options false 1
                                                                                                                                                                                                                                                                                                                                                                      multi_menu_submenu_on_select false 1
                                                                                                                                                                                                                                                                                                                                                                        multi_player_build_ranked_type_pc false 1
                                                                                                                                                                                                                                                                                                                                                                          multi_player_get_gamercard false 1
                                                                                                                                                                                                                                                                                                                                                                            multi_player_populate_friends false 1
                                                                                                                                                                                                                                                                                                                                                                              multi_player_populate_maps false 1
                                                                                                                                                                                                                                                                                                                                                                                multi_player_populate_modes false 1
                                                                                                                                                                                                                                                                                                                                                                                  multi_player_populate_weather false 1
                                                                                                                                                                                                                                                                                                                                                                                    multi_player_send_invite false 1
                                                                                                                                                                                                                                                                                                                                                                                      multi_player_set_variant_custom false 1 12
                                                                                                                                                                                                                                                                                                                                                                                      multi_player_start_game false 1
                                                                                                                                                                                                                                                                                                                                                                                        multi_player_swap_teams false 1
                                                                                                                                                                                                                                                                                                                                                                                          multi_player_switch_game_mode false 1
                                                                                                                                                                                                                                                                                                                                                                                            multi_player_switch_game_variant false 1
                                                                                                                                                                                                                                                                                                                                                                                              multi_player_switch_map false 1
                                                                                                                                                                                                                                                                                                                                                                                                multi_player_switch_match_rank_type false 1
                                                                                                                                                                                                                                                                                                                                                                                                  multi_player_switch_match_rank_type_pc false 1
                                                                                                                                                                                                                                                                                                                                                                                                    multi_player_switch_match_type_pc false 1
                                                                                                                                                                                                                                                                                                                                                                                                      multi_player_switch_vehicle_set false 1
                                                                                                                                                                                                                                                                                                                                                                                                        museum_init false 1 1
                                                                                                                                                                                                                                                                                                                                                                                                        museum_main false 1
                                                                                                                                                                                                                                                                                                                                                                                                          music_store_add_genres false 1
                                                                                                                                                                                                                                                                                                                                                                                                            music_store_add_tracks false 1
                                                                                                                                                                                                                                                                                                                                                                                                              music_store_build_horz_menu false 1 1
                                                                                                                                                                                                                                                                                                                                                                                                              music_store_build_menu false 1
                                                                                                                                                                                                                                                                                                                                                                                                                music_store_cleanup false 1
                                                                                                                                                                                                                                                                                                                                                                                                                  music_store_confirm_selection false 1
                                                                                                                                                                                                                                                                                                                                                                                                                    music_store_exit false 1
                                                                                                                                                                                                                                                                                                                                                                                                                      music_store_exit_confirm false 1
                                                                                                                                                                                                                                                                                                                                                                                                                        music_store_exit_final false 1
                                                                                                                                                                                                                                                                                                                                                                                                                          music_store_init false 1
                                                                                                                                                                                                                                                                                                                                                                                                                            music_store_nav_item false 1
                                                                                                                                                                                                                                                                                                                                                                                                                              music_store_purchase false 1
                                                                                                                                                                                                                                                                                                                                                                                                                                music_store_rebuild_menu false 1 2
                                                                                                                                                                                                                                                                                                                                                                                                                                music_store_release false 1
                                                                                                                                                                                                                                                                                                                                                                                                                                  music_store_sort_menu false 1