action |
true |
|
1 |
action_nodes_enable |
true |
|
12ep01.lua, line 349: action_nodes_enable(false)
ep01.lua, line 1885: action_nodes_enable(true)
rn01.lua, line 1088: action_nodes_enable(false)
rn01.lua, line 1224: action_nodes_enable(true)
rn04.lua, line 608: action_nodes_enable(false)
rn04.lua, line 924: action_nodes_enable(true)
rn04.lua, line 2119: action_nodes_enable(true)
rn06.lua, line 180: action_nodes_enable(false)
rn06.lua, line 257: action_nodes_enable(false)
rn06.lua, line 567: action_nodes_enable(true)
tss01.lua, line 502: --action_nodes_enable(false)
tss01.lua, line 1112: --action_nodes_enable(true)
|
action_nodes_restrict_spawning |
true |
|
16bh05.lua, line 198: action_nodes_restrict_spawning( true )
bh05.lua, line 826: action_nodes_restrict_spawning( false )
bh05.lua, line 1218: action_nodes_restrict_spawning( false )
bh11.lua, line 187: action_nodes_restrict_spawning( true )
bh11.lua, line 697: action_nodes_restrict_spawning( false )
ep04.lua, line 582: action_nodes_restrict_spawning(true)
ep04.lua, line 1067: action_nodes_restrict_spawning(false)
sh_bh_airport.lua, line 51: action_nodes_restrict_spawning( true )
sh_bh_airport.lua, line 663: action_nodes_restrict_spawning( false )
ss10.lua, line 646: action_nodes_restrict_spawning( true )
ss10.lua, line 2320: action_nodes_restrict_spawning( false )
tss01.lua, line 503: action_nodes_restrict_spawning(true)
tss01.lua, line 1113: action_nodes_restrict_spawning(false)
tss02.lua, line 559: action_nodes_restrict_spawning(false)
tss02.lua, line 1112: action_nodes_restrict_spawning(true)
tss02.lua, line 1254: action_nodes_restrict_spawning(false)
|
action_or_state_play |
true |
1 |
1 |
action_play |
true |
1 |
21bh02.lua, line 1005: action_play(player, ACTION_DETONATE)
bh03.lua, line 2050: action_play(player, ACTION_PICKUP_ITEM)
bh05.lua, line 1021: action_play(npc, anim[rand_int(1, num_actions)], "", true, true)
ep01.lua, line 1668: action_play(goon, insult, nil, true, nil, true)
rn02.lua, line 944: --action_play(CHARACTER_WEAPON_DEALER, "compliment C", nil, true, 0.5, true)
sh_rn_rec_center.lua, line 117: action_play("sh_rn_rec_center_$cSaintAgent", "compliment d")
sh_rn_rec_center.lua, line 173: action_play("sh_rn_rec_center_$cyak1-1", "insult a")
sh_ss_fishingdock.lua, line 404: action_play(triggerer_name,"bomb plant","bomb plant",true,.80,true)
sh_ss_trailerpark.lua, line 173: action_play("sh_ss_trailerpark_$cSaintAgent", "compliment b")
sh_ss_trailerpark.lua, line 176: action_play("sh_ss_trailerpark_$cSaintAgent", "compliment b")
ss05.lua, line 1517: action_play(name, COUGH_ANIMATION, "", true, 0, true)
ss09.lua, line 913: --action_play( MR_SUNSHINE_NAME, STAB_VOODOO_DOLL, nil, nil, .75, true )
ss10.lua, line 2023: action_play( SHAUNDI_REPAIR_VARIANT_NAME, "stand to Hacking", "", true, 0.8, true )
tss01.lua, line 2226: action_play(CHARACTER_GUARD, "kick door", nil, true, 0.5, true)
tss01.lua, line 2552: action_play(human, "kick door", nil, true, 0.6, true)
tss02.lua, line 786: action_play("tss02_$c006", "kick door", nil, true, 0.45, true)
tss02.lua, line 797: action_play("tss02_$c007", "kick door", nil, true, 0.45, true)
tss03.lua, line 451: action_play(name, Tss03_compliment[rand_int(1, Num_tss03_compliment)], nil, true, 0.95, true)
tss03.lua, line 481: action_play(name, Tss03_taunt[rand_int(1, Num_tss03_taunt)], nil, true, .95, true)
ug_lib.lua, line 311: action_play( npc, name )
ug_lib.lua, line 590: action_play(speaking_character, anim_action, anim_action, true, 0.0, true)
|
action_play_custom |
true |
1 |
6bh05.lua, line 598: action_play_custom(CHAR_JESSICA, ANIM_ALARM_SHUTOFF_NO_HS)
bh05.lua, line 648: action_play_custom(CHAR_JESSICA, ANIM_ALARM_SHUTOFF_NO_HS)
bh05.lua, line 688: action_play_custom(CHAR_JESSICA, ANIM_ALARM_SHUTOFF)
tss03_demo.lua, line 423: action_play_custom(name, Tss03_demo_compliment[rand_int(1, Num_tss03_demo_compliment)])
tss03_demo.lua, line 427: -- action_play_custom(CHARACTER_SAMEDI_PATROL_02, Tss03_demo_compliment[rand_int(1, Num_tss03_demo_compliment)])
tss03_demo.lua, line 451: action_play_custom(name, Tss03_demo_taunt[rand_int(1, Num_tss03_demo_taunt)])
|
action_play_custom_do |
true |
|
1 |
action_play_do |
true |
|
1ug_lib.lua, line 356: while not action_play_do(name, anim_name, morph_name, force_play, stand_still) do
|
action_play_is_finished |
true |
|
3 |
action_play_non_blocking |
true |
1 |
8bh10.lua, line 1314: action_play_non_blocking(CHAR_MAERO, "minigun fallover", nil, nil, true )
ss05.lua, line 1488: action_play_non_blocking( name, "talk confrontational" )
ss05.lua, line 1490: action_play_non_blocking( name, "talk disrespect" )
ss08.lua, line 1893: --action_play_non_blocking( character_name, anim_name, morph_name, force_play, stand_still )
ss08.lua, line 1894: action_play_non_blocking( PIERCE_NAME, "talk disrespect", "", true, true )
ss09.lua, line 757: action_play_non_blocking( MR_SUNSHINE_NAME, VOODOO_DOLL_KNOCKED_AWAY_FLINCH, nil, nil, true )
ss09.lua, line 930: action_play_non_blocking(MR_SUNSHINE_NAME, STAB_VOODOO_DOLL, nil, nil, true )
ug_lib.lua, line 325: action_play_non_blocking(name, anim_name, morph_name, force_play, stand_still)
|
action_sequence_play |
true |
1 |
|
action_sequence_play_thread |
true |
1 |
|
action_sequence_table_play |
true |
1 |
2 |
action_stop_custom |
true |
|
1 |
airplane_fly_to |
true |
1 |
|
airplane_fly_to_do |
true |
|
2 |
airplane_land |
true |
1 |
|
airplane_land_do |
true |
|
1 |
airplane_takeoff |
true |
1 |
1 |
airplane_takeoff_do |
true |
|
1 |
ambient_cop_spawn_enable |
true |
|
4 |
ambient_gang_spawn_enable |
true |
|
25bh01.lua, line 164: ambient_gang_spawn_enable(false)
bh01.lua, line 186: ambient_gang_spawn_enable(false)
bh01.lua, line 197: ambient_gang_spawn_enable(false)
bh01.lua, line 808: ambient_gang_spawn_enable(true)
bh01.lua, line 814: ambient_gang_spawn_enable(true)
rn01.lua, line 757: ambient_gang_spawn_enable(false)
rn01.lua, line 1225: ambient_gang_spawn_enable(true)
rn04.lua, line 583: ambient_gang_spawn_enable(false)
rn04.lua, line 928: ambient_gang_spawn_enable(true)
rn04.lua, line 2115: ambient_gang_spawn_enable(true)
rn09.lua, line 231: ambient_gang_spawn_enable(false)
rn09.lua, line 334: ambient_gang_spawn_enable(false)
rn09.lua, line 360: ambient_gang_spawn_enable(false)
rn09.lua, line 590: ambient_gang_spawn_enable(true)
rn09.lua, line 688: ambient_gang_spawn_enable(true)
rn11.lua, line 353: ambient_gang_spawn_enable(false)
rn11.lua, line 624: ambient_gang_spawn_enable(false)
rn11.lua, line 1075: ambient_gang_spawn_enable(true)
sh_bh_chinatown.lua, line 52: ambient_gang_spawn_enable(false)
sh_bh_chinatown.lua, line 591: ambient_gang_spawn_enable(true)
sh_bh_docks.lua, line 88: ambient_gang_spawn_enable(false)
sh_rn_museum_pier.lua, line 56: ambient_gang_spawn_enable(false)
sh_rn_museum_pier.lua, line 389: ambient_gang_spawn_enable(true)
tss04.lua, line 206: ambient_gang_spawn_enable(false)
tss04.lua, line 288: ambient_gang_spawn_enable(true)
|
animation_is_state |
true |
|
1 |
argument_unwrapper |
true |
1 |
1 |
attack |
true |
1 |
171bh02.lua, line 413: attack(CHAR_GANG_SPAWN_1a, CHAR_DONNIE, false)
bh02.lua, line 415: attack(CHAR_GANG_SPAWN_1b, CHAR_DONNIE, false)
bh02.lua, line 417: attack(CHAR_GANG_SPAWN_1c, CHAR_DONNIE, false)
bh03.lua, line 1540: attack(POLICE_SHOOTER01, LOCAL_PLAYER, false)
bh03.lua, line 1541: attack(POLICE_SHOOTER02, LOCAL_PLAYER, false)
bh03.lua, line 1542: attack(POLICE_SHOOTER03, LOCAL_PLAYER, false)
bh04.lua, line 502: attack(CHAR_DONNIE)
bh04.lua, line 727: attack(npc, REMOTE_PLAYER)
bh04.lua, line 729: attack(npc, LOCAL_PLAYER)
bh05.lua, line 1035: attack(npc, LOCAL_PLAYER)
bh05.lua, line 1037: attack(npc, REMOTE_PLAYER)
bh05.lua, line 1040: attack(npc, LOCAL_PLAYER)
bh07.lua, line 690: attack(npc, LOCAL_PLAYER)
bh07.lua, line 702: attack(npc, CLOSEST_PLAYER)
bh07.lua, line 714: attack(npc, CLOSEST_PLAYER)
bh07.lua, line 727: attack(npc, CHAR_SD_TRIBAL_SWAT[i])
bh07.lua, line 749: attack(npc, CLOSEST_PLAYER)
bh07.lua, line 758: attack(npc, CLOSEST_PLAYER)
bh07.lua, line 908: attack(npc, closest_player)
bh07.lua, line 917: attack(npc, closest_player)
bh07.lua, line 985: attack(npc, CHAR_CLERK_STORE)
bh07.lua, line 1056: attack(npc, closest_player)
bh07.lua, line 1063: attack(npc, CHAR_CLERK_STORE)
bh10.lua, line 726: attack(FLOOR_3_1A, FLOOR_3_2A, true)
bh10.lua, line 727: attack(FLOOR_3_1B, FLOOR_3_2B, true)
bh10.lua, line 736: attack(FLOOR_5_01, LOCAL_PLAYER, true)
bh10.lua, line 737: attack(FLOOR_5_02, LOCAL_PLAYER, true)
bh10.lua, line 738: attack(FLOOR_5_03, LOCAL_PLAYER, true)
bh10.lua, line 739: attack(FLOOR_5_04, LOCAL_PLAYER, true)
bh10.lua, line 740: attack(FLOOR_5_05, LOCAL_PLAYER, true)
bh10.lua, line 1090: attack(bh)
em01.lua, line 692: attack(Em01_ultor_assault_01[i])
em01.lua, line 708: attack(Em01_ultor_assault_02[i])
em01.lua, line 792: attack(Em01_ultor_defend_01[i])
em01.lua, line 831: attack(Em01_ultor_defend_02_a[i])
em01.lua, line 870: attack(human)
em01.lua, line 972: attack(Em01_ultor_west_b[i], CHARACTER_JULIUS)
em01.lua, line 982: attack(Em01_ultor_west_a[i], CHARACTER_JULIUS)
em01.lua, line 1117: attack(Em01_ultor_east[i], CHARACTER_JULIUS)
em01.lua, line 1197: attack(Em01_ultor_south_b[i], CHARACTER_JULIUS)
em01.lua, line 1207: attack(Em01_ultor_south_a[i], CHARACTER_JULIUS)
ep01.lua, line 387: attack(goon)
ep01.lua, line 520: attack(member)
ep01.lua, line 1452: attack(goon)
ep01.lua, line 1647: attack(goon,player)
ep03.lua, line 263: attack(npc)
rn01.lua, line 486: attack(guard)
rn01.lua, line 493: attack(guard)
rn01.lua, line 695: attack(ronin)
rn01.lua, line 708: attack(ronin, CHARACTER_GAT)
rn01.lua, line 710: attack(ronin)
rn01.lua, line 1505: attack(guard)
rn02.lua, line 1507: attack(npc,LOCAL_PLAYER,true)
rn02.lua, line 1588: attack(npc,LOCAL_PLAYER,true)
rn02.lua, line 1600: attack(npc,LOCAL_PLAYER,true)
rn03.lua, line 633: attack(driver)
rn03.lua, line 641: attack(passenger)
rn03.lua, line 888: attack(passenger)
rn04.lua, line 1285: attack(passenger, CHARACTER_GAT)
rn04.lua, line 1287: attack(passenger, LOCAL_PLAYER)
rn04.lua, line 1358: attack(driver)
rn04.lua, line 1408: attack(ronin, CHARACTER_GAT)
rn04.lua, line 1410: attack(ronin, LOCAL_PLAYER)
rn04.lua, line 1418: attack(ronin, LOCAL_PLAYER)
rn04.lua, line 1420: attack(ronin, REMOTE_PLAYER)
rn04.lua, line 1815: attack(npc,LOCAL_PLAYER,true)
rn04.lua, line 1903: attack(npc,LOCAL_PLAYER,true)
rn04.lua, line 1915: attack(npc,LOCAL_PLAYER,true)
rn05.lua, line 923: attack(passenger)
rn05.lua, line 1316: attack(CHARACTER_CART_PASSENGER)
rn06.lua, line 457: -- attack(CHARACTER_JYUNICHI)
rn06.lua, line 507: attack(CHARACTER_JYUNICHI)
rn06.lua, line 543: attack(group_members[i])
rn07.lua, line 715: attack(npc)
rn07.lua, line 720: attack(npc)
rn08.lua, line 1170: attack(ronin)
rn09.lua, line 375: attack(CHARACTER_SHOGO, LOCAL_PLAYER)
rn09.lua, line 831: attack(enemy)
rn10.lua, line 703: attack(ronin)
rn10.lua, line 946: attack(ronin, player_to_attack, false)
rn10.lua, line 1249: attack(CHARACTER_AKUJI)
rn10.lua, line 1550: attack(ronin, saints_members[rand_int(1,num_saints)])
rn10.lua, line 1553: attack(saint, ronin_members[rand_int(1,num_ronin)])
rn10.lua, line 1585: attack(nearest_ronin)
rn10.lua, line 1598: attack(ronin)
rn11.lua, line 443: attack(CHARACTER_AKUJI, LOCAL_PLAYER)
rn11.lua, line 876: attack(CHARACTER_AKUJI, LOCAL_PLAYER)
rn11.lua, line 1395: attack(guard)
rn11.lua, line 1683: attack(lieutenant)
sh_bh_airport.lua, line 148: attack(char, LOCAL_PLAYER)
sh_bh_airport.lua, line 162: attack(char, LOCAL_PLAYER)
sh_bh_apartments.lua, line 342: attack(waveOne[i],"#PLAYER#")
sh_bh_apartments.lua, line 356: attack(waveTwo[i], LOCAL_PLAYER)
sh_bh_chinatown.lua, line 386: attack(merchants[i], LOCAL_PLAYER)
sh_bh_chinatown.lua, line 557: attack("sh_bh_chinatown_$cPagoda")
sh_bh_docks.lua, line 313: --attack(convoy[i], LOCAL_PLAYER)
sh_rn_museum_pier.lua, line 83: --attack(GroupBoats[i], "#PLAYER#")
sh_rn_museum_pier.lua, line 114: attack(GroupOne[i], LOCAL_PLAYER)
sh_rn_museum_pier.lua, line 190: attack(GroupOne[i], LOCAL_PLAYER)
sh_rn_museum_pier.lua, line 288: --attack(GroupBoats[i], "#PLAYER#")
sh_rn_museum_pier.lua, line 302: attack(boatguards[i])
sh_rn_rec_center.lua, line 181: attack("sh_rn_rec_center_$cyak1-1","sh_rn_rec_center_$cSaintAgent") --set the first two guards to attack if they haven't already
sh_rn_rec_center.lua, line 182: attack("sh_rn_rec_center_$cyak1-2",LOCAL_PLAYER)-- delay(2)
sh_rn_rec_center.lua, line 279: attack(char)
sh_rn_sciencemuseum.lua, line 162: attack(lts[i],LOCAL_PLAYER)
sh_rn_stripclub.lua, line 315: attack("sh_rn_stripclub_$c-reinf-in (1)")
sh_rn_stripclub.lua, line 316: attack("sh_rn_stripclub_$c-reinf-in (2)")
sh_rn_stripclub.lua, line 317: attack("sh_rn_stripclub_$c-reinf-in (5)")
sh_rn_stripclub.lua, line 322: -- when player goes to either rooftop/outside, periodically call attack() on reinforce dudes, otherwise they might "time out" and forget about the PC/wander off somewhere and get lost
sh_rn_stripclub.lua, line 344: attack(reinforce1[i])
sh_ss_crackhouse.lua, line 329: attack(npc)
sh_ss_crackhouse.lua, line 372: attack("sh_ss_crackhouse_$c-heli-driver (0)")
sh_ss_crackhouse.lua, line 376: attack("sh_ss_crackhouse_$c-heli-driver (1)")
sh_ss_fishingdock.lua, line 346: attack(boatDefense[i], "#CLOSEST_PLAYER#")
sh_ss_student_union.lua, line 164: attack("sh_ss_student_union_$c062")
sh_ss_student_union.lua, line 171: attack(CHAR)
sh_ss_student_union.lua, line 202: attack(guards[i])
sh_ss_trailerpark.lua, line 157: attack(reinf[i])
sh_tss_caverns.lua, line 158: attack(HomelessRe[i])
sh_tss_caverns.lua, line 319: attack(rone[i] )
sh_tss_caverns.lua, line 335: attack(rtwo[i])
sh_tss_caverns.lua, line 354: attack(rthree[i])
sh_tss_ugmall.lua, line 143: attack(bodyguards[wander_idx[char]][j])
sh_tss_ugmall.lua, line 151: attack(char)
sh_tss_ugmall.lua, line 165: attack(bodyguards[wander_idx[char]][j])
sh_tss_ugmall.lua, line 308: attack(thugs[i])
tss01.lua, line 1626: attack(Tss01_key_guards[i])
tss01.lua, line 1787: attack(Tss01_cafe_guards[i], CLOSEST_PLAYER)
tss01.lua, line 2092: attack("tss01_$spot1")
tss01.lua, line 2093: attack("tss01_$spot2")
tss01.lua, line 2206: attack(Tss01_pursuit_guards[i])
tss01.lua, line 2235: attack(CHARACTER_GUARD)
tss01.lua, line 2248: attack(CHARACTER_GUARD2)
tss01.lua, line 2761: attack(Tss01_fire_escape_guards[i])
tss01.lua, line 2785: attack(Tss01_fire_escape_guards[i])
tss01.lua, line 2908: attack(Tss01_rooftop_guards[i])
tss01.lua, line 3198: attack(guard)
tss01.lua, line 3527: attack(Tss01_dock_guards[i])
tss01.lua, line 3791: attack(npc)
tss01.lua, line 3821: attack(Tss01_tut_t_road[i])
tss01.lua, line 4047: attack(CHARACTER_CARLOS, "tss01_$c027")
tss02.lua, line 703: attack("tss02_$c000")
tss02.lua, line 791: attack("tss02_$c006")
tss02.lua, line 802: attack("tss02_$c007")
tss02.lua, line 1238: attack(Tss02_police_group_03[i])
tss02.lua, line 1243: attack(Tss02_police_group_03_coop[i])
tss03.lua, line 565: attack(CHARACTER_SAMEDI_PATROL_01)
tss03.lua, line 566: attack(CHARACTER_SAMEDI_PATROL_02)
tss03.lua, line 960: attack(bum)
tss03_demo.lua, line 535: attack(CHARACTER_SAMEDI_PATROL_01)
tss03_demo.lua, line 536: attack(CHARACTER_SAMEDI_PATROL_02)
tss03_demo.lua, line 702: attack(name, LOCAL_PLAYER)
tss03_demo.lua, line 706: attack(name, REMOTE_PLAYER)
tss03_demo.lua, line 708: attack(name, CHARACTER_GAT)
tss03_demo.lua, line 711: attack(name, CHARACTER_GAT)
tss03_demo.lua, line 779: -- attack(CHARACTER_BUM1, LOCAL_PLAYER)
tss03_demo.lua, line 780: -- attack(CHARACTER_BUM2, CHARACTER_GAT)
tss03_demo.lua, line 782: -- attack(CHARACTER_BUM3, REMOTE_PLAYER)
tss03_demo.lua, line 784: -- attack(CHARACTER_BUM3, LOCAL_PLAYER)
tss03_demo.lua, line 793: attack(CHARACTER_HUMAN_SHIELD)
tss03_demo.lua, line 856: attack(Tss03_demo_bum_characters_rush[i])
tss03_demo.lua, line 912: attack(CHARACTER_BUMAGA_GUARD1, LOCAL_PLAYER, false)
tss03_demo.lua, line 913: attack(CHARACTER_BUMAGA_GUARD3, LOCAL_PLAYER, false)
tss03_demo.lua, line 915: attack(CHARACTER_BUMAGA_GUARD2, REMOTE_PLAYER, false)
tss03_demo.lua, line 916: attack(CHARACTER_BUMAGA_GUARD4, REMOTE_PLAYER, false)
tss03_demo.lua, line 918: attack(CHARACTER_BUMAGA_GUARD2, CHARACTER_GAT, false)
tss03_demo.lua, line 919: attack(CHARACTER_BUMAGA_GUARD4, CHARACTER_GAT, false)
tss03_demo.lua, line 929: attack(CHARACTER_BUMAGA, "#PLAYER#", false)
tss04.lua, line 1142: attack(Tss04_mourners[i], LOCAL_PLAYER)
tss04.lua, line 1161: attack(Tss04_trash[i], REMOTE_PLAYER)
ug_lib.lua, line 485: attack( npc_name, target, yield )
|
attack_closest_player |
true |
1 |
30bh03.lua, line 1160: attack_closest_player( officer_name )
bh09.lua, line 549: attack_closest_player( member_name )
bh09.lua, line 995: attack_closest_player(npc)
bh09.lua, line 1000: attack_closest_player(npc)
bh09.lua, line 1007: attack_closest_player(npc)
bh09.lua, line 1012: attack_closest_player(npc)
bh11.lua, line 375: attack_closest_player( name )
ep03.lua, line 225: attack_closest_player( npc )
ss01.lua, line 1092: attack_closest_player( member_name )
ss02.lua, line 700: attack_closest_player( name, false )
ss02.lua, line 725: attack_closest_player( name, false )
ss02.lua, line 1053: attack_closest_player( name, false )
ss02.lua, line 1147: attack_closest_player( member_name, false )
ss02.lua, line 1179: attack_closest_player( guard_name, false )
ss03.lua, line 1208: attack_closest_player( member_name )
ss03.lua, line 1252: attack_closest_player( member_name, false )
ss04.lua, line 624: attack_closest_player( AUSSIE_VC_NAME )
ss04.lua, line 702: attack_closest_player( VETERAN_CHILD_NAME )
ss04.lua, line 935: attack_closest_player( VETERAN_CHILD_NAME )
ss04.lua, line 1125: attack_closest_player( VETERAN_CHILD_LIEUTENANTS[1] )
ss04.lua, line 1126: attack_closest_player( VETERAN_CHILD_LIEUTENANTS_HOMIES[1][1] )
ss06.lua, line 1918: --attack_closest_player( member_name )
ss08.lua, line 668: attack_closest_player( name )
ss08.lua, line 1791: attack_closest_player( member_name )
ss09.lua, line 780: attack_closest_player( MR_SUNSHINE_NAME )
ss09.lua, line 864: attack_closest_player( MR_SUNSHINE_NAME )
ss09.lua, line 1051: attack_closest_player( name )
ss10.lua, line 579: attack_closest_player( member )
ss10.lua, line 1647: attack_closest_player( member )
ss10.lua, line 1683: attack_closest_player( member_name )
|
attack_do |
true |
|
1 |
attack_heli_create |
true |
|
2 |
attack_heli_destroy |
true |
|
2 |
attack_heli_get_heli_name |
true |
|
2 |
attack_heli_go |
true |
|
2 |
attack_heli_init_weave_ai |
true |
|
2 |
attack_heli_set_drop_accuracy |
true |
|
1 |
attack_heli_update |
true |
|
1 |
attack_safe |
true |
1 |
70bh03.lua, line 1244: attack_safe( gunner_name, LOCAL_PLAYER )
ep04.lua, line 302: attack_safe( name, player_name )
ep04.lua, line 624: attack_safe( VOGEL_NAME, LOCAL_PLAYER )
ep04.lua, line 652: attack_safe( VOGEL_NAME, player_name )
rn05.lua, line 1233: attack_safe(ronin)
ss01.lua, line 1021: attack_safe( member_name, player, false )
ss01.lua, line 1071: attack_safe( member_name, player_name )
ss01.lua, line 1076: attack_safe( member_name, player_name )
ss02.lua, line 789: attack_safe( CAFETERIA_GUARD_NAMES[group_index], CAFETERIA_GROUPS_INMATE_NAMES[group_index][3], false )
ss02.lua, line 793: attack_safe( member_name, CAFETERIA_GUARD_NAMES[group_index], false )
ss02.lua, line 992: attack_safe( guard_name, STAIRWELL_INMATES[index], false )
ss02.lua, line 993: attack_safe( STAIRWELL_INMATES[index], guard_name, false )
ss02.lua, line 1014: attack_safe( member_name, group[AMBIENT_CHAOS_GROUP_COP_INDEX], false )
ss02.lua, line 1127: attack_safe( CAFETERIA_GUARD_NAMES[group_index], group_member_names[3], false )
ss02.lua, line 1132: attack_safe( member_name, CAFETERIA_GUARD_NAMES[group_index], false )
ss03.lua, line 544: attack_safe( member_name, LOCAL_PLAYER )
ss03.lua, line 623: attack_safe( name, LOCAL_PLAYER )
ss03.lua, line 745: attack_safe( name, LOCAL_PLAYER )
ss04.lua, line 793: attack_safe( member_name, player, false )
ss04.lua, line 1081: attack_safe( member_name, player, false )
ss04.lua, line 1175: attack_safe( STOCKS_OFFICE_LIEUTENANT, triggerer_name, false )
ss05.lua, line 1018: attack_safe( name, player )
ss05.lua, line 1401: attack_safe( LAB_THREE_INITIAL_DEFENDER_MEMBERS[1], triggerer_name, false )
ss05.lua, line 1536: attack_safe( name, player )
ss06.lua, line 746: attack_safe( member_name, closest_player, false )
ss06.lua, line 801: attack_safe( squad_members[1], player, false )
ss06.lua, line 866: attack_safe( FINAL_ATTACK_MEMBER_NAMES[1], player, false )
ss06.lua, line 1517: attack_safe( member_name, player, false )
ss06.lua, line 1815: attack_safe( SHAUNDI_NAME, SHAUNDI_ATTACKERS_MEMBERS[1], false )
ss06.lua, line 1818: attack_safe( member, SHAUNDI_NAME, false )
ss06.lua, line 1946: attack_safe( member_name, player, false )
ss06.lua, line 2169: attack_safe( member, human_name, false )
ss06.lua, line 2181: attack_safe( member, human_name, false )
ss06.lua, line 2376: attack_safe( member, target_name, false )
ss06.lua, line 2385: attack_safe( member, target_name, false )
ss07.lua, line 490: attack_safe( HELICOPTER_CHARACTERS[1][2], LOCAL_PLAYER )
ss07.lua, line 491: attack_safe( HELICOPTER_CHARACTERS[1][3], LOCAL_PLAYER )
ss07.lua, line 593: attack_safe( HELICOPTER_CHARACTERS[3][2], LOCAL_PLAYER )
ss07.lua, line 594: attack_safe( HELICOPTER_CHARACTERS[3][3], LOCAL_PLAYER )
ss07.lua, line 626: attack_safe( HELICOPTER_CHARACTERS[5][2], LOCAL_PLAYER )
ss07.lua, line 627: attack_safe( HELICOPTER_CHARACTERS[5][3], LOCAL_PLAYER )
ss07.lua, line 864: attack_safe( HELICOPTER_CHARACTERS[2][2], LOCAL_PLAYER )
ss07.lua, line 865: attack_safe( HELICOPTER_CHARACTERS[2][3], LOCAL_PLAYER )
ss07.lua, line 875: attack_safe( HELICOPTER_CHARACTERS[4][2], LOCAL_PLAYER )
ss07.lua, line 876: attack_safe( HELICOPTER_CHARACTERS[4][3], LOCAL_PLAYER )
ss07.lua, line 886: attack_safe( HELICOPTER_CHARACTERS[6][2], LOCAL_PLAYER )
ss07.lua, line 887: attack_safe( HELICOPTER_CHARACTERS[6][3], LOCAL_PLAYER )
ss08.lua, line 1028: attack_safe( junkie_name, player, false )
ss08.lua, line 1089: attack_safe( name, triggerer_name, false )
ss08.lua, line 1100: attack_safe( name, triggerer_name, false )
ss08.lua, line 1126: attack_safe( ambusher_name, PIERCE_NAME, false )
ss08.lua, line 1325: attack_safe( driver, SHAUNDI_NAME, false )
ss08.lua, line 1420: attack_safe( member_name, PIERCE_NAME, false )
ss09.lua, line 248: attack_safe( MR_SUNSHINE_NAME, player )
ss09.lua, line 254: attack_safe( MR_SUNSHINE_NAME, player )
ss09.lua, line 426: attack_safe( defender_name, closest_player )
ss09.lua, line 463: attack_safe( name, player, false )
ss09.lua, line 480: attack_safe( name, player, false )
ss09.lua, line 580: attack_safe( MR_SUNSHINE_NAME, player )
ss09.lua, line 619: attack_safe( bodyguard_name, player )
ss10.lua, line 609: attack_safe( name, player_name, false )
ss10.lua, line 1560: attack_safe( member, player_name, false )
ss10.lua, line 1581: attack_safe( member, player_name, false )
ss11.lua, line 877: attack_safe( member_name, triggerer_name )
ss11.lua, line 894: attack_safe( member_name, triggerer_name )
ss11.lua, line 917: attack_safe( member_name, triggerer_name )
ss11.lua, line 925: attack_safe( member_name, player_name )
ss11.lua, line 939: attack_safe( member_name, player_name )
tss01.lua, line 3272: attack_safe("tss01_$c049")
ug_lib.lua, line 491: attack_safe( npc_name, closest_player, yield )
|
audio_fade_out |
true |
|
26cellphone.lua, line 1743: audio_fade_out(Cellphone_intro_sound_instance, .25)
completion.lua, line 1315: audio_fade_out(activity_cash_count, 50)
completion.lua, line 1316: audio_fade_out(activity_cash_hit, 50)
completion.lua, line 1325: audio_fade_out(activity_cash_count, 50)
completion.lua, line 1421: audio_fade_out(activity_respect_count, 50)
completion.lua, line 1422: audio_fade_out(activity_respect_hit, 50)
completion.lua, line 1443: audio_fade_out(activity_respect_count, 50)
completion.lua, line 1444: audio_fade_out(activity_respect_hit, 35)
completion.lua, line 1517: audio_fade_out(activity_style_count, 50)
completion.lua, line 1518: audio_fade_out(activity_style_hit, 50)
completion.lua, line 1539: audio_fade_out(activity_style_count, 50)
completion.lua, line 1602: audio_fade_out(hood_cash_count, 50)
completion.lua, line 1603: audio_fade_out(hood_cash_hit, 50)
completion.lua, line 1613: audio_fade_out(hood_cash_count, 50)
completion.lua, line 1692: audio_fade_out(reward_cash_count, 50)
completion.lua, line 1693: audio_fade_out(reward_cash_hit, 50)
completion.lua, line 1703: audio_fade_out(reward_cash_count, 50)
hud_race_start.lua, line 124: audio_fade_out(AUDIO_COUNTDOWN_3_ID, 0)
hud_race_start.lua, line 128: audio_fade_out(AUDIO_COUNTDOWN_2_ID, 0)
hud_race_start.lua, line 132: audio_fade_out(AUDIO_COUNTDOWN_1_ID, 0)
hud_race_start.lua, line 136: audio_fade_out(AUDIO_COUNTDOWN_GO_ID, 0)
mp_completion.lua, line 1315: audio_fade_out(activity_cash_count, 50)
mp_completion.lua, line 1316: audio_fade_out(activity_cash_hit, 50)
mp_completion.lua, line 1325: audio_fade_out(activity_cash_count, 50)
mp_completion.lua, line 1399: audio_fade_out(activity_cash_count, 50)
mp_completion.lua, line 1400: audio_fade_out(activity_cash_hit, 50)
|
audio_get_audio_id |
true |
|
92building_purchase.lua, line 6: Menu_sound_confirm = audio_get_audio_id("SYS_HUD_CONF_SERIOUS") -- Confirmation/warning dialog opens
building_purchase.lua, line 7: Building_purchase_sound = audio_get_audio_id("SYS_MENU_BUY_BUILDING")
cellphone.lua, line 3: [0] = audio_get_audio_id("SYS_CELL_0"),
cellphone.lua, line 4: [1] = audio_get_audio_id("SYS_CELL_1"),
cellphone.lua, line 5: [2] = audio_get_audio_id("SYS_CELL_2"),
cellphone.lua, line 6: [3] = audio_get_audio_id("SYS_CELL_3"),
cellphone.lua, line 7: [4] = audio_get_audio_id("SYS_CELL_4"),
cellphone.lua, line 8: [5] = audio_get_audio_id("SYS_CELL_5"),
cellphone.lua, line 9: [6] = audio_get_audio_id("SYS_CELL_6"),
cellphone.lua, line 10: [7] = audio_get_audio_id("SYS_CELL_7"),
cellphone.lua, line 11: [8] = audio_get_audio_id("SYS_CELL_8"),
cellphone.lua, line 12: [9] = audio_get_audio_id("SYS_CELL_9"),
cellphone.lua, line 13: ["pound"] = audio_get_audio_id("SYS_CELL_POUND"),
cellphone.lua, line 14: ["star"] = audio_get_audio_id("SYS_CELL_STAR"),
cellphone.lua, line 15: ["bootup"] = audio_get_audio_id("SYS_CELL_BOOTUP"),
cellphone.lua, line 16: ["cheat"] = audio_get_audio_id("SYS_CELL_MENU_CHEAT"),
cellphone.lua, line 17: ["data_entry"] = audio_get_audio_id("SYS_CELL_SELECT"),
cellphone.lua, line 18: ["nav"] = audio_get_audio_id("SYS_CELL_UD"),
cellphone.lua, line 19: ["nav_back"] = audio_get_audio_id("SYS_CELL_BACK"),
completion.lua, line 61: top_3 = audio_get_audio_id("SYS_COMPLETION_START"),
completion.lua, line 62: top_2 = audio_get_audio_id("SYS_COMPLETION_START_2"),
completion.lua, line 63: cash = audio_get_audio_id("SYS_COMPLETION_CASH"),
completion.lua, line 64: respect = audio_get_audio_id("SYS_COMPLETION_RESPECT"),
completion.lua, line 65: image = audio_get_audio_id("SYS_COMPLETION_OBJECT"),
completion.lua, line 66: text = audio_get_audio_id("SYS_COMPLETION_TEXT"),
completion.lua, line 67: tips = audio_get_audio_id("SYS_COMPLETION_MENU"),
completion.lua, line 68: unlock = audio_get_audio_id("SYS_COMPLETION_UNLOCK"),
completion.lua, line 69: fail = audio_get_audio_id("SYS_COMPLETION_FAIL"),
completion.lua, line 70: cash_count = audio_get_audio_id("SYS_COMPLETION_CASH_COUNT"),
completion.lua, line 71: respect_count = audio_get_audio_id("SYS_COMPLETION_RESPECT_COUNT"),
completion.lua, line 72: cash_hit = audio_get_audio_id("SYS_COMPLETION_CASH_HIT"),
completion.lua, line 73: respect_hit = audio_get_audio_id("SYS_COMPLETION_RESPECT_HIT"),
completion.lua, line 74: respect_end = audio_get_audio_id("SYS_HUD_DIVERSION_COMPLETE"),
gmb_blackjack.lua, line 52: GMB_BLACKJACK_AUDIO.THEME = audio_get_audio_id("SYS_VPOKER_POKERTHEME")
gmb_blackjack.lua, line 53: GMB_BLACKJACK_AUDIO.NAV = audio_get_audio_id("SYS_VPOKER_UDLR")
gmb_blackjack.lua, line 54: GMB_BLACKJACK_AUDIO.SELECT = audio_get_audio_id("SYS_VPOKER_SELECT")
gmb_blackjack.lua, line 55: GMB_BLACKJACK_AUDIO.DEAL_CARD = audio_get_audio_id("SYS_VPOKER_DEALCARD")
gmb_blackjack.lua, line 56: GMB_BLACKJACK_AUDIO.WIN = audio_get_audio_id("SYS_VPOKER_WIN")
gmb_blackjack.lua, line 57: GMB_BLACKJACK_AUDIO.LOSE = audio_get_audio_id("SYS_VPOKER_LOSE")
gmb_poker.lua, line 55: GMB_POKER_AUDIO.THEME = audio_get_audio_id("SYS_VPOKER_POKERTHEME")
gmb_poker.lua, line 56: GMB_POKER_AUDIO.NAV = audio_get_audio_id("SYS_VPOKER_UDLR")
gmb_poker.lua, line 57: GMB_POKER_AUDIO.SELECT = audio_get_audio_id("SYS_VPOKER_SELECT")
gmb_poker.lua, line 58: GMB_POKER_AUDIO.DEAL_CARD = audio_get_audio_id("SYS_VPOKER_DEALCARD")
gmb_poker.lua, line 59: GMB_POKER_AUDIO.WIN = audio_get_audio_id("SYS_VPOKER_WIN")
gmb_poker.lua, line 60: GMB_POKER_AUDIO.LOSE = audio_get_audio_id("SYS_VPOKER_LOSE")
hud.lua, line 19: radial_open = audio_get_audio_id("SYS_WEP_MENU"),
hud.lua, line 20: radial_select = audio_get_audio_id("SYS_WEP_SCROLL"),
hud.lua, line 21: radial_equip_weapon = audio_get_audio_id("SYS_RADIAL_WEAPON_EQUIP"),
hud.lua, line 22: radial_equip_food = audio_get_audio_id("SYS_RADIAL_DRUG_EQUIP"),
hud_coop_div.lua, line 8: top_2 = audio_get_audio_id("SYS_COMPLETION_START_2"),
hud_coop_div.lua, line 9: text = audio_get_audio_id("SYS_COMPLETION_TEXT"),
hud_coop_div.lua, line 10: cash = audio_get_audio_id("SYS_COMPLETION_CASH"),
hud_coop_div.lua, line 11: respect = audio_get_audio_id("SYS_COMPLETION_RESPECT"),
hud_coop_div.lua, line 12: image = audio_get_audio_id("SYS_COMPLETION_OBJECT"),
hud_coop_div.lua, line 13: tips = audio_get_audio_id("SYS_COMPLETION_MENU"),
hud_gsi.lua, line 73: count_pos = audio_get_audio_id("SYS_HUD_CNTDWN_POS"),
hud_gsi.lua, line 74: count_neg = audio_get_audio_id("SYS_HUD_CNTDWN_NEG"),
hud_gsi.lua, line 75: end_pos = audio_get_audio_id("SYS_HUD_CNTDWN_ENDPOS"),
hud_gsi.lua, line 76: end_neg = audio_get_audio_id("SYS_HUD_CNTDWN_ENDNEG"),
hud_gsi.lua, line 77: div_complete = audio_get_audio_id("SYS_HUD_DIVERSION_COMPLETE"),
hud_gsi.lua, line 78: trail_blazing = audio_get_audio_id("SYS_RACE_CHECKPOINT"),
mp_completion.lua, line 3: top_3 = audio_get_audio_id("SYS_COMPLETION_START"),
mp_completion.lua, line 4: top_2 = audio_get_audio_id("SYS_COMPLETION_START_2"),
mp_completion.lua, line 5: cash = audio_get_audio_id("SYS_COMPLETION_CASH"),
mp_completion.lua, line 6: respect = audio_get_audio_id("SYS_COMPLETION_RESPECT"),
mp_completion.lua, line 7: image = audio_get_audio_id("SYS_COMPLETION_OBJECT"),
mp_completion.lua, line 8: text = audio_get_audio_id("SYS_COMPLETION_TEXT"),
mp_completion.lua, line 9: tips = audio_get_audio_id("SYS_COMPLETION_MENU"),
mp_completion.lua, line 10: unlock = audio_get_audio_id("SYS_COMPLETION_UNLOCK"),
mp_completion.lua, line 11: fail = audio_get_audio_id("SYS_COMPLETION_FAIL"),
mp_completion.lua, line 12: cash_count = audio_get_audio_id("SYS_COMPLETION_CASH_COUNT"),
mp_completion.lua, line 13: cash_hit = audio_get_audio_id("SYS_COMPLETION_CASH_HIT"),
mp_completion.lua, line 14: respect_count = audio_get_audio_id("SYS_COMPLETION_CASH_COUNT"),
mp_completion.lua, line 15: respect_hit = audio_get_audio_id("SYS_COMPLETION_RESPECT_HIT"),
mp_completion.lua, line 16: respect_end = audio_get_audio_id("SYS_HUD_DIVERSION_COMPLETE"),
pause_map.lua, line 235: local noise = audio_get_audio_id("SYS_MENU_OPEN")
pause_map.lua, line 258: local noise = audio_get_audio_id("SYS_MENU_CLOSE")
tutorial.lua, line 126: local Tutorial_sound = audio_get_audio_id("SYS_HUD_CONF_SERIOUS")
vehicle_cust.lua, line 47: Vehicle_upgrade_sound = audio_get_audio_id("SYS_VEH_UPGRADE") -- Any item is purchased
vint_lib.lua, line 52: DIALOG_OPEN_SOUND = audio_get_audio_id(DIALOG_OPEN_SOUND)
vint_lib.lua, line 53: DIALOG_SERIOUS_SOUND = audio_get_audio_id(DIALOG_SERIOUS_SOUND)
vint_lib.lua, line 54: Menu_sound_item_nav = audio_get_audio_id(Menu_sound_item_nav)
vint_lib.lua, line 55: Menu_sound_value_nav = audio_get_audio_id(Menu_sound_value_nav)
vint_lib.lua, line 56: Menu_sound_select = audio_get_audio_id(Menu_sound_select)
vint_lib.lua, line 57: Menu_sound_scroll = audio_get_audio_id(Menu_sound_scroll)
vint_lib.lua, line 58: Menu_sound_back = audio_get_audio_id(Menu_sound_back)
vint_lib.lua, line 59: Menu_sound_open = audio_get_audio_id(Menu_sound_open)
vint_lib.lua, line 60: Menu_sound_close = audio_get_audio_id(Menu_sound_close)
vint_lib.lua, line 61: Menu_sound_warning = audio_get_audio_id(Menu_sound_warning)
vint_lib.lua, line 62: Menu_sound_purchase = audio_get_audio_id(Menu_sound_purchase)
vint_lib.lua, line 63: Menu_sound_confirm = audio_get_audio_id(Menu_sound_confirm)
vint_lib.lua, line 64: Menu_sound_reward = audio_get_audio_id(Menu_sound_reward)
|
audio_get_id |
true |
|
13bh03.lua, line 1822: local outside_audio_id, outside_type = audio_get_id("SFX_BRO_PLANT_ALARM_OUT", "foley")
bh03.lua, line 1823: local inside_audio_id, inside_type = audio_get_id("SFX_BRO_PLANT_ALARM_IN", "foley")
ss02.lua, line 292: local outside_audio_id, outside_type = audio_get_id("SFX_ALARM_5", "foley")
ss02.lua, line 293: local inside_audio_id, inside_type = audio_get_id("SFX_ALARM_3", "foley")
tss01.lua, line 1814: local audio_ext_id = audio_get_id("SFX_ALARM_5", "foley")
tss01.lua, line 1815: local audio_int_id = audio_get_id("SFX_ALARM_3", "foley")
tss01.lua, line 1837: local prisoner_audio_ext_id = audio_get_id("SFX_TSS01_PRISONERS_OUTDOOR", "foley")
tss01.lua, line 1838: local prisoner_audio_int_id = audio_get_id("SFX_TSS01_PRISONERS_INDOOR", "foley")
tss01.lua, line 1888: local audio_id, type = audio_get_id(get_next_sfx(), "foley")
tss01.lua, line 1918: local audio_id, type = audio_get_id(get_next_sfx(), "foley")
tss01.lua, line 1968: local audio_id, type = audio_get_id("SFX_TSS01_BOATMEGA", "foley")
tss02.lua, line 1122: local audio_id = audio_get_id("SFX_TSSP02_ALARM", "foley")
tss03_demo.lua, line 158: Tss03_bumaga_yell_voice_id, Tss03_bumaga_yell_type_id = audio_get_id("BUMAGA_TSSP03_ATTACK", "voice")
|
audio_is_playing |
true |
|
13sh_rn_rec_center.lua, line 127: while (audio_is_playing(saint_talking)) do
tss01.lua, line 1883: if audio_is_playing(Tss01_loud_speaker_audio_inst) then
tss01.lua, line 1895: if audio_is_playing(Tss01_heli_speaker_audio_inst) then
tss01.lua, line 1944: if ( audio_is_playing(Tss01_boat_chase_heli_speaker_audio_inst)
tss01.lua, line 1945: or audio_is_playing(Tss01_loud_speaker_audio_inst)
tss01.lua, line 1946: or audio_is_playing(Tss01_heli_speaker_audio_inst)
ug_lib.lua, line 665: while (audio_is_playing(handle)) do
ug_lib.lua, line 741: while (audio_is_playing(handle)) do
ug_lib.lua, line 768: until not audio_is_playing(handle)
ug_lib.lua, line 784: while (audio_is_playing(handle)) do
ug_lib.lua, line 807: while (audio_is_playing(handle)) do
ug_lib.lua, line 836: while (audio_is_playing(handle)) do
ug_lib.lua, line 860: while (audio_is_playing(handle)) do
|
audio_is_xmp_playing |
true |
|
1 |
audio_play |
true |
1 |
251bh03.lua, line 847: audio_play( CARLOS_LANDED_LINE, "voice", true )
bh03.lua, line 1594: audio_play( HELI_GOING_DOWN_LINE, "voice", true )
bh05.lua, line 971: audio_play( VOICE_JESSICA_TRUNK[choice] )
building_purchase.lua, line 104: audio_play(Building_purchase_sound)
cellphone.lua, line 526: audio_play(Cellphone_audio["nav"])
cellphone.lua, line 536: audio_play(Cellphone_audio["data_entry"])
cellphone.lua, line 736: audio_play(Cellphone_audio["nav"])
cellphone.lua, line 1102: audio_play(Cellphone_audio["data_entry"])
cellphone.lua, line 1160: audio_play(Cellphone_audio["data_entry"])
cellphone.lua, line 1267: audio_play(Cellphone_audio["data_entry"])
cellphone.lua, line 1281: audio_play(Cellphone_audio["data_entry"])
cellphone.lua, line 1293: audio_play(Cellphone_audio[btn_pressed.btn_type])
cellphone.lua, line 1296: audio_play(Cellphone_audio[btn_pressed.id])
cellphone.lua, line 1348: audio_play(Cellphone_audio["nav"])
cellphone.lua, line 1360: audio_play(Cellphone_audio["nav"])
cellphone.lua, line 1374: audio_play(Cellphone_audio["nav"])
cellphone.lua, line 1388: audio_play(Cellphone_audio["nav"])
cellphone.lua, line 1559: audio_play(Cellphone_audio["data_entry"])
cellphone.lua, line 1563: audio_play(Cellphone_audio["nav_back"])
cellphone.lua, line 1651: audio_play(Cellphone_audio["cheat"])
cellphone.lua, line 1692: audio_play(Cellphone_audio["cheat"])
cellphone.lua, line 1748: audio_play(Cellphone_audio["nav_back"])
cellphone.lua, line 1981: Cellphone_intro_sound_instance = audio_play(sound_id)
clothing_store.lua, line 665: audio_play(Menu_sound_back)
clothing_store.lua, line 774: audio_play(Menu_sound_back)
clothing_store.lua, line 872: audio_play(Menu_sound_purchase)
clothing_store.lua, line 1044: audio_play(Menu_sound_back)
clothing_store.lua, line 1160: audio_play(Menu_sound_back)
clothing_store.lua, line 1238: audio_play(Menu_sound_back)
clothing_store.lua, line 1482: audio_play(Menu_sound_back)
completion.lua, line 913: audio_play(Completion_audio.tips)
completion.lua, line 1305: activity_cash_count = audio_play(Completion_audio.cash_count)
completion.lua, line 1326: activity_cash_hit = audio_play(Completion_audio.cash_hit)
completion.lua, line 1410: activity_respect_count = audio_play(Completion_audio.respect_count)
completion.lua, line 1433: activity_respect_hit = audio_play(Completion_audio.respect_hit)
completion.lua, line 1445: activity_respect_end = audio_play(Completion_audio.respect_end)
completion.lua, line 1506: activity_style_count = audio_play(Completion_audio.respect_count)
completion.lua, line 1528: activity_style_hit = audio_play(Completion_audio.respect_hit)
completion.lua, line 1540: activity_style_hit = audio_play(Completion_audio.respect_hit)
completion.lua, line 1593: hood_cash_count = audio_play(Completion_audio.cash_count)
completion.lua, line 1614: hood_cash_hit = audio_play(Completion_audio.cash_hit)
completion.lua, line 1684: reward_cash_count = audio_play(Completion_audio.cash_count)
completion.lua, line 1704: reward_cash_hit = audio_play(Completion_audio.cash_hit)
completion.lua, line 2571: audio_play(Completion_audio.top_3)
completion.lua, line 2577: audio_play(Completion_audio.top_2)
completion.lua, line 2583: audio_play(Completion_audio.fail)
completion.lua, line 2589: audio_play(Completion_audio.image)
completion.lua, line 2595: audio_play(Completion_audio.text)
completion.lua, line 2601: audio_play(Completion_audio.respect)
completion.lua, line 2607: audio_play(Completion_audio.cash)
completion.lua, line 2613: audio_play(Completion_audio.tips)
completion.lua, line 2619: audio_play(Completion_audio.cash_count)
completion.lua, line 2625: audio_play(Completion_audio.respect_count)
completion.lua, line 2656: audio_play(sound_id)
coop_test.lua, line 325: Audio_handle = audio_play( "SFX_ALARM_5", "foley" )
crib_cust.lua, line 94: audio_play(Menu_sound_back)
crib_cust.lua, line 169: audio_play(Menu_sound_purchase)
dialog_box.lua, line 484: audio_play(DIALOG_OPEN_SOUND)
dialog_box.lua, line 486: audio_play(DIALOG_SERIOUS_SOUND)
dialog_box.lua, line 619: audio_play(Menu_sound_select)
dialog_box.lua, line 772: audio_play(audio_get_audio_id("SYS_OBJECTIVE_COMPLETE"))
ep01.lua, line 1165: audio_play("MAGNUM_FIRE_NPC")
ep01.lua, line 1167: audio_play("MAGNUM_FIRE_NPC")
garage.lua, line 126: audio_play(Menu_sound_back)
garage.lua, line 163: audio_play(Menu_sound_back)
gmb_blackjack.lua, line 238: audio_play(GMB_BLACKJACK_AUDIO.NAV)
gmb_blackjack.lua, line 242: audio_play(GMB_BLACKJACK_AUDIO.NAV)
gmb_blackjack.lua, line 252: audio_play(GMB_BLACKJACK_AUDIO.SELECT)
gmb_blackjack.lua, line 265: audio_play(GMB_BLACKJACK_AUDIO.NAV)
gmb_blackjack.lua, line 274: audio_play(GMB_BLACKJACK_AUDIO.NAV)
gmb_blackjack.lua, line 278: audio_play(GMB_BLACKJACK_AUDIO.SELECT)
gmb_blackjack.lua, line 572: audio_play(GMB_BLACKJACK_AUDIO.DEAL_CARD)
gmb_blackjack.lua, line 1087: audio_play(GMB_BLACKJACK_AUDIO.WIN)
gmb_blackjack.lua, line 1090: audio_play(GMB_BLACKJACK_AUDIO.LOSE)
gmb_blackjack.lua, line 1177: audio_play(GMB_BLACKJACK_AUDIO.DEAL_CARD)
gmb_poker.lua, line 186: audio_play(GMB_POKER_AUDIO.THEME)
gmb_poker.lua, line 235: audio_play(GMB_POKER_AUDIO.NAV)
gmb_poker.lua, line 239: audio_play(GMB_POKER_AUDIO.NAV)
gmb_poker.lua, line 249: audio_play(GMB_POKER_AUDIO.SELECT)
gmb_poker.lua, line 261: audio_play(GMB_POKER_AUDIO.NAV)
gmb_poker.lua, line 275: audio_play(GMB_POKER_AUDIO.NAV)
gmb_poker.lua, line 289: audio_play(GMB_POKER_AUDIO.NAV)
gmb_poker.lua, line 293: audio_play(GMB_POKER_AUDIO.SELECT)
gmb_poker.lua, line 304: audio_play(GMB_POKER_AUDIO.SELECT)
gmb_poker.lua, line 648: audio_play(GMB_POKER_AUDIO.WIN)
gmb_poker.lua, line 652: audio_play(GMB_POKER_AUDIO.LOSE)
gmb_poker.lua, line 657: audio_play(GMB_POKER_AUDIO.DEAL_CARD)
hud.lua, line 616: audio_play(Hud_sounds.radial_equip_weapon)
hud.lua, line 623: audio_play(Hud_sounds.radial_equip_food)
hud.lua, line 847: audio_play(Hud_sounds.radial_open)
hud.lua, line 2177: audio_play(Hud_sounds.radial_select)
hud.lua, line 2597: audio_play(m.audio, "foley", true)
hud_coop_div.lua, line 17: audio_play(Hud_coop_div_audio.top_2)
hud_coop_div.lua, line 21: audio_play(Hud_coop_div_audio.text)
hud_coop_div.lua, line 25: audio_play(Hud_coop_div_audio.cash)
hud_coop_div.lua, line 29: audio_play(Hud_coop_div_audio.respect)
hud_coop_div.lua, line 33: audio_play(Hud_coop_div_audio.image)
hud_coop_div.lua, line 37: audio_play(Hud_coop_div_audio.tips)
hud_gsi.lua, line 1653: audio_play(Hud_gsi_audio.trail_blazing)
hud_gsi.lua, line 1656: audio_play(Hud_gsi_audio.div_complete)
hud_gsi.lua, line 2209: audio_play(Hud_gsi_audio.end_pos)
hud_gsi.lua, line 2211: audio_play(Hud_gsi_audio.end_neg)
hud_gsi.lua, line 2216: audio_play(Hud_gsi_audio.count_pos)
hud_gsi.lua, line 2221: audio_play(Hud_gsi_audio.count_neg)
hud_gsi.lua, line 2245: audio_play(sound_id)
hud_msg.lua, line 134: audio_play(msg.audio_id, msg.audio_type)
hud_race_start.lua, line 158: --audio_play(Hud_race_start_sound.three)
hud_race_start.lua, line 167: --audio_play(Hud_race_start_sound.two)
hud_race_start.lua, line 176: --audio_play(Hud_race_start_sound.one)
hud_race_start.lua, line 182: --audio_play(Hud_race_start_sound.go)
liquor_store.lua, line 275: audio_play(Menu_sound_purchase)
main_menu.lua, line 757: audio_play(Menu_sound_item_nav)
main_menu.lua, line 767: audio_play(Menu_sound_item_nav)
main_menu.lua, line 773: audio_play(Menu_sound_select)
main_menu.lua, line 779: audio_play(Menu_sound_select)
main_menu.lua, line 815: audio_play(audio_get_audio_id("SYS_MENU_SELECT"))
main_menu.lua, line 2223: audio_play(Menu_sound_back)
menu_base.lua, line 183: audio_play(Menu_sound_value_nav)
menu_base.lua, line 205: audio_play(Menu_sound_value_nav)
menu_base.lua, line 536: audio_play(Menu_sound_value_nav)
menu_base.lua, line 557: audio_play(Menu_sound_value_nav)
menu_base.lua, line 579: audio_play(Menu_sound_item_nav)
menu_base.lua, line 600: audio_play(Menu_sound_item_nav)
menu_base.lua, line 1031: audio_play(Menu_sound_scroll)
menu_base.lua, line 1058: audio_play(Menu_sound_scroll)
menu_base.lua, line 1425: audio_play(Menu_sound_open)
menu_base.lua, line 1482: audio_play(Menu_sound_close)
menu_base.lua, line 1608: audio_play(Menu_sound_item_nav)
menu_base.lua, line 1637: audio_play(Menu_sound_item_nav)
menu_base.lua, line 1649: audio_play(Menu_sound_select)
menu_base.lua, line 1654: audio_play(Menu_sound_select)
menu_base.lua, line 1660: audio_play(Menu_sound_back)
menu_base.lua, line 1663: audio_play(Menu_sound_back)
menu_base.lua, line 1698: audio_play(Menu_sound_select)
menu_base.lua, line 1703: audio_play(Menu_sound_select)
menu_base.lua, line 3554: audio_play(Menu_sound_value_nav)
menu_base.lua, line 3608: audio_play(Menu_sound_value_nav)
menu_base.lua, line 3810: audio_play(Menu_sound_item_nav)
menu_style_dialog.lua, line 20: audio_play(audio_get_audio_id("SYS_HUD_CONF_REWARD"))
mp_completion.lua, line 1306: activity_cash_count = audio_play(Mp_completion_audio.cash_count)
mp_completion.lua, line 1326: activity_cash_hit = audio_play(Mp_completion_audio.cash_hit)
mp_completion.lua, line 1390: activity_cash_count = audio_play(Mp_completion_audio.cash_count)
mp_completion.lua, line 1887: audio_play(Mp_completion_audio.image)
mp_completion.lua, line 1891: audio_play(Mp_completion_audio.text)
mp_completion.lua, line 1895: audio_play(Mp_completion_audio.respect)
mp_completion.lua, line 1899: audio_play(Mp_completion_audio.cash)
mp_completion.lua, line 1903: audio_play(Mp_completion_audio.tips)
mp_completion.lua, line 1907: audio_play(Mp_completion_audio.top_3)
mp_completion.lua, line 1911: audio_play(Mp_completion_audio.top_2)
mp_completion.lua, line 1915: audio_play(Mp_completion_audio.fail)
mp_leaderboards.lua, line 283: audio_play(Menu_sound_item_nav)
mp_leaderboards.lua, line 288: audio_play(Menu_sound_item_nav)
mp_leaderboards.lua, line 293: audio_play(Menu_sound_scroll)
mp_leaderboards.lua, line 298: audio_play(Menu_sound_scroll)
mp_leaderboards.lua, line 304: audio_play(Menu_sound_value_nav)
mp_leaderboards.lua, line 311: audio_play(Menu_sound_value_nav)
mp_leaderboards.lua, line 324: audio_play(Menu_sound_back)
mp_leaderboards.lua, line 335: audio_play(Menu_sound_select)
mp_lobby_players.lua, line 65: audio_play(Menu_sound_item_nav)
mp_lobby_players.lua, line 74: audio_play(Menu_sound_item_nav)
mp_player_info_popup.lua, line 132: audio_play(DIALOG_SERIOUS_SOUND)
mp_player_info_popup.lua, line 257: audio_play(Menu_sound_item_nav)
mp_player_info_popup.lua, line 264: audio_play(Menu_sound_item_nav)
mp_player_info_popup.lua, line 271: audio_play(Menu_sound_select)
mp_player_info_popup.lua, line 278: audio_play(Menu_sound_back)
mp_scoreboard.lua, line 139: audio_play(Menu_sound_item_nav)
mp_scoreboard.lua, line 155: audio_play(Menu_sound_item_nav)
mp_server_browser.lua, line 265: audio_play(Menu_sound_item_nav)
mp_server_browser.lua, line 270: audio_play(Menu_sound_item_nav)
mp_server_browser.lua, line 275: audio_play(Menu_sound_scroll)
mp_server_browser.lua, line 283: audio_play(Menu_sound_scroll)
mp_server_browser.lua, line 292: audio_play(Menu_sound_value_nav)
mp_server_browser.lua, line 299: audio_play(Menu_sound_value_nav)
mp_server_browser.lua, line 305: audio_play(Menu_sound_back)
mp_server_browser.lua, line 351: audio_play(Menu_sound_back)
music_store.lua, line 484: audio_play(Menu_sound_purchase)
pause_map.lua, line 236: audio_play(noise)
pause_map.lua, line 259: audio_play(noise)
pause_menu.lua, line 1344: audio_play(Menu_sound_back)
pause_menu.lua, line 1360: audio_play(Menu_sound_back)
pause_menu.lua, line 1393: audio_play(Menu_sound_back)
pause_menu.lua, line 1417: -- audio_play(Menu_sound_back)
pause_menu.lua, line 1675: audio_play(Menu_sound_back)
pause_menu.lua, line 1683: audio_play(Menu_sound_back)
pause_menu.lua, line 1853: audio_play(Menu_sound_value_nav)
pause_menu.lua, line 1867: audio_play(Menu_sound_value_nav)
pause_menu.lua, line 3540: -- audio_play(Menu_sound_item_nav)
pause_menu.lua, line 3544: -- audio_play(Menu_sound_item_nav)
pause_menu.lua, line 3548: -- audio_play(Menu_sound_item_nav)
pause_menu.lua, line 3552: -- audio_play(Menu_sound_item_nav)
pause_menu.lua, line 3953: audio_play(Menu_sound_item_nav)
pause_menu.lua, line 3985: audio_play(Menu_sound_item_nav)
pause_menu.lua, line 4203: audio_play(Menu_sound_back)
pcr01.lua, line 407: audio_play(Menu_sound_item_nav)
pcr01.lua, line 809: audio_play(Menu_sound_item_nav)
pcr01.lua, line 842: audio_play(Menu_sound_back)
pcr01.lua, line 1054: audio_play(Menu_sound_back)
pcr01.lua, line 1305: audio_play(Menu_sound_back)
pcr01.lua, line 1327: audio_play(Menu_sound_back)
pcr01.lua, line 1343: audio_play(Menu_sound_back)
pcr01.lua, line 1422: audio_play(Menu_sound_item_nav)
pcr01.lua, line 1556: audio_play(Menu_sound_item_nav)
pcr01.lua, line 1622: audio_play(Menu_sound_back)
pcr01.lua, line 1709: audio_play(Menu_sound_back)
pcr01.lua, line 1809: audio_play(Menu_sound_back)
pcr01.lua, line 2000: audio_play(Menu_sound_back)
pcr01.lua, line 2117: audio_play(Menu_sound_back)
rn07.lua, line 1668: audio_play("SYS_HEALTH_WARNING")
ss02.lua, line 751: audio_play( HELICOPTER_FLYBY_SOUND )
ss03.lua, line 609: audio_play( dialog_segment[DIALOG_STREAM_AUDIO_NAME_INDEX], "voice", true )
ss03.lua, line 1338: audio_play( TOBIAS_ON_BARN_DESTROYED, "voice", false )
ss04.lua, line 418: audio_play( CELLPHONE_INCOMING )
ss05.lua, line 1441: audio_play( LOCKED_DOOR_SOUND )
ss06.lua, line 1153: audio_play( CELLPHONE_INCOMING )
ss09.lua, line 931: audio_play( SUNSHINE_USE_VOODOO_DOLL_LINES, "voice", false )
ss09.lua, line 956: audio_play( "SFX_SOS_VOODOO_DOLL_STAB" )
ss10.lua, line 954: audio_play( CHANGE_CLOTHES_SOUND, "foley", true, true)
tss01.lua, line 2228: audio_play("DOOR_KICK", "foley", false)
tss01.lua, line 2554: audio_play("DOOR_KICK", "foley", false)
tutorial.lua, line 127: audio_play(Tutorial_sound)
ug_lib.lua, line 545: audio_play( CELLPHONE_OUTGOING, "foley", true )
ug_lib.lua, line 609: audio_play( audio_name, "voice", true )
ug_lib.lua, line 681: audio_play(ring_name, "foley", false, true)
ug_lib.lua, line 683: audio_play(ring_name, "foley", false, true)
usability1.lua, line 33: audio_play("SYS_ACT_TIMER")
usability1.lua, line 44: audio_play("SYS_ACT_TIMER")
usability1.lua, line 56: audio_play("SYS_ACT_TIMER")
usability1.lua, line 68: audio_play("SYS_ACT_TIMER")
usability1.lua, line 81: audio_play("SYS_ACT_TIMER")
usability1.lua, line 93: audio_play("SYS_ACT_TIMER")
usability1.lua, line 105: audio_play("SYS_ACT_TIMER")
usability1.lua, line 117: audio_play("SYS_ACT_TIMER")
usability1.lua, line 129: audio_play("SYS_ACT_TIMER")
usability1.lua, line 141: audio_play("SYS_ACT_TIMER")
usability1.lua, line 153: audio_play("SYS_ACT_TIMER")
vehicle_cust.lua, line 237: audio_play(Menu_sound_item_nav)
vehicle_cust.lua, line 254: audio_play(Menu_sound_item_nav)
vehicle_cust.lua, line 762: audio_play(Vehicle_upgrade_sound)
vehicle_cust.lua, line 765: audio_play(Menu_sound_purchase)
vehicle_cust.lua, line 825: audio_play(Menu_sound_back)
vehicle_cust.lua, line 1074: audio_play(Menu_sound_purchase)
vehicle_cust.lua, line 1082: audio_play(Menu_sound_back)
vehicle_cust.lua, line 1108: audio_play(Menu_sound_back)
vehicle_cust.lua, line 1561: audio_play(Menu_sound_purchase)
vehicle_cust.lua, line 1688: audio_play(Menu_sound_back)
vehicle_cust.lua, line 1694: audio_play(Menu_sound_back)
vehicle_cust.lua, line 1700: audio_play(Menu_sound_back)
vehicle_cust.lua, line 1706: audio_play(Menu_sound_back)
vint_lib.lua, line 262: audio_play(sound_id)
weapon_store.lua, line 588: audio_play(Menu_sound_purchase)
weapon_store.lua, line 820: audio_play(Menu_sound_purchase)
|
audio_play_conversation |
true |
1 |
78bh02.lua, line 524: audio_play_conversation(VOICE_INTRO, NOT_CALL)
bh03.lua, line 608: audio_play_conversation( BE_READY_FOR_PICKUP_CALL, OUTGOING_CALL )
bh03.lua, line 713: audio_play_conversation( PICK_ME_UP_NOW_CALL, OUTGOING_CALL )
bh03.lua, line 758: audio_play_conversation( AFTER_HELI_CRASH_DIALOG_STREAM, NOT_CALL )
bh03.lua, line 917: audio_play_conversation( which_call, INCOMING_CALL )
bh03.lua, line 1555: audio_play_conversation( AFTER_ENTER_HELI_DIALOG_STREAM, NOT_CALL )
bh05.lua, line 633: audio_play_conversation( SHUT_OFF_ALARM_DIALOG_STREAM )
bh05.lua, line 635: audio_play_conversation( SHUT_OFF_ALARM_DIALOG_STREAM_REMOTE )
bh05.lua, line 683: audio_play_conversation( SHUT_OFF_ALARM_DIALOG_STREAM )
bh05.lua, line 685: audio_play_conversation( SHUT_OFF_ALARM_DIALOG_STREAM_REMOTE )
bh06.lua, line 221: audio_play_conversation(VOICE_PIERCE_DRIVING_01, NOT_CALL)
bh06.lua, line 244: audio_play_conversation(VOICE_MUSIC, NOT_CALL)
bh06.lua, line 256: audio_play_conversation(VOICE_PLAYER_INTRO_01, NOT_CALL)
bh06.lua, line 507: audio_play_conversation(VOICE_PIERCE_END_01, NOT_CALL)
bh06.lua, line 561: audio_play_conversation(VOICE_CHECKIN, NOT_CALL)
bh06.lua, line 571: audio_play_conversation(VOICE_BICKER, NOT_CALL)
bh06.lua, line 620: audio_play_conversation(VOICE_PIERCE_DAMAGE[Next_pierce_damage_voice], NOT_CALL)
bh08.lua, line 632: audio_play_conversation( conversation, INCOMING_CALL)
bh09.lua, line 460: audio_play_conversation(VOICE_INTRO_PHONECALL, INCOMING_CALL)
bh09.lua, line 1141: audio_play_conversation(VOICE_OUTRO_PHONECALL, INCOMING_CALL)
em01.lua, line 1291: audio_play_conversation(Em01_heliwave1_exchange)
em01.lua, line 1592: audio_play_conversation(Em01_helideath_exchange)
em01.lua, line 1914: audio_play_conversation(Em01_vehicle_exchange)
em01.lua, line 2336: audio_play_conversation(Em01_heliwave2_exchange)
ep01.lua, line 608: audio_play_conversation( cell_conversation, INCOMING_CALL)
ep04.lua, line 462: audio_play_conversation( GAT_AND_PLAYER_CONVERSATION, INCOMING_CALL )
rn01.lua, line 1123: audio_play_conversation( INTRO_CONVERSATION)
rn01.lua, line 1180: audio_play_conversation( LAUNDER_CONVERSATION_COOP, INCOMING_CALL)
rn01.lua, line 1182: audio_play_conversation( LAUNDER_CONVERSATION)
rn02.lua, line 437: audio_play_conversation( conversation, INCOMING_CALL)
rn02.lua, line 878: audio_play_conversation( WARNING_CONVERSATION, INCOMING_CALL)
rn02.lua, line 898: audio_play_conversation( CLOTHING_CONVERSATION)
rn02.lua, line 1157: audio_play_conversation(conversation)
rn02.lua, line 1341: audio_play_conversation( conversation)
rn04.lua, line 1555: audio_play_conversation( DELIRIOUS_CONVERSATION)
rn04.lua, line 2218: audio_play_conversation( HOMIE_PHONE_CONVERSATION, OUTGOING_CALL )
rn05.lua, line 735: audio_play_conversation( INTRO_CONVERSATION)
rn05.lua, line 748: audio_play_conversation(RADIO_CONVERSATION1)
rn05.lua, line 753: audio_play_conversation(RADIO_CONVERSATION2)
rn05.lua, line 757: audio_play_conversation(RADIO_CONVERSATION3)
rn05.lua, line 1387: audio_play_conversation(OUTRO_CONVERSATION)
rn07.lua, line 2192: audio_play_conversation(Rn07_mission_conversations[Rn07_dialogue_mission])
rn07.lua, line 2207: audio_play_conversation(Rn07_bicker_conversations[rand_order[Rn07_dialogue_bicker]])
rn08.lua, line 855: audio_play_conversation(INTRO_CONVERSATION)
rn08.lua, line 867: audio_play_conversation(DEALER_CONVERSATION)
rn08.lua, line 907: audio_play_conversation(INTRO_CONVERSATION)
ss01.lua, line 288: audio_play_conversation( SONS_OF_SAMEDI_INTRODUCTION_DIALOG_STREAM, INCOMING_CALL )
ss01.lua, line 303: audio_play_conversation( SONS_OF_SAMEDI_CAR_DEALER_GROUP_DIALOG_STREAM, OUTGOING_CALL )
ss01.lua, line 751: audio_play_conversation( SONS_OF_SAMEDI_FINAL_DIALOG_STREAM, OUTGOING_CALL )
ss02.lua, line 528: audio_play_conversation( SHAUNDI_PLANT_BOMB_DIALOG_STREAM, OUTGOING_CALL )
ss02.lua, line 749: audio_play_conversation( LAURA_SAVED_DIALOG_STREAM, NOT_CALL )
ss04.lua, line 396: audio_play_conversation( PIERCE_AND_PLAYER_FIRST_CALL_DIALOG_STREAM, OUTGOING_CALL )
ss04.lua, line 400: audio_play_conversation( VC_AND_PLAYER_TAUNT_DIALOG_STREAM, OUTGOING_CALL )
ss04.lua, line 421: audio_play_conversation( VC_GO_TO_STOCKS_CALL_DIALOG_STREAM, INCOMING_CALL )
ss04.lua, line 432: audio_play_conversation( VC_GO_TO_STOCKS_CALL_DIALOG_STREAM, INCOMING_CALL )
ss04.lua, line 514: audio_play_conversation( PIERCE_AND_PLAYER_SECOND_CALL_DIALOG_STREAM, OUTGOING_CALL )
ss04.lua, line 806: audio_play_conversation( VC_AND_PLAYER_ARGUE_DIALOG_STREAM, OUTGOING_CALL )
ss05.lua, line 1446: audio_play_conversation( LAB_THREE_HIDING_TECHS_PLAYER_DIALOG_STREAM )
ss05.lua, line 1448: audio_play_conversation( LAB_THREE_HIDING_TECHS_TECH_DIALOG_STREAM )
ss06.lua, line 1157: audio_play_conversation( INITIAL_PHONE_CALL_DIALOG_STREAM, INCOMING_CALL )
ss06.lua, line 1168: audio_play_conversation( INITIAL_PHONE_CALL_DIALOG_STREAM, INCOMING_CALL )
ss07.lua, line 497: audio_play_conversation( INTRO_DIALOG_STREAM, NOT_CALL )
ss07.lua, line 941: audio_play_conversation( BOAT_DIALOG_STREAM, NOT_CALL )
ss08.lua, line 631: audio_play_conversation( SHAUNDI_AND_PIERCE_ARGUE_DIALOG_STREAM, NOT_CALL )
ss08.lua, line 672: audio_play_conversation( PLAYER_RESPONSE_TO_GRIPE_DIALOG_STREAM, NOT_CALL )
ss08.lua, line 676: audio_play_conversation( GET_THE_TRUCK_DIALOG_STREAM, NOT_CALL )
ss08.lua, line 761: audio_play_conversation( PIERCE_RETURNS_DIALOG_STREAM, NOT_CALL )
ss08.lua, line 843: audio_play_conversation( TRUCK_LOADED_DIALOG_STREAM, NOT_CALL )
ss08.lua, line 1533: audio_play_conversation( END_MISSION_DIALOG_STREAM, NOT_CALL )
ss08.lua, line 1895: audio_play_conversation( PIERCE_COMPLAINING_DIALOG_STREAM, NOT_CALL )
ss10.lua, line 1312: audio_play_conversation( DON_DISGUISE_DIALOG_STREAM, NOT_CALL )
ss10.lua, line 1341: audio_play_conversation( PIERCE_STATUS_UPDATE_DIALOG_STREAM, INCOMING_CALL )
ss11.lua, line 673: audio_play_conversation( TAKE_OUT_GENERAL_DIALOG_STREAM, NOT_CALL )
ss11.lua, line 679: audio_play_conversation( INTRO_DIALOG_STREAM, NOT_CALL )
tss01.lua, line 4798: audio_play_conversation(conversation)
tss04.lua, line 676: audio_play_conversation(Tss04_in_saints_exchange[lieutenant])
tss04.lua, line 699: audio_play_conversation(Tss04_back_to_hq_exchange[lieutenant])
tss04.lua, line 1178: audio_play_conversation(Tss04_carlos_phone_call, OUTGOING_CALL)
|
audio_play_conversation_in_vehicle |
true |
1 |
3 |
audio_play_delayed |
true |
1 |
|
audio_play_delayed_thread |
true |
2 |
|
audio_play_do |
true |
|
2 |
audio_play_emitting_id_for_navpoint |
true |
|
9bh03.lua, line 1827: Outside_alarm_emitter_ids[alarm_index] = audio_play_emitting_id_for_navpoint( alarm_location, outside_audio_id )
bh03.lua, line 1833: Inside_alarm_emitter_ids[alarm_index] = audio_play_emitting_id_for_navpoint( alarm_location, inside_audio_id )
ss02.lua, line 297: Outside_alarm_emitter_ids[alarm_index] = audio_play_emitting_id_for_navpoint( alarm_location, outside_audio_id )
ss02.lua, line 303: Inside_alarm_emitter_ids[alarm_index] = audio_play_emitting_id_for_navpoint( alarm_location, inside_audio_id )
tss01.lua, line 1820: Tss01_audio_ext_inst[i] = audio_play_emitting_id_for_navpoint(Tss01_alarm_ext_pos[i], audio_ext_id)
tss01.lua, line 1827: Tss01_audio_int_inst[i] = audio_play_emitting_id_for_navpoint(Tss01_alarm_int_pos[i], audio_int_id)
tss01.lua, line 1843: Tss01_audio_prisoner_ext_inst[i] = audio_play_emitting_id_for_navpoint(Tss01_prisoner_audio_ext_pos[i], prisoner_audio_ext_id)
tss01.lua, line 1850: Tss01_audio_prisoner_int_inst[i] = audio_play_emitting_id_for_navpoint(Tss01_prisoner_audio_int_pos[i], prisoner_audio_int_id)
tss02.lua, line 1126: Alarm_audio_inst[i] = audio_play_emitting_id_for_navpoint(navpoint, audio_id)
|
audio_play_for_cellphone |
true |
|
1mission_globals.lua, line 80: audio_play_for_cellphone( CELLPHONE_INCOMING, 4, 1.5, 0.25, "RON2_INTRO_L1", "", true, pickup_callback, "", true)
|
audio_play_for_cellphone_force |
true |
1 |
|
audio_play_for_character |
true |
1 |
115bh01.lua, line 363: audio_play_for_character( dialogue, char, "voice", false, true )
bh02.lua, line 343: audio_play_for_character("DONNIE_BR02_BREAKDET", CHAR_DONNIE, "voice")
bh02.lua, line 541: audio_play_for_character( DONNIE_DRIVING_LINES[line_count], CHAR_DONNIE, "voice", false, false )
bh02.lua, line 652: audio_play_for_character( DONNIE_BOMBSTART_LINES[line_index], donnie, "voice", false, true)
bh02.lua, line 660: audio_play_for_character( DONNIE_WHINING_LINES[next_line_index], CHAR_DONNIE, "voice", false, false )
bh02.lua, line 665: audio_play_for_character( DONNIE_WHINING_LINES[next_line_index], CHAR_DONNIE, "voice", false, false )
bh02.lua, line 717: audio_play_for_character( DONNIE_BOMBFINISH_LINES[line_index], donnie, "voice")
bh02.lua, line 1003: audio_play_for_character( "SFX_DON_BOMB_DETONATE", player, "foley" )
bh03.lua, line 986: audio_play_for_character( CARLOS_HELI_DAMAGED_LINE, CARLOS_NAME )
bh03.lua, line 1568: audio_play_for_character( PILOT_COMPLAIN_LINES[i], ESCAPE_HELI_PILOT_NAME, "voice", false, true )
bh03.lua, line 1569: audio_play_for_character( CARLOS_COMPLAIN_TO_PILOT_LINES[i], CARLOS_NAME, "voice", false, true )
bh04.lua, line 330: local audio_truck_work = audio_play_for_character("SFX_DONNIE_TRUCK_WORK", CHAR_DONNIE)
bh04.lua, line 339: audio_play_for_character("DONNIE_BR04_SEEPLAYER", CHAR_DONNIE, "voice")
bh04.lua, line 442: audio_play_for_character( audio_name, speaking_character, "voice", false, true)
bh05.lua, line 427: audio_play_for_character( JESSICA_GRABBED_LINE, CHAR_JESSICA, "voice", false, true )
bh05.lua, line 457: audio_play_for_character( JESSICA_PRE_ALARM_DISABLED, CHAR_JESSICA, "voice", false, false )
bh10.lua, line 645: audio_play_for_character(VOICE_15_KILLS, LOCAL_PLAYER, "voice")
bh10.lua, line 648: audio_play_for_character(VOICE_12_KILLS, LOCAL_PLAYER, "voice")
bh10.lua, line 651: audio_play_for_character(VOICE_9_KILLS, LOCAL_PLAYER, "voice")
bh10.lua, line 654: audio_play_for_character(VOICE_6_KILLS, LOCAL_PLAYER, "voice")
bh10.lua, line 657: audio_play_for_character(VOICE_3_KILLS, LOCAL_PLAYER, "voice")
bh11.lua, line 264: audio_play_for_character(VOICE_MAERO_TAKE_DAMAGE, CHAR_MAERO, "voice")
coop_test.lua, line 321: Audio_handle = audio_play_for_character("SFX_ALARM_5", "coop_test_$c001", "foley")
em01.lua, line 676: audio_play_for_character("JULIUS_BONUS_MISSIONSTART", CHARACTER_JULIUS, "voice", false, true)
em01.lua, line 1080: audio_play_for_character("JULIUS_BONUS_REINFORCE", CHARACTER_JULIUS, "voice", false, true, 1, 2)
em01.lua, line 1160: audio_play_for_character("JULIUS_BONUS_REINFORCE", CHARACTER_JULIUS, "voice", false, true, 0, 2)
em01.lua, line 1256: audio_play_for_character("JULIUS_BONUS_REINFORCE", CHARACTER_JULIUS, "voice", false, true, 2, 2)
em01.lua, line 1899: audio_play_for_character("JULIUS_BONUS_CAR75_01", CHARACTER_JULIUS, "voice")
em01.lua, line 1902: audio_play_for_character("JULIUS_BONUS_CAR25_01", CHARACTER_JULIUS, "voice")
em01.lua, line 2125: audio_play_for_character("PLAYER_BONUS_GOONS_01", LOCAL_PLAYER, "voice")
em01.lua, line 2369: audio_play_for_character("JULIUS_BONUS_CRASHCAR_01", CHARACTER_JULIUS, "voice")
em01.lua, line 2411: audio_play_for_character("JULIUS_BONUS_CRASHCAR_01", CHARACTER_JULIUS, "voice")
ep01.lua, line 784: audio_play_for_character("TSSE01_SHAUNDI_DRIVING", CHARACTER_SHAUNDI, "voice", false, false)
ep01.lua, line 993: audio_play_for_character("TSSE01_SHAUNDI_RESCUED_1", CHARACTER_SHAUNDI, "voice", false, true)
ep01.lua, line 994: audio_play_for_character("TSSE01_SHAUNDI_FINDPIERCE_1", CHARACTER_SHAUNDI, "voice", false, false)
ep01.lua, line 996: audio_play_for_character("TSSE1_SHAUNDI_FIRST_L1", CHARACTER_SHAUNDI, "voice", false, true)
ep01.lua, line 997: audio_play_for_character("TSSE1_SHAUNDI_FIRST_L2", CHARACTER_SHAUNDI, "voice", false, false)
ep01.lua, line 1014: audio_play_for_character("TSSE01_SHAUNDI_RESCUED_1", CHARACTER_SHAUNDI, "voice", false, true)
ep01.lua, line 1126: audio_play_for_character("TSSE01_SHAUNDI_CAPTURED_1", CHARACTER_SHAUNDI, "voice", false, true)
ep01.lua, line 1550: audio_play_for_character("TSSE1_PIERCE_FIRST_L1", CHARACTER_PIERCE, "voice", false, true)
ep01.lua, line 1551: audio_play_for_character("TSSE1_PIERCE_FIRST_L2", LOCAL_PLAYER, "voice", false, false)
ep01.lua, line 1555: audio_play_for_character("TSSE01_SHAUNDI_SEESPIERCE_1", CHARACTER_SHAUNDI, "voice", false, false)
rn01.lua, line 1155: audio_play_for_character("GAT_RON1_ESCAPE_01", CHARACTER_GAT, "voice", false, true)
rn04.lua, line 651: audio_play_for_character("PLAYER_RON4_FIRST_WAVE_01", LOCAL_PLAYER, "voice", false, true)
rn04.lua, line 741: audio_play_for_character("BMTSS1_RON4_SECOND_WAVE_01", CHARACTER_HOMIE, "voice", false, true)
rn04.lua, line 776: audio_play_for_character("GAT_RON4_RANDOM_DELERIUM", CHARACTER_GAT, "voice", false, true)
rn04.lua, line 790: audio_play_for_character("GAT_RON4_RANDOM_DELERIUM", CHARACTER_GAT, "voice", false, true)
rn04.lua, line 953: audio_play_for_character("BMTSS1_RON4_ROADBLOCK_01", CHARACTER_HOMIE, "voice", false, false)
rn04.lua, line 978: audio_play_for_character("BMTSS1_RON4_CHURCH_JUMP_01", CHARACTER_HOMIE, "voice", false, false)
rn04.lua, line 1014: audio_play_for_character("BMTSS1_RON4_DITCH_JUMP_01", CHARACTER_HOMIE, "voice", false, false)
rn04.lua, line 1019: audio_play_for_character("BMTSS1_RON4_DITCH_JUMP_01", CHARACTER_HOMIE, "voice", false, false)
rn04.lua, line 1023: audio_play_for_character("BMTSS1_RON4_AROUND_DITCH_01", CHARACTER_HOMIE, "voice", false, false)
rn04.lua, line 1049: audio_play_for_character("PLAYER_RON4_HOSPITAL_01", LOCAL_PLAYER, "voice", false, true)
rn04.lua, line 1573: audio_play_for_character("GAT_RON4_RANDOM_DELERIUM", CHARACTER_GAT, "voice", false, true)
rn04.lua, line 1634: audio_play_for_character(homie_dialogue_lines[next_dialogue][2], CHARACTER_HOMIE, "voice", false, false)
rn05.lua, line 1471: audio_play_for_character(audio_name, character, "voice", false, blocking)
rn07.lua, line 2198: audio_play_for_character(Rn07_dialogue_gat, CHARACTER_GAT, "voice", false, true)
rn08.lua, line 920: audio_play_for_character("GAT_RON8_SPLIT_01", CHARACTER_GAT, "voice", false, false)
sh_bh_chinatown.lua, line 446: audio_play_for_character("AMELD_BR_STRONG_CHINA", merchants[i], "voice", false, false)
sh_rn_rec_center.lua, line 125: saint_talking = audio_play_for_character("AMTSS3_RN_STRONG_REC_01","sh_rn_rec_center_$cSaintAgent", "voice", false, false) --VOICE: Hey Boss. I think the Yakuza are set up somewhere in the Sauna room. Yakuza go in, but nobody comes out.
sh_rn_rec_center.lua, line 137: --audio_play_for_character("FRANK_SHPLACEHOLDER_2","#PLAYER#", "foley", false, false) --VOICE: Alright, let's mount up.
sh_rn_rec_center.lua, line 157: --audio_play_for_character("sh_rn_rec_center_$cyak1-1", "threat - alert (solo attack)")
sh_rn_rec_center.lua, line 170: audio_play_for_character("AMRON1_RN_STRONG_REC","sh_rn_rec_center_$cyak1-1", "voice", false, false)
sh_rn_rec_center.lua, line 172: audio_play_for_character("AMRON1_RN_STRONG_REC","sh_rn_rec_center_$cyak1-1", "foley", false, false) --VOICE: Get Lost
ss02.lua, line 914: audio_play_for_character( ESCAPED_FROM_PRISON_LINE, LAURA_NAME, "voice", false, true )
ss02.lua, line 1271: audio_play_for_character( PLANT_BOMB_LINE, triggerer_name, "voice", false, false )
ss02.lua, line 1304: audio_play_for_character( "SFX_SS05_EXP_DUSTLAB", LOCAL_PLAYER, "foley", false, false )
ss02.lua, line 1481: audio_play_for_character( line, LAURA_NAME, "voice", false, true )
ss03.lua, line 508: audio_play_for_character( TOBIAS_ON_DAMAGED_LINES[Cur_on_damage_line_index], TOBIAS_NAME, "voice", false, true )
ss03.lua, line 607: audio_play_for_character( dialog_segment[DIALOG_STREAM_AUDIO_NAME_INDEX], LOCAL_PLAYER, "voice", false, true )
ss04.lua, line 819: audio_play_for_character( SHAUNDI_MOAN_AUDIO_NAME, SHAUNDI_NAME, "voice", false, true )
ss04.lua, line 835: audio_play_for_character( VC_HOLDING_SHAUNDI_AUDIO_NAME, SHAUNDI_NAME, "voice", false, true )
ss04.lua, line 913: audio_play_for_character( SHAUNDI_STUNNED_AUDIO_NAME, SHAUNDI_NAME, "voice", false, true )
ss05.lua, line 1168: audio_play_for_character( LAB_FOUR_EXIT_LAB, LOCAL_PLAYER, "voice", false, false )
ss05.lua, line 1313: audio_play_for_character( LAB_THREE_FINAL_TECH_FLEE, LAB_FOUR_ESCAPEE_TECH, "voice", false, false )
ss05.lua, line 1469: audio_play_for_character( LAB_THREE_HIDE_IN_THE_LAB, member_name, "voice", false, true )
ss05.lua, line 1510: audio_play_for_character( LAB_THREE_ENCLOSED_LAB_SWITCH_AUDIO, LOCAL_PLAYER, "voice", false, false )
ss06.lua, line 1404: audio_play_for_character( SAVED_SHAUNDI_DIALOG_LINE, SHAUNDI_NAME, "voice", false, false )
ss06.lua, line 1552: audio_play_for_character( SAVED_PIERCE_DIALOG_LINE, PIERCE_NAME, "voice", false, false )
ss07.lua, line 481: audio_play_for_character( PLAYER_GET_BACK_TO_SHORE_LINE, LOCAL_PLAYER, "voice", false, false )
ss07.lua, line 642: audio_play_for_character( PIERCE_CARJACKING_DIALOG_LINE, PIERCE_NAME, "voice", false, true )
ss07.lua, line 648: audio_play_for_character( PIERCE_NEED_SOME_MUSIC_LINE, PIERCE_NAME, "voice", false, false )
ss07.lua, line 653: audio_play_for_character( PLAYER_YOU_MUST_BE_KIDDING_LINE, LOCAL_PLAYER, "voice", false, false )
ss07.lua, line 655: audio_play_for_character( PLAYER_YOU_ARE_BAD_AT_SINGING_LINE, LOCAL_PLAYER, "voice", false, true )
ss07.lua, line 868: audio_play_for_character( PIERCE_CALLING_OUT_NEXT_HELICOPTER, PIERCE_NAME, "voice", false, false )
ss07.lua, line 879: audio_play_for_character( PIERCE_CALLING_OUT_NEXT_HELICOPTER, PIERCE_NAME, "voice", false, false )
ss07.lua, line 890: --audio_play_for_character( PIERCE_CALLING_OUT_NEXT_HELICOPTER, PIERCE_NAME, "voice", false, false )
ss07.lua, line 971: audio_play_for_character( PIERCE_MAKING_JUMP_LINE, PIERCE_NAME, "voice", false, false )
ss07.lua, line 1043: audio_play_for_character( PIERCE_CALLING_OUT_ALMOST_DROPOFF_LINES[line_index], PIERCE_NAME, "voice", false, false )
ss08.lua, line 1583: audio_play_for_character( SHAUNDI_WHATS_TAKING_SO_LONG_LINE, SHAUNDI_NAME, "voice", false, false )
ss09.lua, line 1010: audio_play_for_character( SUNSHINE_VOODOO_INTERRUPTED_LINES, MR_SUNSHINE_NAME, "voice", false, false )
ss10.lua, line 790: audio_play_for_character( SHAUNDI_MISSION_START_LINE, SHAUNDI_NAME, "voice", false, true )
ss10.lua, line 1146: audio_play_for_character( SHAUNDI_START_HACKING_LINE, SHAUNDI_REPAIR_VARIANT_NAME, "voice", false, true )
ss10.lua, line 1156: audio_play_for_character( DONE_HACKING_LINE_ONE, SHAUNDI_REPAIR_VARIANT_NAME, "voice", false, true)
ss10.lua, line 1166: audio_play_for_character( DONE_HACKING_LINE_TWO, SHAUNDI_REPAIR_VARIANT_NAME, "voice", false, true)
ss10.lua, line 1184: audio_play_for_character( SHAUNDI_GO_TO_ROOF_LINE, SHAUNDI_REPAIR_VARIANT_NAME, "voice", false, false )
ss10.lua, line 1353: audio_play_for_character( SHAUNDI_PAST_DESK_LINE, SHAUNDI_REPAIR_VARIANT_NAME, "voice", false, true )
ss10.lua, line 1725: audio_play_for_character( SHAUNDI_HACK20P_LINE, SHAUNDI_REPAIR_VARIANT_NAME, "voice", false, false )
ss10.lua, line 1730: audio_play_for_character( SHAUNDI_HACK50P_LINE, SHAUNDI_REPAIR_VARIANT_NAME, "voice", false, false )
ss10.lua, line 1735: audio_play_for_character( SHAUNDI_HACK75P_LINE, SHAUNDI_REPAIR_VARIANT_NAME, "voice", false, false )
ss10.lua, line 2025: audio_play_for_character( "SFX_POLICE_CAMERA_ACTIVATE", SHAUNDI_REPAIR_VARIANT_NAME )
ss10.lua, line 2212: audio_play_for_character( REPAIRMAN_ATTACKED_LINE, REPAIR_MAN_NAME, "voice", false, false )
ss10.lua, line 2273: audio_play_for_character( SHAUNDI_NEAR_STATION_LINE, SHAUNDI_REPAIR_VARIANT_NAME, "voice", false, true )
ss11.lua, line 530: audio_play_for_character( SHAUNDI_LIMO_BUILT_LIKE_TANK_LINE, SHAUNDI_NAME, "voice", false, false )
ss11.lua, line 1536: audio_play_for_character( SHAUNDI_GENERAL_IS_ESCAPING_LINE, SHAUNDI_NAME, "voice", false, false )
ss11.lua, line 1673: --audio_play_for_character( SHAUNDI_GET_READY_FOR_LIMO_LINE, SHAUNDI_NAME, "voice", false, true )
tss01.lua, line 4787: audio_play_for_character(tag, character, audio_type, for_cutscene, blocking, nil, nil, nil, ignore_pause)
tss04.lua, line 571: audio_play_for_character(line, lieutenant, "voice", false, true)
tss04.lua, line 848: audio_play_for_character( "SYS_RACE_CHECKPOINT", human, "foley", false, false )
tss04.lua, line 910: audio_play_for_character( "SYS_RACE_CHECKPOINT", human, "foley", false, false )
ug_lib.lua, line 592: audio_play_for_character( audio_name, speaking_character, "voice", false, true)
ug_lib.lua, line 603: audio_play_for_character( audio_name, speaking_character, "voice", false, true)
ug_lib.lua, line 606: audio_play_for_character( audio_name, LOCAL_PLAYER, "voice", false, true, nil, nil, true )
ug_lib.lua, line 641: audio_play_for_character(audio_name, speaking_character, "voice", false, true)
ug_lib.lua, line 688: audio_play_for_character(conv_name, LOCAL_PLAYER, "voice", false, true)
|
audio_play_for_character_do |
true |
|
1ug_lib.lua, line 727: local handle, play_time = audio_play_for_character_do(new_audio_name, human_name, type_name, blocking, variant, voice_distance, cellphone_line, ignore_fade)
|
audio_play_for_character_weapon |
true |
1 |
4 |
audio_play_for_character_weapon_do |
true |
|
1ug_lib.lua, line 759: local handle = audio_play_for_character_weapon_do( audio_name, character, type_name)
|
audio_play_for_mover |
true |
1 |
2 |
audio_play_for_mover_do |
true |
|
1 |
audio_play_for_navpoint |
true |
|
16bh02.lua, line 683: bomb_planting_audio = audio_play_for_navpoint("SFX_DON_BOMBPLANTING", Current_bomb_target, "foley")
bh02.lua, line 715: audio_play_for_navpoint("SFX_DON_BOMBPLANTED", Current_bomb_target, "foley")
bh05.lua, line 510: Alarm_audio_id = audio_play_for_navpoint("SFX_BR5_BANK_ALARM", NAV_BANK_INTERIOR, "Foley")
bh05.lua, line 599: audio_play_for_navpoint("SFX_BR5_BANK_ALARM_OFF", TRIGGER_ALARM, "Foley")
bh05.lua, line 649: audio_play_for_navpoint("SFX_BR5_BANK_ALARM_OFF", TRIGGER_ALARM, "Foley")
bh05.lua, line 690: audio_play_for_navpoint("SFX_BR5_BANK_ALARM_OFF", TRIGGER_ALARM, "Foley")
bh05.lua, line 880: audio_play_for_navpoint("SFX_BR5_TRUNK_SLAM", NAV_TRUNK, "Foley")
coop_test.lua, line 317: Audio_handle = audio_play_for_navpoint("SFX_ALARM_5", "coop_test_$n000", "foley")
ep02.lua, line 472: local bomb_planting_audio = audio_play_for_navpoint("SFX_DON_BOMBPLANTING", trigger, "foley")
ep02.lua, line 475: audio_play_for_navpoint("SFX_DON_BOMBPLANTED", trigger, "foley")
ep02.lua, line 550: audio_play_for_navpoint("SFX_ALARM_5", NAV_ALARM_SOURCES, "foley")
ep02.lua, line 573: audio_play_for_navpoint("SFX_ALARM_5", NAV_ALARM_SOURCES, "foley")
rn01.lua, line 809: bomb_planting_audio = audio_play_for_navpoint("SFX_DON_BOMBPLANTING", target, "foley")
rn01.lua, line 820: audio_play_for_navpoint("SFX_DON_BOMBPLANTED", target, "foley")
rn08.lua, line 1329: audio_play_for_navpoint(FOLEY_BOMB_PLANT, bomb, "foley")
ss10.lua, line 1796: audio_play_for_navpoint( "SFX_POLICE_ALARM", ALARM_ORIGIN )
|
audio_play_id |
true |
1 |
|
audio_play_id_do |
true |
|
1 |
audio_play_id_for_character |
true |
1 |
3tss01.lua, line 1921: Tss01_heli_speaker_audio_inst = audio_play_id_for_character(vehicle_get_driver(heli), audio_id, type)
tss01.lua, line 1971: Tss01_boat_chase_heli_speaker_audio_inst = audio_play_id_for_character(vehicle_get_driver(heli), audio_id, type)
tss03_demo.lua, line 935: audio_play_id_for_character(human, Tss03_bumaga_yell_voice_id, Tss03_bumaga_yell_type_id)
|
audio_play_id_for_character_do |
true |
|
1ug_lib.lua, line 830: local handle = audio_play_id_for_character_do(human_name, audio_id, type, blocking, variant, voice_distance)
|
audio_play_id_for_navpoint |
true |
1 |
1tss01.lua, line 1889: Tss01_loud_speaker_audio_inst = audio_play_id_for_navpoint("tss01_$bullhorn_1", audio_id, type)
|
audio_play_id_for_navpoint_do |
true |
|
1 |
audio_play_persona_line |
true |
|
22bh02.lua, line 412: audio_play_persona_line( CHAR_GANG_SPAWN_1a, POT_CUSTOM_1 )
bh02.lua, line 414: audio_play_persona_line( CHAR_GANG_SPAWN_1b, POT_CUSTOM_1 )
bh02.lua, line 416: audio_play_persona_line( CHAR_GANG_SPAWN_1c, POT_CUSTOM_1 )
bh02.lua, line 542: --audio_play_persona_line( CHAR_DONNIE, DONNIE_COMPLAIN_PERSONA_SITUATION )
bh02.lua, line 661: --audio_play_persona_line( CHAR_DONNIE, DONNIE_WHINING_PERSONA_SITUATION )
bh02.lua, line 666: --audio_play_persona_line( CHAR_DONNIE, DONNIE_WHINING_PERSONA_SITUATION )
bh07.lua, line 519: audio_play_persona_line(CHAR_FIREBOMBERS[1], POT_SITUATIONS[POT_CUSTOM_2][1])
bh07.lua, line 524: audio_play_persona_line(CHAR_FIREBOMBERS[2], POT_SITUATIONS[POT_CUSTOM_2][1])
bh07.lua, line 529: audio_play_persona_line(CHAR_FIREBOMBERS[3], POT_SITUATIONS[POT_CUSTOM_2][1])
bh07.lua, line 945: audio_play_persona_line(npc, POT_SITUATIONS[POT_CUSTOM_1][1])
rn04.lua, line 769: audio_play_persona_line(CHARACTER_GAT, "voice - pain shout", 50)
rn04.lua, line 783: audio_play_persona_line(CHARACTER_GAT, "voice - pain shout", 50)
rn04.lua, line 797: audio_play_persona_line(CHARACTER_GAT, "voice - death scream", 50)
rn06.lua, line 433: audio_play_persona_line(CHARACTER_JYUNICHI, "threat - alert (solo attack)")
rn06.lua, line 490: audio_play_persona_line(CHARACTER_JYUNICHI, "takes damage")
rn11.lua, line 1029: audio_play_persona_line(CHARACTER_AKUJI, "threat - alert (solo attack)")
ss03.lua, line 1425: audio_play_persona_line( TOBIAS_NAME, TOBIAS_CHEER_ON_DESTROYED_PERSONA_SITUATION )
ss06.lua, line 597: audio_play_persona_line( SHAUNDI_NAME, SHAUNDI_COMBAT_PERSONA_SITUATION )
ss06.lua, line 599: audio_play_persona_line( PIERCE_NAME, PIERCE_COMBAT_PERSONA_SITUATION )
ss06.lua, line 601: audio_play_persona_line( LOCAL_PLAYER, PLAYER_COMBAT_PERSONA_SITUATION )
tss01.lua, line 888: audio_play_persona_line(CHARACTER_DOCTOR, "threat - alert (solo attack)")
tss01.lua, line 3788: audio_play_persona_line(npc, "threat - alert (group attack)")
|
audio_play_prepared |
true |
|
4 |
audio_prepare |
true |
|
4 |
audio_stop |
true |
|
18bh02.lua, line 714: audio_stop(bomb_planting_audio)
bh03.lua, line 1947: --audio_stop(click)
bh03.lua, line 1979: audio_stop(sound)
bh03.lua, line 1990: audio_stop(sound)
bh03.lua, line 2097: audio_stop(alarm_foley_local)
bh03.lua, line 2100: audio_stop(alarm_foley_remote)
bh04.lua, line 337: audio_stop(audio_truck_work)
bh05.lua, line 669: audio_stop(Alarm_audio_id)
bh05.lua, line 689: audio_stop(Alarm_audio_id)
completion.lua, line 1329: --audio_stop(Completion_audio.cash_count, 50)
coop_test.lua, line 329: audio_stop( Audio_handle )
ep02.lua, line 474: audio_stop(bomb_planting_audio)
rn01.lua, line 819: audio_stop(bomb_planting_audio)
rn06.lua, line 560: audio_stop(jyunichi_battle_audio_id)
sh_bh_airport.lua, line 458: audio_stop(audio_thread)
tss01.lua, line 1149: audio_stop(Tss01_loud_speaker_audio_inst)
tss01.lua, line 1150: audio_stop(Tss01_heli_speaker_audio_inst)
tss01.lua, line 1151: audio_stop(Tss01_boat_chase_heli_speaker_audio_inst)
|
audio_stop_emitting_id |
true |
|
9 |
audio_suppress_ambient_player_lines |
true |
|
8 |
audio_throttle_type |
true |
|
2 |
award_style |
true |
|
14cdl01.lua, line 84: style = award_style("vehicle", car_item.price, true)
cdl01.lua, line 115: style = award_style("vehicle", car_item.price, true)
cdl01.lua, line 306: award_style("vehicle", Cdl01_car_menu[Cdl01_car_menu.highlighted_item].price)
clothing_store.lua, line 541: local insert_value = {[0] = award_style("clothing", item.item_style, true)}
clothing_store.lua, line 860: award_style("clothing", Clothing_store_item_info.item_style)
crib_cust.lua, line 134: cust_item_index = Crib_cust_menu_add_index, price = cost, style = award_style("crib", cost, true),
crib_cust.lua, line 164: award_style("crib", Crib_cust_current_item_selected.price)
music_store.lua, line 481: award_style("music", Music_store_current_selection.price)
vehicle_cust.lua, line 481: local style = { [0] = award_style("veh_comp", price, true) }
vehicle_cust.lua, line 515: local style = { [0] = award_style("veh_comp", Vehicle_cust_wheel_price, true) }
vehicle_cust.lua, line 757: award_style("veh_comp", Vehicle_cust_component_selected.price)
vehicle_cust.lua, line 1070: award_style("veh_comp", Vehicle_cust_color_swatch_to_purchase.price)
vehicle_cust.lua, line 1553: award_style("veh_comp", Vehicle_cust_style_to_award)
weapon_store.lua, line 576: -- award_style("weapon", Weapon_category_to_purchase[Weapon_index_of_purchase].price)
|