helicopters_set_jitter_override |
true |
|
3 |
helicopter_enter_retreat |
true |
|
2 |
helicopter_fly_to |
true |
1 |
12bh07.lua, line 661: helicopter_fly_to(VEH_SWAT_HELI, 35, NAV_SWAT_HELI_INITIAL_PATH)
sh_rn_museum_pier.lua, line 377: helicopter_fly_to("sh_rn_museum_pier_$v006", helipath)
sh_rn_sciencemuseum.lua, line 255: helicopter_fly_to("sh_rn_sciencemuseum_$vAttackHeli", -1, "sh_rn_sciencemuseum_$nhover1")
sh_rn_sciencemuseum.lua, line 264: helicopter_fly_to("sh_rn_sciencemuseum_$vAttackHeli", -1, "sh_rn_sciencemuseum_$nhover1")
sh_ss_crackhouse.lua, line 393: helicopter_fly_to("sh_ss_crackhouse_$v000", -1, "sh_ss_crackhouse_$nHeliAttack")
sh_ss_crackhouse.lua, line 395: helicopter_fly_to("sh_ss_crackhouse_$v000", -1, "sh_ss_crackhouse_$nHeliAttack (0)")
sh_ss_crackhouse.lua, line 397: helicopter_fly_to("sh_ss_crackhouse_$v000", -1, "sh_ss_crackhouse_$nHeliAttack (1)")
ss03.lua, line 406: helicopter_fly_to( HELICOPTER_NAME, HELI_CIRCLE_SPEED_MPS, HELI_HOLDING_POSITION )
ss03.lua, line 599: helicopter_fly_to( HELICOPTER_NAME, HELI_TO_FARM_SPEED_MPS, HELI_TO_FARM_PATH )
ss03.lua, line 1280: helicopter_fly_to( HELICOPTER_NAME, HELI_CIRCLE_SPEED_MPS, segment_name )
ss03.lua, line 1310: helicopter_fly_to( HELICOPTER_NAME, HELI_CIRCLE_SPEED_MPS, TO_HOLDING_POSITION )
ss03.lua, line 1312: helicopter_fly_to( HELICOPTER_NAME, HELI_CIRCLE_SPEED_MPS, HELI_HOLDING_POSITION )
|
helicopter_fly_to_direct |
true |
1 |
37bh03.lua, line 842: helicopter_fly_to_direct( FAUX_ESCAPE_HELICOPTER, HELICOPTER_LAND_SPEED_MPS, HELI_LAND_PATH )
bh03.lua, line 969: helicopter_fly_to_direct( FAUX_ESCAPE_HELICOPTER, HELICOPTER_BUZZ_SPEED_MPS, HELI_BUZZ_HELIPAD_PATH )
bh03.lua, line 1547: helicopter_fly_to_direct( ESCAPE_HELICOPTER, HELICOPTER_RAIL_SPEED_MPS, HELI_BACK_TO_STILWATER_AND_CRASH_PATH )
bh07.lua, line 664: helicopter_fly_to_direct(VEH_SWAT_HELI, 35, NAV_SWAT_HELI_APPROACH)
bh07.lua, line 685: helicopter_fly_to_direct(VEH_SWAT_HELI, 35, NAV_SWAT_HELI_APPROACH)
bh09.lua, line 1044: helicopter_fly_to_direct( heli, 20, NAV_HELI_DROPOFFS[i] )
bh09.lua, line 1049: helicopter_fly_to_direct( heli, 20, "bh09_$To_Path1_Start" )
bh09.lua, line 1053: helicopter_fly_to_direct(heli, 20, NAV_HELI_PATHS[i])
coop_test.lua, line 136: helicopter_fly_to_direct( "coop_test_$v001", 45, "coop_test_$n005", "coop_test_$n004" )
em01.lua, line 1406: helicopter_fly_to_direct(HELI_ATTACK_VEHICLE, 40.0, HELI_ATTACK_ARRIVE)
em01.lua, line 1436: helicopter_fly_to_direct(HELI_ATTACK_VEHICLE, 50.0, Em01_heli_path[pattern_idx])
em01.lua, line 1438: helicopter_fly_to_direct(HELI_ATTACK_VEHICLE, 35.0, Em01_heli_jump_church[Em01_heli_path[pattern_idx]][HELI_JUMP_PATTERN])
em01.lua, line 2165: helicopter_fly_to_direct(OH_SHIT_HELI_A, 30.0, OH_SHIT_PATH_A)
em01.lua, line 2201: helicopter_fly_to_direct(OH_SHIT_HELI_B, 15.0, OH_SHIT_PATH_B)
em01.lua, line 2483: helicopter_fly_to_direct(LAST_STAND_HELI_A, 45.0, LAST_STAND_PATH_A)
em01.lua, line 2509: helicopter_fly_to_direct(LAST_STAND_HELI_A, 40.0, new_pattern)
em01.lua, line 2540: helicopter_fly_to_direct(LAST_STAND_HELI_B, 40.0, LAST_STAND_PATH_B)
em01.lua, line 2566: helicopter_fly_to_direct(LAST_STAND_HELI_B, 40.0, new_pattern)
sh_rn_sciencemuseum.lua, line 278: --helicopter_fly_to_direct("sh_rn_sciencemuseum_$vAttackHeli", "sh_rn_sciencemuseum_$nhover1", -1)
sh_rn_sciencemuseum.lua, line 281: helicopter_fly_to_direct("sh_rn_sciencemuseum_$vAttackHeli", -1, "sh_rn_sciencemuseum_$nattack3")
ss07.lua, line 845: helicopter_fly_to_direct( HELICOPTER_NAMES[heli_index], HELICOPTER_TO_HOLDING_POS_SPEED_MPS, HELICOPTER_HOLDING_POSITIONS[heli_index] )
ss07.lua, line 1047: helicopter_fly_to_direct( HELICOPTER_NAMES[heli_index], HELICOPTER_DROPOFF_SPEED_MPS, HELICOPTER_DROPOFFS[heli_index] )
ss10.lua, line 1679: helicopter_fly_to_direct( SWAT_HELI, SWAT_HELI_DROPOFF_PATH )
ss10.lua, line 1687: helicopter_fly_to_direct( SWAT_HELI, SWAT_HELI_RETURN_PATH )
tss01.lua, line 809: helicopter_fly_to_direct(heli, 50.0, navpoint)
tss01.lua, line 2073: helicopter_fly_to_direct(SPOT_LIGHT_HELI, 15.0, "tss01_$path011")
tss01.lua, line 2080: helicopter_fly_to_direct(SPOT_LIGHT_HELI, 50.0, "tss01_$path013")
tss01.lua, line 2084: helicopter_fly_to_direct(SPOT_LIGHT_HELI, 35.0, "tss01_$path012")
tss01.lua, line 2101: helicopter_fly_to_direct(SPOT_LIGHT_HELI, 15.0, "tss01_$path011a")
tss01.lua, line 3061: helicopter_fly_to_direct(FINE_AIM_VEHICLE, 50.0, "tss01_$path007")
tss01.lua, line 3076: --helicopter_fly_to_direct(FINE_AIM_VEHICLE, 40.0, "tss01_$path009")
tss01.lua, line 3135: helicopter_fly_to_direct(FINE_AIM_VEHICLE, 50.0, "tss01_$path008")
tss01.lua, line 3622: helicopter_fly_to_direct(SPOT_LIGHT_HELI, 60.0, "tss01_$n047")
tss01.lua, line 3623: helicopter_fly_to_direct(SPOT_LIGHT_HELI, 40.0, "tss01_$n033")
tss01.lua, line 3765: helicopter_fly_to_direct(SPOT_LIGHT_HELI, 17.0, "tss01_$path003")
tss01.lua, line 3777: helicopter_fly_to_direct(SPOT_LIGHT_HELI, 50.0, "tss01_$n048")
tss01.lua, line 3993: helicopter_fly_to_direct(HELI_AMBUSH_VEHICLE, 90.0, "tss01_$path004")
|
helicopter_fly_to_direct_dont_stop |
true |
1 |
1 |
helicopter_fly_to_direct_follow |
true |
1 |
1ss03.lua, line 776: helicopter_fly_to_direct_follow( HELICOPTER_NAME, HELICOPTER_FOLLOW_LOOP_PATH_SPEEDS[index], Lead_car_name, path_name )
|
helicopter_fly_to_direct_follow_dont_stop |
true |
1 |
2ss03.lua, line 768: helicopter_fly_to_direct_follow_dont_stop( HELICOPTER_NAME, HELICOPTER_FOLLOW_PATH_SPEEDS[index], Lead_car_name, path_name )
ss03.lua, line 778: helicopter_fly_to_direct_follow_dont_stop( HELICOPTER_NAME, HELICOPTER_FOLLOW_LOOP_PATH_SPEEDS[index], Lead_car_name, path_name )
|
helicopter_fly_to_do |
true |
|
2ug_lib.lua, line 1250: if (helicopter_fly_to_do(name, speed, direct, follow, continue_at_goal, num_args, path[1])) then
ug_lib.lua, line 1263: if (helicopter_fly_to_do(name, speed, direct, follow, continue_at_goal, num_args, path)) then
|
helicopter_fly_to_dont_stop |
true |
1 |
|
helicopter_fly_to_follow |
true |
1 |
|
helicopter_fly_to_follow_dont_stop |
true |
1 |
|
helicopter_fly_to_internal |
true |
1 |
8ug_lib.lua, line 1284: return helicopter_fly_to_internal(name, speed, false, "", false, arg);
ug_lib.lua, line 1295: return helicopter_fly_to_internal(name, speed, true, "", false, arg)
ug_lib.lua, line 1307: return helicopter_fly_to_internal(name, speed, true, target, false, arg)
ug_lib.lua, line 1317: return helicopter_fly_to_internal(name, speed, false, target, false, arg)
ug_lib.lua, line 1326: return helicopter_fly_to_internal(name, speed, false, "", true, arg);
ug_lib.lua, line 1337: return helicopter_fly_to_internal(name, speed, true, "", true, arg)
ug_lib.lua, line 1349: return helicopter_fly_to_internal(name, speed, true, target, true, arg)
ug_lib.lua, line 1359: return helicopter_fly_to_internal(name, speed, false, target, true, arg)
|
helicopter_go_to_change_follow_target |
true |
|
1ss03.lua, line 849: helicopter_go_to_change_follow_target( HELICOPTER_NAME, Lead_car_name )
|
helicopter_go_to_clear_follow_target |
true |
|
1 |
helicopter_go_to_set_target |
true |
|
1 |
helicopter_set_dont_move_in_combat |
true |
|
3 |
helicopter_set_dont_use_constraints |
true |
|
4 |
helicopter_set_max_bank_angle |
true |
|
2 |
helicopter_set_missile_chance |
true |
|
5em01.lua, line 1409: helicopter_set_missile_chance(HELI_ATTACK_VEHICLE, 0.01)
em01.lua, line 2493: helicopter_set_missile_chance(LAST_STAND_HELI_A, 0.01)
em01.lua, line 2550: helicopter_set_missile_chance(LAST_STAND_HELI_B, 0.01)
sh_rn_sciencemuseum.lua, line 282: helicopter_set_missile_chance("sh_rn_sciencemuseum_$vAttackHeli", 0.3)
sh_rn_sciencemuseum.lua, line 301: helicopter_set_missile_chance("sh_rn_sciencemuseum_$vAttackHeli", .99)
|
helicopter_shoot_human |
true |
|
1 |
helicopter_shoot_navpoint |
true |
|
8em01.lua, line 1318: helicopter_shoot_navpoint(HELI_ATTACK_VEHICLE, "em01_$n141")
em01.lua, line 1323: helicopter_shoot_navpoint(HELI_ATTACK_VEHICLE, "em01_$n142")
em01.lua, line 1328: helicopter_shoot_navpoint(HELI_ATTACK_VEHICLE, "em01_$n143")
em01.lua, line 2184: helicopter_shoot_navpoint(OH_SHIT_HELI_A, "em01_$n137")
em01.lua, line 2220: helicopter_shoot_navpoint(OH_SHIT_HELI_B, "em01_$n138")
em01.lua, line 2386: helicopter_shoot_navpoint(LAST_STAND_HELI_A, "em01_$n132")
em01.lua, line 2391: helicopter_shoot_navpoint(LAST_STAND_HELI_A, "em01_$n133")
em01.lua, line 2396: helicopter_shoot_navpoint(LAST_STAND_HELI_A, "em01_$n134")
|
hide |
true |
|
1 |
homie_mission_lock |
true |
|
4 |
homie_mission_unlock |
true |
|
4 |
hud_bar_off |
true |
|
28bh03.lua, line 1913: hud_bar_off(0)
bh03.lua, line 2038: hud_bar_off(0)
bh04.lua, line 862: hud_bar_off(0)
bh04.lua, line 888: hud_bar_off(0)
bh06.lua, line 492: hud_bar_off(0)
ep01.lua, line 1201: hud_bar_off(HUD_BAR[LOCAL_PLAYER])
ep01.lua, line 1204: hud_bar_off(HUD_BAR[REMOTE_PLAYER])
ep01.lua, line 1474: hud_bar_off(HUD_BAR[LOCAL_PLAYER])
ep01.lua, line 1477: hud_bar_off(HUD_BAR[REMOTE_PLAYER])
ep01.lua, line 1789: hud_bar_off(HUD_BAR[LOCAL_PLAYER])
ep01.lua, line 1792: hud_bar_off(HUD_BAR[REMOTE_PLAYER])
ep01.lua, line 1879: hud_bar_off(HUD_BAR[LOCAL_PLAYER])
ep01.lua, line 1881: hud_bar_off(HUD_BAR[REMOTE_PLAYER])
ep02.lua, line 910: hud_bar_off(0)
ep04.lua, line 947: hud_bar_off(0)
rn01.lua, line 887: hud_bar_off(0)
rn09.lua, line 402: --hud_bar_off(0,SYNC_ALL)
rn10.lua, line 716: hud_bar_off(0)
rn10.lua, line 1400: hud_bar_off(0)
rn11.lua, line 378: hud_bar_off(0)
rn11.lua, line 803: hud_bar_off(0)
rn11.lua, line 1767: hud_bar_off(0)
sh_bh_chinatown.lua, line 390: hud_bar_off(0)
sh_bh_chinatown.lua, line 462: --hud_bar_off(0)
sh_tss_caverns.lua, line 292: hud_bar_off(0)
ss06.lua, line 1065: hud_bar_off( hud_bar_index )
ss10.lua, line 858: hud_bar_off( 0 )
ss10.lua, line 875: hud_bar_off( 0 )
|
hud_bar_on |
true |
|
23bh03.lua, line 1898: hud_bar_on(0, "Radioactivity", "bh03_radioactivity", 1.0, sync)
bh04.lua, line 601: hud_bar_on(0, "Health", TEXT_CARLOS_HEALTH, 1.0)
bh06.lua, line 469: hud_bar_on(0, "Health", TEXT_PARCEL_TRUCK_HEALTH, PARCEL_TRUCK_INITIAL_HP)
coop_test.lua, line 156: hud_bar_on( 0, "Health", "rn07_hud_gat_health", value )
ep01.lua, line 1052: hud_bar_on(hud_bar, "Health", HELPTEXT_HUD_VAN_HEALTH, van_max_hit_points, sync )
ep01.lua, line 1107: hud_bar_on(hud_bar, "Health", HELPTEXT_HUD_VAN_HEALTH, van_hit_points, sync)
ep01.lua, line 1590: hud_bar_on(hud_bar, "Health", HELPTEXT_HUD_PIERCE_HEALTH, pierce_max_hit_points, sync)
ep01.lua, line 1699: hud_bar_on(hud_bar, "Health", HELPTEXT_HUD_PIERCE_HEALTH, pierce_max_hit_points, SYNC_LOCAL)
ep01.lua, line 1705: hud_bar_on(hud_bar, "Health", HELPTEXT_HUD_PIERCE_HEALTH, pierce_max_hit_points, SYNC_REMOTE)
ep04.lua, line 619: hud_bar_on(0, "Health", HT_VOGELS_HEALTH, VOGELS_HEALTH )
ep04.lua, line 823: hud_bar_on(0, "Damage", HT_ARMOR, full_value )
rn01.lua, line 854: hud_bar_on(0, "Health", HELPTEXT_HUD_GAT_PROGRESS, 1.0 )
rn07.lua, line 673: hud_bar_on(0, "Health", HELPTEXT_HUD_GAT_HEALTH, GAT_HIT_POINTS)
rn10.lua, line 674: hud_bar_on(0, "Health", HELPTEXT_HUD_PILLAR_HEALTH, Pillar_max_hit_points[defense_objective_index])
rn11.lua, line 1708: hud_bar_on(0, "Health", HELPTEXT_HUD_WONG_HEALTH, 1.0 )
sh_bh_chinatown.lua, line 243: hud_bar_on(0, "Damage", "MSN_SH_BH_CHINATOWN_DESTRUCTION_BAR", 100) --Turn on the damage meter
sh_bh_chinatown.lua, line 398: --hud_bar_on(0,"Health", "MSN_SH_BH_CHINATOWN_SHOP_OWNER_BAR", 1000)--Turn on the damage meter
sh_bh_chinatown.lua, line 567: --hud_bar_on(0,"Health", "MSN_SH_BH_CHINATOWN_HOTEL_OWNER_BAR", 1000)--Turn on the damage meter
sh_tss_caverns.lua, line 263: hud_bar_on(0,"Damage", "", 0)--Turn on the damage meter
ss04.lua, line 698: hud_bar_on( SHAUNDI_HEALTH_BAR_INDEX, "Health", HT_SHAUNDIS_HEALTH, 1.0, SYNC_ALL )
ss06.lua, line 1077: hud_bar_on( hud_bar_index, "Health", timer_label, 1.0 )
ss08.lua, line 957: hud_bar_on(0, "Damage", HT_TRUCK_HEALTH )
ss10.lua, line 2065: hud_bar_on(0, "Damage", VAN_DAMAGE_BAR_LABEL )
|
hud_bar_set_range |
true |
|
18bh03.lua, line 1899: hud_bar_set_range(0, 0.0, 1.0, SYNC_ALL)
bh04.lua, line 602: hud_bar_set_range(0, 0.0, 100.0, SYNC_ALL)
ep01.lua, line 1053: hud_bar_set_range(hud_bar, van_disabled_health_percent * van_max_hit_points, van_max_hit_points, SYNC_ALL)
ep01.lua, line 1108: hud_bar_set_range(hud_bar, van_disabled_health_percent * van_hit_points, van_hit_points, SYNC_ALL)
ep01.lua, line 1700: hud_bar_set_range(hud_bar, 0, pierce_max_hit_points, SYNC_ALL)
ep01.lua, line 1706: hud_bar_set_range(hud_bar, 0, pierce_max_hit_points, SYNC_ALL)
ep04.lua, line 620: hud_bar_set_range(0, 0, VOGELS_HEALTH, SYNC_ALL )
ep04.lua, line 824: hud_bar_set_range(0, min_value, full_value, SYNC_ALL )
rn01.lua, line 855: hud_bar_set_range(0, 0, 100, SYNC_ALL)
rn10.lua, line 675: hud_bar_set_range(0, 0, Pillar_max_hit_points[defense_objective_index], SYNC_ALL)
rn11.lua, line 1709: hud_bar_set_range(0, 0, wong_health, SYNC_ALL )
sh_bh_chinatown.lua, line 244: hud_bar_set_range(0, 0, 100, SYNC_ALL)
sh_bh_chinatown.lua, line 399: --hud_bar_set_range(0,0, 1000, SYNC_ALL)
sh_bh_chinatown.lua, line 568: --hud_bar_set_range(0,0, 1000, SYNC_ALL)
sh_tss_caverns.lua, line 264: hud_bar_set_range(0,damage, damage_Max, SYNC_ALL) --0 to 30
ss06.lua, line 1079: hud_bar_set_range( hud_bar_index, 0, Health_timer_cur_bar_values[hud_bar_index], SYNC_ALL )
ss08.lua, line 958: hud_bar_set_range(0, 0, 1.0, SYNC_ALL )
ss10.lua, line 2068: hud_bar_set_range(0, min_value, full_value, SYNC_ALL )
|
hud_bar_set_value |
true |
|
47bh03.lua, line 1910: hud_bar_set_value(0, noisy_ratio, sync)
bh04.lua, line 603: hud_bar_set_value(0, 75.0, SYNC_ALL)
bh04.lua, line 825: hud_bar_set_value(0, Carlos_health_pct, SYNC_ALL)
bh06.lua, line 477: hud_bar_set_value(0, get_current_hit_points(VEH_PARCEL_TRUCK), SYNC_ALL)
coop_test.lua, line 162: hud_bar_set_value( 0, value )
ep01.lua, line 1054: hud_bar_set_value(hud_bar, get_current_hit_points(VEHICLE_SHAUNDI_VAN), sync)
ep01.lua, line 1109: hud_bar_set_value(hud_bar, van_hit_points, sync)
ep01.lua, line 1408: hud_bar_set_value(HUD_BAR[LOCAL_PLAYER],van_cur_hit_points, SYNC_LOCAL)
ep01.lua, line 1411: hud_bar_set_value(HUD_BAR[REMOTE_PLAYER],van_cur_hit_points, SYNC_REMOTE)
ep01.lua, line 1595: hud_bar_set_value(hud_bar, hit_points, sync )
ep01.lua, line 1701: hud_bar_set_value(hud_bar, pierce_start_hit_points, SYNC_LOCAL)
ep01.lua, line 1707: hud_bar_set_value(hud_bar, pierce_start_hit_points, SYNC_REMOTE)
ep01.lua, line 1778: hud_bar_set_value(HUD_BAR[LOCAL_PLAYER], new_health, SYNC_LOCAL )
ep01.lua, line 1781: hud_bar_set_value(HUD_BAR[REMOTE_PLAYER], new_health, SYNC_REMOTE )
ep01.lua, line 1810: hud_bar_set_value(HUD_BAR[LOCAL_PLAYER], new_health, SYNC_LOCAL )
ep01.lua, line 1813: hud_bar_set_value(HUD_BAR[REMOTE_PLAYER], new_health, SYNC_REMOTE )
ep04.lua, line 621: hud_bar_set_value(0, VOGELS_HEALTH, SYNC_ALL )
ep04.lua, line 693: hud_bar_set_value(0, vogel_hp, SYNC_ALL )
ep04.lua, line 825: hud_bar_set_value(0, full_value, SYNC_ALL )
ep04.lua, line 932: hud_bar_set_value(0, percent_to_set_bar_at, SYNC_ALL )
rn01.lua, line 856: hud_bar_set_value(0, 0, SYNC_ALL)
rn01.lua, line 881: hud_bar_set_value(0, Gat_bomb_progress, SYNC_ALL)
rn07.lua, line 703: hud_bar_set_value(0, GAT_HIT_POINTS * GAT_PERCENT_HEALTH, SYNC_LOCAL )
rn07.lua, line 745: hud_bar_set_value(0, gat_restart_hit_points, SYNC_LOCAL )
rn07.lua, line 1680: hud_bar_set_value(0,new_hit_points, SYNC_ALL)
rn07.lua, line 1715: hud_bar_set_value(0,new_hit_points, SYNC_ALL)
rn10.lua, line 676: hud_bar_set_value(0, Pillar_max_hit_points[defense_objective_index], SYNC_ALL)
rn10.lua, line 1022: hud_bar_set_value(0, Pillar_max_hit_points[defense_objective_index], SYNC_ALL )
rn11.lua, line 1710: hud_bar_set_value(0, wong_health, SYNC_ALL )
rn11.lua, line 1762: hud_bar_set_value(0, wong_health - summed_damage, SYNC_ALL)
sh_bh_chinatown.lua, line 292: hud_bar_set_value(0, damages[damage_count], SYNC_ALL)
sh_bh_chinatown.lua, line 332: hud_bar_set_value(0, damages[i], SYNC_ALL)
sh_bh_chinatown.lua, line 400: --hud_bar_set_value(0,merch_damage, SYNC_ALL)
sh_bh_chinatown.lua, line 429: --hud_bar_set_value(0,merch_damage, SYNC_ALL)
sh_bh_chinatown.lua, line 569: --hud_bar_set_value(0,merch_damage, SYNC_ALL)
sh_tss_caverns.lua, line 265: hud_bar_set_value(0,damage, SYNC_ALL)
sh_tss_caverns.lua, line 276: hud_bar_set_value(0,damage, SYNC_ALL)
ss03.lua, line 1264: hud_bar_set_value(0, helicopter_hit_points, SYNC_ALL )
ss04.lua, line 699: hud_bar_set_value( SHAUNDI_HEALTH_BAR_INDEX, 1.0, SYNC_ALL )
ss04.lua, line 1227: hud_bar_set_value( SHAUNDI_HEALTH_BAR_INDEX, percent_to_set, SYNC_ALL )
ss04.lua, line 1245: hud_bar_set_value( SHAUNDI_HEALTH_BAR_INDEX, 0, SYNC_ALL )
ss06.lua, line 1080: hud_bar_set_value( hud_bar_index, Health_timer_cur_bar_values[hud_bar_index], SYNC_ALL )
ss06.lua, line 1102: hud_bar_set_value( hud_bar_index, Health_timer_cur_bar_values[hud_bar_index], SYNC_ALL )
ss08.lua, line 959: hud_bar_set_value(0, 1.0, SYNC_ALL )
ss08.lua, line 1525: hud_bar_set_value(0, percent_remaining, SYNC_ALL )
ss10.lua, line 2069: hud_bar_set_value(0, min_value, SYNC_ALL )
ss10.lua, line 2254: hud_bar_set_value(0, percent_to_set, SYNC_ALL )
|
hud_hide |
true |
|
11clothing_store.lua, line 73: hud_hide(false)
completion.lua, line 164: hud_hide(false)
completion.lua, line 169: hud_hide(true)
crib_cust.lua, line 54: hud_hide(false)
menu_base.lua, line 1243: hud_hide(true)
menu_base.lua, line 1520: hud_hide(false)
menu_base.lua, line 4146: hud_hide(false)
pause_menu.lua, line 365: hud_hide(true)
vint_lib.lua, line 71: hud_hide(true);
vint_lib.lua, line 104: hud_hide(false);
weapon_store.lua, line 46: hud_hide(false)
|
hud_open_chat_all_window |
true |
|
2 |
hud_open_chat_team_window |
true |
|
1 |
hud_set_fake_notoriety |
true |
|
2 |
hud_timer_get_remainder |
true |
|
6 |
hud_timer_hide |
true |
|
10bh03.lua, line 728: hud_timer_hide( HUD_COMPLETE_MISSION_IN_TIME_INDEX, true )
bh03.lua, line 821: --hud_timer_hide( HUD_COMPLETE_MISSION_IN_TIME_INDEX, false )
bh03.lua, line 1446: hud_timer_hide( HUD_COMPLETE_MISSION_IN_TIME_INDEX, true )
bh03.lua, line 1662: hud_timer_hide( HUD_COMPLETE_MISSION_IN_TIME_INDEX, false )
bh03.lua, line 2083: hud_timer_hide( HUD_COMPLETE_MISSION_IN_TIME_INDEX, false )
rn04.lua, line 1644: --hud_timer_hide(0, true)
sh_bh_docks.lua, line 665: --hud_timer_hide(0, true)
ss08.lua, line 691: hud_timer_hide( OBJECTIVE_TIME_INDEX, true )
ss08.lua, line 708: hud_timer_hide( OBJECTIVE_TIME_INDEX, false )
ss08.lua, line 1940: hud_timer_hide( OBJECTIVE_TIME_INDEX, false )
|
hud_timer_pause |
true |
|
12bh03.lua, line 822: hud_timer_pause( HUD_COMPLETE_MISSION_IN_TIME_INDEX, true )
bh03.lua, line 1447: hud_timer_pause( HUD_COMPLETE_MISSION_IN_TIME_INDEX, true )
bh03.lua, line 1661: hud_timer_pause( HUD_COMPLETE_MISSION_IN_TIME_INDEX, false )
ep02.lua, line 514: hud_timer_pause(0, true)
ep02.lua, line 530: hud_timer_pause(0, false)
sh_bh_airport.lua, line 284: hud_timer_pause(0, false)
sh_bh_airport.lua, line 292: hud_timer_pause(0, true)
sh_bh_docks.lua, line 562: --hud_timer_pause(0, true)
ss02.lua, line 618: hud_timer_pause( 0, false )
ss02.lua, line 1276: hud_timer_pause( 0, true )
ss10.lua, line 1431: --hud_timer_pause(0, true )
ss10.lua, line 1440: --hud_timer_pause(0, false )
|
hud_timer_stop |
true |
|
98bh02.lua, line 732: hud_timer_stop(2)
bh02.lua, line 825: hud_timer_stop(2)
bh02.lua, line 1092: hud_timer_stop(1)
bh02.lua, line 1120: hud_timer_stop(1)
bh03.lua, line 798: hud_timer_stop( HUD_COMPLETE_MISSION_IN_TIME_INDEX )
bh03.lua, line 820: hud_timer_stop( HUD_HELICOPTER_ARRIVE_INDEX )
bh03.lua, line 2081: hud_timer_stop( HUD_HELICOPTER_ARRIVE_INDEX )
bh03.lua, line 2082: hud_timer_stop( HUD_COMPLETE_MISSION_IN_TIME_INDEX )
bh05.lua, line 987: hud_timer_stop(0)
bh05.lua, line 1073: hud_timer_stop(1)
bh05.lua, line 1178: hud_timer_stop(0)
bh05.lua, line 1179: hud_timer_stop(1)
bh06.lua, line 714: hud_timer_stop(0)
bh09.lua, line 854: hud_timer_stop(0)
bh09.lua, line 1076: hud_timer_stop(1)
bh09.lua, line 1092: hud_timer_stop(1)
em01.lua, line 660: hud_timer_stop(0)
em01.lua, line 907: hud_timer_stop(0)
em01.lua, line 957: hud_timer_stop(0)
em01.lua, line 1011: hud_timer_stop(0)
ep02.lua, line 276: hud_timer_stop(timer)
ep02.lua, line 355: hud_timer_stop(PLAYER_TIMER[LOCAL_PLAYER])
ep02.lua, line 356: hud_timer_stop(PLAYER_TIMER[REMOTE_PLAYER])
ep02.lua, line 610: hud_timer_stop(0)
ep02.lua, line 782: hud_timer_stop(1)
ep02.lua, line 857: hud_timer_stop(0)
ep02.lua, line 959: hud_timer_stop(PLAYER_TIMER[LOCAL_PLAYER])
ep02.lua, line 960: hud_timer_stop(PLAYER_TIMER[REMOTE_PLAYER])
ep04.lua, line 948: hud_timer_stop(0)
rn01.lua, line 888: hud_timer_stop(0)
rn01.lua, line 1214: hud_timer_stop(1)
rn01.lua, line 1424: hud_timer_stop(1)
rn04.lua, line 1645: hud_timer_stop(0)
rn04.lua, line 2111: hud_timer_stop(0)
rn05.lua, line 822: hud_timer_stop(0)
rn05.lua, line 1161: hud_timer_stop(0)
rn05.lua, line 1294: hud_timer_stop(0)
rn05.lua, line 1359: hud_timer_stop(0)
rn07.lua, line 1246: hud_timer_stop(GAT_DISTANCE_HUD_INDEX)
rn07.lua, line 1651: hud_timer_stop(GAT_REVIVE_HUD_INDEX)
rn07.lua, line 2061: --hud_timer_stop(GAT_REVIVE_HUD_INDEX)
rn08.lua, line 1471: hud_timer_stop(1)
rn08.lua, line 1734: hud_timer_stop(1)
rn09.lua, line 620: hud_timer_stop(0)
rn09.lua, line 714: hud_timer_stop(0)
rn10.lua, line 717: hud_timer_stop(0)
rn10.lua, line 1331: hud_timer_stop(0)
rn11.lua, line 690: hud_timer_stop(0)
rn11.lua, line 910: hud_timer_stop(player_timer[player])
rn11.lua, line 964: hud_timer_stop(0)
rn11.lua, line 1046: hud_timer_stop(0)
rn11.lua, line 1047: hud_timer_stop(1)
rn11.lua, line 1188: hud_timer_stop(0)
rn11.lua, line 1261: hud_timer_stop(0)
rn11.lua, line 1268: hud_timer_stop(0)
sh_bh_airport.lua, line 456: hud_timer_stop(0)
sh_bh_airport.lua, line 681: hud_timer_stop(0)
sh_bh_chinatown.lua, line 279: hud_timer_stop(0)
sh_bh_chinatown.lua, line 282: hud_timer_stop(0)
sh_bh_docks.lua, line 157: hud_timer_stop(0)
sh_bh_docks.lua, line 263: hud_timer_stop(0)
sh_bh_docks.lua, line 292: hud_timer_stop(0)
sh_bh_docks.lua, line 401: hud_timer_stop(0)
sh_bh_docks.lua, line 480: hud_timer_stop(0)
sh_bh_docks.lua, line 525: hud_timer_stop(0)
sh_bh_docks.lua, line 666: --hud_timer_stop(0, true)
sh_ss_fishingdock.lua, line 433: hud_timer_stop(0)
sh_ss_fishingdock.lua, line 499: hud_timer_stop(0)
sh_ss_fishingdock.lua, line 604: hud_timer_stop(0)
ss01.lua, line 825: hud_timer_stop(0)
ss01.lua, line 957: hud_timer_stop(0)
ss01.lua, line 1201: hud_timer_stop(0)
ss01.lua, line 1341: hud_timer_stop( 0 )
ss02.lua, line 1339: hud_timer_stop(0)
ss02.lua, line 1561: hud_timer_stop(0)
ss05.lua, line 1352: hud_timer_stop( 0 )
ss05.lua, line 1846: hud_timer_stop(0);
ss05.lua, line 1970: hud_timer_stop(0)
ss08.lua, line 707: hud_timer_stop( OBJECTIVE_TIME_INDEX )
ss08.lua, line 1939: hud_timer_stop( OBJECTIVE_TIME_INDEX)
ss08.lua, line 1941: hud_timer_stop( FAILURE_TIME_INDEX )
ss10.lua, line 839: hud_timer_stop(0)
ss10.lua, line 864: hud_timer_stop(0)
ss10.lua, line 874: hud_timer_stop( 0 )
ss10.lua, line 2327: hud_timer_stop( 0 )
ss11.lua, line 667: hud_timer_stop( 0 )
ss11.lua, line 1666: hud_timer_stop( 0 )
tss01.lua, line 1050: hud_timer_stop(0)
tss01.lua, line 1051: hud_timer_stop(1)
tss01.lua, line 1991: hud_timer_stop(0)
tss01.lua, line 1992: hud_timer_stop(1)
tss01.lua, line 2165: hud_timer_stop(0)
tss01.lua, line 2179: hud_timer_stop(1)
tss01.lua, line 2837: hud_timer_stop(hud_index)
tss02.lua, line 569: hud_timer_stop(0)
tss02.lua, line 931: hud_timer_stop(0)
tss04.lua, line 376: hud_timer_stop( 0 )
tss04.lua, line 606: hud_timer_stop(0)
|
hud_update_inventory |
true |
|
1 |
human_shielding_disabled |
true |
|
15bh05.lua, line 351: if ( human_shielding_disabled() or Testing_Aussie_version ) then
bh05.lua, line 364: if ( human_shielding_disabled() or Testing_Aussie_version ) then
bh05.lua, line 384: if ( human_shielding_disabled() or Testing_Aussie_version ) then
bh05.lua, line 522: if ( human_shielding_disabled() or Testing_Aussie_version ) then
bh05.lua, line 534: if ( human_shielding_disabled() or Testing_Aussie_version ) then
bh05.lua, line 542: if ( human_shielding_disabled() == false and ( Testing_Aussie_version == false ) ) then
bh05.lua, line 811: if ( human_shielding_disabled() or Testing_Aussie_version ) then
bh05.lua, line 843: if ( human_shielding_disabled() or Testing_Aussie_version ) then
bh05.lua, line 856: if ( human_shielding_disabled() == false and Testing_Aussie_version == false ) then
bh05.lua, line 864: if ( human_shielding_disabled() or Testing_Aussie_version ) then
bh05.lua, line 875: if ( human_shielding_disabled() == false and Testing_Aussie_version == false ) then
ss04.lua, line 593: if ( human_shielding_disabled() or Testing_Aussie_version ) then
ss04.lua, line 603: if ( human_shielding_disabled() or Testing_Aussie_version ) then
ss04.lua, line 1235: if ( human_shielding_disabled() or Testing_Aussie_version ) then
tss03.lua, line 105: HUMAN_SHIELDS_ALLOWED = (not human_shielding_disabled())
|