ingame_effect_add_group |
true |
|
1 |
ingame_effect_add_item |
true |
|
2 |
ingame_effect_add_mover |
true |
|
1 |
ingame_effect_add_navpoint |
true |
|
1 |
ingame_effect_add_npc |
true |
|
2 |
ingame_effect_add_player |
true |
|
1 |
ingame_effect_add_trigger |
true |
|
19bh03.lua, line 514: ingame_effect_add_trigger(WEAPON_STORE, WEAPON_STORE_EFFECT, SYNC_ALL)
bh03.lua, line 1752: ingame_effect_add_trigger(WEAPON_STORE_ORIG, WEAPON_STORE_EFFECT, SYNC_ALL)
bh03.lua, line 2022: ingame_effect_add_trigger(Goo_trigger, GOO_TRIGGER_EFFECT, SYNC_ALL)
bh03.lua, line 2073: ingame_effect_add_trigger(WEAPON_STORE_ORIG, WEAPON_STORE_EFFECT, SYNC_ALL)
bh09.lua, line 491: ingame_effect_add_trigger(TRIGGER_AK47_AMMO, INGAME_EFFECT_LOCATION, SYNC_ALL)
bh09.lua, line 495: ingame_effect_add_trigger(TRIGGER_RPG_AMMO, INGAME_EFFECT_LOCATION, SYNC_ALL)
mission_globals.lua, line 724: --ingame_effect_add_trigger("mission_start_sr2_city_$em01_unlock", INGAME_EFFECT_LOCATION, SYNC_ALL)
ug_lib.lua, line 1502: ingame_effect_add_trigger(trigger_name, ingame_effect_name, sync_type)
usability1.lua, line 34: ingame_effect_add_trigger("usability1_$t001", "icon_race", 1)
usability1.lua, line 46: ingame_effect_add_trigger("usability1_$t002", "icon_race", 1)
usability1.lua, line 58: ingame_effect_add_trigger("usability1_$t003", "icon_race", 1)
usability1.lua, line 70: ingame_effect_add_trigger("usability1_$t004", "icon_race", 1)
usability1.lua, line 83: ingame_effect_add_trigger("usability1_$t005", "icon_race", 1)
usability1.lua, line 95: ingame_effect_add_trigger("usability1_$t006", "icon_race", 1)
usability1.lua, line 107: ingame_effect_add_trigger("usability1_$t007", "icon_race", 1)
usability1.lua, line 119: ingame_effect_add_trigger("usability1_$t008", "icon_race", 1)
usability1.lua, line 131: ingame_effect_add_trigger("usability1_$t009", "icon_race", 1)
usability1.lua, line 143: ingame_effect_add_trigger("usability1_$t010", "icon_race", 1)
usability1.lua, line 155: ingame_effect_add_trigger("usability1_$t011", "icon_race", 1)
|
ingame_effect_add_vehicle |
true |
|
1 |
ingame_effect_remove_group |
true |
|
1 |
ingame_effect_remove_item |
true |
|
1 |
ingame_effect_remove_mover |
true |
|
1 |
ingame_effect_remove_navpoint |
true |
|
1 |
ingame_effect_remove_npc |
true |
|
3 |
ingame_effect_remove_player |
true |
|
1 |
ingame_effect_remove_trigger |
true |
|
15bh03.lua, line 522: ingame_effect_remove_trigger( WEAPON_STORE_ORIG, SYNC_ALL )
bh09.lua, line 1165: ingame_effect_remove_trigger(TRIGGER_AK47_AMMO, SYNC_ALL)
bh09.lua, line 1168: ingame_effect_remove_trigger(TRIGGER_RPG_AMMO, SYNC_ALL)
ug_lib.lua, line 1577: ingame_effect_remove_trigger(trigger_name, sync_type)
usability1.lua, line 45: ingame_effect_remove_trigger("usability1_$t001",SYNC_ALL)
usability1.lua, line 57: ingame_effect_remove_trigger("usability1_$t002",SYNC_ALL)
usability1.lua, line 69: ingame_effect_remove_trigger("usability1_$t003",SYNC_ALL)
usability1.lua, line 82: ingame_effect_remove_trigger("usability1_$t004",SYNC_ALL)
usability1.lua, line 94: ingame_effect_remove_trigger("usability1_$t005",SYNC_ALL)
usability1.lua, line 106: ingame_effect_remove_trigger("usability1_$t006",SYNC_ALL)
usability1.lua, line 118: ingame_effect_remove_trigger("usability1_$t007",SYNC_ALL)
usability1.lua, line 130: ingame_effect_remove_trigger("usability1_$t008",SYNC_ALL)
usability1.lua, line 142: ingame_effect_remove_trigger("usability1_$t009",SYNC_ALL)
usability1.lua, line 154: ingame_effect_remove_trigger("usability1_$t010",SYNC_ALL)
usability1.lua, line 161: ingame_effect_remove_trigger("usability1_$t011",SYNC_ALL)
|
ingame_effect_remove_vehicle |
true |
|
1 |
input_controls_restore_defaults_PC |
true |
|
1 |
input_pad_controls_restore_defaults_PC |
true |
|
1 |
interface_effect_begin |
true |
|
10hud.lua, line 2486: interface_effect_begin(effect, 1, .5)
hud.lua, line 2490: interface_effect_begin("smoked", 1, 1)
hud.lua, line 2494: interface_effect_begin("busted", 1, 1)
hud.lua, line 2498: interface_effect_begin("pause", 1, 1)
mission_replay.lua, line 48: interface_effect_begin("pause")
pause_menu.lua, line 220: -- interface_effect_begin("pause")
pcr01.lua, line 123: --interface_effect_begin("store", 1, 2)
television.lua, line 23: interface_effect_begin("pause")
television.lua, line 193: interface_effect_begin("pause")
vehicle_cust.lua, line 79: interface_effect_begin("store", 1, 2, true)
|
interface_effect_end |
true |
|
7 |
inventory_switch_to_next_slot |
true |
|
1 |
inv_has_item |
true |
|
7bh09.lua, line 625: if (equipped_item ~= nil) and (equipped_item ~= "") and (inv_has_item(equipped_item, LOCAL_PLAYER)) then
bh09.lua, line 640: if (equipped_item ~= nil) and (equipped_item ~= "") and (inv_has_item(equipped_item, LOCAL_PLAYER)) then
ep04.lua, line 602: if inv_has_item("chainsaw", REMOTE_PLAYER) then
ep04.lua, line 606: if inv_has_item("chainsaw", LOCAL_PLAYER) then
rn07.lua, line 1692: if (not inv_has_item("shock_paddles", LOCAL_PLAYER)) then
rn07.lua, line 1786: return (Gat_in_cardiac_arrest and (not inv_has_item("shock_paddles", LOCAL_PLAYER)))
rn10.lua, line 1222: if inv_has_item("chainsaw", LOCAL_PLAYER) then
|
inv_item_add |
true |
1 |
81bh01.lua, line 219: inv_item_add("twelve_gauge", 1, CHAR_MAERO)
bh01.lua, line 220: inv_item_add("glock", 1, CHAR_CARLOS)
bh01.lua, line 267: inv_item_add("nightstick", 1, npc)
bh01.lua, line 270: inv_item_add("pepper_spray", 1, npc)
bh01.lua, line 273: inv_item_add("stun_gun", 1, npc)
bh01.lua, line 276: inv_item_add("flashbang", 5, npc)
bh01.lua, line 310: inv_item_add("twelve_gauge", 1, CHAR_MAERO)
bh01.lua, line 311: inv_item_add("glock", 1, CHAR_CARLOS)
bh07.lua, line 557: inv_item_add("m16", 1, npc)
bh07.lua, line 567: inv_item_add("m16", 1, npc)
bh07.lua, line 698: inv_item_add("m16", 1, npc)
bh07.lua, line 710: inv_item_add("m16", 1, npc)
bh09.lua, line 558: inv_item_add("ak47", 1, npc)
bh09.lua, line 573: inv_item_add( "ak47", 1, triggerer_name )
bh09.lua, line 592: inv_item_add( "rpg_launcher", 1, triggerer_name )
bh09.lua, line 624: inv_item_add("ak47", 1, LOCAL_PLAYER)
bh09.lua, line 639: inv_item_add("rpg_launcher", 1, LOCAL_PLAYER)
bh09.lua, line 1035: inv_item_add( HELI_ATTACKER_WEAPON, 1, member_name )
bh10.lua, line 619: inv_item_add("rpg_launcher",1,npc)
bh10.lua, line 907: inv_item_add("minigun", 1, CHAR_MAERO)
bh10.lua, line 908: inv_item_add(Thrown_weapon, 1, CHAR_MAERO)
bh10.lua, line 1301: inv_item_add("minigun", 1, CHAR_MAERO)
bh10.lua, line 1306: inv_item_add(Thrown_weapon, 1, CHAR_MAERO)
bh10.lua, line 1312: inv_item_add("minigun", 1, CHAR_MAERO)
bh10.lua, line 1318: inv_item_add(Thrown_weapon, 1, CHAR_MAERO)
bh10.lua, line 1336: inv_item_add("minigun", 1, CHAR_MAERO)
bh10.lua, line 1337: inv_item_add(Thrown_weapon, 1, CHAR_MAERO)
coop_test.lua, line 175: inv_item_add( "ar50_launcher", 100, REMOTE_PLAYER, true );
em01.lua, line 343: inv_item_add("desert eagle", 1, CHARACTER_JULIUS)
em01.lua, line 2467: inv_item_add("rpg_launcher", 1, "em01_$c054", true)
em01.lua, line 2468: inv_item_add("rpg_launcher", 1, "em01_$c055", true)
em01.lua, line 2469: inv_item_add("rpg_launcher", 1, "em01_$c056", true)
rn06.lua, line 451: inv_item_add("dual_swords", 1, CHARACTER_JYUNICHI)
rn07.lua, line 1026: inv_item_add("rpg_launcher",0,CHARACTER_RPG_GUY)
rn07.lua, line 1972: inv_item_add("AR200",0,RONIN_HELICOPTER_MEMBERS[2])
rn10.lua, line 902: inv_item_add("rpg_launcher", 0, ronin)
rn10.lua, line 986: inv_item_add(thrown_weapon, 1, ronin)
rn10.lua, line 1255: inv_item_add("samurai_sword", 1, CHARACTER_AKUJI)
rn11.lua, line 418: inv_item_add("samurai_sword", 1, CHARACTER_AKUJI)
rn11.lua, line 841: inv_item_add("samurai_sword", 1, CHARACTER_AKUJI)
ss01.lua, line 470: inv_item_add( DEFAULT_PISTOL, 1, member_name )
ss01.lua, line 476: inv_item_add( DEFAULT_PISTOL, 1, member_name )
ss01.lua, line 483: inv_item_add( DEFAULT_SMG, 1, group_member_names[random_member_index] )
ss02.lua, line 676: --inv_item_add( "beretta", 1, LAURA_NAME )
ss06.lua, line 2047: inv_item_add( weapons[index], 1, member_name )
ss08.lua, line 1387: inv_item_add( weapon_types[weapon_index], 1, member_name )
ss09.lua, line 245: inv_item_add( SUNSHINE_MELEE_WEAPON, 1, MR_SUNSHINE_NAME )
ss09.lua, line 252: inv_item_add( SUNSHINE_RANGED_WEAPON, 1, MR_SUNSHINE_NAME )
ss10.lua, line 1550: inv_item_add( POLICE_PISTOL_NAME, 1, member )
ss10.lua, line 1554: inv_item_add( POLICE_SHOTGUN_NAME, 1, member )
ss10.lua, line 1572: inv_item_add( POLICE_PISTOL_NAME, 1, member )
ss10.lua, line 1575: inv_item_add( POLICE_SHOTGUN_NAME, 1, member )
ss11.lua, line 1359: inv_item_add( THE_GENERALS_SAW, 1, THE_GENERAL_NAME )
tss01.lua, line 2448: inv_item_add("m16", 1, Tss01_random_guards[i], true)
tss01.lua, line 2475: inv_item_add("m16", 1, Tss01_random_guards_coop[i], true)
tss01.lua, line 3428: inv_item_add("m16", 1, Tss01_random_guards[i], true)
tss01.lua, line 3455: inv_item_add("m16", 1, Tss01_random_guards_coop[i], true)
tss01.lua, line 3495: inv_item_add("m16", 1, CHARACTER_CARLOS)
tss01.lua, line 3678: inv_item_add("m16", 1, Tss01_random_guards[i], true)
tss01.lua, line 3720: inv_item_add("m16", 1, Tss01_random_guards_coop[i], true)
tss01.lua, line 3733: inv_item_add("glock", 1, CHARACTER_CARLOS)
tss01.lua, line 4116: inv_item_add("m16", 1, Tss01_warden_rifle_guards[i], true)
tss01.lua, line 4136: inv_item_add("m16", 1, Tss01_lighthouse_rifle_guards[i], true)
tss01.lua, line 4578: inv_item_add("m16", 1, Tss01_boat4_table[i])
tss01.lua, line 4584: inv_item_add("m16", 1, Tss01_boat5_table[i])
tss01.lua, line 4590: inv_item_add("m16", 1, Tss01_heli2_table[i])
tss01.lua, line 4596: inv_item_add("m16", 1, Tss01_heli3_table[i])
tss01.lua, line 4610: inv_item_add("m16", 1, Tss01_boat1_table[i])
tss01.lua, line 4616: inv_item_add("m16", 1, Tss01_boat2_table[i])
tss01.lua, line 4622: inv_item_add("m16", 1, Tss01_boat3_table[i])
tss01.lua, line 4628: inv_item_add("m16", 1, Tss01_heli1_table[i])
tss02.lua, line 376: inv_item_add("baseball_bat", 1, "tss02_$c006")
tss02.lua, line 377: inv_item_add("tire_iron", 1, "tss02_$c007")
tss02.lua, line 1085: inv_item_add("glock", 2, human)
tss02.lua, line 1093: inv_item_add("glock", 1, Tss02_police_need_pistols[i])
tss03.lua, line 572: inv_item_add("molotov", 1, human)
tss03_demo.lua, line 167: inv_item_add("beretta", 1, LOCAL_PLAYER)
tss03_demo.lua, line 168: inv_item_add("as14", 1, LOCAL_PLAYER)
tss03_demo.lua, line 169: inv_item_add("pipe_bomb", 1, LOCAL_PLAYER)
tss03_demo.lua, line 174: inv_item_add("Holt_55", 1, CHARACTER_GAT)
tss03_demo.lua, line 541: inv_item_add("molotov", 1, human)
|
inv_item_add_ammo |
true |
|
12bh09.lua, line 576: inv_item_add_ammo( triggerer_name, rifle_slot_weapon, 30 )
bh09.lua, line 595: inv_item_add_ammo( triggerer_name, rpg_slot_weapon, 5 )
bh09.lua, line 1036: inv_item_add_ammo( member_name, HELI_ATTACKER_WEAPON, HELI_ATTACKER_WEAPON_AMMO_COUNT )
ss08.lua, line 1388: inv_item_add_ammo( member_name, weapon_types[weapon_index], 100 )
ss10.lua, line 1551: inv_item_add_ammo( member, POLICE_PISTOL_NAME, POLICE_PISTOL_AMMO_COUNT )
ss10.lua, line 1555: inv_item_add_ammo( member, POLICE_SHOTGUN_NAME, POLICE_SHOTGUN_AMMO_COUNT )
ss10.lua, line 1573: inv_item_add_ammo( member, POLICE_PISTOL_NAME, POLICE_PISTOL_AMMO_COUNT )
ss10.lua, line 1576: inv_item_add_ammo( member, POLICE_SHOTGUN_NAME, POLICE_SHOTGUN_AMMO_COUNT )
tss02.lua, line 1087: inv_item_add_ammo(human, weapon, 50)
tss03_demo.lua, line 170: inv_item_add_ammo(LOCAL_PLAYER, "beretta", 200)
tss03_demo.lua, line 171: inv_item_add_ammo(LOCAL_PLAYER, "as14", 200)
tss03_demo.lua, line 172: inv_item_add_ammo(LOCAL_PLAYER, "pipe_bomb", 10)
|
inv_item_add_do |
true |
|
2 |
inv_item_equip |
true |
|
81bh01.lua, line 221: inv_item_equip("twelve_gauge", CHAR_MAERO)
bh01.lua, line 222: inv_item_equip("glock", CHAR_CARLOS)
bh01.lua, line 268: inv_item_equip("nightstick", npc)
bh01.lua, line 271: inv_item_equip("pepper_spray", npc)
bh01.lua, line 274: inv_item_equip("stun_gun", npc)
bh01.lua, line 277: inv_item_equip("flashbang", npc)
bh01.lua, line 312: inv_item_equip("twelve_gauge", CHAR_MAERO)
bh01.lua, line 313: inv_item_equip("glock", CHAR_CARLOS)
bh02.lua, line 916: inv_item_equip(DETONATOR_ITEM, LOCAL_PLAYER)
bh02.lua, line 983: inv_item_equip( Prev_weapon, LOCAL_PLAYER )
bh02.lua, line 1009: inv_item_equip( Prev_weapon, LOCAL_PLAYER )
bh02.lua, line 1014: inv_item_equip(DETONATOR_ITEM, LOCAL_PLAYER)
bh02.lua, line 1112: inv_item_equip( Prev_weapon, LOCAL_PLAYER )
bh03.lua, line 460: inv_item_equip( SAW_NAME, LOCAL_PLAYER )
bh03.lua, line 463: inv_item_equip( SAW_NAME, REMOTE_PLAYER )
bh03.lua, line 470: inv_item_equip( SAW_NAME, LOCAL_PLAYER )
bh03.lua, line 472: inv_item_equip( SAW_NAME, REMOTE_PLAYER )
bh03.lua, line 685: --inv_item_equip(WEAPON_GEIGER_COUNTER, Geiger_player)
bh03.lua, line 1755: inv_item_equip(WEAPON_GEIGER_COUNTER, Geiger_player)
bh04.lua, line 274: inv_item_equip("tire_iron", CHAR_DONNIE)
bh06.lua, line 629: inv_item_equip("pyroBox", LOCAL_PLAYER)
bh07.lua, line 518: inv_item_equip("molotov", CHAR_FIREBOMBERS[1])
bh07.lua, line 523: inv_item_equip("molotov", CHAR_FIREBOMBERS[2])
bh07.lua, line 528: inv_item_equip("molotov", CHAR_FIREBOMBERS[3])
bh07.lua, line 558: inv_item_equip("m16", npc)
bh07.lua, line 568: inv_item_equip("m16", npc)
bh07.lua, line 699: inv_item_equip("m16", npc)
bh07.lua, line 711: inv_item_equip("m16", npc)
bh09.lua, line 559: inv_item_equip("ak47", npc)
bh09.lua, line 574: inv_item_equip( "ak47", triggerer_name )
bh09.lua, line 593: inv_item_equip( "rpg_launcher", triggerer_name )
bh09.lua, line 626: inv_item_equip(equipped_item, LOCAL_PLAYER)
bh09.lua, line 628: inv_item_equip("ak47", LOCAL_PLAYER)
bh09.lua, line 641: inv_item_equip(equipped_item, LOCAL_PLAYER)
bh09.lua, line 643: inv_item_equip("rpg_launcher", LOCAL_PLAYER)
bh10.lua, line 418: inv_item_equip("minigun", CHAR_MAERO)
bh10.lua, line 620: inv_item_equip("rpg_launcher",npc)
bh10.lua, line 1302: inv_item_equip("minigun", CHAR_MAERO)
bh10.lua, line 1307: inv_item_equip(Thrown_weapon, CHAR_MAERO)
bh10.lua, line 1313: inv_item_equip("minigun", CHAR_MAERO)
bh10.lua, line 1319: inv_item_equip(Thrown_weapon, CHAR_MAERO)
bh10.lua, line 1418: inv_item_equip(Thrown_weapon, CHAR_MAERO)
em01.lua, line 1996: inv_item_equip("AR50_launcher", LOCAL_PLAYER)
em01.lua, line 2001: inv_item_equip("AR50_launcher", REMOTE_PLAYER)
rn02.lua, line 929: inv_item_equip(FREE_WEAPON_GUN,LOCAL_PLAYER)
rn02.lua, line 935: inv_item_equip(FREE_WEAPON_GUN,REMOTE_PLAYER)
rn02.lua, line 1079: inv_item_equip(FREE_WEAPON_GUN,LOCAL_PLAYER)
rn02.lua, line 1081: inv_item_equip(FREE_WEAPON_GUN,REMOTE_PLAYER)
rn04.lua, line 892: inv_item_equip(LOCAL_PLAYER_WEAPON,LOCAL_PLAYER)
rn04.lua, line 895: inv_item_equip(REMOTE_PLAYER_WEAPON,REMOTE_PLAYER)
rn06.lua, line 330: inv_item_equip("samurai_sword",LOCAL_PLAYER)
rn06.lua, line 334: inv_item_equip("samurai_sword",REMOTE_PLAYER)
rn06.lua, line 452: inv_item_equip("dual_swords",CHARACTER_JYUNICHI)
rn07.lua, line 1027: inv_item_equip("rpg_launcher", CHARACTER_RPG_GUY)
rn07.lua, line 1973: inv_item_equip("AR200", RONIN_HELICOPTER_MEMBERS[2])
rn08.lua, line 1301: inv_item_equip("brass_knuckles",placer)
rn08.lua, line 1331: inv_item_equip(player_weapon,placer)
rn10.lua, line 903: inv_item_equip("rpg_launcher", ronin)
rn10.lua, line 987: inv_item_equip(thrown_weapon, ronin)
rn10.lua, line 1256: inv_item_equip("samurai_sword",CHARACTER_AKUJI)
rn11.lua, line 419: inv_item_equip("samurai_sword",CHARACTER_AKUJI)
rn11.lua, line 425: inv_item_equip("samurai_sword",LOCAL_PLAYER)
rn11.lua, line 428: inv_item_equip("samurai_sword",REMOTE_PLAYER)
rn11.lua, line 842: inv_item_equip("samurai_sword",CHARACTER_AKUJI)
rn11.lua, line 853: inv_item_equip("samurai_sword",LOCAL_PLAYER)
rn11.lua, line 857: inv_item_equip("samurai_sword",REMOTE_PLAYER)
ss02.lua, line 1262: inv_item_equip( nil, triggerer_name )
ss02.lua, line 1291: inv_item_equip( old_equipped_item, triggerer_name )
ss03.lua, line 335: inv_item_equip( SAW_NAME, LOCAL_PLAYER )
ss03.lua, line 337: inv_item_equip( SAW_NAME, REMOTE_PLAYER )
ss03.lua, line 438: inv_item_equip( SAW_NAME, REMOTE_PLAYER )
ss09.lua, line 246: inv_item_equip( SUNSHINE_MELEE_WEAPON, MR_SUNSHINE_NAME )
ss09.lua, line 253: inv_item_equip( SUNSHINE_RANGED_WEAPON, MR_SUNSHINE_NAME )
ss09.lua, line 902: inv_item_equip( SUNSHINE_RANGED_WEAPON, MR_SUNSHINE_NAME )
ss09.lua, line 991: inv_item_equip( SUNSHINE_RANGED_WEAPON, MR_SUNSHINE_NAME )
ss10.lua, line 2269: inv_item_equip( nil, LOCAL_PLAYER )
ss10.lua, line 2271: inv_item_equip( nil, REMOTE_PLAYER )
ss11.lua, line 1360: inv_item_equip( THE_GENERALS_SAW, THE_GENERAL_NAME )
tss01.lua, line 1415: inv_item_equip(item_in_slot, CHARACTER_CARLOS)
tss01.lua, line 4420: inv_item_equip("AR200_ss03", player)
ug_lib.lua, line 589: inv_item_equip(nil,speaking_character)
|
inv_item_get_all |
true |
1 |
|
inv_item_get_all_ammo_do |
true |
|
1 |
inv_item_get_all_do |
true |
|
1 |
inv_item_get_equipped_item |
true |
|
8 |
inv_item_in_slot |
true |
|
4 |
inv_item_is_equipped |
true |
|
10bh03.lua, line 475: until ( inv_item_is_equipped( SAW_NAME, LOCAL_PLAYER ) and
bh03.lua, line 476: ( coop_is_active() == false or inv_item_is_equipped( SAW_NAME, REMOTE_PLAYER ) ) )
bh03.lua, line 1872: if not inv_item_is_equipped(WEAPON_GEIGER_COUNTER, Geiger_player) then
bh03.lua, line 1886: if inv_item_is_equipped(WEAPON_GEIGER_COUNTER, Geiger_player) then
bh03.lua, line 1924: if inv_item_is_equipped(WEAPON_GEIGER_COUNTER, Geiger_player) then
bh06.lua, line 628: if (not inv_item_is_equipped("pyroBox", LOCAL_PLAYER)) and character_is_in_vehicle(LOCAL_PLAYER, VEH_PARCEL_TRUCK) then
ss03.lua, line 565: until ( inv_item_is_equipped( SAW_NAME, LOCAL_PLAYER ) )
ss03.lua, line 569: until ( inv_item_is_equipped( SAW_NAME, REMOTE_PLAYER ) )
tss01.lua, line 1413: if (not inv_item_is_equipped(item_in_slot, CHARACTER_CARLOS)) then
tss01.lua, line 4419: if (not inv_item_is_equipped("AR200_ss03", player)) and character_is_in_vehicle(player, HIGH_SEAS_VEHICLE) then
|
inv_item_is_firearm_equipped |
true |
|
2 |
inv_item_remove |
true |
|
3 |
inv_item_remove_all |
true |
|
50bh01.lua, line 258: inv_item_remove_all(npc)
bh07.lua, line 577: inv_item_remove_all(npc)
bh07.lua, line 981: inv_item_remove_all(npc)
bh08.lua, line 244: inv_item_remove_all(npc)
bh08.lua, line 690: inv_item_remove_all(npc)
bh08.lua, line 1041: inv_item_remove_all(npc)
bh09.lua, line 557: inv_item_remove_all(npc)
bh09.lua, line 1034: inv_item_remove_all( member_name )
bh10.lua, line 437: inv_item_remove_all(npc)
bh10.lua, line 488: inv_item_remove_all(npc)
bh10.lua, line 1305: inv_item_remove_all(CHAR_MAERO)
bh10.lua, line 1317: inv_item_remove_all(CHAR_MAERO)
em01.lua, line 342: inv_item_remove_all(CHARACTER_JULIUS)
rn04.lua, line 579: inv_item_remove_all(CHARACTER_GAT)
rn04.lua, line 900: inv_item_remove_all(CHARACTER_GAT)
rn06.lua, line 440: inv_item_remove_all(CHARACTER_JYUNICHI)
rn06.lua, line 701: inv_item_remove_all(CHARACTER_JYUNICHI)
rn07.lua, line 678: inv_item_remove_all(CHARACTER_GAT)
rn07.lua, line 2395: inv_item_remove_all(CHARACTER_GAT_NORMAL)
rn10.lua, line 1254: inv_item_remove_all(CHARACTER_AKUJI)
rn11.lua, line 412: inv_item_remove_all(CHARACTER_AKUJI)
rn11.lua, line 836: inv_item_remove_all(CHARACTER_AKUJI)
ss01.lua, line 469: inv_item_remove_all( member_name )
ss01.lua, line 475: inv_item_remove_all( member_name )
ss02.lua, line 1017: inv_item_remove_all( member_name )
ss06.lua, line 2045: inv_item_remove_all( member_name )
ss07.lua, line 467: inv_item_remove_all( PIERCE_NAME )
ss09.lua, line 244: inv_item_remove_all( MR_SUNSHINE_NAME )
ss09.lua, line 251: inv_item_remove_all( MR_SUNSHINE_NAME )
ss10.lua, line 1548: inv_item_remove_all( member )
ss10.lua, line 1570: inv_item_remove_all( member )
ss11.lua, line 573: inv_item_remove_all( THE_GENERAL_NAME )
tss01.lua, line 585: inv_item_remove_all("tss01_$c053")
tss01.lua, line 586: inv_item_remove_all("tss01_$c054")
tss01.lua, line 597: inv_item_remove_all("tss01_$c055")
tss01.lua, line 598: inv_item_remove_all("tss01_$c056")
tss01.lua, line 599: inv_item_remove_all("tss01_$c057")
tss01.lua, line 615: inv_item_remove_all(CHARACTER_DOCTOR)
tss01.lua, line 636: inv_item_remove_all(CHARACTER_CARLOS)
tss01.lua, line 637: inv_item_remove_all(LOCAL_PLAYER)
tss01.lua, line 639: inv_item_remove_all(REMOTE_PLAYER)
tss02.lua, line 363: inv_item_remove_all(Tss02_bh_brawl[i])
tss02.lua, line 368: inv_item_remove_all(Tss02_bh_brawl_coop[i])
tss02.lua, line 1058: inv_item_remove_all(CHARACTER_LEGAL_LEE)
tss02.lua, line 1092: inv_item_remove_all(Tss02_police_need_pistols[i])
tss03.lua, line 571: inv_item_remove_all(human)
tss03_demo.lua, line 166: inv_item_remove_all(LOCAL_PLAYER)
tss03_demo.lua, line 540: inv_item_remove_all(human)
tss03_demo.lua, line 723: inv_item_remove_all(name)
tss03_demo.lua, line 744: inv_item_remove_all(Tss03_demo_bum_characters[i])
|
inv_item_remove_in_slot |
true |
|
8tss01.lua, line 1067: inv_item_remove_in_slot( "smg", LOCAL_PLAYER)
tss01.lua, line 1068: inv_item_remove_in_slot( "rifle", LOCAL_PLAYER)
tss01.lua, line 1069: inv_item_remove_in_slot( "launcher", LOCAL_PLAYER)
tss01.lua, line 1070: inv_item_remove_in_slot( "thrown", LOCAL_PLAYER)
tss01.lua, line 1072: inv_item_remove_in_slot( "smg", REMOTE_PLAYER)
tss01.lua, line 1073: inv_item_remove_in_slot( "rifle", REMOTE_PLAYER)
tss01.lua, line 1074: inv_item_remove_in_slot( "launcher", REMOTE_PLAYER)
tss01.lua, line 1075: inv_item_remove_in_slot( "thrown", REMOTE_PLAYER)
|
inv_weapon_add_temporary |
true |
|
43bh02.lua, line 915: inv_weapon_add_temporary(LOCAL_PLAYER, DETONATOR_ITEM, 1, true )
bh02.lua, line 1013: inv_weapon_add_temporary(LOCAL_PLAYER, DETONATOR_ITEM, 1, true )
bh03.lua, line 390: inv_weapon_add_temporary(Geiger_player, WEAPON_GEIGER_COUNTER, 1, true )
bh03.lua, line 459: inv_weapon_add_temporary( LOCAL_PLAYER, SAW_NAME, 1, true, true )
bh03.lua, line 462: inv_weapon_add_temporary( REMOTE_PLAYER, SAW_NAME, 1, true, true )
bh03.lua, line 1754: inv_weapon_add_temporary(Geiger_player, WEAPON_GEIGER_COUNTER, 1, true )
bh06.lua, line 404: inv_weapon_add_temporary(LOCAL_PLAYER, "pyroBox", 1, true)
em01.lua, line 367: inv_weapon_add_temporary(LOCAL_PLAYER, "rpg_annihilator", 1, true)
em01.lua, line 368: inv_weapon_add_temporary(LOCAL_PLAYER, "AR50_launcher", 1 ,true )
em01.lua, line 369: inv_weapon_add_temporary(LOCAL_PLAYER, "grenade", 1, true )
em01.lua, line 371: inv_weapon_add_temporary(REMOTE_PLAYER, "rpg_annihilator", 1, true)
em01.lua, line 372: inv_weapon_add_temporary(REMOTE_PLAYER, "AR50_launcher", 1 ,true )
em01.lua, line 373: inv_weapon_add_temporary(REMOTE_PLAYER, "grenade", 1, true )
em01.lua, line 1993: inv_weapon_add_temporary(LOCAL_PLAYER, "rpg_annihilator", 1, true)
em01.lua, line 1994: inv_weapon_add_temporary(LOCAL_PLAYER, "AR50_launcher", 1 ,true )
em01.lua, line 1995: inv_weapon_add_temporary(LOCAL_PLAYER, "grenade", 1, true )
em01.lua, line 1998: inv_weapon_add_temporary(REMOTE_PLAYER, "rpg_annihilator", 1, true)
em01.lua, line 1999: inv_weapon_add_temporary(REMOTE_PLAYER, "AR50_launcher", 1 ,true )
em01.lua, line 2000: inv_weapon_add_temporary(REMOTE_PLAYER, "grenade", 1, true )
rn02.lua, line 522: inv_weapon_add_temporary(LOCAL_PLAYER, FREE_WEAPON_GUN, 1, true)
rn02.lua, line 523: inv_weapon_add_temporary(LOCAL_PLAYER, FREE_WEAPON_THROWN, 1, true)
rn02.lua, line 525: inv_weapon_add_temporary(REMOTE_PLAYER, FREE_WEAPON_GUN, 1, true)
rn02.lua, line 526: inv_weapon_add_temporary(REMOTE_PLAYER, FREE_WEAPON_THROWN, 1, true)
rn02.lua, line 926: inv_weapon_add_temporary(LOCAL_PLAYER, FREE_WEAPON_GUN, 1, true)
rn02.lua, line 927: inv_weapon_add_temporary(LOCAL_PLAYER, FREE_WEAPON_THROWN, 1, true)
rn02.lua, line 932: inv_weapon_add_temporary(REMOTE_PLAYER, FREE_WEAPON_GUN, 1, true)
rn02.lua, line 933: inv_weapon_add_temporary(REMOTE_PLAYER, FREE_WEAPON_THROWN, 1, true)
rn03.lua, line 324: inv_weapon_add_temporary(LOCAL_PLAYER, FREE_WEAPON_GUN, 1, true, true)
rn03.lua, line 326: inv_weapon_add_temporary(REMOTE_PLAYER, FREE_WEAPON_GUN, 1, true, true)
rn04.lua, line 891: inv_weapon_add_temporary(LOCAL_PLAYER, LOCAL_PLAYER_WEAPON, 1, true)
rn04.lua, line 894: inv_weapon_add_temporary(REMOTE_PLAYER, REMOTE_PLAYER_WEAPON, 1, true)
rn06.lua, line 329: inv_weapon_add_temporary(LOCAL_PLAYER, SWORD, 1, true)
rn06.lua, line 333: inv_weapon_add_temporary(REMOTE_PLAYER, SWORD, 1, true)
rn11.lua, line 424: inv_weapon_add_temporary(LOCAL_PLAYER, "samurai_sword", 1, true)
rn11.lua, line 427: inv_weapon_add_temporary(REMOTE_PLAYER, "samurai_sword", 1, true)
rn11.lua, line 852: inv_weapon_add_temporary(LOCAL_PLAYER, "samurai_sword", 1, true)
rn11.lua, line 856: inv_weapon_add_temporary(REMOTE_PLAYER, "samurai_sword", 1, true)
ss03.lua, line 331: inv_weapon_add_temporary( LOCAL_PLAYER, SAW_NAME, 1, true, true )
ss03.lua, line 333: inv_weapon_add_temporary( REMOTE_PLAYER, SAW_NAME, 1, true, true )
ss07.lua, line 346: inv_weapon_add_temporary( LOCAL_PLAYER, PLAYER_HELI_KILL_WEAPON, 1, true )
ss07.lua, line 348: inv_weapon_add_temporary( REMOTE_PLAYER, PLAYER_HELI_KILL_WEAPON, 1, true )
tss01.lua, line 4399: inv_weapon_add_temporary(LOCAL_PLAYER, "AR200_ss03", 1, true, true)
tss01.lua, line 4401: inv_weapon_add_temporary(REMOTE_PLAYER, "AR200_ss03", 1, true, true)
|
inv_weapon_disable_all_but_this_slot |
true |
|
5 |
inv_weapon_disable_slot |
true |
|
7coop_test.lua, line 222: inv_weapon_disable_slot( WEAPON_SLOT_SHOTGUN, true, SYNC_REMOTE )
ep04.lua, line 603: inv_weapon_disable_slot(WEAPON_SLOT_MELEE)
ep04.lua, line 607: inv_weapon_disable_slot(WEAPON_SLOT_MELEE)
rn07.lua, line 774: inv_weapon_disable_slot(WEAPON_SLOT_THROWN, true, SYNC_LOCAL)
rn07.lua, line 781: inv_weapon_disable_slot(WEAPON_SLOT_THROWN, false, SYNC_LOCAL)
rn07.lua, line 2279: inv_weapon_disable_slot(WEAPON_SLOT_THROWN, false, SYNC_LOCAL)
rn10.lua, line 1223: inv_weapon_disable_slot(WEAPON_SLOT_MELEE)
|
inv_weapon_enable_or_disable_all_slots |
true |
|
15bh03.lua, line 1634: inv_weapon_enable_or_disable_all_slots( true )
bh03.lua, line 2121: inv_weapon_enable_or_disable_all_slots( true )
bh06.lua, line 741: inv_weapon_enable_or_disable_all_slots(true, SYNC_LOCAL)
coop_test.lua, line 230: inv_weapon_enable_or_disable_all_slots( true, SYNC_REMOTE )
ep02.lua, line 460: inv_weapon_enable_or_disable_all_slots(false, PLAYER_SYNC[triggerer])
ep02.lua, line 482: inv_weapon_enable_or_disable_all_slots(true, PLAYER_SYNC[triggerer])
ep02.lua, line 941: inv_weapon_enable_or_disable_all_slots(true, SYNC_ALL)
ep04.lua, line 1084: inv_weapon_enable_or_disable_all_slots( true )
rn08.lua, line 1302: inv_weapon_enable_or_disable_all_slots(false, PLAYER_SYNC[placer])
rn08.lua, line 1336: inv_weapon_enable_or_disable_all_slots(true, PLAYER_SYNC[placer])
rn08.lua, line 1475: inv_weapon_enable_or_disable_all_slots(true, SYNC_ALL)
rn09.lua, line 707: inv_weapon_enable_or_disable_all_slots(true, SYNC_ALL)
rn10.lua, line 1344: inv_weapon_enable_or_disable_all_slots(true, SYNC_ALL)
ss03.lua, line 1511: inv_weapon_enable_or_disable_all_slots( true )
tss01.lua, line 1079: inv_weapon_enable_or_disable_all_slots(true)
|
inv_weapon_remove_temporary |
true |
|
35bh02.lua, line 982: inv_weapon_remove_temporary(LOCAL_PLAYER, DETONATOR_ITEM)
bh02.lua, line 1008: inv_weapon_remove_temporary(LOCAL_PLAYER, DETONATOR_ITEM)
bh02.lua, line 1012: inv_weapon_remove_temporary(LOCAL_PLAYER, DETONATOR_ITEM)
bh02.lua, line 1110: inv_weapon_remove_temporary(LOCAL_PLAYER, DETONATOR_ITEM)
bh03.lua, line 1635: inv_weapon_remove_temporary( LOCAL_PLAYER, SAW_NAME )
bh03.lua, line 1637: inv_weapon_remove_temporary( REMOTE_PLAYER, SAW_NAME )
bh03.lua, line 2039: inv_weapon_remove_temporary(Geiger_player, WEAPON_GEIGER_COUNTER)
bh03.lua, line 2092: inv_weapon_remove_temporary(Geiger_player, WEAPON_GEIGER_COUNTER)
bh03.lua, line 2116: inv_weapon_remove_temporary( LOCAL_PLAYER, SAW_NAME )
bh03.lua, line 2118: inv_weapon_remove_temporary( REMOTE_PLAYER, SAW_NAME )
bh06.lua, line 740: inv_weapon_remove_temporary(LOCAL_PLAYER, "pyroBox")
em01.lua, line 482: inv_weapon_remove_temporary(LOCAL_PLAYER, "rpg_annihilator")
em01.lua, line 483: inv_weapon_remove_temporary(LOCAL_PLAYER, "AR50_launcher")
em01.lua, line 484: inv_weapon_remove_temporary(LOCAL_PLAYER, "grenade")
em01.lua, line 486: inv_weapon_remove_temporary(REMOTE_PLAYER, "rpg_annihilator")
em01.lua, line 487: inv_weapon_remove_temporary(REMOTE_PLAYER, "AR50_launcher")
em01.lua, line 488: inv_weapon_remove_temporary(REMOTE_PLAYER, "grenade")
rn02.lua, line 1220: inv_weapon_remove_temporary(LOCAL_PLAYER, FREE_WEAPON_GUN)
rn02.lua, line 1221: inv_weapon_remove_temporary(LOCAL_PLAYER, FREE_WEAPON_THROWN)
rn02.lua, line 1223: inv_weapon_remove_temporary(REMOTE_PLAYER, FREE_WEAPON_GUN)
rn02.lua, line 1224: inv_weapon_remove_temporary(REMOTE_PLAYER, FREE_WEAPON_THROWN)
rn03.lua, line 1000: inv_weapon_remove_temporary(LOCAL_PLAYER, FREE_WEAPON_GUN)
rn03.lua, line 1002: inv_weapon_remove_temporary(REMOTE_PLAYER, FREE_WEAPON_GUN)
rn04.lua, line 2174: inv_weapon_remove_temporary(LOCAL_PLAYER, LOCAL_PLAYER_WEAPON)
rn04.lua, line 2176: inv_weapon_remove_temporary(REMOTE_PLAYER, REMOTE_PLAYER_WEAPON)
rn06.lua, line 633: inv_weapon_remove_temporary(LOCAL_PLAYER, SWORD)
rn06.lua, line 636: inv_weapon_remove_temporary(REMOTE_PLAYER, SWORD)
rn11.lua, line 1103: inv_weapon_remove_temporary(LOCAL_PLAYER, "samurai_sword")
rn11.lua, line 1106: inv_weapon_remove_temporary(REMOTE_PLAYER, "samurai_sword")
ss03.lua, line 1500: inv_weapon_remove_temporary( LOCAL_PLAYER, SAW_NAME )
ss03.lua, line 1502: inv_weapon_remove_temporary( REMOTE_PLAYER, SAW_NAME )
ss07.lua, line 1087: inv_weapon_remove_temporary( LOCAL_PLAYER, PLAYER_HELI_KILL_WEAPON )
ss07.lua, line 1089: inv_weapon_remove_temporary( REMOTE_PLAYER, PLAYER_HELI_KILL_WEAPON )
tss01.lua, line 1060: inv_weapon_remove_temporary(LOCAL_PLAYER, "AR200_ss03")
tss01.lua, line 1062: inv_weapon_remove_temporary(REMOTE_PLAYER, "AR200_ss03")
|
is_connected_to_network |
true |
|
7 |
is_connected_to_service |
true |
|
4 |
is_coop_start_screen |
true |
|
5 |
is_demo_execution |
true |
|
1 |
is_hood_owner |
true |
1 |
|
is_hood_owner_do |
true |
|
2 |
is_local_player_in_vehicle |
true |
|
1vint_lib.lua, line 495: if pause_menu_is_using_southpaw_control_scheme() == true and is_local_player_in_vehicle() == false then
|
is_mp_storage_blank |
true |
|
1 |
is_mp_tutorial_playing |
true |
|
2 |
is_player_tag |
true |
1 |
2 |
is_sake_ready |
true |
|
1 |
is_signed_in |
true |
|
3 |
item_drop |
true |
|
4 |
item_hide |
true |
|
3 |
item_reset |
true |
|
1 |
item_show |
true |
|
3 |
item_throw |
true |
1 |
1 |
item_wield |
true |
1 |
2 |