navpoint_in_player_fov |
true |
|
26bh02.lua, line 863: if ( navpoint_in_player_fov( target1 ) ) then
bh02.lua, line 865: if ( navpoint_in_player_fov( target2 ) ) then
bh05.lua, line 739: if ( navpoint_in_player_fov( nav_name, which_player_outside_bank ) == false ) then
bh05.lua, line 746: if ( navpoint_in_player_fov( nav_name, which_player_outside_bank ) == false ) then
rn01.lua, line 677: local navpoint_in_local_fov = navpoint_in_player_fov(navpoint, LOCAL_PLAYER, radius)
rn01.lua, line 680: navpoint_in_remote_fov = navpoint_in_player_fov(navpoint, REMOTE_PLAYER, radius)
rn04.lua, line 1542: local navpoint_in_local_fov = navpoint_in_player_fov(navpoint, LOCAL_PLAYER, radius)
rn04.lua, line 1545: navpoint_in_remote_fov = navpoint_in_player_fov(navpoint, REMOTE_PLAYER, radius)
rn08.lua, line 1199: local navpoint_in_local_fov = navpoint_in_player_fov(navpoint, LOCAL_PLAYER)
rn08.lua, line 1202: navpoint_in_remote_fov = navpoint_in_player_fov(navpoint, REMOTE_PLAYER)
rn10.lua, line 1746: local navpoint_in_local_fov = navpoint_in_player_fov(navpoint, LOCAL_PLAYER, radius)
rn10.lua, line 1749: navpoint_in_remote_fov = navpoint_in_player_fov(navpoint, REMOTE_PLAYER, radius)
rn11.lua, line 1656: local navpoint_in_local_fov = navpoint_in_player_fov(navpoint, LOCAL_PLAYER)
rn11.lua, line 1659: navpoint_in_remote_fov = navpoint_in_player_fov(navpoint, REMOTE_PLAYER)
ss02.lua, line 758: if ( navpoint_in_player_fov( name, player_name ) ) then
ss02.lua, line 770: if ( navpoint_in_player_fov( member_name, player_name ) ) then
ss08.lua, line 1733: if ( navpoint_in_player_fov( navpoint_name, LOCAL_PLAYER ) == false ) then
ss08.lua, line 1735: if ( navpoint_in_player_fov( navpoint_name, REMOTE_PLAYER ) == false ) then
ss11.lua, line 847: vehicle_in_view = navpoint_in_player_fov( VEHICLE_SHOW_VEHICLES[vehicle_index], LOCAL_PLAYER )
ss11.lua, line 849: vehicle_in_view = navpoint_in_player_fov( VEHICLE_SHOW_VEHICLES[vehicle_index], REMOTE_PLAYER )
tss01.lua, line 3945: local local_can_see_heli = navpoint_in_player_fov(HELI_AMBUSH_VEHICLE, LOCAL_PLAYER, 5.0)
tss01.lua, line 3949: remote_can_see_heli = navpoint_in_player_fov(HELI_AMBUSH_VEHICLE, REMOTE_PLAYER, 5.0)
tss01.lua, line 3956: local_can_see_heli = navpoint_in_player_fov(HELI_AMBUSH_VEHICLE, LOCAL_PLAYER, 5.0)
tss01.lua, line 3958: remote_can_see_heli = navpoint_in_player_fov(HELI_AMBUSH_VEHICLE, REMOTE_PLAYER, 5.0)
tss04.lua, line 1305: local local_can_show = not navpoint_in_player_fov(Tss04_tow_trucks[i], LOCAL_PLAYER, 3.0)
tss04.lua, line 1309: remote_can_show = not navpoint_in_player_fov(Tss04_tow_trucks[i], REMOTE_PLAYER, 3.0)
|
notoriety_allow_indoor_gang_spawning |
true |
|
2 |
notoriety_force_no_spawn |
true |
|
147bh01.lua, line 211: notoriety_force_no_spawn("police", true)
bh01.lua, line 212: notoriety_force_no_spawn("ultor", true)
bh01.lua, line 304: notoriety_force_no_spawn("police", true)
bh01.lua, line 305: notoriety_force_no_spawn("ultor", true)
bh01.lua, line 555: notoriety_force_no_spawn("police", false)
bh01.lua, line 556: notoriety_force_no_spawn("ultor", false)
bh01.lua, line 618: notoriety_force_no_spawn("police", false)
bh01.lua, line 619: notoriety_force_no_spawn("ultor", false)
bh03.lua, line 445: notoriety_force_no_spawn( NUKE_SECURITY, true )
bh03.lua, line 446: notoriety_force_no_spawn( "Ultor", true )
bh03.lua, line 710: notoriety_force_no_spawn( NUKE_SECURITY, true )
bh03.lua, line 711: notoriety_force_no_spawn( "Ultor", true )
bh03.lua, line 749: notoriety_force_no_spawn( NUKE_SECURITY, false )
bh03.lua, line 750: notoriety_force_no_spawn( "Ultor", false )
bh03.lua, line 2105: notoriety_force_no_spawn( NUKE_SECURITY, false )
bh03.lua, line 2106: notoriety_force_no_spawn( "Ultor", false )
bh05.lua, line 232: notoriety_force_no_spawn("police", true)
bh05.lua, line 897: notoriety_force_no_spawn("police", false)
bh06.lua, line 185: notoriety_force_no_spawn("Brotherhood", true)
bh06.lua, line 450: notoriety_force_no_spawn("Brotherhood", false)
bh09.lua, line 267: notoriety_force_no_spawn("police", true)
bh09.lua, line 268: notoriety_force_no_spawn("ultor", true)
bh09.lua, line 269: notoriety_force_no_spawn("brotherhood", true)
bh09.lua, line 1263: notoriety_force_no_spawn( "samedi", no_spawning )
bh09.lua, line 1264: notoriety_force_no_spawn( "brotherhood", no_spawning )
bh09.lua, line 1265: notoriety_force_no_spawn( "ronin", no_spawning )
bh09.lua, line 1266: notoriety_force_no_spawn( "police", no_spawning )
bh09.lua, line 1267: notoriety_force_no_spawn( "ultor", no_spawning )
bh10.lua, line 390: notoriety_force_no_spawn("Brotherhood", false)
bh10.lua, line 397: notoriety_force_no_spawn("Brotherhood", false)
bh10.lua, line 667: notoriety_force_no_spawn("Brotherhood", true)
bh10.lua, line 1602: notoriety_force_no_spawn("Brotherhood", false)
em01.lua, line 418: notoriety_force_no_spawn("ultor", true)
em01.lua, line 419: notoriety_force_no_spawn("police", true)
em01.lua, line 464: notoriety_force_no_spawn("police", false)
em01.lua, line 465: notoriety_force_no_spawn("ultor", false)
em01.lua, line 724: notoriety_force_no_spawn("ultor", false)
em01.lua, line 725: notoriety_force_no_spawn("police", false)
em01.lua, line 736: notoriety_force_no_spawn("ultor", true)
em01.lua, line 737: notoriety_force_no_spawn("police", true)
em01.lua, line 901: notoriety_force_no_spawn("ultor", true)
em01.lua, line 902: notoriety_force_no_spawn("police", true)
em01.lua, line 935: notoriety_force_no_spawn("ultor", false)
em01.lua, line 936: notoriety_force_no_spawn("police", false)
em01.lua, line 951: notoriety_force_no_spawn("ultor", true)
em01.lua, line 952: notoriety_force_no_spawn("police", true)
em01.lua, line 1018: notoriety_force_no_spawn("ultor", true)
em01.lua, line 1019: notoriety_force_no_spawn("police", true)
ep04.lua, line 444: notoriety_force_no_spawn( ENEMY_GANG, true )
ep04.lua, line 445: notoriety_force_no_spawn( "ultor", true )
rn01.lua, line 756: notoriety_force_no_spawn("Ronin", true)
rn01.lua, line 1657: notoriety_force_no_spawn("Ronin", false)
rn04.lua, line 589: notoriety_force_no_spawn("Ronin", true)
rn04.lua, line 930: notoriety_force_no_spawn("Ronin", false)
rn04.lua, line 2139: notoriety_force_no_spawn("Ronin", false)
rn08.lua, line 774: notoriety_force_no_spawn(MISSION_GANG_NAME, true)
rn08.lua, line 1520: notoriety_force_no_spawn(MISSION_GANG_NAME,false)
rn09.lua, line 230: notoriety_force_no_spawn("Ronin", true)
rn09.lua, line 333: --notoriety_force_no_spawn("Ronin", true)
rn09.lua, line 359: notoriety_force_no_spawn("Ronin", true)
rn09.lua, line 589: notoriety_force_no_spawn("Ronin", false)
rn09.lua, line 687: notoriety_force_no_spawn("Ronin", false)
rn11.lua, line 352: notoriety_force_no_spawn("Ronin", true)
rn11.lua, line 623: notoriety_force_no_spawn("Ronin", true)
rn11.lua, line 1074: notoriety_force_no_spawn("Ronin", false)
sh_bh_airport.lua, line 68: notoriety_force_no_spawn("brotherhood", true)
sh_bh_airport.lua, line 566: notoriety_force_no_spawn("brotherhood", false)
sh_bh_apartments.lua, line 81: notoriety_force_no_spawn("brotherhood", true)
sh_bh_apartments.lua, line 230: notoriety_force_no_spawn("brotherhood", false)
sh_bh_chinatown.lua, line 51: notoriety_force_no_spawn("brotherhood", true)
sh_bh_chinatown.lua, line 530: notoriety_force_no_spawn("brotherhood", false)
sh_bh_chinatown.lua, line 595: notoriety_force_no_spawn("brotherhood", false)
sh_bh_docks.lua, line 89: notoriety_force_no_spawn("brotherhood", true)
sh_bh_docks.lua, line 303: notoriety_force_no_spawn("brotherhood", false)
sh_bh_docks.lua, line 346: notoriety_force_no_spawn("brotherhood", false)
sh_rn_museum_pier.lua, line 54: --notoriety_force_no_spawn("ronin", true)
sh_rn_museum_pier.lua, line 387: notoriety_force_no_spawn("ronin", false)
sh_rn_stripclub.lua, line 56: notoriety_force_no_spawn("ronin", true)
sh_rn_stripclub.lua, line 184: notoriety_force_no_spawn("ronin", false)
sh_ss_crackhouse.lua, line 51: notoriety_force_no_spawn("samedi", true)
sh_ss_student_union.lua, line 39: notoriety_force_no_spawn("samedi", true)
sh_ss_student_union.lua, line 199: notoriety_force_no_spawn("samedi", false)
sh_ss_student_union.lua, line 272: notoriety_force_no_spawn("samedi", false)
sh_ss_trailerpark.lua, line 40: notoriety_force_no_spawn("samedi", true)
sh_ss_trailerpark.lua, line 197: notoriety_force_no_spawn("samedi", true)
sh_ss_trailerpark.lua, line 204: notoriety_force_no_spawn("samedi", false)
sh_ss_trailerpark.lua, line 290: notoriety_force_no_spawn("samedi", false)
ss01.lua, line 236: notoriety_force_no_spawn( ENEMY_GANG, true )
ss01.lua, line 747: notoriety_force_no_spawn( ENEMY_GANG, false )
ss02.lua, line 499: notoriety_force_no_spawn( "Samedi", true )
ss02.lua, line 500: notoriety_force_no_spawn( "Ronin", true )
ss02.lua, line 501: notoriety_force_no_spawn( "Brotherhood", true )
ss02.lua, line 509: notoriety_force_no_spawn( "Samedi", false )
ss02.lua, line 510: notoriety_force_no_spawn( "Ronin", false )
ss02.lua, line 511: notoriety_force_no_spawn( "Brotherhood", false )
ss02.lua, line 898: notoriety_force_no_spawn( PRISON_DEFENDER_TEAM, false )
ss02.lua, line 967: notoriety_force_no_spawn( PRISON_DEFENDER_TEAM, true )
ss02.lua, line 1340: notoriety_force_no_spawn( PRISON_DEFENDER_TEAM, false )
ss02.lua, line 1393: notoriety_force_no_spawn( PRISON_DEFENDER_TEAM, true )
ss03.lua, line 647: notoriety_force_no_spawn( ENEMY_GANG, true )
ss04.lua, line 1203: notoriety_force_no_spawn( ENEMY_GANG, true )
ss04.lua, line 1210: notoriety_force_no_spawn( ENEMY_GANG, false )
ss05.lua, line 395: notoriety_force_no_spawn( ENEMY_GANG, false )
ss05.lua, line 809: notoriety_force_no_spawn( ENEMY_GANG, true )
ss05.lua, line 821: notoriety_force_no_spawn( ENEMY_GANG, true )
ss05.lua, line 858: notoriety_force_no_spawn( ENEMY_GANG, true )
ss05.lua, line 911: notoriety_force_no_spawn( ENEMY_GANG, true )
ss05.lua, line 926: notoriety_force_no_spawn( ENEMY_GANG, true )
ss05.lua, line 1035: notoriety_force_no_spawn( ENEMY_GANG, false )
ss05.lua, line 1075: notoriety_force_no_spawn( ENEMY_GANG, false )
ss05.lua, line 1121: notoriety_force_no_spawn( ENEMY_GANG, false )
ss05.lua, line 1197: notoriety_force_no_spawn( ENEMY_GANG, true )
ss05.lua, line 1271: notoriety_force_no_spawn( ENEMY_GANG, true )
ss05.lua, line 1923: notoriety_force_no_spawn( ENEMY_GANG, false )
ss06.lua, line 813: notoriety_force_no_spawn( ENEMY_GANG, false )
ss06.lua, line 931: notoriety_force_no_spawn( ENEMY_GANG, true )
ss06.lua, line 1194: notoriety_force_no_spawn( ENEMY_GANG, true )
ss06.lua, line 1287: notoriety_force_no_spawn( ENEMY_GANG, false )
ss06.lua, line 1578: notoriety_force_no_spawn( ENEMY_GANG, true )
ss07.lua, line 563: notoriety_force_no_spawn( ENEMY_GANG, true )
ss07.lua, line 634: notoriety_force_no_spawn( ENEMY_GANG, false )
ss07.lua, line 1105: notoriety_force_no_spawn( ENEMY_GANG, false )
ss08.lua, line 809: notoriety_force_no_spawn( POLICE_GANG, true )
ss08.lua, line 1947: notoriety_force_no_spawn( POLICE_GANG, false )
ss09.lua, line 466: notoriety_force_no_spawn( ENEMY_GANG, true )
ss09.lua, line 551: notoriety_force_no_spawn( ENEMY_GANG, true )
ss09.lua, line 1057: notoriety_force_no_spawn( ENEMY_GANG, false )
ss10.lua, line 461: notoriety_force_no_spawn( POLICE_GANG, true )
ss10.lua, line 462: notoriety_force_no_spawn( ULTOR_GANG, true )
ss10.lua, line 467: notoriety_force_no_spawn( POLICE_GANG, false )
ss10.lua, line 468: notoriety_force_no_spawn( ULTOR_GANG, false )
ss10.lua, line 1318: notoriety_force_no_spawn( POLICE_GANG, true )
ss10.lua, line 1319: notoriety_force_no_spawn( ULTOR_GANG, true )
ss10.lua, line 2293: notoriety_force_no_spawn( ULTOR_GANG, false )
ss10.lua, line 2294: notoriety_force_no_spawn( POLICE_GANG, false )
tss01.lua, line 509: notoriety_force_no_spawn("police", true)
tss01.lua, line 1117: notoriety_force_no_spawn("police", false)
tss03.lua, line 247: notoriety_force_no_spawn("Samedi", false)
tss03.lua, line 505: notoriety_force_no_spawn("Samedi", true)
tss03_demo.lua, line 292: -- notoriety_force_no_spawn("Samedi", false)
tss03_demo.lua, line 293: notoriety_force_no_spawn("Brotherhood", false)
tss03_demo.lua, line 475: -- notoriety_force_no_spawn("Samedi", true)
tss03_demo.lua, line 476: notoriety_force_no_spawn("Brotherhood", true)
tss04.lua, line 205: notoriety_force_no_spawn("Ronin", true)
tss04.lua, line 325: notoriety_force_no_spawn("Ronin", false)
tss04.lua, line 1531: notoriety_force_no_spawn("Ronin", true)
tss04.lua, line 1557: notoriety_force_no_spawn("Ronin", false)
|
notoriety_get |
true |
|
8 |
notoriety_get_decimal |
true |
|
17bh04.lua, line 803: while (notoriety_get_decimal("Brotherhood") < MAX_BH_NOTORIETY) do
bh04.lua, line 805: local notoriety = notoriety_get_decimal("Brotherhood")
bh06.lua, line 662: while (not Heading_to_arena) and (notoriety_get_decimal("Brotherhood") < MIN_PHASE1_NOTORIETY) do
bh07.lua, line 1180: local current_notoriety = notoriety_get_decimal("Brotherhood")
bh10.lua, line 1542: while (notoriety_get_decimal("Brotherhood") < MAX_BH_NOTORIETY) do
ep01.lua, line 342: --Ep_starting_police_notoriety = notoriety_get_decimal("Police")
ep01.lua, line 813: saved_notoriety_level = notoriety_get_decimal("Police")
ep02.lua, line 382: local notoriety_low = (notoriety_get_decimal("Police") < 2)
ep02.lua, line 634: local notoriety_low = (notoriety_get_decimal("Police") < 2)
rn01.lua, line 1690: local at_zero_notoriety = ( (notoriety_get_decimal("Ronin") == 0) and
rn01.lua, line 1691: (notoriety_get_decimal("Police") == 0)
ss04.lua, line 1006: local cur_notoriety = notoriety_get_decimal( ENEMY_GANG )
ss06.lua, line 1731: local current_enemy_notoriety = notoriety_get_decimal( ENEMY_GANG )
ss10.lua, line 1028: if ( notoriety_get_decimal( POLICE_GANG ) < 1 ) then
ss10.lua, line 1303: if ( notoriety_get_decimal( POLICE_GANG ) > 0 ) then
ss10.lua, line 1835: local cur_notoriety = notoriety_get_decimal( POLICE_GANG )
ss10.lua, line 2267: if ( notoriety_get_decimal( POLICE_GANG ) < 1 ) then
|
notoriety_reset |
true |
|
23bh01.lua, line 807: notoriety_reset("police")
bh02.lua, line 1115: notoriety_reset( ENEMY_GANG )
bh03.lua, line 2103: notoriety_reset( "Brotherhood" )
bh03.lua, line 2104: notoriety_reset( NUKE_SECURITY )
bh06.lua, line 481: notoriety_reset("Brotherhood")
bh06.lua, line 485: notoriety_reset("Police")
em01.lua, line 466: notoriety_reset("police")
ep01.lua, line 355: notoriety_reset("Police")
ep01.lua, line 801: notoriety_reset("Police")
ep01.lua, line 823: notoriety_reset("Police")
ep01.lua, line 1915: notoriety_reset("Police")
rn04.lua, line 2137: notoriety_reset("Ronin")
rn04.lua, line 2140: notoriety_reset("Police")
tss01.lua, line 1118: notoriety_reset("police")
tss02.lua, line 592: notoriety_reset("brotherhood")
tss02.lua, line 593: notoriety_reset("police")
tss02.lua, line 594: notoriety_reset("samedi")
tss02.lua, line 595: notoriety_reset("ronin")
tss02.lua, line 936: notoriety_reset("brotherhood")
tss02.lua, line 1304: notoriety_reset("police")
tss04.lua, line 323: notoriety_reset("Police")
tss04.lua, line 324: notoriety_reset("Ronin")
tss04.lua, line 1365: notoriety_reset("Police")
|
notoriety_reset_vehicle_count |
true |
1 |
|
notoriety_restricted_zones_enable |
true |
|
2 |
notoriety_set |
true |
|
93bh01.lua, line 208: notoriety_set("police", 2)
bh01.lua, line 301: notoriety_set("police", 2)
bh03.lua, line 1681: notoriety_set(NUKE_SECURITY, MISSION_MAX_NOTORIETY)
bh03.lua, line 1683: notoriety_set(NUKE_SECURITY, MISSION_MAX_NOTORIETY_COOP)
bh03.lua, line 1815: notoriety_set(NUKE_SECURITY, MISSION_MAX_NOTORIETY)
bh03.lua, line 1817: notoriety_set(NUKE_SECURITY, MISSION_MAX_NOTORIETY_COOP)
bh04.lua, line 795: notoriety_set("Brotherhood", new_bh_notoriety)
bh04.lua, line 810: notoriety_set("Brotherhood", new_notoriety)
bh05.lua, line 512: notoriety_set("Police", 2)
bh05.lua, line 829: notoriety_set("Police", 3)
bh06.lua, line 482: notoriety_set("Brotherhood", 0)
bh06.lua, line 486: notoriety_set("Police", 0)
bh06.lua, line 653: notoriety_set("Brotherhood", MIN_TURRET_NOTORIETY_COOP)
bh06.lua, line 656: notoriety_set("Brotherhood", MIN_TURRET_NOTORIETY)
bh06.lua, line 670: notoriety_set("Brotherhood", new_notoriety)
bh07.lua, line 1169: notoriety_set("Brotherhood", min(Lieutenants_killed + 1, 3))
bh07.lua, line 1190: notoriety_set("Brotherhood", new_notoriety)
bh08.lua, line 963: notoriety_set("Brotherhood", 4)
bh09.lua, line 712: notoriety_set("Brotherhood", 2)
bh10.lua, line 389: notoriety_set("Brotherhood", 0)
bh10.lua, line 396: notoriety_set("Brotherhood", MAX_BH_NOTORIETY)
bh10.lua, line 407: notoriety_set("Brotherhood", MAX_BH_NOTORIETY)
bh10.lua, line 1552: notoriety_set("Brotherhood", new_notoriety)
bh10.lua, line 1564: notoriety_set("Brotherhood", new_bh_notoriety)
bh11.lua, line 219: notoriety_set("Brotherhood", 1)
ep01.lua, line 344: --notoriety_set("Police", 0)
ep01.lua, line 815: notoriety_set("Police", 0)
ep01.lua, line 825: notoriety_set("Police", saved_notoriety_level)
ep01.lua, line 1918: --notoriety_set("Police", Ep_starting_police_notoriety)
rn01.lua, line 470: notoriety_set("Ronin",MIN_RONIN_NOTORIETY)
rn01.lua, line 473: notoriety_set("Ronin", COOP_MIN_RONIN_NOTORIETY)
rn01.lua, line 1093: notoriety_set("Ronin",MIN_RONIN_NOTORIETY)
rn01.lua, line 1096: notoriety_set("Ronin", COOP_MIN_RONIN_NOTORIETY)
rn01.lua, line 1136: notoriety_set("Police", 0)
rn01.lua, line 1139: notoriety_set("Ronin", 1)
rn01.lua, line 1149: notoriety_set("Police",MIN_POLICE_NOTORIETY)
rn01.lua, line 1152: notoriety_set("Police", COOP_MIN_POLICE_NOTORIETY)
rn02.lua, line 880: notoriety_set("Ronin", Min_notoriety_cell)
rn02.lua, line 1097: notoriety_set("Ronin", Min_notoriety_fence)
rn04.lua, line 547: notoriety_set("Police",0)
rn04.lua, line 2138: notoriety_set("Ronin",0)
rn06.lua, line 375: notoriety_set("Ronin",3)
rn07.lua, line 650: notoriety_set("Ronin",3)
rn07.lua, line 991: notoriety_set("Ronin",4)
rn07.lua, line 2299: notoriety_set("Ronin",0)
rn09.lua, line 302: notoriety_set("Ronin", rn09_get_parameter_value("RONIN_NOTORIETY"))
rn09.lua, line 307: notoriety_set("Police", 0)
rn09.lua, line 704: notoriety_set("Ronin", 0)
rn10.lua, line 489: notoriety_set("Ronin", 4)
rn11.lua, line 608: notoriety_set("Ronin",4)
rn11.lua, line 1071: notoriety_set("Ronin",0)
sh_bh_airport.lua, line 680: notoriety_set("brotherhood", 0)
sh_bh_chinatown.lua, line 594: notoriety_set("brotherhood", 0)
sh_bh_docks.lua, line 407: --`notoriety_set("brotherhood", 3)
sh_rn_museum_pier.lua, line 386: notoriety_set("ronin", 0)
sh_rn_rec_center.lua, line 39: notoriety_set("police", 0)
sh_rn_rec_center.lua, line 41: notoriety_set("ronin", 0)
sh_rn_rec_center.lua, line 255: notoriety_set("ronin",2)
sh_rn_rec_center.lua, line 514: notoriety_set("police", 0)
sh_rn_rec_center.lua, line 515: notoriety_set("ronin", 0)
sh_rn_stripclub.lua, line 183: notoriety_set("ronin", 0)
sh_ss_crackhouse.lua, line 139: notoriety_set("samedi", 3)
sh_ss_student_union.lua, line 36: notoriety_set("police", 0)
sh_ss_student_union.lua, line 40: --notoriety_set("samedhi", 0)
sh_ss_student_union.lua, line 271: notoriety_set("samedi", 0)
sh_ss_trailerpark.lua, line 36: notoriety_set("samedi", 0)
sh_tss_caverns.lua, line 46: notoriety_set("police", 0)
sh_tss_caverns.lua, line 126: notoriety_set("police", 0)
sh_tss_caverns.lua, line 217: notoriety_set("police", 0)
sh_tss_ugmall.lua, line 214: notoriety_set("police", 3)
sh_tss_ugmall.lua, line 303: notoriety_set("police", 5)
ss04.lua, line 1018: notoriety_set( ENEMY_GANG, cur_notoriety )
ss04.lua, line 1121: notoriety_set( ENEMY_GANG, 1 )
ss06.lua, line 811: notoriety_set( ENEMY_GANG, 0 )
ss06.lua, line 1191: notoriety_set( ENEMY_GANG, MISSION_START_NOTORIETY )
ss06.lua, line 1745: notoriety_set( ENEMY_GANG, new_notoriety )
ss10.lua, line 925: notoriety_set( POLICE_GANG, 0 )
ss10.lua, line 1029: notoriety_set( POLICE_GANG, 0 )
ss10.lua, line 1801: notoriety_set( POLICE_GANG, MISSION_POST_ALARM_NOTORIETY )
ss10.lua, line 1840: notoriety_set( POLICE_GANG, new_notoriety )
ss10.lua, line 2296: notoriety_set( POLICE_GANG, 0 )
ss11.lua, line 646: notoriety_set( ENEMY_GANG, 0 )
ss11.lua, line 648: notoriety_set( "police", 0 )
tss02.lua, line 201: notoriety_set("police", 0)
tss02.lua, line 937: notoriety_set("brotherhood", 0)
tss04.lua, line 682: notoriety_set( "brotherhood", 0 )
tss04.lua, line 683: notoriety_set( "ronin", 0 )
tss04.lua, line 684: notoriety_set( "samedi", 0 )
tss04.lua, line 685: notoriety_set( "police", 0 )
tss04.lua, line 1479: notoriety_set( "brotherhood", 0 )
tss04.lua, line 1480: notoriety_set( "ronin", 0 )
tss04.lua, line 1481: notoriety_set( "samedi", 0 )
tss04.lua, line 1482: notoriety_set( "police", 0 )
|
notoriety_set_can_decay |
true |
|
5 |
notoriety_set_desired_vehicle_count |
true |
|
14ep02.lua, line 333: notoriety_set_desired_vehicle_count("Ultor", num_vehicles)
ep02.lua, line 334: notoriety_set_desired_vehicle_count("Police", num_vehicles)
ep02.lua, line 349: notoriety_set_desired_vehicle_count("Ultor", -1)
ep02.lua, line 350: notoriety_set_desired_vehicle_count("Police", -1)
ep02.lua, line 953: notoriety_set_desired_vehicle_count("Ultor", -1)
ep02.lua, line 954: notoriety_set_desired_vehicle_count("Police", -1)
rn09.lua, line 232: notoriety_set_desired_vehicle_count("Ronin",0)
rn09.lua, line 332: --notoriety_set_desired_vehicle_count("Ronin",0)
rn09.lua, line 361: notoriety_set_desired_vehicle_count("Ronin",0)
rn09.lua, line 443: notoriety_set_desired_vehicle_count("Ronin",rn09_get_parameter_value("RONIN_DESIRED_VEHICLE_COUNT"))
rn09.lua, line 591: notoriety_set_desired_vehicle_count("Ronin",-1)
rn09.lua, line 689: notoriety_set_desired_vehicle_count("Ronin",-1)
sh_rn_rec_center.lua, line 257: --notoriety_set_desired_vehicle_count("0", "ronin")
ug_lib.lua, line 2125: notoriety_set_desired_vehicle_count( gang_name, -1 )
|
notoriety_set_max |
true |
|
124bh01.lua, line 210: notoriety_set_max("police", 2)
bh01.lua, line 303: notoriety_set_max("police", 2)
bh02.lua, line 219: notoriety_set_max(ENEMY_GANG, 2)
bh02.lua, line 220: notoriety_set_max("Police", 2)
bh03.lua, line 362: notoriety_set_max( "Brotherhood", MISSION_MAX_NOTORIETY )
bh03.lua, line 363: notoriety_set_max( "Police", MISSION_MAX_NOTORIETY )
bh03.lua, line 365: notoriety_set_max( "Police", MISSION_MAX_NOTORIETY_COOP )
bh03.lua, line 2125: -- notoriety_set_max( "Police", MAX_NOTORIETY_LEVEL )
bh03.lua, line 2126: -- notoriety_set_max( "Brotherhood", MAX_NOTORIETY_LEVEL )
bh04.lua, line 220: notoriety_set_max("Brotherhood", MAX_BH_NOTORIETY)
bh04.lua, line 794: notoriety_set_max("Brotherhood", new_bh_notoriety)
bh06.lua, line 186: notoriety_set_max("Brotherhood", 2)
bh06.lua, line 449: notoriety_set_max("Brotherhood", 5)
bh06.lua, line 483: notoriety_set_max("Brotherhood", 0)
bh06.lua, line 487: notoriety_set_max("Police", 0)
bh07.lua, line 330: notoriety_set_max("Police", 2)
bh07.lua, line 1168: notoriety_set_max("Brotherhood", min(Lieutenants_killed + 1, 3))
bh10.lua, line 406: notoriety_set_max("Brotherhood", MAX_BH_NOTORIETY)
bh10.lua, line 1563: notoriety_set_max("Brotherhood", new_bh_notoriety)
bh11.lua, line 221: notoriety_set_max("Brotherhood",1)
ep01.lua, line 345: --notoriety_set_max("Police", 0)
ep01.lua, line 816: notoriety_set_max("Police", 0)
ep02.lua, line 627: notoriety_set_max("Police",3)
ep03.lua, line 129: notoriety_set_max( "Police", 3 )
ep03.lua, line 524: notoriety_set_max( "Police", MAX_NOTORIETY_LEVEL )
rn01.lua, line 409: notoriety_set_max("Ronin", MAX_RONIN_NOTORIETY)
rn01.lua, line 410: notoriety_set_max("Police", MAX_POLICE_NOTORIETY)
rn01.lua, line 1135: notoriety_set_max("Police", 0)
rn01.lua, line 1140: notoriety_set_max("Ronin",1)
rn01.lua, line 1148: notoriety_set_max("Police", MIN_POLICE_NOTORIETY)
rn01.lua, line 1151: notoriety_set_max("Police", COOP_MIN_POLICE_NOTORIETY)
rn01.lua, line 1164: notoriety_set_max("Ronin",2)
rn02.lua, line 460: notoriety_set_max("Ronin",Max_notoriety_cell)
rn02.lua, line 461: notoriety_set_max("Police", Max_notoriety_cell)
rn02.lua, line 882: notoriety_set_max("Ronin",Max_notoriety_cell)
rn02.lua, line 960: notoriety_set_max("Ronin",Max_notoriety_cell)
rn02.lua, line 1095: notoriety_set_max("Ronin",Max_notoriety_fence)
rn03.lua, line 317: notoriety_set_max("Ronin",RONIN_NOTORIETY_MAX)
rn03.lua, line 318: notoriety_set_max("Police",POLICE_NOTORIETY_MAX)
rn04.lua, line 548: notoriety_set_max("Police", 0)
rn04.lua, line 585: notoriety_set_max("Ronin",rn04_get_parameter_value("MAX_RONIN_NOTORIETY"))
rn04.lua, line 884: notoriety_set_max("Ronin",rn04_get_parameter_value("MAX_RONIN_NOTORIETY_DRIVE"))
rn07.lua, line 649: notoriety_set_max("Ronin",3)
rn07.lua, line 990: notoriety_set_max("Ronin",4)
rn07.lua, line 2298: notoriety_set_max("Ronin",5)
rn09.lua, line 304: notoriety_set_max("Ronin", rn09_get_parameter_value("RONIN_NOTORIETY"))
rn09.lua, line 309: notoriety_set_max("Police", 0)
rn09.lua, line 703: notoriety_set_max("Ronin",5)
rn10.lua, line 491: notoriety_set_max("Ronin", 4)
rn11.lua, line 607: notoriety_set_max("Ronin",4)
rn11.lua, line 1070: notoriety_set_max("Ronin",5)
sh_bh_airport.lua, line 56: notoriety_set_max("police", 0)
sh_bh_airport.lua, line 109: notoriety_set_max("brotherhood", 2)
sh_bh_airport.lua, line 679: notoriety_set_max("brotherhood", 5)
sh_bh_apartments.lua, line 61: notoriety_set_max("brotherhood", 2)
sh_bh_apartments.lua, line 63: notoriety_set_max("police", 0)
sh_bh_apartments.lua, line 316: notoriety_set_max("brotherhood", 3)
sh_bh_chinatown.lua, line 50: notoriety_set_max("brotherhood", 2)
sh_bh_chinatown.lua, line 475: notoriety_set_max("brotherhood", 2)
sh_bh_chinatown.lua, line 528: notoriety_set_max("brotherhood", 3)
sh_bh_chinatown.lua, line 592: notoriety_set_max("brotherhood", 5)
sh_bh_docks.lua, line 47: notoriety_set_max("brotherhood", 0)
sh_bh_docks.lua, line 48: notoriety_set_max("police", 0)
sh_bh_docks.lua, line 302: notoriety_set_max("brotherhood", 3)
sh_bh_docks.lua, line 406: notoriety_set_max("brotherhood", 3)
sh_rn_museum_pier.lua, line 43: notoriety_set_max("police", 0)
sh_rn_museum_pier.lua, line 44: notoriety_set_max("ronin", 0)
sh_rn_museum_pier.lua, line 107: notoriety_set_max("ronin", 2)
sh_rn_museum_pier.lua, line 173: notoriety_set_max("police", 0)
sh_rn_museum_pier.lua, line 226: notoriety_set_max("ronin", 2)
sh_rn_museum_pier.lua, line 385: notoriety_set_max("ronin", 5)
sh_rn_rec_center.lua, line 40: notoriety_set_max("police", 0)
sh_rn_rec_center.lua, line 42: notoriety_set_max("ronin", 0)
sh_rn_rec_center.lua, line 253: notoriety_set_max("ronin",2)
sh_rn_sciencemuseum.lua, line 32: notoriety_set_max("police", 0)
sh_rn_sciencemuseum.lua, line 33: notoriety_set_max("ronin", 3)
sh_rn_sciencemuseum.lua, line 86: notoriety_set_max("ronin", 3)
sh_rn_stripclub.lua, line 182: notoriety_set_max("ronin", 5)
sh_rn_stripclub.lua, line 211: notoriety_set_max("ronin", 2)
sh_ss_fishingdock.lua, line 150: notoriety_set_max("samedi", 3)
sh_ss_fishingdock.lua, line 153: notoriety_set_max("samedi", 4)
sh_ss_student_union.lua, line 38: notoriety_set_max("samedi", 2)
sh_ss_student_union.lua, line 143: notoriety_set_max("samedi", 3)
sh_ss_student_union.lua, line 198: notoriety_set_max("samedi", 3)
sh_ss_student_union.lua, line 270: notoriety_set_max("samedi", 5)
sh_ss_trailerpark.lua, line 35: notoriety_set_max("police", 1)
sh_ss_trailerpark.lua, line 153: notoriety_set_max("samedi", 2)
sh_ss_trailerpark.lua, line 195: notoriety_set_max("samedi", 3)
sh_ss_trailerpark.lua, line 202: notoriety_set_max("samedi", 4)
sh_tss_ugmall.lua, line 58: --notoriety_set_max("ultor", 3)
sh_tss_ugmall.lua, line 64: notoriety_set_max("police", 3)
sh_tss_ugmall.lua, line 301: notoriety_set_max("police", 5)
ss01.lua, line 259: notoriety_set_max( ENEMY_GANG, END_MISSION_NOTORIETY )
ss01.lua, line 260: notoriety_set_max( "police", END_MISSION_NOTORIETY )
ss02.lua, line 405: notoriety_set_max( PRISON_DEFENDER_TEAM, NOTORIETY_MIN_LEVEL_BREAKIN )
ss02.lua, line 503: notoriety_set_max( "Samedi", 0 )
ss02.lua, line 504: notoriety_set_max( "Ronin", 0 )
ss02.lua, line 505: notoriety_set_max( "Brotherhood", 0 )]]
ss02.lua, line 513: notoriety_set_max( "Samedi", MAX_NOTORIETY_LEVEL )
ss02.lua, line 514: notoriety_set_max( "Ronin", MAX_NOTORIETY_LEVEL )
ss02.lua, line 515: notoriety_set_max( "Brotherhood", MAX_NOTORIETY_LEVEL )]]
ss02.lua, line 639: notoriety_set_max( PRISON_DEFENDER_TEAM, NOTORIETY_MIN_LEVEL_BREAKIN )
ss02.lua, line 740: notoriety_set_max( PRISON_DEFENDER_TEAM, NOTORIETY_MIN_LEVEL_ESCAPE )
ss06.lua, line 810: notoriety_set_max( ENEMY_GANG, GAME_MAX_NOTORIETY )
ss06.lua, line 1190: notoriety_set_max( ENEMY_GANG, MISSION_MAX_NOTORIETY )
ss07.lua, line 344: notoriety_set_max( ENEMY_GANG, MISSION_MAX_NOTORIETY )
tss01.lua, line 511: notoriety_set_max("police", 0)
tss01.lua, line 2013: notoriety_set_max("police", 1)
tss01.lua, line 3748: notoriety_set_max("police", 1)
tss01.lua, line 4506: notoriety_set_max("police", 1)
tss02.lua, line 178: notoriety_set_max("police", 2)
tss02.lua, line 179: notoriety_set_max("brotherhood", 2)
tss02.lua, line 180: notoriety_set_max("samedi", 0)
tss02.lua, line 181: notoriety_set_max("ronin", 0)
tss02.lua, line 1073: notoriety_set_max("police", 2)
tss02.lua, line 1078: notoriety_set_max("police", 2)
tss03.lua, line 132: notoriety_set_max("Samedi", 2)
tss03.lua, line 133: notoriety_set_max("Police", 2)
tss04.lua, line 207: notoriety_set_max("Police", 2)
tss04.lua, line 208: notoriety_set_max("Ronin", 2)
tss04.lua, line 1172: notoriety_set_max("Police", 1)
tss04.lua, line 1366: notoriety_set_max("Police", 2)
tss04.lua, line 1496: notoriety_set_max("Ronin", 3)
tss04.lua, line 1529: notoriety_set_max("Ronin", 2)
|
notoriety_set_min |
true |
|
121bh01.lua, line 209: notoriety_set_min("police", 2)
bh01.lua, line 302: notoriety_set_min("police", 2)
bh02.lua, line 410: notoriety_set_min( ENEMY_GANG, FIRST_TARGET_MIN_NOTORIETIES[IN_COOP] )
bh02.lua, line 436: notoriety_set_min( ENEMY_GANG, SECOND_TARGET_MIN_NOTORIETIES[IN_COOP] )
bh02.lua, line 458: notoriety_set_min( ENEMY_GANG, THIRD_TARGET_MIN_NOTORIETIES[IN_COOP] )
bh03.lua, line 657: notoriety_set_min(NUKE_SECURITY, 1)
bh04.lua, line 796: notoriety_set_min("Brotherhood", new_bh_notoriety)
bh05.lua, line 511: notoriety_set_min("Police", 2)
bh05.lua, line 828: notoriety_set_min("Police", 3)
bh06.lua, line 652: notoriety_set_min("Brotherhood", MIN_TURRET_NOTORIETY_COOP)
bh06.lua, line 655: notoriety_set_min("Brotherhood", MIN_TURRET_NOTORIETY)
bh07.lua, line 1170: notoriety_set_min("Brotherhood", min(Lieutenants_killed + 1, 3))
bh07.lua, line 1189: notoriety_set_min("Brotherhood", new_notoriety)
bh09.lua, line 713: notoriety_set_min("Brotherhood", 2)
bh09.lua, line 1235: notoriety_set_min("Brotherhood", 0)
bh10.lua, line 408: notoriety_set_min("Brotherhood", MAX_BH_NOTORIETY)
bh10.lua, line 1551: notoriety_set_min("Brotherhood", new_notoriety)
bh10.lua, line 1565: notoriety_set_min("Brotherhood", new_bh_notoriety)
bh11.lua, line 220: notoriety_set_min("Brotherhood",1)
em01.lua, line 420: notoriety_set_min("police", 4)
ep01.lua, line 343: --notoriety_set_min("Police", 0)
ep01.lua, line 356: notoriety_set_min("Police", ep01_get_parameter_value("MIN_POLICE_NOTORIETY"))
ep01.lua, line 814: notoriety_set_min("Police", 0)
ep01.lua, line 824: notoriety_set_min("Police", ep01_get_parameter_value("MIN_POLICE_NOTORIETY"))
ep02.lua, line 628: notoriety_set_min("Police",3)
ep04.lua, line 251: notoriety_set_min( ENEMY_GANG, MISSION_MIN_NOTORIETY )
ep04.lua, line 1036: notoriety_set_min( ENEMY_GANG, 0 )
rn01.lua, line 469: notoriety_set_min("Ronin",MIN_RONIN_NOTORIETY)
rn01.lua, line 472: notoriety_set_min("Ronin", COOP_MIN_RONIN_NOTORIETY)
rn01.lua, line 1092: notoriety_set_min("Ronin",MIN_RONIN_NOTORIETY)
rn01.lua, line 1095: notoriety_set_min("Ronin", COOP_MIN_RONIN_NOTORIETY)
rn01.lua, line 1134: notoriety_set_min("Police", 0)
rn01.lua, line 1138: notoriety_set_min("Ronin", 1)
rn01.lua, line 1165: notoriety_set_min("Ronin", 2)
rn02.lua, line 881: notoriety_set_min("Ronin",Min_notoriety_cell)
rn02.lua, line 959: notoriety_set_min("Ronin",Min_notoriety_cell)
rn02.lua, line 1096: notoriety_set_min("Ronin",Min_notoriety_fence)
rn04.lua, line 586: notoriety_set_min("Ronin",rn04_get_parameter_value("MIN_RONIN_NOTORIETY"))
rn04.lua, line 885: notoriety_set_min("Ronin",rn04_get_parameter_value("MIN_RONIN_NOTORIETY_DRIVE"))
rn06.lua, line 376: notoriety_set_min("Ronin",3)
rn07.lua, line 648: notoriety_set_min("Ronin",3)
rn07.lua, line 992: notoriety_set_min("Ronin",4)
rn07.lua, line 2297: notoriety_set_min("Ronin",0)
rn09.lua, line 303: notoriety_set_min("Ronin", rn09_get_parameter_value("RONIN_NOTORIETY"))
rn09.lua, line 308: notoriety_set_min("Police", 0)
rn09.lua, line 702: notoriety_set_min("Ronin",0)
rn10.lua, line 490: notoriety_set_min("Ronin", 4)
rn11.lua, line 606: notoriety_set_min("Ronin",4)
rn11.lua, line 1069: notoriety_set_min("Ronin",0)
sh_bh_airport.lua, line 108: notoriety_set_min("brotherhood", 2)
sh_bh_airport.lua, line 678: notoriety_set_min("brotherhood", 0)
sh_bh_apartments.lua, line 62: notoriety_set_min("brotherhood", 2)
sh_bh_apartments.lua, line 317: notoriety_set_min("brotherhood", 3)
sh_bh_chinatown.lua, line 49: notoriety_set_min("brotherhood", 2)
sh_bh_chinatown.lua, line 474: notoriety_set_min("brotherhood", 2)
sh_bh_chinatown.lua, line 529: notoriety_set_min("brotherhood", 3)
sh_bh_chinatown.lua, line 593: notoriety_set_min("brotherhood", 0)
sh_bh_docks.lua, line 345: notoriety_set_min("brotherhood", 3)
sh_rn_museum_pier.lua, line 108: notoriety_set_min("ronin", 2)
sh_rn_museum_pier.lua, line 227: notoriety_set_min("ronin", 2)
sh_rn_museum_pier.lua, line 384: notoriety_set_min("ronin", 0)
sh_rn_rec_center.lua, line 254: notoriety_set_min("ronin",2)
sh_rn_rec_center.lua, line 513: notoriety_set_min("ronin", 0)
sh_rn_sciencemuseum.lua, line 85: notoriety_set_min("ronin", 3)
sh_rn_sciencemuseum.lua, line 131: notoriety_set_min("ronin", 3)
sh_rn_stripclub.lua, line 181: notoriety_set_min("ronin", 0)
sh_rn_stripclub.lua, line 212: notoriety_set_min("ronin", 2)
sh_ss_fishingdock.lua, line 151: notoriety_set_min("samedi", 3)
sh_ss_fishingdock.lua, line 154: notoriety_set_min("samedi", 4)
sh_ss_student_union.lua, line 37: notoriety_set_min("samedi", 0)
sh_ss_student_union.lua, line 144: notoriety_set_min("samedi", 3)
sh_ss_student_union.lua, line 197: notoriety_set_min("samedi", 3)
sh_ss_student_union.lua, line 269: notoriety_set_min("samedi", 0)
sh_ss_trailerpark.lua, line 154: notoriety_set_min("samedi", 2)
sh_ss_trailerpark.lua, line 196: notoriety_set_min("samedi", 3)
sh_ss_trailerpark.lua, line 203: notoriety_set_min("samedi", 4)
sh_tss_ugmall.lua, line 302: notoriety_set_min("police", 5)
ss01.lua, line 749: notoriety_set_min( ENEMY_GANG, END_MISSION_NOTORIETY )
ss01.lua, line 1337: notoriety_set_min( ENEMY_GANG, 0 )
ss02.lua, line 638: notoriety_set_min( PRISON_DEFENDER_TEAM, NOTORIETY_MIN_LEVEL_BREAKIN )
ss02.lua, line 739: notoriety_set_min( PRISON_DEFENDER_TEAM, NOTORIETY_MIN_LEVEL_ESCAPE )
ss02.lua, line 1394: notoriety_set_min( PRISON_DEFENDER_TEAM, 1 )
ss02.lua, line 1526: notoriety_set_min( PRISON_DEFENDER_TEAM, 0 )
ss03.lua, line 747: notoriety_set_min( ENEMY_GANG, MIN_MISSION_NOTORIETY )
ss03.lua, line 1499: notoriety_set_min( ENEMY_GANG, 0 )
ss04.lua, line 368: notoriety_set_min( ENEMY_GANG, AFTER_STOCKS_MIN_NOTORIETY )
ss04.lua, line 1022: notoriety_set_min( ENEMY_GANG, AFTER_STOCKS_MIN_NOTORIETY )
ss04.lua, line 1122: notoriety_set_min( ENEMY_GANG, 1 )
ss04.lua, line 1272: notoriety_set_min( ENEMY_GANG, 0 )
ss05.lua, line 1023: notoriety_set_min( ENEMY_GANG, FIRST_LAB_MIN_NOTORIETY_LEVEL )
ss05.lua, line 1029: notoriety_set_min( ENEMY_GANG, MIN_NOTORIETY_LEVEL )
ss05.lua, line 1174: notoriety_set_min( ENEMY_GANG, FIRST_LAB_MIN_NOTORIETY_LEVEL )
ss05.lua, line 1181: notoriety_set_min( ENEMY_GANG, MIN_NOTORIETY_LEVEL )
ss05.lua, line 1188: notoriety_set_min( ENEMY_GANG, MIN_NOTORIETY_LEVEL )
ss05.lua, line 1194: notoriety_set_min( ENEMY_GANG, MIN_NOTORIETY_LEVEL )
ss05.lua, line 1922: notoriety_set_min( ENEMY_GANG, 0 )
ss06.lua, line 809: notoriety_set_min( ENEMY_GANG, 0 )
ss06.lua, line 1192: notoriety_set_min( ENEMY_GANG, MISSION_MIN_NOTORIETY )
ss06.lua, line 1748: notoriety_set_min( ENEMY_GANG, MISSION_MIN_NOTORIETY )
ss07.lua, line 379: notoriety_set_min( ENEMY_GANG, HELI_DESTROYED_MIN_NOTORIETY_LEVELS[2] )
ss07.lua, line 419: notoriety_set_min( ENEMY_GANG, HELI_DESTROYED_MIN_NOTORIETY_LEVELS[4] )
ss07.lua, line 487: notoriety_set_min( ENEMY_GANG, AFTER_FIRST_HELI_DAMAGED_MIN_NOTORIETY )
ss07.lua, line 926: notoriety_set_min( ENEMY_GANG, HELI_DESTROYED_MIN_NOTORIETY_LEVELS[heli_index] )
ss09.lua, line 465: notoriety_set_min( ENEMY_GANG, MIN_NOTORIETY_LEVEL )
ss09.lua, line 550: notoriety_set_min( ENEMY_GANG, MIN_NOTORIETY_LEVEL )
ss09.lua, line 1058: notoriety_set_min( ENEMY_GANG, 0 )
ss10.lua, line 1803: notoriety_set_min( POLICE_GANG, MISSION_POST_ALARM_NOTORIETY )
ss10.lua, line 1819: --notoriety_set_min( POLICE_GANG, FRONTAL_ASSAULT_NOTORIETY )
ss10.lua, line 1841: notoriety_set_min( POLICE_GANG, new_notoriety )
ss10.lua, line 2295: notoriety_set_min( POLICE_GANG, 0 )
ss11.lua, line 645: notoriety_set_min( ENEMY_GANG, 0 )
ss11.lua, line 647: notoriety_set_min( "police", 0 )
ss11.lua, line 724: notoriety_set_min( ENEMY_GANG, 3 )
ss11.lua, line 951: notoriety_set_min( ENEMY_GANG, MAX_NOTORIETY_LEVEL )
tss01.lua, line 2014: notoriety_set_min("police", 1)
tss01.lua, line 3749: notoriety_set_min("police", 1)
tss01.lua, line 4507: notoriety_set_min("police", 1)
tss02.lua, line 700: notoriety_set_min("brotherhood", 1)
tss02.lua, line 1071: notoriety_set_min("police", 2)
tss02.lua, line 1076: notoriety_set_min("police", 2)
tss04.lua, line 1173: notoriety_set_min("Police", 1)
|
npc_combat_enable |
true |
|
59bh01.lua, line 501: npc_combat_enable(CHAR_POLICE_BOAT_DRIVER_1, true)
bh01.lua, line 502: npc_combat_enable(CHAR_POLICE_BOAT_DRIVER_2, true)
bh02.lua, line 272: npc_combat_enable(CHAR_DONNIE, false)
bh05.lua, line 295: npc_combat_enable( CHAR_JESSICA, false )
bh05.lua, line 561: npc_combat_enable( name, enable )
bh08.lua, line 242: npc_combat_enable(npc, false)
bh08.lua, line 258: npc_combat_enable(npc, true)
bh08.lua, line 292: npc_combat_enable(npc, true)
bh08.lua, line 298: npc_combat_enable(npc, false)
bh08.lua, line 365: npc_combat_enable(npc, true)
bh08.lua, line 688: npc_combat_enable(npc, false)
bh08.lua, line 702: npc_combat_enable(npc, true)
bh08.lua, line 734: npc_combat_enable(npc, false)
bh08.lua, line 1039: npc_combat_enable(npc, false)
bh09.lua, line 468: npc_combat_enable(npc, true)
bh09.lua, line 1106: npc_combat_enable(npc, true)
bh10.lua, line 438: npc_combat_enable(npc, false)
bh10.lua, line 443: npc_combat_enable(npc, false)
bh10.lua, line 489: npc_combat_enable(npc, false)
bh10.lua, line 531: npc_combat_enable(npc, true)
bh10.lua, line 579: npc_combat_enable(EXTRA_SAINTS[CAR_NUM][i], true)
bh10.lua, line 586: npc_combat_enable(npc, true)
bh10.lua, line 611: npc_combat_enable(npc,true)
bh10.lua, line 618: npc_combat_enable(npc,true)
bh10.lua, line 1339: npc_combat_enable(CHAR_MAERO, true)
bh11.lua, line 314: npc_combat_enable(chars[i],true)
ep01.lua, line 471: npc_combat_enable(masako, false)
ep01.lua, line 518: npc_combat_enable(member, true)
ep01.lua, line 953: npc_combat_enable(passenger,true)
ep01.lua, line 1646: npc_combat_enable(goon,true)
ep01.lua, line 1658: npc_combat_enable(goon,false)
ep01.lua, line 1672: npc_combat_enable(goon,true)
ep01.lua, line 1674: npc_combat_enable(goon,false)
ep03.lua, line 201: npc_combat_enable(CHAR_ULTOR_PATROL[i], true)
ep03.lua, line 223: npc_combat_enable(npc, true)
ep03.lua, line 255: npc_combat_enable(npc, true)
ep03.lua, line 267: npc_combat_enable(npc, true)
ep03.lua, line 334: npc_combat_enable(npc, true)
rn01.lua, line 829: npc_combat_enable(CHARACTER_GAT, false)
rn01.lua, line 837: npc_combat_enable(CHARACTER_GAT, true)
rn01.lua, line 1607: npc_combat_enable(CHARACTER_GAT, true)
rn04.lua, line 580: npc_combat_enable(CHARACTER_GAT, false)
rn04.lua, line 901: npc_combat_enable(CHARACTER_GAT, false)
rn06.lua, line 780: npc_combat_enable(enemy_pool[i],false)
rn06.lua, line 807: npc_combat_enable(enemy_pool[ii],false)
rn06.lua, line 829: npc_combat_enable(enemy_pool[next_enemy_ind],true)
rn07.lua, line 679: npc_combat_enable(CHARACTER_GAT,false)
rn11.lua, line 442: npc_combat_enable(CHARACTER_WONG, false)
rn11.lua, line 870: npc_combat_enable(CHARACTER_WONG, false)
sh_bh_docks.lua, line 326: npc_combat_enable(char_name, true)
sh_rn_rec_center.lua, line 495: npc_combat_enable(npc, true)
ss02.lua, line 666: npc_combat_enable( name, false )
ss02.lua, line 674: npc_combat_enable( LAURA_NAME, false )
ss02.lua, line 1176: npc_combat_enable( guard_name, true )
ss10.lua, line 1179: npc_combat_enable( SHAUNDI_REPAIR_VARIANT_NAME, false )
ss10.lua, line 1267: npc_combat_enable( SHAUNDI_REPAIR_VARIANT_NAME, true )
ss10.lua, line 1286: npc_combat_enable( SHAUNDI_REPAIR_VARIANT_NAME, false )
tss01.lua, line 2221: npc_combat_enable(CHARACTER_GUARD, false)
tss01.lua, line 2227: npc_combat_enable(CHARACTER_GUARD, true)
|
npc_detection_enable |
true |
|
3 |
npc_dont_auto_equip_or_unequip_weapons |
true |
|
6ss04.lua, line 657: npc_dont_auto_equip_or_unequip_weapons( VETERAN_CHILD_NAME, true)
ss10.lua, line 1178: npc_dont_auto_equip_or_unequip_weapons( SHAUNDI_REPAIR_VARIANT_NAME, true )
ss10.lua, line 1270: npc_dont_auto_equip_or_unequip_weapons( SHAUNDI_REPAIR_VARIANT_NAME, false )
tss01.lua, line 633: npc_dont_auto_equip_or_unequip_weapons(CHARACTER_CARLOS, true)
tss01.lua, line 1034: npc_dont_auto_equip_or_unequip_weapons(CHARACTER_CARLOS, false)
tss01.lua, line 2009: npc_dont_auto_equip_or_unequip_weapons(CHARACTER_CARLOS, false)
|
npc_do_drugs |
true |
|
1 |
npc_enable_human_collision |
true |
|
2 |
npc_follow_npc |
true |
|
4 |
npc_go_idle |
true |
|
28bh05.lua, line 564: npc_go_idle( name )
em01.lua, line 988: npc_go_idle(CHARACTER_JULIUS)
em01.lua, line 1001: npc_go_idle(CHARACTER_JULIUS)
sh_bh_airport.lua, line 515: npc_go_idle(drivers[i])
sh_bh_airport.lua, line 576: npc_go_idle("sh_bh_airport_$cpilot")
sh_bh_airport.lua, line 577: npc_go_idle("sh_bh_airport_$cpilot (0)")
sh_bh_airport.lua, line 578: npc_go_idle("sh_bh_airport_$cpilot (1)")
sh_bh_airport.lua, line 579: npc_go_idle("sh_bh_airport_$cpilot (2)")
sh_bh_airport.lua, line 580: npc_go_idle("sh_bh_airport_$cpilot (3)")
sh_ss_crackhouse.lua, line 250: npc_go_idle("sh_ss_crackhouse_$c-heli-driver")
ss04.lua, line 730: npc_go_idle( VETERAN_CHILD_NAME )
ss04.lua, line 922: npc_go_idle( VETERAN_CHILD_NAME )
ss09.lua, line 801: npc_go_idle( MR_SUNSHINE_NAME )
ss09.lua, line 859: npc_go_idle( MR_SUNSHINE_NAME )
ss11.lua, line 1612: npc_go_idle( SHAUNDI_NAME )
tss01.lua, line 1596: npc_go_idle(CHARACTER_CARLOS)
tss01.lua, line 2668: npc_go_idle(CHARACTER_CARLOS)
tss01.lua, line 4358: npc_go_idle(CHARACTER_CARLOS)
tss03.lua, line 479: npc_go_idle(name)
tss03.lua, line 583: npc_go_idle(human)
tss03.lua, line 585: npc_go_idle(human)
tss03.lua, line 593: npc_go_idle(human)
tss03.lua, line 595: npc_go_idle(human)
tss03_demo.lua, line 421: -- npc_go_idle(name)
tss03_demo.lua, line 449: npc_go_idle(name)
tss03_demo.lua, line 549: npc_go_idle(human)
tss03_demo.lua, line 551: npc_go_idle(human)
tss04.lua, line 530: npc_go_idle( lieutenant )
|
npc_hearing_enable |
true |
|
2 |
npc_holster |
true |
|
1 |
npc_in_player_fov |
true |
|
4 |
npc_is_in_party |
true |
|
5 |
npc_leash_remove |
true |
|
33bh05.lua, line 429: npc_leash_remove( CHAR_JESSICA )
em01.lua, line 2621: npc_leash_remove(CHARACTER_JULIUS)
ep01.lua, line 489: npc_leash_remove(masako)
ep01.lua, line 496: npc_leash_remove(masako)
rn01.lua, line 1504: npc_leash_remove(guard)
rn11.lua, line 1394: npc_leash_remove(guard)
ss01.lua, line 832: npc_leash_remove( name )
ss04.lua, line 923: npc_leash_remove( VETERAN_CHILD_NAME )
ss04.lua, line 1183: npc_leash_remove( STOCKS_OFFICE_LIEUTENANT )
ss05.lua, line 932: npc_leash_remove( member_name )
ss05.lua, line 1068: npc_leash_remove( LAB_TWO_LOBBY_GUARD )
ss06.lua, line 1357: npc_leash_remove( SHAUNDI_NAME )
ss06.lua, line 1384: npc_leash_remove( name )
ss06.lua, line 1391: npc_leash_remove( name )
ss06.lua, line 1538: npc_leash_remove( PIERCE_NAME )
ss08.lua, line 1123: npc_leash_remove( ambusher_name )
ss09.lua, line 414: npc_leash_remove( member_name )
ss09.lua, line 429: npc_leash_remove( defender_name )
ss09.lua, line 478: npc_leash_remove( name )
ss09.lua, line 662: npc_leash_remove( RUN_DOWNSTAIRS_GUY )
ss10.lua, line 566: npc_leash_remove( name )
ss11.lua, line 889: npc_leash_remove( member_name )
ss11.lua, line 908: npc_leash_remove( member_name )
tss01.lua, line 1252: npc_leash_remove(CHARACTER_CARLOS)
tss01.lua, line 1786: npc_leash_remove(Tss01_cafe_guards[i])
tss01.lua, line 2215: npc_leash_remove(CHARACTER_GUARD)
tss01.lua, line 2246: npc_leash_remove(CHARACTER_GUARD2)
tss01.lua, line 2494: npc_leash_remove(Tss01_courtyard_guards[i])
tss01.lua, line 3483: npc_leash_remove(Tss01_courtyard_guards[i])
tss01.lua, line 3702: npc_leash_remove(Tss01_search_01[i])
tss02.lua, line 790: npc_leash_remove("tss02_$c006")
tss02.lua, line 801: npc_leash_remove("tss02_$c007")
tss04.lua, line 537: npc_leash_remove( lieutenant )
|
npc_leash_set_unbreakable |
true |
|
6ss02.lua, line 718: npc_leash_set_unbreakable( name, true )
ss02.lua, line 1139: npc_leash_set_unbreakable( name, true )
ss04.lua, line 663: npc_leash_set_unbreakable( VETERAN_CHILD_NAME, true )
ss04.lua, line 664: npc_leash_set_unbreakable( SHAUNDI_NAME, true )
ss04.lua, line 929: npc_leash_set_unbreakable( VETERAN_CHILD_NAME, true )
ss05.lua, line 886: npc_leash_set_unbreakable( name, true )
|
npc_leash_to_nav |
true |
|
25bh01.lua, line 285: npc_leash_to_nav(CHAR_LEASHED_COP_1, CHAR_LEASHED_COP_1, 4)
bh01.lua, line 286: npc_leash_to_nav(CHAR_LEASHED_COP_2, CHAR_LEASHED_COP_1, 4)
bh01.lua, line 287: npc_leash_to_nav(CHAR_LEASHED_COP_3, CHAR_LEASHED_COP_3, 4)
bh01.lua, line 288: npc_leash_to_nav(CHAR_LEASHED_COP_4, CHAR_LEASHED_COP_4, 4)
bh01.lua, line 289: npc_leash_to_nav(CHAR_LEASHED_COP_5, CHAR_LEASHED_COP_5, 4)
bh01.lua, line 290: npc_leash_to_nav(CHAR_LEASHED_COP_6, CHAR_LEASHED_COP_6, 4)
bh05.lua, line 705: npc_leash_to_nav(npc, navs[1], 1)
bh10.lua, line 613: npc_leash_to_nav(npc, npc, 5)
bh10.lua, line 621: npc_leash_to_nav(npc, npc, 5)
em01.lua, line 2612: npc_leash_to_nav(CHARACTER_JULIUS, Em01_ls_table_julius[current_location], 2.0)
rn01.lua, line 693: npc_leash_to_nav(ronin, attack_point, 1.0)
rn01.lua, line 705: npc_leash_to_nav(ronin, attack_point, 1.0)
rn05.lua, line 924: npc_leash_to_nav(passenger, destination, 10)
ss02.lua, line 717: npc_leash_to_nav( name, CAFETERIA_PRISONER_LEASH_LOCATION, CAFETERIA_PRISONER_LEASH_DISTANCE_METERS )
ss02.lua, line 1138: npc_leash_to_nav( name, CAFETERIA_PRISONER_LEASH_LOCATION, CAFETERIA_PRISONER_LEASH_DISTANCE_METERS )
ss03.lua, line 1206: npc_leash_to_nav( member_name, GAS_STATION_VEHICLE_LOCATION, 20 )
ss04.lua, line 661: npc_leash_to_nav( VETERAN_CHILD_NAME, FLOOR_LEASH_LOCATION, FLOOR_LEASH_RADIUS_METERS )
ss04.lua, line 662: npc_leash_to_nav( SHAUNDI_NAME, FLOOR_LEASH_LOCATION, FLOOR_LEASH_RADIUS_METERS )
ss04.lua, line 928: npc_leash_to_nav( VETERAN_CHILD_NAME, FLOOR_LEASH_LOCATION, FLOOR_LEASH_RADIUS_METERS )
ss06.lua, line 1916: --npc_leash_to_nav( member_name, ENTRANCE_REINFORCEMENTS_GOAL_POINTS[member_index], 3 )
ss06.lua, line 2008: npc_leash_to_nav( PIERCE_NAME, NEAR_PIERCE_TRIGGER_NAME, PIERCE_LEASH_DISTANCE )
ss09.lua, line 424: npc_leash_to_nav( defender_name, goal_name, 2 )
ss09.lua, line 1049: npc_leash_to_nav( name, goal, 8.0 )
tss01.lua, line 692: npc_leash_to_nav(Tss01_cafe_guards[i], Tss01_cafe_guards[i], 2.0)
tss01.lua, line 698: npc_leash_to_nav(CHARACTER_CARLOS, CHARACTER_CARLOS, 1.0)
|
npc_max_corpses_override |
true |
|
1 |
npc_max_corpses_reset |
true |
|
1 |
npc_respawn_after_death |
true |
|
12bh10.lua, line 1060: npc_respawn_after_death(npc, true)
bh10.lua, line 1080: npc_respawn_after_death(bh, true)
rn04.lua, line 1173: npc_respawn_after_death(ronin, true)
rn04.lua, line 1399: npc_respawn_after_death(ronin, true)
rn07.lua, line 1330: npc_respawn_after_death(lieutenant, true)
rn10.lua, line 850: npc_respawn_after_death(ronin, true)
rn11.lua, line 1489: npc_respawn_after_death(ronin, true)
tss03_demo.lua, line 719: npc_respawn_after_death(name, true)
tss03_demo.lua, line 740: npc_respawn_after_death(Tss03_demo_bum_characters[i], true)
tss03_demo.lua, line 761: npc_respawn_after_death(Tss03_demo_bum_characters_coop[i], true)
tss03_demo.lua, line 831: npc_respawn_after_death(Tss03_demo_bum_characters[i], false)
tss03_demo.lua, line 842: npc_respawn_after_death(Tss03_demo_bum_characters_coop[i], false)
|
npc_respawn_after_death_time_override |
true |
|
8bh10.lua, line 1061: npc_respawn_after_death_time_override(npc, 250, true)
rn04.lua, line 1174: npc_respawn_after_death_time_override(ronin, RONIN_RESPAWN_TIME_MS, true)
rn07.lua, line 1331: npc_respawn_after_death_time_override(lieutenant, LIEUTENANT_RESPAWN_TIME_MS, true)
rn10.lua, line 851: npc_respawn_after_death_time_override(ronin, RONIN_RESPAWN_TIME_MS, true)
rn11.lua, line 1490: npc_respawn_after_death_time_override(ronin, RONIN_RESPAWN_TIME_MS, true)
tss03_demo.lua, line 720: npc_respawn_after_death_time_override(name, BUM_RESPAWN_TIME, true)
tss03_demo.lua, line 741: npc_respawn_after_death_time_override(Tss03_demo_bum_characters[i], BUM_RESPAWN_TIME, true)
tss03_demo.lua, line 762: npc_respawn_after_death_time_override(Tss03_demo_bum_characters_coop[i], BUM_RESPAWN_TIME, true)
|
npc_respawn_dist_override |
true |
|
7 |
npc_respawn_dist_reset |
true |
|
8 |
npc_revive |
true |
|
4 |
npc_set_boss_always_defend |
true |
|
2 |
npc_set_boss_type |
true |
|
4 |
npc_stop_following |
true |
|
10rn01.lua, line 1586: npc_stop_following(CHARACTER_GAT)
rn02.lua, line 1209: npc_stop_following(CHARACTER_FENCE)
rn04.lua, line 2169: npc_stop_following(CHARACTER_GAT)
rn05.lua, line 657: npc_stop_following(CHARACTER_PIERCE)
rn08.lua, line 921: npc_stop_following(CHARACTER_GAT)
rn08.lua, line 1510: npc_stop_following(CHARACTER_GAT)
rn09.lua, line 718: npc_stop_following(CHARACTER_GAT)
sh_tss_ugmall.lua, line 142: npc_stop_following(bodyguards[wander_idx[char]][j])
sh_tss_ugmall.lua, line 150: npc_stop_following(char)
sh_tss_ugmall.lua, line 164: npc_stop_following(bodyguards[wander_idx[char]][j])
|
npc_suppress_persona |
true |
|
13bh03.lua, line 1391: npc_suppress_persona( ESCAPE_HELI_PILOT_NAME, true )
rn04.lua, line 553: npc_suppress_persona(CHARACTER_GAT, true)
sh_rn_rec_center.lua, line 81: npc_suppress_persona("sh_rn_rec_center_$cSaintAgent", true)
sh_rn_rec_center.lua, line 135: npc_suppress_persona("sh_rn_rec_center_$cSaintAgent", false)
sh_rn_rec_center.lua, line 155: --npc_suppress_persona("sh_rn_rec_center_$cyak1-1", true)
sh_rn_rec_center.lua, line 156: --npc_suppress_persona("sh_rn_rec_center_$cyak1-2", true)
sh_rn_rec_center.lua, line 179: npc_suppress_persona("sh_rn_rec_center_$cyak1-1", false)
sh_rn_rec_center.lua, line 180: npc_suppress_persona("sh_rn_rec_center_$cyak1-2", false)
sh_rn_rec_center.lua, line 252: npc_suppress_persona("sh_rn_rec_center_$ccaptured_saint", true)
sh_rn_rec_center.lua, line 331: npc_suppress_persona("sh_rn_rec_center_$ccaptured_saint", false)
tss01.lua, line 4439: npc_suppress_persona(CHARACTER_CARLOS, true)
ug_lib.lua, line 737: npc_suppress_persona(human_name, true)
ug_lib.lua, line 752: npc_suppress_persona(human_name, true)
|
npc_unholster_best_weapon |
true |
|
22bh05.lua, line 702: npc_unholster_best_weapon(npc)
bh07.lua, line 561: npc_unholster_best_weapon(npc)
bh07.lua, line 571: npc_unholster_best_weapon(npc)
bh07.lua, line 925: npc_unholster_best_weapon(npc)
bh10.lua, line 612: npc_unholster_best_weapon(npc)
bh11.lua, line 315: npc_unholster_best_weapon(chars[i])
ep01.lua, line 1669: npc_unholster_best_weapon(goon)
rn10.lua, line 989: npc_unholster_best_weapon(ronin)
sh_rn_rec_center.lua, line 136: npc_unholster_best_weapon("sh_rn_rec_center_$cSaintAgent")
sh_rn_rec_center.lua, line 153: npc_unholster_best_weapon("sh_rn_rec_center_$cyak1-1")
sh_rn_rec_center.lua, line 154: npc_unholster_best_weapon("sh_rn_rec_center_$cyak1-2")
sh_rn_rec_center.lua, line 494: npc_unholster_best_weapon(npc)
tss01.lua, line 1746: -- npc_unholster_best_weapon(Tss01_cafe_guards[CAFE_GUARD_WEAPON])
tss01.lua, line 2010: npc_unholster_best_weapon(CHARACTER_CARLOS)
tss01.lua, line 4579: npc_unholster_best_weapon(Tss01_boat4_table[i])
tss01.lua, line 4585: npc_unholster_best_weapon(Tss01_boat5_table[i])
tss01.lua, line 4591: npc_unholster_best_weapon(Tss01_heli2_table[i])
tss01.lua, line 4597: npc_unholster_best_weapon(Tss01_heli3_table[i])
tss01.lua, line 4611: npc_unholster_best_weapon(Tss01_boat1_table[i])
tss01.lua, line 4617: npc_unholster_best_weapon(Tss01_boat2_table[i])
tss01.lua, line 4623: npc_unholster_best_weapon(Tss01_boat3_table[i])
tss01.lua, line 4629: npc_unholster_best_weapon(Tss01_heli1_table[i])
|
npc_use_closest_action_node_of_type |
true |
|
15coop_test.lua, line 179: npc_use_closest_action_node_of_type( "coop_test_$c000", "Hammerer", 100 )
sh_bh_docks.lua, line 150: npc_use_closest_action_node_of_type(char, action_node,100)
sh_ss_crackhouse.lua, line 261: --npc_use_closest_action_node_of_type(char, "Blunt_Smoker")
sh_ss_trailerpark.lua, line 248: npc_use_closest_action_node_of_type(char, "Blunt_Smoker")
ss01.lua, line 361: npc_use_closest_action_node_of_type( dealer_name, SELL_DRUGS, ACTION_NODE_SEARCH_RADIUS_METERS )
tss01.lua, line 583: npc_use_closest_action_node_of_type("tss01_$c053", "InmateScrubFloor")
tss01.lua, line 584: npc_use_closest_action_node_of_type("tss01_$c054", "InmateScrubFloor")
tss01.lua, line 594: npc_use_closest_action_node_of_type("tss01_$c055", "PicnicTableSit")
tss01.lua, line 595: npc_use_closest_action_node_of_type("tss01_$c056", "PicnicTableSit")
tss01.lua, line 596: npc_use_closest_action_node_of_type("tss01_$c057", "PicnicTableSit")
tss01.lua, line 625: npc_use_closest_action_node_of_type(CHARACTER_DOCTOR,"Doctor_Clipboard", 5)
tss01.lua, line 913: npc_use_closest_action_node_of_type(CHARACTER_DOCTOR,"Doctor_Clipboard", 5)
tss01.lua, line 914: --npc_use_closest_action_node_of_type(CHARACTER_DOCTOR,"Doctor_Clipboard", 5)
tss02.lua, line 868: npc_use_closest_action_node_of_type(reporter, "Reporter")
tss02.lua, line 869: npc_use_closest_action_node_of_type(cameraman, "CameraMan")
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npc_weapon_pickup_override |
true |
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16bh01.lua, line 214: npc_weapon_pickup_override(CHAR_MAERO, false)
bh01.lua, line 215: npc_weapon_pickup_override(CHAR_CARLOS, false)
bh01.lua, line 257: npc_weapon_pickup_override(npc, false)
bh01.lua, line 307: npc_weapon_pickup_override(CHAR_MAERO, false)
bh01.lua, line 308: npc_weapon_pickup_override(CHAR_CARLOS, false)
bh04.lua, line 355: npc_weapon_pickup_override(CHAR_DONNIE, false)
bh07.lua, line 804: npc_weapon_pickup_override(npc, false)
bh07.lua, line 812: npc_weapon_pickup_override(npc, false)
bh07.lua, line 983: npc_weapon_pickup_override(npc, false)
bh10.lua, line 439: npc_weapon_pickup_override(npc, false)
bh10.lua, line 490: npc_weapon_pickup_override(npc, false)
rn01.lua, line 1610: npc_weapon_pickup_override(CHARACTER_GAT,true)
rn10.lua, line 1257: npc_weapon_pickup_override(CHARACTER_AKUJI,false)
ss02.lua, line 677: npc_weapon_pickup_override( LAURA_NAME, false )
ss10.lua, line 1284: npc_weapon_pickup_override( SHAUNDI_REPAIR_VARIANT_NAME, false )
ss10.lua, line 2015: npc_weapon_pickup_override( SHAUNDI_REPAIR_VARIANT_NAME, false )
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npc_weapon_spread |
true |
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59tss01.lua, line 758: npc_weapon_spread("tss01_$spot1", tss01_get_weapon_spread(2.0))
tss01.lua, line 759: npc_weapon_spread("tss01_$spot2", tss01_get_weapon_spread(2.0))
tss01.lua, line 785: npc_weapon_spread("tss01_$c051", tss01_get_weapon_spread(2.0))
tss01.lua, line 786: npc_weapon_spread("tss01_$c052", tss01_get_weapon_spread(2.0))
tss01.lua, line 1748: -- npc_weapon_spread(Tss01_cafe_guards[CAFE_GUARD_WEAPON], 4.0)
tss01.lua, line 2057: npc_weapon_spread("tss01_$spot1", tss01_get_weapon_spread(2.0))
tss01.lua, line 2058: npc_weapon_spread("tss01_$spot2", tss01_get_weapon_spread(2.0))
tss01.lua, line 2207: npc_weapon_spread(Tss01_pursuit_guards[i], tss01_get_weapon_spread(4.0))
tss01.lua, line 2288: npc_weapon_spread("tss01_$c001", tss01_get_weapon_spread(4.0))
tss01.lua, line 2289: npc_weapon_spread("tss01_$c002", tss01_get_weapon_spread(4.0))
tss01.lua, line 2290: npc_weapon_spread("tss01_$c006", tss01_get_weapon_spread(4.0))
tss01.lua, line 2291: npc_weapon_spread("tss01_$c007", tss01_get_weapon_spread(4.0))
tss01.lua, line 2292: npc_weapon_spread("tss01_$c039", tss01_get_weapon_spread(4.0))
tss01.lua, line 2293: npc_weapon_spread("tss01_$c040", tss01_get_weapon_spread(4.0))
tss01.lua, line 2375: npc_weapon_spread(Tss01_courtyard_guards[i], tss01_get_weapon_spread(4.0))
tss01.lua, line 2385: npc_weapon_spread(Tss01_courtyard_guards_coop[i], 4.0)
tss01.lua, line 2440: npc_weapon_spread(Tss01_dock_guards[i], tss01_get_weapon_spread(4.0))
tss01.lua, line 2449: npc_weapon_spread(Tss01_random_guards[i], tss01_get_weapon_spread(2.0))
tss01.lua, line 2456: npc_weapon_spread(Tss01_roadblock_guards[i], tss01_get_weapon_spread(4.0))
tss01.lua, line 2468: npc_weapon_spread(Tss01_dock_guards_coop[i], 4.0)
tss01.lua, line 2476: npc_weapon_spread(Tss01_random_guards_coop[i], 2.0)
tss01.lua, line 2482: npc_weapon_spread(Tss01_roadblock_guards_coop[i], 4.0)
tss01.lua, line 2762: npc_weapon_spread(Tss01_fire_escape_guards[i], tss01_get_weapon_spread(4.0))
tss01.lua, line 2786: npc_weapon_spread(Tss01_fire_escape_guards[i], tss01_get_weapon_spread(4.0))
tss01.lua, line 3051: npc_weapon_spread("tss01_$c051", tss01_get_weapon_spread(2.0))
tss01.lua, line 3052: npc_weapon_spread("tss01_$c052", tss01_get_weapon_spread(2.0))
tss01.lua, line 3200: npc_weapon_spread(guard, tss01_get_weapon_spread(4.0))
tss01.lua, line 3220: npc_weapon_spread("tss01_$c049", tss01_get_weapon_spread(4.0))
tss01.lua, line 3337: npc_weapon_spread(Tss01_courtyard_guards[i], tss01_get_weapon_spread(4.0))
tss01.lua, line 3348: npc_weapon_spread(Tss01_courtyard_guards_coop[i], 4.0)
tss01.lua, line 3420: npc_weapon_spread(Tss01_dock_guards[i], tss01_get_weapon_spread(3.0))
tss01.lua, line 3429: npc_weapon_spread(Tss01_random_guards[i], tss01_get_weapon_spread(2.0))
tss01.lua, line 3436: npc_weapon_spread(Tss01_roadblock_guards[i], tss01_get_weapon_spread(3.0))
tss01.lua, line 3448: npc_weapon_spread(Tss01_dock_guards_coop[i], 4.0)
tss01.lua, line 3456: npc_weapon_spread(Tss01_random_guards_coop[i], 2.0)
tss01.lua, line 3462: npc_weapon_spread(Tss01_roadblock_guards_coop[i], 4.0)
tss01.lua, line 3670: npc_weapon_spread(Tss01_dock_guards[i], tss01_get_weapon_spread(4.0))
tss01.lua, line 3679: npc_weapon_spread(Tss01_random_guards[i], tss01_get_weapon_spread(2.0))
tss01.lua, line 3686: npc_weapon_spread(Tss01_roadblock_guards[i], tss01_get_weapon_spread(4.0))
tss01.lua, line 3713: npc_weapon_spread(Tss01_dock_guards_coop[i], 4.0)
tss01.lua, line 3721: npc_weapon_spread(Tss01_random_guards_coop[i], 2.0)
tss01.lua, line 3727: npc_weapon_spread(Tss01_roadblock_guards_coop[i], 4.0)
tss01.lua, line 3822: npc_weapon_spread(Tss01_tut_t_road[i], tss01_get_weapon_spread(4.0))
tss01.lua, line 3898: npc_weapon_spread(Tss01_run_gun_part1[i], tss01_get_weapon_spread(4.0))
tss01.lua, line 3904: npc_weapon_spread(Tss01_run_gun_part2[i], tss01_get_weapon_spread(4.0))
tss01.lua, line 3971: npc_weapon_spread("tss01_$c027", tss01_get_weapon_spread(2.0))
tss01.lua, line 3972: npc_weapon_spread("tss01_$c028", tss01_get_weapon_spread(2.0))
tss01.lua, line 3973: npc_weapon_spread("tss01_$c029", tss01_get_weapon_spread(2.0))
tss01.lua, line 4109: npc_weapon_spread(Tss01_warden_guards[i], tss01_get_weapon_spread(1.5))
tss01.lua, line 4117: npc_weapon_spread(Tss01_warden_rifle_guards[i], tss01_get_weapon_spread(2.0))
tss01.lua, line 4137: npc_weapon_spread(Tss01_lighthouse_rifle_guards[i], tss01_get_weapon_spread(2.0))
tss01.lua, line 4580: npc_weapon_spread(Tss01_boat4_table[i], 2.0)
tss01.lua, line 4586: npc_weapon_spread(Tss01_boat5_table[i], 2.0)
tss01.lua, line 4592: npc_weapon_spread(Tss01_heli2_table[i], 1.5)
tss01.lua, line 4598: npc_weapon_spread(Tss01_heli3_table[i], 1.5)
tss01.lua, line 4612: npc_weapon_spread(Tss01_boat1_table[i], 2.0)
tss01.lua, line 4618: npc_weapon_spread(Tss01_boat2_table[i], 2.0)
tss01.lua, line 4624: npc_weapon_spread(Tss01_boat3_table[i], 2.0)
tss01.lua, line 4630: npc_weapon_spread(Tss01_heli1_table[i], 1.5)
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