waiting_for_player_dialog |
true |
|
2 |
wander_start |
true |
|
33bh03.lua, line 413: wander_start(npc, npc, 15.0)
bh03.lua, line 567: wander_start(NUKE_GUARDS[i], NUKE_GUARDS[i], 15.0)
bh03.lua, line 2028: wander_start(npc, npc, 15.0)
bh05.lua, line 305: wander_start(npc, npc, 10)
bh05.lua, line 316: wander_start(npc, npc, 10)
bh05.lua, line 361: wander_start(npc, npc, 10)
ep01.lua, line 1637: wander_start(goon,goon,rand_float(6,12))
rn07.lua, line 1429: wander_start(lieutenant, PATROL_NAVPOINT_TABLES[floor][patrol_navpoint_index], rand_float(8,16))
rn07.lua, line 1490: wander_start(lieutenant, PATROL_NAVPOINT_TABLES[floor][patrol_navpoint_index], rand_float(10,25))
sh_bh_chinatown.lua, line 536: wander_start(peds[i], peds[i], 15)
sh_rn_museum_pier.lua, line 74: wander_start(GroupTwo[i], GroupTwo[i], 10)
sh_rn_sciencemuseum.lua, line 54: wander_start(group_one[i], group_one[i], 40)
sh_rn_sciencemuseum.lua, line 68: wander_start(peds[i], peds[i], 20)
sh_tss_ugmall.lua, line 96: wander_start(wander[i], wander[i], 20)
ss01.lua, line 539: wander_start(member_name, member_name, WANDER_RADIUS_METERS)
ss01.lua, line 546: wander_start(member_name, member_name, WANDER_RADIUS_METERS)
ss02.lua, line 580: wander_start( member_name, member_name, WANDERING_GUARDS_WANDER_RADIUS_METERS )
ss02.lua, line 595: wander_start( member_name, member_name, WANDERING_GUARDS_WANDER_RADIUS_METERS )
ss05.lua, line 607: wander_start( LAB_TWO_LOBBY_GUARD, LAB_TWO_LOBBY_GUARD, LOBBY_GUARD_WANDER_RADIUS_METERS )
ss05.lua, line 1054: wander_start( LAB_TWO_LOBBY_GUARD, LAB_TWO_LOBBY_GUARD, LOBBY_GUARD_WANDER_RADIUS_METERS )
ss05.lua, line 1256: wander_start( name, name, LAB_FOUR_ENTRYWAY_NPCS_WANDER_RADIUS_METERS )
ss09.lua, line 444: wander_start( member_name, member_name, WANDER_RADIUS_METERS )
ss09.lua, line 498: wander_start( member_name, member_name, WANDER_RADIUS_METERS )
tss01.lua, line 693: wander_start(Tss01_cafe_guards[i], Tss01_cafe_guards[i], 2.0)
tss01.lua, line 2374: wander_start(Tss01_courtyard_guards[i], Tss01_courtyard_guards[i], 5.0)
tss01.lua, line 2384: wander_start(Tss01_courtyard_guards_coop[i], Tss01_courtyard_guards_coop[i], 5.0)
tss01.lua, line 2699: wander_start(Tss01_rooftop_guards[i], Tss01_rooftop_guards[i], 3.0)
tss01.lua, line 3336: wander_start(Tss01_courtyard_guards[i], Tss01_courtyard_guards[i], 5.0)
tss01.lua, line 3347: wander_start(Tss01_courtyard_guards_coop[i], Tss01_courtyard_guards_coop[i], 5.0)
tss02.lua, line 832: -- wander_start(Tss02_police_group_01[i], Tss02_police_group_01[i], 10.0)
tss04.lua, line 1524: wander_start(Tss04_ronin_group1[1], Tss04_ronin_group1[1], 10.0)
tss04.lua, line 1525: wander_start(Tss04_ronin_group2[1], Tss04_ronin_group2[1], 10.0)
tss04.lua, line 1526: wander_start(Tss04_ronin_group3[1], Tss04_ronin_group3[1], 30.0)
|
wander_stop |
true |
|
3 |
waypoint_add |
true |
|
56bh02.lua, line 907: waypoint_add( target1, SYNC_ALL )
bh03.lua, line 513: waypoint_add(WEAPON_STORE)
bh03.lua, line 537: waypoint_add( MP.."boat_spawn1", SYNC_ALL )
bh03.lua, line 587: waypoint_add( NAVPOINT_NUKE_ISLAND, SYNC_ALL )
bh03.lua, line 761: waypoint_add( NAVPOINT_HQ, SYNC_ALL )
bh03.lua, line 1017: waypoint_add( HELIPAD_AREA, SYNC_ALL )
bh05.lua, line 338: waypoint_add(NAV_BANK, SYNC_ALL)
bh05.lua, line 907: waypoint_add( VEH_JESSICAS_CAR, SYNC_ALL )
bh05.lua, line 927: waypoint_add(TRIGGER_ARENA, SYNC_ALL)
bh05.lua, line 983: waypoint_add(TRIGGER_ARENA, SYNC_ALL )
bh05.lua, line 1010: waypoint_add( VEH_JESSICAS_CAR, SYNC_ALL )
em01.lua, line 1598: waypoint_add(JULIUS_VEHICLE, SYNC_ALL)
ep03.lua, line 163: waypoint_add(WAVECRAFT, SYNC_ALL)
rn01.lua, line 1681: waypoint_add(waypoint, PLAYER_SYNC[player])
ss01.lua, line 265: waypoint_add( UNIVERSITY_LOCATION_NAVPOINT_NAME, SYNC_ALL )
ss01.lua, line 754: waypoint_add( MISSION_END_POINT_TRIGGER, SYNC_ALL )
ss01.lua, line 773: waypoint_add( FINAL_DRUG_DEALER_GROUP_NAVPOINT_NAME, SYNC_ALL )
ss01.lua, line 951: waypoint_add( FINAL_DEALER_GROUP_VEHICLE_NAME, SYNC_ALL )
ss01.lua, line 1306: waypoint_add( closest_nav_local, SYNC_LOCAL )
ss01.lua, line 1317: waypoint_add( closest_nav_remote, SYNC_REMOTE )
ss02.lua, line 588: waypoint_add( MP.."Dock_Location", SYNC_ALL )
ss02.lua, line 645: waypoint_add( PRISON_GATE_TRIGGER_NAME, SYNC_ALL )
ss02.lua, line 896: waypoint_add( HELIPAD_HELICOPTER, SYNC_ALL )
ss04.lua, line 466: waypoint_add( STOCKS_ENTRANCE, SYNC_ALL )
ss04.lua, line 521: waypoint_add( ON_TRACK_ENTRANCES[1], SYNC_ALL )
ss04.lua, line 1130: waypoint_add( ON_TRACK_ENTRANCES[1], SYNC_ALL )
ss05.lua, line 836: waypoint_add( LAB_THREE_LOCATION_TRIGGER, SYNC_ALL )
ss05.lua, line 999: waypoint_add( LAB_ONE_LOCATION_TRIGGER, SYNC_ALL )
ss05.lua, line 1042: waypoint_add( LAB_TWO_LOCATION_TRIGGER, SYNC_ALL )
ss05.lua, line 1082: waypoint_add( LAB_THREE_ENTRANCE_TRIGGER, SYNC_ALL )
ss05.lua, line 1134: waypoint_add( LAB_FOUR_NEAR_TRIGGER, SYNC_ALL )
ss06.lua, line 1246: waypoint_add( SAINTS_HQ_POS, SYNC_ALL )
ss06.lua, line 1564: waypoint_add( SAINTS_HQ_AREA, sync_type )
ss06.lua, line 2091: waypoint_add( SAINTS_HQ_AREA, sync_type )
ss08.lua, line 942: waypoint_add( ESCAPE_CAR_NAME, SYNC_ALL )
ss09.lua, line 339: waypoint_add( WAREHOUSE_ENTRANCE_TRIGGER, SYNC_ALL )
ss09.lua, line 456: waypoint_add( WAREHOUSE_ENTRANCE_TRIGGER, SYNC_ALL )
ss10.lua, line 782: waypoint_add( REPAIR_VAN_NAME, SYNC_ALL )
ss10.lua, line 980: waypoint_add( PARKING_SPOT_TRIGGER, SYNC_ALL )
ss10.lua, line 1016: waypoint_add( POLICE_STATION_TRIGGER_NAME, SYNC_ALL )
ss10.lua, line 1229: waypoint_add( trigger_to_mark, SYNC_ALL )
ss10.lua, line 1242: waypoint_add( SAINTS_HQ_TRIGGER_NAMES[AIR_HQ_TRIGGER_INDEX] )
ss10.lua, line 1246: waypoint_add( SAINTS_HQ_TRIGGER_NAMES[GROUND_HQ_TRIGGER_INDEX] )
ss10.lua, line 2154: waypoint_add( PARKING_SPOT_TRIGGER, sync_type )
ss11.lua, line 704: waypoint_add( AMBUSH_LOCATION_TRIGGER, SYNC_ALL )
tss02.lua, line 424: waypoint_add(NAVPOINT_OUTSIDE_SLOPPY_SECONDS, sync)
tss02.lua, line 477: waypoint_add(NAVPOINT_TEENAY_PARKING, sync)
tss02.lua, line 758: waypoint_add(TRIGGER_GPSFIX, SYNC_ALL)
tss02.lua, line 765: waypoint_add(TRIGGER_COURTHOUSE_ENTER, SYNC_ALL)
tss02.lua, line 1269: waypoint_add(TRIGGER_FORGIVE_FORGET, SYNC_ALL)
tss02.lua, line 1294: waypoint_add(TRIGGER_MISSION_COMPLETE, SYNC_ALL)
tss04.lua, line 235: waypoint_add(SUBURBS_TRIGGER, SYNC_ALL)
tss04.lua, line 950: waypoint_add(LOCAL_TOWED_VEHICLE, SYNC_LOCAL)
tss04.lua, line 953: waypoint_add(REMOTE_TOWED_VEHICLE, SYNC_REMOTE)
tss04.lua, line 1134: waypoint_add(TOWED_VEHICLE_TRIGGER, sync_type)
ug_lib.lua, line 1851: Mission_waypoint = waypoint_add(navpoint, sync_type)
|
waypoint_remove |
true |
|
57bh02.lua, line 977: waypoint_remove( SYNC_ALL )
bh03.lua, line 533: waypoint_remove()
bh03.lua, line 599: waypoint_remove( SYNC_ALL )
bh03.lua, line 789: waypoint_remove( SYNC_ALL )
bh03.lua, line 1031: waypoint_remove( SYNC_ALL )
bh03.lua, line 1781: waypoint_remove( SYNC_ALL )
bh05.lua, line 346: waypoint_remove(SYNC_ALL)
bh05.lua, line 924: waypoint_remove( SYNC_ALL )
bh05.lua, line 1151: waypoint_remove(SYNC_ALL)
bh05.lua, line 1192: waypoint_remove(SYNC_ALL)
em01.lua, line 1697: waypoint_remove( SYNC_ALL)
ep03.lua, line 172: waypoint_remove( SYNC_ALL )
rn01.lua, line 1677: waypoint_remove(PLAYER_SYNC[player])
ss01.lua, line 404: waypoint_remove( sync_type )
ss01.lua, line 669: waypoint_remove( SYNC_ALL )
ss01.lua, line 1141: waypoint_remove( SYNC_ALL )
ss01.lua, line 1216: waypoint_remove( SYNC_ALL )
ss01.lua, line 1305: waypoint_remove( SYNC_LOCAL )
ss01.lua, line 1316: waypoint_remove( SYNC_REMOTE )
ss01.lua, line 1350: waypoint_remove( SYNC_ALL )
ss02.lua, line 411: waypoint_remove( SYNC_ALL )
ss02.lua, line 587: waypoint_remove( SYNC_ALL )
ss02.lua, line 956: waypoint_remove( SYNC_ALL )
ss02.lua, line 1453: waypoint_remove( SYNC_ALL )
ss04.lua, line 1093: waypoint_remove( SYNC_ALL )
ss04.lua, line 1144: waypoint_remove( SYNC_ALL )
ss05.lua, line 1010: waypoint_remove( SYNC_ALL )
ss05.lua, line 1060: waypoint_remove( SYNC_ALL )
ss05.lua, line 1100: waypoint_remove( SYNC_ALL )
ss05.lua, line 1140: waypoint_remove( SYNC_ALL )
ss05.lua, line 1266: waypoint_remove( SYNC_ALL )
ss05.lua, line 1428: waypoint_remove( SYNC_ALL )
ss06.lua, line 1586: waypoint_remove( SYNC_ALL )
ss06.lua, line 2074: waypoint_remove( sync_type )
ss08.lua, line 1181: waypoint_remove( SYNC_ALL )
ss09.lua, line 492: waypoint_remove( SYNC_ALL )
ss10.lua, line 2165: waypoint_remove( sync_type )
ss10.lua, line 2279: waypoint_remove( SYNC_ALL )
ss11.lua, line 1677: waypoint_remove( SYNC_ALL )
tss02.lua, line 434: waypoint_remove(sync)
tss02.lua, line 483: waypoint_remove(sync)
tss02.lua, line 534: waypoint_remove(SYNC_LOCAL)
tss02.lua, line 542: waypoint_remove(SYNC_REMOTE)
tss02.lua, line 764: waypoint_remove(SYNC_ALL)
tss02.lua, line 928: waypoint_remove(SYNC_ALL)
tss02.lua, line 1289: waypoint_remove(SYNC_ALL)
tss02.lua, line 1341: waypoint_remove(SYNC_ALL)
tss04.lua, line 304: waypoint_remove(SYNC_ALL)
tss04.lua, line 403: waypoint_remove(SYNC_ALL)
tss04.lua, line 960: waypoint_remove(SYNC_LOCAL)
tss04.lua, line 963: waypoint_remove(SYNC_REMOTE)
tss04.lua, line 1078: waypoint_remove(SYNC_LOCAL)
tss04.lua, line 1084: waypoint_remove(SYNC_REMOTE)
tss04.lua, line 1209: waypoint_remove( sync_type )
tss04.lua, line 1273: waypoint_remove( sync_type )
tss04.lua, line 1475: waypoint_remove(SYNC_ALL)
ug_lib.lua, line 1856: waypoint_remove(sync_type)
|
weapon_store_change_weapon |
true |
|
4weapon_store.lua, line 175: weapon_store_change_weapon(category, swatches[idx].id, swatches[idx].dual_wield)
weapon_store.lua, line 190: weapon_store_change_weapon(category, swatches[idx].id, false)
weapon_store.lua, line 393: weapon_store_change_weapon(category, menu_item.swatches[0].id, menu_item.swatches[0].dual_wield)
weapon_store.lua, line 748: weapon_store_change_weapon("ammo", menu_item.swatches[0].id, false)
|
weapon_store_get_is_cache |
true |
|
1 |
weapon_store_is_melee_store |
true |
|
1 |
weapon_store_purchase_ammo |
true |
|
1 |
weapon_store_purchase_weapon |
true |
|
3 |
weapon_store_set_cache |
true |
|
1 |