These functions are defined in Lua files that aren't always loaded. They're probably only available in the file that defined them or by including that file in another script.
Function name | Global | Defined in | Examples from patch (click blue number to expand) |
---|---|---|---|
barrio_init |
false | 1 | 1
|
barrio_main |
false | 1 | |
battle_ronin_killed |
false | 1 | |
battle_saint_killed |
false | 1 | |
bh01_ambient_npcs_flee |
false | 1 | |
bh01_ambush_path |
false | 1 | |
bh01_cleanup |
false | 1 | |
bh01_cop_ambush |
false | 1 | 1
|
bh01_cop_fire_flashbang |
false | 1 | |
bh01_dialogue |
false | 1 | 4
|
bh01_either_player_near |
false | 1 | 5
|
bh01_escape_caverns |
false | 1 | |
bh01_get_to_tribal_hq_by_land |
false | 1 | |
bh01_get_to_tribal_hq_by_water |
false | 1 | |
bh01_handle_getaway_choice |
false | 1 | |
bh01_kill_cavern_threads |
false | 1 | 2
|
bh01_local_player_near |
false | 1 | 3
|
bh01_navigate_cavern_waypoints |
false | 1 | 1
|
bh01_player_is_in_boat |
false | 1 | 2
|
bh01_player_is_in_car |
false | 1 | 1
|
bh01_player_is_on_land |
false | 1 | 1
|
bh01_police_boat_1 |
false | 1 | |
bh01_police_boat_2 |
false | 1 | |
bh01_police_heli |
false | 1 | |
bh01_setup_cavern_start |
false | 1 | 1
|
bh01_spawn_police_boat |
false | 1 | |
bh01_spawn_watercraft_on_proximity |
false | 1 | |
bh01_start |
false | 1 | |
bh01_success |
false | 1 | |
bh01_success_tribal_hq_reached |
false | 1 | 1
|
bh01_switch_to_land_getaway |
false | 1 | 1
|
bh01_switch_to_water_getaway |
false | 1 | 1
|
bh01_tribal_hq_dock_reached |
false | 1 | 1
|
bh01_tribal_hq_land_reached |
false | 1 | 1
|
bh01_tribal_hq_reached |
false | 1 | 1
|
bh01_two_escape_paths |
false | 1 | 2
|
bh01_two_escape_paths_msg |
false | 1 | |
bh01_watch_back_route |
false | 1 | |
bh01_watch_brotherhood_notoriety |
false | 1 | |
bh01_watch_hood |
false | 1 | |
bh01_watch_main_bridge |
false | 1 | |
bh01_watch_waypoint_2_proximity |
false | 1 | |
bh01_watch_waypoint_bypass |
false | 1 | |
bh01_watercraft_1 |
false | 1 | |
bh01_watercraft_2 |
false | 1 | |
bh02_calculate_targets_visibility |
false | 1 | 1
|
bh02_chase_players |
false | 1 | |
bh02_cleanup |
false | 1 | |
bh02_cleanup_first_target |
false | 1 | 1
|
bh02_cleanup_second_target |
false | 1 | 1
|
bh02_create_intermediate_gang_attack_group |
false | 1 | 1
|
bh02_detonator_equipped |
false | 1 | 1
|
bh02_detonator_timer_expires |
false | 1 | |
bh02_donnie_abandoned_watch |
false | 1 | |
bh02_donnie_close_enough |
false | 1 | 3
|
bh02_donnie_get_to_bomb_plant_location |
false | 1 | 1
|
bh02_donnie_killed |
false | 1 | |
bh02_donnie_move_to_door |
false | 1 | |
bh02_donnie_plant_bomb |
false | 1 | 4
|
bh02_donnie_say_driving_lines |
false | 1 | |
bh02_donnie_warning |
false | 1 | |
bh02_do_first_target |
false | 1 | 1
|
bh02_do_second_target |
false | 1 | 1
|
bh02_do_third_target |
false | 1 | 1
|
bh02_either_player_near_donnie |
false | 1 | 2
|
bh02_fix_detonator |
false | 1 | |
bh02_force_facing |
false | 1 | |
bh02_get_near_target |
false | 1 | 3
|
bh02_get_next_bombfinish_line_index |
false | 1 | 1
|
bh02_get_next_bombstart_line_index |
false | 1 | 1
|
bh02_get_next_whining_line_index |
false | 1 | 2
|
bh02_help_text_update_timer |
false | 1 | |
bh02_next_target_watch |
false | 1 | |
bh02_plant_bomb |
false | 1 | |
bh02_play_intro_conversation_then_start_driving_lines |
false | 1 | |
bh02_run_mission |
false | 1 | 1
|
bh02_setup_first_target |
false | 1 | 1
|
bh02_setup_second_target |
false | 1 | 1
|
bh02_setup_third_target |
false | 1 | 1
|
bh02_setup_vehicle_target |
false | 1 | 4
|
bh02_start |
false | 1 | |
bh02_start_persona_overrides |
false | 1 | 1
|
bh02_stop_persona_overrides |
false | 1 | 1
|
bh02_success |
false | 1 | |
bh02_update_truck_destroyed_counter |
false | 1 | 4
|
bh02_wait_until_planted |
false | 1 | 5
|
bh03_all_players_near_helipad |
false | 1 | 4
|
bh03_attacking_heli1_follow |
false | 1 | |
bh03_attacking_heli2_follow |
false | 1 | |
bh03_attacking_heli3_follow |
false | 1 | |
bh03_attacking_heli_follow |
false | 1 | 3
|
bh03_boat_pathfind01 |
false | 1 | |
bh03_boat_pathfind02 |
false | 1 | |
bh03_carlos_abandoned |
false | 1 | |
bh03_carlos_and_pilot_complain |
false | 1 | 1
|
bh03_carlos_died |
false | 1 | |
bh03_cleanup |
false | 1 | |
bh03_clean_up_alarm_and_sunrise_timer |
false | 1 | |
bh03_current_call_received |
false | 1 | |
bh03_defend_helipad_fail_help_text_timer |
false | 1 | |
bh03_delay_until_initial_defenders_cleared_and_all_players_reached_pad |
false | 1 | 1
|
bh03_do_flyby |
false | 1 | 1
|
bh03_do_incoming_call |
false | 1 | |
bh03_either_player_close_to_nav |
false | 1 | 2
|
bh03_either_player_in_water_travel_vehicle |
false | 1 | 1
|
bh03_equip_player_heli_weapons |
false | 1 | |
bh03_geiger_audio |
false | 1 | 1
|
bh03_geiger_hud_loop |
false | 1 | |
bh03_geiger_loop |
false | 1 | |
bh03_geiger_message_loop |
false | 1 | |
bh03_get_geiger_counter |
false | 1 | 1
|
bh03_give_and_equip_player_heli_weapons |
false | 1 | 2
|
bh03_heli1_slow_down |
false | 1 | |
bh03_heli2_slow_down |
false | 1 | |
bh03_helicopter_alarm_smoke_and_shake |
false | 1 | |
bh03_helicopter_arrive |
false | 1 | |
bh03_helicopter_conversations |
false | 1 | |
bh03_helicopter_damaged |
false | 1 | |
bh03_helicopter_destroyed |
false | 1 | |
bh03_helicopter_ejection_and_crash |
false | 1 | |
bh03_helicopter_escape |
false | 1 | 1
|
bh03_helicopter_escape_and_brotherhood_hq_return |
false | 1 | 2
|
bh03_helicopter_fly_crash_path |
false | 1 | |
bh03_helicopter_going_down |
false | 1 | |
bh03_helipad_defense_and_arrival |
false | 1 | 2
|
bh03_helipad_initial_guard_killed |
false | 1 | |
bh03_helipad_second_wave_attack |
false | 1 | 1
|
bh03_heli_gunner_attack |
false | 1 | |
bh03_heli_lz_too_hot_message |
false | 1 | |
bh03_heli_pilot_killed |
false | 1 | |
bh03_heli_slow_down |
false | 1 | 2
|
bh03_immediately_destroy_on_fire_heli |
false | 1 | |
bh03_incoming_call |
false | 1 | |
bh03_initialize_alarms |
false | 1 | 1
|
bh03_left_helipad |
false | 1 | |
bh03_mission_failure_timeout |
false | 1 | |
bh03_nag_about_goop |
false | 1 | |
bh03_nuke_island_get_goo |
false | 1 | 2
|
bh03_nuke_patrol_01 |
false | 1 | |
bh03_officer_exit_car |
false | 1 | |
bh03_player_entered_vehicle |
false | 1 | 2
|
bh03_player_in_water_travel_vehicle |
false | 1 | 2
|
bh03_play_alarms |
false | 1 | 1
|
bh03_play_be_prepared_conversation |
false | 1 | |
bh03_reached_helipad |
false | 1 | |
bh03_reached_helipad_initial |
false | 1 | |
bh03_remove_nuke_island_vehicles_markers |
false | 1 | 2
|
bh03_remove_vehicle_enter_callbacks |
false | 1 | 2
|
bh03_seat_character |
false | 1 | |
bh03_second_wave_member_died |
false | 1 | 3
|
bh03_second_wave_member_died_d1 |
false | 1 | |
bh03_second_wave_member_died_d2 |
false | 1 | |
bh03_second_wave_member_died_d3 |
false | 1 | |
bh03_security_watch |
false | 1 | |
bh03_seen_by_guard |
false | 1 | 1
|
bh03_seen_player |
false | 1 | |
bh03_setup_and_guide_to_helipad |
false | 1 | 1
|
bh03_set_guards_detection_callback |
false | 1 | 2
|
bh03_set_vehicle_interaction_allowed |
false | 1 | 3
|
bh03_start |
false | 1 | |
bh03_start_chase_boats |
false | 1 | |
bh03_start_shooters |
false | 1 | |
bh03_stop_alarms |
false | 1 | 1
|
bh03_stop_all_geiger_sounds |
false | 1 | 5
|
bh03_success |
false | 1 | |
bh03_time_out_warning |
false | 1 | |
bh03_turn_human_vulnerable |
false | 1 | |
bh03_update_objective_display |
false | 1 | 2
|
bh03_wave_direction_create_and_attack |
false | 1 | |
bh04_carlos_slow_death |
false | 1 | |
bh04_car_damaged |
false | 1 | |
bh04_character_is_ready_to_speak |
false | 1 | 1
|
bh04_cleanup |
false | 1 | |
bh04_collision_penalty |
false | 1 | |
bh04_donnie_cant_be_shielded |
false | 1 | |
bh04_donnie_damaged |
false | 1 | |
bh04_donnie_flee |
false | 1 | |
bh04_donnie_select_weapon_and_location |
false | 1 | 1
|
bh04_donnie_truck_audio |
false | 1 | |
bh04_door_keep_open |
false | 1 | |
bh04_door_open |
false | 1 | 3
|
bh04_exit_bergen |
false | 1 | 1
|
bh04_failure_carlos_died |
false | 1 | 1
|
bh04_failure_donnie_died |
false | 1 | |
bh04_get_to_carlos |
false | 1 | 1
|
bh04_get_to_mechanic_shop |
false | 1 | 1
|
bh04_initialize |
false | 1 | 1
|
bh04_initialize_checkpoint |
false | 1 | 1
|
bh04_initialize_common |
false | 1 | 1
|
bh04_interrogate_donnie |
false | 1 | 1
|
bh04_make_donnie_vulnerable |
false | 1 | |
bh04_pathfind |
false | 1 | |
bh04_play_interrogation_conversation |
false | 1 | 1
|
bh04_ragdoll_carlos |
false | 1 | |
bh04_raise_tribal_notoriety |
false | 1 | |
bh04_save_carlos |
false | 1 | 2
|
bh04_start |
false | 1 | |
bh04_start_persona_overrides |
false | 1 | 1
|
bh04_stop_persona_overrides |
false | 1 | 1
|
bh04_success |
false | 1 | |
bh04_success_carlos_saved |
false | 1 | 1
|
bh04_watch_truck |
false | 1 | 1
|
bh05_alarm_shutoff |
false | 1 | |
bh05_alarm_shutoff_without_human_shielding |
false | 1 | |
bh05_all_players_inside_bank |
false | 1 | 1
|
bh05_all_players_outside_bank |
false | 1 | 1
|
bh05_apc_path_and_attack |
false | 1 | |
bh05_bank_alarm |
false | 1 | |
bh05_bank_life_anim |
false | 1 | |
bh05_bank_security_killed |
false | 1 | |
bh05_cleanup |
false | 1 | |
bh05_create_and_setup_bank_interior |
false | 1 | 1
|
bh05_create_and_setup_jessicas_car |
false | 1 | 2
|
bh05_do_alarm_swat_attack |
false | 1 | |
bh05_do_bank_outside_attack |
false | 1 | |
bh05_either_player_in_car |
false | 1 | 2
|
bh05_enable_groups_combat |
false | 1 | 5
|
bh05_enable_security_attacks |
false | 1 | 2
|
bh05_entered_bank |
false | 1 | |
bh05_entered_jessicas_car |
false | 1 | |
bh05_failure_abandoned_car |
false | 1 | |
bh05_failure_jessicas_car_destroyed |
false | 1 | |
bh05_failure_jessica_died |
false | 1 | |
bh05_failure_jessica_escaped |
false | 1 | |
bh05_get_to_the_arena |
false | 1 | 1
|
bh05_get_to_the_bank |
false | 1 | 1
|
bh05_jessicas_car_damaged_during_drive |
false | 1 | |
bh05_jessicas_car_took_damage |
false | 1 | |
bh05_jessicas_car_watch |
false | 1 | |
bh05_jessica_in_human_shield |
false | 1 | 5
|
bh05_jessica_play_after_grabbed_line |
false | 1 | |
bh05_jessica_trunk_voice |
false | 1 | |
bh05_keep_jessica_close |
false | 1 | |
bh05_left_bank |
false | 1 | |
bh05_left_jessicas_car |
false | 1 | |
bh05_maybe_set_off_bank_alarm |
false | 1 | 2
|
bh05_player_taking_damage |
false | 1 | |
bh05_projectile_hit |
false | 1 | |
bh05_release_characters |
false | 1 | 5
|
bh05_send_swat |
false | 1 | |
bh05_start |
false | 1 | |
bh05_success |
false | 1 | |
bh05_success_arena_reached |
false | 1 | 1
|
bh05_swat_path |
false | 1 | |
bh05_take_jessica_to_car |
false | 1 | 1
|
bh05_take_jessica_to_car_message_loop |
false | 1 | |
bh05_trunk_toss_sequence |
false | 1 | |
bh05_weapon_fired |
false | 1 | |
bh06_ambush |
false | 1 | |
bh06_ambusher |
false | 1 | |
bh06_bike_ambusher |
false | 1 | |
bh06_cleanup |
false | 1 | |
bh06_create_the_truck |
false | 1 | |
bh06_failure_abandoned_truck |
false | 1 | |
bh06_failure_didnt_get_to_arena_in_time |
false | 1 | |
bh06_failure_pierce_died |
false | 1 | |
bh06_failure_pierce_dismissed |
false | 1 | |
bh06_failure_truck_destroyed |
false | 1 | |
bh06_get_the_truck |
false | 1 | 1
|
bh06_get_to_arena |
false | 1 | 1
|
bh06_initialize |
false | 1 | 1
|
bh06_initialize_checkpoint |
false | 1 | 1
|
bh06_initialize_common |
false | 1 | 1
|
bh06_keep_pyrobox_equipped |
false | 1 | |
bh06_mountain_ambusher |
false | 1 | |
bh06_music_bicker |
false | 1 | |
bh06_nag |
false | 1 | |
bh06_notoriety |
false | 1 | |
bh06_pathfind_to_arena |
false | 1 | |
bh06_setup_truck_occupants |
false | 1 | 2
|
bh06_show_tribal_counter |
false | 1 | 2
|
bh06_start |
false | 1 | |
bh06_success |
false | 1 | |
bh06_tribal_killed |
false | 1 | |
bh06_truck_defenders_alive |
false | 1 | 1
|
bh06_truck_health_warning |
false | 1 | |
bh06_truck_test |
false | 1 | 1
|
bh07_cleanup |
false | 1 | |
bh07_coord_flee |
false | 1 | |
bh07_coord_vehicle_flee |
false | 1 | |
bh07_failure_shop_owner_died |
false | 1 | |
bh07_failure_store_damage |
false | 1 | 1
|
bh07_firebombers |
false | 1 | |
bh07_firebombers_molotovs |
false | 1 | |
bh07_firebomber_escort |
false | 1 | |
bh07_firebomber_gps |
false | 1 | |
bh07_holdup_interrupted |
false | 1 | 3
|
bh07_initialize |
false | 1 | 1
|
bh07_initialize_checkpoint |
false | 1 | 1
|
bh07_initialize_common |
false | 1 | 1
|
bh07_initial_gps |
false | 1 | |
bh07_kill_flee_thread |
false | 1 | |
bh07_launch_swat_heli |
false | 1 | |
bh07_lieutenant_killed |
false | 1 | |
bh07_more_objectives_remain |
false | 1 | 4
|
bh07_notoriety |
false | 1 | |
bh07_no_prisoners |
false | 1 | |
bh07_npc_is_players_shield |
false | 1 | |
bh07_raise_notoriety |
false | 1 | 1
|
bh07_shop_owner |
false | 1 | |
bh07_shop_owner_attack_owner |
false | 1 | 2
|
bh07_shop_owner_attack_player |
false | 1 | 1
|
bh07_shop_owner_in_danger |
false | 1 | 1
|
bh07_show_lieutenant_counter |
false | 1 | 2
|
bh07_start |
false | 1 | |
bh07_start_persona_overrides |
false | 1 | 1
|
bh07_stop_persona_overrides |
false | 1 | 1
|
bh07_store_fight |
false | 1 | 4
|
bh07_store_mayhem |
false | 1 | |
bh07_store_mayhem_choice_being_used |
false | 1 | 1
|
bh07_success |
false | 1 | |
bh07_success_all_lieutenants_killed |
false | 1 | 1
|
bh07_swat_heli_exit |
false | 1 | |
bh07_swat_killed |
false | 1 | |
bh07_swat_path |
false | 1 | |
bh07_the_coordinator |
false | 1 | |
bh07_the_store |
false | 1 | |
bh07_the_store_approached |
false | 1 | |
bh07_wait_to_spawn_objective |
false | 1 | 4
|
bh08_boat_destroyed |
false | 1 | |
bh08_boat_route |
false | 1 | |
bh08_boat_route_warnings |
false | 1 | |
bh08_bus_destroyed |
false | 1 | |
bh08_bus_escort |
false | 1 | |
bh08_bus_gps_path |
false | 1 | |
bh08_bus_route |
false | 1 | |
bh08_bus_route_special |
false | 1 | |
bh08_bus_route_warnings |
false | 1 | |
bh08_call_received |
false | 1 | |
bh08_check_boat_reached_dest |
false | 1 | 1
|
bh08_check_bus_reached_dest |
false | 1 | 2
|
bh08_cleanup |
false | 1 | |
bh08_debug_boats |
false | 1 | 1
|
bh08_failure_boat_destination |
false | 1 | 1
|
bh08_failure_bus_destination |
false | 1 | 1
|
bh08_heli_boat_escort |
false | 1 | |
bh08_initialize |
false | 1 | 1
|
bh08_initialize_checkpoint |
false | 1 | 1
|
bh08_initialize_common |
false | 1 | 1
|
bh08_mark_the_boats |
false | 1 | 1
|
bh08_player_swimming_watch |
false | 1 | |
bh08_play_boat_conversation |
false | 1 | |
bh08_police_boat_near_player |
false | 1 | 1
|
bh08_prepare_the_boats |
false | 1 | 1
|
bh08_ready_for_boats |
false | 1 | |
bh08_send_the_boats |
false | 1 | 1
|
bh08_send_the_helis |
false | 1 | |
bh08_show_boat_counter |
false | 1 | 2
|
bh08_show_bus_counter |
false | 1 | 2
|
bh08_start |
false | 1 | |
bh08_success |
false | 1 | |
bh08_success_boats_destroyed |
false | 1 | 1
|
bh08_the_boats |
false | 1 | 2
|
bh08_the_buses |
false | 1 | 1
|
bh08_vehicle_invulnerability |
false | 1 | |
bh09_ak47_ammo_trigger_watch |
false | 1 | |
bh09_all_players_in_boat_range |
false | 1 | 1
|
bh09_any_wave_member_alive |
false | 1 | 1
|
bh09_boarding |
false | 1 | |
bh09_boat |
false | 1 | |
bh09_boat_destroyed |
false | 1 | |
bh09_boat_pathfind |
false | 1 | |
bh09_cleanup |
false | 1 | |
bh09_destroy_helicopter |
false | 1 | |
bh09_do_intermission_and_prev_wave_cleanup |
false | 1 | 2
|
bh09_do_wave |
false | 1 | 3
|
bh09_do_waves_attack |
false | 1 | 2
|
bh09_eliminate_ultor |
false | 1 | 1
|
bh09_failure_abandoned_ship |
false | 1 | |
bh09_get_boat_leave_path |
false | 1 | 1
|
bh09_get_boat_path_goal |
false | 1 | 1
|
bh09_get_boat_wave_index_and_boat_index |
false | 1 | 3
|
bh09_get_stairs_path_start |
false | 1 | 1
|
bh09_get_to_the_ship |
false | 1 | 1
|
bh09_give_ak47_ammo |
false | 1 | |
bh09_give_rpg_ammo |
false | 1 | |
bh09_heli |
false | 1 | |
bh09_is_boat_two_seater |
false | 1 | 1
|
bh09_less_rpgs |
false | 1 | 1
|
bh09_maybe_cleanup_vehicles |
false | 1 | 2
|
bh09_notoriety_force_no_spawn |
false | 1 | 3
|
bh09_not_done_killing_ultor |
false | 1 | 1
|
bh09_phone_conversation |
false | 1 | |
bh09_reached_belowdecks_door |
false | 1 | |
bh09_rpg_ammo_trigger_watch |
false | 1 | |
bh09_setup_wave_completion_tracking_and_mark_attackers |
false | 1 | 1
|
bh09_show_ultor_counter |
false | 1 | 2
|
bh09_soldier_died |
false | 1 | 1
|
bh09_start |
false | 1 | |
bh09_stay_on_ship |
false | 1 | |
bh09_success |
false | 1 | |
bh09_success_all_waves_defeated |
false | 1 | 1
|
bh09_ultor_abovedecks_killed |
false | 1 | |
bh09_ultor_killed |
false | 1 | 1
|
bh09_update_player_locations |
false | 1 | 1
|
bh09_waves_final_cleanup |
false | 1 | 1
|
bh09_wave_complete |
false | 1 | |
bh09_wave_member_died |
false | 1 | 3
|
bh09_wave_member_died_wave1 |
false | 1 | |
bh09_wave_member_died_wave2 |
false | 1 | |
bh09_wave_member_died_wave3 |
false | 1 | |
bh09_weapon_is_not_rocket_launcher |
false | 1 | 1
|
bh09_went_down_hotel_elevator |
false | 1 | |
bh09_went_up_hotel_elevator |
false | 1 | 1
|
bh09_went_up_hotel_elevator_initial |
false | 1 | |
bh10_backup_chase |
false | 1 | |
bh10_cleanup |
false | 1 | |
bh10_create_saints_and_los_dummies |
false | 1 | 1
|
bh10_debug_text |
false | 1 | 11
|
bh10_drive_to_staging_area |
false | 1 | 1
|
bh10_enter_warehouse |
false | 1 | 3
|
bh10_exploits |
false | 1 | 2
|
bh10_exploit_area_entered |
false | 1 | |
bh10_exploit_area_exited |
false | 1 | |
bh10_exploit_bh_attack |
false | 1 | |
bh10_exploit_entered |
false | 1 | |
bh10_exploit_exited |
false | 1 | |
bh10_exploit_spawn_area |
false | 1 | |
bh10_get_spawnable_exploit_bh |
false | 1 | 1
|
bh10_get_to_tribal_hq |
false | 1 | |
bh10_get_to_warehouse_roof |
false | 1 | |
bh10_hide_warehouse_doors |
false | 1 | 2
|
bh10_hiding_entered |
false | 1 | |
bh10_hiding_exited |
false | 1 | |
bh10_high_ground_entered |
false | 1 | |
bh10_high_ground_exited |
false | 1 | |
bh10_initialize |
false | 1 | 1
|
bh10_initialize_checkpoint |
false | 1 | 1
|
bh10_initialize_common |
false | 1 | 1
|
bh10_initial_backup_run |
false | 1 | 1
|
bh10_kill_maero |
false | 1 | 3
|
bh10_lieutenant_killed |
false | 1 | |
bh10_lock_warehouse_doors |
false | 1 | 4
|
bh10_low_ground_entered |
false | 1 | |
bh10_low_ground_exited |
false | 1 | |
bh10_maero_ai |
false | 1 | |
bh10_maero_ai_enter_mode |
false | 1 | 2
|
bh10_maero_ai_exit_mode |
false | 1 | 1
|
bh10_maero_ai_process_mode |
false | 1 | 1
|
bh10_maero_attack_hiding_player |
false | 1 | 1
|
bh10_maero_damaged |
false | 1 | |
bh10_maero_detonate_satchels |
false | 1 | 2
|
bh10_maero_get_ai_mode |
false | 1 | |
bh10_maero_recover |
false | 1 | |
bh10_maero_update_target |
false | 1 | |
bh10_mission_complete |
false | 1 | |
bh10_no_crouch |
false | 1 | |
bh10_num_saints_assisting |
false | 1 | 2
|
bh10_player_damaged |
false | 1 | |
bh10_raise_tribal_notoriety |
false | 1 | |
bh10_respawn_exploit_bh |
false | 1 | |
bh10_respawn_los_dummy |
false | 1 | |
bh10_saints_backup |
false | 1 | |
bh10_select_backup_car |
false | 1 | 1
|
bh10_send_wave |
false | 1 | 1
|
bh10_setup_maero |
false | 1 | 2
|
bh10_spawn_area_entered |
false | 1 | |
bh10_spawn_area_exited |
false | 1 | |
bh10_start |
false | 1 | |
bh10_start_persona_overrides |
false | 1 | 1
|
bh10_stop_persona_overrides |
false | 1 | 1
|
bh10_success |
false | 1 | |
bh10_tribal_staging_reached |
false | 1 | |
bh10_warehouse_group_five |
false | 1 | |
bh10_warehouse_group_four |
false | 1 | |
bh10_warehouse_group_one |
false | 1 | |
bh10_warehouse_group_three |
false | 1 | |
bh10_warehouse_group_two |
false | 1 | |
bh10_warehouse_roof_reached |
false | 1 | |
bh11_abandon_vehicle |
false | 1 | 1
|
bh11_cleanup |
false | 1 | |
bh11_cleanup_vehicle_on_destroyed_or_abandoned |
false | 1 | 4
|
bh11_driveby |
false | 1 | |
bh11_maero_damage_voice |
false | 1 | |
bh11_maero_patrol |
false | 1 | |
bh11_maero_shot |
false | 1 | |
bh11_num_tribal_drivers_driving |
false | 1 | |
bh11_reduce_maero_hp |
false | 1 | 2
|
bh11_sony_peg_damage_reduction |
false | 1 | |
bh11_start |
false | 1 | |
bh11_start_persona_overrides |
false | 1 | 1
|
bh11_stop_persona_overrides |
false | 1 | 1
|
bh11_success |
false | 1 | |
bh11_success_maero_vehicle_destroyed |
false | 1 | |
bh11_tribal_abandon_car |
false | 1 | |
bh11_tribal_car_destroyed |
false | 1 | |
bh11_tribal_car_on_fire_watch |
false | 1 | |
bh11_tribal_drivebys |
false | 1 | |
bh11_tribal_drivebys_for_local_player_in_vehicle |
false | 1 | |
bh11_tribal_drivebys_for_remote_player_in_vehicle |
false | 1 | |
bh11_tribal_drivebys_remote |
false | 1 | |
bh11_tribal_patrol |
false | 1 | |
bh11_vehicle_destroyed_or_unoccupied |
false | 1 | 11
|
bomb_explode |
false | 1 | 4
|
bool_to_text |
false | 2 | |
btn_tips_default_a |
false | 1 | |
btn_tips_default_b |
false | 1 | |
btn_tips_default_rs |
false | 1 | |
btn_tips_default_x |
false | 1 | |
btn_tips_footer_attach |
false | 1 | 3
|
btn_tips_footer_build |
false | 1 | 3
|
btn_tips_footer_set_width |
false | 1 | |
btn_tips_init |
false | 1 | 3
|
btn_tips_update |
false | 1 | 23
|
building_purchased |
false | 1 | |
building_purchase_clean |
false | 1 | |
building_purchase_cleanup |
false | 1 | 2
|
building_purchase_init |
false | 1 | |
buy_geiger_counter |
false | 1 |