These functions are defined in Lua files that aren't always loaded. They're probably only available in the file that defined them or by including that file in another script.
Function name | Global | Defined in | Examples from patch (click blue number to expand) |
---|---|---|---|
ready_for_courthouse_prompts |
false | 1 | 1
|
ready_to_enter_truck |
false | 1 | 1
|
redlight_init |
false | 1 | 1
|
redlight_main |
false | 1 | |
rn01_add_mission_failure_callbacks |
false | 1 | 1
|
rn01_bomb_progress_bar |
false | 1 | |
rn01_call_received |
false | 1 | |
rn01_casino_drive_gat_dialogue |
false | 1 | |
rn01_casino_guard_damaged |
false | 1 | |
rn01_casino_guard_patrol |
false | 1 | |
rn01_cleanup |
false | 1 | |
rn01_complete |
false | 1 | 1
|
rn01_drive_notoriety |
false | 1 | |
rn01_drive_to_casino |
false | 1 | 1
|
rn01_enemy_killed |
false | 1 | |
rn01_failure_gat_abandoned |
false | 1 | |
rn01_failure_gat_died |
false | 1 | |
rn01_failure_pierce_abandoned |
false | 1 | |
rn01_failure_pierce_died |
false | 1 | |
rn01_failure_truck_destroyed |
false | 1 | |
rn01_fixed_vantage |
false | 1 | 1
|
rn01_fixed_vantage_attacker_killed |
false | 1 | |
rn01_fixed_vantage_attack_gat |
false | 1 | |
rn01_fixed_vantage_attack_player |
false | 1 | |
rn01_fixed_vantage_plant_bombs |
false | 1 | |
rn01_gain_access |
false | 1 | 1
|
rn01_gat_place_bombs |
false | 1 | 1
|
rn01_guard_box_loaders |
false | 1 | 1
|
rn01_initialize |
false | 1 | 1
|
rn01_initialize_checkpoint |
false | 1 | 1
|
rn01_initialize_common |
false | 1 | 1
|
rn01_keep_doors_open |
false | 1 | |
rn01_launder_conversation |
false | 1 | |
rn01_navpoint_in_fov |
false | 1 | 1
|
rn01_plant_bomb |
false | 2 | 2
|
rn01_player_to_chase |
false | 1 | |
rn01_prereq_player_in_truck |
false | 1 | |
rn01_prereq_zero_notoriety |
false | 1 | |
rn01_process_enemy_set |
false | 1 | |
rn01_send_to_hq |
false | 1 | 1
|
rn01_send_to_location |
false | 1 | 1
|
rn01_setup_casino_guards |
false | 1 | 1
|
rn01_setup_truck |
false | 1 | 1
|
rn01_start |
false | 1 | |
rn01_success |
false | 1 | |
rn01_toggle_location_reached |
false | 1 | |
rn01_update_waypoint |
false | 1 | 11
|
rn01_wait_for_vehicle_entry |
false | 1 | 3
|
rn02_add_prompts |
false | 1 | 1
|
rn02_bump_notoriety |
false | 1 | |
rn02_call_received |
false | 1 | |
rn02_car_dealer |
false | 1 | 1
|
rn02_chase_cleanup |
false | 1 | 1
|
rn02_chase_or_ambush_location_reached |
false | 1 | |
rn02_chase_prepare |
false | 1 | 1
|
rn02_chase_trigger_hit |
false | 1 | 1
|
rn02_chase_vehicle_destroyed |
false | 1 | |
rn02_cleanup |
false | 1 | |
rn02_clothing_dealer |
false | 1 | |
rn02_complete |
false | 1 | 1
|
rn02_complication |
false | 1 | |
rn02_convertible_entered |
false | 1 | |
rn02_convertible_exited |
false | 1 | |
rn02_create_chase_and_ambush_groups |
false | 1 | 1
|
rn02_dealer_died_failure |
false | 1 | |
rn02_delayed_release_to_world |
false | 1 | |
rn02_fence |
false | 1 | 1
|
rn02_fence_died_failure |
false | 1 | |
rn02_fence_drive_dialogue |
false | 1 | |
rn02_get_new_prompt_mode |
false | 1 | 1
|
rn02_get_parameter_value |
false | 1 | 2
|
rn02_group_create_maybe_coop |
false | 1 | |
rn02_group_destroy_maybe_coop |
false | 1 | |
rn02_incoming_phone_call |
false | 1 | 2
|
rn02_initialize |
false | 1 | 1
|
rn02_initialize_checkpoint |
false | 1 | 1
|
rn02_initialize_common |
false | 1 | 1
|
rn02_npc_misfire |
false | 1 | |
rn02_prompt_tracking |
false | 1 | |
rn02_remove_prompts |
false | 1 | 1
|
rn02_roadblock_cleanup |
false | 1 | 1
|
rn02_roadblock_prepare |
false | 1 | 1
|
rn02_roadblock_trigger_hit |
false | 1 | 1
|
rn02_roadblock_vehicle_attack |
false | 1 | |
rn02_safe_house |
false | 1 | 1
|
rn02_setup_and_process_dealer_thread |
false | 1 | |
rn02_setup_chases_and_ambushes |
false | 1 | 2
|
rn02_setup_convertible_for_turret |
false | 1 | 2
|
rn02_setup_convertible_occupants |
false | 1 | 2
|
rn02_should_repair_convertible |
false | 1 | 1
|
rn02_start |
false | 1 | |
rn02_success |
false | 1 | |
rn02_swap_vehicles |
false | 1 | 2
|
rn02_table_concat |
false | 1 | |
rn02_transition_to_turret |
false | 1 | 1
|
rn02_update_mode |
false | 1 | 1
|
rn02_update_player_prompts |
false | 2 | 2
|
rn02_vehicle_chase_maybe_jump |
false | 1 | |
rn02_vehicle_destroyed_failure |
false | 1 | 1
|
rn02_vehicle_infinite_mass |
false | 1 | |
rn02_wait_for_vehicle_entry |
false | 1 | 3
|
rn02_warning_call |
false | 1 | |
rn02_weapon_dealer |
false | 1 | 1
|
rn02_weapon_dealer_leave_and_release |
false | 1 | |
rn02_wrong_car_message |
false | 1 | |
rn03_bike_destroyed |
false | 1 | |
rn03_bike_disabled |
false | 1 | 2
|
rn03_bike_driver_killed |
false | 1 | |
rn03_bike_gps_path |
false | 1 | 1
|
rn03_bike_speed_throttle |
false | 1 | |
rn03_cleanup |
false | 1 | |
rn03_complete |
false | 1 | 1
|
rn03_failure_bike_destroyed |
false | 1 | |
rn03_failure_ronin_in_row |
false | 1 | 2
|
rn03_get_other_player |
false | 1 | 1
|
rn03_get_random_path2 |
false | 1 | 1
|
rn03_gps |
false | 1 | |
rn03_initialize |
false | 1 | 1
|
rn03_initialize_checkpoint |
false | 1 | 1
|
rn03_initialize_common |
false | 1 | 1
|
rn03_player_entered_vehicle |
false | 1 | |
rn03_player_exited_vehicle |
false | 1 | |
rn03_process_waves |
false | 1 | 1
|
rn03_proximity_warnings |
false | 1 | |
rn03_send_bike |
false | 1 | |
rn03_send_wave |
false | 1 | 1
|
rn03_setup_wave_bikes |
false | 1 | 1
|
rn03_start |
false | 1 | |
rn03_success |
false | 1 | |
rn03_table_concat |
false | 1 | |
rn03_wave_gps_path |
false | 1 | 1
|
rn03_wave_parameter |
false | 1 | 12
|
rn04_add_high_priority_helptext |
false | 1 | 7
|
rn04_add_low_priority_helptext |
false | 1 | |
rn04_ambulance_timer_expired |
false | 1 | |
rn04_attack_in_waves |
false | 1 | |
rn04_chase_and_ambush |
false | 1 | |
rn04_chase_cleanup |
false | 1 | 1
|
rn04_chase_or_ambush_location_reached |
false | 1 | |
rn04_chase_prepare |
false | 1 | 1
|
rn04_chase_trigger_hit |
false | 1 | 1
|
rn04_chase_vehicle_destroyed |
false | 1 | |
rn04_cleanup |
false | 1 | |
rn04_complete |
false | 1 | 1
|
rn04_complication |
false | 1 | 5
|
rn04_debug_text |
false | 1 | 3
|
rn04_defend_gat |
false | 1 | 1
|
rn04_display_gat_health_messages |
false | 1 | |
rn04_display_helptext |
false | 1 | |
rn04_display_homie_car_health_messages |
false | 1 | |
rn04_drive_to_hospital |
false | 1 | 1
|
rn04_failure_car_destroyed |
false | 1 | 1
|
rn04_failure_gat_abandoned |
false | 1 | |
rn04_failure_gat_died |
false | 1 | |
rn04_gat_grunt_damage |
false | 1 | |
rn04_get_parameter_value |
false | 1 | 10
|
rn04_get_safe_spawn |
false | 1 | 1
|
rn04_get_safe_wave_vehicle_spawn_location |
false | 1 | 1
|
rn04_get_spawnable_ronin |
false | 1 | 2
|
rn04_homie_phone_call |
false | 1 | 1
|
rn04_homie_vehicle_speed_spurt |
false | 1 | |
rn04_initialize |
false | 1 | 1
|
rn04_initialize_checkpoint |
false | 1 | 1
|
rn04_initialize_common |
false | 1 | 1
|
rn04_initialize_common_post |
false | 1 | 1
|
rn04_initial_ronin_release |
false | 1 | |
rn04_location_is_safe |
false | 1 | 2
|
rn04_maybe_send_wave_vehicle |
false | 1 | 1
|
rn04_navpoint_in_fov |
false | 1 | 2
|
rn04_npc_misfire |
false | 1 | |
rn04_play_gat_delirious_conversation |
false | 1 | |
rn04_play_gat_delirious_messages |
false | 1 | |
rn04_ragdoll_johnny_gat |
false | 1 | |
rn04_respawn_ronin |
false | 1 | |
rn04_return_location |
false | 1 | 2
|
rn04_roadblock_cleanup |
false | 1 | 1
|
rn04_roadblock_prepare |
false | 1 | 1
|
rn04_roadblock_trigger_hit |
false | 1 | 1
|
rn04_roadblock_vehicle_attack |
false | 1 | |
rn04_ronin_attack |
false | 1 | 1
|
rn04_ronin_damaged |
false | 1 | |
rn04_ronin_killed |
false | 1 | |
rn04_ronin_was_spawned |
false | 1 | 2
|
rn04_send_wave |
false | 1 | 1
|
rn04_send_wave_vehicle |
false | 1 | |
rn04_setup_homie_car |
false | 1 | 2
|
rn04_setup_hospital_drive |
false | 1 | 2
|
rn04_setup_vehicle_occupants |
false | 1 | 2
|
rn04_start |
false | 1 | |
rn04_success |
false | 1 | |
rn04_test_vehicle_entrances |
false | 1 | |
rn04_vehicle_chase_maybe_jump |
false | 1 | |
rn05_breadcrumb_reached |
false | 1 | |
rn05_cleanup |
false | 1 | |
rn05_complete |
false | 1 | 1
|
rn05_drive_to_airport |
false | 1 | 1
|
rn05_enemy_killed |
false | 1 | |
rn05_escape_vehicle_dist_throttle |
false | 1 | |
rn05_failure_airport_drive |
false | 1 | |
rn05_failure_pierce_abandoned |
false | 1 | |
rn05_failure_pierce_died |
false | 1 | |
rn05_gate_c1_disembark |
false | 1 | |
rn05_gate_ronin_attack |
false | 1 | |
rn05_get_escape_vehicle_dist_throttle |
false | 1 | 2
|
rn05_get_parameter_value |
false | 1 | 11
|
rn05_group_create_maybe_coop |
false | 1 | |
rn05_group_loaded_maybe_coop |
false | 1 | |
rn05_group_show_maybe_coop |
false | 1 | |
rn05_initialize |
false | 1 | 1
|
rn05_initialize_checkpoint |
false | 1 | 3
|
rn05_initialize_common |
false | 1 | 1
|
rn05_in_same_vehicle |
false | 1 | 4
|
rn05_keep_doors_open |
false | 1 | |
rn05_monitor_dist_failure |
false | 2 | |
rn05_passenger_dismbark |
false | 1 | |
rn05_persona_line_wrapper |
false | 1 | 4
|
rn05_pierce_cart_blather |
false | 1 | |
rn05_player_enter_gate_c3_area |
false | 1 | |
rn05_player_exit_gate_c3_area |
false | 1 | |
rn05_play_drive_dialogue |
false | 1 | |
rn05_process_enemy_set |
false | 1 | 1
|
rn05_release_to_world_maybe_coop |
false | 1 | |
rn05_ronin_cart_override_speed_near_stairs |
false | 1 | |
rn05_ronin_escape |
false | 1 | |
rn05_ronin_escaped_failure |
false | 1 | |
rn05_send_to_location |
false | 1 | |
rn05_setup_player_cart_occupants |
false | 1 | 1
|
rn05_setup_ronin_escape_vehicle |
false | 1 | 2
|
rn05_start |
false | 1 | |
rn05_success |
false | 1 | |
rn05_terminal_gun_fight |
false | 1 | 1
|
rn05_the_chase |
false | 1 | 1
|
rn05_toggle_location_reached |
false | 1 | |
rn05_wait_for_vehicle_entry |
false | 1 | 2
|
rn06_always_ready |
false | 1 | |
rn06_attacking_enemy_killed |
false | 1 | |
rn06_cleanup |
false | 1 | |
rn06_cleanup_drive |
false | 1 | 1
|
rn06_complete |
false | 1 | |
rn06_enable_sword_combat |
false | 1 | 2
|
rn06_enter_restaurant |
false | 1 | 1
|
rn06_initialize |
false | 1 | 1
|
rn06_initialize_checkpoint |
false | 1 | 1
|
rn06_initialize_common |
false | 1 | 1
|
rn06_jyunichi_damaged |
false | 1 | |
rn06_jyunichi_defend_thread |
false | 1 | |
rn06_jyunichi_maybe_revive |
false | 1 | |
rn06_jyunichi_passed_out |
false | 1 | |
rn06_jyunichi_revived |
false | 1 | |
rn06_location_reached |
false | 1 | |
rn06_other_enemy_killed |
false | 1 | |
rn06_players_inside_restaurant |
false | 1 | 2
|
rn06_player_damaged |
false | 1 | |
rn06_process_enemy_set_in_waves |
false | 1 | |
rn06_restaurant_entered |
false | 1 | |
rn06_ronin_group_attack |
false | 1 | 1
|
rn06_ronin_killed |
false | 1 | |
rn06_send_to_location |
false | 1 | 1
|
rn06_setup_jyunichi |
false | 1 | 1
|
rn06_setup_restaurant |
false | 1 | 2
|
rn06_start |
false | 1 | |
rn06_success |
false | 1 | |
rn06_sword_counter_nag |
false | 1 | |
rn06_teleport_players_inside |
false | 1 | 1
|
rn07_add_gat_markers |
false | 1 | |
rn07_add_heli_markers |
false | 1 | |
rn07_add_location_markers |
false | 1 | |
rn07_add_paddle_markers |
false | 1 | |
rn07_ambulance_damaged |
false | 1 | |
rn07_ambulance_destroyed |
false | 1 | |
rn07_ambulance_detonate |
false | 1 | 2
|
rn07_area_entered |
false | 1 | |
rn07_breadcrumb_reached |
false | 1 | 4
|
rn07_breadcrumb_reached_all |
false | 1 | |
rn07_breadcrumb_reached_local |
false | 1 | |
rn07_breadcrumb_reached_remote |
false | 1 | |
rn07_check_ambulance_distance |
false | 1 | |
rn07_cleanup |
false | 1 | |
rn07_complete |
false | 1 | 2
|
rn07_control_grenade_slot |
false | 1 | |
rn07_failure_gat_abandoned |
false | 1 | |
rn07_failure_gat_died |
false | 1 | 2
|
rn07_failure_helicopter_destroyed |
false | 1 | |
rn07_gat_entered_helicopter |
false | 1 | 2
|
rn07_get_safe_spawn_area |
false | 1 | 1
|
rn07_handle_gat_damaged |
false | 1 | |
rn07_handle_helicopter_damaged |
false | 1 | |
rn07_health_syphon_gat |
false | 1 | |
rn07_helicopter_entered_remote |
false | 1 | |
rn07_heli_chase_player |
false | 1 | |
rn07_hq_reached |
false | 1 | |
rn07_initialize |
false | 1 | 1
|
rn07_initialize_checkpoint |
false | 1 | 1
|
rn07_initialize_common |
false | 1 | 1
|
rn07_initialize_common_post |
false | 1 | 1
|
rn07_lieutenant_patrol |
false | 1 | |
rn07_lieutenant_respawn |
false | 1 | |
rn07_load_later_groups |
false | 1 | 1
|
rn07_local_player_get_to_parking_lot |
false | 1 | 1
|
rn07_local_player_the_ambulance |
false | 1 | 1
|
rn07_local_player_to_first_floor |
false | 1 | 1
|
rn07_monitor_distance |
false | 1 | |
rn07_patrol_floor |
false | 1 | |
rn07_play_dialogue |
false | 1 | |
rn07_process_minimap |
false | 1 | |
rn07_remove_gat_markers |
false | 1 | |
rn07_remove_heli_markers |
false | 1 | |
rn07_remove_location_markers |
false | 1 | |
rn07_remove_paddle_markers |
false | 1 | |
rn07_rpg_guy_damaged |
false | 1 | |
rn07_rpg_guy_destroy_ambulance |
false | 1 | 4
|
rn07_send_to_ambulance |
false | 1 | |
rn07_send_to_location |
false | 1 | 13
|
rn07_setup_player_tracking_triggers |
false | 1 | 1
|
rn07_setup_rpg_guy |
false | 1 | 1
|
rn07_set_hit_points_gat |
false | 1 | 5
|
rn07_should_display_gat_markers |
false | 1 | |
rn07_should_display_heli_markers |
false | 1 | |
rn07_should_display_location_markers |
false | 1 | |
rn07_should_display_paddle_markers |
false | 1 | |
rn07_single_player_ending |
false | 1 | 1
|
rn07_start |
false | 1 | |
rn07_start_coop |
false | 1 | |
rn07_start_hospital_patrols |
false | 1 | 1
|
rn07_success |
false | 1 | |
rn07_swap_gats |
false | 1 | 2
|
rn07_toggle_location_reached |
false | 1 | 6
|
rn07_toggle_location_reached_all |
false | 1 | |
rn07_toggle_location_reached_local |
false | 1 | |
rn07_toggle_location_reached_remote |
false | 1 | |
rn07_yield_until |
false | 1 | 1
|
rn08_arms_dealer |
false | 1 | |
rn08_arms_dealer_failure |
false | 1 | |
rn08_arms_dealer_reached |
false | 1 | |
rn08_bomb_failure |
false | 1 | 1
|
rn08_bomb_placed |
false | 1 | |
rn08_bomb_placement |
false | 1 | 1
|
rn08_bomb_timer_expired |
false | 1 | |
rn08_cleanup |
false | 1 | |
rn08_close_and_lock_door |
false | 1 | 9
|
rn08_close_and_lock_doors |
false | 1 | 2
|
rn08_complete |
false | 1 | 1
|
rn08_detonate_placed_bombs |
false | 1 | 2
|
rn08_early_jump_failure |
false | 1 | |
rn08_elevator_reached |
false | 1 | |
rn08_enemy_killed |
false | 1 | |
rn08_exit_reached |
false | 1 | |
rn08_floor_exit_early |
false | 1 | |
rn08_free_fall_1_reached |
false | 1 | |
rn08_free_fall_2_reached |
false | 1 | |
rn08_free_fall_3_reached |
false | 1 | |
rn08_gat_death_failure |
false | 1 | |
rn08_gat_dismiss_failure |
false | 1 | |
rn08_get_reinforcement_navpoint |
false | 1 | 1
|
rn08_group_create_maybe_coop |
false | 1 | 8
|
rn08_group_release_maybe_coop |
false | 1 | 1
|
rn08_guard_patrol |
false | 1 | |
rn08_hotel_reached |
false | 1 | |
rn08_initialize |
false | 1 | 1
|
rn08_initialize_checkpoint |
false | 1 | 1
|
rn08_initialize_common |
false | 1 | 1
|
rn08_jump_reached |
false | 1 | |
rn08_leave_hotel |
false | 1 | 1
|
rn08_local_failure |
false | 1 | |
rn08_monitor_bomb_timer |
false | 1 | |
rn08_navpoint_in_fov |
false | 1 | 1
|
rn08_play_intro_conversation |
false | 1 | |
rn08_process_bomb_set |
false | 1 | 3
|
rn08_process_enemy_set |
false | 1 | 2
|
rn08_process_explosions |
false | 1 | 4
|
rn08_process_explosions_with_physics |
false | 1 | 2
|
rn08_process_lieutenants |
false | 1 | 1
|
rn08_reach_lobby_elevator |
false | 1 | 1
|
rn08_reach_ronin_hq |
false | 1 | 1
|
rn08_remote_failure |
false | 1 | |
rn08_setup_global_constants |
false | 1 | 1
|
rn08_setup_hotel_lower_levels |
false | 1 | |
rn08_spawn_reinforcements |
false | 1 | 1
|
rn08_stairwell_entry |
false | 1 | 3
|
rn08_stairwell_reached |
false | 1 | |
rn08_start |
false | 1 | |
rn08_success |
false | 1 | |
rn08_table_concat |
false | 1 | 11
|
rn08_take_elevator |
false | 1 | |
rn08_target_floor_reached |
false | 1 | |
rn09_bike_pursuit |
false | 1 | 1
|
rn09_character_in_vehicle |
false | 1 | |
rn09_cleanup |
false | 1 | |
rn09_clear_cemetary |
false | 1 | 1
|
rn09_clear_initial_speed_override |
false | 1 | |
rn09_complete |
false | 1 | 1
|
rn09_cutscene_shogo_exits_garage |
false | 1 | 1
|
rn09_cutscene_shogo_flees |
false | 1 | 1
|
rn09_enemy_killed |
false | 1 | |
rn09_faux_boss_battle |
false | 1 | 1
|
rn09_gat_death_failure |
false | 1 | |
rn09_gat_dismiss_failure |
false | 1 | |
rn09_get_parameter_value |
false | 1 | 7
|
rn09_group_create_maybe_coop |
false | 1 | 1
|
rn09_group_destroy_maybe_coop |
false | 1 | 1
|
rn09_handle_shogo_damaged |
false | 1 | |
rn09_initialize |
false | 1 | 1
|
rn09_initialize_checkpoint |
false | 1 | 1
|
rn09_initialize_common |
false | 1 | 1
|
rn09_process_enemy_set |
false | 1 | 1
|
rn09_setup_bike_pursuit |
false | 1 | 2
|
rn09_set_motorcycles_invulnerable |
false | 1 | 1
|
rn09_shogo_escaped_failure |
false | 1 | |
rn09_shogo_killed |
false | 1 | |
rn09_shogo_motorcycle_throttle |
false | 1 | |
rn09_shogo_turret |
false | 1 | |
rn09_start |
false | 1 | |
rn09_start_bike_pursuit |
false | 1 | 1
|
rn09_start_chase |
false | 1 | |
rn09_success |
false | 1 | |
rn10_akuji |
false | 1 | 1
|
rn10_akuji_damaged |
false | 1 | |
rn10_battle_member_killed |
false | 1 | |
rn10_begin_defense_objective |
false | 1 | 2
|
rn10_chaos_stationary_battles |
false | 1 | |
rn10_cleanup |
false | 1 | |
rn10_cleanup_ronin |
false | 1 | |
rn10_complete |
false | 1 | 1
|
rn10_defend_objective |
false | 1 | 2
|
rn10_defense_objective_trigger_enter |
false | 1 | |
rn10_defense_objective_trigger_exit |
false | 1 | |
rn10_despawn_battles |
false | 1 | |
rn10_failure_gat_abandoned |
false | 1 | |
rn10_failure_gat_died |
false | 1 | |
rn10_failure_pierce_abandoned |
false | 1 | |
rn10_failure_pierce_died |
false | 1 | |
rn10_failure_support_collapse |
false | 1 | 1
|
rn10_get_parameter_value |
false | 1 | 9
|
rn10_get_player_to_attack |
false | 1 | 1
|
rn10_get_safe_spawn |
false | 1 | 1
|
rn10_get_spawnable_ronin |
false | 1 | 1
|
rn10_group_create_maybe_coop |
false | 1 | |
rn10_group_loaded_maybe_coop |
false | 1 | |
rn10_group_show_maybe_coop |
false | 1 | |
rn10_hide_shanties |
false | 1 | 1
|
rn10_initialize |
false | 1 | 1
|
rn10_initialize_checkpoint |
false | 1 | 1
|
rn10_initialize_common |
false | 1 | 1
|
rn10_navpoint_in_fov |
false | 1 | 3
|
rn10_pillar_defended |
false | 1 | 3
|
rn10_pillar_defended_1 |
false | 1 | |
rn10_pillar_defended_2 |
false | 1 | |
rn10_pillar_defended_3 |
false | 1 | |
rn10_respawning_battles |
false | 1 | |
rn10_respawn_ronin |
false | 1 | |
rn10_ronin_attack_defense_objectives |
false | 1 | |
rn10_ronin_patrol |
false | 1 | 3
|
rn10_ronin_patrol_1 |
false | 1 | |
rn10_ronin_patrol_2 |
false | 1 | |
rn10_ronin_patrol_3 |
false | 1 | |
rn10_send_wave |
false | 1 | 1
|
rn10_setup_battle |
false | 1 | |
rn10_show_shanties |
false | 1 | 1
|
rn10_spawn_location_trigger_enter |
false | 1 | |
rn10_spawn_location_trigger_exit |
false | 1 | |
rn10_start |
false | 1 | |
rn10_success |
false | 1 | |
rn11_adjust_hp_for_coop |
false | 1 | 3
|
rn11_akuji_boss_fight |
false | 1 | 1
|
rn11_akuji_maybe_revive |
false | 1 | |
rn11_akuji_passed_out |
false | 1 | |
rn11_akuji_revived |
false | 1 | |
rn11_always_ready |
false | 1 | |
rn11_attack_helis |
false | 1 | |
rn11_boss_fight_monitor_distance |
false | 1 | |
rn11_cleanup |
false | 1 | |
rn11_clear_lieutenants |
false | 1 | 1
|
rn11_complete |
false | 1 | 3
|
rn11_create_lieutenants |
false | 1 | |
rn11_debug_cutscene |
false | 1 | 1
|
rn11_debug_festival_battle |
false | 1 | 1
|
rn11_debug_junks |
false | 1 | 1
|
rn11_display_wong_health |
false | 1 | |
rn11_enable_sword_combat |
false | 1 | 2
|
rn11_enemy_killed |
false | 1 | |
rn11_failure_dock |
false | 1 | |
rn11_failure_follow |
false | 1 | |
rn11_failure_wong |
false | 1 | 1
|
rn11_festival_battle |
false | 1 | 2
|
rn11_find_akuji_and_wong |
false | 1 | 1
|
rn11_get_safe_spawn |
false | 1 | 1
|
rn11_get_spawnable_ronin |
false | 1 | 1
|
rn11_group_create_maybe_coop |
false | 1 | 1
|
rn11_group_destroy_maybe_coop |
false | 1 | |
rn11_group_show_maybe_coop |
false | 1 | 1
|
rn11_initialize |
false | 1 | 1
|
rn11_initialize_checkpoint |
false | 1 | 2
|
rn11_initialize_common |
false | 1 | 1
|
rn11_junk_area_reached |
false | 1 | |
rn11_lieutenant_attack |
false | 1 | 1
|
rn11_lieutenant_killed |
false | 1 | |
rn11_location_is_safe |
false | 1 | 2
|
rn11_maybe_spawn_new_attack_heli |
false | 1 | 1
|
rn11_monitor_dist |
false | 1 | |
rn11_navpoint_in_fov |
false | 1 | 2
|
rn11_patrol_festival |
false | 1 | |
rn11_player_damaged |
false | 1 | |
rn11_process_attack_helis |
false | 1 | 1
|
rn11_process_enemy_set |
false | 1 | 1
|
rn11_respawn_ronin |
false | 1 | |
rn11_return_location |
false | 1 | 2
|
rn11_ronin_attack_in_waves |
false | 1 | 1
|
rn11_send_speedboat1 |
false | 1 | |
rn11_send_speedboat2 |
false | 1 | |
rn11_send_to_festival |
false | 1 | 1
|
rn11_send_to_location |
false | 1 | 3
|
rn11_send_wave |
false | 1 | 1
|
rn11_speedboat_throttle_old |
false | 1 | |
rn11_start |
false | 1 | |
rn11_start_junk_fire |
false | 1 | 4
|
rn11_start_junk_fire_do |
false | 1 | |
rn11_success |
false | 1 | |
rn11_table_concat |
false | 1 | 1
|
rn11_table_copy |
false | 2 | |
rn11_toggle_location_reached |
false | 1 | |
rn11_waverunner_entered |
false | 1 | |
rn11_wong_tick_next |
false | 1 | |
run_subtitles |
false | 1 |