thread_new |
false |
1 |
775activity_level.lua, line 51: thread_new("activity_level_close")
bh01.lua, line 192: THREAD_NOTORIETY = thread_new("bh01_watch_brotherhood_notoriety")
bh01.lua, line 298: THREAD_FLASHBANG = thread_new("bh01_cop_fire_flashbang")
bh01.lua, line 299: THREAD_NPC_FLEE = thread_new("bh01_ambient_npcs_flee")
bh01.lua, line 321: THREAD_ESCAPE_CAVERNS = thread_new("bh01_escape_caverns")
bh01.lua, line 322: THREAD_NOTORIETY = thread_new("bh01_watch_brotherhood_notoriety")
bh01.lua, line 323: THREAD_WAYPOINT_2 = thread_new("bh01_watch_waypoint_2_proximity")
bh01.lua, line 324: --THREAD_BRIDGE = thread_new("bh01_watch_main_bridge")
bh01.lua, line 327: THREAD_WAYPOINT[j] = thread_new("bh01_watch_waypoint_bypass", j)
bh01.lua, line 329: THREAD_BACK_ROUTE = thread_new("bh01_watch_back_route")
bh01.lua, line 472: thread_new("bh01_two_escape_paths_msg")
bh01.lua, line 478: THREAD_AMBUSH[j + ((i-1)*2)] = thread_new("bh01_ambush_path", npc, NAVPOINT_AMBUSH[i])
bh01.lua, line 506: THREAD_POLICE_BOAT[1] = thread_new("bh01_police_boat_1")
bh01.lua, line 507: THREAD_POLICE_BOAT[2] = thread_new("bh01_police_boat_2")
bh01.lua, line 508: THREAD_POLICE_HELI = thread_new("bh01_police_heli")
bh01.lua, line 510: THREAD_WATERCRAFT_PROXIMITY = thread_new("bh01_spawn_watercraft_on_proximity")
bh01.lua, line 523: THREAD_WATERCRAFT[1] = thread_new("bh01_watercraft_1")
bh01.lua, line 524: THREAD_WATERCRAFT[2] = thread_new("bh01_watercraft_2")
bh01.lua, line 580: THREAD_GETAWAY = thread_new("bh01_handle_getaway_choice")
bh01.lua, line 621: THREAD_POLICE_BOATS = thread_new("bh01_spawn_police_boat")
bh01.lua, line 642: THREAD_GETAWAY = thread_new("bh01_handle_getaway_choice")
bh02.lua, line 275: thread_new("bh02_play_intro_conversation_then_start_driving_lines")
bh02.lua, line 341: THREAD_CHASE = thread_new("bh02_chase_players")
bh02.lua, line 390: THREAD_NEXT_TARGET = thread_new("bh02_next_target_watch")
bh02.lua, line 398: THREAD_NEXT_TARGET = thread_new("bh02_next_target_watch")
bh02.lua, line 526: thread_new( "bh02_donnie_say_driving_lines" )
bh02.lua, line 640: THREAD_DONNIE_ABANDONED = thread_new("bh02_donnie_abandoned_watch")
bh02.lua, line 650: local force_facing_thread_handle = thread_new( "bh02_force_facing" )
bh02.lua, line 794: move_to_door_thread_handle = thread_new( "bh02_donnie_move_to_door", donnie, seat_to_move_to )
bh02.lua, line 959: Timer_thread_handles[1] = thread_new( "bh02_help_text_update_timer" )
bh02.lua, line 965: Timer_thread_handles[2] = thread_new( "bh02_help_text_update_timer" )
bh02.lua, line 971: Timer_thread_handles[3] = thread_new( "bh02_help_text_update_timer" )
bh03.lua, line 388: Thread_time_running_out = thread_new( "bh03_time_out_warning", MISSION_END_WARNING_AFTER_CHECKPOINT_MS );
bh03.lua, line 416: Thread_security = thread_new("bh03_security_watch")
bh03.lua, line 420: Thread_time_running_out = thread_new( "bh03_time_out_warning", MISSION_END_WARNING_AFTER_SECOND_CHECKPOINT_MS );
bh03.lua, line 502: Thread_time_running_out = thread_new( "bh03_time_out_warning", MISSION_END_WARNING_TIME_MS );
bh03.lua, line 562: thread_new("bh03_nuke_patrol_01", SECURITY_VEHICLE01, MP.."security01", MP.."security02")
bh03.lua, line 590: thread_new( "bh03_play_be_prepared_conversation" )
bh03.lua, line 666: Thread_security = thread_new("bh03_security_watch")
bh03.lua, line 683: thread_new( "bh03_nag_about_goop" )
bh03.lua, line 686: Thread_geiger = thread_new("bh03_geiger_loop")
bh03.lua, line 687: Thread_geiger_hud = thread_new("bh03_geiger_hud_loop")
bh03.lua, line 688: Thread_geiger_message = thread_new("bh03_geiger_message_loop")
bh03.lua, line 839: -- thread_new( "bh03_incoming_call", CARLOS_LANDING_NOW_LINE_CALL )
bh03.lua, line 870: thread_new( "bh03_incoming_call", CARLOS_ALMOST_TO_NUKE_PLANT_CALL )
bh03.lua, line 899: local incoming_call_thread = thread_new( "bh03_do_incoming_call", which_call )
bh03.lua, line 929: thread_new( "bh03_incoming_call", CARLOS_TOO_HOT_LINE_CALL )
bh03.lua, line 1091: Player_failure_timers_threads[triggerer_name] = thread_new( "bh03_defend_helipad_fail_help_text_timer", sync_type )
bh03.lua, line 1114: thread_new( "bh03_wave_direction_create_and_attack", wave_direction_index )
bh03.lua, line 1151: thread_new( "bh03_officer_exit_car", member_name )
bh03.lua, line 1183: thread_new( "bh03_wave_direction_create_and_attack", i )
bh03.lua, line 1225: thread_new( "bh03_immediately_destroy_on_fire_heli", cur_heli, ULTOR_HELI_PILOTS[heli_index] )
bh03.lua, line 1230: thread_new( "bh03_heli_gunner_attack", ULTOR_HELI_GUNNERS[heli_index], 7 )
bh03.lua, line 1303: thread_new( "bh03_equip_player_heli_weapons" )
bh03.lua, line 1448: Thread_time_running_out = thread_new( "bh03_time_out_warning", MISSION_END_WARNING_AFTER_FINAL_CHECKPOINT_MS );
bh03.lua, line 1467: vehicle_enter_threads[name] = thread_new( "bh03_seat_character", name, ESCAPE_HELICOPTER, index - 1 )
bh03.lua, line 1473: vehicle_enter_threads[ULTOR_HELI_PILOTS[index]] = thread_new( "bh03_seat_character", ULTOR_HELI_PILOTS[index], ULTOR_HELIS[index], ULTOR_HELI_PILOT_SEAT )
bh03.lua, line 1474: vehicle_enter_threads[ULTOR_HELI_GUNNERS[index]] = thread_new( "bh03_seat_character", ULTOR_HELI_GUNNERS[index], ULTOR_HELIS[index], ULTOR_HELI_GUNNER_SEAT )
bh03.lua, line 1497: thread_new( "bh03_helicopter_conversations" )
bh03.lua, line 1499: thread_new( "bh03_helicopter_fly_crash_path" )
bh03.lua, line 1521: thread_new( "bh03_boat_pathfind02" )
bh03.lua, line 1522: thread_new( "bh03_boat_pathfind01" )
bh03.lua, line 1654: thread_new( "bh03_turn_human_vulnerable", LOCAL_PLAYER )
bh03.lua, line 1656: thread_new( "bh03_turn_human_vulnerable", REMOTE_PLAYER )
bh03.lua, line 1659: thread_new( "bh03_turn_human_vulnerable", CARLOS_NAME )
bh03.lua, line 1810: -- thread_new("bh03_nuke_patrol_01", vehicle, officer1, officer2)
bh04.lua, line 279: thread_new("bh04_donnie_truck_audio")
bh04.lua, line 359: thread_new("bh04_make_donnie_vulnerable")
bh04.lua, line 360: THREAD_FLEE = thread_new("bh04_donnie_flee")
bh04.lua, line 361: THREAD_NO_SHIELD = thread_new("bh04_donnie_cant_be_shielded")
bh04.lua, line 605: THREAD_CARLOS_TIMER = thread_new("bh04_carlos_slow_death")
bh04.lua, line 608: THREAD_RAGDOLL = thread_new("bh04_pathfind")
bh04.lua, line 609: THREAD_COLLISION_PENALTY = thread_new("bh04_collision_penalty")
bh04.lua, line 614: THREAD_NOTORIETY = thread_new("bh04_raise_tribal_notoriety")
bh04.lua, line 725: thread_new("vehicle_exit", npc, false)
bh04.lua, line 742: thread_new("bh04_ragdoll_carlos")
bh04.lua, line 845: thread_new("bh04_door_keep_open", door, reverse)
bh05.lua, line 431: thread_new( "bh05_jessica_play_after_grabbed_line" )
bh05.lua, line 447: THREAD_BANK_ALARM = thread_new("bh05_bank_alarm")
bh05.lua, line 544: THREAD_KEEP_HOSTAGE = thread_new("bh05_keep_jessica_close")
bh05.lua, line 762: thread_new( "bh05_apc_path_and_attack", 1, spawn_location_indices[1] )
bh05.lua, line 763: thread_new( "bh05_apc_path_and_attack", 2, spawn_location_indices[2] )
bh05.lua, line 773: thread_new("bh05_swat_path", member_name, NAV_SWAT_FRONT[index], 2, true, true, SWAT_FRONT_LEASHED[index])
bh05.lua, line 798: thread_new( "bh05_do_bank_outside_attack" )
bh05.lua, line 799: thread_new( "bh05_do_alarm_swat_attack" )
bh05.lua, line 806: thread_new("bh05_take_jessica_to_car_message_loop")
bh05.lua, line 807: thread_new("bh05_send_swat")
bh05.lua, line 903: THREAD_JESSICA_TRUNK_VOICE = thread_new("bh05_jessica_trunk_voice")
bh05.lua, line 1031: thread_new("vehicle_exit", npc)
bh06.lua, line 212: thread_new("bh06_music_bicker", VEH_TEST_TRUCK)
bh06.lua, line 253: thread_new("bh06_create_the_truck")
bh06.lua, line 259: THREAD_NOTORIETY = thread_new("bh06_notoriety")
bh06.lua, line 270: local thread_warehouse_nag = thread_new("bh06_nag", TEXT_WAREHOUSE)
bh06.lua, line 406: THREAD_PYROBOX = thread_new("bh06_keep_pyrobox_equipped")
bh06.lua, line 452: THREAD_AMBUSH = thread_new("bh06_ambush")
bh06.lua, line 457: thread_new("bh06_music_bicker", VEH_PARCEL_TRUCK)
bh06.lua, line 459: THREAD_PATHFIND = thread_new("bh06_pathfind_to_arena")
bh06.lua, line 474: local thread_protect_truck_nag = thread_new("bh06_nag", TEXT_PROTECT_TRUCK)
bh06.lua, line 544: THREAD_AMBUSH_BIKE[i] = thread_new("bh06_bike_ambusher", veh, i)
bh06.lua, line 554: THREAD_AMBUSH_TRUCK[i] = thread_new("bh06_ambusher", veh, i)
bh06.lua, line 568: THREAD_AMBUSH_MOUNTAIN = thread_new("bh06_mountain_ambusher")
bh07.lua, line 271: THREAD_FIREBOMBERS = thread_new("bh07_firebombers")
bh07.lua, line 277: THREAD_STORE = thread_new("bh07_the_store")
bh07.lua, line 283: THREAD_PRISONERS = thread_new("bh07_no_prisoners")
bh07.lua, line 289: THREAD_COORD = thread_new("bh07_the_coordinator")
bh07.lua, line 294: --THREAD_NOTORIETY = thread_new("bh07_notoriety")
bh07.lua, line 297: THREAD_INITIAL_GPS = thread_new("bh07_firebomber_gps")
bh07.lua, line 469: THREAD_FIREBOMBER_ESCORT = thread_new("bh07_firebomber_escort")
bh07.lua, line 478: THREAD_MOLOTOVS = thread_new("bh07_firebombers_molotovs")
bh07.lua, line 601: THREAD_SWAT_HELI = thread_new("bh07_launch_swat_heli")
bh07.lua, line 663: --THREAD_HELI_PATH = thread_new("bh07_swat_path")
bh07.lua, line 678: THREAD_HELI_EXIT[i] = thread_new("bh07_swat_heli_exit", npc)
bh07.lua, line 799: THREAD_SHOP_OWNER = thread_new("bh07_shop_owner")
bh07.lua, line 805: THREAD_STORE_MAYHEM[i] = thread_new("bh07_store_mayhem", npc)
bh07.lua, line 1134: THREAD_COORD_FLEE = thread_new("bh07_coord_vehicle_flee")
bh08.lua, line 261: thread_new("bh08_bus_escort", cruiser, CHAR_BUSLOAD[1][1], VEH_BUS[1])
bh08.lua, line 263: thread_new("bh08_bus_escort", cruiser, CHAR_BUSLOAD[2][1], VEH_BUS[2])
bh08.lua, line 265: thread_new("bh08_bus_escort", cruiser, CHAR_BUSLOAD[3][1], VEH_BUS[3])
bh08.lua, line 318: thread_new("bh08_bus_route_special", bus, NAV_BUS_ROUTE[i], i-1)
bh08.lua, line 320: thread_new("bh08_bus_route", bus, NAV_BUS_ROUTE[i], i-1)
bh08.lua, line 324: thread_new("bh08_bus_gps_path")
bh08.lua, line 325: thread_new("bh08_bus_route_warnings")
bh08.lua, line 591: local conversation_thread = thread_new("bh08_play_boat_conversation")
bh08.lua, line 642: thread_new("bh08_ready_for_boats", LOCAL_PLAYER)
bh08.lua, line 644: thread_new("bh08_ready_for_boats", REMOTE_PLAYER)
bh08.lua, line 738: thread_new("bh08_heli_boat_escort", heli, CHAR_BOATLOAD[boat_index][1], char_list[i], delay_s)
bh08.lua, line 739: thread_new( "bh08_vehicle_invulnerability", heli, VEHICLE_INVULNERABILITY_S + delay_s)
bh08.lua, line 754: thread_new("bh08_player_swimming_watch")
bh08.lua, line 755: thread_new("bh08_send_the_helis")
bh08.lua, line 756: thread_new("bh08_bus_route_warnings")
bh08.lua, line 765: thread_new( "bh08_vehicle_invulnerability", VEH_BOAT[i], VEHICLE_INVULNERABILITY_S + BOAT_DELAYS[i])
bh08.lua, line 766: thread_new( "bh08_vehicle_invulnerability", VEH_BOAT_ESCORT_BOAT[i], VEHICLE_INVULNERABILITY_S + BOAT_DELAYS[i])
bh08.lua, line 891: local THREAD_CHASE = thread_new("vehicle_chase", VEH_BOAT_ESCORT_BOAT[close_boat], LOCAL_PLAYER)
bh08.lua, line 896: --THREAD_BOAT_ESCORT[close_boat] = thread_new("bh08_boat_route", VEH_BOAT_ESCORT_BOAT[close_boat], close_boat-1)
bh09.lua, line 331: --thread_new( "bh09_destroy_helicopter" )
bh09.lua, line 396: thread_new( "bh09_phone_conversation" )
bh09.lua, line 447: THREAD_STAY_ON_SHIP = thread_new( "bh09_stay_on_ship", INITIAL_SHIP_ABANDON_DISTANCE_METERS )
bh09.lua, line 500: --thread_new( "bh09_destroy_helicopter" )
bh09.lua, line 707: THREAD_STAY_ON_SHIP = thread_new( "bh09_stay_on_ship", SHIP_ABANDON_DISTANCE )
bh09.lua, line 924: local THREAD_PATHFIND = thread_new("bh09_boat_pathfind", boat, boat_path)
bh09.lua, line 941: THREAD_BOARDING[name] = thread_new("bh09_boarding", name, stairs_path, index * 2 )
bh09.lua, line 1040: --local THREAD_TEMP_CHASE = thread_new("vehicle_chase", heli, LOCAL_PLAYER)
bh10.lua, line 316: THREAD_NOTORIETY = thread_new("bh10_raise_tribal_notoriety")
bh10.lua, line 317: THREAD_LIEUTENANTS = thread_new("bh10_get_to_tribal_hq")
bh10.lua, line 420: --thread_new("bh10_no_crouch")
bh10.lua, line 421: thread_new("bh10_maero_ai")
bh10.lua, line 495: thread_new("bh10_create_saints_and_los_dummies")
bh10.lua, line 499: THREAD_NOTORIETY = thread_new("bh10_raise_tribal_notoriety")
bh10.lua, line 514: THREAD_LIEUTENANTS = thread_new("bh10_get_to_tribal_hq")
bh10.lua, line 539: thread_new("vehicle_exit", npc)
bh10.lua, line 580: thread_new("bh10_backup_chase", car, LOCAL_PLAYER, true, false, true, true)
bh10.lua, line 588: thread_new("bh10_backup_chase", SAINTS_CAR[CAR_NUM][1], LOCAL_PLAYER, true, false, true, true)
bh10.lua, line 608: THREAD_SAINTS_BACKUP = thread_new("bh10_saints_backup")
bh10.lua, line 672: THREAD_ROOF = thread_new("bh10_get_to_warehouse_roof")
bh10.lua, line 855: --thread_new("bh10_no_crouch")
bh10.lua, line 856: thread_new("bh10_maero_ai")
bh10.lua, line 962: thread_new("bh10_exploit_spawn_area", name)
bh10.lua, line 1067: thread_new("bh10_exploit_bh_attack", npc, attack_point)
bh10.lua, line 1168: thread_new("bh10_maero_update_target")
bh10.lua, line 1512: thread_new("bh10_maero_recover")
bh11.lua, line 225: Thread_car_on_fire_watch[i] = thread_new("bh11_tribal_car_on_fire_watch", Bh11_tribal_vehicles[i])
bh11.lua, line 226: Patrol_threads[i] = thread_new("bh11_tribal_patrol", Bh11_tribal_chars[i], Bh11_tribal_vehicles[i], Bh11_tribal_navs, i)
bh11.lua, line 232: Thread_car_on_fire_watch[Num_tribal_vehicles+i] = thread_new("bh11_tribal_car_on_fire_watch", Bh11_tribal_vehicles_coop[i])
bh11.lua, line 233: Patrol_threads[Num_tribal_vehicles+i] = thread_new("bh11_tribal_patrol", Bh11_tribal_chars_coop[i], Bh11_tribal_vehicles_coop[i], Bh11_tribal_navs_coop, 8+i)
bh11.lua, line 239: Thread_maero_patrol = thread_new("bh11_maero_patrol")
bh11.lua, line 244: Thread_drivebys = thread_new("bh11_tribal_drivebys")
bh11.lua, line 245: Thread_secondary_drivebys = thread_new("bh11_tribal_drivebys_for_local_player_in_vehicle")
bh11.lua, line 249: Thread_remote_drivebys = thread_new("bh11_tribal_drivebys_remote")
bh11.lua, line 250: Thread_secondary_remote_drivebys = thread_new("bh11_tribal_drivebys_for_remote_player_in_vehicle")
bh11.lua, line 368: thread_new( "bh11_tribal_abandon_car", passenger_name )
bh11.lua, line 403: Thread_chase = thread_new("bh11_driveby", Bh11_all_vehicles[Chaser_vehicle_id], LOCAL_PLAYER, false, true, true)
bh11.lua, line 443: Thread_remote_chase = thread_new("bh11_driveby", Bh11_all_vehicles[Remote_chaser_vehicle_id], REMOTE_PLAYER, false, true, true)
bh11.lua, line 482: Thread_secondary_chase = thread_new("bh11_driveby", Bh11_all_vehicles[Secondary_chaser_vehicle_id], LOCAL_PLAYER, false, true, true)
bh11.lua, line 524: Thread_secondary_remote_chase = thread_new("bh11_driveby", Bh11_all_vehicles[Secondary_remote_chaser_vehicle_id], REMOTE_PLAYER, false, true, true)
cdl01.lua, line 307: thread_new("cdl01_exit_deferred")
cellphone.lua, line 1976: Cellphone_intro_sound_thread = thread_new("audio_play_delayed_thread", sound_id, offset)
clothing_store.lua, line 68: thread_new("clothing_store_delayed_allow_swap")
clothing_store.lua, line 77: Clothing_store_outfit_update_thread = thread_new("clothing_store_preview_update")
clothing_store.lua, line 711: Clothing_store_item_update_thread = thread_new("clothing_store_delayed_item_update")
clothing_store.lua, line 739: Clothing_store_item_update_thread = thread_new("clothing_store_style_delayed_set")
clothing_store.lua, line 1066: Clothing_store_item_update_thread = thread_new("clothing_store_wear_option_delayed_set")
clothing_store.lua, line 1209: Clothing_store_item_update_thread = thread_new("clothing_store_delayed_color_update")
clothing_store.lua, line 1263: Clothing_store_item_update_thread = thread_new("clothing_store_logo_list_delayed_update")
clothing_store.lua, line 1405: Clothing_store_item_update_thread = thread_new("clothing_store_preview_player_outfit")
clothing_store.lua, line 1516: Clothing_store_item_update_thread = thread_new("clothing_store_preview_player_outfit")
completion.lua, line 1267: thread_new("completion_animate_cash_thread")
completion.lua, line 1369: thread_new("completion_animate_respect_thread")
completion.lua, line 1469: thread_new("completion_animate_style_thread")
completion.lua, line 1556: thread_new("completion_animate_hood_cash_thread")
completion.lua, line 1645: thread_new("completion_animate_reward_cash_thread")
completion.lua, line 2651: thread_new("completion_sound_play_thread", sound_id, offset)
credits.lua, line 166: Credits_thread = thread_new("credits_process")
dialog_box.lua, line 134: thread_new("vint_menu_swap_thread")
em01.lua, line 328: thread_new("em01_smoke_it_up")
em01.lua, line 346: CHURCH_ABANDON_INTERIOR_THREAD = thread_new("em01_church_abandonment_interior")
em01.lua, line 349: thread_new("em01_church_assault")
em01.lua, line 363: thread_new("em01_make_a_run_for_it")
em01.lua, line 384: thread_new("em01_last_stand_show")
em01.lua, line 385: thread_new("em01_last_stand_attack")
em01.lua, line 1028: CHURCH_ABANDON_PERIMETER_THREAD = thread_new("em01_church_abandonment_perimeter")
em01.lua, line 1069: thread_new("em01_west_perimeter_vehicle_pathfind")
em01.lua, line 1077: JULIUS_MOVE_TO_POINT_THREAD = thread_new("em01_move_julius_to_point", CHURCH_LEASH_WEST)
em01.lua, line 1148: thread_new("em01_east_perimeter_vehicle_pathfind")
em01.lua, line 1157: JULIUS_MOVE_TO_POINT_THREAD = thread_new("em01_move_julius_to_point", CHURCH_LEASH_EAST)
em01.lua, line 1245: thread_new("em01_south_perimeter_vehicle_pathfind")
em01.lua, line 1253: JULIUS_MOVE_TO_POINT_THREAD = thread_new("em01_move_julius_to_point", CHURCH_LEASH_SOUTH)
em01.lua, line 1498: thread_new("em01_heli_perimeter_vehicle_pathfind")
em01.lua, line 1504: thread_new("em01_can_run_for_it")
em01.lua, line 1530: thread_new("em01_defend_release_to_world")
em01.lua, line 1614: thread_new("em01_wait_for_car_load")
em01.lua, line 1625: thread_new("em01_exploring_is_weak_sauce")
em01.lua, line 1665: thread_new("em01_ensure_julius_is_driver")
em01.lua, line 1955: thread_new( "em01_path_chase_vehicle_chase", trigger_index )
em01.lua, line 1984: thread_new("em01_protect_vehicle_exchange")
em01.lua, line 2016: LAMB_TO_THE_SLAUGHTER_THREAD = thread_new("em01_lamb_to_the_slaughter")
em01.lua, line 2019: JULIUS_VEHICLE_HEALTH_WATCH = thread_new("em01_julius_car_health_watch")
em01.lua, line 2118: thread_new("em01_oh_shit_a_execute")
em01.lua, line 2119: thread_new("em01_oh_shit_b_execute")
em01.lua, line 2321: thread_new("em01_last_stand_a", human)
em01.lua, line 2322: thread_new("em01_last_stand_b", human)
em01.lua, line 2343: thread_new("em01_last_stand_julius")
ep01.lua, line 307: thread_new("ep01_waypoint_thread")
ep01.lua, line 359: thread_new("ep01_notoriety_thread")
ep01.lua, line 573: thread_new("ep01_phone_call")
ep01.lua, line 627: thread_new("ep01_waypoint_thread")
ep01.lua, line 666: thread_new(LTNT_SETUP_FUNCTIONS[trigger])
ep01.lua, line 870: thread_new(LTNT_TRIGGER_FUNCTIONS[trigger], player, trigger)
ep01.lua, line 883: thread_new(LTNT_TRIGGER_JOIN_FUNCTIONS[trigger], player)
ep01.lua, line 971: thread_new("ep01_join_shaundi_monitor", OTHER_PLAYER[triggerer])
ep01.lua, line 1122: local escort_thread = thread_new("ep01_process_escort_2")
ep01.lua, line 1129: local van_speed_thread = thread_new("ep01_van_speed")
ep01.lua, line 1448: Thread_pierce_health = thread_new("ep01_display_pierce_health")
ep03.lua, line 203: thread_new("ep03_yacht_patrol", i )
ep03.lua, line 227: HELI_THREADS[helicopter_index] = thread_new("ep03_heli_chase", ATTACK_HELICOPTERS[helicopter_index])
ep03.lua, line 228: thread_new("ep03_heli_watch", ATTACK_HELICOPTERS[1], HELI_THREADS[helicopter_index])
ep03.lua, line 373: THREAD_ULTOR_GETAWAY = thread_new("ep03_ultor_getaway")
ep03.lua, line 430: local THREAD_PATROL = thread_new("ep03_yacht_patrol_pathfind", boat, YACHT_PATROL_PATHS[boat_index] )
ep04.lua, line 337: Heli_spawn_thread_handle = thread_new( "ep04_enemy_heli_spawn_and_attack" )
ep04.lua, line 491: Vogel_limo_pathfinding_thread_handle = thread_new( "ep04_limo_loop_pathfind" )
ep04.lua, line 535: Gat_and_player_cellphone_call_thread_handle = thread_new( "ep04_gat_and_player_converse" )
ep04.lua, line 682: thread_new( "ep04_vogel_flee" )
ep04.lua, line 912: Vogel_return_to_tower_thread_handle = thread_new( "ep04_limo_return_to_tower_pathfind" )
ep04.lua, line 1014: Limo_getting_away_thread_handle = thread_new( "ep04_vogel_fail_help_text_timer" )
gmb_blackjack.lua, line 166: Gmb_blackjack_thread = thread_new("gmb_blackjack_process")
gmb_poker.lua, line 183: Gmb_poker_thread = thread_new("gmb_poker_process")
hud.lua, line 547: Hud_process_thread = thread_new("hud_process")
hud.lua, line 576: Hud_inventory.tap_thread = thread_new( "hud_inventory_delayed_show" )
hud.lua, line 850: Hud_inventory.thread = thread_new("hud_inventory_process")
hud.lua, line 1360: Sprint_cool_down_thread = thread_new("hud_player_sprint_cool_down")
hud_gsi.lua, line 2236: thread_new("hud_gsi_sound_play_thread", sound_id, offset)
liquor_store.lua, line 128: thread_new("liquor_store_delayed_food_highlight", slot_highlight)
main_menu.lua, line 353: thread_new("main_menu_start")
main_menu.lua, line 446: thread_new("main_menu_continue_select_deferred")
main_menu.lua, line 1005: thread_new("main_menu_build_join_player_request")
menu_base.lua, line 1115: Menu_horz_update_label_thread = thread_new("menu_horz_update_labels")
menu_base.lua, line 4022: Menu_marquee_info.thread = thread_new("menu_marquee_twn_restart")
menu_base.lua, line 4180: Style_cluster_cash_anim_h = thread_new("style_cluster_animate_cash")
menu_base.lua, line 4408: thread_new("menu_swap_finalize_delayed")
menu_style_dialog.lua, line 31: Menu_style_dialog_flair_thread = thread_new("menu_style_dialog_flair2")
mission_globals.lua, line 269: thread_new("mission_globals_pre_mission_phonecall", "tss03", "tss02", 10, 20, CELLPHONE_CALL_TSS03, "Gat", "GAT_TSSP03_PHONECALL_1", min_respect)
mission_globals.lua, line 315: thread_new("mission_globals_pre_mission_phonecall", "bh01", "tss04", 10, 60, CELLPHONE_CALL_BH01, "Carlos", "CARLOS_BR01_PHONECALL_2")
mission_globals.lua, line 395: thread_new("mission_globals_pre_mission_phonecall", "bh09", "bh08", 10, 60, CELLPHONE_CALL_BH09, "Shaundi", "BR09_SHAUNDI_PHONECALL_1")
mission_globals.lua, line 419: thread_new("mission_globals_pre_mission_phonecall", "bh11", prereqs, 10, 60, CELLPHONE_CALL_BH11, "Maero", "MAERO_BR11_PHONECALL_1")
mission_replay.lua, line 400: thread_new("mission_detail_replay_confirm", swatch.internal_name)
mp_completion.lua, line 1262: thread_new("mp_completion_animate_blue_cash_thread")
mp_completion.lua, line 1346: thread_new("mp_completion_animate_red_cash_thread")
mp_leaderboards.lua, line 341: thread_new("mp_leaderboards_refresh_data")
mp_leaderboards.lua, line 531: thread_new("mp_leaderboards_refresh_data")
mp_match_load.lua, line 478: Mp_match_load_data.tip_thread = thread_new("mp_match_load_cycle_tips")
mp_match_load.lua, line 490: Mp_match_load_data.tip_thread = thread_new("mp_match_load_cycle_tips")
mp_match_load.lua, line 494: Mp_match_load_data.map_thread = thread_new("mp_match_load_cycle_map")
mp_match_load.lua, line 506: Mp_match_load_data.map_thread = thread_new("mp_match_load_cycle_map")
mp_server_browser.lua, line 226: thread_new( "Mp_server_browser_refresh_data" ) -- one thread per all columns
multi_pause_menu.lua, line 590: thread_new("multi_lobby_build_invite_player_request")
music_store.lua, line 238: Music_store_footer.fade_thread = thread_new("music_footer_fade_twn_start")
music_store.lua, line 288: Music_store_footer.restart_thread = thread_new("music_footer_twn_restart")
pause_menu.lua, line 1616: Pause_menu_control_scheme_data.thread_h = thread_new("pause_menu_control_cycle")
pause_menu.lua, line 4960: thread_new("pause_save_get_device_result_deferred")
pause_menu.lua, line 4963: thread_new("pause_save_get_device_deferred")
pause_menu.lua, line 4990: thread_new("pause_save_sign_in_deferred")
pause_menu.lua, line 5003: thread_new("pause_save_get_device_deferred")
pause_menu.lua, line 5191: thread_new("pause_save_save_new_deferred")
pause_menu.lua, line 5212: thread_new("pause_save_save_over_deferred")
pause_menu.lua, line 5234: thread_new("pause_save_select_device2")
pause_menu.lua, line 5238: thread_new("pause_save_delete_system")
pause_menu.lua, line 5308: thread_new("pause_load_get_device_success")
pause_menu.lua, line 5322: thread_new("pause_load_get_device_deferred")
pause_menu.lua, line 5336: thread_new("pause_load_menu_select_deferred")
pause_menu.lua, line 5452: thread_new("pause_load_select_deferred", menu_data.handle)
pause_menu.lua, line 5590: thread_new("coop_pause_build_invite_player_request")
pause_menu.lua, line 5607: thread_new("coop_pause_build_invite_player_request")
pcr01.lua, line 431: thread_new("delayed_hair_store") --menu input is reenabled here
pcr01.lua, line 745: Pcr01_nav_thread = thread_new("pcr01_delayed_set_hair_item")
pcr01.lua, line 911: Pcr01_nav_thread = thread_new("pcr01_hair_color_delayed_set")
pcr01.lua, line 1142: Pcr01_nav_thread = thread_new("pcr01_makeup_item_delayed_set")
pcr01.lua, line 1254: Pcr01_nav_thread = thread_new("pcr01_delayed_set_makeup_color")
pcr01.lua, line 1685: Pcr01_nav_thread = thread_new("pcr01_delayed_set_skin_color")
pcr01.lua, line 1781: Pcr01_nav_thread = thread_new("pcr01_delayed_set_eye_color")
pcr01.lua, line 1982: Pcr01_nav_thread = thread_new("pcr01_preset_age_preview")
pcr01.lua, line 2079: Pcr01_nav_thread = thread_new("pcr01_movement_preview")
rn01.lua, line 396: thread_new("rn01_keep_doors_open")
rn01.lua, line 434: thread_new("rn01_setup_casino_guards")
rn01.lua, line 574: thread_new("rn01_fixed_vantage_plant_bombs")
rn01.lua, line 743: local gat_dialogue_thread = thread_new("rn01_casino_drive_gat_dialogue")
rn01.lua, line 787: thread_new("rn01_bomb_progress_bar")
rn01.lua, line 1158: thread_new("rn01_launder_conversation")
rn01.lua, line 1660: thread_new("rn01_drive_notoriety")
rn02.lua, line 463: Thread_vehicle_infinite_mass = thread_new("rn02_vehicle_infinite_mass")
rn02.lua, line 514: Thread_prompt_tracking = thread_new("rn02_prompt_tracking")
rn02.lua, line 579: Thread_prompt_tracking = thread_new("rn02_prompt_tracking")
rn02.lua, line 581: Thread_delayed_release = thread_new("rn02_delayed_release_to_world", GROUP_CAR_DEALER, GROUP_START_CAR, GROUP_START_CAR_COOP)
rn02.lua, line 583: Thread_delayed_release = thread_new("rn02_delayed_release_to_world", GROUP_CAR_DEALER, GROUP_START_CAR)
rn02.lua, line 649: wrong_car_threads[LOCAL_PLAYER] = thread_new("rn02_wrong_car_message", LOCAL_PLAYER)
rn02.lua, line 651: wrong_car_threads[REMOTE_PLAYER] = thread_new("rn02_wrong_car_message", REMOTE_PLAYER)
rn02.lua, line 706: wrong_car_threads[player] = thread_new("rn02_wrong_car_message", player)
rn02.lua, line 873: thread_new("rn02_warning_call")
rn02.lua, line 874: thread_new("rn02_bump_notoriety")
rn02.lua, line 918: thread_new("rn02_warning_call")
rn02.lua, line 919: thread_new("rn02_bump_notoriety")
rn02.lua, line 945: --thread_new("rn02_weapon_dealer_leave_and_release")
rn02.lua, line 1089: thread_new("rn02_fence_drive_dialogue")
rn02.lua, line 1356: thread_new("rn02_complication", "chase_1", 1)
rn02.lua, line 1357: thread_new("rn02_complication", "roadblock_1", 2)
rn02.lua, line 1482: thread_new("rn02_vehicle_chase_maybe_jump",vehicle,vehicle_data["jump"])
rn02.lua, line 1628: thread_new("rn02_roadblock_vehicle_attack",roadblock_name,vehicle)
rn03.lua, line 277: thread_new("rn03_proximity_warnings")
rn03.lua, line 280: thread_new("rn03_bike_speed_throttle")
rn03.lua, line 283: thread_new("rn03_gps")
rn03.lua, line 687: thread_new("rn03_send_bike", bike, i)
rn04.lua, line 545: thread_new("rn04_display_helptext")
rn04.lua, line 592: Thread_ragdoll_gat = thread_new("rn04_ragdoll_johnny_gat")
rn04.lua, line 595: thread_new("rn04_display_gat_health_messages")
rn04.lua, line 601: thread_new("rn04_attack_in_waves")
rn04.lua, line 636: local thread_gat_grunt = thread_new("rn04_gat_grunt_damage")
rn04.lua, line 937: thread_new("rn04_initial_ronin_release")
rn04.lua, line 940: thread_new("rn04_chase_and_ambush")
rn04.lua, line 943: thread_new("rn04_play_gat_delirious_conversation")
rn04.lua, line 957: thread_new("rn04_homie_vehicle_speed_spurt",Rn04_vehicle_homie, 4, 70)
rn04.lua, line 981: --thread_new("rn04_homie_vehicle_speed_spurt",Rn04_vehicle_homie, 5, 86)
rn04.lua, line 1026: thread_new("rn04_play_gat_delirious_messages")
rn04.lua, line 1041: --thread_new("rn04_homie_vehicle_speed_spurt",Rn04_vehicle_homie, 4, 70)
rn04.lua, line 1217: thread_new("rn04_send_wave_vehicle", safe_vehicle_spawn_location, passengers)
rn04.lua, line 1799: thread_new("rn04_vehicle_chase_maybe_jump",vehicle,vehicle_data["jump"], speed_override, vehicle_data["delay_s"])
rn04.lua, line 1943: thread_new("rn04_roadblock_vehicle_attack",roadblock_name,vehicle)
rn05.lua, line 469: --thread_new("rn05_keep_doors_open")
rn05.lua, line 484: local dialog_thread = thread_new("rn05_play_drive_dialogue")
rn05.lua, line 530: thread_new("rn05_gate_c1_disembark", rn05_get_parameter_value("ARRIVAL_GATE_SKULK_TIME_MS"))
rn05.lua, line 630: Thread_ronin_escape = thread_new("rn05_ronin_escape")
rn05.lua, line 954: local cart_speed_override_thread = thread_new("rn05_ronin_cart_override_speed_near_stairs")
rn05.lua, line 955: local cart_speed_throttle_thread = thread_new("rn05_escape_vehicle_dist_throttle")
rn05.lua, line 956: thread_new("rn05_monitor_dist_failure")
rn05.lua, line 959: local pierce_cart_blather_thread = thread_new("rn05_pierce_cart_blather")
rn05.lua, line 984: cart_speed_throttle_thread = thread_new("rn05_escape_vehicle_dist_throttle")
rn06.lua, line 211: thread_new("rn06_jyunichi_defend_thread")
rn06.lua, line 213: THREAD_SWORD_COUNTER_NAG = thread_new("rn06_sword_counter_nag")
rn06.lua, line 395: thread_new("rn06_always_ready")
rn07.lua, line 534: thread_new("rn07_load_later_groups")
rn07.lua, line 653: thread_new("rn07_process_minimap", LOCAL_PLAYER)
rn07.lua, line 655: thread_new("rn07_process_minimap", REMOTE_PLAYER)
rn07.lua, line 658: thread_new("rn07_play_dialogue")
rn07.lua, line 660: thread_new("rn07_control_grenade_slot")
rn07.lua, line 686: Thread_syphon = thread_new("rn07_health_syphon_gat", CHARACTER_GAT)
rn07.lua, line 691: Thread_floor_patrols["floor_1"] = thread_new("rn07_patrol_floor","floor_1")
rn07.lua, line 692: Thread_floor_patrols["floor_2"] = thread_new("rn07_patrol_floor","floor_2")
rn07.lua, line 693: Thread_floor_patrols["floor_3"] = thread_new("rn07_patrol_floor","floor_3")
rn07.lua, line 694: Thread_floor_patrols["floor_4"] = thread_new("rn07_patrol_floor","floor_4")
rn07.lua, line 725: thread_new("rn07_check_ambulance_distance")
rn07.lua, line 793: Thread_remote_player = thread_new("rn07_start_coop")
rn07.lua, line 847: local thread_send_to_ambulance = thread_new("rn07_send_to_ambulance")
rn07.lua, line 878: thread_new("mission_help_table",HELPTEXT_PROMPT_HOLD_GROUND,"","",SYNC_LOCAL)
rn07.lua, line 914: thread_new("rn07_send_to_location",TRIGGER_SAINTS_HQ_LOCAL, INGAME_EFFECT_VEHICLE_LOCATION, HELPTEXT_PROMPT_BASE, nil, nil, SYNC_LOCAL)
rn07.lua, line 970: thread_new("rn07_heli_chase_player", LOCAL_PLAYER)
rn07.lua, line 1197: thread_new("mission_help_table",HELPTEXT_PROMPT_ENTER_HELICOPTER,"","",SYNC_REMOTE)
rn07.lua, line 1201: thread_new("rn07_heli_chase_player", REMOTE_PLAYER)
rn07.lua, line 1217: thread_new("mission_help_table",HELPTEXT_PROMPT_DEFEND_HELICOPTER,"","",SYNC_REMOTE)
rn07.lua, line 2399: Thread_syphon = thread_new("rn07_health_syphon_gat", CHARACTER_GAT_NORMAL)
rn08.lua, line 671: thread_new("rn08_setup_hotel_lower_levels")
rn08.lua, line 879: local thread_intro_conversation = thread_new("rn08_play_intro_conversation")
rn08.lua, line 1346: Thread_countdown_monitor = thread_new("rn08_monitor_bomb_timer")
rn09.lua, line 552: Thread_clear_initial_speed_override = thread_new("rn09_clear_initial_speed_override")
rn09.lua, line 553: Thread_shogo_motorcycle_throttle = thread_new("rn09_shogo_motorcycle_throttle")
rn09.lua, line 556: thread_new("rn09_shogo_turret")
rn10.lua, line 540: thread_new("rn10_ronin_attack_defense_objectives")
rn10.lua, line 557: thread_new("rn10_respawning_battles")
rn10.lua, line 558: --thread_new("rn10_setup_battle", GROUP_CHAOS_RONIN_1, GROUP_CHAOS_SAINTS_1, MEMBERS_GROUP_CHAOS_RONIN_1, MEMBERS_GROUP_CHAOS_SAINTS_1)
rn10.lua, line 858: Ronin_patrol_threads[ronin] = thread_new("rn10_ronin_patrol_" .. defense_objective_index, ronin)
rn10.lua, line 1518: thread_new("rn10_setup_battle", battle[1], battle[2], battle[3], battle[4])
rn11.lua, line 372: Thread_wong_health = thread_new("rn11_display_wong_health")
rn11.lua, line 460: Rn11_junk_fire_start_thread = thread_new("rn11_start_junk_fire_do")
rn11.lua, line 647: thread_new("rn11_create_lieutenants")
rn11.lua, line 667: thread_new("rn11_attack_helis")
rn11.lua, line 670: thread_new("mission_help_table",HELPTEXT_PROMPT_WAVERUNNER)
rn11.lua, line 798: Thread_wong_health = thread_new("rn11_display_wong_health")
rn11.lua, line 867: thread_new("rn11_boss_fight_monitor_distance")
rn11.lua, line 984: thread_new("rn11_always_ready")
sh_bh_airport.lua, line 133: thread_new("sh_bh_airport_attack",groupone[i])
sh_bh_airport.lua, line 134: thread_new("sh_bh_airport_attack2",grouptwo[i])
sh_bh_airport.lua, line 179: thread_new("sh_bh_airport_attack",groupone[i])
sh_bh_airport.lua, line 198: thread_new("sh_bh_airport_attack",groupone[i])
sh_bh_airport.lua, line 228: thread_new("sh_bh_airport_computer")
sh_bh_airport.lua, line 593: thread_new("sh_bh_airport_taxi")
sh_bh_apartments.lua, line 90: nav_thread_handle = thread_new("sh_bh_apartments_nearest")
sh_bh_apartments.lua, line 214: nav_thread_handle = thread_new("sh_bh_apartments_nearest")
sh_bh_chinatown.lua, line 79: near_thread = thread_new("sh_bh_chinatown_nearest")
sh_bh_chinatown.lua, line 309: thread_new("sh_bh_chinatown_trigger", storefronts[i], false)
sh_bh_chinatown.lua, line 463: near_thread = thread_new("sh_bh_chinatown_nearest")
sh_bh_chinatown.lua, line 467: thread_new("sh_bh_chinatown_merchant_timer", merchants[i])
sh_bh_chinatown.lua, line 497: near_thread = thread_new("sh_bh_chinatown_nearest")
sh_bh_chinatown.lua, line 513: near_thread = thread_new("sh_bh_chinatown_nearest")
sh_bh_docks.lua, line 239: thread_new("sh_bh_docks_convoy1")
sh_bh_docks.lua, line 319: thread_handles[i]=thread_new("sh_bh_docks_pathfind",convoy_one[i],convoy_one_navs[i])
sh_bh_docks.lua, line 403: --thread_new("sh_bh_docks_roadblock_move_one")
sh_bh_docks.lua, line 404: --thread_new("sh_bh_docks_roadblock_move_two")
sh_bh_docks.lua, line 456: thread_new("sh_bh_docks_buyer_chase")
sh_rn_museum_pier.lua, line 42: thread_new("sh_rn_museum_pier_trigger")
sh_rn_rec_center.lua, line 116: Process_thread_handle = thread_new("sh_rn_rec_center_saint_dialog")
sh_rn_rec_center.lua, line 265: thread_new("sh_rn_rec_center_movenattack", groupone[i])
sh_rn_rec_center.lua, line 436: thread_new("sh_rn_rec_center_exit_car_run", "sh_rn_rec_center_$cReinf000", "sh_rn_rec_center_$nreinf_move1")
sh_rn_rec_center.lua, line 437: thread_new("sh_rn_rec_center_exit_car_run", "sh_rn_rec_center_$cReinf001", "sh_rn_rec_center_$nreinf_move2")
sh_rn_rec_center.lua, line 438: thread_new("sh_rn_rec_center_exit_car_run", "sh_rn_rec_center_$cReinf002", "sh_rn_rec_center_$nreinf_move3")
sh_rn_rec_center.lua, line 439: thread_new("sh_rn_rec_center_exit_car_run", "sh_rn_rec_center_$cReinf003", "sh_rn_rec_center_$nreinf_move4")
sh_rn_rec_center.lua, line 440: thread_new("sh_rn_rec_center_exit_car_run", "sh_rn_rec_center_$cReinf004", "sh_rn_rec_center_$nreinf_move5")
sh_rn_rec_center.lua, line 441: thread_new("sh_rn_rec_center_exit_car_run", "sh_rn_rec_center_$cReinf005", "sh_rn_rec_center_$nreinf_move6")
sh_rn_rec_center.lua, line 442: thread_new("sh_rn_rec_center_exit_car_run", "sh_rn_rec_center_$cReinf006", "sh_rn_rec_center_$nreinf_move7")
sh_rn_rec_center.lua, line 443: thread_new("sh_rn_rec_center_exit_car_run", "sh_rn_rec_center_$cReinf007", "sh_rn_rec_center_$nreinf_move8")
sh_rn_rec_center.lua, line 444: thread_new("sh_rn_rec_center_exit_car_run", "sh_rn_rec_center_$cReinf008", "sh_rn_rec_center_$nreinf_move9")
sh_rn_rec_center.lua, line 445: thread_new("sh_rn_rec_center_exit_car_run", "sh_rn_rec_center_$cReinf009", "sh_rn_rec_center_$nreinf_move10")
sh_rn_rec_center.lua, line 446: thread_new("sh_rn_rec_center_exit_car_run", "sh_rn_rec_center_$cReinf010", "sh_rn_rec_center_$nreinf_move11")
sh_rn_rec_center.lua, line 447: thread_new("sh_rn_rec_center_exit_car_run", "sh_rn_rec_center_$cReinf011", "sh_rn_rec_center_$nreinf_move12")
sh_rn_rec_center.lua, line 470: thread_new("sh_rn_rec_center_vehicle_go","sh_rn_rec_center_$v000", "sh_rn_rec_center_$nyak_carstop")
sh_rn_rec_center.lua, line 471: thread_new("sh_rn_rec_center_vehicle_go","sh_rn_rec_center_$v001", "sh_rn_rec_center_$nyak_carstop2")
sh_rn_rec_center.lua, line 472: thread_new("sh_rn_rec_center_vehicle_go","sh_rn_rec_center_$vbike04", "sh_rn_rec_center_$nyak_carstop3")
sh_rn_rec_center.lua, line 473: thread_new("sh_rn_rec_center_vehicle_go","sh_rn_rec_center_$vbike05", "sh_rn_rec_center_$nyak_carstop3")
sh_rn_rec_center.lua, line 474: thread_new("sh_rn_rec_center_vehicle_go","sh_rn_rec_center_$vbike06", "sh_rn_rec_center_$nyak_carstop3")
sh_rn_rec_center.lua, line 475: thread_new("sh_rn_rec_center_vehicle_go","sh_rn_rec_center_$vbike07", "sh_rn_rec_center_$nyak_carstop3")
sh_rn_rec_center.lua, line 476: thread_new("sh_rn_rec_center_vehicle_go","sh_rn_rec_center_$vbike08", "sh_rn_rec_center_$nyak_carstop3")
sh_rn_rec_center.lua, line 477: thread_new("sh_rn_rec_center_vehicle_go","sh_rn_rec_center_$vbike09", "sh_rn_rec_center_$nyak_carstop3")
sh_rn_rec_center.lua, line 478: thread_new("sh_rn_rec_center_vehicle_go","sh_rn_rec_center_$vbike010", "sh_rn_rec_center_$nyak_carstop3")
sh_rn_rec_center.lua, line 479: thread_new("sh_rn_rec_center_vehicle_go","sh_rn_rec_center_$vbike011", "sh_rn_rec_center_$nyak_carstop3")
sh_rn_sciencemuseum.lua, line 257: heli_attack_thread = thread_new("sh_rn_sciencemuseum_heli_attack_pattern")
sh_rn_sciencemuseum.lua, line 265: heli_attack_thread = thread_new("sh_rn_sciencemuseum_heli_attack_pattern")
sh_ss_crackhouse.lua, line 273: --Handle_load_boxes = thread_new("sh_ss_crackhouse_load_boxes")
sh_ss_crackhouse.lua, line 305: load_handles[i] = thread_new("sh_ss_crackhouse_load_handler", loaders[i])
sh_ss_crackhouse.lua, line 330: thread_new("sh_ss_crackhouse_heli_takeoff")
sh_ss_fishingdock.lua, line 109: drug_handle_local =thread_new("sh_ss_fishingdock_drug_effect_timer_local")
sh_ss_fishingdock.lua, line 111: drug_handle_remote =thread_new("sh_ss_fishingdock_drug_effect_timer_remote")
sh_ss_student_union.lua, line 184: thread_new("sh_ss_student_union_swarm",guards[i])
sh_ss_trailerpark.lua, line 239: thread_new("sh_ss_trailerpark_animate", reinf[i])
sh_tss_ugmall.lua, line 59: --thread_new("sh_tss_ugmall_barricades", true)
sh_tss_ugmall.lua, line 296: thread_new("sh_tss_ugmall_barricades", false)
sr2_city.lua, line 71: thread_new("airport_main")
sr2_city.lua, line 72: thread_new("apartments_main")
sr2_city.lua, line 73: thread_new("arena_main")
sr2_city.lua, line 74: thread_new("barrio_main")
sr2_city.lua, line 75: thread_new("chinatown_main")
sr2_city.lua, line 76: thread_new("docks_main")
sr2_city.lua, line 77: thread_new("downtown_main")
sr2_city.lua, line 78: thread_new("factories_main")
sr2_city.lua, line 79: thread_new("highend_main")
sr2_city.lua, line 80: thread_new("hotels_main")
sr2_city.lua, line 81: thread_new("museum_main")
sr2_city.lua, line 82: thread_new("nuke_main")
sr2_city.lua, line 83: thread_new("prison_main")
sr2_city.lua, line 84: thread_new("projects_main")
sr2_city.lua, line 85: thread_new("redlight_main")
sr2_city.lua, line 86: thread_new("saintsrow_main")
sr2_city.lua, line 87: thread_new("suburbs_main")
sr2_city.lua, line 88: thread_new("subexp_main")
sr2_city.lua, line 89: thread_new("trailerpark_main")
sr2_city.lua, line 90: thread_new("truckyard_main")
sr2_city.lua, line 91: thread_new("ultor_base_main")
sr2_city.lua, line 92: thread_new("underground_main")
sr2_city.lua, line 93: thread_new("university_main")
sr2_city.lua, line 96: thread_new("tss01_main") -- Third Street Saints (Prologue)
sr2_city.lua, line 97: thread_new("tss02_main")
sr2_city.lua, line 98: thread_new("tss03_main")
sr2_city.lua, line 99: thread_new("tss04_main")
sr2_city.lua, line 101: thread_new("bh01_main") -- The Brotherhood
sr2_city.lua, line 102: thread_new("bh02_main")
sr2_city.lua, line 103: thread_new("bh03_main")
sr2_city.lua, line 104: thread_new("bh04_main")
sr2_city.lua, line 105: thread_new("bh05_main")
sr2_city.lua, line 106: thread_new("bh06_main")
sr2_city.lua, line 107: thread_new("bh07_main")
sr2_city.lua, line 108: thread_new("bh08_main")
sr2_city.lua, line 109: thread_new("bh09_main")
sr2_city.lua, line 110: thread_new("bh10_main")
sr2_city.lua, line 111: thread_new("bh11_main")
sr2_city.lua, line 113: thread_new("rn01_main") -- The Ronin
sr2_city.lua, line 114: thread_new("rn02_main")
sr2_city.lua, line 115: thread_new("rn03_main")
sr2_city.lua, line 116: thread_new("rn04_main")
sr2_city.lua, line 117: thread_new("rn05_main")
sr2_city.lua, line 118: thread_new("rn06_main")
sr2_city.lua, line 119: thread_new("rn07_main")
sr2_city.lua, line 120: thread_new("rn08_main")
sr2_city.lua, line 121: thread_new("rn09_main")
sr2_city.lua, line 122: thread_new("rn10_main")
sr2_city.lua, line 123: thread_new("rn11_main")
sr2_city.lua, line 125: thread_new("ss01_main") -- Sons of Samedi
sr2_city.lua, line 126: thread_new("ss02_main")
sr2_city.lua, line 127: thread_new("ss03_main")
sr2_city.lua, line 128: thread_new("ss04_main")
sr2_city.lua, line 129: thread_new("ss05_main")
sr2_city.lua, line 130: thread_new("ss06_main")
sr2_city.lua, line 131: thread_new("ss07_main")
sr2_city.lua, line 132: thread_new("ss08_main")
sr2_city.lua, line 133: thread_new("ss09_main")
sr2_city.lua, line 134: thread_new("ss10_main")
sr2_city.lua, line 135: thread_new("ss11_main")
sr2_city.lua, line 137: thread_new("ep01_main") -- Epilogue Missions
sr2_city.lua, line 138: thread_new("ep02_main")
sr2_city.lua, line 139: thread_new("ep03_main")
sr2_city.lua, line 140: thread_new("ep04_main")
sr2_city.lua, line 142: thread_new("em01_main") -- Emergent Missions
sr2_city.lua, line 143: thread_new("em02_main")
ss01.lua, line 397: thread_new( "ss01_group_play_action_node_actions", group_index )
ss01.lua, line 652: Pickup_package_prompt_thread_handles[index] = thread_new( "ss01_pickup_prompt", player_responsible )
ss01.lua, line 897: Update_waypoint_thread_handle = thread_new( "ss01_update_waypoint" )
ss01.lua, line 1012: Dealer_vehicle_escape_thread = thread_new( "ss01_vehicle_escape" )
ss01.lua, line 1108: thread_new( "ss01_member_escape_human_shield", triggerer_name, human_shield_name )
ss01.lua, line 1118: Failure_thread_handles[triggerer_name] = thread_new( "ss01_failure_timer" )
ss01.lua, line 1177: Update_waypoint_thread_handle = thread_new( "ss01_update_waypoint" )
ss02.lua, line 544: Running_out_of_time_prompts_thread_handle = thread_new( "ss02_running_out_of_time_prompts" )
ss02.lua, line 546: thread_new( "ss02_play_conversation_when_in_range" )
ss02.lua, line 635: thread_new( "ss02_play_alarms" )
ss02.lua, line 709: thread_new( "ss02_show_cafeteria_groups_and_start_battle" )
ss02.lua, line 864: Follower_distance_check_threads[LOCAL_PLAYER] = thread_new( "ss01_check_for_follower_close_to_win_location" )
ss02.lua, line 866: Follower_distance_check_threads[REMOTE_PLAYER] = thread_new( "ss01_check_for_follower_close_to_win_location" )
ss02.lua, line 894: thread_new( "ss02_prison_escape_distance_win" )
ss02.lua, line 979: thread_new( "ss02_create_and_setup_ambient_chaos" )
ss02.lua, line 1346: thread_new( "ss02_run_window_blackout" )
ss02.lua, line 1347: thread_new( "ss02_run_zone_blackout" )
ss02.lua, line 1397: Generator_guard_patrol_thread = thread_new( "ss02_generator_guard_patrol" )
ss02.lua, line 1452: thread_new( "ss02_check_for_getting_away_start" )
ss02.lua, line 1466: thread_new( "ss02_laura_escape_driving_lines" )
ss03.lua, line 364: thread_new( "ss03_setup_ground_defenders_when_group_loads" )
ss03.lua, line 365: thread_new( "ss03_setup_targets_when_group_loads" )
ss03.lua, line 382: thread_new( "ss03_helicopter_do_path" )
ss03.lua, line 447: thread_new( "ss03_helicopter_conversation" )
ss03.lua, line 646: Start_notoriety_countdown_thread_handle = thread_new( "ss03_start_notoriety_countdown" )
ss03.lua, line 656: Heli_circle_pathing_thread_handle = thread_new( "ss03_helicopter_circle" )
ss03.lua, line 684: Car_path_threads[1] = thread_new( "ss03_lead_car_start_pathfind", 1 )
ss03.lua, line 689: thread_new( "ss03_heli_follow_cars" )
ss03.lua, line 724: thread_new( "ss03_make_car_lead_car", ESCAPEE_VEHICLES[3], 17 )
ss03.lua, line 749: thread_new( "ss03_perfect_aim_delay" )
ss03.lua, line 788: thread_new( "ss03_show_gas_station_groups", 10 )
ss03.lua, line 1175: thread_new( "ss03_vehicle_member_exit_car", member_name )
ss03.lua, line 1190: thread_new( "ss03_car_final_pathing", vehicle_name, vehicle_index )
ss03.lua, line 1311: thread_new( "ss03_fleeing_lieutenants_dialog" )
ss03.lua, line 1436: thread_new( "ss03_do_fire_spreading", CROP_FIRE_SPREAD_SEQUENCES[1] )
ss03.lua, line 1439: thread_new( "ss03_delay_before_enable_haze_trigger", 1 )
ss03.lua, line 1446: thread_new( "ss03_do_fire_spreading", CROP_FIRE_SPREAD_SEQUENCES[2] )
ss03.lua, line 1449: thread_new( "ss03_delay_before_enable_haze_trigger", 2 )
ss03.lua, line 1456: thread_new( "ss03_do_fire_spreading", CROP_FIRE_SPREAD_SEQUENCES[3] )
ss03.lua, line 1459: thread_new( "ss03_delay_before_enable_haze_trigger", 3 )
ss03.lua, line 1462: thread_new( "ss03_delay_before_enable_haze_trigger", 4 )
ss03.lua, line 1476: thread_new( "ss03_switch_state", MS_FARM_DESTROYED )
ss04.lua, line 293: thread_new( "ss04_flashbang_respawn_timer", cluster_index )
ss04.lua, line 410: local incoming_call_thread = thread_new( "ss04_play_vc_call_on_answer" )
ss04.lua, line 450: thread_new( "ss04_vc_call_player" )
ss04.lua, line 517: thread_new( "ss04_player_frightens_veteran_child" )
ss04.lua, line 567: thread_new( "ss04_stair_attackers_setup_and_attack_after_delay" )
ss04.lua, line 668: thread_new( "ss04_veteran_child_play_hold_shaundi_lines" )
ss04.lua, line 669: --thread_new( "ss04_shaundi_play_drugged_moan_lines" )
ss04.lua, line 676: --thread_new( "ss04_veteran_child_emergency_retake" )
ss04.lua, line 707: thread_new( "ss04_spawn_backup_members" )
ss04.lua, line 771: thread_new( "ss04_spawn_backup_members" )
ss04.lua, line 1031: Raise_notoriety_thread_handle = thread_new( "ss04_stocks_raise_notoriety" )
ss05.lua, line 716: Players_drug_effect_rampoff_thread_handles[triggerer_name] = thread_new( "ss05_drug_rampoff", LIGHT_DRUG_EFFECT, sync_type )
ss05.lua, line 733: Players_drug_effect_rampoff_thread_handles[triggerer_name] = thread_new( "ss05_drug_rampoff", MEDIUM_DRUG_EFFECT, sync_type )
ss05.lua, line 1165: thread_new( "ss05_tech_escape_thread" )
ss05.lua, line 1207: thread_new("ss05_fire_chase_explsions")
ss05.lua, line 1224: thread_new( "ss05_firetruck_path", 2 )
ss05.lua, line 1225: thread_new( "ss05_firetruck_path", 3 )
ss05.lua, line 1310: thread_new( "ss05_tech_vehicle_unjackable" )
ss05.lua, line 1311: thread_new( "ss05_tech_invincible" )
ss05.lua, line 1528: thread_new( "ss05_lab_three_enclosed_member_escape", name )
ss06.lua, line 574: thread_new( "ss06_delay_then_free_directions", vehicle_directions_used )
ss06.lua, line 956: Process_thread_handle = thread_new( "ss06_per_frame_process" )
ss06.lua, line 1145: local incoming_call_thread = thread_new( "ss06_play_shaundi_call_on_answer" )
ss06.lua, line 1187: thread_new( "ss06_collision_members_flee" )
ss06.lua, line 1235: thread_new( "ss06_shaundi_mission_start_call" )
ss06.lua, line 1369: Player_failure_timer_thread_handles[LOCAL_PLAYER] = thread_new( "ss06_get_to_hq_or_fail", LOCAL_PLAYER )
ss06.lua, line 1372: Player_failure_timer_thread_handles[REMOTE_PLAYER] = thread_new( "ss06_get_to_hq_or_fail", REMOTE_PLAYER )
ss06.lua, line 1428: thread_new( "ss06_pre_pierce_reinforcements_group_do_pathing", 1 )
ss06.lua, line 1429: thread_new( "ss06_pre_pierce_reinforcements_group_do_pathing", 2 )
ss06.lua, line 1486: thread_new( "ss06_pierce_flee_to_hq", warp_point_index )
ss06.lua, line 1487: thread_new( "ss06_pierce_pursuit_group_do_chase", 1 )
ss06.lua, line 1488: thread_new( "ss06_pierce_pursuit_group_do_chase", 2 )
ss06.lua, line 1863: thread_new( "ss06_do_dropoff", 1 )
ss06.lua, line 1864: thread_new( "ss06_do_dropoff", 2 )
ss06.lua, line 1894: thread_new( "ss06_reinforcement_member_pathfind", member_name )
ss06.lua, line 2104: Player_failure_timer_thread_handles[human_name] = thread_new( "ss06_failure_timer", FAILURE_TIMEOUT_ON_LEAVE_DEFENSE_AREA_SECONDS, 6, sync_type )
ss07.lua, line 513: thread_new( "ss07_start_conversation" )
ss07.lua, line 518: Helicopter_path_threads[1] = thread_new( "ss07_heli_fly", 1 )
ss07.lua, line 533: thread_new( "ss07_rail_car_do_path", 1, MS_ARRIVED_AT_DOCK )
ss07.lua, line 540: thread_new( "ss07_pierce_exit_vehicle_and_go_to_boat" )
ss07.lua, line 589: Helicopter_path_threads[3] = thread_new( "ss07_heli_fly", 3 )
ss07.lua, line 597: thread_new( "ss07_boat_do_path" )
ss07.lua, line 599: thread_new( "ss07_run_carjacking" )
ss07.lua, line 616: thread_new( "ss07_car_dialog_and_singalong", from_checkpoint )
ss07.lua, line 622: Helicopter_path_threads[5] = thread_new( "ss07_heli_fly", 5 )
ss07.lua, line 630: thread_new( "ss07_rail_car_do_path", 2, MS_END_OF_MISSION )
ss07.lua, line 789: thread_new( "ss07_carjack_pathfind" )
ss07.lua, line 862: Helicopter_path_threads[2] = thread_new( "ss07_heli_fly", 2 )
ss07.lua, line 873: Helicopter_path_threads[4] = thread_new( "ss07_heli_fly", 4 )
ss07.lua, line 884: Helicopter_path_threads[6] = thread_new( "ss07_heli_fly", 6 )
ss08.lua, line 411: Homie_drug_carry_threads[follower_name] = thread_new( "ss08_homie_load_drugs", follower_name )
ss08.lua, line 516: Abandoned_warehouse_failure_threads[player_name] = thread_new( "ss08_abandoned_warehouse_fail_timer", sync_type )
ss08.lua, line 662: thread_new( "ss08_before_attack_delay" )
ss08.lua, line 687: Pierce_leaves_thread_handle = thread_new( "ss08_pierce_leaves" )
ss08.lua, line 782: Homie_drug_carry_threads[PIERCE_NAME] = thread_new( "ss08_homie_load_drugs", PIERCE_NAME )
ss08.lua, line 783: Homie_drug_carry_threads[SHAUNDI_NAME] = thread_new( "ss08_homie_load_drugs", SHAUNDI_NAME )
ss08.lua, line 784: Argue_converstation_thread_handle = thread_new( "ss08_argue_conversation" )
ss08.lua, line 937: thread_new( "ss08_check_for_state_change" )
ss08.lua, line 954: thread_new( "ss08_maybe_spawn_random_chase_squad" )
ss08.lua, line 1015: thread_new( "ss08_check_for_victory" )
ss08.lua, line 1117: thread_new( "ss08_ambusher_ambush_truck", name, AMBUSHER_GOALS[index] )
ss08.lua, line 1557: thread_new( "ss08_where_is_pierce_delay" )
ss08.lua, line 1689: --thread_new( "ss08_other_direction_allowed_delay" )
ss08.lua, line 1778: thread_new( "ss08_member_do_attack", member )
ss08.lua, line 1815: thread_new( "ss08_attack_squad_attack", direction )
ss08.lua, line 1876: Force_spawn_thread_handle = thread_new( "ss08_force_spawn_wave", Num_junkie_attack_waves_defeated + 1 )
ss09.lua, line 473: --thread_new( "ss09_do_in_warehouse_ragdoll" )
ss09.lua, line 582: Mr_Sunshine_voodoo_attack_loop_thread_handle = thread_new( "ss09_mr_sunshine_voodoo_attack_loop" )
ss09.lua, line 584: thread_new( "ss09_bodyguard_do_defense", name, SUNSHINE_BODYGUARD_PATHS[index] )
ss09.lua, line 671: thread_new( "ss09_walker01_walk" )
ss09.lua, line 672: thread_new( "ss09_walker02_walk" )
ss09.lua, line 712: Mr_Sunshine_voodoo_attack_thread_handle = thread_new( "ss09_mr_sunshine_do_voodoo_attack" )
ss09.lua, line 767: thread_new( "ss09_voodoo_doll_fall" )
ss09.lua, line 783: Mr_Sunshine_running_downstairs_thread_handle = thread_new( "ss09_mr_sunshine_run_downstairs" )
ss09.lua, line 809: Mr_Sunshine_voodoo_attack_loop_thread_handle = thread_new( "ss09_mr_sunshine_voodoo_attack_loop" )
ss09.lua, line 830: Mr_Sunshine_running_downstairs_thread_handle = thread_new( "ss09_mr_sunshine_run_directly_downstairs" )]]
ss09.lua, line 1041: thread_new( "ss09_sunshine_defender_deploy", name, MR_SUNSHINE_REINFORCEMENTS_GOALS[index] )
ss10.lua, line 738: Repair_van_follow_path_thread_handle = thread_new( "ss10_repair_van_follow_path" )
ss10.lua, line 896: thread_new( "ss10_maybe_repairman_flee" )
ss10.lua, line 963: thread_new("ss10_don_disguise_conversation" )
ss10.lua, line 1039: Track_weapon_thread_handle = thread_new( "ss10_track_weapon_equipped" )
ss10.lua, line 1105: Player_ruse_thread_handle = thread_new( "ss10_player_ruse_discovered_timer" )
ss10.lua, line 1147: thread_new( "ss10_shaundi_hacking_timer" )
ss10.lua, line 1196: Mark_destination_thread_handle = thread_new( "ss10_update_marked_destination_location" )
ss10.lua, line 1204: thread_new( "ss10_pierce_status_update" )
ss10.lua, line 1383: Tracking_Shaundi_in_vehicle_thread_handle = thread_new( "ss10_delay_until_shaundi_and_player_enter_escape_vehicle" )
ss10.lua, line 1741: thread_new( "ss10_swat_heli_spawn" )
ss10.lua, line 1822: thread_new( "ss10_begin_ambient_attack" )
ss10.lua, line 1823: --thread_new( "ss10_notoriety_increase" )
ss10.lua, line 2004: Shaundi_abandoned_thread = thread_new( "ss10_shaundi_abandoned_delay" )
ss11.lua, line 693: Hurry_up_prompt_thread_handle = thread_new( "ss11_prompt_hurry_up" )
ss11.lua, line 722: thread_new( "ss11_take_out_general_dialog" )
ss11.lua, line 727: thread_new( "ss11_generals_bodyguards_get_out" )
ss11.lua, line 728: thread_new( "ss11_bus_driver_get_out" )
ss11.lua, line 729: thread_new( "ss11_defender_cars_come_help" )
ss11.lua, line 740: local general_escape_thread_handle = thread_new( "ss11_general_escape" )
ss11.lua, line 804: thread_new("ss11_ambient_npcs_flee")
ss11.lua, line 859: thread_new( "ss11_respawn_vehicle_group", vehicle_index )
ss11.lua, line 1018: thread_new( "ss11_assure_entry_success", GENERALS_RIDE_DRIVER_NAME, GENERALS_RIDE, 0 )
ss11.lua, line 1019: thread_new( "ss11_assure_entry_success", THE_GENERAL_NAME, GENERALS_RIDE, 1 )
ss11.lua, line 1020: thread_new( "ss11_assure_entry_success", GENERALS_RIDE_AK_GUYS[1], GENERALS_RIDE, 2 )
ss11.lua, line 1021: thread_new( "ss11_assure_entry_success", GENERALS_RIDE_AK_GUYS[2], GENERALS_RIDE, 3 )
ss11.lua, line 1050: Generals_ride_attacking_player_outside_of_arena_thread_handle = thread_new( "ss11_generals_ride_chase_attack_player", closest_player )
ss11.lua, line 1051: Generals_ride_driver_throw_grenades_thread_handle = thread_new( "ss11_generals_ride_driver_throw_grenades" )
ss11.lua, line 1158: thread_new( "ss11_generals_ride_do_mall_loop" )
ss11.lua, line 1160: thread_new( "ss11_shaundi_and_maybe_pierce_appear" )
ss11.lua, line 1187: thread_new( "ss11_drop_off_atv", SHAUNDI_NAME )
ss11.lua, line 1189: thread_new( "ss11_drop_off_atv", PIERCE_NAME )
ss11.lua, line 1277: Generals_ride_pathing_thread_handle = thread_new( "ss11_generals_ride_do_circle_pathing" )
ss11.lua, line 1278: Generals_ride_stop_cycle_thread_handle = thread_new( "ss11_generals_ride_stop_cycle" )
ss11.lua, line 1279: Generals_ride_attack_dispatcher_thread_handle = thread_new( "ss11_generals_ride_attack_dispatcher" )
ss11.lua, line 1307: Generals_ride_attacking_player_outside_of_arena_thread_handle = thread_new( "ss11_generals_ride_chase_attack_player", triggerer_name )
ss11.lua, line 1464: Generals_ride_pathing_thread_handle = thread_new( "ss11_generals_ride_do_circle_pathing" )
ss11.lua, line 1489: local attack_the_player_thread_handle = thread_new( "ss11_generals_ride_chase_attack_player", player_name )
ss11.lua, line 1651: thread_new( "ss11_defender_car_one_come_help" )
ss11.lua, line 1652: thread_new( "ss11_defender_car_two_come_help" )
television.lua, line 226: thread_new("television_game_play_start", item.internal_name)
television.lua, line 228: thread_new("television_play_scene", item.internal_name)
tss01.lua, line 461: VEHICLE_HP_THREAD_HANDLE = thread_new("tss01_player_vehicle_health")
tss01.lua, line 463: SWIM_DISTANCE_THREAD_HANDLE = thread_new("tss01_monitor_swim_failure")
tss01.lua, line 608: thread_new("tss01_spawn_tut_extras")
tss01.lua, line 609: thread_new("tss01_spawn_non_tut_extras")
tss01.lua, line 734: thread_new("tss01_sound_escape_alarms")
tss01.lua, line 766: thread_new("tss01_checkpoint_heli_pathfind", SPOT_LIGHT_HELI, "tss01_$n047", "tss01_$n033")
tss01.lua, line 798: thread_new("tss01_checkpoint_heli_pathfind", FINE_AIM_VEHICLE, "tss01_$n100", "tss01_$n101")
tss01.lua, line 837: thread_new("tss01_sound_escape_alarms")
tss01.lua, line 852: DOCTOR_THREAD_HANDLE1 = thread_new("tss01_jailbreak_kill_doctor_distance")
tss01.lua, line 853: DOCTOR_THREAD_HANDLE2 = thread_new("tss01_jailbreak_kill_doctor_time")
tss01.lua, line 1304: -- thread_new("tss01_what_path")
tss01.lua, line 1503: CARLOS_THREAD_HANDLE = thread_new("tss01_carlos_can_use_melee_weapons")
tss01.lua, line 1569: thread_new("tss01_audio_play_conversation", Tss01_carlos_exchange_1)
tss01.lua, line 1680: thread_new("tss01_keep_player_away_from_door", LOCAL_PLAYER)
tss01.lua, line 1682: thread_new("tss01_keep_player_away_from_door", REMOTE_PLAYER)
tss01.lua, line 1738: thread_new("tss01_guard_attack")
tss01.lua, line 1742: ALARM_THREAD_HANDLE = thread_new("tss01_escape_alarms", false, false, true)
tss01.lua, line 1757: thread_new("tss01_guards_attack")
tss01.lua, line 1811: thread_new("tss01_prisoners_riot")
tss01.lua, line 1812: thread_new("tss01_bullhorn_audio")
tss01.lua, line 2017: thread_new("tss01_escape_heli", carlos_speaks, fired_shot)
tss01.lua, line 2067: thread_new("tss01_escape_heli_attack")
tss01.lua, line 2238: thread_new("tss01_second_guard_attack")
tss01.lua, line 2634: thread_new("tss01_audio_play_conversation", Tss01_carlos_exchange_2)
tss01.lua, line 2663: thread_new("tss01_audio_play_conversation", Tss01_carlos_exchange_3)
tss01.lua, line 2731: thread_new("tss01_react_to_alarms")
tss01.lua, line 2756: ALARM_THREAD_HANDLE = thread_new("tss01_escape_alarms", true, true, true)
tss01.lua, line 2780: ALARM_THREAD_HANDLE = thread_new("tss01_escape_alarms", true, true, true)
tss01.lua, line 2831: thread_new("tss01_searhlight_enable_message")
tss01.lua, line 2872: CARLOS_HIDE_THREAD_HANDLE = thread_new("tss01_carlos_move",point)
tss01.lua, line 2885: ALARM_THREAD_HANDLE = thread_new("tss01_escape_alarms", false, false, false)
tss01.lua, line 2958: thread_new("tss01_ranged_weapons")
tss01.lua, line 3035: thread_new("tss01_setup_fine_aim")
tss01.lua, line 3107: thread_new("tss01_setup_police_car_search_01")
tss01.lua, line 3108: thread_new("tss01_setup_police_car_search_02")
tss01.lua, line 3115: ALARM_THREAD_HANDLE = thread_new("tss01_escape_alarms", true, false, true)
tss01.lua, line 3153: thread_new("tss01_police_turn_lights_on")
tss01.lua, line 3188: thread_new("tss01_guard_exit_vehicle", guard)
tss01.lua, line 3769: thread_new("tss01_heli_passenger_exit","tss01_$spot1")
tss01.lua, line 3770: thread_new("tss01_heli_passenger_exit","tss01_$spot2")
tss01.lua, line 3802: thread_new("tss01_heli_crash")
tss01.lua, line 3937: AMBUSH_THREAD_HANDLE = thread_new("tss01_heli_ambush_do")
tss01.lua, line 3998: CARLOS_AMBUSH_THREAD_HANDLE = thread_new("tss01_carlos_destroy_ambush")
tss01.lua, line 4391: thread_new("tss01_yacht_attack_sequence")
tss01.lua, line 4409: thread_new("tss01_keep_ar200_equipped")
tss01.lua, line 4524: thread_new("tss01_defend_boat")
tss01.lua, line 4526: thread_new("tss01_boat_chase_bullhorn_audio")
tss01.lua, line 4541: thread_new("tss01_play_carlos_boat_lines")
tss02.lua, line 383: thread_new("tss02_bump_notoriety")
tss02.lua, line 386: thread_new("tss02_load_police_group")
tss02.lua, line 389: thread_new("tss02_load_media_group")
tss02.lua, line 392: thread_new("tss02_notoriety_tutorial")
tss02.lua, line 395: thread_new("tss02_go_to_the_courthouse")
tss02.lua, line 404: Tss02_clothes_thread[LOCAL_PLAYER] = thread_new("tss02_change_clothes", LOCAL_PLAYER)
tss02.lua, line 406: Tss02_clothes_thread[REMOTE_PLAYER] = thread_new("tss02_change_clothes", REMOTE_PLAYER)
tss02.lua, line 420: Tss02_clothes_nag_thread[player] = thread_new("tss02_help_nag", "MSN_TSS02_INTRO_A", sync, 40)
tss02.lua, line 474: Tss02_clothes_nag_thread[player] = thread_new("tss02_help_nag", "MSN_TSS02_INTRO_B", sync, 40)
tss02.lua, line 854: thread_new("tss02_media_use_action_nodes", CHARACTER_REPORTERS[i], CHARACTER_CAMERAMEN[i])
tss02.lua, line 906: BROTHERHOOD_THREAD = thread_new("tss02_brotherhood_chase")
tss02.lua, line 940: thread_new("tss02_call_off_brotherhood")
tss02.lua, line 1012: thread_new("tss02_courthouse_alarms")
tss02.lua, line 1115: AMBUSH_THREAD_1 = thread_new("tss02_ambush_path", AMBUSH_COP01, AMBUSH_NAVPOINT01)
tss02.lua, line 1117: AMBUSH_THREAD_2 = thread_new("tss02_ambush_path", AMBUSH_COP02, AMBUSH_NAVPOINT02)
tss02.lua, line 1307: thread_new("tss02_heli_fly_away")
tss03.lua, line 187: CONVERSATION_THREAD = thread_new("tss03_gat_player_intro_conversation")
tss03.lua, line 439: SEES_PLAYER_THREAD = thread_new("tss03_patrol_sees_player", name)
tss03.lua, line 440: MOLOTOVS_THREAD = thread_new("tss03_molotovs", "tss03_$samedi001")
tss03.lua, line 687: thread_new("tss03_throw_kill_tutorial")
tss03.lua, line 714: thread_new("tss03_throw_kill_tutorial")
tss03.lua, line 837: HUMAN_SHIELD_BUMS = thread_new("tss03_human_shield_bums")
tss03.lua, line 839: HUMAN_SHIELD_BUMS_COOP = thread_new("tss03_human_shield_bums_coop")
tss03.lua, line 846: BUMS_REGENERATE = thread_new("tss03_regenerate_bums")
tss03.lua, line 848: BUMS_REGENERATE_COOP = thread_new("tss03_regenerate_bums_coop")
tss03_demo.lua, line 410: SEES_PLAYER_THREAD = thread_new("tss03_demo_patrol_sees_player", name)
tss03_demo.lua, line 411: MOLOTOVS_THREAD = thread_new("tss03_demo_molotovs", "tss03_demo_$samedi001")
tss03_demo.lua, line 588: thread_new("tss03_demo_throw_kill_tutorial", name)
tss04.lua, line 227: TOWTRUCK_REGENERATE = thread_new("tss04_regenerate_towtrucks")
tss04.lua, line 248: Tss04_3_phase_table[i][LOAD_THREAD_INDEX] = thread_new("tss04_load_lieutenant", Tss04_3_phase_table[i][CHARACTER_INDEX], 270.0)
tss04.lua, line 256: TOWTRUCK_REGENERATE = thread_new("tss04_regenerate_towtrucks")
tss04.lua, line 271: START_PHASE_THREAD = thread_new("tss04_start_phase_try")
tss04.lua, line 415: Tss04_3_phase_table[i][LOAD_THREAD_INDEX] = thread_new("tss04_load_lieutenant", Tss04_3_phase_table[i][CHARACTER_INDEX], 270.0)
tss04.lua, line 556: thread_new("tss04_intro_line_and_objective", "TSSP04_SHAUNDI_SEEPLAYER_1", lieutenant, "tss04_shaundi_start", "tss04_stunts_phase")
tss04.lua, line 559: thread_new("tss04_intro_line_and_objective", "CARLOS_TSSP4_IMPRESS_01", lieutenant, "tss04_carlos_start", "tss04_towtruck_phase")
tss04.lua, line 562: thread_new("tss04_intro_line_and_objective", "PIERCE_TSSP4_INTRO_01", lieutenant, "tss04_pierce_start", "tss04_killing_phase")
tss04.lua, line 575: thread_new(setup)
tss04.lua, line 678: Tss04_3_phase_table[Tss04_recruit_table_index[lieutenant]][MOVE_THREAD_INDEX] = thread_new("tss04_lieutenant_done", lieutenant)
tss04.lua, line 680: thread_new("tss04_release_human_to_world", lieutenant, 100.0, true)
tss04.lua, line 993: thread_new("tss04_move_carlos", Tss04_3_phase_table[TOWTRUCK_INDEX][CHARACTER_INDEX])
tss04.lua, line 1018: thread_new("tss04_tow_truck_message")
tss04.lua, line 1047: thread_new("tss04_carlos_conversation")
tss04.lua, line 1145: thread_new("tss04_release_human_to_world", Tss04_mourners[i], 60.0, false)
tss04.lua, line 1152: thread_new("tss04_carlos_phones_buddy")
tss04.lua, line 1164: thread_new("tss04_release_human_to_world", Tss04_trash[i], 60.0, false)
tutorial_subtitles.lua, line 22: thread_new("run_subtitles")
ug_lib.lua, line 389: thread_new( "action_sequence_table_play", name, arg )
ug_lib.lua, line 1204: local handle = thread_new("group_create_check_done_loop",name)
ug_lib.lua, line 1224: local handle = thread_new("group_create_check_done_loop", name)
ug_lib.lua, line 2394: local handle = thread_new("create_group_check_done_loop",group_name)
vint_lib.lua, line 257: thread_new("audio_play_delayed_thread", sound_id, offset)
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