sr2lua/ai_test.lua

  1. -- ai_test.lua 
  2. -- SR2 test script 
  3. -- 10/22/07 
  4.  
  5. -- Groups -- 
  6. GROUP_ONE =				"ai_test_$G0000" 
  7. GROUP_TWO =				"ai_test_$G0001" 
  8.  
  9. PLAYER_START =			"ai_test_$player_start" 
  10.  
  11. function ai_test_start() 
  12. 	set_mission_author("SR2 AI Team") 
  13. 	group_create(GROUP_ONE, true) 
  14.  
  15. 	--character_take_human_shield("ai_test_$c001", "ai_test_$c002", true, true) 
  16. 	while (1) do 
  17. 		delay(10) 
  18. 		move_to("ai_test_$c001", "ai_test_$c002_navp"); 
  19. 		turn_to("ai_test_$c001", "ai_test_$c001_navp"); 
  20. 		delay(10) 
  21. 		move_to("ai_test_$c001", "ai_test_$c001_navp"); 
  22. 		turn_to("ai_test_$c001", "ai_test_$c002_navp"); 
  23. 	end 
  24.  
  25. 	--group_create(GROUP_TWO, true) 
  26. 	--vehicle_enter_teleport("ai_test_$c001", "ai_test_$v001") 
  27. 	--vehicle_enter_teleport("ai_test_$c002", "ai_test_$v002") 
  28. 	--delay(5) 
  29. 	--vehicle_speed_override("ai_test_$v001", 1000) 
  30. 	--vehicle_chase("ai_test_$v002", "ai_test_$c001", false, false, false) 
  31. 	--vehicle_pathfind_to("ai_test_$v001", "ai_test_$n000") 
  32. end 
  33.  
  34.  
  35.  
  36. function ai_test_success() 
  37. end