-- ai_test.lua
-- SR2 test script
-- 10/22/07
-- Groups --
GROUP_ONE = "ai_test_$G0000"
GROUP_TWO = "ai_test_$G0001"
PLAYER_START = "ai_test_$player_start"
function ai_test_start()
set_mission_author("SR2 AI Team")
group_create(GROUP_ONE, true)
--character_take_human_shield("ai_test_$c001", "ai_test_$c002", true, true)
while (1) do
delay(10)
move_to("ai_test_$c001", "ai_test_$c002_navp");
turn_to("ai_test_$c001", "ai_test_$c001_navp");
delay(10)
move_to("ai_test_$c001", "ai_test_$c001_navp");
turn_to("ai_test_$c001", "ai_test_$c002_navp");
end
--group_create(GROUP_TWO, true)
--vehicle_enter_teleport("ai_test_$c001", "ai_test_$v001")
--vehicle_enter_teleport("ai_test_$c002", "ai_test_$v002")
--delay(5)
--vehicle_speed_override("ai_test_$v001", 1000)
--vehicle_chase("ai_test_$v002", "ai_test_$c001", false, false, false)
--vehicle_pathfind_to("ai_test_$v001", "ai_test_$n000")
end
function ai_test_success()
end