Cutscene_tv_anims = {
anim_1_h = -1,
anim_2_h = -1,
anim_3_h = -1
}
function cutscene_tv_init()
--Load Pegs
peg_load("ui_cutscene")
--Find Animations, pause and store to globals
local anim_1_h = vint_object_find("static_1_2_scale")
local anim_2_h = vint_object_find("static_1_alpha")
local anim_3_h = vint_object_find("static_3_scale")
vint_set_property(anim_1_h, "is_paused", true)
vint_set_property(anim_2_h, "is_paused", true)
vint_set_property(anim_3_h, "is_paused", true)
Cutscene_tv_anims.anim_1_h = anim_1_h
Cutscene_tv_anims.anim_2_h = anim_2_h
Cutscene_tv_anims.anim_3_h = anim_3_h
end
function cutscene_tv_cleanup()
--Unload Pegs
peg_unload("ui_cutscene")
end
function play_static()
--Play all anims at once
lua_play_anim(Cutscene_tv_anims.anim_1_h, 0)
lua_play_anim(Cutscene_tv_anims.anim_2_h, 0)
lua_play_anim(Cutscene_tv_anims.anim_3_h, 0)
end
function shot_start()
--Just to debug with
debug_print("test", "Shot is now starting!\n")
end