callback_on_first_damage |
true |
|
1 |
camera_begin_script |
true |
1 |
|
camera_begin_script_do |
true |
|
1 |
camera_end_look_through |
true |
|
6 |
camera_look_through |
true |
1 |
19fr_checkAI.lua, line 17: camera_look_through("fr_checkAI_$camera")
fr_checkAP.lua, line 17: camera_look_through("fr_checkAP_$camera")
fr_checkAR.lua, line 17: camera_look_through("fr_checkAR_$camera")
fr_checkBA.lua, line 17: camera_look_through("fr_checkBA_$camera")
fr_checkCT.lua, line 17: camera_look_through("fr_checkCT_$camera")
fr_checkDK.lua, line 17: camera_look_through("fr_checkDK_$camera")
fr_checkDT.lua, line 17: camera_look_through("fr_checkDT_$camera")
fr_checkFA.lua, line 17: camera_look_through("fr_checkFA_$camera")
fr_checkHE.lua, line 17: camera_look_through("fr_checkHE_$camera")
fr_checkMA.lua, line 17: camera_look_through("fr_checkMA_$camera")
fr_checkMU.lua, line 17: camera_look_through("fr_checkMU_$camera")
fr_checkPR.lua, line 17: camera_look_through("fr_checkPR_$camera")
fr_checkSE.lua, line 17: camera_look_through("fr_checkSE_$camera")
fr_checkSR.lua, line 17: camera_look_through("fr_checkSR_$camera")
fr_checkSU.lua, line 17: camera_look_through("fr_checkSU_$camera")
fr_checkTY.lua, line 17: camera_look_through("fr_checkTY_$camera")
ss02.lua, line 1268: camera_look_through( PLANTING_BOMB_VIEW, 0 )
ss06.lua, line 921: camera_look_through( START_NAVPOINT_NAME )
ss07.lua, line 583: camera_look_through( RAIL_BOAT_NAME )
|
camera_look_through_do |
true |
|
1 |
camera_script_is_finished |
true |
|
1 |
camera_shake_start |
true |
|
3bh03.lua, line 1587: camera_shake_start( 0.00015, 14000, 14000, 0.003 )
rn10.lua, line 1814: camera_shake_start(0.03,2000,2000)
ss05.lua, line 1715: camera_shake_start(.001, 1500, 1500)
|
cash_add |
true |
|
7coop_test.lua, line 59: cash_add( 100000, REMOTE_PLAYER )
rn04.lua, line 2050: -- cash_add(1,return_val)
sh_bh_airport.lua, line 478: --cash_add(100000,REMOTE_PLAYER)
sh_bh_airport.lua, line 482: --cash_add(100000,LOCAL_PLAYER)
tss04.lua, line 710: cash_add(300, player)
tss04.lua, line 713: cash_add(300, player)
tss04.lua, line 716: cash_add(300, player)
|
cash_remove |
true |
|
3 |
cb |
true |
|
6menu_base.lua, line 2108: cb(Menu_option_labels[cur_item - Menu_active.first_vis_item], Menu_active[cur_item])
menu_base.lua, line 2132: cb(Menu_option_labels[cur_item - Menu_active.first_vis_item], Menu_active[cur_item])
menu_base.lua, line 2417: height = menu_data.header_height + cb(menu_data[0])
menu_base.lua, line 2612: -- cb(Menu_option_labels[cur_item - Menu_active.first_vis_item], Menu_active[cur_item])
menu_base.lua, line 2900: height = menu_data.header_height + cb(menu_data[0])
menu_base.lua, line 3191: cb(Menu_option_labels[prev_row], Menu_active[Menu_active.highlighted_item])
|
cdl_car_loaded |
true |
|
1 |
cdl_preview_car |
true |
|
1 |
cdl_preview_color |
true |
|
1 |
cdl_purchase_car |
true |
|
1 |
cdl_store_info |
true |
|
1 |
cellphone_activate_cheat |
true |
|
2 |
cellphone_animate_start_do |
true |
|
4 |
cellphone_animate_stop_do |
true |
|
2 |
cellphone_choose_vehicle |
true |
|
3 |
cellphone_clear_between_call_delay |
true |
|
2 |
cellphone_dial |
true |
|
1cellphone.lua, line 1099: cellphone_dial(menu_data.book_type, index, "cellphone_dial_connection_cb", "cellphone_call_hangup")
|
cellphone_dial_number |
true |
|
1 |
cellphone_end_call |
true |
|
1 |
cellphone_get_time |
true |
|
1 |
cellphone_has_received_call |
true |
|
2 |
cellphone_receive_call |
true |
|
6 |
cellphone_remove |
true |
|
3 |
cellphone_reset_call |
true |
|
1 |
cell_spawns_enable |
true |
|
2 |
chainsaw_disable |
true |
|
3 |
chainsaw_enable |
true |
|
3 |
character_add_vehicle |
true |
|
12sh_rn_rec_center.lua, line 457: character_add_vehicle("sh_rn_rec_center_$cReinf000", "sh_rn_rec_center_$v000", 0)
sh_rn_rec_center.lua, line 458: character_add_vehicle("sh_rn_rec_center_$cReinf001", "sh_rn_rec_center_$v000", 1)
sh_rn_rec_center.lua, line 459: character_add_vehicle("sh_rn_rec_center_$cReinf002", "sh_rn_rec_center_$v001", 0)
sh_rn_rec_center.lua, line 460: character_add_vehicle("sh_rn_rec_center_$cReinf003", "sh_rn_rec_center_$v001", 1)
sh_rn_rec_center.lua, line 461: character_add_vehicle("sh_rn_rec_center_$cReinf004", "sh_rn_rec_center_$vbike04", 0)
sh_rn_rec_center.lua, line 462: character_add_vehicle("sh_rn_rec_center_$cReinf005", "sh_rn_rec_center_$vbike05", 0)
sh_rn_rec_center.lua, line 463: character_add_vehicle("sh_rn_rec_center_$cReinf006", "sh_rn_rec_center_$vbike06", 0)
sh_rn_rec_center.lua, line 464: character_add_vehicle("sh_rn_rec_center_$cReinf007", "sh_rn_rec_center_$vbike07", 0)
sh_rn_rec_center.lua, line 465: character_add_vehicle("sh_rn_rec_center_$cReinf008", "sh_rn_rec_center_$vbike08", 0)
sh_rn_rec_center.lua, line 466: character_add_vehicle("sh_rn_rec_center_$cReinf009", "sh_rn_rec_center_$vbike09", 0)
sh_rn_rec_center.lua, line 467: character_add_vehicle("sh_rn_rec_center_$cReinf010", "sh_rn_rec_center_$vbike010", 0)
sh_rn_rec_center.lua, line 468: character_add_vehicle("sh_rn_rec_center_$cReinf011", "sh_rn_rec_center_$vbike011", 0)
|
character_allow_ragdoll |
true |
|
31bh05.lua, line 592: character_allow_ragdoll( CHAR_JESSICA, false )
bh05.lua, line 606: character_allow_ragdoll( CHAR_JESSICA, true )
bh05.lua, line 630: character_allow_ragdoll( triggerer, false )
bh05.lua, line 641: character_allow_ragdoll( CHAR_JESSICA, false )
bh05.lua, line 657: character_allow_ragdoll( CHAR_JESSICA, true )
bh05.lua, line 664: character_allow_ragdoll( triggerer, true )
bh05.lua, line 1170: character_allow_ragdoll( Player_with_disabled_controls, true )
bh10.lua, line 889: character_allow_ragdoll(CHAR_MAERO, false)
ep04.lua, line 616: character_allow_ragdoll( VOGEL_NAME, false )
ep04.lua, line 697: character_allow_ragdoll( VOGEL_NAME, true )
rn06.lua, line 456: -- character_allow_ragdoll(CHARACTER_JYUNICHI, false)
rn07.lua, line 676: character_allow_ragdoll(CHARACTER_GAT,false)
rn07.lua, line 1155: character_allow_ragdoll(CHARACTER_RPG_GUY, true)
rn11.lua, line 844: --character_allow_ragdoll(CHARACTER_AKUJI, false)
ss04.lua, line 610: character_allow_ragdoll( AUSSIE_VC_NAME, false )
ss04.lua, line 650: character_allow_ragdoll( VETERAN_CHILD_NAME, false )
ss04.lua, line 651: character_allow_ragdoll( SHAUNDI_NAME, false )
ss04.lua, line 1233: character_allow_ragdoll( VETERAN_CHILD_NAME, true )
ss04.lua, line 1247: character_allow_ragdoll( SHAUNDI_NAME, true )
ss07.lua, line 769: character_allow_ragdoll( PIERCE_NAME, false )
ss07.lua, line 799: character_allow_ragdoll( PIERCE_NAME, true )
ss09.lua, line 563: character_allow_ragdoll( MR_SUNSHINE_NAME, false )
ss09.lua, line 689: character_allow_ragdoll( MR_SUNSHINE_NAME, true )
ss10.lua, line 1269: character_allow_ragdoll( SHAUNDI_REPAIR_VARIANT_NAME, true )
ss10.lua, line 1274: character_allow_ragdoll( SHAUNDI_REPAIR_VARIANT_NAME, true )
ss10.lua, line 1429: character_allow_ragdoll( SHAUNDI_REPAIR_VARIANT_NAME, true )
ss10.lua, line 2016: character_allow_ragdoll( SHAUNDI_REPAIR_VARIANT_NAME, false )
ss11.lua, line 1526: character_allow_ragdoll( THE_GENERAL_NAME, false )
ss11.lua, line 1560: character_allow_ragdoll( THE_GENERAL_NAME, true )
tss01.lua, line 1676: character_allow_ragdoll(CHARACTER_CARLOS, false)
tss01.lua, line 2727: character_allow_ragdoll(CHARACTER_CARLOS, true)
|
character_check_resource_loaded |
true |
|
3 |
character_damage |
true |
|
3 |
character_destroy |
true |
|
3 |
character_disallow_ragdoll |
true |
|
2 |
character_evacuate_from_all_vehicles |
true |
|
38bh01.lua, line 829: character_evacuate_from_all_vehicles(REMOTE_PLAYER)
bh01.lua, line 832: character_evacuate_from_all_vehicles(LOCAL_PLAYER)
bh03.lua, line 1285: character_evacuate_from_all_vehicles( LOCAL_PLAYER )
bh03.lua, line 1287: character_evacuate_from_all_vehicles( REMOTE_PLAYER )
bh06.lua, line 350: character_evacuate_from_all_vehicles(LOCAL_PLAYER)
bh06.lua, line 351: character_evacuate_from_all_vehicles(CHAR_PIERCE)
bh06.lua, line 353: character_evacuate_from_all_vehicles(REMOTE_PLAYER)
bh09.lua, line 482: character_evacuate_from_all_vehicles( LOCAL_PLAYER )
bh09.lua, line 484: character_evacuate_from_all_vehicles( REMOTE_PLAYER )
bh09.lua, line 1155: character_evacuate_from_all_vehicles( LOCAL_PLAYER )
bh09.lua, line 1157: character_evacuate_from_all_vehicles( REMOTE_PLAYER )
rn01.lua, line 1565: character_evacuate_from_all_vehicles(LOCAL_PLAYER)
rn01.lua, line 1567: character_evacuate_from_all_vehicles(REMOTE_PLAYER)
rn01.lua, line 1570: character_evacuate_from_all_vehicles(CHARACTER_GAT)
rn02.lua, line 400: character_evacuate_from_all_vehicles(LOCAL_PLAYER)
rn02.lua, line 402: character_evacuate_from_all_vehicles(REMOTE_PLAYER)
rn04.lua, line 825: character_evacuate_from_all_vehicles(LOCAL_PLAYER)
rn04.lua, line 827: character_evacuate_from_all_vehicles(REMOTE_PLAYER)
rn04.lua, line 829: character_evacuate_from_all_vehicles(CHARACTER_HOMIE)
rn05.lua, line 438: character_evacuate_from_all_vehicles(LOCAL_PLAYER)
rn05.lua, line 439: character_evacuate_from_all_vehicles(CHARACTER_PIERCE)
rn05.lua, line 441: character_evacuate_from_all_vehicles(REMOTE_PLAYER)
rn05.lua, line 573: character_evacuate_from_all_vehicles(LOCAL_PLAYER)
rn05.lua, line 574: character_evacuate_from_all_vehicles(CHARACTER_PIERCE)
rn05.lua, line 576: character_evacuate_from_all_vehicles(REMOTE_PLAYER)
rn09.lua, line 508: character_evacuate_from_all_vehicles(LOCAL_PLAYER)
rn09.lua, line 510: character_evacuate_from_all_vehicles(REMOTE_PLAYER)
rn11.lua, line 812: character_evacuate_from_all_vehicles(LOCAL_PLAYER)
rn11.lua, line 814: character_evacuate_from_all_vehicles(REMOTE_PLAYER)
tss01.lua, line 1183: character_evacuate_from_all_vehicles(LOCAL_PLAYER)
tss01.lua, line 1185: character_evacuate_from_all_vehicles(REMOTE_PLAYER)
tss01.lua, line 4300: character_evacuate_from_all_vehicles(CHARACTER_CARLOS)
tss01.lua, line 4301: character_evacuate_from_all_vehicles(LOCAL_PLAYER)
tss01.lua, line 4303: character_evacuate_from_all_vehicles(REMOTE_PLAYER)
tss02.lua, line 190: character_evacuate_from_all_vehicles(LOCAL_PLAYER)
tss02.lua, line 192: character_evacuate_from_all_vehicles(REMOTE_PLAYER)
tss02.lua, line 970: character_evacuate_from_all_vehicles(LOCAL_PLAYER)
tss02.lua, line 972: character_evacuate_from_all_vehicles(REMOTE_PLAYER)
|
character_exists |
true |
|
41bh04.lua, line 450: if (not character_exists(speaking_character)) then
bh04.lua, line 780: if (character_exists(CHAR_CARLOS) and (not character_is_dead(CHAR_CARLOS)) ) then
bh07.lua, line 860: if ( character_exists(CHAR_CLERK_STORE) and (not character_is_dead(CHAR_CLERK_STORE)) ) then
bh11.lua, line 367: if ( character_exists( passenger_name ) and character_is_dead( passenger_name ) == false ) then
em01.lua, line 453: if (character_exists(CHARACTER_JULIUS)) then
em01.lua, line 1355: while (vehicle_exists(heli) and character_exists(target_human) and not fov_check_xz_plane(heli, target_human, 10.0)) do
rn01.lua, line 659: if ( character_exists(member) and not character_is_dead(member) ) then
rn03.lua, line 884: if (character_exists(passenger) and (not character_is_dead(passenger)) ) then
rn06.lua, line 412: if ( character_exists(character) and
rn07.lua, line 763: if ( (not character_exists(CHARACTER_GAT)) or character_is_dead(CHARACTER_GAT)) then
rn07.lua, line 1056: if ( character_exists(CHARACTER_RPG_GUY)
rn09.lua, line 324: if ( character_exists(CHARACTER_GAT) ) then
rn09.lua, line 384: if ( character_exists(CHARACTER_GAT) ) then
rn10.lua, line 1335: if (character_exists(npc) and (not character_is_dead(npc))) then
rn10.lua, line 1567: if ( (not spawnable) and character_exists(ronin) and (not character_is_dead(ronin)) ) then
rn11.lua, line 894: if ( character_exists(CHARACTER_AKUJI) and (not character_is_dead(CHARACTER_AKUJI)) ) then
rn11.lua, line 1008: if ( character_exists(character) and
sh_rn_sciencemuseum.lua, line 306: local is_valid_target = ( (char ~= nil) and character_exists(char) and (not character_is_dead(char)) )
ss01.lua, line 1239: ( character_exists( Final_group_member_names[1] ) and character_is_dead( Final_group_member_names[1] ) == false ) ) then
ss02.lua, line 808: if ( character_exists( name ) ) then
ss03.lua, line 1302: if ( character_exists( name ) ) then
ss06.lua, line 1876: if ( character_exists( character_name ) == false ) then
tss01.lua, line 770: if (character_exists("tss01_$pilot") and (not character_is_dead("tss01_$pilot"))) then
tss01.lua, line 992: if (character_exists(CHARACTER_CARLOS)) then
tss01.lua, line 3130: if ((not vehicle_is_destroyed(FINE_AIM_VEHICLE) and character_exists(pilot) and (not character_is_dead(pilot)))) then
tss01.lua, line 3159: if ( (not character_exists(driver)) or character_is_dead(driver) ) then
tss01.lua, line 3187: if (character_exists(guard) and (not character_is_dead(guard)) ) then
tss01.lua, line 3233: if ( (not character_exists("tss01_$c049")) or character_is_dead("tss01_$c049") ) then
tss01.lua, line 3269: if (character_exists("tss01_$c049") and (not character_is_dead("tss01_$c049"))) then
tss01.lua, line 3701: if (character_exists(Tss01_search_01[i]) and (not character_is_dead(Tss01_search_01[i])) ) then
tss01.lua, line 4015: and (character_exists("tss01_$c027"))
tss01.lua, line 4520: if (character_exists(CHARACTER_CARLOS) and (not character_is_dead(CHARACTER_CARLOS))) then
tss02.lua, line 575: if (character_exists(CHARACTER_GAT)) then
tss02.lua, line 582: if (character_exists(CHARACTER_LEGAL_LEE)) then
tss02.lua, line 866: character_exists(cameraman) and (not character_is_dead(cameraman))
tss02.lua, line 1134: if ( character_exists(cop) and (not character_is_dead(cop)) )then
tss02.lua, line 1207: if ( (not character_exists(npc)) or character_is_dead(npc) or character_is_panicking(npc) ) then
tss03.lua, line 239: if (character_exists(CHARACTER_GAT)) then
tss03.lua, line 313: if ( character_exists(npc) ) then
tss04.lua, line 315: if (character_exists(lieutenant_name)) then
ug_lib.lua, line 496: if (not character_exists(speaking_character)) then
|
character_get_human_shield_name |
true |
|
1ss01.lua, line 1102: local human_shield_name = character_get_human_shield_name( triggerer_name )
|
character_has_human_shield |
true |
|
3 |
character_has_specific_human_shield |
true |
|
23bh04.lua, line 476: elseif (IN_COOP and character_has_specific_human_shield(REMOTE_PLAYER, CHAR_DONNIE)) then
bh05.lua, line 612: if (character_has_specific_human_shield(triggerer, CHAR_JESSICA)) then
bh05.lua, line 848: if (not character_has_specific_human_shield(triggerer, CHAR_JESSICA)) then
bh05.lua, line 1118: return ((character_has_specific_human_shield(LOCAL_PLAYER, CHAR_JESSICA)) or
bh05.lua, line 1119: (coop_is_active() and character_has_specific_human_shield(REMOTE_PLAYER, CHAR_JESSICA)))
bh07.lua, line 588: if (character_has_specific_human_shield(LOCAL_PLAYER,npc) ) then
bh07.lua, line 590: elseif ( IN_COOP and character_has_specific_human_shield(REMOTE_PLAYER,npc) ) then
bh07.lua, line 837: if (character_has_specific_human_shield(LOCAL_PLAYER,npc) ) then
bh07.lua, line 839: elseif ( IN_COOP and character_has_specific_human_shield(REMOTE_PLAYER,npc) ) then
bh07.lua, line 848: if (character_has_specific_human_shield(LOCAL_PLAYER,npc) ) then
bh07.lua, line 850: elseif ( IN_COOP and character_has_specific_human_shield(REMOTE_PLAYER,npc) ) then
rn07.lua, line 766: return character_has_specific_human_shield(LOCAL_PLAYER, CHARACTER_GAT)
rn07.lua, line 800: while (not character_has_specific_human_shield(LOCAL_PLAYER, CHARACTER_GAT)) do
rn07.lua, line 817: local has_gat = character_has_specific_human_shield(LOCAL_PLAYER, CHARACTER_GAT)
rn07.lua, line 932: local has_gat = character_has_specific_human_shield(LOCAL_PLAYER, CHARACTER_GAT)
rn07.lua, line 1813: return (Pushing_gat and (not character_has_specific_human_shield(LOCAL_PLAYER, CHARACTER_GAT)))
ss04.lua, line 715: until ( character_has_specific_human_shield( VETERAN_CHILD_NAME, SHAUNDI_NAME ) )
ss04.lua, line 721: if ( character_has_specific_human_shield( VETERAN_CHILD_NAME, SHAUNDI_NAME ) == false and
ss04.lua, line 734: until ( character_has_specific_human_shield( VETERAN_CHILD_NAME, SHAUNDI_NAME ) or Num_panic_instances > 0 )
ss04.lua, line 737: if ( character_has_specific_human_shield( VETERAN_CHILD_NAME, SHAUNDI_NAME ) ) then
ss04.lua, line 818: if ( character_has_specific_human_shield( VETERAN_CHILD_NAME, SHAUNDI_NAME ) ) then
ss04.lua, line 834: if ( character_has_specific_human_shield( VETERAN_CHILD_NAME, SHAUNDI_NAME ) ) then
ss04.lua, line 927: until ( character_has_specific_human_shield( VETERAN_CHILD_NAME, SHAUNDI_NAME ) )
|
character_hidden |
true |
|
6em01.lua, line 1855: if (character_hidden(Em01_weak_sauce_heli[1])) then
rn04.lua, line 667: if ( (Spawnable_ronin[ronin] == false) and (not character_is_dead(ronin)) and (not character_hidden(ronin))) then
tss03.lua, line 876: if (character_hidden(Tss03_bum_characters[i])) then
tss03.lua, line 901: if (character_hidden(Tss03_bum_characters_coop[i])) then
tss03.lua, line 933: if (not character_is_dead(Tss03_bum_characters[i]) and not character_hidden(Tss03_bum_characters[i])) then
tss03.lua, line 945: if (not character_is_dead(Tss03_bum_characters_coop[i]) and not character_hidden(Tss03_bum_characters_coop[i])) then
|
character_hide |
true |
|
23bh05.lua, line 878: character_hide(CHAR_JESSICA)
bh07.lua, line 543: character_hide(npc)
bh07.lua, line 793: character_hide(CHAR_BROWNBAGGERS_CLERK)
bh10.lua, line 1111: character_hide(bh)
ep04.lua, line 285: character_hide( VOGEL_NAME )
ep04.lua, line 520: character_hide( VOGEL_NAME )
rn04.lua, line 1389: character_hide(ronin)
rn07.lua, line 1370: character_hide(lieutenant)
rn07.lua, line 1976: character_hide("rn07_$c031")
rn07.lua, line 2386: character_hide(CHARACTER_GAT)
rn10.lua, line 1195: character_hide(ronin)
rn11.lua, line 1525: character_hide(ronin)
sh_bh_airport.lua, line 633: character_hide(current_driver)
ss06.lua, line 1338: character_hide( INITIAL_BASE_ATTACKERS_MEMBERS[4] )
ss08.lua, line 863: character_hide( SHAUNDI_NAME )
ss08.lua, line 864: character_hide( PIERCE_NAME )
ss08.lua, line 1565: character_hide( PIERCE_NAME )
ss11.lua, line 1226: character_hide( follower_name )
ss11.lua, line 1544: character_hide( THE_GENERAL_NAME )
tss02.lua, line 316: character_hide(CHARACTER_LEGAL_LEE)
tss02.lua, line 338: character_hide("tss02_$c002")
tss02.lua, line 339: character_hide("tss02_$c003")
tss02.lua, line 995: character_hide(CHARACTER_LEGAL_LEE)
|
character_ignite |
true |
|
2 |
character_is_combat_ready |
true |
|
1 |
character_is_dead |
true |
|
237bh01.lua, line 359: while ( character_is_dead(char) or character_is_ragdolled(char) or character_is_on_fire(char) ) do
bh03.lua, line 1043: if ( character_is_dead( member_name ) == false ) then
bh04.lua, line 413: if not character_is_dead(CHAR_DONNIE) then
bh04.lua, line 454: if (character_is_dead(speaking_character)) then
bh04.lua, line 691: if ( Vehicle_smoke or Vehicle_fire or character_is_dead(CHAR_DRIVER)) then
bh04.lua, line 724: if not character_is_dead(npc) then
bh04.lua, line 780: if (character_exists(CHAR_CARLOS) and (not character_is_dead(CHAR_CARLOS)) ) then
bh05.lua, line 1048: while (not character_is_dead(CHAR_JESSICA)) do
bh05.lua, line 1050: if (not bh05_jessica_in_human_shield()) and (not character_is_dead(CHAR_JESSICA) and (not Shutting_off_alarm)) then
bh05.lua, line 1064: while (not bh05_jessica_in_human_shield()) and (not character_is_dead(CHAR_JESSICA)) do
bh07.lua, line 587: if (not character_is_dead(npc) ) then
bh07.lua, line 598: while not character_is_dead(CHAR_LT_SWAT) do
bh07.lua, line 817: while not character_is_dead(CHAR_LT_STORE) do
bh07.lua, line 836: if (not character_is_dead(npc) ) then
bh07.lua, line 847: if (not character_is_dead(npc) ) then
bh07.lua, line 860: if ( character_exists(CHAR_CLERK_STORE) and (not character_is_dead(CHAR_CLERK_STORE)) ) then
bh07.lua, line 950: if not character_is_dead(CHAR_LT_STORE) then
bh07.lua, line 1003: if not character_is_dead(npc) and (get_current_hit_points(npc) - hit_points[i]) < -50 then
bh07.lua, line 1045: if not character_is_dead(npc) then
bh07.lua, line 1093: while not character_is_dead(CHAR_LT_COORD) do
bh08.lua, line 287: local should_attack_player = ( (dist < 200) or character_is_dead(char) )
bh08.lua, line 353: while ((not vehicle_is_destroyed(cruiser)) and (not vehicle_is_destroyed(targets_vehicle)) and (not character_is_dead(target))) do
bh08.lua, line 362: if (not character_is_dead(npc)) then
bh09.lua, line 469: if not character_is_dead(npc) then
bh09.lua, line 548: if ( character_is_dead( member_name ) == false ) then
bh09.lua, line 742: if ( character_is_dead( member_name ) == false ) then
bh09.lua, line 754: if ( character_is_dead( member_name ) == false ) then
bh09.lua, line 767: if ( character_is_dead( member_name ) == false ) then
bh09.lua, line 873: if not character_is_dead(npc) then
bh09.lua, line 939: if ( not character_is_dead( name ) and character_is_in_vehicle( name ) ) then
bh09.lua, line 997: if ( character_is_dead( npc ) ) then
bh09.lua, line 1001: while not character_is_dead(npc) do
bh09.lua, line 1004: if (not character_is_dead(npc)) and character_is_swimming(npc) then
bh09.lua, line 1009: if ( character_is_dead( npc ) ) then
bh09.lua, line 1107: if not character_is_dead(npc) then
bh10.lua, line 520: if not character_is_dead(npc) and (get_dist_char_to_char(LOCAL_PLAYER, npc) < Saints_max_distance or character_is_in_vehicle(npc)) then
bh10.lua, line 538: if not character_is_dead(npc) and character_is_in_vehicle(npc) then
bh10.lua, line 550: if not character_is_dead(LOS_DUMMIES[i-1]) and not los_check(LOCAL_PLAYER, LOS_DUMMIES[i-1]) and get_dist_char_to_nav(LOCAL_PLAYER, LOS_DUMMIES[i-1]) > 75 then
bh10.lua, line 1217: if(character_exists(CHAR_MAERO) and (not character_is_dead(CHAR_MAERO))) then
bh10.lua, line 1220: if (character_is_dead(Bh10_maero_target)) then
bh10.lua, line 1225: and (not character_is_dead(OTHER_PLAYER[Bh10_maero_target]))
bh11.lua, line 367: if ( character_exists( passenger_name ) and character_is_dead( passenger_name ) == false ) then
bh11.lua, line 610: if ( character_is_dead( target_player ) ) then
bh11.lua, line 620: if ( character_is_dead( target_player ) ) then
bh11.lua, line 633: until ( character_is_dead( target_player ) )
bh11.lua, line 679: if ( character_is_dead( REMOTE_PLAYER ) == false ) then
bh11.lua, line 683: if ( character_is_dead(LOCAL_PLAYER) == false ) then
em01.lua, line 1313: if (not character_is_dead(driver)) then
em01.lua, line 1331: if (not character_is_dead(driver)) then
em01.lua, line 1372: if (not vehicle_is_destroyed(heli) and not character_is_dead(driver)) then
em01.lua, line 1643: local julius_alive = character_is_dead( CHARACTER_JULIUS )
em01.lua, line 1653: julius_alive = not character_is_dead( CHARACTER_JULIUS )
em01.lua, line 2180: if (not vehicle_is_destroyed(OH_SHIT_HELI_A) and not character_is_dead(driver)) then
em01.lua, line 2216: if (not vehicle_is_destroyed(OH_SHIT_HELI_B) and not character_is_dead(driver)) then
em01.lua, line 2381: if (not character_is_dead(driver)) then
em01.lua, line 2399: if (not character_is_dead(driver)) then
em01.lua, line 2414: if (not character_is_dead("em01_$c054")) then
em01.lua, line 2418: if (not character_is_dead("em01_$c055")) then
em01.lua, line 2422: if (not character_is_dead("em01_$c056")) then
em01.lua, line 2440: if (not character_is_dead("em01_$c054")) then
em01.lua, line 2444: if (not character_is_dead("em01_$c055")) then
em01.lua, line 2448: if (not character_is_dead("em01_$c056")) then
ep01.lua, line 1582: if (not character_is_dead(goon)) then
ep02.lua, line 600: if ( character_is_dead(CHAR_GAT) or (not character_is_in_vehicle(CHAR_GAT)) ) then
ep03.lua, line 382: while ((get_dist_vehicle_to_nav(ULTOR_GETAWAY_BOAT, NAV_ULTOR_SAFETY) > 10) and not character_is_dead(CHAR_FINAL_EXEC)) do
ep03.lua, line 390: if (not character_is_dead(CHAR_FINAL_EXEC)) then
rn01.lua, line 659: if ( character_exists(member) and not character_is_dead(member) ) then
rn01.lua, line 707: if (not character_is_dead(CHARACTER_GAT)) then
rn01.lua, line 1101: if (not character_is_dead(guard)) then
rn01.lua, line 1458: if (not character_is_dead(enemy)) then
rn01.lua, line 1503: if (not character_is_dead(guard)) then
rn02.lua, line 356: while( character_is_dead(LOCAL_PLAYER) or (IN_COOP and character_is_dead(REMOTE_PLAYER)) ) do
rn02.lua, line 1149: if ( character_is_dead(CHARACTER_FENCE) ) then
rn02.lua, line 1636: if (not character_is_dead(passenger)) then
rn02.lua, line 1655: if (not character_is_dead(passenger)) then
rn03.lua, line 884: if (character_exists(passenger) and (not character_is_dead(passenger)) ) then
rn04.lua, line 667: if ( (Spawnable_ronin[ronin] == false) and (not character_is_dead(ronin)) and (not character_hidden(ronin))) then
rn04.lua, line 758: if (character_is_dead(CHARACTER_GAT)) then
rn04.lua, line 768: if (not character_is_dead(CHARACTER_GAT)) then
rn04.lua, line 775: if (not character_is_dead(CHARACTER_GAT)) then
rn04.lua, line 782: if (not character_is_dead(CHARACTER_GAT)) then
rn04.lua, line 789: if (not character_is_dead(CHARACTER_GAT)) then
rn04.lua, line 796: if (not character_is_dead(CHARACTER_GAT)) then
rn04.lua, line 1570: if (not character_is_dead(CHARACTER_GAT) ) then
rn04.lua, line 1596: while ( (next_prompt <= num_health_prompts) and (not character_is_dead(CHARACTER_GAT)) ) do
rn04.lua, line 1626: (not character_is_dead(CHARACTER_HOMIE)) and
rn04.lua, line 1951: if (not character_is_dead(passenger)) then
rn04.lua, line 1970: if (not character_is_dead(passenger)) then
rn05.lua, line 905: if (not character_is_dead(lieutenant)) then
rn05.lua, line 1018: if (not character_is_dead(CHARACTER_CART_DRIVER)) then
rn05.lua, line 1021: if (not character_is_dead(CHARACTER_CART_PASSENGER)) then
rn05.lua, line 1256: if ( not character_is_dead(enemy)) then
rn05.lua, line 1304: if (not character_is_dead(CHARACTER_CART_PASSENGER)) then
rn05.lua, line 1315: if (not character_is_dead(CHARACTER_CART_PASSENGER)) then
rn06.lua, line 413: (not character_is_dead(character)) and
rn07.lua, line 763: if ( (not character_exists(CHARACTER_GAT)) or character_is_dead(CHARACTER_GAT)) then
rn07.lua, line 1057: and (not character_is_dead(CHARACTER_RPG_GUY))
rn07.lua, line 1135: and (not character_is_dead(CHARACTER_RPG_GUY))
rn08.lua, line 1456: if (not character_is_dead(CHARACTER_GAT)) then
rn10.lua, line 698: if ( (not character_is_dead(ronin)) and
rn10.lua, line 1335: if (character_exists(npc) and (not character_is_dead(npc))) then
rn10.lua, line 1567: if ( (not spawnable) and character_exists(ronin) and (not character_is_dead(ronin)) ) then
rn10.lua, line 1597: if(character_exists(ronin) and (not character_is_dead(ronin))) then
rn10.lua, line 1718: if (not character_is_dead(ronin)) then
rn10.lua, line 1726: if (not character_is_dead(saint)) then
rn11.lua, line 894: if ( character_exists(CHARACTER_AKUJI) and (not character_is_dead(CHARACTER_AKUJI)) ) then
rn11.lua, line 1009: (not character_is_dead(character)) and
rn11.lua, line 1353: if (not character_is_dead(enemy)) then
rn11.lua, line 1393: if (not character_is_dead(guard)) then
sh_bh_chinatown.lua, line 443: if (not character_is_dead(merchants[i])) then --CRASH
sh_bh_chinatown.lua, line 605: if (character_is_dead(merchants[i])==false) then
sh_bh_docks.lua, line 308: if character_is_dead(convoy[i]) == false then
sh_bh_docks.lua, line 318: if character_is_dead(convoy_one[i])== false then
sh_bh_docks.lua, line 528: if character_is_dead(convoy[i]) == false then
sh_rn_museum_pier.lua, line 72: if not character_is_dead(GroupTwo[i]) then
sh_rn_museum_pier.lua, line 220: if not character_is_dead(GroupTwo[i]) then
sh_rn_museum_pier.lua, line 277: if character_is_dead(boatguards[i])==false then
sh_rn_museum_pier.lua, line 300: if not character_is_dead(boatguards[i]) then
sh_rn_rec_center.lua, line 86: if (not character_is_dead("sh_rn_rec_center_$cSaintAgent")) then
sh_rn_rec_center.lua, line 131: if (not character_is_dead("sh_rn_rec_center_$cSaintAgent")) then
sh_rn_rec_center.lua, line 264: if character_is_dead(groupone[i]) ~= true then
sh_rn_sciencemuseum.lua, line 306: local is_valid_target = ( (char ~= nil) and character_exists(char) and (not character_is_dead(char)) )
sh_rn_stripclub.lua, line 94: if character_is_dead(floor1_gang[i])==false then
sh_rn_stripclub.lua, line 113: if character_is_dead(reinforce1[i]) == false then
sh_rn_stripclub.lua, line 127: if character_is_dead(floor2_gang[i]) == false then
sh_rn_stripclub.lua, line 156: if character_is_dead(floor1_gang[i])== false then
sh_rn_stripclub.lua, line 165: if character_is_dead(floor1_gang[i])== false then
sh_rn_stripclub.lua, line 174: if character_is_dead(reinforce1[i])== false then
sh_rn_stripclub.lua, line 261: if character_is_dead(reinforce1[i]) == false then
sh_ss_crackhouse.lua, line 239: if character_is_dead("sh_ss_crackhouse_$c-heli-driver") == false then
sh_ss_crackhouse.lua, line 243: if character_is_dead("sh_ss_crackhouse_$c-heli-driver (0)") == false then
sh_ss_crackhouse.lua, line 247: if character_is_dead("sh_ss_crackhouse_$c-heli-driver (1)") == false then
sh_ss_crackhouse.lua, line 314: if character_is_dead(loaders[i]) == false then
sh_ss_crackhouse.lua, line 350: if (character_is_dead(loaders[i]) == false) then
sh_ss_crackhouse.lua, line 357: if character_is_dead(loaders[i]) == false then
sh_ss_crackhouse.lua, line 371: if character_is_dead("sh_ss_crackhouse_$c-heli-driver (0)")== false then
sh_ss_crackhouse.lua, line 375: if character_is_dead("sh_ss_crackhouse_$c-heli-driver (1)")== false then
sh_ss_fishingdock.lua, line 171: if (triggerer_name == LOCAL_PLAYER and character_is_dead(LOCAL_PLAYER)==false) then
sh_ss_fishingdock.lua, line 174: elseif coop_is_active() and triggerer_name == REMOTE_PLAYER and character_is_dead(REMOTE_PLAYER)==false then
sh_ss_student_union.lua, line 101: if not character_is_dead("sh_ss_student_union_$c018") then
sh_ss_student_union.lua, line 105: if not character_is_dead("sh_ss_student_union_$c037") then
sh_ss_student_union.lua, line 109: if not character_is_dead("sh_ss_student_union_$c035") then
sh_ss_student_union.lua, line 114: while (character_is_dead("sh_ss_student_union_$c044") == false) do
sh_ss_student_union.lua, line 124: while (character_is_dead("sh_ss_student_union_$c044") == false) do
sh_tss_ugmall.lua, line 334: if character_is_dead(execs[i]) == false then
ss01.lua, line 359: if ( character_is_dead( dealer_name ) == false and Groups_cleared[group_index] == false ) then
ss01.lua, line 559: if ( character_is_dead(member_name ) == false ) then
ss01.lua, line 566: if ( character_is_dead(member_name ) == false ) then
ss01.lua, line 581: if ( character_is_dead(member_name ) == false ) then
ss01.lua, line 588: if ( character_is_dead(member_name ) == false ) then
ss01.lua, line 819: if ( character_is_dead(member_name ) == false ) then
ss01.lua, line 866: if ( character_is_dead(member_name ) == false ) then
ss01.lua, line 874: if ( character_is_dead(member_name ) == false ) then
ss01.lua, line 968: if ( character_is_dead(member_name ) == false ) then
ss01.lua, line 975: if ( character_is_dead(member_name ) == false ) then
ss01.lua, line 1239: ( character_exists( Final_group_member_names[1] ) and character_is_dead( Final_group_member_names[1] ) == false ) ) then
ss03.lua, line 1174: if ( character_is_dead( member_name ) == false ) then
ss03.lua, line 1303: if ( character_is_dead( name ) == false ) then
ss04.lua, line 742: until ( character_is_dead( VETERAN_CHILD_NAME ) or character_is_dead( SHAUNDI_NAME ) )
ss04.lua, line 742: until ( character_is_dead( VETERAN_CHILD_NAME ) or character_is_dead( SHAUNDI_NAME ) )
ss05.lua, line 931: if ( character_is_dead( member_name ) == false ) then
ss05.lua, line 1468: if ( character_is_dead( member_name ) == false ) then
ss05.lua, line 1477: if ( character_is_dead( name ) == false ) then
ss05.lua, line 1486: if ( character_is_dead( name ) == false ) then
ss05.lua, line 1515: if ( character_is_dead( name ) == false and
ss05.lua, line 1599: if ( character_is_dead( name ) == false ) then
ss08.lua, line 681: until( character_is_ragdolled( PIERCE_NAME ) == false and character_is_dead( PIERCE_NAME ) == false )
ss08.lua, line 1026: if ( character_is_dead( junkie_name ) == false ) then
ss08.lua, line 1036: if ( character_is_dead( PIERCE_NAME ) ) then
ss08.lua, line 1039: if ( character_is_dead( SHAUNDI_NAME ) ) then
ss08.lua, line 1650: if ( character_is_dead( homie_name ) ) then
ss08.lua, line 1787: if ( character_is_dead( member_name ) == false ) then
ss10.lua, line 626: if ( character_is_dead( name ) == false ) then
ss10.lua, line 743: if ( character_is_dead( REPAIR_MAN_NAME ) == false ) then
ss10.lua, line 1064: if ( character_is_dead( RECEPTIONIST_NAME ) == false ) then
ss11.lua, line 811: if ( character_is_dead( member_name ) == false ) then
ss11.lua, line 816: if ( character_is_dead( member_name ) == false ) then
ss11.lua, line 888: if ( character_is_dead( member_name ) == false ) then
ss11.lua, line 907: if ( character_is_dead( member_name ) == false ) then
ss11.lua, line 1373: while ( true and ( character_is_dead( GENERALS_RIDE_DRIVER_NAME ) == false ) ) do
tss01.lua, line 770: if (character_exists("tss01_$pilot") and (not character_is_dead("tss01_$pilot"))) then
tss01.lua, line 2337: if (not character_is_dead("tss01_$c039")) then
tss01.lua, line 2340: if (not character_is_dead("tss01_$c040")) then
tss01.lua, line 3130: if ((not vehicle_is_destroyed(FINE_AIM_VEHICLE) and character_exists(pilot) and (not character_is_dead(pilot)))) then
tss01.lua, line 3159: if ( (not character_exists(driver)) or character_is_dead(driver) ) then
tss01.lua, line 3187: if (character_exists(guard) and (not character_is_dead(guard)) ) then
tss01.lua, line 3233: if ( (not character_exists("tss01_$c049")) or character_is_dead("tss01_$c049") ) then
tss01.lua, line 3269: if (character_exists("tss01_$c049") and (not character_is_dead("tss01_$c049"))) then
tss01.lua, line 3701: if (character_exists(Tss01_search_01[i]) and (not character_is_dead(Tss01_search_01[i])) ) then
tss01.lua, line 3785: if (not character_is_dead(npc)) then
tss01.lua, line 4016: and (not character_is_dead("tss01_$c027"))
tss01.lua, line 4146: if (character_is_dead(CHARACTER_CARLOS)) then
tss01.lua, line 4520: if (character_exists(CHARACTER_CARLOS) and (not character_is_dead(CHARACTER_CARLOS))) then
tss02.lua, line 865: if( character_exists(reporter) and (not character_is_dead(reporter)) and
tss02.lua, line 866: character_exists(cameraman) and (not character_is_dead(cameraman))
tss02.lua, line 1134: if ( character_exists(cop) and (not character_is_dead(cop)) )then
tss02.lua, line 1143: if( character_exists(TURNCOP01_01) and (not character_is_dead(TURNCOP01_01)) ) then
tss02.lua, line 1146: if(character_exists(TURNCOP01_02) and (not character_is_dead(TURNCOP01_02)) ) then
tss02.lua, line 1152: if( character_exists(TURNCOP03_01) and (not character_is_dead(TURNCOP03_01)) ) then
tss02.lua, line 1155: if( character_exists(TURNCOP03_02) and (not character_is_dead(TURNCOP03_02)) ) then
tss02.lua, line 1158: if( character_exists(TURNCOP03_03) and (not character_is_dead(TURNCOP03_03)) ) then
tss02.lua, line 1161: if( character_exists(TURNCOP03_04) and (not character_is_dead(TURNCOP03_04)) ) then
tss02.lua, line 1168: if not character_is_dead(TURNCOP02_01) then
tss02.lua, line 1171: if not character_is_dead(TURNCOP02_02) then
tss02.lua, line 1174: if not character_is_dead(TURNCOP02_03) then
tss02.lua, line 1207: if ( (not character_exists(npc)) or character_is_dead(npc) or character_is_panicking(npc) ) then
tss03.lua, line 472: if (character_is_dead(name)) then
tss03.lua, line 576: if (character_is_dead(human)) then
tss03.lua, line 933: if (not character_is_dead(Tss03_bum_characters[i]) and not character_hidden(Tss03_bum_characters[i])) then
tss03.lua, line 945: if (not character_is_dead(Tss03_bum_characters_coop[i]) and not character_hidden(Tss03_bum_characters_coop[i])) then
tss03_demo.lua, line 443: if (character_is_dead(name)) then
tss03_demo.lua, line 544: if (character_is_dead(human)) then
tss03_demo.lua, line 832: if (not character_is_dead(Tss03_demo_bum_characters[i])) then
tss03_demo.lua, line 843: if (not character_is_dead(Tss03_demo_bum_characters_coop[i])) then
tss04.lua, line 457: if ( human_loaded and character_is_dead( human ) == false ) then
tss04.lua, line 533: if ( character_is_dead( lieutenant ) ) then
tss04.lua, line 1139: if (not character_is_dead(Tss04_mourners[i])) then
tss04.lua, line 1158: if (not character_is_dead(Tss04_trash[i])) then
ug_lib.lua, line 484: if ( ( not character_is_dead( npc_name ) ) and ( ( not character_is_dead( target ) ) ) ) then
ug_lib.lua, line 484: if ( ( not character_is_dead( npc_name ) ) and ( ( not character_is_dead( target ) ) ) ) then
ug_lib.lua, line 500: if (character_is_dead(speaking_character)) then
ug_lib.lua, line 714: if (character_is_dead(human_name)) then
ug_lib.lua, line 826: if (character_is_dead(human_name)) then
ug_lib.lua, line 924: while ( character_is_dead( character ) == false and
ug_lib.lua, line 925: character_is_dead( victim ) == false and
ug_lib.lua, line 955: if ( character_is_dead(LOCAL_PLAYER) ) then
ug_lib.lua, line 1473: if (not character_is_dead(char_name)) then
ug_lib.lua, line 1485: if not character_is_dead( player_name ) then
ug_lib.lua, line 1919: while ( character_is_dead( name ) == false and
ug_lib.lua, line 1939: while ( character_is_dead( name ) == false and
ug_lib.lua, line 1953: while ( character_is_dead( name ) == false and
ug_lib.lua, line 1964: return (not character_is_dead( name ))
ug_lib.lua, line 1978: if ( character_is_dead( name ) == true ) then
ug_lib.lua, line 2017: if (character_is_dead(name) or character_is_in_vehicle( name )) then
ug_lib.lua, line 2044: if (character_is_dead(name) or character_is_in_vehicle( name )) then
ug_lib.lua, line 2067: if (character_is_dead(name) or character_is_in_vehicle( name )) then
ug_lib.lua, line 2084: if (character_is_dead(name) or character_is_in_vehicle( name )) then
|
character_is_in_a_driver_seat |
true |
|
7em01.lua, line 1668: local julius = (character_is_in_vehicle(CHARACTER_JULIUS, JULIUS_VEHICLE) and character_is_in_a_driver_seat(CHARACTER_JULIUS))
em01.lua, line 1680: julius = (character_is_in_vehicle(CHARACTER_JULIUS, JULIUS_VEHICLE) and character_is_in_a_driver_seat(CHARACTER_JULIUS))
em01.lua, line 1769: while (not character_is_in_vehicle(CHARACTER_JULIUS, JULIUS_VEHICLE) and not character_is_in_a_driver_seat(CHARACTER_JULIUS)) do
ep01.lua, line 779: local local_driving = (character_is_in_a_driver_seat(LOCAL_PLAYER))
ep01.lua, line 780: local remote_driving = (IN_COOP and character_is_in_a_driver_seat(REMOTE_PLAYER))
rn02.lua, line 928: if (not character_is_in_a_driver_seat(LOCAL_PLAYER)) then
rn02.lua, line 934: if (not character_is_in_a_driver_seat(REMOTE_PLAYER)) then
|
character_is_in_vehicle |
true |
|
118bh01.lua, line 750: if ( character_is_in_vehicle( LOCAL_PLAYER ) ) then
bh01.lua, line 758: if ( character_is_in_vehicle( REMOTE_PLAYER ) ) then
bh02.lua, line 540: if ( character_is_in_vehicle( CHAR_DONNIE ) ) then
bh02.lua, line 1004: if ( character_is_in_vehicle( player ) == false ) then
bh03.lua, line 550: if ( character_is_in_vehicle( LOCAL_PLAYER, MP.."boat_spawn1" ) ) then
bh03.lua, line 552: elseif ( coop_is_active() and character_is_in_vehicle( REMOTE_PLAYER, MP.."boat_spawn1" ) ) then
bh03.lua, line 777: if ( character_is_in_vehicle( LOCAL_PLAYER ) ) then
bh03.lua, line 782: if ( character_is_in_vehicle( REMOTE_PLAYER ) ) then
bh03.lua, line 2133: if ( character_is_in_vehicle( LOCAL_PLAYER, ESCAPE_HELICOPTER ) or
bh03.lua, line 2134: character_is_in_vehicle( REMOTE_PLAYER, ESCAPE_HELICOPTER ) ) then
bh04.lua, line 622: if ((get_dist_char_to_char(LOCAL_PLAYER, CHAR_CARLOS) < 2) and character_is_in_vehicle(LOCAL_PLAYER))
bh04.lua, line 623: or (IN_COOP and (get_dist_char_to_char(REMOTE_PLAYER, CHAR_CARLOS) < 2) and character_is_in_vehicle(REMOTE_PLAYER)) then
bh05.lua, line 910: while ( ( not character_is_in_vehicle(LOCAL_PLAYER, VEH_JESSICAS_CAR)) and
bh05.lua, line 911: ( coop_is_active() == false or ( not character_is_in_vehicle( REMOTE_PLAYER, VEH_JESSICAS_CAR ) ) ) ) do
bh05.lua, line 968: if ( character_is_in_vehicle( LOCAL_PLAYER, VEH_JESSICAS_CAR ) ) then
bh05.lua, line 1100: if character_is_in_vehicle(LOCAL_PLAYER, VEH_JESSICAS_CAR) then
bh05.lua, line 1101: if ( coop_is_active() ) and character_is_in_vehicle(REMOTE_PLAYER, VEH_JESSICAS_CAR) then
bh05.lua, line 1106: elseif ( coop_is_active() ) and character_is_in_vehicle(REMOTE_PLAYER, VEH_JESSICAS_CAR) then
bh05.lua, line 1140: if ( character_is_in_vehicle( LOCAL_PLAYER ) ) then
bh05.lua, line 1145: if ( character_is_in_vehicle( REMOTE_PLAYER ) ) then
bh06.lua, line 618: if ( character_is_in_vehicle(LOCAL_PLAYER, VEH_PARCEL_TRUCK) ) then
bh06.lua, line 628: if (not inv_item_is_equipped("pyroBox", LOCAL_PLAYER)) and character_is_in_vehicle(LOCAL_PLAYER, VEH_PARCEL_TRUCK) then
bh06.lua, line 638: while not character_is_in_vehicle(CHAR_PIERCE, VEH_PARCEL_TRUCK) do
bh07.lua, line 1124: while not character_is_in_vehicle(CHAR_LT_COORD, VEH_COORD) do
bh09.lua, line 939: if ( not character_is_dead( name ) and character_is_in_vehicle( name ) ) then
bh10.lua, line 520: if not character_is_dead(npc) and (get_dist_char_to_char(LOCAL_PLAYER, npc) < Saints_max_distance or character_is_in_vehicle(npc)) then
bh10.lua, line 538: if not character_is_dead(npc) and character_is_in_vehicle(npc) then
bh11.lua, line 463: while (not character_is_in_vehicle(LOCAL_PLAYER)) do
bh11.lua, line 486: and (character_is_in_vehicle(LOCAL_PLAYER)) do
bh11.lua, line 505: while (not character_is_in_vehicle(REMOTE_PLAYER)) do
bh11.lua, line 528: and (character_is_in_vehicle(REMOTE_PLAYER)) do
em01.lua, line 1668: local julius = (character_is_in_vehicle(CHARACTER_JULIUS, JULIUS_VEHICLE) and character_is_in_a_driver_seat(CHARACTER_JULIUS))
em01.lua, line 1669: local local_player = character_is_in_vehicle(LOCAL_PLAYER, JULIUS_VEHICLE)
em01.lua, line 1673: remote_player = character_is_in_vehicle(REMOTE_PLAYER, JULIUS_VEHICLE)
em01.lua, line 1680: julius = (character_is_in_vehicle(CHARACTER_JULIUS, JULIUS_VEHICLE) and character_is_in_a_driver_seat(CHARACTER_JULIUS))
em01.lua, line 1681: local_player = character_is_in_vehicle(LOCAL_PLAYER, JULIUS_VEHICLE)
em01.lua, line 1684: remote_player = character_is_in_vehicle(REMOTE_PLAYER, JULIUS_VEHICLE)
em01.lua, line 1717: if (character_is_in_vehicle(CHARACTER_JULIUS)) then
em01.lua, line 1721: if (character_is_in_vehicle(LOCAL_PLAYER)) then
em01.lua, line 1726: if (character_is_in_vehicle(REMOTE_PLAYER)) then
em01.lua, line 1740: until ( character_is_in_vehicle( LOCAL_PLAYER ) and ( coop_is_active() == false or character_is_in_vehicle( REMOTE_PLAYER ) ) )
em01.lua, line 1740: until ( character_is_in_vehicle( LOCAL_PLAYER ) and ( coop_is_active() == false or character_is_in_vehicle( REMOTE_PLAYER ) ) )
em01.lua, line 1769: while (not character_is_in_vehicle(CHARACTER_JULIUS, JULIUS_VEHICLE) and not character_is_in_a_driver_seat(CHARACTER_JULIUS)) do
ep01.lua, line 1604: if (character_is_in_vehicle(triggerer)) then
ep02.lua, line 584: while not character_is_in_vehicle(LOCAL_PLAYER, VEH_APC) do
ep02.lua, line 587: while (IN_COOP and (not character_is_in_vehicle(REMOTE_PLAYER, VEH_APC)) ) do
ep02.lua, line 594: if (not character_is_in_vehicle(LOCAL_PLAYER, VEH_APC)) then
ep02.lua, line 597: if ( IN_COOP and (not character_is_in_vehicle(REMOTE_PLAYER, VEH_APC)) ) then
ep02.lua, line 600: if ( character_is_dead(CHAR_GAT) or (not character_is_in_vehicle(CHAR_GAT)) ) then
ep03.lua, line 511: if ( group_is_loaded( GROUP_GETAWAY_BOAT ) and character_is_in_vehicle( LOCAL_PLAYER, GETAWAY_BOAT ) ) then
ep03.lua, line 517: if ( group_is_loaded( GROUP_GETAWAY_BOAT ) and character_is_in_vehicle( REMOTE_PLAYER, GETAWAY_BOAT ) ) then
ep04.lua, line 1059: if ( character_is_in_vehicle( LOCAL_PLAYER, ATTACK_HELICOPTER ) ) then
ep04.lua, line 1062: if ( character_is_in_vehicle( REMOTE_PLAYER, ATTACK_HELICOPTER ) ) then
rn01.lua, line 1290: if (character_is_in_vehicle(player, VEHICLE_TRUCK)) then
rn01.lua, line 1569: if (character_is_in_vehicle(CHARACTER_GAT)) then
rn02.lua, line 492: if ( character_is_in_vehicle(LOCAL_PLAYER, VEHICLE_PLAYER_CAR) ) then
rn02.lua, line 500: if ( character_is_in_vehicle(REMOTE_PLAYER, VEHICLE_PLAYER_CAR) ) then
rn02.lua, line 1693: if (not character_is_in_vehicle(npc)) then
rn03.lua, line 885: if ( vehicle_exists(bike) and (not vehicle_is_destroyed(bike)) and character_is_in_vehicle(passenger)) then
rn04.lua, line 2008: if (not character_is_in_vehicle(npc)) then
rn05.lua, line 1116: if(rand_float(0,1) < blather_chance and character_is_in_vehicle(CHARACTER_PIERCE, VEHICLE_PLAYER_CART)) then
rn05.lua, line 1310: if (character_is_in_vehicle(CHARACTER_CART_PASSENGER)) then
rn06.lua, line 297: if (character_is_in_vehicle(LOCAL_PLAYER)) then
rn07.lua, line 1833: if ( character_is_in_vehicle(player, VEHICLE_HELICOPTER) ) then
rn07.lua, line 2241: if (character_is_in_vehicle(LOCAL_PLAYER, VEHICLE_HELICOPTER)) then
rn07.lua, line 2244: if (IN_COOP and character_is_in_vehicle(REMOTE_PLAYER, VEHICLE_HELICOPTER)) then
rn07.lua, line 2405: if(vehicle_exists(VEHICLE_HELICOPTER) and character_is_in_vehicle(triggerer, VEHICLE_HELICOPTER)) then
rn09.lua, line 521: if (not character_is_in_vehicle(char, veh)) then
rn11.lua, line 399: if (character_is_in_vehicle(LOCAL_PLAYER)) then
rn11.lua, line 402: if (IN_COOP and character_is_in_vehicle(REMOTE_PLAYER)) then
rn11.lua, line 813: if (IN_COOP and character_is_in_vehicle(REMOTE_PLAYER)) then
ss01.lua, line 1039: if ( character_is_in_vehicle( LOCAL_PLAYER ) ) then
ss01.lua, line 1050: if ( character_is_in_vehicle( REMOTE_PLAYER ) ) then
ss02.lua, line 1462: until ( character_is_in_vehicle( LAURA_NAME ) and
ss03.lua, line 579: while ( character_is_in_vehicle( LOCAL_PLAYER, HELICOPTER_NAME ) == false ) do
ss03.lua, line 583: while ( character_is_in_vehicle( REMOTE_PLAYER, HELICOPTER_NAME ) == false ) do
ss03.lua, line 593: until ( character_is_in_vehicle( TOBIAS_NAME, HELICOPTER_NAME ) )
ss07.lua, line 683: character_is_in_vehicle( PIERCE_NAME, RAIL_BOAT_NAME ) == true ) then
ss07.lua, line 702: character_is_in_vehicle( PIERCE_NAME, RAIL_CAR_TWO_NAME ) ) then
ss07.lua, line 737: character_is_in_vehicle( PIERCE_NAME, RAIL_BOAT_NAME ) == true ) then
ss07.lua, line 803: character_is_in_vehicle( PIERCE_NAME, RAIL_CAR_TWO_NAME ) ) then
ss08.lua, line 1161: if ( character_is_in_vehicle( LOCAL_PLAYER ) ) then
ss08.lua, line 1164: if ( coop_is_active() and character_is_in_vehicle( REMOTE_PLAYER ) ) then
ss08.lua, line 1788: if ( character_is_in_vehicle( member_name ) == true ) then
ss10.lua, line 744: if ( character_is_in_vehicle( REPAIR_MAN_NAME ) ) then
ss10.lua, line 759: if ( character_is_in_vehicle( triggerer_name, REPAIR_VAN_NAME ) ) then
ss10.lua, line 936: until ( character_is_in_vehicle( SHAUNDI_NAME ) == false and
ss10.lua, line 937: character_is_in_vehicle( LOCAL_PLAYER ) == false )
ss10.lua, line 941: until ( character_is_in_vehicle( REMOTE_PLAYER ) == false )
ss10.lua, line 1259: character_is_in_vehicle( SHAUNDI_REPAIR_VARIANT_NAME ) )
ss10.lua, line 1373: while ( character_is_in_vehicle( SHAUNDI_REPAIR_VARIANT_NAME ) == false or
ss10.lua, line 1374: character_is_in_vehicle( LOCAL_PLAYER ) == false ) do
ss11.lua, line 959: until ( character_is_in_vehicle( character_name, vehicle_name ) )
ss11.lua, line 1098: if ( character_is_in_vehicle( triggerer_name, GENERALS_RIDE ) ) then
tss01.lua, line 1591: if (character_is_in_vehicle(CHARACTER_CARLOS)) then
tss01.lua, line 3921: local ram_human = character_is_in_vehicle(human)
tss01.lua, line 4017: and (not character_is_in_vehicle(CHARACTER_CARLOS))
tss01.lua, line 4154: if ( character_is_in_vehicle(LOCAL_PLAYER) or (IN_COOP and character_is_in_vehicle(REMOTE_PLAYER)) ) then
tss01.lua, line 4154: if ( character_is_in_vehicle(LOCAL_PLAYER) or (IN_COOP and character_is_in_vehicle(REMOTE_PLAYER)) ) then
tss01.lua, line 4419: if (not inv_item_is_equipped("AR200_ss03", player)) and character_is_in_vehicle(player, HIGH_SEAS_VEHICLE) then
tss02.lua, line 731: local in_vehicle = ( character_is_in_vehicle(LOCAL_PLAYER)
tss02.lua, line 732: or (IN_COOP and (character_is_in_vehicle(REMOTE_PLAYER)))
tss02.lua, line 752: if ( character_is_in_vehicle(LOCAL_PLAYER) or (IN_COOP and (character_is_in_vehicle(REMOTE_PLAYER))) ) then
tss02.lua, line 752: if ( character_is_in_vehicle(LOCAL_PLAYER) or (IN_COOP and (character_is_in_vehicle(REMOTE_PLAYER))) ) then
tss04.lua, line 725: while ( character_is_in_vehicle( human ) ) do
tss04.lua, line 812: if (not character_is_in_vehicle(CHARACTER_SHAUNDI)) then
tss04.lua, line 1096: local is_local_player = character_is_in_vehicle(LOCAL_PLAYER, towtruck)
tss04.lua, line 1097: local is_remote_player = character_is_in_vehicle(REMOTE_PLAYER, towtruck)
tss04.lua, line 1182: local is_local_player = character_is_in_vehicle(LOCAL_PLAYER, towtruck)
tss04.lua, line 1183: local is_remote_player = character_is_in_vehicle(REMOTE_PLAYER, towtruck)
tss04.lua, line 1417: elseif (character_is_in_vehicle(human)) then
ug_lib.lua, line 581: and (not character_is_in_vehicle(speaking_character))
ug_lib.lua, line 636: while (not character_is_in_vehicle(speaking_character)) do
ug_lib.lua, line 2017: if (character_is_dead(name) or character_is_in_vehicle( name )) then
ug_lib.lua, line 2023: if (character_is_in_vehicle( name )) then
ug_lib.lua, line 2044: if (character_is_dead(name) or character_is_in_vehicle( name )) then
ug_lib.lua, line 2067: if (character_is_dead(name) or character_is_in_vehicle( name )) then
ug_lib.lua, line 2084: if (character_is_dead(name) or character_is_in_vehicle( name )) then
|
character_is_in_vehicle_transation |
true |
|
1ss10.lua, line 1258: until ( character_is_in_vehicle_transation( SHAUNDI_REPAIR_VARIANT_NAME ) or
|
character_is_on_fire |
true |
|
3 |
character_is_panicking |
true |
|
3ss04.lua, line 847: until ( character_is_panicking( stunned_char_name ) == false )
ss04.lua, line 917: until ( character_is_panicking( stunned_char_name ) == false )
tss02.lua, line 1207: if ( (not character_exists(npc)) or character_is_dead(npc) or character_is_panicking(npc) ) then
|
character_is_player |
true |
|
12bh05.lua, line 241: elseif ( character_is_player( triggerer_name ) ) then
bh05.lua, line 251: elseif ( character_is_player( triggerer_name ) ) then
bh05.lua, line 978: if ( character_is_player( name ) ) then
bh05.lua, line 998: if ( character_is_player( name ) ) then
bh11.lua, line 549: elseif ( character_is_player( character_driving ) ) then
ss02.lua, line 1050: if ( character_is_player( attacker_name ) ) then
ss07.lua, line 486: if ( character_is_player( attacker ) ) then
ss10.lua, line 2183: if ( character_is_player( attacker_name ) ) then
ug_lib.lua, line 598: if ( speaking_character ~= nil and character_is_player( speaking_character ) ) then
ug_lib.lua, line 723: if ( (type_name == "voice") and (character_is_player(human_name)) and cellphone_line == false ) then
ug_lib.lua, line 734: if (character_is_player(human_name)) then
ug_lib.lua, line 749: if (character_is_player(human_name)) then
|
character_is_ragdolled |
true |
|
6 |
character_is_ready |
true |
|
9 |
character_is_ready_to_speak |
true |
1 |
2 |
character_is_released |
true |
|
10bh03.lua, line 1150: if ( character_is_released( member_name ) == false ) then
bh09.lua, line 741: if ( character_is_released( member_name ) == false ) then
bh09.lua, line 753: if ( character_is_released( member_name ) == false ) then
bh09.lua, line 766: if ( character_is_released( member_name ) == false ) then
ss08.lua, line 1025: if ( character_is_released( junkie_name ) == false ) then
ss08.lua, line 1786: if ( character_is_released( member_name ) == false ) then
ss08.lua, line 1868: if ( character_is_released( member_name ) == false ) then
tss04.lua, line 767: if ( character_is_released( human ) == false ) then
tss04.lua, line 1392: if (not character_is_released(Tss04_mourners[i])) then
tss04.lua, line 1400: if (not character_is_released(Tss04_trash[i])) then
|
character_is_swimming |
true |
|
3 |
character_kill |
true |
|
31bh02.lua, line 1093: character_kill(CHAR_DONNIE)
bh04.lua, line 771: character_kill(CHAR_CARLOS)
bh04.lua, line 831: character_kill(CHAR_CARLOS)
bh08.lua, line 427: character_kill(npc)
bh08.lua, line 945: character_kill(npc)
bh11.lua, line 656: character_kill(CHAR_MAERO)
coop_test.lua, line 54: character_kill( "coop_test_$c001" )
coop_test.lua, line 55: character_kill( "coop_test_$c002" )
ep03.lua, line 397: character_kill(CHAR_FINAL_EXEC)
rn09.lua, line 852: character_kill(enemy)
rn11.lua, line 1554: character_kill(lieutenant)
sh_bh_airport.lua, line 632: character_kill(current_driver)
sh_ss_fishingdock.lua, line 458: character_kill( LOCAL_PLAYER )
sh_ss_fishingdock.lua, line 460: character_kill( REMOTE_PLAYER )
sh_ss_fishingdock.lua, line 465: character_kill( LOCAL_PLAYER )
sh_ss_fishingdock.lua, line 470: character_kill( REMOTE_PLAYER )
sh_ss_fishingdock.lua, line 482: --character_kill( LOCAL_PLAYER )
ss02.lua, line 1314: character_kill( LOCAL_PLAYER )
ss02.lua, line 1318: character_kill( REMOTE_PLAYER )
ss02.lua, line 1434: character_kill( LOCAL_PLAYER )
ss03.lua, line 913: character_kill( ESCAPEES[car_index][1] )
ss03.lua, line 1305: character_kill( name )
ss07.lua, line 924: character_kill( HELICOPTER_CHARACTERS[heli_index][1] )
ss09.lua, line 371: character_kill( attacked_object_name )
ss09.lua, line 1003: character_kill( player_name )
ss11.lua, line 1332: character_kill( GENERALS_RIDE_AK_GUYS[1] )
ss11.lua, line 1333: character_kill( GENERALS_RIDE_AK_GUYS[2] )
ss11.lua, line 1339: character_kill( GENERALS_RIDE_DRIVER_NAME )
ss11.lua, line 1341: character_kill( THE_GENERAL_NAME )
tss03.lua, line 754: character_kill(human)
tss03_demo.lua, line 640: character_kill(human)
|
character_make_priority_target |
true |
|
3 |
character_prevent_explosion_fling |
true |
|
25bh05.lua, line 590: character_prevent_explosion_fling( CHAR_JESSICA, true )
bh05.lua, line 604: character_prevent_explosion_fling( CHAR_JESSICA, false )
bh05.lua, line 628: character_prevent_explosion_fling( triggerer, true )
bh05.lua, line 639: character_prevent_explosion_fling( CHAR_JESSICA, true )
bh05.lua, line 655: character_prevent_explosion_fling( CHAR_JESSICA, false )
bh05.lua, line 662: character_prevent_explosion_fling( triggerer, false )
bh05.lua, line 1168: character_prevent_explosion_fling( Player_with_disabled_controls, false )
bh10.lua, line 891: character_prevent_explosion_fling(CHAR_MAERO, true)
ep02.lua, line 456: character_prevent_explosion_fling(triggerer, true)
ep02.lua, line 484: character_prevent_explosion_fling(triggerer, false)
rn07.lua, line 1042: character_prevent_explosion_fling(CHARACTER_RPG_GUY, true)
rn07.lua, line 1159: character_prevent_explosion_fling(CHARACTER_RPG_GUY, false)
rn08.lua, line 1298: character_prevent_explosion_fling(placer, true)
rn08.lua, line 1338: character_prevent_explosion_fling(placer, false)
ss04.lua, line 608: character_prevent_explosion_fling( AUSSIE_VC_NAME, true )
ss04.lua, line 644: character_prevent_explosion_fling( VETERAN_CHILD_NAME, true )
ss04.lua, line 645: character_prevent_explosion_fling( SHAUNDI_NAME, true )
ss08.lua, line 1550: character_prevent_explosion_fling( PIERCE_NAME, true )
ss08.lua, line 1569: character_prevent_explosion_fling( PIERCE_NAME, false )
ss09.lua, line 561: character_prevent_explosion_fling( MR_SUNSHINE_NAME, true )
ss09.lua, line 691: character_prevent_explosion_fling( MR_SUNSHINE_NAME, false )
ss11.lua, line 1199: character_prevent_explosion_fling( follower_name, true )
ss11.lua, line 1352: character_prevent_explosion_fling( THE_GENERAL_NAME, true )
ss11.lua, line 1525: character_prevent_explosion_fling( THE_GENERAL_NAME, true )
ss11.lua, line 1559: character_prevent_explosion_fling( THE_GENERAL_NAME, false )
|
character_prevent_flinching |
true |
|
34bh05.lua, line 589: character_prevent_flinching( CHAR_JESSICA, true )
bh05.lua, line 603: character_prevent_flinching( CHAR_JESSICA, false )
bh05.lua, line 627: character_prevent_flinching( triggerer, true )
bh05.lua, line 638: character_prevent_flinching( CHAR_JESSICA, true )
bh05.lua, line 654: character_prevent_flinching( CHAR_JESSICA, false )
bh05.lua, line 661: character_prevent_flinching( triggerer, false )
bh05.lua, line 1167: character_prevent_flinching( Player_with_disabled_controls, false )
bh10.lua, line 892: character_prevent_flinching(CHAR_MAERO, true)
ep04.lua, line 615: character_prevent_flinching( VOGEL_NAME, true )
rn04.lua, line 554: character_prevent_flinching(CHARACTER_GAT, true)
rn07.lua, line 677: character_prevent_flinching(CHARACTER_GAT,true)
rn07.lua, line 1043: character_prevent_flinching(CHARACTER_RPG_GUY, true)
rn07.lua, line 1160: character_prevent_flinching(CHARACTER_RPG_GUY, false)
rn09.lua, line 214: character_prevent_flinching(CHARACTER_SHOGO, true)
rn09.lua, line 216: character_prevent_flinching(CHARACTER_SHOGO, false)
rn10.lua, line 1244: character_prevent_flinching(CHARACTER_AKUJI, true)
ss04.lua, line 609: character_prevent_flinching( AUSSIE_VC_NAME, true )
ss04.lua, line 649: character_prevent_flinching( VETERAN_CHILD_NAME, true )
ss08.lua, line 1549: character_prevent_flinching( PIERCE_NAME, true )
ss08.lua, line 1568: character_prevent_flinching( PIERCE_NAME, false )
ss09.lua, line 560: character_prevent_flinching( MR_SUNSHINE_NAME, true )
ss09.lua, line 690: character_prevent_flinching( MR_SUNSHINE_NAME, false )
ss09.lua, line 774: character_prevent_flinching( MR_SUNSHINE_NAME, false )
ss09.lua, line 847: character_prevent_flinching( MR_SUNSHINE_NAME, true )
ss09.lua, line 871: character_prevent_flinching( MR_SUNSHINE_NAME, true )
ss10.lua, line 1172: character_prevent_flinching( SHAUNDI_REPAIR_VARIANT_NAME, false )
ss10.lua, line 2013: character_prevent_flinching( SHAUNDI_REPAIR_VARIANT_NAME, true )
ss11.lua, line 1198: character_prevent_flinching( follower_name, true )
ss11.lua, line 1351: character_prevent_flinching( THE_GENERAL_NAME, true )
ss11.lua, line 1524: character_prevent_flinching( THE_GENERAL_NAME, true )
ss11.lua, line 1558: character_prevent_flinching( THE_GENERAL_NAME, false )
tss01.lua, line 1675: character_prevent_flinching(CHARACTER_CARLOS, true)
tss01.lua, line 2726: character_prevent_flinching(CHARACTER_CARLOS, false)
tss03_demo.lua, line 897: character_prevent_flinching(CHARACTER_BUMAGA, true)
|
character_prevent_kneecapping |
true |
|
17bh05.lua, line 591: character_prevent_kneecapping( CHAR_JESSICA, true )
bh05.lua, line 605: character_prevent_kneecapping( CHAR_JESSICA, false )
bh05.lua, line 629: character_prevent_kneecapping( triggerer, true )
bh05.lua, line 640: character_prevent_kneecapping( CHAR_JESSICA, true )
bh05.lua, line 656: character_prevent_kneecapping( CHAR_JESSICA, false )
bh05.lua, line 663: character_prevent_kneecapping( triggerer, false )
bh05.lua, line 1169: character_prevent_kneecapping( Player_with_disabled_controls, false )
rn07.lua, line 1044: character_prevent_kneecapping(CHARACTER_RPG_GUY, true)
rn07.lua, line 1161: character_prevent_kneecapping(CHARACTER_RPG_GUY, false)
ss08.lua, line 1551: character_prevent_kneecapping( PIERCE_NAME, true )
ss08.lua, line 1570: character_prevent_kneecapping( PIERCE_NAME, false )
ss09.lua, line 562: character_prevent_kneecapping( MR_SUNSHINE_NAME, true )
ss09.lua, line 692: character_prevent_kneecapping( MR_SUNSHINE_NAME, false )
ss11.lua, line 1200: character_prevent_kneecapping( follower_name, true )
ss11.lua, line 1353: character_prevent_kneecapping( THE_GENERAL_NAME, true )
ss11.lua, line 1527: character_prevent_kneecapping( THE_GENERAL_NAME, true )
ss11.lua, line 1561: character_prevent_kneecapping( THE_GENERAL_NAME, false )
|
character_ragdoll |
true |
|
24bh03.lua, line 1616: character_ragdoll( REMOTE_PLAYER, 5000 )
bh03.lua, line 1618: character_ragdoll( LOCAL_PLAYER, 5000 )
bh03.lua, line 1619: character_ragdoll( CARLOS_NAME, 4000 )
bh04.lua, line 781: character_ragdoll(CHAR_CARLOS)
ep01.lua, line 1171: character_ragdoll(CHARACTER_SHAUNDI)
rn06.lua, line 432: character_ragdoll(player, 1000)
rn10.lua, line 1319: character_ragdoll(akuji)
rn11.lua, line 1028: character_ragdoll(player, 1000)
sh_ss_fishingdock.lua, line 459: character_ragdoll( LOCAL_PLAYER, 100 )
sh_ss_fishingdock.lua, line 461: character_ragdoll( REMOTE_PLAYER, 100 )
sh_ss_fishingdock.lua, line 466: character_ragdoll( LOCAL_PLAYER, 100 )
sh_ss_fishingdock.lua, line 471: character_ragdoll( REMOTE_PLAYER, 100 )
sh_ss_fishingdock.lua, line 483: character_ragdoll( LOCAL_PLAYER, 100 )
ss02.lua, line 1315: character_ragdoll( LOCAL_PLAYER, 100 )
ss02.lua, line 1319: character_ragdoll( REMOTE_PLAYER, 100 )
ss09.lua, line 325: character_ragdoll( LOCAL_PLAYER, VOODOO_RAGDOLL_MS )
ss09.lua, line 327: character_ragdoll( REMOTE_PLAYER, VOODOO_RAGDOLL_MS )
ss09.lua, line 389: character_ragdoll( player_to_ragdoll, time_to_ragdoll_ms, VOODOO_RAGDOLL_PUSH_SPEED_MPS )
ss09.lua, line 536: character_ragdoll( LOCAL_PLAYER, VOODOO_RAGDOLL_MS )
ss09.lua, line 538: character_ragdoll( REMOTE_PLAYER, VOODOO_RAGDOLL_MS )
ss09.lua, line 952: character_ragdoll( LOCAL_PLAYER, VOODOO_RAGDOLL_MS, VOODOO_RAGDOLL_PUSH_SPEED_MPS )
ss09.lua, line 954: character_ragdoll( REMOTE_PLAYER, VOODOO_RAGDOLL_MS, VOODOO_RAGDOLL_PUSH_SPEED_MPS )
ss10.lua, line 1275: character_ragdoll( SHAUNDI_REPAIR_VARIANT_NAME, -1 )
ss10.lua, line 1430: character_ragdoll( SHAUNDI_REPAIR_VARIANT_NAME, -1 )
|
character_release_human_shield |
true |
|
9bh04.lua, line 475: character_release_human_shield(LOCAL_PLAYER)
bh04.lua, line 477: character_release_human_shield(REMOTE_PLAYER)
bh05.lua, line 643: character_release_human_shield( triggerer )
bh05.lua, line 876: character_release_human_shield( triggerer, true )
rn07.lua, line 2286: character_release_human_shield(LOCAL_PLAYER, true)
rn07.lua, line 2377: character_release_human_shield(LOCAL_PLAYER, true)
sh_ss_fishingdock.lua, line 401: character_release_human_shield(triggerer_name)
ss01.lua, line 1082: character_release_human_shield( player_name, false )
ss02.lua, line 1267: character_release_human_shield( triggerer_name )
|
character_remove_vehicle |
true |
|
2 |
character_set_all_civilians_fleeing |
true |
|
1 |
character_set_cannot_be_grabbed |
true |
|
15bh01.lua, line 194: character_set_cannot_be_grabbed(CHAR_MAERO, true)
bh01.lua, line 195: character_set_cannot_be_grabbed(CHAR_CARLOS, true)
bh01.lua, line 251: character_set_cannot_be_grabbed(CHAR_MAERO, true)
bh01.lua, line 252: character_set_cannot_be_grabbed(CHAR_CARLOS, true)
bh02.lua, line 261: character_set_cannot_be_grabbed(CHAR_DONNIE, true)
bh10.lua, line 897: character_set_cannot_be_grabbed(CHAR_MAERO, true)
rn06.lua, line 779: --character_set_cannot_be_grabbed(enemy_pool[i],true)
rn06.lua, line 806: --character_set_cannot_be_grabbed(enemy_pool[ii],true)
rn06.lua, line 850: --character_set_cannot_be_grabbed(enemy,true)
rn06.lua, line 866: --character_set_cannot_be_grabbed(enemy,true)
rn07.lua, line 1039: character_set_cannot_be_grabbed(CHARACTER_RPG_GUY, true)
rn07.lua, line 1156: character_set_cannot_be_grabbed(CHARACTER_RPG_GUY, false)
rn10.lua, line 1242: character_set_cannot_be_grabbed(CHARACTER_AKUJI, true)
ss01.lua, line 1083: character_set_cannot_be_grabbed( member_name, true )
ss01.lua, line 1091: character_set_cannot_be_grabbed( member_name, false )
|
character_set_cannot_be_grabbed_by_player |
true |
|
2 |
character_set_cannot_wield_havok_weapon |
true |
|
7bh07.lua, line 803: character_set_cannot_wield_havok_weapon(npc, true)
bh07.lua, line 813: character_set_cannot_wield_havok_weapon(npc, true)
bh07.lua, line 984: character_set_cannot_wield_havok_weapon(npc, true)
rn06.lua, line 403: character_set_cannot_wield_havok_weapon(LOCAL_PLAYER, enable)
rn06.lua, line 405: character_set_cannot_wield_havok_weapon(REMOTE_PLAYER, enable)
rn11.lua, line 992: character_set_cannot_wield_havok_weapon(LOCAL_PLAYER, enable)
rn11.lua, line 994: character_set_cannot_wield_havok_weapon(REMOTE_PLAYER, enable)
|
character_set_combat_ready |
true |
|
8bh03.lua, line 1940: character_set_combat_ready(Geiger_player, true, delay_time * 1000 + 200)
bh06.lua, line 631: character_set_combat_ready(LOCAL_PLAYER, true, 1.0)
rn06.lua, line 416: character_set_combat_ready(character, true, 1.0)
rn07.lua, line 1045: character_set_combat_ready(CHARACTER_RPG_GUY, true, 600 * 1000)
rn11.lua, line 1012: character_set_combat_ready(character, true, 1.0)
tss01.lua, line 4422: character_set_combat_ready(player, true, 1.0)
tss02.lua, line 342: character_set_combat_ready("tss02_$c000", true, 5000)
tss02.lua, line 343: character_set_combat_ready("tss02_$c001", true, 5000)
|
character_set_damage_multiplier |
true |
|
20tss01.lua, line 409: character_set_damage_multiplier(REMOTE_PLAYER, COOP_DAMAGE_MULTIPLIER)
tss01.lua, line 410: character_set_damage_multiplier(LOCAL_PLAYER, COOP_DAMAGE_MULTIPLIER)
tss01.lua, line 412: character_set_damage_multiplier(LOCAL_PLAYER, SINGLE_PLAYER_DAMAGE_MULTIPLIER)
tss01.lua, line 980: character_set_damage_multiplier(LOCAL_PLAYER, 1.0)
tss01.lua, line 982: character_set_damage_multiplier(REMOTE_PLAYER, 1.0)
tss02.lua, line 264: character_set_damage_multiplier(REMOTE_PLAYER, COOP_DAMAGE_MULTIPLIER)
tss02.lua, line 265: character_set_damage_multiplier(LOCAL_PLAYER, COOP_DAMAGE_MULTIPLIER)
tss02.lua, line 267: character_set_damage_multiplier(LOCAL_PLAYER, SINGLE_PLAYER_DAMAGE_MULTIPLIER)
tss02.lua, line 553: character_set_damage_multiplier(LOCAL_PLAYER, 1.0)
tss02.lua, line 555: character_set_damage_multiplier(REMOTE_PLAYER, 1.0)
tss03.lua, line 137: character_set_damage_multiplier(REMOTE_PLAYER, COOP_DAMAGE_MULTIPLIER)
tss03.lua, line 138: character_set_damage_multiplier(LOCAL_PLAYER, COOP_DAMAGE_MULTIPLIER)
tss03.lua, line 140: character_set_damage_multiplier(LOCAL_PLAYER, SINGLE_PLAYER_DAMAGE_MULTIPLIER)
tss03.lua, line 219: character_set_damage_multiplier(LOCAL_PLAYER, 1.0)
tss03.lua, line 221: character_set_damage_multiplier(REMOTE_PLAYER, 1.0)
tss04.lua, line 199: character_set_damage_multiplier(REMOTE_PLAYER, COOP_DAMAGE_MULTIPLIER)
tss04.lua, line 200: character_set_damage_multiplier(LOCAL_PLAYER, COOP_DAMAGE_MULTIPLIER)
tss04.lua, line 202: character_set_damage_multiplier(LOCAL_PLAYER, SINGLE_PLAYER_DAMAGE_MULTIPLIER)
tss04.lua, line 294: character_set_damage_multiplier(LOCAL_PLAYER, 1.0)
tss04.lua, line 296: character_set_damage_multiplier(REMOTE_PLAYER, 1.0)
|
character_set_injured |
true |
|
3 |
character_set_no_satchel_panic |
true |
|
3 |
character_set_only_scripted_grabs |
true |
|
3 |
character_set_run_variant |
true |
|
1 |
character_set_stand_variant |
true |
|
1ss10.lua, line 1289: character_set_stand_variant( SHAUNDI_REPAIR_VARIANT_NAME, "Stand Ready Hacking" )
|
character_set_unrevivable |
true |
|
1 |
character_set_walk_variant |
true |
|
1 |
character_show |
true |
|
30bh07.lua, line 655: character_show(npc)
bh10.lua, line 1065: character_show(npc)
ep01.lua, line 1520: character_show(CHARACTER_PIERCE)
ep04.lua, line 592: character_show( VOGEL_NAME )
rn01.lua, line 689: character_show(ronin)
rn01.lua, line 701: character_show(ronin)
rn03.lua, line 736: character_show(driver)
rn03.lua, line 740: character_show(passenger)
rn04.lua, line 615: character_show(CHARACTER_HOMIE)
rn04.lua, line 729: character_show(CHARACTER_HOMIE)
rn04.lua, line 1154: character_show(ronin)
rn04.lua, line 1206: character_show(ronin)
rn04.lua, line 1245: character_show(passenger)
rn04.lua, line 1328: character_show(driver)
rn06.lua, line 528: character_show(ronin)
rn07.lua, line 1337: character_show(lieutenant)
rn07.lua, line 2387: character_show(CHARACTER_GAT_NORMAL)
rn08.lua, line 1169: character_show(ronin)
rn10.lua, line 856: character_show(ronin)
rn11.lua, line 1494: character_show(ronin)
sh_bh_chinatown.lua, line 377: character_show(merchants[i])
sh_bh_chinatown.lua, line 551: character_show("sh_bh_chinatown_$cPagoda")
ss06.lua, line 1804: character_show( INITIAL_BASE_ATTACKERS_MEMBERS[4] )
ss08.lua, line 744: character_show( PIERCE_NAME )
ss08.lua, line 878: character_show( SHAUNDI_NAME )
ss08.lua, line 879: character_show( PIERCE_NAME )
ss11.lua, line 997: character_show( THE_GENERAL_NAME )
tss02.lua, line 895: character_show("tss02_$c002")
tss02.lua, line 896: character_show("tss02_$c003")
tss03.lua, line 957: character_show(bum)
|
character_slots_cap_for_team |
true |
|
9sh_rn_museum_pier.lua, line 40: character_slots_cap_for_team("police", 0)
sh_rn_sciencemuseum.lua, line 26: character_slots_cap_for_team("police", 0)
sh_ss_student_union.lua, line 29: character_slots_cap_for_team( "samedi", 1 )
sh_ss_student_union.lua, line 30: character_slots_cap_for_team( "police", 1 )
ss11.lua, line 409: character_slots_cap_for_team( "ronin", 1 )
ss11.lua, line 410: character_slots_cap_for_team( "police", 1 )
tss02.lua, line 182: character_slots_cap_for_team("ronin", 0)
tss02.lua, line 183: character_slots_cap_for_team("brotherhood", 2)
tss02.lua, line 184: character_slots_cap_for_team("samedi", 0)
|
character_slots_clear_caps |
true |
|
2 |
character_suppress_human_shield_idles |
true |
|
2 |
character_suppress_squirted_reaction |
true |
|
2 |
character_take_human_shield |
true |
1 |
5ai_test.lua, line 15: --character_take_human_shield("ai_test_$c001", "ai_test_$c002", true, true)
bh05.lua, line 651: --character_take_human_shield( triggerer, CHAR_JESSICA )
ss04.lua, line 667: character_take_human_shield( VETERAN_CHILD_NAME, SHAUNDI_NAME )
ss04.lua, line 731: character_take_human_shield( VETERAN_CHILD_NAME, SHAUNDI_NAME )
ss04.lua, line 924: character_take_human_shield( VETERAN_CHILD_NAME, SHAUNDI_NAME )
|
character_take_human_shield_check_done |
true |
|
1 |
character_take_human_shield_do |
true |
|
1 |
character_throw_havok_weapon |
true |
|
2 |
character_voice_block |
true |
1 |
|
character_void_is_playing |
true |
|
1 |
character_wait_for_loaded_resource |
true |
1 |
7 |
character_wield_havok_weapon |
true |
|
2 |
check_animation_state |
true |
|
7bh02.lua, line 670: not check_animation_state(donnie, STATE_PLANT_BOMB) ) then
bh02.lua, line 693: if not check_animation_state(donnie, STATE_PLANT_BOMB) then
bh02.lua, line 699: if check_animation_state(donnie, STATE_PLANT_BOMB) then
coop_test.lua, line 284: if get_dist(donnie, Current_bomb_target) > PLANT_BOMB_MAX_DISTANCE or not check_animation_state(donnie, STATE_PLANT_BOMB) then
coop_test.lua, line 298: if not check_animation_state(donnie, STATE_PLANT_BOMB) then
rn01.lua, line 806: elseif (not check_animation_state(CHARACTER_GAT, STATE_PLANT_BOMB)) then
rn04.lua, line 1652: if (not check_animation_state(CHARACTER_GAT, anim_name)) then
|
chunk_enable_ambient_streaming |
true |
|
2 |
chunk_swap_sequence_make_permanent |
true |
|
2 |
chunk_swap_sequence_restore_saved |
true |
|
1 |
chunk_swap_sequence_revert |
true |
|
1 |
chunk_swap_sequence_save_and_revert |
true |
|
1 |
chunk_swap_sequence_start |
true |
|
2 |
city_chunk_set_all_civilians_fleeing |
true |
|
13ep01.lua, line 1444: city_chunk_set_all_civilians_fleeing("sr2_chunk104", true)
ep01.lua, line 1445: city_chunk_set_all_civilians_fleeing("sr2_chunk105", true)
ep01.lua, line 1484: city_chunk_set_all_civilians_fleeing("sr2_chunk104", false)
ep01.lua, line 1485: city_chunk_set_all_civilians_fleeing("sr2_chunk105", false)
ep01.lua, line 1891: city_chunk_set_all_civilians_fleeing("sr2_chunk104", false)
ep01.lua, line 1892: city_chunk_set_all_civilians_fleeing("sr2_chunk105", false)
ep02.lua, line 552: city_chunk_set_all_civilians_fleeing("sr2_UG_chunk095_UB01", true)
ep02.lua, line 553: city_chunk_set_all_civilians_fleeing("sr2_UG_chunk095_UB02", true)
ep02.lua, line 574: city_chunk_set_all_civilians_fleeing("sr2_UG_chunk095_UB01", true)
ep02.lua, line 575: city_chunk_set_all_civilians_fleeing("sr2_UG_chunk095_UB02", true)
rn04.lua, line 606: city_chunk_set_all_civilians_fleeing("sr2_chunk182", true)
rn04.lua, line 2120: city_chunk_set_all_civilians_fleeing("sr2_chunk182", false)
ss11.lua, line 1644: city_chunk_set_all_civilians_fleeing(MALL_CHUNK_NAME)
|
city_chunk_swap |
true |
|
21bh09.lua, line 264: city_chunk_swap("sr2_chunk012", "ship", false, true, true )
bh09.lua, line 1162: city_chunk_swap("sr2_chunk012", "normal", false, false, false )
ep03.lua, line 109: city_chunk_swap("sr2_chunk111", "yacht", false, true, true )
ep03.lua, line 111: city_chunk_swap("sr2_intsrmisyacht01empty", "yacht", true, true, true )
ep03.lua, line 527: city_chunk_swap("sr2_chunk111", "normal", false, true, true )
ep03.lua, line 529: city_chunk_swap("sr2_intsrmisyacht01empty", "normal", true, true, true )
ep04.lua, line 261: city_chunk_swap("SR2_IntSRMisPhiltwr", "normal", interior, blocking, temporary )
ep04.lua, line 587: city_chunk_swap("SR2_IntSRMisPhiltwr", "blowup", interior, blocking, temporary )
ep04.lua, line 1082: city_chunk_swap("SR2_IntSRMisPhiltwr", "blowup", interior, blocking, temporary )
rn07.lua, line 600: city_chunk_swap("SR2_IntDTMisHospital", "blackout", true, true, true)
rn07.lua, line 601: city_chunk_swap("SR2_IntDTMisHospital02", "blackout", false, true, true)
rn07.lua, line 602: city_chunk_swap("SR2_IntDTMisHospital03", "blackout", true, true, true)
rn07.lua, line 2272: city_chunk_swap("SR2_IntDTMisHospital", "normal", true, true, true)
rn07.lua, line 2273: city_chunk_swap("SR2_IntDTMisHospital02", "normal", false, true, true)
rn07.lua, line 2274: city_chunk_swap("SR2_IntDTMisHospital03", "normal", true, true, true)
rn11.lua, line 602: city_chunk_swap("sr2_chunk179", "festival", false, true, true)
rn11.lua, line 603: city_chunk_swap("sr2_intmamis3junksempty", "festival", true, true, true)
rn11.lua, line 1122: city_chunk_swap("sr2_chunk179", "normal", false, true, true)
rn11.lua, line 1123: city_chunk_swap("sr2_intmamis3junksempty", "normal", true, true, true)
ss02.lua, line 632: city_chunk_swap( "sr2_intsrmisprison02", "riot", true, false, true )
ss02.lua, line 1562: city_chunk_swap( "sr2_intsrmisprison02", "normal", true, true, true )
|
cleanup |
true |
|
1 |
clear_animation_state |
true |
|
21bh02.lua, line 673: clear_animation_state(donnie)
bh02.lua, line 700: clear_animation_state(donnie)
bh02.lua, line 718: clear_animation_state(donnie)
bh02.lua, line 740: clear_animation_state(donnie)
bh04.lua, line 354: clear_animation_state(CHAR_DONNIE)
bh07.lua, line 695: clear_animation_state(npc)
bh07.lua, line 707: clear_animation_state(npc)
bh07.lua, line 721: clear_animation_state(npc)
bh07.lua, line 745: clear_animation_state(npc)
bh07.lua, line 754: clear_animation_state(npc)
ep01.lua, line 1536: clear_animation_state(CHARACTER_PIERCE)
ep02.lua, line 478: clear_animation_state(triggerer)
ep02.lua, line 943: clear_animation_state(LOCAL_PLAYER)
ep02.lua, line 946: clear_animation_state(REMOTE_PLAYER)
rn01.lua, line 821: clear_animation_state(CHARACTER_GAT)
rn07.lua, line 2287: clear_animation_state(LOCAL_PLAYER)
rn08.lua, line 1330: clear_animation_state(placer)
ss02.lua, line 1279: clear_animation_state( triggerer_name )
ss02.lua, line 1283: clear_animation_state( triggerer_name )
ss02.lua, line 1428: clear_animation_state( LOCAL_PLAYER )
ss10.lua, line 1153: clear_animation_state( SHAUNDI_REPAIR_VARIANT_NAME )
|
combat_enable_sword_parries |
true |
|
2 |
combat_enable_sword_strafing |
true |
|
2 |
completion_call_callback |
true |
|
10completion.lua, line 539: completion_call_callback(COMPLETION_RESTART_FROM_CHECKPOINT)
completion.lua, line 551: completion_call_callback(COMPLETION_EXIT)
completion.lua, line 564: completion_call_callback(COMPLETION_RESTART)
completion.lua, line 598: completion_call_callback(COMPLETION_CONTINUE)
completion.lua, line 641: completion_call_callback(COMPLETION_CONTINUE)
completion.lua, line 647: completion_call_callback(COMPLETION_RESTART_FROM_CHECKPOINT)
completion.lua, line 649: completion_call_callback(COMPLETION_RESTART)
completion.lua, line 652: completion_call_callback(COMPLETION_RESTART)
completion.lua, line 654: completion_call_callback(COMPLETION_EXIT)
completion.lua, line 693: completion_call_callback(COMPLETION_EXIT)
|
Completion_finalize_fade |
true |
|
1 |
Completion_reset_respect_screen |
true |
|
2 |
confessionals_allow_free_one |
true |
|
1 |
confessionals_enable |
true |
|
1 |
confessionals_get_nearest_trigger |
true |
|
2 |
console_wrapper |
true |
1 |
|
conversion |
true |
|
6 |
convert_to_table |
true |
1 |
2 |
coop_is_active |
true |
|
353bh01.lua, line 238: if ( coop_is_active() ) then
bh01.lua, line 544: if ( coop_is_active() ) then
bh01.lua, line 599: if ( coop_is_active() ) then
bh01.lua, line 717: if ( coop_is_active() and get_dist_char_to_nav( REMOTE_PLAYER, navpoint_name ) < distance ) then
bh01.lua, line 755: if ( coop_is_active() ) then
bh02.lua, line 198: if coop_is_active() then
bh02.lua, line 229: if ( coop_is_active() == false ) then
bh02.lua, line 240: if ( coop_is_active() ) then
bh02.lua, line 278: if not coop_is_active() then
bh02.lua, line 631: if coop_is_active() then
bh02.lua, line 692: if ( ( coop_is_active() == false ) or bh02_either_player_near_donnie() ) then
bh02.lua, line 704: if ( coop_is_active() ) then
bh02.lua, line 1020: return get_dist(CHAR_DONNIE, target) < distance or get_dist(LOCAL_PLAYER, target) < distance or ( coop_is_active() and get_dist(REMOTE_PLAYER, target) < distance)
bh02.lua, line 1041: if coop_is_active() then
bh02.lua, line 1071: if get_dist(Next_target, LOCAL_PLAYER) < NEXT_TARGET_ALERT_RADIUS or (coop_is_active() and get_dist(Next_target, REMOTE_PLAYER) < NEXT_TARGET_ALERT_RADIUS ) then
bh03.lua, line 364: if ( coop_is_active() ) then
bh03.lua, line 461: if ( coop_is_active() ) then
bh03.lua, line 471: if ( coop_is_active() ) then
bh03.lua, line 476: ( coop_is_active() == false or inv_item_is_equipped( SAW_NAME, REMOTE_PLAYER ) ) )
bh03.lua, line 491: if ( coop_is_active() ) then
bh03.lua, line 545: if ( coop_is_active() ) then
bh03.lua, line 552: elseif ( coop_is_active() and character_is_in_vehicle( REMOTE_PLAYER, MP.."boat_spawn1" ) ) then
bh03.lua, line 624: if ( coop_is_active() and bh03_player_in_water_travel_vehicle( REMOTE_PLAYER ) ) then
bh03.lua, line 635: if ( coop_is_active() and get_dist_char_to_nav( REMOTE_PLAYER, nav ) < distance ) then
bh03.lua, line 781: if ( coop_is_active() ) then
bh03.lua, line 814: if ( coop_is_active() ) then
bh03.lua, line 1098: if ( coop_is_active() ) then
bh03.lua, line 1267: if ( coop_is_active() ) then
bh03.lua, line 1286: if ( coop_is_active() ) then
bh03.lua, line 1377: if ( coop_is_active() ) then
bh03.lua, line 1451: if ( coop_is_active() ) then
bh03.lua, line 1606: if ( coop_is_active() ) then
bh03.lua, line 1615: if ( coop_is_active() ) then
bh03.lua, line 1636: if ( coop_is_active() ) then
bh03.lua, line 1655: if ( coop_is_active() ) then
bh03.lua, line 1682: if ( coop_is_active() ) then
bh03.lua, line 1718: if ( coop_is_active() ) then
bh03.lua, line 1768: if ( coop_is_active() ) then
bh03.lua, line 1816: if ( coop_is_active() ) then
bh03.lua, line 2108: if ( coop_is_active() ) then
bh03.lua, line 2117: if ( coop_is_active() ) then
bh03.lua, line 2137: if ( coop_is_active() ) then
bh03.lua, line 2146: if ( coop_is_active() ) then
bh03.lua, line 2152: if ( coop_is_active() ) then
bh04.lua, line 222: if coop_is_active() then
bh04.lua, line 931: if (coop_is_active()) then
bh05.lua, line 204: if ( coop_is_active() ) then
bh05.lua, line 311: if ( coop_is_active() ) then
bh05.lua, line 328: if ( coop_is_active() ) then
bh05.lua, line 342: while ((get_dist_char_to_nav(LOCAL_PLAYER, NAV_BANK) > 15) and ((not coop_is_active()) or get_dist_char_to_nav(REMOTE_PLAYER, NAV_BANK) > 15)) do
bh05.lua, line 358: if ( coop_is_active() ) then
bh05.lua, line 374: if ( coop_is_active() ) then
bh05.lua, line 405: if (coop_is_active() and get_dist_char_to_char(REMOTE_PLAYER, CHAR_JESSICA) <= 4) then
bh05.lua, line 417: elseif (coop_is_active() and get_dist_char_to_char(REMOTE_PLAYER, CHAR_JESSICA) <= 4) then
bh05.lua, line 463: if ( coop_is_active() ) then
bh05.lua, line 477: if ( coop_is_active() ) then
bh05.lua, line 502: if ( coop_is_active() ) then
bh05.lua, line 575: if ( coop_is_active() ) then
bh05.lua, line 619: if ( coop_is_active() == false ) then
bh05.lua, line 731: elseif ( coop_is_active() and Players_in_bank_interior[REMOTE_PLAYER] == false ) then
bh05.lua, line 786: if ( coop_is_active() == false ) then
bh05.lua, line 791: if ( coop_is_active() ) then
bh05.lua, line 899: if ( coop_is_active() ) then
bh05.lua, line 911: ( coop_is_active() == false or ( not character_is_in_vehicle( REMOTE_PLAYER, VEH_JESSICAS_CAR ) ) ) ) do
bh05.lua, line 915: if ( coop_is_active() ) then
bh05.lua, line 1032: if ( coop_is_active() ) then
bh05.lua, line 1089: if ( coop_is_active() ) then
bh05.lua, line 1101: if ( coop_is_active() ) and character_is_in_vehicle(REMOTE_PLAYER, VEH_JESSICAS_CAR) then
bh05.lua, line 1106: elseif ( coop_is_active() ) and character_is_in_vehicle(REMOTE_PLAYER, VEH_JESSICAS_CAR) then
bh05.lua, line 1119: (coop_is_active() and character_has_specific_human_shield(REMOTE_PLAYER, CHAR_JESSICA)))
bh05.lua, line 1144: if ( coop_is_active() ) then
bh05.lua, line 1174: if ( coop_is_active() ) then
bh05.lua, line 1194: if ( coop_is_active() ) then
bh05.lua, line 1213: --if ( coop_is_active() ) then
bh06.lua, line 175: if coop_is_active() then
bh06.lua, line 711: IN_COOP = coop_is_active()
bh07.lua, line 326: if coop_is_active() then
bh08.lua, line 158: if (coop_is_active()) then
bh08.lua, line 207: if coop_is_active() then
bh09.lua, line 243: if ( coop_is_active() ) then
bh09.lua, line 259: if coop_is_active() then
bh09.lua, line 311: if ( coop_is_active() ) then
bh09.lua, line 483: if ( coop_is_active() ) then
bh09.lua, line 1156: if ( coop_is_active() ) then
bh09.lua, line 1245: if ( coop_is_active() ) then
bh10.lua, line 347: if coop_is_active() then
bh10.lua, line 353: if coop_is_active() then
bh10.lua, line 1577: IN_COOP = coop_is_active()
bh11.lua, line 181: if ( coop_is_active() ) then
bh11.lua, line 196: if coop_is_active() then
bh11.lua, line 557: if ( coop_is_active() == false ) then
bh11.lua, line 573: if ( coop_is_active() ) then
bh11.lua, line 612: if ( coop_is_active() ) then
bh11.lua, line 678: if ( coop_is_active() ) then
bh11.lua, line 702: if ( coop_is_active() ) then
coop_test.lua, line 22: if (coop_is_active()) then
em01.lua, line 305: if (coop_is_active()) then
em01.lua, line 477: if ( coop_is_active() ) then
em01.lua, line 485: if ( coop_is_active() ) then
em01.lua, line 565: if ( coop_is_active() ) then
em01.lua, line 1654: until ( julius_alive and local_close_enough and ( coop_is_active() == false or remote_close_enough ) )
em01.lua, line 1702: if ( coop_is_active() ) then
em01.lua, line 1709: until ( character_is_ready( LOCAL_PLAYER ) and ( coop_is_active() == false or character_is_ready( REMOTE_PLAYER ) ) )
em01.lua, line 1740: until ( character_is_in_vehicle( LOCAL_PLAYER ) and ( coop_is_active() == false or character_is_in_vehicle( REMOTE_PLAYER ) ) )
em01.lua, line 1750: if ( coop_is_active() ) then
ep01.lua, line 337: if coop_is_active() then
ep01.lua, line 1877: IN_COOP = coop_is_active()
ep02.lua, line 156: if (coop_is_active()) then
ep02.lua, line 211: if coop_is_active() then
ep02.lua, line 932: IN_COOP = coop_is_active()
ep03.lua, line 115: if coop_is_active() then
ep03.lua, line 170: ( coop_is_active() and ep03_character_in_vehicle_of_correct_type( REMOTE_PLAYER ) ) )
ep03.lua, line 320: if ( coop_is_active() ) then
ep03.lua, line 343: if ( coop_is_active() ) then
ep03.lua, line 367: if ( coop_is_active() ) then
ep03.lua, line 516: if ( coop_is_active() and (get_dist(REMOTE_PLAYER, NAV_YACHT) < 300) ) then
ep04.lua, line 327: if ( coop_is_active() ) then
ep04.lua, line 388: if ( coop_is_active() ) then
ep04.lua, line 481: if ( coop_is_active() ) then
ep04.lua, line 573: if ( coop_is_active() ) then
ep04.lua, line 601: if coop_is_active() then
ep04.lua, line 832: if ( coop_is_active() ) then
ep04.lua, line 982: if ( coop_is_active() ) then
ep04.lua, line 1038: if ( coop_is_active() ) then
ep04.lua, line 1061: elseif ( coop_is_active() ) then
ep04.lua, line 1071: if ( coop_is_active() ) then
hud.lua, line 663: elseif coop_is_active() then
pause_map.lua, line 211: if mp_is_enabled() or coop_is_active() then
pause_menu.lua, line 5648: if coop_is_active() then
pause_menu.lua, line 5692: if coop_is_active() then
rn01.lua, line 352: if coop_is_active() then
rn01.lua, line 382: if coop_is_active() then
rn01.lua, line 422: if ( coop_is_active() == false ) then
rn01.lua, line 1189: IN_COOP = coop_is_active()
rn01.lua, line 1592: if ( coop_is_active() == false ) then
rn02.lua, line 257: if (coop_is_active()) then
rn02.lua, line 456: if coop_is_active() then
rn02.lua, line 1166: IN_COOP = coop_is_active()
rn03.lua, line 312: if coop_is_active() then
rn03.lua, line 949: IN_COOP = coop_is_active()
rn04.lua, line 540: if (coop_is_active()) then
rn04.lua, line 2098: IN_COOP = coop_is_active()
rn05.lua, line 311: if (coop_is_active()) then
rn05.lua, line 399: if coop_is_active() then
rn05.lua, line 413: if ( coop_is_active() == false ) then
rn05.lua, line 596: if ( coop_is_active() == false ) then
rn06.lua, line 239: if (coop_is_active()) then
rn06.lua, line 557: IN_COOP = coop_is_active()
rn07.lua, line 595: if (coop_is_active()) then
rn07.lua, line 2233: IN_COOP = coop_is_active()
rn08.lua, line 735: if (coop_is_active()) then
rn08.lua, line 766: if (coop_is_active()) then
rn08.lua, line 1476: if (coop_is_active()) then
rn08.lua, line 1583: if (coop_is_active()) then
rn09.lua, line 180: if (coop_is_active()) then
rn09.lua, line 287: if (coop_is_active()) then
rn10.lua, line 479: if (coop_is_active()) then
rn10.lua, line 1329: IN_COOP = coop_is_active()
rn11.lua, line 504: if (coop_is_active()) then
rn11.lua, line 596: if (coop_is_active()) then
rn11.lua, line 1037: IN_COOP = coop_is_active()
sh_bh_airport.lua, line 126: while in_area == false or in_areatwo == false and coop_is_active() do
sh_bh_airport.lua, line 141: --if coop_is_active() then
sh_bh_airport.lua, line 155: --if coop_is_active() then
sh_bh_airport.lua, line 176: if coop_is_active() then
sh_bh_airport.lua, line 195: if coop_is_active() then
sh_bh_airport.lua, line 218: if coop_is_active() and char ~= REMOTE_PLAYER then
sh_bh_airport.lua, line 273: if in_area==false or in_areatwo == false and coop_is_active() then
sh_bh_airport.lua, line 277: elseif coop_is_active() and in_areatwo == false then
sh_bh_airport.lua, line 333: if coop_is_active() then
sh_bh_airport.lua, line 657: if coop_is_active() then
sh_bh_chinatown.lua, line 128: if coop_is_active() then
sh_bh_chinatown.lua, line 139: if coop_is_active() then
sh_bh_chinatown.lua, line 250: if coop_is_active() then
sh_bh_chinatown.lua, line 277: if coop_is_active() then
sh_bh_docks.lua, line 249: if coop_is_active() then
sh_bh_docks.lua, line 567: if coop_is_active() then
sh_bh_docks.lua, line 581: if coop_is_active() then
sh_rn_museum_pier.lua, line 122: if coop_is_active() then
sh_rn_stripclub.lua, line 353: if coop_is_active() then
sh_ss_fishingdock.lua, line 110: if coop_is_active() then
sh_ss_fishingdock.lua, line 152: if coop_is_active() then
sh_ss_fishingdock.lua, line 174: elseif coop_is_active() and triggerer_name == REMOTE_PLAYER and character_is_dead(REMOTE_PLAYER)==false then
sh_ss_fishingdock.lua, line 286: if coop_is_active() then
sh_ss_fishingdock.lua, line 411: if (coop_is_active()) then
sh_ss_fishingdock.lua, line 456: if (coop_is_active()) then --Checks that if either player dies the mission fails, else success
sh_ss_fishingdock.lua, line 615: if coop_is_active() then
sh_ss_student_union.lua, line 74: --if not group_is_loaded("sh_ss_student_union_$Gfodder") and coop_is_active()== false then
sh_ss_trailerpark.lua, line 39: if (not coop_is_active()) then
sh_ss_trailerpark.lua, line 272: if (coop_is_active()) then
sh_tss_ugmall.lua, line 53: if (coop_is_active()) then
ss01.lua, line 205: if ( coop_is_active() ) then
ss01.lua, line 323: if ( coop_is_active() ) then
ss01.lua, line 473: if ( coop_is_active() and group_member_names_coop ~= nil ) then
ss01.lua, line 505: if ( coop_is_active() and group_member_names_coop ~= nil ) then
ss01.lua, line 544: if ( coop_is_active() and group_member_names_coop ~= nil ) then
ss01.lua, line 564: if ( coop_is_active() and group_member_names_coop ~= nil ) then
ss01.lua, line 586: if ( coop_is_active() and group_member_names_coop ~= nil ) then
ss01.lua, line 872: if ( coop_is_active() ) then
ss01.lua, line 973: if ( coop_is_active() and group_members_coop ~= nil ) then
ss01.lua, line 1048: if ( coop_is_active() ) then
ss01.lua, line 1074: if ( coop_is_active() ) then
ss01.lua, line 1146: if ( coop_is_active() ) then
ss01.lua, line 1268: if ( coop_is_active() ) then
ss01.lua, line 1311: if ( coop_is_active() ) then
ss01.lua, line 1331: if coop_is_active() then
ss02.lua, line 331: if ( coop_is_active() ) then
ss02.lua, line 380: if ( coop_is_active() ) then
ss02.lua, line 552: if ( coop_is_active() ) then
ss02.lua, line 690: if ( coop_is_active() ) then
ss02.lua, line 827: if ( coop_is_active() ) then
ss02.lua, line 1493: if ( coop_is_active() ) then
ss02.lua, line 1509: if ( coop_is_active() ) then
ss02.lua, line 1514: if ( coop_is_active() ) then
ss02.lua, line 1536: if ( coop_is_active() ) then
ss03.lua, line 332: if ( coop_is_active() ) then
ss03.lua, line 336: if ( coop_is_active() ) then
ss03.lua, line 434: if ( coop_is_active() ) then
ss03.lua, line 566: if ( coop_is_active() ) then
ss03.lua, line 576: if ( coop_is_active() ) then
ss03.lua, line 582: if ( coop_is_active() ) then
ss03.lua, line 643: if ( coop_is_active() ) then
ss03.lua, line 759: if ( coop_is_active() ) then
ss03.lua, line 1488: if ( coop_is_active() ) then
ss03.lua, line 1495: if ( coop_is_active() ) then
ss03.lua, line 1501: if ( coop_is_active() ) then
ss03.lua, line 1508: if ( coop_is_active() ) then
ss04.lua, line 318: if ( coop_is_active() ) then
ss04.lua, line 574: if ( coop_is_active() ) then
ss04.lua, line 580: if ( coop_is_active() ) then
ss04.lua, line 588: if ( coop_is_active() ) then
ss04.lua, line 615: if ( coop_is_active() ) then
ss04.lua, line 686: if ( coop_is_active() ) then
ss04.lua, line 949: if ( coop_is_active() ) then
ss04.lua, line 965: if ( coop_is_active() ) then
ss04.lua, line 981: if ( coop_is_active() ) then
ss04.lua, line 995: if ( coop_is_active() ) then
ss04.lua, line 1107: if ( coop_is_active() ) then
ss04.lua, line 1279: if ( coop_is_active() ) then
ss05.lua, line 408: if ( coop_is_active() ) then
ss05.lua, line 494: if ( coop_is_active() ) then
ss05.lua, line 521: if ( coop_is_active() == false ) then
ss05.lua, line 566: if ( coop_is_active() ) then
ss05.lua, line 1276: if ( coop_is_active() ) then
ss05.lua, line 1638: if ( coop_is_active() ) then
ss05.lua, line 1649: if ( coop_is_active() ) then
ss05.lua, line 1800: if ( coop_is_active() == false ) then
ss05.lua, line 1965: if ( coop_is_active() ) then
ss06.lua, line 1371: if ( coop_is_active() and Players_in_defense_area[REMOTE_PLAYER_INDEX] == false ) then
ss06.lua, line 1447: if ( coop_is_active() ) then
ss06.lua, line 1545: if ( coop_is_active() and Player_with_Shaundi == LOCAL_PLAYER ) then
ss06.lua, line 1781: elseif ( coop_is_active() ) then
ss06.lua, line 2269: local coop_on = coop_is_active()
ss06.lua, line 2321: if ( coop_is_active() and group_name_coop ~= nil ) then
ss06.lua, line 2336: if ( coop_is_active() and group_name_coop ~= nil ) then
ss06.lua, line 2355: if ( coop_is_active() and squad_members_coop ~= nil and sizeof_table( squad_members_coop ) > 0 ) then
ss06.lua, line 2379: if ( coop_is_active() and squad_members_coop ~= nil ) then
ss06.lua, line 2408: if ( coop_is_active() and squad_members_coop ~= nil ) then
ss06.lua, line 2427: if ( coop_is_active() and group_name_coop ~= nil ) then
ss06.lua, line 2440: if ( coop_is_active() and group_name_coop ~= nil ) then
ss07.lua, line 278: if ( coop_is_active() ) then
ss07.lua, line 301: if ( coop_is_active() ) then
ss07.lua, line 347: if ( coop_is_active() ) then
ss07.lua, line 361: if ( coop_is_active() ) then
ss07.lua, line 399: if ( coop_is_active() ) then
ss07.lua, line 406: if ( coop_is_active() ) then
ss07.lua, line 439: if ( coop_is_active() ) then
ss07.lua, line 446: if ( coop_is_active() ) then
ss07.lua, line 723: if ( coop_is_active() ) then
ss07.lua, line 774: if ( coop_is_active() ) then
ss07.lua, line 1088: if ( coop_is_active() ) then
ss07.lua, line 1109: if ( coop_is_active() ) then
ss08.lua, line 337: if ( coop_is_active() ) then
ss08.lua, line 350: if ( coop_is_active() ) then
ss08.lua, line 654: if ( coop_is_active() ) then
ss08.lua, line 724: if coop_is_active() then
ss08.lua, line 814: if ( coop_is_active() ) then
ss08.lua, line 1057: if ( coop_is_active() ) then
ss08.lua, line 1164: if ( coop_is_active() and character_is_in_vehicle( REMOTE_PLAYER ) ) then
ss08.lua, line 1171: if ( coop_is_active() and get_dist( REMOTE_PLAYER, DRUG_TRUCK ) < DRUG_TRUCK_MAX_DISTANCE_METERS ) then
ss08.lua, line 1209: if ( coop_is_active() and neither_player_in_vehicle_and_in_range ) then
ss08.lua, line 1734: if ( coop_is_active() ) then
ss09.lua, line 283: if ( coop_is_active() ) then
ss09.lua, line 326: if ( coop_is_active() ) then
ss09.lua, line 380: if ( coop_is_active() ) then
ss09.lua, line 397: if ( coop_is_active() ) then
ss09.lua, line 523: if ( coop_is_active() ) then
ss09.lua, line 537: if ( coop_is_active() ) then
ss09.lua, line 541: if ( coop_is_active() ) then
ss09.lua, line 771: if ( coop_is_active() == false ) then
ss09.lua, line 814: if ( coop_is_active() ) then
ss09.lua, line 953: if ( coop_is_active() ) then
ss09.lua, line 973: if ( coop_is_active() ) then
ss09.lua, line 984: if ( coop_is_active() ) then
ss09.lua, line 1069: if ( coop_is_active() ) then
ss10.lua, line 448: if ( coop_is_active() ) then
ss10.lua, line 665: if ( coop_is_active() ) then
ss10.lua, line 683: if ( coop_is_active() ) then
ss10.lua, line 909: if ( coop_is_active() ) then
ss10.lua, line 938: if ( coop_is_active() ) then
ss10.lua, line 945: if ( coop_is_active() ) then
ss10.lua, line 950: if ( coop_is_active() ) then
ss10.lua, line 957: if ( coop_is_active() ) then
ss10.lua, line 1004: if ( coop_is_active() ) then
ss10.lua, line 1042: if ( coop_is_active() ) then
ss10.lua, line 1075: if ( coop_is_active() ) then
ss10.lua, line 1091: if ( coop_is_active() ) then
ss10.lua, line 1467: if ( coop_is_active() ) then
ss10.lua, line 1505: if ( coop_is_active() ) then
ss10.lua, line 1527: if ( coop_is_active() ) then
ss10.lua, line 1566: if ( coop_is_active() ) then
ss10.lua, line 1775: if ( coop_is_active() ) then
ss10.lua, line 1856: if ( coop_is_active() ) then
ss10.lua, line 1893: if ( coop_is_active() ) then
ss10.lua, line 2270: if ( coop_is_active() ) then
ss10.lua, line 2313: if ( coop_is_active() ) then
ss10.lua, line 2324: if ( coop_is_active() ) then
ss11.lua, line 371: if ( coop_is_active() ) then
ss11.lua, line 418: if ( coop_is_active() ) then
ss11.lua, line 426: if ( coop_is_active() ) then
ss11.lua, line 485: if ( coop_is_active() ) then
ss11.lua, line 557: if ( coop_is_active() ) then
ss11.lua, line 601: if ( coop_is_active() ) then
ss11.lua, line 656: if ( coop_is_active() ) then
ss11.lua, line 662: if ( coop_is_active() ) then
ss11.lua, line 759: if ( coop_is_active() ) then
ss11.lua, line 775: if ( coop_is_active() ) then
ss11.lua, line 848: if ( coop_is_active() and vehicle_in_view == false ) then
ss11.lua, line 988: if ( coop_is_active() ) then
ss11.lua, line 1070: if ( coop_is_active() ) then
ss11.lua, line 1188: if ( coop_is_active() ) then
ss11.lua, line 1216: if ( coop_is_active() ) then
ss11.lua, line 1380: if ( coop_is_active() ) then
ss11.lua, line 1567: if ( coop_is_active() ) then
tss01.lua, line 403: if (coop_is_active()) then
tss01.lua, line 931: IN_COOP = coop_is_active()
tss01.lua, line 1191: if (coop_is_active()) then
tss02.lua, line 271: if (coop_is_active()) then
tss02.lua, line 405: if (coop_is_active()) then
tss02.lua, line 550: IN_COOP = coop_is_active()
tss02.lua, line 1333: if ( coop_is_active() ) then
tss03.lua, line 123: if (coop_is_active()) then
tss03.lua, line 216: IN_COOP = coop_is_active()
tss03_demo.lua, line 104: if (coop_is_active()) then
tss04.lua, line 193: if (coop_is_active()) then
tss04.lua, line 291: IN_COOP = coop_is_active()
tss04.lua, line 695: if ( coop_is_active() ) then
ug_lib.lua, line 870: if (coop_is_active()) then
ug_lib.lua, line 1809: if ( coop_is_active() ) then
ug_lib.lua, line 1828: if ( coop_is_active() ) then
ug_lib.lua, line 1842: if ( coop_is_active() ) then
ug_lib.lua, line 2433: if (coop_is_active()) then
ug_lib.lua, line 2439: if (coop_is_active()) then
|
coop_kick_player |
true |
|
1 |
coop_start_new_live |
true |
|
3 |
coop_start_new_syslink |
true |
|
1 |
cower |
true |
|
2 |
credits_are_finished |
true |
|
1 |
credits_force_close |
true |
|
2 |
credits_in_cutscene |
true |
|
2 |
credits_roll_credits |
true |
|
1 |
credits_were_skipped |
true |
|
2 |
crib_customization_revert_prop |
true |
|
1 |
crib_customization_update_camera |
true |
|
1 |
crib_customization_update_preview |
true |
|
1crib_cust.lua, line 77: crib_customization_update_preview(Crib_cust_current_set_selected, Crib_cust_level_menu.highlighted_item)
|
crib_is_unlocked |
true |
|
3 |
crib_purchase_purchase_crib |
true |
|
1 |
crib_purchasing_unlock |
true |
|
1 |
crouch_is_crouching |
true |
|
13bh02.lua, line 672: while ( crouch_is_crouching( donnie ) ) do
bh02.lua, line 685: if not crouch_is_crouching(donnie) then
bh02.lua, line 719: if crouch_is_crouching(donnie) then
bh02.lua, line 739: while ( crouch_is_crouching( donnie ) ) do
coop_test.lua, line 285: if crouch_is_crouching(donnie) then
coop_test.lua, line 293: if not crouch_is_crouching(donnie) then
ep02.lua, line 464: if not crouch_is_crouching(triggerer) then
rn01.lua, line 802: if crouch_is_crouching(CHARACTER_GAT) then
rn01.lua, line 810: elseif not crouch_is_crouching(CHARACTER_GAT) then
rn01.lua, line 822: if crouch_is_crouching(CHARACTER_GAT) then
rn08.lua, line 1306: if not crouch_is_crouching(placer) then
ss08.lua, line 1552: if ( crouch_is_crouching( PIERCE_NAME ) ) then
ss10.lua, line 1161: if crouch_is_crouching( SHAUNDI_REPAIR_VARIANT_NAME ) then
|
crouch_start |
true |
|
17bh02.lua, line 686: crouch_start(donnie)
bh02.lua, line 805: crouch_start(donnie)
bh03.lua, line 2048: crouch_start(player)
bh04.lua, line 275: crouch_start(CHAR_DONNIE)
coop_test.lua, line 289: crouch_start(donnie)
coop_test.lua, line 294: crouch_start(donnie)
ep01.lua, line 403: crouch_start(LOCAL_PLAYER)
ep01.lua, line 405: crouch_start(REMOTE_PLAYER)
ep02.lua, line 465: crouch_start(triggerer)
rn01.lua, line 812: crouch_start(CHARACTER_GAT)
rn08.lua, line 1307: crouch_start(placer)
ss02.lua, line 1269: crouch_start( triggerer_name )
ss06.lua, line 1210: crouch_start( member )
ss06.lua, line 1218: crouch_start( member )
ss08.lua, line 891: crouch_start( name )
ss09.lua, line 870: crouch_start( MR_SUNSHINE_NAME )
tss01.lua, line 1476: crouch_start(CHARACTER_CARLOS, true)
|
crouch_stop |
true |
|
20bh02.lua, line 674: crouch_stop( donnie )
bh02.lua, line 720: crouch_stop(donnie)
bh02.lua, line 741: crouch_stop( donnie )
bh03.lua, line 2057: crouch_stop(player)
bh10.lua, line 1146: crouch_stop(CHAR_MAERO, true)
coop_test.lua, line 286: crouch_stop(donnie)
ep02.lua, line 480: crouch_stop(triggerer)
rn01.lua, line 803: crouch_stop(CHARACTER_GAT)
rn01.lua, line 823: crouch_stop(CHARACTER_GAT)
rn08.lua, line 1333: crouch_stop(placer)
ss02.lua, line 1287: crouch_stop( triggerer_name )
ss06.lua, line 1306: crouch_stop( member )
ss06.lua, line 1312: crouch_stop( member )
ss06.lua, line 2168: crouch_stop( member )
ss06.lua, line 2180: crouch_stop( member )
ss08.lua, line 1124: crouch_stop( ambusher_name )
ss08.lua, line 1553: crouch_stop( PIERCE_NAME )
ss09.lua, line 791: crouch_stop( MR_SUNSHINE_NAME )
ss10.lua, line 1162: crouch_stop( SHAUNDI_REPAIR_VARIANT_NAME )
tss01.lua, line 1484: crouch_stop(CHARACTER_CARLOS)
|
customization_item_revert |
true |
|
6 |
customization_item_wear |
true |
|
3coop_test.lua, line 333: customization_item_wear(FREE_CLOTHING_NAME,FREE_CLOTHING_WEAR_OPTION,FREE_CLOTHING_VARIANT_NAME, SYNC_LOCAL)
coop_test.lua, line 337: customization_item_wear(FREE_CLOTHING_NAME,FREE_CLOTHING_WEAR_OPTION,FREE_CLOTHING_VARIANT_NAME, SYNC_REMOTE)
rn02.lua, line 897: customization_item_wear(FREE_CLOTHING_NAME,FREE_CLOTHING_WEAR_OPTION,FREE_CLOTHING_VARIANT_NAME, PLAYER_SYNC[player])
|
customization_outfit_wear |
true |
|
4ss10.lua, line 682: customization_outfit_wear( REPAIR_OUTFIT_NAME, 0, SYNC_LOCAL )
ss10.lua, line 684: customization_outfit_wear( REPAIR_OUTFIT_NAME, 0, SYNC_REMOTE )
ss10.lua, line 949: customization_outfit_wear( REPAIR_OUTFIT_NAME, 0, SYNC_LOCAL )
ss10.lua, line 951: customization_outfit_wear( REPAIR_OUTFIT_NAME, 0, SYNC_REMOTE )
|
cutscene_in |
true |
1 |
7 |
cutscene_out |
true |
1 |
6 |
cutscene_play |
true |
1 |
95bh01.lua, line 173: cutscene_play( CT_INTRO, starting_groups, { NAVPOINT_START, NAVPOINT_REMOTE_START }, false )
bh02.lua, line 206: cutscene_play( CUTSCENE_IN, start_groups, {NAVPOINT_START, NAVPOINT_START_REMOTE}, false)
bh03.lua, line 378: cutscene_play( CUTSCENE_IN, "", {NAVPOINT_START, NAVPOINT_START_COOP} )
bh04.lua, line 188: cutscene_play("br04-01")
bh05.lua, line 209: cutscene_play( CUTSCENE_IN, starter_groups, { NAV_LOCAL_START, NAV_REMOTE_START }, false )
bh05.lua, line 869: cutscene_play( CUTSCENE_TRUNK_TOSS, "", "", false )
bh06.lua, line 142: cutscene_play( "br06-01", start_groups, {NAV_LOCAL_START, NAV_REMOTE_START}, false)
bh07.lua, line 263: cutscene_play("br07-01")
bh08.lua, line 168: cutscene_play("br08-01", start_groups, {NAV_LOCAL_START, NAV_REMOTE_START}, false)
bh09.lua, line 286: cutscene_play( CUTSCENE_IN, "", "", false )
bh09.lua, line 486: cutscene_play( CUTSCENE_ATTACK )
bh10.lua, line 288: cutscene_play("br10-01", start_groups, {NAV_PLAYER_START, NAV_REMOTE_START}, false)
bh10.lua, line 829: cutscene_play("IG_bh10_scene1", nil, nil, false)
bh11.lua, line 191: cutscene_play( CUTSCENE_IN, "", { NAV_PLAYER_START, NAV_REMOTE_START }, false )
em01.lua, line 323: cutscene_play( CT_INTRO )
ep01.lua, line 269: cutscene_play("tsse01-01")
ep01.lua, line 1515: cutscene_play("IG_ep01_scene1", "", "", false)
ep02.lua, line 166: cutscene_play("tsse02-01", group_list, {NAV_LOCAL_START, NAV_REMOTE_START}, false )
ep02.lua, line 524: cutscene_play("IG_ep02_scene1", "", {NAV_CUTSCENE_LOCAL_START, NAV_CUTSCENE_REMOTE_START}, false)
ep03.lua, line 122: cutscene_play( CT_INTRO, "", {LOCAL_PLAYER_START, REMOTE_PLAYER_START}, false )
ep03.lua, line 293: cutscene_play("IG_ep03_scene1")
ep04.lua, line 267: cutscene_play( CT_INTRO, "", { LOCAL_PLAYER_START, REMOTE_PLAYER_START }, false )
ep04.lua, line 502: cutscene_play( CUTSCENE_NAME, "", "", false )
ep04.lua, line 579: cutscene_play( CT_HELICOPTER, "", {PLAYER_OFFICE_LOCATION, REMOTE_PLAYER_OFFICE_LOCATION}, false )
rn01.lua, line 283: cutscene_play("ro01-01", group_list, {NAVPOINT_LOCAL_PLAYER_START, NAVPOINT_REMOTE_PLAYER_START}, false)
rn01.lua, line 1574: cutscene_play("IG_rn01_scene1", "", "", false) -- don't fade in after
rn02.lua, line 274: cutscene_play("RO02-01", start_groups, {NAVPOINT_LOCAL_PLAYER_START, NAVPOINT_REMOTE_PLAYER_START}, false)
rn03.lua, line 265: cutscene_play("ro03-01", "", {NAVPOINT_LOCAL_PLAYER_START, NAVPOINT_REMOTE_PLAYER_START}, false)
rn04.lua, line 438: cutscene_play("ro04-01", start_groups, {NAVPOINT_LOCAL_PLAYER_START, NAVPOINT_REMOTE_PLAYER_START}, false)
rn05.lua, line 328: cutscene_play("ro05-01", start_groups, {NAVPOINT_LOCAL_PLAYER_START,NAVPOINT_REMOTE_PLAYER_START}, false)
rn05.lua, line 579: cutscene_play("IG_rn05_scene1", "", "", false)
rn06.lua, line 160: cutscene_play("ro06-01")
rn06.lua, line 190: cutscene_play("IG_rn06_scene1")
rn07.lua, line 516: cutscene_play("ro07-01", start_groups, {NAVPOINT_LOCAL_PLAYER_START, NAVPOINT_REMOTE_PLAYER_START}, false)
rn08.lua, line 747: cutscene_play("ro08-01", start_groups, {NAVPOINT_LOCATION_START, NAVPOINT_LOCATION_START_PLAYER_2}, false)
rn09.lua, line 196: cutscene_play("ro09-01", starting_groups, {NAVPOINT_LOCAL_PLAYER_START, NAVPOINT_REMOTE_PLAYER_START}, false)
rn09.lua, line 424: cutscene_play("IG_rn09_scene1")
rn09.lua, line 473: cutscene_play("IG_rn09_scene2", nil, "", false)
rn10.lua, line 410: cutscene_play("ro10-01")
rn11.lua, line 369: cutscene_play("IG_rn11_scene1", GROUP_JUNK)
rn11.lua, line 409: cutscene_play("IG_rn11_scene2", nil, {NAVPOINT_LOCAL_PLAYER_START_AKUJI, NAVPOINT_REMOTE_PLAYER_START_AKUJI}, false )
rn11.lua, line 516: cutscene_play("ro11-01", start_groups, {NAVPOINT_LOCAL_PLAYER_START, NAVPOINT_REMOTE_PLAYER_START}, false)
rn11.lua, line 781: cutscene_play("IG_rn11_scene1", "", {NAVPOINT_LOCAL_PLAYER_START_CHECKPOINT_2,NAVPOINT_REMOTE_PLAYER_START_CHECKPOINT_2}, false)
rn11.lua, line 826: cutscene_play("IG_rn11_scene2")
sh_bh_airport.lua, line 59: cutscene_play("sh_bh_airport")
sh_bh_apartments.lua, line 68: --cutscene_play("sh_bh_apartmentsct1")
sh_bh_apartments.lua, line 70: cutscene_play("sh_bh_apartmentsct2")
sh_bh_chinatown.lua, line 59: cutscene_play("sh_bh_chinatown_ct1")
sh_bh_chinatown.lua, line 521: cutscene_play("sh_bh_chinatown_ct2")
sh_bh_docks.lua, line 68: cutscene_play("sh_bh_docksct1")
sh_rn_museum_pier.lua, line 37: cutscene_play("sh_rn_museum_piercs3")
sh_rn_museum_pier.lua, line 63: --cutscene_play("sh_rn_museum_pier_cs2", "sh_rn_museum_pier_$Gb")
sh_rn_rec_center.lua, line 73: cutscene_play("sh_rn_rec_center_ct1")
sh_rn_rec_center.lua, line 76: --cutscene_play("strongholds_rec_scene2")
sh_rn_sciencemuseum.lua, line 37: cutscene_play("sh_rn_sciencemuseumct1")
sh_rn_stripclub.lua, line 67: cutscene_play("sh_rn_stripclub_ct1","sh_rn_stripclub_$G-flr1-gang")
sh_rn_stripclub.lua, line 247: --cutscene_play("sh_rn_stripclub_ct2")
sh_rn_stripclub.lua, line 361: cutscene_play("sh_rn_stripclub_ct2")
sh_ss_fishingdock.lua, line 86: cutscene_play("sh_ss_fishingdockct1","sh_ss_fishingdock_$Gone")
sh_ss_student_union.lua, line 51: cutscene_play("sh_ss_student_union_ct1")
sh_ss_trailerpark.lua, line 44: cutscene_play("sh_ss_trailerpark_ct2")
sh_tss_caverns.lua, line 54: cutscene_play("sh_tss_caverns_ct1")
sh_tss_ugmall.lua, line 62: cutscene_play("sh_tss_ugmallct1")
sh_tss_ugmall.lua, line 79: --cutscene_play("sh_tss_ugmallct2")
sh_tss_ugmall.lua, line 295: cutscene_play("sh_tss_ugmallct2","sh_tss_ugmall_$GUltorThugs",teleport_points,true)
ss01.lua, line 210: cutscene_play( CT_INTRO, starter_groups, { START_NAVPOINT_NAME, START_NAVPOINT_NAME_COOP_PLAYER }, false )
ss02.lua, line 359: cutscene_play( CT_INTRO, starter_groups, { MISSION_START, REMOTE_PLAYER_START }, false )
ss03.lua, line 316: cutscene_play( CT_INTRO, { TOBIAS_GROUP, HELICOPTER_GROUP }, { NEAR_HELICOPTER, NEAR_HELICOPTER_REMOTE_PLAYER }, false )
ss04.lua, line 323: cutscene_play( CT_INTRO, starter_groups, { LOCAL_PLAYER_START_LOCATION, REMOTE_PLAYER_START_LOCATION }, false )
ss04.lua, line 594: cutscene_play( AUSSIE_CUTSCENE_NAME, "", "", false )
ss04.lua, line 596: cutscene_play( CUTSCENE_NAME, "", "", false )
ss05.lua, line 559: --cutscene_play("IG_SS05_scene1")
ss05.lua, line 571: cutscene_play( CT_INTRO, starter_groups, {"mission_start_sr2_city_$ss05", REMOTE_PLAYER_START}, false )
ss05.lua, line 1642: cutscene_play("IG_SS05_scene1")
ss06.lua, line 892: cutscene_play( CT_INTRO, MISSION_START_COLLISION_GROUP_NAME, { START_NAVPOINT_NAME, START_NAVPOINT_REMOTE_PLAYER_NAME }, false )
ss07.lua, line 316: cutscene_play( CT_INTRO, { RAIL_CAR_ONE_GROUP, PIERCE_GROUP, RAIL_BOAT_GROUP, RAIL_CAR_TWO_GROUP }, { NEAR_START_CAR, NEAR_START_CAR_REMOTE_PLAYER }, false )
ss07.lua, line 580: --cutscene_play( CT_HELI_ESTABLISH )
ss08.lua, line 569: cutscene_play( CT_INTRO, { HOMIES_GROUP, JUNKIES_GROUP, DRUG_BOXES_GROUP }, { PLAYER1_START, PLAYER2_START }, false )
ss08.lua, line 727: cutscene_play( ARRIVAL_CUTSCENE_NAME, DRUG_TRUCK_LOADING_GROUP, { ARRIVAL_NAVPOINTS[LOCAL_PLAYER], ARRIVAL_NAVPOINTS[REMOTE_PLAYER] } )
ss08.lua, line 868: cutscene_play( SEATING_CUTSCENE_NAME, DRUG_TRUCK_GROUP, { ARRIVAL_NAVPOINTS[LOCAL_PLAYER], ARRIVAL_NAVPOINTS[REMOTE_PLAYER] } )
ss09.lua, line 287: cutscene_play( CT_INTRO, start_groups, { LOCAL_PLAYER_START, REMOTE_PLAYER_START }, false )
ss09.lua, line 528: cutscene_play( WALK_UP_AND_USE_DOLL_CUTSCENE, "", { POST_CT_WARP_POINTS[LOCAL_PLAYER], POST_CT_WARP_POINTS[REMOTE_PLAYER] }, false )
ss10.lua, line 653: cutscene_play( CT_INTRO, { SHAUNDI_GROUP_NAME, HELI_SQUAD_GROUP_NAME, STARTER_VEHICLE_GROUP_NAME, STARTER_VEHICLE_COOP_GROUP_NAME }, { START_NAVPOINT_NAME, START_NAVPOINT_NAME_COOP_PLAYER }, false )
ss10.lua, line 1099: cutscene_play( "IG_ss10_scene1" )
ss11.lua, line 431: cutscene_play( CT_INTRO, start_groups, { LOCAL_PLAYER_START, REMOTE_PLAYER_START }, false )
ss11.lua, line 707: cutscene_play( CT_COLLISION )
ss11.lua, line 982: cutscene_play( CUTSCENE_NAME, "", { GENERAL_BATTLE_LOCAL_PLAYER_WARP, GENERAL_BATTLE_REMOTE_PLAYER_WARP }, false )
tss01.lua, line 436: cutscene_play("tssp01-01", start_groups, {LOCAL_PLAYER_START,REMOTE_PLAYER_START}, false)
tss02.lua, line 200: cutscene_play("TSSP02-01", group_list, {LOCATION_START_LOCAL, LOCATION_START_REMOTE}, false)
tss02.lua, line 988: cutscene_play("tssp02-02", groups, teleport_locations, false)
tss03.lua, line 113: cutscene_play("tssp03-01", {GROUP_START, GROUP_START_VEHICLE}, {LOCATION_START, LOCATION_START_PLAYER_2}, false)
tss03_demo.lua, line 124: -- cutscene_play("Fuzz_Suburbs_Fame", GROUP_START)
tss03_demo.lua, line 888: cutscene_play("tss_03_demo_boss")
tss04.lua, line 213: cutscene_play( CT_INTRO, "", "", true )
ug_lib.lua, line 1001: cutscene_play( cutscene_name )
|
cutscene_play_do |
true |
|
1 |
cutscene_tester |
true |
1 |
|