lua_play_anim |
true |
1 |
247building_purchase.lua, line 109: lua_play_anim(Building_purchase_anims.main_anim_h, .5)
cellphone.lua, line 158: lua_play_anim(Cellphone.handles.intro_anim, .5)
cellphone.lua, line 198: lua_play_anim(Cellphone.handles.main_menu_intro_anim)
cellphone.lua, line 525: lua_play_anim(Cellphone.handles.main_menu_pulse_anim, 0)
cellphone.lua, line 692: lua_play_anim(Cellphone.handles.book_text_select_anim, 0)
cellphone.lua, line 697: lua_play_anim(Cellphone.handles.book_image_select_anim, 0)
cellphone.lua, line 702: lua_play_anim(Cellphone.handles.book_item_pulse_anim, 0)
cellphone.lua, line 724: lua_play_anim(Cellphone.handles.book_text_deselect_anim, 0)
cellphone.lua, line 729: lua_play_anim(Cellphone.handles.book_image_deselect_anim, 0)
cellphone.lua, line 961: lua_play_anim(Cellphone.handles.book_slider_anim, 0)
cellphone.lua, line 1466: lua_play_anim(Cellphone.handles.dial_selected, 0)
cellphone.lua, line 1530: lua_play_anim(Cellphone.handles.calling_dot_anim, 0)
cellphone.lua, line 1535: lua_play_anim(Cellphone.handles.calling_to_speak_anim, 0)
cellphone.lua, line 1546: lua_play_anim(Cellphone.handles.calling_dot_anim, 0)
cellphone.lua, line 1949: lua_play_anim(anim_h, time_offset)
city_load.lua, line 312: lua_play_anim(City_load_images.handles.transition2_h, 0)
completion.lua, line 484: lua_play_anim(Completion.handles.gang_zoom_st_h, 1)
completion.lua, line 488: lua_play_anim(Completion.handles.gang_zoom_bh_h, 1.5)
completion.lua, line 492: lua_play_anim(Completion.handles.gang_zoom_rn_h, 2 )
completion.lua, line 496: lua_play_anim(Completion.handles.gang_zoom_ss_h, 2.5)
completion.lua, line 500: lua_play_anim(Completion.handles.gang_zoom_ep_h, 3)
completion.lua, line 504: lua_play_anim(Completion.handles.you_got_respect_fade_in_anim_h, 3.5)
completion.lua, line 2248: lua_play_anim(Completion.handles.waiting_anim , 0)
completion.lua, line 2249: lua_play_anim(Completion.handles.waiting_fade_in , 0)
completion.lua, line 2277: lua_play_anim(Completion.handles.screen_shake, 0)
completion.lua, line 2302: lua_play_anim(Completion.handles.black_1_anim_h, offset )
completion.lua, line 2303: lua_play_anim(Completion.handles.wall_anim_h, offset + 0.33 )
completion.lua, line 2304: lua_play_anim(Completion.handles.top_grp_anim_h, offset + 1)
completion.lua, line 2313: lua_play_anim(Completion.handles.fail_fade_in_anim_h, offset)
completion.lua, line 2326: lua_play_anim(Completion.handles.cr_cash_fade_in_anim_h, 0)
completion.lua, line 2334: lua_play_anim(Completion.handles.cr_cash_fade_out_anim_h, offset)
completion.lua, line 2339: lua_play_anim(Completion.handles.cr_respect_fade_in_anim_h, offset)
completion.lua, line 2349: lua_play_anim(Completion.handles.cr_respect_fade_in_anim_h, 0)
completion.lua, line 2360: lua_play_anim(Completion.handles.style_grp_anim, .4)
completion.lua, line 2369: lua_play_anim(Completion.handles.cr_respect_fade_out_anim_h, offset)
completion.lua, line 2370: lua_play_anim(Completion.handles.style_grp_fade_out_anim, offset)
completion.lua, line 2377: lua_play_anim(Completion.handles.hood_cash_fade_in_anim_h, 0)
completion.lua, line 2385: lua_play_anim(Completion.handles.hood_cash_fade_out_anim_h, offset)
completion.lua, line 2392: lua_play_anim(Completion.handles.hood_owned_fade_in_anim_h, offset)
completion.lua, line 2404: lua_play_anim(Completion.handles.hood_owned_fade_out_anim_h, offset)
completion.lua, line 2410: lua_play_anim(Completion.handles.news_clip_fade_in_anim_h, 0)
completion.lua, line 2420: lua_play_anim(Completion.handles.news_clip_fade_out_anim_h, offset)
completion.lua, line 2438: lua_play_anim(Completion.handles.unlock_fade_in_anim_h, offset)
completion.lua, line 2452: lua_play_anim(Completion.handles.unlock_fade_out_anim_h, offset)
completion.lua, line 2458: lua_play_anim(Completion.handles.unlock_desc_fade_in_anim_h, 0)
completion.lua, line 2467: lua_play_anim(Completion.handles.unlock_desc_fade_out_anim_h, offset)
completion.lua, line 2476: lua_play_anim(Completion.handles.tips_fade_in_anim_h, 0)
completion.lua, line 2491: lua_play_anim(Completion.handles.tips_fade_in_anim_h, offset)
completion.lua, line 2510: lua_play_anim(Completion.handles.waiting_fade_out , offset)
completion.lua, line 2511: lua_play_anim(Completion.handles.tips_fade_out_anim_h, offset )
completion.lua, line 2515: lua_play_anim(Completion.handles.black_2_anim_h, offset)
completion.lua, line 2519: lua_play_anim(Completion.handles.top_grp_fade_out_anim_h, offset)
credits.lua, line 169: lua_play_anim(Credits.anims.fade_in, 0)
credits.lua, line 173: lua_play_anim(Credits.anims.fade_in_bg, 9)
credits.lua, line 176: lua_play_anim(Credits.anims.fade_in_bg, 0)
cutscene_tv.lua, line 32: lua_play_anim(Cutscene_tv_anims.anim_1_h, 0)
cutscene_tv.lua, line 33: lua_play_anim(Cutscene_tv_anims.anim_2_h, 0)
cutscene_tv.lua, line 34: lua_play_anim(Cutscene_tv_anims.anim_3_h, 0)
dialog_box.lua, line 499: lua_play_anim(d.handles["fade_in_anim"], 0)
dialog_box.lua, line 568: lua_play_anim(d.handles["fade_out_anim"], 0)
dialog_box.lua, line 777: lua_play_anim(Dialog_box.handles.coop_invite_fade_out, 0)
gmb_blackjack.lua, line 562: lua_play_anim(Gmb_blackjack.anims.cards_fade, 0)
gmb_blackjack.lua, line 1125: lua_play_anim(Gmb_blackjack.handles.results_anim)
gmb_poker.lua, line 193: lua_play_anim(Gmb_poker.handles.results_anim, 0)
gmb_poker.lua, line 434: lua_play_anim(Gmb_poker.anims.cards_fade_in, GMB_POKER_CARD_FADE_IN_DELAY)
gmb_poker.lua, line 498: lua_play_anim(Gmb_poker.anims.cards_fade_in, GMB_POKER_CARD_FADE_IN_DELAY)
hud.lua, line 1094: lua_play_anim(anim_clone_3, 0);
hud.lua, line 1187: lua_play_anim(anim_clone_0, 0);
hud.lua, line 1188: lua_play_anim(anim_clone_1, 0);
hud.lua, line 1189: lua_play_anim(anim_clone_2, 0);
hud.lua, line 1261: lua_play_anim(vint_object_find("vehicle_logo_anim_1"), 0)
hud.lua, line 1273: lua_play_anim(vint_object_find("radio_station_anim_1"))
hud.lua, line 1373: lua_play_anim(vint_object_find("sprint_anim_0"), 0)
hud.lua, line 1423: lua_play_anim(vint_object_find("sprint_anim_1"), 0)
hud.lua, line 1437: lua_play_anim(health_flash_anim, 0)
hud.lua, line 1479: lua_play_anim(anim_clone, bar.anim_delay)
hud.lua, line 1792: lua_play_anim(objects.anim_1, 0)
hud.lua, line 1799: lua_play_anim(objects.anim_0, 0)
hud.lua, line 1885: lua_play_anim(Hud_vignettes.health.fade_anim_h, 0)
hud.lua, line 1919: lua_play_anim(hit_anim_h, stick_time)
hud.lua, line 2168: lua_play_anim(Hud_radial_menu.dpad_highlight_anim_h, 0)
hud.lua, line 2483: lua_play_anim(Hud_smoked_busted.handles.fade_in_anim)
hud.lua, line 2594: lua_play_anim(vint_object_find("collection_anim"))
hud.lua, line 2640: lua_play_anim(Hud_player_status.cruise_control_anim, 0)
hud_btnmash.lua, line 292: lua_play_anim(Hud_btnmash.handles.sixaxis_lr_anim_h, 0)
hud_btnmash.lua, line 296: lua_play_anim(Hud_btnmash.handles.sixaxis_fb_anim_h, 0)
hud_btnmash.lua, line 334: lua_play_anim(Hud_btnmash.handles.lt_rt_alt_h, 0)
hud_btnmash.lua, line 341: lua_play_anim(Hud_btnmash.handles.lt_rt_tog_h, 0)
hud_btnmash.lua, line 348: lua_play_anim(Hud_btnmash.handles.lt_only_h, 0)
hud_btnmash.lua, line 355: lua_play_anim(Hud_btnmash.handles.rt_only_h, 0)
hud_btnmash.lua, line 360: lua_play_anim(Hud_btnmash.handles.giant_btn_1_anim_h, 0)
hud_btnmash.lua, line 364: lua_play_anim(Hud_btnmash.handles.giant_btn_2_anim_h, 0)
hud_btnmash.lua, line 368: lua_play_anim(Hud_btnmash.handles.sticks_alt_h, 0)
hud_btnmash.lua, line 372: lua_play_anim(Hud_btnmash.handles.sticks_tog_h, 0)
hud_btnmash.lua, line 376: lua_play_anim(Hud_btnmash.handles.bar_blink_anim_h, 0)
hud_btnmash.lua, line 380: lua_play_anim(Hud_btnmash.handles.status_anim_h, 0)
hud_btnmash.lua, line 395: lua_play_anim(Hud_btnmash.handles.bar_blink_anim_h, 0)
hud_btnmash.lua, line 454: lua_play_anim(Hud_btnmash.handles.bar_flash_anim_h, 0)
hud_btnmash.lua, line 462: lua_play_anim(Hud_btnmash.handles.btnmash_fade_in_h, 0)
hud_btnmash.lua, line 589: lua_play_anim(Hud_btnmash.handles.btnmash_fade_out_h, 0)
hud_coop_div.lua, line 117: lua_play_anim(vint_object_find("cash_amount_anim"), .25)
hud_coop_div.lua, line 118: lua_play_anim(vint_object_find("options_grp_anim"), .25)
hud_coop_div.lua, line 119: lua_play_anim(vint_object_find("ornate_anim"), .25)
hud_coop_div.lua, line 120: lua_play_anim(vint_object_find("player_score_anim"), .25)
hud_coop_div.lua, line 121: lua_play_anim(vint_object_find("title_anim"), .25)
hud_demo_derby.lua, line 130: lua_play_anim(vint_object_find("health_anim_0"), .5)
hud_demo_derby.lua, line 287: lua_play_anim(hostile.anim_clone_0, 0);
hud_demo_derby.lua, line 352: lua_play_anim(health_flash_anim, 0)
hud_gsi.lua, line 445: lua_play_anim(Hud_gsi.anims.gsi_level_change_anim, Hud_gsi.status.fade_in_time)
hud_gsi.lua, line 893: lua_play_anim(Hud_gsi.anims.gsi_anim_in, Hud_gsi.status.fade_in_time)
hud_gsi.lua, line 1129: lua_play_anim(Hud_gsi.anims.gsi_box_anim, delay)
hud_gsi.lua, line 1159: lua_play_anim(Hud_gsi.anims.gsi_anim_out, 0)
hud_gsi.lua, line 1738: lua_play_anim(anim_h, 0)
hud_gsi.lua, line 1977: lua_play_anim(flash_data.anim_h )
hud_healthbars.lua, line 233: lua_play_anim(hostile.anim_clone_0, 0)
hud_healthbars.lua, line 261: lua_play_anim(hostile.cash_fade_clone)
hud_healthbars.lua, line 358: lua_play_anim( Hud_healthbars_status.handles.mp_player_cash_fade_out )
hud_mayhem.lua, line 126: lua_play_anim(anim_h, 0)
hud_mayhem.lua, line 340: lua_play_anim(anim_h, 0)
hud_race_start.lua, line 73: lua_play_anim(Hud_race_start.handles.n1_anim_h, 0)
hud_race_start.lua, line 81: lua_play_anim(Hud_race_start.handles.n2_anim_h, 0)
hud_race_start.lua, line 90: lua_play_anim(Hud_race_start.handles.n3_anim_h, 0)
hud_race_start.lua, line 99: lua_play_anim(Hud_race_start.handles.go_anim_h, 0)
hud_touch_combo.lua, line 254: lua_play_anim(Hud_combo_elements.combo_stick_hl_l, 0)
hud_touch_combo.lua, line 261: lua_play_anim(Hud_combo_elements.combo_stick_hl_r, 0)
hud_touch_combo.lua, line 267: lua_play_anim(Hud_combo_elements.right_stick_rumble_light, 0)
hud_touch_combo.lua, line 271: lua_play_anim(Hud_combo_elements.right_stick_rumble_heavy, 0)
hud_touch_combo.lua, line 277: lua_play_anim(Hud_combo_elements.right_stick_rumble_light, 0)
hud_touch_combo.lua, line 278: lua_play_anim(Hud_combo_elements.right_stick_rumble_heavy, 0)
hud_touch_combo.lua, line 285: lua_play_anim(Hud_combo_elements.combo_sticks_fade_out, 0)
hud_touch_combo.lua, line 289: lua_play_anim(Hud_combo_elements.combo_sticks_fade_in, 0)
main_menu.lua, line 662: lua_play_anim(Main_menu.anims.text_item_select, -2)
main_menu.lua, line 733: lua_play_anim(anim_h)
main_menu.lua, line 734: lua_play_anim(Main_menu.anims.text_item_select)
main_menu.lua, line 797: lua_play_anim(Main_menu.anims.intro_loading)
main_menu.lua, line 801: lua_play_anim(Main_menu.anims.intro_loading_fadeout)
main_menu.lua, line 804: lua_play_anim(Main_menu.anims.intro_ornate, 0)
main_menu.lua, line 805: lua_play_anim(Main_menu.anims.intro_logo, .2)
main_menu.lua, line 806: lua_play_anim(Main_menu.anims.intro_press_start, .6)
main_menu.lua, line 814: lua_play_anim(Main_menu.anims.intro_menu,.5)
main_menu.lua, line 824: lua_play_anim(Main_menu.anims.menu_screen_fade, 0)
main_menu.lua, line 2306: lua_play_anim(anim_h, delay)
main_menu.lua, line 2380: lua_play_anim(Mm_bling.items[random_bling].anim_h, offset_time)
menu_base.lua, line 117: lua_play_anim(menu_label.control.anim_in_h, 0)
menu_base.lua, line 122: lua_play_anim(menu_label.control.anim_pulse_h, 0)
menu_base.lua, line 413: lua_play_anim(swatch_anim_h, 0)
menu_base.lua, line 480: lua_play_anim(arrow_anim_h, 0)
menu_base.lua, line 496: lua_play_anim(swatch_highlight_anim_h, 0)
menu_base.lua, line 756: lua_play_anim(arrow_anim_h, 0)
menu_base.lua, line 991: lua_play_anim(vint_object_find("horz_label_grp_anim_1", nil, MENU_BASE_DOC_HANDLE))
menu_base.lua, line 1025: lua_play_anim(vint_object_find(Menu_horz_active.trans_animation, nil, MENU_BASE_DOC_HANDLE), 0, MENU_BASE_DOC_HANDLE)
menu_base.lua, line 1088: lua_play_anim(anim_up, 0, MENU_BASE_DOC_HANDLE)
menu_base.lua, line 1105: lua_play_anim(anim_down, 0, MENU_BASE_DOC_HANDLE)
menu_base.lua, line 1408: lua_play_anim(intro_anim, 0, MENU_BASE_DOC_HANDLE)
menu_base.lua, line 1442: lua_play_anim(exit_anim, 0, MENU_BASE_DOC_HANDLE)
menu_base.lua, line 1467: lua_play_anim(exit_anim, 0, MENU_BASE_DOC_HANDLE)
menu_base.lua, line 1501: lua_play_anim(cash_trans_out, 0)
menu_base.lua, line 3229: lua_play_anim(anim_h, 0)
menu_base.lua, line 3254: lua_play_anim(vint_object_find("menu_sel_bar_fade_in_anim"), 0)
menu_base.lua, line 3302: lua_play_anim(nav_bar_anim_clone, 0)
menu_base.lua, line 3434: lua_play_anim(menu_label.control.anim_pulse_h, 0)
menu_base.lua, line 3879: lua_play_anim(menu_label.control.anim_pulse_h, 0)
menu_base.lua, line 4120: lua_play_anim(cash_trans_in, 0)
menu_base.lua, line 4400: lua_play_anim(vint_object_find("swap_message_trans_in", nil, MENU_BASE_DOC_HANDLE))
menu_base.lua, line 4413: lua_play_anim(vint_object_find("swap_message_trans_out", nil, MENU_BASE_DOC_HANDLE))
mission_replay.lua, line 246: lua_play_anim(Mission_replay.handles.mission_details_slide_in)
mission_replay.lua, line 413: lua_play_anim(Mission_replay.handles.mission_details_slide_out)
mp_completion.lua, line 1633: lua_play_anim(Mp_completion.handles.tip_1_pulsate_h)
mp_completion.lua, line 1696: lua_play_anim(Mp_completion.handles.screen_shake, 0)
mp_completion.lua, line 1718: lua_play_anim(Mp_completion.handles.black_1_anim, 0)
mp_completion.lua, line 1719: lua_play_anim(Mp_completion.handles.wall_anim, 0.33)
mp_completion.lua, line 1720: lua_play_anim(Mp_completion.handles.top_grp_anim, 1)
mp_completion.lua, line 1725: lua_play_anim(Mp_completion.handles.black_2_anim, 0)
mp_completion.lua, line 1729: lua_play_anim(Mp_completion.handles.team_blue_anim, offset)
mp_completion.lua, line 1737: lua_play_anim(Mp_completion.handles.team_blue_slam_anim, offset)
mp_completion.lua, line 1745: lua_play_anim(Mp_completion.handles.team_red_anim, .5)
mp_completion.lua, line 1753: lua_play_anim(Mp_completion.handles.team_red_slam_anim, offset)
mp_completion.lua, line 1765: lua_play_anim(Mp_completion.handles.awards_anim, offset)
mp_completion.lua, line 1774: lua_play_anim(Mp_completion.handles.page_1_fade_out, 0)
mp_completion.lua, line 1778: lua_play_anim(Mp_completion.handles.page_1_skip_2_fade_out, 0)
mp_completion.lua, line 1786: lua_play_anim(Mp_completion.handles.unlocked_rewards_anim, offset)
mp_completion.lua, line 1796: lua_play_anim(Mp_completion.handles.badges_anim, offset)
mp_completion.lua, line 1805: lua_play_anim(Mp_completion.handles.page_2_fade_out, 0)
mp_completion.lua, line 1809: lua_play_anim(Mp_completion.handles.page_2_badges_fade_out, 0)
mp_completion.lua, line 1855: lua_play_anim(Mp_completion.handles.page_3_anim, offset)
mp_completion.lua, line 1866: lua_play_anim(Mp_completion.handles.tips_fade_in_anim, 0)
mp_completion.lua, line 1876: lua_play_anim(Mp_completion.handles.tips_fade_in_anim, offset)
mp_hud.lua, line 568: lua_play_anim(Mp_hud_activity.handles.blue_score_pulse)
mp_hud.lua, line 713: lua_play_anim(anim_h)
mp_hud.lua, line 745: lua_play_anim(Mp_hud_perks.twn_cb_data[twn_h], 0)
mp_hud.lua, line 817: --lua_play_anim(slot.anim_h, 0)
mp_leaderboards.lua, line 422: lua_play_anim(Mp_leaderboards_data.handles.tab_slide_h,0)
mp_leaderboards.lua, line 423: lua_play_anim(Mp_leaderboards_data.handles.columns_fade_h,0)
mp_lobby_players.lua, line 141: lua_play_anim(old_physical_line.fade_out_anim_h,0)
mp_lobby_players.lua, line 145: lua_play_anim(new_physical_line.fade_in_anim_h,0)
mp_lobby_players.lua, line 146: lua_play_anim(new_physical_line.pulsate_anim_h,0)
mp_match_load.lua, line 117: lua_play_anim(Mp_match_load_data.handles.opening_match_anim, 1)
mp_match_load.lua, line 128: lua_play_anim(Mp_match_load_data.handles.opening_custom_anim, 1)
mp_match_load.lua, line 353: lua_play_anim(Mp_match_load_data.handles.map_fade_out_anim, 0)
mp_match_load.lua, line 357: lua_play_anim(Mp_match_load_data.handles.tips_fade_in_anim, 0)
mp_match_load.lua, line 370: lua_play_anim(Mp_match_load_data.handles.tips_fade_in_anim, 2)
mp_match_load.lua, line 394: lua_play_anim(Mp_match_load_data.handles.map_fade_out_anim, 0)
mp_match_load.lua, line 398: lua_play_anim(Mp_match_load_data.handles.tips_fade_in_anim, 0)
mp_match_load.lua, line 441: lua_play_anim(Mp_match_load_data.handles.tips_fade_out_anim, 0)
mp_match_load.lua, line 444: lua_play_anim(Mp_match_load_data.handles.map_fade_in_anim, 0)
mp_match_load.lua, line 455: lua_play_anim(Mp_match_load_data.handles.time_holder_anim,0)
mp_match_load.lua, line 482: lua_play_anim(Mp_match_load_data.handles.tips_cycle_anim, 12)
mp_match_load.lua, line 498: lua_play_anim(Mp_match_load_data.handles.map_cycle_anim, 12)
mp_player_info_popup.lua, line 161: lua_play_anim(Mp_player_info_popup_data.handles.start_screen_anim_h, 0)
mp_player_info_popup.lua, line 279: lua_play_anim(Mp_player_info_popup_data.handles.end_screen_anim_h, 0)
mp_player_info_popup.lua, line 309: lua_play_anim(Mp_player_info_popup_data.handles.button_fade_out[Mp_player_info_popup_data.current_button], 0)
mp_player_info_popup.lua, line 328: lua_play_anim(Mp_player_info_popup_data.handles.button_shine[Mp_player_info_popup_data.current_button], 0)
mp_player_info_popup.lua, line 329: lua_play_anim(Mp_player_info_popup_data.handles.button_fade_in[Mp_player_info_popup_data.current_button], 0)
mp_scoreboard.lua, line 103: lua_play_anim(MP_Scoreboard.handles.highlight.pulsate_h, 0)
mp_scoreboard.lua, line 188: lua_play_anim(MP_Scoreboard.handles.highlight.fade_in_h,0)
mp_server_browser.lua, line 444: lua_play_anim(Mp_server_browser_data.handles.tab_slide_h,0)
mp_server_browser.lua, line 445: lua_play_anim(Mp_server_browser_data.handles.columns_fade_h,0)
pause_map.lua, line 232: lua_play_anim(Pause_map_anims.map_open_h, 0)
pause_map.lua, line 251: lua_play_anim(Pause_map_anims.map_close_h, 0)
pause_map.lua, line 772: lua_play_anim(status.in_anim_h, 0) --Play in animation
pause_map.lua, line 773: lua_play_anim(status.info_bg_anim_h, 0)
pause_map.lua, line 774: lua_play_anim(status.icon_highlight_anim_h, 0)
pause_map.lua, line 782: lua_play_anim(status.out_anim_h, 0)
pause_map.lua, line 812: lua_play_anim(Pause_map_anims.cursor_fade_anim_h, 0)
pause_map.lua, line 821: lua_play_anim(Pause_map_anims.cursor_fade_anim_h, 0)
tutorial.lua, line 401: lua_play_anim(clone_anim_h, 0)
tutorial.lua, line 554: lua_play_anim(anim_clone_h, 0)
tutorial.lua, line 587: lua_play_anim(anim_h, 0)
tutorial.lua, line 622: lua_play_anim(anim_clone_h, 0)
tutorial.lua, line 684: lua_play_anim(anim_h, 0)
tutorial.lua, line 711: lua_play_anim(anim_h, 0)
tutorial.lua, line 749: lua_play_anim(anim_h, 0)
tutorial.lua, line 766: lua_play_anim(anim_h, 0)
tutorial_subtitles.lua, line 67: lua_play_anim(Tutorial_subtitles_data.fade_out_h)
tutorial_subtitles.lua, line 75: lua_play_anim(Tutorial_subtitles_data.fade_in_h)
weapon_store.lua, line 184: lua_play_anim(Weapon_menu_anims.icon_highlight_anim_h, 0)
weapon_store.lua, line 186: lua_play_anim(Weapon_menu_anims.icon_dw_0_hl_anim_h, 0)
weapon_store.lua, line 188: lua_play_anim(Weapon_menu_anims.icon_dw_1_hl_anim_h, 0)
weapon_store.lua, line 199: lua_play_anim(Weapon_menu_anims.icon_highlight_anim_h, 0)
weapon_store.lua, line 201: lua_play_anim(Weapon_menu_anims.icon_dw_0_hl_anim_h , 0)
weapon_store.lua, line 203: lua_play_anim(Weapon_menu_anims.icon_dw_1_hl_anim_h, 0)
weapon_store.lua, line 378: lua_play_anim(Weapon_menu_anims.icon_highlight_anim_h, 0)
weapon_store.lua, line 380: lua_play_anim(Weapon_menu_anims.icon_dw_0_hl_anim_h, 0)
weapon_store.lua, line 382: lua_play_anim(Weapon_menu_anims.icon_dw_1_hl_anim_h, 0)
weapon_store.lua, line 585: lua_play_anim(Weapon_menu_anims.icon_purchase_anim_h, 0)
weapon_store.lua, line 744: lua_play_anim(Weapon_menu_anims.icon_highlight_anim_h, 0)
weapon_store.lua, line 817: lua_play_anim(Weapon_menu_anims.icon_purchase_anim_h, 0)
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