Saints Row 2 Function Reference

Global functions

These functions are assumed to be globally available to all scripts (they aren't defined in the available Lua files, or are defined in files that are known to be always loaded).

This list is assumed incomplete; additional functions could exist in the exe but not be used in the game scripts, and there's no definitive list of Lua files that are always loaded.

Function name Global Defined in Examples from patch (click blue number to expand)
marker_add_group true 1 16
  • em01.lua, line 689: marker_add_group(GROUP_ASSAULT_1, MINIMAP_ICON_KILL, INGAME_EFFECT_KILL, SYNC_ALL)
  • em01.lua, line 697: marker_add_group(GROUP_ASSAULT_2, MINIMAP_ICON_KILL, INGAME_EFFECT_KILL, SYNC_ALL)
  • em01.lua, line 789: marker_add_group(GROUP_DEFEND_1, MINIMAP_ICON_KILL, INGAME_EFFECT_KILL, SYNC_ALL)
  • em01.lua, line 828: marker_add_group(GROUP_DEFEND_2_A, MINIMAP_ICON_KILL, INGAME_EFFECT_KILL, SYNC_ALL)
  • em01.lua, line 868: marker_add_group(group, MINIMAP_ICON_KILL, INGAME_EFFECT_KILL, SYNC_ALL)
  • em01.lua, line 1061: marker_add_group(GROUP_WEST_A, MINIMAP_ICON_KILL, INGAME_EFFECT_KILL, SYNC_ALL)
  • em01.lua, line 1062: marker_add_group(GROUP_WEST_B, MINIMAP_ICON_KILL, INGAME_EFFECT_KILL, SYNC_ALL)
  • em01.lua, line 1142: marker_add_group(GROUP_EAST, MINIMAP_ICON_KILL, INGAME_EFFECT_KILL, SYNC_ALL)
  • em01.lua, line 1237: marker_add_group(GROUP_SOUTH_A, MINIMAP_ICON_KILL, INGAME_EFFECT_KILL, SYNC_ALL)
  • em01.lua, line 1238: marker_add_group(GROUP_SOUTH_B, MINIMAP_ICON_KILL, INGAME_EFFECT_KILL, SYNC_ALL)
  • em01.lua, line 1492: marker_add_group(GROUP_HELI_VEHICLE, MINIMAP_ICON_KILL, INGAME_EFFECT_VEHICLE_KILL, SYNC_ALL)
  • tss03.lua, line 510: marker_add_group(GROUP_SAMEDI, MINIMAP_ICON_KILL, INGAME_EFFECT_KILL, SYNC_ALL)
  • tss03.lua, line 525: marker_add_group(GROUP_SAMEDI_COOP, MINIMAP_ICON_KILL, INGAME_EFFECT_KILL, SYNC_ALL)
  • tss03_demo.lua, line 481: marker_add_group(GROUP_SAMEDI, MINIMAP_ICON_KILL, INGAME_EFFECT_KILL, SYNC_ALL)
  • tss03_demo.lua, line 496: marker_add_group(GROUP_SAMEDI_COOP, MINIMAP_ICON_KILL, INGAME_EFFECT_KILL, SYNC_ALL)
  • tss04.lua, line 1508: marker_add_group(GROUP_RONIN, MINIMAP_ICON_KILL, INGAME_EFFECT_KILL, SYNC_ALL)
marker_add_item true 1 1
  • rn07.lua, line 1795: marker_add_item(shock_paddle, MINIMAP_ICON_PROTECT_ACQUIRE, INGAME_EFFECT_PROTECT_ACQUIRE, SYNC_LOCAL)
marker_add_mover true 1 19
marker_add_navpoint true 1 86
  • bh01.lua, line 435: marker_add_navpoint(CAVERN_WAYPOINTS[i], MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
  • bh01.lua, line 574: marker_add_navpoint(TRIGGER_TRIBAL_HQ, MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_LOCATION, SYNC_ALL)
  • bh01.lua, line 637: marker_add_navpoint(TRIGGER_TRIBAL_HQ_DOCK, MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_LOCATION, SYNC_ALL)
  • bh01.lua, line 662: marker_add_navpoint(TRIGGER_TRIBAL_HQ, MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_LOCATION, SYNC_ALL)
  • bh01.lua, line 676: marker_add_navpoint(TRIGGER_TRIBAL_HQ_DOCK, MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_LOCATION, SYNC_ALL)
  • bh03.lua, line 512: marker_add_navpoint(NAVPOINT_WEAPON_STORE_OUTSIDE, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
  • bh03.lua, line 760: marker_add_navpoint(NAVPOINT_HQ, MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_LOCATION, SYNC_ALL)
  • bh03.lua, line 1016: marker_add_navpoint( HELIPAD_AREA, MINIMAP_ICON_LOCATION, "", SYNC_ALL )
  • bh04.lua, line 287: marker_add_navpoint(NAV_GARAGE_LOCATION, MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_LOCATION, SYNC_ALL)
  • bh05.lua, line 337: marker_add_navpoint(NAV_BANK, MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_LOCATION, SYNC_ALL)
  • bh05.lua, line 539: marker_add_navpoint( TRIGGER_ALARM, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL )
  • bh05.lua, line 801: marker_add_navpoint(TRIGGER_TRUNK, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
  • bh05.lua, line 926: marker_add_navpoint(TRIGGER_ARENA, MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_LOCATION, SYNC_ALL)
  • bh05.lua, line 982: marker_add_navpoint(TRIGGER_ARENA, MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_LOCATION, SYNC_ALL )
  • bh05.lua, line 1076: marker_add_navpoint(TRIGGER_TRUNK, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
  • bh05.lua, line 1079: marker_add_navpoint(TRIGGER_ALARM, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
  • bh06.lua, line 464: marker_add_navpoint(NAV_ARENA, MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_LOCATION, SYNC_ALL)
  • bh07.lua, line 436: marker_add_navpoint(NAV_OBJ_FIREBOMBERS, MINIMAP_ICON_KILL, INGAME_EFFECT_KILL, SYNC_ALL)
  • bh07.lua, line 536: marker_add_navpoint(NAV_OBJ_PRISONERS, MINIMAP_ICON_KILL, INGAME_EFFECT_KILL, SYNC_ALL)
  • bh07.lua, line 765: marker_add_navpoint(NAV_OBJ_STORE, MINIMAP_ICON_KILL, INGAME_EFFECT_KILL, SYNC_ALL)
  • bh07.lua, line 1068: marker_add_navpoint(NAV_OBJ_COORD, MINIMAP_ICON_KILL, INGAME_EFFECT_KILL, SYNC_ALL)
  • bh09.lua, line 436: marker_add_navpoint(NAV_SHIP, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
  • bh10.lua, line 699: marker_add_navpoint(waypoint, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
  • ep02.lua, line 292: marker_add_navpoint(NAV_SAINTS_ROW, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, sync)
  • ep02.lua, line 308: marker_add_navpoint(NAV_SAINTS_ROW, MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_LOCATION, SYNC_ALL)
  • ep02.lua, line 557: marker_add_navpoint(NAV_WASTE_TUNNEL, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
  • ep03.lua, line 181: marker_add_navpoint(NAV_YACHT, MINIMAP_ICON_LOCATION, "", SYNC_ALL)
  • ep04.lua, line 405: marker_add_navpoint( NODE_MARKER_LOCATIONS[Currently_marked_node_name], MINIMAP_ICON_KILL, INGAME_EFFECT_VEHICLE_KILL, SYNC_ALL )
  • ep04.lua, line 439: marker_add_navpoint( NODE_MARKER_LOCATIONS[SECURITY_NODES[1]], MINIMAP_ICON_KILL, INGAME_EFFECT_VEHICLE_KILL, SYNC_ALL )
  • ep04.lua, line 808: marker_add_navpoint( NODE_MARKER_LOCATIONS[next_living_node], MINIMAP_ICON_KILL, INGAME_EFFECT_VEHICLE_KILL, SYNC_ALL )
  • rn01.lua, line 566: marker_add_navpoint(TRIGGER_COUNTING_ROOM_DOOR_1,MINIMAP_ICON_LOCATION,INGAME_EFFECT_LOCATION, SYNC_LOCAL)
  • rn02.lua, line 748: marker_add_navpoint(new_repair_trigger, MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_LOCATION, sync)
  • rn02.lua, line 1099: marker_add_navpoint(TRIGGER_SAFE_HOUSE, MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_LOCATION, SYNC_ALL)
  • rn03.lua, line 555: marker_add_navpoint(first_bike,MINIMAP_ICON_LOCATION,INGAME_EFFECT_LOCATION,SYNC_ALL)
  • rn05.lua, line 515: marker_add_navpoint( NAVPOINT_ARRIVAL_GATE, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
  • rn05.lua, line 546: marker_add_navpoint( TRIGGER_NEAR_GATE_C3, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
  • rn09.lua, line 458: marker_add_navpoint(NAVPOINT_SHOGO_FLEE_TARGET, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
  • sh_bh_airport.lua, line 72: marker_add_navpoint("sh_bh_airport_$nObjOne", MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION)
  • sh_bh_airport.lua, line 464: marker_add_navpoint("sh_bh_airport_$tgo_out", MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION)
  • sh_bh_airport.lua, line 465: marker_add_navpoint("sh_bh_airport_$tgo_out2", MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION)
  • sh_bh_apartments.lua, line 83: marker_add_navpoint(door_triggers[i],MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION)
  • sh_bh_apartments.lua, line 220: marker_add_navpoint(door_triggers[i],MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION)
  • sh_bh_apartments.lua, line 221: --marker_add_navpoint(areas[i],MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION)
  • sh_bh_chinatown.lua, line 73: marker_add_navpoint(storefronts[i],MINIMAP_ICON_LOCATION,"")
  • sh_bh_chinatown.lua, line 308: --marker_add_navpoint(storefronts[i],MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION) --add marker to remaining stores
  • sh_bh_chinatown.lua, line 490: marker_add_navpoint(storefronts[i],MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION) --add marker to remaining stores
  • sh_rn_museum_pier.lua, line 96: marker_add_navpoint("sh_rn_museum_pier_$tareaone", MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION)
  • sh_rn_museum_pier.lua, line 131: marker_add_navpoint("sh_rn_museum_pier_$tareathree", MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION)
  • sh_rn_museum_pier.lua, line 178: marker_add_navpoint("sh_rn_museum_pier_$tareatwo", MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION)
  • sh_rn_museum_pier.lua, line 209: marker_add_navpoint("sh_rn_museum_pier_$tareathree", MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION)
  • sh_rn_museum_pier.lua, line 245: marker_add_navpoint("sh_rn_museum_pier_$tareathree", MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION)
  • sh_rn_rec_center.lua, line 133: marker_add_navpoint("sh_rn_rec_center_$t001", MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION)
  • sh_rn_rec_center.lua, line 159: marker_add_navpoint("sh_rn_rec_center_$tstairs_entrance", MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION)
  • sh_rn_rec_center.lua, line 307: marker_add_navpoint("sh_rn_rec_center_$tbrothel_entrance", MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION)
  • sh_rn_rec_center.lua, line 374: marker_add_navpoint("sh_rn_rec_center_$televator", MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION)
  • sh_rn_sciencemuseum.lua, line 49: marker_add_navpoint("sh_rn_sciencemuseum_$trigger1", MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION)
  • sh_rn_sciencemuseum.lua, line 82: --marker_add_navpoint("sh_rn_sciencemuseum_$tservers", MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION)
  • sh_rn_sciencemuseum.lua, line 84: marker_add_navpoint("sh_rn_sciencemuseum_$navServers", MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION)
  • sh_rn_sciencemuseum.lua, line 149: marker_add_navpoint("sh_rn_sciencemuseum_$trigger4a", MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION)
  • sh_rn_sciencemuseum.lua, line 150: marker_add_navpoint("sh_rn_sciencemuseum_$trigger4b", MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION)
  • sh_rn_stripclub.lua, line 76: marker_add_navpoint("sh_rn_stripclub_$tfront-doortwo", MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION)
  • sh_rn_stripclub.lua, line 229: marker_add_navpoint("sh_rn_stripclub_$tsecond", MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION)
  • sh_rn_stripclub.lua, line 277: --marker_add_navpoint("sh_rn_stripclub_$t-lower-roof",MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION)
  • sh_rn_stripclub.lua, line 364: marker_add_navpoint("sh_rn_stripclub_$t-upper-roof",MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION)
  • sh_ss_crackhouse.lua, line 79: marker_add_navpoint("sh_ss_crackhouse_$tfront", MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION)
  • sh_ss_crackhouse.lua, line 166: marker_add_navpoint("sh_ss_crackhouse_$t-flr1-stairs", MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION)
  • sh_ss_crackhouse.lua, line 177: marker_add_navpoint("sh_ss_crackhouse_$tupper_door", MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION)
  • sh_ss_fishingdock.lua, line 190: marker_add_navpoint(fish_nav[i], MINIMAP_ICON_KILL, INGAME_EFFECT_KILL)
  • sh_ss_fishingdock.lua, line 374: marker_add_navpoint("sh_ss_fishingdock_$tBomb", MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION)
  • sh_ss_fishingdock.lua, line 418: --marker_add_navpoint("sh_ss_fishingdock_$tSafe", MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION)
  • sh_ss_student_union.lua, line 196: marker_add_navpoint("sh_ss_student_union_$nfrontdoor", MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION)
  • sh_ss_trailerpark.lua, line 54: marker_add_navpoint("sh_ss_trailerpark_$tmap",MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION)
  • sh_tss_ugmall.lua, line 173: marker_add_navpoint("sh_tss_ugmall_$texectwo", MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION)
  • sh_tss_ugmall.lua, line 222: marker_add_navpoint("sh_tss_ugmall_$tconf", MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION)
  • ss01.lua, line 266: marker_add_navpoint( UNIVERSITY_LOCATION_NAVPOINT_NAME, MINIMAP_ICON_LOCATION, "", SYNC_ALL )
  • ss01.lua, line 1171: marker_add_navpoint( navpoint_name, MINIMAP_ICON_LOCATION, "", sync_type )
  • ss02.lua, line 589: marker_add_navpoint( PRISON_COAL_TUNNELS_ENTRANCE_NAV, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL )
  • ss04.lua, line 273: marker_add_navpoint( FLASHBANG_CLUSTER_LOCATIONS[fb_cluster_index], "", INGAME_EFFECT_PROTECT_ACQUIRE, SYNC_ALL )
  • ss04.lua, line 636: marker_add_navpoint( cluster_location, "", INGAME_EFFECT_PROTECT_ACQUIRE, SYNC_ALL )
  • ss09.lua, line 513: marker_add_navpoint( MR_SUNSHINE_NAME, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL )
  • ss09.lua, line 900: --marker_add_navpoint( USE_VOODOO_LOCATION, "", INGAME_EFFECT_LOCATION, SYNC_ALL )
  • ss10.lua, line 1113: marker_add_navpoint( STAIRWAY_GUIDE_NAVPOINT_NAME, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL )
  • ss10.lua, line 2053: marker_add_navpoint( FOURTH_FLOOR_LOCATION_NAVPOINT_NAME, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_LOCAL )
  • tss02.lua, line 423: marker_add_navpoint(NAVPOINT_OUTSIDE_SLOPPY_SECONDS, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, sync)
  • tss02.lua, line 478: marker_add_navpoint(NAVPOINT_TEENAY_PARKING, MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_LOCATION, sync)
  • tss02.lua, line 486: marker_add_navpoint(NAVPOINT_OUTSIDE_TEENAY, MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_LOCATION, sync)
marker_add_npc true 1 116
marker_add_player true 1
    marker_add_trigger true 1 140
    • bh01.lua, line 463: marker_add_trigger(TRIGGER_CAVE, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
    • bh01.lua, line 467: marker_add_trigger(TRIGGER_GIFT_SHOP, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
    • bh09.lua, line 324: marker_add_trigger(TRIGGER_AK47_AMMO, "", INGAME_EFFECT_LOCATION, SYNC_ALL)
    • bh09.lua, line 328: marker_add_trigger(TRIGGER_RPG_AMMO, "", INGAME_EFFECT_LOCATION, SYNC_ALL)
    • bh09.lua, line 364: marker_add_trigger( trigger_name, "", INGAME_EFFECT_LOCATION, SYNC_ALL )
    • bh09.lua, line 391: marker_add_trigger( MISSION_ELEVATOR_TRIGGER, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
    • bh09.lua, line 394: marker_add_trigger( MISSION_ELEVATOR_DOWN_TRIGGER, "", INGAME_EFFECT_LOCATION, SYNC_ALL)
    • bh09.lua, line 1103: marker_add_trigger( TRIGGER_BELOWDECKS, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL )
    • bh10.lua, line 502: marker_add_trigger(TRIGGER_TRIBAL_STAGING, MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_LOCATION, SYNC_ALL)
    • bh10.lua, line 710: marker_add_trigger(TRIGGER_WAREHOUSE_ROOF, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
    • ep01.lua, line 538: marker_add_trigger(trigger,MINIMAP_ICON_LOCATION,INGAME_EFFECT_LOCATION)
    • ep01.lua, line 618: marker_add_trigger(TRIGGER_SHAUNDI,MINIMAP_ICON_LOCATION,"", SYNC_LOCAL)
    • ep01.lua, line 619: marker_add_trigger(TRIGGER_PIERCE,MINIMAP_ICON_LOCATION,"", SYNC_LOCAL)
    • ep01.lua, line 622: marker_add_trigger(TRIGGER_SHAUNDI,MINIMAP_ICON_LOCATION,"", SYNC_REMOTE)
    • ep01.lua, line 623: marker_add_trigger(TRIGGER_PIERCE,MINIMAP_ICON_LOCATION,"", SYNC_REMOTE)
    • ep01.lua, line 643: marker_add_trigger(TRIGGER_CLUB_FRONT_EXIT,MINIMAP_ICON_LOCATION,INGAME_EFFECT_LOCATION,sync_type)
    • ep01.lua, line 644: marker_add_trigger(TRIGGER_CLUB_REAR_EXIT,MINIMAP_ICON_LOCATION,INGAME_EFFECT_LOCATION,sync_type)
    • ep01.lua, line 661: marker_add_trigger(trigger,MINIMAP_ICON_LOCATION,"")
    • ep01.lua, line 1001: marker_add_trigger(TRIGGER_PIERCE,MINIMAP_ICON_LOCATION,"")
    • ep01.lua, line 1539: marker_add_trigger(TRIGGER_SHAUNDI,MINIMAP_ICON_LOCATION,"")
    • ep02.lua, line 426: marker_add_trigger(bomb_trigger, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
    • ep02.lua, line 679: marker_add_trigger(trigger,MINIMAP_ICON_LOCATION,effect)
    • ep02.lua, line 751: marker_add_trigger(trigger,MINIMAP_ICON_LOCATION,effect,SYNC_ALL)
    • ep02.lua, line 839: marker_add_trigger(Ep02_breadcrumb_triggers[Ep02_current_breadcrumb],MINIMAP_ICON_LOCATION,effect,SYNC_ALL)
    • ep02.lua, line 885: marker_add_trigger(Ep02_breadcrumb_triggers[Ep02_current_breadcrumb],MINIMAP_ICON_LOCATION,Ep02_breadcrumb_effect,SYNC_ALL)
    • ep03.lua, line 304: marker_add_trigger(TRIGGER_YACHT_EXIT, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
    • ep04.lua, line 563: marker_add_trigger( TOP_OF_TOWER_TRIGGER, MINIMAP_ICON_LOCATION, "", SYNC_ALL )
    • rn01.lua, line 1317: marker_add_trigger(trigger,MINIMAP_ICON_LOCATION,effect)
    • rn01.lua, line 1387: marker_add_trigger(trigger,MINIMAP_ICON_LOCATION,effect,SYNC_ALL)
    • rn05.lua, line 804: marker_add_trigger(Rn05_breadcrumb_triggers[Rn05_current_trigger],MINIMAP_ICON_LOCATION,effect,SYNC_ALL)
    • rn05.lua, line 850: marker_add_trigger(Rn05_breadcrumb_triggers[Rn05_current_trigger],MINIMAP_ICON_LOCATION,Rn05_breadcrumb_effect,SYNC_ALL)
    • rn06.lua, line 272: marker_add_trigger(TRIGGER_ENTRANCE_SOUTH,MINIMAP_ICON_LOCATION,INGAME_EFFECT_LOCATION,SYNC_ALL)
    • rn06.lua, line 713: marker_add_trigger(trigger,MINIMAP_ICON_LOCATION,INGAME_EFFECT_VEHICLE_LOCATION,SYNC_ALL)
    • rn07.lua, line 1898: marker_add_trigger(rn07_breadcrumb_triggers[sync][rn07_current_trigger[sync]],minimap_icon,rn07_breadcrumb_effect[sync],sync)
    • rn08.lua, line 845: marker_add_trigger(TRIGGER_ARMS_DEALER,MINIMAP_ICON_LOCATION,INGAME_EFFECT_LOCATION,SYNC_ALL)
    • rn08.lua, line 884: marker_add_trigger(TRIGGER_HOTEL,MINIMAP_ICON_LOCATION,INGAME_EFFECT_VEHICLE_LOCATION,SYNC_ALL)
    • rn08.lua, line 934: marker_add_trigger(TRIGGER_ELEVATOR,MINIMAP_ICON_LOCATION,INGAME_EFFECT_LOCATION,SYNC_ALL)
    • rn08.lua, line 1240: marker_add_trigger(TRIGGER_JUMP,MINIMAP_ICON_LOCATION,INGAME_EFFECT_LOCATION,SYNC_ALL)
    • rn08.lua, line 1608: marker_add_trigger(bomb,MINIMAP_ICON_LOCATION,INGAME_EFFECT_LOCATION,SYNC_ALL)
    • rn08.lua, line 1780: marker_add_trigger(trigger1,MINIMAP_ICON_LOCATION,INGAME_EFFECT_LOCATION,SYNC_ALL)
    • rn08.lua, line 1786: marker_add_trigger(trigger2,MINIMAP_ICON_LOCATION,INGAME_EFFECT_LOCATION,SYNC_ALL)
    • rn10.lua, line 585: marker_add_trigger(DEFENSE_OBJECTIVES[objective_index]["trigger"],MINIMAP_ICON_LOCATION,"",SYNC_ALL)
    • rn11.lua, line 1857: marker_add_trigger(trigger,MINIMAP_ICON_LOCATION,effect,SYNC_ALL)
    • sh_bh_airport.lua, line 107: marker_add_trigger("sh_bh_airport_$tComputer", MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION)
    • sh_bh_airport.lua, line 115: --marker_add_trigger("sh_bh_airport_$tComputer", MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION)
    • sh_bh_chinatown.lua, line 524: marker_add_trigger("sh_bh_chinatown_$t_Pagoda", MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION)
    • sh_rn_rec_center.lua, line 198: --marker_add_trigger("sh_rn_rec_center_$topen_jail", ,INGAME_EFFECT_LOCATION)
    • sh_ss_crackhouse.lua, line 213: marker_add_trigger("sh_ss_crackhouse_$t-setup-roof", MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION)
    • sh_tss_caverns.lua, line 105: marker_add_trigger("sh_tss_caverns_$tBreadcrumb1", MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION)
    • sh_tss_caverns.lua, line 116: marker_add_trigger("sh_tss_caverns_$tBreadcrumb2", MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION)
    • sh_tss_caverns.lua, line 175: marker_add_trigger("sh_tss_caverns_$tBreadcrumbStart", MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION)
    • sh_tss_caverns.lua, line 185: marker_add_trigger("sh_tss_caverns_$tBreadcrumb3", MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION)
    • sh_tss_caverns.lua, line 192: marker_add_trigger("sh_tss_caverns_$tBreadcrumb4", MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION)
    • sh_tss_caverns.lua, line 199: marker_add_trigger("sh_tss_caverns_$tBreadcrumb5", MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION)
    • sh_tss_ugmall.lua, line 298: marker_add_trigger("sh_tss_ugmall_$tescape", MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION)
    • ss01.lua, line 753: marker_add_trigger( MISSION_END_POINT_TRIGGER, MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_LOCATION, SYNC_ALL )
    • ss02.lua, line 599: marker_add_trigger( PLANT_C4_TRIGGER, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL )
    • ss02.lua, line 643: marker_add_trigger( PRISON_GATE_TRIGGER_NAME, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL )
    • ss02.lua, line 734: marker_add_trigger( CELL_BLOCKS_ENTRANCE_TRIGGER_NAME, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL )
    • ss02.lua, line 804: marker_add_trigger( MAIN_ENTRANCE_TRIGGER_NAME, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, sync_type )
    • ss02.lua, line 950: marker_add_trigger( trigger_name, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, sync_type )
    • ss04.lua, line 465: marker_add_trigger( STOCKS_ENTRANCE, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL )
    • ss04.lua, line 520: marker_add_trigger( ON_TRACK_ENTRANCES[1], MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL )
    • ss04.lua, line 549: marker_add_trigger( ON_TRACK_ENTRANCES[1], "", INGAME_EFFECT_LOCATION, SYNC_ALL )
    • ss04.lua, line 748: marker_add_trigger( trigger_name, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL )
    • ss05.lua, line 835: marker_add_trigger( LAB_THREE_LOCATION_TRIGGER, MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_LOCATION, SYNC_ALL )
    • ss05.lua, line 896: marker_add_trigger( LAB_FOUR_GUIDE_TRIGGERS[1], MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_LOCATION, SYNC_ALL )
    • ss05.lua, line 908: marker_add_trigger( LAB_FOUR_GUIDE_TRIGGERS[2], MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL )
    • ss05.lua, line 923: marker_add_trigger( LAB_FOUR_LOCATION_TRIGGER, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL )
    • ss05.lua, line 998: marker_add_trigger( LAB_ONE_LOCATION_TRIGGER, MINIMAP_ICON_LOCATION, "", SYNC_ALL )
    • ss05.lua, line 1048: marker_add_trigger( LAB_TWO_LOCATION_TRIGGER, MINIMAP_ICON_LOCATION, "", SYNC_ALL )
    • ss05.lua, line 1085: marker_add_trigger( LAB_THREE_ENTRANCE_TRIGGER, MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_LOCATION, SYNC_ALL )
    • ss05.lua, line 1133: marker_add_trigger( LAB_FOUR_NEAR_TRIGGER, MINIMAP_ICON_LOCATION, "", SYNC_ALL )
    • ss05.lua, line 1452: marker_add_trigger( LAB_THREE_FLUSH_OUT_SWITCH, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL )
    • ss06.lua, line 1245: marker_add_trigger( SAINTS_HQ_POS, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL )
    • ss08.lua, line 975: marker_add_trigger( SAINTS_HQ, "", INGAME_EFFECT_VEHICLE_LOCATION, SYNC_ALL )
    • ss09.lua, line 338: marker_add_trigger( WAREHOUSE_ENTRANCE_TRIGGER, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL )
    • ss09.lua, line 455: marker_add_trigger( WAREHOUSE_ENTRANCE_TRIGGER, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL )
    • ss10.lua, line 977: marker_add_trigger( PARKING_SPOT_TRIGGER, MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_LOCATION, SYNC_ALL )
    • ss10.lua, line 1015: marker_add_trigger( POLICE_STATION_TRIGGER_NAME, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL )
    • ss10.lua, line 1036: marker_add_trigger( RECEPTIONIST_DESK_CHECKIN_TRIGGER_NAME, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL )
    • ss10.lua, line 1183: marker_add_trigger( STATION_EXIT_TRIGGER_NAMES[1], MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL )
    • ss10.lua, line 1230: marker_add_trigger( trigger_to_mark, MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_LOCATION, SYNC_ALL )
    • ss10.lua, line 1241: marker_add_trigger( SAINTS_HQ_TRIGGER_NAMES[AIR_HQ_TRIGGER_INDEX], MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_LOCATION, SYNC_ALL )
    • ss10.lua, line 1245: marker_add_trigger( SAINTS_HQ_TRIGGER_NAMES[GROUND_HQ_TRIGGER_INDEX], MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_LOCATION, SYNC_ALL )
    • ss10.lua, line 1966: marker_add_trigger( CAMERA_ROOM_DOOR_TRIGGER, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL )
    • ss10.lua, line 2155: marker_add_trigger( PARKING_SPOT_TRIGGER, MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_LOCATION, sync_type )
    • ss11.lua, line 703: marker_add_trigger( AMBUSH_LOCATION_TRIGGER, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL )
    • ss11.lua, line 801: marker_add_trigger( GENERAL_BATTLE_TRIGGER, MINIMAP_ICON_LOCATION, "", SYNC_ALL )
    • ss11.lua, line 1547: marker_add_trigger( ENTER_UG_MALL_TELEPORT_TRIGGER, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL )
    • tss01.lua, line 1293: marker_add_trigger(BACK_DOOR_TRIGGER, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
    • tss01.lua, line 1300: marker_add_trigger(FRONT_DOOR_TRIGGER, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
    • tss01.lua, line 2505: -- marker_add_trigger(Tss01_waypoints[1], MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
    • tss01.lua, line 2532: marker_add_trigger(KEY_TRIGGER, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
    • tss01.lua, line 2593: marker_add_trigger(Tss01_waypoints[2], MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
    • tss01.lua, line 2610: marker_add_trigger(Tss01_waypoints[3], MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
    • tss01.lua, line 2629: marker_add_trigger(Tss01_waypoints[4], MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
    • tss01.lua, line 2651: marker_add_trigger(Tss01_waypoints[5], MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
    • tss01.lua, line 2923: marker_add_trigger(Tss01_waypoints[7], MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
    • tss01.lua, line 2943: marker_add_trigger(FIRST_ROOFTOP_TRIGGER, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
    • tss01.lua, line 3028: marker_add_trigger(Tss01_waypoints[8], MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
    • tss01.lua, line 3095: marker_add_trigger(Tss01_waypoints[9], MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
    • tss01.lua, line 3282: marker_add_trigger(Tss01_waypoints[10], MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
    • tss01.lua, line 3317: marker_add_trigger(Tss01_waypoints[11], MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
    • tss01.lua, line 3520: marker_add_trigger(Tss01_waypoints[12], MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
    • tss01.lua, line 3604: marker_add_trigger(END_ROOFTOP_TRIGGER, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
    • tss02.lua, line 759: marker_add_trigger(TRIGGER_GPSFIX, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
    • tss02.lua, line 766: marker_add_trigger(TRIGGER_COURTHOUSE_ENTER, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
    • tss02.lua, line 944: marker_add_trigger(TRIGGER_COURTROOM, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
    • tss02.lua, line 1031: marker_add_trigger(TRIGGER_COURTHOUSE_EXIT, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
    • tss02.lua, line 1267: marker_add_trigger(TRIGGER_FORGIVE_FORGET, MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_LOCATION, SYNC_ALL)
    • tss02.lua, line 1292: marker_add_trigger(TRIGGER_MISSION_COMPLETE, MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_LOCATION, SYNC_ALL)
    • tss03.lua, line 176: marker_add_trigger(TRIGGER_ENTRY, MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_LOCATION, SYNC_ALL)
    • tss03.lua, line 368: marker_add_trigger(TRIGGER_WAYPOINT_1, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
    • tss03.lua, line 410: marker_add_trigger(TRIGGER_WAYPOINT_2, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
    • tss03.lua, line 422: marker_add_trigger(TRIGGER_WAYPOINT_3, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
    • tss03.lua, line 433: marker_add_trigger(TRIGGER_SHANTYTOWN, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
    • tss03_demo.lua, line 196: -- marker_add_trigger(TRIGGER_ENTRY, MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_LOCATION, SYNC_ALL)
    • tss03_demo.lua, line 340: -- marker_add_trigger(TRIGGER_WAYPOINT_1, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
    • tss03_demo.lua, line 372: marker_add_trigger(TRIGGER_WAYPOINT_2, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
    • tss03_demo.lua, line 389: marker_add_trigger(TRIGGER_WAYPOINT_3, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
    • tss03_demo.lua, line 403: marker_add_trigger(TRIGGER_CHECK, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
    • tss03_demo.lua, line 797: marker_add_trigger(TRIGGER_HUMAN_SHIELD, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, SYNC_ALL)
    • tss04.lua, line 802: marker_add_trigger(Tss04_stunt_jumps[1], MINIMAP_ICON_LOCATION, STUNT_JUMP_EFFECT)
    • tss04.lua, line 842: marker_add_trigger(Tss04_stunt_jumps[index + 1], MINIMAP_ICON_LOCATION, STUNT_JUMP_EFFECT)
    • tss04.lua, line 888: marker_add_trigger(Tss04_stunt_jumps[index + 1], MINIMAP_ICON_LOCATION, STUNT_JUMP_EFFECT, SYNC_LOCAL)
    • tss04.lua, line 906: marker_add_trigger(Tss04_stunt_jumps[index + 1], MINIMAP_ICON_LOCATION, STUNT_JUMP_EFFECT, SYNC_REMOTE)
    • tss04.lua, line 1126: marker_add_trigger(TOWED_VEHICLE_TRIGGER, MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_LOCATION, sync_type)
    • tss04.lua, line 1249: marker_add_trigger(TOWED_VEHICLE_TRIGGER, MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_LOCATION, sync_type)
    • usability1.lua, line 31: marker_add_trigger("usability1_$t001", MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_LOCATION)
    • usability1.lua, line 40: marker_add_trigger("usability1_$t002", MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_LOCATION)
    • usability1.lua, line 52: marker_add_trigger("usability1_$t003", MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_LOCATION)
    • usability1.lua, line 64: marker_add_trigger("usability1_$t004", MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_LOCATION)
    • usability1.lua, line 77: marker_add_trigger("usability1_$t005", MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_LOCATION)
    • usability1.lua, line 89: marker_add_trigger("usability1_$t006", MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_LOCATION)
    • usability1.lua, line 101: marker_add_trigger("usability1_$t007", MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_LOCATION)
    • usability1.lua, line 113: marker_add_trigger("usability1_$t008", MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_LOCATION)
    • usability1.lua, line 125: marker_add_trigger("usability1_$t009", MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_LOCATION)
    • usability1.lua, line 137: marker_add_trigger("usability1_$t010", MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_LOCATION)
    • usability1.lua, line 149: marker_add_trigger("usability1_$t011", MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_LOCATION)
    marker_add_vehicle true 1 72
    • bh02.lua, line 556: marker_add_vehicle(Current_bomb_target, MINIMAP_ICON_KILL, INGAME_EFFECT_VEHICLE_KILL)
    • bh02.lua, line 558: marker_add_vehicle(Current_bomb_target_2nd, "", INGAME_EFFECT_VEHICLE_KILL)
    • bh03.lua, line 536: marker_add_vehicle(MP.."boat_spawn1", MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_INTERACT, SYNC_ALL)
    • bh04.lua, line 598: marker_add_vehicle(BERGEN, MINIMAP_ICON_KILL, INGAME_EFFECT_VEHICLE_KILL, SYNC_ALL)
    • bh05.lua, line 906: marker_add_vehicle( VEH_JESSICAS_CAR, MINIMAP_ICON_PROTECT_ACQUIRE, INGAME_EFFECT_VEHICLE_PROTECT_ACQUIRE, SYNC_ALL )
    • bh05.lua, line 1009: marker_add_vehicle( VEH_JESSICAS_CAR, MINIMAP_ICON_PROTECT_ACQUIRE, INGAME_EFFECT_VEHICLE_PROTECT_ACQUIRE, SYNC_ALL )
    • bh08.lua, line 246: marker_add_vehicle(bus, MINIMAP_ICON_KILL, INGAME_EFFECT_VEHICLE_KILL, SYNC_ALL)
    • bh08.lua, line 813: marker_add_vehicle(boat, MINIMAP_ICON_KILL, INGAME_EFFECT_VEHICLE_KILL, PLAYER_SYNC[player])
    • bh08.lua, line 856: marker_add_vehicle(veh, MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_INTERACT, sync)
    • bh08.lua, line 859: marker_add_vehicle(veh, MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_INTERACT, sync)
    • bh08.lua, line 1043: marker_add_vehicle(boat, MINIMAP_ICON_KILL, INGAME_EFFECT_VEHICLE_KILL, SYNC_ALL)
    • bh09.lua, line 412: marker_add_vehicle(veh, MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_INTERACT, SYNC_ALL)
    • bh09.lua, line 798: --marker_add_vehicle( boat, MINIMAP_ICON_KILL, INGAME_EFFECT_VEHICLE_KILL, SYNC_ALL )
    • bh09.lua, line 1032: --marker_add_vehicle(heli, MINIMAP_ICON_KILL, INGAME_EFFECT_VEHICLE_KILL, SYNC_ALL)
    • bh11.lua, line 568: marker_add_vehicle(MONSTER_TRUCK, MINIMAP_ICON_KILL, INGAME_EFFECT_VEHICLE_KILL, SYNC_ALL)
    • em01.lua, line 1602: marker_add_vehicle(JULIUS_VEHICLE, MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_INTERACT, SYNC_ALL)
    • em01.lua, line 1799: marker_add_vehicle(JULIUS_VEHICLE, MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_INTERACT, sync)
    • em01.lua, line 2317: marker_add_vehicle(LAST_STAND_HELI_A, MINIMAP_ICON_KILL, INGAME_EFFECT_VEHICLE_KILL, SYNC_ALL)
    • em01.lua, line 2318: marker_add_vehicle(LAST_STAND_HELI_B, MINIMAP_ICON_KILL, INGAME_EFFECT_VEHICLE_KILL, SYNC_ALL)
    • ep01.lua, line 1049: marker_add_vehicle(VEHICLE_SHAUNDI_VAN,MINIMAP_ICON_KILL,INGAME_EFFECT_VEHICLE_KILL,sync)
    • ep01.lua, line 1072: marker_add_vehicle(VEHICLE_SHAUNDI_VAN,MINIMAP_ICON_LOCATION,"",sync)
    • ep01.lua, line 1112: marker_add_vehicle(VEHICLE_SHAUNDI_VAN,MINIMAP_ICON_KILL,INGAME_EFFECT_VEHICLE_KILL,sync)
    • ep02.lua, line 582: marker_add_vehicle(VEH_APC, MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_INTERACT, SYNC_ALL)
    • ep03.lua, line 162: marker_add_vehicle(WAVECRAFT, MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_INTERACT, SYNC_ALL)
    • ep03.lua, line 348: --marker_add_vehicle(ULTOR_GETAWAY_BOAT, MINIMAP_ICON_KILL, INGAME_EFFECT_VEHICLE_KILL, SYNC_ALL)
    • ep04.lua, line 418: marker_add_vehicle( vehicle_name, MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_INTERACT, SYNC_ALL )
    • ep04.lua, line 540: marker_add_vehicle( ATTACK_HELICOPTER, MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_INTERACT )
    • ep04.lua, line 842: marker_add_vehicle( VOGELS_LIMO_NAME, MINIMAP_ICON_KILL, INGAME_EFFECT_VEHICLE_KILL, SYNC_ALL )
    • rn01.lua, line 1298: marker_add_vehicle(VEHICLE_TRUCK,MINIMAP_ICON_PROTECT_ACQUIRE,INGAME_EFFECT_VEHICLE_PROTECT_ACQUIRE,PLAYER_SYNC[player])
    • rn02.lua, line 497: marker_add_vehicle(VEHICLE_PLAYER_CAR,MINIMAP_ICON_PROTECT_ACQUIRE,INGAME_EFFECT_VEHICLE_PROTECT_ACQUIRE,sync)
    • rn02.lua, line 505: marker_add_vehicle(VEHICLE_PLAYER_CAR,MINIMAP_ICON_PROTECT_ACQUIRE,INGAME_EFFECT_VEHICLE_PROTECT_ACQUIRE,sync)
    • rn02.lua, line 575: marker_add_vehicle(VEHICLE_PLAYER_CAR,MINIMAP_ICON_PROTECT_ACQUIRE,INGAME_EFFECT_VEHICLE_PROTECT_ACQUIRE,SYNC_ALL)
    • rn02.lua, line 709: marker_add_vehicle(VEHICLE_PLAYER_CAR,MINIMAP_ICON_PROTECT_ACQUIRE,INGAME_EFFECT_VEHICLE_PROTECT_ACQUIRE,sync)
    • rn03.lua, line 707: marker_add_vehicle(bike,MINIMAP_ICON_KILL,INGAME_EFFECT_VEHICLE_KILL,SYNC_ALL)
    • rn07.lua, line 1198: marker_add_vehicle(VEHICLE_HELICOPTER, MINIMAP_ICON_PROTECT_ACQUIRE, INGAME_EFFECT_VEHICLE_PROTECT_ACQUIRE, SYNC_REMOTE)
    • rn07.lua, line 1843: marker_add_vehicle(VEHICLE_HELICOPTER, MINIMAP_ICON_PROTECT_ACQUIRE, INGAME_EFFECT_VEHICLE_PROTECT_ACQUIRE, PLAYER_SYNC[player])
    • rn11.lua, line 671: marker_add_vehicle(VEHICLE_WAVERUNNER, MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_INTERACT, SYNC_ALL)
    • rn11.lua, line 1158: marker_add_vehicle(VEHICLE_SPEEDBOAT1, MINIMAP_ICON_KILL, INGAME_EFFECT_VEHICLE_KILL, SYNC_ALL)
    • sh_bh_airport.lua, line 525: marker_add_vehicle(trucks[b], MINIMAP_ICON_KILL, INGAME_EFFECT_VEHICLE_KILL)
    • sh_bh_airport.lua, line 585: marker_add_vehicle(planes[i], MINIMAP_ICON_KILL, INGAME_EFFECT_VEHICLE_KILL)
    • sh_bh_apartments.lua, line 119: marker_add_vehicle("sh_bh_apartments_$vCar", MINIMAP_ICON_KILL, INGAME_EFFECT_VEHICLE_KILL)
    • sh_bh_docks.lua, line 93: marker_add_vehicle("sh_bh_docks_$v000", MINIMAP_ICON_PROTECT_ACQUIRE, INGAME_EFFECT_VEHICLE_PROTECT_ACQUIRE)
    • sh_bh_docks.lua, line 164: marker_add_vehicle("sh_bh_docks_$v000", MINIMAP_ICON_PROTECT_ACQUIRE, INGAME_EFFECT_VEHICLE_PROTECT_ACQUIRE)
    • sh_bh_docks.lua, line 186: marker_add_vehicle("sh_bh_docks_$v000", MINIMAP_ICON_PROTECT_ACQUIRE, INGAME_EFFECT_VEHICLE_PROTECT_ACQUIRE)
    • sh_bh_docks.lua, line 237: marker_add_vehicle("sh_bh_docks_$v001", MINIMAP_ICON_PROTECT_ACQUIRE, INGAME_EFFECT_VEHICLE_PROTECT_ACQUIRE)
    • sh_bh_docks.lua, line 365: marker_add_vehicle("sh_bh_docks_$vplayerwave",MINIMAP_ICON_PROTECT_ACQUIRE, INGAME_EFFECT_VEHICLE_PROTECT_ACQUIRE)
    • sh_rn_museum_pier.lua, line 80: --marker_add_vehicle(GroupBoats[i], MINIMAP_ICON_KILL, INGAME_EFFECT_KILL)
    • sh_rn_museum_pier.lua, line 285: marker_add_vehicle(GroupBoats[i], MINIMAP_ICON_KILL, INGAME_EFFECT_VEHICLE_KILL)
    • sh_rn_sciencemuseum.lua, line 279: marker_add_vehicle("sh_rn_sciencemuseum_$vAttackHeli",MINIMAP_ICON_KILL, INGAME_EFFECT_VEHICLE_KILL)
    • sh_ss_crackhouse.lua, line 380: marker_add_vehicle("sh_ss_crackhouse_$v000", MINIMAP_ICON_KILL, INGAME_EFFECT_VEHICLE_KILL)
    • sh_ss_fishingdock.lua, line 319: marker_add_vehicle(real_boats[i], MINIMAP_ICON_KILL, INGAME_EFFECT_VEHICLE_KILL)
    • ss02.lua, line 555: marker_add_vehicle( MARKED_WATERCRAFT, MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_INTERACT, SYNC_ALL )
    • ss02.lua, line 895: marker_add_vehicle( HELIPAD_HELICOPTER, MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_INTERACT, SYNC_ALL )
    • ss03.lua, line 481: marker_add_vehicle( vehicle_name, "", INGAME_EFFECT_VEHICLE_KILL, SYNC_ALL )
    • ss03.lua, line 634: marker_add_vehicle( vehicle_name, MINIMAP_ICON_KILL, INGAME_EFFECT_VEHICLE_KILL, SYNC_ALL )
    • ss03.lua, line 1255: marker_add_vehicle( ESCAPEE_VEHICLES[car_index], MINIMAP_ICON_KILL, INGAME_EFFECT_VEHICLE_KILL, SYNC_ALL )
    • ss06.lua, line 2405: -- marker_add_vehicle(squad_vehicle, MINIMAP_ICON_KILL, INGAME_EFFECT_KILL, SYNC_ALL )
    • ss06.lua, line 2416: -- marker_add_vehicle(squad_vehicle_coop, MINIMAP_ICON_KILL, INGAME_EFFECT_KILL, SYNC_ALL )
    • ss07.lua, line 553: marker_add_vehicle( RAIL_BOAT_NAME, MINIMAP_ICON_PROTECT_ACQUIRE, INGAME_EFFECT_VEHICLE_PROTECT_ACQUIRE, SYNC_ALL )
    • ss07.lua, line 808: marker_add_vehicle( RAIL_CAR_TWO_NAME, MINIMAP_ICON_PROTECT_ACQUIRE, INGAME_EFFECT_VEHICLE_PROTECT_ACQUIRE, SYNC_ALL )
    • ss07.lua, line 1008: marker_add_vehicle( HELICOPTER_NAMES[heli_index], MINIMAP_ICON_KILL, INGAME_EFFECT_VEHICLE_KILL, SYNC_ALL )
    • ss08.lua, line 941: marker_add_vehicle( ESCAPE_CAR_NAME, MINIMAP_ICON_LOCATION, "" )
    • ss08.lua, line 1184: marker_add_vehicle( DRUG_TRUCK, MINIMAP_ICON_PROTECT_ACQUIRE, INGAME_EFFECT_VEHICLE_PROTECT_ACQUIRE, SYNC_ALL )
    • ss10.lua, line 798: marker_add_vehicle( REPAIR_VAN_NAME, MINIMAP_ICON_KILL, INGAME_EFFECT_VEHICLE_KILL, SYNC_ALL )
    • ss10.lua, line 887: marker_add_vehicle( REPAIR_VAN_NAME, MINIMAP_ICON_PROTECT_ACQUIRE, INGAME_EFFECT_VEHICLE_PROTECT_ACQUIRE, SYNC_ALL )
    • ss10.lua, line 2167: marker_add_vehicle( REPAIR_VAN_NAME, MINIMAP_ICON_PROTECT_ACQUIRE, INGAME_EFFECT_VEHICLE_PROTECT_ACQUIRE, sync_type )
    • ss11.lua, line 1220: marker_add_vehicle( DROPOFF_ATVS[follower_name], MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_INTERACT, SYNC_ALL )
    • tss02.lua, line 744: marker_add_vehicle(PLANTED_VEHICLE_2, MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_INTERACT, SYNC_ALL)
    • tss04.lua, line 949: marker_add_vehicle(LOCAL_TOWED_VEHICLE, MINIMAP_ICON_PROTECT_ACQUIRE, INGAME_EFFECT_VEHICLE_PROTECT_ACQUIRE, SYNC_LOCAL)
    • tss04.lua, line 952: marker_add_vehicle(REMOTE_TOWED_VEHICLE, MINIMAP_ICON_PROTECT_ACQUIRE, INGAME_EFFECT_VEHICLE_PROTECT_ACQUIRE, SYNC_REMOTE)
    • tss04.lua, line 1036: marker_add_vehicle( Tss04_tow_trucks[i], MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_INTERACT, SYNC_ALL )
    • tss04.lua, line 1277: marker_add_vehicle(vehicle, MINIMAP_ICON_PROTECT_ACQUIRE, INGAME_EFFECT_VEHICLE_PROTECT_ACQUIRE, sync_type)
    marker_remove_group true 1 23
    marker_remove_item true 1 4
    marker_remove_mover true 1 22
    marker_remove_navpoint true 1 167
    marker_remove_npc true 1 159
    marker_remove_player true 1
      marker_remove_trigger true 1 163
      marker_remove_vehicle true 1 94
      mesh_mover_being_wielded true
        2
        • bh04.lua, line 524: if ( (get_dist(CHAR_DONNIE, weapon) < MAX_WIELD_DIST) and (not mesh_mover_being_wielded(weapon))) then
        • bh04.lua, line 565: if (not mesh_mover_being_wielded(weapon) ) then
        mesh_mover_destroyed true
          3
          mesh_mover_hide true
            38
            mesh_mover_play_action true
              10
              mesh_mover_reset true
                27
                mesh_mover_reset_to_action_end true
                  4
                  mesh_mover_show true
                    10
                    mesh_mover_throw true 1 1
                    mesh_mover_wield true 1 2
                    mesh_mover_wielding true
                      4
                      mesh_mover_wield_stop true
                        2
                        message true
                          23
                          mid_mission_phonecall true 1 10
                          mid_mission_phonecall_received true 1
                            mid_mission_phonecall_reset true 1 21
                            minimap_icon_add_group true 1 3
                            minimap_icon_add_group_do true
                              2
                              minimap_icon_add_group_radius true 1
                                minimap_icon_add_item true 1 1
                                minimap_icon_add_item_do true
                                  2
                                  minimap_icon_add_item_radius true 1
                                    minimap_icon_add_mover true 1 1
                                    minimap_icon_add_mover_do true
                                      2
                                      minimap_icon_add_mover_radius true 1
                                        minimap_icon_add_navpoint true 1 8
                                        • bh03.lua, line 586: minimap_icon_add_navpoint(NAVPOINT_NUKE_ISLAND, MINIMAP_ICON_LOCATION)
                                        • sh_tss_caverns.lua, line 262: minimap_icon_add_navpoint("sh_tss_caverns_$tGoods", MINIMAP_ICON_PROTECT_ACQUIRE, nil, SYNC_ALL )
                                        • tss02.lua, line 446: minimap_icon_add_navpoint(NAVPOINT_CASHIER_SLOPPY_SECONDS, MINIMAP_ICON_LOCATION, "", sync)
                                        • tss04.lua, line 230: minimap_icon_add_navpoint(SUBURBS_TRIGGER, MINIMAP_ICON_LOCATION, "", SYNC_ALL)
                                        • tss04.lua, line 245: minimap_icon_add_navpoint(Tss04_3_phase_table[i][CHARACTER_INDEX], MINIMAP_ICON_PROTECT_ACQUIRE, "", SYNC_ALL)
                                        • tss04.lua, line 412: minimap_icon_add_navpoint(Tss04_3_phase_table[i][CHARACTER_INDEX], MINIMAP_ICON_PROTECT_ACQUIRE, "", SYNC_ALL)
                                        • tss04.lua, line 635: minimap_icon_add_navpoint(Tss04_3_phase_table[i][CHARACTER_INDEX], MINIMAP_ICON_PROTECT_ACQUIRE, "", SYNC_ALL)
                                        • ug_lib.lua, line 1468: minimap_icon_add_navpoint(nav_name, minimap_icon_name, "", sync_type)
                                        minimap_icon_add_navpoint_do true
                                          2
                                          • ug_lib.lua, line 1630: minimap_icon_add_navpoint_do(name, bitmap_name, bitmap_glow_name, nil, sync_type)
                                          • ug_lib.lua, line 1714: minimap_icon_add_navpoint_do(name, bitmap_name, bitmap_glow_name, radius, sync_type)
                                          minimap_icon_add_navpoint_radius true 1 13
                                          • bh03.lua, line 1015: --minimap_icon_add_navpoint_radius( HELIPAD_AREA, MINIMAP_ICON_LOCATION, HELIPAD_AREA_RADIUS_METERS, "", SYNC_ALL )
                                          • bh03.lua, line 1086: minimap_icon_add_navpoint_radius( HELIPAD_AREA, MINIMAP_ICON_LOCATION, HELIPAD_AREA_RADIUS_METERS, "", sync_type )
                                          • bh09.lua, line 1066: minimap_icon_add_navpoint_radius( NAV_SHIP, MINIMAP_ICON_LOCATION, distance_meters, nil, SYNC_LOCAL )
                                          • bh09.lua, line 1082: minimap_icon_add_navpoint_radius( NAV_SHIP, MINIMAP_ICON_LOCATION, distance_meters, nil, SYNC_REMOTE )
                                          • sh_bh_airport.lua, line 117: --minimap_icon_add_navpoint_radius( "sh_bh_airport_$tComputer", MINIMAP_ICON_LOCATION, 20, true, nil, SYNC_ALL )
                                          • sh_bh_airport.lua, line 300: --minimap_icon_add_navpoint_radius("sh_bh_airport_$tComputerRadius", MINIMAP_ICON_LOCATION, 15, nil, SYNC_LOCAL)
                                          • sh_bh_airport.lua, line 315: --minimap_icon_add_navpoint_radius("sh_bh_airport_$tComputerRadius", MINIMAP_ICON_LOCATION, 15, nil, SYNC_REMOTE)
                                          • sh_bh_apartments.lua, line 318: minimap_icon_add_navpoint_radius( "sh_bh_apartments_$tRadius", MINIMAP_ICON_LOCATION, 50, nil, SYNC_ALL )
                                          • sh_bh_chinatown.lua, line 285: --minimap_icon_add_navpoint_radius(storefronts[i], MINIMAP_ICON_LOCATION, 45, true, nil, SYNC_ALL )
                                          • sh_bh_chinatown.lua, line 287: --minimap_icon_add_navpoint_radius(storefronts[i],MINIMAP_ICON_LOCATION, 45, nil, SYNC_ALL ) -- add radius marker
                                          • sh_ss_fishingdock.lua, line 419: minimap_icon_add_navpoint_radius("sh_ss_fishingdock_$tRadius", MINIMAP_ICON_LOCATION, 63, nil, SYNC_ALL)
                                          • ss06.lua, line 2092: minimap_icon_add_navpoint_radius( SAINTS_HQ_AREA, MINIMAP_ICON_LOCATION, SAINTS_HQ_AREA_RADIUS_METERS, nil, sync_type )
                                          • ss08.lua, line 505: minimap_icon_add_navpoint_radius( WAREHOUSE_AREA, MINIMAP_ICON_LOCATION, WAREHOUSE_AREA_TRIGGER_RADIUS_METERS, nil, sync_type )
                                          minimap_icon_add_npc true 1 4
                                          minimap_icon_add_npc_do true
                                            2
                                            minimap_icon_add_npc_radius true 1 1
                                            • bh02.lua, line 819: minimap_icon_add_npc_radius(CHAR_DONNIE, "map_other_blip_human", 50, "", SYNC_LOCAL)
                                            minimap_icon_add_player true 1 1
                                            minimap_icon_add_player_do true
                                              2
                                              • ug_lib.lua, line 1652: minimap_icon_add_player_do( name, bitmap_name, bitmap_glow_name, nil, sync_type )
                                              • ug_lib.lua, line 1738: minimap_icon_add_player_do( name, bitmap_name, bitmap_glow_name, radius, sync_type )
                                              minimap_icon_add_player_radius true 1
                                                minimap_icon_add_radius true
                                                  2
                                                  • em01.lua, line 652: minimap_icon_add_radius(CHURCH_LEASH_INSIDE, CHURCH_ABANDON_DIST_WARN, SYNC_ALL)
                                                  • em01.lua, line 943: minimap_icon_add_radius(CHURCH_LEASH_INSIDE, CHURCH_ABANDON_DIST_WARN, SYNC_ALL)
                                                  minimap_icon_add_trigger true 1 4
                                                  • bh09.lua, line 835: minimap_icon_add_trigger( TRIGGER_AK47_AMMO, MINIMAP_ICON_PROTECT_ACQUIRE )
                                                  • bh09.lua, line 836: minimap_icon_add_trigger( TRIGGER_RPG_AMMO, MINIMAP_ICON_PROTECT_ACQUIRE )
                                                  • tss04.lua, line 1388: minimap_icon_add_trigger(TOWED_COMPLETE_TRIGGER, MINIMAP_ICON_LOCATION, "", sync_type)
                                                  • ug_lib.lua, line 1501: minimap_icon_add_trigger(trigger_name, minimap_icon_name, "", sync_type)
                                                  minimap_icon_add_trigger_do true
                                                    2
                                                    • ug_lib.lua, line 1663: minimap_icon_add_trigger_do(name, bitmap_name, bitmap_glow_name, nil, sync_type)
                                                    • ug_lib.lua, line 1750: minimap_icon_add_trigger_do(name, bitmap_name, bitmap_glow_name, radius, sync_type)
                                                    minimap_icon_add_trigger_radius true 1
                                                      minimap_icon_add_vehicle true 1 1
                                                      minimap_icon_add_vehicle_do true
                                                        2
                                                        • ug_lib.lua, line 1674: minimap_icon_add_vehicle_do(name, bitmap_name, bitmap_glow_name, nil, sync_type)
                                                        • ug_lib.lua, line 1762: minimap_icon_add_vehicle_do(name, bitmap_name, bitmap_glow_name, radius, sync_type)
                                                        minimap_icon_add_vehicle_radius true 1 4
                                                        • bh02.lua, line 324: minimap_icon_add_vehicle_radius(Current_bomb_target, MINIMAP_ICON_EXPLODING, FINAL_DETONATION_DISTANCE)
                                                        • bh02.lua, line 884: minimap_icon_add_vehicle_radius(target1, MINIMAP_ICON_EXPLODING, DETONATION_DISTANCE)
                                                        • bh02.lua, line 886: minimap_icon_add_vehicle_radius(target2, MINIMAP_ICON_EXPLODING, DETONATION_DISTANCE)
                                                        • bh06.lua, line 294: minimap_icon_add_vehicle_radius(VEH_PARCEL_TRUCK, MINIMAP_ICON_PROTECT_ACQUIRE, 10)
                                                        minimap_icon_remove_group true
                                                          3
                                                          minimap_icon_remove_item true
                                                            1
                                                            minimap_icon_remove_mover true
                                                              1
                                                              minimap_icon_remove_navpoint true
                                                                19
                                                                minimap_icon_remove_npc true
                                                                  2
                                                                  minimap_icon_remove_player true
                                                                    1
                                                                    minimap_icon_remove_radius true
                                                                      4
                                                                      minimap_icon_remove_trigger true
                                                                        7
                                                                        minimap_icon_remove_vehicle true
                                                                          7
                                                                          missions_completed true 1 1
                                                                          mission_cleanup_maybe_reenable_player_controls true 1 5
                                                                          mission_end_failure true
                                                                            167
                                                                            mission_globals_init true 1 1
                                                                            mission_globals_pre_mission_phonecall true 1
                                                                              mission_globals_pre_mission_phonecall_do true 1 1
                                                                              • mission_globals.lua, line 183: while (not mission_globals_pre_mission_phonecall_do(mission_name, preq_missions, min_delay_s, max_delay_s, which_call, what_person, audio_tag, min_respect)) do
                                                                              mission_help_clear true
                                                                                30
                                                                                mission_help_table true 2 399
                                                                                mission_help_table_do true
                                                                                  3
                                                                                  mission_help_table_nag true 1 154
                                                                                  mission_help_table_repeating true 1
                                                                                    mission_is_active true
                                                                                      2
                                                                                      mission_is_complete true
                                                                                        13
                                                                                        mission_is_unlocked true
                                                                                          1
                                                                                          mission_set_checkpoint true
                                                                                            80
                                                                                            mission_start_fade_in true 1 66
                                                                                            mission_start_fade_out true 1 63
                                                                                            mission_unlock true
                                                                                              52
                                                                                              mission_waypoint_add true 1 66
                                                                                              mission_waypoint_remove true 1 89
                                                                                              mod true 1 9
                                                                                              move_to true 1 68
                                                                                              move_to_check_done true
                                                                                                2
                                                                                                • bh10.lua, line 1358: if not (move_to_check_done(Maero_throw_path_idx, CHAR_MAERO, "bh10_$n027", 2, true, true, false, 0)) then
                                                                                                • bh10.lua, line 1381: if not (move_to_check_done(Maero_hide_path_idx, CHAR_MAERO, "bh10_$n027", 2, true, true, false, 0)) then
                                                                                                move_to_do true
                                                                                                  8
                                                                                                  • bh10.lua, line 1308: Maero_throw_path_idx = move_to_do(CHAR_MAERO, "bh10_$n027", 2, true, true, false, 0)
                                                                                                  • bh10.lua, line 1320: Maero_hide_path_idx = move_to_do(CHAR_MAERO, "bh10_$n027", 2, true, true, false, 0)
                                                                                                  • ug_lib.lua, line 1916: path_index = move_to_do(name, arg_val[j], speed, retry_on_failure, move_and_fire, false, 0)
                                                                                                  • ug_lib.lua, line 1936: path_index = move_to_do(name, arg_val, speed, retry_on_failure, move_and_fire, true, idx)
                                                                                                  • ug_lib.lua, line 1950: path_index = move_to_do(name, arg_val, speed, retry_on_failure, move_and_fire, false, 0)
                                                                                                  • ug_lib.lua, line 2038: path_index = move_to_do(name, arg_val[j], speed, retry_on_failure, move_and_fire, false, 0)
                                                                                                  • ug_lib.lua, line 2061: path_index = move_to_do(name, arg_val, speed, retry_on_failure, move_and_fire, true, idx)
                                                                                                  • ug_lib.lua, line 2078: path_index = move_to_do(name, arg_val, speed, retry_on_failure, move_and_fire, false, 0)
                                                                                                  move_to_safe true 1 31
                                                                                                  move_to_vehicle_entry_point true 1 2
                                                                                                  • bh02.lua, line 746: move_to_vehicle_entry_point(donnie, Current_bomb_target, target_seat, 2 )
                                                                                                  • coop_test.lua, line 288: move_to_vehicle_entry_point(donnie, Current_bomb_target, Current_target_seat, 3, true)
                                                                                                  move_to_vehicle_entry_point_check_done true
                                                                                                    1
                                                                                                    • ug_lib.lua, line 2118: until move_to_vehicle_entry_point_check_done(name, vehicle, entry_point, speed, retry_on_failure, move_and_fire)
                                                                                                    move_to_vehicle_entry_point_do true
                                                                                                      1
                                                                                                      • ug_lib.lua, line 2115: if move_to_vehicle_entry_point_do(name, vehicle, entry_point, speed, retry_on_failure, move_and_fire) then
                                                                                                      mp_change_ranked_game_type true
                                                                                                        3
                                                                                                        mp_completion_host_left true
                                                                                                          1
                                                                                                          mp_completion_is_party_client true
                                                                                                            3
                                                                                                            mp_completion_is_party_host true
                                                                                                              1
                                                                                                              mp_completion_quit_game true
                                                                                                                1
                                                                                                                mp_completion_return_to_lobby true
                                                                                                                  1
                                                                                                                  mp_is_enabled true 1 30
                                                                                                                  mp_load_custom_match_settings_from_favorite true
                                                                                                                    3
                                                                                                                    mp_lobby_stop_countdown true
                                                                                                                      1
                                                                                                                      mp_online_logout true
                                                                                                                        1
                                                                                                                        mp_player_has_favorite_match_settings true
                                                                                                                          4
                                                                                                                          mp_popup_add_friend true
                                                                                                                            1
                                                                                                                            mp_popup_is_matchmaking true
                                                                                                                              1
                                                                                                                              mp_popup_kick_player true
                                                                                                                                1
                                                                                                                                mp_popup_open true
                                                                                                                                  5
                                                                                                                                  mp_popup_show_gamercard true
                                                                                                                                    1
                                                                                                                                    mp_popup_submit_player_review true
                                                                                                                                      1
                                                                                                                                      mp_save_custom_match_settings_as_favorite true
                                                                                                                                        2
                                                                                                                                        mp_start_lobby true
                                                                                                                                          1
                                                                                                                                          mp_start_quickmatch true
                                                                                                                                            2
                                                                                                                                            mp_swap_matchmaking true
                                                                                                                                              1
                                                                                                                                              mp_switch_maps true
                                                                                                                                                1
                                                                                                                                                mp_switch_modes true
                                                                                                                                                  7
                                                                                                                                                  multi_change_game_type_filter true
                                                                                                                                                    3
                                                                                                                                                    multi_change_sort_method true
                                                                                                                                                      1
                                                                                                                                                      multi_custom_set_activity_status true
                                                                                                                                                        1
                                                                                                                                                        multi_custom_set_ammo true
                                                                                                                                                          1
                                                                                                                                                          multi_custom_set_friendly_fire true
                                                                                                                                                            1
                                                                                                                                                            multi_custom_set_peds true
                                                                                                                                                              1
                                                                                                                                                              multi_custom_set_preset true
                                                                                                                                                                2
                                                                                                                                                                multi_custom_set_score_limit true
                                                                                                                                                                  1
                                                                                                                                                                  multi_custom_set_sprint true
                                                                                                                                                                    1
                                                                                                                                                                    multi_custom_set_tag_status true
                                                                                                                                                                      1
                                                                                                                                                                      multi_custom_set_time_limit true
                                                                                                                                                                        1
                                                                                                                                                                        multi_custom_set_tod true
                                                                                                                                                                          1
                                                                                                                                                                          multi_custom_set_vehicle_set true
                                                                                                                                                                            1
                                                                                                                                                                            multi_enable_special_weapon true
                                                                                                                                                                              1
                                                                                                                                                                              multi_get_sort_method true
                                                                                                                                                                                1
                                                                                                                                                                                multi_load_saved_character true
                                                                                                                                                                                  1
                                                                                                                                                                                  multi_menu_switch_teams true
                                                                                                                                                                                    1
                                                                                                                                                                                    multi_set_weapon_category_choice true
                                                                                                                                                                                      1
                                                                                                                                                                                      multi_set_weather_stage true
                                                                                                                                                                                        1
                                                                                                                                                                                        music_store_make_purchase true
                                                                                                                                                                                          1
                                                                                                                                                                                          music_store_preview_track true
                                                                                                                                                                                            3