table_clone |
true |
1 |
13menu_base.lua, line 4753: local dst = table_clone(src)
music_store.lua, line 326: local unlockable = table_clone(Music_store_horz_menu[0])
music_store.lua, line 328: Music_store_horz_menu[i] = table_clone(Music_store_horz_menu[i + 1])
music_store.lua, line 331: -- Music_store_horz_menu[Music_store_horz_menu.num_items - 1] = table_clone(unlockable)
music_store.lua, line 338: local new_table = table_clone(Music_store_menu_a)
pause_menu.lua, line 597: --Pause_info_sub_menu = table_clone(Pause_info_sub_menu_template)
pause_menu.lua, line 4139: local playlist = table_clone(Pause_menu_playlist_editor[0].playlist)
pause_menu.lua, line 4169: local playlist = table_clone(Pause_menu_playlist_editor[0].playlist)
pause_menu.lua, line 4219: local playlist = table_clone(Pause_menu_playlist_editor[0].playlist)
pause_menu.lua, line 4248: local playlist = table_clone(Pause_menu_playlist_editor[0].playlist)
pause_menu.lua, line 4272: local playlist = table_clone(Pause_menu_playlist_editor[0].playlist)
vehicle_cust.lua, line 566: sub_menu = table_clone(Vehicle_cust_menu_a)
vint_lib.lua, line 556: -- dst[k] = table_clone(v)
|
teleport |
true |
|
121airport.lua, line 17: teleport("#PLAYER#", "airport_$nav-warp")
apartments.lua, line 16: teleport("#PLAYER#", "apartments_$nav-warp")
arena.lua, line 16: teleport("#PLAYER#", "arena_$nav-warp")
barrio.lua, line 16: teleport("#PLAYER#", "barrio_$nav-warp")
bh01.lua, line 830: teleport( REMOTE_PLAYER, NAVPOINT_BOAT_FINISH_REMOTE )
bh01.lua, line 833: teleport( LOCAL_PLAYER, NAVPOINT_BOAT_FINISH_LOCAL )
bh03.lua, line 1367: teleport( name, PASSENGERS_NEAR_HELI_WARPS[index], true )
bh03.lua, line 2138: teleport( REMOTE_PLAYER, IN_HELI_TELEPORT_LOCATIONS[REMOTE_PLAYER], true )
bh03.lua, line 2140: teleport( LOCAL_PLAYER, IN_HELI_TELEPORT_LOCATIONS[LOCAL_PLAYER], true )
bh05.lua, line 884: teleport( triggerer, "bh05_$Away_From_Car" )
bh09.lua, line 310: teleport( LOCAL_PLAYER, NAV_CHECKPOINT_LOCAL )
bh09.lua, line 312: teleport( REMOTE_PLAYER, NAV_CHECKPOINT_REMOTE )
bh09.lua, line 355: teleport( triggerer_name, HELIPAD_DOWN_ELEVATOR_DESTINATION )
bh09.lua, line 376: teleport( triggerer_name, HELIPAD_UP_ELEVATOR_DESTINATION )
bh09.lua, line 993: teleport( npc, stairs_path_start )
bh09.lua, line 1006: teleport( npc, stairs_path_start )
bh09.lua, line 1244: teleport( LOCAL_PLAYER, NAV_LOCAL_START )
bh09.lua, line 1246: teleport( REMOTE_PLAYER, NAV_REMOTE_START )
bh10.lua, line 1057: teleport(npc, spawn_navpoint)
bh11.lua, line 680: teleport(REMOTE_PLAYER, NAV_MISSION_END_REMOTE_RESTORE_POS )
bh11.lua, line 684: teleport(LOCAL_PLAYER, NAV_MISSION_END_RESTORE_POS)
chinatown.lua, line 16: teleport("#PLAYER#", "chinatown_$nav-warp")
coop_test.lua, line 20: teleport( LOCAL_PLAYER, "sr2_city_coop_test_mission" )
coop_test.lua, line 23: teleport( REMOTE_PLAYER, "sr2_city_coop_test_mission" )
coop_test.lua, line 95: teleport( LOCAL_PLAYER, "coop_test_$c001" )
docks.lua, line 16: teleport("#PLAYER#", "docks_$nav-warp")
downtown.lua, line 16: teleport("#PLAYER#", "downtown_$nav-warp")
ep01.lua, line 428: teleport(CHARACTER_SHAUNDI, TRIGGER_CLUB_REAR_EXIT)
ep01.lua, line 433: teleport(CHARACTER_PIERCE, TRIGGER_CLUB_REAR_EXIT)
ep03.lua, line 514: teleport( LOCAL_PLAYER, NEAR_WAVECRAFT, true )
ep03.lua, line 520: teleport( REMOTE_PLAYER, NEAR_WAVECRAFT_REMOTE_PLAYER, true )
ep04.lua, line 287: teleport( VOGEL_LIMO_BODYGUARD, BODYGUARD_CHECKPOINT_WARP )
ep04.lua, line 288: teleport( VOGEL_LIMO_DRIVER, DRIVER_CHECKPOINT_WARP )
ep04.lua, line 593: teleport( VOGEL_NAME, VOGEL_OFFICE_LOCATION )
ep04.lua, line 1070: teleport( LOCAL_PLAYER, LOCAL_FRONT_OF_TOWER )
ep04.lua, line 1072: teleport( REMOTE_PLAYER, REMOTE_FRONT_OF_TOWER )
factories.lua, line 16: teleport("#PLAYER#", "factories_$nav-warp")
highend.lua, line 17: teleport("#PLAYER#", "highend_$nav-warp")
hotels.lua, line 17: teleport("#PLAYER#", "hotels_$nav-warp")
museum.lua, line 16: teleport("#PLAYER#", "museum_$nav-warp")
nuke.lua, line 16: teleport("#PLAYER#", "nuke_$nav-warp")
prison.lua, line 16: teleport("#PLAYER#", "prison_$nav-warp")
projects.lua, line 16: teleport("#PLAYER#", "projects_$nav-warp")
redlight.lua, line 16: teleport("#PLAYER#", "redlight_$nav-warp")
rn04.lua, line 614: teleport(CHARACTER_HOMIE, NAVPOINT_LOCAL_PLAYER_START)
rn04.lua, line 1147: teleport(ronin, spawn_navpoint)
rn05.lua, line 446: teleport(CHARACTER_PIERCE, NAVPOINT_PIERCE_AIRPORT_START)
rn06.lua, line 652: teleport( LOCAL_PLAYER, NAVPOINT_LOCAL_KANTO_EXIT)
rn06.lua, line 654: teleport( REMOTE_PLAYER, NAVPOINT_REMOTE_KANTO_EXIT)
rn07.lua, line 746: teleport(CHARACTER_GAT, NAVPOINT_CHECKPOINT_GAT)
rn07.lua, line 827: teleport(LOCAL_PLAYER, TRIGGER_ELEVATOR_1)
rn07.lua, line 942: teleport(LOCAL_PLAYER, NAVPOINT_ROOFTOP)
rn07.lua, line 1190: teleport(REMOTE_PLAYER, NAVPOINT_ROOFTOP)
rn07.lua, line 1327: teleport(lieutenant, spawn_navpoint)
rn07.lua, line 2260: teleport(REMOTE_PLAYER, NAVPOINT_REMOTE_MISSION_END)
rn07.lua, line 2263: teleport(LOCAL_PLAYER, NAVPOINT_REMOTE_MISSION_END)
rn08.lua, line 1168: teleport(ronin, spawn_navpoint)
rn10.lua, line 847: teleport(ronin, spawn_navpoint)
rn11.lua, line 348: teleport(LOCAL_PLAYER, NAVPOINT_MOLOTOV_TARGET)
rn11.lua, line 366: teleport(LOCAL_PLAYER, NAVPOINT_MOLOTOV_TARGET)
rn11.lua, line 848: teleport(REMOTE_PLAYER, NAVPOINT_REMOTE_PLAYER_START_AKUJI)
rn11.lua, line 1113: teleport(LOCAL_PLAYER, NAVPOINT_LOCAL_PLAYER_START_CHECKPOINT_3, true)
rn11.lua, line 1117: teleport(REMOTE_PLAYER, NAVPOINT_REMOTE_PLAYER_START_CHECKPOINT_3, true)
rn11.lua, line 1486: teleport(ronin, spawn_navpoint)
saintsrow.lua, line 17: teleport("#PLAYER#", "saintsrow_$nav-warp")
sh_rn_rec_center.lua, line 108: teleport(LOCAL_PLAYER,"sh_rn_rec_center_$t001")
sh_rn_rec_center.lua, line 492: teleport(npc, nav)
sh_rn_rec_center.lua, line 512: teleport("#PLAYER#","sh_rn_rec_center_$nstart")
sh_ss_student_union.lua, line 55: --teleport("#PLAYER#","sh_ss_student_union_$nstart")
sh_ss_student_union.lua, line 56: --teleport("#PLAYER2#","sh_ss_student_union_$nstart")
sh_ss_student_union.lua, line 267: --teleport("#PLAYER#","sh_ss_student_union_$nstart")
sh_tss_caverns.lua, line 43: --teleport("#PLAYER2#","sh_tss_caverns_$nstart")
sh_tss_ugmall.lua, line 52: teleport("#PLAYER1#","sh_tss_ugmall_$nstart")
sh_tss_ugmall.lua, line 54: teleport("#PLAYER2#","sh_tss_ugmall_$napc1")
ss02.lua, line 1537: teleport( REMOTE_PLAYER, LAURAS_HOUSE_REMOTE_PLAYER_TELEPORT, true )
ss02.lua, line 1539: teleport( LOCAL_PLAYER, LAURAS_HOUSE_TRIGGER_NAME, true )
ss03.lua, line 391: teleport( TOBIAS_NAME, TOBIAS_CHECKPOINT_WARP )
ss03.lua, line 1494: teleport( LOCAL_PLAYER, MISSION_START_LOCATION, true )
ss03.lua, line 1496: teleport( REMOTE_PLAYER, REMOTE_PLAYER_START, true )
ss04.lua, line 579: teleport( LOCAL_PLAYER, ON_TRACK_POST_CT_WARP_LOCAL, true )
ss04.lua, line 581: teleport( REMOTE_PLAYER, ON_TRACK_POST_CT_WARP_REMOTE, true )
ss06.lua, line 741: teleport( member_name, rally_point )
ss07.lua, line 394: teleport( PIERCE_NAME, PIERCE_NEAR_DOCK, true )
ss07.lua, line 434: teleport( PIERCE_NAME, MP.."Pierce_Checkpoint_Two_Warp", true )
ss07.lua, line 783: --teleport( PIERCE_NAME, CARJACK_POINT_ONE )
ss08.lua, line 612: teleport( SHAUNDI_NAME, MP.."Pre_Enter_Shaundi", true )
ss08.lua, line 613: teleport( PIERCE_NAME, MP.."Pre_Enter_Pierce", true )
ss08.lua, line 743: teleport( PIERCE_NAME, "ss08_$cutscene_truck_half2" )
ss08.lua, line 855: teleport( SHAUNDI_NAME, MP.."Pre_Enter_Shaundi", true )
ss08.lua, line 856: teleport( PIERCE_NAME, MP.."Pre_Enter_Pierce", true )
ss09.lua, line 323: teleport( MR_SUNSHINE_NAME, USE_VOODOO_LOCATION )
ss09.lua, line 535: teleport( MR_SUNSHINE_NAME, USE_VOODOO_LOCATION )
ss10.lua, line 1095: teleport( SHAUNDI_REPAIR_VARIANT_NAME, MP.."CT_Shaundi_Goal" )
ss11.lua, line 563: teleport( SHAUNDI_NAME, LOCAL_PLAYER_AMBUSH_LOCATION )
ss11.lua, line 996: teleport( THE_GENERAL_NAME, GENERAL_BEHIND_PILLAR )
ss11.lua, line 1186: teleport( SHAUNDI_NAME, SHAUNDI_NEAR_ATV_WARP )
ss11.lua, line 1606: teleport( triggerer_name, DEFAULT_LEAVE_UG_MALL_TRIGGER )
subexp.lua, line 16: teleport("#PLAYER#", "subexp_$nav-warp")
suburbs.lua, line 16: teleport("#PLAYER#", "suburbs_$nav-warp")
trailerpark.lua, line 16: teleport("#PLAYER#", "trailerpark_$nav-warp")
truckyard.lua, line 16: teleport("#PLAYER#", "truckyard_$nav-warp")
tss01.lua, line 1162: teleport( REMOTE_PLAYER, REMOTE_PLAYER_START, true)
tss01.lua, line 1164: teleport( LOCAL_PLAYER, LOCAL_PLAYER_START, true )
tss01.lua, line 1190: teleport(LOCAL_PLAYER, LOCAL_PLAYER_DEMO)
tss01.lua, line 1192: teleport(REMOTE_PLAYER, REMOTE_PLAYER_DEMO)
tss01.lua, line 4309: teleport(CHARACTER_CARLOS, NAVP_BOAT_STAGING_CARLOS)
tss03.lua, line 173: teleport(CHARACTER_GAT, LOCATION_START_GAT)
tss03_demo.lua, line 137: -- teleport(LOCAL_PLAYER, LOCATION_START)
tss03_demo.lua, line 138: -- teleport(CHARACTER_GAT, LOCATION_START_GAT)
tss03_demo.lua, line 140: -- teleport(REMOTE_PLAYER, LOCATION_START_PLAYER_2)
tss03_demo.lua, line 144: -- teleport(LOCAL_PLAYER, CHECKPOINT_START_PLAYER)
tss03_demo.lua, line 145: -- teleport(CHARACTER_GAT, CHECKPOINT_START_GAT)
tss03_demo.lua, line 147: -- teleport(REMOTE_PLAYER, CHECKPOINT_START_PLAYER_2)
tss03_demo.lua, line 151: teleport(LOCAL_PLAYER, TRIGGER_CHECK)
ug_lib.lua, line 2434: teleport( REMOTE_PLAYER, remote_player_nav, exit_vehicles )
ug_lib.lua, line 2437: teleport( LOCAL_PLAYER, local_player_nav, exit_vehicles )
ultor_base.lua, line 17: teleport("#PLAYER#", "ultor_base_$nav-warp")
underground.lua, line 16: teleport("#PLAYER#", "underground_$nav-warp")
university.lua, line 19: teleport("#PLAYER#", "university_$nav-warp")
usability1.lua, line 164: teleport("#PLAYER#", "usability1_$nafter")
usability1.lua, line 172: teleport("#PLAYER#", "usability1_$nafter")
|
teleport_check_done |
true |
|
1 |
teleport_coop |
true |
1 |
85bh01.lua, line 178: teleport_coop( NAVPOINT_START, NAVPOINT_REMOTE_START, true )
bh02.lua, line 213: teleport_coop( NAVPOINT_START, NAVPOINT_START_REMOTE )
bh03.lua, line 380: teleport_coop( NAVPOINT_START, NAVPOINT_START_COOP )
bh03.lua, line 449: teleport_coop( NEAR_HELI_CHECKPOINT_WARPS[LOCAL_PLAYER], NEAR_HELI_CHECKPOINT_WARPS[REMOTE_PLAYER], true )
bh03.lua, line 1351: teleport_coop( NEAR_HELI_CHECKPOINT_WARPS[LOCAL_PLAYER], NEAR_HELI_CHECKPOINT_WARPS[REMOTE_PLAYER], true )
bh04.lua, line 249: teleport_coop(NAV_LOCAL_START, NAV_REMOTE_START)
bh05.lua, line 213: teleport_coop( NAV_LOCAL_START, NAV_REMOTE_START )
bh05.lua, line 218: teleport_coop( NAV_LOCAL_START, NAV_REMOTE_START )
bh06.lua, line 139: teleport_coop(NAV_LOCAL_START, NAV_REMOTE_START)
bh06.lua, line 357: teleport_coop(NAV_LOCAL_TRUCK_STAGING, NAV_REMOTE_TRUCK_STAGING, true)
bh07.lua, line 351: teleport_coop(NAV_LOCAL_START, NAV_REMOTE_START)
bh08.lua, line 166: teleport_coop(NAV_LOCAL_START, NAV_REMOTE_START)
bh09.lua, line 280: --teleport_coop( TRIGGER_AK47_AMMO, TRIGGER_AK47_AMMO )
bh09.lua, line 291: teleport_coop( NAV_LOCAL_START, NAV_REMOTE_START )
bh10.lua, line 285: teleport_coop(NAV_PLAYER_START, NAV_REMOTE_START)
bh10.lua, line 386: teleport_coop("bh10_$waypoint_2", "bh10_$waypoint_2")
bh10.lua, line 843: teleport_coop(NAV_PLAYER_START_MAERO, NAV_REMOTE_START_MAERO)
bh11.lua, line 193: teleport_coop( NAV_PLAYER_START, NAV_REMOTE_START )
coop_test.lua, line 67: teleport_coop( "coop_test_$n002", "coop_test_$n003" )
em01.lua, line 316: teleport_coop(LOCATION_START_LOCAL, LOCATION_START_REMOTE)
em01.lua, line 334: teleport_coop(LOCATION_START_LOCAL, LOCATION_START_REMOTE)
ep01.lua, line 376: teleport_coop(NAVPOINT_LOCAL_PLAYER_START, NAVPOINT_REMOTE_PLAYER_START)
ep02.lua, line 164: teleport_coop(NAV_LOCAL_START, NAV_REMOTE_START)
ep02.lua, line 251: teleport_coop(NAV_BOMBS_PLANTED_LOCAL_START, NAV_BOMBS_PLANTED_REMOTE_START)
ep03.lua, line 125: teleport_coop( LOCAL_PLAYER_START, REMOTE_PLAYER_START )
ep04.lua, line 269: teleport_coop( LOCAL_PLAYER_START, REMOTE_PLAYER_START )
rn01.lua, line 292: teleport_coop(NAVPOINT_LOCAL_PLAYER_START, NAVPOINT_REMOTE_PLAYER_START)
rn01.lua, line 441: teleport_coop(NAVPOINT_CASINO_LOCAL_START, NAVPOINT_CASINO_REMOTE_START, true)
rn02.lua, line 269: teleport_coop(NAVPOINT_LOCAL_PLAYER_START, NAVPOINT_REMOTE_PLAYER_START)
rn02.lua, line 1005: teleport_coop(NAVPOINT_LOCAL_CONVERTIBLE_STAGING, NAVPOINT_REMOTE_CONVERTIBLE_STAGING, true)
rn03.lua, line 267: teleport_coop(NAVPOINT_LOCAL_PLAYER_START, NAVPOINT_REMOTE_PLAYER_START)
rn04.lua, line 434: teleport_coop(NAVPOINT_LOCAL_PLAYER_START, NAVPOINT_REMOTE_PLAYER_START, true)
rn04.lua, line 809: teleport_coop(NAVPOINT_LOCAL_PLAYER_START, NAVPOINT_REMOTE_PLAYER_START, true)
rn05.lua, line 318: teleport_coop(NAVPOINT_LOCAL_PLAYER_START,NAVPOINT_REMOTE_PLAYER_START)
rn05.lua, line 445: teleport_coop(NAVPOINT_LOCAL_PLAYER_AIRPORT_START, NAVPOINT_REMOTE_PLAYER_AIRPORT_START, true)
rn06.lua, line 253: teleport_coop(NAVPOINT_LOCAL_PLAYER_START, NAVPOINT_REMOTE_PLAYER_START)
rn06.lua, line 302: teleport_coop(NAVPOINT_LOCAL_PLAYER_START_MELEE_PART1, NAVPOINT_REMOTE_PLAYER_START_MELEE_PART1, true)
rn07.lua, line 730: teleport_coop(NAVPOINT_LOCAL_PLAYER_START, NAVPOINT_REMOTE_PLAYER_START, true)
rn08.lua, line 741: teleport_coop(NAVPOINT_LOCATION_START, NAVPOINT_LOCATION_START_PLAYER_2, true)
rn08.lua, line 1433: teleport_coop(NAVPOINT_ELEVATOR, NAVPOINT_ELEVATOR_PLAYER_2, true)
rn09.lua, line 188: teleport_coop(NAVPOINT_LOCAL_PLAYER_START, NAVPOINT_REMOTE_PLAYER_START)
rn10.lua, line 514: teleport_coop(NAVPOINT_LOCAL_PLAYER_START, NAVPOINT_REMOTE_PLAYER_START)
rn11.lua, line 513: teleport_coop(NAVPOINT_LOCAL_PLAYER_START, NAVPOINT_REMOTE_PLAYER_START)
sh_bh_airport.lua, line 57: teleport_coop("sh_bh_airport_$nstart","sh_bh_airport_$nstart (0)")
sh_bh_apartments.lua, line 66: teleport_coop("sr2_city_$sh_bh_apartments","sh_bh_apartments_$nplayer2")
sh_bh_chinatown.lua, line 57: teleport_coop("sh_bh_chinatown_$nstart","sh_bh_chinatown_$nstart (0)")
sh_bh_docks.lua, line 65: teleport_coop("sh_bh_docks_$nstart","sh_bh_docks_$nstart (0)")
sh_rn_museum_pier.lua, line 35: teleport_coop("sh_rn_museum_pier_$nstart","sh_rn_museum_pier_$nstart2")
sh_rn_rec_center.lua, line 37: teleport_coop("sh_rn_rec_center_$nstart","sh_rn_rec_center_$nstart", true)
sh_rn_rec_center.lua, line 401: teleport_coop("sh_rn_rec_center_$nelevator_teleport","sh_rn_rec_center_$nelevator_teleport (0)", true)
sh_rn_sciencemuseum.lua, line 29: teleport_coop("sh_rn_sciencemuseum_$nstart1","sh_rn_sciencemuseum_$nstart2")
sh_rn_stripclub.lua, line 63: teleport_coop("sh_rn_stripclub_$nstart","sh_rn_stripclub_$nstart (0)")
sh_rn_stripclub.lua, line 356: teleport_coop("sh_rn_stripclub_$nSecond_Tele", "sh_rn_stripclub_$tsecond", true)
sh_ss_crackhouse.lua, line 60: teleport_coop( "sh_ss_crackhouse_$nstart","sh_ss_crackhouse_$nstart (0)" )
sh_ss_fishingdock.lua, line 82: teleport_coop("sh_ss_fishingdock_$nstart1","sh_ss_fishingdock_$nstart2")
sh_ss_student_union.lua, line 35: teleport_coop("sh_ss_student_union_$nstart","sh_ss_student_union_$nstart")
sh_ss_trailerpark.lua, line 33: teleport_coop("sh_ss_trailerpark_$nstart","sh_ss_trailerpark_$nstart (0)")
sh_tss_caverns.lua, line 45: teleport_coop("sh_tss_caverns_$nstart","sh_tss_caverns_$nstart (0)")
sh_tss_caverns.lua, line 366: teleport_coop( "sh_tss_caverns_$nend","sh_tss_caverns_$nend (0)" )
sh_tss_caverns.lua, line 401: --teleport_coop("sh_tss_caverns_$nstart","sh_tss_caverns_$nstart (0)")
sh_tss_ugmall.lua, line 49: teleport_coop("sh_tss_ugmall_$nstart","sh_tss_ugmall_$napc1")
ss01.lua, line 223: teleport_coop( START_NAVPOINT_NAME, START_NAVPOINT_NAME_COOP_PLAYER )
ss02.lua, line 366: teleport_coop( MISSION_START, REMOTE_PLAYER_START )
ss03.lua, line 321: teleport_coop( NEAR_HELICOPTER, NEAR_HELICOPTER_REMOTE_PLAYER )
ss04.lua, line 331: teleport_coop( LOCAL_PLAYER_START_LOCATION, REMOTE_PLAYER_START_LOCATION )
ss04.lua, line 357: teleport_coop( STOCKS_CHECKPOINT_WARP, STOCKS_CHECKPOINT_WARP_REMOTE_PLAYER )
ss05.lua, line 581: teleport_coop( "mission_start_sr2_city_$ss05", REMOTE_PLAYER_START )
ss06.lua, line 894: teleport_coop( START_NAVPOINT_NAME, START_NAVPOINT_REMOTE_PLAYER_NAME )
ss06.lua, line 929: teleport_coop( SAVED_SHAUNDI_CHECKPOINT_WARPS[LOCAL_PLAYER], SAVED_SHAUNDI_CHECKPOINT_WARPS[REMOTE_PLAYER] )
ss07.lua, line 322: teleport_coop( NEAR_START_CAR, NEAR_START_CAR_REMOTE_PLAYER )
ss07.lua, line 395: teleport_coop( NEAR_DOCK, NEAR_DOCK_REMOTE_PLAYER, true )
ss07.lua, line 435: teleport_coop( SECOND_CHECKPOINT_LOCAL_PLAYER_START_LOCATION, SECOND_CHECKPOINT_REMOTE_PLAYER_START_LOCATION, true )
ss08.lua, line 571: teleport_coop(PLAYER1_START, PLAYER2_START)
ss08.lua, line 599: teleport_coop( PLAYER1_START, PLAYER2_START )
ss08.lua, line 602: teleport_coop( ARRIVAL_NAVPOINTS[LOCAL_PLAYER], ARRIVAL_NAVPOINTS[REMOTE_PLAYER] )
ss09.lua, line 297: teleport_coop( LOCAL_PLAYER_START, REMOTE_PLAYER_START )
ss10.lua, line 659: teleport_coop( START_NAVPOINT_NAME, START_NAVPOINT_NAME_COOP_PLAYER )
ss11.lua, line 440: teleport_coop( LOCAL_PLAYER_START, REMOTE_PLAYER_START )
ss11.lua, line 562: teleport_coop( LOCAL_PLAYER_AMBUSH_LOCATION, REMOTE_PLAYER_AMBUSH_LOCATION, true )
tss01.lua, line 433: teleport_coop(LOCAL_PLAYER_START, REMOTE_PLAYER_START)
tss01.lua, line 4308: teleport_coop(NAVP_BOAT_STAGING_LOCAL, NAVP_BOAT_STAGING_REMOTE, true)
tss02.lua, line 283: teleport_coop(LOCATION_START_LOCAL, LOCATION_START_REMOTE, true)
tss02.lua, line 286: teleport_coop(NAVPOINT_RESTART_LOCAL, NAVPOINT_RESTART_REMOTE, true)
tss03.lua, line 169: teleport_coop(LOCATION_START, LOCATION_START_PLAYER_2)
tss04.lua, line 220: teleport_coop(LOCATION_START, LOCATION_START_PLAYER_2)
|
teleport_vehicle |
true |
|
37bh03.lua, line 834: teleport_vehicle( FAUX_ESCAPE_HELICOPTER, HELI_LAND_START )
bh03.lua, line 968: teleport_vehicle( FAUX_ESCAPE_HELICOPTER, HELI_BUZZ_HELIPAD_START )
bh03.lua, line 971: teleport_vehicle( FAUX_ESCAPE_HELICOPTER, FAUX_ESCAPE_HELICOPTER )
bh03.lua, line 1228: teleport_vehicle( cur_heli, ULTOR_HELI_START_POINTS[heli_index] )
bh03.lua, line 1401: teleport_vehicle( ESCAPE_HELICOPTER, REAL_HELI_START )
bh04.lua, line 239: teleport_vehicle(MECHANIC_CAR, NAV_MECHANIC_CAR)
bh04.lua, line 290: teleport_vehicle(MECHANIC_CAR, NAV_MECHANIC_CAR)
bh05.lua, line 754: teleport_vehicle( VEH_SWAT_FRONT_APC, FRONT_APC_WARP_POINTS[spawn_location_indices[1]] )
bh05.lua, line 755: teleport_vehicle( VEH_SWAT_SIDE_APC, SIDE_APC_WARP_POINTS[spawn_location_indices[2]] )
bh10.lua, line 577: --teleport_vehicle(car, NAV_BIKE_START[i])
em01.lua, line 1403: teleport_vehicle(HELI_ATTACK_VEHICLE, "em01_$n003")
em01.lua, line 2162: teleport_vehicle(OH_SHIT_HELI_A, HELI_ATTACK_POINT_1)
em01.lua, line 2198: teleport_vehicle(OH_SHIT_HELI_B, HELI_ATTACK_POINT_2)
em01.lua, line 2254: teleport_vehicle(LAST_STAND_HELI_A, LAST_STAND_POINT_A)
em01.lua, line 2255: teleport_vehicle(LAST_STAND_HELI_B, LAST_STAND_POINT_B)
ep03.lua, line 379: teleport_vehicle( ATTACK_HELICOPTERS[2], NAV_HELI_WARP )
ep04.lua, line 286: teleport_vehicle( VOGELS_LIMO_NAME, PHILLIPS_TOWER_LIMO_RETURN_POINT_TWO )
ep04.lua, line 370: teleport_vehicle( ENEMY_ATTACK_HELICOPTER, warp_point )
rn04.lua, line 1239: teleport_vehicle(vehicle, navpoint)
rn04.lua, line 1323: teleport_vehicle(vehicle, navpoint)
sh_rn_sciencemuseum.lua, line 287: --teleport_vehicle("sh_rn_sciencemuseum_$vAttackHeli","sh_rn_sciencemuseum_$nhover1")
ss03.lua, line 397: teleport_vehicle( HELICOPTER_NAME, HELI_CHECKPOINT_WARP )
ss03.lua, line 405: teleport_vehicle( HELICOPTER_NAME, HELI_HOLDING_POSITION )
ss03.lua, line 597: teleport_vehicle( HELICOPTER_NAME, "ss03_$Heli_Start" )
ss06.lua, line 776: teleport_vehicle( squad_vehicle, VEHICLE_START_POSITIONS[direction] )
ss06.lua, line 853: teleport_vehicle( FINAL_ATTACK_VEHICLE_NAME, VEHICLE_START_POSITIONS[direction] )
ss06.lua, line 1472: teleport_vehicle( vehicle_name, PIERCE_PURSUIT_WARP_POINTS[warp_point_index][vehicle_index] )
ss06.lua, line 1474: teleport_vehicle( PIERCE_VEHICLE_NAME, PIERCE_PURSUIT_WARP_POINTS[warp_point_index][3] )
ss07.lua, line 451: teleport_vehicle( RAIL_CAR_TWO_NAME, CARJACKED_CAR_CHECKPOINT_SPAWN_POS )
ss07.lua, line 525: --teleport_vehicle( RAIL_CAR_ONE_NAME, MP.."Temp_End_of_First_Path" )
ss07.lua, line 581: --teleport_vehicle( RAIL_BOAT_NAME, RAIL_BOAT_NAME )
ss07.lua, line 585: teleport_vehicle( HELICOPTER_NAMES[3], HELICOPTER_END_CUTSCENE_POSITION )
ss08.lua, line 746: --teleport_vehicle( DRUG_TRUCK_LOADING, DRUG_TRUCK_LOADING )
ss08.lua, line 1417: teleport_vehicle( RANDOM_CHASE_SQUAD_VEHICLES[group_index], location )
tss01.lua, line 807: teleport_vehicle(heli, warp)
tss01.lua, line 842: teleport_vehicle(HIGH_SEAS_VEHICLE, HIGH_SEAS_VEHICLE)
tss01.lua, line 3990: teleport_vehicle(HELI_AMBUSH_VEHICLE, "tss01_$n035")
|
thread_check_done |
true |
|
18bh02.lua, line 798: if ( thread_check_done( move_to_door_thread_handle ) == true and bh02_donnie_close_enough( donnie ) ) then
bh02.lua, line 802: until ( thread_check_done( move_to_door_thread_handle ) == true and bh02_donnie_close_enough( donnie ) )
bh02.lua, line 956: if ( thread_check_done( Timer_thread_handles[1] ) ) then
bh02.lua, line 962: if ( thread_check_done( Timer_thread_handles[2] ) ) then
bh02.lua, line 968: if ( thread_check_done( Timer_thread_handles[3] ) ) then
bh03.lua, line 1483: if ( thread_check_done( vehicle_enter_threads[name] ) == false ) then
bh03.lua, line 1489: if ( thread_check_done( vehicle_enter_threads[ULTOR_HELI_PILOTS[index]] ) == false or
bh03.lua, line 1490: thread_check_done( vehicle_enter_threads[ULTOR_HELI_GUNNERS[index]] ) == false ) then
rn11.lua, line 455: if (not thread_check_done(Rn11_junk_fire_start_thread)) then
ss06.lua, line 584: if ( thread_check_done( thread_handle ) == false ) then
ss06.lua, line 1348: if ( thread_check_done( Shaundi_health_timer_thread_handle ) == true ) then
ss08.lua, line 788: thread_check_done( Argue_converstation_thread_handle ) == false ) then
ss08.lua, line 1592: --until ( thread_check_done( Pierce_leaves_thread_handle ) == true )
ss09.lua, line 713: while ( thread_check_done( Mr_Sunshine_voodoo_attack_thread_handle ) == false ) do
ss11.lua, line 746: if ( thread_check_done( general_escape_thread_handle ) == false ) then
ss11.lua, line 748: if ( thread_check_done( general_escape_thread_handle ) == false ) then
ug_lib.lua, line 1227: while (not thread_check_done(handle)) do
ug_lib.lua, line 2396: while((arg.n>0 and arg[1]) and not thread_check_done(handle)) do
|
thread_kill |
true |
|
300bh01.lua, line 648: thread_kill(thread)
bh01.lua, line 735: thread_kill(thread)
bh01.lua, line 798: thread_kill(thread)
bh02.lua, line 356: thread_kill(THREAD_CHASE)
bh02.lua, line 481: thread_kill(THREAD_NEXT_TARGET)
bh02.lua, line 490: thread_kill(THREAD_NEXT_TARGET)
bh02.lua, line 722: thread_kill( force_facing_thread_handle )
bh02.lua, line 734: thread_kill(THREAD_DONNIE_ABANDONED)
bh02.lua, line 759: thread_kill( move_to_door_thread_handle )
bh02.lua, line 1105: thread_kill(thread)
bh03.lua, line 801: thread_kill( Thread_time_running_out )
bh03.lua, line 904: thread_kill( incoming_call_thread )
bh03.lua, line 1066: thread_kill( Player_failure_timers_threads[triggerer_name] )
bh03.lua, line 1313: thread_kill( Player_failure_timers_threads[LOCAL_PLAYER] )
bh03.lua, line 1317: thread_kill( Player_failure_timers_threads[REMOTE_PLAYER] )
bh03.lua, line 2040: thread_kill(Thread_geiger)
bh03.lua, line 2041: thread_kill(Thread_geiger_hud)
bh03.lua, line 2042: thread_kill(Thread_geiger_message)
bh04.lua, line 408: thread_kill(THREAD_FLEE)
bh04.lua, line 409: thread_kill(THREAD_NO_SHIELD)
bh04.lua, line 642: thread_kill(THREAD_RAGDOLL)
bh04.lua, line 643: thread_kill(THREAD_CARLOS_TIMER)
bh04.lua, line 644: thread_kill(THREAD_COLLISION_PENALTY)
bh04.lua, line 749: thread_kill(THREAD_FLEE)
bh04.lua, line 752: thread_kill(THREAD_NO_SHIELD)
bh04.lua, line 903: thread_kill(THREAD_RAGDOLL)
bh04.lua, line 906: thread_kill(THREAD_CARLOS_TIMER)
bh04.lua, line 909: thread_kill(THREAD_FLEE)
bh04.lua, line 912: thread_kill(THREAD_NOTORIETY)
bh04.lua, line 915: thread_kill(THREAD_NO_SHIELD)
bh04.lua, line 918: thread_kill(THREAD_COLLISION_PENALTY)
bh05.lua, line 858: thread_kill(THREAD_KEEP_HOSTAGE)
bh05.lua, line 940: thread_kill(THREAD_JESSICA_TRUNK_VOICE)
bh05.lua, line 1200: thread_kill(THREAD_BANK_ALARM)
bh05.lua, line 1204: thread_kill(THREAD_KEEP_HOSTAGE)
bh05.lua, line 1208: thread_kill(THREAD_JESSICA_TRUNK_VOICE)
bh06.lua, line 278: thread_kill(thread_warehouse_nag)
bh06.lua, line 489: thread_kill(thread_protect_truck_nag)
bh06.lua, line 678: thread_kill(THREAD_PATHFIND)
bh06.lua, line 682: thread_kill(THREAD_NOTORIETY)
bh06.lua, line 736: thread_kill(thread)
bh07.lua, line 673: thread_kill(THREAD_HELI_PATH)
bh07.lua, line 903: thread_kill(THREAD_STORE_MAYHEM[i])
bh07.lua, line 1148: thread_kill(THREAD_COORD_FLEE)
bh07.lua, line 1231: thread_kill(thread)
bh08.lua, line 600: thread_kill(conversation_thread)
bh08.lua, line 890: --thread_kill(THREAD_BOAT_ESCORT[close_boat])
bh08.lua, line 895: thread_kill(THREAD_CHASE)
bh09.lua, line 706: thread_kill( THREAD_STAY_ON_SHIP )
bh09.lua, line 840: thread_kill(thread)
bh09.lua, line 846: thread_kill(thread)
bh09.lua, line 865: thread_kill(thread)
bh09.lua, line 933: thread_kill(THREAD_PATHFIND)
bh09.lua, line 1021: thread_kill(THREAD_BOARDING[npc])
bh09.lua, line 1042: --thread_kill(THREAD_TEMP_CHASE)
bh09.lua, line 1195: thread_kill(thread)
bh09.lua, line 1201: thread_kill(thread)
bh09.lua, line 1207: thread_kill(thread)
bh09.lua, line 1213: thread_kill(thread)
bh09.lua, line 1219: thread_kill(thread)
bh09.lua, line 1225: thread_kill(thread)
bh09.lua, line 1229: thread_kill(THREAD_STAY_ON_SHIP)
bh10.lua, line 633: thread_kill(THREAD_SAINTS_BACKUP)
bh10.lua, line 1651: thread_kill(THREAD_NOTORIETY)
bh10.lua, line 1654: thread_kill(THREAD_LIEUTENANTS)
bh10.lua, line 1657: thread_kill(THREAD_ROOF)
bh10.lua, line 1660: thread_kill(THREAD_SAINTS_BACKUP)
bh11.lua, line 399: thread_kill(Patrol_threads[Chaser_vehicle_id])
bh11.lua, line 413: thread_kill(Thread_chase)
bh11.lua, line 439: thread_kill(Patrol_threads[Remote_chaser_vehicle_id])
bh11.lua, line 452: thread_kill(Thread_remote_chase)
bh11.lua, line 478: thread_kill(Patrol_threads[Secondary_chaser_vehicle_id])
bh11.lua, line 493: thread_kill(Thread_secondary_chase)
bh11.lua, line 520: thread_kill(Patrol_threads[Secondary_remote_chaser_vehicle_id])
bh11.lua, line 533: thread_kill(Thread_secondary_remote_chase)
bh11.lua, line 675: thread_kill(thread)
cellphone.lua, line 1123: thread_kill(Cellphone_phonebook_thread)
cellphone.lua, line 1739: thread_kill(Cellphone_intro_sound_thread)
clothing_store.lua, line 407: thread_kill(Clothing_store_item_update_thread)
clothing_store.lua, line 662: thread_kill(Clothing_store_item_update_thread)
clothing_store.lua, line 687: debug_print("vint", "clothing_store_item_list_nav() : thread_kill(Clothing_store_item_update_thread)\n")
clothing_store.lua, line 688: thread_kill(Clothing_store_item_update_thread)
clothing_store.lua, line 735: thread_kill(Clothing_store_item_update_thread)
clothing_store.lua, line 771: thread_kill(Clothing_store_item_update_thread)
clothing_store.lua, line 912: thread_kill(Clothing_store_item_update_thread)
clothing_store.lua, line 1041: thread_kill(Clothing_store_item_update_thread)
clothing_store.lua, line 1062: thread_kill(Clothing_store_item_update_thread)
clothing_store.lua, line 1157: thread_kill(Clothing_store_item_update_thread)
clothing_store.lua, line 1186: thread_kill(Clothing_store_item_update_thread)
clothing_store.lua, line 1202: thread_kill(Clothing_store_item_update_thread)
clothing_store.lua, line 1235: thread_kill(Clothing_store_item_update_thread)
clothing_store.lua, line 1254: thread_kill(Clothing_store_item_update_thread)
clothing_store.lua, line 1274: thread_kill(Clothing_store_item_update_thread)
clothing_store.lua, line 1403: thread_kill(Clothing_store_item_update_thread)
clothing_store.lua, line 1513: thread_kill(Clothing_store_item_update_thread)
clothing_store.lua, line 1544: thread_kill(Clothing_store_item_update_thread)
em01.lua, line 431: thread_kill(CHURCH_ABANDON_INTERIOR_THREAD)
em01.lua, line 432: thread_kill(CHURCH_ABANDON_PERIMETER_THREAD)
em01.lua, line 433: thread_kill(LAMB_TO_THE_SLAUGHTER_THREAD)
em01.lua, line 434: thread_kill(JULIUS_MOVE_TO_POINT_THREAD)
em01.lua, line 435: thread_kill(JULIUS_VEHICLE_HEALTH_WATCH)
em01.lua, line 1022: thread_kill(CHURCH_ABANDON_INTERIOR_THREAD)
em01.lua, line 1076: thread_kill(JULIUS_MOVE_TO_POINT_THREAD)
em01.lua, line 1156: thread_kill(JULIUS_MOVE_TO_POINT_THREAD)
em01.lua, line 1252: thread_kill(JULIUS_MOVE_TO_POINT_THREAD)
em01.lua, line 1536: thread_kill(CHURCH_ABANDON_PERIMETER_THREAD)
em01.lua, line 2073: thread_kill(JULIUS_VEHICLE_HEALTH_WATCH)
ep01.lua, line 1139: thread_kill(escort_thread)
ep01.lua, line 1140: thread_kill(van_speed_thread)
ep01.lua, line 1466: thread_kill(Thread_pierce_health)
ep01.lua, line 1908: thread_kill(Thread_pierce_health)
ep03.lua, line 211: thread_kill(THREAD_ENSURE_IN_WATERCRAFT)
ep03.lua, line 236: thread_kill(thread)
ep03.lua, line 387: thread_kill(THREAD_ULTOR_GETAWAY)
ep03.lua, line 437: thread_kill(THREAD_PATROL)
ep03.lua, line 464: thread_kill(THREAD_ULTOR_GETAWAY)
ep03.lua, line 484: thread_kill(THREAD_ULTOR_GETAWAY)
ep03.lua, line 488: thread_kill(THREAD_ENSURE_IN_WATERCRAFT)
ep04.lua, line 428: thread_kill( Gat_and_player_cellphone_call_thread_handle )
ep04.lua, line 498: thread_kill( Vogel_limo_pathfinding_thread_handle )
ep04.lua, line 736: thread_kill( Heli_spawn_thread_handle )
ep04.lua, line 943: thread_kill( Limo_getting_away_thread_handle )
ep04.lua, line 955: thread_kill( Vogel_limo_pathfinding_thread_handle )
ep04.lua, line 1004: thread_kill( Limo_getting_away_thread_handle )
gmb_blackjack.lua, line 188: thread_kill(Gmb_blackjack_thread)
gmb_poker.lua, line 352: thread_kill(Gmb_poker_thread)
hud.lua, line 600: thread_kill( Hud_inventory.tap_thread )
hud.lua, line 869: thread_kill(Hud_inventory.thread)
hud.lua, line 875: thread_kill( Hud_inventory.tap_thread )
hud.lua, line 1357: thread_kill(Sprint_cool_down_thread)
hud.lua, line 1365: thread_kill(Sprint_cool_down_thread)
menu_base.lua, line 1142: thread_kill(Menu_horz_update_label_thread)
menu_base.lua, line 4019: thread_kill(Menu_marquee_info.thread)
menu_base.lua, line 4035: thread_kill(Menu_marquee_info.thread)
mp_match_load.lua, line 440: thread_kill(Mp_match_load_data.tip_thread)
music_store.lua, line 69: thread_kill(Music_store_footer.restart_thread)
music_store.lua, line 74: thread_kill(Music_store_footer.fade_thread)
music_store.lua, line 235: thread_kill(Music_store_footer.fade_thread)
music_store.lua, line 285: thread_kill(Music_store_footer.restart_thread)
music_store.lua, line 498: thread_kill(Music_store_footer.artist_thread)
music_store.lua, line 507: thread_kill(Music_store_footer.track_thread)
pause_menu.lua, line 360: thread_kill(Pause_menu_control_scheme_data.thread_h)
pause_menu.lua, line 1446: thread_kill(Pause_menu_control_scheme_data.thread_h)
pause_menu.lua, line 1612: thread_kill(Pause_menu_control_scheme_data.thread_h)
pcr01.lua, line 688: thread_kill(Pcr01_nav_thread)
pcr01.lua, line 740: thread_kill(Pcr01_nav_thread)
pcr01.lua, line 750: thread_kill(Pcr01_nav_thread)
pcr01.lua, line 833: thread_kill(Pcr01_nav_thread)
pcr01.lua, line 902: thread_kill(Pcr01_nav_thread)
pcr01.lua, line 930: thread_kill(Pcr01_nav_thread)
pcr01.lua, line 945: thread_kill(Pcr01_nav_thread)
pcr01.lua, line 962: thread_kill(Pcr01_nav_thread)
pcr01.lua, line 1014: thread_kill(Pcr01_nav_thread)
pcr01.lua, line 1041: thread_kill(Pcr01_nav_thread)
pcr01.lua, line 1131: thread_kill(Pcr01_nav_thread)
pcr01.lua, line 1245: thread_kill(Pcr01_nav_thread)
pcr01.lua, line 1260: thread_kill(Pcr01_nav_thread)
pcr01.lua, line 1287: thread_kill(Pcr01_nav_thread)
pcr01.lua, line 1321: thread_kill(Pcr01_nav_thread)
pcr01.lua, line 1334: thread_kill(Pcr01_nav_thread)
pcr01.lua, line 1676: thread_kill(Pcr01_nav_thread)
pcr01.lua, line 1705: thread_kill(Pcr01_nav_thread)
pcr01.lua, line 1717: thread_kill(Pcr01_nav_thread)
pcr01.lua, line 1772: thread_kill(Pcr01_nav_thread)
pcr01.lua, line 1800: thread_kill(Pcr01_nav_thread)
pcr01.lua, line 1978: thread_kill(Pcr01_nav_thread)
pcr01.lua, line 1993: thread_kill(Pcr01_nav_thread)
pcr01.lua, line 2007: thread_kill(Pcr01_nav_thread)
pcr01.lua, line 2075: thread_kill(Pcr01_nav_thread)
pcr01.lua, line 2090: thread_kill(Pcr01_nav_thread)
pcr01.lua, line 2103: thread_kill(Pcr01_nav_thread)
rn01.lua, line 745: thread_kill(gat_dialogue_thread)
rn02.lua, line 561: thread_kill(Thread_dealer)
rn02.lua, line 674: thread_kill(wrong_car_threads[player])
rn02.lua, line 909: thread_kill(Thread_dealer)
rn02.lua, line 947: thread_kill(Thread_dealer)
rn02.lua, line 992: thread_kill(Thread_dealer)
rn02.lua, line 1002: thread_kill(Thread_vehicle_infinite_mass)
rn02.lua, line 1205: thread_kill(thread)
rn04.lua, line 683: thread_kill(thread_gat_grunt)
rn04.lua, line 821: thread_kill(Thread_ragdoll_gat)
rn05.lua, line 504: thread_kill(dialog_thread)
rn05.lua, line 965: thread_kill(cart_speed_override_thread)
rn05.lua, line 966: thread_kill(cart_speed_throttle_thread)
rn05.lua, line 1013: thread_kill(pierce_cart_blather_thread)
rn05.lua, line 1306: thread_kill(Thread_ronin_escape)
rn06.lua, line 583: thread_kill(thread)
rn06.lua, line 698: thread_kill(THREAD_SWORD_COUNTER_NAG)
rn07.lua, line 858: thread_kill(thread_send_to_ambulance)
rn07.lua, line 2398: thread_kill(Thread_syphon)
rn08.lua, line 1247: thread_kill(Thread_countdown_monitor)
rn08.lua, line 1497: thread_kill(Thread_gat_take_elevator)
rn08.lua, line 1501: thread_kill(Thread_countdown_monitor)
rn09.lua, line 732: thread_kill(thread)
rn10.lua, line 700: thread_kill(Ronin_patrol_threads[ronin])
rn10.lua, line 1186: thread_kill(Ronin_patrol_threads[ronin])
rn10.lua, line 1355: thread_kill(thread)
rn11.lua, line 377: thread_kill(Thread_wong_health)
rn11.lua, line 802: thread_kill(Thread_wong_health)
rn11.lua, line 1092: thread_kill(thread)
sh_bh_apartments.lua, line 144: thread_kill(nav_thread_handle)
sh_bh_chinatown.lua, line 255: thread_kill(near_thread)
sh_rn_rec_center.lua, line 559: thread_kill( Process_thread_handle )
sh_rn_sciencemuseum.lua, line 269: thread_kill(heli_attack_thread)
sh_ss_crackhouse.lua, line 291: --thread_kill(Handle_load_boxes) -- kill box loading thread so player doesn't fail during the oncoming 3 second delay even though technically he's won already
sh_ss_crackhouse.lua, line 315: thread_kill(load_handles[i])
sh_ss_crackhouse.lua, line 358: thread_kill(load_handles[i])
sh_ss_crackhouse.lua, line 368: --thread_kill(Handle_load_boxes)
sh_ss_fishingdock.lua, line 613: thread_kill(drug_handle_local)
sh_ss_fishingdock.lua, line 617: thread_kill(drug_handle_remote)
ss01.lua, line 391: thread_kill( Failure_thread_handles[triggerer_name] )
ss01.lua, line 407: thread_kill( Update_waypoint_thread_handle )
ss01.lua, line 666: thread_kill( Update_waypoint_thread_handle )
ss01.lua, line 722: thread_kill( thread_handle )
ss01.lua, line 850: thread_kill( Failure_thread_handles[LOCAL_PLAYER] )
ss01.lua, line 859: thread_kill( Failure_thread_handles[REMOTE_PLAYER] )
ss01.lua, line 895: thread_kill( Update_waypoint_thread_handle )
ss02.lua, line 878: thread_kill( Follower_distance_check_threads[LOCAL_PLAYER] )
ss02.lua, line 881: thread_kill( Follower_distance_check_threads[REMOTE_PLAYER] )
ss02.lua, line 1244: thread_kill( Running_out_of_time_prompts_thread_handle )
ss02.lua, line 1335: thread_kill( Generator_guard_patrol_thread )
ss03.lua, line 754: thread_kill( Start_notoriety_countdown_thread_handle )
ss04.lua, line 415: thread_kill( incoming_call_thread )
ss05.lua, line 673: thread_kill( Players_drug_effect_rampoff_thread_handles[triggerer_name] )
ss05.lua, line 691: thread_kill( Players_drug_effect_rampoff_thread_handles[triggerer_name] )
ss05.lua, line 709: thread_kill( Players_drug_effect_rampoff_thread_handles[triggerer_name] )
ss05.lua, line 726: thread_kill( Players_drug_effect_rampoff_thread_handles[triggerer_name] )
ss06.lua, line 808: thread_kill( Process_thread_handle )
ss06.lua, line 1063: thread_kill( timer_thread_handle )
ss06.lua, line 1150: thread_kill( incoming_call_thread )
ss06.lua, line 2126: thread_kill( Player_failure_timer_thread_handles[human_name] )
ss07.lua, line 929: thread_kill( Helicopter_path_threads[heli_index] )
ss08.lua, line 392: thread_kill( drug_thread_handle )
ss08.lua, line 537: thread_kill( Abandoned_warehouse_failure_threads[player_name] )
ss08.lua, line 711: thread_kill( Pierce_leaves_thread_handle )
ss08.lua, line 789: thread_kill( Argue_converstation_thread_handle )
ss09.lua, line 630: thread_kill( Mr_Sunshine_melee_attack_loop_thread_handle )
ss09.lua, line 694: thread_kill( Mr_Sunshine_voodoo_attack_loop_thread_handle )
ss09.lua, line 759: thread_kill( Mr_Sunshine_voodoo_attack_loop_thread_handle )
ss09.lua, line 829: thread_kill( Mr_Sunshine_running_downstairs_thread_handle )
ss09.lua, line 1009: thread_kill( Mr_Sunshine_voodoo_attack_thread_handle )
ss10.lua, line 892: thread_kill( Repair_van_follow_path_thread_handle )
ss10.lua, line 1410: thread_kill( Mark_destination_thread_handle )
ss10.lua, line 1421: thread_kill( Tracking_Shaundi_in_vehicle_thread_handle )
ss10.lua, line 1786: thread_kill( Player_ruse_thread_handle )
ss10.lua, line 1790: thread_kill( Track_weapon_thread_handle )
ss10.lua, line 1990: thread_kill( Shaundi_abandoned_thread )
ss10.lua, line 2109: thread_kill( Repair_van_follow_path_thread_handle )
ss10.lua, line 2213: --thread_kill( Repair_van_follow_path_thread_handle )
ss10.lua, line 2290: thread_kill( Repair_van_follow_path_thread_handle )
ss11.lua, line 749: thread_kill( general_escape_thread_handle )
ss11.lua, line 1092: thread_kill( thread_handle )
ss11.lua, line 1273: thread_kill( Generals_ride_attacking_player_outside_of_arena_thread_handle )
ss11.lua, line 1298: thread_kill( Generals_ride_pathing_thread_handle )
ss11.lua, line 1301: --thread_kill( Generals_ride_stop_cycle_thread_handle )
ss11.lua, line 1304: thread_kill( Generals_ride_attack_dispatcher_thread_handle )
ss11.lua, line 1334: thread_kill( Generals_ride_driver_throw_grenades_thread_handle )
ss11.lua, line 1336: thread_kill( Generals_ride_pathing_thread_handle )
ss11.lua, line 1454: thread_kill( Generals_ride_pathing_thread_handle )
ss11.lua, line 1491: thread_kill( attack_the_player_thread_handle )
ss11.lua, line 1669: thread_kill( Hurry_up_prompt_thread_handle )
tss01.lua, line 883: thread_kill(DOCTOR_THREAD_HANDLE2)
tss01.lua, line 898: thread_kill(DOCTOR_THREAD_HANDLE1)
tss01.lua, line 1574: thread_kill(CARLOS_HIDE_THREAD_HANDLE )
tss01.lua, line 2006: thread_kill(CARLOS_THREAD_HANDLE)
tss01.lua, line 4070: thread_kill(CARLOS_AMBUSH_THREAD_HANDLE )
tss01.lua, line 4173: thread_kill(VEHICLE_HP_THREAD_HANDLE)
tss01.lua, line 4177: thread_kill(SWIM_DISTANCE_THREAD_HANDLE)
tss01.lua, line 4352: thread_kill(AMBUSH_THREAD_HANDLE)
tss02.lua, line 451: thread_kill(Tss02_clothes_nag_thread[player])
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tss02.lua, line 495: thread_kill(Tss02_clothes_nag_thread[OTHER_PLAYER[player]])
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tss03.lua, line 235: thread_kill(BUMS_REGENERATE_COOP)
tss03.lua, line 236: thread_kill(SHANTIES_REGENERATE)
tss03.lua, line 347: thread_kill(CONVERSATION_THREAD)
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tss04.lua, line 300: thread_kill(START_PHASE_THREAD)
tss04.lua, line 301: thread_kill(TOWTRUCK_REGENERATE)
tss04.lua, line 540: thread_kill(Tss04_3_phase_table[Tss04_recruit_table_index[lieutenant]][LOAD_THREAD_INDEX])
tss04.lua, line 763: thread_kill(Tss04_3_phase_table[Tss04_recruit_table_index[human]][MOVE_THREAD_INDEX])
tss04.lua, line 1021: thread_kill(TOWTRUCK_REGENERATE)
tss04.lua, line 1422: thread_kill(TOWTRUCK_REGENERATE)
|
thread_new_block |
true |
|
2 |
thread_yield |
true |
|
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ss03.lua, line 592: thread_yield()
ss04.lua, line 429: thread_yield()
ss04.lua, line 453: thread_yield()
ss04.lua, line 583: thread_yield()
ss04.lua, line 714: thread_yield()
ss04.lua, line 741: thread_yield()
ss04.lua, line 803: thread_yield()
ss04.lua, line 846: thread_yield()
ss04.lua, line 856: thread_yield()
ss04.lua, line 916: thread_yield()
ss05.lua, line 518: thread_yield()
ss06.lua, line 541: thread_yield()
ss06.lua, line 588: thread_yield()
ss06.lua, line 881: thread_yield()
ss06.lua, line 1165: thread_yield()
ss06.lua, line 1238: thread_yield()
ss06.lua, line 1270: thread_yield()
ss07.lua, line 356: thread_yield()
ss07.lua, line 365: thread_yield()
ss07.lua, line 369: thread_yield()
ss07.lua, line 397: thread_yield()
ss07.lua, line 401: thread_yield()
ss07.lua, line 437: thread_yield()
ss07.lua, line 441: thread_yield()
ss07.lua, line 729: thread_yield()
ss08.lua, line 680: thread_yield()
ss08.lua, line 806: thread_yield()
ss08.lua, line 849: thread_yield()
ss08.lua, line 1350: thread_yield()
ss08.lua, line 1545: thread_yield()
ss08.lua, line 1591: -- thread_yield()
ss08.lua, line 1756: thread_yield()
ss09.lua, line 786: thread_yield()
ss10.lua, line 935: thread_yield()
ss10.lua, line 940: thread_yield()
ss10.lua, line 1257: thread_yield()
ss10.lua, line 2347: thread_yield()
ss11.lua, line 546: thread_yield()
ss11.lua, line 846: thread_yield()
ss11.lua, line 1179: thread_yield()
ss11.lua, line 1346: thread_yield()
ss11.lua, line 1437: thread_yield()
ss11.lua, line 1597: thread_yield()
ss11.lua, line 1643: thread_yield()
system_lib.lua, line 114: thread_yield()
tss01.lua, line 572: thread_yield()
tss01.lua, line 803: thread_yield()
tss01.lua, line 804: thread_yield()
tss01.lua, line 805: thread_yield()
tss01.lua, line 876: thread_yield()
tss01.lua, line 1218: thread_yield()
tss01.lua, line 1275: thread_yield()
tss01.lua, line 1400: thread_yield()
tss01.lua, line 1588: thread_yield()
tss01.lua, line 1598: thread_yield()
tss01.lua, line 1659: thread_yield()
tss01.lua, line 1698: thread_yield()
tss01.lua, line 1880: thread_yield()
tss01.lua, line 1884: thread_yield()
tss01.lua, line 1896: thread_yield()
tss01.lua, line 1941: thread_yield()
tss01.lua, line 1948: thread_yield()
tss01.lua, line 2524: -- thread_yield()
tss01.lua, line 2561: thread_yield()
tss01.lua, line 2899: thread_yield()
tss01.lua, line 3000: thread_yield()
tss01.lua, line 3773: thread_yield()
tss01.lua, line 3954: thread_yield()
tss01.lua, line 4219: thread_yield()
tss01.lua, line 4313: thread_yield()
tss01.lua, line 4325: thread_yield()
tss01.lua, line 4328: thread_yield()
tss01.lua, line 4366: thread_yield()
tss01.lua, line 4544: thread_yield()
tss02.lua, line 410: thread_yield()
tss02.lua, line 431: thread_yield()
tss02.lua, line 448: thread_yield()
tss02.lua, line 455: thread_yield()
tss02.lua, line 480: thread_yield()
tss02.lua, line 488: thread_yield()
tss02.lua, line 522: thread_yield()
tss02.lua, line 693: thread_yield()
tss02.lua, line 711: thread_yield()
tss02.lua, line 746: thread_yield()
tss02.lua, line 810: thread_yield()
tss02.lua, line 846: thread_yield()
tss02.lua, line 862: thread_yield()
tss02.lua, line 885: thread_yield()
tss03.lua, line 466: thread_yield()
tss03.lua, line 601: thread_yield()
tss03.lua, line 605: thread_yield()
tss03.lua, line 622: thread_yield()
tss03.lua, line 676: thread_yield()
tss03.lua, line 704: thread_yield()
tss03.lua, line 884: thread_yield()
tss03.lua, line 909: thread_yield()
tss03_demo.lua, line 439: thread_yield()
tss03_demo.lua, line 556: thread_yield()
tss03_demo.lua, line 564: thread_yield()
tss04.lua, line 425: thread_yield()
tss04.lua, line 467: thread_yield()
tss04.lua, line 687: thread_yield()
tss04.lua, line 735: thread_yield()
tss04.lua, line 746: thread_yield()
tss04.lua, line 1074: thread_yield()
tss04.lua, line 1330: thread_yield()
ug_lib.lua, line 308: thread_yield()
ug_lib.lua, line 327: thread_yield()
ug_lib.lua, line 339: thread_yield()
ug_lib.lua, line 343: thread_yield()
ug_lib.lua, line 357: thread_yield()
ug_lib.lua, line 413: thread_yield()
ug_lib.lua, line 426: thread_yield()
ug_lib.lua, line 448: thread_yield()
ug_lib.lua, line 462: thread_yield()
ug_lib.lua, line 577: thread_yield()
ug_lib.lua, line 601: thread_yield()
ug_lib.lua, line 637: thread_yield()
ug_lib.lua, line 666: thread_yield()
ug_lib.lua, line 742: thread_yield()
ug_lib.lua, line 767: thread_yield()
ug_lib.lua, line 785: thread_yield()
ug_lib.lua, line 808: thread_yield()
ug_lib.lua, line 837: thread_yield()
ug_lib.lua, line 861: thread_yield()
ug_lib.lua, line 879: thread_yield()
ug_lib.lua, line 900: thread_yield()
ug_lib.lua, line 915: thread_yield()
ug_lib.lua, line 927: thread_yield();
ug_lib.lua, line 933: thread_yield()
ug_lib.lua, line 943: thread_yield()
ug_lib.lua, line 988: thread_yield()
ug_lib.lua, line 1034: thread_yield()
ug_lib.lua, line 1037: thread_yield()
ug_lib.lua, line 1042: thread_yield()
ug_lib.lua, line 1045: thread_yield()
ug_lib.lua, line 1057: thread_yield()
ug_lib.lua, line 1071: thread_yield()
ug_lib.lua, line 1085: thread_yield()
ug_lib.lua, line 1100: thread_yield()
ug_lib.lua, line 1112: thread_yield()
ug_lib.lua, line 1207: thread_yield()
ug_lib.lua, line 1213: thread_yield()
ug_lib.lua, line 1228: thread_yield()
ug_lib.lua, line 1254: thread_yield()
ug_lib.lua, line 1267: thread_yield()
ug_lib.lua, line 1422: thread_yield()
ug_lib.lua, line 1902: thread_yield()
ug_lib.lua, line 1921: thread_yield()
ug_lib.lua, line 1941: thread_yield()
ug_lib.lua, line 1955: thread_yield()
ug_lib.lua, line 2014: thread_yield()
ug_lib.lua, line 2041: thread_yield()
ug_lib.lua, line 2064: thread_yield()
ug_lib.lua, line 2081: thread_yield()
ug_lib.lua, line 2112: thread_yield()
ug_lib.lua, line 2117: thread_yield()
ug_lib.lua, line 2155: thread_yield()
ug_lib.lua, line 2333: thread_yield()
ug_lib.lua, line 2376: thread_yield()
ug_lib.lua, line 2397: thread_yield()
ug_lib.lua, line 2409: thread_yield()
ug_lib.lua, line 2415: thread_yield()
ug_lib.lua, line 2443: thread_yield()
ug_lib.lua, line 2603: thread_yield()
ug_lib.lua, line 2609: thread_yield()
ug_lib.lua, line 2658: thread_yield()
ug_lib.lua, line 2685: thread_yield()
ug_lib.lua, line 2722: thread_yield()
ug_lib.lua, line 2753: thread_yield()
ug_lib.lua, line 2768: thread_yield()
ug_lib.lua, line 2780: thread_yield()
ug_lib.lua, line 2793: thread_yield()
ug_lib.lua, line 2844: thread_yield()
ug_lib.lua, line 2857: thread_yield()
ug_lib.lua, line 2924: thread_yield()
ug_lib.lua, line 2937: thread_yield()
ug_lib.lua, line 2953: thread_yield()
ug_lib.lua, line 2966: thread_yield()
ug_lib.lua, line 3011: thread_yield()
ug_lib.lua, line 3024: thread_yield()
ug_lib.lua, line 3044: thread_yield()
vint_lib.lua, line 90: thread_yield()
vint_lib.lua, line 122: thread_yield()
|
tonumber |
true |
|
1 |
trigger_enable |
true |
|
880bh01.lua, line 462: trigger_enable(TRIGGER_CAVE, true)
bh01.lua, line 466: trigger_enable(TRIGGER_GIFT_SHOP, true)
bh01.lua, line 562: trigger_enable(TRIGGER_CAVE, false)
bh01.lua, line 567: trigger_enable(TRIGGER_GIFT_SHOP, false)
bh01.lua, line 573: --trigger_enable(TRIGGER_TRIBAL_HQ, true)
bh01.lua, line 627: trigger_enable(TRIGGER_CAVE, false)
bh01.lua, line 632: trigger_enable(TRIGGER_GIFT_SHOP, false)
bh01.lua, line 636: --trigger_enable(TRIGGER_TRIBAL_HQ_DOCK, true)
bh01.lua, line 657: --trigger_enable(TRIGGER_TRIBAL_HQ_DOCK,false)
bh01.lua, line 661: --trigger_enable(TRIGGER_TRIBAL_HQ, true)
bh01.lua, line 671: --trigger_enable(TRIGGER_TRIBAL_HQ,false)
bh01.lua, line 675: --trigger_enable(TRIGGER_TRIBAL_HQ_DOCK, true)
bh03.lua, line 511: trigger_enable(WEAPON_STORE, true)
bh03.lua, line 524: trigger_enable(WEAPON_STORE_ORIG, false)
bh03.lua, line 927: trigger_enable( trigger_name, false )
bh03.lua, line 964: trigger_enable( LZ_TOO_HOT_TRIGGER, true )
bh03.lua, line 1010: trigger_enable( HELIPAD_AREA, true )
bh03.lua, line 1190: trigger_enable( trigger_name, false )
bh03.lua, line 1194: trigger_enable( trigger_name, false )
bh03.lua, line 1198: trigger_enable( trigger_name, false )
bh03.lua, line 1311: trigger_enable( HELIPAD_AREA, false )
bh03.lua, line 1418: trigger_enable( trigger_name, true )
bh03.lua, line 1420: trigger_enable( TRIGGER_SHOOTERS, true )
bh03.lua, line 1422: trigger_enable( TRIGGER_BOAT_CHASE, true )
bh03.lua, line 1426: trigger_enable( HELI_IN_TROUBLE_TRIGGER, true )
bh03.lua, line 1429: trigger_enable( HELI_GOING_DOWN_TRIGGER, true )
bh03.lua, line 1432: trigger_enable( HELI_EJECTION_TRIGGER, true )
bh03.lua, line 1575: trigger_enable( trigger_name, false )
bh03.lua, line 1591: trigger_enable( trigger_name, false )
bh03.lua, line 1598: trigger_enable( trigger_name, false )
bh03.lua, line 1749: trigger_enable(WEAPON_STORE, false)
bh03.lua, line 1751: trigger_enable(WEAPON_STORE_ORIG, true)
bh03.lua, line 2021: trigger_enable(Goo_trigger, true)
bh03.lua, line 2045: trigger_enable(Goo_trigger, false)
bh03.lua, line 2071: trigger_enable(WEAPON_STORE_ORIG, true)
bh03.lua, line 2072: trigger_enable(WEAPON_STORE, false)
bh03.lua, line 2089: trigger_enable(Goo_trigger, false)
bh05.lua, line 321: trigger_enable( TRIGGER_BANK_INTERIOR, true )
bh05.lua, line 540: trigger_enable( TRIGGER_ALARM, true )
bh05.lua, line 585: trigger_enable( trigger_name, false )
bh05.lua, line 616: trigger_enable(TRIGGER_ALARM, false)
bh05.lua, line 681: trigger_enable(TRIGGER_ALARM, false)
bh05.lua, line 802: trigger_enable(TRIGGER_TRUNK, true)
bh05.lua, line 813: trigger_enable(TRIGGER_TRUNK, true)
bh05.lua, line 815: trigger_enable(TRIGGER_TRUNK, false)
bh05.lua, line 819: trigger_enable(TRIGGER_TRUNK, true)
bh05.lua, line 821: trigger_enable(TRIGGER_TRUNK, false)
bh05.lua, line 854: trigger_enable( TRIGGER_TRUNK, false )
bh05.lua, line 1054: trigger_enable(TRIGGER_TRUNK, false)
bh05.lua, line 1057: trigger_enable(TRIGGER_ALARM, false)
bh05.lua, line 1077: trigger_enable(TRIGGER_TRUNK, true)
bh05.lua, line 1080: trigger_enable(TRIGGER_ALARM, true)
bh05.lua, line 1185: trigger_enable(TRIGGER_ARENA, false)
bh05.lua, line 1188: trigger_enable(TRIGGER_ALARM, false)
bh05.lua, line 1191: trigger_enable(TRIGGER_TRUNK, false)
bh07.lua, line 772: trigger_enable(trigger, true)
bh07.lua, line 888: trigger_enable(trigger, false)
bh07.lua, line 1226: trigger_enable(trigger, false)
bh09.lua, line 323: trigger_enable(TRIGGER_AK47_AMMO, true)
bh09.lua, line 327: trigger_enable(TRIGGER_RPG_AMMO, true)
bh09.lua, line 383: trigger_enable( TRIGGER_HOTEL_ELEVATOR, false )
bh09.lua, line 385: trigger_enable( MISSION_ELEVATOR_TRIGGER, true )
bh09.lua, line 386: trigger_enable( MISSION_ELEVATOR_DOWN_TRIGGER, true )
bh09.lua, line 432: trigger_enable( TRIGGER_HOTEL_ELEVATOR, true )
bh09.lua, line 434: trigger_enable( MISSION_ELEVATOR_TRIGGER, false )
bh09.lua, line 490: trigger_enable(TRIGGER_AK47_AMMO, true)
bh09.lua, line 494: trigger_enable(TRIGGER_RPG_AMMO, true)
bh09.lua, line 1101: trigger_enable( TRIGGER_BELOWDECKS, true )
bh09.lua, line 1121: trigger_enable( trigger_name, false )
bh09.lua, line 1172: trigger_enable( TRIGGER_HOTEL_ELEVATOR, true )
bh10.lua, line 400: trigger_enable(TRIGGER_TRIBAL_STAGING,false)
bh10.lua, line 501: trigger_enable(TRIGGER_TRIBAL_STAGING, true)
bh10.lua, line 510: trigger_enable(TRIGGER_TRIBAL_STAGING,false)
bh10.lua, line 679: trigger_enable(TRIGGER_WH_GROUP_01, true)
bh10.lua, line 681: trigger_enable(TRIGGER_WH_GROUP_02, true)
bh10.lua, line 683: trigger_enable(TRIGGER_WH_GROUP_03, true)
bh10.lua, line 685: trigger_enable(TRIGGER_WH_GROUP_04, true)
bh10.lua, line 687: trigger_enable(TRIGGER_WH_GROUP_05, true)
bh10.lua, line 709: trigger_enable(TRIGGER_WAREHOUSE_ROOF, true)
bh10.lua, line 745: trigger_enable(TRIGGER_WAREHOUSE_ROOF,false)
bh10.lua, line 783: trigger_enable(TRIGGER_HIGH_GROUND, true)
bh10.lua, line 788: trigger_enable(TRIGGER_LOW_GROUND, true)
bh10.lua, line 793: trigger_enable(TRIGGER_HIDING, true)
bh10.lua, line 932: trigger_enable(trigger, true)
bh10.lua, line 937: trigger_enable(trigger, true)
bh10.lua, line 944: trigger_enable(trigger, true)
bh10.lua, line 955: trigger_enable(trigger, true)
bh10.lua, line 1609: trigger_enable(trigger, false)
bh10.lua, line 1614: trigger_enable(trigger, false)
bh10.lua, line 1619: trigger_enable(trigger, false)
bh10.lua, line 1624: trigger_enable(trigger, false)
bh10.lua, line 1630: trigger_enable(trigger, false)
bh10.lua, line 1636: trigger_enable(TRIGGER_HIGH_GROUND, false)
bh10.lua, line 1640: trigger_enable(TRIGGER_LOW_GROUND, false)
bh10.lua, line 1644: trigger_enable(TRIGGER_HIDING, false)
coop_test.lua, line 43: trigger_enable( DEFAULT_ENTER_UG_MALL_TRIGGER, false )
coop_test.lua, line 44: trigger_enable( DEFAULT_LEAVE_UG_MALL_TRIGGER, false )
coop_test.lua, line 48: trigger_enable( DEFAULT_ENTER_UG_MALL_TRIGGER, true )
coop_test.lua, line 49: trigger_enable( DEFAULT_LEAVE_UG_MALL_TRIGGER, true )
em01.lua, line 389: trigger_enable("julius_kiosk_$01", false)
em01.lua, line 390: trigger_enable("julius_kiosk_$02", false)
em01.lua, line 391: trigger_enable("julius_kiosk_$03", false)
em01.lua, line 392: trigger_enable("julius_kiosk_$04", false)
em01.lua, line 393: trigger_enable("julius_kiosk_$05", false)
em01.lua, line 394: trigger_enable("julius_kiosk_$06", false)
em01.lua, line 395: trigger_enable("julius_kiosk_$07", false)
em01.lua, line 444: trigger_enable("julius_kiosk_$01", true)
em01.lua, line 445: trigger_enable("julius_kiosk_$02", true)
em01.lua, line 446: trigger_enable("julius_kiosk_$03", true)
em01.lua, line 447: trigger_enable("julius_kiosk_$04", true)
em01.lua, line 448: trigger_enable("julius_kiosk_$05", true)
em01.lua, line 449: trigger_enable("julius_kiosk_$06", true)
em01.lua, line 450: trigger_enable("julius_kiosk_$07", true)
em01.lua, line 669: trigger_enable(DEFEND_CHURCH_TRIGGER, true)
em01.lua, line 1031: trigger_enable(DEFEND_CHURCH_TRIGGER, false)
em01.lua, line 1288: trigger_enable(TRIGGER_FALL_BACK, false)
em01.lua, line 1395: trigger_enable(TRIGGER_FALL_BACK, true)
em01.lua, line 1399: trigger_enable(TRIGGER_BLAST_CHURCH, true)
em01.lua, line 1846: trigger_enable(APC_RAM1_TRIGGER, true)
em01.lua, line 1847: trigger_enable(APC_RAM2_TRIGGER, true)
em01.lua, line 1871: trigger_enable(APC_RAM1_TRIGGER, false)
em01.lua, line 1880: trigger_enable(APC_RAM2_TRIGGER, false)
em01.lua, line 1926: trigger_enable( trigger_name, true )
em01.lua, line 1941: trigger_enable( trigger_name, false )
em01.lua, line 2006: trigger_enable(PEEL_OFF_TRIGGER, true)
em01.lua, line 2010: trigger_enable(GOTCHA_TRIGGER, true)
em01.lua, line 2084: trigger_enable(TRIGGER_BLAST_OH_SHIT, false)
em01.lua, line 2091: trigger_enable(PEEL_OFF_TRIGGER, false)
em01.lua, line 2114: trigger_enable(TRIGGER_BLAST_OH_SHIT, true)
em01.lua, line 2130: trigger_enable(GOTCHA_TRIGGER, false)
em01.lua, line 2150: trigger_enable(LAST_STAND_SHOW_TRIGGER, true)
em01.lua, line 2153: trigger_enable(LAST_STAND_EXECUTE_TRIGGER, true)
em01.lua, line 2248: trigger_enable(LAST_STAND_SHOW_TRIGGER, false)
em01.lua, line 2296: trigger_enable(LAST_STAND_EXECUTE_TRIGGER, false)
em01.lua, line 2364: trigger_enable(TRIGGER_BLAST_VEHICLE, false)
em01.lua, line 2366: trigger_enable(TRIGGER_BLAST_CANCEL, false)
em01.lua, line 2406: trigger_enable(TRIGGER_BLAST_VEHICLE, false)
em01.lua, line 2408: trigger_enable(TRIGGER_BLAST_CANCEL, false)
em01.lua, line 2461: trigger_enable(TRIGGER_BLAST_CANCEL, false)
em01.lua, line 2463: trigger_enable(TRIGGER_BLAST_VEHICLE, true)
em01.lua, line 2476: trigger_enable(TRIGGER_BLAST_VEHICLE, true)
em01.lua, line 2479: trigger_enable(TRIGGER_BLAST_CANCEL, true)
ep01.lua, line 465: trigger_enable(trigger, true)
ep01.lua, line 506: trigger_enable(trigger, false)
ep01.lua, line 536: trigger_enable(trigger,true)
ep01.lua, line 560: trigger_enable(trigger,false)
ep01.lua, line 659: trigger_enable(trigger,true)
ep01.lua, line 1019: trigger_enable(TRIGGER_SHAUNDI, false)
ep01.lua, line 1433: trigger_enable(TRIGGER_PIERCE_CUTSCENE_AREA, true)
ep01.lua, line 1560: trigger_enable(trigger,false)
ep01.lua, line 1607: trigger_enable(trigger, false)
ep01.lua, line 1927: trigger_enable(trigger,false)
ep02.lua, line 216: trigger_enable(TRIGGER_BASE_TELEPORT_ENTER, false)
ep02.lua, line 217: trigger_enable(TRIGGER_BASE_TELEPORT_EXIT, false)
ep02.lua, line 219: trigger_enable(TRIGGER_ELEVATOR, false)
ep02.lua, line 247: trigger_enable(TRIGGER_BASE_LAB_DOOR_1, true)
ep02.lua, line 248: trigger_enable(TRIGGER_BASE_LAB_DOOR_2, true)
ep02.lua, line 249: trigger_enable(TRIGGER_BASE_LAB_DOOR_3, true)
ep02.lua, line 416: trigger_enable(TRIGGER_BASE_LAB_DOOR_1, true)
ep02.lua, line 417: trigger_enable(TRIGGER_BASE_LAB_DOOR_2, true)
ep02.lua, line 418: trigger_enable(TRIGGER_BASE_LAB_DOOR_3, true)
ep02.lua, line 427: trigger_enable(bomb_trigger, true)
ep02.lua, line 451: trigger_enable(trigger, false)
ep02.lua, line 495: trigger_enable(trigger, false)
ep02.lua, line 518: trigger_enable(cte_trigger, false)
ep02.lua, line 539: trigger_enable(cte_trigger, true)
ep02.lua, line 543: trigger_enable(TRIGGER_WRONG_EXIT_WARNING, false)
ep02.lua, line 547: trigger_enable(TRIGGER_WRONG_EXIT_FAIL, false)
ep02.lua, line 568: trigger_enable(TRIGGER_WRONG_EXIT_WARNING, true)
ep02.lua, line 571: trigger_enable(TRIGGER_WRONG_EXIT_FAIL, true)
ep02.lua, line 678: trigger_enable(trigger,true)
ep02.lua, line 724: trigger_enable(trigger,false)
ep02.lua, line 750: trigger_enable(trigger,true)
ep02.lua, line 788: trigger_enable(trigger, false)
ep02.lua, line 830: trigger_enable(breadcrumb,true)
ep02.lua, line 867: trigger_enable(breadcrumb,false)
ep02.lua, line 895: trigger_enable(breadcrumb,false)
ep02.lua, line 935: trigger_enable(TRIGGER_BASE_TELEPORT_ENTER, true)
ep02.lua, line 936: trigger_enable(TRIGGER_BASE_TELEPORT_EXIT, true)
ep02.lua, line 982: trigger_enable(TRIGGER_ELEVATOR, true)
ep03.lua, line 303: trigger_enable(TRIGGER_YACHT_EXIT, true)
ep03.lua, line 316: trigger_enable(TRIGGER_YACHT_EXIT,false)
ep04.lua, line 552: trigger_enable( name, true )
ep04.lua, line 561: trigger_enable( TOP_OF_TOWER_TRIGGER, true )
ep04.lua, line 724: trigger_enable( TOP_OF_TOWER_TRIGGER, false )
mission_globals.lua, line 723: --trigger_enable("mission_start_sr2_city_$em01_unlock", true)
rn01.lua, line 1316: trigger_enable(trigger,true)
rn01.lua, line 1433: trigger_enable(trigger, false)
rn02.lua, line 1231: trigger_enable(trigger,false)
rn02.lua, line 1388: trigger_enable(complication["trigger"],true)
rn02.lua, line 1401: trigger_enable(complication["trigger"],false)
rn04.lua, line 1684: trigger_enable(complication["trigger"],true)
rn04.lua, line 1709: trigger_enable(complication["trigger"],false)
rn05.lua, line 453: trigger_enable(TRIGGER_NEAR_GATE_C3,true)
rn05.lua, line 558: trigger_enable(TRIGGER_NEAR_GATE_C3,false)
rn05.lua, line 795: trigger_enable(breadcrumb,true)
rn05.lua, line 832: trigger_enable(breadcrumb,false)
rn05.lua, line 860: trigger_enable(breadcrumb,false)
rn05.lua, line 866: --trigger_enable(trigger, false)
rn05.lua, line 1354: trigger_enable(trigger,false)
rn06.lua, line 270: trigger_enable(entrance,true)
rn06.lua, line 609: trigger_enable(trigger,false)
rn06.lua, line 690: trigger_enable(entrance,false)
rn06.lua, line 712: trigger_enable(trigger,true)
rn06.lua, line 731: trigger_enable(trigger, false)
rn07.lua, line 912: trigger_enable(TRIGGER_SAINTS_HQ)
rn07.lua, line 966: trigger_enable(TRIGGER_HELICOPTER,false)
rn07.lua, line 1576: trigger_enable(entrance, true)
rn07.lua, line 1892: trigger_enable(rn07_breadcrumb_triggers[sync][i],true)
rn07.lua, line 2035: trigger_enable(breadcrumb,true)
rn07.lua, line 2088: trigger_enable(breadcrumb,false)
rn07.lua, line 2140: trigger_enable(breadcrumb,false)
rn07.lua, line 2327: trigger_enable(trigger,false)
rn07.lua, line 2333: trigger_enable(entrance, false)
rn07.lua, line 2339: trigger_enable(entrance,false)
rn08.lua, line 811: trigger_enable(TRIGGER_EARLY_JUMP, true)
rn08.lua, line 844: trigger_enable(TRIGGER_ARMS_DEALER,true)
rn08.lua, line 883: trigger_enable(TRIGGER_HOTEL,true)
rn08.lua, line 933: trigger_enable(TRIGGER_ELEVATOR,true)
rn08.lua, line 1236: trigger_enable(TRIGGER_EARLY_JUMP, true)
rn08.lua, line 1239: trigger_enable(TRIGGER_JUMP,true)
rn08.lua, line 1252: trigger_enable(TRIGGER_GROUND_FLOOR,true)
rn08.lua, line 1256: trigger_enable(TRIGGER_ELEVATOR,false)
rn08.lua, line 1260: trigger_enable(TRIGGER_FREE_FALL_1,true)
rn08.lua, line 1263: trigger_enable(TRIGGER_FREE_FALL_2,true)
rn08.lua, line 1266: trigger_enable(TRIGGER_FREE_FALL_3,true)
rn08.lua, line 1351: trigger_enable(bomb,false)
rn08.lua, line 1359: trigger_enable(TRIGGER_ARMS_DEALER,false)
rn08.lua, line 1369: trigger_enable(TRIGGER_HOTEL,false)
rn08.lua, line 1386: trigger_enable(TRIGGER_JUMP,false)
rn08.lua, line 1397: trigger_enable(TRIGGER_GROUND_FLOOR,false)
rn08.lua, line 1406: trigger_enable(trigger,false)
rn08.lua, line 1437: trigger_enable(TRIGGER_EARLY_JUMP, true)
rn08.lua, line 1516: trigger_enable(trigger,false)
rn08.lua, line 1607: trigger_enable(bomb,true)
rn08.lua, line 1618: trigger_enable(doorway_trigger_1,true)
rn08.lua, line 1624: trigger_enable(doorway_trigger_2,true)
rn08.lua, line 1639: trigger_enable(stairwell_trigger_1, true)
rn08.lua, line 1644: trigger_enable(stairwell_trigger_2, true)
rn08.lua, line 1656: trigger_enable(stairwell_trigger_1, false)
rn08.lua, line 1661: trigger_enable(stairwell_trigger_2, false)
rn08.lua, line 1779: trigger_enable(trigger1, true)
rn08.lua, line 1785: trigger_enable(trigger2, true)
rn08.lua, line 1796: trigger_enable(Doorway_trigger_1, false)
rn08.lua, line 1801: trigger_enable(Doorway_trigger_2, false)
rn08.lua, line 1813: trigger_enable(Stairwell_trigger_1, false)
rn08.lua, line 1817: trigger_enable(Stairwell_trigger_2, false)
rn08.lua, line 1824: trigger_enable(Doorway_trigger_1, false)
rn08.lua, line 1828: trigger_enable(Doorway_trigger_2, false)
rn09.lua, line 461: trigger_enable(TRIGGER_START_CHASE,true)
rn09.lua, line 643: trigger_enable(TRIGGER_START_CHASE,false)
rn09.lua, line 738: trigger_enable(trigger,false)
rn10.lua, line 518: trigger_enable(defense_objective["trigger"], true)
rn10.lua, line 532: trigger_enable(DEFENSE_OBJECTIVES[2]["trigger"], true)
rn10.lua, line 550: trigger_enable(trigger, true)
rn10.lua, line 661: trigger_enable(ai_target, true)
rn10.lua, line 711: trigger_enable(ai_target, false)
rn10.lua, line 1379: trigger_enable(trigger,false)
rn10.lua, line 1384: trigger_enable(defense_objective["trigger"], false)
rn10.lua, line 1390: trigger_enable(trigger, false)
rn11.lua, line 1098: trigger_enable(trigger,false)
rn11.lua, line 1856: trigger_enable(trigger,true)
rn11.lua, line 1880: trigger_enable(trigger, false)
rn11.lua, line 1888: trigger_enable(trigger, false)
sh_bh_airport.lua, line 79: trigger_enable("sh_bh_airport_$t000", true)
sh_bh_airport.lua, line 80: trigger_enable("sh_bh_airport_$000 (0)", true)
sh_bh_airport.lua, line 102: trigger_enable("sh_bh_airport_$000 (0)", false)
sh_bh_airport.lua, line 103: trigger_enable("sh_bh_airport_$t000", false)
sh_bh_airport.lua, line 106: trigger_enable("sh_bh_airport_$tComputer", true)
sh_bh_airport.lua, line 124: trigger_enable("sh_bh_airport_$tComputer", false)
sh_bh_airport.lua, line 222: trigger_enable("sh_bh_airport_$tComputerRadius", true)
sh_bh_airport.lua, line 452: trigger_enable("sh_bh_airport_$tComputerRadius",false)
sh_bh_airport.lua, line 466: trigger_enable("sh_bh_airport_$tgo_out", true)
sh_bh_airport.lua, line 467: trigger_enable("sh_bh_airport_$tgo_out2", true)
sh_bh_airport.lua, line 493: trigger_enable("sh_bh_airport_$tgo_out", false)
sh_bh_airport.lua, line 494: trigger_enable("sh_bh_airport_$tgo_out2", false)
sh_bh_airport.lua, line 675: trigger_enable("sh_bh_airport_$tComputerRadius", false)
sh_bh_airport.lua, line 676: trigger_enable("sh_bh_airport_$t000", false)
sh_bh_airport.lua, line 677: trigger_enable("sh_bh_airport_$000 (0)", false)
sh_bh_apartments.lua, line 86: trigger_enable(areas[i], true)
sh_bh_apartments.lua, line 87: trigger_enable(door_triggers[i], true)
sh_bh_apartments.lua, line 98: trigger_enable(trigger_name, false)
sh_bh_apartments.lua, line 176: trigger_enable(areas[i], false)
sh_bh_apartments.lua, line 223: trigger_enable(areas[i], true)
sh_bh_apartments.lua, line 320: trigger_enable("sh_bh_apartments_$tRadius", true)
sh_bh_apartments.lua, line 413: trigger_enable(areas[i], false)
sh_bh_apartments.lua, line 414: trigger_enable(door_triggers[i],false)
sh_bh_chinatown.lua, line 318: trigger_enable(name, switch)
sh_bh_chinatown.lua, line 371: --trigger_enable(storefronts[i], false)
sh_bh_chinatown.lua, line 445: trigger_enable(storefronts[i], false)
sh_bh_chinatown.lua, line 491: trigger_enable( storefronts[i], true)
sh_bh_chinatown.lua, line 526: trigger_enable("sh_bh_chinatown_$t_Pagoda", true)
sh_bh_chinatown.lua, line 548: trigger_enable("sh_bh_chinatown_$t_Pagoda", false)
sh_bh_chinatown.lua, line 606: trigger_enable(storefronts[i], false)
sh_bh_chinatown.lua, line 617: trigger_enable(storefronts[i], false)
sh_bh_docks.lua, line 209: trigger_enable("sh_bh_docks_$troadblock", true)
sh_bh_docks.lua, line 405: trigger_enable("sh_bh_docks_$troadblock", false)
sh_rn_museum_pier.lua, line 97: trigger_enable("sh_rn_museum_pier_$tareaone", true)
sh_rn_museum_pier.lua, line 110: trigger_enable("sh_rn_museum_pier_$tareaone", false)
sh_rn_museum_pier.lua, line 132: trigger_enable("sh_rn_museum_pier_$tareathree", true)
sh_rn_museum_pier.lua, line 148: trigger_enable("sh_rn_museum_pier_$tareathree", false)
sh_rn_museum_pier.lua, line 183: trigger_enable("sh_rn_museum_pier_$tareatwo", true)
sh_rn_museum_pier.lua, line 200: trigger_enable("sh_rn_museum_pier_$tareatwo", false)
sh_rn_museum_pier.lua, line 210: trigger_enable("sh_rn_museum_pier_$tareathree", true)
sh_rn_museum_pier.lua, line 247: trigger_enable("sh_rn_museum_pier_$tareathree", true)
sh_rn_museum_pier.lua, line 391: trigger_enable("sh_rn_museum_pier_$tareaone", false)
sh_rn_museum_pier.lua, line 392: trigger_enable("sh_rn_museum_pier_$tareatwo", false)
sh_rn_museum_pier.lua, line 393: trigger_enable("sh_rn_museum_pier_$tareathree", false)
sh_rn_rec_center.lua, line 65: trigger_enable("sh_rn_rec_center_$t000", true)
sh_rn_rec_center.lua, line 66: -- trigger_enable("sh_rn_rec_center_$tTEMP", true) --!!!!TEMP!!!
sh_rn_rec_center.lua, line 67: -- trigger_enable("sh_rn_rec_center_$tbrothel_entrance", true) --!!!!TEMP!!! this should be called after machines are destroyed, but until they work this is here
sh_rn_rec_center.lua, line 68: -- trigger_enable("sh_rn_rec_center_$televator", true) --!!!!TEMP!!! this is normally called after the johns are killed
sh_rn_rec_center.lua, line 113: trigger_enable("sh_rn_rec_center_$t001", true)
sh_rn_rec_center.lua, line 152: trigger_enable("sh_rn_rec_center_$t001", false)
sh_rn_rec_center.lua, line 158: trigger_enable("sh_rn_rec_center_$tstairs_entrance", true)
sh_rn_rec_center.lua, line 168: trigger_enable("sh_rn_rec_center_$tcasino_entrance", true)
sh_rn_rec_center.lua, line 169: trigger_enable("sh_rn_rec_center_$tpast_guards", true)
sh_rn_rec_center.lua, line 196: trigger_enable("sh_rn_rec_center_$tstairs_entrance", false)
sh_rn_rec_center.lua, line 197: trigger_enable("sh_rn_rec_center_$tcasino_2", false)
sh_rn_rec_center.lua, line 203: trigger_enable("sh_rn_rec_center_$topen_cell", true)
sh_rn_rec_center.lua, line 214: --trigger_enable("sh_rn_rec_center_$tbrothel_entrance", true)
sh_rn_rec_center.lua, line 235: --trigger_enable("sh_rn_rec_center_$tbrothel_entrance", true)
sh_rn_rec_center.lua, line 286: trigger_enable("sh_rn_rec_center_$tcasino_2", true)
sh_rn_rec_center.lua, line 306: trigger_enable("sh_rn_rec_center_$tbrothel_entrance", true)
sh_rn_rec_center.lua, line 327: trigger_enable("sh_rn_rec_center_$topen_jail", false)
sh_rn_rec_center.lua, line 328: trigger_enable("sh_rn_rec_center_$topen_cell", false)
sh_rn_rec_center.lua, line 343: trigger_enable("sh_rn_rec_center_$tcasino_2", false)
sh_rn_rec_center.lua, line 373: trigger_enable("sh_rn_rec_center_$televator", true)
sh_rn_sciencemuseum.lua, line 50: trigger_enable("sh_rn_sciencemuseum_$trigger1", true)
sh_rn_sciencemuseum.lua, line 79: trigger_enable("sh_rn_sciencemuseum_$trigger1", false)
sh_rn_sciencemuseum.lua, line 80: trigger_enable("sh_rn_sciencemuseum_$trigger2", true)
sh_rn_sciencemuseum.lua, line 93: trigger_enable("sh_rn_sciencemuseum_$trigger2", false)
sh_rn_sciencemuseum.lua, line 94: trigger_enable("sh_rn_sciencemuseum_$trigger3", true)
sh_rn_sciencemuseum.lua, line 95: trigger_enable("sh_rn_sciencemuseum_$theli", true)
sh_rn_sciencemuseum.lua, line 107: trigger_enable("sh_rn_sciencemuseum_$theli", false)
sh_rn_sciencemuseum.lua, line 108: trigger_enable("sh_rn_sciencemuseum_$trigger3", false)
sh_rn_sciencemuseum.lua, line 109: trigger_enable("sh_rn_sciencemuseum_$trigger4a", true)
sh_rn_sciencemuseum.lua, line 110: trigger_enable("sh_rn_sciencemuseum_$trigger4b", true)
sh_rn_sciencemuseum.lua, line 124: trigger_enable("sh_rn_sciencemuseum_$trigger4a", false)
sh_rn_sciencemuseum.lua, line 125: trigger_enable("sh_rn_sciencemuseum_$trigger4b", false)
sh_rn_sciencemuseum.lua, line 151: trigger_enable("sh_rn_sciencemuseum_$heliattack", true)
sh_rn_sciencemuseum.lua, line 246: trigger_enable("sh_rn_sciencemuseum_$heliattack", false)
sh_rn_sciencemuseum.lua, line 256: --trigger_enable("sh_rn_sciencemuseum_$heliattack", true)
sh_rn_stripclub.lua, line 73: trigger_enable("sh_rn_stripclub_$tfront-doortwo", true)
sh_rn_stripclub.lua, line 90: trigger_enable("sh_rn_stripclub_$tfront-doortwo", false)
sh_rn_stripclub.lua, line 104: trigger_enable("sh_rn_stripclub_$t-lower-roof", false)
sh_rn_stripclub.lua, line 105: trigger_enable("sh_rn_stripclub_$t-upper-roof", false)
sh_rn_stripclub.lua, line 106: trigger_enable("sh_rn_stripclub_$t-front-door", false)
sh_rn_stripclub.lua, line 107: --trigger_enable("sh_rn_stripclub_$t-reinf-attack1", true)
sh_rn_stripclub.lua, line 123: trigger_enable("sh_rn_stripclub_$tsecond", false)
sh_rn_stripclub.lua, line 140: trigger_enable("sh_rn_stripclub_$t-reinf-attack1", false)
sh_rn_stripclub.lua, line 141: trigger_enable("sh_rn_stripclub_$t-lower-roof", false)
sh_rn_stripclub.lua, line 142: trigger_enable("sh_rn_stripclub_$t-upper-roof", false)
sh_rn_stripclub.lua, line 143: trigger_enable("sh_rn_stripclub_$t-front-door", false)
sh_rn_stripclub.lua, line 150: trigger_enable("sh_rn_stripclub_$tfront-doortwo", false)
sh_rn_stripclub.lua, line 227: trigger_enable("sh_rn_stripclub_$tsecond", true)
sh_rn_stripclub.lua, line 268: trigger_enable("sh_rn_stripclub_$t-lower-roof", true)
sh_rn_stripclub.lua, line 269: trigger_enable("sh_rn_stripclub_$t-upper-roof", true)
sh_rn_stripclub.lua, line 270: trigger_enable("sh_rn_stripclub_$t-front-door", true)
sh_rn_stripclub.lua, line 271: --trigger_enable("sh_rn_stripclub_$t-reinf-attack1", true)
sh_rn_stripclub.lua, line 305: trigger_enable("sh_rn_stripclub_$t-reinf-attack1", false)
sh_rn_stripclub.lua, line 306: trigger_enable("sh_rn_stripclub_$t-lower-roof", false)
sh_rn_stripclub.lua, line 307: trigger_enable("sh_rn_stripclub_$t-upper-roof", false)
sh_rn_stripclub.lua, line 308: trigger_enable("sh_rn_stripclub_$t-front-door", false)
sh_rn_stripclub.lua, line 325: trigger_enable("sh_rn_stripclub_$t-lower-roof", false)
sh_rn_stripclub.lua, line 326: trigger_enable("sh_rn_stripclub_$t-upper-roof", false)
sh_rn_stripclub.lua, line 327: trigger_enable("sh_rn_stripclub_$t-front-door", false)
sh_ss_crackhouse.lua, line 78: trigger_enable("sh_ss_crackhouse_$tfront", true)
sh_ss_crackhouse.lua, line 98: trigger_enable("sh_ss_crackhouse_$t-window", false)
sh_ss_crackhouse.lua, line 147: trigger_enable("sh_ss_crackhouse_$tfront", false)
sh_ss_crackhouse.lua, line 165: trigger_enable("sh_ss_crackhouse_$t-flr1-stairs", true)
sh_ss_crackhouse.lua, line 172: trigger_enable("sh_ss_crackhouse_$t-flr1-stairs", false)
sh_ss_crackhouse.lua, line 174: trigger_enable("sh_ss_crackhouse_$tupper_door", true)
sh_ss_crackhouse.lua, line 181: trigger_enable("sh_ss_crackhouse_$tupper_door", false)
sh_ss_crackhouse.lua, line 212: trigger_enable("sh_ss_crackhouse_$t-setup-roof", true)
sh_ss_crackhouse.lua, line 225: trigger_enable("sh_ss_crackhouse_$t-setup-roof", false)
sh_ss_crackhouse.lua, line 236: trigger_enable("sh_ss_crackhouse_$t-window", true)
sh_ss_fishingdock.lua, line 106: trigger_enable("sh_ss_fishingdock_$talert",true)
sh_ss_fishingdock.lua, line 141: trigger_enable("sh_ss_fishingdock_$tBomb", false)
sh_ss_fishingdock.lua, line 142: trigger_enable("sh_ss_fishingdock_$tBombMessage", false)
sh_ss_fishingdock.lua, line 143: trigger_enable("sh_ss_fishingdock_$tSafe", false)
sh_ss_fishingdock.lua, line 157: trigger_enable("sh_ss_fishingdock_$talert",false)
sh_ss_fishingdock.lua, line 371: trigger_enable("sh_ss_fishingdock_$tBomb", true)
sh_ss_fishingdock.lua, line 372: trigger_enable("sh_ss_fishingdock_$tBombMessage", true)
sh_ss_fishingdock.lua, line 398: trigger_enable("sh_ss_fishingdock_$tBomb", false)
sh_ss_fishingdock.lua, line 399: trigger_enable("sh_ss_fishingdock_$tBombMessage", false)
sh_ss_fishingdock.lua, line 400: --trigger_enable("sh_ss_fishingdock_$tSafe", true)
sh_ss_fishingdock.lua, line 405: trigger_enable("sh_ss_fishingdock_$tRadius", true)
sh_ss_fishingdock.lua, line 421: trigger_enable("sh_ss_fishingdock_$tex_trig01", true)
sh_ss_fishingdock.lua, line 422: trigger_enable("sh_ss_fishingdock_$tex_trig02", true)
sh_ss_fishingdock.lua, line 423: trigger_enable("sh_ss_fishingdock_$tex_trig03", true)
sh_ss_fishingdock.lua, line 424: trigger_enable("sh_ss_fishingdock_$tex_trig04", true)
sh_ss_fishingdock.lua, line 425: trigger_enable("sh_ss_fishingdock_$tex_trig05", true)
sh_ss_fishingdock.lua, line 426: trigger_enable("sh_ss_fishingdock_$tex_trig06", true)
sh_ss_fishingdock.lua, line 427: trigger_enable("sh_ss_fishingdock_$tex_trig07", true)
sh_ss_fishingdock.lua, line 428: trigger_enable("sh_ss_fishingdock_$tex_trig09", true)
sh_ss_fishingdock.lua, line 435: trigger_enable("sh_ss_fishingdock_$tSafe", false)
sh_ss_fishingdock.lua, line 437: trigger_enable("sh_ss_fishingdock_$tRadius", false)
sh_ss_fishingdock.lua, line 501: trigger_enable(trigger_name, false)
sh_ss_fishingdock.lua, line 513: trigger_enable(trigger_name, false)
sh_ss_fishingdock.lua, line 525: trigger_enable(trigger_name, false)
sh_ss_fishingdock.lua, line 537: trigger_enable(trigger_name, false)
sh_ss_fishingdock.lua, line 545: trigger_enable(trigger_name, false)
sh_ss_fishingdock.lua, line 556: trigger_enable(trigger_name, false)
sh_ss_fishingdock.lua, line 561: trigger_enable(trigger_name, false)
sh_ss_fishingdock.lua, line 568: trigger_enable(trigger_name, false)
sh_ss_fishingdock.lua, line 596: trigger_enable("sh_ss_fishingdock_$talert",false)
sh_ss_fishingdock.lua, line 597: trigger_enable("sh_ss_fishingdock_$tBomb", false)
sh_ss_fishingdock.lua, line 598: trigger_enable("sh_ss_fishingdock_$tBombMessage", false)
sh_ss_fishingdock.lua, line 599: trigger_enable("sh_ss_fishingdock_$tSafe", false)
sh_ss_fishingdock.lua, line 601: trigger_enable("sh_ss_fishingdock_$tRadius", false)
sh_ss_fishingdock.lua, line 629: trigger_enable(ex_triggers[i], false)
sh_ss_student_union.lua, line 60: trigger_enable("sh_ss_student_union_$tfire", true)
sh_ss_student_union.lua, line 194: trigger_enable("sh_ss_student_union_$t000", true)
sh_ss_student_union.lua, line 195: trigger_enable("sh_ss_student_union_$tfrontdoor", true)
sh_ss_student_union.lua, line 274: trigger_enable("sh_ss_student_union_$t000", false)
sh_ss_student_union.lua, line 275: trigger_enable("sh_ss_student_union_$tfrontdoor", false)
sh_ss_student_union.lua, line 279: trigger_enable("sh_ss_student_union_$tfire", false)
sh_ss_trailerpark.lua, line 51: --trigger_enable("sh_ss_trailerpark_$tanimate", true)
sh_ss_trailerpark.lua, line 52: trigger_enable("sh_ss_trailerpark_$talert", true)
sh_ss_trailerpark.lua, line 53: trigger_enable("sh_ss_trailerpark_$tmap", true)
sh_ss_trailerpark.lua, line 114: trigger_enable("sh_ss_trailerpark_$tmap",false)
sh_ss_trailerpark.lua, line 150: trigger_enable("sh_ss_trailerpark_$talert", false)
sh_ss_trailerpark.lua, line 151: --trigger_enable("sh_ss_trailerpark_$tanimate", false)
sh_tss_caverns.lua, line 66: trigger_enable( "sh_tss_caverns_$twaterway1", true)
sh_tss_caverns.lua, line 67: trigger_enable( "sh_tss_caverns_$twaterway2", true)
sh_tss_caverns.lua, line 104: trigger_enable("sh_tss_caverns_$tBreadcrumb1", true)
sh_tss_caverns.lua, line 114: trigger_enable("sh_tss_caverns_$tBreadcrumb1", false)
sh_tss_caverns.lua, line 115: trigger_enable("sh_tss_caverns_$tBreadcrumb2", true)
sh_tss_caverns.lua, line 124: trigger_enable("sh_tss_caverns_$tBreadcrumb2", false)
sh_tss_caverns.lua, line 174: trigger_enable("sh_tss_caverns_$tBreadcrumbStart", true)
sh_tss_caverns.lua, line 183: trigger_enable("sh_tss_caverns_$tBreadcrumbStart", false)
sh_tss_caverns.lua, line 184: trigger_enable("sh_tss_caverns_$tBreadcrumb3", true)
sh_tss_caverns.lua, line 190: trigger_enable("sh_tss_caverns_$tBreadcrumb3", false)
sh_tss_caverns.lua, line 191: trigger_enable("sh_tss_caverns_$tBreadcrumb4", true)
sh_tss_caverns.lua, line 197: trigger_enable("sh_tss_caverns_$tBreadcrumb4", false)
sh_tss_caverns.lua, line 198: trigger_enable("sh_tss_caverns_$tBreadcrumb5", true)
sh_tss_caverns.lua, line 212: trigger_enable("sh_tss_caverns_$tBreadcrumb5", false)
sh_tss_caverns.lua, line 213: trigger_enable("sh_tss_caverns_$tBreadcrumb4", false)
sh_tss_caverns.lua, line 214: trigger_enable("sh_tss_caverns_$tBreadcrumb3", false)
sh_tss_caverns.lua, line 215: trigger_enable("sh_tss_caverns_$tBreadcrumbStart", false)
sh_tss_caverns.lua, line 226: trigger_enable( "sh_tss_caverns_$twaterway1", false)
sh_tss_caverns.lua, line 227: trigger_enable( "sh_tss_caverns_$twaterway2", false)
sh_tss_caverns.lua, line 375: trigger_enable( "sh_tss_caverns_$twaterway1", false)
sh_tss_caverns.lua, line 376: trigger_enable( "sh_tss_caverns_$twaterway2", false)
sh_tss_caverns.lua, line 377: trigger_enable("sh_tss_caverns_$tBreadcrumb5", false)
sh_tss_caverns.lua, line 378: trigger_enable("sh_tss_caverns_$tBreadcrumb4", false)
sh_tss_caverns.lua, line 379: trigger_enable("sh_tss_caverns_$tBreadcrumb3", false)
sh_tss_caverns.lua, line 380: trigger_enable("sh_tss_caverns_$tBreadcrumbStart", false)
sh_tss_ugmall.lua, line 172: trigger_enable("sh_tss_ugmall_$texectwo", true)
sh_tss_ugmall.lua, line 187: trigger_enable("sh_tss_ugmall_$texectwo", false)
sh_tss_ugmall.lua, line 190: trigger_enable("sh_tss_ugmall_$tconf", false)
sh_tss_ugmall.lua, line 221: trigger_enable("sh_tss_ugmall_$tconf", true)
sh_tss_ugmall.lua, line 297: trigger_enable("sh_tss_ugmall_$tescape", true)
sh_tss_ugmall.lua, line 321: trigger_enable("sh_tss_ugmall_$tescape", false)
sh_tss_ugmall.lua, line 322: trigger_enable("sh_tss_ugmall_$tconf", false)
sh_tss_ugmall.lua, line 323: trigger_enable("sh_tss_ugmall_$texectwo", false)
ss01.lua, line 234: trigger_enable( SAINTS_PARKING_LOT_TRIGGER_NAME, true )
ss01.lua, line 295: trigger_enable( SAINTS_PARKING_LOT_TRIGGER_NAME, false )
ss01.lua, line 311: trigger_enable( trigger, true )
ss01.lua, line 755: trigger_enable( MISSION_END_POINT_TRIGGER, true )
ss01.lua, line 844: trigger_enable( DEALER_GROUP_TRIGGER_NAMES[group_index], false )
ss01.lua, line 924: trigger_enable( FINAL_DEALER_TRIGGER_NAME, true )
ss01.lua, line 1003: trigger_enable( FINAL_DEALER_TRIGGER_NAME, false )
ss02.lua, line 423: trigger_enable( OPEN_DOOR_FROM_OUTSIDE_TRIGGER_NAME, true )
ss02.lua, line 428: trigger_enable( name, true )
ss02.lua, line 432: trigger_enable( COAL_TUNNEL_THRESHOLD_TRIGGER, true );
ss02.lua, line 433: trigger_enable( COAL_TUNNEL_OUTSIDE_TRIGGER, true );
ss02.lua, line 434: trigger_enable( COAL_TUNNEL_INSIDE_TRIGGER, true );
ss02.lua, line 443: trigger_enable( GENERATOR_ROOM_UNSAFE_ZONE_TRIGGER, true )
ss02.lua, line 563: trigger_enable( OPEN_DOOR_FROM_OUTSIDE_TRIGGER_NAME, false )
ss02.lua, line 566: trigger_enable( name, false )
ss02.lua, line 570: trigger_enable( COAL_TUNNEL_THRESHOLD_TRIGGER, false )
ss02.lua, line 571: trigger_enable( COAL_TUNNEL_OUTSIDE_TRIGGER, false )
ss02.lua, line 572: trigger_enable( COAL_TUNNEL_INSIDE_TRIGGER, false )
ss02.lua, line 573: trigger_enable( GENERATOR_ROOM_UNSAFE_ZONE_TRIGGER, false )
ss02.lua, line 601: trigger_enable( PLANT_C4_TRIGGER, true )
ss02.lua, line 603: trigger_enable( PLANT_C4_MESSAGE_TRIGGER, true )
ss02.lua, line 620: trigger_enable( PLANT_C4_TRIGGER, false )
ss02.lua, line 621: trigger_enable( PLANT_C4_MESSAGE_TRIGGER, false )
ss02.lua, line 623: trigger_enable( COAL_TUNNEL_INSIDE_TRIGGER, false )
ss02.lua, line 624: trigger_enable( COAL_TUNNEL_OUTSIDE_TRIGGER, false )
ss02.lua, line 625: trigger_enable( COAL_TUNNEL_THRESHOLD_TRIGGER, false )
ss02.lua, line 626: trigger_enable( OPEN_DOOR_FROM_OUTSIDE_TRIGGER_NAME, false )
ss02.lua, line 644: trigger_enable( PRISON_GATE_TRIGGER_NAME, true )
ss02.lua, line 669: trigger_enable( WATCHING_GUARDS_ATTACK_TRIGGER, true )
ss02.lua, line 727: trigger_enable( CAFETERIA_SHOW_RESPAWNS_TRIGGER, true )
ss02.lua, line 733: trigger_enable( CELL_BLOCKS_ENTRANCE_TRIGGER_NAME, true )
ss02.lua, line 779: trigger_enable( trigger_name, false )
ss02.lua, line 799: trigger_enable( trigger_name, false )
ss02.lua, line 803: trigger_enable( MAIN_ENTRANCE_TRIGGER_NAME, true )
ss02.lua, line 837: trigger_enable( name, false )
ss02.lua, line 853: trigger_enable( LAURA_TRIGGER_NAME, false )
ss02.lua, line 935: trigger_enable( trigger_name, false )
ss02.lua, line 951: trigger_enable( trigger_name, true )
ss02.lua, line 1030: trigger_enable( LAURA_TRIGGER_NAME, true )
ss02.lua, line 1042: trigger_enable( trigger_name, false )
ss02.lua, line 1173: trigger_enable( WATCHING_GUARDS_ATTACK_TRIGGER, false )
ss03.lua, line 691: trigger_enable( SPAWN_ADDITIONAL_CARS_TRIGGER, true )
ss03.lua, line 702: trigger_enable( trigger_name, false )
ss03.lua, line 1317: trigger_enable( trigger_name, false )
ss03.lua, line 1399: trigger_enable( HAZE_TRIGGERS[haze_trigger_index], true )
ss04.lua, line 394: trigger_enable( SAINTS_LOT_AREA_TRIGGER, false )
ss04.lua, line 459: trigger_enable( SAINTS_LOT_AREA_TRIGGER, true )
ss04.lua, line 471: trigger_enable( STOCKS_ENTRANCE, true )
ss04.lua, line 476: trigger_enable( STOCKS_AREA, true )
ss04.lua, line 481: trigger_enable( STOCKS_WINDOW_SHOOTING_TRIGGER, true )
ss04.lua, line 484: trigger_enable( STOCKS_STAIRWAY_TRIGGER, true )
ss04.lua, line 491: trigger_enable( STOCKS_AREA, false )
ss04.lua, line 502: trigger_enable( STOCKS_WINDOW_SHOOTING_TRIGGER, true )
ss04.lua, line 505: trigger_enable( STOCKS_ENTRANCE, true )
ss04.lua, line 522: trigger_enable( STOCKS_ENTRANCE, true )
ss04.lua, line 528: trigger_enable( name, true )
ss04.lua, line 535: trigger_enable( ON_TRACK_AREA, true );
ss04.lua, line 546: trigger_enable( ON_TRACK_AREA, false )
ss04.lua, line 746: trigger_enable( trigger_name )
ss04.lua, line 752: trigger_enable( trigger_name, false )
ss04.lua, line 758: trigger_enable( trigger_name, false )
ss04.lua, line 764: trigger_enable( trigger_name, false )
ss04.lua, line 1052: trigger_enable( ON_TRACK_SECOND_FLOOR_SPAWN_TRIGGER, true )
ss04.lua, line 1055: trigger_enable( ON_TRACK_BOTTOM_FLOOR_TRIGGER, true )
ss04.lua, line 1062: trigger_enable( trigger_name, false )
ss04.lua, line 1066: trigger_enable( trigger_name, false )
ss04.lua, line 1095: trigger_enable( trigger_name, false )
ss04.lua, line 1113: trigger_enable( STOCKS_MAIN_CLUB_ENTRANCE, true )
ss04.lua, line 1118: trigger_enable( trigger_name, false )
ss04.lua, line 1131: trigger_enable( trigger_name, false )
ss04.lua, line 1138: trigger_enable( trigger_name, false )
ss04.lua, line 1150: trigger_enable( STOCKS_ENTRANCE, false )
ss04.lua, line 1157: trigger_enable( trigger_name, false )
ss04.lua, line 1165: trigger_enable( trigger_name, false )
ss04.lua, line 1182: trigger_enable( trigger_name, false )
ss05.lua, line 426: trigger_enable( LAB_THREE_AREA_TRIGGER, true )
ss05.lua, line 437: trigger_enable( LAB_THREE_AREA_TRIGGER, false )
ss05.lua, line 514: trigger_enable( LAB_FOUR_AREA1, false );
ss05.lua, line 515: trigger_enable( LAB_FOUR_AREA2, false );
ss05.lua, line 782: trigger_enable( LAB_LIGHT_DRUG_EFFECT_TRIGGERS[lab_index], true )
ss05.lua, line 793: trigger_enable( LAB_LIGHT_DRUG_EFFECT_TRIGGERS[lab_index], false )
ss05.lua, line 795: trigger_enable( LAB_MEDIUM_DRUG_EFFECT_TRIGGERS[lab_index], true )
ss05.lua, line 833: trigger_enable( LAB_THREE_LOCATION_TRIGGER, true )
ss05.lua, line 839: trigger_enable( LAB_THREE_TOP_OF_STAIRS_TRIGGER, true )
ss05.lua, line 843: trigger_enable( LAB_THREE_FLUSH_OUT_SWITCH, true )
ss05.lua, line 848: trigger_enable( LAB_THREE_ENCLOSED_LAB_ENTRANCE_TRIGGER, true )
ss05.lua, line 862: trigger_enable( LAB_FOUR_AREA1, true )
ss05.lua, line 863: trigger_enable( LAB_FOUR_AREA2, true )
ss05.lua, line 870: trigger_enable( LAB_FOUR_BEFORE_DOOR_UNLOCKED_TRIGGER, true )
ss05.lua, line 881: -- trigger_enable( LAB_FOUR_CHUNK_SWAP_TRIGGER, true )
ss05.lua, line 892: trigger_enable( trigger_name, true )
ss05.lua, line 898: trigger_enable( LAB_FOUR_LOCATION_TRIGGER, true )
ss05.lua, line 905: trigger_enable( trigger_name, false )
ss05.lua, line 916: trigger_enable( trigger_name, false )
ss05.lua, line 920: trigger_enable( LAB_FOUR_GUIDE_TRIGGERS[1], false )
ss05.lua, line 996: trigger_enable( LAB_ONE_LOCATION_TRIGGER, true )
ss05.lua, line 1011: trigger_enable( LAB_ONE_LOCATION_TRIGGER, false )
ss05.lua, line 1046: trigger_enable( LAB_TWO_LOCATION_TRIGGER, true )
ss05.lua, line 1083: trigger_enable( LAB_THREE_ENTRANCE_TRIGGER, true )
ss05.lua, line 1131: trigger_enable( LAB_FOUR_NEAR_TRIGGER, true )
ss05.lua, line 1153: trigger_enable( FIRETRUCK_START_PATH_TRIGGER, true )
ss05.lua, line 1154: trigger_enable( FIRETRUCK_MID_PATH_TRIGGER, true )
ss05.lua, line 1155: trigger_enable( FIRETRUCK_END_PATHS_TRIGGER, true )
ss05.lua, line 1206: trigger_enable( trigger_name, false )
ss05.lua, line 1214: trigger_enable( trigger_name, false )
ss05.lua, line 1222: trigger_enable( trigger_name, false )
ss05.lua, line 1243: trigger_enable( trigger_name, false )
ss05.lua, line 1268: trigger_enable( trigger_name, false )
ss05.lua, line 1376: trigger_enable( trigger_name, false )
ss05.lua, line 1388: trigger_enable( trigger_name, false )
ss05.lua, line 1397: trigger_enable( trigger_name, false )
ss05.lua, line 1409: trigger_enable( trigger_name, false )
ss05.lua, line 1430: trigger_enable( trigger_name, false )
ss05.lua, line 1439: trigger_enable( trigger_name, false )
ss05.lua, line 1465: trigger_enable( trigger_name, false )
ss05.lua, line 1501: trigger_enable( LAB_THREE_ENCLOSED_LAB_ENTRANCE_TRIGGER, false )
ss05.lua, line 1504: trigger_enable( trigger_name, false )
ss05.lua, line 1544: trigger_enable( LAB_FOUR_BEFORE_DOOR_UNLOCKED_TRIGGER, false )
ss05.lua, line 1545: trigger_enable( LAB_FOUR_UNLOCK_DOOR_TRIGGER, true )
ss05.lua, line 1556: trigger_enable( LAB_FOUR_UNLOCK_DOOR_TRIGGER, false )
ss05.lua, line 1758: trigger_enable( LAB_THREE_ENCLOSED_LAB_ENTRANCE_TRIGGER, false )
ss05.lua, line 1775: trigger_enable( trigger_name, false )
ss05.lua, line 1804: trigger_enable( LAB_FOUR_EXIT_COOP_TRIGGER, true )
ss06.lua, line 827: trigger_enable( SAINTS_HQ_UP_ELEVATOR_TRIGGER, true )
ss06.lua, line 828: trigger_enable( SAINTS_HQ_DOWN_ELEVATOR_TRIGGER, true )
ss06.lua, line 885: trigger_enable( SAINTS_HQ_UP_ELEVATOR_TRIGGER, false )
ss06.lua, line 886: trigger_enable( SAINTS_HQ_DOWN_ELEVATOR_TRIGGER, false )
ss06.lua, line 1197: trigger_enable( START_TRIGGER_REGION_NAME, true )
ss06.lua, line 1201: trigger_enable( START_TRIGGER_ANNEX_NAME, true )
ss06.lua, line 1205: trigger_enable( NORTH_CAMPER_TRIGGER_NAME, true )
ss06.lua, line 1213: trigger_enable( SOUTH_CAMPER_TRIGGER_NAME, true )
ss06.lua, line 1221: trigger_enable( ALTERNATE_ESCAPE_SPAWN_TRIGGER_NAME, true )
ss06.lua, line 1243: trigger_enable( SAINTS_HQ_POS, true )
ss06.lua, line 1250: trigger_enable( SAINTS_HQ_AREA, true )
ss06.lua, line 1285: trigger_enable( START_TRIGGER_REGION_NAME, false )
ss06.lua, line 1286: trigger_enable( START_TRIGGER_ANNEX_NAME, false )
ss06.lua, line 1291: trigger_enable(NORTH_TRIGGER_NAME, false)
ss06.lua, line 1292: trigger_enable(SOUTH_TRIGGER_NAME, false)
ss06.lua, line 1302: trigger_enable( NORTH_CAMPER_TRIGGER_NAME, false )
ss06.lua, line 1308: trigger_enable( SOUTH_CAMPER_TRIGGER_NAME, false )
ss06.lua, line 1334: trigger_enable( REACHED_SHAUNDI_TRIGGER, true )
ss06.lua, line 1411: trigger_enable( SAINTS_HQ_AREA, true )
ss06.lua, line 1433: trigger_enable( NEAR_PIERCE_TRIGGER_NAME, true )
ss06.lua, line 1537: trigger_enable( NEAR_PIERCE_TRIGGER_NAME, false )
ss06.lua, line 1587: trigger_enable( trigger_name, false )
ss06.lua, line 1589: trigger_enable( SHAUNDI_BREADCRUMBS[1], true )
ss06.lua, line 1617: trigger_enable( REACHED_SHAUNDI_TRIGGER, false )
ss06.lua, line 1797: trigger_enable( trigger_name, false )
ss06.lua, line 1799: trigger_enable( SHAUNDI_BREADCRUMBS[2] )
ss06.lua, line 1811: trigger_enable( trigger_name, false )
ss06.lua, line 2021: trigger_enable( REACHED_SHAUNDI_TRIGGER, false )
ss06.lua, line 2138: trigger_enable( SOUTH_TRIGGER_NAME, false )
ss06.lua, line 2153: trigger_enable( NORTH_TRIGGER_NAME, false )
ss06.lua, line 2165: trigger_enable( SOUTH_CAMPER_TRIGGER_NAME, false )
ss06.lua, line 2177: trigger_enable( NORTH_CAMPER_TRIGGER_NAME, false )
ss06.lua, line 2193: trigger_enable( trigger_name, false )
ss07.lua, line 372: trigger_enable( GRAB_BOAT_CONVERSATION_TRIGGER, true )
ss07.lua, line 480: trigger_enable( trigger_name, false )
ss07.lua, line 571: trigger_enable( PARK_BOAT_DIALOG_TRIGGER, true )
ss07.lua, line 852: trigger_enable( HELICOPTER_TRIGGERS[2], true )
ss07.lua, line 854: trigger_enable( HELICOPTER_TRIGGERS[4], true )
ss07.lua, line 856: trigger_enable( HELICOPTER_TRIGGERS[6], true )
ss07.lua, line 939: trigger_enable( trigger_name, false )
ss08.lua, line 650: trigger_enable( WAREHOUSE_AREA, true )
ss08.lua, line 720: trigger_enable(WAREHOUSE_AREA,false)
ss08.lua, line 733: trigger_enable(WAREHOUSE_AREA,true)
ss08.lua, line 817: trigger_enable( WAREHOUSE_AREA, false )
ss08.lua, line 829: trigger_enable( trigger_name, true )
ss08.lua, line 894: trigger_enable( OUTSIDE_OF_WAREHOUSE_AMBUSH_TRIGGER, true )
ss08.lua, line 968: trigger_enable( chase_trigger_name, true )
ss08.lua, line 973: trigger_enable( SAINTS_HQ, true )
ss08.lua, line 1086: trigger_enable( trigger_name, false )
ss08.lua, line 1097: trigger_enable( trigger_name, false )
ss08.lua, line 1114: trigger_enable( trigger_name, false )
ss08.lua, line 1299: trigger_enable( trigger_name, false )
ss08.lua, line 1303: trigger_enable( trigger_name, false )
ss08.lua, line 1944: trigger_enable( chase_trigger_name, false )
ss08.lua, line 1949: trigger_enable( WAREHOUSE_AREA, false )
ss08.lua, line 1953: trigger_enable( SAINTS_HQ, false )
ss09.lua, line 336: trigger_enable( WAREHOUSE_ENTRANCE_TRIGGER, true )
ss09.lua, line 449: trigger_enable( trigger_name, true )
ss09.lua, line 506: trigger_enable( WALKER_TRIGGER, true )
ss09.lua, line 510: trigger_enable( MR_SUNSHINE_FIGHT_ENTRANCE_TRIGGER, true )
ss09.lua, line 638: trigger_enable( trigger_name, false )
ss09.lua, line 654: trigger_enable( trigger_name, false )
ss09.lua, line 684: trigger_enable( trigger_name, false )
ss09.lua, line 1060: trigger_enable( MR_SUNSHINES_PLATFORM_TRIGGER, false )
ss10.lua, line 428: trigger_enable( name, true )
ss10.lua, line 735: trigger_enable( trigger_name, false )
ss10.lua, line 760: trigger_enable( trigger_name, false )
ss10.lua, line 785: trigger_enable( REPAIR_VAN_AREA_TRIGGER, true )
ss10.lua, line 976: trigger_enable( PARKING_SPOT_TRIGGER, true )
ss10.lua, line 1010: trigger_enable( HIDE_WEAPONS_TRIGGER_NAME, true )
ss10.lua, line 1013: trigger_enable( POLICE_STATION_TRIGGER_NAME, true )
ss10.lua, line 1023: trigger_enable( POLICE_STATION_TRIGGER_NAME, false )
ss10.lua, line 1035: trigger_enable( RECEPTIONIST_DESK_CHECKIN_TRIGGER_NAME, true )
ss10.lua, line 1046: trigger_enable( PAST_DESK_TRIGGER_NAME, true )
ss10.lua, line 1049: trigger_enable( trigger, true )
ss10.lua, line 1078: trigger_enable( PAST_DESK_TRIGGER_NAME, false )
ss10.lua, line 1080: trigger_enable( trigger, false )
ss10.lua, line 1084: trigger_enable( RECEPTIONIST_DESK_CHECKIN_TRIGGER_NAME, false )
ss10.lua, line 1116: trigger_enable( trigger, true )
ss10.lua, line 1133: trigger_enable( name, true )
ss10.lua, line 1192: trigger_enable( trigger_name, true )
ss10.lua, line 1201: trigger_enable( SAINTS_PARKING_LOT_TRIGGER_NAME, true )
ss10.lua, line 1316: trigger_enable( trigger_name, false )
ss10.lua, line 1347: trigger_enable( name, false )
ss10.lua, line 1394: trigger_enable( trigger, true )
ss10.lua, line 1405: trigger_enable( trigger, false )
ss10.lua, line 1793: trigger_enable( RECEPTIONIST_DESK_CHECKIN_TRIGGER_NAME, false )
ss10.lua, line 1941: trigger_enable( trigger_name, enabled )
ss10.lua, line 1964: trigger_enable( CAMERA_ROOM_DOOR_TRIGGER, true )
ss10.lua, line 1974: trigger_enable( trigger_name, false )
ss10.lua, line 2048: trigger_enable( trigger, false )
ss10.lua, line 2265: trigger_enable( trigger_name, false )
ss11.lua, line 503: trigger_enable( DEFAULT_ENTER_UG_MALL_TRIGGER, false )
ss11.lua, line 504: trigger_enable( DEFAULT_LEAVE_UG_MALL_TRIGGER, false )
ss11.lua, line 643: trigger_enable( DEFAULT_ENTER_UG_MALL_TRIGGER, true )
ss11.lua, line 644: trigger_enable( DEFAULT_LEAVE_UG_MALL_TRIGGER, true )
ss11.lua, line 677: trigger_enable( trigger_name, false )
ss11.lua, line 689: trigger_enable( SAINTS_PARKING_LOT_AREA_TRIGGER, true )
ss11.lua, line 696: trigger_enable( AMBUSH_LOCATION_TRIGGER, true )
ss11.lua, line 783: trigger_enable( SQUAD_ONE_ATTACK_TRIGGER, true )
ss11.lua, line 786: trigger_enable( PAST_SQUAD_ONE_TRIGGER, true )
ss11.lua, line 789: trigger_enable( PAST_SQUAD_TWO_TRIGGER, true )
ss11.lua, line 800: trigger_enable( GENERAL_BATTLE_TRIGGER, true )
ss11.lua, line 874: trigger_enable( trigger_name, false )
ss11.lua, line 885: trigger_enable( trigger_name, false )
ss11.lua, line 903: trigger_enable( trigger_name, false )
ss11.lua, line 1056: trigger_enable( GENERAL_BATTLE_AREA_TRIGGER, true )
ss11.lua, line 1127: trigger_enable( name, true )
ss11.lua, line 1132: trigger_enable( name, true )
ss11.lua, line 1137: trigger_enable( name, true )
ss11.lua, line 1142: trigger_enable( name, true )
ss11.lua, line 1147: trigger_enable( name, true )
ss11.lua, line 1255: trigger_enable( GENERAL_BATTLE_AREA_TRIGGER, false )
ss11.lua, line 1501: trigger_enable( trigger_name, false )
ss11.lua, line 1546: trigger_enable( ENTER_UG_MALL_TELEPORT_TRIGGER, true )
ss11.lua, line 1549: trigger_enable( PARKING_GARAGE_UG_MALL_TRIGGER, true )
ss11.lua, line 1593: trigger_enable( ENTER_UG_MALL_TELEPORT_TRIGGER, false )
ss11.lua, line 1594: trigger_enable( PARKING_GARAGE_UG_MALL_TRIGGER, false )
ss11.lua, line 1676: trigger_enable( AMBUSH_LOCATION_TRIGGER, false )
tss01.lua, line 947: trigger_enable(trigger, false)
tss01.lua, line 952: trigger_enable(trigger, false)
tss01.lua, line 957: trigger_enable(trigger, false)
tss01.lua, line 1291: trigger_enable(BACK_DOOR_TRIGGER, true)
tss01.lua, line 1298: trigger_enable(FRONT_DOOR_TRIGGER, true)
tss01.lua, line 1309: trigger_enable(trigger, false)
tss01.lua, line 1505: trigger_enable(JUMP_CLIMB_TRIGGER, true)
tss01.lua, line 1508: trigger_enable(JUMP_CLIMB_TRIGGER_REPEAT, true)
tss01.lua, line 1511: trigger_enable(CROUCH_CARLOS_TRIGGER, true)
tss01.lua, line 1515: trigger_enable(CROUCH_TRIGGER, true)
tss01.lua, line 1543: trigger_enable(RUN_GUN_SPRINT_TRIGGER, true)
tss01.lua, line 1554: trigger_enable(RUN_GUN_SPRINT_TRIGGER, false)
tss01.lua, line 1730: trigger_enable(RUN_GUN_TRIGGER_2ND_FLOOR, true)
tss01.lua, line 1734: trigger_enable(RUN_GUN_TRIGGER_1, true)
tss01.lua, line 2076: trigger_enable(PROGRESS_HELI_TRIGGER, true)
tss01.lua, line 2098: trigger_enable(PROGRESS_HELI_TRIGGER, false)
tss01.lua, line 2140: trigger_enable(PURSUIT_TRIGGER_1, false)
tss01.lua, line 2141: trigger_enable(PURSUIT_TRIGGER_2, false)
tss01.lua, line 2197: trigger_enable(PURSUIT_TRIGGER_1, false)
tss01.lua, line 2198: trigger_enable(PURSUIT_TRIGGER_2, false)
tss01.lua, line 2253: trigger_enable(RUN_GUN_TRIGGER_2ND_FLOOR, false)
tss01.lua, line 2256: trigger_enable(RUN_GUN_TRIGGER_3RD_FLOOR, true)
tss01.lua, line 2266: trigger_enable(RUN_GUN_TRIGGER_3RD_FLOOR, false)
tss01.lua, line 2298: trigger_enable(COURTYARD_SHOWDOWN_TRIGGER, true)
tss01.lua, line 2315: trigger_enable(COURTYARD_SHOWDOWN_TRIGGER, false)
tss01.lua, line 2362: trigger_enable(RUN_GUN_TRIGGER_1, false)
tss01.lua, line 2365: trigger_enable(RUN_GUN_TRIGGER_2, true)
tss01.lua, line 2406: trigger_enable(RUN_GUN_TRIGGER_2, false)
tss01.lua, line 2409: trigger_enable(RUN_GUN_TRIGGER_3, true)
tss01.lua, line 2426: trigger_enable(RUN_GUN_TRIGGER_3, false)
tss01.lua, line 2503: -- trigger_enable(Tss01_waypoints[1], true)
tss01.lua, line 2511: trigger_enable(KEY_TRIGGER, true)
tss01.lua, line 2518: -- trigger_enable(Tss01_waypoints[1], false)
tss01.lua, line 2530: trigger_enable(KEY_TRIGGER, true)
tss01.lua, line 2569: trigger_enable(trigger, false)
tss01.lua, line 2583: trigger_enable(trigger, false)
tss01.lua, line 2591: trigger_enable(Tss01_waypoints[2], true)
tss01.lua, line 2603: trigger_enable(Tss01_waypoints[2], false)
tss01.lua, line 2608: trigger_enable(Tss01_waypoints[3], true)
tss01.lua, line 2622: trigger_enable(Tss01_waypoints[3], false)
tss01.lua, line 2627: trigger_enable(Tss01_waypoints[4], true)
tss01.lua, line 2644: trigger_enable(Tss01_waypoints[4], false)
tss01.lua, line 2649: trigger_enable(Tss01_waypoints[5], true)
tss01.lua, line 2656: trigger_enable(MINIMAP_TRIGGER, true)
tss01.lua, line 2674: trigger_enable(MINIMAP_TRIGGER, false)
tss01.lua, line 2684: trigger_enable(Tss01_waypoints[5], false)
tss01.lua, line 2903: trigger_enable(PURSUIT_TRIGGER_1, false)
tss01.lua, line 2904: trigger_enable(PURSUIT_TRIGGER_2, false)
tss01.lua, line 2916: trigger_enable(FIRST_ROOFTOP_TRIGGER, false)
tss01.lua, line 2921: trigger_enable(Tss01_waypoints[7], true)
tss01.lua, line 2940: trigger_enable(FIRST_ROOFTOP_TRIGGER, true)
tss01.lua, line 2948: trigger_enable(PURSUIT_TRIGGER_1, true)
tss01.lua, line 2949: trigger_enable(PURSUIT_TRIGGER_2, true)
tss01.lua, line 3021: trigger_enable(Tss01_waypoints[7], false)
tss01.lua, line 3026: trigger_enable(Tss01_waypoints[8], true)
tss01.lua, line 3088: trigger_enable(Tss01_waypoints[8], false)
tss01.lua, line 3093: trigger_enable(Tss01_waypoints[9], true)
tss01.lua, line 3100: trigger_enable(FINEAIM_START_TRIGGER, true)
tss01.lua, line 3103: trigger_enable(FINEAIM_START_HELI_TRIGGER, true)
tss01.lua, line 3121: trigger_enable(FINEAIM_START_TRIGGER, false)
tss01.lua, line 3131: trigger_enable(FINEAIM_START_HELI_TRIGGER, false)
tss01.lua, line 3280: trigger_enable(Tss01_waypoints[10], true)
tss01.lua, line 3288: trigger_enable(BRIDGE_TRIGGER, true)
tss01.lua, line 3292: trigger_enable(ARMORY_TRIGGER, true)
tss01.lua, line 3310: trigger_enable(Tss01_waypoints[10], false)
tss01.lua, line 3315: trigger_enable(Tss01_waypoints[11], true)
tss01.lua, line 3327: trigger_enable(BRIDGE_TRIGGER, false)
tss01.lua, line 3360: trigger_enable(FALL_TRIGGER_OPEN, true)
tss01.lua, line 3363: trigger_enable(FALL_TRIGGER_CLOSE, false)
tss01.lua, line 3366: trigger_enable(FALLEN_TRIGGER, false)
tss01.lua, line 3377: trigger_enable(FALL_TRIGGER_OPEN, false)
tss01.lua, line 3378: trigger_enable(FALL_TRIGGER_CLOSE, true)
tss01.lua, line 3379: trigger_enable(FALLEN_TRIGGER, true)
tss01.lua, line 3389: trigger_enable(FALL_TRIGGER_OPEN, true)
tss01.lua, line 3390: trigger_enable(FALL_TRIGGER_CLOSE, false)
tss01.lua, line 3391: trigger_enable(FALLEN_TRIGGER, false)
tss01.lua, line 3396: trigger_enable(FALL_TRIGGER_OPEN, false)
tss01.lua, line 3397: trigger_enable(FALL_TRIGGER_CLOSE, false)
tss01.lua, line 3398: trigger_enable(FALLEN_TRIGGER, false)
tss01.lua, line 3401: trigger_enable(RUN_GUN_TRIGGER_1, false)
tss01.lua, line 3402: trigger_enable(RUN_GUN_TRIGGER_2, false)
tss01.lua, line 3403: trigger_enable(RUN_GUN_TRIGGER_3, false)
tss01.lua, line 3489: trigger_enable(ARMORY_TRIGGER, false)
tss01.lua, line 3499: trigger_enable(CATWALK_TRIGGER, true)
tss01.lua, line 3504: trigger_enable(CATWALK_TRIGGER, false)
tss01.lua, line 3511: trigger_enable(trigger, false)
tss01.lua, line 3518: trigger_enable(Tss01_waypoints[12], true)
tss01.lua, line 3542: trigger_enable(HELI_AMBUSH_TRIGGER, true)
tss01.lua, line 3548: trigger_enable(WARDONS_TRIGGER, true)
tss01.lua, line 3552: trigger_enable(LIGHTHOUSE_TRIGGER, true)
tss01.lua, line 3556: trigger_enable(CANCEL_TRIGGER, true)
tss01.lua, line 3562: trigger_enable(CANCEL_TRIGGER, false)
tss01.lua, line 3575: trigger_enable(RUN_GUN_TRIGGER_4, false)
tss01.lua, line 3577: trigger_enable(HELI_AMBUSH_TRIGGER, false)
tss01.lua, line 3579: trigger_enable(WARDONS_TRIGGER, false)
tss01.lua, line 3587: trigger_enable(Tss01_waypoints[9], false)
tss01.lua, line 3596: trigger_enable(Tss01_explore_triggers[i], true)
tss01.lua, line 3600: trigger_enable(END_ROOFTOP_TRIGGER, true)
tss01.lua, line 3639: trigger_enable(END_ROOFTOP_TRIGGER, false)
tss01.lua, line 3657: trigger_enable(HELI_LAND_TRIGGER, true)
tss01.lua, line 3660: trigger_enable(HELI_BACKUP_TRIGGER, true)
tss01.lua, line 3757: trigger_enable(HELI_LAND_TRIGGER, false)
tss01.lua, line 3799: trigger_enable(HELI_BACKUP_TRIGGER, false)
tss01.lua, line 3832: trigger_enable("tss01_$heli_crash", true)
tss01.lua, line 3846: trigger_enable("tss01_$heli_crash", false)
tss01.lua, line 3856: trigger_enable(Tss01_waypoints[11], false)
tss01.lua, line 3875: trigger_enable(RUN_GUN_TRIGGER_4, true)
tss01.lua, line 3884: trigger_enable(RUN_GUN_TRIGGER_4, false)
tss01.lua, line 3943: trigger_enable(HELI_AMBUSH_TRIGGER, false)
tss01.lua, line 3980: trigger_enable("tss01_$heli_ambush", true)
tss01.lua, line 4030: trigger_enable("tss01_$heli_ambush", false)
tss01.lua, line 4099: trigger_enable(WARDONS_TRIGGER, false)
tss01.lua, line 4125: trigger_enable(LIGHTHOUSE_TRIGGER, false)
tss01.lua, line 4192: trigger_enable(Tss01_waypoints[12], false)
tss01.lua, line 4551: trigger_enable(YACHT_TRIGGER_2, true)
tss01.lua, line 4552: trigger_enable(YACHT_TRIGGER_3, true)
tss01.lua, line 4673: trigger_enable(trigger, false)
tss01.lua, line 4716: trigger_enable(trigger, false)
tss02.lua, line 346: trigger_enable(TRIGGER_TIMER_START, true)
tss02.lua, line 350: trigger_enable(TRIGGER_GO_COMMANDO, true)
tss02.lua, line 354: trigger_enable(TRIGGER_COURTHOUSE_ENTER, true)
tss02.lua, line 358: trigger_enable(TRIGGER_GPSFIX, true)
tss02.lua, line 721: trigger_enable(TRIGGER_TIMER_START, false)
tss02.lua, line 780: trigger_enable(TRIGGER_GO_COMMANDO, false)
tss02.lua, line 922: trigger_enable(TRIGGER_COURTHOUSE_ENTER, false)
tss02.lua, line 923: trigger_enable(TRIGGER_GPSFIX, false)
tss02.lua, line 947: trigger_enable(TRIGGER_COURTROOM, true)
tss02.lua, line 960: trigger_enable(TRIGGER_COURTROOM, false)
tss02.lua, line 1034: trigger_enable(TRIGGER_TURN01, true)
tss02.lua, line 1036: trigger_enable(TRIGGER_TURN02, true)
tss02.lua, line 1040: trigger_enable(TRIGGER_COURTHOUSE_EXIT, true)
tss02.lua, line 1108: trigger_enable(TRIGGER_CREATE_POLICE_03, true)
tss02.lua, line 1181: trigger_enable(TRIGGER_CREATE_POLICE_03, false)
tss02.lua, line 1190: trigger_enable(TRIGGER_SHOW_POLICE_03, true)
tss02.lua, line 1196: trigger_enable(TRIGGER_SHOW_POLICE_03, false)
tss02.lua, line 1261: trigger_enable(TRIGGER_COURTHOUSE_EXIT, false)
tss02.lua, line 1272: trigger_enable(TRIGGER_FORGIVE_FORGET, true)
tss02.lua, line 1284: trigger_enable(TRIGGER_FORGIVE_FORGET, false)
tss02.lua, line 1297: trigger_enable(TRIGGER_MISSION_COMPLETE, true)
tss02.lua, line 1328: trigger_enable(TRIGGER_MISSION_COMPLETE, false)
tss03.lua, line 181: trigger_enable(TRIGGER_ENTRY, true)
tss03.lua, line 360: trigger_enable(TRIGGER_ENTRY, false)
tss03.lua, line 361: trigger_enable(TRIGGER_WAYPOINT_1, true)
tss03.lua, line 404: trigger_enable(TRIGGER_WAYPOINT_1, false)
tss03.lua, line 405: trigger_enable(TRIGGER_WAYPOINT_2, true)
tss03.lua, line 416: trigger_enable(TRIGGER_WAYPOINT_2, false)
tss03.lua, line 417: trigger_enable(TRIGGER_WAYPOINT_3, true)
tss03.lua, line 427: trigger_enable(TRIGGER_WAYPOINT_3, false)
tss03.lua, line 428: trigger_enable(TRIGGER_SHANTYTOWN, true)
tss03.lua, line 496: trigger_enable(TRIGGER_SHANTYTOWN, false)
tss03_demo.lua, line 201: -- trigger_enable(TRIGGER_ENTRY, true)
tss03_demo.lua, line 332: trigger_enable(TRIGGER_ENTRY, false)
tss03_demo.lua, line 333: trigger_enable(TRIGGER_WAYPOINT_1, true)
tss03_demo.lua, line 364: trigger_enable(TRIGGER_WAYPOINT_1, false)
tss03_demo.lua, line 365: trigger_enable(TRIGGER_WAYPOINT_2, true)
tss03_demo.lua, line 381: trigger_enable(TRIGGER_WAYPOINT_2, false)
tss03_demo.lua, line 382: trigger_enable(TRIGGER_WAYPOINT_3, true)
tss03_demo.lua, line 395: trigger_enable(TRIGGER_WAYPOINT_3, false)
tss03_demo.lua, line 396: trigger_enable(TRIGGER_CHECK, true)
tss03_demo.lua, line 465: trigger_enable(TRIGGER_CHECK, false)
tss03_demo.lua, line 579: trigger_enable(TRIGGER_HUMAN_SHIELD, false)
tss03_demo.lua, line 593: trigger_enable(TRIGGER_HUMAN_SHIELD, false)
tss03_demo.lua, line 652: trigger_enable(TRIGGER_HUMAN_SHIELD, false)
tss03_demo.lua, line 680: trigger_enable(TRIGGER_HUMAN_SHIELD, false)
tss03_demo.lua, line 790: -- trigger_enable(TRIGGER_HUMAN_SHIELD, true)
tss04.lua, line 231: trigger_enable(SUBURBS_TRIGGER, true)
tss04.lua, line 266: trigger_enable(TRIGGER_DISABLED_1, false)
tss04.lua, line 267: trigger_enable(TRIGGER_DISABLED_2, false)
tss04.lua, line 358: trigger_enable(TRIGGER_DISABLED_1, true)
tss04.lua, line 359: trigger_enable(TRIGGER_DISABLED_2, true)
tss04.lua, line 362: trigger_enable(MISSION_FINISHED_TRIGGER, false)
tss04.lua, line 363: trigger_enable(TOWED_VEHICLE_TRIGGER, false)
tss04.lua, line 364: trigger_enable(GARAGE_OPEN_TRIGGER, false)
tss04.lua, line 398: trigger_enable(SUBURBS_TRIGGER, false)
tss04.lua, line 785: trigger_enable(Tss04_stunt_jumps[i], true)
tss04.lua, line 797: trigger_enable(Tss04_stunt_jumps[i], true)
tss04.lua, line 846: trigger_enable(Tss04_stunt_jumps[index], false)
tss04.lua, line 915: trigger_enable(Tss04_stunt_jumps[index], false)
tss04.lua, line 1015: trigger_enable(TOWED_VEHICLE_TRIGGER, true)
tss04.lua, line 1466: trigger_enable(TOWED_VEHICLE_TRIGGER, false)
tss04.lua, line 1471: trigger_enable(TOWED_COMPLETE_TRIGGER, false)
|
trigger_event_state_tracker |
true |
1 |
|
trigger_get_all_with_prefix |
true |
|
1rn07.lua, line 617: local area_entrances = { trigger_get_all_with_prefix(area_entrance_prefix) }
|
trigger_set_delay_between_activations |
true |
|
12bh10.lua, line 786: trigger_set_delay_between_activations(TRIGGER_HIGH_GROUND,0)
bh10.lua, line 791: trigger_set_delay_between_activations(TRIGGER_LOW_GROUND,0)
bh10.lua, line 796: trigger_set_delay_between_activations(TRIGGER_HIDING,0)
bh10.lua, line 934: trigger_set_delay_between_activations(trigger,0)
bh10.lua, line 939: trigger_set_delay_between_activations(trigger,0)
bh10.lua, line 949: trigger_set_delay_between_activations(trigger,0)
bh10.lua, line 960: trigger_set_delay_between_activations(trigger,0)
ep01.lua, line 540: trigger_set_delay_between_activations(trigger,0)
ep02.lua, line 544: trigger_set_delay_between_activations(TRIGGER_WRONG_EXIT_WARNING,0)
rn01.lua, line 1319: trigger_set_delay_between_activations( trigger, 0)
rn05.lua, line 456: trigger_set_delay_between_activations(TRIGGER_NEAR_GATE_C3,0)
rn07.lua, line 1578: trigger_set_delay_between_activations(entrance,0)
|
trigger_type_enable |
true |
|
24bh03.lua, line 496: trigger_type_enable("store ownership", false)
bh03.lua, line 497: trigger_type_enable("crib weapons", false)
bh03.lua, line 523: trigger_type_enable("weapon store", false)
bh03.lua, line 1750: trigger_type_enable("weapon store", true)
bh03.lua, line 2066: trigger_type_enable("store ownership", true)
bh03.lua, line 2067: trigger_type_enable("weapon store", true)
bh03.lua, line 2068: trigger_type_enable("crib weapons", true)
bh07.lua, line 767: trigger_type_enable("liquor store", false)
bh07.lua, line 1240: trigger_type_enable("liquor store", true)
coop_test.lua, line 45: trigger_type_enable("clothing store", false)
coop_test.lua, line 50: trigger_type_enable("clothing store", true)
ss06.lua, line 830: trigger_type_enable( "warp", true )
ss06.lua, line 877: trigger_type_enable( "warp", false )
ss10.lua, line 686: trigger_type_enable("clothing store", false)
ss10.lua, line 687: trigger_type_enable("crib clothing", false)
ss10.lua, line 903: trigger_type_enable("clothing store", false)
ss10.lua, line 904: trigger_type_enable("crib clothing", false)
ss10.lua, line 1780: trigger_type_enable("clothing store", true)
ss10.lua, line 1781: trigger_type_enable("crib clothing", true)
ss10.lua, line 2318: trigger_type_enable("clothing store", true)
ss10.lua, line 2319: trigger_type_enable("crib clothing", true)
tss04.lua, line 365: trigger_type_enable( "car mechanic", true )
tss04.lua, line 976: trigger_type_enable( "car mechanic", false )
tss04.lua, line 1476: trigger_type_enable( "car mechanic", true )
|
try_and_create_profile |
true |
|
1 |
try_and_login_to_gamespy |
true |
|
1 |
tss01_main |
true |
1 |
|
tss01_setup |
true |
1 |
|
tss01_skip_coop |
true |
1 |
|
tss02_main |
true |
1 |
|
tss02_setup |
true |
1 |
|
tss02_skip_coop |
true |
1 |
|
tss03_main |
true |
1 |
|
tss03_phonecall |
true |
1 |
|
tss03_setup |
true |
1 |
|
tss03_skip_coop |
true |
1 |
|
tss04_main |
true |
1 |
|
tss04_setup |
true |
1 |
|
tss04_skip_coop |
true |
1 |
|
turn_angle |
true |
1 |
|
turn_angle_do |
true |
|
1 |
turn_invulnerable |
true |
|
138bh01.lua, line 217: turn_invulnerable(SPEEDBOAT)
bh01.lua, line 284: turn_invulnerable(SPEEDBOAT)
bh02.lua, line 374: turn_invulnerable( target_vehicle_name )
bh03.lua, line 1224: turn_invulnerable( ULTOR_HELI_PILOTS[heli_index] )
bh03.lua, line 1390: turn_invulnerable( ESCAPE_HELI_PILOT_NAME )
bh03.lua, line 1580: turn_invulnerable( ESCAPE_HELICOPTER )
bh03.lua, line 1604: turn_invulnerable( CARLOS_NAME )
bh03.lua, line 1607: turn_invulnerable( REMOTE_PLAYER )
bh03.lua, line 1610: turn_invulnerable( LOCAL_PLAYER )
bh04.lua, line 265: turn_invulnerable(CHAR_DONNIE)
bh04.lua, line 415: turn_invulnerable(CHAR_DONNIE)
bh04.lua, line 591: turn_invulnerable(CHAR_CARLOS, false)
bh04.lua, line 722: turn_invulnerable(BERGEN, false)
bh04.lua, line 739: turn_invulnerable(CHAR_CARLOS)
bh04.lua, line 764: turn_invulnerable(LOCAL_PLAYER)
bh04.lua, line 766: turn_invulnerable(REMOTE_PLAYER)
bh05.lua, line 588: turn_invulnerable( CHAR_JESSICA )
bh05.lua, line 626: turn_invulnerable( triggerer )
bh05.lua, line 637: turn_invulnerable( CHAR_JESSICA )
bh06.lua, line 328: turn_invulnerable(LOCAL_PLAYER, false)
bh06.lua, line 330: turn_invulnerable(REMOTE_PLAYER, false)
bh06.lua, line 333: turn_invulnerable(CHAR_PIERCE)
bh07.lua, line 670: turn_invulnerable(VEH_SWAT_HELI)
bh07.lua, line 861: turn_invulnerable(CHAR_CLERK_STORE, false)
bh08.lua, line 236: turn_invulnerable(npc)
bh08.lua, line 786: turn_invulnerable(vehicle)
bh10.lua, line 800: turn_invulnerable(LOCAL_PLAYER)
bh10.lua, line 803: turn_invulnerable(REMOTE_PLAYER)
bh10.lua, line 903: turn_invulnerable(CHAR_MAERO, false)
bh10.lua, line 916: turn_invulnerable(LOCAL_PLAYER, false)
bh10.lua, line 918: turn_invulnerable(REMOTE_PLAYER, false)
bh11.lua, line 178: turn_invulnerable( LOCAL_PLAYER )
bh11.lua, line 182: turn_invulnerable( REMOTE_PLAYER )
bh11.lua, line 590: turn_invulnerable( CHAR_MAERO )
em01.lua, line 1659: turn_invulnerable( CHARACTER_JULIUS )
ep01.lua, line 916: turn_invulnerable(CHARACTER_SHAUNDI,false)
ep01.lua, line 1161: turn_invulnerable(CHARACTER_SHAUNDI_ULTOR_DRIVER,false)
ep01.lua, line 1162: turn_invulnerable(VEHICLE_SHAUNDI_VAN,false)
ep02.lua, line 455: turn_invulnerable(triggerer, false)
ep04.lua, line 612: turn_invulnerable( VOGEL_NAME )
ep04.lua, line 704: turn_invulnerable( VOGELS_LIMO_NAME )
ep04.lua, line 716: turn_invulnerable( name )
rn02.lua, line 291: turn_invulnerable(CHARACTER_CAR_DEALER, true)
rn02.lua, line 473: turn_invulnerable(CHARACTER_CAR_DEALER, false)
rn02.lua, line 555: turn_invulnerable(VEHICLE_PLAYER_CAR, false)
rn02.lua, line 892: turn_invulnerable(Clothing_dealer_player)
rn02.lua, line 1283: turn_invulnerable(Current_dealer, true)
rn03.lua, line 634: turn_invulnerable(driver, false)
rn03.lua, line 635: turn_invulnerable(bike,false)
rn03.lua, line 643: turn_invulnerable(passenger,false)
rn04.lua, line 565: turn_invulnerable(CHARACTER_GAT, false)
rn04.lua, line 566: turn_invulnerable(LOCAL_PLAYER, false)
rn04.lua, line 568: turn_invulnerable(REMOTE_PLAYER, false)
rn04.lua, line 732: turn_invulnerable(CHARACTER_HOMIE, false)
rn04.lua, line 733: turn_invulnerable(Rn04_vehicle_homie, false)
rn04.lua, line 976: turn_invulnerable(Rn04_vehicle_homie, false)
rn07.lua, line 638: turn_invulnerable(VEHICLE_HELICOPTER, false)
rn07.lua, line 671: turn_invulnerable(CHARACTER_GAT, false)
rn07.lua, line 848: turn_invulnerable(CHARACTER_RPG_GUY, false)
rn07.lua, line 849: turn_invulnerable(VEHICLE_AMBULANCE, false)
rn07.lua, line 1037: turn_invulnerable(CHARACTER_RPG_GUY, false)
rn08.lua, line 923: turn_invulnerable(CHARACTER_GAT,true)
rn08.lua, line 1297: turn_invulnerable(placer, false)
rn09.lua, line 323: turn_invulnerable(LOCAL_PLAYER, false)
rn09.lua, line 325: turn_invulnerable(CHARACTER_GAT, false)
rn09.lua, line 328: turn_invulnerable(REMOTE_PLAYER, false)
rn09.lua, line 352: turn_invulnerable(CHARACTER_SHOGO, false)
rn09.lua, line 413: turn_invulnerable(LOCAL_PLAYER, false)
rn09.lua, line 415: turn_invulnerable(REMOTE_PLAYER, false)
rn09.lua, line 449: turn_invulnerable(CHARACTER_GAT, false)
rn09.lua, line 655: turn_invulnerable(CHARACTER_SHOGO, false)
rn09.lua, line 752: turn_invulnerable(VEHICLE_SHOGO_MOTORCYCLE, false)
rn09.lua, line 753: turn_invulnerable(VEHICLE_LOCAL_PLAYER_MOTORCYCLE, false)
rn09.lua, line 754: turn_invulnerable(VEHICLE_REMOTE_PLAYER_MOTORCYCLE, false)
rn10.lua, line 1233: turn_invulnerable(CHARACTER_AKUJI, false)
rn11.lua, line 650: turn_invulnerable(VEHICLE_WAVERUNNER, false)
sh_bh_airport.lua, line 510: turn_invulnerable(planes[i], false)
sh_bh_airport.lua, line 511: turn_invulnerable(drivers[i], false)
sh_bh_airport.lua, line 587: turn_invulnerable(planes[i], true)
sh_bh_airport.lua, line 588: turn_invulnerable(drivers[i], false)
sh_bh_chinatown.lua, line 105: --turn_invulnerable(merchants[i], false)
sh_bh_chinatown.lua, line 266: turn_invulnerable(merchants[i], true)
sh_bh_chinatown.lua, line 380: turn_invulnerable(merchant_name, true)
sh_bh_docks.lua, line 225: turn_invulnerable("sh_bh_docks_$v001", false)
sh_bh_docks.lua, line 306: turn_invulnerable("sh_bh_docks_$v001",true)
sh_bh_docks.lua, line 364: turn_invulnerable("sh_bh_docks_$vplayerwave")
sh_bh_docks.lua, line 509: --turn_invulnerable("sh_bh_docks_$vplayerwave", false)
sh_rn_museum_pier.lua, line 82: turn_invulnerable(GroupBoats[i], true)
sh_rn_museum_pier.lua, line 287: turn_invulnerable(GroupBoats[i], true)
sh_rn_sciencemuseum.lua, line 249: turn_invulnerable("sh_rn_sciencemuseum_$c098", false)
sh_ss_trailerpark.lua, line 225: turn_invulnerable(trailers[i], false)
ss01.lua, line 1042: turn_invulnerable(LOCAL_PLAYER, false)
ss01.lua, line 1053: turn_invulnerable(REMOTE_PLAYER, false)
ss02.lua, line 1010: turn_invulnerable( member_name, true )
ss03.lua, line 478: turn_invulnerable( vehicle_name )
ss03.lua, line 669: turn_invulnerable( group_members[1] )
ss04.lua, line 678: turn_invulnerable( VETERAN_CHILD_NAME )
ss04.lua, line 738: turn_invulnerable( VETERAN_CHILD_NAME )
ss04.lua, line 873: turn_invulnerable( VETERAN_CHILD_NAME )
ss04.lua, line 896: turn_invulnerable( VETERAN_CHILD_NAME )
ss04.lua, line 933: --turn_invulnerable( VETERAN_CHILD_NAME )
ss05.lua, line 1294: turn_invulnerable( LAB_FOUR_ESCAPE_VEHICLE )
ss05.lua, line 1295: turn_invulnerable( LAB_FOUR_ESCAPEE_TECH )
ss06.lua, line 1318: turn_invulnerable( SHAUNDI_NAME )
ss06.lua, line 1325: turn_invulnerable( member )
ss06.lua, line 1952: turn_invulnerable( PIERCE_NAME )
ss07.lua, line 364: turn_invulnerable( PIERCE_NAME )
ss07.lua, line 392: turn_invulnerable( PIERCE_NAME )
ss07.lua, line 456: turn_invulnerable( PIERCE_NAME )
ss07.lua, line 733: turn_invulnerable( PIERCE_NAME )
ss07.lua, line 836: turn_invulnerable( HELICOPTER_CHARACTERS[heli_index][1] )
ss08.lua, line 685: turn_invulnerable( PIERCE_NAME )
ss08.lua, line 920: turn_invulnerable( PIERCE_NAME )
ss08.lua, line 921: turn_invulnerable( SHAUNDI_NAME )
ss08.lua, line 1544: turn_invulnerable( PIERCE_NAME )
ss09.lua, line 387: turn_invulnerable( player_to_ragdoll )
ss09.lua, line 558: turn_invulnerable( MR_SUNSHINE_NAME )
ss09.lua, line 797: turn_invulnerable( MR_SUNSHINE_NAME )
ss09.lua, line 843: turn_invulnerable( MR_SUNSHINE_NAME )
ss11.lua, line 572: turn_invulnerable( THE_GENERAL_NAME )
ss11.lua, line 578: turn_invulnerable( GENERALS_LIMO )
ss11.lua, line 1027: turn_invulnerable( GENERALS_RIDE_AK_GUYS[1] )
ss11.lua, line 1028: turn_invulnerable( GENERALS_RIDE_AK_GUYS[2] )
ss11.lua, line 1029: turn_invulnerable( GENERALS_RIDE_DRIVER_NAME )
ss11.lua, line 1030: turn_invulnerable( THE_GENERAL_NAME )
ss11.lua, line 1185: turn_invulnerable( SHAUNDI_NAME )
ss11.lua, line 1201: turn_invulnerable( follower_name )
tss01.lua, line 751: turn_invulnerable("tss01_$pilot", false)
tss01.lua, line 1277: turn_invulnerable(LOCAL_PLAYER, false)
tss01.lua, line 1278: turn_invulnerable(REMOTE_PLAYER, false)
tss01.lua, line 1677: turn_invulnerable(CHARACTER_CARLOS)
tss01.lua, line 4184: turn_invulnerable(CHARACTER_CARLOS, false)
tss01.lua, line 4521: turn_invulnerable(CHARACTER_CARLOS, false)
tss04.lua, line 654: turn_invulnerable(lieutenant, false)
tss04.lua, line 693: turn_invulnerable(lieutenant )
tss04.lua, line 694: turn_invulnerable( LOCAL_PLAYER )
tss04.lua, line 696: turn_invulnerable( REMOTE_PLAYER )
tss04.lua, line 1324: turn_invulnerable( Tss04_tow_trucks[i] )
|
turn_to |
true |
1 |
24ai_test.lua, line 19: turn_to("ai_test_$c001", "ai_test_$c001_navp");
ai_test.lua, line 22: turn_to("ai_test_$c001", "ai_test_$c002_navp");
bh02.lua, line 622: turn_to( CHAR_DONNIE, Current_bomb_target )
bh04.lua, line 528: turn_to(CHAR_DONNIE, NAV_DONNIE_FLEE[2], false)
bh04.lua, line 542: turn_to(CHAR_DONNIE, player, false)
bh05.lua, line 596: turn_to( CHAR_JESSICA, AUSSIE_ALARM_DIRECTION, true )
bh05.lua, line 646: turn_to( CHAR_JESSICA, "bh05_$AD", true )
bh05.lua, line 677: turn_to( triggerer, ALARM_DIRECTION, true )
bh07.lua, line 943: turn_to(npc, nav, true)
bh10.lua, line 1362: --turn_to(CHAR_MAERO, "bh10_$n027", true)
ep01.lua, line 1666: turn_to(goon, NAVPOINT_PIERCE_LOCATION, false)
rn01.lua, line 897: turn_to(guard,"rn01_$n030",false)
rn01.lua, line 977: turn_to(guard,"rn01_$n030",false)
rn02.lua, line 1316: turn_to(Current_dealer, player)
ss04.lua, line 673: turn_to( VETERAN_CHILD_NAME, player, false )
ss08.lua, line 1655: turn_to( homie_name, BOX_LOADING_TARGET )
ss09.lua, line 910: turn_to( MR_SUNSHINE_NAME, USE_VOODOO_DIRECTION, true )
tss01.lua, line 2548: turn_to(human, "tss01_$n141")
tss01.lua, line 2669: turn_to(CHARACTER_CARLOS, "tss01_$carlos4", true)
tss02.lua, line 783: turn_to("tss02_$c006", "tss02_door_1")
tss02.lua, line 794: turn_to("tss02_$c007", "tss02_door_2")
ug_lib.lua, line 2619: turn_to(name, target)
ug_lib.lua, line 2628: turn_to(name, nav_name)
ug_lib.lua, line 2637: turn_to(name, target, true)
|
turn_to_char |
true |
1 |
22bh01.lua, line 487: turn_to_char(npc, LOCAL_PLAYER)
sh_rn_rec_center.lua, line 115: turn_to_char("sh_rn_rec_center_$cSaintAgent","#PLAYER#")
sh_rn_rec_center.lua, line 171: turn_to_char("sh_rn_rec_center_$cyak1-1","#PLAYER#")
sh_ss_trailerpark.lua, line 171: turn_to_char("sh_ss_trailerpark_$cSaintAgent","#PLAYER#")
tss02.lua, line 1137: turn_to_char(cop, player)
tss02.lua, line 1144: turn_to_char(TURNCOP01_01, LOCAL_PLAYER)
tss02.lua, line 1150: turn_to_char(TURNCOP01_02, LOCAL_PLAYER)
tss02.lua, line 1153: turn_to_char(TURNCOP03_01, LOCAL_PLAYER)
tss02.lua, line 1156: turn_to_char(TURNCOP03_02, LOCAL_PLAYER)
tss02.lua, line 1159: turn_to_char(TURNCOP03_03, LOCAL_PLAYER)
tss02.lua, line 1162: turn_to_char(TURNCOP03_04, LOCAL_PLAYER)
tss02.lua, line 1169: turn_to_char(TURNCOP02_01, LOCAL_PLAYER)
tss02.lua, line 1172: turn_to_char(TURNCOP02_02, LOCAL_PLAYER)
tss02.lua, line 1175: turn_to_char(TURNCOP02_03, LOCAL_PLAYER)
tss03.lua, line 450: turn_to_char(name, CHARACTER_SAMEDI_PATROL_02)
tss03.lua, line 480: turn_to_char(name, LOCAL_PLAYER)
tss03.lua, line 584: turn_to_char(human, LOCAL_PLAYER)
tss03.lua, line 594: turn_to_char(human, REMOTE_PLAYER)
tss03_demo.lua, line 213: turn_to_char(CHARACTER_GAT, LOCAL_PLAYER)
tss03_demo.lua, line 422: turn_to_char(name, CHARACTER_SAMEDI_PATROL_02)
tss03_demo.lua, line 450: turn_to_char(name, LOCAL_PLAYER)
tss03_demo.lua, line 550: turn_to_char(human, LOCAL_PLAYER)
|
turn_to_do |
true |
|
1 |
turn_to_nav |
true |
1 |
|
turn_to_orient |
true |
1 |
3 |
turn_vulnerable |
true |
|
112bh01.lua, line 597: turn_vulnerable(SPEEDBOAT)
bh02.lua, line 1060: turn_vulnerable( vehicle )
bh03.lua, line 1211: turn_vulnerable( pilot_name )
bh03.lua, line 1218: turn_vulnerable( pilot_name )
bh03.lua, line 1601: turn_vulnerable( ESCAPE_HELI_PILOT_NAME )
bh03.lua, line 1669: turn_vulnerable( human_name )
bh03.lua, line 2151: turn_vulnerable( LOCAL_PLAYER )
bh03.lua, line 2153: turn_vulnerable( REMOTE_PLAYER )
bh04.lua, line 426: turn_vulnerable(CHAR_DONNIE)
bh04.lua, line 930: turn_vulnerable(LOCAL_PLAYER)
bh04.lua, line 932: turn_vulnerable(REMOTE_PLAYER)
bh05.lua, line 602: turn_vulnerable( CHAR_JESSICA )
bh05.lua, line 653: turn_vulnerable( CHAR_JESSICA )
bh05.lua, line 660: turn_vulnerable( triggerer )
bh05.lua, line 1166: turn_vulnerable( Player_with_disabled_controls )
bh06.lua, line 412: turn_vulnerable(LOCAL_PLAYER)
bh06.lua, line 415: turn_vulnerable(REMOTE_PLAYER)
bh06.lua, line 417: turn_vulnerable(CHAR_PIERCE)
bh06.lua, line 721: turn_vulnerable(LOCAL_PLAYER)
bh06.lua, line 723: turn_vulnerable(REMOTE_PLAYER)
bh07.lua, line 681: turn_vulnerable(VEH_SWAT_HELI)
bh08.lua, line 426: turn_vulnerable(npc)
bh08.lua, line 789: turn_vulnerable(vehicle)
bh10.lua, line 1586: turn_vulnerable(LOCAL_PLAYER)
bh10.lua, line 1589: turn_vulnerable(REMOTE_PLAYER)
bh10.lua, line 1593: turn_vulnerable(LOCAL_PLAYER)
bh10.lua, line 1595: turn_vulnerable(REMOTE_PLAYER)
bh11.lua, line 655: turn_vulnerable( CHAR_MAERO )
bh11.lua, line 700: turn_vulnerable( LOCAL_PLAYER )
bh11.lua, line 703: turn_vulnerable( REMOTE_PLAYER )
em01.lua, line 1760: turn_vulnerable( CHARACTER_JULIUS )
ep01.lua, line 1030: turn_vulnerable(CHARACTER_SHAUNDI)
ep01.lua, line 1902: turn_vulnerable(LOCAL_PLAYER)
ep01.lua, line 1904: turn_vulnerable(REMOTE_PLAYER)
ep02.lua, line 485: turn_vulnerable(triggerer)
ep02.lua, line 942: turn_vulnerable(LOCAL_PLAYER)
ep02.lua, line 945: turn_vulnerable(REMOTE_PLAYER)
ep04.lua, line 513: turn_vulnerable( name )
ep04.lua, line 527: turn_vulnerable( VOGELS_LIMO_NAME )
rn01.lua, line 1199: turn_vulnerable(VEHICLE_TRUCK)
rn02.lua, line 290: turn_vulnerable(CHARACTER_CAR_DEALER)
rn02.lua, line 564: turn_vulnerable(CHARACTER_CAR_DEALER)
rn02.lua, line 567: turn_vulnerable(VEHICLE_PLAYER_CAR)
rn02.lua, line 900: turn_vulnerable(Clothing_dealer_player)
rn02.lua, line 906: turn_vulnerable(CHARACTER_CLOTHING_DEALER)
rn02.lua, line 941: turn_vulnerable(CHARACTER_WEAPON_DEALER)
rn02.lua, line 990: turn_vulnerable(CHARACTER_FENCE)
rn03.lua, line 733: turn_vulnerable(bike)
rn03.lua, line 735: turn_vulnerable(driver)
rn03.lua, line 739: turn_vulnerable(passenger)
rn04.lua, line 454: turn_vulnerable(CHARACTER_GAT)
rn04.lua, line 455: turn_vulnerable(LOCAL_PLAYER)
rn04.lua, line 457: turn_vulnerable(REMOTE_PLAYER)
rn04.lua, line 747: turn_vulnerable(Rn04_vehicle_homie)
rn04.lua, line 1009: turn_vulnerable(Rn04_vehicle_homie)
rn04.lua, line 2100: turn_vulnerable(LOCAL_PLAYER)
rn04.lua, line 2102: turn_vulnerable(REMOTE_PLAYER)
rn07.lua, line 1115: turn_vulnerable(VEHICLE_AMBULANCE)
rn07.lua, line 1154: turn_vulnerable(CHARACTER_RPG_GUY)
rn07.lua, line 2282: turn_vulnerable(VEHICLE_HELICOPTER)
rn08.lua, line 1339: turn_vulnerable(placer)
rn08.lua, line 1474: turn_vulnerable(LOCAL_PLAYER)
rn08.lua, line 1477: turn_vulnerable(REMOTE_PLAYER)
rn09.lua, line 383: turn_vulnerable(LOCAL_PLAYER)
rn09.lua, line 385: turn_vulnerable(CHARACTER_GAT)
rn09.lua, line 388: turn_vulnerable(REMOTE_PLAYER)
rn09.lua, line 433: turn_vulnerable(LOCAL_PLAYER)
rn09.lua, line 435: turn_vulnerable(REMOTE_PLAYER)
rn09.lua, line 575: turn_vulnerable(CHARACTER_SHOGO)
rn09.lua, line 675: turn_vulnerable(LOCAL_PLAYER)
rn09.lua, line 677: turn_vulnerable(REMOTE_PLAYER)
rn11.lua, line 678: turn_vulnerable(VEHICLE_WAVERUNNER)
sh_bh_airport.lua, line 631: turn_vulnerable(current_driver)
sh_bh_docks.lua, line 443: turn_vulnerable("sh_bh_docks_$vplayerwave")
sh_rn_rec_center.lua, line 493: turn_vulnerable(npc)
sh_ss_trailerpark.lua, line 134: --turn_vulnerable(trailers[i])
ss01.lua, line 1330: turn_vulnerable(LOCAL_PLAYER)
ss01.lua, line 1332: turn_vulnerable(REMOTE_PLAYER)
ss02.lua, line 809: turn_vulnerable( name )
ss03.lua, line 527: turn_vulnerable( victim_name )
ss03.lua, line 912: turn_vulnerable( ESCAPEES[car_index][1] )
ss03.lua, line 1201: turn_vulnerable( member_name )
ss04.lua, line 725: turn_vulnerable( VETERAN_CHILD_NAME )
ss04.lua, line 868: turn_vulnerable( VETERAN_CHILD_NAME )
ss04.lua, line 911: --turn_vulnerable( VETERAN_CHILD_NAME )
ss05.lua, line 1297: turn_vulnerable( LAB_FOUR_ESCAPE_VEHICLE )
ss05.lua, line 1298: turn_vulnerable( LAB_FOUR_ESCAPEE_TECH )
ss06.lua, line 1360: turn_vulnerable( SHAUNDI_NAME )
ss06.lua, line 1539: turn_vulnerable( PIERCE_NAME )
ss06.lua, line 1819: turn_vulnerable( member )
ss07.lua, line 719: turn_vulnerable( PIERCE_NAME )
ss07.lua, line 923: turn_vulnerable( HELICOPTER_CHARACTERS[heli_index][1] )
ss08.lua, line 766: turn_vulnerable( PIERCE_NAME )
ss09.lua, line 393: turn_vulnerable( player_to_ragdoll )
ss09.lua, line 772: turn_vulnerable( MR_SUNSHINE_NAME )
ss11.lua, line 736: turn_vulnerable( GENERALS_LIMO )
ss11.lua, line 1320: turn_vulnerable( GENERALS_RIDE_AK_GUYS[1] )
ss11.lua, line 1321: turn_vulnerable( GENERALS_RIDE_AK_GUYS[2] )
ss11.lua, line 1322: turn_vulnerable( GENERALS_RIDE_DRIVER_NAME )
ss11.lua, line 1323: turn_vulnerable( THE_GENERAL_NAME )
ss11.lua, line 1350: turn_vulnerable( THE_GENERAL_NAME )
tss01.lua, line 771: turn_vulnerable("tss01_$pilot")
tss01.lua, line 937: turn_vulnerable(LOCAL_PLAYER)
tss01.lua, line 939: turn_vulnerable(REMOTE_PLAYER)
tss01.lua, line 1284: turn_vulnerable(LOCAL_PLAYER)
tss01.lua, line 1285: turn_vulnerable(REMOTE_PLAYER)
tss01.lua, line 2728: turn_vulnerable(CHARACTER_CARLOS)
tss01.lua, line 3077: --turn_vulnerable("tss01_$c050")
tss01.lua, line 3835: turn_vulnerable(FINE_AIM_VEHICLE)
tss01.lua, line 3836: turn_vulnerable("tss01_$c050")
tss01.lua, line 4546: turn_vulnerable(HIGH_SEAS_VEHICLE)
tss04.lua, line 1030: turn_vulnerable( Tss04_tow_trucks[i] )
|
tutorial_completed |
true |
|
3 |
tutorial_lock |
true |
|
1 |
tutorial_start |
true |
|
28rn06.lua, line 204: tutorial_start("combat_swords", 1000, true)
rn11.lua, line 872: tutorial_start("combat_swords", 1000, true)
tss01.lua, line 917: tutorial_start("combat")
tss01.lua, line 1197: tutorial_start("autosave", 3000)
tss01.lua, line 1557: tutorial_start("sprint")
tss01.lua, line 1633: tutorial_start("combat")
tss01.lua, line 1762: tutorial_start("combat")
tss01.lua, line 1806: -- tutorial_start("combat_fineaim", 500, true)
tss01.lua, line 2677: tutorial_start("minimap", 0, true)
tss01.lua, line 2983: tutorial_start("combat_weapons", 1000)
tss01.lua, line 3003: tutorial_start("combat_ranged", 1000)
tss01.lua, line 3014: tutorial_start("health_sprint_meter", 500)
tss01.lua, line 3124: tutorial_start("combat_fineaim")
tss01.lua, line 3741: tutorial_start("sprint")
tss02.lua, line 656: tutorial_start("respect_meter", 0, true)
tss02.lua, line 657: tutorial_start("waypoint", 2000, true)
tss02.lua, line 715: tutorial_start("notoriety_gang")
tss02.lua, line 753: tutorial_start("cruise_control_completed", 0, true)
tss03.lua, line 630: tutorial_start("throw_kill", 0, true)
tss03.lua, line 683: tutorial_start("human_shield", 0, true)
tss03.lua, line 711: tutorial_start("human_shield", 0, true)
tss03_demo.lua, line 299: -- tutorial_start("territory_income", 2000, true)
tss03_demo.lua, line 568: -- tutorial_start("throw_kill", 200, true)
tss03_demo.lua, line 586: -- tutorial_start("human_shield", 200, true)
tss03_demo.lua, line 649: -- tutorial_start("push_throw", 500, true)
tss04.lua, line 806: tutorial_start("driving_stunts", 3000, true)
tss04.lua, line 835: tutorial_start("hud_text", 15000, true)
tss04.lua, line 1540: tutorial_start("shooting_stunts", 5000, true)
|
tutorial_unlock |
true |
|
1 |
type |
true |
2 |
38clothing_store.lua, line 344: if type(Clothing_store_item_update_value) == "table" and Clothing_store_item_update_value.is_outfit == true then
clothing_store.lua, line 864: if type(Clothing_store_item_update_value) == "table" and Clothing_store_item_update_value.is_outfit == true then
dialog_box.lua, line 42: if type(value) == "number" then
dialog_box.lua, line 44: elseif type(value) == "string" then
ep02.lua, line 814: if ((type(trigger) == "table")) then
ep02.lua, line 821: if ((type(helptext) == "table")) then
hud.lua, line 2297: local element_id_type = type(element_id)
mission_globals.lua, line 105: if ( type( preq_missions ) ~= "table" ) then
rn05.lua, line 779: if ((type(trigger) == "table")) then
rn05.lua, line 786: if ((type(helptext) == "table")) then
rn07.lua, line 2013: if ((type(trigger) == "table")) then
ug_lib.lua, line 375: local typename = type(data)
ug_lib.lua, line 405: local arg_type = type(arg[1])
ug_lib.lua, line 975: elseif (type(var) == "table") then
ug_lib.lua, line 1246: local arg_type = type(path[1])
ug_lib.lua, line 1370: if (type(item_name) == "table" ) then
ug_lib.lua, line 1878: if ( (num_args > 3) and (type(arg[num_args]) == "boolean") ) then
ug_lib.lua, line 1886: if ( (num_args > 2) and (type(arg[num_args]) == "boolean") ) then
ug_lib.lua, line 1894: if ( (num_args > 1) and (type(arg[num_args]) == "number") ) then
ug_lib.lua, line 1910: arg_type = type(arg_val)
ug_lib.lua, line 1990: if ( (num_args > 3) and (type(arg[num_args]) == "boolean") ) then
ug_lib.lua, line 1998: if ( (num_args > 2) and (type(arg[num_args]) == "boolean") ) then
ug_lib.lua, line 2006: if ( (num_args > 1) and (type(arg[num_args]) == "number") ) then
ug_lib.lua, line 2032: arg_type = type(arg_val)
ug_lib.lua, line 2220: if type(situation) == "table" then
ug_lib.lua, line 2234: if type(situation) == "table" then
ug_lib.lua, line 2293: if type(situation) == "table" then
ug_lib.lua, line 2305: if type(situation) == "table" then
ug_lib.lua, line 2708: if type(arg[1]) == "table" then
ug_lib.lua, line 2739: if type(arg[1]) == "table" then
ug_lib.lua, line 2819: while (type(arg[num_args]) == "boolean") do
ug_lib.lua, line 2836: local arg_type = type(arg[1])
ug_lib.lua, line 2894: while (type(arg[num_args]) == "boolean") do
ug_lib.lua, line 2915: local arg_type = type(arg[1])
ug_lib.lua, line 2993: local last_arg_bool = type(arg[num_args]) == "boolean"
ug_lib.lua, line 3003: local arg_type = type(arg[1])
vint_lib.lua, line 170: if type(var) == "table" then
vint_lib.lua, line 555: -- if type(v) == "table" then
|