main_manu_switch_controls_coop |
false |
1 |
1 |
main_manu_switch_controls_online |
false |
1 |
|
main_manu_switch_controls_syslink |
false |
1 |
|
main_menu_add_syslink_host |
false |
1 |
|
main_menu_attract_mode |
false |
1 |
|
main_menu_bling_end |
false |
1 |
|
main_menu_bling_init |
false |
1 |
1 |
main_menu_bling_trigger |
false |
1 |
2 |
main_menu_btn_tips_show |
false |
1 |
7 |
main_menu_build |
false |
1 |
1 |
main_menu_build_coop_online_menu |
false |
1 |
|
main_menu_build_help_menu_info |
false |
1 |
|
main_menu_build_help_menu_topics |
false |
1 |
|
main_menu_build_join_player_request |
false |
1 |
|
main_menu_build_online_menu |
false |
1 |
|
main_menu_build_online_ranked_menu |
false |
1 |
|
main_menu_build_syslink_menu |
false |
1 |
|
main_menu_build_syslink_menu_coop |
false |
1 |
|
main_menu_cleanup |
false |
1 |
|
main_menu_cleanup_online_menu |
false |
1 |
|
main_menu_cleanup_syslink_menu |
false |
1 |
|
main_menu_close_extra_screens |
false |
1 |
2 |
main_menu_close_final |
false |
1 |
|
main_menu_continue_select |
false |
1 |
|
main_menu_continue_select_deferred |
false |
1 |
|
main_menu_continue_success |
false |
1 |
|
main_menu_controller_selected |
false |
1 |
1 |
main_menu_coop_join_friend |
false |
1 |
|
main_menu_coop_syslink_sign_in_build |
false |
1 |
|
main_menu_customize_menu_select |
false |
1 |
1 |
main_menu_ethernet_disconnected |
false |
1 |
|
main_menu_exit_game_cb_pc |
false |
1 |
|
main_menu_exit_game_pc |
false |
1 |
|
Main_menu_find_coop_online_menu_PC |
false |
1 |
1 |
Main_menu_find_coop_online_menu_setup_PC |
false |
1 |
|
main_menu_force_close |
false |
1 |
|
main_menu_force_to_menu |
false |
1 |
|
main_menu_get_gamercard |
false |
1 |
|
main_menu_grab_input |
false |
1 |
6 |
main_menu_init |
false |
1 |
|
main_menu_internet_disconnected |
false |
1 |
|
main_menu_item_deselect_cleanup |
false |
1 |
|
main_menu_join_online_coop_server |
false |
1 |
|
main_menu_join_online_ranked_server |
false |
1 |
|
main_menu_join_online_server |
false |
1 |
|
main_menu_join_syslink_server |
false |
1 |
|
Main_menu_LAN_find_game_PC |
false |
1 |
1 |
Main_menu_LAN_find_game_setup_PC |
false |
1 |
|
main_menu_load_back_parent |
false |
1 |
|
main_menu_load_back_restore |
false |
1 |
|
main_menu_load_complete |
false |
1 |
2 |
main_menu_load_coop_online |
false |
1 |
|
main_menu_load_coop_syslink |
false |
1 |
|
main_menu_load_friends |
false |
1 |
|
main_menu_load_menu_select |
false |
1 |
3 |
main_menu_maybe_show_coop_menu |
false |
1 |
|
main_menu_maybe_show_coop_online |
false |
1 |
|
main_menu_maybe_show_coop_quickmatch |
false |
1 |
|
main_menu_maybe_show_multiplayer_menu |
false |
1 |
1 |
main_menu_maybe_show_online_menu |
false |
1 |
|
main_menu_maybe_show_online_pc |
false |
1 |
|
main_menu_multiplayer_create_account_build |
false |
1 |
|
main_menu_multiplayer_sign_in_build |
false |
1 |
|
main_menu_multiplayer_syslink_sign_in_build |
false |
1 |
|
main_menu_multi_apply_filter |
false |
1 |
|
main_menu_nav |
false |
1 |
|
main_menu_new_game_select |
false |
1 |
1 |
Main_menu_Online_find_game_PC |
false |
1 |
1 |
Main_menu_Online_find_game_setup_PC |
false |
1 |
|
Main_menu_online_find_ranked_game_PC |
false |
1 |
1 |
Main_menu_online_find_ranked_game_setup_PC |
false |
1 |
|
Main_menu_online_logout |
false |
1 |
|
main_menu_pause_all_anims |
false |
1 |
1 |
main_menu_play_bling |
false |
1 |
1 |
main_menu_populate_friends |
false |
1 |
|
main_menu_populate_help |
false |
1 |
|
main_menu_populate_help_topics |
false |
1 |
|
main_menu_release_input |
false |
1 |
9 |
main_menu_restore |
false |
1 |
7 |
main_menu_roll_credits |
false |
1 |
|
main_menu_screen_fade |
false |
1 |
10main_menu.lua, line 398: main_menu_screen_fade(0)
main_menu.lua, line 488: main_menu_screen_fade(Main_menu_screen_alpha)
main_menu.lua, line 700: main_menu_screen_fade(0)
main_menu.lua, line 776: main_menu_screen_fade(Main_menu_screen_alpha)
main_menu.lua, line 841: -- main_menu_screen_fade(Main_menu_screen_alpha)
main_menu.lua, line 853: main_menu_screen_fade(Main_menu_screen_alpha)
main_menu.lua, line 868: main_menu_screen_fade(Main_menu_screen_alpha)
main_menu.lua, line 907: main_menu_screen_fade(Main_menu_screen_alpha)
main_menu.lua, line 1074: main_menu_screen_fade(Main_menu_screen_alpha)
pause_menu.lua, line 5296: main_menu_screen_fade(Main_menu_screen_alpha)
|
main_menu_show_coop_online_menu |
false |
1 |
1 |
main_menu_show_mp_leaderboard |
false |
1 |
|
main_menu_show_mp_live |
false |
1 |
|
main_menu_show_mp_online_menu |
false |
1 |
1 |
main_menu_show_mp_stats |
false |
1 |
|
main_menu_show_mp_syslink |
false |
1 |
|
main_menu_start |
false |
1 |
|
main_menu_start_coop_quickmatch |
false |
1 |
|
main_menu_start_friends_coop |
false |
1 |
|
main_menu_start_friends_lobby |
false |
1 |
|
main_menu_start_lobby |
false |
1 |
7 |
main_menu_start_mp_help |
false |
1 |
|
main_menu_start_player_create |
false |
1 |
|
main_menu_start_player_customize |
false |
1 |
|
main_menu_start_player_wardrobe |
false |
1 |
|
main_menu_start_private_coop |
false |
1 |
|
main_menu_start_private_lobby |
false |
1 |
|
main_menu_start_public_coop |
false |
1 |
|
main_menu_start_public_lobby |
false |
1 |
|
main_menu_start_ranked_quickmatch |
false |
1 |
|
main_menu_start_syslink_coop |
false |
1 |
|
main_menu_start_syslink_lobby |
false |
1 |
|
main_menu_start_tutorial_mode |
false |
1 |
|
main_menu_start_unranked_quickmatch |
false |
1 |
|
main_menu_syslink_menu_update |
false |
1 |
1 |
Main_menu_system_link_find_game_coop_PC |
false |
1 |
1 |
Main_menu_system_link_find_game_coop_setup_PC |
false |
1 |
|
main_menu_tutorial_mode |
false |
1 |
|
main_menu_update_nav_bar |
false |
1 |
2 |
main_menu_visual_set |
false |
1 |
4 |
main_menu_wireless |
false |
1 |
|
main_menu_wireless_complete |
false |
1 |
1 |
maybe_show_login_window |
false |
1 |
|
menu_anim_clone_and_pause |
false |
1 |
12menu_base.lua, line 1547: Menu_anims[0] = menu_anim_clone_and_pause("menu_item_hl_pulse_anim", r, false)
menu_base.lua, line 1548: Menu_anims[1] = menu_anim_clone_and_pause("menu_num_slider_in_anim", r)
menu_base.lua, line 1549: Menu_anims[2] = menu_anim_clone_and_pause("menu_num_slider_pulse_anim", r, false)
menu_base.lua, line 1550: Menu_anims[3] = menu_anim_clone_and_pause("menu_option_label_in_anim", r)
menu_base.lua, line 1551: Menu_anims[4] = menu_anim_clone_and_pause("menu_option_label_out_anim", r)
menu_base.lua, line 1552: Menu_anims[5] = menu_anim_clone_and_pause("menu_sel_bar_fade_in_anim", r)
menu_base.lua, line 1553: Menu_anims[6] = menu_anim_clone_and_pause("menu_sel_bar_fade_out_anim", r)
menu_base.lua, line 1554: Menu_anims[7] = menu_anim_clone_and_pause("menu_swatch_arrows_pulse_anim", r)
menu_base.lua, line 1555: Menu_anims[8] = menu_anim_clone_and_pause("menu_swatch_in_anim", r)
menu_base.lua, line 1556: Menu_anims[9] = menu_anim_clone_and_pause("menu_swatch_icon_select_anim", r)
menu_base.lua, line 1557: Menu_anims[10] = menu_anim_clone_and_pause("menu_swatch_icon_pulse_anim", r)
menu_base.lua, line 1558: Menu_anims[11] = menu_anim_clone_and_pause("menu_text_slider_pulse_anim", r)
|
mission_debug |
false |
1 |
347bh02.lua, line 574: mission_debug( "near target: "..Current_bomb_target )
bh02.lua, line 712: mission_debug( "fell out of bomb planting loop", 15 )
bh02.lua, line 793: mission_debug( "moving donnie to half "..target_half.." seat "..seat_to_move_to..".", 15 )
bh03.lua, line 409: mission_debug( "closest index found was "..closest_index )
bh03.lua, line 889: mission_debug( "current call received!" )
bh03.lua, line 894: mission_debug( "call made" )
bh03.lua, line 905: mission_debug( "call killed!" )
bh03.lua, line 911: mission_debug( "waiting on current call!" )
bh03.lua, line 916: mission_debug( "playing incoming call conversation" )
bh03.lua, line 918: mission_debug( "incoming call conversation played" )
bh03.lua, line 1121: mission_debug( "wave_direction_index = "..wave_direction_index..", cur_group = nil" )
bh03.lua, line 1124: mission_debug( "wave_direction_index = "..wave_direction_index..", cur_group = "..cur_group )
bh03.lua, line 1743: mission_debug( "time out warning delay over." )
bh05.lua, line 517: mission_debug( "failed because of different locations when alarm was triggered" )
bh05.lua, line 977: mission_debug( name.." entered car." )
bh05.lua, line 996: mission_debug( name.." left car." )
bh06.lua, line 432: mission_debug( tribal_name.." killed." )
bh09.lua, line 289: mission_debug( "teleport coop started.", 60, 1 )
bh09.lua, line 293: mission_debug( "teleport coop finished, group create started.", 60, 2 )
bh09.lua, line 300: mission_debug( "group create finished.", 60, 3 )
bh09.lua, line 664: mission_debug( Wave_members_remaining[wave_index].." members remaining in wave "..wave_index..".", 10 )
bh09.lua, line 940: mission_debug( "telling character "..name.." in boat "..boat.." to board.", 15 )
bh10.lua, line 1221: mission_debug(Bh10_maero_target .. " is dead, switching to " .. OTHER_PLAYER[Bh10_maero_target], DEBUG_TEXT_TARGETS)
bh10.lua, line 1695: mission_debug(text, 10, debug_type)
bh11.lua, line 170: mission_debug( "Original damage: "..points_damage_done..", new damage: "..reduced_points_damage_done )
bh11.lua, line 293: mission_debug( "Reducing Maero hp, old value was"..max_hp..", new value is "..new_max_hp, 12 )
bh11.lua, line 630: mission_debug( "Maero chasing "..target_player )
bh11.lua, line 636: mission_debug( "Maero pathing to center" )
bh11.lua, line 638: mission_debug( "Maero done pathing to center" )
coop_test.lua, line 33: mission_debug( checkpoint_name, 0, 0 )
em01.lua, line 1948: mission_debug( "trigger index = "..trigger_index.."." )
em01.lua, line 1950: mission_debug( "trigger index = nil." )
em01.lua, line 1965: mission_debug( "group teleport for group index "..path_chase_index )
em01.lua, line 2288: mission_debug( "objective!" )
em01.lua, line 2333: mission_debug( "objective done delaying" )
ep04.lua, line 647: mission_debug( "point found was: "..farthest_point, 20 )
ep04.lua, line 679: mission_debug( "vogel fleeing. setting percent at "..percent_to_set )
ep04.lua, line 862: mission_debug( "looping started" )
ep04.lua, line 878: mission_debug( "limo initial damage" )
ep04.lua, line 911: mission_debug( "return to tower pathfind called" )
ep04.lua, line 939: mission_debug( "vogel's limo returning to the tower called" )
ep04.lua, line 963: mission_debug( "return part 1 finished" )
ep04.lua, line 971: mission_debug( "return part 2 finished" )
ep04.lua, line 976: mission_debug( "vogel enter tower ..." )
ep04.lua, line 995: mission_debug( "reached initial" )
rn04.lua, line 2242: mission_debug(text, 10, debug_type)
rn07.lua, line 1185: mission_debug("rn07_start_coop: elevator arrival",-1)
rn07.lua, line 1438: mission_debug(lieutenant .. " initial target location chosen: " .. target_location,-1)
rn07.lua, line 1439: mission_debug(lieutenant .. " initial patrol direction: " .. patrol_direction,-1)
rn07.lua, line 1448: mission_debug(lieutenant .. " switching to remote player target ",-1)
rn07.lua, line 1453: mission_debug(lieutenant .. " switching to local player target ", -1)
rn07.lua, line 1461: mission_debug(lieutenant .. " new target location chosen: " .. target_location,-1)
rn07.lua, line 1462: mission_debug(lieutenant .. " new patrol direction: " .. patrol_direction,-1)
rn07.lua, line 1482: mission_debug(lieutenant .. " target navpoint: " .. FLOOR_PATROL_NAVPOINT_TABLES[floor][patrol_navpoint_index] .. target_location,-1)
sh_bh_airport.lua, line 142: mission_debug("on death callback set on ="..char)
sh_bh_airport.lua, line 156: mission_debug("on death callback set on ="..char)
sh_bh_airport.lua, line 170: mission_debug("on death call count ="..groupone_count)
sh_bh_airport.lua, line 174: mission_debug("group 1 elminated")
sh_bh_airport.lua, line 192: mission_debug("group 2 elminated")
sh_bh_airport.lua, line 236: mission_debug("BACK FUNCTION CALLED")
sh_bh_airport.lua, line 255: mission_debug("BACK FUNCTION CALLED WHILE="..computer_arrow_local)
sh_bh_airport.lua, line 328: mission_debug("LEAVE")
sh_bh_airport.lua, line 329: --mission_debug(in_area)
sh_bh_airport.lua, line 535: mission_debug(trucks_count)
sh_bh_airport.lua, line 546: mission_debug(planes_count)
sh_bh_airport.lua, line 604: mission_debug("START LOOP")
sh_bh_airport.lua, line 623: mission_debug(planes[plane_index])
sh_bh_airport.lua, line 636: mission_debug("Driver Killed"..current_driver)
sh_bh_airport.lua, line 639: --mission_debug(planes[plane_index])
sh_bh_airport.lua, line 648: mission_debug("EXIT")
sh_bh_apartments.lua, line 103: mission_debug("Meth van activate")
sh_bh_apartments.lua, line 163: mission_debug("Player enters area",5)
sh_bh_apartments.lua, line 172: mission_debug( "created group "..group_names[areatracker].."", 15 )
sh_bh_apartments.lua, line 198: mission_debug("kill called="..char)
sh_bh_apartments.lua, line 207: mission_debug("areas done="..char)
sh_bh_apartments.lua, line 237: mission_debug("nearest Called")
sh_bh_apartments.lua, line 243: mission_debug("near loop")
sh_bh_apartments.lua, line 260: --mission_debug( "nav_name = "..nav_name..", cur_dist = "..cur_dist, 15 )
sh_bh_apartments.lua, line 276: --mission_debug( "nav_name = "..closest_nav_name..", cur_dist = "..cur_dist, 15 )
sh_bh_apartments.lua, line 281: mission_debug("waypoint set")
sh_bh_apartments.lua, line 325: mission_debug("Get to the area!")
sh_bh_apartments.lua, line 334: mission_debug("wave 1 start")
sh_bh_apartments.lua, line 350: mission_debug("wave 2 start")
sh_bh_apartments.lua, line 374: mission_debug("LEAVE")
sh_bh_chinatown.lua, line 78: mission_debug("MARK IS WRONG")
sh_bh_chinatown.lua, line 101: mission_debug("Player exits area")
sh_bh_chinatown.lua, line 102: mission_debug("check merchant shown")
sh_bh_chinatown.lua, line 104: mission_debug("merchant uber")
sh_bh_chinatown.lua, line 137: mission_debug("LEAVE")
sh_bh_chinatown.lua, line 138: --mission_debug(in_area)
sh_bh_chinatown.lua, line 229: mission_debug("IN area called")
sh_bh_chinatown.lua, line 249: mission_debug("In area True")
sh_bh_chinatown.lua, line 257: mission_debug("waypoint removed")
sh_bh_chinatown.lua, line 290: mission_debug("Player enters area")
sh_bh_chinatown.lua, line 331: --mission_debug("mover destroyed"..damages[i]..storefronts[i], 5)
sh_bh_chinatown.lua, line 335: --mission_debug("ods removed")
sh_bh_chinatown.lua, line 368: mission_debug("Group released = ".. groups[i])
sh_bh_chinatown.lua, line 372: mission_debug("Merchant appears="..merch_damage)
sh_bh_chinatown.lua, line 379: mission_debug("closet opened = "..monster_closet[i],15)
sh_bh_chinatown.lua, line 381: mission_debug("Merchant Marked"..merchant_name,10)
sh_bh_chinatown.lua, line 397: --mission_debug("Merchant appears="..merch_damage)
sh_bh_chinatown.lua, line 428: mission_debug("Merchant is damaged= "..merch_damage)
sh_bh_chinatown.lua, line 434: mission_debug("Shakedown success!")
sh_bh_chinatown.lua, line 448: mission_debug("not_shaked == true")
sh_bh_chinatown.lua, line 454: mission_debug("marker Removed from= "..merchants[i], 5)
sh_bh_chinatown.lua, line 546: mission_debug("FINAL MERCHANT")
sh_bh_chinatown.lua, line 641: mission_debug("nearest Called")
sh_bh_chinatown.lua, line 649: --mission_debug("near loop")
sh_bh_chinatown.lua, line 667: --mission_debug( "nav_name = "..nav_name..", cur_dist = "..cur_dist, 15 )
sh_bh_chinatown.lua, line 681: --mission_debug( "nav_name = "..closest_nav_name..", cur_dist = "..cur_dist, 15 )
sh_bh_docks.lua, line 114: mission_debug("hijackhandler="..hijackpeds_count)
sh_bh_docks.lua, line 129: --mission_debug("Nodes Used"..char..index)
sh_bh_docks.lua, line 149: mission_debug("Nodes Used"..action_node)
sh_bh_docks.lua, line 194: mission_debug("returning")
sh_bh_docks.lua, line 204: mission_debug("convoy_begin")
sh_bh_docks.lua, line 211: mission_debug("creating groups")
sh_bh_docks.lua, line 219: mission_debug("on death called")
sh_bh_docks.lua, line 224: mission_debug("groups created")
sh_bh_docks.lua, line 227: mission_debug("get yo ass in car")
sh_bh_docks.lua, line 236: mission_debug("ass in cars")
sh_bh_docks.lua, line 238: mission_debug("starting convoy")
sh_bh_docks.lua, line 261: --mission_debug("done yeilding")
sh_bh_docks.lua, line 278: mission_debug("Convoy now")
sh_bh_docks.lua, line 294: mission_debug("convoy true")
sh_bh_docks.lua, line 304: mission_debug("getout")
sh_bh_docks.lua, line 351: --mission_debug("type= "..type)
sh_bh_docks.lua, line 352: --mission_debug("name= "..name)
sh_bh_docks.lua, line 353: --mission_debug("weapon= "..weapon)
sh_bh_docks.lua, line 390: --mission_debug("char ="..char)
sh_bh_docks.lua, line 393: mission_debug("EXECUTE")
sh_bh_docks.lua, line 576: mission_debug("LEAVE")
sh_bh_docks.lua, line 577: --mission_debug(in_area)
sh_rn_museum_pier.lua, line 94: mission_debug("Thread active")
sh_rn_museum_pier.lua, line 106: mission_debug("trigger")
sh_rn_museum_pier.lua, line 149: mission_debug("remove navpoint")
sh_rn_rec_center.lua, line 97: --mission_debug("type= "..type)
sh_rn_rec_center.lua, line 98: --mission_debug("name= "..name)
sh_rn_rec_center.lua, line 99: --mission_debug("weapon= "..weapon)
sh_rn_rec_center.lua, line 205: mission_debug("ods called")
sh_rn_rec_center.lua, line 211: mission_debug("PROCEED")
sh_rn_rec_center.lua, line 226: mission_debug("Kill Called")
sh_rn_sciencemuseum.lua, line 135: mission_debug("objective two enabled")
sh_rn_sciencemuseum.lua, line 214: mission_debug("Success Called")
sh_rn_sciencemuseum.lua, line 248: mission_debug("heli created")
sh_rn_sciencemuseum.lua, line 253: mission_debug("Drivers Seated")
sh_rn_sciencemuseum.lua, line 276: mission_debug("Fly to about to begin")
sh_rn_sciencemuseum.lua, line 302: mission_debug("damage %50")
sh_rn_sciencemuseum.lua, line 314: mission_debug("helicopte target is"..char,5)
sh_ss_crackhouse.lua, line 390: mission_debug("attack")
sh_ss_fishingdock.lua, line 173: mission_debug("RADIUS EXIT")
sh_ss_fishingdock.lua, line 184: mission_debug("on destroyed set".. labs[i][1])
sh_ss_fishingdock.lua, line 186: mission_debug("labs count="..labs_total)
sh_ss_fishingdock.lua, line 213: mission_debug("One="..mesh)
sh_ss_fishingdock.lua, line 220: mission_debug("two="..mesh)
sh_ss_fishingdock.lua, line 228: mission_debug("three="..mesh)
sh_ss_fishingdock.lua, line 236: mission_debug("four="..mesh)
sh_ss_fishingdock.lua, line 244: mission_debug("five="..mesh)
sh_ss_fishingdock.lua, line 252: mission_debug("six="..mesh)
sh_ss_fishingdock.lua, line 264: mission_debug("update gsi")
sh_ss_fishingdock.lua, line 278: mission_debug("drug_effect")
sh_ss_fishingdock.lua, line 284: mission_debug("drug_effect"..drug_level_local)
sh_ss_fishingdock.lua, line 295: mission_debug("drug_effect_decrease enter ="..drug_level_local)
sh_ss_fishingdock.lua, line 297: mission_debug("drug_effect"..drug_level_local)
sh_ss_fishingdock.lua, line 338: mission_debug("Defense coming", 30)
sh_ss_fishingdock.lua, line 352: mission_debug("boats done")
sh_ss_fishingdock.lua, line 480: mission_debug("Player is being killed")
sh_ss_fishingdock.lua, line 498: mission_debug("explosion play")
sh_ss_fishingdock.lua, line 512: mission_debug("explosion play")
sh_ss_fishingdock.lua, line 524: mission_debug("explosion play")
sh_ss_fishingdock.lua, line 536: mission_debug("explosion play")
sh_ss_fishingdock.lua, line 544: mission_debug("explosion play")
sh_ss_trailerpark.lua, line 37: mission_debug("Mission Start")
sh_ss_trailerpark.lua, line 59: mission_debug("creating groups")
sh_ss_trailerpark.lua, line 135: mission_debug("Draw Markers")
sh_ss_trailerpark.lua, line 224: mission_debug("invulnerable="..trailers[i])
sh_ss_trailerpark.lua, line 234: mission_debug("reinforcments create")
sh_ss_trailerpark.lua, line 246: mission_debug("char="..char)
sh_tss_caverns.lua, line 48: mission_debug("START override", 30)
sh_tss_caverns.lua, line 74: --mission_debug("PATHFIND DONE")
sh_tss_caverns.lua, line 125: mission_debug("PHASE ONE", 30)
sh_tss_caverns.lua, line 142: mission_debug("Shack HP="..shack_hp)
sh_tss_caverns.lua, line 216: mission_debug("PHASE ONE", 5)
sh_tss_caverns.lua, line 234: mission_debug("on take damage set="..ShantiesTwo[i])
sh_tss_ugmall.lua, line 124: mission_debug(" hide="..barricades[i])
sh_tss_ugmall.lua, line 128: mission_debug("show="..barricades[i])
sh_tss_ugmall.lua, line 136: mission_debug("DETECTED")
sh_tss_ugmall.lua, line 149: mission_debug("PLAYER DETECTED")
ss01.lua, line 251: mission_debug( "About to create final drug group." )
ss01.lua, line 356: mission_debug( "group "..group_index.."'s chunk has extras loaded.", 15 )
ss01.lua, line 360: mission_debug( dealer_name.." has been told to use an action node.", 15 )
ss01.lua, line 390: mission_debug( "stopped failure timer for "..triggerer_name )
ss01.lua, line 401: mission_debug( "Entered trigger. Removing marker for "..navpoint_name..".", 15 )
ss01.lua, line 540: mission_debug( member_name.." of group "..group_index.." told to wander.", 15 )
ss01.lua, line 619: mission_debug( Group_members_remaining[group_index].." group members remaining in group "..group_index )
ss01.lua, line 628: mission_debug( "group "..group_index.." dropped a sample.", 10 )
ss01.lua, line 653: mission_debug( "thread with handle "..Pickup_package_prompt_thread_handles[index].." and index "..index.." spawned.", 10 )
ss01.lua, line 723: mission_debug( "thread with handle "..Pickup_package_prompt_thread_handles[index].." and index "..index.." killed.", 10 )
ss01.lua, line 739: mission_debug( "Cleared group with index: "..group_index..".", 30 )
ss01.lua, line 744: mission_debug( Num_dealer_groups_remaining.." groups remaining, "..Loa_dust_collected.." packages picked up." )
ss01.lua, line 760: mission_debug( "About to create final drug group." )
ss01.lua, line 817: mission_debug( "marking final group as non-critical", 10 )
ss01.lua, line 840: mission_debug( "Group "..group_index.." no longer critical." )
ss01.lua, line 849: mission_debug( "stopped failure timer for "..LOCAL_PLAYER )
ss01.lua, line 858: mission_debug( "stopped failure timer for "..REMOTE_PLAYER )
ss01.lua, line 1005: mission_debug( "final group triggered", 10 )
ss01.lua, line 1117: mission_debug( "started failure timer for "..triggerer_name )
ss02.lua, line 691: mission_debug( "running with coop_is_active check version" )
ss02.lua, line 1189: mission_debug( "entered unsafe zone" )
ss02.lua, line 1193: mission_debug( "called create marker" )
ss02.lua, line 1203: mission_debug( "left unsafe zone" )
ss02.lua, line 1207: mission_debug( "called remove marker" )
ss02.lua, line 1360: mission_debug( "setting threshold to "..cur_blackout_threshold )
ss02.lua, line 1365: mission_debug( "setting threshold to 0" )
ss02.lua, line 1446: mission_debug( player_name.." entered vehicle" )
ss03.lua, line 551: mission_debug( Num_ground_personnel_remaining.." ground personnel remain." )
ss03.lua, line 556: mission_debug( "running DUD" )
ss03.lua, line 858: mission_debug( "car "..vehicle_name.." resuming from path point "..resume_path_point_index, 15 )
ss03.lua, line 865: mission_debug( "lead car destroyed. path index returned was "..path_point_index, 15 )
ss03.lua, line 882: mission_debug( "cleared follow target" )
ss03.lua, line 894: mission_debug( "following car "..vehicle_name.." destroyed. next car index "..next_car_index.." chasing.", 15 )
ss03.lua, line 896: mission_debug( "following car "..vehicle_name.." destroyed.", 15 )
ss03.lua, line 978: mission_debug( "Resuming from start, index "..resuming_path_index, 15 )
ss03.lua, line 1004: mission_debug( "Resuming from escapee paths, index "..resuming_path_index, 15 )
ss03.lua, line 1010: mission_debug( "Path index is "..path_index..", resume index is "..resuming_path_index..", lead path is "..Lead_car_current_path_segment..", indexed is "..ESCAPEE_PATHS[path_index], 20 )
ss03.lua, line 1050: mission_debug( "Resuming from escapee looping paths, index "..resuming_path_index, 15 )
ss03.lua, line 1349: mission_debug( "entered haze" )
ss03.lua, line 1364: mission_debug( "Ramp Up: Current_haze_strength = "..Current_haze_strength )
ss03.lua, line 1388: mission_debug( "Ramp Down: Current_haze_strength = "..Current_haze_strength )
ss04.lua, line 267: mission_debug( "flashbang in cluster "..fb_cluster_index.." respawned.", 10 )
ss04.lua, line 284: mission_debug( "flashbang in cluster "..cluster_index.." picked up. ", 10 )
ss04.lua, line 287: mission_debug( Flashbang_groups_fbs_remaining[cluster_index].." remain. ", 10 )
ss04.lua, line 732: mission_debug( "VC attempting to HS Shaundi - emergency", 2 )
ss04.lua, line 779: mission_debug( "choose index "..group_index )
ss04.lua, line 782: mission_debug( "creating group "..VC_BACKUP_GROUPS[group_index] )
ss04.lua, line 890: --mission_debug( "VC damaged, percent since last is "..VC_damage_percent_since_last_release..", percent remaining is "..percent_hp_remaining_after_attack, 5 )
ss04.lua, line 900: mission_debug( "hit points remaining: "..hp_left )
ss04.lua, line 910: mission_debug( "panic called. num instances: "..Num_panic_instances, 10 )
ss04.lua, line 925: mission_debug( "VC attempting to HS Shaundi", 2 )
ss04.lua, line 930: mission_debug( "VC retook Shaundi as a shield.", 10 )
ss05.lua, line 381: mission_debug( triggerer_name.." entered lab 3 area" )
ss05.lua, line 389: mission_debug( triggerer_name.." left lab 3 area" )
ss05.lua, line 397: mission_debug( "enabled notoriety spawning" )
ss05.lua, line 425: mission_debug( "lab three area trigger setup" )
ss05.lua, line 555: mission_debug( "mission being replayed" )
ss05.lua, line 1123: mission_debug( "enabled notoriety spawning - from state" )
ss06.lua, line 552: --mission_debug( "Creating wave "..Cur_attack_wave_index..". "..cur_wave_squad_count.." squads." )
ss06.lua, line 749: --mission_debug( "Squad "..squad_index.." attacking on foot.")
ss06.lua, line 789: mission_debug( "NOT charging the player", 10 )
ss06.lua, line 799: mission_debug( "Charging the player", 10 )
ss06.lua, line 1091: --mission_debug( cur_time_chunk_delay_seconds.." seconds remaining", 15 )
ss06.lua, line 1101: --mission_debug( Health_timer_cur_bar_values[hud_bar_index].." percent remaining", 15 )
ss06.lua, line 1119: mission_debug( "mission failure being called" )
ss06.lua, line 1284: --mission_debug( "all players left" )
ss06.lua, line 1349: mission_debug( "Shaundi is already dead." )
ss06.lua, line 1467: mission_debug( "Warp point found index"..warp_point_index )
ss06.lua, line 1535: --mission_debug( "Switched to Defending HQ state", 15 )
ss06.lua, line 1657: mission_debug( "total remaining: "..Total_attackers_remaining )
ss06.lua, line 1670: mission_debug( "player "..attacker_name..", sync type "..sync_type.." number killed: "..cur_num_killed, 5 )
ss07.lua, line 678: mission_debug( "entered boat called", 30 )
ss07.lua, line 982: mission_debug( RAIL_CAR_NAMES[car_index].." pathing along "..path_name, 12 )
ss08.lua, line 683: mission_debug( "Pierce is not ragdolled or dead." )
ss08.lua, line 799: mission_debug( "Entered 'truck loaded' state.", 15 )
ss08.lua, line 810: mission_debug( "Pierce and Shaundi alive. Spawning disabled...", 15 )
ss08.lua, line 841: mission_debug( "Starting conversation...", 15 )
ss08.lua, line 844: mission_debug( "Conversation complete...", 15 )
ss08.lua, line 851: mission_debug( "Pierce and Shaundi alive. Coming to cutscene...", 15 )
ss08.lua, line 892: mission_debug( name.." was told to crouch.", 15 )
ss08.lua, line 990: mission_debug( "Path one failed" )
ss08.lua, line 1003: mission_debug( "Path two failed" )
ss08.lua, line 1012: mission_debug( "Path three failed" )
ss08.lua, line 1112: mission_debug( "ambush triggered by "..triggerer_name )
ss08.lua, line 1135: mission_debug( character_name.." entered vehicle" )
ss08.lua, line 1145: mission_debug( "Drug truck resuming" )
ss08.lua, line 1154: mission_debug( "Left vehicle" )
ss08.lua, line 1222: mission_debug( "switching to state MS_TRAVELING_TO_BASE from check_for_state_change", 15 )
ss08.lua, line 1228: mission_debug( "Drug truck waiting" )
ss08.lua, line 1236: mission_debug( triggerer_name.." in range" )
ss08.lua, line 1247: mission_debug( triggerer_name.." out of range" )
ss08.lua, line 1347: mission_debug( "rc spawning - waiting" )
ss08.lua, line 1356: mission_debug( "rc spawning - started", 15 )
ss08.lua, line 1372: mission_debug( "rc spawning - decided to load group "..group_to_load, 15 )
ss08.lua, line 1378: mission_debug( "rc spawning - loaded group "..group_to_load, 15 )
ss08.lua, line 1418: mission_debug( "rc attacking" )
ss08.lua, line 1426: mission_debug( "rc delay" )
ss08.lua, line 1429: mission_debug( "rc spawning - done", 15 )
ss08.lua, line 1597: mission_debug( "switching to state MS_LOADING_TRUCK from pierce_returns", 15 )
ss08.lua, line 1608: mission_debug( "switching to state MS_TRUCK_LOADED from truck_loaded", 15 )
ss08.lua, line 1704: mission_debug( "Cur_attackers_remaining = "..Cur_attackers_remaining..".", 5 )
ss08.lua, line 1770: mission_debug( "Direction: "..attack_direction.." squad pathing to dropoff "..dropoff_point, 15 )
ss08.lua, line 1798: mission_debug( "switching to state MS_TRAVELING_TO_BASE from entered_drug_truck", 15 )
ss08.lua, line 1862: mission_debug( "Cur_attackers_remaining = "..Cur_attackers_remaining..".", 5 )
ss08.lua, line 1872: mission_debug( "Cur_attackers_remaining = "..Cur_attackers_remaining..".", 5 )
ss08.lua, line 1897: mission_debug( "switching to state MS_INITIAL_JUNKIES_ATTACK from before_attack_delay", 15 )
ss08.lua, line 1910: mission_debug( "switching to state MS_REAL_ATTACK_STARTS from initial_junkie_died", 15 )
ss09.lua, line 390: mission_debug( "ragdolled "..player_to_ragdoll..", waiting "..time_to_ragdoll_ms.." milliseconds." )
ss09.lua, line 404: mission_debug( "will ragdoll "..player_to_ragdoll..", waiting "..delay_between_ragdoll_attacks_seconds.." seconds." )
ss09.lua, line 704: mission_debug( "mr sunshine first delay before next attack" )
ss09.lua, line 707: mission_debug( "mr sunshine delay before next attack" )
ss09.lua, line 711: mission_debug( "mr sunshine doing attack!" )
ss09.lua, line 717: mission_debug( "mr sunshine did attack!" )
ss09.lua, line 737: mission_debug( damage_percent_remaining.." percent life remaining." )
ss09.lua, line 743: mission_debug( "You hit Mr. Sunshine's hand!", 10 )
ss09.lua, line 803: mission_debug( "Mr. Sunshine told to run back up." )
ss09.lua, line 805: mission_debug( "Mr. Sunshine run back up fell through." )
ss09.lua, line 834: mission_debug( attacker_name.." attacked Sunshine." )
ss09.lua, line 836: mission_debug( "Setting Sunshine HP to "..percent_hp_remaining_after_attack.." percent." )
ss09.lua, line 858: mission_debug( MR_SUNSHINE_NAME.." pathing along "..path..".", 10 )
ss09.lua, line 865: mission_debug( "cover delay = "..cover_delay )
ss09.lua, line 1032: mission_debug( "defender died, "..Mr_Sunshine_defender_count.." remain" )
ss10.lua, line 475: mission_debug( triggerer_name.." entered station" )
ss10.lua, line 484: mission_debug( triggerer_name.." entered station" )
ss10.lua, line 493: mission_debug( triggerer_name.." entered station" )
ss10.lua, line 506: mission_debug( triggerer_name.." left station" )
ss10.lua, line 515: mission_debug( triggerer_name.." left station" )
ss10.lua, line 524: mission_debug( triggerer_name.." left station" )
ss10.lua, line 590: mission_debug( debug_string, time_seconds )
ss10.lua, line 873: mission_debug( "disabling hud bar and timers" )
ss10.lua, line 1132: mission_debug( "set up trigger "..name.." for past lobby" )
ss10.lua, line 1302: mission_debug( "notoriety event" )
ss10.lua, line 1335: mission_debug( "receptionist died" )
ss10.lua, line 1345: mission_debug( "past lobby after checkin called" )
ss10.lua, line 1502: mission_debug( "Releasing "..cur_location_name, 15 )
ss10.lua, line 1508: mission_debug( "Releasing "..cur_coop_location_name, 15 )
ss10.lua, line 1673: mission_debug( "swat heli spawn called" )
ss10.lua, line 1678: mission_debug( "swat heli squad flying" )
ss10.lua, line 1686: mission_debug( "swat heli squad deployed" )
ss10.lua, line 1690: mission_debug( "swat heli spawn ending" )
ss10.lua, line 2117: mission_debug( player_name.." entered "..vehicle_name, 10 )
ss10.lua, line 2124: mission_debug( "Everyone's in the van." )
ss10.lua, line 2132: mission_debug( "State was \"hijacked\", calling van_disabled.", 30 )
ss10.lua, line 2140: mission_debug( "Switching to \"park_van_at_station\"", 30 )
ss11.lua, line 615: mission_debug( "markering member "..index..": "..name, 15 )
ss11.lua, line 1153: mission_debug( "starting around-the-mall path" )
ss11.lua, line 1223: mission_debug( "moving "..follower_name.." along "..DROPOFF_LEAVE_PATHS[follower_name], 15 )
ss11.lua, line 1266: mission_debug( triggerer_name.." entered battle arena" )
ss11.lua, line 1291: mission_debug( triggerer_name.." left battle arena" )
ss11.lua, line 1461: mission_debug( "attack!" )
tss01.lua, line 1613: mission_debug(debug_text, 10, -1)
tss04.lua, line 246: --mission_debug( "Start: added minimap icon for "..Tss04_3_phase_table[i][CHARACTER_INDEX], 20 )
tss04.lua, line 413: --mission_debug( "Recruit: added minimap icon for "..Tss04_3_phase_table[i][CHARACTER_INDEX], 20 )
tss04.lua, line 521: --mission_debug( "Start phase: Removed marker from "..Tss04_3_phase_table[i][CHARACTER_INDEX], 20 )
tss04.lua, line 610: --mission_debug( lieutenant.." phase completed.", 20 )
tss04.lua, line 636: --mission_debug( "Phase completed: added minimap icon for "..Tss04_3_phase_table[i][CHARACTER_INDEX], 20 )
tss04.lua, line 765: mission_debug( "releasing "..human.." to world.", 3600 )
tss04.lua, line 1339: --mission_debug( "tow truck parked called" )
tss04.lua, line 1343: --mission_debug( "fell through because was not player" )
tss04.lua, line 1347: --mission_debug( "fell through because player was not in tow truck" )
|
mission_detail_replay_confirm |
false |
1 |
|
mission_detail_replay_response |
false |
1 |
|
mission_end_success |
false |
1 |
90bh01.lua, line 770: mission_end_success( "bh01", CT_OUTRO, { NAVPOINT_BOAT_FINISH_LOCAL, NAVPOINT_BOAT_FINISH_REMOTE } )
bh02.lua, line 363: mission_end_success( CURRENT_MISSION, CUTSCENE_OUT )
bh03.lua, line 792: mission_end_success(CURRENT_MISSION, CUTSCENE_OUT)
bh04.lua, line 864: mission_end_success("bh04", "br04-02")
bh05.lua, line 1154: mission_end_success("bh05", CUTSCENE_OUT, { NAV_LOCAL_START, NAV_REMOTE_START } )
bh06.lua, line 509: mission_end_success("bh06", "br06-02", {NAV_LOCAL_END, NAV_REMOTE_END})
bh07.lua, line 1198: mission_end_success("bh07", "br07-02")
bh08.lua, line 991: mission_end_success("bh08", "br08-02", { NAVPOINT_FINISH_LOCAL, NAVPOINT_FINISH_REMOTE })
bh09.lua, line 1147: mission_end_success("bh09")
bh10.lua, line 920: mission_end_success("bh10", "br10-02")
bh11.lua, line 659: mission_end_success("bh11", CUTSCENE_OUT, { NAV_MISSION_END_RESTORE_POS, NAV_MISSION_END_REMOTE_RESTORE_POS } )
coop_test.lua, line 146: mission_end_success( "coop_test", "mayhem_nukeplant" )
em01.lua, line 582: mission_end_success("em01", CT_OUTRO)
ep01.lua, line 1943: mission_end_success("ep01", "tsse01_02", {NAVPOINT_LOCAL_SUCCESS,NAVPOINT_REMOTE_SUCCESS})
ep02.lua, line 927: mission_end_success("ep02", "tsse02-02")
ep03.lua, line 478: mission_end_success("ep03", "tsse03-02")
ep04.lua, line 698: mission_end_success( MISSION_NAME, CT_OUTRO, { LOCAL_FRONT_OF_TOWER, REMOTE_FRONT_OF_TOWER } )
fr_checkAI.lua, line 66: mission_end_success("fr_checkAI")
fr_checkAP.lua, line 66: mission_end_success("fr_checkAP")
fr_checkAR.lua, line 66: mission_end_success("fr_checkAR")
fr_checkBA.lua, line 66: mission_end_success("fr_checkBA")
fr_checkCT.lua, line 66: mission_end_success("fr_checkCT")
fr_checkDK.lua, line 66: mission_end_success("fr_checkDK")
fr_checkDT.lua, line 66: mission_end_success("fr_checkDT")
fr_checkFA.lua, line 66: mission_end_success("fr_checkFA")
fr_checkHE.lua, line 66: mission_end_success("fr_checkHE")
fr_checkMA.lua, line 66: mission_end_success("fr_checkMA")
fr_checkMU.lua, line 66: mission_end_success("fr_checkMU")
fr_checkPR.lua, line 66: mission_end_success("fr_checkPR")
fr_checkSE.lua, line 66: mission_end_success("fr_checkSE")
fr_checkSR.lua, line 66: mission_end_success("fr_checkSR")
fr_checkSU.lua, line 66: mission_end_success("fr_checkSU")
fr_checkTY.lua, line 66: mission_end_success("fr_checkTY")
rn01.lua, line 1518: mission_end_success("rn01", "ro01-02")
rn02.lua, line 1257: mission_end_success("rn02", "ro02-02", {NAVPOINT_LOCAL_SUCCESS, NAVPOINT_REMOTE_SUCCESS})
rn03.lua, line 1055: mission_end_success("rn03", "ro03-02")
rn04.lua, line 2213: mission_end_success("rn04", "ro04-02", {"player_respawns_$DT_hospital", "player_respawns_$DT_hospital"})
rn05.lua, line 1395: mission_end_success("rn05", "ro05-02", {NAVPOINT_END_SUCCESS, NAVPOINT_END_SUCCESS})
rn06.lua, line 702: mission_end_success("rn06", "ro06-02")
rn07.lua, line 2414: mission_end_success("rn07", "ro07-02")
rn08.lua, line 1537: mission_end_success("rn08", "ro08-02", {NAVPOINT_LOCATION_START, NAVPOINT_LOCATION_START_PLAYER_2})
rn09.lua, line 771: mission_end_success("rn09", "ro09-02")
rn10.lua, line 1411: mission_end_success("rn10", "ro10-02")
rn11.lua, line 1279: mission_end_success("rn11", "ro11-02")
sh_bh_airport.lua, line 557: mission_end_success("sh_bh_airport")
sh_bh_apartments.lua, line 425: --mission_end_success("sh_bh_apartments")
sh_bh_apartments.lua, line 430: mission_end_success("sh_bh_apartments")
sh_bh_chinatown.lua, line 576: mission_end_success("sh_bh_chinatown")
sh_bh_docks.lua, line 342: mission_end_success("sh_bh_docks")
sh_bh_docks.lua, line 382: mission_end_success("sh_bh_docks")
sh_rn_museum_pier.lua, line 157: mission_end_success("sh_rn_museum_pier")
sh_rn_museum_pier.lua, line 271: mission_end_success("sh_rn_museum_pier")
sh_rn_museum_pier.lua, line 329: mission_end_success("sh_rn_museum_pier")
sh_rn_museum_pier.lua, line 361: mission_end_success("sh_rn_museum_pier")
sh_rn_rec_center.lua, line 429: mission_end_success("sh_rn_rec_center")
sh_rn_sciencemuseum.lua, line 200: mission_end_success("sh_rn_sciencemuseum")
sh_rn_sciencemuseum.lua, line 209: --mission_end_success("sh_rn_sciencemuseum_success")
sh_rn_sciencemuseum.lua, line 215: mission_end_success("sh_rn_sciencemuseum")
sh_rn_stripclub.lua, line 297: mission_end_success("sh_rn_stripclub")
sh_ss_crackhouse.lua, line 201: mission_end_success("sh_ss_crackhouse")
sh_ss_crackhouse.lua, line 285: mission_end_success("sh_ss_crackhouse")
sh_ss_crackhouse.lua, line 295: mission_end_success("sh_ss_crackhouse")
sh_ss_fishingdock.lua, line 476: mission_end_success("sh_ss_fishingdock")
sh_ss_fishingdock.lua, line 487: mission_end_success("sh_ss_fishingdock")
sh_ss_student_union.lua, line 221: mission_end_success("sh_ss_student_union")
sh_ss_student_union.lua, line 236: -- mission_end_success("sh_ss_student_union")
sh_ss_trailerpark.lua, line 124: mission_end_success("sh_ss_trailerpark")
sh_ss_trailerpark.lua, line 213: mission_end_success("sh_ss_trailerpark")
sh_ss_trailerpark.lua, line 264: mission_end_success("sh_ss_trailerpark")
sh_tss_caverns.lua, line 403: mission_end_success("sh_tss_caverns")
sh_tss_ugmall.lua, line 238: mission_end_success("sh_tss_ugmall")
ss01.lua, line 1060: mission_end_success( MISSION_NAME, CT_OUTRO)
ss02.lua, line 918: mission_end_success( MISSION_NAME, CT_OUTRO, { LAURAS_HOUSE_TRIGGER_NAME, LAURAS_HOUSE_REMOTE_PLAYER_TELEPORT } )
ss03.lua, line 926: mission_end_success( MISSION_NAME, CT_OUTRO )
ss03.lua, line 1216: mission_end_success( MISSION_NAME, CT_OUTRO )
ss04.lua, line 1239: mission_end_success( MISSION_NAME, CT_OUTRO, { LOCAL_PLAYER_START_LOCATION, REMOTE_PLAYER_START_LOCATION } )
ss05.lua, line 1367: mission_end_success( MISSION_NAME, CT_OUTRO )
ss06.lua, line 1692: mission_end_success( MISSION_NAME, CT_OUTRO, { "ss06_$Post_CT_Warp_Local", "ss06_$Post_CT_Warp_Remote" } )
ss07.lua, line 934: mission_end_success( MISSION_NAME, CT_OUTRO )
ss08.lua, line 1193: mission_end_success( MISSION_NAME, CT_OUTRO )
ss08.lua, line 1535: mission_end_success( MISSION_NAME, CT_OUTRO )
ss09.lua, line 696: mission_end_success( MISSION_NAME, CT_OUTRO, { POST_CT_WARP_POINTS[LOCAL_PLAYER], POST_CT_WARP_POINTS[REMOTE_PLAYER] } )
ss10.lua, line 1415: mission_end_success( MISSION_NAME, CT_OUTRO, { END_LOCAL_WARP, END_REMOTE_WARP } )
ss11.lua, line 1343: mission_end_success( MISSION_NAME, CT_OUTRO )
tss01.lua, line 4754: mission_end_success("tss01","TSSP01-02", {LOCAL_PLAYER_FINISH, REMOTE_PLAYER_FINISH})
tss02.lua, line 662: mission_end_success("tss02")
tss03.lua, line 329: mission_end_success("tss03", "tssp03-02", {NAVPOINT_LOCAL_SUCCESS, NAVPOINT_REMOTE_SUCCESS})
tss03_demo.lua, line 311: mission_end_success("tss03_demo")
tss04.lua, line 702: mission_end_success( "tss04", CT_OUTRO, { LOCATION_START, LOCATION_START_PLAYER_2 } )
usability1.lua, line 184: mission_end_success("usability1")
|
mission_replay_cleanup |
false |
1 |
|
mission_replay_consume_data |
false |
1 |
|
mission_replay_detail_input |
false |
1 |
|
mission_replay_detail_scroll_down |
false |
1 |
1 |
mission_replay_detail_scroll_up |
false |
1 |
1 |
mission_replay_exit |
false |
1 |
1 |
mission_replay_exit_confirm |
false |
1 |
|
mission_replay_exit_final |
false |
1 |
|
mission_replay_init |
false |
1 |
|
mission_replay_load_peg |
false |
1 |
3 |
mission_replay_mission_back |
false |
1 |
|
mission_replay_mission_enter |
false |
1 |
|
mission_replay_mission_leave |
false |
1 |
|
mission_replay_mission_nav |
false |
1 |
|
mission_replay_mission_release |
false |
1 |
|
mission_replay_mission_select |
false |
1 |
|
mission_replay_mission_show |
false |
1 |
|
mission_replay_scroll_bar_hide |
false |
1 |
|
mission_replay_scroll_bar_init |
false |
1 |
1 |
mission_replay_scroll_bar_set_bar_height |
false |
1 |
1 |
mission_replay_scroll_bar_set_thumb_pos |
false |
1 |
2mission_replay.lua, line 363: mission_replay_scroll_bar_set_thumb_pos(Mission_replay_scroll_data, Mission_replay_story_text_pos / Mission_replay_story_text_height)
mission_replay.lua, line 378: mission_replay_scroll_bar_set_thumb_pos(Mission_replay_scroll_data, Mission_replay_story_text_pos / Mission_replay_story_text_height)
|
mission_replay_scroll_bar_set_thumb_size |
false |
1 |
1mission_replay.lua, line 224: mission_replay_scroll_bar_set_thumb_size(Mission_replay_scroll_data, Mission_replay_text_clip_height / Mission_replay_story_text_height)
|
mission_replay_scroll_bar_show |
false |
1 |
1 |
mission_replay_scroll_bar_update |
false |
1 |
|
mission_replay_unload_details |
false |
1 |
1 |
mission_replay_unload_peg |
false |
1 |
3 |
mission_replay_update_swatch |
false |
1 |
|
mm_wireless_cleanup |
false |
1 |
|
mm_wireless_init |
false |
1 |
|
mm_wireless_input |
false |
1 |
|
mp_completion_animate_blue_cash |
false |
1 |
|
mp_completion_animate_blue_cash_thread |
false |
1 |
|
mp_completion_animate_red_cash |
false |
1 |
|
mp_completion_animate_red_cash_thread |
false |
1 |
|
mp_completion_anim_false |
false |
1 |
|
mp_completion_anim_threads_is_killed |
false |
1 |
|
mp_completion_anim_threads_kill |
false |
1 |
1 |
mp_completion_anim_threads_unkill |
false |
1 |
|
mp_completion_awards_anim |
false |
1 |
7 |
mp_completion_badges_anim |
false |
1 |
2 |
mp_completion_cancel_wait |
false |
1 |
|
mp_completion_cash_sound |
false |
1 |
|
mp_completion_cleanup |
false |
1 |
|
mp_completion_do_awards |
false |
1 |
2 |
mp_completion_do_badges |
false |
1 |
1 |
mp_completion_do_team_scores |
false |
1 |
2 |
mp_completion_exit |
false |
1 |
4 |
mp_completion_fade_in_wall_and_top |
false |
1 |
1 |
mp_completion_fade_out_all |
false |
1 |
|
mp_completion_finish_quit |
false |
1 |
|
mp_completion_grab_input |
false |
1 |
1 |
mp_completion_image_sound |
false |
1 |
|
mp_completion_init |
false |
1 |
|
mp_completion_initialize |
false |
1 |
1 |
mp_completion_input_unblock |
false |
1 |
|
mp_completion_load_wall |
false |
1 |
1 |
mp_completion_move_kill_text |
false |
1 |
1 |
mp_completion_move_page_1_tips |
false |
1 |
2 |
mp_completion_move_page_2_tips |
false |
1 |
1 |
mp_completion_page_1_fade_out |
false |
1 |
1 |
mp_completion_page_1_skip_2_fade_out |
false |
1 |
1 |
mp_completion_page_2_badges_fade_out |
false |
1 |
|
mp_completion_page_2_fade_out |
false |
1 |
2 |
mp_completion_page_3_anim |
false |
1 |
1 |
mp_completion_populate_awards |
false |
1 |
|
mp_completion_populate_badges |
false |
1 |
|
mp_completion_populate_general |
false |
1 |
|
mp_completion_populate_results |
false |
1 |
|
mp_completion_process_input |
false |
1 |
|
mp_completion_release_input |
false |
1 |
1 |
mp_completion_respect_sound |
false |
1 |
|
mp_completion_screen_shake |
false |
1 |
|
mp_completion_set_result_properties |
false |
1 |
1 |
mp_completion_show_badges |
false |
1 |
|
mp_completion_show_general |
false |
1 |
|
mp_completion_show_results |
false |
1 |
|
mp_completion_show_voip |
false |
1 |
|
mp_completion_shut_off_all_layers |
false |
1 |
1 |
mp_completion_sort_results |
false |
1 |
1 |
mp_completion_swap_result |
false |
1 |
2 |
mp_completion_team_blue_anim |
false |
1 |
1 |
mp_completion_team_blue_slam_anim |
false |
1 |
2 |
mp_completion_team_red_anim |
false |
1 |
2 |
mp_completion_team_red_slam_anim |
false |
1 |
2 |
mp_completion_text_sound |
false |
1 |
1 |
mp_completion_tips_fade_in |
false |
1 |
1 |
mp_completion_tips_fade_in_offset |
false |
1 |
3 |
mp_completion_tips_horizontal |
false |
1 |
|
mp_completion_tips_sound |
false |
1 |
|
mp_completion_top_2_sound |
false |
1 |
|
mp_completion_top_3_sound |
false |
1 |
|
mp_completion_top_fail_sound |
false |
1 |
|
mp_completion_turn_off_badges |
false |
1 |
1 |
mp_completion_unlock_fade_in |
false |
1 |
2 |
mp_completion_update_result_selection |
false |
1 |
3 |
mp_hud_activity_init |
false |
1 |
2 |
mp_hud_activity_test |
false |
1 |
7mp_hud.lua, line 918: --mp_hud_activity_test(true, "ui_hud_act_ico_crowdcontrol", "crowd control", 200, 0, 0, false, 0, 0, true)
mp_hud.lua, line 921: mp_hud_activity_test(true, "ui_hud_act_ico_crowdcontrol", "crowd control", 200, 43784, 0, false, .2, 5, true)
mp_hud.lua, line 932: mp_hud_activity_test(true, "ui_hud_act_ico_crowdcontrol", "crowd control", 200, 43784, 0, false, .2, 5, true)
mp_hud.lua, line 937: -- mp_hud_activity_test(true, "ui_hud_act_ico_crowdcontrol", "crowd control", 200, 0, 53432, true, .5, 19, true)
mp_hud.lua, line 938: mp_hud_activity_test(true, "ui_hud_act_ico_mayhem", "Mayhem", 200, 43784, 0, true, .2, 5, true)
mp_hud.lua, line 942: mp_hud_activity_test(true, "ui_hud_act_ico_mayhem", "MayhemDESTRUC", 200, 43784, 0, true, 1, 25, true)
mp_hud.lua, line 943: --mp_hud_activity_test(true, "ui_hud_act_ico_crowdcontrol", "crowd control", 10, 5500, 9300, true, .2, 0, true)
|
mp_hud_activity_update |
false |
1 |
|
mp_hud_clean_up |
false |
1 |
|
mp_hud_frame_resize |
false |
1 |
|
mp_hud_init |
false |
1 |
|
mp_hud_lobby_arrange_lines |
false |
1 |
3 |
mp_hud_lobby_cleanup |
false |
1 |
|
mp_hud_lobby_data_update |
false |
1 |
|
mp_hud_lobby_init |
false |
1 |
|
mp_hud_lobby_set_team |
false |
1 |
2 |
mp_hud_lobby_set_voip |
false |
1 |
2 |
mp_hud_lobby_state_update |
false |
1 |
|
mp_hud_percent_from_score |
false |
1 |
4 |
mp_hud_perks_anim_loop |
false |
1 |
|
mp_hud_perks_init |
false |
1 |
1 |
mp_hud_perks_test |
false |
1 |
12mp_hud.lua, line 899: mp_hud_perks_test(1, "Perk1", FOF_NEUTRAL, FOF_FRIEND, 5)
mp_hud.lua, line 900: mp_hud_perks_test(2, "Perk2", FOF_NEUTRAL, FOF_FOE, 6)
mp_hud.lua, line 901: mp_hud_perks_test(3, "Perk4", FOF_FOE, FOF_NEUTRAL, 7)
mp_hud.lua, line 902: mp_hud_perks_test(4, "Perk5", FOF_NEUTRAL, FOF_NEUTRAL, 8)
mp_hud.lua, line 913: mp_hud_perks_test(1, "Perk1", FOF_FRIEND, FOF_NEUTRAL, 9)
mp_hud.lua, line 914: mp_hud_perks_test(2, "Perk2", FOF_NEUTRAL, FOF_NEUTRAL, 10)
mp_hud.lua, line 915: mp_hud_perks_test(3, "Perk1", FOF_FOE, FOF_FRIEND, 4)
mp_hud.lua, line 916: mp_hud_perks_test(4, "Perk1", FOF_FRIEND, FOF_NEUTRAL, 3)
mp_hud.lua, line 926: mp_hud_perks_test(1, "Perk1", FOF_FRIEND, FOF_NEUTRAL, 1)
mp_hud.lua, line 927: mp_hud_perks_test(2, "Perk2", FOF_NEUTRAL, FOF_FRIEND, 2)
mp_hud.lua, line 928: mp_hud_perks_test(3, "Perk1", FOF_NEUTRAL, FOF_FRIEND, 3)
mp_hud.lua, line 929: mp_hud_perks_test(4, "Perk1", FOF_FRIEND, FOF_FOE, 4)
|
mp_hud_perks_update |
false |
1 |
|
mp_hud_tagging_progress_init |
false |
1 |
1 |
mp_hud_tagging_progress_update |
false |
1 |
|
mp_hud_teamscore_frame_find |
false |
1 |
1mp_hud.lua, line 121: Mp_hud_teamscore.frame = mp_hud_teamscore_frame_find(vint_object_find("standard_box", Mp_hud_teamscore.handles.teamscore_grp))
|
mp_hud_teamscore_init |
false |
1 |
3 |
mp_hud_teamscore_limit_update |
false |
1 |
|
mp_hud_teamscore_score_test |
false |
1 |
1 |
mp_hud_teamscore_score_update |
false |
1 |
|
mp_hud_teamscore_status_test |
false |
1 |
3mp_hud.lua, line 905: mp_hud_teamscore_status_test(3, 1, 1, 2)
mp_hud.lua, line 920: mp_hud_teamscore_status_test(1, 0, 1, 2)
mp_hud.lua, line 931: mp_hud_teamscore_status_test(2, 0, 1, 2)
|
mp_hud_teamscore_status_update |
false |
1 |
|
mp_hud_teamscore_timer_update |
false |
1 |
|
mp_hud_voip_init |
false |
1 |
2 |
mp_hud_voip_update |
false |
1 |
|
mp_leaderboards_btn_x_is_active |
false |
1 |
|
mp_leaderboards_change_column |
false |
1 |
3 |
mp_leaderboards_change_row |
false |
1 |
3 |
mp_leaderboards_change_spreadsheet |
false |
1 |
3 |
mp_leaderboards_cleanup |
false |
1 |
|
mp_leaderboards_cleanup_hints |
false |
1 |
|
mp_leaderboards_format_commas |
false |
1 |
2 |
mp_leaderboards_format_distance |
false |
1 |
|
mp_leaderboards_format_money |
false |
1 |
|
mp_leaderboards_format_time |
false |
1 |
|
mp_leaderboards_init |
false |
1 |
|
mp_leaderboards_input |
false |
1 |
|
mp_leaderboards_my_record |
false |
1 |
|
mp_leaderboards_new_record |
false |
1 |
|
mp_leaderboards_redraw_rows |
false |
1 |
2 |
mp_leaderboards_refresh_data |
false |
1 |
|
mp_leaderboards_update_btn_tips |
false |
1 |
2 |
mp_lobby_players_arrange_lines |
false |
1 |
3 |
mp_lobby_players_cleanup |
false |
1 |
|
mp_lobby_players_data_update |
false |
1 |
|
mp_lobby_players_init |
false |
1 |
|
mp_lobby_players_nav_down |
false |
1 |
|
mp_lobby_players_nav_up |
false |
1 |
|
mp_lobby_players_select |
false |
1 |
|
mp_lobby_players_set_team |
false |
1 |
2 |
mp_lobby_players_set_voip |
false |
1 |
2 |
mp_lobby_players_update_highlight |
false |
1 |
3 |
mp_match_load_arrange_lines |
false |
1 |
4 |
mp_match_load_cleanup |
false |
1 |
|
mp_match_load_clear_pegs |
false |
1 |
2 |
mp_match_load_cycle_map |
false |
1 |
|
mp_match_load_cycle_tips |
false |
1 |
|
mp_match_load_finish_cycle_map |
false |
1 |
|
mp_match_load_finish_cycle_tips |
false |
1 |
|
mp_match_load_finish_foolin |
false |
1 |
|
mp_match_load_init |
false |
1 |
|
mp_match_load_makemap |
false |
1 |
1 |
mp_match_load_maketip |
false |
1 |
5 |
mp_match_load_mid_cycle_map |
false |
1 |
|
mp_match_load_mid_cycle_tips |
false |
1 |
|
mp_match_load_player_update |
false |
1 |
|
mp_match_load_random_map |
false |
1 |
2 |
mp_match_load_set_background |
false |
1 |
1 |
mp_match_load_set_state |
false |
1 |
1 |
mp_match_load_set_voip |
false |
1 |
2 |
mp_match_load_start_cycle_map |
false |
1 |
|
mp_match_load_start_cycle_tips |
false |
1 |
|
mp_match_load_start_fool_testers |
false |
1 |
2 |
mp_match_load_start_players |
false |
1 |
|
mp_player_cash_update |
false |
1 |
|
mp_scoreboard_cleanup |
false |
1 |
|
mp_scoreboard_completion_show |
false |
1 |
1 |
mp_scoreboard_highlight_text |
false |
1 |
2 |
mp_scoreboard_init |
false |
1 |
|
mp_scoreboard_nav_down |
false |
1 |
|
mp_scoreboard_nav_up |
false |
1 |
|
mp_scoreboard_populate |
false |
1 |
|
mp_scoreboard_select |
false |
1 |
|
mp_scoreboard_update_highlight |
false |
1 |
4 |
mp_scoreboard_update_labels |
false |
1 |
1 |
Mp_server_browser_btn_x_is_active |
false |
1 |
|
Mp_server_browser_change_column |
false |
1 |
3 |
Mp_server_browser_change_row |
false |
1 |
5 |
Mp_server_browser_change_spreadsheet |
false |
1 |
3 |
mp_server_browser_cleanup |
false |
1 |
|
mp_server_browser_cleanup_hints |
false |
1 |
|
Mp_server_browser_format_commas |
false |
1 |
2 |
Mp_server_browser_format_distance |
false |
1 |
|
Mp_server_browser_format_money |
false |
1 |
|
Mp_server_browser_format_time |
false |
1 |
|
mp_server_browser_init |
false |
1 |
|
Mp_server_browser_input |
false |
1 |
|
mp_server_browser_list_update |
false |
1 |
|
Mp_server_browser_new_record |
false |
1 |
2mp_server_browser.lua, line 698: --Mp_server_browser_new_record( 0, "test", "IP_TEST", ">10ms", nil, 3 )
mp_server_browser.lua, line 922: Mp_server_browser_new_record( id, display_string, ip_str, ping_str, mode_str, mode, pass )
|
Mp_server_browser_redraw_rows |
false |
1 |
2 |
Mp_server_browser_refresh_data |
false |
1 |
|
Mp_server_browser_update_btn_tips |
false |
1 |
1 |
mp_test1 |
false |
1 |
|
mp_test2 |
false |
1 |
|
mp_test3 |
false |
1 |
|
mp_test4 |
false |
1 |
|
mp_test5 |
false |
1 |
|
multi_build_search_filter |
false |
1 |
|
multi_change_sort |
false |
1 |
|
multi_custom_match_load_favorite_settings |
false |
1 |
|
multi_custom_match_maybe_save_settings |
false |
1 |
|
multi_lobby_build_invite_player_request |
false |
1 |
|
multi_lobby_load_friends |
false |
1 |
|
multi_lobby_maybe_show_slider |
false |
1 |
23multi_pause_menu.lua, line 139: multi_lobby_maybe_show_slider( Multi_lobby_my_lobby_menu, Multi_lobby_my_lobby_menu.rank_pos )
multi_pause_menu.lua, line 140: multi_lobby_maybe_show_slider( Multi_lobby_my_lobby_menu, Multi_lobby_my_lobby_menu.variant_pos)
multi_pause_menu.lua, line 141: multi_lobby_maybe_show_slider( Multi_lobby_my_lobby_menu, Multi_lobby_my_lobby_menu.map_pos )
multi_pause_menu.lua, line 142: multi_lobby_maybe_show_slider( Multi_lobby_my_lobby_menu, Multi_lobby_my_lobby_menu.time_pos)
multi_pause_menu.lua, line 143: multi_lobby_maybe_show_slider( Multi_lobby_my_lobby_menu, Multi_lobby_my_lobby_menu.score_pos)
multi_pause_menu.lua, line 144: multi_lobby_maybe_show_slider( Multi_lobby_my_lobby_menu, Multi_lobby_my_lobby_menu.friendly_fire_pos )
multi_pause_menu.lua, line 145: multi_lobby_maybe_show_slider( Multi_lobby_my_lobby_menu, Multi_lobby_my_lobby_menu.weather_pos )
multi_pause_menu.lua, line 146: multi_lobby_maybe_show_slider( Multi_lobby_my_lobby_menu, Multi_lobby_my_lobby_menu.tod_pos)
multi_pause_menu.lua, line 147: multi_lobby_maybe_show_slider( Multi_lobby_my_lobby_menu, Multi_lobby_my_lobby_menu.sprint_pos )
multi_pause_menu.lua, line 148: multi_lobby_maybe_show_slider( Multi_lobby_my_lobby_menu, Multi_lobby_my_lobby_menu.ammo_pos )
multi_pause_menu.lua, line 149: multi_lobby_maybe_show_slider( Multi_lobby_my_lobby_menu, Multi_lobby_my_lobby_menu.ped_pos )
multi_pause_menu.lua, line 150: multi_lobby_maybe_show_slider( Multi_lobby_my_lobby_menu, Multi_lobby_my_lobby_menu.vehicle_pos)
multi_pause_menu.lua, line 220: multi_lobby_maybe_show_slider(Multi_lobby_my_lobby_menu, Multi_lobby_my_lobby_menu.variant_pos)
multi_pause_menu.lua, line 305: multi_lobby_maybe_show_slider( Multi_lobby_custom_activities_menu, num_activities )
multi_pause_menu.lua, line 322: multi_lobby_maybe_show_slider( Multi_lobby_custom_activities_menu, num_activities )
multi_pause_menu.lua, line 336: multi_lobby_maybe_show_slider(Multi_lobby_custom_tags_menu, num_tags)
multi_pause_menu.lua, line 426: multi_lobby_maybe_show_slider(Multi_lobby_custom_weapons_menu, num_types)
multi_pause_menu.lua, line 441: multi_lobby_maybe_show_slider( Multi_lobby_custom_weapons_menu, num_items )
multi_pause_menu.lua, line 475: multi_lobby_maybe_show_slider( Multi_lobby_my_lobby_menu, Multi_lobby_my_lobby_menu.ped_pos )
multi_pause_menu.lua, line 476: multi_lobby_maybe_show_slider( Multi_lobby_my_lobby_menu, Multi_lobby_my_lobby_menu.ammo_pos )
multi_pause_menu.lua, line 477: multi_lobby_maybe_show_slider( Multi_lobby_my_lobby_menu, Multi_lobby_my_lobby_menu.sprint_pos )
multi_pause_menu.lua, line 478: multi_lobby_maybe_show_slider( Multi_lobby_my_lobby_menu, Multi_lobby_my_lobby_menu.friendly_fire_pos )
multi_pause_menu.lua, line 1084: multi_lobby_maybe_show_slider( Multi_lobby_my_lobby_menu, Multi_lobby_my_lobby_menu.map_pos )
|
multi_lobby_read_and_show_custom_match_data |
false |
1 |
4 |
multi_lobby_save_favorites_confirm |
false |
1 |
|
multi_lobby_show_main_sliders |
false |
1 |
3 |
multi_lobby_switch_matchmaking |
false |
1 |
|
multi_lobby_update_activity |
false |
1 |
|
multi_lobby_update_ammo |
false |
1 |
|
multi_lobby_update_friendly_fire |
false |
1 |
|
multi_lobby_update_peds |
false |
1 |
|
multi_lobby_update_score_limit |
false |
1 |
|
multi_lobby_update_special_weapon_selection |
false |
1 |
|
multi_lobby_update_sprint |
false |
1 |
|
multi_lobby_update_tag |
false |
1 |
|
multi_lobby_update_time_limit |
false |
1 |
|
multi_lobby_update_tod |
false |
1 |
|
multi_lobby_update_weapon_selection |
false |
1 |
|
multi_lobby_update_weather |
false |
1 |
|
multi_player_build_ranked_type_pc |
false |
1 |
|
multi_player_get_gamercard |
false |
1 |
|
multi_player_populate_friends |
false |
1 |
|
multi_player_populate_maps |
false |
1 |
|
multi_player_populate_modes |
false |
1 |
|
multi_player_populate_weather |
false |
1 |
|
multi_player_send_invite |
false |
1 |
|
multi_player_set_variant_custom |
false |
1 |
12multi_pause_menu.lua, line 210: multi_player_set_variant_custom()
multi_pause_menu.lua, line 617: multi_player_set_variant_custom()
multi_pause_menu.lua, line 630: multi_player_set_variant_custom()
multi_pause_menu.lua, line 643: multi_player_set_variant_custom()
multi_pause_menu.lua, line 658: multi_player_set_variant_custom()
multi_pause_menu.lua, line 704: multi_player_set_variant_custom()
multi_pause_menu.lua, line 722: multi_player_set_variant_custom()
multi_pause_menu.lua, line 740: multi_player_set_variant_custom()
multi_pause_menu.lua, line 755: multi_player_set_variant_custom()
multi_pause_menu.lua, line 768: multi_player_set_variant_custom()
multi_pause_menu.lua, line 782: multi_player_set_variant_custom()
multi_pause_menu.lua, line 797: multi_player_set_variant_custom()
|
multi_player_start_game |
false |
1 |
|
multi_player_swap_teams |
false |
1 |
|
multi_player_switch_game_mode |
false |
1 |
|
multi_player_switch_game_variant |
false |
1 |
|
multi_player_switch_map |
false |
1 |
|
multi_player_switch_match_rank_type |
false |
1 |
|
multi_player_switch_match_rank_type_pc |
false |
1 |
|
multi_player_switch_match_type_pc |
false |
1 |
|
multi_player_switch_vehicle_set |
false |
1 |
|
museum_init |
false |
1 |
1 |
museum_main |
false |
1 |
|
music_store_add_genres |
false |
1 |
|
music_store_add_tracks |
false |
1 |
|
music_store_cleanup |
false |
1 |
|
music_store_confirm_selection |
false |
1 |
|
music_store_exit |
false |
1 |
|
music_store_exit_confirm |
false |
1 |
|
music_store_exit_final |
false |
1 |
|
music_store_init |
false |
1 |
|
music_store_nav_item |
false |
1 |
|
music_store_purchase |
false |
1 |
|
music_store_release |
false |
1 |
|