Saints Row 2 Function Reference

Global functions

These functions are assumed to be globally available to all scripts (they aren't defined in the available Lua files, or are defined in files that are known to be always loaded).

This list is assumed incomplete; additional functions could exist in the exe but not be used in the game scripts, and there's no definitive list of Lua files that are always loaded.

Function name Global Defined in Examples from patch (click blue number to expand)
parachute_disable true
    1
    parachute_enable true
      3
      parking_spot_enable true
        14
        party_add true 1 55
        party_add_do true
          2
          party_add_optional true 1 2
          party_allow_max_followers true
            6
            party_dismiss true 1 9
            party_dismiss_all true
              22
              party_dismiss_do true
                1
                party_get_follower_index true
                  5
                  party_set_dismissable true
                    2
                    party_set_recruitable true
                      9
                      party_swap_follower_indices true
                        5
                        party_use_melee_weapons_only true
                          6
                          path_name_is_path true
                            2
                            patrol true
                              15
                              patrol_pause true
                                2
                                patrol_unpause true
                                  2
                                  pause_map_filter true
                                    2
                                    pause_menu_accept_options true
                                      1
                                      pause_menu_audio_play_preview true
                                        3
                                        pause_menu_can_swap true
                                          3
                                          pause_menu_change_control_scheme true
                                            2
                                            pause_menu_control_scheme_init true
                                              3
                                              pause_menu_error_message_while_saving_PS3 true
                                                1
                                                pause_menu_get_state true
                                                  5
                                                  pause_menu_init_options true
                                                    1
                                                    pause_menu_is_using_southpaw_control_scheme true
                                                      1
                                                      • vint_lib.lua, line 495: if pause_menu_is_using_southpaw_control_scheme() == true and is_local_player_in_vehicle() == false then
                                                      Pause_menu_main_close_ref true
                                                        1
                                                        pause_menu_open_achievements true
                                                          1
                                                          pause_menu_options_init_call true
                                                            1
                                                            pause_menu_options_is_dirty true
                                                              4
                                                              pause_menu_quit_game_internal true
                                                                1
                                                                pause_menu_release_camera true
                                                                  3
                                                                  pause_menu_restore_defaults true
                                                                    1
                                                                    Pause_menu_return_to_main true
                                                                      5
                                                                      pause_menu_revert_options true
                                                                        2
                                                                        pause_menu_select_target true
                                                                          2
                                                                          pause_menu_set_playlist_input_callback true
                                                                            2
                                                                            pause_menu_swap_with_map true
                                                                              2
                                                                              pause_menu_update_option true
                                                                                15
                                                                                pcr_about_to_do_intro_sequence true
                                                                                  1
                                                                                  pcr_add_default_clothing true
                                                                                    1
                                                                                    pcr_apply_morph_value true
                                                                                      7
                                                                                      pcr_apply_preset true
                                                                                        1
                                                                                        pcr_apply_regional_preset true
                                                                                          1
                                                                                          • pcr01.lua, line 576: pcr_apply_regional_preset("figure", Pcr01_current_preset_gender .. "_" .. Pcr01_current_preset_figure)
                                                                                          pcr_avatar_changed true
                                                                                            1
                                                                                            pcr_avatar_is_blank true
                                                                                              1
                                                                                              pcr_change_eye_color true
                                                                                                3
                                                                                                pcr_change_hair true
                                                                                                  2
                                                                                                  pcr_change_identity true
                                                                                                    1
                                                                                                    pcr_change_makeup true
                                                                                                      4
                                                                                                      • pcr01.lua, line 1482: pcr_change_makeup(Pcr01_current_makeup_area, item, variant, primary_color, secondary_color)
                                                                                                      • pcr01.lua, line 1527: pcr_change_makeup(Pcr01_current_makeup_area, item, variant, primary_color, secondary_color)
                                                                                                      • pcr01.lua, line 1570: pcr_change_makeup(Pcr01_current_makeup_area, item, variant, primary_color, secondary_color)
                                                                                                      • pcr01.lua, line 1593: pcr_change_makeup(area, item, variant, primary_color, secondary_color)
                                                                                                      pcr_change_skin_color true
                                                                                                        3
                                                                                                        pcr_get_current_voice_number true
                                                                                                          1
                                                                                                          pcr_get_hair_info true
                                                                                                            6
                                                                                                            pcr_get_makeup_info true
                                                                                                              1
                                                                                                              • pcr01.lua, line 195: Pcr01_current_makeup_item, Pcr01_current_makeup_variant, Pcr01_current_makeup_primary_color, Pcr01_current_makeup_secondary_color = pcr_get_makeup_info(area)
                                                                                                              pcr_get_morph_value true
                                                                                                                2
                                                                                                                pcr_get_player_preset true
                                                                                                                  1
                                                                                                                  • pcr01.lua, line 481: Pcr01_current_preset_gender, Pcr01_current_preset_race, Pcr01_current_preset_figure = pcr_get_player_preset()
                                                                                                                  pcr_hair_randomize true
                                                                                                                    1
                                                                                                                    • pcr01.lua, line 387: local item, primary_color, secondary_color = pcr_hair_randomize(Pcr01_hair_preview_area, -2, -1, -1)
                                                                                                                    pcr_hair_randomize_all true
                                                                                                                      1
                                                                                                                      pcr_is_plastic_surgeon true
                                                                                                                        6
                                                                                                                        pcr_is_streaming true
                                                                                                                          1
                                                                                                                          pcr_makeup_randomize true
                                                                                                                            3
                                                                                                                            • pcr01.lua, line 1406: local item, variant, primary_color, secondary_color = pcr_makeup_randomize(Pcr01_current_makeup_area, Pcr01_current_makeup_item, -1, -1, -1)
                                                                                                                            • pcr01.lua, line 1541: local item, variant, primary_color, secondary_color = pcr_makeup_randomize(Pcr01_current_makeup_area, -2, -1, -1, -1)
                                                                                                                            • pcr01.lua, line 1591: item, variant, primary_color, secondary_color = pcr_makeup_randomize(area, -2, -1, -1, -1)
                                                                                                                            pcr_mark_changed true
                                                                                                                              24
                                                                                                                              pcr_preview_anim true
                                                                                                                                3
                                                                                                                                pcr_release_camera true
                                                                                                                                  1
                                                                                                                                  pcr_report_anims true
                                                                                                                                    1
                                                                                                                                    pcr_report_avail_morphs true
                                                                                                                                      2
                                                                                                                                      pcr_report_eye_colors true
                                                                                                                                        1
                                                                                                                                        pcr_report_hair_colors true
                                                                                                                                          1
                                                                                                                                          • pcr01.lua, line 854: pcr_report_hair_colors(Pcr01_hair_preview_area, menu_data.is_primary, "pcr01_add_hair_color")
                                                                                                                                          pcr_report_hair_items true
                                                                                                                                            1
                                                                                                                                            pcr_report_makeup_colors true
                                                                                                                                              1
                                                                                                                                              • pcr01.lua, line 1200: pcr_report_makeup_colors(Pcr01_current_makeup_area, Pcr01_makeup_color_is_primary, "pcr01_makeup_add_color")
                                                                                                                                              pcr_report_makeup_items true
                                                                                                                                                1
                                                                                                                                                pcr_report_makeup_variants true
                                                                                                                                                  1
                                                                                                                                                  • pcr01.lua, line 1109: pcr_report_makeup_variants(Pcr01_current_makeup_item, "pcr01_makeup_variation_add_item")
                                                                                                                                                  pcr_report_skin_colors true
                                                                                                                                                    1
                                                                                                                                                    pcr_save_to_mp_storage true
                                                                                                                                                      3
                                                                                                                                                      pcr_set_anim true
                                                                                                                                                        3
                                                                                                                                                        pcr_set_voice true
                                                                                                                                                          3
                                                                                                                                                          pcr_stop_anim true
                                                                                                                                                            1
                                                                                                                                                            pcu_bra_required true
                                                                                                                                                              2
                                                                                                                                                              pcu_can_create_outfit true
                                                                                                                                                                1
                                                                                                                                                                pcu_category_nav_clear_slot true
                                                                                                                                                                  1
                                                                                                                                                                  pcu_clear_obscured_slots true
                                                                                                                                                                    1
                                                                                                                                                                    pcu_clear_preview_slot true
                                                                                                                                                                      4
                                                                                                                                                                      pcu_create_outfit true
                                                                                                                                                                        1
                                                                                                                                                                        pcu_delete_outfit true
                                                                                                                                                                          1
                                                                                                                                                                          pcu_discard_slot true
                                                                                                                                                                            2
                                                                                                                                                                            pcu_get_areas true
                                                                                                                                                                              1
                                                                                                                                                                              pcu_get_categories_in_area true
                                                                                                                                                                                1
                                                                                                                                                                                pcu_get_items_in_category true
                                                                                                                                                                                  1
                                                                                                                                                                                  pcu_get_item_defaults true
                                                                                                                                                                                    1
                                                                                                                                                                                    pcu_get_owned_item_info true
                                                                                                                                                                                      1
                                                                                                                                                                                      pcu_get_slot_info true
                                                                                                                                                                                        1
                                                                                                                                                                                        pcu_get_store_info true
                                                                                                                                                                                          1
                                                                                                                                                                                          • clothing_store.lua, line 81: Clothing_store_name, Clothing_store_display_name, Clothing_store_allow_wardrobe, start_wardrobe = pcu_get_store_info()
                                                                                                                                                                                          pcu_get_variants true
                                                                                                                                                                                            1
                                                                                                                                                                                            pcu_get_wear_options true
                                                                                                                                                                                              1
                                                                                                                                                                                              pcu_is_bra_category true
                                                                                                                                                                                                2
                                                                                                                                                                                                pcu_is_current_item_worn true
                                                                                                                                                                                                  1
                                                                                                                                                                                                  • clothing_store.lua, line 819: if pcu_is_current_item_worn(Clothing_store_item_info.slot_index, Clothing_store_item_info.wardrobe_instance) then
                                                                                                                                                                                                  pcu_is_item_needed_for_outfit true
                                                                                                                                                                                                    1
                                                                                                                                                                                                    pcu_is_item_owned true
                                                                                                                                                                                                      3
                                                                                                                                                                                                      pcu_is_streaming_done true
                                                                                                                                                                                                        10
                                                                                                                                                                                                        pcu_is_underwear_category true
                                                                                                                                                                                                          2
                                                                                                                                                                                                          pcu_is_wearing_item true
                                                                                                                                                                                                            1
                                                                                                                                                                                                            pcu_purchase_outfit true
                                                                                                                                                                                                              1
                                                                                                                                                                                                              pcu_purchase_slot true
                                                                                                                                                                                                                2
                                                                                                                                                                                                                pcu_remove_clothing true
                                                                                                                                                                                                                  1
                                                                                                                                                                                                                  pcu_report_avail_mp_badges true
                                                                                                                                                                                                                    1
                                                                                                                                                                                                                    pcu_report_item_colors true
                                                                                                                                                                                                                      1
                                                                                                                                                                                                                      pcu_report_logos true
                                                                                                                                                                                                                        1
                                                                                                                                                                                                                        pcu_report_outfits true
                                                                                                                                                                                                                          2
                                                                                                                                                                                                                          pcu_reset_handle true
                                                                                                                                                                                                                            1
                                                                                                                                                                                                                            pcu_set_active_category true
                                                                                                                                                                                                                              2
                                                                                                                                                                                                                              pcu_set_mp_badge true
                                                                                                                                                                                                                                1
                                                                                                                                                                                                                                pcu_set_slots_empty true
                                                                                                                                                                                                                                  3
                                                                                                                                                                                                                                  pcu_set_suits_active_category true
                                                                                                                                                                                                                                    1
                                                                                                                                                                                                                                    pcu_wear_current_clothing true
                                                                                                                                                                                                                                      1
                                                                                                                                                                                                                                      pcu_wear_outfit true
                                                                                                                                                                                                                                        3
                                                                                                                                                                                                                                        pcu_wear_store_outfit true
                                                                                                                                                                                                                                          1
                                                                                                                                                                                                                                          pc_capture_input_key true
                                                                                                                                                                                                                                            2
                                                                                                                                                                                                                                            pc_capture_input_key_get_result true
                                                                                                                                                                                                                                              1
                                                                                                                                                                                                                                              pc_capture_input_pad true
                                                                                                                                                                                                                                                1
                                                                                                                                                                                                                                                pc_capture_input_pad_get_result true
                                                                                                                                                                                                                                                  1
                                                                                                                                                                                                                                                  pc_get_action_key_pure_text true
                                                                                                                                                                                                                                                    3
                                                                                                                                                                                                                                                    pc_get_action_pad_pure_text true
                                                                                                                                                                                                                                                      3
                                                                                                                                                                                                                                                      • pause_menu.lua, line 6209: local action_key_text = pc_get_action_pad_pure_text( Pause_menu_pad_control_sub_menu_PC[i].actid )
                                                                                                                                                                                                                                                      • pause_menu.lua, line 6250: local action_key_text = pc_get_action_pad_pure_text( Pause_menu_pad_control_sub_menu_PC[i].actid )
                                                                                                                                                                                                                                                      • pause_menu.lua, line 6296: local action_key_text = pc_get_action_pad_pure_text( Pause_menu_pad_control_sub_menu_PC[i].actid )
                                                                                                                                                                                                                                                      pc_invoke_exit_game true
                                                                                                                                                                                                                                                        1
                                                                                                                                                                                                                                                        peg_load true
                                                                                                                                                                                                                                                          60
                                                                                                                                                                                                                                                          peg_unload true
                                                                                                                                                                                                                                                            78
                                                                                                                                                                                                                                                            persona_override_character_start true 1 67
                                                                                                                                                                                                                                                            • bh01.lua, line 245: persona_override_character_start( CHAR_CARLOS, override[1], override[2] )
                                                                                                                                                                                                                                                            • bh01.lua, line 248: persona_override_character_start( CHAR_MAERO, override[1], override[2] )
                                                                                                                                                                                                                                                            • bh02.lua, line 508: persona_override_character_start(CHAR_DONNIE, override[1], override[2] )
                                                                                                                                                                                                                                                            • bh03.lua, line 1646: persona_override_character_start( CARLOS_NAME, override[1], override[2] )
                                                                                                                                                                                                                                                            • bh05.lua, line 394: persona_override_character_start( CHAR_JESSICA, override[1], override[2] )
                                                                                                                                                                                                                                                            • bh11.lua, line 255: persona_override_character_start(CHAR_MAERO, POT_SITUATIONS[POT_ATTACK], "MAERO_BR11_ATTACK")
                                                                                                                                                                                                                                                            • em01.lua, line 414: persona_override_character_start(CHARACTER_JULIUS, POT_SITUATIONS[POT_ATTACK], "JULIUS_BONUS_ATTACK")
                                                                                                                                                                                                                                                            • em01.lua, line 415: persona_override_character_start(CHARACTER_JULIUS, POT_SITUATIONS[POT_TAKE_DAMAGE], "JULIUS_BONUS_TAKEDAM")
                                                                                                                                                                                                                                                            • ep01.lua, line 1423: persona_override_character_start(CHARACTER_SHAUNDI, POT_SITUATIONS[POT_ATTACK], "TSSE01_SHAUNDI_ATTACK")
                                                                                                                                                                                                                                                            • ep01.lua, line 1424: persona_override_character_start(CHARACTER_SHAUNDI, POT_SITUATIONS[POT_PRAISED_BY_PC], "TSSE01_SHAUNDI_PRAISED")
                                                                                                                                                                                                                                                            • ep01.lua, line 1425: persona_override_character_start(CHARACTER_SHAUNDI, POT_SITUATIONS[POT_TAUNTED_BY_PC], "TSSE01_SHAUNDI_TAUNT")
                                                                                                                                                                                                                                                            • ep04.lua, line 597: persona_override_character_start( VOGEL_NAME, override[1], override[2] )
                                                                                                                                                                                                                                                            • rn01.lua, line 449: persona_override_character_start(CHARACTER_GAT, POT_SITUATIONS[POT_ATTACK], "GAT_RON01_ATTACK")
                                                                                                                                                                                                                                                            • rn01.lua, line 450: persona_override_character_start(CHARACTER_GAT, POT_SITUATIONS[POT_TAKE_DAMAGE], "GAT_RON01_TAKEDAM")
                                                                                                                                                                                                                                                            • rn06.lua, line 448: persona_override_character_start(CHARACTER_JYUNICHI, POT_SITUATIONS[POT_ATTACK], "JYUNICHI_RON06_ATTACK")
                                                                                                                                                                                                                                                            • rn06.lua, line 449: persona_override_character_start(CHARACTER_JYUNICHI, POT_SITUATIONS[POT_TAKE_DAMAGE], "JYUNICHI_RON06_TAKEDAM")
                                                                                                                                                                                                                                                            • rn08.lua, line 804: persona_override_character_start(CHARACTER_GAT, POT_SITUATIONS[POT_ATTACK], "GAT_RON08_ATTACK")
                                                                                                                                                                                                                                                            • rn08.lua, line 805: persona_override_character_start(CHARACTER_GAT, POT_SITUATIONS[POT_TAKE_DAMAGE], "GAT_RON08_TAKEDAM")
                                                                                                                                                                                                                                                            • rn09.lua, line 342: persona_override_character_start(CHARACTER_GAT, POT_SITUATIONS[POT_ATTACK],"GAT_RON09_ATTACK")
                                                                                                                                                                                                                                                            • rn09.lua, line 343: persona_override_character_start(CHARACTER_GAT, POT_SITUATIONS[POT_TAKE_DAMAGE],"GAT_RON09_TAKEDAM")
                                                                                                                                                                                                                                                            • rn09.lua, line 344: persona_override_character_start(CHARACTER_SHOGO, POT_SITUATIONS[POT_ATTACK],"RON09_SHOGO_ATTACK")
                                                                                                                                                                                                                                                            • rn09.lua, line 345: persona_override_character_start(CHARACTER_SHOGO, POT_SITUATIONS[POT_TAKE_DAMAGE],"RON09_SHOGO_TAKEDAM")
                                                                                                                                                                                                                                                            • rn09.lua, line 483: persona_override_character_start(CHARACTER_SHOGO, POT_SITUATIONS[POT_ATTACK],"RON09_SHOGO_ATTACK")
                                                                                                                                                                                                                                                            • rn09.lua, line 484: persona_override_character_start(CHARACTER_SHOGO, POT_SITUATIONS[POT_TAKE_DAMAGE],"RON09_SHOGO_TAKEDAM")
                                                                                                                                                                                                                                                            • rn10.lua, line 1229: persona_override_character_start(CHARACTER_AKUJI, POT_SITUATIONS[POT_ATTACK],"KAZUO_RON10_ATTACK")
                                                                                                                                                                                                                                                            • rn10.lua, line 1230: persona_override_character_start(CHARACTER_AKUJI, POT_SITUATIONS[POT_TAKE_DAMAGE],"KAZUO_RON10_TAKEDAM")
                                                                                                                                                                                                                                                            • rn11.lua, line 832: persona_override_character_start(CHARACTER_AKUJI, POT_SITUATIONS[POT_ATTACK],"KAZUO_RON11_ATTACK")
                                                                                                                                                                                                                                                            • rn11.lua, line 833: persona_override_character_start(CHARACTER_AKUJI, POT_SITUATIONS[POT_TAKE_DAMAGE],"KAZUO_RON11_TAKEDAM")
                                                                                                                                                                                                                                                            • sh_bh_docks.lua, line 446: persona_override_character_start("sh_bh_docks_$c006", "threat - alert (group attack)", "BMHUST_BR_STRONG_DOCKS")
                                                                                                                                                                                                                                                            • sh_bh_docks.lua, line 447: persona_override_character_start("sh_bh_docks_$c006", "threat - alert (solo attack)", "BMHUST_BR_STRONG_DOCKS")
                                                                                                                                                                                                                                                            • sh_bh_docks.lua, line 448: persona_override_character_start("sh_bh_docks_$c006", "threat - damage received (firearm)", "BMHUST_BR_STRONG_DOCKS")
                                                                                                                                                                                                                                                            • sh_bh_docks.lua, line 449: persona_override_character_start("sh_bh_docks_$c006", "threat - damage received (melee)", "BMHUST_BR_STRONG_DOCKS")
                                                                                                                                                                                                                                                            • sh_bh_docks.lua, line 450: persona_override_character_start("sh_bh_docks_$c006", "threat - knocked down npc/pc", "BMHUST_BR_STRONG_DOCKS")
                                                                                                                                                                                                                                                            • ss02.lua, line 387: persona_override_character_start( LAURA_NAME, override[1], override[2] )
                                                                                                                                                                                                                                                            • ss04.lua, line 682: persona_override_character_start( VETERAN_CHILD_NAME, override[1], override[2] )
                                                                                                                                                                                                                                                            • ss06.lua, line 1493: persona_override_character_start( SHAUNDI_NAME, override[1], override[2] )
                                                                                                                                                                                                                                                            • ss06.lua, line 1496: persona_override_character_start( PIERCE_NAME, override[1], override[2] )
                                                                                                                                                                                                                                                            • ss06.lua, line 1499: persona_override_character_start( LOCAL_PLAYER, override[1], override[2] )
                                                                                                                                                                                                                                                            • ss08.lua, line 694: persona_override_character_start( SHAUNDI_NAME, override[1], override[2] )
                                                                                                                                                                                                                                                            • ss09.lua, line 588: persona_override_character_start( MR_SUNSHINE_NAME, override[1], override[2] )
                                                                                                                                                                                                                                                            • ss10.lua, line 676: persona_override_character_start( SHAUNDI_NAME, override[1], override[2] )
                                                                                                                                                                                                                                                            • ss10.lua, line 677: persona_override_character_start( SHAUNDI_REPAIR_VARIANT_NAME, override[1], override[2] )
                                                                                                                                                                                                                                                            • ss11.lua, line 450: persona_override_character_start( SHAUNDI_NAME, override[1], override[2] )
                                                                                                                                                                                                                                                            • ss11.lua, line 575: persona_override_character_start( THE_GENERAL_NAME, override[1], override[2] )
                                                                                                                                                                                                                                                            • tss01.lua, line 484: persona_override_character_start(CHARACTER_CARLOS, POT_SITUATIONS[POT_ATTACK], "CARLOS_TSSP1_ATKFOOT")
                                                                                                                                                                                                                                                            • tss01.lua, line 485: persona_override_character_start(CHARACTER_CARLOS, POT_SITUATIONS[POT_TAKE_DAMAGE], "CARLOS_TSSP1_DAMFOOT")
                                                                                                                                                                                                                                                            • tss01.lua, line 486: persona_override_character_start(CHARACTER_CARLOS, POT_SITUATIONS[POT_PRAISED_BY_PC], "CARLOS_TSSP1_PRAISED")
                                                                                                                                                                                                                                                            • tss01.lua, line 487: persona_override_character_start(CHARACTER_CARLOS, POT_SITUATIONS[POT_TAUNTED_BY_PC], "CARLOS_TSSP1_TAUNT")
                                                                                                                                                                                                                                                            • tss01.lua, line 488: persona_override_character_start(CHARACTER_CARLOS, POT_SITUATIONS[POT_BARTER], "CARLOS_TSSP1_BARTER")
                                                                                                                                                                                                                                                            • tss01.lua, line 489: persona_override_character_start(CHARACTER_CARLOS, POT_SITUATIONS[POT_GRATS_PC], "CARLOS_TSSP1_GRATSPLAYER")
                                                                                                                                                                                                                                                            • tss01.lua, line 490: persona_override_character_start(CHARACTER_CARLOS, POT_SITUATIONS[POT_GRATS_SELF], "CARLOS_TSSP1_GRATSSELF")
                                                                                                                                                                                                                                                            • tss02.lua, line 1016: persona_override_character_start(CHARACTER_GAT, POT_SITUATIONS[POT_ATTACK], "GAT_TSSP02_ATTACK")
                                                                                                                                                                                                                                                            • tss02.lua, line 1017: persona_override_character_start(CHARACTER_GAT, POT_SITUATIONS[POT_TAKE_DAMAGE], "GAT_TSSP02_TAKEDAM")
                                                                                                                                                                                                                                                            • tss02.lua, line 1020: persona_override_character_start(CHARACTER_GAT, POT_SITUATIONS[POT_GRATS_SELF], "GAT_TSSP2_CHATTER")
                                                                                                                                                                                                                                                            • tss02.lua, line 1024: persona_override_character_start(CHARACTER_LEGAL_LEE, POT_SITUATIONS[POT_TAKE_DAMAGE], "LEE_TSSP2_TAKEDAM")
                                                                                                                                                                                                                                                            • tss02.lua, line 1025: persona_override_character_start(CHARACTER_LEGAL_LEE, POT_SITUATIONS[POT_BARTER], "LEE_TSSP2_BARTER")
                                                                                                                                                                                                                                                            • tss02.lua, line 1026: persona_override_character_start(CHARACTER_LEGAL_LEE, POT_SITUATIONS[POT_TAUNTED_BY_PC], "LEE_TSSP2_TAUNT")
                                                                                                                                                                                                                                                            • tss02.lua, line 1027: persona_override_character_start(CHARACTER_LEGAL_LEE, POT_SITUATIONS[POT_PRAISED_BY_PC], "LEE_TSSP2_PRAISED")
                                                                                                                                                                                                                                                            • tss02.lua, line 1028: persona_override_character_start(CHARACTER_LEGAL_LEE, POT_SITUATIONS[POT_GRATS_PC], "LEE_TSSP2_CHATTER")
                                                                                                                                                                                                                                                            • tss03.lua, line 397: persona_override_character_start(CHARACTER_GAT, POT_SITUATIONS[POT_ATTACK], "GAT_TSSP03_ATTACK")
                                                                                                                                                                                                                                                            • tss03.lua, line 398: persona_override_character_start(CHARACTER_GAT, POT_SITUATIONS[POT_TAKE_DAMAGE], "GAT_TSSP03_TAKEDAM")
                                                                                                                                                                                                                                                            • tss03_demo.lua, line 517: persona_override_character_start(CHARACTER_GAT, "threat - alert (group attack)", "GAT_TSSP03_ATTACK")
                                                                                                                                                                                                                                                            • tss03_demo.lua, line 518: persona_override_character_start(CHARACTER_GAT, "threat - alert (solo attack)", "GAT_TSSP03_ATTACK")
                                                                                                                                                                                                                                                            • tss03_demo.lua, line 519: persona_override_character_start(CHARACTER_GAT, "threat - damage received (firearm)", "GAT_TSSP03_ATTACK")
                                                                                                                                                                                                                                                            • tss03_demo.lua, line 520: persona_override_character_start(CHARACTER_GAT, "threat - damage received (melee)", "GAT_TSSP03_ATTACK")
                                                                                                                                                                                                                                                            • tss03_demo.lua, line 521: persona_override_character_start(CHARACTER_GAT, "threat - knocked down npc/pc", "GAT_TSSP03_ATTACK")
                                                                                                                                                                                                                                                            • tss04.lua, line 551: persona_override_character_start( lieutenant, override[1], override[2] )
                                                                                                                                                                                                                                                            persona_override_character_start_do true
                                                                                                                                                                                                                                                              2
                                                                                                                                                                                                                                                              • ug_lib.lua, line 2223: persona_override_character_start_do(character, persona_situation, trigger_prefix .. trigger, count)
                                                                                                                                                                                                                                                              • ug_lib.lua, line 2227: persona_override_character_start_do(character, situation, trigger_prefix .. trigger, count)
                                                                                                                                                                                                                                                              persona_override_character_stop true 1 8
                                                                                                                                                                                                                                                              persona_override_character_stop_all true
                                                                                                                                                                                                                                                                11
                                                                                                                                                                                                                                                                persona_override_character_stop_do true
                                                                                                                                                                                                                                                                  2
                                                                                                                                                                                                                                                                  persona_override_group_start true 1 31
                                                                                                                                                                                                                                                                  • bh02.lua, line 505: persona_override_group_start( BH02_BROTHERHOOD_PERSONAS, POT_SITUATIONS[POT_ATTACK], "BR02_ATTACK" )
                                                                                                                                                                                                                                                                  • bh02.lua, line 506: persona_override_group_start( BH02_BROTHERHOOD_PERSONAS, POT_SITUATIONS[POT_CUSTOM_1], "BR02_BOMBS" )
                                                                                                                                                                                                                                                                  • bh02.lua, line 643: persona_override_group_start(BH02_BROTHERHOOD_PERSONAS, POT_SITUATIONS[POT_ATTACK], "BR02_BOMBS")
                                                                                                                                                                                                                                                                  • bh02.lua, line 725: persona_override_group_start(BH02_BROTHERHOOD_PERSONAS, POT_SITUATIONS[POT_ATTACK], "BR02_ATTACK")
                                                                                                                                                                                                                                                                  • bh03.lua, line 2062: persona_override_group_start( COP_PERSONAS, POT_SITUATIONS[POT_ATTACK], "BR03_ATTACK" )
                                                                                                                                                                                                                                                                  • bh04.lua, line 256: persona_override_group_start(BH04_BROTHERHOOD_ATTACK_PERSONAS, POT_SITUATIONS[POT_ATTACK], "BR04_ATTACK")
                                                                                                                                                                                                                                                                  • bh07.lua, line 358: -- persona_override_group_start(BH07_SAINTS_ATTACK_PERSONAS, POT_SITUATIONS[POT_ATTACK], "BR07_ATTACK")
                                                                                                                                                                                                                                                                  • bh07.lua, line 359: -- persona_override_group_start(BH07_TAUNT_PERSONAS, POT_SITUATIONS[POT_TAUNT_NEGATIVE], "BR07_TAUNT")
                                                                                                                                                                                                                                                                  • bh07.lua, line 360: persona_override_group_start(BH07_SHOP_PERSONAS, POT_SITUATIONS[POT_CUSTOM_1], "BR07_SHOP")
                                                                                                                                                                                                                                                                  • bh07.lua, line 361: persona_override_group_start(BH07_MOLOTOV_PERSONAS, POT_SITUATIONS[POT_CUSTOM_2], "BR07_MOLOTOV")
                                                                                                                                                                                                                                                                  • bh10.lua, line 466: persona_override_group_start(BH10_BROTHERHOOD_ATTACK_PERSONAS, POT_SITUATIONS[POT_ATTACK], "BR10_ATTACK")
                                                                                                                                                                                                                                                                  • bh10.lua, line 467: persona_override_group_start(BH10_SAINTS_ATTACK_PERSONAS, POT_SITUATIONS[POT_ATTACK], "BR10_ATTACK")
                                                                                                                                                                                                                                                                  • bh11.lua, line 256: persona_override_group_start(BH11_BROTHERHOOD_PERSONAS, POT_SITUATIONS[POT_ATTACK], "BR11_ATTACK")
                                                                                                                                                                                                                                                                  • rn01.lua, line 403: persona_override_group_start(RN01_RONIN_ATTACK_PERSONAS,POT_SITUATIONS[POT_ATTACK], "RO01_ATTACK")
                                                                                                                                                                                                                                                                  • rn01.lua, line 405: persona_override_group_start(SAINTS_PERSONAS,POT_SITUATIONS[POT_ATTACK], "RO01_ATTACK")
                                                                                                                                                                                                                                                                  • rn01.lua, line 406: persona_override_group_start(SAINTS_PERSONAS,POT_SITUATIONS[POT_CUSTOM_1], "RO01_FINDMONEY")
                                                                                                                                                                                                                                                                  • rn01.lua, line 407: persona_override_group_start(SAINTS_PERSONAS,POT_SITUATIONS[POT_CUSTOM_2], "RO01_DROPMONEY")
                                                                                                                                                                                                                                                                  • rn03.lua, line 321: persona_override_group_start(RN03_RONIN_PERSONAS,POT_SITUATIONS[POT_ATTACK], "RO03_ATTACK")
                                                                                                                                                                                                                                                                  • rn06.lua, line 339: persona_override_group_start(RONIN_PERSONAS_ABBREV,POT_SITUATIONS[POT_ATTACK], "RO06_ATTACK")
                                                                                                                                                                                                                                                                  • rn07.lua, line 627: persona_override_group_start(RN01_RONIN_ATTACK_PERSONAS,POT_SITUATIONS[POT_ATTACK], "RO07_ATTACK")
                                                                                                                                                                                                                                                                  • rn08.lua, line 780: persona_override_group_start(RN08_RONIN_ATTACK_PERSONAS,POT_SITUATIONS[POT_ATTACK], "RO08_ATTACK")
                                                                                                                                                                                                                                                                  • rn10.lua, line 484: persona_override_group_start(RN10_RONIN_PERSONAS,POT_SITUATIONS[POT_ATTACK], "RO10_ATTACK")
                                                                                                                                                                                                                                                                  • rn10.lua, line 485: persona_override_group_start(RN10_SAINTS_PERSONAS,POT_SITUATIONS[POT_ATTACK], "RO10_DEFEND")
                                                                                                                                                                                                                                                                  • rn11.lua, line 1320: persona_override_group_start(RONIN_ATTACK_PERSONAS,POT_SITUATIONS[POT_ATTACK], "RO11_ATTACK")
                                                                                                                                                                                                                                                                  • ss03.lua, line 301: persona_override_group_start( SAMEDI_PERSONAS, POT_SITUATIONS[POT_ATTACK], "SS03_ATTACK" )
                                                                                                                                                                                                                                                                  • ss04.lua, line 565: persona_override_group_start( SAMEDI_PERSONAS, POT_SITUATIONS[POT_ATTACK], "SS04_ATTACK" )
                                                                                                                                                                                                                                                                  • ss06.lua, line 1501: persona_override_group_start( SS06_SAINTS_PERSONAS, POT_SITUATIONS[POT_ATTACK], "SS06_DEFEND" )
                                                                                                                                                                                                                                                                  • ss09.lua, line 275: persona_override_group_start( SAMEDI_PERSONAS, POT_SITUATIONS[POT_ATTACK], "SS09_ATTACK" )
                                                                                                                                                                                                                                                                  • tss01.lua, line 493: persona_override_group_start(COP_PERSONAS, POT_SITUATIONS[POT_ATTACK], "TSSP1_ATTACK")
                                                                                                                                                                                                                                                                  • tss02.lua, line 373: persona_override_group_start(TSS02_BROTHERHOOD_TAUNT_PERSONAS, POT_SITUATIONS[POT_ATTACK], "TSSPROLOGUE02_TAUNT")
                                                                                                                                                                                                                                                                  • ug_lib.lua, line 2279: -- See persona_override_group_start() for a more detailed description of the parameters
                                                                                                                                                                                                                                                                  persona_override_group_stop true 1 32
                                                                                                                                                                                                                                                                  • bh02.lua, line 514: persona_override_group_stop( BH02_BROTHERHOOD_PERSONAS, POT_SITUATIONS[POT_ATTACK] )
                                                                                                                                                                                                                                                                  • bh02.lua, line 515: persona_override_group_stop( BH02_BROTHERHOOD_PERSONAS, POT_SITUATIONS[POT_CUSTOM_1] )
                                                                                                                                                                                                                                                                  • bh02.lua, line 642: persona_override_group_stop(BH02_BROTHERHOOD_PERSONAS, POT_SITUATIONS[POT_ATTACK])
                                                                                                                                                                                                                                                                  • bh02.lua, line 724: persona_override_group_stop(BH02_BROTHERHOOD_PERSONAS, POT_SITUATIONS[POT_ATTACK])
                                                                                                                                                                                                                                                                  • bh03.lua, line 2123: persona_override_group_stop( COP_PERSONAS, POT_SITUATIONS[POT_ATTACK] )
                                                                                                                                                                                                                                                                  • bh04.lua, line 260: persona_override_group_stop(BROTHERHOOD_PERSONAS, POT_SITUATIONS[POT_ATTACK])
                                                                                                                                                                                                                                                                  • bh07.lua, line 365: -- persona_override_group_stop(SAINTS_PERSONAS, POT_SITUATIONS[POT_ATTACK])
                                                                                                                                                                                                                                                                  • bh07.lua, line 366: -- persona_override_group_stop(BROTHERHOOD_PERSONAS, POT_SITUATIONS[POT_TAUNT_NEGATIVE])
                                                                                                                                                                                                                                                                  • bh07.lua, line 367: persona_override_group_stop(BROTHERHOOD_PERSONAS, POT_SITUATIONS[POT_CUSTOM_1])
                                                                                                                                                                                                                                                                  • bh07.lua, line 368: persona_override_group_stop(BROTHERHOOD_PERSONAS, POT_SITUATIONS[POT_CUSTOM_2])
                                                                                                                                                                                                                                                                  • bh10.lua, line 471: persona_override_group_stop(BROTHERHOOD_PERSONAS, POT_SITUATIONS[POT_ATTACK])
                                                                                                                                                                                                                                                                  • bh10.lua, line 472: persona_override_group_stop(SAINTS_PERSONAS, POT_SITUATIONS[POT_ATTACK])
                                                                                                                                                                                                                                                                  • bh11.lua, line 260: persona_override_group_stop(BH11_BROTHERHOOD_PERSONAS, POT_SITUATIONS[POT_ATTACK])
                                                                                                                                                                                                                                                                  • rn01.lua, line 1208: persona_override_group_stop(RONIN_PERSONAS,POT_SITUATIONS[POT_ATTACK])
                                                                                                                                                                                                                                                                  • rn01.lua, line 1209: persona_override_group_stop(SAINTS_PERSONAS,POT_SITUATIONS[POT_ATTACK])
                                                                                                                                                                                                                                                                  • rn01.lua, line 1210: persona_override_group_stop(SAINTS_PERSONAS,POT_SITUATIONS[POT_CUSTOM_1])
                                                                                                                                                                                                                                                                  • rn01.lua, line 1211: persona_override_group_stop(SAINTS_PERSONAS,POT_SITUATIONS[POT_CUSTOM_2])
                                                                                                                                                                                                                                                                  • rn03.lua, line 997: persona_override_group_stop(RONIN_PERSONAS,POT_SITUATIONS[POT_ATTACK])
                                                                                                                                                                                                                                                                  • rn06.lua, line 575: persona_override_group_stop(RONIN_PERSONAS,POT_SITUATIONS[POT_ATTACK])
                                                                                                                                                                                                                                                                  • rn07.lua, line 889: persona_override_group_stop(RONIN_PERSONAS,POT_SITUATIONS[POT_ATTACK])
                                                                                                                                                                                                                                                                  • rn07.lua, line 964: persona_override_group_stop(RONIN_PERSONAS,POT_SITUATIONS[POT_ATTACK])
                                                                                                                                                                                                                                                                  • rn07.lua, line 2291: persona_override_group_stop(RONIN_PERSONAS,POT_SITUATIONS[POT_ATTACK])
                                                                                                                                                                                                                                                                  • rn08.lua, line 1481: persona_override_group_stop(RONIN_PERSONAS,POT_SITUATIONS[POT_ATTACK])
                                                                                                                                                                                                                                                                  • rn10.lua, line 1350: persona_override_group_stop(RONIN_PERSONAS,POT_SITUATIONS[POT_ATTACK])
                                                                                                                                                                                                                                                                  • rn11.lua, line 1059: persona_override_group_stop(RONIN_PERSONAS,POT_SITUATIONS[POT_ATTACK])
                                                                                                                                                                                                                                                                  • sh_rn_rec_center.lua, line 534: --persona_override_group_stop(RONIN_PERSONAS,POT_SITUATIONS[POT_ATTACK])
                                                                                                                                                                                                                                                                  • ss03.lua, line 1505: persona_override_group_stop( SAMEDI_PERSONAS, POT_SITUATIONS[POT_ATTACK] )
                                                                                                                                                                                                                                                                  • ss04.lua, line 1271: persona_override_group_stop( SAMEDI_PERSONAS, POT_SITUATIONS[POT_ATTACK] )
                                                                                                                                                                                                                                                                  • ss06.lua, line 821: persona_override_group_stop( SS06_SAINTS_PERSONAS, POT_SITUATIONS[POT_ATTACK] )
                                                                                                                                                                                                                                                                  • ss09.lua, line 1064: persona_override_group_stop( SAMEDI_PERSONAS, POT_SITUATIONS[POT_ATTACK] )
                                                                                                                                                                                                                                                                  • tss01.lua, line 996: persona_override_group_stop(COP_PERSONAS, POT_SITUATIONS[POT_ATTACK])
                                                                                                                                                                                                                                                                  • tss02.lua, line 589: persona_override_group_stop(BROTHERHOOD_PERSONAS, POT_SITUATIONS[POT_ATTACK])
                                                                                                                                                                                                                                                                  persona_override_persona_start true 1 5
                                                                                                                                                                                                                                                                  • ug_lib.lua, line 2255: -- persona_override_persona_start(“AM_Gang1”, "threat - alert (group attack)", "AMGNG1_EX01_ATTACK")
                                                                                                                                                                                                                                                                  • ug_lib.lua, line 2256: -- persona_override_persona_start(“AM_Gang1”, "threat - alert (solo attack)", "AFGNG1_EX01_ATTACK")
                                                                                                                                                                                                                                                                  • ug_lib.lua, line 2257: -- persona_override_persona_start(“AM_Gang2", "threat - alert (group attack)", "AMGNG2_EX01_ATTACK")
                                                                                                                                                                                                                                                                  • ug_lib.lua, line 2258: -- persona_override_persona_start(“AM_Gang2”, "threat - alert (solo attack)", "AFGNG2_EX01_ATTACK")
                                                                                                                                                                                                                                                                  • ug_lib.lua, line 2273: persona_override_persona_start(persona, situation, tag_prefix .. "_" .. tag_suffix)
                                                                                                                                                                                                                                                                  persona_override_persona_start_do true
                                                                                                                                                                                                                                                                    2
                                                                                                                                                                                                                                                                    persona_override_persona_stop true 1 1
                                                                                                                                                                                                                                                                    persona_override_persona_stop_do true
                                                                                                                                                                                                                                                                      2
                                                                                                                                                                                                                                                                      persona_trigger_get_player_prefix true 1 3
                                                                                                                                                                                                                                                                      player_button_just_pressed true
                                                                                                                                                                                                                                                                        2
                                                                                                                                                                                                                                                                        • bh09.lua, line 622: if (get_dist_char_to_nav(LOCAL_PLAYER, TRIGGER_AK47_AMMO) < 3) and player_button_just_pressed(3) then
                                                                                                                                                                                                                                                                        • bh09.lua, line 637: if (get_dist_char_to_nav(LOCAL_PLAYER, TRIGGER_RPG_AMMO) < 3) and player_button_just_pressed(3) then
                                                                                                                                                                                                                                                                        player_controls_disable true
                                                                                                                                                                                                                                                                          69
                                                                                                                                                                                                                                                                          player_controls_enable true
                                                                                                                                                                                                                                                                            74
                                                                                                                                                                                                                                                                            player_creation_is_open_do true
                                                                                                                                                                                                                                                                              1
                                                                                                                                                                                                                                                                              player_creation_open true 1
                                                                                                                                                                                                                                                                                player_creation_open_do true
                                                                                                                                                                                                                                                                                  1
                                                                                                                                                                                                                                                                                  player_force_vehicle_seat true
                                                                                                                                                                                                                                                                                    8
                                                                                                                                                                                                                                                                                    player_get_custom_voice true
                                                                                                                                                                                                                                                                                      1
                                                                                                                                                                                                                                                                                      player_get_nearest_trigger_of_type true
                                                                                                                                                                                                                                                                                        2
                                                                                                                                                                                                                                                                                        • rn02.lua, line 735: local new_repair_trigger = player_get_nearest_trigger_of_type("car mechanic", player, false)
                                                                                                                                                                                                                                                                                        • rn02.lua, line 1781: local new_repair_trigger = player_get_nearest_trigger_of_type("car mechanic", player, false)
                                                                                                                                                                                                                                                                                        player_is_in_vehicle true
                                                                                                                                                                                                                                                                                          1
                                                                                                                                                                                                                                                                                          • bh11.lua, line 598: while(bh11_num_tribal_drivers_driving() > 3 and not player_is_in_vehicle("#PLAYER1#")) do
                                                                                                                                                                                                                                                                                          player_is_targeting true 1
                                                                                                                                                                                                                                                                                            player_is_targeting_do true
                                                                                                                                                                                                                                                                                              2
                                                                                                                                                                                                                                                                                              player_names_get_all true
                                                                                                                                                                                                                                                                                                2
                                                                                                                                                                                                                                                                                                player_warp_to_shore_disable true
                                                                                                                                                                                                                                                                                                  2
                                                                                                                                                                                                                                                                                                  player_warp_to_shore_enable true
                                                                                                                                                                                                                                                                                                    2
                                                                                                                                                                                                                                                                                                    playlist_is_dirty true
                                                                                                                                                                                                                                                                                                      4
                                                                                                                                                                                                                                                                                                      playlist_is_playing true
                                                                                                                                                                                                                                                                                                        1
                                                                                                                                                                                                                                                                                                        playlist_play_track true
                                                                                                                                                                                                                                                                                                          6
                                                                                                                                                                                                                                                                                                          playlist_save_list true
                                                                                                                                                                                                                                                                                                            1
                                                                                                                                                                                                                                                                                                            position_is_in_trigger true
                                                                                                                                                                                                                                                                                                              2
                                                                                                                                                                                                                                                                                                              prison_blackout_nuke_zone true
                                                                                                                                                                                                                                                                                                                1
                                                                                                                                                                                                                                                                                                                prison_blackout_restore_everything true
                                                                                                                                                                                                                                                                                                                  1
                                                                                                                                                                                                                                                                                                                  prison_blackout_set_window_threshold true
                                                                                                                                                                                                                                                                                                                    2
                                                                                                                                                                                                                                                                                                                    prison_blackout_start true
                                                                                                                                                                                                                                                                                                                      1