These functions are defined in Lua files that aren't always loaded. They're probably only available in the file that defined them or by including that file in another script.
Function name | Global | Defined in | Examples from patch (click blue number to expand) |
---|---|---|---|
saintsrow_init |
false | 1 | 1
|
saintsrow_main |
false | 1 | |
score_bars_hide |
false | 1 | 1
|
score_bars_init |
false | 1 | 2
|
score_limit_change |
false | 1 | |
screen_change_failed_pc |
false | 1 | |
sequence_triggered |
false | 1 | 2
|
setup_goon |
false | 1 | 2
|
shot_start |
false | 3 | |
should_destroy_ambulance |
false | 1 | |
should_disable_grenades |
false | 1 | 1
|
should_give_infinite_mass |
false | 1 | 2
|
should_keep_waypoint |
false | 1 | 1
|
should_terminate |
false | 2 | 5
|
show_bounds |
false | 1 | 10
|
show_teamscore_status_by_type |
false | 1 | 1
|
sh_bh_airport_attack |
false | 1 | |
sh_bh_airport_attack2 |
false | 1 | |
sh_bh_airport_back |
false | 1 | |
sh_bh_airport_cleanup |
false | 1 | |
sh_bh_airport_computer |
false | 1 | |
sh_bh_airport_failure |
false | 1 | 1
|
sh_bh_airport_failure_warning |
false | 1 | 2
|
sh_bh_airport_killcountThree |
false | 1 | |
sh_bh_airport_killcountTwo |
false | 1 | |
sh_bh_airport_killcount_attackers |
false | 1 | |
sh_bh_airport_killcount_attackers1 |
false | 1 | |
sh_bh_airport_leave |
false | 1 | 2
|
sh_bh_airport_phase_doors |
false | 1 | 1
|
sh_bh_airport_phase_three |
false | 1 | 1
|
sh_bh_airport_phase_two |
false | 1 | 1
|
sh_bh_airport_setup |
false | 1 | |
sh_bh_airport_start |
false | 1 | |
sh_bh_airport_succes |
false | 1 | |
sh_bh_airport_taxi |
false | 1 | |
sh_bh_airport_timer |
false | 1 | 1
|
sh_bh_airport_triggerone |
false | 1 | |
sh_bh_apartments_back |
false | 1 | |
sh_bh_apartments_cleanup |
false | 1 | |
sh_bh_apartments_door_triggers |
false | 1 | |
sh_bh_apartments_end |
false | 1 | 2
|
sh_bh_apartments_failure |
false | 1 | 1
|
sh_bh_apartments_get_closest_nav_to_char |
false | 1 | 1
|
sh_bh_apartments_in_area |
false | 1 | |
sh_bh_apartments_killcount_targets |
false | 1 | |
sh_bh_apartments_leave |
false | 1 | |
sh_bh_apartments_methvan |
false | 1 | 2
|
sh_bh_apartments_methvan_damage |
false | 1 | |
sh_bh_apartments_methvan_death |
false | 1 | |
sh_bh_apartments_nearest |
false | 1 | |
sh_bh_apartments_one |
false | 1 | 1
|
sh_bh_apartments_setup |
false | 1 | |
sh_bh_apartments_start |
false | 1 | |
sh_bh_apartments_success |
false | 1 | |
sh_bh_apartments_timer |
false | 1 | 2
|
sh_bh_apartments_two |
false | 1 | |
sh_bh_chinatown_cleanup |
false | 1 | |
sh_bh_chinatown_end |
false | 1 | |
sh_bh_chinatown_get_closest_nav_to_char |
false | 1 | 1
|
sh_bh_chinatown_in_area |
false | 1 | |
sh_bh_chinatown_merch |
false | 1 | |
sh_bh_chinatown_merchant_death |
false | 1 | |
sh_bh_chinatown_merchant_timer |
false | 1 | |
sh_bh_chinatown_mover_death |
false | 1 | |
sh_bh_chinatown_nearest |
false | 1 | |
sh_bh_chinatown_not_area |
false | 1 | |
sh_bh_chinatown_phase_two |
false | 1 | 2
|
sh_bh_chinatown_setup |
false | 1 | |
sh_bh_chinatown_shakedown |
false | 1 | |
sh_bh_chinatown_show_merchant |
false | 1 | 2
|
sh_bh_chinatown_show_pagoda_merchant |
false | 1 | |
sh_bh_chinatown_start |
false | 1 | |
sh_bh_chinatown_success |
false | 1 | |
sh_bh_chinatown_timeout |
false | 1 | 2
|
sh_bh_chinatown_timer |
false | 1 | 1
|
sh_bh_chinatown_trigger |
false | 1 | |
sh_bh_docks_boat |
false | 1 | 1
|
sh_bh_docks_boat_killcount |
false | 1 | |
sh_bh_docks_buyer_chase |
false | 1 | |
sh_bh_docks_cleanup |
false | 1 | |
sh_bh_docks_convoy |
false | 1 | 2
|
sh_bh_docks_convoy1 |
false | 1 | |
sh_bh_docks_fail_convoy |
false | 1 | |
sh_bh_docks_fail_take_damage |
false | 1 | |
sh_bh_docks_follow_bad |
false | 1 | 2
|
sh_bh_docks_follow_good |
false | 1 | |
sh_bh_docks_getout |
false | 1 | 1
|
sh_bh_docks_get_back |
false | 1 | |
sh_bh_docks_get_back_fail |
false | 1 | |
sh_bh_docks_get_back_in |
false | 1 | |
sh_bh_docks_hijack |
false | 1 | 2
|
sh_bh_docks_hijack_handler |
false | 1 | |
sh_bh_docks_hijack_warning |
false | 1 | |
sh_bh_docks_killcount |
false | 1 | |
sh_bh_docks_killcount1 |
false | 1 | |
sh_bh_docks_nodes |
false | 1 | 2
|
sh_bh_docks_pathfind |
false | 1 | |
sh_bh_docks_roadblock |
false | 1 | |
sh_bh_docks_roadblock_move_one |
false | 1 | |
sh_bh_docks_roadblock_move_two |
false | 1 | |
sh_bh_docks_satchel |
false | 1 | |
sh_bh_docks_setup |
false | 1 | |
sh_bh_docks_start |
false | 1 | |
sh_bh_docks_success |
false | 1 | |
sh_bh_docks_timer |
false | 1 | 1
|
sh_bh_docks_vehicle_destroyed_fail |
false | 1 | |
sh_bh_docks_vehicle_destroyed_fail_passenger |
false | 1 | |
sh_bh_docks_wave |
false | 1 | |
sh_rn_museum_pier_areaone |
false | 1 | |
sh_rn_museum_pier_areathree |
false | 1 | 1
|
sh_rn_museum_pier_areatwo |
false | 1 | |
sh_rn_museum_pier_boatguards |
false | 1 | |
sh_rn_museum_pier_cleanup |
false | 1 | |
sh_rn_museum_pier_group_Four |
false | 1 | 2
|
sh_rn_museum_pier_group_three |
false | 1 | 3
|
sh_rn_museum_pier_group_two |
false | 1 | 1
|
sh_rn_museum_pier_heli |
false | 1 | 1
|
sh_rn_museum_pier_killcount |
false | 1 | |
sh_rn_museum_pier_killcountFour |
false | 1 | |
sh_rn_museum_pier_killcountThree |
false | 1 | |
sh_rn_museum_pier_killcountTwo |
false | 1 | |
sh_rn_museum_pier_setup |
false | 1 | |
sh_rn_museum_pier_start |
false | 1 | |
sh_rn_museum_pier_success |
false | 1 | |
sh_rn_museum_pier_trigger |
false | 1 | |
sh_rn_rec_center_boxes_killcount |
false | 1 | |
sh_rn_rec_center_brothel_entrance |
false | 1 | |
sh_rn_rec_center_casinoTwo |
false | 1 | 2
|
sh_rn_rec_center_casino_2 |
false | 1 | |
sh_rn_rec_center_casino_entrance |
false | 1 | |
sh_rn_rec_center_casino_killcount |
false | 1 | |
sh_rn_rec_center_casino_killcountTwo |
false | 1 | |
sh_rn_rec_center_cleanup |
false | 1 | |
sh_rn_rec_center_elevator |
false | 1 | 1
|
sh_rn_rec_center_exit_car_run |
false | 1 | |
sh_rn_rec_center_failure |
false | 1 | |
sh_rn_rec_center_killcount |
false | 1 | |
sh_rn_rec_center_locker_room |
false | 1 | |
sh_rn_rec_center_movenattack |
false | 1 | |
sh_rn_rec_center_open_cell |
false | 1 | |
sh_rn_rec_center_past_guards |
false | 1 | |
sh_rn_rec_center_reinforcements |
false | 1 | |
sh_rn_rec_center_reinforcement_cutscene |
false | 1 | 1
|
sh_rn_rec_center_saint_dialog |
false | 1 | |
sh_rn_rec_center_satchel |
false | 1 | |
sh_rn_rec_center_setup |
false | 1 | |
sh_rn_rec_center_stairs_entrance |
false | 1 | |
sh_rn_rec_center_start |
false | 1 | |
sh_rn_rec_center_success |
false | 1 | |
sh_rn_rec_center_talk_to_agent |
false | 1 | |
sh_rn_rec_center_TEMP_TELEPORT |
false | 1 | |
sh_rn_rec_center_unlock |
false | 1 | |
sh_rn_rec_center_vehicle_go |
false | 1 | |
sh_rn_sciencemuseum_cleanup |
false | 1 | |
sh_rn_sciencemuseum_heli_attack |
false | 1 | 2
|
sh_rn_sciencemuseum_heli_attack_closest |
false | 1 | |
sh_rn_sciencemuseum_heli_attack_enter |
false | 1 | |
sh_rn_sciencemuseum_heli_attack_exit |
false | 1 | |
sh_rn_sciencemuseum_heli_attack_pattern |
false | 1 | |
sh_rn_sciencemuseum_killcount_lt |
false | 1 | |
sh_rn_sciencemuseum_killcount_server |
false | 1 | |
sh_rn_sciencemuseum_objectiveone |
false | 1 | |
sh_rn_sciencemuseum_objectivethree |
false | 1 | 2
|
sh_rn_sciencemuseum_objectivetwo |
false | 1 | |
sh_rn_sciencemuseum_setup |
false | 1 | |
sh_rn_sciencemuseum_spawnthree |
false | 1 | |
sh_rn_sciencemuseum_spawntwo |
false | 1 | |
sh_rn_sciencemuseum_start |
false | 1 | |
sh_rn_sciencemuseum_success |
false | 1 | |
sh_rn_sciencemuseum_success_heli |
false | 1 | |
sh_rn_stripclub_cleanup |
false | 1 | |
sh_rn_stripclub_ctplay |
false | 1 | 1
|
sh_rn_stripclub_frontdoor |
false | 1 | |
sh_rn_stripclub_killcount_gang_flr1 |
false | 1 | |
sh_rn_stripclub_killcount_gang_flr2 |
false | 1 | |
sh_rn_stripclub_killcount_gang_reinf |
false | 1 | |
sh_rn_stripclub_player_outside |
false | 1 | 1
|
sh_rn_stripclub_recurring_attack |
false | 1 | |
sh_rn_stripclub_reinf_attack1 |
false | 1 | |
sh_rn_stripclub_secondfloor |
false | 1 | |
sh_rn_stripclub_setup |
false | 1 | |
sh_rn_stripclub_start |
false | 1 | |
sh_rn_stripclub_success |
false | 1 | |
sh_ss_crackhouse_cleanup |
false | 1 | |
sh_ss_crackhouse_floor_two |
false | 1 | |
sh_ss_crackhouse_floor_two_minmap |
false | 1 | |
sh_ss_crackhouse_heli_destroyed |
false | 1 | |
sh_ss_crackhouse_heli_stolen |
false | 1 | |
sh_ss_crackhouse_heli_takeoff |
false | 1 | 1
|
sh_ss_crackhouse_killcount_drugs |
false | 1 | |
sh_ss_crackhouse_killcount_johns |
false | 1 | |
sh_ss_crackhouse_killcount_loaders |
false | 1 | |
sh_ss_crackhouse_load_boxes |
false | 1 | |
sh_ss_crackhouse_load_handler |
false | 1 | |
sh_ss_crackhouse_open_frontdoor |
false | 1 | |
sh_ss_crackhouse_open_frontdoor_opened |
false | 1 | |
sh_ss_crackhouse_phase_three |
false | 1 | 2
|
sh_ss_crackhouse_setup |
false | 1 | |
sh_ss_crackhouse_setup_rooftop |
false | 1 | |
sh_ss_crackhouse_start |
false | 1 | |
sh_ss_crackhouse_success |
false | 1 | |
sh_ss_fishingdock_alert |
false | 1 | |
sh_ss_fishingdock_boat_explosions |
false | 1 | |
sh_ss_fishingdock_bomb_text |
false | 1 | |
sh_ss_fishingdock_cleanup |
false | 1 | |
sh_ss_fishingdock_drug_effect |
false | 1 | 1
|
sh_ss_fishingdock_drug_effect_timer_local |
false | 1 | |
sh_ss_fishingdock_drug_effect_timer_remote |
false | 1 | |
sh_ss_fishingdock_end |
false | 1 | |
sh_ss_fishingdock_killcountOne |
false | 1 | |
sh_ss_fishingdock_killcountTwo |
false | 1 | |
sh_ss_fishingdock_one |
false | 1 | 1
|
sh_ss_fishingdock_radius_enter |
false | 1 | |
sh_ss_fishingdock_radius_exit |
false | 1 | |
sh_ss_fishingdock_setup |
false | 1 | |
sh_ss_fishingdock_start |
false | 1 | |
sh_ss_fishingdock_success |
false | 1 | |
sh_ss_fishingdock_three |
false | 1 | 3
|
sh_ss_fishingdock_three_set_checkpoint |
false | 1 | 1
|
sh_ss_fishingdock_timer |
false | 1 | |
sh_ss_fishingdock_two |
false | 1 | 1
|
sh_ss_student_union_car |
false | 1 | |
sh_ss_student_union_cleanup |
false | 1 | |
sh_ss_student_union_fail |
false | 1 | |
sh_ss_student_union_failure |
false | 1 | |
sh_ss_student_union_fire |
false | 1 | |
sh_ss_student_union_fire_two |
false | 1 | |
sh_ss_student_union_frontdoor |
false | 1 | |
sh_ss_student_union_killcount |
false | 1 | |
sh_ss_student_union_killcount_boss |
false | 1 | |
sh_ss_student_union_setup |
false | 1 | |
sh_ss_student_union_start |
false | 1 | |
sh_ss_student_union_SU |
false | 1 | 2
|
sh_ss_student_union_success |
false | 1 | |
sh_ss_student_union_swarm |
false | 1 | |
sh_ss_trailerpark_agentkill |
false | 1 | |
sh_ss_trailerpark_animate |
false | 1 | |
sh_ss_trailerpark_blow |
false | 1 | 2
|
sh_ss_trailerpark_checkpoint |
false | 1 | |
sh_ss_trailerpark_cleanup |
false | 1 | |
sh_ss_trailerpark_demo |
false | 1 | 2
|
sh_ss_trailerpark_failure |
false | 1 | |
sh_ss_trailerpark_killcount |
false | 1 | |
sh_ss_trailerpark_killcount_boss |
false | 1 | |
sh_ss_trailerpark_phasetwo |
false | 1 | 1
|
sh_ss_trailerpark_player_in_car |
false | 1 | |
sh_ss_trailerpark_reinforcments |
false | 1 | 2
|
sh_ss_trailerpark_satchel |
false | 1 | |
sh_ss_trailerpark_setup |
false | 1 | |
sh_ss_trailerpark_set_alert |
false | 1 | |
sh_ss_trailerpark_start |
false | 1 | |
sh_ss_trailerpark_success |
false | 1 | |
sh_ss_trailerpark_talk_to_agent |
false | 1 | |
sh_ss_trailerpark_trailer_blown |
false | 1 | 1
|
sh_tss_caverns_breadcrumb_five |
false | 1 | |
sh_tss_caverns_breadcrumb_four |
false | 1 | 1
|
sh_tss_caverns_breadcrumb_one |
false | 1 | 1
|
sh_tss_caverns_breadcrumb_start |
false | 1 | 2
|
sh_tss_caverns_breadcrumb_three |
false | 1 | |
sh_tss_caverns_breadcrumb_two |
false | 1 | |
sh_tss_caverns_cleanup |
false | 1 | |
sh_tss_caverns_damage_sort |
false | 1 | |
sh_tss_caverns_end |
false | 1 | 1
|
sh_tss_caverns_failure |
false | 1 | |
sh_tss_caverns_killcountThree |
false | 1 | |
sh_tss_caverns_phase_one |
false | 1 | |
sh_tss_caverns_phase_Three |
false | 1 | 1
|
sh_tss_caverns_phase_two |
false | 1 | |
sh_tss_caverns_phonecall |
false | 1 | |
sh_tss_caverns_rail |
false | 1 | 1
|
sh_tss_caverns_setup |
false | 1 | |
sh_tss_caverns_spawn_timer_groups |
false | 1 | 1
|
sh_tss_caverns_start |
false | 1 | |
sh_tss_caverns_success |
false | 1 | |
sh_tss_caverns_yield_group_wave |
false | 1 | 2
|
sh_tss_caverns__killcount |
false | 1 | |
sh_tss_caverns__killcountTwo |
false | 1 | |
sh_tss_ugmall_alert |
false | 1 | |
sh_tss_ugmall_alert_handeler |
false | 1 | 1
|
sh_tss_ugmall_barricades |
false | 1 | 1
|
sh_tss_ugmall_bodyguard |
false | 1 | |
sh_tss_ugmall_chase |
false | 1 | 3
|
sh_tss_ugmall_cleanup |
false | 1 | |
sh_tss_ugmall_escape |
false | 1 | |
sh_tss_ugmall_execs |
false | 1 | 1
|
sh_tss_ugmall_execs_trigger |
false | 1 | |
sh_tss_ugmall_execs_trigger_two |
false | 1 | |
sh_tss_ugmall_killcount |
false | 1 | |
sh_tss_ugmall_killwander |
false | 1 | |
sh_tss_ugmall_phaseTwo |
false | 1 | 4
|
sh_tss_ugmall_setup |
false | 1 | |
sh_tss_ugmall_setup_wander |
false | 1 | 1
|
sh_tss_ugmall_start |
false | 1 | |
sh_tss_ugmall_success |
false | 1 | |
sh_tss_ugmall_wanderer |
false | 1 | |
sixaxis_fb_anim_loop |
false | 1 | 1
|
sixaxis_lr_anim_loop |
false | 1 | 1
|
sort_server_table |
false | 1 | 1
|
sr2_city_init |
false | 1 | |
sr2_city_main |
false | 1 | |
ss01_cleanup |
false | 1 | |
ss01_create_final_drug_dealer_group |
false | 1 | 2
|
ss01_create_group_member_names |
false | 1 | |
ss01_dealer_escaping |
false | 1 | |
ss01_dealer_group_cleared |
false | 1 | 1
|
ss01_dealer_group_non_critical |
false | 1 | 1
|
ss01_dealer_group_unleash |
false | 1 | 1
|
ss01_dealer_vehicle_destroyed |
false | 1 | |
ss01_dealer_vehicle_escaped |
false | 1 | |
ss01_district_changed |
false | 1 | |
ss01_entered_group_trigger |
false | 1 | |
ss01_failure_timer |
false | 1 | |
ss01_final_drug_dealer_group_non_critical |
false | 1 | 1
|
ss01_final_groups_vehicle_attacked |
false | 1 | |
ss01_final_group_group_member_died |
false | 1 | |
ss01_final_group_trigger |
false | 1 | 1
|
ss01_find_group_index_from_name |
false | 1 | 2
|
ss01_find_group_index_from_trigger_name |
false | 1 | 2
|
ss01_get_closest_nav_to_char |
false | 1 | 3
|
ss01_get_living_group_member |
false | 1 | |
ss01_good_distance |
false | 1 | |
ss01_group_add_death_callbacks |
false | 1 | 1
|
ss01_group_attack |
false | 1 | |
ss01_group_begin_wander |
false | 1 | 1
|
ss01_group_mark |
false | 1 | 2
|
ss01_group_member_died |
false | 1 | 2
|
ss01_group_member_died_group1 |
false | 1 | |
ss01_group_member_died_group2 |
false | 1 | |
ss01_group_play_action_node_actions |
false | 1 | |
ss01_group_setup_inventory |
false | 1 | 1
|
ss01_group_unmark |
false | 1 | 1
|
ss01_inform_player_of_final_goal |
false | 1 | 1
|
ss01_is_member_in_group |
false | 1 | 5
|
ss01_left_group_trigger |
false | 1 | |
ss01_loa_dust_dropped |
false | 1 | |
ss01_loa_dust_picked_up |
false | 1 | |
ss01_maybe_remove_group_markers |
false | 1 | 5
|
ss01_member_escape_human_shield |
false | 1 | |
ss01_member_is_dealer |
false | 1 | 1
|
ss01_mission_complete |
false | 1 | |
ss01_pickup_prompt |
false | 1 | |
ss01_prompt_and_guide_for_first_two_groups |
false | 1 | 2
|
ss01_setup_first_two_groups |
false | 1 | 2
|
ss01_shaundi_and_player_converse |
false | 1 | 1
|
ss01_shaundi_blah |
false | 1 | |
ss01_shaundi_call_received |
false | 1 | |
ss01_start |
false | 1 | |
ss01_success |
false | 1 | |
ss01_update_waypoint |
false | 1 | |
ss01_vehicle_escape |
false | 1 | |
ss02_all_players_in_unsafe_zone |
false | 1 | 1
|
ss02_attempt_open_locked_generator_room_exit_door |
false | 1 | |
ss02_both_players_in_prison_district |
false | 1 | |
ss02_both_players_outside_of_prison_district |
false | 1 | 1
|
ss02_c4_correct_detonation |
false | 1 | |
ss02_cafeteria_door_opened |
false | 1 | |
ss02_cafeteria_guard_damaged |
false | 1 | |
ss02_cafeteria_inmate_damaged_g01 |
false | 1 | |
ss02_cafeteria_inmate_damaged_g02 |
false | 1 | |
ss02_cafeteria_inmate_damaged_g03 |
false | 1 | |
ss02_cafeteria_inmate_damaged_g04 |
false | 1 | |
ss02_cafeteria_inmate_damaged_g05 |
false | 1 | |
ss02_cafeteria_inmate_group_member_damaged |
false | 1 | 5
|
ss02_check_for_getting_away_start |
false | 1 | |
ss02_cleanup |
false | 1 | |
ss02_create_and_setup_ambient_chaos |
false | 1 | |
ss02_disabled_guards_attack |
false | 1 | |
ss02_disable_and_unmark_trigger |
false | 1 | 3
|
ss02_disable_gang_notoriety |
false | 1 | 1
|
ss02_disable_path_trigger |
false | 1 | 5
|
ss02_district_changed |
false | 1 | |
ss02_do_prison_blackout |
false | 1 | 2
|
ss02_enable_gang_notoriety |
false | 1 | 2
|
ss02_enable_next_path_trigger |
false | 1 | 4
|
ss02_entered_gen_room_unsafe_zone |
false | 1 | |
ss02_entered_inside |
false | 1 | |
ss02_entered_outside |
false | 1 | |
ss02_entered_threshold |
false | 1 | |
ss02_failed_to_plant_c4_in_time |
false | 1 | |
ss02_follower_dismissed |
false | 1 | |
ss02_generator_guard_patrol |
false | 1 | |
ss02_got_back_to_generator_room |
false | 1 | |
ss02_groups_guard_died |
false | 1 | 5
|
ss02_group_member_damaged |
false | 1 | 5
|
ss02_guard_01_died |
false | 1 | |
ss02_guard_02_died |
false | 1 | |
ss02_guard_03_died |
false | 1 | |
ss02_guard_04_died |
false | 1 | |
ss02_guard_05_died |
false | 1 | |
ss02_guard_respawn_damaged |
false | 1 | |
ss02_laura_died |
false | 1 | |
ss02_laura_escape_driving_lines |
false | 1 | |
ss02_left_gen_room_unsafe_zone |
false | 1 | |
ss02_left_house |
false | 1 | |
ss02_left_inside |
false | 1 | |
ss02_left_outside |
false | 1 | |
ss02_left_prison |
false | 1 | |
ss02_left_threshold |
false | 1 | |
ss02_plant_c4 |
false | 1 | |
ss02_plant_c4_message |
false | 1 | |
ss02_plant_c4_message_leave |
false | 1 | |
ss02_player_can_see_respawned_cafeteria_guards |
false | 1 | 1
|
ss02_player_can_see_stairwell_guards |
false | 1 | 1
|
ss02_player_entered_vehicle_escape |
false | 1 | |
ss02_player_entered_vehicle_initial |
false | 1 | |
ss02_play_alarms |
false | 1 | |
ss02_play_conversation_when_in_range |
false | 1 | |
ss02_prison_escape_distance_win |
false | 1 | |
ss02_prison_initial_setup |
false | 1 | 2
|
ss02_reached_cafeteria_escape |
false | 1 | |
ss02_reached_cell_blocks_entrance |
false | 1 | |
ss02_reached_dock |
false | 1 | |
ss02_reached_house |
false | 1 | |
ss02_reached_prison_entrance |
false | 1 | |
ss02_reached_prison_gate |
false | 1 | |
ss02_reached_stairwell |
false | 1 | |
ss02_reached_third_floor |
false | 1 | |
ss02_running_out_of_time_prompts |
false | 1 | |
ss02_run_window_blackout |
false | 1 | |
ss02_run_zone_blackout |
false | 1 | |
ss02_show_cafeteria_groups_and_start_battle |
false | 1 | |
ss02_stairwell_guard_damaged |
false | 1 | |
ss02_stairwell_inmate_damaged |
false | 1 | |
ss02_start |
false | 1 | |
ss02_stop_alarms |
false | 1 | 1
|
ss02_success |
false | 1 | |
ss02_switch_state |
false | 1 | 7
|
ss02_talk_to_laura |
false | 1 | |
ss02_tie_members_in_pack |
false | 1 | 5
|
ss03_2d_conversation |
false | 1 | 2
|
ss03_add_cars_to_chase |
false | 1 | |
ss03_add_car_to_convoy |
false | 1 | 4
|
ss03_all_current_targets_killed |
false | 1 | 2
|
ss03_board_helicopter |
false | 1 | 2
|
ss03_car_destroyed |
false | 1 | 2
|
ss03_car_final_pathing |
false | 1 | |
ss03_cleanup |
false | 1 | |
ss03_clear_notoriety_functions |
false | 3 | |
ss03_delay_before_enable_haze_trigger |
false | 1 | |
ss03_do_final_pathing |
false | 1 | 2
|
ss03_do_fire_spreading |
false | 1 | |
ss03_do_notoriety |
false | 1 | 2
|
ss03_drive_up_defenders_run_defense |
false | 1 | 1
|
ss03_entered_haze |
false | 1 | |
ss03_escapee_vehicle_index_from_name |
false | 1 | 4
|
ss03_find_next_living_escapee_car_index |
false | 1 | 2
|
ss03_fleeing_lieutenants_dialog |
false | 1 | |
ss03_following_car_destroyed |
false | 1 | |
ss03_get_paths_index |
false | 1 | 2
|
ss03_ground_personnel_member_died |
false | 1 | |
ss03_helicopter_circle |
false | 1 | |
ss03_helicopter_conversation |
false | 1 | |
ss03_helicopter_damaged |
false | 1 | |
ss03_helicopter_destroyed |
false | 1 | |
ss03_helicopter_do_path |
false | 1 | |
ss03_helicopter_end_circle |
false | 1 | 1
|
ss03_heli_follow_cars |
false | 1 | |
ss03_ignite_cluster |
false | 1 | 2
|
ss03_lead_car_destroyed |
false | 1 | |
ss03_lead_car_start_pathfind |
false | 1 | |
ss03_left_haze |
false | 1 | |
ss03_left_helicopter |
false | 1 | |
ss03_make_car_lead_car |
false | 1 | 2
|
ss03_member_died |
false | 1 | |
ss03_new_lead_car_resume_pathfind |
false | 1 | 1
|
ss03_path_is_in_table |
false | 1 | 2
|
ss03_perfect_aim_delay |
false | 1 | |
ss03_player_fired_gun |
false | 1 | |
ss03_player_heli_hitpoint_adjust |
false | 1 | 1
|
ss03_resume_lead_car_path |
false | 1 | |
ss03_rocket_guys_hitpoint_adjust |
false | 1 | 1
|
ss03_setup_car_for_pathfinding |
false | 1 | 3
|
ss03_setup_ground_defenders_when_group_loads |
false | 1 | |
ss03_setup_targets_when_group_loads |
false | 1 | |
ss03_show_gas_station_groups |
false | 1 | |
ss03_start |
false | 1 | |
ss03_start_notoriety_countdown |
false | 1 | |
ss03_success |
false | 1 | |
ss03_switch_state |
false | 1 | 2
|
ss03_target_destroyed |
false | 1 | 2
|
ss03_target_mover_destroyed |
false | 1 | |
ss03_target_vehicle_destroyed |
false | 1 | |
ss03_target_vehicle_player_damage_passthrough |
false | 1 | |
ss03_tobias_curse_on_damage |
false | 1 | |
ss03_update_objective_text_including_individuals |
false | 1 | 4
|
ss03_vehicle_member_exit_car |
false | 1 | |
ss04_backup_group_member_died |
false | 1 | |
ss04_cleanup |
false | 1 | |
ss04_create_first_nightclub_groups |
false | 1 | 2
|
ss04_create_on_track_nightclub_groups |
false | 1 | 2
|
ss04_enable_next_path_trigger |
false | 1 | 4
|
ss04_entered_on_track_area |
false | 1 | 1
|
ss04_entered_stocks_club_area |
false | 1 | |
ss04_find_flashbang_cluster_index |
false | 1 | 1
|
ss04_flashbang_picked_up |
false | 1 | |
ss04_flashbang_respawn_timer |
false | 1 | |
ss04_hit_on_track_second_floor_spawn_trigger |
false | 1 | |
ss04_hit_window_shooting_trigger |
false | 1 | |
ss04_left_on_track_area |
false | 1 | |
ss04_left_stocks |
false | 1 | |
ss04_lock_on_track_entrances |
false | 1 | 4
|
ss04_lock_stocks_entrances |
false | 1 | 3
|
ss04_opened_on_track_door |
false | 1 | |
ss04_pierce_and_veteran_child_call |
false | 1 | |
ss04_player_frightens_veteran_child |
false | 1 | |
ss04_play_vc_call_on_answer |
false | 1 | |
ss04_reached_bottom_floor |
false | 1 | |
ss04_reached_first_club |
false | 1 | |
ss04_reached_on_track_area |
false | 1 | |
ss04_reached_on_track_entrance |
false | 1 | |
ss04_reached_stocks_entrance |
false | 1 | |
ss04_setup_first_nightclub |
false | 1 | 2
|
ss04_setup_reached_on_track_nightclub |
false | 1 | 2
|
ss04_setup_state |
false | 1 | 6
|
ss04_setup_vc_as_shielding |
false | 1 | 1
|
ss04_setup_vc_to_take_damage |
false | 1 | 1
|
ss04_shaundi_abandoned |
false | 1 | |
ss04_shaundi_damaged |
false | 1 | |
ss04_shaundi_died |
false | 1 | |
ss04_shaundi_panic |
false | 1 | |
ss04_shaundi_play_drugged_moan_lines |
false | 1 | |
ss04_spawn_backup_members |
false | 1 | |
ss04_stair_attackers_setup_and_attack_after_delay |
false | 1 | |
ss04_start |
false | 1 | |
ss04_start_or_resume_from_checkpoint |
false | 1 | 1
|
ss04_stocks_raise_notoriety |
false | 1 | |
ss04_stocks_required_kill_died |
false | 1 | |
ss04_success |
false | 1 | |
ss04_to_vc_01 |
false | 1 | |
ss04_to_vc_02 |
false | 1 | |
ss04_to_vc_03 |
false | 1 | |
ss04_unleash_office_lieutenant |
false | 1 | |
ss04_vc_call_player |
false | 1 | |
ss04_vc_call_received |
false | 1 | |
ss04_veteran_child_damaged |
false | 1 | |
ss04_veteran_child_emergency_retake |
false | 1 | |
ss04_veteran_child_killed |
false | 1 | |
ss04_veteran_child_panic |
false | 1 | |
ss04_veteran_child_play_hold_shaundi_lines |
false | 1 | |
ss05_activated_flush_out_switch |
false | 1 | |
ss05_activate_light_drug_effect |
false | 1 | |
ss05_activate_medium_drug_effect |
false | 1 | |
ss05_all_players_in_lab4_first_half |
false | 1 | 1
|
ss05_anyone_alive_in_enclosed_lab |
false | 1 | 2
|
ss05_both_players_in_lab3_area |
false | 1 | 2
|
ss05_cleanup |
false | 1 | |
ss05_clear_lab3_area_trigger |
false | 1 | 2
|
ss05_coop_open_exit_door |
false | 1 | |
ss05_display_num_containers_destroyed |
false | 1 | 1
|
ss05_door_locked |
false | 1 | |
ss05_do_lab_three_after_attack |
false | 1 | 2
|
ss05_drug_rampoff |
false | 1 | |
ss05_end_firetrucks_start_pathing |
false | 1 | |
ss05_entered_lab3_area |
false | 1 | |
ss05_entered_lab4_area1 |
false | 1 | |
ss05_entered_lab4_area2 |
false | 1 | |
ss05_escaping_tech_killed |
false | 1 | |
ss05_firetruck_path |
false | 1 | 2
|
ss05_firetruck_start_pathing |
false | 1 | |
ss05_fire_chase_explsions |
false | 1 | |
ss05_inside_lab_three |
false | 1 | |
ss05_in_range_of_tech |
false | 1 | |
ss05_key_dropped |
false | 1 | |
ss05_lab_four_storage_destroyed |
false | 1 | |
ss05_lab_four_tech_begin_escape |
false | 1 | 1
|
ss05_lab_four_tech_killed |
false | 1 | |
ss05_lab_one_storage_destroyed |
false | 1 | |
ss05_lab_three_defender_died |
false | 1 | |
ss05_lab_three_enclosed_member_escape |
false | 1 | |
ss05_lab_three_storage_destroyed |
false | 1 | |
ss05_lab_two_storage_destroyed |
false | 1 | |
ss05_left_lab3_area |
false | 1 | |
ss05_left_lab4_area1 |
false | 1 | |
ss05_left_lab4_area2 |
false | 1 | |
ss05_living_enclosed_lab_members_taunt |
false | 1 | 1
|
ss05_lock_all_lab_exterior_doors |
false | 1 | 2
|
ss05_lock_enclosed_lab_door |
false | 1 | 1
|
ss05_lock_lab_four_exterior_doors |
false | 1 | 1
|
ss05_lock_lab_two_entrances |
false | 1 | 3
|
ss05_make_swaps_permanent |
false | 1 | 1
|
ss05_maybe_lock_players_in_lab_4 |
false | 1 | 2
|
ss05_maybe_release_group |
false | 1 | 13
|
ss05_maybe_release_lab_groups |
false | 1 | 3
|
ss05_mid_firetruck_start_pathing |
false | 1 | |
ss05_out_of_range_of_tech |
false | 1 | |
ss05_picked_up_key |
false | 1 | |
ss05_player_entered_car_chase_tech |
false | 1 | |
ss05_player_in_lab4_first_half |
false | 1 | 2
|
ss05_play_lab_techs_hiding_dialog |
false | 1 | |
ss05_reached_enclosed_lab_entrance |
false | 1 | |
ss05_reached_guide_trigger01 |
false | 1 | |
ss05_reached_guide_trigger02 |
false | 1 | |
ss05_reached_lab_four |
false | 1 | |
ss05_reached_lab_four_entrance |
false | 1 | |
ss05_reached_lab_one |
false | 1 | |
ss05_reached_lab_three |
false | 1 | |
ss05_reached_lab_two |
false | 1 | |
ss05_restore_swaps |
false | 1 | 1
|
ss05_revert_swaps |
false | 1 | 2
|
ss05_save_game_current_swaps |
false | 1 | 1
|
ss05_setup_first_lab_interior |
false | 1 | 2
|
ss05_setup_fourth_lab_interior |
false | 1 | 2
|
ss05_setup_lab3_area_trigger |
false | 1 | 1
|
ss05_setup_second_lab_interior |
false | 1 | 2
|
ss05_setup_third_lab_interior |
false | 1 | 2
|
ss05_set_chase_enter_callbacks |
false | 1 | 3
|
ss05_set_light_drug_effect |
false | 1 | |
ss05_set_medium_drug_effect |
false | 1 | 3
|
ss05_set_or_clear_escape_callbacks |
false | 1 | 2
|
ss05_start |
false | 1 | |
ss05_start_light_drug_effect_rampoff |
false | 1 | |
ss05_start_medium_drug_effect_rampoff |
false | 1 | |
ss05_stop_all_barrel_fire_effects |
false | 1 | 1
|
ss05_success |
false | 1 | |
ss05_switch_state |
false | 1 | 12
|
ss05_tech_escape_thread |
false | 1 | |
ss05_tech_got_away |
false | 1 | |
ss05_tech_invincible |
false | 1 | |
ss05_tech_left_car |
false | 1 | |
ss05_tech_vehicle_unjackable |
false | 1 | |
ss05_unleash_all |
false | 1 | 5
|
ss05_unlock_door |
false | 1 | |
ss05_update_on_storage_destroyed |
false | 1 | 4
|
ss06_add_group_required_kill_markers |
false | 1 | 5
|
ss06_all_players_triggered |
false | 1 | |
ss06_alternate_escape_attack |
false | 1 | |
ss06_attack_squad_attack |
false | 1 | 1
|
ss06_base_attacker_died |
false | 1 | 4
|
ss06_calculate_health_timer_data |
false | 1 | 2
|
ss06_character_has_been_released |
false | 1 | 11
|
ss06_cleanup |
false | 1 | |
ss06_collision_members_flee |
false | 1 | |
ss06_create_attack_squad_member_names |
false | 1 | |
ss06_delay_then_free_directions |
false | 1 | |
ss06_disable_notoriety_spawning |
false | 1 | |
ss06_divide_section_into_chunks |
false | 1 | |
ss06_do_dropoff |
false | 1 | |
ss06_either_player_triggered |
false | 1 | 3
|
ss06_entered_saints_hq_area |
false | 1 | 1
|
ss06_enter_starting_box |
false | 1 | |
ss06_entrance_reinforcement_index_from_name |
false | 1 | 1
|
ss06_entrance_reinforcement_member_killed |
false | 1 | |
ss06_failure_timer |
false | 1 | 1
|
ss06_find_attack_direction_and_attack_point |
false | 1 | |
ss06_follower_abandoned |
false | 1 | |
ss06_follower_died |
false | 1 | |
ss06_get_first_unused_point_index |
false | 1 | 1
|
ss06_get_to_hq_or_fail |
false | 1 | |
ss06_give_weapons |
false | 1 | 7
|
ss06_initial_base_attacker_death |
false | 1 | |
ss06_kill_health_timer |
false | 1 | 2
|
ss06_leave_starting_box_or_annex |
false | 1 | |
ss06_left_pierce_area |
false | 1 | |
ss06_left_saints_hq_area |
false | 1 | |
ss06_mark_attack_squad |
false | 1 | |
ss06_near_pierce |
false | 1 | |
ss06_north_camper_trigger |
false | 1 | |
ss06_north_trigger |
false | 1 | |
ss06_per_frame_process |
false | 1 | |
ss06_pierce_flee_to_hq |
false | 1 | |
ss06_pierce_pursuit_group_do_chase |
false | 1 | |
ss06_play_shaundi_call_on_answer |
false | 1 | |
ss06_pre_pierce_reinforcements_group_do_pathing |
false | 1 | |
ss06_pre_pierce_reinforcements_member_died |
false | 1 | |
ss06_process_haze |
false | 1 | 1
|
ss06_process_mission_notoriety |
false | 1 | 1
|
ss06_reached_saints_hq_entrance |
false | 1 | |
ss06_reached_shaundi_trigger |
false | 1 | |
ss06_reinforcement_member_pathfind |
false | 1 | |
ss06_release_attack_group |
false | 1 | |
ss06_remove_group_required_kill_markers |
false | 1 | 3
|
ss06_rescue_shaundi_message |
false | 1 | |
ss06_reset_used_states |
false | 1 | 1
|
ss06_seat_attack_squad |
false | 1 | 1
|
ss06_setup_and_process_entrance_reinforcements |
false | 1 | 2
|
ss06_setup_state |
false | 1 | 8
|
ss06_shaundi_breadcrumb01 |
false | 1 | |
ss06_shaundi_breadcrumb02 |
false | 1 | |
ss06_shaundi_call_received |
false | 1 | |
ss06_shaundi_direct_attacker_death |
false | 1 | |
ss06_shaundi_mission_start_call |
false | 1 | |
ss06_show_attack_group |
false | 1 | 1
|
ss06_some_points_unused |
false | 1 | 1
|
ss06_south_camper_trigger |
false | 1 | |
ss06_south_trigger |
false | 1 | |
ss06_spawn_and_attack_on_foot_squad |
false | 1 | |
ss06_spawn_and_path_vehicle_squad |
false | 1 | |
ss06_spawn_attack_group |
false | 1 | |
ss06_spawn_final_attack_wave |
false | 1 | 1
|
ss06_spawn_next_attack_wave |
false | 1 | 2
|
ss06_start |
false | 1 | |
ss06_start_failure_timer |
false | 1 | 1
|
ss06_stop_failure_timer |
false | 1 | 1
|
ss06_success |
false | 1 | |
ss06_update_objective |
false | 1 | |
ss07_all_players_in_vehicle |
false | 1 | 4
|
ss07_boat_do_path |
false | 1 | |
ss07_carjack_pathfind |
false | 1 | |
ss07_car_dialog_and_singalong |
false | 1 | |
ss07_cleanup |
false | 1 | |
ss07_create_and_init_helicopter |
false | 1 | 6
|
ss07_create_and_init_second_rail_car |
false | 1 | 1
|
ss07_destroyed_heli_1 |
false | 1 | |
ss07_destroyed_heli_2 |
false | 1 | |
ss07_destroyed_heli_3 |
false | 1 | |
ss07_destroyed_heli_4 |
false | 1 | |
ss07_destroyed_heli_5 |
false | 1 | |
ss07_destroyed_heli_6 |
false | 1 | |
ss07_do_boat_conversation |
false | 1 | |
ss07_entered_boat |
false | 1 | |
ss07_entered_second_car |
false | 1 | |
ss07_first_helicopter_damaged |
false | 1 | |
ss07_get_next_calling_out_heli_line_index |
false | 1 | 1
|
ss07_helicopter_still_alive |
false | 1 | 2
|
ss07_heli_destroyed |
false | 1 | 6
|
ss07_heli_fly |
false | 1 | |
ss07_heli_four_start |
false | 1 | |
ss07_heli_six_start |
false | 1 | |
ss07_heli_two_start |
false | 1 | |
ss07_left_boat |
false | 1 | |
ss07_left_car |
false | 1 | |
ss07_pierce_abandoned |
false | 1 | |
ss07_pierce_died |
false | 1 | |
ss07_pierce_exit_vehicle_and_go_to_boat |
false | 1 | |
ss07_rail_car_do_path |
false | 1 | |
ss07_rail_vehicle_destroyed |
false | 1 | |
ss07_reached_park_boat_dialog_trigger |
false | 1 | |
ss07_run_carjacking |
false | 1 | |
ss07_setup_heli_triggers |
false | 1 | 1
|
ss07_setup_rail_vehicle_damage_tracking |
false | 1 | 3
|
ss07_setup_rail_vehicle_for_chase |
false | 1 | 3
|
ss07_set_vehicle_interaction_allowed |
false | 1 | 7
|
ss07_start |
false | 1 | |
ss07_start_conversation |
false | 1 | |
ss07_success |
false | 1 | |
ss07_switch_state |
false | 1 | 8
|
ss07_vehicle_multiply_hp |
false | 1 | 2
|
ss08_abandoned_drugs |
false | 1 | |
ss08_abandoned_warehouse_fail_timer |
false | 1 | |
ss08_add_death_tracking |
false | 1 | 2
|
ss08_add_vehicle_enter_and_exit_callbacks |
false | 1 | 3
|
ss08_all_living_junkies_attack |
false | 1 | 2
|
ss08_all_players |
false | 1 | 3
|
ss08_all_players_in_of_range_of_truck |
false | 1 | 2
|
ss08_all_players_in_vehicle |
false | 1 | 3
|
ss08_all_players_in_warehouse_area |
false | 1 | 1
|
ss08_all_players_not |
false | 1 | 2
|
ss08_all_players_outside_warehouse_area |
false | 1 | |
ss08_all_players_out_of_range_of_truck |
false | 1 | |
ss08_ambusher_ambush_truck |
false | 1 | |
ss08_argue_conversation |
false | 1 | |
ss08_attacker_leaves_chase_car |
false | 1 | |
ss08_attack_squad_attack |
false | 1 | 1
|
ss08_attack_squad_spawn |
false | 1 | 2
|
ss08_before_attack_delay |
false | 1 | |
ss08_chase_car_destroyed |
false | 1 | |
ss08_chase_car_driver_killed |
false | 1 | |
ss08_chase_car_removed |
false | 1 | 3
|
ss08_check_for_state_change |
false | 1 | |
ss08_check_for_victory |
false | 1 | |
ss08_cleanup |
false | 1 | |
ss08_create_start_and_checkpoint_shared_groups |
false | 1 | 2
|
ss08_drug_truck_damaged |
false | 1 | |
ss08_drug_truck_destroyed |
false | 1 | |
ss08_entered_drug_truck |
false | 1 | |
ss08_entered_vehicle_during_escort |
false | 1 | |
ss08_entered_vehicle_escort_van_initial |
false | 1 | |
ss08_entered_warehouse_area |
false | 1 | |
ss08_find_nearest_chase_trigger_to_drug_truck |
false | 1 | 1
|
ss08_follower_incapacitated |
false | 1 | |
ss08_follower_revived |
false | 1 | |
ss08_force_spawn_wave |
false | 1 | |
ss08_generate_chase_squad_group_member_names |
false | 1 | 1
|
ss08_generate_chase_squad_trigger_and_group_names |
false | 1 | 1
|
ss08_generate_chase_squad_vehicle_names |
false | 1 | 1
|
ss08_get_chase_group_index_from_trigger_name |
false | 1 | 1
|
ss08_get_next_attack_directions |
false | 1 | 1
|
ss08_get_next_dropoff_point |
false | 1 | 1
|
ss08_get_next_drug_box_index |
false | 1 | |
ss08_get_npc_group_index_from_name |
false | 1 | 1
|
ss08_get_vehicle_group_index_from_name |
false | 1 | 2
|
ss08_get_zero_prefixed |
false | 1 | 4
|
ss08_hide_doors |
false | 1 | 2
|
ss08_hit_chase_trigger |
false | 1 | |
ss08_homies_alive |
false | 1 | 2
|
ss08_homie_load_drugs |
false | 1 | |
ss08_initial_junkie_died |
false | 1 | |
ss08_in_range_of_truck |
false | 1 | |
ss08_left_vehicle_during_escort |
false | 1 | |
ss08_left_warehouse_area |
false | 1 | |
ss08_maybe_spawn_random_chase_squad |
false | 1 | 2
|
ss08_maybe_truck_start_waiting |
false | 1 | 2
|
ss08_member_do_attack |
false | 1 | |
ss08_mission_critical_follower_dismissed |
false | 1 | |
ss08_mission_critical_homie_died |
false | 1 | |
ss08_navpoint_out_of_players_fov |
false | 1 | 2
|
ss08_next_junkie_wave_attack |
false | 1 | 2
|
ss08_open_doors |
false | 1 | |
ss08_outside_of_warehouse_ambush |
false | 1 | |
ss08_out_of_range_of_truck |
false | 1 | |
ss08_path_ambush_01 |
false | 1 | |
ss08_path_ambush_02 |
false | 1 | |
ss08_pierce_leaves |
false | 1 | |
ss08_pierce_returns |
false | 1 | |
ss08_reached_hq |
false | 1 | |
ss08_shaundi_revived |
false | 1 | |
ss08_squad_member_died |
false | 1 | |
ss08_start |
false | 1 | |
ss08_start_failure_countdown |
false | 1 | 1
|
ss08_start_junkie_attack |
false | 1 | 1
|
ss08_stop_failure_countdown |
false | 1 | 5
|
ss08_success |
false | 1 | |
ss08_switch_state |
false | 1 | 7
|
ss08_truck_loaded |
false | 1 | 1
|
ss08_where_is_pierce_delay |
false | 1 | |
ss09_abort_voodoo_attack |
false | 1 | 1
|
ss09_bodyguard_do_defense |
false | 1 | |
ss09_cleanup |
false | 1 | |
ss09_do_in_warehouse_ragdoll |
false | 1 | |
ss09_do_voodoo_damage |
false | 1 | 2
|
ss09_either_player_on_top_platform |
false | 1 | |
ss09_left_top_platform |
false | 1 | |
ss09_mr_sunshine_do_voodoo_attack |
false | 1 | |
ss09_mr_sunshine_killed |
false | 1 | |
ss09_mr_sunshine_not_doing_voodoo |
false | 1 | 2
|
ss09_mr_sunshine_run_downstairs |
false | 1 | |
ss09_mr_sunshine_set_run_directly_downstairs |
false | 1 | 1
|
ss09_mr_sunshine_took_damage_while_running |
false | 1 | |
ss09_mr_sunshine_voodoo_attack_loop |
false | 1 | |
ss09_near_warehouse |
false | 1 | 2
|
ss09_near_warehouse_side_1 |
false | 1 | |
ss09_near_warehouse_side_2 |
false | 1 | |
ss09_no_players_on_top_platform |
false | 1 | 1
|
ss09_outside_defender_killed |
false | 1 | |
ss09_plant_defender_charge |
false | 1 | |
ss09_player_damaged_in_ragdoll |
false | 1 | |
ss09_reached_mr_sunshine_fight_area |
false | 1 | |
ss09_reached_warehouse_entrance |
false | 1 | |
ss09_second_floor_defender_died |
false | 1 | |
ss09_start |
false | 1 | |
ss09_start_invincible_effects |
false | 1 | 2
|
ss09_start_sparking_lights |
false | 1 | 1
|
ss09_stop_invincible_effects |
false | 1 | 2
|
ss09_stop_sparking_lights |
false | 1 | 1
|
ss09_success |
false | 1 | |
ss09_sunshine_defender_deploy |
false | 1 | |
ss09_sunshine_defender_died |
false | 1 | |
ss09_sunshine_hand_hit |
false | 1 | 1
|
ss09_sunshine_melee_attack_loop |
false | 1 | |
ss09_sunshine_took_damage_during_voodoo |
false | 1 | |
ss09_switch_state |
false | 1 | 4
|
ss09_voodoo_doll_fall |
false | 1 | |
ss09_walker01_walk |
false | 1 | |
ss09_walker02_walk |
false | 1 | |
ss09_walkers_walk |
false | 1 | |
ss10_all_players_in_repair_van |
false | 1 | 1
|
ss10_begin_ambient_attack |
false | 1 | |
ss10_begin_hacking_state |
false | 1 | 1
|
ss10_check_for_shaundi_vehicle_enter |
false | 1 | |
ss10_cleanup |
false | 1 | |
ss10_clear_callbacks |
false | 1 | |
ss10_create_and_setup_police_station_groups |
false | 1 | 2
|
ss10_create_attacker_names |
false | 1 | 1
|
ss10_create_floor_trigger_names |
false | 1 | 1
|
ss10_create_repair_van_group |
false | 1 | 1
|
ss10_delay_until_shaundi_and_player_enter_escape_vehicle |
false | 1 | |
ss10_delay_while_shaundi_hacking |
false | 1 | |
ss10_disable_station_exit_triggers |
false | 1 | 1
|
ss10_don_disguise_conversation |
false | 1 | |
ss10_entered_area_01 |
false | 1 | |
ss10_entered_area_02 |
false | 1 | |
ss10_entered_area_03 |
false | 1 | |
ss10_entered_entrance_before_checking_in |
false | 1 | |
ss10_entered_van |
false | 1 | |
ss10_entered_van_during_drive_to_station |
false | 1 | |
ss10_exited_van |
false | 1 | |
ss10_exited_van_during_drive_to_station |
false | 1 | |
ss10_failed_to_catch_van |
false | 1 | |
ss10_floor1_officer_died |
false | 1 | |
ss10_floor2_officer_died |
false | 1 | |
ss10_floor3_officer_died |
false | 1 | |
ss10_floor4_officer_died |
false | 1 | |
ss10_floor5_officer_died |
false | 1 | |
ss10_floor_attack |
false | 1 | 3
|
ss10_floor_officer_died |
false | 1 | 5
|
ss10_floor_trigger_callback |
false | 1 | |
ss10_get_coop_wave_location_group_name |
false | 1 | 2
|
ss10_get_wave_location_group_name |
false | 1 | 2
|
ss10_good_distance |
false | 1 | |
ss10_hacking_complete |
false | 1 | 1
|
ss10_hide_weapon_prompt |
false | 1 | |
ss10_initialize_hud_bar |
false | 1 | 2
|
ss10_in_range_of_shaundi |
false | 1 | |
ss10_left_area_01 |
false | 1 | |
ss10_left_area_02 |
false | 1 | |
ss10_left_area_03 |
false | 1 | |
ss10_left_station |
false | 1 | 1
|
ss10_lock_helipad_doors |
false | 1 | 2
|
ss10_lock_station_doors |
false | 1 | 3
|
ss10_maybe_entered_station |
false | 1 | 3
|
ss10_maybe_kill_shaundi_abandoned_thread |
false | 1 | 2
|
ss10_maybe_left_station |
false | 1 | 3
|
ss10_maybe_open_helipad_doors |
false | 1 | 2
|
ss10_maybe_repairman_flee |
false | 1 | |
ss10_notoriety_event |
false | 1 | 2
|
ss10_notoriety_event_local |
false | 1 | |
ss10_notoriety_event_remote |
false | 1 | |
ss10_notoriety_increase |
false | 1 | |
ss10_no_players_in_station |
false | 1 | 1
|
ss10_out_of_range_of_shaundi |
false | 1 | |
ss10_parked_at_station |
false | 1 | |
ss10_past_lobby_after_checkin |
false | 1 | |
ss10_pierce_status_update |
false | 1 | |
ss10_player_entered_vehicle_leaving_station |
false | 1 | |
ss10_player_has_weapon_equipped_in_station |
false | 1 | 2
|
ss10_player_in_station |
false | 1 | 10
|
ss10_player_ruse_discovered_timer |
false | 1 | |
ss10_police_station_alarm |
false | 1 | 5
|
ss10_process |
false | 1 | |
ss10_reached_camera_room |
false | 1 | |
ss10_reached_hideout_lot |
false | 1 | |
ss10_reached_hq |
false | 1 | |
ss10_reached_police_station |
false | 1 | |
ss10_reached_repair_van_area |
false | 1 | |
ss10_reached_stairway |
false | 1 | |
ss10_reached_van_initial |
false | 1 | |
ss10_receptionist_died |
false | 1 | |
ss10_release_current_location_attackers |
false | 1 | 1
|
ss10_release_repair_van |
false | 1 | 1
|
ss10_repair_van_follow_path |
false | 1 | |
ss10_setup_ambient_officer_callbacks |
false | 1 | 1
|
ss10_setup_exit_station_triggers |
false | 1 | 1
|
ss10_setup_shaundi_hacking_state |
false | 1 | 2
|
ss10_setup_shaundi_repair_variant |
false | 1 | 2
|
ss10_setup_station_area_tracking |
false | 1 | 1
|
ss10_set_activate_floor_triggers_and_set_callbacks |
false | 1 | 3
|
ss10_shaundi_abandoned_delay |
false | 1 | |
ss10_shaundi_dismissed |
false | 1 | |
ss10_shaundi_follower_died |
false | 1 | |
ss10_shaundi_hacking_timer |
false | 1 | |
ss10_shaundi_incapacitated |
false | 1 | |
ss10_shaundi_incapacitated_with_package |
false | 1 | |
ss10_shaundi_revived |
false | 1 | |
ss10_shaundi_revived_with_package |
false | 1 | |
ss10_sign_in_with_receptionist |
false | 1 | |
ss10_spawn_first_wave |
false | 1 | 1
|
ss10_spawn_location_attackers_and_attack |
false | 1 | 2
|
ss10_spawn_next_swat_wave |
false | 1 | 1
|
ss10_spawn_next_wave |
false | 1 | 1
|
ss10_spawn_swat_wave |
false | 1 | 1
|
ss10_start |
false | 1 | |
ss10_success |
false | 1 | |
ss10_swat_heli_spawn |
false | 1 | |
ss10_switch_state |
false | 1 | 17
|
ss10_track_weapon_equipped |
false | 1 | |
ss10_translate_attacker_name_to_player_name |
false | 1 | 1
|
ss10_update_location_index |
false | 1 | 1
|
ss10_update_marked_destination_location |
false | 1 | |
ss10_update_van_hp_hud_bar |
false | 1 | 3
|
ss10_van_damaged |
false | 1 | 1
|
ss10_van_damaged_initial |
false | 1 | |
ss10_van_destroyed |
false | 1 | |
ss10_van_disabled |
false | 1 | |
ss10_van_escaping |
false | 1 | 1
|
ss10_wave_member_death |
false | 1 | |
ss10_went_past_desk_before_checking_in |
false | 1 | |
ss11_all_players_went_underground |
false | 1 | 1
|
ss11_ambient_npcs_flee |
false | 1 | |
ss11_assure_entry_success |
false | 1 | |
ss11_both_players_in_arena |
false | 1 | 1
|
ss11_bus_driver_get_out |
false | 1 | |
ss11_cleanup |
false | 1 | |
ss11_create_mall_groups |
false | 1 | 2
|
ss11_defender_cars_come_help |
false | 1 | |
ss11_defender_car_one_come_help |
false | 1 | |
ss11_defender_car_two_come_help |
false | 1 | |
ss11_drop_off_atv |
false | 1 | |
ss11_entered_battle_area |
false | 1 | |
ss11_entered_vehicle_during_chase |
false | 1 | |
ss11_entered_vs_vehicle |
false | 1 | |
ss11_find_closest_nav_index_in_list_from_char |
false | 1 | |
ss11_follower_died |
false | 1 | |
ss11_follower_dismissed |
false | 1 | |
ss11_generals_bodyguards_get_out |
false | 1 | |
ss11_generals_limo_hit |
false | 1 | |
ss11_generals_ride_attack_dispatcher |
false | 1 | |
ss11_generals_ride_chase_attack_player |
false | 1 | |
ss11_generals_ride_destroyed |
false | 1 | |
ss11_generals_ride_do_attack |
false | 1 | 1
|
ss11_generals_ride_do_circle_pathing |
false | 1 | |
ss11_generals_ride_do_mall_loop |
false | 1 | |
ss11_generals_ride_driver_throw_grenades |
false | 1 | |
ss11_generals_ride_start_around_the_mall_path |
false | 1 | |
ss11_generals_ride_stop_cycle |
false | 1 | |
ss11_general_clear_escape_flags |
false | 1 | 1
|
ss11_general_escape |
false | 1 | |
ss11_general_outside_defender_killed |
false | 1 | |
ss11_get_vs_vehicle_index_from_name |
false | 1 | 1
|
ss11_guide_player_to_chase_the_general |
false | 1 | 2
|
ss11_hide_food_court_tables_and_chairs |
false | 1 | 2
|
ss11_left_battle_area |
false | 1 | |
ss11_mall_squad_four_member_died |
false | 1 | |
ss11_mall_squad_three_member_died |
false | 1 | |
ss11_maybe_kill_thread |
false | 1 | 5
|
ss11_maybe_speed_override |
false | 1 | 5
|
ss11_missed_ambush |
false | 1 | |
ss11_passed_squad_one |
false | 1 | |
ss11_passed_squad_two |
false | 1 | |
ss11_player_went_underground |
false | 1 | |
ss11_prompt_hurry_up |
false | 1 | |
ss11_reached_ambush_location |
false | 1 | |
ss11_respawn_vehicle_group |
false | 1 | |
ss11_setup_ambush |
false | 1 | 2
|
ss11_setup_generals_ride_fight |
false | 1 | 2
|
ss11_setup_general_for_escape |
false | 1 | 1
|
ss11_setup_required_kill_defenders_group |
false | 1 | 3
|
ss11_setup_speed_limit_triggers |
false | 1 | 1
|
ss11_setup_vehicle_show |
false | 1 | 2
|
ss11_shaundi_and_maybe_pierce_appear |
false | 1 | |
ss11_shaundi_blah |
false | 1 | |
ss11_speed_20 |
false | 1 | |
ss11_speed_25 |
false | 1 | |
ss11_speed_30 |
false | 1 | |
ss11_speed_35 |
false | 1 | |
ss11_speed_40 |
false | 1 | |
ss11_squad_one_attack |
false | 1 | |
ss11_start |
false | 1 | |
ss11_start_battle |
false | 1 | |
ss11_stop_circling_attack |
false | 1 | 1
|
ss11_success |
false | 1 | |
ss11_switch_state |
false | 1 | 6
|
ss11_take_out_general_dialog |
false | 1 | |
ss_grid_cleanup |
false | 1 | |
ss_grid_golden_ratio |
false | 1 | |
ss_grid_hide |
false | 1 | |
ss_grid_init |
false | 1 | |
ss_grid_thirds |
false | 1 | |
start_online_game_pc |
false | 1 | |
stop_bergen |
false | 1 | 3
|
stronghold_globals_init |
false | 1 | 1
|
style_cluster_animate_cash |
false | 1 | 1
|
style_cluster_cash_update |
false | 1 | |
style_cluster_cleanup |
false | 1 | 1
|
style_cluster_style_update |
false | 1 | |
subexp_init |
false | 1 | 1
|
subexp_main |
false | 1 | |
suburbs_init |
false | 1 | 1
|
suburbs_main |
false | 1 |