damage_indicator_off |
true |
|
18bh07.lua, line 878: damage_indicator_off(0)
bh07.lua, line 1040: --damage_indicator_off(0)
bh07.lua, line 1236: damage_indicator_off(0)
bh10.lua, line 1573: damage_indicator_off(0)
bh11.lua, line 657: damage_indicator_off( 0 )
em01.lua, line 458: damage_indicator_off(0)
em01.lua, line 2038: damage_indicator_off(0)
ep03.lua, line 461: damage_indicator_off( 0 )
rn04.lua, line 744: damage_indicator_off(1)
rn06.lua, line 586: damage_indicator_off(0)
rn09.lua, line 403: damage_indicator_off(0)
rn09.lua, line 665: damage_indicator_off(0)
rn09.lua, line 693: damage_indicator_off(0)
rn10.lua, line 1399: damage_indicator_off(0)
sh_bh_chinatown.lua, line 461: damage_indicator_off(0)
sh_bh_chinatown.lua, line 601: damage_indicator_off(0)
ss11.lua, line 1319: damage_indicator_off( 0 )
tss01.lua, line 1082: damage_indicator_off(0)
|
damage_indicator_on |
true |
|
23bh07.lua, line 978: --damage_indicator_on(0, CHAR_CLERK_STORE, 0, TEXT_SHOP_OWNER_HEALTH)
bh10.lua, line 912: damage_indicator_on(0,CHAR_MAERO,0.0, "bh11_maeros_health")
bh11.lua, line 291: damage_indicator_on( 0, MONSTER_TRUCK, 0, "bh11_maeros_health" )
bh11.lua, line 579: damage_indicator_on( 0, MONSTER_TRUCK, 0, "bh11_maeros_health" )
coop_test.lua, line 18: damage_indicator_on(0,"coop_test_$c000",0.0, "rn10_hud_akuji_health")
em01.lua, line 2027: damage_indicator_on(0, JULIUS_VEHICLE, 0.0, "em01_bar_label", get_max_hit_points(JULIUS_VEHICLE), SYNC_ALL)
ep03.lua, line 358: damage_indicator_on( 0, ULTOR_GETAWAY_BOAT, 0, TEXT_HEALTH_BAR, get_current_hit_points(ULTOR_GETAWAY_BOAT) )
rn04.lua, line 642: damage_indicator_on(1, CHARACTER_GAT,0.0, HELPTEXT_HUD_GAT_HEALTH)
rn06.lua, line 445: damage_indicator_on(0, CHARACTER_JYUNICHI,0.0, HELPTEXT_HUD_HEALTH_JYUNICHI)
rn09.lua, line 350: damage_indicator_on(0,CHARACTER_SHOGO,0.0,HELPTEXT_HUD_SHOGO_HEALTH)
rn09.lua, line 583: damage_indicator_on(0,CHARACTER_SHOGO,0.0, HELPTEXT_HUD_SHOGO_HEALTH)
rn09.lua, line 619: damage_indicator_on(0,CHARACTER_SHOGO,0.0, HELPTEXT_HUD_SHOGO_HEALTH)
rn10.lua, line 1238: damage_indicator_on(0,CHARACTER_AKUJI,0.0, HELPTEXT_HUD_AKUJI_HEALTH)
rn11.lua, line 415: damage_indicator_on(0, CHARACTER_AKUJI,0.0, HELPTEXT_HUD_AKUJI_HEALTH)
rn11.lua, line 839: damage_indicator_on(0, CHARACTER_AKUJI,0.0, HELPTEXT_HUD_AKUJI_HEALTH)
sh_bh_chinatown.lua, line 401: damage_indicator_on(0, merchants[i], 0, "MSN_SH_BH_CHINATOWN_SHOP_OWNER_BAR")
sh_bh_chinatown.lua, line 566: damage_indicator_on(0,"sh_bh_chinatown_$cPagoda", 0, "MSN_SH_BH_CHINATOWN_HOTEL_OWNER_BAR")
ss04.lua, line 620: damage_indicator_on( VC_HEALTH_BAR_INDEX, AUSSIE_VC_NAME, 0, HT_VETERAN_CHILDS_HEALTH, hit_points_to_set )
ss04.lua, line 697: damage_indicator_on( VC_HEALTH_BAR_INDEX, VETERAN_CHILD_NAME, 0, HT_VETERAN_CHILDS_HEALTH, hit_points_to_set )
ss09.lua, line 572: damage_indicator_on( 0, MR_SUNSHINE_NAME, 0, HT_MR_SUNSHINE_HEALTH, sunshine_hit_points )
ss11.lua, line 1053: damage_indicator_on( 0, GENERALS_RIDE, 0, HT_GENERALS_RIDE_HP, generals_ride_hp )
ss11.lua, line 1364: damage_indicator_on( 0, THE_GENERAL_NAME, 0, HT_GENERALS_HP, general_max_hp )
tss01.lua, line 4539: damage_indicator_on(0, HIGH_SEAS_VEHICLE, 0.0, "tss01_boat_health", get_max_hit_points(HIGH_SEAS_VEHICLE), SYNC_ALL)
|
debug_print |
true |
|
383cellphone.lua, line 416: --debug_print("vint", "main_border_line \n")
cellphone.lua, line 576: debug_print("vint", "populate_garage\n")
cellphone.lua, line 589: debug_print("vint", "menu_data.num_items: " .. menu_data.num_items .. "\n")
cellphone.lua, line 630: --debug_print("vint", "text0: " .. var_to_string(text_string) .. "\n")
cellphone.lua, line 1025: --debug_print("vint", "text10: " .. var_to_string(text_string) .. "\n")
cellphone.lua, line 1517: --debug_print("vint", "text5: " .. var_to_string(text_string) .. "\n")
cellphone.lua, line 1636: --debug_print("vint", "text6: " .. var_to_string(text_string) .. "\n")
cellphone.lua, line 1662: --debug_print("vint", "text7: " .. var_to_string(text_string) .. "\n")
city_load.lua, line 252: debug_print("vint", "city_load_init \n")
city_load.lua, line 285: debug_print("vint", "city_load_INFO "..name.." \n")
city_load.lua, line 296: debug_print("vint", "images.img1: " .. images.img1 .. "\n")
city_load.lua, line 297: debug_print("vint", "images.img2: " .. images.img2 .. "\n")
city_load.lua, line 298: debug_print("vint", "images.img3: " .. images.img3 .. "\n")
city_load.lua, line 311: debug_print("vint", "city_load_transition, end of anim reached, looping now \n")
city_load.lua, line 316: debug_print("vint", "city_load_CLEANUP \n")
clothing_store.lua, line 130: --debug_print("VINT", "EVENT TRACK: MP: Clothing Store\n")
clothing_store.lua, line 134: --debug_print("VINT", "EVENT TRACK: Wardrobe\n")
clothing_store.lua, line 137: --debug_print("VINT", "EVENT TRACK: Clothing Store\n")
clothing_store.lua, line 197: debug_print("vint", "building a horz menu\n")
clothing_store.lua, line 203: debug_print("vint", "adding an the special outfits tab because we're in the wardrobe\n")
clothing_store.lua, line 219: debug_print("vint", "\n")
clothing_store.lua, line 220: debug_print("vint", "slot_index "..var_to_string(t.slot_index).."\n")
clothing_store.lua, line 221: debug_print("vint", "item_index "..var_to_string(t.item_index).."\n")
clothing_store.lua, line 222: debug_print("vint", "item_name_crc "..var_to_string(t.item_name_crc).."\n")
clothing_store.lua, line 223: debug_print("vint", "item_name_str "..var_to_string(t.item_name_str).."\n")
clothing_store.lua, line 224: debug_print("vint", "num_variants "..var_to_string(t.num_variants).."\n")
clothing_store.lua, line 225: debug_print("vint", "variant_index "..var_to_string(t.variant_index).."\n")
clothing_store.lua, line 226: debug_print("vint", "variant_name_crc "..var_to_string(t.variant_name_crc).."\n")
clothing_store.lua, line 227: debug_print("vint", "variant_name_str "..var_to_string(t.variant_name_str).."\n")
clothing_store.lua, line 228: debug_print("vint", "colors.num_colors "..var_to_string(t.colors.num_colors).."\n")
clothing_store.lua, line 229: debug_print("vint", "colors[0].index "..var_to_string(t.colors[0].index).."\n")
clothing_store.lua, line 230: debug_print("vint", "colors[0].red "..var_to_string(t.colors[0].red).."\n")
clothing_store.lua, line 231: debug_print("vint", "colors[0].green "..var_to_string(t.colors[0].green).."\n")
clothing_store.lua, line 232: debug_print("vint", "colors[0].blue "..var_to_string(t.colors[0].blue).."\n")
clothing_store.lua, line 233: debug_print("vint", "colors[1].index "..var_to_string(t.colors[1].index).."\n")
clothing_store.lua, line 234: debug_print("vint", "colors[1].red "..var_to_string(t.colors[1].red).."\n")
clothing_store.lua, line 235: debug_print("vint", "colors[1].green "..var_to_string(t.colors[1].green).."\n")
clothing_store.lua, line 236: debug_print("vint", "colors[1].blue "..var_to_string(t.colors[1].blue).."\n")
clothing_store.lua, line 237: debug_print("vint", "colors[2].index "..var_to_string(t.colors[2].index).."\n")
clothing_store.lua, line 238: debug_print("vint", "colors[2].red "..var_to_string(t.colors[2].red).."\n")
clothing_store.lua, line 239: debug_print("vint", "colors[2].green "..var_to_string(t.colors[2].green).."\n")
clothing_store.lua, line 240: debug_print("vint", "colors[2].blue "..var_to_string(t.colors[2].blue).."\n")
clothing_store.lua, line 241: debug_print("vint", "num_wear_options "..var_to_string(t.num_wear_options).."\n")
clothing_store.lua, line 242: debug_print("vint", "wear_option_index "..var_to_string(t.wear_option_index).."\n")
clothing_store.lua, line 243: debug_print("vint", "wear_option_name_crc "..var_to_string(t.wear_option_name_crc).."\n")
clothing_store.lua, line 244: debug_print("vint", "wear_option_name_str "..var_to_string(t.wear_option_name_str).."\n")
clothing_store.lua, line 245: debug_print("vint", "num_logos "..var_to_string(t.num_logos).."\n")
clothing_store.lua, line 246: debug_print("vint", "logo_index "..var_to_string(t.logo_index).."\n")
clothing_store.lua, line 247: debug_print("vint", "logo_name_crc "..var_to_string(t.logo_name_crc).."\n")
clothing_store.lua, line 248: debug_print("vint", "logo_name_str "..var_to_string(t.logo_name_str).."\n")
clothing_store.lua, line 249: debug_print("vint", "logo_color_index "..var_to_string(t.logo_color_index).."\n")
clothing_store.lua, line 250: debug_print("vint", "logo_color_red "..var_to_string(t.logo_color_red).."\n")
clothing_store.lua, line 251: debug_print("vint", "logo_color_green "..var_to_string(t.logo_color_green).."\n")
clothing_store.lua, line 252: debug_print("vint", "logo_color_blue "..var_to_string(t.logo_color_blue).."\n")
clothing_store.lua, line 253: debug_print("vint", "item_style "..var_to_string(t.item_style).."\n")
clothing_store.lua, line 254: debug_print("vint", "item_price "..var_to_string(t.item_price).."\n")
clothing_store.lua, line 255: debug_print("vint", "\n")
clothing_store.lua, line 338: debug_print("vint", "the item's index"..var_to_string(t.item_index).."\n")
clothing_store.lua, line 408: debug_print("vint", "KILL Thread" .. Clothing_store_item_update_thread .. "\n")
clothing_store.lua, line 419: debug_print("vint","I think the menu ID is"..var_to_string(menu_data.area_id).."\n")
clothing_store.lua, line 465: debug_print("vint", "Naving Category\n")
clothing_store.lua, line 469: debug_print("vint", "the currently selected category is "..var_to_string(Clothing_store_current_category).."\n");
clothing_store.lua, line 486: debug_print("vint", "clothing_store_build_style_footer()\n")
clothing_store.lua, line 487: debug_print("vint", "menu_data.footer_height = "..var_to_string(menu_data.footer_height).."\n")
clothing_store.lua, line 488: debug_print("vint", "menu_data.footer_height = "..var_to_string(menu_data.footer_height).."\n")
clothing_store.lua, line 489: debug_print("vint", "grp = "..var_to_string(grp).."\n")
clothing_store.lua, line 570: debug_print("vint", "string name is"..var_to_string(Clothing_store_current_category).."\n");
clothing_store.lua, line 618: debug_print("vint", "availability = "..var_to_string(is_available).."\n")
clothing_store.lua, line 682: debug_print("vint", "clothing_store_item_list_nav()\n")
clothing_store.lua, line 687: debug_print("vint", "clothing_store_item_list_nav() : thread_kill(Clothing_store_item_update_thread)\n")
clothing_store.lua, line 818: debug_print("vint", "I think the category is"..var_to_string(Clothing_store_current_category).."\n")
clothing_store.lua, line 820: debug_print("vint", "I'm wearing the item i'm about to discard\n")
clothing_store.lua, line 831: debug_print("vint", "I don't think the item is worn.\n")
clothing_store.lua, line 865: debug_print("vint", "trying to purchase outfit with ID: "..var_to_string(Clothing_store_item_update_value.item_id).."\n")
clothing_store.lua, line 868: debug_print("vint", "trying to item in slot "..var_to_string(Clothing_store_item_info.slot_index).."\n")
clothing_store.lua, line 1439: debug_print("vint", "outfit update thread started\n")
clothing_store.lua, line 1446: debug_print("vint", "updating single item with logo "..var_to_string(t.logo_index).."\n")
clothing_store.lua, line 1460: debug_print("vint", "updating store outfit\n")
clothing_store.lua, line 1464: debug_print("vint", "updating player outfit\n")
completion.lua, line 1136: debug_print("vint", "cur" .. var_to_string(new_respect) .. "\n")
completion.lua, line 1137: debug_print("vint", "props_to_unlock" .. var_to_string(props_to_unlock) .. "\n")
completion.lua, line 1200: debug_print("vint", "cash" .. var_to_string(cash) .. "\n\n\n")
completion.lua, line 1729: debug_print("vint", "team " .. var_to_string(team) .. "\n")
completion.lua, line 1730: debug_print("vint", "mission_number " .. var_to_string(mission_number) .. "\n")
completion.lua, line 1731: debug_print("vint", "image_base " .. var_to_string(image_base) .. "\n")
completion.lua, line 1833: debug_print("vint", "completion_type: " .. var_to_string( completion_type ) .. "\n" ..
completion.lua, line 2472: --debug_print("freese", "Completion_allow_to_shut_off_layers set to true in completion_tips_fade_in\n")
completion.lua, line 2488: --debug_print("freese", "Completion_allow_to_shut_off_layers set to true in completion_tips_fade_in_offset\n")
completion.lua, line 2523: --debug_print("freese", "Testing Completion_allow_to_shut_off_layers in completion_shut_off_all_layers.... ")
completion.lua, line 2526: -- debug_print("freese", "not allowed \n")
completion.lua, line 2533: --debug_print("freese", "allowed allowed setting false for later.\n")
cutscene_test.lua, line 12: debug_print("test", "Shot is now starting!\n")
cutscene_tv.lua, line 40: debug_print("test", "Shot is now starting!\n")
demo_derby.lua, line 76: debug_print("vint", "Invalide Menu Choice\n")
dialog_box.lua, line 54: debug_print("vint", "Dialog Init Start()\n")
gang_cust.lua, line 325: debug_print("freese","loading_image = " .. loading_image .. ".\n")
gmb_blackjack.lua, line 380: debug_print("vint", "HAND DATA\n")
gmb_blackjack.lua, line 381: debug_print("vint", " hand_owner" .. var_to_string(hand_owner) .. "\n")
gmb_blackjack.lua, line 382: debug_print("vint", " Hand hand_result" .. var_to_string(param2) .. "\n")
gmb_blackjack.lua, line 383: debug_print("vint", " value_of_hand" .. var_to_string(param3) .. "\n")
gmb_blackjack.lua, line 384: debug_print("vint", " num_cards" .. var_to_string(param4) .. "\n")
gmb_blackjack.lua, line 385: debug_print("vint", " is_active" .. var_to_string(param5) .. "\n")
gmb_blackjack.lua, line 402: debug_print("vint", "CARD DATA\n")
gmb_blackjack.lua, line 403: debug_print("vint", " Hand owner" .. var_to_string(hand_owner) .. "\n")
gmb_blackjack.lua, line 404: debug_print("vint", " Card_index" .. var_to_string(card_index) .. "\n")
gmb_blackjack.lua, line 405: debug_print("vint", " Card_value" .. var_to_string(param3) .. "\n")
gmb_blackjack.lua, line 406: debug_print("vint", " Card_suit" .. var_to_string(param4) .. "\n")
gmb_blackjack.lua, line 407: debug_print("vint", " Face_down" .. var_to_string(param5) .. "\n")
gmb_blackjack.lua, line 419: debug_print("vint", "Game_status: " .. var_to_string(Gmb_blackjack.deal_queue.game_status.game_status) .. "\n")
gmb_blackjack.lua, line 420: debug_print("vint", " Winning_type: " .. var_to_string(Gmb_blackjack.deal_queue.game_status.winning_type) .. "\n")
gmb_blackjack.lua, line 421: debug_print("vint", " Winnings: " .. var_to_string(Gmb_blackjack.deal_queue.game_status.winnings) .. "\n")
gmb_blackjack.lua, line 512: debug_print("vint", "ACTIVE HAND: " .. current_hand .. "\n")
gmb_blackjack.lua, line 513: debug_print("vint", "card_num: " .. card_num .. "\n")
gmb_blackjack.lua, line 770: debug_print("vint", "scale: " .. scale .. "\n")
gmb_blackjack.lua, line 862: debug_print("vint", "gmb_blackjack_newgame_cb()\n")
gmb_blackjack.lua, line 990: debug_print("vint", "false, dont show hand info \n")
gmb_blackjack.lua, line 997: debug_print("vint", "gmb_blackjack_hand_info_visible \n")
gmb_blackjack.lua, line 1219: debug_print("vint", "btn tips\n")
hud.lua, line 567: --debug_print("vint", "Inventory Event: " .. event .. " : " .. value .. "\n")
hud.lua, line 568: --debug_print("vint", "Inventory is disabled: " .. lua_test_var(Hud_player_status.inventory_disabled) .. "\n")
hud.lua, line 596: --debug_print( "vint", "Inventory button was tapped, quick weapon switch\n" )
hud.lua, line 939: -- debug_print("vint", team_name.."/"..noto_level.."/"..noto_icon.."\n")
hud.lua, line 985: -- debug_print("vint", "team changed: new icon:" .. team_data.icon_image .. "\n")
hud.lua, line 1005: --debug_print("vint", "Changing to team " .. team_name .. "\n")
hud.lua, line 1069: -- debug_print("vint", "noto_hide_icon: " .. icon_h .. "\n")
hud.lua, line 1131: --debug_print("vint", "hud_noto_show_icon: " .. icon_h .. "\n")
hud.lua, line 1564: debug_print("vint", "\nAmmo Update\n")
hud.lua, line 1565: debug_print("vint", "wpn_bmp_name: " .. wpn_bmp_name .. "\n")
hud.lua, line 1566: debug_print("vint", "rdy_ammo: " .. rdy_ammo .. "\n")
hud.lua, line 1567: debug_print("vint", "rsv_ammo: " .. rsv_ammo .. "\n")
hud.lua, line 1568: debug_print("vint", "dual_wield: " .. var_to_string(dual_wield) .. "\n")
hud.lua, line 1569: debug_print("vint", "no_ammo: " .. var_to_string(no_ammo) .. "\n")
hud.lua, line 1570: debug_print("vint", "inf_ammo: " .. var_to_string(inf_ammo) .. "\n")
hud.lua, line 1571: debug_print("vint", "cont_fire: " .. var_to_string(cont_fire) .. "\n")
hud.lua, line 1572: debug_print("vint", "no_mag:" .. var_to_string(no_mag) .. "\n")
hud.lua, line 1573: debug_print("vint", "sniper_visible: " .. var_to_string(sniper_visible) .. "\n")
hud.lua, line 1596: --debug_print("vint", "this should fire for grenade")
hud.lua, line 1761: -- debug_print("vint", "my respect level:" .. current_respect .. "\n")
hud.lua, line 1840: -- debug_print("vint", "active: " .. var_to_string(active) .. "| position: " .. position .. "\n")
hud.lua, line 2027: debug_print("vint", "------------------------------------\n")
hud.lua, line 2028: debug_print("vint", "Hud_radial_menu.slot_selected: " .. var_to_string(Hud_radial_menu.slot_selected) .. "\n")
hud.lua, line 2029: debug_print("vint", "slot_num: " .. var_to_string(slot_num) .. "\n")
hud.lua, line 2030: debug_print("vint", "availability: " .. var_to_string(availability) .. "\n")
hud.lua, line 2033: debug_print("vint", "Hud_radial_menu.slot_selected: " .. var_to_string(Hud_radial_menu.slot_selected) .. "\n")
hud.lua, line 2034: debug_print("vint", "slot_num: " .. var_to_string(slot_num) .. "\n")
hud.lua, line 2035: debug_print("vint", "availability: " .. var_to_string(availability) .. "\n")
hud.lua, line 2036: debug_print("vint", "------------------------------------\n\n")
hud.lua, line 2073: --debug_print("vint", "slot: " .. slot_num .. " | bmp_name: " .. var_to_string(bmp_name) .. " | ammo_cur: " .. ammo_cur .. " | ammo_max: " .. ammo_max .. " | percent: " .. ammo_percent .. "\n")
hud_demo_derby.lua, line 137: --debug_print("vint", "health_pct " .. Hud_dd_status.player.health_pct .. "\n")
hud_demo_derby.lua, line 340: debug_print("vint", "remove hostiles\n")
hud_demo_derby.lua, line 370: debug_print("vint", "decay end event")
hud_gsi.lua, line 259: --debug_print("vint", "hud_gsi_init()\n")
hud_gsi.lua, line 376: debug_print("vint", "GSI Update: " .. var_to_string(data_type).. "\n")
hud_gsi.lua, line 384: debug_print("vint", " gsi state: " .. var_to_string(param1) .. "\n")
hud_gsi.lua, line 385: debug_print("vint", " configuration: " .. var_to_string(param2) .. "\n")
hud_gsi.lua, line 386: debug_print("vint", " icon_bitmap_name: " .. var_to_string(param3) .. "\n")
hud_gsi.lua, line 387: debug_print("vint", " gameplay_title crc: " .. var_to_string(param4) .. "\n")
hud_gsi.lua, line 388: debug_print("vint", " gameplay_title string: " .. var_to_string(param5) .. "\n")
hud_gsi.lua, line 389: debug_print("vint", " diversion_level: " .. var_to_string(param6) .. "\n")
hud_gsi.lua, line 390: debug_print("vint", " visible: " .. var_to_string(param7) .. "\n")
hud_gsi.lua, line 391: debug_print("vint", " is_diversion: " .. var_to_string(param8) .. "\n")
hud_gsi.lua, line 392: debug_print("vint", " indicator_count: " .. var_to_string(param9) .. "\n\n")
hud_gsi.lua, line 506: debug_print("", "MISSION GSI ERROR!!! The mission is trying to use more than two indicators at once\n")
hud_gsi.lua, line 576: debug_print("vint", "GSI: No configurations were created, so we do not update shit.\n")
hud_gsi.lua, line 582: debug_print("vint", "GSI: Indicator not supported in current configuration. [element_type = " .. var_to_string(ind_index) .. " ]\n")
hud_gsi.lua, line 601: debug_print("vint", " timer index: " .. param1 .. "\n")
hud_gsi.lua, line 602: debug_print("vint", " visible: " .. var_to_string(param2) .. "\n")
hud_gsi.lua, line 603: debug_print("vint", " description crc: " .. var_to_string(param3) .. "\n")
hud_gsi.lua, line 604: debug_print("vint", " description: " .. var_to_string(param4) .. "\n")
hud_gsi.lua, line 605: debug_print("vint", " seconds left: " .. var_to_string(param5) .. " is a positive timer: " .. var_to_string(param6) .. "\n\n")
hud_gsi.lua, line 629: debug_print("vint", " x_of_y_indicator index: " .. param1 .. "\n")
hud_gsi.lua, line 630: debug_print("vint", " visible: " .. var_to_string(param2) .. "\n")
hud_gsi.lua, line 631: debug_print("vint", " description crc: " .. var_to_string(param3) .. "\n")
hud_gsi.lua, line 632: debug_print("vint", " description str: " .. var_to_string(param4) .. "\n")
hud_gsi.lua, line 633: debug_print("vint", " current amount: " .. var_to_string(param5) .. " target amount: " .. var_to_string(param6) .. " is it money? " .. var_to_string(param7) .. "\n\n")
hud_gsi.lua, line 667: debug_print("vint", " meter index: " .. param1 .. "\n")
hud_gsi.lua, line 668: debug_print("vint", " visible: " .. var_to_string(param2) .. "\n")
hud_gsi.lua, line 669: debug_print("vint", " description crc: " .. var_to_string(param3) .. "\n")
hud_gsi.lua, line 670: debug_print("vint", " description: " .. var_to_string(param4) .. "\n")
hud_gsi.lua, line 671: debug_print("vint", " current amount: " .. var_to_string(param5) .. "\n\n")
hud_gsi.lua, line 702: debug_print("vint", " information_indicator index: " .. param1 .. "\n")
hud_gsi.lua, line 703: debug_print("vint", " visible: " .. var_to_string(param2) .. "\n")
hud_gsi.lua, line 704: debug_print("vint", " description crc: " .. param3 .. "\n")
hud_gsi.lua, line 705: debug_print("vint", " description: " .. var_to_string(param4) .. "\n")
hud_gsi.lua, line 706: debug_print("vint", " information crc: " .. param5 .. "\n")
hud_gsi.lua, line 707: debug_print("vint", " information: " .. var_to_string(param6) .. "\n\n")
hud_gsi.lua, line 766: debug_print("vint", "Failed to update config. Config index doesn't exist\n")
hud_gsi.lua, line 884: debug_print("vint", "hud_gsi_open()\n")
hud_gsi.lua, line 909: debug_print("vint", "Updating Layout. hud_gsi_update_layout()\n")
hud_gsi.lua, line 1147: debug_print("vint", "hud_gsi_close()\n")
hud_gsi.lua, line 1188: debug_print("vint", "Hud_gsi.elements.icon_h: should be invisible\n")
hud_gsi.lua, line 1235: debug_print("vint", "GSI Header Update:\n")
hud_gsi.lua, line 1236: debug_print("vint", " Hud_gsi.header.height: " .. Hud_gsi.header.height .. "\n")
hud_gsi.lua, line 1237: debug_print("vint", " title_crc: " .. var_to_string(title_crc) .. "\n\n")
hud_gsi.lua, line 1252: debug_print("vint", "Failed to create INFO indicator with index: " .. index .. "\n")
hud_gsi.lua, line 1418: debug_print("vint", "Failed to create XY indicator with index: " .. index .. "\n")
hud_gsi.lua, line 1428: debug_print("vint", "timer is invisible... do not create timer if the timer is not visible and in mission mode\n")
hud_gsi.lua, line 1571: debug_print("vint", "Failed to create XY indicator with index: " .. index .. "\n")
hud_gsi.lua, line 1781: debug_print("vint", "Failed to create meter indicator with index: " .. index .. "\n")
hud_gsi.lua, line 2078: debug_print("vint", "hud_gsi_persistant_update(di_h)\n")
hud_gsi.lua, line 2079: debug_print("vint", " status: " .. var_to_string(status) .. "\n")
hud_gsi.lua, line 2080: debug_print("vint", " title: " .. var_to_string(title) .. "\n")
hud_gsi.lua, line 2081: debug_print("vint", " peg_name: " .. var_to_string(peg_name) .. "\n")
hud_gsi.lua, line 2082: debug_print("vint", " image_name: " .. var_to_string(image_name) .. "\n")
hud_gsi.lua, line 2083: debug_print("vint", " line_1: " .. var_to_string(line_1) .. "\n")
hud_gsi.lua, line 2084: debug_print("vint", " line_2: " .. var_to_string(line_2) .. "\n\n")
hud_healthbars.lua, line 30: debug_print("vint", "Initializing hud healthbars\n")
hud_healthbars.lua, line 182: -- debug_print( "vint_healthbars", "Creating healthbar for " .. decoded_name .. " key: " .. key .. "\n" )
hud_healthbars.lua, line 229: --debug_print("vint", "health_full_alpha " .. var_to_string(health_full_alpha) .. "\n")
hud_healthbars.lua, line 324: -- debug_print("vint_healthbars", "Remove healthbar for " .. decoded_name .. " key: " .. key .. "\n")
hud_healthbars.lua, line 337: -- debug_print( "vint_healthbars", "Current healthbar entries:\n" )
hud_healthbars.lua, line 340: -- debug_print( "vint_healthbars", "\tkey: " .. key .. " name: " .. entry.decoded_name .. "\n" )
hud_mayhem.lua, line 44: debug_print("vint", "hud_mayhem_init()\n")
hud_mayhem.lua, line 230: --debug_print("vint", "hud_mayhem_world_cash_update: di_h " .. di_h .. "\n")
hud_mayhem.lua, line 231: --debug_print("vint", "hud_mayhem_world_cash_update: cash_value $" .. cash_value .. "\n")
hud_msg.lua, line 163: debug_print("vint", "Message placed in invalid region, discarding\n")
hud_multi_prototype.lua, line 153: debug_print("mpvint", "Friend bar set to " .. friend_score .. "/" .. Score_bars_info.score_limit .. "\n")
hud_multi_prototype.lua, line 157: debug_print("mpvint", "Foe bar set to " .. foe_score .. "/" .. Score_bars_info.score_limit .. "\n")
hud_multi_prototype.lua, line 167: debug_print("mpvint", "Friend bar set to " .. friend_score .. "/" .. highest_score .. "\n")
hud_multi_prototype.lua, line 171: debug_print("mpvint", "Foe bar set to " .. foe_score .. "/" .. highest_score .. "\n")
hud_multi_prototype.lua, line 182: debug_print("mpvint", "Setting score limit to " .. Score_bars_info.score_limit .. "\n")
hud_multi_prototype.lua, line 215: debug_print("mpvint", "initing activity score bar\n")
hud_multi_prototype.lua, line 246: debug_print("mpvint", "Setting activity score bar visibility to be " .. bool_to_text(visible_flag) .. "\n")
hud_multi_prototype.lua, line 258: debug_print("mpvint", "score bar ratio is " .. ratio .. "\n")
hud_multi_prototype.lua, line 262: debug_print("mpvint", "split position is " .. position .. " out of " .. Activity_score_bar_info.bar_length .. "\n")
hud_multi_prototype.lua, line 380: debug_print( "mpvint", "ERROR! Tagging perk listing " .. id .. " not found\n" )
hud_multi_prototype.lua, line 449: debug_print( "mpvint", "Game play mode is " .. gp_mode .. "\n" )
hud_race_start.lua, line 23: debug_print("vint", "HUD_RACE_START init\n")
hud_race_start.lua, line 120: debug_print("vint", "HUD_RACE_START cleanup\n")
hud_reticules.lua, line 473: --debug_print("vint", "show_spread" .. var_to_string(show_spread) .. "\n")
hud_reticules.lua, line 479: --debug_print("vint", "Spread Style \"" .. Hud_reticules.configs[Hud_reticules.status.config].spread_style .. "\" not found in Hud_reticules.spread_style\n")
hud_reticules.lua, line 483: --debug_print("vint", "spread_style" .. Hud_reticules.configs[Hud_reticules.status.config].spread_style .. "\n")
hud_reticules.lua, line 494: --debug_print("vint", "fine_aim: " .. fine_aim .. "\n")
hud_reticules.lua, line 495: --debug_print("vint", "cross_mag_min: " .. cross_mag_min .. "\n")
hud_reticules.lua, line 496: --debug_print("vint", "cross_mag_max: " .. cross_mag_max .. "\n")
hud_touch_combo.lua, line 125: --debug_print("vint", "combo_active " .. var_to_string(combo_active) .. "\n")
hud_touch_combo.lua, line 129: debug_print("vint", "*** sexy time fade in *** \n")
hud_touch_combo.lua, line 138: debug_print("vint", "*** sexy time fade out *** \n")
hud_touch_combo.lua, line 191: debug_print("vint", "rumble " .. var_to_string(rumble_level) .. ", show " .. var_to_string(show_mode) .. "\n")
main_menu.lua, line 1119: debug_print("vint","main_menu: building online servers\n")
main_menu.lua, line 1129: debug_print("vint","main_menu: building online servers size: ".. Main_menu_system_link_find_game.num_items .."\n")
main_menu.lua, line 1134: debug_print("vint","main_menu: building online servers\n")
main_menu.lua, line 1144: debug_print("vint","main_menu: building online servers size: ".. Main_menu_system_link_find_game.num_items .."\n")
main_menu.lua, line 1156: debug_print("vint","main_menu: building online servers size: ".. Main_menu_system_link_find_game.num_items .."\n")
main_menu.lua, line 1223: debug_print("vint", "Get friend gamercard here!\n")
menu_base.lua, line 3449: debug_print("vint", "Control is nil for: " .. menu_data.label .. "\n")
menu_gambling_poker.lua, line 6: --debug_print("vint", "menu_gambling_init()\n")
menu_gambling_poker.lua, line 15: debug_print("test", "Shot is now starting!\n")
mp_completion.lua, line 1129: -- debug_print("vint", "bsx,bsy : " .. var_to_string(bsx) .. ", " .. var_to_string(bsy) .. "\n")
mp_completion.lua, line 1130: -- debug_print("vint", "bsw,bsh : " .. var_to_string(bkw) .. ", " .. var_to_string(bkh) .. "\n")
mp_completion.lua, line 1155: --debug_print("vint", "y: " .. var_to_string(page1y) .. ", h: " .. var_to_string(page1h) .. "\n")
mp_hud.lua, line 154: debug_print("vint", "Mp_hud_teamscore.score_limit: " .. Mp_hud_teamscore.score_limit .. "\n")
mp_hud.lua, line 349: debug_print("vint", "is_active " .. var_to_string(is_active) .. "\n")
mp_hud.lua, line 350: debug_print("vint", "icon_bmp_name: " .. var_to_string(icon_bmp_name) .. "\n")
mp_hud.lua, line 351: debug_print("vint", "title_str: " .. var_to_string(title_str) .. "\n")
mp_hud.lua, line 352: debug_print("vint", "activity_time: " .. var_to_string(activity_time) .. "\n")
mp_hud.lua, line 353: debug_print("vint", "friendly_cash: " .. var_to_string(friendly_cash) .. "\n")
mp_hud.lua, line 354: debug_print("vint", "opponent_cash: " .. var_to_string(opponent_cash) .. "\n")
mp_hud.lua, line 355: debug_print("vint", "combo_count " .. var_to_string(combo_count) .. "\n")
mp_hud.lua, line 356: debug_print("vint", "combo_meter_value " .. var_to_string(combo_meter_value) .. "\n")
mp_hud.lua, line 357: debug_print("vint", "race_place" .. var_to_string(race_place) .. "\n")
mp_hud.lua, line 358: debug_print("vint", "race_total" .. var_to_string(race_total) .. "\n\n\n")
mp_hud.lua, line 359: debug_print("vint", "just_scored " .. var_to_string(just_scored) .. "\n\n\n")
mp_hud.lua, line 593: debug_print("vint", "width: " .. width .. "\n")
mp_hud.lua, line 594: debug_print("vint", "height: " .. height .. "\n")
mp_hud.lua, line 754: debug_print("vint", "id: " .. var_to_string(id) .. "\n")
mp_hud.lua, line 755: debug_print("vint", "perk_name: " .. var_to_string(perk_name) .. "\n")
mp_hud.lua, line 756: debug_print("vint", "perk_name: " .. var_to_string(current_tagger_team) .. "\n")
mp_hud.lua, line 757: debug_print("vint", "owner_team: " .. var_to_string(bmp_index) .. "\n")
mp_hud.lua, line 761: debug_print( "mpvint", "ERROR! Tagging perk listing " .. id .. " not found\n" )
mp_leaderboards.lua, line 401: debug_print("vint", "Should not be changing the spreadsheet when there are no tabs set!\n")
mp_match_load.lua, line 683: debug_print("vint", "Y size value = " .. y .. "\n")
mp_server_browser.lua, line 423: debug_print("vint", "Should not be changing the spreadsheet when there are no tabs set!\n")
multi_pause_menu.lua, line 17: debug_print("vint","multiplayer_lobby_menu: setup start\n")
multi_pause_menu.lua, line 167: debug_print("vint","mp_hud_lobby: Swapping teams!.\n")
multi_pause_menu.lua, line 180: debug_print("vint","mp_hud_lobby: Swapping maps!.\n")
multi_pause_menu.lua, line 209: debug_print("vint", "mp_lobby_menu: setting cust 1\n")
multi_pause_menu.lua, line 212: debug_print("vint","mp_lobby_menu: added custom variant\n")
multi_pause_menu.lua, line 216: debug_print("vint","mp_lobby_menu: set custom variant\n")
multi_pause_menu.lua, line 231: debug_print("vint","mp_lobby_menu: switch game mode to same mode\n")
multi_pause_menu.lua, line 239: debug_print("vint","mp_lobby_menu: swapping game modes\n")
multi_pause_menu.lua, line 242: debug_print("vint","mp_lobby_menu: setting to default\n")
multi_pause_menu.lua, line 280: debug_print("vint","mp_lobby_menu: adding mode\n")
multi_pause_menu.lua, line 315: debug_print("vint", "activities client\n")
multi_pause_menu.lua, line 318: debug_print("vint", "activities host\n")
multi_pause_menu.lua, line 344: debug_print("vint", "multi_lobby: pop tod\n")
multi_pause_menu.lua, line 349: debug_print("vint", "multi_lobby: tod set!\n")
multi_pause_menu.lua, line 375: debug_print("vint","set score to ".. num_items .."\n")
multi_pause_menu.lua, line 483: debug_print("vint", "multi lobby: read custom match data\n")
multi_pause_menu.lua, line 540: debug_print("vint","multi_lobby_menu: sending invite to ".. Menu_active.highlighted_item .."\n")
multi_pause_menu.lua, line 556: debug_print("vint","multi_lobby_menu: pop_friends\n")
multi_pause_menu.lua, line 565: debug_print("vint", "Get friend gamercard here!\n")
multi_pause_menu.lua, line 570: debug_print("vint","multi_lobby_menu: player request\n")
multi_pause_menu.lua, line 573: debug_print("vint","multi_lobby_menu: request done\n")
multi_pause_menu.lua, line 583: debug_print("vint","multi_lobby_menu: test\n")
multi_pause_menu.lua, line 600: debug_print("vint","switching_variants "..menu_data.text_slider_values.cur_value.." out of : ".. menu_data.text_slider_values.num_values.."\n")
multi_pause_menu.lua, line 655: debug_print("vint","mp_lobby_menu: changing vehicle "..menu_data.text_slider_values.cur_value.."\n")
multi_pause_menu.lua, line 657: debug_print("vint", "mp_lobby_menu: setting cust 3\n")
multi_pause_menu.lua, line 672: debug_print("vint", "mp_lobby_menu: setting cust 4\n")
multi_pause_menu.lua, line 686: debug_print("vint", "mp_lobby_menu: setting cust 5\n")
multi_pause_menu.lua, line 703: debug_print("vint", "mp_lobby_menu: setting cust 6\n")
multi_pause_menu.lua, line 721: debug_print("vint", "mp_lobby_menu: setting cust 7\n")
multi_pause_menu.lua, line 739: debug_print("vint", "mp_lobby_menu: setting cust 8\n")
multi_pause_menu.lua, line 754: debug_print("vint", "mp_lobby_menu: setting cust 9\n")
multi_pause_menu.lua, line 767: debug_print("vint", "mp_lobby_menu: setting cust 10\n")
multi_pause_menu.lua, line 781: debug_print("vint", "mp_lobby_menu: setting cust 11\n")
multi_pause_menu.lua, line 796: debug_print("vint", "mp_lobby_menu: setting cust 12\n")
multi_pause_menu.lua, line 895: debug_print("vint","mp_lobby_menu: build lobby menu. vars: "..num_variants.."\n")
multi_pause_menu.lua, line 975: debug_print("vint","mp_lobby_menu: custom menu stronghold\n")
multi_pause_menu.lua, line 1006: debug_print("vint","mp_lobby_menu: new menu size: ".. menu_size .."\n")
multi_pause_menu.lua, line 1012: debug_print("vint","multi_lobby_menu: post lobby menu show\n")
multi_pause_menu.lua, line 1018: debug_print("vint","multi_lobby_menu: syslink swapping matchmaking! BAD\n")
multi_pause_menu.lua, line 1021: debug_print("vint","mp_lobby_menu: menu change\n")
multi_pause_menu.lua, line 1068: debug_print("vint","mp_hud_lobby: update game map or type \n")
multi_pause_menu.lua, line 1072: debug_print("vint","mp_lobby_menu: mode_name: "..mode_name.." map_index: "..map_index.."\n")
multi_pause_menu.lua, line 1085: debug_print("vint","mp_lobby_menu: new map: ".. map_index .."\n")
multi_pause_menu.lua, line 1093: debug_print("vint","mp_lobby_menu: rank change\n")
multi_pause_menu.lua, line 1099: debug_print("vint","mp_lobby_menu: new mode \n")
multi_pause_menu.lua, line 1113: debug_print("vint", "mp_lobby_menu: custom data update\n")
pause_map.lua, line 268: -- debug_print("vint", "map is loaded\n\n")
pause_map.lua, line 331: -- debug_print("vint", "current_mode: " .. current_mode .. "\n")
pause_map.lua, line 529: debug_print("vint", "anim_in_complete \n")
pause_map.lua, line 546: -- debug_print("vint", "icon_bmp_name: " .. var_to_string(icon_bmp_name) .. "\n")
pause_map.lua, line 547: -- debug_print("vint", " di_h: " .. var_to_string(di_h) .. "\n")
pause_map.lua, line 548: -- debug_print("vint", " text_line_1: " .. var_to_string(text_line_1) .. "\n")
pause_map.lua, line 549: -- debug_print("vint", " text_line_2: " .. var_to_string(text_line_2) .. "\n")
pause_map.lua, line 550: -- debug_print("vint", " text_line_3: " .. var_to_string(text_line_3) .. "\n")
pause_map.lua, line 551: -- debug_print("vint", "x: " .. var_to_string(position_x) .. ", ")
pause_map.lua, line 552: -- debug_print("vint", "y: " .. var_to_string(position_y) .. "\n")
pause_map.lua, line 553: -- debug_print("vint", " is_highlighted: " .. var_to_string(is_highlighted) .. "\n")
pause_map.lua, line 554: -- debug_print("vint", " is_gps_target: " .. var_to_string(is_gps_target) .. "\n")
pause_menu.lua, line 5511: debug_print("vint", "Get friend gamercard here!\n")
pcr01.lua, line 89: debug_print("vint", "Pcr01_saved_hair[0].style: "..var_to_string(Pcr01_saved_hair[0].style).."\n")
pcr01.lua, line 90: debug_print("vint", "Pcr01_saved_hair[0].primary_color: "..var_to_string(Pcr01_saved_hair[0].primary_color).."\n")
pcr01.lua, line 91: debug_print("vint", "Pcr01_saved_hair[0].secondary_color: "..var_to_string(Pcr01_saved_hair[0].secondary_color).."\n")
pcr01.lua, line 92: debug_print("vint", "Pcr01_saved_hair[1].style: "..var_to_string(Pcr01_saved_hair[1].style).."\n")
pcr01.lua, line 93: debug_print("vint", "Pcr01_saved_hair[1].primary_color: "..var_to_string(Pcr01_saved_hair[1].primary_color).."\n")
pcr01.lua, line 94: debug_print("vint", "Pcr01_saved_hair[1].secondary_color: "..var_to_string(Pcr01_saved_hair[1].secondary_color).."\n")
pcr01.lua, line 95: debug_print("vint", "Pcr01_saved_hair[2].style: "..var_to_string(Pcr01_saved_hair[2].style).."\n")
pcr01.lua, line 96: debug_print("vint", "Pcr01_saved_hair[2].primary_color: "..var_to_string(Pcr01_saved_hair[2].primary_color).."\n")
pcr01.lua, line 97: debug_print("vint", "Pcr01_saved_hair[2].secondary_color: "..var_to_string(Pcr01_saved_hair[2].secondary_color).."\n")
pcr01.lua, line 98: debug_print("vint", "Pcr01_saved_hair[3].style: "..var_to_string(Pcr01_saved_hair[3].style).."\n")
pcr01.lua, line 99: debug_print("vint", "Pcr01_saved_hair[3].primary_color: "..var_to_string(Pcr01_saved_hair[3].primary_color).."\n")
pcr01.lua, line 100: debug_print("vint", "Pcr01_saved_hair[3].secondary_color: "..var_to_string(Pcr01_saved_hair[3].secondary_color).."\n")
pcr01.lua, line 101: debug_print("vint", "Pcr01_saved_hair[4].style: "..var_to_string(Pcr01_saved_hair[4].style).."\n")
pcr01.lua, line 102: debug_print("vint", "Pcr01_saved_hair[4].primary_color: "..var_to_string(Pcr01_saved_hair[4].primary_color).."\n")
pcr01.lua, line 103: debug_print("vint", "Pcr01_saved_hair[4].secondary_color: "..var_to_string(Pcr01_saved_hair[4].secondary_color).."\n")
pcr01.lua, line 105: debug_print("vint", "Pcr01_hair_colors[PCR01_HAIR_AREA_HEAD].primary: "..var_to_string(Pcr01_hair_colors[PCR01_HAIR_AREA_HEAD].primary).."\n")
pcr01.lua, line 106: debug_print("vint", "Pcr01_hair_colors[PCR01_HAIR_AREA_HEAD].secondary: "..var_to_string(Pcr01_hair_colors[PCR01_HAIR_AREA_HEAD].secondary).."\n")
pcr01.lua, line 107: debug_print("vint", "Pcr01_hair_colors[PCR01_HAIR_AREA_BEARD].primary: "..var_to_string(Pcr01_hair_colors[PCR01_HAIR_AREA_BEARD].primary).."\n")
pcr01.lua, line 108: debug_print("vint", "Pcr01_hair_colors[PCR01_HAIR_AREA_BEARD].secondary: "..var_to_string(Pcr01_hair_colors[PCR01_HAIR_AREA_BEARD].secondary).."\n")
pcr01.lua, line 110: debug_print("vint", "Pcr01_hair_preview_area: "..var_to_string(Pcr01_hair_preview_area).."\n")
pcr01.lua, line 111: debug_print("vint", "Pcr01_hair_preview_item: "..var_to_string(Pcr01_hair_preview_item).."\n")
pcr01.lua, line 112: debug_print("vint", "Pcr01_hair_preview_color.primary: "..var_to_string(Pcr01_hair_preview_color.primary).."\n")
pcr01.lua, line 113: debug_print("vint", "Pcr01_hair_preview_color.secondary: "..var_to_string(Pcr01_hair_preview_color.secondary).."\n")
pcr01.lua, line 185: debug_print("vint", "saving current makeup\n")
pcr01.lua, line 516: debug_print("vint", "tweaked status is"..var_to_string(Pcr01_player_tweaked).."\n")
pcr01.lua, line 611: debug_print("vint","pcr: actually load saved game character\n")
pcr01.lua, line 836: debug_print("vint", "backing out of hair with"..var_to_string(Pcr01_saved_hair[Pcr01_hair_preview_area].style).."\n")
pcr01.lua, line 917: debug_print("vint", "about to store hair values\n")
pcr01.lua, line 921: debug_print("vint", "area: "..var_to_string(hair_area_iter).." style: "..var_to_string(Pcr01_saved_hair[hair_area_iter].style)..
pcr01.lua, line 952: debug_print("vint", "SC: "..var_to_string(Pcr01_saved_hair[hair_area_iter].secondary_color).."\n")
pcr01.lua, line 965: debug_print("vint", "About to restore hair\n")
pcr01.lua, line 971: debug_print("vint", "The new hair style is "..var_to_string(hair_area_iter).."\n");
pcr01.lua, line 978: debug_print("vint", "The new hair primary color is "..var_to_string(hair_area_iter).."\n");
pcr01.lua, line 985: debug_print("vint", "The new hair style is "..var_to_string(hair_area_iter).."\n");
pcr01.lua, line 1045: debug_print("vint", "the area we're backing out of is: "..var_to_string(Pcr01_hair_preview_area).."\n")
pcr01.lua, line 1047: debug_print("vint", "primary\n")
pcr01.lua, line 1050: debug_print("vint", "secondary\n")
pcr01.lua, line 1350: debug_print("vint", "trying to restore makeup\n")
television.lua, line 136: debug_print("vint", "built "..i.." menus\n")
tutorial.lua, line 201: debug_print("vint", "Alignment configuration doesn't exist for tutorial_alignment_set()\nUsing Default alignment 'Center'")
tutorial.lua, line 317: debug_print("vint", "destroy: " .. val .. "\n")
tutorial.lua, line 436: debug_print("vint", "show_cop\n")
tutorial.lua, line 463: debug_print("vint", "show_cop\n")
vehicle_cust.lua, line 665: debug_print("vint", "Vehicle Customization - Invalid Category type: " .. cat_type .. "\n")
vehicle_cust.lua, line 812: debug_print("vint", "display_name " .. vint_debug_decode_wide_string(display_name) .. "\n")
vehicle_cust.lua, line 813: debug_print("vint", "spec_alpha " .. var_to_string(spec_alpha).. "\n")
vehicle_cust.lua, line 814: debug_print("vint", "spec_col_r " .. var_to_string(spec_col_r).. "\n")
vehicle_cust.lua, line 815: debug_print("vint", "fres_con " .. var_to_string(fres_con).. "\n")
vehicle_cust.lua, line 816: debug_print("vint", "fres_col_r " .. var_to_string(fres_col_r).. "\n")
vehicle_cust.lua, line 817: debug_print("vint", "refl " .. var_to_string(refl) .."\n\n\n")
vint_lib.lua, line 187: debug_print("vint", "Can't set actual size, element handle: " .. element_h .. " does not exist.\n")
|
delay |
true |
1 |
888ai_test.lua, line 17: delay(10)
ai_test.lua, line 20: delay(10)
ai_test.lua, line 28: --delay(5)
airport.lua, line 16: delay(0)
apartments.lua, line 15: delay(0)
arena.lua, line 15: delay(0)
barrio.lua, line 15: delay(0)
bh01.lua, line 333: delay(1)
bh01.lua, line 337: delay(1)
bh01.lua, line 353: delay(4)
bh01.lua, line 370: delay(15)
bh01.lua, line 418: delay(3)
bh02.lua, line 235: delay( 1.0 )
bh02.lua, line 282: delay(3)
bh02.lua, line 290: delay(5)
bh02.lua, line 306: delay(5)
bh02.lua, line 316: delay(3)
bh02.lua, line 322: delay(5)
bh02.lua, line 332: delay(1)
bh02.lua, line 345: delay(5)
bh02.lua, line 463: -- delay(3)
bh02.lua, line 466: -- delay(1)
bh02.lua, line 468: -- delay(3)
bh02.lua, line 470: -- delay(1)
bh02.lua, line 472: -- delay(1)
bh02.lua, line 494: delay(1)
bh02.lua, line 499: delay(1)
bh02.lua, line 501: delay(1)
bh02.lua, line 523: delay(2)
bh02.lua, line 623: delay( 3.0 )
bh02.lua, line 687: delay(1)
bh02.lua, line 797: delay( 1 )
bh02.lua, line 806: delay(1)
bh02.lua, line 859: delay( DETONATE_TRUCK_MESSAGES_VISIBLE_TIME_SECONDS + 1 )
bh02.lua, line 1007: delay(0.5)
bh02.lua, line 1032: delay(5)
bh02.lua, line 1073: delay(5)
bh02.lua, line 1075: delay(1)
bh02.lua, line 1081: delay(3)
bh02.lua, line 1086: delay(3)
bh02.lua, line 1095: delay(3)
bh03.lua, line 474: delay( 1.0 )
bh03.lua, line 506: delay(7)
bh03.lua, line 539: delay(1)
bh03.lua, line 593: delay(0.25)
bh03.lua, line 607: delay( 15 )
bh03.lua, line 673: delay(2)
bh03.lua, line 675: delay(7)
bh03.lua, line 681: delay(5)
bh03.lua, line 691: delay(0.25)
bh03.lua, line 702: delay( BETWEEN_GOO_NAGS_SECONDS )
bh03.lua, line 708: delay( 3.0 )
bh03.lua, line 719: delay( 3.0 )
bh03.lua, line 754: delay(2)
bh03.lua, line 766: delay(.25)
bh03.lua, line 773: delay(0.25)
bh03.lua, line 791: delay(1)
bh03.lua, line 850: delay( 3.0 )
bh03.lua, line 880: delay( 3.0 )
bh03.lua, line 901: delay( 20.0 )
bh03.lua, line 1076: delay( TIME_PER_RETURN_TO_DEFEND_UPDATE_SECONDS )
bh03.lua, line 1242: delay( delay_seconds )
bh03.lua, line 1359: delay( 2.0 )
bh03.lua, line 1510: delay(1)
bh03.lua, line 1526: delay(1)
bh03.lua, line 1532: delay(2)
bh03.lua, line 1539: delay(1)
bh03.lua, line 1554: delay( 2.0 )
bh03.lua, line 1562: delay( rand_float( 15.0, 17.5 ) )
bh03.lua, line 1585: delay( 1.0 )
bh03.lua, line 1742: delay( time_ms / 1000 )
bh03.lua, line 1874: delay(20)
bh03.lua, line 1946: --delay(delay_time)
bh03.lua, line 1975: delay(rand_float(0,1))
bh03.lua, line 2049: delay(1)
bh04.lua, line 241: delay(1.0)
bh04.lua, line 338: delay(1)
bh04.lua, line 425: delay(5)
bh04.lua, line 443: delay( delay_seconds )
bh04.lua, line 504: delay(5)
bh04.lua, line 529: delay(0.1)
bh04.lua, line 541: delay(0.5)
bh04.lua, line 544: delay(0.75)
bh04.lua, line 611: delay(4)
bh04.lua, line 625: delay(2)
bh04.lua, line 755: delay(3)
bh04.lua, line 791: delay(10)
bh04.lua, line 811: delay(0.5)
bh04.lua, line 854: delay(1.0)
bh04.lua, line 863: delay(2)
bh04.lua, line 869: delay(3)
bh04.lua, line 874: delay(3)
bh05.lua, line 340: delay(6)
bh05.lua, line 385: delay( 5.0 )
bh05.lua, line 454: delay( JESSICA_AFTER_GRABBED_PLAY_LINE_DELAY_SECONDS )
bh05.lua, line 509: delay(1)
bh05.lua, line 546: delay(6)
bh05.lua, line 597: delay( 1.0 )
bh05.lua, line 647: delay( 1.0 )
bh05.lua, line 672: delay(5)
bh05.lua, line 678: delay( 1 )
bh05.lua, line 687: delay(1)
bh05.lua, line 691: delay(1)
bh05.lua, line 774: delay( 0.25 )
bh05.lua, line 804: delay(8)
bh05.lua, line 835: delay(15)
bh05.lua, line 838: delay(30)
bh05.lua, line 889: delay( 1.5 )
bh05.lua, line 932: --delay(2)
bh05.lua, line 957: delay( 5.0 )
bh05.lua, line 969: delay( rand_int( 2, 8 ) )
bh05.lua, line 1022: delay(rand_int(4,7))
bh05.lua, line 1112: delay(5)
bh06.lua, line 208: delay(10)
bh06.lua, line 227: delay(15)
bh06.lua, line 242: delay(1)
bh06.lua, line 282: delay(2.0)
bh06.lua, line 291: delay(2)
bh06.lua, line 345: delay(1.0)
bh06.lua, line 423: delay(15.0)
bh06.lua, line 426: delay(25.0)
bh06.lua, line 471: delay(6)
bh06.lua, line 580: delay(3)
bh06.lua, line 592: delay(4-bike_num)
bh06.lua, line 601: delay(2)
bh06.lua, line 686: delay(2)
bh06.lua, line 689: delay(3)
bh07.lua, line 444: delay(2.0)
bh07.lua, line 517: delay(MOLOTOV_INTERVAL)
bh07.lua, line 522: delay(MOLOTOV_INTERVAL)
bh07.lua, line 527: delay(MOLOTOV_INTERVAL)
bh07.lua, line 659: delay(2)
bh07.lua, line 662: delay()
bh07.lua, line 671: delay(1)
bh07.lua, line 675: delay()
bh07.lua, line 865: delay(2)
bh07.lua, line 933: delay(4)
bh07.lua, line 949: delay(1)
bh07.lua, line 976: delay(3)
bh07.lua, line 1140: delay(4)
bh07.lua, line 1162: delay(3)
bh07.lua, line 1197: delay(3)
bh08.lua, line 278: delay(delay_s * COOP_PATHFIND_DELAY_FACTOR)
bh08.lua, line 280: delay(delay_s)
bh08.lua, line 295: delay(30)
bh08.lua, line 304: delay(1)
bh08.lua, line 341: delay(2)
bh08.lua, line 384: delay(2 * delay_factor * COOP_PATHFIND_DELAY_FACTOR)
bh08.lua, line 386: delay(2 * delay_factor)
bh08.lua, line 395: delay(2 * delay_factor * COOP_PATHFIND_DELAY_FACTOR)
bh08.lua, line 397: delay(2 * delay_factor)
bh08.lua, line 533: delay(1.0)
bh08.lua, line 539: delay(5.0)
bh08.lua, line 572: delay(1.0)
bh08.lua, line 578: delay(5.0)
bh08.lua, line 634: delay(1.0)
bh08.lua, line 655: delay(5)
bh08.lua, line 787: delay(delay_s)
bh08.lua, line 914: delay(delay_time * COOP_PATHFIND_DELAY_FACTOR)
bh08.lua, line 916: delay(delay_time)
bh08.lua, line 977: delay(3)
bh08.lua, line 982: delay(3)
bh08.lua, line 990: delay(3)
bh09.lua, line 503: delay(2)
bh09.lua, line 540: delay( 3.0 )
bh09.lua, line 543: delay( 15.0 )
bh09.lua, line 710: delay(3)
bh09.lua, line 831: delay(3)
bh09.lua, line 923: delay(6 * delay_factor)
bh09.lua, line 934: delay(2)
bh09.lua, line 948: delay( 1.0 )
bh09.lua, line 990: delay(delay_amount)
bh09.lua, line 1003: delay(1)
bh09.lua, line 1005: delay(2)
bh09.lua, line 1039: delay((i-1) * 4)
bh09.lua, line 1041: --delay(8)
bh09.lua, line 1046: delay( 2.0 )
bh09.lua, line 1136: delay(3)
bh09.lua, line 1143: delay(3)
bh10.lua, line 483: delay(3)
bh10.lua, line 497: delay(2)
bh10.lua, line 559: delay(5)
bh10.lua, line 604: delay(1)
bh10.lua, line 644: delay(1)
bh10.lua, line 647: delay(1)
bh10.lua, line 650: delay(1)
bh10.lua, line 653: delay(1)
bh10.lua, line 656: delay(1)
bh10.lua, line 668: delay(2)
bh10.lua, line 695: delay(2)
bh10.lua, line 725: delay(1)
bh10.lua, line 860: delay(1.0)
bh10.lua, line 1021: delay(rand_int(3,6))
bh10.lua, line 1070: delay(.2,.5)
bh10.lua, line 1114: delay(.5)
bh10.lua, line 1415: delay(Maero_throw_delay)
bh10.lua, line 1420: delay(0.5)
bh10.lua, line 1560: delay(20)
bh10.lua, line 1697: -- delay(1.0)
bh11.lua, line 215: delay(2)
bh11.lua, line 241: delay(6)
bh11.lua, line 327: delay(TABLE_PATROL_DELAYS[vehicle_id])
bh11.lua, line 400: delay(2)
bh11.lua, line 440: delay(2)
bh11.lua, line 479: delay(2)
bh11.lua, line 521: delay(2)
cdl01.lua, line 292: delay(.5)
cellphone.lua, line 1980: delay(offset)
chinatown.lua, line 15: delay(0)
clothing_store.lua, line 61: delay(1.2)
clothing_store.lua, line 676: delay(0.4)
clothing_store.lua, line 728: delay(0.4)
clothing_store.lua, line 1055: delay(0.4)
clothing_store.lua, line 1195: delay(0.4)
clothing_store.lua, line 1247: delay(0.4)
clothing_store.lua, line 1442: --delay(0.2)
completion.lua, line 2655: delay(offset)
coop_test.lua, line 141: delay( 1 )
coop_test.lua, line 159: delay( .25 )
coop_test.lua, line 290: delay(1)
coop_test.lua, line 295: delay(1)
docks.lua, line 15: delay(0)
downtown.lua, line 15: delay(0)
em01.lua, line 610: delay(1)
em01.lua, line 614: delay(4)
em01.lua, line 619: delay(1)
em01.lua, line 623: delay(26)
em01.lua, line 673: delay(2.0)
em01.lua, line 682: delay(2.0)
em01.lua, line 704: delay(3.0)
em01.lua, line 744: delay(1)
em01.lua, line 749: delay(3)
em01.lua, line 754: delay(2)
em01.lua, line 1296: delay(6.0)
em01.lua, line 1320: delay(0.25)
em01.lua, line 1325: delay(0.25)
em01.lua, line 1382: delay(missile_sequence[i])
em01.lua, line 1541: delay(2.0)
em01.lua, line 1622: delay(20.0)
em01.lua, line 1711: delay( 2.0 )
em01.lua, line 2122: delay(1.0)
em01.lua, line 2313: delay( 15.0 )
em01.lua, line 2388: delay(0.1)
em01.lua, line 2393: delay(0.1)
em01.lua, line 2429: delay(0.1)
em01.lua, line 2434: delay(0.1)
em01.lua, line 2453: delay(0.1)
em01.lua, line 2498: delay(1.0)
em01.lua, line 2555: delay(1.0)
em01.lua, line 2618: delay(rand_float(2.0, 6.0))
ep01.lua, line 409: delay(1.0)
ep01.lua, line 893: delay(2)
ep01.lua, line 1065: delay(2)
ep01.lua, line 1166: delay(0.4)
ep01.lua, line 1181: delay(5.0)
ep01.lua, line 1197: delay(1.0)
ep01.lua, line 1500: delay(1)
ep01.lua, line 1535: delay(1)
ep01.lua, line 1638: delay(rand_float(4,8))
ep01.lua, line 1648: delay(rand_int(10,15))
ep02.lua, line 467: delay(1)
ep02.lua, line 473: delay(1)
ep02.lua, line 507: --delay(2.0)
ep02.lua, line 581: delay(2)
ep03.lua, line 183: delay(2)
ep03.lua, line 195: delay(5)
ep03.lua, line 245: delay( 10.0 )
ep03.lua, line 291: delay(2)
ep03.lua, line 300: delay(2)
ep03.lua, line 371: delay(2)
ep03.lua, line 378: delay( 2.0 )
ep03.lua, line 396: delay(1)
ep03.lua, line 466: -- delay(3)
ep04.lua, line 358: delay( BETWEEN_ENEMY_HELICOPTERS_SECONDS )
ep04.lua, line 490: delay( PRE_DEPARTURE_DELAY_TIME_SECONDS )
ep04.lua, line 495: delay( POST_DEPARTURE_PROMPT_DELAY_TIME_SECONDS )
ep04.lua, line 1026: delay( TIME_PER_CATCH_UP_UPDATE_SECONDS )
factories.lua, line 15: delay(0)
fr_checkAI.lua, line 46: delay(30)
fr_checkAP.lua, line 46: delay(30)
fr_checkAR.lua, line 46: delay(30)
fr_checkBA.lua, line 46: delay(30)
fr_checkCT.lua, line 46: delay(30)
fr_checkDK.lua, line 46: delay(30)
fr_checkDT.lua, line 46: delay(30)
fr_checkFA.lua, line 46: delay(30)
fr_checkHE.lua, line 46: delay(30)
fr_checkMA.lua, line 46: delay(30)
fr_checkMU.lua, line 46: delay(30)
fr_checkPR.lua, line 46: delay(30)
fr_checkSE.lua, line 46: delay(30)
fr_checkSR.lua, line 46: delay(30)
fr_checkSU.lua, line 46: delay(30)
fr_checkTY.lua, line 46: delay(30)
highend.lua, line 16: delay(0)
hotels.lua, line 16: delay(0)
hud.lua, line 794: delay( 0.2 )
hud.lua, line 1403: delay(.2)
hud_gsi.lua, line 2244: delay(offset)
liquor_store.lua, line 135: delay(.2)
menu_base.lua, line 4026: delay(MENU_MARQUEE_DELAY)
menu_base.lua, line 4028: delay(MENU_MARQUEE_DELAY)
menu_base.lua, line 4412: delay(1)
menu_style_dialog.lua, line 36: delay(rand_float(2, 5))
mission_globals.lua, line 111: delay( PRE_MISSION_PHONECALL_UPDATE_DELAY_SECONDS )
mission_globals.lua, line 118: delay( PRE_MISSION_PHONECALL_UPDATE_DELAY_SECONDS )
mission_globals.lua, line 123: delay( rand_int(min_delay_s, max_delay_s) )
mission_globals.lua, line 149: delay(1.0)
mission_globals.lua, line 156: delay(1.0)
museum.lua, line 15: delay(0)
music_store.lua, line 242: delay(MENU_MARQUEE_DELAY)
music_store.lua, line 292: delay(MENU_MARQUEE_DELAY)
music_store.lua, line 299: delay(MENU_MARQUEE_DELAY)
nuke.lua, line 15: delay(0)
pause_menu.lua, line 1626: delay(2)
pcr01.lua, line 875: delay(0.8)
pcr01.lua, line 885: delay(0.8)
pcr01.lua, line 1122: delay(0.8)
pcr01.lua, line 1229: delay(0.8)
pcr01.lua, line 1664: delay(0.8)
pcr01.lua, line 1760: delay(0.8)
pcr01.lua, line 1887: --delay(0.5)
pcr01.lua, line 1986: delay(1)
prison.lua, line 15: delay(0)
projects.lua, line 15: delay(0)
redlight.lua, line 15: delay(0)
rn01.lua, line 429: delay( 1.0 )
rn01.lua, line 544: delay(2.0)
rn01.lua, line 646: delay(2.0)
rn01.lua, line 728: delay(1.0)
rn01.lua, line 760: delay(2)
rn01.lua, line 769: delay(5.0)
rn01.lua, line 774: delay(0.5)
rn01.lua, line 779: delay(2.0)
rn01.lua, line 813: delay(1)
rn01.lua, line 898: delay(1.0)
rn01.lua, line 1072: delay(2.0,4.0)
rn01.lua, line 1144: delay(8.)
rn01.lua, line 1157: delay(10)
rn01.lua, line 1599: delay( 1.0 )
rn01.lua, line 1617: delay(1.0)
rn01.lua, line 1644: delay(delay_length)
rn01.lua, line 1748: delay(2.0)
rn02.lua, line 373: delay(1.0)
rn02.lua, line 416: delay(0.5)
rn02.lua, line 876: delay(15)
rn02.lua, line 951: delay(10)
rn02.lua, line 957: delay(25)
rn02.lua, line 971: delay(10)
rn02.lua, line 1025: delay(1.0)
rn02.lua, line 1047: delay(delay_length)
rn02.lua, line 1312: delay(3.0)
rn02.lua, line 1520: delay(0.5)
rn02.lua, line 1742: delay(5)
rn03.lua, line 689: delay(rand_float(0.3,0.7))
rn03.lua, line 793: delay(0.5)
rn03.lua, line 882: delay(0.5)
rn03.lua, line 900: delay(BIKE_SMOKE_TO_FIRE_DELAY_S)
rn03.lua, line 906: delay(BIKE_SMOKE_TO_FIRE_DELAY_S)
rn04.lua, line 463: delay(1.0)
rn04.lua, line 652: delay(2)
rn04.lua, line 656: delay(rn04_get_parameter_value("CELL_PHONE_DELAY_S"))
rn04.lua, line 753: delay(10)
rn04.lua, line 834: delay(0.5)
rn04.lua, line 868: delay(1.0)
rn04.lua, line 871: delay(1.0)
rn04.lua, line 998: delay(4.0)
rn04.lua, line 1008: delay(0.25)
rn04.lua, line 1055: delay(30)
rn04.lua, line 1108: delay(rand_float(min_wave_delay, max_wave_delay))
rn04.lua, line 1159: delay(.2,.5)
rn04.lua, line 1237: delay(1.0)
rn04.lua, line 1241: delay(3.0)
rn04.lua, line 1321: delay(1.0)
rn04.lua, line 1325: delay(3.0)
rn04.lua, line 1392: delay(.5)
rn04.lua, line 1554: delay(10)
rn04.lua, line 1568: delay(talk_interval)
rn04.lua, line 1663: delay(time_s)
rn04.lua, line 1825: delay(delay_s)
rn04.lua, line 1835: delay(1.5)
rn04.lua, line 2080: delay(5.0)
rn04.lua, line 2088: delay(5.0)
rn05.lua, line 420: delay( 1.0 )
rn05.lua, line 511: delay(1.0)
rn05.lua, line 593: --delay(1.0)
rn05.lua, line 603: delay( 1.0 )
rn05.lua, line 610: --delay(1.0)
rn05.lua, line 622: --delay(.2)
rn05.lua, line 670: delay(1.0)
rn05.lua, line 692: delay(delay_length)
rn05.lua, line 727: delay(5)
rn05.lua, line 734: delay(2)
rn05.lua, line 736: delay(10)
rn05.lua, line 750: delay(2)
rn05.lua, line 879: delay(delay_ms * .001)
rn05.lua, line 979: delay(.5)
rn05.lua, line 993: delay(4.0)
rn05.lua, line 1002: delay(0.5)
rn05.lua, line 1008: delay(0.5)
rn05.lua, line 1119: delay(5.0)
rn05.lua, line 1391: delay(.5)
rn06.lua, line 207: delay(1.0)
rn06.lua, line 210: delay(2.0)
rn06.lua, line 218: delay(SWORD_COUNTER_NAG_INITIAL_DELAY_S)
rn06.lua, line 221: delay(SWORD_COUNTER_NAG_REPEAT_DELAY_S)
rn06.lua, line 544: delay(0.4)
rn07.lua, line 806: delay(5.0)
rn07.lua, line 837: delay(3.0)
rn07.lua, line 862: delay(1.0)
rn07.lua, line 870: delay(1.0)
rn07.lua, line 902: delay(1.0)
rn07.lua, line 949: delay(2.0)
rn07.lua, line 982: delay(1.0)
rn07.lua, line 1001: delay(1.0)
rn07.lua, line 1020: delay(3.0)
rn07.lua, line 1147: delay(1.0)
rn07.lua, line 1189: delay(1.0)
rn07.lua, line 1358: delay(rand_float(.1,.4))
rn07.lua, line 1430: delay(rand_float(8,16))
rn07.lua, line 1491: delay(rand_float(5,12))
rn07.lua, line 1609: delay(1.0)
rn07.lua, line 1689: delay(3)
rn07.lua, line 2179: delay(8.0)
rn07.lua, line 2225: delay(dialogue_delay)
rn07.lua, line 2379: delay(1.0)
rn07.lua, line 2436: delay(2.0)
rn08.lua, line 700: delay(2.0)
rn08.lua, line 829: delay(1.0)
rn08.lua, line 901: delay(15)
rn08.lua, line 980: delay(2.0)
rn08.lua, line 998: delay(2.0)
rn08.lua, line 1011: delay(2.0)
rn08.lua, line 1309: delay(1)
rn08.lua, line 1327: delay(1)
rn08.lua, line 1441: delay(1.0)
rn08.lua, line 1750: delay(rand_float(0.0,0.4))
rn08.lua, line 1758: delay(rand_float(0.0,0.4))
rn09.lua, line 246: delay(1.0)
rn09.lua, line 382: delay(1.0)
rn09.lua, line 512: delay(1.0)
rn09.lua, line 559: delay(2.0)
rn09.lua, line 588: delay(2)
rn09.lua, line 596: delay(rn09_get_parameter_value("SHOGO_FLEE_INIT_MPH_TIME_S"))
rn09.lua, line 850: delay(1.0)
rn10.lua, line 431: delay(1.0)
rn10.lua, line 444: delay(1.0)
rn10.lua, line 861: delay(.2,.5)
rn10.lua, line 947: delay(min_attack_time, max_attack_time)
rn10.lua, line 1032: delay(all_shots_fired_delay)
rn10.lua, line 1209: delay(.5)
rn10.lua, line 1790: delay(2.0)
rn10.lua, line 1796: delay(2.0)
rn10.lua, line 1802: delay(2.0)
rn10.lua, line 1808: delay(2.0)
rn11.lua, line 199: -- delay(6.0)
rn11.lua, line 201: -- delay(1.0)
rn11.lua, line 349: delay(8.0)
rn11.lua, line 367: delay(8.0)
rn11.lua, line 445: delay(120)
rn11.lua, line 467: delay(1.0)
rn11.lua, line 475: delay(1.0)
rn11.lua, line 527: delay(5.0)
rn11.lua, line 532: delay(5.0)
rn11.lua, line 1148: --delay(SPEEDBOAT_INITIAL_SPEED_TIME_S)
rn11.lua, line 1162: delay(5.0)
rn11.lua, line 1217: delay(SPEEDBOAT_INITIAL_SPEED_TIME_S)
rn11.lua, line 1299: delay(1.0)
rn11.lua, line 1499: delay(.2,.5)
rn11.lua, line 1528: delay(.5)
rn11.lua, line 1553: delay(.25)
rn11.lua, line 1692: delay(rand_float(1,5))
rn11.lua, line 1766: delay(.3)
saintsrow.lua, line 16: delay(0)
sh_bh_airport.lua, line 125: delay(3)
sh_bh_airport.lua, line 140: delay(2)
sh_bh_airport.lua, line 154: delay(3)
sh_bh_airport.lua, line 226: delay(5)
sh_bh_airport.lua, line 252: delay(1)
sh_bh_airport.lua, line 267: delay(1)
sh_bh_airport.lua, line 272: delay(3)
sh_bh_airport.lua, line 481: delay(3)
sh_bh_airport.lua, line 556: delay(3)
sh_bh_airport.lua, line 607: delay(1)
sh_bh_airport.lua, line 625: delay(60) -- This delay is how much time after a plane starts taking off ansd its not destroyed a failure will register
sh_bh_apartments.lua, line 134: --delay(3)
sh_bh_apartments.lua, line 217: delay(1)
sh_bh_apartments.lua, line 244: delay(.5)
sh_bh_apartments.lua, line 429: delay(3)
sh_bh_chinatown.lua, line 336: delay(5)
sh_bh_chinatown.lua, line 510: delay(5)
sh_bh_chinatown.lua, line 520: delay(2)
sh_bh_chinatown.lua, line 545: delay(2)
sh_bh_chinatown.lua, line 650: delay(.5)
sh_bh_docks.lua, line 104: delay(10)
sh_bh_docks.lua, line 241: delay(12)
sh_bh_docks.lua, line 254: delay(.5)
sh_bh_docks.lua, line 402: delay(3)
sh_bh_docks.lua, line 465: delay(7)
sh_rn_museum_pier.lua, line 47: delay(.5)
sh_rn_museum_pier.lua, line 50: delay(.5)
sh_rn_museum_pier.lua, line 52: delay(.5)
sh_rn_museum_pier.lua, line 61: --delay(5)
sh_rn_museum_pier.lua, line 64: --delay(3)
sh_rn_museum_pier.lua, line 156: delay(3)
sh_rn_museum_pier.lua, line 258: delay(3)
sh_rn_museum_pier.lua, line 270: delay(3)
sh_rn_museum_pier.lua, line 328: delay(3)
sh_rn_rec_center.lua, line 77: --delay(10)
sh_rn_rec_center.lua, line 182: attack("sh_rn_rec_center_$cyak1-2",LOCAL_PLAYER)-- delay(2)
sh_rn_rec_center.lua, line 202: delay(1)
sh_rn_rec_center.lua, line 213: delay(1)
sh_rn_rec_center.lua, line 234: --delay(1)
sh_rn_rec_center.lua, line 305: delay(1)
sh_rn_rec_center.lua, line 372: delay(3)
sh_rn_rec_center.lua, line 390: delay(1)
sh_rn_rec_center.lua, line 428: delay(3)
sh_rn_sciencemuseum.lua, line 78: delay(5)
sh_rn_sciencemuseum.lua, line 183: delay(1)
sh_rn_sciencemuseum.lua, line 199: delay(3)
sh_rn_sciencemuseum.lua, line 252: delay(.5)
sh_rn_sciencemuseum.lua, line 317: delay(15)
sh_rn_stripclub.lua, line 60: delay(.6)
sh_rn_stripclub.lua, line 83: delay(2)
sh_rn_stripclub.lua, line 224: delay(2)
sh_rn_stripclub.lua, line 278: delay(2)
sh_rn_stripclub.lua, line 296: delay(3)
sh_rn_stripclub.lua, line 341: delay(5)
sh_rn_stripclub.lua, line 345: delay(1)
sh_ss_crackhouse.lua, line 162: delay(2)
sh_ss_crackhouse.lua, line 274: delay(5)
sh_ss_crackhouse.lua, line 283: delay(3)
sh_ss_crackhouse.lua, line 294: delay(3)
sh_ss_crackhouse.lua, line 337: delay(1) --play anim
sh_ss_crackhouse.lua, line 343: delay(1) --play anim
sh_ss_crackhouse.lua, line 388: delay(10)
sh_ss_crackhouse.lua, line 394: delay(1)
sh_ss_crackhouse.lua, line 396: delay(1)
sh_ss_crackhouse.lua, line 398: delay(1)
sh_ss_crackhouse.lua, line 400: delay(30)
sh_ss_fishingdock.lua, line 300: delay(3)
sh_ss_fishingdock.lua, line 308: delay(3)
sh_ss_fishingdock.lua, line 356: delay(3)
sh_ss_fishingdock.lua, line 446: delay(1)
sh_ss_fishingdock.lua, line 452: delay(1)
sh_ss_fishingdock.lua, line 475: --delay(6)
sh_ss_fishingdock.lua, line 486: --delay(3)
sh_ss_fishingdock.lua, line 516: delay(1)
sh_ss_fishingdock.lua, line 528: delay(1)
sh_ss_fishingdock.lua, line 550: delay(1)
sh_ss_student_union.lua, line 117: delay(4)
sh_ss_student_union.lua, line 127: delay(7)
sh_ss_student_union.lua, line 154: --delay(1)
sh_ss_student_union.lua, line 172: delay(1)
sh_ss_student_union.lua, line 178: delay(3)
sh_ss_student_union.lua, line 189: delay(3)
sh_ss_student_union.lua, line 193: delay(.5)
sh_ss_student_union.lua, line 212: delay(3)
sh_ss_student_union.lua, line 220: delay(3)
sh_ss_student_union.lua, line 222: delay(3)
sh_ss_student_union.lua, line 249: --delay(10)
sh_ss_student_union.lua, line 254: --delay(10)
sh_ss_trailerpark.lua, line 63: delay(.25)
sh_ss_trailerpark.lua, line 67: delay(.25)
sh_ss_trailerpark.lua, line 71: delay(.25)
sh_ss_trailerpark.lua, line 78: delay(.25)
sh_ss_trailerpark.lua, line 106: delay(.2)
sh_ss_trailerpark.lua, line 122: delay(3)
sh_ss_trailerpark.lua, line 128: delay(3)
sh_ss_trailerpark.lua, line 158: delay(.8)
sh_ss_trailerpark.lua, line 169: delay(3)
sh_ss_trailerpark.lua, line 174: delay(5)
sh_ss_trailerpark.lua, line 177: delay(5)
sh_ss_trailerpark.lua, line 211: delay(3)
sh_ss_trailerpark.lua, line 221: delay(.25)
sh_ss_trailerpark.lua, line 230: delay(.25)
sh_ss_trailerpark.lua, line 237: delay(.25)
sh_ss_trailerpark.lua, line 247: delay(3)
sh_ss_trailerpark.lua, line 263: delay(3)
sh_tss_caverns.lua, line 164: delay(1)
sh_tss_caverns.lua, line 247: delay(3)
sh_tss_caverns.lua, line 285: -- delay(1)
sh_tss_caverns.lua, line 294: delay(1)
sh_tss_ugmall.lua, line 70: delay(5)
sh_tss_ugmall.lua, line 220: delay(1)
sh_tss_ugmall.lua, line 256: delay(1)
sh_tss_ugmall.lua, line 294: delay(3)
sh_tss_ugmall.lua, line 307: delay(3)
ss01.lua, line 296: delay( SHAUNDI_START_BLATHERING_SECONDS )
ss01.lua, line 302: delay( BEFORE_CELLPHONE_CALL_DELAY_SECONDS )
ss01.lua, line 305: delay( AFTER_CELLPHONE_CALL_DELAY_SECONDS )
ss01.lua, line 363: delay( 2.0 )
ss01.lua, line 702: delay( COMPLETE_IDIOT_TIME_SECONDS )
ss01.lua, line 750: delay( AFTER_FINAL_PACKAGE_COLLECTED_DELAY_SECONDS )
ss01.lua, line 829: delay( BEFORE_UNLEASH_DELAY_SECONDS )
ss01.lua, line 1085: delay( 1 )
ss01.lua, line 1126: delay( OUT_OF_GROUP_AREA_FAIL_TIME_SECONDS )
ss01.lua, line 1166: delay( .96 )
ss01.lua, line 1322: delay( 1 )
ss02.lua, line 343: delay( FIRST_BOMB_PROMPT_TIME_SECONDS )
ss02.lua, line 346: delay( SECOND_BOMB_PROMPT_TIME_SECONDS )
ss02.lua, line 523: delay( 0.5 )
ss02.lua, line 854: delay( 2.0 )
ss02.lua, line 910: delay( 0 )
ss02.lua, line 1278: delay( PLANT_C4_TIME_SECONDS )
ss02.lua, line 1282: delay( DROP_C4_TIME_SECONDS )
ss02.lua, line 1289: delay( .5 )
ss02.lua, line 1330: delay( 1.0 )
ss02.lua, line 1362: delay( delay_seconds_per_update )
ss02.lua, line 1373: delay( sequence_step[PZ_BLACKOUT_TIME_INDEX] )
ss02.lua, line 1436: delay( TIME_TO_DIE_SECONDS )
ss02.lua, line 1474: delay( between_lines_delay )
ss03.lua, line 509: delay(20)
ss03.lua, line 580: delay( 0 )
ss03.lua, line 584: delay( 0 )
ss03.lua, line 619: delay( PERFECT_AIM_DELAY_SECONDS )
ss03.lua, line 659: delay( 0 )
ss03.lua, line 687: delay( HELI_WAIT_ON_CARS_DELAY_SECONDS )
ss03.lua, line 694: delay( 3.0 )
ss03.lua, line 737: delay( START_NOTORIETY_DELAY_SECONDS )
ss03.lua, line 767: delay( HELICOPTER_FOLLOW_PATH_DELAYS[index] )
ss03.lua, line 782: delay( 0 )
ss03.lua, line 794: delay( delay_seconds )
ss03.lua, line 1046: delay( 0 )
ss03.lua, line 1103: delay( 0 )
ss03.lua, line 1142: delay( 0 )
ss03.lua, line 1281: delay( HELI_CIRCULAR_RAIL_PATH_DELAYS_SECONDS[path_index][segment_index] )
ss03.lua, line 1290: delay( 0 )
ss03.lua, line 1333: --delay( BEFORE_BARN_EXPLOSION_DELAY_SECONDS )
ss03.lua, line 1356: delay( ramp_up_update_seconds )
ss03.lua, line 1380: delay( ramp_down_update_seconds )
ss03.lua, line 1398: delay( DRUG_FIRE_TIME_TO_START_HAZE_EFFECT_SECONDS )
ss03.lua, line 1414: delay( 10.0 )
ss03.lua, line 1475: delay( delay_time_seconds )
ss04.lua, line 266: delay( FLASHBANG_RESPAWN_TIME_SECONDS )
ss04.lua, line 398: delay( BEFORE_PLAYER_TAUNTS_VC_SECONDS )
ss04.lua, line 412: delay( 10.0 )
ss04.lua, line 419: delay( 1.0 )
ss04.lua, line 448: delay( BEFORE_FIRST_VC_CALL_DELAY_SECONDS )
ss04.lua, line 456: delay( AFTER_VC_CALL_DELAY_SECONDS )
ss04.lua, line 512: delay( BEFORE_STOCKS_CELLPHONE_CALL_DELAY_SECONDS )
ss04.lua, line 674: delay( 0.5 )
ss04.lua, line 733: delay( 2.0 )
ss04.lua, line 776: delay( VC_BACKUP_GROUPS_RESPAWN_DELAY_SECONDS )
ss04.lua, line 817: delay( between_lines_seconds )
ss04.lua, line 833: delay( between_lines_seconds )
ss04.lua, line 849: delay( 0.5 )
ss04.lua, line 926: delay( 2.0 )
ss04.lua, line 1019: delay( 0 )
ss04.lua, line 1076: delay( STAIR_ATTACKERS_ATTACK_DELAY_SECONDS )
ss04.lua, line 1202: delay( SECOND_NIGHTCLUB_NOTORIETY_END_SPAWNING_DELAY_SECONDS )
ss05.lua, line 356: delay(2)
ss05.lua, line 358: delay(.1)
ss05.lua, line 360: delay(.1)
ss05.lua, line 362: delay(.5)
ss05.lua, line 364: delay(.5)
ss05.lua, line 366: delay(.5)
ss05.lua, line 368: delay(.5)
ss05.lua, line 370: delay(.5)
ss05.lua, line 520: delay( 0 )
ss05.lua, line 769: delay( 0 )
ss05.lua, line 1020: delay( attack_delay )
ss05.lua, line 1031: delay( LAB_DESTROYED_OBJECTIVE_UPDATE_DELAY_SECONDS )
ss05.lua, line 1071: delay( LAB_DESTROYED_OBJECTIVE_UPDATE_DELAY_SECONDS )
ss05.lua, line 1115: delay( LAB_DESTROYED_OBJECTIVE_UPDATE_DELAY_SECONDS )
ss05.lua, line 1167: delay( 2.0 )
ss05.lua, line 1296: delay( 5.0 )
ss05.lua, line 1303: delay( 15 )
ss05.lua, line 1322: delay( LAB_FOUR_TECH_LEAVE_DELAY_SECONDS )
ss05.lua, line 1442: delay( 1.0 )
ss05.lua, line 1520: delay( 3.0 )
ss05.lua, line 1609: delay( TECHS_KILLED_OBJECTIVE_UPDATE_DELAY_SECONDS )
ss05.lua, line 1728: delay( BEFORE_BACKUP_SPAWN_DELAY_SECONDS )
ss05.lua, line 1814: delay( LAB_DESTROYED_OBJECTIVE_UPDATE_DELAY_SECONDS )
ss06.lua, line 531: delay( FREE_UP_VEHICLE_TELEPORT_LOCATION_DELAY_SECONDS )
ss06.lua, line 1034: delay( 0 )
ss06.lua, line 1092: delay( cur_time_chunk_delay_seconds )
ss06.lua, line 1130: delay( rand_float( 0, 0.5 ) )
ss06.lua, line 1147: delay( 10.0 )
ss06.lua, line 1154: delay( 1.0 )
ss06.lua, line 1209: delay( .25 )
ss06.lua, line 1217: delay( .25 )
ss06.lua, line 1277: delay( 20.0 )
ss06.lua, line 1305: delay( .25 )
ss06.lua, line 1311: delay( .25 )
ss06.lua, line 1566: delay( 5.0 )
ss06.lua, line 2113: delay( increment_seconds )
ss07.lua, line 515: delay( 7.0 )
ss07.lua, line 520: delay( VEHICLE_FOLLOW_DELAYS_SECONDS[1] )
ss07.lua, line 546: delay( 2.0 )
ss07.lua, line 591: delay( VEHICLE_FOLLOW_DELAYS_SECONDS[2] )
ss07.lua, line 603: delay( 2.0 )
ss07.lua, line 624: delay( VEHICLE_FOLLOW_DELAYS_SECONDS[3] )
ss07.lua, line 644: delay( 3.0 )
ss07.lua, line 652: delay( 17.725783 )
ss07.lua, line 654: delay( 28.551597 )
ss07.lua, line 861: delay( HELI_TWO_START_DELAY )
ss07.lua, line 867: delay( HELI_TWO_PIERCE_BLAB_DELAY_SECONDS )
ss07.lua, line 872: delay( HELI_FOUR_START_DELAY )
ss07.lua, line 878: delay( HELI_FOUR_PIERCE_BLAB_DELAY_SECONDS )
ss07.lua, line 883: delay( HELI_SIX_START_DELAY )
ss07.lua, line 889: --delay( HELI_SIX_PIERCE_BLAB_DELAY_SECONDS )
ss07.lua, line 972: delay( AFTER_JUMP_RESUME_PATHING_DELAY_SECONDS )
ss07.lua, line 1051: delay( 4.0 )
ss08.lua, line 523: delay( TIME_PER_ABANDONED_UPDATE_SECONDS )
ss08.lua, line 630: delay( BEFORE_LOAD_PACKAGES_CONVERSATION_TIME_SECONDS )
ss08.lua, line 671: delay( BEFORE_DEFEND_PROMPT_SECONDS )
ss08.lua, line 909: --delay( 2.0 )
ss08.lua, line 1189: delay( 0 )
ss08.lua, line 1219: delay( 0 )
ss08.lua, line 1317: delay( 0 )
ss08.lua, line 1359: delay( RANDOM_CHASE_SQUAD_SPAWN_INTERVAL_SECONDS )
ss08.lua, line 1409: delay( 0 )
ss08.lua, line 1427: delay( 3.0 )
ss08.lua, line 1554: delay( 0.5 )
ss08.lua, line 1579: delay( 0 )
ss08.lua, line 1657: delay( 2.0 )
ss09.lua, line 249: delay( SUNSHINE_MELEE_ATTACK_DURATION_SECONDS )
ss09.lua, line 256: delay( SUNSHINE_BETWEEN_MELEE_ATTACKS_DURATION_SECONDS )
ss09.lua, line 258: delay( SUNSHINE_MELEE_UPDATE_SECONDS )
ss09.lua, line 391: delay( time_to_ragdoll_ms / 1000 )
ss09.lua, line 405: delay( delay_between_ragdoll_attacks_seconds )
ss09.lua, line 428: delay( 3.0 )
ss09.lua, line 527: delay( 0.1 )
ss09.lua, line 705: delay( MR_SUNSHINE_FIRST_VOODOO_ATTACK_DELAY )
ss09.lua, line 708: delay( MR_SUNSHINE_VOODOO_ATTACK_INTERVAL_SECONDS )
ss09.lua, line 714: delay( 0 )
ss09.lua, line 808: delay( POST_DOLL_RETRIEVAL_RESUME_VOODOO_ATTACK_DELAY_SECONDS )
ss09.lua, line 866: delay( cover_delay )
ss09.lua, line 872: delay( MR_SUNSHINE_PICK_UP_DOLL_SECONDS )
ss09.lua, line 911: delay( 0.5 )
ss09.lua, line 934: delay( BEFORE_DISABLE_VOODOO_ATTACK_ALLOWED_SECONDS )
ss09.lua, line 941: delay( VOODOO_ATTACK_BEFORE_EFFECT_SECONDS - BEFORE_DISABLE_VOODOO_ATTACK_ALLOWED_SECONDS )
ss09.lua, line 1035: delay( REINFORCEMENTS_DELAY_SECONDS )
ss09.lua, line 1038: delay( 0 )
ss10.lua, line 746: delay( 0 )
ss10.lua, line 749: delay( 0 )
ss10.lua, line 913: delay( CLOTHES_SWITCH_FADE_TIME_SECONDS )
ss10.lua, line 1087: delay( 1 )
ss10.lua, line 1143: delay( 5.0 )
ss10.lua, line 1251: delay( 1.0 )
ss10.lua, line 1340: delay( PIERCE_STATUS_UPDATE_DELAY_SECONDS )
ss10.lua, line 1375: delay( 1 )
ss10.lua, line 1664: delay( player_ruse_discovered_countdown_seconds )
ss10.lua, line 1671: --delay( SWAT_SQUAD_SPAWN_DELAY_TIME_SECONDS )
ss10.lua, line 1705: delay( time_chunk )
ss10.lua, line 1707: delay( 0 )
ss10.lua, line 1720: delay( time_chunk )
ss10.lua, line 1752: delay( 0 )
ss10.lua, line 1817: delay( 5.0 )
ss10.lua, line 1834: delay( increase_segment_seconds )
ss10.lua, line 1899: delay( ITEM_CHECK_DELAY_SECONDS )
ss10.lua, line 1983: delay( TIME_BEFORE_SHAUNDI_ABANDONED_SECONDS )
ss10.lua, line 2020: delay( 1.0 )
ss11.lua, line 610: delay( HURRY_UP_PROMPT_PERCENT_OF_TIME * ( GET_TO_AMBUSH_TIME_MS / 1000.0 ) )
ss11.lua, line 678: delay( 20 )
ss11.lua, line 730: delay( 5.0 )
ss11.lua, line 738: delay( GENERAL_EXIT_LIMO_DELAY_SECONDS )
ss11.lua, line 741: delay( LIMO_EXPLODE_DELAY_SECONDS )
ss11.lua, line 747: delay( 5.0 )
ss11.lua, line 841: delay( VS_VEHICLE_RESPAWN_DELAY_SECONDS )
ss11.lua, line 921: delay( BETWEEN_SQUAD_THREE_GROUPS_ATTACK_SECONDS )
ss11.lua, line 958: delay( 0.25 )
ss11.lua, line 1022: delay( .2 )
ss11.lua, line 1213: delay( 2.0 )
ss11.lua, line 1374: delay( DRIVER_GRENADE_THROW_INTERVAL_SECONDS )
ss11.lua, line 1448: delay( BETWEEN_GENERAL_ATTACKS_TIME_SECONDS )
ss11.lua, line 1473: delay( BETWEEN_GENERAL_PAUSES_DELAY_SECONDS )
ss11.lua, line 1479: delay( GENERALS_RIDE_PAUSE_DELAY_SECONDS )
ss11.lua, line 1490: delay( ATTACK_THE_PLAYER_TIME_SECONDS )
ss11.lua, line 1511: delay( BODYGUARD_LIMO_EXIT_DELAY_SECONDS )
ss11.lua, line 1635: delay( BUS_DRIVER_EXIT_DELAY_SECONDS )
ss11.lua, line 1645: delay(1)
ss11.lua, line 1674: --delay( GENERAL_MALL_CHECKPOINT_DELAY_SECONDS )
subexp.lua, line 15: delay(0)
suburbs.lua, line 15: delay(0)
trailerpark.lua, line 15: delay(0)
truckyard.lua, line 15: delay(0)
tss01.lua, line 587: delay(10)
tss01.lua, line 600: delay(15)
tss01.lua, line 823: delay(1.0)
tss01.lua, line 860: -- delay(1.0)
tss01.lua, line 895: delay(5.0)
tss01.lua, line 919: delay(0.5)
tss01.lua, line 1204: delay(20)
tss01.lua, line 1217: delay(0.25)
tss01.lua, line 1255: delay(2.0)
tss01.lua, line 1268: -- delay(4.0)
tss01.lua, line 1270: delay(0.5)
tss01.lua, line 1419: delay(1.0)
tss01.lua, line 1632: delay(1.0)
tss01.lua, line 1637: delay(1.5)
tss01.lua, line 1710: delay(.5)
tss01.lua, line 1761: delay(1.0)
tss01.lua, line 1774: delay(0.5)
tss01.lua, line 1782: delay(1.0)
tss01.lua, line 1835: delay(1.0)
tss01.lua, line 1858: delay(0.5)
tss01.lua, line 1890: delay(rand_int(LAND_BULLHORN_DELAY_RANGE[1], LAND_BULLHORN_DELAY_RANGE[2]))
tss01.lua, line 1922: delay(rand_int(BULLHORN_DELAY_RANGE[1], BULLHORN_DELAY_RANGE[2]))
tss01.lua, line 1935: delay(0.5)
tss01.lua, line 1972: delay(rand_int(BULLHORN_DELAY_RANGE[1], BULLHORN_DELAY_RANGE[2]))
tss01.lua, line 2002: delay(rand_float(2.0, 4.0))
tss01.lua, line 2042: delay(rand_float(12.0, 18.0))
tss01.lua, line 2044: delay(rand_float(2.0, 8.0))
tss01.lua, line 2090: delay(1.0)
tss01.lua, line 2232: delay(1.0)
tss01.lua, line 2244: delay(0.8)
tss01.lua, line 2491: delay(4.0)
tss01.lua, line 2549: delay(0.5)
tss01.lua, line 2891: delay(15.0)
tss01.lua, line 2961: delay(4.0)
tss01.lua, line 3206: delay(1.0)
tss01.lua, line 3227: delay(20.0)
tss01.lua, line 3480: delay(4.0)
tss01.lua, line 3767: delay(2.0)
tss01.lua, line 3925: delay(4.0)
tss01.lua, line 4005: delay(12)
tss01.lua, line 4251: delay(1.0)
tss01.lua, line 4296: delay(0.25)
tss01.lua, line 4334: delay(1.0)
tss01.lua, line 4430: delay(0.25)
tss01.lua, line 4445: delay(10)
tss01.lua, line 4477: delay(1)
tss01.lua, line 4483: delay(2.0)
tss01.lua, line 4487: delay(2.0)
tss01.lua, line 4555: delay(3)
tss01.lua, line 4752: delay(3.0)
tss02.lua, line 471: delay(1.0)
tss02.lua, line 499: delay(1.0)
tss02.lua, line 697: delay(1.5)
tss02.lua, line 714: delay(1.0)
tss02.lua, line 741: delay(7.0)
tss02.lua, line 771: delay(1)
tss02.lua, line 774: delay(1)
tss02.lua, line 1116: delay(1)
tss03.lua, line 485: delay(8)
tss03.lua, line 588: delay(rand_int(3, 8))
tss03.lua, line 598: delay(rand_int(3, 8))
tss03.lua, line 633: delay(15)
tss03.lua, line 642: delay(15)
tss03.lua, line 651: delay(15)
tss03.lua, line 736: delay(1)
tss03.lua, line 763: delay(1)
tss03_demo.lua, line 308: delay(2)
tss03_demo.lua, line 454: delay(8)
tss03_demo.lua, line 554: delay(rand_int(3, 8))
tss03_demo.lua, line 622: delay(1)
tss03_demo.lua, line 658: delay(1)
tss03_demo.lua, line 887: delay(2.0)
tss03_demo.lua, line 926: delay(2)
tss04.lua, line 275: delay(2.0)
tss04.lua, line 279: delay(2.0)
tss04.lua, line 493: delay(5.0)
tss04.lua, line 728: delay( 2.0 )
tss04.lua, line 733: delay( 2.0 )
tss04.lua, line 1052: delay(2.0)
tss04.lua, line 1170: delay(5.0)
tutorial_subtitles.lua, line 26: delay(0.5)
tutorial_subtitles.lua, line 28: delay(4.5)
tutorial_subtitles.lua, line 30: delay(7)
tutorial_subtitles.lua, line 32: delay(14)
tutorial_subtitles.lua, line 34: delay(3.5)
tutorial_subtitles.lua, line 36: delay(5)
tutorial_subtitles.lua, line 38: delay(5.2)
tutorial_subtitles.lua, line 40: delay(7)
tutorial_subtitles.lua, line 42: delay(6.8)
tutorial_subtitles.lua, line 44: delay(9.8)
tutorial_subtitles.lua, line 46: delay(6)
tutorial_subtitles.lua, line 48: delay(4.7)
tutorial_subtitles.lua, line 50: delay(4.2)
tutorial_subtitles.lua, line 52: delay(3.4)
tutorial_subtitles.lua, line 54: delay(4.1)
tutorial_subtitles.lua, line 56: delay(10.2)
tutorial_subtitles.lua, line 58: delay(3)
ug_lib.lua, line 378: delay( data )
ug_lib.lua, line 542: delay(0.5)
ug_lib.lua, line 546: delay(0.5)
ug_lib.lua, line 593: delay( delay_seconds )
ug_lib.lua, line 611: delay( delay_seconds )
ug_lib.lua, line 642: delay(delay_seconds)
ug_lib.lua, line 682: delay(0.5)
ug_lib.lua, line 684: delay(0.5)
ug_lib.lua, line 745: delay( play_time )
ultor_base.lua, line 16: delay(0)
underground.lua, line 15: delay(0)
university.lua, line 18: delay(0)
vint_lib.lua, line 261: delay(offset)
|
demo_derby_cancel |
true |
|
1 |
demo_derby_sp_tournament_select |
true |
|
1 |
demo_derby_update_options |
true |
|
5demo_derby.lua, line 191: local points = demo_derby_update_options(menu_data.id, menu_data.text_slider_values.cur_value)
demo_derby.lua, line 209: demo_derby_update_options(1, 0)
demo_derby.lua, line 210: demo_derby_update_options(2, 0)
demo_derby.lua, line 211: demo_derby_update_options(3, 0)
demo_derby.lua, line 271: local points = demo_derby_update_options(0, menu_data.highlighted_item)
|
demo_derby_validate_points |
true |
|
1demo_derby.lua, line 218: if Demo_derby_points_spent > Demo_derby_max_points and demo_derby_validate_points() == true then
|
dialog_box_create_internal |
true |
|
1dialog_box.lua, line 208: local handle = dialog_box_create_internal(header, body, callback, priority, is_confirmation, is_spinner, options[0], options[1], options[2], options[3], default, is_close_on_death, is_close_on_damage)
|
dialog_box_disconnect |
true |
|
1 |
dialog_box_force_close |
true |
|
5 |
dialog_box_force_close_all |
true |
|
3 |
dialog_box_set_result |
true |
|
3 |
dialog_characters_ready |
true |
1 |
1 |
dialog_coop_invite_start_pressed |
true |
|
1 |
dialog_coop_invite_timeout |
true |
|
1 |
dialog_pause_unpause |
true |
|
1 |
distance_display_off |
true |
|
24ep04.lua, line 949: distance_display_off(SYNC_ALL)
ep04.lua, line 1043: distance_display_off(SYNC_ALL)
rn05.lua, line 1142: distance_display_off(SYNC_ALL)
rn09.lua, line 692: distance_display_off(SYNC_ALL)
rn11.lua, line 909: distance_display_off(player_sync[player])
rn11.lua, line 945: distance_display_off(SYNC_ALL)
rn11.lua, line 1048: distance_display_off(SYNC_ALL)
rn11.lua, line 1199: distance_display_off(SYNC_ALL)
rn11.lua, line 1271: distance_display_off(SYNC_ALL)
sh_bh_airport.lua, line 461: distance_display_off()
sh_bh_docks.lua, line 293: distance_display_off(SYNC_ALL)
sh_bh_docks.lua, line 409: distance_display_off(SYNC_ALL)
sh_bh_docks.lua, line 521: distance_display_off()
ss01.lua, line 824: distance_display_off(SYNC_ALL)
ss01.lua, line 958: distance_display_off(SYNC_ALL)
ss01.lua, line 1338: distance_display_off(SYNC_ALL)
ss05.lua, line 1353: distance_display_off(SYNC_ALL)
ss05.lua, line 1363: distance_display_off(SYNC_ALL)
ss05.lua, line 1933: distance_display_off(SYNC_ALL)
ss08.lua, line 1938: distance_display_off(SYNC_ALL)
ss10.lua, line 876: distance_display_off(SYNC_ALL)
ss10.lua, line 1175: distance_display_off( SYNC_LOCAL )
ss10.lua, line 2291: distance_display_off(SYNC_ALL)
ss10.lua, line 2331: distance_display_off(SYNC_ALL)
|
distance_display_on |
true |
|
14ep04.lua, line 838: distance_display_on( VOGELS_LIMO_NAME, 0, VOGELS_LIMO_MAX_DIST_METERS, 0, VOGELS_LIMO_MAX_DIST_METERS, SYNC_ALL )
rn05.lua, line 1143: distance_display_on(Escape_vehicle,0,failure_dist[Escape_vehicle],0.0,failure_dist[Escape_vehicle], SYNC_ALL)
rn09.lua, line 584: distance_display_on(VEHICLE_SHOGO_MOTORCYCLE,0.0,shogo_flee_dist,0.0,shogo_flee_dist, SYNC_ALL)
rn11.lua, line 902: distance_display_on(CHARACTER_AKUJI, 0, 50.0, 0, 50.0, player_sync[player])
rn11.lua, line 946: distance_display_on(Escape_vehicle,0,failure_dist[Escape_vehicle],0.0,failure_dist[Escape_vehicle], SYNC_ALL)
rn11.lua, line 1157: distance_display_on(VEHICLE_SPEEDBOAT1,0.0,failure_distance,0.0,failure_distance, SYNC_ALL)
rn11.lua, line 1210: distance_display_on(VEHICLE_SPEEDBOAT1,SPEEDBOAT_CLOSE_RANGE_M,5000.0,0.0,SPEEDBOAT_CLOSE_RANGE_M, SYNC_ALL)
rn11.lua, line 1211: distance_display_on(VEHICLE_SPEEDBOAT2,SPEEDBOAT_CLOSE_RANGE_M,5000.0,0.0,SPEEDBOAT_CLOSE_RANGE_M, SYNC_ALL)
sh_bh_airport.lua, line 118: --distance_display_on("sh_bh_airport_$tComputer", 0, 15, 0, 15, SYNC_LOCAL)
sh_bh_docks.lua, line 243: distance_display_on("sh_bh_docks_$v001", 0, 60, 0, 60, SYNC_ALL)
ss05.lua, line 1319: distance_display_on( LAB_FOUR_ESCAPE_VEHICLE, 0, LAB_TECH_CHASE_DISTANCE_METERS, 0, LAB_TECH_CHASE_DISTANCE_METERS, SYNC_ALL )
ss08.lua, line 995: distance_display_on( DRUG_TRUCK, 0, DRUG_TRUCK_MAX_DISTANCE_METERS, 0, DRUG_TRUCK_MAX_DISTANCE_METERS, SYNC_ALL )
ss10.lua, line 796: distance_display_on( REPAIR_VAN_NAME, 0, REPAIR_VAN_CHASE_DISTANCE_METERS, 0, REPAIR_VAN_CHASE_DISTANCE_METERS, SYNC_ALL )
ss10.lua, line 1138: distance_display_on( SHAUNDI_REPAIR_VARIANT_NAME, 0, SHAUNDI_ABANDONED_DISTANCE_METERS, 0, SHAUNDI_ABANDONED_DISTANCE_METERS, SYNC_LOCAL )
|
district_set_pulsing |
true |
|
8ep02.lua, line 278: district_set_pulsing( SAINTS_ROW_DISTRICT_NAME, false, sync)
ep02.lua, line 291: district_set_pulsing( SAINTS_ROW_DISTRICT_NAME, true, sync)
ep02.lua, line 307: district_set_pulsing( SAINTS_ROW_DISTRICT_NAME, true, SYNC_ALL )
ep02.lua, line 357: district_set_pulsing( SAINTS_ROW_DISTRICT_NAME, false, SYNC_ALL)
ep02.lua, line 961: district_set_pulsing( SAINTS_ROW_DISTRICT_NAME, false, SYNC_ALL)
ss01.lua, line 264: district_set_pulsing( GOAL_DISTRICT_NAME, true, SYNC_ALL )
ss01.lua, line 1140: district_set_pulsing( GOAL_DISTRICT_NAME, false, SYNC_ALL )
ss01.lua, line 1352: district_set_pulsing( GOAL_DISTRICT_NAME, false, SYNC_ALL )
|
door_close |
true |
|
22bh05.lua, line 507: door_close(MOVER_BANK_DOOR)
em01.lua, line 560: door_close(Em01_church_doors[i])
rn06.lua, line 342: door_close(MOVER_ENTRANCE_MAIN1)
rn06.lua, line 343: door_close(MOVER_ENTRANCE_MAIN2)
rn08.lua, line 1291: door_close(door)
rn09.lua, line 292: door_close(MM_GARAGE_SIDE_DOOR)
sh_rn_rec_center.lua, line 30: door_close(doors[i])
sh_rn_rec_center.lua, line 537: door_close(doors[i])
sh_ss_student_union.lua, line 296: door_close("sh_ss_student_union_UnionDoorMM010")
sh_ss_student_union.lua, line 297: door_close("sh_ss_student_union_UnionDoorMM020")
ss04.lua, line 388: --door_close( name )
ss05.lua, line 517: while ( door_close( LAB_FOUR_ENTRANCE_DOOR ) == false ) do
ss05.lua, line 875: door_close( LAB_FOUR_MIDDLE_DOOR )
ss08.lua, line 428: door_close( name )
tss01.lua, line 667: door_close(Tss01_doors[i])
tss01.lua, line 681: door_close(Tss01_locked_doors[i])
tss01.lua, line 686: door_close(Tss01_reset_doors[i])
tss01.lua, line 1165: door_close(Tss01_doors[BACK_DOOR])
tss01.lua, line 1167: door_close(Tss01_doors[FRONT_DOOR_1])
tss01.lua, line 1169: door_close(Tss01_doors[FRONT_DOOR_2])
tss01.lua, line 3385: door_close(Tss01_door_set_1[i])
tss02.lua, line 1104: door_close(SECURITY_DOOR)
|
door_is_open |
true |
|
8tss01.lua, line 1315: local back_door_closed = not door_is_open(Tss01_doors[BACK_DOOR])
tss01.lua, line 1316: local front_doors_closed = not door_is_open(Tss01_doors[FRONT_DOOR_1]) and not door_is_open(Tss01_doors[FRONT_DOOR_2])
tss01.lua, line 1316: local front_doors_closed = not door_is_open(Tss01_doors[FRONT_DOOR_1]) and not door_is_open(Tss01_doors[FRONT_DOOR_2])
tss01.lua, line 1402: back_door_closed = not door_is_open(Tss01_doors[BACK_DOOR])
tss01.lua, line 1403: front_doors_closed = not door_is_open(Tss01_doors[FRONT_DOOR_1]) and not door_is_open(Tss01_doors[FRONT_DOOR_2])
tss01.lua, line 1403: front_doors_closed = not door_is_open(Tss01_doors[FRONT_DOOR_1]) and not door_is_open(Tss01_doors[FRONT_DOOR_2])
tss01.lua, line 2523: -- while (not door_is_open(Tss01_doors[KEY_DOOR])) do
tss01.lua, line 2560: while (not door_is_open(Tss01_doors[KEY_DOOR])) do
|
door_lock |
true |
|
186bh04.lua, line 897: door_lock(DOOR_1, false)
bh04.lua, line 899: door_lock(DOOR_2, false)
bh05.lua, line 508: door_lock(MOVER_BANK_DOOR, true)
bh05.lua, line 692: door_lock(MOVER_BANK_DOOR, false)
bh05.lua, line 1160: door_lock(MOVER_BANK_DOOR, false)
bh09.lua, line 284: door_lock( SHIP_BELOWDECKS_DOOR, true )
bh09.lua, line 1112: door_lock( SHIP_BELOWDECKS_DOOR, false )
bh10.lua, line 453: door_lock(MM_STAIRWELL_DOOR_1, lock)
bh10.lua, line 454: door_lock(MM_STAIRWELL_DOOR_2, lock)
bh10.lua, line 455: door_lock(MM_ROOF_DOOR, lock)
coop_test.lua, line 105: door_lock( "coop_test_FrontDoor1", true );
coop_test.lua, line 106: door_lock( "coop_test_FrontDoor2", true );
ep02.lua, line 255: door_lock(MM_BASE_LAB_DOOR_1, true)
ep02.lua, line 256: door_lock(MM_BASE_LAB_DOOR_2, true)
ep02.lua, line 257: door_lock(MM_BASE_LAB_DOOR_3, true)
rn01.lua, line 387: door_lock(DOOR_CASINO_AREA_1, false)
rn01.lua, line 388: door_lock(DOOR_CASINO_AREA_2, false)
rn01.lua, line 389: door_lock(DOOR_CASINO_REAR_1, true)
rn01.lua, line 390: door_lock(DOOR_CASINO_REAR_2, true)
rn01.lua, line 391: door_lock(DOOR_CASINO_REAR_3, true)
rn01.lua, line 392: door_lock(DOOR_CASINO_MAIN_1, false)
rn01.lua, line 393: door_lock(DOOR_CASINO_MAIN_2, false)
rn01.lua, line 458: door_lock(DOOR_COUNTING_ROOM_1, true)
rn01.lua, line 459: door_lock(DOOR_COUNTING_ROOM_2, true)
rn01.lua, line 752: door_lock(DOOR_COUNTING_ROOM_1, true)
rn01.lua, line 753: door_lock(DOOR_COUNTING_ROOM_2, true)
rn01.lua, line 1468: door_lock(door, false)
rn05.lua, line 449: door_lock(MOVER_DOOR_GATE_C1_1, true)
rn05.lua, line 450: door_lock(MOVER_DOOR_GATE_C1_2, true)
rn05.lua, line 882: door_lock(MOVER_DOOR_GATE_C1_1, false)
rn05.lua, line 883: door_lock(MOVER_DOOR_GATE_C1_2, false)
rn06.lua, line 344: door_lock(MOVER_ENTRANCE_MAIN1, true)
rn06.lua, line 345: door_lock(MOVER_ENTRANCE_MAIN2, true)
rn06.lua, line 571: door_lock(MOVER_ENTRANCE_MAIN1, false)
rn06.lua, line 572: door_lock(MOVER_ENTRANCE_MAIN2, false)
rn08.lua, line 786: door_lock(DOOR_FRONT_1, false)
rn08.lua, line 787: door_lock(DOOR_FRONT_2, false)
rn08.lua, line 955: door_lock(DOOR_NORTH_TOP_2,false)
rn08.lua, line 956: door_lock(DOOR_SOUTH_TOP_2,false)
rn08.lua, line 965: door_lock(DOOR_NORTH_TOP_3,false)
rn08.lua, line 966: door_lock(DOOR_SOUTH_TOP_3,false)
rn08.lua, line 984: door_lock(DOOR_NORTH_TOP_4,false)
rn08.lua, line 985: door_lock(DOOR_SOUTH_TOP_4,false)
rn08.lua, line 1002: door_lock(DOOR_NORTH_TOP_5,false)
rn08.lua, line 1212: door_lock(DOOR_SUITE_OUTER_1,false)
rn08.lua, line 1213: door_lock(DOOR_SUITE_OUTER_2,false)
rn08.lua, line 1292: door_lock(door,true)
rn08.lua, line 1530: door_lock(DOOR_FRONT_1, true)
rn08.lua, line 1531: door_lock(DOOR_FRONT_2, true)
rn09.lua, line 293: door_lock(MM_GARAGE_SIDE_DOOR,true)
rn09.lua, line 684: door_lock(MM_GARAGE_SIDE_DOOR,false)
sh_bh_apartments.lua, line 88: door_lock(doors[i],true)
sh_bh_apartments.lua, line 161: door_lock(doors[i],false)
sh_bh_apartments.lua, line 415: door_lock(doors[i],false)
sh_rn_rec_center.lua, line 34: door_lock("sh_rn_rec_center_LOCKTHIS", true)
sh_rn_rec_center.lua, line 53: --door_lock("sh_rn_rec_center_FrontDoor2", true)
sh_rn_rec_center.lua, line 54: door_lock("sh_rn_rec_center_DoorToBack", true)
sh_rn_rec_center.lua, line 55: door_lock("sh_rn_rec_center_GaurdDoor", true)
sh_rn_rec_center.lua, line 56: --door_lock("sh_rn_rec_center_DoorToCas1A", true)
sh_rn_rec_center.lua, line 57: --door_lock("sh_rn_rec_center_DoorToCas2B", true)
sh_rn_rec_center.lua, line 58: door_lock("sh_rn_rec_center_ExitCas1A", true)
sh_rn_rec_center.lua, line 59: door_lock("sh_rn_rec_center_ExitCas1B", true)
sh_rn_rec_center.lua, line 60: door_lock("sh_rn_rec_center_DoorToJail", true)
sh_rn_rec_center.lua, line 61: door_lock("sh_rn_rec_center_CellDoor", true)
sh_rn_rec_center.lua, line 62: door_lock("sh_rn_rec_center_DoorCas2B", true)
sh_rn_rec_center.lua, line 63: door_lock("sh_rn_rec_center_DoorToCas2A", true)
sh_rn_rec_center.lua, line 64: door_lock("sh_rn_rec_center_ExitCas2", true)
sh_rn_rec_center.lua, line 149: door_lock("sh_rn_rec_center_DoorToBack",false)
sh_rn_rec_center.lua, line 150: door_lock("sh_rn_rec_center_GaurdDoor",false)
sh_rn_rec_center.lua, line 288: door_lock("sh_rn_rec_center_DoorCas2B",false)
sh_rn_rec_center.lua, line 289: door_lock("sh_rn_rec_center_DoorToCas2A",false)
sh_rn_rec_center.lua, line 310: door_lock("sh_rn_rec_center_ExitCas2",false)
sh_rn_rec_center.lua, line 329: door_lock("sh_rn_rec_center_CellDoor",false)
sh_rn_rec_center.lua, line 334: door_lock("sh_rn_rec_center_DoorToJail",false)
sh_rn_rec_center.lua, line 519: door_lock("sh_rn_rec_center_LOCKTHIS",false)
sh_rn_rec_center.lua, line 533: door_lock("sh_rn_rec_center_LOCKTHIS", false)
sh_rn_sciencemuseum.lua, line 30: door_lock("sh_rn_sciencemuseum_a0", true)
sh_rn_sciencemuseum.lua, line 31: door_lock("sh_rn_sciencemuseum_060", true)
sh_rn_sciencemuseum.lua, line 111: door_lock("sh_rn_sciencemuseum_a0", false)
sh_rn_sciencemuseum.lua, line 112: door_lock("sh_rn_sciencemuseum_060", false)
sh_rn_stripclub.lua, line 64: door_lock("sh_rn_stripclub_SD_WRCN_doorMM070", true)
sh_rn_stripclub.lua, line 65: door_lock("sh_rn_stripclub_SD_WRCN_doorMM080", true)
sh_rn_stripclub.lua, line 79: door_lock("sh_rn_stripclub_SD_WRCN_doorMM091", true)
sh_rn_stripclub.lua, line 228: door_lock("sh_rn_stripclub_SD_WRCN_doorMM091", false)
sh_rn_stripclub.lua, line 248: door_lock("sh_rn_stripclub_SD_WRCN_doorMM080", false)
sh_ss_crackhouse.lua, line 72: door_lock(DOOR_TO_BACK,true)
sh_ss_crackhouse.lua, line 73: door_lock(DOOR_TO_UPSTAIRS,true)
sh_ss_crackhouse.lua, line 74: door_lock(DOOR_TO_ROOF,true)
sh_ss_crackhouse.lua, line 144: door_lock("sh_ss_crackhouse_frontdoor",false)
sh_ss_crackhouse.lua, line 176: door_lock(DOOR_TO_UPSTAIRS,false)
sh_ss_crackhouse.lua, line 228: --door_lock("sh_ss_crackhouse_DoorMM180", false)
sh_ss_crackhouse.lua, line 229: door_lock(DOOR_TO_ROOF, false)
sh_ss_fishingdock.lua, line 91: door_lock("sh_ss_fishingdock_SHIP_DOOR", true)
sh_ss_fishingdock.lua, line 375: door_lock("sh_ss_fishingdock_SHIP_DOOR", false)
sh_ss_student_union.lua, line 41: door_lock("sh_ss_student_union_UnionDoorMM010", true)
sh_ss_student_union.lua, line 42: door_lock("sh_ss_student_union_UnionDoorMM020", true)
sh_ss_student_union.lua, line 43: door_lock("shops_sr2_city_UN_gift_door1", true)
sh_ss_student_union.lua, line 44: door_lock("shops_sr2_city_UN_gift_door2", true)
sh_ss_student_union.lua, line 45: door_lock(DOOR_LOCK1, true)
sh_ss_student_union.lua, line 46: door_lock(DOOR_LOCK2, true)
sh_ss_student_union.lua, line 47: door_lock(DOOR_LOCK3, true)
sh_ss_student_union.lua, line 48: door_lock(DOOR_LOCK4, true)
sh_ss_student_union.lua, line 179: door_lock("sh_ss_student_union_UnionDoorMM010", false)
sh_ss_student_union.lua, line 180: door_lock("sh_ss_student_union_UnionDoorMM020", false)
sh_ss_student_union.lua, line 250: door_lock("shops_sr2_city_UN_gift_door1", false)
sh_ss_student_union.lua, line 251: door_lock("shops_sr2_city_UN_gift_door2", false)
sh_ss_trailerpark.lua, line 46: door_lock("sh_ss_trailerpark_LM_DoorExtMM010", true)
sh_ss_trailerpark.lua, line 47: door_lock("sh_ss_trailerpark_LM_MeshMover020", true)
sh_ss_trailerpark.lua, line 116: door_lock("sh_ss_trailerpark_LM_DoorExtMM010", false)
sh_ss_trailerpark.lua, line 117: door_lock("sh_ss_trailerpark_LM_MeshMover020", false)
sh_ss_trailerpark.lua, line 296: door_lock("sh_ss_trailerpark_LM_DoorExtMM010", false)
sh_ss_trailerpark.lua, line 297: door_lock("sh_ss_trailerpark_LM_MeshMover020", false)
sh_tss_ugmall.lua, line 73: door_lock("sh_tss_ugmall_DoorMM020", true)
sh_tss_ugmall.lua, line 74: door_lock("sh_tss_ugmall_DoorMM030", true)
sh_tss_ugmall.lua, line 75: door_lock("sh_tss_ugmall_DoorMM140", true)
sh_tss_ugmall.lua, line 76: door_lock("sh_tss_ugmall_DoorMM130", true)
sh_tss_ugmall.lua, line 77: door_lock("sh_tss_ugmall_DoorMM090", true)
sh_tss_ugmall.lua, line 78: door_lock("sh_tss_ugmall_DoorMM100", true)
sh_tss_ugmall.lua, line 191: door_lock("sh_tss_ugmall_DoorMM090", false)
sh_tss_ugmall.lua, line 192: door_lock("sh_tss_ugmall_DoorMM100", false)
sh_tss_ugmall.lua, line 193: door_lock("sh_tss_ugmall_DoorMM140", false)
sh_tss_ugmall.lua, line 194: door_lock("sh_tss_ugmall_DoorMM130", false)
sh_tss_ugmall.lua, line 264: door_lock("sh_tss_ugmall_DoorMM020", false)
sh_tss_ugmall.lua, line 265: door_lock("sh_tss_ugmall_DoorMM030", false)
sh_tss_ugmall.lua, line 324: door_lock("sh_tss_ugmall_DoorMM020", false)
sh_tss_ugmall.lua, line 325: door_lock("sh_tss_ugmall_DoorMM030", false)
sh_tss_ugmall.lua, line 326: door_lock("sh_tss_ugmall_DoorMM140", false)
sh_tss_ugmall.lua, line 327: door_lock("sh_tss_ugmall_DoorMM130", false)
sh_tss_ugmall.lua, line 328: door_lock("sh_tss_ugmall_DoorMM090", false)
sh_tss_ugmall.lua, line 329: door_lock("sh_tss_ugmall_DoorMM100", false)
ss02.lua, line 422: door_lock( GENERATOR_ROOM_EXIT_DOOR, true );
ss02.lua, line 450: door_lock( door, true )
ss02.lua, line 454: door_lock( door, true )
ss02.lua, line 562: --door_lock( GENERATOR_ROOM_EXIT_DOOR, false );
ss02.lua, line 627: door_lock( GENERATOR_ROOM_EXIT_DOOR, false );
ss02.lua, line 654: door_lock( door, false )
ss02.lua, line 658: door_lock( door, true )
ss02.lua, line 1543: door_lock( door, false )
ss02.lua, line 1546: door_lock( door, false )
ss02.lua, line 1549: door_lock( door, false )
ss02.lua, line 1552: door_lock( GENERATOR_ROOM_EXIT_DOOR, false )
ss02.lua, line 1556: door_lock( door, false )
ss04.lua, line 378: door_lock( STOCKS_DOOR, lock_state )
ss04.lua, line 389: door_lock( name, lock_state )
ss05.lua, line 522: door_lock( LAB_FOUR_ENTRANCE_DOOR, true )
ss05.lua, line 536: door_lock( door_name, lock )
ss05.lua, line 541: door_lock( LAB_THREE_DOOR_NAME, lock )
ss05.lua, line 545: door_lock( LAB_FOUR_ENTRANCE_DOOR, lock )
ss05.lua, line 546: door_lock( LAB_FOUR_EXIT_DOOR, lock )
ss05.lua, line 653: door_lock( LAB_FOUR_ENTRANCE_DOOR, false )
ss05.lua, line 851: door_lock( LAB_THREE_DOOR_NAME, true )
ss05.lua, line 874: door_lock( LAB_FOUR_EXIT_DOOR, true )
ss05.lua, line 876: door_lock( LAB_FOUR_MIDDLE_DOOR, true )
ss05.lua, line 877: door_lock( LAB_FOUR_DOOR_NEAR_BARREL, true )
ss05.lua, line 1146: door_lock( LAB_FOUR_ENTRANCE_DOOR, false )
ss05.lua, line 1524: door_lock( LAB_THREE_DOOR_NAME, false )
ss05.lua, line 1557: door_lock( LAB_FOUR_MIDDLE_DOOR, false )
ss05.lua, line 1793: door_lock( LAB_FOUR_DOOR_NEAR_BARREL, false )
ss05.lua, line 1801: door_lock( LAB_FOUR_EXIT_DOOR, false )
ss05.lua, line 1928: door_lock( LAB_FOUR_MIDDLE_DOOR, false )
ss05.lua, line 1929: door_lock( LAB_FOUR_ENTRANCE_DOOR, false )
ss05.lua, line 1930: door_lock( LAB_FOUR_EXIT_DOOR, false )
ss08.lua, line 440: door_lock( name, true )
ss08.lua, line 445: door_lock( name, false )
ss10.lua, line 717: door_lock( door_name, lock )
ss10.lua, line 728: door_lock( door_name, lock )
ss10.lua, line 997: door_lock( door_name, true )
tss01.lua, line 668: door_lock(Tss01_doors[i], true)
tss01.lua, line 682: door_lock(Tss01_locked_doors[i], true)
tss01.lua, line 687: door_lock(Tss01_reset_doors[i], false)
tss01.lua, line 1093: door_lock(Tss01_doors[i], false)
tss01.lua, line 1098: door_lock(Tss01_locked_doors[i], false)
tss01.lua, line 1103: door_lock(Tss01_reset_doors[i], false)
tss01.lua, line 1166: door_lock(Tss01_doors[BACK_DOOR], true)
tss01.lua, line 1168: door_lock(Tss01_doors[FRONT_DOOR_1], true)
tss01.lua, line 1170: door_lock(Tss01_doors[FRONT_DOOR_2], true)
tss01.lua, line 1263: -- door_lock(Tss01_doors[BACK_DOOR], false)
tss01.lua, line 1264: -- door_lock(Tss01_doors[FRONT_DOOR_1], false)
tss01.lua, line 1265: -- door_lock(Tss01_doors[FRONT_DOOR_2], false)
tss01.lua, line 1289: door_lock(Tss01_doors[BACK_DOOR], false)
tss01.lua, line 1295: door_lock(Tss01_doors[FRONT_DOOR_1], false)
tss01.lua, line 1296: door_lock(Tss01_doors[FRONT_DOOR_2], false)
tss01.lua, line 1490: door_lock(Tss01_doors[FRONT_DOOR_1], true)
tss01.lua, line 1491: door_lock(Tss01_doors[FRONT_DOOR_2], true)
tss01.lua, line 1523: door_lock(Tss01_doors[BACK_DOOR], true)
tss02.lua, line 1105: door_lock(SECURITY_DOOR, true)
|
door_message_override |
true |
|
9tss01.lua, line 673: -- door_message_override(Tss01_doors[BACK_DOOR], "tss01_tutorial_door")
tss01.lua, line 675: -- door_message_override(Tss01_doors[FRONT_DOOR_1], "tss01_run_gun_door")
tss01.lua, line 677: -- door_message_override(Tss01_doors[FRONT_DOOR_2], "tss01_run_gun_door")
tss01.lua, line 1493: door_message_override(Tss01_doors[BACK_DOOR], "")
tss01.lua, line 1494: door_message_override(Tss01_doors[FRONT_DOOR_1], "")
tss01.lua, line 1495: door_message_override(Tss01_doors[FRONT_DOOR_2], "")
tss01.lua, line 1525: door_message_override(Tss01_doors[BACK_DOOR], "")
tss01.lua, line 1526: door_message_override(Tss01_doors[FRONT_DOOR_1], "")
tss01.lua, line 1527: door_message_override(Tss01_doors[FRONT_DOOR_2], "")
|
door_open |
true |
|
68bh04.lua, line 852: door_open(door, reverse)
bh04.lua, line 898: door_open(DOOR_1)
bh04.lua, line 900: door_open(DOOR_2)
bh05.lua, line 760: door_open( MOVER_BANK_DOOR )
bh09.lua, line 334: door_open( SHIP_BELOWDECKS_DOOR )
bh09.lua, line 487: door_open( SHIP_BELOWDECKS_DOOR )
bh09.lua, line 1113: door_open( SHIP_BELOWDECKS_DOOR )
bh10.lua, line 413: door_open(MM_ROOF_DOOR)
bh10.lua, line 414: door_open(MM_EXPLOIT_DOOR_1)
bh10.lua, line 415: door_open(MM_EXPLOIT_DOOR_2)
bh10.lua, line 416: door_open(MM_EXPLOIT_DOOR_3)
bh10.lua, line 837: door_open(MM_ROOF_DOOR)
bh10.lua, line 838: door_open(MM_EXPLOIT_DOOR_1)
bh10.lua, line 839: door_open(MM_EXPLOIT_DOOR_2)
bh10.lua, line 840: door_open(MM_EXPLOIT_DOOR_3)
coop_test.lua, line 78: door_open( v )
em01.lua, line 400: door_open(Em01_church_doors[i])
ep01.lua, line 400: door_open(DOOR_IN_CLUB_1)
ep01.lua, line 401: door_open(DOOR_IN_CLUB_2)
ep01.lua, line 514: door_open(door)
ep02.lua, line 505: door_open(mm_door)
rn01.lua, line 1525: door_open(door)
rn05.lua, line 700: door_open(MM_DOOR_AIRPORT_1)
rn05.lua, line 701: door_open(MM_DOOR_AIRPORT_2)
rn05.lua, line 884: door_open(MOVER_DOOR_GATE_C1_1)
rn05.lua, line 885: door_open(MOVER_DOOR_GATE_C1_2)
rn06.lua, line 534: door_open(door1)
rn06.lua, line 538: door_open(door2)
rn06.lua, line 817: door_open(group_door)
rn07.lua, line 609: door_open(DOOR_MAIN_1)
rn07.lua, line 610: door_open(DOOR_MAIN_2)
rn07.lua, line 943: door_open(DOOR_FLOOR_4_EXIT)
rn07.lua, line 944: door_open(DOOR_FLOOR_4_EXIT_2)
rn07.lua, line 1191: door_open(DOOR_FLOOR_4_EXIT)
rn07.lua, line 1192: door_open(DOOR_FLOOR_4_EXIT_2)
sh_bh_airport.lua, line 121: door_open("sh_bh_airport_SR2_IAIH_oorAMM030")
sh_bh_airport.lua, line 122: door_open("sh_bh_airport_SR2_IAIH_oorAMM010")
sh_bh_chinatown.lua, line 378: --door_open(monster_closet[i])
sh_rn_rec_center.lua, line 259: door_open("sh_rn_rec_center_ExitCas1A")
sh_rn_rec_center.lua, line 260: door_open("sh_rn_rec_center_ExitCas1B")
sh_rn_rec_center.lua, line 330: door_open("sh_rn_rec_center_CellDoor")
sh_rn_rec_center.lua, line 335: door_open("sh_rn_rec_center_DoorToJail")
sh_rn_stripclub.lua, line 243: door_open("sh_rn_stripclub_SD_WRCN_doorMM091")
sh_ss_fishingdock.lua, line 376: door_open("sh_ss_fishingdock_SHIP_DOOR")
sh_ss_student_union.lua, line 181: door_open("sh_ss_student_union_UnionDoorMM010")
sh_ss_student_union.lua, line 182: door_open("sh_ss_student_union_UnionDoorMM020")
sh_ss_student_union.lua, line 248: --door_open("sh_ss_student_union_MS_C32_FDoor_Store")
sh_ss_student_union.lua, line 252: door_open("shops_sr2_city_UN_gift_door1")
sh_ss_student_union.lua, line 253: door_open("shops_sr2_city_UN_gift_door2")
sh_tss_ugmall.lua, line 266: door_open("sh_tss_ugmall_DoorMM020")
sh_tss_ugmall.lua, line 267: door_open("sh_tss_ugmall_DoorMM030")
sh_tss_ugmall.lua, line 268: door_open("sh_tss_ugmall_DoorMM140")
sh_tss_ugmall.lua, line 269: door_open("sh_tss_ugmall_DoorMM130")
ss05.lua, line 1525: door_open( LAB_THREE_DOOR_NAME )
ss05.lua, line 1558: door_open( LAB_FOUR_MIDDLE_DOOR )
ss05.lua, line 1778: door_open( LAB_FOUR_EXIT_DOOR )
ss05.lua, line 1794: door_open( LAB_FOUR_DOOR_NEAR_BARREL )
ss06.lua, line 950: door_open( door_name )
ss08.lua, line 424: door_open( name )
ss10.lua, line 598: door_open( name )
tss01.lua, line 2218: door_open(GUARD_OPEN_DOOR, true)
tss01.lua, line 2231: door_open(GUARD_ATTACK_DOOR, true)
tss01.lua, line 2557: door_open(Tss01_doors[KEY_DOOR])
tss01.lua, line 3373: door_open(Tss01_door_set_1[i], true)
tss01.lua, line 3407: door_open(Tss01_door_set_2[i], true)
tss02.lua, line 787: door_open("tss02_door_1")
tss02.lua, line 798: door_open("tss02_door_2", true)
tss02.lua, line 951: door_open(SECURITY_DOOR)
|
drug_effect_set_override_values |
true |
|
8sh_ss_fishingdock.lua, line 283: drug_effect_set_override_values(0, drug_level_local, SYNC_LOCAL)
sh_ss_fishingdock.lua, line 289: drug_effect_set_override_values(0, drug_level_remote, SYNC_REMOTE)
sh_ss_fishingdock.lua, line 299: drug_effect_set_override_values(0, drug_level_local, SYNC_LOCAL)
sh_ss_fishingdock.lua, line 307: drug_effect_set_override_values(0, drug_level_remote, SYNC_REMOTE)
ss03.lua, line 1362: drug_effect_set_override_values( 0, strength_to_set, SYNC_ALL )
ss03.lua, line 1386: drug_effect_set_override_values( 0, strength_to_set, SYNC_ALL )
ss05.lua, line 766: drug_effect_set_override_values( cur_strengths[BOOZE_INDEX], cur_strengths[WEED_INDEX], sync_type )
ss06.lua, line 818: drug_effect_set_override_values( 0, 0, SYNC_ALL )
|
drug_enable_disable_effect_override |
true |
|
10sh_ss_fishingdock.lua, line 280: drug_enable_disable_effect_override( true, SYNC_ALL )
sh_ss_fishingdock.lua, line 602: drug_enable_disable_effect_override( false, SYNC_ALL )
ss03.lua, line 455: drug_enable_disable_effect_override( true, SYNC_ALL )
ss03.lua, line 1513: drug_enable_disable_effect_override( false, SYNC_ALL )
ss05.lua, line 678: drug_enable_disable_effect_override( true, sync_type )
ss05.lua, line 696: drug_enable_disable_effect_override( true, sync_type )
ss05.lua, line 773: drug_enable_disable_effect_override( false, sync_type )
ss05.lua, line 1957: drug_enable_disable_effect_override( false, SYNC_ALL )
ss06.lua, line 819: drug_enable_disable_effect_override( false, SYNC_ALL )
ss06.lua, line 1225: drug_enable_disable_effect_override( true, SYNC_ALL )
|
dump_fps_tagged |
true |
|
16fr_checkAI.lua, line 48: dump_fps_tagged(dump_tag)
fr_checkAP.lua, line 48: dump_fps_tagged(dump_tag)
fr_checkAR.lua, line 48: dump_fps_tagged(dump_tag)
fr_checkBA.lua, line 48: dump_fps_tagged(dump_tag)
fr_checkCT.lua, line 48: dump_fps_tagged(dump_tag)
fr_checkDK.lua, line 48: dump_fps_tagged(dump_tag)
fr_checkDT.lua, line 48: dump_fps_tagged(dump_tag)
fr_checkFA.lua, line 48: dump_fps_tagged(dump_tag)
fr_checkHE.lua, line 48: dump_fps_tagged(dump_tag)
fr_checkMA.lua, line 48: dump_fps_tagged(dump_tag)
fr_checkMU.lua, line 48: dump_fps_tagged(dump_tag)
fr_checkPR.lua, line 48: dump_fps_tagged(dump_tag)
fr_checkSE.lua, line 48: dump_fps_tagged(dump_tag)
fr_checkSR.lua, line 48: dump_fps_tagged(dump_tag)
fr_checkSU.lua, line 48: dump_fps_tagged(dump_tag)
fr_checkTY.lua, line 48: dump_fps_tagged(dump_tag)
|