vint_object_find |
true |
|
2095building_purchase.lua, line 13: Building_purchase_elements.ctrl_info_grp_h = vint_object_find("ctrl_info_grp")
building_purchase.lua, line 14: Building_purchase_elements.store_subtitle_txt_h = vint_object_find("store_subtitle_txt")
building_purchase.lua, line 15: Building_purchase_elements.store_title_txt_h = vint_object_find("store_title_txt")
building_purchase.lua, line 16: Building_purchase_elements.description_grp_h = vint_object_find("description_grp")
building_purchase.lua, line 17: Building_purchase_elements.description_txt_h = vint_object_find("description_txt")
building_purchase.lua, line 20: local h = vint_object_find("main")
building_purchase.lua, line 23: Building_purchase_anims.main_anim_h = vint_object_find("main_anim")
building_purchase.lua, line 118: local button_h = vint_object_find("ctrl_btn", Building_purchase_elements.ctrl_info_grp_h)
building_purchase.lua, line 120: local button_highlight_h = vint_object_find("ctrl_btn_highlight", Building_purchase_elements.ctrl_info_grp_h)
cdl01.lua, line 61: menu_data.footer.label_h = vint_object_find("price_label", grp)
cdl01.lua, line 62: menu_data.footer.price_h = vint_object_find("price_amount", grp)
cdl01.lua, line 63: menu_data.footer.style_h = vint_object_find("style_amount", grp)
cdl01.lua, line 66: local bg_h = vint_object_find("menu_bg_header_hr", Menu_option_labels.control_parent)
cdl01.lua, line 247: local icon_h = vint_object_find("icon", swatch.swatch_h)
cdl01.lua, line 252: local base_h = vint_object_find("base", icon_h)
cdl01.lua, line 253: local fres_h = vint_object_find("fres", icon_h)
cdl01.lua, line 254: local irr_h = vint_object_find("irr", icon_h)
cdl01.lua, line 255: local refl_h = vint_object_find("refl", icon_h)
cdl01.lua, line 256: local sky_h = vint_object_find("sky", icon_h)
cdl01.lua, line 257: local spec_h = vint_object_find("spec", icon_h)
cellphone.lua, line 59: Cellphone_menu_main.handles.grp = vint_object_find("main_grp")
cellphone.lua, line 60: Cellphone_menu_main.handles.main_item = vint_object_find("main_item", Cellphone_menu_main.handles.grp)
cellphone.lua, line 61: Cellphone.handles.book_grp = vint_object_find("book_grp")
cellphone.lua, line 62: Cellphone.handles.sub_header = vint_object_find("sub_header")
cellphone.lua, line 63: Cellphone.handles.sub_header_text = vint_object_find("sub_head_text", Cellphone.handles.sub_header)
cellphone.lua, line 66: Cellphone_menu_dial.handles.grp = vint_object_find("dial_grp")
cellphone.lua, line 67: Cellphone_menu_dial.handles.dial_number = vint_object_find("dial_number_text", Cellphone_menu_dial.handles.grp)
cellphone.lua, line 71: Cellphone_menu_call.handles.grp = vint_object_find("call_grp")
cellphone.lua, line 72: Cellphone.handles.calling_grp = vint_object_find("calling_grp", Cellphone_menu_call.handles.grp )
cellphone.lua, line 73: Cellphone.handles.speaking_grp = vint_object_find("speaking_grp", Cellphone_menu_call.handles.grp )
cellphone.lua, line 74: Cellphone.handles.call_dots = vint_object_find("dots", Cellphone_menu_call.handles.grp )
cellphone.lua, line 75: Cellphone.handles.call_number_1 = vint_object_find("call_number_text", Cellphone_menu_call.handles.grp )
cellphone.lua, line 76: Cellphone.handles.call_number_2 = vint_object_find("calling_text", Cellphone.handles.speaking_grp )
cellphone.lua, line 77: Cellphone.handles.call_text = vint_object_find("calling_text", Cellphone.handles.calling_grp )
cellphone.lua, line 80: Cellphone_menu_cheat_activate.handles.grp = vint_object_find("cheat_activated_grp")
cellphone.lua, line 81: Cellphone_menu_cheat_added.handles.grp = vint_object_find("cheat_added_grp")
cellphone.lua, line 84: Cellphone.handles.cheat_added_title = vint_object_find("cheat_added_title", Cellphone_menu_cheat_added.handles.grp)
cellphone.lua, line 85: Cellphone.handles.cheat_added_desc = vint_object_find("cheat_description_text", Cellphone_menu_cheat_added.handles.grp)
cellphone.lua, line 88: Cellphone.handles.cheat_activated_state = vint_object_find("activated_text")
cellphone.lua, line 89: Cellphone.handles.cheat_activated_desc = vint_object_find("cheat_desc_text")
cellphone.lua, line 90: Cellphone.handles.cheat_activated_title = vint_object_find("cheat_title_text")
cellphone.lua, line 97: Cellphone.handles.intro_anim = vint_object_find("intro_anim")
cellphone.lua, line 98: Cellphone.handles.main_menu_intro_anim = vint_object_find("main_menu_intro_anim")
cellphone.lua, line 99: Cellphone.handles.main_menu_item_twn = vint_object_find("main_item_alpha_twn_1", Cellphone.handles.main_menu_intro_anim )
cellphone.lua, line 100: Cellphone.handles.main_menu_pulse_anim = vint_object_find("main_item_pulse_anim_1")
cellphone.lua, line 107: local twn_h = vint_object_find("intro_bg_alpha_twn_2", Cellphone.handles.intro_anim)
cellphone.lua, line 111: Cellphone.handles.book_slider_anim = vint_object_find("book_slider_anim")
cellphone.lua, line 112: Cellphone.handles.book_slider_tween = vint_object_find("book_slider_anchor_twn", Cellphone.handles.book_slider_anim)
cellphone.lua, line 113: Cellphone.handles.book_text_select_anim = vint_object_find("book_text_select_anim")
cellphone.lua, line 114: Cellphone.handles.book_text_deselect_anim = vint_object_find("book_text_deselect_anim")
cellphone.lua, line 115: Cellphone.handles.book_image_select_anim = vint_object_find("book_image_select_anim")
cellphone.lua, line 116: Cellphone.handles.book_image_deselect_anim = vint_object_find("book_image_deselect_anim")
cellphone.lua, line 117: Cellphone.handles.book_item_pulse_anim = vint_object_find("book_item_pulse_anim")
cellphone.lua, line 128: Cellphone.handles.calling_to_speak_anim = vint_object_find("calling_to_speak_anim")
cellphone.lua, line 130: Cellphone.handles.calling_dot_anim = vint_object_find("calling_dot_anim")
cellphone.lua, line 132: Cellphone.handles.calling_dot_twn = vint_object_find("dot3_alpha_twn_2")
cellphone.lua, line 136: local twn_h = vint_object_find("book_item_text_dnscale_twn_1", Cellphone.handles.book_text_deselect_anim)
cellphone.lua, line 138: local twn_h = vint_object_find("book_item_text_upscale_twn_1", Cellphone.handles.book_text_select_anim)
cellphone.lua, line 142: Cellphone.handles.dial_selected_anim = vint_object_find("dial_selected")
cellphone.lua, line 143: Cellphone.handles.dial_selected_twn = vint_object_find("dial_btn_2_alpha_twn_1", Cellphone.handles.dial_selected_anim)
cellphone.lua, line 154: local intro_clip_h = vint_object_find("intro_clip")
cellphone.lua, line 227: local phone_h = vint_object_find("cell_phone")
cellphone.lua, line 289: local phone_h = vint_object_find("cell_phone")
cellphone.lua, line 414: h = vint_object_find("main_border_line", Cellphone_menu_main.handles.main_item)
cellphone.lua, line 449: h = vint_object_find("main_sel_text", menu_item.grp_h)
cellphone.lua, line 453: h = vint_object_find("main_sel_icon", menu_item.grp_h)
cellphone.lua, line 467: Cellphone_menu_dial[0] = {h = vint_object_find("dial_btn_call"), btn_type = "call" }
cellphone.lua, line 468: Cellphone_menu_dial[1] = {h = vint_object_find("dial_btn_call"), btn_type = "call" }
cellphone.lua, line 469: Cellphone_menu_dial[2] = {h = vint_object_find("dial_btn_clr"), btn_type = "clr" }
cellphone.lua, line 470: Cellphone_menu_dial[3] = {h = vint_object_find("dial_btn_1"), btn_type = "num", id=1 }
cellphone.lua, line 471: Cellphone_menu_dial[4] = {h = vint_object_find("dial_btn_2"), btn_type = "num", id=2 }
cellphone.lua, line 472: Cellphone_menu_dial[5] = {h = vint_object_find("dial_btn_3"), btn_type = "num", id=3 }
cellphone.lua, line 473: Cellphone_menu_dial[6] = {h = vint_object_find("dial_btn_4"), btn_type = "num", id=4 }
cellphone.lua, line 474: Cellphone_menu_dial[7] = {h = vint_object_find("dial_btn_5"), btn_type = "num", id=5 }
cellphone.lua, line 475: Cellphone_menu_dial[8] = {h = vint_object_find("dial_btn_6"), btn_type = "num", id=6 }
cellphone.lua, line 476: Cellphone_menu_dial[9] = {h = vint_object_find("dial_btn_7"), btn_type = "num", id=7 }
cellphone.lua, line 477: Cellphone_menu_dial[10] = {h = vint_object_find("dial_btn_8"), btn_type = "num", id=8 }
cellphone.lua, line 478: Cellphone_menu_dial[11] = {h = vint_object_find("dial_btn_9"), btn_type = "num", id=9 }
cellphone.lua, line 479: Cellphone_menu_dial[12] = {h = vint_object_find("dial_btn_star"), btn_type = "star", id="*"}
cellphone.lua, line 480: Cellphone_menu_dial[13] = {h = vint_object_find("dial_btn_oper"), btn_type = "num", id=0 }
cellphone.lua, line 481: Cellphone_menu_dial[14] = {h = vint_object_find("dial_btn_pound"), btn_type = "pound", id="#"}
cellphone.lua, line 497: h = vint_object_find("main_sel_text", grp_h)
cellphone.lua, line 501: h = vint_object_find("main_sel_icon", grp_h)
cellphone.lua, line 505: h = vint_object_find("main_border", grp_h)
cellphone.lua, line 513: h = vint_object_find("main_sel_text", grp_h)
cellphone.lua, line 517: h = vint_object_find("main_sel_icon", grp_h)
cellphone.lua, line 521: h = vint_object_find("main_border", grp_h)
cellphone.lua, line 567: menu_data.handles.scrollbar = vint_object_find("scrollbar_bmp", menu_data.handles.grp)
cellphone.lua, line 586: local slider_h = vint_object_find("book_slider", menu_data.handles.grp)
cellphone.lua, line 604: local menu_item_h = vint_object_find("book_item", menu_data.handles.grp)
cellphone.lua, line 624: local text_h = vint_object_find("book_item_text", menu_item.grp_h)
cellphone.lua, line 625: local bmp_h = vint_object_find("book_image", menu_item.grp_h)
cellphone.lua, line 683: text_h = vint_object_find("book_item_text", menu_item.grp_h)
cellphone.lua, line 711: local text_h = vint_object_find("book_item_text", menu_item.grp_h)
cellphone.lua, line 751: local twn_h = vint_object_find("book_item_text_dnscale_twn_1", Cellphone.handles.book_text_deselect_anim)
cellphone.lua, line 754: local twn_h = vint_object_find("book_item_text_dnscale_twn_1", Cellphone.handles.book_text_deselect_anim)
cellphone.lua, line 760: local twn_h = vint_object_find("book_item_text_dnscale_twn_1", Cellphone.handles.book_text_deselect_anim)
cellphone.lua, line 763: local twn_h = vint_object_find("book_item_text_dnscale_twn_1", Cellphone.handles.book_text_deselect_anim)
cellphone.lua, line 779: local twn_h = vint_object_find("book_item_text_upscale_twn_1", Cellphone.handles.book_text_select_anim)
cellphone.lua, line 782: local twn_h = vint_object_find("book_item_text_upscale_twn_1", Cellphone.handles.book_text_select_anim)
cellphone.lua, line 788: local twn_h = vint_object_find("book_item_text_upscale_twn_1", Cellphone.handles.book_text_select_anim)
cellphone.lua, line 791: local twn_h = vint_object_find("book_item_text_upscale_twn_1", Cellphone.handles.book_text_select_anim)
cellphone.lua, line 843: local text_h = vint_object_find("book_item_text", menu_data[idx].grp_h)
cellphone.lua, line 956: local slide_box = vint_object_find("book_slider", menu_data.handles.grp)
cellphone.lua, line 984: text_h = vint_object_find("book_item_text", old_h)
cellphone.lua, line 1003: local menu_item_h = vint_object_find("book_item", menu_data.handles.grp)
cellphone.lua, line 1022: text_h = vint_object_find("book_item_text", old_h)
cellphone.lua, line 1038: text_h = vint_object_find("book_item_text", menu_item.grp_h)
cellphone.lua, line 1049: bmp_h = vint_object_find("book_image", menu_item.grp_h)
cellphone.lua, line 1057: h = vint_object_find("book_image", menu_item.grp_h)
cellphone.lua, line 1426: h = vint_object_find("selected", item_h)
cellphone.lua, line 1429: h = vint_object_find("unselected", item_h)
cellphone.lua, line 1432: h = vint_object_find("number", item_h)
cellphone.lua, line 1438: h = vint_object_find("extra_text", item_h)
cellphone.lua, line 1449: h = vint_object_find("selected", item_h)
cellphone.lua, line 1452: h = vint_object_find("unselected", item_h)
cellphone.lua, line 1455: h = vint_object_find("number", item_h)
cellphone.lua, line 1460: h = vint_object_find("extra_text", item_h)
cellphone.lua, line 1812: local time_h = vint_object_find("time_text")
cellphone.lua, line 1840: h = vint_object_find("bg_p_1")
cellphone.lua, line 1842: h = vint_object_find("bg_p_2")
cellphone.lua, line 1844: h = vint_object_find("bg_p_3")
cellphone.lua, line 1846: h = vint_object_find("bg_p_4")
cellphone.lua, line 1848: h = vint_object_find("bg_p_5")
cellphone.lua, line 1850: h = vint_object_find("bg_s_1")
cellphone.lua, line 1852: h = vint_object_find("bg_s_2")
cellphone.lua, line 1854: h = vint_object_find("bg_s_3")
cellphone.lua, line 1856: h = vint_object_find("bg_s_4")
cellphone.lua, line 1858: h = vint_object_find("bg_s_5")
cellphone.lua, line 1863: local p_1_anim = vint_object_find("bg_p_1_anim_1")
cellphone.lua, line 1864: local p_2_anim = vint_object_find("bg_p_2_anim_1")
cellphone.lua, line 1865: local p_3_anim = vint_object_find("bg_p_3_anim_1")
cellphone.lua, line 1866: local p_4_anim = vint_object_find("bg_p_4_anim_1")
cellphone.lua, line 1867: local p_5_anim = vint_object_find("bg_p_5_anim_1")
cellphone.lua, line 1868: local s_1_anim = vint_object_find("bg_s_1_anim_1")
cellphone.lua, line 1869: local s_2_anim = vint_object_find("bg_s_2_anim_1")
cellphone.lua, line 1870: local s_3_anim = vint_object_find("bg_s_3_anim_1")
cellphone.lua, line 1871: local s_4_anim = vint_object_find("bg_s_4_anim_1")
cellphone.lua, line 1872: local s_5_anim = vint_object_find("bg_s_5_anim_1")
cellphone.lua, line 1875: local p_1_twn = vint_object_find("bg_p_1_alpha_twn_2")
cellphone.lua, line 1876: local p_2_twn = vint_object_find("bg_p_2_alpha_twn_2")
cellphone.lua, line 1877: local p_3_twn = vint_object_find("bg_p_3_alpha_twn_2")
cellphone.lua, line 1878: local p_4_twn = vint_object_find("bg_p_4_alpha_twn_2")
cellphone.lua, line 1879: local p_5_twn = vint_object_find("bg_p_5_alpha_twn_2")
cellphone.lua, line 1880: local s_1_twn = vint_object_find("bg_s_1_alpha_twn_2")
cellphone.lua, line 1881: local s_2_twn = vint_object_find("bg_s_2_alpha_twn_2")
cellphone.lua, line 1882: local s_3_twn = vint_object_find("bg_s_3_alpha_twn_2")
cellphone.lua, line 1883: local s_4_twn = vint_object_find("bg_s_4_alpha_twn_2")
cellphone.lua, line 1884: local s_5_twn = vint_object_find("bg_s_5_alpha_twn_2")
city_load.lua, line 257: City_load_images.handles.loading_grp_h = vint_object_find("loading_grp")
city_load.lua, line 259: City_load_images.handles.logo_jp = vint_object_find("logo_jp", h)
city_load.lua, line 260: City_load_images.handles.images_h = vint_object_find("images")
city_load.lua, line 262: City_load_images.handles.bmp1_h = vint_object_find("bmp1", h)
city_load.lua, line 263: City_load_images.handles.bmp2_h = vint_object_find("bmp2", h)
city_load.lua, line 264: City_load_images.handles.bmp3_h = vint_object_find("bmp3", h)
city_load.lua, line 267: City_load_images.handles.transition2_h = vint_object_find("transition2")
city_load.lua, line 269: City_load_images.handles.load3_bmp1_in_h = vint_object_find("load3_bmp1_in", h)
clothing_store.lua, line 333: local unavailable_grp_h = vint_object_find("preview_unavailable_grp")
clothing_store.lua, line 334: local unavailable_txt_h = vint_object_find("preview_unavailable_txt", unavailable_grp_h)
clothing_store.lua, line 366: local unavailable_grp_h = vint_object_find("preview_unavailable_grp")
clothing_store.lua, line 367: local unavailable_txt_h = vint_object_find("preview_unavailable_txt", unavailable_grp_h)
clothing_store.lua, line 374: local unavailable_grp_h = vint_object_find("preview_unavailable_grp")
clothing_store.lua, line 483: local grp = vint_object_find("style_footer", Menu_option_labels.control_parent)
clothing_store.lua, line 510: price = vint_object_find("price_amount", grp),
clothing_store.lua, line 511: style = vint_object_find("style_amount", grp),
clothing_store.lua, line 667: local unavailable_grp_h = vint_object_find("preview_unavailable_grp")
clothing_store.lua, line 1124: local swatch_template = vint_object_find("swatch_color", nil, MENU_BASE_DOC_HANDLE)
clothing_store.lua, line 1213: local fill = vint_object_find("fill", swatch.swatch_h)
completion.lua, line 172: Completion.handles.safe_frame = vint_object_find("safe_frame")
completion.lua, line 175: Completion.handles.cash_respect_h = vint_object_find("cash_respect")
completion.lua, line 177: Completion.handles.cash_t_h = vint_object_find("cash_t", h)
completion.lua, line 178: Completion.handles.cash_v_h = vint_object_find("cash_v", h)
completion.lua, line 179: Completion.handles.respect_t_h = vint_object_find("respect_t", h)
completion.lua, line 180: Completion.handles.respect_v_h = vint_object_find("respect_v", h)
completion.lua, line 182: Completion.handles.respect_b_grp_h = vint_object_find("respect_b_grp", h)
completion.lua, line 184: Completion.handles.respect_b_0_h = vint_object_find("respect_b_0", h)
completion.lua, line 185: Completion.handles.respect_b_1_h = vint_object_find("respect_b_1", h)
completion.lua, line 186: Completion.handles.respect_b_bg_h = vint_object_find("respect_b_bg", h)
completion.lua, line 187: Completion.handles.respect_multi_grp = vint_object_find("multi_grp")
completion.lua, line 189: Completion.handles.respect_multiplier = vint_object_find("respect_mult", h)
completion.lua, line 191: Completion.handles.style_grp = vint_object_find("style_grp")
completion.lua, line 193: Completion.handles.style_txt = vint_object_find("style_txt", h)
completion.lua, line 195: Completion.handles.black_1_h = vint_object_find("black_1")
completion.lua, line 196: Completion.handles.black_2_h = vint_object_find("black_2")
completion.lua, line 199: Completion.handles.fail_msg_h = vint_object_find("fail_msg")
completion.lua, line 202: Completion.handles.tips_h = vint_object_find("tips")
completion.lua, line 204: Completion.handles.btn_1_h = vint_object_find("btn_1", h)
completion.lua, line 205: Completion.handles.btn_2_h = vint_object_find("btn_2", h)
completion.lua, line 206: Completion.handles.btn_3_h = vint_object_find("btn_3", h)
completion.lua, line 207: Completion.handles.tip_1_h = vint_object_find("tip_1", h)
completion.lua, line 208: Completion.handles.tip_2_h = vint_object_find("tip_2", h)
completion.lua, line 209: Completion.handles.tip_3_h = vint_object_find("tip_3", h)
completion.lua, line 211: Completion.handles.waiting = vint_object_find("waiting", h)
completion.lua, line 215: Completion.handles.quit_to_main = vint_object_find("quit_to_main")
completion.lua, line 217: Completion.handles.quit_to_main_btn = vint_object_find("btn_4", h)
completion.lua, line 218: Completion.handles.quit_to_main_text = vint_object_find("tip_4", h)
completion.lua, line 221: Completion.handles.top_grp_h = vint_object_find("top_grp")
completion.lua, line 223: Completion.handles.top_1_h = vint_object_find("top_1", h)
completion.lua, line 224: Completion.handles.top_2_h = vint_object_find("top_2", h)
completion.lua, line 225: Completion.handles.top_3_h = vint_object_find("top_3", h)
completion.lua, line 228: Completion.handles.unlock_h = vint_object_find("unlock")
completion.lua, line 230: Completion.handles.t_unlock_h = vint_object_find("t_unlocked", h)
completion.lua, line 231: Completion.handles.thing_desc_h = vint_object_find("thing_desc", h)
completion.lua, line 232: Completion.handles.thing_image_h = vint_object_find("thing_image", h)
completion.lua, line 233: Completion.handles.thing_name_h = vint_object_find("thing_name", h)
completion.lua, line 235: Completion.handles.hood_cash_t_h = vint_object_find("hood_cash_t", h)
completion.lua, line 236: Completion.handles.hood_cash_v_h = vint_object_find("hood_cash_v", h)
completion.lua, line 237: Completion.handles.hood_owned_t_h = vint_object_find("hood_owned_t", h)
completion.lua, line 238: Completion.handles.hood_owned_v_h = vint_object_find("hood_owned_v", h)
completion.lua, line 241: Completion.handles.wall_h = vint_object_find("wall")
completion.lua, line 244: Completion.handles.audio_anim = vint_object_find("audio_anim")
completion.lua, line 245: Completion.handles.black_1_anim_h = vint_object_find("black_1_anim")
completion.lua, line 246: Completion.handles.black_2_anim_h = vint_object_find("black_2_anim")
completion.lua, line 247: Completion.handles.cr_cash_fade_in_anim_h = vint_object_find("cr_cash_fade_in")
completion.lua, line 248: Completion.handles.cr_cash_fade_out_anim_h = vint_object_find("cr_cash_fade_out")
completion.lua, line 249: Completion.handles.cr_respect_fade_in_anim_h = vint_object_find("cr_respect_fade_in")
completion.lua, line 250: Completion.handles.cr_respect_fade_out_anim_h = vint_object_find("cr_respect_fade_out")
completion.lua, line 251: Completion.handles.fail_fade_in_anim_h = vint_object_find("fail_fade_in_anim")
completion.lua, line 252: Completion.handles.hood_cash_fade_in_anim_h = vint_object_find("hood_cash_fade_in_anim")
completion.lua, line 253: Completion.handles.hood_cash_fade_out_anim_h = vint_object_find("hood_cash_fade_out_anim")
completion.lua, line 254: Completion.handles.hood_owned_fade_in_anim_h = vint_object_find("hood_owned_fade_in_anim")
completion.lua, line 255: Completion.handles.hood_owned_fade_out_anim_h = vint_object_find("hood_owned_fade_out_anim")
completion.lua, line 256: Completion.handles.news_clip_fade_in_anim_h = vint_object_find("news_clip_fade_in_anim")
completion.lua, line 257: Completion.handles.news_clip_fade_out_anim_h = vint_object_find("news_clip_fade_out_anim")
completion.lua, line 258: Completion.handles.style_grp_anim = vint_object_find("style_grp_anim")
completion.lua, line 259: Completion.handles.style_grp_fade_out_anim = vint_object_find("style_grp_fade_out_anim")
completion.lua, line 260: Completion.handles.tips_fade_in_anim_h = vint_object_find("tips_fade_in_anim")
completion.lua, line 261: Completion.handles.tips_fade_out_anim_h = vint_object_find("tips_fade_out_anim")
completion.lua, line 262: Completion.handles.top_grp_anim_h = vint_object_find("top_grp_anim")
completion.lua, line 263: Completion.handles.top2_grp_anim_h = vint_object_find("top2_grp_anim") --used for Diversion Unlocks
completion.lua, line 264: Completion.handles.top_grp_fade_out_anim_h = vint_object_find("top_grp_fade_out_anim")
completion.lua, line 265: Completion.handles.unlock_fade_in_anim_h = vint_object_find("unlock_fade_in_anim")
completion.lua, line 266: Completion.handles.unlock_fade_out_anim_h = vint_object_find("unlock_fade_out_anim")
completion.lua, line 267: Completion.handles.unlock_desc_fade_in_anim_h = vint_object_find("unlock_desc_fade_in_anim")
completion.lua, line 268: Completion.handles.unlock_desc_fade_out_anim_h = vint_object_find("unlock_desc_fade_out_anim")
completion.lua, line 269: Completion.handles.waiting_anim = vint_object_find("waiting_anim")
completion.lua, line 270: Completion.handles.waiting_fade_in = vint_object_find("waiting_fade_in")
completion.lua, line 271: Completion.handles.waiting_fade_out = vint_object_find("waiting_fade_out")
completion.lua, line 272: Completion.handles.wall_anim_h = vint_object_find("wall_anim")
completion.lua, line 274: local tween_h = vint_object_find("black_2_alpha_in", Completion.handles.black_2_anim_h)
completion.lua, line 308: Completion.handles.screen_shake = vint_object_find("screen_shake")
completion.lua, line 313: Completion.handles.gangs_grp_h = vint_object_find("gangs_grp")
completion.lua, line 315: Completion.handles.st_h = vint_object_find("3st", h)
completion.lua, line 316: Completion.handles.bh_h = vint_object_find("bh", h)
completion.lua, line 317: Completion.handles.ep_h = vint_object_find("ep", h)
completion.lua, line 318: Completion.handles.rn_h = vint_object_find("rn", h)
completion.lua, line 319: Completion.handles.ss_h = vint_object_find("ss", h)
completion.lua, line 320: Completion.handles.you_got_respect_h = vint_object_find("you_got_respect", h)
completion.lua, line 323: Completion.handles.gang_zoom_st_h = vint_object_find("gang_zoom_3st")
completion.lua, line 324: Completion.handles.gang_zoom_bh_h = vint_object_find("gang_zoom_bh")
completion.lua, line 325: Completion.handles.gang_zoom_ep_h = vint_object_find("gang_zoom_ep")
completion.lua, line 326: Completion.handles.gang_zoom_rn_h = vint_object_find("gang_zoom_rn")
completion.lua, line 327: Completion.handles.gang_zoom_ss_h = vint_object_find("gang_zoom_ss")
completion.lua, line 328: Completion.handles.you_got_respect_fade_in_anim_h = vint_object_find("you_got_respect_fade_in_anim")
completion.lua, line 329: local tween_h = vint_object_find("you_got_respect_fade_in", Completion.handles.you_got_respect_fade_in_anim_h)
completion.lua, line 346: tween_h = vint_object_find("top_1_pos", Completion.handles.top_grp_anim_h)
completion.lua, line 351: tween_h = vint_object_find("top_2_pos", Completion.handles.top_grp_anim_h)
completion.lua, line 355: tween_h = vint_object_find("top_3_pos", Completion.handles.top_grp_anim_h)
completion.lua, line 360: tween_h = vint_object_find("unlock_1_t_pos", Completion.handles.unlock_fade_in_anim_h)
completion.lua, line 363: tween_h = vint_object_find("unlock_2_name_pos", Completion.handles.unlock_fade_in_anim_h)
completion.lua, line 367: tween_h = vint_object_find("unlock_3_image_pos", Completion.handles.unlock_fade_in_anim_h)
completion.lua, line 369: --local tween_h = vint_object_find("unlock_3_image_pos", Completion.handles.unlock_fade_in_anim_h)
completion.lua, line 374: tween_h = vint_object_find("news_image_scale", Completion.handles.news_clip_fade_in_anim_h)
completion.lua, line 379: tween_h = vint_object_find("hood_cash_t_pos", Completion.handles.hood_cash_fade_in_anim_h)
completion.lua, line 383: tween_h = vint_object_find("hood_owned_t_pos", Completion.handles.hood_owned_fade_in_anim_h)
completion.lua, line 388: tween_h = vint_object_find("cash_t_pos", Completion.handles.cr_cash_fade_in_anim_h)
completion.lua, line 392: tween_h = vint_object_find("respect_t_pos", Completion.handles.cr_respect_fade_in_anim_h)
completion.lua, line 396: tween_h = vint_object_find("style_ender", Completion.handles.style_grp_anim)
completion.lua, line 401: tween_h = vint_object_find("3st_offset", Completion.handles.gang_zoom_st_h)
completion.lua, line 405: tween_h = vint_object_find("bh_offset", Completion.handles.gang_zoom_bh_h)
completion.lua, line 409: tween_h = vint_object_find("rn_offset", Completion.handles.gang_zoom_rn_h)
completion.lua, line 413: tween_h = vint_object_find("ss_offset", Completion.handles.gang_zoom_ss_h)
completion.lua, line 417: tween_h = vint_object_find("ep_offset", Completion.handles.gang_zoom_ep_h)
completion.lua, line 480: local tween_h = vint_object_find("tips_fade_out_ender", Completion.handles.tips_fade_out_anim_h)
completion.lua, line 485: local tween_h = vint_object_find("st_ender", Completion.handles.gang_zoom_st_h)
completion.lua, line 489: local tween_h = vint_object_find("bh_ender", Completion.handles.gang_zoom_bh_h)
completion.lua, line 493: local tween_h = vint_object_find("rn_ender", Completion.handles.gang_zoom_rn_h)
completion.lua, line 497: local tween_h = vint_object_find("ss_ender", Completion.handles.gang_zoom_ss_h)
completion.lua, line 501: local tween_h = vint_object_find("ep_ender", Completion.handles.gang_zoom_ep_h)
completion.lua, line 506: local tween_h = vint_object_find("you_got_respect_ender", Completion.handles.you_got_respect_fade_in_anim_h)
completion.lua, line 612: local tween_h = vint_object_find("news_image_alpha", Completion.handles.news_clip_fade_out_anim_h)
completion.lua, line 615: local tween_h = vint_object_find("news_image_fade_out_ender", Completion.handles.news_clip_fade_out_anim_h)
completion.lua, line 618: local tween_h = vint_object_find("news_image_fade_out_ender", Completion.handles.news_clip_fade_out_anim_h)
completion.lua, line 727: local tween_h = vint_object_find("top_ender", Completion.handles.top_grp_anim_h)
completion.lua, line 730: local tween_h = vint_object_find("cash_ender", Completion.handles.cr_cash_fade_in_anim_h)
completion.lua, line 733: local tween_h = vint_object_find("respect_ender", Completion.handles.cr_respect_fade_in_anim_h)
completion.lua, line 736: local tween_h = vint_object_find("style_ender", Completion.handles.style_grp_anim)
completion.lua, line 787: local tween_h = vint_object_find("top_ender", Completion.handles.top_grp_anim_h)
completion.lua, line 789: local tween_h = vint_object_find("news_image_ender", Completion.handles.news_clip_fade_in_anim_h)
completion.lua, line 791: local tween_h = vint_object_find("hood_cash_ender", Completion.handles.hood_cash_fade_in_anim_h)
completion.lua, line 803: local tween_h = vint_object_find("unlock_ender", Completion.handles.unlock_fade_in_anim_h)
completion.lua, line 805: local tween_h = vint_object_find("hood_cash_ender", Completion.handles.hood_cash_fade_in_anim_h)
completion.lua, line 807: local tween_h = vint_object_find("hood_owned_ender", Completion.handles.hood_owned_fade_in_anim_h)
completion.lua, line 826: local tween_h = vint_object_find("top_ender", Completion.handles.top_grp_anim_h)
completion.lua, line 828: local tween_h = vint_object_find("news_image_ender", Completion.handles.news_clip_fade_in_anim_h)
completion.lua, line 830: local tween_h = vint_object_find("hood_cash_ender", Completion.handles.hood_cash_fade_in_anim_h)
completion.lua, line 840: local tween_h = vint_object_find("unlock_ender", Completion.handles.unlock_fade_in_anim_h)
completion.lua, line 842: local tween_h = vint_object_find("hood_cash_ender", Completion.handles.hood_cash_fade_in_anim_h)
completion.lua, line 844: local tween_h = vint_object_find("hood_owned_ender", Completion.handles.hood_owned_fade_in_anim_h)
completion.lua, line 877: local tween_h = vint_object_find("unlock_ender", Completion.handles.unlock_fade_in_anim_h)
completion.lua, line 880: local tween_h = vint_object_find("unlock_desc_ender", Completion.handles.unlock_desc_fade_in_anim_h)
completion.lua, line 892: local tween_h = vint_object_find("st_ender", Completion.handles.gang_zoom_st_h)
completion.lua, line 895: local tween_h = vint_object_find("bh_ender", Completion.handles.gang_zoom_bh_h)
completion.lua, line 898: local tween_h = vint_object_find("rn_ender", Completion.handles.gang_zoom_rn_h)
completion.lua, line 901: local tween_h = vint_object_find("ss_ender", Completion.handles.gang_zoom_ss_h)
completion.lua, line 904: local tween_h = vint_object_find("ep_ender", Completion.handles.gang_zoom_ep_h)
completion.lua, line 907: local tween_h = vint_object_find("you_got_respect_ender", Completion.handles.you_got_respect_fade_in_anim_h)
completion.lua, line 985: local tween_h = vint_object_find("top_ender", Completion.handles.top_grp_anim_h)
completion.lua, line 989: local tween_h = vint_object_find("news_image_ender", Completion.handles.news_clip_fade_in_anim_h)
completion.lua, line 993: local tween_h = vint_object_find("news_image_alpha", Completion.handles.news_clip_fade_out_anim_h)
completion.lua, line 997: local tween_h = vint_object_find("hood_cash_ender", Completion.handles.hood_cash_fade_in_anim_h)
completion.lua, line 1020: local tween_h = vint_object_find("top_ender", Completion.handles.top_grp_anim_h)
completion.lua, line 1023: local tween_h = vint_object_find("cash_ender", Completion.handles.cr_cash_fade_in_anim_h)
completion.lua, line 1106: local tween_h = vint_object_find("top_ender", Completion.handles.top_grp_anim_h)
completion.lua, line 1110: local tween_h = vint_object_find("news_image_ender", Completion.handles.news_clip_fade_in_anim_h)
completion.lua, line 1114: local tween_h = vint_object_find("hood_cash_ender", Completion.handles.hood_cash_fade_in_anim_h)
completion.lua, line 1118: local tween_h = vint_object_find("news_image_alpha", Completion.handles.news_clip_fade_out_anim_h)
completion.lua, line 1203: local tween_h = vint_object_find("top_ender", Completion.handles.top_grp_anim_h)
completion.lua, line 1205: local tween_h = vint_object_find("cash_ender", Completion.handles.cr_cash_fade_in_anim_h)
completion.lua, line 1217: local tween_h = vint_object_find("respect_ender", Completion.handles.cr_respect_fade_in_anim_h)
completion.lua, line 1451: local tween_h = vint_object_find("style_ender", Completion.handles.style_grp_anim)
completion.lua, line 1634: local tween_h = vint_object_find("hood_owned_ender", Completion.handles.hood_owned_fade_in_anim_h)
completion.lua, line 1962: local tween_h = vint_object_find("t_unlock_fade_out", Completion.handles.unlock_fade_out_anim_h)
completion.lua, line 1965: local tween_h = vint_object_find("unlock_fade_out_ender", Completion.handles.unlock_fade_out_anim_h)
completion.lua, line 1969: local tween_h = vint_object_find("unlock_fade_out_ender", Completion.handles.unlock_fade_out_anim_h)
completion.lua, line 2022: local tween_h = vint_object_find("unlock_ender", Completion.handles.unlock_fade_in_anim_h)
completion.lua, line 2025: local tween_h = vint_object_find("unlock_desc_ender", Completion.handles.unlock_desc_fade_in_anim_h)
completion.lua, line 2067: local tween_h = vint_object_find("news_image_alpha", Completion.handles.news_clip_fade_out_anim_h)
completion.lua, line 2070: local tween_h = vint_object_find("news_image_fade_out_ender", Completion.handles.news_clip_fade_out_anim_h)
completion.lua, line 2073: local tween_h = vint_object_find("news_image_fade_out_ender", Completion.handles.news_clip_fade_out_anim_h)
completion.lua, line 2111: local tween_h = vint_object_find("unlock_ender", Completion.handles.unlock_fade_in_anim_h)
completion.lua, line 2115: local tween_h = vint_object_find("hood_cash_ender", Completion.handles.hood_cash_fade_in_anim_h)
completion.lua, line 2286: local tween_h = vint_object_find("top_1_pos", Completion.handles.top_grp_anim_h)
completion.lua, line 2293: local tween_h = vint_object_find("top_2_pos", Completion.handles.top_grp_anim_h)
completion.lua, line 2317: local tween_h = vint_object_find("fail_fade_in", Completion.handles.fail_fade_in_anim_h)
completion.lua, line 2328: local tween_h = vint_object_find("cash_t_alpha", Completion.handles.cr_cash_fade_in_anim_h)
completion.lua, line 2341: local tween_h = vint_object_find("respect_t_alpha", Completion.handles.cr_respect_fade_in_anim_h)
completion.lua, line 2351: local tween_h = vint_object_find("respect_t_alpha", Completion.handles.cr_respect_fade_in_anim_h)
completion.lua, line 2363: local tween_h = vint_object_find("style_alpha", Completion.handles.style_grp_anim)
completion.lua, line 2379: local tween_h = vint_object_find("hood_cash_t_alpha", Completion.handles.hood_cash_fade_in_anim_h)
completion.lua, line 2395: local tween_h = vint_object_find("hood_owned_t_alpha", Completion.handles.hood_owned_fade_in_anim_h)
completion.lua, line 2397: local tween_h = vint_object_find("hood_owned_v_alpha", Completion.handles.hood_owned_fade_in_anim_h)
completion.lua, line 2413: local tween_h = vint_object_find("news_image_scale", Completion.handles.news_clip_fade_in_anim_h)
completion.lua, line 2442: local tween_h = vint_object_find("unlock_1_t_pos", Completion.handles.unlock_fade_in_anim_h)
completion.lua, line 2445: local tween_h = vint_object_find("unlock_3_image_pos", Completion.handles.unlock_fade_in_anim_h)
completion.lua, line 2461: local tween_h = vint_object_find("thing_desc_alpha_in", Completion.handles.unlock_desc_fade_in_anim_h)
completion.lua, line 2478: local tween_h = vint_object_find("tips_fade_in", Completion.handles.tips_fade_in_anim_h)
completion.lua, line 2493: local tween_h = vint_object_find("tips_fade_in", Completion.handles.tips_fade_in_anim_h)
completion.lua, line 2501: local tween_h = vint_object_find("tips_fade_in", Completion.handles.tips_fade_in_anim_h)
credits.lua, line 97: Credits.handles.credits_base = vint_object_find("credits_base_grp")
credits.lua, line 98: Credits.handles.credits_slide = vint_object_find("credits_slide")
credits.lua, line 99: Credits.handles.header = vint_object_find("credit_header")
credits.lua, line 102: Credits.handles.header_text = vint_object_find("header", Credits.handles.header)
credits.lua, line 105: Credits.handles.music = vint_object_find("credit_music")
credits.lua, line 108: Credits.handles.role_name = vint_object_find("credit_role_name")
credits.lua, line 109: Credits.handles.role_text = vint_object_find("role", Credits.handles.name_text)
credits.lua, line 110: Credits.handles.name_text = vint_object_find("name", Credits.handles.name_text)
credits.lua, line 123: Credits.handles.logo = vint_object_find("credit_logo")
credits.lua, line 131: Credits.handles.bg = vint_object_find("bg", Credits.handles.credits_base)
credits.lua, line 132: Credits.handles.lower_bitmap = vint_object_find("lower_bitmap", Credits.handles.credits_base)
credits.lua, line 133: Credits.handles.upper_bitmap = vint_object_find("upper_bitmap", Credits.handles.credits_base)
credits.lua, line 143: Credits.anims.fade_in = vint_object_find("fade_in_anim")
credits.lua, line 144: Credits.anims.fade_in_bg = vint_object_find("fade_in_bg_anim")
credits.lua, line 145: Credits.anims.fade_out = vint_object_find("fade_out_anim")
credits.lua, line 146: Credits.anims.fade_out_twn = vint_object_find("fade_out_twn", Credits.anims.fade_out)
credits.lua, line 278: h = vint_object_find("header", credit_h)
credits.lua, line 289: h = vint_object_find("header", credit_h)
credits.lua, line 300: h = vint_object_find("song_name", credit_h)
credits.lua, line 309: h = vint_object_find("description", credit_h)
credits.lua, line 339: local name_h = vint_object_find("name", credit_h)
credits.lua, line 340: local role_h = vint_object_find("role", credit_h)
credits.lua, line 409: h = vint_object_find("logo_bmp", credit_h)
cte_news6.lua, line 10: Cte_news6.handles.logo_grp = vint_object_find("logo_grp")
cte_news6.lua, line 11: Cte_news6.handles.main_grp = vint_object_find("main_grp")
cte_news6.lua, line 12: Cte_news6.handles.text_ticker = vint_object_find("text_ticker")
cte_sniper_rifle.lua, line 5: Cte_sniper.handles.sniper = vint_object_find("sniper")
cutscene_tv.lua, line 12: local anim_1_h = vint_object_find("static_1_2_scale")
cutscene_tv.lua, line 13: local anim_2_h = vint_object_find("static_1_alpha")
cutscene_tv.lua, line 14: local anim_3_h = vint_object_find("static_3_scale")
demo_derby.lua, line 106: Demo_derby_footer.label_h = vint_object_find("price_label", grp)
demo_derby.lua, line 107: Demo_derby_footer.price_h = vint_object_find("price_amount", grp)
demo_derby.lua, line 108: Demo_derby_footer.style_h = vint_object_find("style_amount", grp)
dialog_box.lua, line 55: local dialog_h = vint_object_find("dialog_box")
dialog_box.lua, line 59: d.handles["box"] = vint_object_find("box", dialog_h)
dialog_box.lua, line 60: d.handles["background"] = vint_object_find("background", dialog_h)
dialog_box.lua, line 61: d.handles["heading"] = vint_object_find("header_text", dialog_h)
dialog_box.lua, line 62: d.handles["body"] = vint_object_find("body_text", dialog_h)
dialog_box.lua, line 63: d.handles["spinner"] = vint_object_find("spinner", dialog_h)
dialog_box.lua, line 64: d.handles["option"] = vint_object_find("option_text", dialog_h)
dialog_box.lua, line 65: d.handles["select"] = vint_object_find("select_bar", dialog_h)
dialog_box.lua, line 66: d.handles["selections"] = vint_object_find("selections", dialog_h)
dialog_box.lua, line 67: d.handles["sel_bar_e"] = vint_object_find("sel_bar_e", dialog_h)
dialog_box.lua, line 68: d.handles["sel_bar_e_highlight"] = vint_object_find("sel_bar_e_highlight", dialog_h)
dialog_box.lua, line 69: d.handles["sel_bar_w"] = vint_object_find("sel_bar_w", dialog_h)
dialog_box.lua, line 70: d.handles["sel_bar_w_highlight"] = vint_object_find("sel_bar_w_highlight", dialog_h)
dialog_box.lua, line 75: local box_h = vint_object_find("static_elements", dialog_h)
dialog_box.lua, line 76: d.handles["box_c"] = vint_object_find("box_c", box_h)
dialog_box.lua, line 77: d.handles["box_e"] = vint_object_find("box_e", box_h)
dialog_box.lua, line 78: d.handles["box_n"] = vint_object_find("box_n", box_h)
dialog_box.lua, line 79: d.handles["box_ne"] = vint_object_find("box_ne", box_h)
dialog_box.lua, line 80: d.handles["box_w"] = vint_object_find("box_w", box_h)
dialog_box.lua, line 81: d.handles["box_s"] = vint_object_find("box_s", box_h)
dialog_box.lua, line 82: d.handles["box_sw"] = vint_object_find("box_sw", box_h)
dialog_box.lua, line 83: d.handles["box_se"] = vint_object_find("box_se", box_h)
dialog_box.lua, line 86: d.handles["fade_in_anim"] = vint_object_find("fade_in")
dialog_box.lua, line 87: d.handles["fade_out_anim"] = vint_object_find("fade_out")
dialog_box.lua, line 92: d.handles["paused"] = vint_object_find("paused")
dialog_box.lua, line 93: d.handles["partner_paused"] = vint_object_find("partner_paused", d.handles["paused"])
dialog_box.lua, line 94: d.handles["paused_background"] = vint_object_find("background", d.handles["paused"])
dialog_box.lua, line 97: d.handles.player_invited_you = vint_object_find("player_invited_you")
dialog_box.lua, line 98: d.handles.player_invited_you_text = vint_object_find("invite_text", d.handles.player_invited_you)
dialog_box.lua, line 101: d.handles.coop_invite_fade_out = vint_object_find("coop_invite_fade_out")
dialog_box.lua, line 105: local twn_h = vint_object_find("background_alpha_twn_1", d.handles["fade_out_anim"])
dialog_box.lua, line 119: local btn_h = vint_object_find("btn_select")
dialog_box.lua, line 126: local btn_h = vint_object_find("btn_select_highlight")
dialog_box.lua, line 778: local tween_h = vint_object_find("coop_invite_fade_3", Dialog_box.handles.coop_invite_fade_out)
gang_cust.lua, line 35: Gang_tag_preview_h = vint_object_find("gang_tag_large_preview")
gang_cust.lua, line 40: local cash_style_grp_h = vint_object_find("cash_style_cluster", nil, MENU_BASE_DOC_HANDLE)
gang_cust.lua, line 73: local loading_image = vint_object_find("gang_cust_loading_image")
gang_cust.lua, line 146: local master_swatch = vint_object_find("swatch_skin", nil, MENU_BASE_DOC_HANDLE)
gang_cust.lua, line 324: local loading_image = vint_object_find("gang_cust_loading_image")
gmb_blackjack.lua, line 69: Gmb_blackjack.handles.btn_bet = vint_object_find("btn_bet") --Bet Button
gmb_blackjack.lua, line 70: Gmb_blackjack.handles.btn_bet_arrow_left = vint_object_find("arrow_left", Gmb_blackjack.handles.btn_bet)
gmb_blackjack.lua, line 71: Gmb_blackjack.handles.btn_bet_arrow_right = vint_object_find("arrow_right", Gmb_blackjack.handles.btn_bet)
gmb_blackjack.lua, line 72: Gmb_blackjack.handles.btn_bet_cash = vint_object_find("cash", Gmb_blackjack.handles.btn_bet)
gmb_blackjack.lua, line 75: local confirm_button_h = vint_object_find("btn_a")
gmb_blackjack.lua, line 78: local back_button_h = vint_object_find("btn_b")
gmb_blackjack.lua, line 81: Gmb_blackjack.handles.cash = vint_object_find("player_cash") --Cash
gmb_blackjack.lua, line 84: Gmb_blackjack.handles.winnings = vint_object_find("winnings_grp") -- Winnings
gmb_blackjack.lua, line 85: Gmb_blackjack.handles.winnings_type = vint_object_find("hand_type_txt", Gmb_blackjack.handles.winnings) -- Winnings
gmb_blackjack.lua, line 86: Gmb_blackjack.handles.winnings_cash = vint_object_find("cash_winnings_txt", Gmb_blackjack.handles.winnings) -- Cash Winnings
gmb_blackjack.lua, line 87: Gmb_blackjack.handles.winnings_box_nw = vint_object_find("nw", Gmb_blackjack.handles.winnings)
gmb_blackjack.lua, line 88: Gmb_blackjack.handles.winnings_box_n = vint_object_find("n", Gmb_blackjack.handles.winnings)
gmb_blackjack.lua, line 89: Gmb_blackjack.handles.winnings_box_ne = vint_object_find("ne", Gmb_blackjack.handles.winnings)
gmb_blackjack.lua, line 90: Gmb_blackjack.handles.winnings_box_w = vint_object_find("w", Gmb_blackjack.handles.winnings)
gmb_blackjack.lua, line 91: Gmb_blackjack.handles.winnings_box_c = vint_object_find("c", Gmb_blackjack.handles.winnings)
gmb_blackjack.lua, line 92: Gmb_blackjack.handles.winnings_box_e = vint_object_find("e", Gmb_blackjack.handles.winnings)
gmb_blackjack.lua, line 93: Gmb_blackjack.handles.winnings_box_sw = vint_object_find("sw", Gmb_blackjack.handles.winnings)
gmb_blackjack.lua, line 94: Gmb_blackjack.handles.winnings_box_s = vint_object_find("s", Gmb_blackjack.handles.winnings)
gmb_blackjack.lua, line 95: Gmb_blackjack.handles.winnings_box_se = vint_object_find("se", Gmb_blackjack.handles.winnings)
gmb_blackjack.lua, line 99: Gmb_blackjack.handles.cards[GMB_SUIT_ENUMS.BLANK] = vint_object_find("card_back")
gmb_blackjack.lua, line 100: Gmb_blackjack.handles.cards[GMB_SUIT_ENUMS.SPADE] = vint_object_find("card_spade")
gmb_blackjack.lua, line 101: Gmb_blackjack.handles.cards[GMB_SUIT_ENUMS.CLUB] = vint_object_find("card_club")
gmb_blackjack.lua, line 102: Gmb_blackjack.handles.cards[GMB_SUIT_ENUMS.DIAMOND] = vint_object_find("card_diamond")
gmb_blackjack.lua, line 103: Gmb_blackjack.handles.cards[GMB_SUIT_ENUMS.HEART] = vint_object_find("card_heart")
gmb_blackjack.lua, line 107: Gmb_blackjack.handles.card_sets[GMB_PLAYER_ENUMS.DEALER_HAND] = vint_object_find("cards_dealer_1")
gmb_blackjack.lua, line 108: Gmb_blackjack.handles.card_sets[GMB_PLAYER_ENUMS.PLAYER_HAND] = vint_object_find("cards_player_1")
gmb_blackjack.lua, line 109: Gmb_blackjack.handles.card_sets[GMB_PLAYER_ENUMS.SPLIT_HAND] = vint_object_find("cards_player_2")
gmb_blackjack.lua, line 112: h = vint_object_find("hand_value_grp")
gmb_blackjack.lua, line 131: Gmb_blackjack.handles.split_ind = vint_object_find("card_split")
gmb_blackjack.lua, line 132: Gmb_blackjack.handles.card_select = vint_object_find("card_select_blink")
gmb_blackjack.lua, line 136: Gmb_blackjack.anims.cards_fade = vint_object_find("cards_fade_in")
gmb_blackjack.lua, line 137: Gmb_blackjack.anims.card_twn_fade_in = vint_object_find("card_twn_fade_in")
gmb_blackjack.lua, line 150: Gmb_blackjack.handles.glow_btn_anim = vint_object_find("btn_glow_anim")
gmb_blackjack.lua, line 151: Gmb_blackjack.handles.glow_btn_twn = vint_object_find("btn_glow_twn", Gmb_blackjack.handles.glow_btn_anim)
gmb_blackjack.lua, line 155: Gmb_blackjack.handles.results_anim = vint_object_find("t_cash_blink")
gmb_blackjack.lua, line 156: local twn_h = vint_object_find("t_cash_tint_twn_2")
gmb_blackjack.lua, line 494: local card_num_1_h = vint_object_find("card_num_1", card_h)
gmb_blackjack.lua, line 495: local card_num_2_h = vint_object_find("card_num_2", card_h)
gmb_blackjack.lua, line 712: base_btn = vint_object_find("btn_2_line")
gmb_blackjack.lua, line 715: base_btn = vint_object_find("btn_1_line")
gmb_blackjack.lua, line 720: local highlight_h = vint_object_find("highlight", h)
gmb_blackjack.lua, line 734: text_1_h = vint_object_find("text_1", h)
gmb_blackjack.lua, line 736: text_2_h = vint_object_find("text_2", h)
gmb_blackjack.lua, line 743: text_1_h = vint_object_find("text_1", h)
gmb_blackjack.lua, line 925: local text_h = vint_object_find("card_value_txt", box_h)
gmb_blackjack.lua, line 939: local m_h = vint_object_find("mid", box_h)
gmb_blackjack.lua, line 940: local e_h = vint_object_find("e", box_h)
gmb_blackjack.lua, line 941: local ne_h = vint_object_find("ne", box_h)
gmb_blackjack.lua, line 942: local se_h = vint_object_find("se", box_h)
gmb_blackjack.lua, line 943: local n_h = vint_object_find("n", box_h)
gmb_blackjack.lua, line 944: local s_h = vint_object_find("s", box_h)
gmb_blackjack.lua, line 945: local sw_h = vint_object_find("sw", box_h)
gmb_blackjack.lua, line 946: local w_h = vint_object_find("w", box_h)
gmb_blackjack.lua, line 1001: local text_h = vint_object_find("card_value_txt", box_h)
gmb_blackjack.lua, line 1203: local h = vint_object_find("btn_tips")
gmb_blackjack.lua, line 1204: local btn_b_h = vint_object_find("btn_b", h)
gmb_blackjack.lua, line 1205: local text_b_h = vint_object_find("b_text", h)
gmb_blackjack.lua, line 1206: local a_text_h = vint_object_find("a_text", h)
gmb_poker.lua, line 70: local confirm_button_h = vint_object_find("btn_a")
gmb_poker.lua, line 72: local back_button_h = vint_object_find("btn_b")
gmb_poker.lua, line 81: Gmb_poker.handles.cash = vint_object_find("player_cash")
gmb_poker.lua, line 82: Gmb_poker.handles.winnings = vint_object_find("winnings_grp")
gmb_poker.lua, line 83: Gmb_poker.handles.winnings_cash_txt = vint_object_find("cash_winnings_txt")
gmb_poker.lua, line 84: Gmb_poker.handles.winnings_hand_txt = vint_object_find("hand_type_txt")
gmb_poker.lua, line 86: Gmb_poker.handles.winnings_box_nw = vint_object_find("nw", Gmb_poker.handles.winnings)
gmb_poker.lua, line 87: Gmb_poker.handles.winnings_box_n = vint_object_find("n", Gmb_poker.handles.winnings)
gmb_poker.lua, line 88: Gmb_poker.handles.winnings_box_ne = vint_object_find("ne", Gmb_poker.handles.winnings)
gmb_poker.lua, line 89: Gmb_poker.handles.winnings_box_w = vint_object_find("w", Gmb_poker.handles.winnings)
gmb_poker.lua, line 90: Gmb_poker.handles.winnings_box_c = vint_object_find("c", Gmb_poker.handles.winnings)
gmb_poker.lua, line 91: Gmb_poker.handles.winnings_box_e = vint_object_find("e", Gmb_poker.handles.winnings)
gmb_poker.lua, line 92: Gmb_poker.handles.winnings_box_sw = vint_object_find("sw", Gmb_poker.handles.winnings)
gmb_poker.lua, line 93: Gmb_poker.handles.winnings_box_s = vint_object_find("s", Gmb_poker.handles.winnings)
gmb_poker.lua, line 94: Gmb_poker.handles.winnings_box_se = vint_object_find("se", Gmb_poker.handles.winnings)
gmb_poker.lua, line 97: Gmb_poker.handles.cards[GMB_SUIT_ENUMS.BLANK] = vint_object_find("card_back")
gmb_poker.lua, line 98: Gmb_poker.handles.cards[GMB_SUIT_ENUMS.SPADE] = vint_object_find("card_spade")
gmb_poker.lua, line 99: Gmb_poker.handles.cards[GMB_SUIT_ENUMS.CLUB] = vint_object_find("card_club")
gmb_poker.lua, line 100: Gmb_poker.handles.cards[GMB_SUIT_ENUMS.DIAMOND] = vint_object_find("card_diamond")
gmb_poker.lua, line 101: Gmb_poker.handles.cards[GMB_SUIT_ENUMS.HEART] = vint_object_find("card_heart")
gmb_poker.lua, line 103: Gmb_poker.handles.card_select = vint_object_find("card_select")
gmb_poker.lua, line 104: Gmb_poker.handles.cards_grp = vint_object_find("cards_grp")
gmb_poker.lua, line 105: Gmb_poker.handles.hold_box = vint_object_find("hold_grp")
gmb_poker.lua, line 107: Gmb_poker.handles.btn_action = vint_object_find("btn_action")
gmb_poker.lua, line 108: Gmb_poker.handles.btn_action_text = vint_object_find("text", Gmb_poker.handles.btn_action)
gmb_poker.lua, line 109: Gmb_poker.handles.btn_action_highlight = vint_object_find("highlight", Gmb_poker.handles.btn_action)
gmb_poker.lua, line 110: Gmb_poker.handles.btn_action_mid = vint_object_find("mid", Gmb_poker.handles.btn_action)
gmb_poker.lua, line 111: Gmb_poker.handles.btn_action_right = vint_object_find("right", Gmb_poker.handles.btn_action)
gmb_poker.lua, line 113: Gmb_poker.handles.btn_action_highlight_mid = vint_object_find("highlight_mid", Gmb_poker.handles.btn_action)
gmb_poker.lua, line 114: Gmb_poker.handles.btn_action_highlight_right = vint_object_find("highlight_right", Gmb_poker.handles.btn_action)
gmb_poker.lua, line 116: Gmb_poker.handles.btn_bet = vint_object_find("btn_bet")
gmb_poker.lua, line 117: Gmb_poker.handles.btn_bet_arrows = vint_object_find("bet_arrows", Gmb_poker.handles.btn_bet)
gmb_poker.lua, line 118: Gmb_poker.handles.btn_bet_highlight = vint_object_find("highlight", Gmb_poker.handles.btn_bet)
gmb_poker.lua, line 121: local h = vint_object_find("payouts")
gmb_poker.lua, line 124: Gmb_poker.handles.payouts[GMB_POKER_HANDS.ROYAL_FLUSH] = { val_h = vint_object_find("c_1", h), text_h = vint_object_find("t_1", h)}
gmb_poker.lua, line 124: Gmb_poker.handles.payouts[GMB_POKER_HANDS.ROYAL_FLUSH] = { val_h = vint_object_find("c_1", h), text_h = vint_object_find("t_1", h)}
gmb_poker.lua, line 125: Gmb_poker.handles.payouts[GMB_POKER_HANDS.STRAIGHT_FLUSH] = { val_h = vint_object_find("c_2", h), text_h = vint_object_find("t_2", h)}
gmb_poker.lua, line 125: Gmb_poker.handles.payouts[GMB_POKER_HANDS.STRAIGHT_FLUSH] = { val_h = vint_object_find("c_2", h), text_h = vint_object_find("t_2", h)}
gmb_poker.lua, line 126: Gmb_poker.handles.payouts[GMB_POKER_HANDS.FOUR_OF_A_KIND] = { val_h = vint_object_find("c_3", h), text_h = vint_object_find("t_3", h)}
gmb_poker.lua, line 126: Gmb_poker.handles.payouts[GMB_POKER_HANDS.FOUR_OF_A_KIND] = { val_h = vint_object_find("c_3", h), text_h = vint_object_find("t_3", h)}
gmb_poker.lua, line 127: Gmb_poker.handles.payouts[GMB_POKER_HANDS.FULL_HOUSE] = { val_h = vint_object_find("c_4", h), text_h = vint_object_find("t_4", h)}
gmb_poker.lua, line 127: Gmb_poker.handles.payouts[GMB_POKER_HANDS.FULL_HOUSE] = { val_h = vint_object_find("c_4", h), text_h = vint_object_find("t_4", h)}
gmb_poker.lua, line 128: Gmb_poker.handles.payouts[GMB_POKER_HANDS.FLUSH] = { val_h = vint_object_find("c_5", h), text_h = vint_object_find("t_5", h)}
gmb_poker.lua, line 128: Gmb_poker.handles.payouts[GMB_POKER_HANDS.FLUSH] = { val_h = vint_object_find("c_5", h), text_h = vint_object_find("t_5", h)}
gmb_poker.lua, line 129: Gmb_poker.handles.payouts[GMB_POKER_HANDS.STRAIGHT] = { val_h = vint_object_find("c_6", h), text_h = vint_object_find("t_6", h)}
gmb_poker.lua, line 129: Gmb_poker.handles.payouts[GMB_POKER_HANDS.STRAIGHT] = { val_h = vint_object_find("c_6", h), text_h = vint_object_find("t_6", h)}
gmb_poker.lua, line 130: Gmb_poker.handles.payouts[GMB_POKER_HANDS.THREE_OF_A_KIND] = { val_h = vint_object_find("c_7", h), text_h = vint_object_find("t_7", h)}
gmb_poker.lua, line 130: Gmb_poker.handles.payouts[GMB_POKER_HANDS.THREE_OF_A_KIND] = { val_h = vint_object_find("c_7", h), text_h = vint_object_find("t_7", h)}
gmb_poker.lua, line 131: Gmb_poker.handles.payouts[GMB_POKER_HANDS.TWO_PAIR] = { val_h = vint_object_find("c_8", h), text_h = vint_object_find("t_8", h)}
gmb_poker.lua, line 131: Gmb_poker.handles.payouts[GMB_POKER_HANDS.TWO_PAIR] = { val_h = vint_object_find("c_8", h), text_h = vint_object_find("t_8", h)}
gmb_poker.lua, line 132: Gmb_poker.handles.payouts[GMB_POKER_HANDS.JACKS_OR_HIGHER] = { val_h = vint_object_find("c_9", h), text_h = vint_object_find("t_9", h)}
gmb_poker.lua, line 132: Gmb_poker.handles.payouts[GMB_POKER_HANDS.JACKS_OR_HIGHER] = { val_h = vint_object_find("c_9", h), text_h = vint_object_find("t_9", h)}
gmb_poker.lua, line 136: local h = vint_object_find("cards_fade_in")
gmb_poker.lua, line 138: Gmb_poker.anims.cards_fade_in = vint_object_find("cards_fade_in")
gmb_poker.lua, line 140: Gmb_poker.anims.card_twn_fade_in = vint_object_find("card_twn_fade_in", Gmb_poker.anims.cards_fade_in)
gmb_poker.lua, line 142: Gmb_poker.handles.results_anim = vint_object_find("winnings_blink")
gmb_poker.lua, line 143: local twn_h = vint_object_find("t_cash_tint_twn_2")
gmb_poker.lua, line 147: Gmb_poker.handles.glow_btn_anim = vint_object_find("btn_glow_anim")
gmb_poker.lua, line 148: Gmb_poker.handles.glow_btn_twn = vint_object_find("btn_glow_twn", Gmb_poker.handles.glow_btn_anim)
gmb_poker.lua, line 325: local btn_bet_h = vint_object_find("btn_bet")
gmb_poker.lua, line 326: local cash_h = vint_object_find("cash", btn_bet_h)
gmb_poker.lua, line 526: local card_num_1_h = vint_object_find("card_num_1", h)
gmb_poker.lua, line 527: local card_num_2_h = vint_object_find("card_num_2", h)
gmb_poker.lua, line 890: local h = vint_object_find("btn_tips")
gmb_poker.lua, line 891: local btn_b_h = vint_object_find("btn_b", h)
gmb_poker.lua, line 892: local text_b_h = vint_object_find("b_text", h)
gmb_poker.lua, line 893: local a_text_h = vint_object_find("a_text", h)
hud.lua, line 233: Hud_noto_data.gangs.meter.meter_fill_0_h = vint_object_find("gang_noto_fill_0")
hud.lua, line 234: Hud_noto_data.gangs.meter.meter_fill_1_h = vint_object_find("gang_noto_fill_1")
hud.lua, line 235: Hud_noto_data.police.meter.meter_fill_0_h = vint_object_find("police_noto_fill_0")
hud.lua, line 236: Hud_noto_data.police.meter.meter_fill_1_h = vint_object_find("police_noto_fill_1")
hud.lua, line 237: Hud_noto_data.gangs.meter.meter_bg_h = vint_object_find("gang_noto_bg")
hud.lua, line 238: Hud_noto_data.police.meter.meter_bg_h = vint_object_find("police_noto_bg")
hud.lua, line 241: Hud_player_status.health_bar.bg_h = vint_object_find("health_bar_bg")
hud.lua, line 242: Hud_player_status.health_bar.fill_0_h = vint_object_find("health_bar_fill_0")
hud.lua, line 243: Hud_player_status.health_bar.fill_1_h = vint_object_find("health_bar_fill_1")
hud.lua, line 244: Hud_player_status.health_bar.fill_decay_h = vint_object_find("health_bar_fill_decay")
hud.lua, line 247: Hud_map.base_grp_h = vint_object_find("map_grp")
hud.lua, line 250: Hud_player_status.sprint_bar.bg_h = vint_object_find("sprint_bar_bg")
hud.lua, line 251: Hud_player_status.sprint_bar.fill_0_h = vint_object_find("sprint_bar_fill_0")
hud.lua, line 252: Hud_player_status.sprint_bar.fill_1_h = vint_object_find("sprint_bar_fill_1")
hud.lua, line 255: Hud_player_status.respect_bar.bg_h = vint_object_find("respect_bar_bg")
hud.lua, line 256: Hud_player_status.respect_bar.fill_0_h = vint_object_find("respect_bar_fill_0")
hud.lua, line 257: Hud_player_status.respect_bar.fill_1_h = vint_object_find("respect_bar_fill_1")
hud.lua, line 258: Hud_player_status.respect_bar.txt_grp = vint_object_find("respect_count_grp")
hud.lua, line 259: Hud_player_status.respect_bar.txt = vint_object_find("respect_count_txt")
hud.lua, line 293: Hud_player_status.cash_h = vint_object_find("cash")
hud.lua, line 296: Hud_weapon_status.ammo_text_h = vint_object_find("ammo_status")
hud.lua, line 297: Hud_weapon_status.single_wpn_icon_h = vint_object_find("weapon_icon")
hud.lua, line 298: Hud_weapon_status.dual_wpn_icon_1_h = vint_object_find("dual_weapon_1")
hud.lua, line 299: Hud_weapon_status.dual_wpn_icon_2_h = vint_object_find("dual_weapon_2")
hud.lua, line 302: local balance_meter = vint_object_find("balance_meter")
hud.lua, line 304: Hud_balance_status.base_grp_h = vint_object_find("base_grp", balance_meter)
hud.lua, line 305: Hud_balance_status.arrow_image_h = vint_object_find("arrow_grp", balance_meter)
hud.lua, line 308: local h = vint_object_find("vignettes")
hud.lua, line 309: Hud_vignettes.health.grp_h = vint_object_find("vignette_health", h )
hud.lua, line 310: Hud_vignettes.health.fade_anim_h = vint_object_find("vignette_fade_anim")
hud.lua, line 311: Hud_vignettes.health.fade_twn_h = vint_object_find("vignette_alpha_twn")
hud.lua, line 314: Hud_vignettes.fine_aim_dim.grp_h = vint_object_find("vignette", nil, vignette_doc)
hud.lua, line 320: local master_follower_anim_0 = vint_object_find("follow_anim_0")
hud.lua, line 321: local master_follower_anim_1 = vint_object_find("follow_anim_1")
hud.lua, line 322: local master_count_tween_alpha = vint_object_find("follow_rev_count_alpha_0")
hud.lua, line 323: local master_count_tween_scale = vint_object_find("follow_rev_count_scale_0")
hud.lua, line 329: local grp = vint_object_find("follower_grp_" .. i)
hud.lua, line 331: slot_object.head_img_h = vint_object_find("follower_head", grp)
hud.lua, line 332: slot_object.frame_img_h = vint_object_find("follower_frame", grp)
hud.lua, line 333: slot_object.health_img_bg_h = vint_object_find("follower_health_bg", grp)
hud.lua, line 334: slot_object.health_img_fill_h = vint_object_find("follower_health_fill", grp)
hud.lua, line 335: slot_object.revive_timer_h = vint_object_find("follower_count", grp)
hud.lua, line 357: Hud_radial_menu.radial_grp_h = vint_object_find("radial_grp")
hud.lua, line 358: Hud_radial_menu.stick_grp_h = vint_object_find("stick_grp", Hud_radial_menu.radial_grp_h)
hud.lua, line 359: Hud_radial_menu.stick_text_h = vint_object_find("stick_text", Hud_radial_menu.radial_grp_h)
hud.lua, line 360: Hud_radial_menu.selector_h = vint_object_find("slot_select", Hud_radial_menu.radial_grp_h)
hud.lua, line 361: Hud_radial_menu.slot_desc_h = vint_object_find("slot_description")
hud.lua, line 362: Hud_radial_menu.dpad_highlight_h = vint_object_find("dpad_highlight", Hud_radial_menu.radial_grp_h)
hud.lua, line 363: Hud_radial_menu.dpad_highlight_anim_h = vint_object_find("dpad_highlight_anim_1")
hud.lua, line 366: local control_group_h = vint_object_find("control_stick", Hud_radial_menu.radial_grp_h)
hud.lua, line 367: local control_base_h = vint_object_find("base", control_group_h)
hud.lua, line 369: local control_stick_group_h = vint_object_find("stick_grp", control_group_h)
hud.lua, line 370: local control_stick_h = vint_object_find("stick", control_stick_group_h)
hud.lua, line 372: local control_stick_text_h = vint_object_find("stick_text", control_stick_group_h)
hud.lua, line 375: local control_dpad_h = vint_object_find("dpad", Hud_radial_menu.radial_grp_h)
hud.lua, line 384: slot_grp_h = vint_object_find("slot_" .. i, Hud_radial_menu.radial_grp_h)
hud.lua, line 392: slot_grp_h = vint_object_find("slot_" .. i)
hud.lua, line 417: Hud_radial_menu.slots[0].grp_h = vint_object_find("slot_0", Hud_radial_menu.radial_grp_h)
hud.lua, line 418: Hud_radial_menu.slots[0].ammo_bar_fill_h = vint_object_find("ammo", Hud_radial_menu.slots[0].grp_h)
hud.lua, line 419: Hud_radial_menu.slots[0].ammo_bar_bg_h = vint_object_find("ammo_bg", Hud_radial_menu.slots[0].grp_h)
hud.lua, line 420: Hud_radial_menu.slots[0].infinite_h = vint_object_find("infinite", Hud_radial_menu.slots[0].grp_h)
hud.lua, line 422: Hud_radial_menu.slots[8].grp_h = vint_object_find("slot_8", Hud_radial_menu.radial_grp_h)
hud.lua, line 423: Hud_radial_menu.slots[8].item_element_h = vint_object_find("inv_icon", Hud_radial_menu.slots[8].grp_h)
hud.lua, line 430: Hud_radial_menu.slots[i].ammo_bar_fill_h = vint_object_find("ammo", slot_grp_h)
hud.lua, line 431: Hud_radial_menu.slots[i].ammo_bar_bg_h = vint_object_find("ammo_bg", slot_grp_h)
hud.lua, line 432: Hud_radial_menu.slots[i].infinite_h = vint_object_find("infinite", slot_grp_h)
hud.lua, line 441: Hud_radial_menu.slots[i].item_element_h = vint_object_find("inv_icon", slot_grp_h)
hud.lua, line 445: Hud_hit_elements.main_h = vint_object_find("hits")
hud.lua, line 447: Hud_hit_elements.minor_h = vint_object_find("major", h)
hud.lua, line 448: Hud_hit_elements.major_h = vint_object_find("major", h)
hud.lua, line 449: Hud_hit_elements.anim_h = vint_object_find("hit_anim")
hud.lua, line 452: Hud_player_status.cruise_control_h = vint_object_find("cruise_control_grp")
hud.lua, line 453: Hud_player_status.cruise_control_anim = vint_object_find("cruise_control_fade_anim")
hud.lua, line 457: Hud_lockon.lock_h = vint_object_find("lockon")
hud.lua, line 458: Hud_lockon.lock1_h = vint_object_find("lockon_1", Hud_lockon.lockon_h )
hud.lua, line 459: Hud_lockon.lock2_h = vint_object_find("lockon_2", Hud_lockon.lockon_h )
hud.lua, line 460: Hud_lockon.lock3_h = vint_object_find("lockon_3", Hud_lockon.lockon_h )
hud.lua, line 461: Hud_lockon.lock4_h = vint_object_find("lockon_4", Hud_lockon.lockon_h )
hud.lua, line 983: icon_h = vint_object_find(noto_data.base_icon_name .. i)
hud.lua, line 1010: icon_h = vint_object_find(noto_data.base_icon_name .. i)
hud.lua, line 1022: icon_h = vint_object_find(noto_data.base_icon_name .. i)
hud.lua, line 1079: local anim_3 = vint_object_find("noto_anim_3")
hud.lua, line 1083: local anim_3_alpha_tween = vint_object_find("noto_alpha_3", anim_clone_3)
hud.lua, line 1152: local anim_0 = vint_object_find("noto_anim_0")
hud.lua, line 1156: local anim_0_alpha_tween = vint_object_find("noto_alpha_0", anim_clone_0)
hud.lua, line 1157: local anim_0_scale_tween = vint_object_find("noto_scale_0", anim_clone_0)
hud.lua, line 1162: local anim_1 = vint_object_find("noto_anim_1");
hud.lua, line 1166: local anim_1_alpha_tween = vint_object_find("noto_alpha_1", anim_clone_1)
hud.lua, line 1167: local anim_1_scale_tween = vint_object_find("noto_scale_1", anim_clone_1)
hud.lua, line 1172: local anim_2 = vint_object_find("noto_anim_2")
hud.lua, line 1176: local anim_2_alpha_tween = vint_object_find("noto_alpha_2", anim_clone_2)
hud.lua, line 1256: local o = vint_object_find("vehicle_logo")
hud.lua, line 1259: local o = vint_object_find("vehicle_logo")
hud.lua, line 1436: local health_flash_anim = vint_object_find("health_anim_1")
hud.lua, line 1465: local anim = vint_object_find("health_anim_0")
hud.lua, line 1468: local fill_tween = vint_object_find("health_fill_tween", anim_clone)
hud.lua, line 1472: local bg_tween = vint_object_find("health_bg_tween", anim_clone)
hud.lua, line 1914: hit_twn_h = vint_object_find("hit_twn", hit_anim_h)
hud.lua, line 2000: local item1_h = vint_object_find("inv_icon_0", item_element_h)
hud.lua, line 2001: local item2_h = vint_object_find("inv_icon_1", item_element_h)
hud.lua, line 2005: local inv_h = vint_object_find("inv_icon_tmp")
hud.lua, line 2364: grp_h = vint_object_find(val, nil, target_doc_h)
hud.lua, line 2378: local hud_root_animation = vint_object_find("root_animation", nil, target_doc_h)
hud.lua, line 2444: Hud_smoked_busted.handles.grp = vint_object_find("smoked_busted")
hud.lua, line 2448: Hud_smoked_busted.handles.fade_in_anim = vint_object_find("sb_fade_in")
hud.lua, line 2473: local h = vint_object_find("collection_anim")
hud.lua, line 2474: h = vint_object_find("collection_msg_alpha_twn_2", h)
hud.lua, line 2525: Hud_collection_msgs.ornate_right_h = vint_object_find("col_ornate_right")
hud.lua, line 2526: Hud_collection_msgs.ornate_left_h = vint_object_find("col_ornate_left")
hud.lua, line 2532: local header_text_h = vint_object_find("collection_header_text")
hud.lua, line 2533: local body_text_h = vint_object_find("collection_body_text")
hud.lua, line 2568: local collection_msg_anchor_twn_h = vint_object_find("collection_msg_anchor_twn_1")
hud.lua, line 2587: local h = vint_object_find("collection_anim")
hud.lua, line 2588: h = vint_object_find("collection_msg_alpha_twn_2", h)
hud.lua, line 2634: local h = vint_object_find("cruise_text", Hud_player_status.cruise_control_h)
hud_btnmash.lua, line 51: Hud_btnmash.handles.meter_grp_h = vint_object_find("meter_grp")
hud_btnmash.lua, line 53: Hud_btnmash.handles.meter_fill_1_h = vint_object_find("fill_1", h)
hud_btnmash.lua, line 54: Hud_btnmash.handles.meter_fill_2_h = vint_object_find("fill_2", h)
hud_btnmash.lua, line 55: Hud_btnmash.handles.meter_border_h = vint_object_find("border", h)
hud_btnmash.lua, line 56: Hud_btnmash.handles.meter_grit_h = vint_object_find("grit", h)
hud_btnmash.lua, line 61: Hud_btnmash.handles.status_grp_h = vint_object_find("status_grp")
hud_btnmash.lua, line 63: Hud_btnmash.handles.status_1_h = vint_object_find("status_1", h)
hud_btnmash.lua, line 64: Hud_btnmash.handles.status_2_h = vint_object_find("status_2", h)
hud_btnmash.lua, line 69: Hud_btnmash.handles.trigger_l_grp_h = vint_object_find("trigger_l_grp")
hud_btnmash.lua, line 71: Hud_btnmash.handles.trigger_l_dn_h = vint_object_find("trg_l_dn", h)
hud_btnmash.lua, line 72: Hud_btnmash.handles.trigger_l_up_h = vint_object_find("trg_l_up", h)
hud_btnmash.lua, line 73: Hud_btnmash.handles.trigger_l2_up_h = vint_object_find("trg_l2_up", h)
hud_btnmash.lua, line 74: Hud_btnmash.handles.trigger_l_lbl_h = vint_object_find("trg_l_lbl", h)
hud_btnmash.lua, line 78: Hud_btnmash.handles.trigger_r_grp_h = vint_object_find("trigger_r_grp")
hud_btnmash.lua, line 80: Hud_btnmash.handles.trigger_r_dn_h = vint_object_find("trg_r_dn", h)
hud_btnmash.lua, line 81: Hud_btnmash.handles.trigger_r_up_h = vint_object_find("trg_r_up", h)
hud_btnmash.lua, line 82: Hud_btnmash.handles.trigger_r2_up_h = vint_object_find("trg_r2_up", h)
hud_btnmash.lua, line 83: Hud_btnmash.handles.trigger_r_lbl_h = vint_object_find("trg_r_lbl", h)
hud_btnmash.lua, line 87: Hud_btnmash.handles.sticks_grp_h = vint_object_find("sticks_grp")
hud_btnmash.lua, line 89: Hud_btnmash.handles.sticks_l_base_h = vint_object_find("st_l_base", h)
hud_btnmash.lua, line 90: Hud_btnmash.handles.sticks_l_pad_h = vint_object_find("st_l_pad", h)
hud_btnmash.lua, line 91: Hud_btnmash.handles.sticks_l_lbl_h = vint_object_find("st_l_lbl", h)
hud_btnmash.lua, line 92: Hud_btnmash.handles.sticks_r_base_h = vint_object_find("st_r_base", h)
hud_btnmash.lua, line 93: Hud_btnmash.handles.sticks_r_pad_h = vint_object_find("st_r_pad", h)
hud_btnmash.lua, line 94: Hud_btnmash.handles.sticks_r_lbl_h = vint_object_find("st_r_lbl", h)
hud_btnmash.lua, line 98: Hud_btnmash.handles.giant_buttons_grp_1_h = vint_object_find("giant_buttons_grp_1")
hud_btnmash.lua, line 100: Hud_btnmash.handles.btn_dn_1_h = vint_object_find("btn_1_dn", h)
hud_btnmash.lua, line 101: Hud_btnmash.handles.btn_up_1_h = vint_object_find("btn_1_up", h)
hud_btnmash.lua, line 105: Hud_btnmash.handles.giant_buttons_grp_2_h = vint_object_find("giant_buttons_grp_2")
hud_btnmash.lua, line 107: Hud_btnmash.handles.btn_dn_2_h = vint_object_find("btn_2_dn", h)
hud_btnmash.lua, line 108: Hud_btnmash.handles.btn_up_2_h = vint_object_find("btn_2_up", h)
hud_btnmash.lua, line 112: Hud_btnmash.handles.sixaxis_fb_h = vint_object_find("sixaxis_fb")
hud_btnmash.lua, line 114: Hud_btnmash.handles.sixaxis_fb_back_h = vint_object_find("sixaxis_fb_back", h)
hud_btnmash.lua, line 115: Hud_btnmash.handles.sixaxis_fb_fwd_h = vint_object_find("sixaxis_fb_fwd", h)
hud_btnmash.lua, line 116: Hud_btnmash.handles.sixaxis_fb_center_h = vint_object_find("sixaxis_fb_center", h)
hud_btnmash.lua, line 120: Hud_btnmash.handles.sixaxis_lr_h = vint_object_find("sixaxis_lr")
hud_btnmash.lua, line 122: Hud_btnmash.handles.sixaxis_lr_left_h = vint_object_find("sixaxis_lr_left", h)
hud_btnmash.lua, line 123: Hud_btnmash.handles.sixaxis_lr_right_h = vint_object_find("sixaxis_lr_right", h)
hud_btnmash.lua, line 124: Hud_btnmash.handles.sixaxis_lr_center_h = vint_object_find("sixaxis_lr_center", h)
hud_btnmash.lua, line 128: Hud_btnmash.handles.btn_mash_h = vint_object_find("btn_mash")
hud_btnmash.lua, line 207: Hud_btnmash.handles.lt_rt_alt_h = vint_object_find("lt_rt_alt") --Find animation
hud_btnmash.lua, line 208: twn_h = vint_object_find("alt_lt_2_dn", Hud_btnmash.handles.lt_rt_alt_h) --Find tween inside anim
hud_btnmash.lua, line 212: Hud_btnmash.handles.lt_rt_tog_h = vint_object_find("lt_rt_tog") --Find animation
hud_btnmash.lua, line 213: twn_h = vint_object_find("tog_lt_2_dn", Hud_btnmash.handles.lt_rt_tog_h) --Find tween inside anim
hud_btnmash.lua, line 217: Hud_btnmash.handles.lt_only_h = vint_object_find("lt_only") --Find animation
hud_btnmash.lua, line 218: local twn_h = vint_object_find("lt_2_dn", Hud_btnmash.handles.lt_only_h) --Find tween inside anim
hud_btnmash.lua, line 222: Hud_btnmash.handles.rt_only_h = vint_object_find("rt_only") --Find animation
hud_btnmash.lua, line 223: twn_h = vint_object_find("rt_2_dn", Hud_btnmash.handles.rt_only_h) --Find tween inside anim
hud_btnmash.lua, line 227: Hud_btnmash.handles.giant_btn_1_anim_h = vint_object_find("giant_btn_1_anim") --Find animation
hud_btnmash.lua, line 228: twn_h = vint_object_find("btn_1_2_dn", Hud_btnmash.handles.giant_btn_1_anim_h) --Find tween inside anim
hud_btnmash.lua, line 232: Hud_btnmash.handles.giant_btn_2_anim_h = vint_object_find("giant_btn_2_anim") --Find animation
hud_btnmash.lua, line 233: twn_h = vint_object_find("btn_2_2_dn", Hud_btnmash.handles.giant_btn_2_anim_h) --Find tween inside anim
hud_btnmash.lua, line 237: Hud_btnmash.handles.status_anim_h = vint_object_find("status_anim") --Find animation
hud_btnmash.lua, line 238: twn_h = vint_object_find("status_alpha_dwn", Hud_btnmash.handles.status_anim_h) --Find tween inside anim
hud_btnmash.lua, line 242: Hud_btnmash.handles.bar_flash_anim_h = vint_object_find("bar_flash_anim") --Find animation
hud_btnmash.lua, line 245: Hud_btnmash.handles.bar_blink_anim_h = vint_object_find("bar_blink_anim") --Find animation
hud_btnmash.lua, line 246: twn_h = vint_object_find("blink_2", Hud_btnmash.handles.bar_blink_anim_h)
hud_btnmash.lua, line 250: Hud_btnmash.handles.sticks_alt_h = vint_object_find("sticks_alt") --Find animation
hud_btnmash.lua, line 251: twn_h = vint_object_find("alt_ls_2", Hud_btnmash.handles.sticks_alt_h) --Find tween inside anim
hud_btnmash.lua, line 255: Hud_btnmash.handles.sticks_tog_h = vint_object_find("sticks_tog") --Find animation
hud_btnmash.lua, line 256: twn_h = vint_object_find("tog_ls_2", Hud_btnmash.handles.sticks_tog_h) --Find tween inside anim
hud_btnmash.lua, line 260: Hud_btnmash.handles.btnmash_fade_in_h = vint_object_find("btnmash_fade_in") --Find animation
hud_btnmash.lua, line 263: Hud_btnmash.handles.btnmash_fade_out_h = vint_object_find("btnmash_fade_out")
hud_btnmash.lua, line 264: twn_h = vint_object_find("fade_out", Hud_btnmash.handles.btnmash_fade_out_h)
hud_btnmash.lua, line 272: Hud_btnmash.handles.sixaxis_lr_anim_h = vint_object_find("sixaxis_lr_anim") --Find animation
hud_btnmash.lua, line 273: twn_h = vint_object_find("sixaxis_lr_center_alpha_twn_4", Hud_btnmash.handles.sixaxis_lr_anim_h) --Find tween inside anim
hud_btnmash.lua, line 277: Hud_btnmash.handles.sixaxis_fb_anim_h = vint_object_find("sixaxis_fb_anim") --Find animation
hud_btnmash.lua, line 278: twn_h = vint_object_find("sixaxis_fb_center_alpha_twn_4", Hud_btnmash.handles.sixaxis_fb_anim_h) --Find tween inside anim
hud_coop_div.lua, line 46: Hud_coop_div.handles.title_txt = vint_object_find("title_txt")
hud_coop_div.lua, line 47: Hud_coop_div.handles.subtitle_txt = vint_object_find("subtitle_txt")
hud_coop_div.lua, line 50: Hud_coop_div.handles.player_grp = vint_object_find("player_grp")
hud_coop_div.lua, line 51: Hud_coop_div.handles.player_name_txt = vint_object_find("player_name_txt")
hud_coop_div.lua, line 52: Hud_coop_div.handles.player_score_grp = vint_object_find("player_score_grp")
hud_coop_div.lua, line 53: Hud_coop_div.handles.player_score_txt = vint_object_find("player_score_txt")
hud_coop_div.lua, line 54: Hud_coop_div.handles.player_score_type_txt = vint_object_find("player_score_type_txt")
hud_coop_div.lua, line 55: Hud_coop_div.handles.player_score_anim_grp = vint_object_find("player_score_anim_grp")
hud_coop_div.lua, line 58: Hud_coop_div.handles.enemy_grp = vint_object_find("enemy_grp")
hud_coop_div.lua, line 59: Hud_coop_div.handles.enemy_name_txt = vint_object_find("enemy_name_txt")
hud_coop_div.lua, line 60: Hud_coop_div.handles.enemy_score_grp = vint_object_find("enemy_score_grp")
hud_coop_div.lua, line 61: Hud_coop_div.handles.enemy_score_txt = vint_object_find("enemy_score_txt")
hud_coop_div.lua, line 62: Hud_coop_div.handles.enemy_score_type_txt = vint_object_find("enemy_score_type_txt")
hud_coop_div.lua, line 63: Hud_coop_div.handles.enemy_score_anim_grp = vint_object_find("enemy_score_anim_grp")
hud_coop_div.lua, line 66: Hud_coop_div.handles.cash_grp = vint_object_find("cash_grp")
hud_coop_div.lua, line 67: Hud_coop_div.handles.cash_amount_txt = vint_object_find("cash_amount_txt")
hud_coop_div.lua, line 70: Hud_coop_div.handles.options_grp = vint_object_find("options_grp")
hud_coop_div.lua, line 85: local ornate_left = vint_object_find("ornate_left")
hud_coop_div.lua, line 86: local ornate_right = vint_object_find("ornate_right")
hud_coop_div.lua, line 96: local in_anim_twn = vint_object_find("options_grp_alpha_twn_1")
hud_coop_div.lua, line 100: local twn = vint_object_find("title_txt_alpha_twn_1")
hud_coop_div.lua, line 103: twn = vint_object_find("enemy_score_anim_grp_alpha_twn")
hud_coop_div.lua, line 106: twn = vint_object_find("cash_txt_anchor_twn_1")
hud_coop_div.lua, line 109: twn = vint_object_find("cash_amount_txt_scale_twn_1")
hud_coop_div.lua, line 185: local option_1_txt = vint_object_find("option_1_txt")
hud_coop_div.lua, line 186: local option_2_txt = vint_object_find("option_2_txt")
hud_coop_div.lua, line 193: local option_1_txt = vint_object_find("option_1_txt")
hud_coop_div.lua, line 194: local option_2_txt = vint_object_find("option_2_txt")
hud_coop_div.lua, line 282: local anim_h = vint_object_find("cash_amount_anim")
hud_coop_div.lua, line 286: local twn_h = vint_object_find("options_grp_alpha_twn_1")
hud_demo_derby.lua, line 52: local h = vint_object_find("health_grp")
hud_demo_derby.lua, line 54: bar.bg_h = vint_object_find("health_bar_bg", h)
hud_demo_derby.lua, line 55: bar.fill_0_h = vint_object_find("health_bar_fill_0", h)
hud_demo_derby.lua, line 56: bar.fill_1_h = vint_object_find("health_bar_fill_1", h)
hud_demo_derby.lua, line 57: bar.fill_decay_h = vint_object_find("health_bar_fill_decay", h)
hud_demo_derby.lua, line 59: Hud_dd_status.handles.health_grp = vint_object_find("health_grp")
hud_demo_derby.lua, line 72: local h = vint_object_find("coop_grp")
hud_demo_derby.lua, line 74: Hud_dd_status.coop.fill_h = vint_object_find("coop_health_fill", h)
hud_demo_derby.lua, line 75: Hud_dd_status.coop.car_h = vint_object_find("coop_car", h)
hud_demo_derby.lua, line 81: Hud_dd_status.hostile_elements.grp_h = vint_object_find("hostile_grp")
hud_demo_derby.lua, line 82: Hud_dd_status.hostile_elements.fill_h = vint_object_find("hostile_health_fill")
hud_demo_derby.lua, line 83: Hud_dd_status.hostile_elements.border_h = vint_object_find("hostile_border")
hud_demo_derby.lua, line 84: Hud_dd_status.anim_elements.hostile_anim_h = vint_object_find("hostile_health_anim_1")
hud_demo_derby.lua, line 92: local flash_twn = vint_object_find("health_fill_1")
hud_demo_derby.lua, line 97: local decay_twn = vint_object_find("health_fill_tween")
hud_demo_derby.lua, line 121: local fill_tween = vint_object_find("health_fill_tween")
hud_demo_derby.lua, line 125: local bg_tween = vint_object_find("health_bg_tween")
hud_demo_derby.lua, line 248: local health_fill_h = vint_object_find("hostile_health_fill", grp_h)
hud_demo_derby.lua, line 249: local border_h = vint_object_find("hostile_border", grp_h)
hud_demo_derby.lua, line 252: local anim_0 = vint_object_find("hostile_health_anim_1")
hud_demo_derby.lua, line 254: local anim_0_tint_tween = vint_object_find("hostile_health_tween_1", anim_clone_0)
hud_demo_derby.lua, line 351: local health_flash_anim = vint_object_find("health_anim_1")
hud_gsi.lua, line 261: local h = vint_object_find("gsi_grp")
hud_gsi.lua, line 263: Hud_gsi.elements.title_text_h = vint_object_find("title_txt", h)
hud_gsi.lua, line 264: Hud_gsi.elements.level_text_h = vint_object_find("level_txt", h)
hud_gsi.lua, line 265: Hud_gsi.elements.level_div_text_h = vint_object_find("level_div_txt", h)
hud_gsi.lua, line 266: Hud_gsi.elements.header_grp_h = vint_object_find("header_grp", h)
hud_gsi.lua, line 268: Hud_gsi.elements.clip_h = vint_object_find("standard_clip", h)
hud_gsi.lua, line 269: Hud_gsi.elements.icon_h = vint_object_find("icon", h)
hud_gsi.lua, line 270: Hud_gsi.elements.indicators_grp_h = vint_object_find("indicators_grp", h)
hud_gsi.lua, line 273: Hud_gsi.elements.xy_h = vint_object_find("xy_grp", h)
hud_gsi.lua, line 274: Hud_gsi.elements.timer_h = vint_object_find("timer_grp", h)
hud_gsi.lua, line 275: Hud_gsi.elements.info_h = vint_object_find("info_grp", h)
hud_gsi.lua, line 276: Hud_gsi.elements.meter_h = vint_object_find("meter_grp", h)
hud_gsi.lua, line 278: Hud_gsi.elements.standard_grp_h = vint_object_find("standard_grp", h)
hud_gsi.lua, line 279: Hud_gsi.elements.standard_box_h = vint_object_find("standard_box", h)
hud_gsi.lua, line 283: Hud_gsi.elements.frame_standard.nw = vint_object_find("bg_nw", Hud_gsi.elements.standard_grp_h)
hud_gsi.lua, line 284: Hud_gsi.elements.frame_standard.n = vint_object_find("bg_n", Hud_gsi.elements.standard_grp_h)
hud_gsi.lua, line 285: Hud_gsi.elements.frame_standard.ne = vint_object_find("bg_ne", Hud_gsi.elements.standard_grp_h)
hud_gsi.lua, line 286: Hud_gsi.elements.frame_standard.e = vint_object_find("bg_e", Hud_gsi.elements.standard_grp_h)
hud_gsi.lua, line 287: Hud_gsi.elements.frame_standard.se = vint_object_find("bg_se", Hud_gsi.elements.standard_grp_h)
hud_gsi.lua, line 288: Hud_gsi.elements.frame_standard.s = vint_object_find("bg_s", Hud_gsi.elements.standard_grp_h)
hud_gsi.lua, line 289: Hud_gsi.elements.frame_standard.sw = vint_object_find("bg_sw", Hud_gsi.elements.standard_grp_h)
hud_gsi.lua, line 290: Hud_gsi.elements.frame_standard.w = vint_object_find("bg_w", Hud_gsi.elements.standard_grp_h)
hud_gsi.lua, line 291: Hud_gsi.elements.frame_standard.c = vint_object_find("bg_c", Hud_gsi.elements.standard_grp_h)
hud_gsi.lua, line 292: Hud_gsi.elements.frame_standard.ghost_c = vint_object_find("bg_c_ghost", Hud_gsi.elements.standard_grp_h)
hud_gsi.lua, line 295: Hud_gsi.anims.x_y_in_anim = vint_object_find("gsi_xy_anim_in")
hud_gsi.lua, line 296: Hud_gsi.anims.gsi_anim_in = vint_object_find("gsi_anim_in")
hud_gsi.lua, line 297: Hud_gsi.anims.gsi_anim_out = vint_object_find("gsi_anim_out")
hud_gsi.lua, line 298: Hud_gsi.anims.gsi_box_anim = vint_object_find("gsi_box_anim")
hud_gsi.lua, line 299: Hud_gsi.anims.gsi_level_change_anim = vint_object_find("gsi_level_change")
hud_gsi.lua, line 300: Hud_gsi.anims.gsi_fill_pulse = vint_object_find("gsi_fill_pulse")
hud_gsi.lua, line 301: Hud_gsi.anims.gsi_fade_in_twn = vint_object_find("gsi_grp_alpha_twn_1", Hud_gsi.anims.gsi_anim_in)
hud_gsi.lua, line 302: Hud_gsi.anims.gsi_fade_out_twn = vint_object_find("gsi_grp_alpha_twn_1", Hud_gsi.anims.gsi_anim_out)
hud_gsi.lua, line 323: Hud_gsi_persistant.handles.grp = vint_object_find("persistant_grp")
hud_gsi.lua, line 324: Hud_gsi_persistant.handles.poloroid_bmp = vint_object_find("poloroid_bmp", Hud_gsi_persistant.handles.grp )
hud_gsi.lua, line 325: Hud_gsi_persistant.handles.poloroid_bmp = vint_object_find("poloroid_bmp", Hud_gsi_persistant.handles.grp )
hud_gsi.lua, line 326: Hud_gsi_persistant.handles.poloroid_title_txt = vint_object_find("poloroid_title_txt", Hud_gsi_persistant.handles.grp)
hud_gsi.lua, line 327: Hud_gsi_persistant.handles.poloroid_line_1_txt = vint_object_find("poloroid_line_1_txt", Hud_gsi_persistant.handles.grp)
hud_gsi.lua, line 328: Hud_gsi_persistant.handles.poloroid_line_2_txt = vint_object_find("poloroid_line_2_txt", Hud_gsi_persistant.handles.grp)
hud_gsi.lua, line 332: Hud_gsi_persistant.handles.frame.nw = vint_object_find("bg_nw", Hud_gsi_persistant.handles.grp )
hud_gsi.lua, line 333: Hud_gsi_persistant.handles.frame.n = vint_object_find("bg_n", Hud_gsi_persistant.handles.grp)
hud_gsi.lua, line 334: Hud_gsi_persistant.handles.frame.ne = vint_object_find("bg_ne", Hud_gsi_persistant.handles.grp)
hud_gsi.lua, line 335: Hud_gsi_persistant.handles.frame.e = vint_object_find("bg_e", Hud_gsi_persistant.handles.grp)
hud_gsi.lua, line 336: Hud_gsi_persistant.handles.frame.se = vint_object_find("bg_se", Hud_gsi_persistant.handles.grp)
hud_gsi.lua, line 337: Hud_gsi_persistant.handles.frame.s = vint_object_find("bg_s", Hud_gsi_persistant.handles.grp)
hud_gsi.lua, line 338: Hud_gsi_persistant.handles.frame.sw = vint_object_find("bg_sw", Hud_gsi_persistant.handles.grp)
hud_gsi.lua, line 339: Hud_gsi_persistant.handles.frame.w = vint_object_find("bg_w", Hud_gsi_persistant.handles.grp)
hud_gsi.lua, line 340: Hud_gsi_persistant.handles.frame.c = vint_object_find("bg_c", Hud_gsi_persistant.handles.grp)
hud_gsi.lua, line 341: Hud_gsi_persistant.handles.frame.ghost_c = vint_object_find("bg_c_ghost", Hud_gsi_persistant.handles.grp)
hud_gsi.lua, line 1123: local twn_h = vint_object_find("bg_twn_1", Hud_gsi.anims.gsi_box_anim)
hud_gsi.lua, line 1258: local label_h = vint_object_find("label_txt", info_grp_h)
hud_gsi.lua, line 1259: local info_h = vint_object_find("info_txt", info_grp_h)
hud_gsi.lua, line 1434: local timer_h = vint_object_find("timer_txt", timer_grp_h)
hud_gsi.lua, line 1435: local label_h = vint_object_find("label_txt", timer_grp_h)
hud_gsi.lua, line 1577: local label_h = vint_object_find("label_txt", xy_grp_h)
hud_gsi.lua, line 1578: local x_h = vint_object_find("x_txt", xy_grp_h)
hud_gsi.lua, line 1579: local y_h = vint_object_find("y_txt", xy_grp_h)
hud_gsi.lua, line 1580: local slash_h = vint_object_find("slash_txt", xy_grp_h)
hud_gsi.lua, line 1725: local twn1 = vint_object_find("gsi_xy_alpha", anim_h)
hud_gsi.lua, line 1726: local twn2 = vint_object_find("gsi_xy_scale", anim_h)
hud_gsi.lua, line 1797: local label_h = vint_object_find("label_txt", meter_grp_h)
hud_gsi.lua, line 1798: local meter_fill_h = vint_object_find("fill", meter_grp_h)
hud_gsi.lua, line 1799: local meter_fill_2_h = vint_object_find("fill_2", meter_grp_h)
hud_gsi.lua, line 1800: local meter_bg_h = vint_object_find("bg", meter_grp_h)
hud_gsi.lua, line 1805: local scale_twn = vint_object_find("fill_2_scale_twn_1", meter_pulse_anim_h)
hud_healthbars.lua, line 34: Hud_healthbars_status.hostile_elements.grp_h = vint_object_find("health_mini_grp")
hud_healthbars.lua, line 36: Hud_healthbars_status.hostile_elements.fill_h = vint_object_find("health_mini_fill", h)
hud_healthbars.lua, line 37: Hud_healthbars_status.hostile_elements.border_h = vint_object_find("health_mini_border", h)
hud_healthbars.lua, line 38: Hud_healthbars_status.hostile_elements.grit_h = vint_object_find("health_mini_grit", h)
hud_healthbars.lua, line 39: Hud_healthbars_status.handles.mp_arrow_h = vint_object_find("mp_arrow", h)
hud_healthbars.lua, line 40: Hud_healthbars_status.handles.mp_name_h = vint_object_find("mp_name", h)
hud_healthbars.lua, line 41: Hud_healthbars_status.handles.overhead_cash_h = vint_object_find("overhead_cash", h)
hud_healthbars.lua, line 42: Hud_healthbars_status.handles.race_pos_h = vint_object_find("race_pos", h)
hud_healthbars.lua, line 45: Hud_healthbars_status.handles.mp_player_cash_h = vint_object_find("mp_player_cash")
hud_healthbars.lua, line 51: Hud_healthbars_status.handles.health_large_grp = vint_object_find("health_large_grp")
hud_healthbars.lua, line 53: Hud_healthbars_status.handles.health_large_fill = vint_object_find("health_large_fill", h)
hud_healthbars.lua, line 54: Hud_healthbars_status.handles.health_large_border = vint_object_find("health_large_border", h)
hud_healthbars.lua, line 57: Hud_healthbars_status.anim_elements.healthbar_anim_h = vint_object_find("health_mini_fade_out")
hud_healthbars.lua, line 59: Hud_healthbars_status.handles.health_large_fade_out = vint_object_find("health_large_fade_out")
hud_healthbars.lua, line 61: Hud_healthbars_status.handles.overhead_cash_fade_out = vint_object_find("overhead_cash_fade_out")
hud_healthbars.lua, line 63: Hud_healthbars_status.handles.mp_player_cash_fade_out = vint_object_find("mp_player_cash_fade_out")
hud_healthbars.lua, line 124: local fill_h = vint_object_find("health_mini_fill", grp_h)
hud_healthbars.lua, line 125: local border_h = vint_object_find("health_mini_border", grp_h)
hud_healthbars.lua, line 126: local grit_h = vint_object_find("health_mini_grit", grp_h)
hud_healthbars.lua, line 127: local mp_name_h = vint_object_find("mp_name", grp_h)
hud_healthbars.lua, line 128: local mp_arrow_h = vint_object_find("mp_arrow", grp_h)
hud_healthbars.lua, line 129: local overhead_cash_h = vint_object_find("overhead_cash", grp_h)
hud_healthbars.lua, line 130: local race_pos_h = vint_object_find("race_pos", grp_h)
hud_healthbars.lua, line 134: local anim_0_fade = vint_object_find("mini_alpha_twn", anim_clone_0)
hud_healthbars.lua, line 140: local cash_fade_1 = vint_object_find("over_cash_fade_1", cash_fade_clone)
hud_healthbars.lua, line 141: local cash_fade_2 = vint_object_find("over_cash_fade_2", cash_fade_clone)
hud_mayhem.lua, line 47: local h = vint_object_find("mayhem_grp")
hud_mayhem.lua, line 50: Hud_mayhem_elements.in_game_grp_h = vint_object_find("cash_grp")
hud_mayhem.lua, line 51: Hud_mayhem_anims.rise_anim_h = vint_object_find("mayhem_rise_anim")
hud_mayhem.lua, line 54: Hud_mayhem_elements.bonus_grp_h = vint_object_find("bonus_grp", h)
hud_mayhem.lua, line 55: Hud_mayhem_elements.bonus_item_grp_h = vint_object_find("bonus_item_grp", h)
hud_mayhem.lua, line 56: Hud_mayhem_anims.bonus_item_grp_anim_h = vint_object_find("bonus_item_grp_anim")
hud_mayhem.lua, line 106: local callback_twn_h = vint_object_find("cash_txt_alpha_twn_2", anim_h)
hud_mayhem.lua, line 110: local bonus_cash_txt_h = vint_object_find("bonus_cash_txt", grp_h)
hud_mayhem.lua, line 111: local description_txt_h = vint_object_find("description_txt", grp_h)
hud_mayhem.lua, line 252: local sub_grp_h = vint_object_find("cash_sub_grp", grp_h)
hud_mayhem.lua, line 253: local cash_txt_h = vint_object_find("cash_txt", grp_h)
hud_mayhem.lua, line 254: local multiplier_txt_h = vint_object_find("multiplier_txt", grp_h)
hud_mayhem.lua, line 269: local twn_h = vint_object_find("txt_anchor_twn_1", anim_h)
hud_mayhem.lua, line 273: local callback_twn_h = vint_object_find("txt_anchor_twn_1", anim_h)
hud_mp_hud.lua, line 32: Hud_mp_snatch_elements.main_grp_h = vint_object_find("Extra_homie")
hud_mp_hud.lua, line 33: Hud_mp_snatch_elements.snatch_grp_h = vint_object_find("mp_snatch_john")
hud_mp_hud.lua, line 35: Hud_mp_snatch_elements.snatch_heart_1 = vint_object_find("mp_snatch_heart_1", h)
hud_mp_hud.lua, line 36: Hud_mp_snatch_elements.snatch_heart_2 = vint_object_find("mp_snatch_heart_2", h)
hud_mp_hud.lua, line 37: Hud_mp_snatch_elements.snatch_heart_3 = vint_object_find("mp_snatch_heart_3", h)
hud_mp_hud.lua, line 38: Hud_mp_snatch_elements.snatch_heart_4 = vint_object_find("mp_snatch_heart_4", h)
hud_mp_hud.lua, line 39: Hud_mp_snatch_elements.snatch_heart_5 = vint_object_find("mp_snatch_heart_5", h)
hud_mp_hud.lua, line 72: local head_h = vint_object_find("Follower_head", grp_h)
hud_mp_hud.lua, line 73: local fill_h = vint_object_find("Follower_health_fill", grp_h)
hud_mp_hud.lua, line 111: local follower_master_obj_h = vint_object_find("followers");
hud_mp_hud.lua, line 158: local follower_master_obj_h = vint_object_find("followers");
hud_mp_hud.lua, line 274: local heart_1_h = vint_object_find("mp_snatch_heart_1", grp_h)
hud_mp_hud.lua, line 275: local heart_2_h = vint_object_find("mp_snatch_heart_2", grp_h)
hud_mp_hud.lua, line 276: local heart_3_h = vint_object_find("mp_snatch_heart_3", grp_h)
hud_mp_hud.lua, line 277: local heart_4_h = vint_object_find("mp_snatch_heart_4", grp_h)
hud_mp_hud.lua, line 278: local heart_5_h = vint_object_find("mp_snatch_heart_5", grp_h)
hud_msg.lua, line 64: v.anchor = vint_object_find(v.anchor)
hud_multi_prototype.lua, line 111: local group_h = vint_object_find("respect_bars")
hud_multi_prototype.lua, line 113: Score_bars_info.friend_bar_h = vint_object_find("friend_bar", group_h)
hud_multi_prototype.lua, line 114: Score_bars_info.foe_bar_h = vint_object_find("foe_bar", group_h)
hud_multi_prototype.lua, line 116: Score_bars_info.friend_text_h = vint_object_find("friend_text", group_h)
hud_multi_prototype.lua, line 117: Score_bars_info.foe_text_h = vint_object_find("foe_text", group_h)
hud_multi_prototype.lua, line 192: Game_timer_h = vint_object_find("timer")
hud_multi_prototype.lua, line 217: local group_h = vint_object_find("activity_score_bar_group")
hud_multi_prototype.lua, line 219: local split_h = vint_object_find("act_bar_split_group", group_h)
hud_multi_prototype.lua, line 221: Activity_score_bar_info.friend_text_h = vint_object_find("act_bar_friend_text", split_h)
hud_multi_prototype.lua, line 222: Activity_score_bar_info.foe_text_h = vint_object_find("act_bar_foe_text", split_h)
hud_multi_prototype.lua, line 278: local group_h = vint_object_find( "tagging_progress_group" )
hud_multi_prototype.lua, line 280: Tagging_progress_info.fill_h = vint_object_find( "tagging_progress_fill", group_h )
hud_multi_prototype.lua, line 316: local group_h = vint_object_find( "tagging_perk_listing" )
hud_multi_prototype.lua, line 320: local text_h = vint_object_find( "perk_text1", group_h )
hud_multi_prototype.lua, line 332: local point_h = vint_object_find( "perk_pt2", group_h )
hud_multi_prototype.lua, line 343: local point_h = vint_object_find( "perk_pt3", group_h )
hud_multi_prototype.lua, line 354: local point_h = vint_object_find( "perk_pt4", group_h )
hud_race_start.lua, line 26: Hud_race_start.handles.n1_grp_h = vint_object_find("n1_grp")
hud_race_start.lua, line 27: Hud_race_start.handles.n2_grp_h = vint_object_find("n2_grp")
hud_race_start.lua, line 28: Hud_race_start.handles.n3_grp_h = vint_object_find("n3_grp")
hud_race_start.lua, line 29: Hud_race_start.handles.go_grp_h = vint_object_find("go_grp")
hud_race_start.lua, line 32: Hud_race_start.handles.n1_anim_h = vint_object_find("n1_anim")
hud_race_start.lua, line 33: Hud_race_start.handles.n2_anim_h = vint_object_find("n2_anim")
hud_race_start.lua, line 34: Hud_race_start.handles.n3_anim_h = vint_object_find("n3_anim")
hud_race_start.lua, line 35: Hud_race_start.handles.go_anim_h = vint_object_find("go_anim")
hud_race_start.lua, line 52: twn_h = vint_object_find("go_scale", Hud_race_start.handles.go_anim_h)
hud_race_start.lua, line 56: twn_h = vint_object_find("3_anchor_twn_2", Hud_race_start.handles.n3_anim_h)
hud_race_start.lua, line 59: twn_h = vint_object_find("2_anchor_twn_2", Hud_race_start.handles.n2_anim_h)
hud_race_start.lua, line 62: twn_h = vint_object_find("1_anchor_twn_2", Hud_race_start.handles.n1_anim_h)
hud_race_start.lua, line 75: -- local twn_h = vint_object_find("1_anchor_twn_3", Hud_race_start.handles.n1_anim_h)
hud_race_start.lua, line 83: -- local twn_h = vint_object_find("2_anchor_twn_3", Hud_race_start.handles.n2_anim_h)
hud_race_start.lua, line 93: -- local twn_h = vint_object_find("3_anchor_twn_3", Hud_race_start.handles.n3_anim_h)
hud_reticules.lua, line 268: local h = vint_object_find("reticules")
hud_reticules.lua, line 271: Hud_reticules.elements.dot_h = vint_object_find("dot", h)
hud_reticules.lua, line 272: Hud_reticules.elements.ring_small_h = vint_object_find("ring_small", h)
hud_reticules.lua, line 273: Hud_reticules.elements.ring_large_h = vint_object_find("ring_large", h)
hud_reticules.lua, line 274: Hud_reticules.elements.ring_split_h = vint_object_find("ring_split", h)
hud_reticules.lua, line 275: Hud_reticules.elements.ring_mask_nw_h = vint_object_find("mask_nw", h)
hud_reticules.lua, line 276: Hud_reticules.elements.ring_mask_ne_h = vint_object_find("mask_ne", h)
hud_reticules.lua, line 277: Hud_reticules.elements.ring_mask_sw_h = vint_object_find("mask_sw", h)
hud_reticules.lua, line 278: Hud_reticules.elements.ring_mask_se_h = vint_object_find("mask_se", h)
hud_reticules.lua, line 279: Hud_reticules.elements.cross_h = vint_object_find("cross", h)
hud_reticules.lua, line 280: Hud_reticules.elements.friendly_h = vint_object_find("friendly", h)
hud_reticules.lua, line 283: Hud_reticules.elements.pressure_grp_h = vint_object_find("pressure_grp", h)
hud_reticules.lua, line 284: Hud_reticules.elements.pressure_fill_h = vint_object_find("pressure_fill", h)
hud_reticules.lua, line 287: Hud_reticules.elements.cross_n_h = vint_object_find("n", h)
hud_reticules.lua, line 288: Hud_reticules.elements.cross_e_h = vint_object_find("e", h)
hud_reticules.lua, line 289: Hud_reticules.elements.cross_s_h = vint_object_find("s", h)
hud_reticules.lua, line 290: Hud_reticules.elements.cross_w_h = vint_object_find("w", h)
hud_reticules.lua, line 292: Hud_reticules.elements.sniper_h = vint_object_find("sniper")
hud_reticules.lua, line 293: Hud_reticules.elements.sniper_dir_grp_h = vint_object_find("sniper_dir_grp")
hud_reticules.lua, line 294: Hud_reticules.elements.sniper_dir_bmp_h = vint_object_find("sniper_dir_bmp")
hud_reticules.lua, line 297: Hud_reticules.elements.sniper_cross_w_h = vint_object_find("cross_w", h)
hud_reticules.lua, line 298: Hud_reticules.elements.sniper_cross_s_h = vint_object_find("cross_s", h)
hud_reticules.lua, line 299: Hud_reticules.elements.sniper_cross_e_h = vint_object_find("cross_e", h)
hud_touch_combo.lua, line 43: Hud_combo_elements.main_grp_h = vint_object_find("combo_grp")
hud_touch_combo.lua, line 50: local bmp_h = vint_object_find("left_stick")
hud_touch_combo.lua, line 52: Hud_combo_elements.left_stick_h = vint_object_find("stick_l", bmp_h)
hud_touch_combo.lua, line 53: Hud_combo_elements.left_stick_hl_h = vint_object_find("stick_l_hl", bmp_h) --Left Stick
hud_touch_combo.lua, line 54: Hud_combo_elements.left_circle_h = vint_object_find("l_bg", bmp_h)
hud_touch_combo.lua, line 58: local stick_bmp_h = vint_object_find("stick_bmp", Hud_combo_elements.left_stick_h)
hud_touch_combo.lua, line 60: local stick_txt_h = vint_object_find("stick_txt", Hud_combo_elements.left_stick_h )
hud_touch_combo.lua, line 65: local stick_txt_h = vint_object_find("stick_txt", Hud_combo_elements.left_stick_h )
hud_touch_combo.lua, line 70: Hud_combo_elements.hud_left_stick_highlight[1] = vint_object_find("combo_arrow_n", bmp_h) --Left Highlight North
hud_touch_combo.lua, line 71: Hud_combo_elements.hud_left_stick_highlight[2] = vint_object_find("combo_arrow_s", bmp_h) --Left Highlight South
hud_touch_combo.lua, line 72: Hud_combo_elements.hud_left_stick_highlight[3] = vint_object_find("combo_arrow_w", bmp_h) --Left Highlight West
hud_touch_combo.lua, line 73: Hud_combo_elements.hud_left_stick_highlight[4] = vint_object_find("combo_arrow_e", bmp_h) --Left Highlight East
hud_touch_combo.lua, line 75: local bmp_h = vint_object_find("right_stick")
hud_touch_combo.lua, line 77: Hud_combo_elements.right_stick_h = vint_object_find("stick_r", bmp_h) --Right Stick
hud_touch_combo.lua, line 78: Hud_combo_elements.right_stick_hl_h = vint_object_find("stick_r_hl", bmp_h)
hud_touch_combo.lua, line 79: Hud_combo_elements.right_circle_h = vint_object_find("r_bg", bmp_h)
hud_touch_combo.lua, line 83: local stick_bmp_h = vint_object_find("stick_bmp", Hud_combo_elements.right_stick_h ) --Left Stick
hud_touch_combo.lua, line 85: local stick_txt_h = vint_object_find("stick_txt", Hud_combo_elements.right_stick_h ) --Left Stick
hud_touch_combo.lua, line 90: local stick_txt_h = vint_object_find("stick_txt", Hud_combo_elements.right_stick_h ) --Left Stick
hud_touch_combo.lua, line 94: Hud_combo_elements.target_dot_h = vint_object_find("marker", bmp_h) --Right marker
hud_touch_combo.lua, line 95: Hud_combo_elements.target_dot_big_h = vint_object_find("marker_big", bmp_h) --right big glow
hud_touch_combo.lua, line 98: Hud_combo_elements.right_stick_rumble_light = vint_object_find("combo_stick_shake_light")
hud_touch_combo.lua, line 99: Hud_combo_elements.right_stick_rumble_heavy = vint_object_find("combo_stick_shake_heavy")
hud_touch_combo.lua, line 103: Hud_combo_elements.combo_stick_hl_l = vint_object_find("combo_stick_hl_l")
hud_touch_combo.lua, line 104: Hud_combo_elements.combo_stick_hl_r = vint_object_find("combo_stick_hl_r")
hud_touch_combo.lua, line 108: Hud_combo_elements.combo_sticks_fade_in = vint_object_find("combo_sticks_fade_in")
hud_touch_combo.lua, line 111: Hud_combo_elements.combo_sticks_fade_out = vint_object_find("combo_sticks_fade_out")
hud_zombie.lua, line 11: Hud_zombie.handles.players = vint_object_find("players")
hud_zombie.lua, line 14: Hud_zombie.handles.player_1 = vint_object_find("player_1")
hud_zombie.lua, line 16: Hud_zombie.handles.health_1 = vint_object_find("health_1", h)
hud_zombie.lua, line 17: Hud_zombie.handles.head_1 = vint_object_find("head_1", h)
hud_zombie.lua, line 20: Hud_zombie.handles.player_2 = vint_object_find("player_2")
hud_zombie.lua, line 22: Hud_zombie.handles.health_2 = vint_object_find("health_2", h)
hud_zombie.lua, line 23: Hud_zombie.handles.head_2 = vint_object_find("head_2", h)
hud_zombie.lua, line 26: Hud_zombie.handles.score_grp = vint_object_find("score_grp")
hud_zombie.lua, line 28: Hud_zombie.handles.main_score_num = vint_object_find("main_score_num", h)
hud_zombie.lua, line 29: Hud_zombie.handles.high_score_num = vint_object_find("high_score_num", h)
hud_zombie.lua, line 32: Hud_zombie.handles.stats = vint_object_find("stats")
hud_zombie.lua, line 34: Hud_zombie.handles.zombies_killed_num = vint_object_find("zombies_killed_num", h)
hud_zombie.lua, line 35: Hud_zombie.handles.zombies_left_num = vint_object_find("zombies_left_num", h)
liquor_store.lua, line 81: Liquor_store_footer.label_h = vint_object_find("price_label", grp)
liquor_store.lua, line 82: Liquor_store_footer.price_h = vint_object_find("price_amount", grp)
liquor_store.lua, line 83: Liquor_store_footer.benefit_h = vint_object_find("benefit_label", grp)
liquor_store.lua, line 88: local bg_h = vint_object_find("menu_bg_header_hr", Menu_option_labels.control_parent)
liquor_store.lua, line 170: local master_swatch = vint_object_find("swatch_general", nil, MENU_BASE_DOC_HANDLE)
liquor_store.lua, line 204: local icon_h = vint_object_find("icon", swatch.swatch_h)
liquor_store.lua, line 205: local icon_highlight_h = vint_object_find("icon_highlight", swatch.swatch_h)
liquor_store.lua, line 206: local icon_select_h = vint_object_find("icon_select", swatch.swatch_h)
main_menu.lua, line 208: Main_menu.handles.loading_grp = vint_object_find("loading_grp")
main_menu.lua, line 209: Main_menu.handles.main_menu_grp = vint_object_find("main_menu_grp")
main_menu.lua, line 210: Main_menu.handles.press_start_grp = vint_object_find("press_start_grp")
main_menu.lua, line 211: Main_menu.handles.ornate = vint_object_find("ornate")
main_menu.lua, line 212: Main_menu.handles.menu_screen = vint_object_find("main_menu_screen")
main_menu.lua, line 215: Main_menu.handles.logo_grp = vint_object_find("logo_sr2")
main_menu.lua, line 216: Main_menu.handles.logo_bling = vint_object_find("logo_bling", Main_menu.handles.logo_grp)
main_menu.lua, line 217: Main_menu.handles.logo_sr2 = vint_object_find("logo", Main_menu.handles.logo_grp)
main_menu.lua, line 218: Main_menu.handles.logo_jp = vint_object_find("logo_jp", Main_menu.handles.logo_grp)
main_menu.lua, line 219: Main_menu.handles.logo_sr2_ornate_left = vint_object_find("ornate_left", Main_menu.handles.logo_grp)
main_menu.lua, line 220: Main_menu.handles.logo_sr2_ornate_right = vint_object_find("ornate_right", Main_menu.handles.logo_grp)
main_menu.lua, line 229: Main_menu.handles.menu_items = vint_object_find("menu_items")
main_menu.lua, line 232: Main_menu.handles.menu_item = vint_object_find("menu_item")
main_menu.lua, line 239: Main_menu.anims.intro_loading = vint_object_find("intro_loading_anim") --Intro Loading
main_menu.lua, line 240: Main_menu.anims.intro_loading_fadeout = vint_object_find("intro_loading_fadeout_anim") --Loading Fadeout
main_menu.lua, line 242: Main_menu.anims.intro_logo = vint_object_find("intro_logo_anim") --Intro Logo
main_menu.lua, line 243: Main_menu.anims.intro_ornate = vint_object_find("intro_ornate_anim") --ornate
main_menu.lua, line 244: Main_menu.anims.intro_press_start = vint_object_find("intro_press_start_anim") --Shows press start btn
main_menu.lua, line 245: Main_menu.anims.intro_menu = vint_object_find("intro_menu_anim") --Fades in the menu
main_menu.lua, line 246: Main_menu.anims.menu_screen_fade = vint_object_find("menu_screen_fade_anim") --Darkens main menu using black bitmap
main_menu.lua, line 252: Main_menu.anims.text_item_deselect = vint_object_find("text_item_deselect")
main_menu.lua, line 253: Main_menu.anims.text_item_select = vint_object_find("text_item_select")
main_menu.lua, line 258: Main_menu.anims.menu_screen_fade = vint_object_find("menu_screen_fade_anim")
main_menu.lua, line 259: Main_menu.anims.menu_screen_fade_twn = vint_object_find("main_menu_screen_alpha_twn_1", Main_menu.anims.menu_screen_fade)
main_menu.lua, line 272: local pause_safe_frame_h = vint_object_find("safe_frame", nil, vint_document_find("pause_menu"))
main_menu.lua, line 273: local main_safe_frame_h = vint_object_find("safe_frame")
main_menu.lua, line 306: local menu_tips_h = vint_object_find("menu_tips", nil, MENU_BASE_DOC_HANDLE)
main_menu.lua, line 308: local menu_btn_tips_h = vint_object_find("menu_btn_tips", nil, MENU_BASE_DOC_HANDLE)
main_menu.lua, line 311: local tips_clip_h = vint_object_find("tips_clip", nil, MENU_BASE_DOC_HANDLE)
main_menu.lua, line 364: local active_frame = vint_object_find("main_menu_reg_pnt") --Find point for centering menus
main_menu.lua, line 549: local menu_tips_h = vint_object_find("menu_tips", nil, MENU_BASE_DOC_HANDLE)
main_menu.lua, line 559: local menu_tips_h = vint_object_find("menu_tips", nil, MENU_BASE_DOC_HANDLE)
main_menu.lua, line 592: local menu_grp = vint_object_find("menu_items", Main_menu.handles.main_menu_grp)
main_menu.lua, line 638: text_h = vint_object_find("item_text", menu_item_h)
main_menu.lua, line 639: glow_h = vint_object_find("item_glow", menu_item_h)
main_menu.lua, line 645: glow_left_h = vint_object_find("glow_left", glow_h)
main_menu.lua, line 646: glow_right_h = vint_object_find("glow_right", glow_h)
main_menu.lua, line 647: glow_mid_h = vint_object_find("glow_mid", glow_h)
main_menu.lua, line 721: local twn_h = vint_object_find("menu_item_select", anim_h)
main_menu.lua, line 724: twn_h = vint_object_find("item_glow_alpha_twn_1", anim_h)
main_menu.lua, line 2294: local anim_h = vint_object_find("menu_btn_tips_anim", nil, MENU_BASE_DOC_HANDLE)
main_menu.lua, line 2295: local twn_h = vint_object_find("menu_btn_tips_alpha_twn", anim_h)
main_menu.lua, line 2296: local target_h = vint_object_find("menu_btn_tips", nil, MENU_BASE_DOC_HANDLE)
main_menu.lua, line 2316: Mm_bling.handles.bling_bmp = vint_object_find("bling_0")
main_menu.lua, line 2330: anim_h = vint_object_find("bling_" .. i .. "_anim")
main_menu.lua, line 2331: twn_h = vint_object_find("bling_0_alpha_twn_2", anim_h)
main_menu.lua, line 2489: bg_h = vint_object_find("menu_sel_bar_w", frame_h)
main_menu.lua, line 2492: bg_h = vint_object_find("menu_sel_bar_w_hl", frame_h)
main_menu.lua, line 2495: bg_h = vint_object_find("menu_sel_bar_e", frame_h)
main_menu.lua, line 2500: local bg_h = vint_object_find("menu_sel_bar_e_hl", frame_h)
main_menu.lua, line 2514: local highlight_bar_label_h = vint_object_find("menu_sel_bar_label", Menu_option_labels.hl_bar)
main_menu.lua, line 2538: bg_n_h = vint_object_find("menu_scroll_bg_n", bar_grp),
main_menu.lua, line 2539: bg_c_h = vint_object_find("menu_scroll_bg_c", bar_grp),
main_menu.lua, line 2540: bg_s_h = vint_object_find("menu_scroll_bg_s", bar_grp),
main_menu.lua, line 2541: thumb_n_h = vint_object_find("menu_scroll_thumb_n", bar_grp),
main_menu.lua, line 2542: thumb_s_h = vint_object_find("menu_scroll_thumb_s", bar_grp),
main_menu.lua, line 2543: thumb_blend_h = vint_object_find("menu_scroll_thumb_blend", bar_grp),
menu_base.lua, line 148: local arrow_e_h = vint_object_find("num_slider_arrow_e", g)
menu_base.lua, line 149: local arrow_w_h = vint_object_find("num_slider_arrow_w", g)
menu_base.lua, line 213: local h = vint_object_find("all_thumbs", menu_label.control.grp_h)
menu_base.lua, line 245: local h = vint_object_find("value_text", control.grp_h)
menu_base.lua, line 249: h = vint_object_find("large_thumb_bg", control.grp_h)
menu_base.lua, line 251: h = vint_object_find("large_thumb_bg_hl", control.grp_h)
menu_base.lua, line 254: h = vint_object_find("large_thumb_ns", control.grp_h)
menu_base.lua, line 256: h = vint_object_find("large_thumb_e", control.grp_h)
menu_base.lua, line 259: h = vint_object_find("small_thumb_bg", control.grp_h)
menu_base.lua, line 261: h = vint_object_find("small_thumb_ns", control.grp_h)
menu_base.lua, line 263: h = vint_object_find("small_thumb_e", control.grp_h)
menu_base.lua, line 351: swatch.swatch_bg_h = vint_object_find("bg", key)
menu_base.lua, line 409: local swatch_anim_h = vint_object_find("menu_swatch_in_anim")
menu_base.lua, line 410: local swatch_twn_h = vint_object_find("swatch_general_scale_twn_1", swatch_anim_h)
menu_base.lua, line 477: local root_anim = vint_object_find("root_animation")
menu_base.lua, line 479: local arrow_anim_h = vint_object_find("menu_swatch_arrows_pulse_anim")
menu_base.lua, line 483: local ico_h = vint_object_find("icon", swatches[new_idx].swatch_h)
menu_base.lua, line 492: local twn_h = vint_object_find("icon_highlight_alpha_twn_1", swatch_highlight_anim_h)
menu_base.lua, line 659: master_swatch_h = vint_object_find("swatch_general", nil, MENU_BASE_DOC_HANDLE)
menu_base.lua, line 735: local arrow_grp_orig = vint_object_find("swatch_arrows", nil, MENU_BASE_DOC_HANDLE)
menu_base.lua, line 737: local arrow = vint_object_find("swatch_arrow_n", arrow_grp)
menu_base.lua, line 742: arrow = vint_object_find("swatch_arrow_s", arrow_grp)
menu_base.lua, line 745: arrow = vint_object_find("swatch_arrow_e", arrow_grp)
menu_base.lua, line 748: arrow = vint_object_find("swatch_arrow_w", arrow_grp)
menu_base.lua, line 754: local arrow_anim_h = vint_object_find("menu_swatch_arrows_pulse_anim")
menu_base.lua, line 771: menu_item.footer_txt_h = vint_object_find("text", footer_grp)
menu_base.lua, line 807: local label_clip_h = vint_object_find("horz_label_clip", nil, MENU_BASE_DOC_HANDLE)
menu_base.lua, line 812: local h = vint_object_find("menu_horz", nil, MENU_BASE_DOC_HANDLE)
menu_base.lua, line 815: local h = vint_object_find("menu_tips", nil, MENU_BASE_DOC_HANDLE)
menu_base.lua, line 823: local master_label_h = vint_object_find("menu_horz_label0", nil, MENU_BASE_DOC_HANDLE)
menu_base.lua, line 833: master_label_h = vint_object_find("menu_horz_label1", nil, MENU_BASE_DOC_HANDLE)
menu_base.lua, line 845: local h = vint_object_find("upper_nav_trigger_right", nil, MENU_BASE_DOC_HANDLE)
menu_base.lua, line 848: h = vint_object_find("upper_nav_trigger_right_hl", nil, MENU_BASE_DOC_HANDLE)
menu_base.lua, line 851: h = vint_object_find("upper_nav_trigger_left", nil, MENU_BASE_DOC_HANDLE)
menu_base.lua, line 854: h = vint_object_find("upper_nav_trigger_left_hl", nil, MENU_BASE_DOC_HANDLE)
menu_base.lua, line 857: local label_clip_h = vint_object_find("horz_label_clip", nil, MENU_BASE_DOC_HANDLE)
menu_base.lua, line 864: local h = vint_object_find("upper_nav_trigger_right", nil, MENU_BASE_DOC_HANDLE)
menu_base.lua, line 866: h = vint_object_find("upper_nav_trigger_right_hl", nil, MENU_BASE_DOC_HANDLE)
menu_base.lua, line 868: h = vint_object_find("upper_nav_trigger_left", nil, MENU_BASE_DOC_HANDLE)
menu_base.lua, line 870: h = vint_object_find("upper_nav_trigger_left_hl", nil, MENU_BASE_DOC_HANDLE)
menu_base.lua, line 872: local label_clip_h = vint_object_find("horz_label_clip", nil, MENU_BASE_DOC_HANDLE)
menu_base.lua, line 988: local tween_h = vint_object_find("horz_label_grp_anchor_twn_1", nil, MENU_BASE_DOC_HANDLE)
menu_base.lua, line 1075: local anim_up = vint_object_find("menu_horz_up_anim", nil, MENU_BASE_DOC_HANDLE)
menu_base.lua, line 1078: local twn = vint_object_find("menu_horz_up_twn_1", anim_up)
menu_base.lua, line 1084: twn = vint_object_find("menu_horz_up_twn_2", anim_up)
menu_base.lua, line 1093: local anim_down = vint_object_find("menu_horz_dn_anim", nil, MENU_BASE_DOC_HANDLE)
menu_base.lua, line 1094: local twn = vint_object_find("menu_horz_dn_twn_1", anim_down)
menu_base.lua, line 1102: twn = vint_object_find("menu_horz_dn_twn_2", anim_down)
menu_base.lua, line 1150: bar_grp = vint_object_find("menu_scroll_bar", option_labels.frame)
menu_base.lua, line 1158: bg_n_h = vint_object_find("menu_scroll_bg_n", bar_grp),
menu_base.lua, line 1159: bg_c_h = vint_object_find("menu_scroll_bg_c", bar_grp),
menu_base.lua, line 1160: bg_s_h = vint_object_find("menu_scroll_bg_s", bar_grp),
menu_base.lua, line 1161: thumb_n_h = vint_object_find("menu_scroll_thumb_n", bar_grp),
menu_base.lua, line 1162: thumb_s_h = vint_object_find("menu_scroll_thumb_s", bar_grp),
menu_base.lua, line 1163: thumb_blend_h = vint_object_find("menu_scroll_thumb_blend", bar_grp),
menu_base.lua, line 1255: local active_frame = vint_object_find("menu", nil, MENU_BASE_DOC_HANDLE)
menu_base.lua, line 1261: local clip_h = vint_object_find("marquee_clip", active_frame)
menu_base.lua, line 1263: local label_h = vint_object_find("menu_option_label00", active_frame)
menu_base.lua, line 1264: local stripe_h = vint_object_find("menu_stripe00", active_frame)
menu_base.lua, line 1267: Menu_option_labels.hl_bar = vint_object_find("menu_sel_bar", active_frame)
menu_base.lua, line 1268: Menu_option_labels.hl_clip = vint_object_find("marquee_clip_sel_bar", active_frame)
menu_base.lua, line 1269: Menu_option_labels.control_parent = vint_object_find("transition_clip", active_frame)
menu_base.lua, line 1279: local clip2_h = vint_object_find("marquee_clip", inactive_frame)
menu_base.lua, line 1281: local label2_h = vint_object_find("menu_option_label00", inactive_frame)
menu_base.lua, line 1282: local stripe2_h = vint_object_find("menu_stripe00", inactive_frame)
menu_base.lua, line 1285: Menu_option_labels_inactive.hl_bar = vint_object_find("menu_sel_bar", inactive_frame)
menu_base.lua, line 1286: Menu_option_labels_inactive.hl_clip = vint_object_find("marquee_clip_sel_bar", inactive_frame)
menu_base.lua, line 1287: Menu_option_labels_inactive.control_parent = vint_object_find("transition_clip", inactive_frame)
menu_base.lua, line 1372: local intro_anim = vint_object_find("menu_trans_in", nil, MENU_BASE_DOC_HANDLE)
menu_base.lua, line 1382: local twn_h = vint_object_find("menu_horz_label1_alpha_twn_2", intro_anim, MENU_BASE_DOC_HANDLE)
menu_base.lua, line 1399: local btn_tip_twn_h = vint_object_find("menu_btn_tip_ext_00_alpha_twn_1", intro_anim)
menu_base.lua, line 1439: exit_anim = vint_object_find("black_fade_out", nil, MENU_BASE_DOC_HANDLE)
menu_base.lua, line 1444: exit_anim = vint_object_find("menu_trans_out", nil, MENU_BASE_DOC_HANDLE)
menu_base.lua, line 1447: local twn_h = vint_object_find("menu_horz_label1_alpha_twn_2", exit_anim, MENU_BASE_DOC_HANDLE)
menu_base.lua, line 1450: local duration_twn_h = vint_object_find("horz_clip_offset_twn_1", exit_anim, MENU_BASE_DOC_HANDLE)
menu_base.lua, line 1500: local cash_trans_out = vint_object_find("cash_trans_out", nil, MENU_BASE_DOC_HANDLE)
menu_base.lua, line 1530: local h = vint_object_find(name, nil, MENU_BASE_DOC_HANDLE)
menu_base.lua, line 1541: local r = vint_object_find("root_animation")
menu_base.lua, line 1854: local h = vint_object_find("menu_bg", Menu_option_labels.frame)
menu_base.lua, line 1857: h = vint_object_find("menu_bg", Menu_option_labels_inactive.frame)
menu_base.lua, line 1860: h = vint_object_find("menu_fg", Menu_option_labels.frame)
menu_base.lua, line 1863: h = vint_object_find("menu_fg", Menu_option_labels_inactive.frame)
menu_base.lua, line 1866: h = vint_object_find("transition_clip", Menu_option_labels_inactive.frame)
menu_base.lua, line 1869: h = vint_object_find("transition_clip", Menu_option_labels.frame)
menu_base.lua, line 1872: h = vint_object_find("menu_frame_middle", Menu_option_labels_inactive.frame)
menu_base.lua, line 1911: local h = vint_object_find("menu_bg", option_inactive.frame)
menu_base.lua, line 1925: h = vint_object_find("menu_fg", option_inactive.frame)
menu_base.lua, line 1946: h = vint_object_find("menu_bg", option_active.frame)
menu_base.lua, line 1948: h = vint_object_find("menu_fg", option_active.frame)
menu_base.lua, line 1957: local orig_h = vint_object_find("menu_frame_middle", option_inactive.frame)
menu_base.lua, line 1980: h = vint_object_find("menu_mid_trm_btm_line_img", option_inactive.frame)
menu_base.lua, line 1992: h = vint_object_find("menu_mid_trm_btm_right", option_inactive.frame)
menu_base.lua, line 1999: h = vint_object_find("menu_frame_brdr_r", option_inactive.frame)
menu_base.lua, line 2011: h = vint_object_find("menu_frame_brdr_l", option_inactive.frame)
menu_base.lua, line 2018: h = vint_object_find("menu_mid_trm_btm_line_img2", option_inactive.frame)
menu_base.lua, line 2030: h = vint_object_find("menu_mid_trm_btm_line_img1", option_inactive.frame)
menu_base.lua, line 2037: h = vint_object_find("menu_mid_trm_top_m", option_inactive.frame)
menu_base.lua, line 2044: h = vint_object_find("transition_clip", option_inactive.frame)
menu_base.lua, line 2067: h = vint_object_find("transition_clip", option_active.frame)
menu_base.lua, line 2253: local header_text = vint_object_find("menu_header_text", Menu_option_labels.frame)
menu_base.lua, line 2484: bg_h = vint_object_find("menu_sel_bar_w", frame_h)
menu_base.lua, line 2487: bg_h = vint_object_find("menu_sel_bar_w_hl", frame_h)
menu_base.lua, line 2490: bg_h = vint_object_find("menu_sel_bar_e", frame_h)
menu_base.lua, line 2495: local bg_h = vint_object_find("menu_sel_bar_e_hl", frame_h)
menu_base.lua, line 2513: bg_h = vint_object_find("menu_frame_middle", frame_h)
menu_base.lua, line 2518: bg_h = vint_object_find("menu_frame_brdr_l", frame_h)
menu_base.lua, line 2523: bg_h = vint_object_find("menu_frame_brdr_r", frame_h)
menu_base.lua, line 2529: bg_h = vint_object_find("menu_mid_trm_btm_right", frame_h)
menu_base.lua, line 2534: bg_h = vint_object_find("menu_mid_trm_btm_line_img", frame_h)
menu_base.lua, line 2542: bg_h = vint_object_find("menu_bg_header_hr", frame_h)
menu_base.lua, line 2555: bg_h = vint_object_find("menu_mid_trm_btm_line_img1", frame_h)
menu_base.lua, line 2560: bg_h = vint_object_find("menu_mid_trm_btm_line_img2", frame_h)
menu_base.lua, line 2566: bg_h = vint_object_find("menu_mid_trm_top_m", frame_h)
menu_base.lua, line 2736: local header_text = vint_object_find("menu_header_text", Menu_option_labels.frame)
menu_base.lua, line 2967: bg_h = vint_object_find("menu_sel_bar_w", frame_h)
menu_base.lua, line 2970: bg_h = vint_object_find("menu_sel_bar_w_hl", frame_h)
menu_base.lua, line 2973: bg_h = vint_object_find("menu_sel_bar_e", frame_h)
menu_base.lua, line 2978: local bg_h = vint_object_find("menu_sel_bar_e_hl", frame_h)
menu_base.lua, line 2996: bg_h = vint_object_find("menu_frame_middle", frame_h)
menu_base.lua, line 3001: bg_h = vint_object_find("menu_frame_brdr_l", frame_h)
menu_base.lua, line 3006: bg_h = vint_object_find("menu_frame_brdr_r", frame_h)
menu_base.lua, line 3012: bg_h = vint_object_find("menu_mid_trm_btm_right", frame_h)
menu_base.lua, line 3017: bg_h = vint_object_find("menu_mid_trm_btm_line_img", frame_h)
menu_base.lua, line 3025: bg_h = vint_object_find("menu_bg_header_hr", frame_h)
menu_base.lua, line 3038: bg_h = vint_object_find("menu_mid_trm_btm_line_img1", frame_h)
menu_base.lua, line 3043: bg_h = vint_object_find("menu_mid_trm_btm_line_img2", frame_h)
menu_base.lua, line 3049: bg_h = vint_object_find("menu_mid_trm_top_m", frame_h)
menu_base.lua, line 3225: local anim_h = vint_object_find("menu_option_label_in_anim")
menu_base.lua, line 3227: local twn_h = vint_object_find("menu_option_label_in_tint_twn", anim_h)
menu_base.lua, line 3238: local hl_bar_label_h = vint_object_find("menu_sel_bar_label", Menu_option_labels.hl_bar)
menu_base.lua, line 3285: local anim_h = vint_object_find("menu_option_label_in_anim")
menu_base.lua, line 3287: local twn_h = vint_object_find("menu_option_label_in_tint_twn", anim_h)
menu_base.lua, line 3299: local nav_bar_twn = vint_object_find("sel_bar_out_twn", nav_bar_anim_clone)
menu_base.lua, line 3305: local hl_bar_label_h = vint_object_find("menu_sel_bar_label", nav_bar_clone)
menu_base.lua, line 3324: local target = vint_object_find("menu_sel_bar_e_hl", Menu_option_labels.hl_bar)
menu_base.lua, line 3326: target = vint_object_find("menu_sel_bar_w_hl", Menu_option_labels.hl_bar)
menu_base.lua, line 3388: local arrow_h = vint_object_find("text_slider_arrow_w", control.grp_h)
menu_base.lua, line 3390: local arrow_h = vint_object_find("text_slider_arrow_e", control.grp_h)
menu_base.lua, line 3394: local large_frame_h = vint_object_find("large_frame", control.grp_h)
menu_base.lua, line 3395: local bg_h = vint_object_find("text_slider_large_frame_bg", large_frame_h)
menu_base.lua, line 3397: bg_h = vint_object_find("text_slider_large_frame_bg_hl", large_frame_h)
menu_base.lua, line 3401: local arrow_h = vint_object_find("text_slider_arrow_w", control.grp_h)
menu_base.lua, line 3403: local arrow_h = vint_object_find("text_slider_arrow_e", control.grp_h)
menu_base.lua, line 3407: local large_frame_h = vint_object_find("large_frame", control.grp_h)
menu_base.lua, line 3408: local bg_h = vint_object_find("text_slider_large_frame_bg", large_frame_h)
menu_base.lua, line 3410: bg_h = vint_object_find("text_slider_large_frame_bg_hl", large_frame_h)
menu_base.lua, line 3493: local h = vint_object_find("value_text", menu_label.control.grp_h)
menu_base.lua, line 3620: local text_h = vint_object_find("value_text", vint_object_find("menu_text_slider"))
menu_base.lua, line 3649: local text_h = vint_object_find("value_text", vint_object_find("menu_text_slider"))
menu_base.lua, line 3673: local swatch = vint_object_find("swatch_color_"..i, menu_label.control.grp_h)
menu_base.lua, line 3720: local h = vint_object_find("swatch_color_"..i, control.grp_h)
menu_base.lua, line 3913: local large_frame_h = vint_object_find("large_frame", control_h)
menu_base.lua, line 3914: local small_frame_h = vint_object_find("small_frame", control_h)
menu_base.lua, line 3917: local frame_ns_h = vint_object_find("frame_ns", large_frame_h)
menu_base.lua, line 3918: local frame_bg_h = vint_object_find("text_slider_large_frame_bg", large_frame_h)
menu_base.lua, line 3919: local frame_bg2_h = vint_object_find("text_slider_large_frame_bg_hl", large_frame_h)
menu_base.lua, line 3920: local frame_e_h = vint_object_find("frame_e", large_frame_h)
menu_base.lua, line 3923: local s_frame_ns_h = vint_object_find("frame_ns", small_frame_h)
menu_base.lua, line 3924: local s_frame_bg_h = vint_object_find("frame_bg", small_frame_h)
menu_base.lua, line 3925: local s_frame_e_h = vint_object_find("frame_e", small_frame_h)
menu_base.lua, line 3928: local arrow_e_h = vint_object_find("text_slider_arrow_e", menu_label.control.grp_h)
menu_base.lua, line 3987: local hl_bar_label_h = vint_object_find("menu_sel_bar_label", Menu_option_labels.hl_bar)
menu_base.lua, line 4065: Menu_footer_price_h = vint_object_find("price_amount", grp)
menu_base.lua, line 4066: Menu_footer_style_h = vint_object_find("style_amount", grp)
menu_base.lua, line 4067: Menu_footer_label_h = vint_object_find("price_label", grp)
menu_base.lua, line 4113: Style_cluster_cash_style_grp_h = vint_object_find("cash_style_cluster", nil, MENU_BASE_DOC_HANDLE)
menu_base.lua, line 4114: Style_cluster_cash_style_grp_h = vint_object_find("cash_style_cluster", nil, MENU_BASE_DOC_HANDLE)
menu_base.lua, line 4115: Style_cluster_cash_style_anim_h = vint_object_find("add_style_anim", nil, MENU_BASE_DOC_HANDLE)
menu_base.lua, line 4119: local cash_trans_in = vint_object_find("cash_trans_in", nil, MENU_BASE_DOC_HANDLE)
menu_base.lua, line 4264: local object = vint_object_find("cash_style_bg_end_angle_twn_1", Style_cluster_cash_style_anim_h)
menu_base.lua, line 4269: object = vint_object_find("cash_style_fill_end_angle_twn_1", Style_cluster_cash_style_anim_h)
menu_base.lua, line 4284: object = vint_object_find("cash_style_bg_end_angle_twn_2", Style_cluster_cash_style_anim_h)
menu_base.lua, line 4287: object = vint_object_find("cash_style_fill_end_angle_twn_2", Style_cluster_cash_style_anim_h)
menu_base.lua, line 4291: object = vint_object_find("style_level_grp_rotation_twn_1", Style_cluster_cash_style_anim_h)
menu_base.lua, line 4297: object = vint_object_find("style_level_text_rotation_twn_1", Style_cluster_cash_style_anim_h)
menu_base.lua, line 4311: local object = vint_object_find("cash_style_bg_end_angle_twn_1", Style_cluster_cash_style_anim_h)
menu_base.lua, line 4316: object = vint_object_find("cash_style_bg_end_angle_twn_2", Style_cluster_cash_style_anim_h)
menu_base.lua, line 4323: object = vint_object_find("cash_style_fill_end_angle_twn_1", Style_cluster_cash_style_anim_h)
menu_base.lua, line 4332: object = vint_object_find("cash_style_fill_end_angle_twn_2", Style_cluster_cash_style_anim_h)
menu_base.lua, line 4344: object = vint_object_find("style_level_grp_rotation_twn_1", Style_cluster_cash_style_anim_h)
menu_base.lua, line 4349: object = vint_object_find("style_level_text_rotation_twn_1", Style_cluster_cash_style_anim_h)
menu_base.lua, line 4354: object = vint_object_find("style_level_grp_rotation_twn_2", Style_cluster_cash_style_anim_h)
menu_base.lua, line 4361: object = vint_object_find("style_level_text_rotation_twn_2", Style_cluster_cash_style_anim_h)
menu_base.lua, line 4435: local label_h = vint_object_find("menu_btn_tip_label", nil, MENU_BASE_DOC_HANDLE)
menu_base.lua, line 4436: local bitmap_h = vint_object_find("menu_btn_tip_bmp", nil, MENU_BASE_DOC_HANDLE)
menu_base.lua, line 4454: Menu_base_btn_tips[3].independent_label_h = vint_object_find("menu_btn_tip_ext_label", nil, MENU_BASE_DOC_HANDLE)
menu_base.lua, line 4455: Menu_base_btn_tips[3].independent_bitmap_h = vint_object_find("menu_btn_tip_ext_bmp", nil, MENU_BASE_DOC_HANDLE)
menu_base.lua, line 4456: Menu_base_btn_tips[3].independent_group_h = vint_object_find("menu_btn_tips_ext", nil, MENU_BASE_DOC_HANDLE)
menu_base.lua, line 4459: Menu_base_btn_tips_pause_ind_h = vint_object_find("pause_menu_indicator", nil, MENU_BASE_DOC_HANDLE)
menu_base.lua, line 4672: local tips_h = vint_object_find("menu_btn_tips", nil, MENU_BASE_DOC_HANDLE)
menu_base.lua, line 4705: local btn_a_h = vint_object_find("footer_tip_a_bmp", footer_grp)
menu_base.lua, line 4706: local txt_a_h = vint_object_find("footer_tip_a_label", footer_grp)
menu_base.lua, line 4707: local btn_b_h = vint_object_find("footer_tip_b_bmp", footer_grp)
menu_base.lua, line 4708: local txt_b_h = vint_object_find("footer_tip_b_label", footer_grp)
menu_gambling_poker.lua, line 4: local safe_frame_h = vint_object_find("safe_frame")
menu_style_dialog.lua, line 7: local body_text_h = vint_object_find("body_text")
mission_replay.lua, line 31: Mission_replay.handles.mission_details_slide_in = vint_object_find("mission_details_slide_in")
mission_replay.lua, line 32: Mission_replay.handles.mission_details_slide_out = vint_object_find("mission_details_slide_out")
mission_replay.lua, line 35: Mission_replay.handles.mission_check_sp = vint_object_find("mission_check_sp")
mission_replay.lua, line 36: Mission_replay.handles.mission_check_coop = vint_object_find("mission_check_coop")
mission_replay.lua, line 91: bg_n_h = vint_object_find("menu_scroll_bg_n", bar_grp),
mission_replay.lua, line 92: bg_c_h = vint_object_find("menu_scroll_bg_c", bar_grp),
mission_replay.lua, line 93: bg_s_h = vint_object_find("menu_scroll_bg_s", bar_grp),
mission_replay.lua, line 94: thumb_n_h = vint_object_find("menu_scroll_thumb_n", bar_grp),
mission_replay.lua, line 95: thumb_s_h = vint_object_find("menu_scroll_thumb_s", bar_grp),
mission_replay.lua, line 96: thumb_blend_h = vint_object_find("menu_scroll_thumb_blend", bar_grp),
mission_replay.lua, line 193: local detail_frame = vint_object_find("mission_details")
mission_replay.lua, line 209: local story_text = vint_object_find("story_text", detail_frame)
mission_replay.lua, line 270: local clipping = vint_object_find("clipping", swatch.swatch_h)
mission_replay.lua, line 283: visible_text = vint_object_find("right_text", swatch.swatch_h)
mission_replay.lua, line 284: hidden_text = vint_object_find("left_text", swatch.swatch_h)
mission_replay.lua, line 286: hidden_text = vint_object_find("right_text", swatch.swatch_h)
mission_replay.lua, line 287: visible_text = vint_object_find("left_text", swatch.swatch_h)
mission_replay.lua, line 334: local swatch_template = vint_object_find("swatch_clipping", nil)
mission_replay.lua, line 414: local tween_h = vint_object_find("slide_out_ender", Mission_replay.handles.mission_details_slide_out)
mission_replay.lua, line 448: local h = vint_object_find("upper_nav_trigger_right", nil, MENU_BASE_DOC_HANDLE)
mission_replay.lua, line 450: h = vint_object_find("upper_nav_trigger_right_hl", nil, MENU_BASE_DOC_HANDLE)
mission_replay.lua, line 452: h = vint_object_find("upper_nav_trigger_left", nil, MENU_BASE_DOC_HANDLE)
mission_replay.lua, line 454: h = vint_object_find("upper_nav_trigger_left_hl", nil, MENU_BASE_DOC_HANDLE)
mm_wireless.lua, line 14: Mm_wireless.handles.background = vint_object_find("background")
mp_completion.lua, line 99: Mp_completion.handles.safe_frame = vint_object_find("safe_frame")
mp_completion.lua, line 102: Mp_completion.handles.black_1 = vint_object_find("black_1")
mp_completion.lua, line 103: Mp_completion.handles.black_2 = vint_object_find("black_2")
mp_completion.lua, line 106: Mp_completion.handles.tips = vint_object_find("tips")
mp_completion.lua, line 108: Mp_completion.handles.btn_1 = vint_object_find("btn_1", h)
mp_completion.lua, line 110: Mp_completion.handles.btn_2 = vint_object_find("btn_2", h)
mp_completion.lua, line 112: Mp_completion.handles.btn_3 = vint_object_find("btn_3", h)
mp_completion.lua, line 115: Mp_completion.handles.tip_1 = vint_object_find("tip_1", h)
mp_completion.lua, line 116: Mp_completion.handles.tip_2 = vint_object_find("tip_2", h)
mp_completion.lua, line 117: Mp_completion.handles.tip_3 = vint_object_find("tip_3", h)
mp_completion.lua, line 120: Mp_completion.handles.top_grp = vint_object_find("top_grp")
mp_completion.lua, line 122: Mp_completion.handles.top_1 = vint_object_find("top_1", h)
mp_completion.lua, line 123: Mp_completion.handles.top_2 = vint_object_find("top_2", h)
mp_completion.lua, line 124: Mp_completion.handles.top_3 = vint_object_find("top_3", h)
mp_completion.lua, line 127: Mp_completion.handles.wall_h = vint_object_find("wall")
mp_completion.lua, line 130: Mp_completion.handles.headings_sa_h = vint_object_find("heading_sa")
mp_completion.lua, line 131: Mp_completion.handles.headings_gb_h = vint_object_find("heading_gb")
mp_completion.lua, line 136: Mp_completion.handles.page_1 = vint_object_find("page_1")
mp_completion.lua, line 139: Mp_completion.handles.awards = vint_object_find("awards")
mp_completion.lua, line 142: Mp_completion.handles.award_1 = vint_object_find("award_1")
mp_completion.lua, line 147: handle_1 = vint_object_find("a_1_1", h),
mp_completion.lua, line 148: handle_2 = vint_object_find("a_1_2", h),
mp_completion.lua, line 149: handle_3 = vint_object_find("a_1_3", h),
mp_completion.lua, line 153: Mp_completion.handles.award_2 = vint_object_find("award_2")
mp_completion.lua, line 157: handle_1 = vint_object_find("a_2_1", h),
mp_completion.lua, line 158: handle_2 = vint_object_find("a_2_2", h),
mp_completion.lua, line 159: handle_3 = vint_object_find("a_2_3", h),
mp_completion.lua, line 163: Mp_completion.handles.award_3 = vint_object_find("award_3")
mp_completion.lua, line 167: handle_1 = vint_object_find("a_3_1", h),
mp_completion.lua, line 168: handle_2 = vint_object_find("a_3_2", h),
mp_completion.lua, line 169: handle_3 = vint_object_find("a_3_3", h),
mp_completion.lua, line 173: Mp_completion.handles.team_blue = vint_object_find("team_blue")
mp_completion.lua, line 175: Mp_completion.handles.blue_name = vint_object_find("blue_name", h)
mp_completion.lua, line 176: Mp_completion.handles.blue_score = vint_object_find("blue_score", h)
mp_completion.lua, line 177: Mp_completion.handles.blue_rank = vint_object_find("blue_rank", h)
mp_completion.lua, line 178: Mp_completion.handles.blue_kills = vint_object_find("blue_kills", h)
mp_completion.lua, line 181: Mp_completion.handles.team_red = vint_object_find("team_red")
mp_completion.lua, line 183: Mp_completion.handles.red_name = vint_object_find("red_name", h)
mp_completion.lua, line 184: Mp_completion.handles.red_score = vint_object_find("red_score", h)
mp_completion.lua, line 185: Mp_completion.handles.red_rank = vint_object_find("red_rank", h)
mp_completion.lua, line 186: Mp_completion.handles.red_kills = vint_object_find("red_kills", h)
mp_completion.lua, line 194: Mp_completion.handles.page_2 = vint_object_find("page_2")
mp_completion.lua, line 197: Mp_completion.handles.unlock = vint_object_find("unlock")
mp_completion.lua, line 199: Mp_completion.handles.t_unlocked = vint_object_find("t_unlocked", h)
mp_completion.lua, line 200: Mp_completion.handles.t_rewards = vint_object_find("t_rewards", h)
mp_completion.lua, line 203: Mp_completion.handles.badges = vint_object_find("badges")
mp_completion.lua, line 208: handle_1 = vint_object_find("rwd_1", h),
mp_completion.lua, line 209: handle_2 = vint_object_find("txt_1", h),
mp_completion.lua, line 213: handle_1 = vint_object_find("rwd_2", h),
mp_completion.lua, line 214: handle_2 = vint_object_find("txt_2", h),
mp_completion.lua, line 218: handle_1 = vint_object_find("rwd_3", h),
mp_completion.lua, line 219: handle_2 = vint_object_find("txt_3", h),
mp_completion.lua, line 223: handle_1 = vint_object_find("rwd_4", h),
mp_completion.lua, line 224: handle_2 = vint_object_find("txt_4", h),
mp_completion.lua, line 228: handle_1 = vint_object_find("rwd_5", h),
mp_completion.lua, line 229: handle_2 = vint_object_find("txt_5", h),
mp_completion.lua, line 233: handle_1 = vint_object_find("rwd_6", h) ,
mp_completion.lua, line 234: handle_2 = vint_object_find("txt_6", h),
mp_completion.lua, line 238: handle_1 = vint_object_find("rwd_7", h),
mp_completion.lua, line 239: handle_2 = vint_object_find("txt_7", h),
mp_completion.lua, line 243: handle_1 = vint_object_find("rwd_8", h),
mp_completion.lua, line 244: handle_2 = vint_object_find("txt_8", h),
mp_completion.lua, line 248: handle_1 = vint_object_find("rwd_9", h),
mp_completion.lua, line 249: handle_2 = vint_object_find("txt_9", h),
mp_completion.lua, line 253: handle_1 = vint_object_find("rwd_10", h),
mp_completion.lua, line 254: handle_2 = vint_object_find("txt_10", h),
mp_completion.lua, line 260: handle_1 = vint_object_find("rwd_1", h),
mp_completion.lua, line 261: handle_2 = vint_object_find("txt_1", h),
mp_completion.lua, line 265: handle_1 = vint_object_find("rwd_2", h),
mp_completion.lua, line 266: handle_2 = vint_object_find("txt_2", h),
mp_completion.lua, line 270: handle_1 = vint_object_find("rwd_3", h),
mp_completion.lua, line 271: handle_2 = vint_object_find("txt_3", h),
mp_completion.lua, line 275: handle_1 = vint_object_find("rwd_4", h),
mp_completion.lua, line 276: handle_2 = vint_object_find("txt_4", h),
mp_completion.lua, line 280: handle_1 = vint_object_find("rwd_5", h),
mp_completion.lua, line 281: handle_2 = vint_object_find("txt_5", h),
mp_completion.lua, line 285: handle_1 = vint_object_find("rwd_6", h) ,
mp_completion.lua, line 286: handle_2 = vint_object_find("txt_6", h),
mp_completion.lua, line 290: handle_1 = vint_object_find("rwd_7", h),
mp_completion.lua, line 291: handle_2 = vint_object_find("txt_7", h),
mp_completion.lua, line 295: handle_1 = vint_object_find("rwd_8", h),
mp_completion.lua, line 296: handle_2 = vint_object_find("txt_8", h),
mp_completion.lua, line 300: handle_1 = vint_object_find("rwd_9", h),
mp_completion.lua, line 301: handle_2 = vint_object_find("txt_9", h),
mp_completion.lua, line 305: handle_1 = vint_object_find("rwd_10", h),
mp_completion.lua, line 306: handle_2 = vint_object_find("txt_10", h),
mp_completion.lua, line 315: Mp_completion.handles.page_3 = vint_object_find("page_3")
mp_completion.lua, line 318: Mp_completion.handles.scoreboard_top = vint_object_find("scoreboard_top")
mp_completion.lua, line 320: Mp_completion.handles.results = vint_object_find("results", h)
mp_completion.lua, line 321: Mp_completion.handles.sb_1 = vint_object_find("sb_1", h)
mp_completion.lua, line 322: Mp_completion.handles.sb_2 = vint_object_find("sb_2", h)
mp_completion.lua, line 323: Mp_completion.handles.sb_3 = vint_object_find("sb_3", h)
mp_completion.lua, line 326: Mp_completion.handles.scoreboard_bg = vint_object_find("scoreboard_bg")
mp_completion.lua, line 329: Mp_completion.handles.stash_h = vint_object_find("stash")
mp_completion.lua, line 332: Mp_completion.handles.player = vint_object_find("player")
mp_completion.lua, line 334: Mp_completion.handles.badge = vint_object_find("badge", h)
mp_completion.lua, line 335: Mp_completion.handles.hr = vint_object_find("hr", h)
mp_completion.lua, line 336: Mp_completion.handles.speaker = vint_object_find("speaker", h)
mp_completion.lua, line 339: Mp_completion.handles.stripe = vint_object_find("stripe", h)
mp_completion.lua, line 342: Mp_completion.handles.under = vint_object_find("under")
mp_completion.lua, line 344: Mp_completion.handles.name = vint_object_find("name", h)
mp_completion.lua, line 345: Mp_completion.handles.badge_name = vint_object_find("badge_name", h)
mp_completion.lua, line 346: Mp_completion.handles.amt_1 = vint_object_find("amt_1", h)
mp_completion.lua, line 347: Mp_completion.handles.amt_2 = vint_object_find("amt_2", h)
mp_completion.lua, line 348: Mp_completion.handles.amt_3 = vint_object_find("amt_3", h)
mp_completion.lua, line 349: Mp_completion.handles.amt_4 = vint_object_find("amt_4", h)
mp_completion.lua, line 353: Mp_completion.handles.over = vint_object_find("over")
mp_completion.lua, line 355: Mp_completion.handles.name_over = vint_object_find("name_over", h)
mp_completion.lua, line 356: Mp_completion.handles.badge_name_over = vint_object_find("badge_name_over", h)
mp_completion.lua, line 357: Mp_completion.handles.amt_1_over = vint_object_find("amt_1_over", h)
mp_completion.lua, line 358: Mp_completion.handles.amt_2_over = vint_object_find("amt_2_over", h)
mp_completion.lua, line 359: Mp_completion.handles.amt_3_over = vint_object_find("amt_3_over", h)
mp_completion.lua, line 360: Mp_completion.handles.amt_4_over = vint_object_find("amt_4_over", h)
mp_completion.lua, line 373: Mp_completion.results[i].badge = vint_object_find("badge", Mp_completion.results[i].player)
mp_completion.lua, line 374: Mp_completion.results[i].hr = vint_object_find("hr", Mp_completion.results[i].player)
mp_completion.lua, line 375: Mp_completion.results[i].speaker = vint_object_find("speaker", Mp_completion.results[i].player)
mp_completion.lua, line 376: Mp_completion.results[i].stripe = vint_object_find("stripe", Mp_completion.results[i].player)
mp_completion.lua, line 381: Mp_completion.results[i].under.grp_h = vint_object_find("under", Mp_completion.results[i].player)
mp_completion.lua, line 382: Mp_completion.results[i].over.grp_h = vint_object_find("over", Mp_completion.results[i].player)
mp_completion.lua, line 394: Mp_completion.results[i].under.name = vint_object_find("name", Mp_completion.results[i].under.grp_h)
mp_completion.lua, line 395: Mp_completion.results[i].under.badge_name = vint_object_find("badge_name", Mp_completion.results[i].under.grp_h)
mp_completion.lua, line 396: Mp_completion.results[i].under.amt_1 = vint_object_find("amt_1", Mp_completion.results[i].under.grp_h)
mp_completion.lua, line 397: Mp_completion.results[i].under.amt_2 = vint_object_find("amt_2", Mp_completion.results[i].under.grp_h)
mp_completion.lua, line 398: Mp_completion.results[i].under.amt_3 = vint_object_find("amt_3", Mp_completion.results[i].under.grp_h)
mp_completion.lua, line 399: Mp_completion.results[i].under.amt_4 = vint_object_find("amt_4", Mp_completion.results[i].under.grp_h)
mp_completion.lua, line 402: Mp_completion.results[i].over.name = vint_object_find("name_over", Mp_completion.results[i].over.grp_h)
mp_completion.lua, line 403: Mp_completion.results[i].over.badge_name = vint_object_find("badge_name_over", Mp_completion.results[i].over.grp_h)
mp_completion.lua, line 404: Mp_completion.results[i].over.amt_1 = vint_object_find("amt_1_over", Mp_completion.results[i].over.grp_h)
mp_completion.lua, line 405: Mp_completion.results[i].over.amt_2 = vint_object_find("amt_2_over", Mp_completion.results[i].over.grp_h)
mp_completion.lua, line 406: Mp_completion.results[i].over.amt_3 = vint_object_find("amt_3_over", Mp_completion.results[i].over.grp_h)
mp_completion.lua, line 407: Mp_completion.results[i].over.amt_4 = vint_object_find("amt_4_over", Mp_completion.results[i].over.grp_h)
mp_completion.lua, line 414: Mp_completion.handles.awards_anim = vint_object_find("awards_anim")
mp_completion.lua, line 415: Mp_completion.handles.badges_anim = vint_object_find("badges_anim")
mp_completion.lua, line 416: Mp_completion.handles.black_1_anim = vint_object_find("black_1_anim")
mp_completion.lua, line 417: Mp_completion.handles.black_2_anim = vint_object_find("black_2_anim")
mp_completion.lua, line 418: Mp_completion.handles.page_1_fade_out = vint_object_find("page_1_fade_out")
mp_completion.lua, line 419: Mp_completion.handles.page_1_skip_2_fade_out = vint_object_find("page_1_skip_2_fade_out")
mp_completion.lua, line 420: Mp_completion.handles.page_2_fade_out = vint_object_find("page_2_fade_out")
mp_completion.lua, line 421: Mp_completion.handles.page_2_badges_fade_out = vint_object_find("page_2_badges_fade_out")
mp_completion.lua, line 422: Mp_completion.handles.page_3_anim = vint_object_find("page_3_anim")
mp_completion.lua, line 423: Mp_completion.handles.screen_shake = vint_object_find("screen_shake")
mp_completion.lua, line 424: Mp_completion.handles.team_blue_anim = vint_object_find("team_blue_anim")
mp_completion.lua, line 425: Mp_completion.handles.team_blue_slam_anim = vint_object_find("team_blue_slam_anim")
mp_completion.lua, line 426: Mp_completion.handles.team_red_anim = vint_object_find("team_red_anim")
mp_completion.lua, line 427: Mp_completion.handles.team_red_slam_anim = vint_object_find("team_red_slam_anim")
mp_completion.lua, line 428: Mp_completion.handles.tips_fade_in_anim = vint_object_find("tips_fade_in_anim")
mp_completion.lua, line 429: Mp_completion.handles.tips_fade_out_anim = vint_object_find("tips_fade_out_anim")
mp_completion.lua, line 430: Mp_completion.handles.top_grp_anim = vint_object_find("top_grp_anim")
mp_completion.lua, line 431: Mp_completion.handles.top_grp_fade_out_anim = vint_object_find("top_grp_fade_out_anim")
mp_completion.lua, line 432: Mp_completion.handles.unlocked_rewards_anim = vint_object_find("unlocked_rewards_anim")
mp_completion.lua, line 433: Mp_completion.handles.wall_anim_h = vint_object_find("wall_anim")
mp_completion.lua, line 434: Mp_completion.handles.tip_1_pulsate_h = vint_object_find("tip_1_pulsate")
mp_completion.lua, line 465: tween_h = vint_object_find("top_1_pos", Mp_completion.handles.top_grp_anim)
mp_completion.lua, line 469: tween_h = vint_object_find("top_2_pos", Mp_completion.handles.top_grp_anim)
mp_completion.lua, line 473: tween_h = vint_object_find("top_3_pos", Mp_completion.handles.top_grp_anim)
mp_completion.lua, line 477: tween_h = vint_object_find("blue_score_scale", Mp_completion.handles.team_blue_anim)
mp_completion.lua, line 480: tween_h = vint_object_find("red_score_scale", Mp_completion.handles.team_red_anim)
mp_completion.lua, line 483: tween_h = vint_object_find("blue_score_scale", Mp_completion.handles.team_blue_slam_anim)
mp_completion.lua, line 486: tween_h = vint_object_find("red_score_scale", Mp_completion.handles.team_red_slam_anim)
mp_completion.lua, line 490: tween_h = vint_object_find("rewards_scale", Mp_completion.handles.unlocked_rewards_anim)
mp_completion.lua, line 641: local tween_h = vint_object_find("team_red_ender", Mp_completion.handles.team_red_anim)
mp_completion.lua, line 644: local tween_h = vint_object_find("awards_ender", Mp_completion.handles.awards_anim)
mp_completion.lua, line 671: local tween = vint_object_find("unlock_scale", Mp_completion.handles.unlocked_rewards_anim)
mp_completion.lua, line 674: local tween = vint_object_find("badges_alpha", Mp_completion.handles.badges_anim)
mp_completion.lua, line 1088: local tween_h = vint_object_find("team_blue_ender", Mp_completion.handles.team_blue_anim)
mp_completion.lua, line 1098: local tween_h = vint_object_find("awards_ender", Mp_completion.handles.awards_anim)
mp_completion.lua, line 1109: local tween_h = vint_object_find("awards_ender", Mp_completion.handles.awards_anim)
mp_completion.lua, line 1331: local tween_h = vint_object_find("team_red_ender", Mp_completion.handles.team_red_anim)
mp_completion.lua, line 1335: local tween_h = vint_object_find("awards_ender", Mp_completion.handles.awards_anim)
mp_completion.lua, line 1412: local tween_h = vint_object_find("awards_ender", Mp_completion.handles.awards_anim)
mp_completion.lua, line 1459: local tween = vint_object_find("unlock_alpha", Mp_completion.handles.unlocked_rewards_anim)
mp_completion.lua, line 1462: local tween = vint_object_find("badges_alpha", Mp_completion.handles.badges_anim)
mp_completion.lua, line 1465: local tween = vint_object_find("unlock_scale", Mp_completion.handles.unlocked_rewards_anim)
mp_completion.lua, line 1595: local tween_h = vint_object_find("page_3_alpha", Mp_completion.handles.page_3_anim)
mp_completion.lua, line 1598: local tween_h = vint_object_find("page_3_alpha", Mp_completion.handles.page_3_anim)
mp_completion.lua, line 1705: local tween_h = vint_object_find("top_1_pos", Mp_completion.handles.top_grp_anim)
mp_completion.lua, line 1731: local tween_h = vint_object_find("blue_name_alpha", Mp_completion.handles.team_blue_anim)
mp_completion.lua, line 1739: local tween_h = vint_object_find("blue_name_alpha", Mp_completion.handles.team_blue_slam_anim)
mp_completion.lua, line 1747: local tween_h = vint_object_find("red_name_alpha", Mp_completion.handles.team_red_anim)
mp_completion.lua, line 1755: local tween_h = vint_object_find("red_name_alpha", Mp_completion.handles.team_red_slam_anim)
mp_completion.lua, line 1766: local tween_h = vint_object_find("award_1_alpha", Mp_completion.handles.awards_anim)
mp_completion.lua, line 1787: local tween_h = vint_object_find("unlock_offset", Mp_completion.handles.unlocked_rewards_anim)
mp_completion.lua, line 1797: local tween_h = vint_object_find("badges_alpha", Mp_completion.handles.badges_anim)
mp_completion.lua, line 1810: local tween_h = vint_object_find("page_2_alpha_out", Mp_completion.handles.page_2_badges_fade_out)
mp_completion.lua, line 1857: local tween_h = vint_object_find("page_3_ender", Mp_completion.handles.page_3_anim)
mp_completion.lua, line 1867: local tween_h = vint_object_find("tips_fade_in", Mp_completion.handles.tips_fade_in_anim)
mp_completion.lua, line 1877: local tween_h = vint_object_find("tips_fade_in", Mp_completion.handles.tips_fade_in_anim)
mp_hud.lua, line 100: Mp_hud_teamscore.handles.teamscore_grp = vint_object_find("teamscore_grp")
mp_hud.lua, line 104: Mp_hud_teamscore.handles.game_status_txt = vint_object_find("game_status_txt", h)
mp_hud.lua, line 105: Mp_hud_teamscore.handles.unlimited_bm = vint_object_find("unlimited_bm", h)
mp_hud.lua, line 106: Mp_hud_teamscore.handles.sudden_death_bm = vint_object_find("sudden_death_bm", h)
mp_hud.lua, line 109: Mp_hud_teamscore.handles.blue_meter_label = vint_object_find("label_blue_txt", h)
mp_hud.lua, line 110: Mp_hud_teamscore.handles.blue_meter = vint_object_find("meter_blue", h)
mp_hud.lua, line 111: Mp_hud_teamscore.handles.blue_meter_bg = vint_object_find("bg", Mp_hud_teamscore.handles.blue_meter)
mp_hud.lua, line 112: Mp_hud_teamscore.handles.blue_meter_fill = vint_object_find("fill", Mp_hud_teamscore.handles.blue_meter)
mp_hud.lua, line 115: Mp_hud_teamscore.handles.red_meter_label = vint_object_find("label_red_txt", h)
mp_hud.lua, line 116: Mp_hud_teamscore.handles.red_meter = vint_object_find("meter_red", h)
mp_hud.lua, line 117: Mp_hud_teamscore.handles.red_meter_bg = vint_object_find("bg", Mp_hud_teamscore.handles.red_meter)
mp_hud.lua, line 118: Mp_hud_teamscore.handles.red_meter_fill = vint_object_find("fill", Mp_hud_teamscore.handles.red_meter)
mp_hud.lua, line 277: Mp_hud_activity.handles.activity_grp = vint_object_find("activity_score_grp")
mp_hud.lua, line 280: Mp_hud_activity.handles.icon = vint_object_find("icon", h)
mp_hud.lua, line 281: Mp_hud_activity.handles.title_txt = vint_object_find("title_txt", h)
mp_hud.lua, line 282: Mp_hud_activity.handles.time_txt = vint_object_find("time_txt", h)
mp_hud.lua, line 283: Mp_hud_activity.handles.box = vint_object_find("standard_box", h)
mp_hud.lua, line 285: Mp_hud_activity.handles.combo_grp = vint_object_find("combo_grp", h)
mp_hud.lua, line 286: Mp_hud_activity.handles.race_pos_grp = vint_object_find("race_pos_grp", h)
mp_hud.lua, line 287: Mp_hud_activity.handles.score_grp = vint_object_find("score_grp", h)
mp_hud.lua, line 291: Mp_hud_activity.handles.fill_blue = vint_object_find("fill_blue", h)
mp_hud.lua, line 292: Mp_hud_activity.handles.fill_blue_2 = vint_object_find("fill_blue_2", h)
mp_hud.lua, line 293: Mp_hud_activity.handles.fill_red = vint_object_find("fill_red", h)
mp_hud.lua, line 294: Mp_hud_activity.handles.text_blue = vint_object_find("txt_blue", h)
mp_hud.lua, line 295: Mp_hud_activity.handles.text_blue_2 = vint_object_find("txt_blue_2", h)
mp_hud.lua, line 296: Mp_hud_activity.handles.text_red = vint_object_find("txt_red", h)
mp_hud.lua, line 297: Mp_hud_activity.handles.line = vint_object_find("line", h)
mp_hud.lua, line 301: Mp_hud_activity.handles.combo_label_txt = vint_object_find("label_txt", h)
mp_hud.lua, line 302: Mp_hud_activity.handles.combo_info_txt = vint_object_find("info_txt", h)
mp_hud.lua, line 303: Mp_hud_activity.handles.combo_meter_grp = vint_object_find("meter_grp", h)
mp_hud.lua, line 304: Mp_hud_activity.handles.combo_meter_fill = vint_object_find("fill", h)
mp_hud.lua, line 308: Mp_hud_activity.handles.race_place_bm = vint_object_find("race_place_bm", h)
mp_hud.lua, line 309: Mp_hud_activity.handles.race_total_bm = vint_object_find("race_total_bm", h)
mp_hud.lua, line 312: Mp_hud_activity.handles.blue_score_pulse = vint_object_find("fill_blue_anim_1")
mp_hud.lua, line 313: Mp_hud_activity.handles.blue_scale_twn = vint_object_find("fill_blue_scale_twn_1", Mp_hud_activity.handles.blue_score_pulse)
mp_hud.lua, line 489: local bg_1 = vint_object_find("bg_1", Mp_hud_activity.handles.combo_grp)
mp_hud.lua, line 490: local bg_2 = vint_object_find("bg_2", Mp_hud_activity.handles.combo_grp)
mp_hud.lua, line 491: local fill = vint_object_find("fill", Mp_hud_activity.handles.combo_grp)
mp_hud.lua, line 577: frame.nw = vint_object_find("bg_nw", frame_grp_h)
mp_hud.lua, line 578: frame.n = vint_object_find("bg_n", frame_grp_h)
mp_hud.lua, line 579: frame.ne = vint_object_find("bg_ne", frame_grp_h)
mp_hud.lua, line 580: frame.e = vint_object_find("bg_e", frame_grp_h)
mp_hud.lua, line 581: frame.se = vint_object_find("bg_se", frame_grp_h)
mp_hud.lua, line 582: frame.s = vint_object_find("bg_s", frame_grp_h)
mp_hud.lua, line 583: frame.sw = vint_object_find("bg_sw", frame_grp_h)
mp_hud.lua, line 584: frame.w = vint_object_find("bg_w", frame_grp_h)
mp_hud.lua, line 585: frame.c = vint_object_find("bg_c", frame_grp_h)
mp_hud.lua, line 643: Mp_hud_tagging_process.handles.meter = vint_object_find("tagging_progress_grp")
mp_hud.lua, line 644: Mp_hud_tagging_process.handles.fill = vint_object_find( "tagging_progress_fill" )
mp_hud.lua, line 678: Mp_hud_perks.handles.perks = vint_object_find("perk_grp")
mp_hud.lua, line 685: local perk_template_h = vint_object_find("perk_template")
mp_hud.lua, line 686: local perk_anim_h = vint_object_find("perk_anim_2")
mp_hud.lua, line 692: h = vint_object_find("perk_" .. i, Mp_hud_perks.handles.perks)
mp_hud.lua, line 702: ico_pulse_h = vint_object_find("ico_pulse", h)
mp_hud.lua, line 703: ico_static_h = vint_object_find("ico_static", h)
mp_hud.lua, line 706: highlight_1_h = vint_object_find("highlight_bmp", h)
mp_hud.lua, line 707: highlight_2_h = vint_object_find("highlight_normal_bmp", h)
mp_hud.lua, line 716: twn_1_h = vint_object_find("ico_tint_twn_1", anim_h)
mp_hud.lua, line 717: twn_2_h = vint_object_find("highlight_bmp_alpha_twn_1", anim_h)
mp_hud.lua, line 828: local h = vint_object_find("voip_1")
mp_hud.lua, line 830: grp_h = h, txt_h = vint_object_find("txt", h)
mp_hud.lua, line 833: local h = vint_object_find("voip_2")
mp_hud.lua, line 835: grp_h = h, txt_h = vint_object_find("txt", h)
mp_hud.lua, line 838: local h = vint_object_find("voip_3")
mp_hud.lua, line 840: grp_h = h, txt_h = vint_object_find("txt", h)
mp_hud_lobby.lua, line 36: local name_text = vint_object_find("text", Mp_hud_lobby_data.player_data[di_h].line_h)
mp_hud_lobby.lua, line 101: local voip_speaker = vint_object_find("voip_speaker", Mp_hud_lobby_data.player_data[idx].line_h)
mp_hud_lobby.lua, line 102: local voip_speaker_on = vint_object_find("voip_speaker_on", Mp_hud_lobby_data.player_data[idx].line_h)
mp_leaderboards.lua, line 22: Mp_leaderboards_data.handles.tab_group_h = vint_object_find("tab_group")
mp_leaderboards.lua, line 23: Mp_leaderboards_data.handles.tab_text_h = vint_object_find("tab_text")
mp_leaderboards.lua, line 24: Mp_leaderboards_data.handles.stat_headings_h = vint_object_find("stat_headings")
mp_leaderboards.lua, line 25: Mp_leaderboards_data.handles.user_row_h = vint_object_find("user_row")
mp_leaderboards.lua, line 26: Mp_leaderboards_data.handles.spreadsheet_row_h = vint_object_find("spreadsheet_row")
mp_leaderboards.lua, line 27: Mp_leaderboards_data.heading_stat1_h = vint_object_find("heading_stat1")
mp_leaderboards.lua, line 28: Mp_leaderboards_data.heading_stat2_h = vint_object_find("heading_stat2")
mp_leaderboards.lua, line 29: Mp_leaderboards_data.heading_stat3_h = vint_object_find("heading_stat3")
mp_leaderboards.lua, line 30: Mp_leaderboards_data.scroll_group_h = vint_object_find("scroll_group")
mp_leaderboards.lua, line 31: Mp_leaderboards_data.scroll_bar_h = vint_object_find("scroll_bar")
mp_leaderboards.lua, line 41: Mp_leaderboards_data.handles.tab_slide_h = vint_object_find("tab_slide")
mp_leaderboards.lua, line 44: Mp_leaderboards_data.handles.highlight_shine_anim_h = vint_object_find("highlight_shine_anim")
mp_leaderboards.lua, line 47: Mp_leaderboards_data.handles.columns_fade_h = vint_object_find("columns_fade")
mp_leaderboards.lua, line 53: local left_trigger_h = vint_object_find("left_trigger")
mp_leaderboards.lua, line 55: local right_trigger_h = vint_object_find("right_trigger")
mp_leaderboards.lua, line 395: local tab_tween_h = vint_object_find("tab_text_translate",Mp_leaderboards_data.handles.tab_slide_h)
mp_leaderboards.lua, line 636: local user_rank_h = vint_object_find("user_rank", Mp_leaderboards_data.handles.user_row_h)
mp_leaderboards.lua, line 637: local user_badge_h = vint_object_find("user_badge", Mp_leaderboards_data.handles.user_row_h)
mp_leaderboards.lua, line 638: local user_name_h = vint_object_find("user_name", Mp_leaderboards_data.handles.user_row_h)
mp_leaderboards.lua, line 639: local user_stat1_h = vint_object_find("user_stat1", Mp_leaderboards_data.handles.user_row_h)
mp_leaderboards.lua, line 640: local user_stat2_h = vint_object_find("user_stat2", Mp_leaderboards_data.handles.user_row_h)
mp_leaderboards.lua, line 641: local user_stat3_h = vint_object_find("user_stat3", Mp_leaderboards_data.handles.user_row_h)
mp_leaderboards.lua, line 694: local spinner = vint_object_find("spinner")
mp_leaderboards.lua, line 732: local bar_h = vint_object_find("scroll_bar", Mp_leaderboards_data.scroll_group_h)
mp_leaderboards.lua, line 733: local bottom_h = vint_object_find("scroll_bar_bottom", bar_h)
mp_leaderboards.lua, line 755: local pulsate_tween = vint_object_find("highlight_shine_fade", pulsate)
mp_leaderboards.lua, line 759: local highlight_h = vint_object_find("highlight", line_h)
mp_leaderboards.lua, line 760: local highlight_name_h = vint_object_find("highlight_name", line_h)
mp_leaderboards.lua, line 761: local highlight_stat1_h = vint_object_find("highlight_stat1", line_h)
mp_leaderboards.lua, line 762: local highlight_stat2_h = vint_object_find("highlight_stat2", line_h)
mp_leaderboards.lua, line 763: local highlight_stat3_h = vint_object_find("highlight_stat3", line_h)
mp_leaderboards.lua, line 764: local normal_rank_h = vint_object_find("normal_rank", line_h)
mp_leaderboards.lua, line 765: local normal_badge_h = vint_object_find("normal_badge", line_h)
mp_leaderboards.lua, line 766: local normal_name_h = vint_object_find("normal_name", line_h)
mp_leaderboards.lua, line 767: local normal_stat1_h = vint_object_find("normal_stat1", line_h)
mp_leaderboards.lua, line 768: local normal_stat2_h = vint_object_find("normal_stat2", line_h)
mp_leaderboards.lua, line 769: local normal_stat3_h = vint_object_find("normal_stat3", line_h)
mp_lobby_players.lua, line 13: Mp_lobby_players_data.line_h = vint_object_find("mp_lobby_line")
mp_lobby_players.lua, line 14: Mp_lobby_players_data.pulsate_anim_h = vint_object_find("player_pulsate_anim")
mp_lobby_players.lua, line 17: Mp_lobby_players_data.fade_in_anim_h = vint_object_find("highlight_fade_in")
mp_lobby_players.lua, line 20: Mp_lobby_players_data.fade_out_anim_h = vint_object_find("highlight_fade_out")
mp_lobby_players.lua, line 177: local pause_menu_anim_root_h = vint_object_find("root_animation", nil, PAUSE_MENU_DOC_HANDLE)
mp_lobby_players.lua, line 178: local grp_h = vint_object_find("highlight", Mp_lobby_players_data.player_data[di_h].line_h)
mp_lobby_players.lua, line 195: local badge_icon_h = vint_object_find("player_badge", Mp_lobby_players_data.player_data[di_h].line_h)
mp_lobby_players.lua, line 266: local voip_speaker = vint_object_find("speaker", Mp_lobby_players_data.player_data[idx].line_h)
mp_lobby_players.lua, line 267: local voip_speaker_on = vint_object_find("sound", Mp_lobby_players_data.player_data[idx].line_h)
mp_lobby_players.lua, line 312: local text = vint_object_find("text", Mp_lobby_players_data.player_data[idx].line_h)
mp_lobby_players.lua, line 325: local highlight_h = vint_object_find("highlight", Mp_lobby_players_data.player_data[idx].line_h)
mp_match_load.lua, line 23: Mp_match_load_data.handles.player_line = vint_object_find("player_line")
mp_match_load.lua, line 24: Mp_match_load_data.handles.current_action_h = vint_object_find("current_action")
mp_match_load.lua, line 25: Mp_match_load_data.handles.current_map_h = vint_object_find("current_map")
mp_match_load.lua, line 26: Mp_match_load_data.handles.full_1_h = vint_object_find("full_1")
mp_match_load.lua, line 27: Mp_match_load_data.handles.full_2_h = vint_object_find("full_2")
mp_match_load.lua, line 28: Mp_match_load_data.handles.full_3_h = vint_object_find("full_3")
mp_match_load.lua, line 29: Mp_match_load_data.handles.heading_h = vint_object_find("heading")
mp_match_load.lua, line 30: Mp_match_load_data.handles.matchmaking_h = vint_object_find("matchmaking")
mp_match_load.lua, line 31: Mp_match_load_data.handles.my_window_h = vint_object_find("my_window")
mp_match_load.lua, line 32: Mp_match_load_data.handles.starting_game_h = vint_object_find("starting_game")
mp_match_load.lua, line 33: Mp_match_load_data.handles.tips_h = vint_object_find("tips")
mp_match_load.lua, line 34: Mp_match_load_data.handles.map_image_h = vint_object_find("map_image")
mp_match_load.lua, line 41: Mp_match_load_data.handles.opening_match_anim = vint_object_find("opening_match_anim")
mp_match_load.lua, line 45: Mp_match_load_data.handles.opening_custom_anim = vint_object_find("opening_custom_anim")
mp_match_load.lua, line 48: Mp_match_load_data.handles.tips_fade_in_anim = vint_object_find("tips_fade_in_anim")
mp_match_load.lua, line 52: Mp_match_load_data.handles.tips_fade_out_anim = vint_object_find("tips_fade_out_anim")
mp_match_load.lua, line 55: Mp_match_load_data.handles.map_fade_in_anim = vint_object_find("map_fade_in_anim")
mp_match_load.lua, line 59: Mp_match_load_data.handles.map_fade_out_anim = vint_object_find("map_fade_out_anim")
mp_match_load.lua, line 62: Mp_match_load_data.handles.time_holder_anim = vint_object_find("time_holder_anim")
mp_match_load.lua, line 66: Mp_match_load_data.handles.tips_cycle_anim = vint_object_find("tips_cycle_anim")
mp_match_load.lua, line 71: Mp_match_load_data.handles.map_cycle_anim = vint_object_find("map_cycle_anim")
mp_match_load.lua, line 86: Mp_match_load_data.handles.cancel = vint_object_find("cancel")
mp_match_load.lua, line 136: local map = vint_object_find("current_map")
mp_match_load.lua, line 148: local map_name = vint_object_find("map_name", Mp_match_load_data.handles.current_map_h)
mp_match_load.lua, line 190: local name_h = vint_object_find("name", Mp_match_load_data.player_data[di_h].line_h)
mp_match_load.lua, line 194: local badge_h = vint_object_find("badge", Mp_match_load_data.player_data[di_h].line_h)
mp_match_load.lua, line 198: local nickname_h = vint_object_find("nickname", Mp_match_load_data.player_data[di_h].line_h)
mp_match_load.lua, line 235: local voip_speaker = vint_object_find("speaker", Mp_match_load_data.player_data[idx].line_h)
mp_match_load.lua, line 236: local voip_speaker_on = vint_object_find("speaker_on", Mp_match_load_data.player_data[idx].line_h)
mp_match_load.lua, line 262: local name_h = vint_object_find("name", Mp_match_load_data.player_data[idx].line_h)
mp_match_load.lua, line 263: local hidden_name_h = vint_object_find("hidden_name", Mp_match_load_data.player_data[idx].line_h)
mp_match_load.lua, line 285: local shown_h = vint_object_find("shown", Mp_match_load_data.player_data[idx].line_h)
mp_match_load.lua, line 286: local hidden_h = vint_object_find("hidden", Mp_match_load_data.player_data[idx].line_h)
mp_match_load.lua, line 466: local backdrop_h = vint_object_find("backdrop")
mp_match_load.lua, line 676: local name_h = vint_object_find("tip_name")
mp_match_load.lua, line 677: local filler_h = vint_object_find("tip_filler")
mp_player_info_popup.lua, line 21: Mp_player_info_popup_data.handles.start_screen_anim_h = vint_object_find("start_screen_anim")
mp_player_info_popup.lua, line 24: Mp_player_info_popup_data.handles.end_screen_anim_h = vint_object_find("end_screen_anim")
mp_player_info_popup.lua, line 26: local h = vint_object_find("background_fade_out", Mp_player_info_popup_data.handles.end_screen_anim_h)
mp_player_info_popup.lua, line 29: Mp_player_info_popup_data.handles.highlight_shine_anim_h = vint_object_find("highlight_shine_anim")
mp_player_info_popup.lua, line 32: Mp_player_info_popup_data.handles.highlight_fade_in_h = vint_object_find("highlight_fade_in")
mp_player_info_popup.lua, line 35: Mp_player_info_popup_data.handles.highlight_fade_out_h = vint_object_find("highlight_fade_out")
mp_player_info_popup.lua, line 67: local voip_speaker_h = vint_object_find("speaker") -- , speaker)
mp_player_info_popup.lua, line 68: local voip_speaker_on_h = vint_object_find("speaker_on") -- , speaker_on)
mp_player_info_popup.lua, line 84: local name_h = vint_object_find("name_text")
mp_player_info_popup.lua, line 85: local badge_h = vint_object_find("badge")
mp_player_info_popup.lua, line 86: local earnings_h = vint_object_find("earnings_value")
mp_player_info_popup.lua, line 87: local kills_h = vint_object_find("kills_value")
mp_player_info_popup.lua, line 88: local deaths_h = vint_object_find("deaths_value")
mp_player_info_popup.lua, line 89: local favorite_h = vint_object_find("favorite_value")
mp_player_info_popup.lua, line 90: local record_h = vint_object_find("record_value")
mp_player_info_popup.lua, line 185: vint_object_find("highlight_back_shine",Mp_player_info_popup_data.handles.buttons[Mp_player_info_popup_data.num_buttons]))
mp_player_info_popup.lua, line 190: vint_object_find("highlight",Mp_player_info_popup_data.handles.buttons[Mp_player_info_popup_data.num_buttons]))
mp_player_info_popup.lua, line 195: vint_object_find("highlight",Mp_player_info_popup_data.handles.buttons[Mp_player_info_popup_data.num_buttons]))
mp_player_info_popup.lua, line 206: local window_h = vint_object_find("window")
mp_player_info_popup.lua, line 207: local window_clip_h = vint_object_find("window_clip")
mp_player_info_popup.lua, line 208: local btm_line_h = vint_object_find("btm_line")
mp_scoreboard.lua, line 9: local grp_h = vint_object_find("mp_scoreboard")
mp_scoreboard.lua, line 12: local line_grp_h = vint_object_find("mp_scoreboard_line", grp_h)
mp_scoreboard.lua, line 16: MP_Scoreboard.handles.headings_sa_h = vint_object_find("headings_sa")
mp_scoreboard.lua, line 17: MP_Scoreboard.handles.headings_gb_h = vint_object_find("headings_gb")
mp_scoreboard.lua, line 20: MP_Scoreboard.handles.highlight_h = vint_object_find("mp_scoreboard_highlight")
mp_scoreboard.lua, line 22: MP_Scoreboard.handles.highlight.player_name_h = vint_object_find("player_name",MP_Scoreboard.handles.highlight_h)
mp_scoreboard.lua, line 23: MP_Scoreboard.handles.highlight.column1_h = vint_object_find("column1",MP_Scoreboard.handles.highlight_h)
mp_scoreboard.lua, line 24: MP_Scoreboard.handles.highlight.column2_h = vint_object_find("column2",MP_Scoreboard.handles.highlight_h)
mp_scoreboard.lua, line 25: MP_Scoreboard.handles.highlight.column3_h = vint_object_find("column3",MP_Scoreboard.handles.highlight_h)
mp_scoreboard.lua, line 26: MP_Scoreboard.handles.highlight.column4_h = vint_object_find("column4",MP_Scoreboard.handles.highlight_h)
mp_scoreboard.lua, line 28: MP_Scoreboard.handles.highlight.pulsate_h = vint_object_find("scoreboard_pulsate_anim")
mp_scoreboard.lua, line 31: MP_Scoreboard.handles.highlight.fade_in_h = vint_object_find("scoreboard_highlight_fade_in")
mp_scoreboard.lua, line 35: MP_Scoreboard.handles.highlight.pulsate_h = vint_object_find("scoreboard_pulsate_anim")
mp_scoreboard.lua, line 38: MP_Scoreboard.handles.highlight.fade_in_h = vint_object_find("scoreboard_highlight_fade_in")
mp_scoreboard.lua, line 63: MP_Scoreboard.handles.lines[i].normal.grp_h = vint_object_find("normal", MP_Scoreboard.handles.lines[i].grp_h)
mp_scoreboard.lua, line 66: MP_Scoreboard.handles.lines[i].normal.player_name_h = vint_object_find("player_name", grp_h)
mp_scoreboard.lua, line 67: MP_Scoreboard.handles.lines[i].normal.column1_h = vint_object_find("column1", grp_h)
mp_scoreboard.lua, line 68: MP_Scoreboard.handles.lines[i].normal.column2_h = vint_object_find("column2", grp_h)
mp_scoreboard.lua, line 69: MP_Scoreboard.handles.lines[i].normal.column3_h = vint_object_find("column3", grp_h)
mp_scoreboard.lua, line 70: MP_Scoreboard.handles.lines[i].normal.column4_h = vint_object_find("column4", grp_h)
mp_scoreboard.lua, line 72: MP_Scoreboard.handles.lines[i].badge = vint_object_find("player_badge", grp_h)
mp_scoreboard.lua, line 73: MP_Scoreboard.handles.lines[i].speaker_h = vint_object_find("speaker", grp_h)
mp_scoreboard.lua, line 74: MP_Scoreboard.handles.lines[i].sound_h = vint_object_find("sound", grp_h)
mp_server_browser.lua, line 25: Mp_server_browser_data.handles.tab_group_h = vint_object_find("tab_group")
mp_server_browser.lua, line 26: Mp_server_browser_data.handles.tab_text_h = vint_object_find("tab_text")
mp_server_browser.lua, line 27: Mp_server_browser_data.handles.stat_headings_h = vint_object_find("stat_headings")
mp_server_browser.lua, line 28: Mp_server_browser_data.handles.user_row_h = vint_object_find("user_row")
mp_server_browser.lua, line 29: Mp_server_browser_data.handles.spreadsheet_row_h = vint_object_find("spreadsheet_row")
mp_server_browser.lua, line 30: Mp_server_browser_data.heading_stat1_h = vint_object_find("heading_stat1")
mp_server_browser.lua, line 31: Mp_server_browser_data.heading_stat2_h = vint_object_find("heading_stat2")
mp_server_browser.lua, line 32: Mp_server_browser_data.heading_stat3_h = vint_object_find("heading_stat3")
mp_server_browser.lua, line 33: Mp_server_browser_data.scroll_group_h = vint_object_find("scroll_group")
mp_server_browser.lua, line 34: Mp_server_browser_data.scroll_bar_h = vint_object_find("scroll_bar")
mp_server_browser.lua, line 36: local header_text = vint_object_find("heading_player")
mp_server_browser.lua, line 40: Mp_server_browser_data.handles.tab_slide_h = vint_object_find("tab_slide")
mp_server_browser.lua, line 43: Mp_server_browser_data.handles.highlight_shine_anim_h = vint_object_find("highlight_shine_anim")
mp_server_browser.lua, line 46: Mp_server_browser_data.handles.columns_fade_h = vint_object_find("columns_fade")
mp_server_browser.lua, line 52: local left_trigger_h = vint_object_find("left_trigger")
mp_server_browser.lua, line 54: local right_trigger_h = vint_object_find("right_trigger")
mp_server_browser.lua, line 417: local tab_tween_h = vint_object_find("tab_text_translate",Mp_server_browser_data.handles.tab_slide_h)
mp_server_browser.lua, line 745: local bar_h = vint_object_find("scroll_bar", Mp_server_browser_data.scroll_group_h)
mp_server_browser.lua, line 746: local bottom_h = vint_object_find("scroll_bar_bottom", bar_h)
mp_server_browser.lua, line 768: local pulsate_tween = vint_object_find("highlight_shine_fade", pulsate)
mp_server_browser.lua, line 772: local highlight_h = vint_object_find("highlight", line_h)
mp_server_browser.lua, line 773: local highlight_name_h = vint_object_find("highlight_name", line_h)
mp_server_browser.lua, line 774: local highlight_stat1_h = vint_object_find("highlight_stat1", line_h)
mp_server_browser.lua, line 775: local highlight_stat2_h = vint_object_find("highlight_stat2", line_h)
mp_server_browser.lua, line 776: local highlight_stat3_h = vint_object_find("highlight_stat3", line_h)
mp_server_browser.lua, line 777: local normal_rank_h = vint_object_find("normal_rank", line_h)
mp_server_browser.lua, line 778: local normal_badge_h = vint_object_find("normal_badge", line_h)
mp_server_browser.lua, line 779: local normal_name_h = vint_object_find("normal_name", line_h)
mp_server_browser.lua, line 780: local normal_stat1_h = vint_object_find("normal_stat1", line_h)
mp_server_browser.lua, line 781: local normal_stat2_h = vint_object_find("normal_stat2", line_h)
mp_server_browser.lua, line 782: local normal_stat3_h = vint_object_find("normal_stat3", line_h)
music_store.lua, line 119: Music_store_footer.clip_h = vint_object_find("music_footer_clip", grp)
music_store.lua, line 120: Music_store_footer.artist_h = vint_object_find("artist_label", grp)
music_store.lua, line 121: Music_store_footer.track_h = vint_object_find("track_label", grp)
music_store.lua, line 122: Music_store_footer.price_h = vint_object_find("price_amount", grp)
pause_map.lua, line 114: local h = vint_object_find("map_grp")
pause_map.lua, line 116: Pause_map_elements.base.map_h = vint_object_find("map", h)
pause_map.lua, line 117: Pause_map_elements.base.info_h = vint_object_find("info", h)
pause_map.lua, line 120: Pause_map_elements.base.cursor_h = vint_object_find("cursor", h)
pause_map.lua, line 122: h = vint_object_find("map_frame")
pause_map.lua, line 125: Pause_map_elements.header.district_text_h = vint_object_find("district_text", h)
pause_map.lua, line 126: Pause_map_elements.header.hood_text_h = vint_object_find("hood_text", h)
pause_map.lua, line 129: local h = vint_object_find("filters")
pause_map.lua, line 136: Pause_map_filter_status.filters[0] = { bmp_h = vint_object_find("all", h), filter = "PFT_ALL", filter_str = "PAUSE_MAP_FILTER_ALL" }
pause_map.lua, line 137: Pause_map_filter_status.filters[1] = { bmp_h = vint_object_find("cribs", h), filter = "PFT_CRIBS", filter_str = "PAUSE_MAP_FILTER_CRIBS" }
pause_map.lua, line 138: Pause_map_filter_status.filters[2] = { bmp_h = vint_object_find("stores", h), filter = "PFT_STORES", filter_str = "PAUSE_MAP_FILTER_STORES" }
pause_map.lua, line 139: --Pause_map_filter_status.filters[2] = { bmp_h = vint_object_find("saves", h), filter = "PFT_SAVES", filter_str = "SAVES" }
pause_map.lua, line 140: Pause_map_filter_status.filters[3] = { bmp_h = vint_object_find("activities", h), filter = "PFT_ACTIVITIES", filter_str = "PAUSE_MAP_FILTER_ACTIVITIES" }
pause_map.lua, line 141: Pause_map_filter_status.filters[4] = { bmp_h = vint_object_find("strongholds", h), filter = "PFT_STRONGHOLDS", filter_str = "PAUSE_MAP_FILTER_STRONGHOLDS" }
pause_map.lua, line 142: Pause_map_filter_status.filters[5] = { bmp_h = vint_object_find("missions", h), filter = "PFT_MISSIONS", filter_str = "PAUSE_MAP_FILTER_MISSIONS" }
pause_map.lua, line 143: --Pause_map_filter_status.filters[6] = { bmp_h = vint_object_find("trains", h), filter = "PFT_TRAIN_STATIONS", filter_str = "TRAINS" }
pause_map.lua, line 144: Pause_map_filter_status.filters[6] = { bmp_h = vint_object_find("none", h), filter = "PFT_NONE", filter_str = "PAUSE_MAP_FILTER_NONE" }
pause_map.lua, line 147: --Pause_map_filter_status.filters[8] = { bmp_h = vint_object_find("none", h), filter = "PFT_FILTER_LOCKED", filter_str = "HIDE ALL" }
pause_map.lua, line 148: Pause_map_elements.filters.text_h = vint_object_find("filter_text", h)
pause_map.lua, line 151: local h = vint_object_find("button_tips")
pause_map.lua, line 153: Pause_map_elements.footer.alt_select_btn_h = vint_object_find("alt_select_btn", h)
pause_map.lua, line 154: Pause_map_elements.footer.alt_select_text_h = vint_object_find("alt_select_text", h)
pause_map.lua, line 155: Pause_map_elements.footer.select_btn_h = vint_object_find("select_btn", h)
pause_map.lua, line 156: Pause_map_elements.footer.select_text_h = vint_object_find("select_text", h)
pause_map.lua, line 157: Pause_map_elements.footer.back_btn_h = vint_object_find("back_btn", h)
pause_map.lua, line 158: Pause_map_elements.footer.back_text_h = vint_object_find("back_text", h)
pause_map.lua, line 159: Pause_map_elements.footer.up_down_btn_h = vint_object_find("up_down_btn", h)
pause_map.lua, line 160: Pause_map_elements.footer.up_down_text_h = vint_object_find("up_down_text", h)
pause_map.lua, line 161: Pause_map_elements.footer.left_right_btn_h = vint_object_find("left_right_btn", h)
pause_map.lua, line 162: Pause_map_elements.footer.left_right_text_h = vint_object_find("left_right_text", h)
pause_map.lua, line 175: h = vint_object_find("root_animation")
pause_map.lua, line 176: Pause_map_anims.map_open_h = vint_object_find("map_open", h)
pause_map.lua, line 177: Pause_map_anims.map_close_h = vint_object_find("map_close", h)
pause_map.lua, line 178: Pause_map_anims.cursor_fade_anim_h = vint_object_find("cursor_fade_anim", h)
pause_map.lua, line 179: Pause_map_anims.cursor_fade_twn_h = vint_object_find("cursor_fade_twn", Pause_map_anims.cursor_fade_anim_h)
pause_map.lua, line 180: Pause_map_anims.highlight_anim_in_h = vint_object_find("highlight_anim_in", h)
pause_map.lua, line 181: Pause_map_anims.highlight_anim_out_h = vint_object_find("highlight_anim_out", h)
pause_map.lua, line 182: Pause_map_anims.info_bg_anim_h = vint_object_find("info_bg_anim", h)
pause_map.lua, line 183: Pause_map_anims.icon_highlight_anim_h = vint_object_find("icon_highlight_anim", h)
pause_map.lua, line 193: local twn = vint_object_find("map_grp_anchor_twn_1", Pause_map_anims.map_open_h)
pause_map.lua, line 195: local twn = vint_object_find("map_grp_anchor_twn_1", Pause_map_anims.map_close_h)
pause_map.lua, line 568: local icon_h = vint_object_find("icon", info_h)
pause_map.lua, line 569: local icon_highlight_h = vint_object_find("icon_highlight", info_h)
pause_map.lua, line 570: local lock_h = vint_object_find("lock", info_h)
pause_map.lua, line 571: local text_grp_h = vint_object_find("text_grp", info_h)
pause_map.lua, line 572: local text_line_1_h = vint_object_find("line_1_txt", info_h)
pause_map.lua, line 573: local text_line_2_h = vint_object_find("line_2_txt", info_h)
pause_map.lua, line 574: local text_line_3_h = vint_object_find("line_3_txt", info_h)
pause_map.lua, line 581: local last_tween_in = vint_object_find("bg_wrapper_alpha_twn_1", in_anim_h)
pause_map.lua, line 582: local last_tween_out = vint_object_find("bg_wrapper_alpha_twn_1", out_anim_h)
pause_map.lua, line 716: local map_obj_h = vint_object_find("pause_map") --Get map object
pause_map.lua, line 727: local left_c_scale_twn_h = vint_object_find("left_c_scale_twn", status.info_bg_anim_h)
pause_map.lua, line 728: local right_c_scale_twn_h = vint_object_find("right_c_scale_twn", status.info_bg_anim_h)
pause_map.lua, line 729: local left_e_anchor_twn_h = vint_object_find("left_e_anchor_twn", status.info_bg_anim_h)
pause_map.lua, line 730: local right_w_anchor_twn_h = vint_object_find("right_w_anchor_twn", status.info_bg_anim_h)
pause_menu.lua, line 202: local menu_tips_h = vint_object_find("menu_tips", nil, MENU_BASE_DOC_HANDLE)
pause_menu.lua, line 204: local menu_btn_tips_h = vint_object_find("menu_btn_tips", nil, MENU_BASE_DOC_HANDLE)
pause_menu.lua, line 208: local tips_clip_h = vint_object_find("tips_clip", nil, MENU_BASE_DOC_HANDLE)
pause_menu.lua, line 254: local pause_menu_indicator_h = vint_object_find("pause_menu_indicator", nil, MENU_BASE_DOC_HANDLE)
pause_menu.lua, line 310: Pause_menu_check_box_image.bitmap_h = vint_object_find("pm_bitmap", Pause_menu_check_box_image.image_h)
pause_menu.lua, line 311: Pause_menu_check_box_image.text_h = vint_object_find("pm_text", Pause_menu_check_box_image.image_h)
pause_menu.lua, line 312: Pause_menu_check_box_image.sp_text_h = vint_object_find("specific_text", Pause_menu_check_box_image.image_h)
pause_menu.lua, line 313: Pause_menu_check_box_image.sp_text_top_h = vint_object_find("specific_text_top", Pause_menu_check_box_image.sp_text_h)
pause_menu.lua, line 314: Pause_menu_check_box_image.sp_label_top_h = vint_object_find("specific_label_top", Pause_menu_check_box_image.sp_text_h)
pause_menu.lua, line 315: Pause_menu_check_box_image.sp_text_bottom_h = vint_object_find("specific_text_bottom", Pause_menu_check_box_image.sp_text_h)
pause_menu.lua, line 316: Pause_menu_check_box_image.sp_label_bottom_h = vint_object_find("specific_label_bottom", Pause_menu_check_box_image.sp_text_h)
pause_menu.lua, line 550: local header_label_h = vint_object_find("title", header_h)
pause_menu.lua, line 571: Pause_menu_page.label_h = vint_object_find("nav_id", header_h)
pause_menu.lua, line 572: Pause_menu_page.arrow_e = vint_object_find("pm_arrow_e", header_h)
pause_menu.lua, line 573: Pause_menu_page.arrow_w = vint_object_find("pm_arrow_w", header_h)
pause_menu.lua, line 633: local header_nav_h = vint_object_find("header_nav", Menu_option_labels.header_h)
pause_menu.lua, line 650: local grp_h = vint_object_find("pm_stat_text_line")
pause_menu.lua, line 651: local label_h = vint_object_find("stat_label", grp_h)
pause_menu.lua, line 652: local value_h = vint_object_find("stat_value", grp_h)
pause_menu.lua, line 653: local star_h = vint_object_find("stat_stars", grp_h)
pause_menu.lua, line 782: local grp_h = vint_object_find("pm_stat_text_line")
pause_menu.lua, line 783: local label_h = vint_object_find("stat_label", grp_h)
pause_menu.lua, line 784: local value_h = vint_object_find("stat_value", grp_h)
pause_menu.lua, line 785: local star_h = vint_object_find("stat_stars", grp_h)
pause_menu.lua, line 1202: -- local header_label_h = vint_object_find("title", header_h)
pause_menu.lua, line 1223: -- Pause_menu_page.label_h = vint_object_find("nav_id", header_h)
pause_menu.lua, line 1225: -- Pause_menu_page.arrow_e = vint_object_find("pm_arrow_e", header_h)
pause_menu.lua, line 1227: -- Pause_menu_page.arrow_w = vint_object_find("pm_arrow_w", header_h)
pause_menu.lua, line 1241: local header_nav_h = vint_object_find("header_nav", Menu_option_labels.header_h)
pause_menu.lua, line 1456: [0] = vint_object_find("3_lbl", Pause_menu_control_scheme_data.grp_h),
pause_menu.lua, line 1457: [1] = vint_object_find("4_lbl", Pause_menu_control_scheme_data.grp_h),
pause_menu.lua, line 1461: [0] = vint_object_find("16_lbl", Pause_menu_control_scheme_data.grp_h), -- STATIC
pause_menu.lua, line 1462: [1] = vint_object_find("17_lbl", Pause_menu_control_scheme_data.grp_h),
pause_menu.lua, line 1468: [0] = vint_object_find("3_txt", Pause_menu_control_scheme_data.grp_h),
pause_menu.lua, line 1469: [1] = vint_object_find("4_txt", Pause_menu_control_scheme_data.grp_h),
pause_menu.lua, line 1473: [0] = vint_object_find("16_txt", Pause_menu_control_scheme_data.grp_h), -- STATIC
pause_menu.lua, line 1474: [1] = vint_object_find("17_txt", Pause_menu_control_scheme_data.grp_h),
pause_menu.lua, line 1562: handles = { button_h = vint_object_find("1_txt", grp_h), label_h = vint_object_find("1_lbl", grp_h) } },
pause_menu.lua, line 1562: handles = { button_h = vint_object_find("1_txt", grp_h), label_h = vint_object_find("1_lbl", grp_h) } },
pause_menu.lua, line 1564: handles = { button_h = vint_object_find("0_txt", grp_h), label_h = vint_object_find("0_lbl", grp_h) } },
pause_menu.lua, line 1564: handles = { button_h = vint_object_find("0_txt", grp_h), label_h = vint_object_find("0_lbl", grp_h) } },
pause_menu.lua, line 1566: handles = { button_h = vint_object_find("3_txt", grp_h), label_h = vint_object_find("3_lbl", grp_h) } },
pause_menu.lua, line 1566: handles = { button_h = vint_object_find("3_txt", grp_h), label_h = vint_object_find("3_lbl", grp_h) } },
pause_menu.lua, line 1568: handles = { button_h = vint_object_find("4_txt", grp_h), label_h = vint_object_find("4_lbl", grp_h) } },
pause_menu.lua, line 1568: handles = { button_h = vint_object_find("4_txt", grp_h), label_h = vint_object_find("4_lbl", grp_h) } },
pause_menu.lua, line 1572: handles = { button_h = vint_object_find("6_txt", grp_h), label_h = vint_object_find("6_lbl", grp_h) } },
pause_menu.lua, line 1572: handles = { button_h = vint_object_find("6_txt", grp_h), label_h = vint_object_find("6_lbl", grp_h) } },
pause_menu.lua, line 1574: handles = { button_h = vint_object_find("7_txt", grp_h), label_h = vint_object_find("7_lbl", grp_h) } },
pause_menu.lua, line 1574: handles = { button_h = vint_object_find("7_txt", grp_h), label_h = vint_object_find("7_lbl", grp_h) } },
pause_menu.lua, line 1576: handles = { button_h = vint_object_find("8_txt", grp_h), label_h = vint_object_find("8_lbl", grp_h) } },
pause_menu.lua, line 1576: handles = { button_h = vint_object_find("8_txt", grp_h), label_h = vint_object_find("8_lbl", grp_h) } },
pause_menu.lua, line 1578: handles = { button_h = vint_object_find("9_txt", grp_h), label_h = vint_object_find("9_lbl", grp_h) } },
pause_menu.lua, line 1578: handles = { button_h = vint_object_find("9_txt", grp_h), label_h = vint_object_find("9_lbl", grp_h) } },
pause_menu.lua, line 1580: handles = { button_h = vint_object_find("10_txt", grp_h), label_h = vint_object_find("10_lbl", grp_h) } },
pause_menu.lua, line 1580: handles = { button_h = vint_object_find("10_txt", grp_h), label_h = vint_object_find("10_lbl", grp_h) } },
pause_menu.lua, line 1582: handles = { button_h = vint_object_find("11_txt", grp_h), label_h = vint_object_find("11_lbl", grp_h) } },
pause_menu.lua, line 1582: handles = { button_h = vint_object_find("11_txt", grp_h), label_h = vint_object_find("11_lbl", grp_h) } },
pause_menu.lua, line 1584: handles = { button_h = vint_object_find("12_txt", grp_h), label_h = vint_object_find("12_lbl", grp_h) } },
pause_menu.lua, line 1584: handles = { button_h = vint_object_find("12_txt", grp_h), label_h = vint_object_find("12_lbl", grp_h) } },
pause_menu.lua, line 1586: handles = { button_h = vint_object_find("13_txt", grp_h), label_h = vint_object_find("13_lbl", grp_h) } },
pause_menu.lua, line 1586: handles = { button_h = vint_object_find("13_txt", grp_h), label_h = vint_object_find("13_lbl", grp_h) } },
pause_menu.lua, line 1588: handles = { button_h = vint_object_find("14_txt", grp_h), label_h = vint_object_find("14_lbl", grp_h) } },
pause_menu.lua, line 1588: handles = { button_h = vint_object_find("14_txt", grp_h), label_h = vint_object_find("14_lbl", grp_h) } },
pause_menu.lua, line 1590: handles = { button_h = vint_object_find("15_txt", grp_h), label_h = vint_object_find("15_lbl", grp_h) } },
pause_menu.lua, line 1590: handles = { button_h = vint_object_find("15_txt", grp_h), label_h = vint_object_find("15_lbl", grp_h) } },
pause_menu.lua, line 1592: handles = { button_h = vint_object_find("16_txt", grp_h), label_h = vint_object_find("16_lbl", grp_h) } },
pause_menu.lua, line 1592: handles = { button_h = vint_object_find("16_txt", grp_h), label_h = vint_object_find("16_lbl", grp_h) } },
pause_menu.lua, line 1594: handles = { button_h = vint_object_find("17_txt", grp_h), label_h = vint_object_find("17_lbl", grp_h) } },
pause_menu.lua, line 1594: handles = { button_h = vint_object_find("17_txt", grp_h), label_h = vint_object_find("17_lbl", grp_h) } },
pause_menu.lua, line 1596: handles = { button_h = vint_object_find("19_txt", grp_h), label_h = 0 } },
pause_menu.lua, line 1598: handles = { button_h = vint_object_find("18_txt", grp_h), label_h = 0 } },
pause_menu.lua, line 1764: local h = vint_object_find("value_text", menu_label.control.grp_h)
pause_menu.lua, line 1902: Pause_menu_brightness.screen_h = vint_object_find("brightness")
pause_menu.lua, line 1903: Pause_menu_brightness.slider_h = vint_object_find("slider", Pause_menu_brightness.screen_h)
pause_menu.lua, line 1904: Pause_menu_brightness.thumb_h = vint_object_find("brightness_value", Pause_menu_brightness.slider_h)
pause_menu.lua, line 1905: Pause_menu_brightness.value_h = vint_object_find("brightness_value", Pause_menu_brightness.thumb_h)
pause_menu.lua, line 1906: Pause_menu_brightness.line_h = vint_object_find("line_bg", Pause_menu_brightness.slider_h)
pause_menu.lua, line 1908: local image_h = vint_object_find("calibrate_image")
pause_menu.lua, line 1909: local text_h = vint_object_find("brightness_text")
pause_menu.lua, line 1911: local accept_grp_h = vint_object_find("accept")
pause_menu.lua, line 1912: local accept_tip_h = vint_object_find("accept_text")
pause_menu.lua, line 1913: local accept_button_h = vint_object_find("btn_accept")
pause_menu.lua, line 1915: local cancel_grp_h = vint_object_find("cancel")
pause_menu.lua, line 1916: local cancel_tip_h = vint_object_find("cancel_text")
pause_menu.lua, line 1917: local cancel_button_h = vint_object_find("btn_cancel")
pause_menu.lua, line 2054: local h = vint_object_find("value_text", menu_label.control.grp_h)
pause_menu.lua, line 2097: local h = vint_object_find("value_text", menu_label.control.grp_h)
pause_menu.lua, line 2182: local h = vint_object_find("value_text", menu_label.control.grp_h)
pause_menu.lua, line 2226: local phone_h = vint_object_find("cell_phone", nil, Cellphone_doc_h)
pause_menu.lua, line 2320: menu_data.footer.label_h = vint_object_find("station_label", grp)
pause_menu.lua, line 2321: menu_data.footer.genre_h = vint_object_find("genre_label", grp)
pause_menu.lua, line 2345: local master_swatch = vint_object_find("swatch_radio")
pause_menu.lua, line 2396: local icon_h = vint_object_find("icon", swatch.swatch_h)
pause_menu.lua, line 2406: local deselect_h = vint_object_find("deselected", swatch.swatch_h)
pause_menu.lua, line 2407: local icon_h = vint_object_find("icon", swatch.swatch_h)
pause_menu.lua, line 2457: menu_label.real_label_h = vint_object_find("pm_objective_text_line_label", control.grp_h)
pause_menu.lua, line 2463: menu_label.checkbox_h = vint_object_find("pm_objective_checkbox", control.grp_h)
pause_menu.lua, line 2464: menu_label.check_h = vint_object_find("pm_objective_checkmark", control.grp_h)
pause_menu.lua, line 2518: menu_label.clip_object = vint_object_find("pm_objective_clip", control.grp_h)
pause_menu.lua, line 2521: menu_label.objective_list.line_h = vint_object_find("pm_objective_wrap_line", menu_label.clip_object)
pause_menu.lua, line 2546: local text_box_h = vint_object_find("pm_objective_wrap_line_label", line_data.label_h)
pause_menu.lua, line 2616: local text_box_h = vint_object_find("pm_objective_wrap_line_label", line_data.label_h)
pause_menu.lua, line 2706: local text_box_h = vint_object_find("pm_objective_wrap_line_label", line_data.label_h)
pause_menu.lua, line 2756: local text_box_h = vint_object_find("pm_objective_wrap_line_label", line_data.label_h)
pause_menu.lua, line 2834: bg_n_h = vint_object_find("menu_scroll_bg_n", bar_grp),
pause_menu.lua, line 2835: bg_c_h = vint_object_find("menu_scroll_bg_c", bar_grp),
pause_menu.lua, line 2836: bg_s_h = vint_object_find("menu_scroll_bg_s", bar_grp),
pause_menu.lua, line 2837: thumb_n_h = vint_object_find("menu_scroll_thumb_n", bar_grp),
pause_menu.lua, line 2838: thumb_s_h = vint_object_find("menu_scroll_thumb_s", bar_grp),
pause_menu.lua, line 2839: thumb_blend_h = vint_object_find("menu_scroll_thumb_blend", bar_grp),
pause_menu.lua, line 2942: menu_label.value_h = vint_object_find("stat_value", control.grp_h)
pause_menu.lua, line 2943: menu_label.real_label_h = vint_object_find("stat_label", control.grp_h)
pause_menu.lua, line 2944: menu_label.stars.star_grp = vint_object_find("stat_stars", control.grp_h)
pause_menu.lua, line 2945: menu_label.stars.star_h[0] = vint_object_find("stat_star1", menu_label.stars.star_grp)
pause_menu.lua, line 2946: menu_label.stars.star_h[1]= vint_object_find("stat_star2", menu_label.stars.star_grp)
pause_menu.lua, line 2947: menu_label.stars.star_h[2] = vint_object_find("stat_star3", menu_label.stars.star_grp)
pause_menu.lua, line 3004: local hl_bar_label_h = vint_object_find("menu_sel_bar_label", Menu_option_labels.hl_bar)
pause_menu.lua, line 3012: local t = vint_object_find(n, clone)
pause_menu.lua, line 3054: local hl_bar_label_h = vint_object_find("menu_sel_bar_label", Menu_option_labels.hl_bar)
pause_menu.lua, line 3102: local grp_h = vint_object_find("pm_objective_text_line")
pause_menu.lua, line 3103: local label_h = vint_object_find("pm_objective_text_line_label", grp_h)
pause_menu.lua, line 3126: local bg_h = vint_object_find("menu_sel_bar_w", frame_h)
pause_menu.lua, line 3129: bg_h = vint_object_find("menu_sel_bar_w_hl", frame_h)
pause_menu.lua, line 3135: local bg_h = vint_object_find("menu_sel_bar_e", frame_h)
pause_menu.lua, line 3138: local bg_h = vint_object_find("menu_sel_bar_e_hl", frame_h)
pause_menu.lua, line 3167: menu_label.help_clip_h = vint_object_find("pm_help_text_clip", control.grp_h)
pause_menu.lua, line 3168: menu_label.real_label_h = vint_object_find("pm_help_text_label", control.grp_h)
pause_menu.lua, line 3265: bg_n_h = vint_object_find("menu_scroll_bg_n", bar_grp),
pause_menu.lua, line 3266: bg_c_h = vint_object_find("menu_scroll_bg_c", bar_grp),
pause_menu.lua, line 3267: bg_s_h = vint_object_find("menu_scroll_bg_s", bar_grp),
pause_menu.lua, line 3268: thumb_n_h = vint_object_find("menu_scroll_thumb_n", bar_grp),
pause_menu.lua, line 3269: thumb_s_h = vint_object_find("menu_scroll_thumb_s", bar_grp),
pause_menu.lua, line 3270: thumb_blend_h = vint_object_find("menu_scroll_thumb_blend", bar_grp),
pause_menu.lua, line 3442: menu_label.edit.header_h = vint_object_find("plist_edit_header", control.grp_h)
pause_menu.lua, line 3443: menu_label.playlist.header_h = vint_object_find("plist_playlist_header", control.grp_h)
pause_menu.lua, line 3444: menu_label.edit.label_h = vint_object_find("plist_edit_label00", control.grp_h)
pause_menu.lua, line 3445: menu_label.playlist.label_h = vint_object_find("plist_playlist_label00", control.grp_h)
pause_menu.lua, line 3446: menu_label.arrow_h = vint_object_find("plist_arrow", control.grp_h)
pause_menu.lua, line 3448: menu_label.edit_clip_h = vint_object_find("edit_clip", control.grp_h)
pause_menu.lua, line 3449: menu_label.playlist_clip_h = vint_object_find("playlist_clip", control.grp_h)
pause_menu.lua, line 3610: bg_n_h = vint_object_find("menu_scroll_bg_n", bar_grp),
pause_menu.lua, line 3611: bg_c_h = vint_object_find("menu_scroll_bg_c", bar_grp),
pause_menu.lua, line 3612: bg_s_h = vint_object_find("menu_scroll_bg_s", bar_grp),
pause_menu.lua, line 3613: thumb_n_h = vint_object_find("menu_scroll_thumb_n", bar_grp),
pause_menu.lua, line 3614: thumb_s_h = vint_object_find("menu_scroll_thumb_s", bar_grp),
pause_menu.lua, line 3615: thumb_blend_h = vint_object_find("menu_scroll_thumb_blend", bar_grp),
pause_menu.lua, line 3718: bg_h = vint_object_find("menu_sel_bar_w", frame_h)
pause_menu.lua, line 3721: bg_h = vint_object_find("menu_sel_bar_w_hl", frame_h)
pause_menu.lua, line 3724: bg_h = vint_object_find("menu_sel_bar_e", frame_h)
pause_menu.lua, line 3729: local bg_h = vint_object_find("menu_sel_bar_e_hl", frame_h)
pause_menu.lua, line 3853: local hl_bar_label_h = vint_object_find("menu_sel_bar_label", Menu_option_labels.hl_bar)
pause_menu.lua, line 4365: menu_data.footer.title_h = vint_object_find("title_label", grp)
pause_menu.lua, line 4366: menu_data.footer.artist_h = vint_object_find("artist_label", grp)
pause_menu.lua, line 4368: menu_data.footer.title_text_h = vint_object_find("title_text", grp)
pause_menu.lua, line 4369: menu_data.footer.artist_text_h = vint_object_find("artist_text", grp)
pause_menu.lua, line 4554: local control_h = vint_object_find("mp_scoreboard")
pause_menu.lua, line 4606: local control_h = vint_object_find("mp_lobby_players")
pause_menu.lua, line 4768: local master_h = vint_object_find("save_game_control")
pause_menu.lua, line 4775: menu_label.last_mission_name_h = vint_object_find("last_mission_name", control_h)
pause_menu.lua, line 4776: menu_label.percent_complete_h = vint_object_find("percent_complete", control_h)
pause_menu.lua, line 4777: menu_label.cheats_enabled_h = vint_object_find("cheats_enabled", control_h)
pause_menu.lua, line 4778: menu_label.game_time_h = vint_object_find("game_time", control_h)
pause_menu.lua, line 4779: -- menu_label.missions_complete_h = vint_object_find("missions_complete", control_h)
pause_menu.lua, line 4780: menu_label.size_point_h = vint_object_find("size_point", control_h)
pause_menu.lua, line 4810: local t = vint_object_find(n, clone)
pause_menu.lua, line 4838: local h = vint_object_find("save_game_header")
pause_menu.lua, line 4839: local status_h = vint_object_find("game_status",h)
pause_menu.lua, line 4840: local difficulty_h = vint_object_find("difficulty",h)
pause_menu.lua, line 5041: local o = vint_object_find("last_mission_logo", hdr)
pause_menu.lua, line 5044: o = vint_object_find("missions_complete", hdr)
pause_menu.lua, line 5047: o = vint_object_find("game_status", hdr)
pause_menu.lua, line 5059: o = vint_object_find("hoods_owned", hdr)
pause_menu.lua, line 5063: o = vint_object_find("cheats_enabled", hdr)
pause_menu.lua, line 5066: o = vint_object_find("difficulty", hdr)
pause_menu.lua, line 5126: local game_status_h = vint_object_find("game_status", header_h)
pause_menu.lua, line 5127: local difficulty_h = vint_object_find("difficulty", header_h)
pause_menu.lua, line 5177: local cheats = vint_object_find("cheats_enabled", Menu_option_labels.header_h)
pause_menu.lua, line 5181: local difficulty = vint_object_find("difficulty", Menu_option_labels.header_h)
pause_menu.lua, line 5369: local game_status_h = vint_object_find("game_status", header_h)
pause_menu.lua, line 5370: local difficulty_h = vint_object_find("difficulty", header_h)
pause_menu.lua, line 5390: local cheats = vint_object_find("cheats_enabled", Menu_option_labels.header_h)
pause_menu.lua, line 5394: local difficulty = vint_object_find("difficulty", Menu_option_labels.header_h)
pause_menu.lua, line 5400: local h = vint_object_find(v, Menu_option_labels.header_h)
pause_menu.lua, line 5411: local o = vint_object_find("last_mission_name", hdr)
pause_menu.lua, line 5414: o = vint_object_find("last_mission_logo", hdr)
pause_menu.lua, line 5417: o = vint_object_find("missions_complete", hdr)
pause_menu.lua, line 5420: o = vint_object_find("game_status", hdr)
pause_menu.lua, line 5424: o = vint_object_find("hoods_owned", hdr)
pause_menu.lua, line 5428: o = vint_object_find("cheats_enabled", hdr)
pause_menu.lua, line 5431: o = vint_object_find("crib_image", hdr)
pause_menu.lua, line 5434: o = vint_object_find("difficulty", hdr)
pcr01.lua, line 226: local h = vint_object_find("value_text", menu_label.control.grp_h)
pcr01.lua, line 1064: local label = vint_object_find("label_text", swatch.swatch_h)
pcr01.lua, line 1202: local swatch_template = vint_object_find("swatch_color", nil, MENU_BASE_DOC_HANDLE)
pcr01.lua, line 1315: local fill = vint_object_find("fill", swatch.swatch_h)
pcr01.lua, line 1644: local master_swatch = vint_object_find("swatch_skin", nil, MENU_BASE_DOC_HANDLE)
ss_grid.lua, line 9: local thirds = vint_object_find("thirds")
ss_grid.lua, line 11: local golden_ratio = vint_object_find("golden_ratio")
ss_grid.lua, line 16: local thirds = vint_object_find("thirds")
ss_grid.lua, line 18: local golden_ratio = vint_object_find("golden_ratio")
ss_grid.lua, line 23: local thirds = vint_object_find("thirds")
ss_grid.lua, line 25: local golden_ratio = vint_object_find("golden_ratio")
television.lua, line 199: local sf = vint_object_find("safe_frame")
television.lua, line 200: local sf2 = vint_object_find("safe_frame", nil, MENU_BASE_DOC_HANDLE)
tutorial.lua, line 14: Tutorial.handles.window = vint_object_find("tutorial")
tutorial.lua, line 15: Tutorial.handles.bg = vint_object_find("background")
tutorial.lua, line 16: Tutorial.handles.safe_frame = vint_object_find("safe_frame")
tutorial.lua, line 19: Tutorial.handles.footer_grp = vint_object_find("footer_grp")
tutorial.lua, line 20: Tutorial.handles.header_text = vint_object_find("tutorial_header_text")
tutorial.lua, line 21: Tutorial.handles.body_text = vint_object_find("tutorial_body_text")
tutorial.lua, line 22: Tutorial.handles.footer_text = vint_object_find("tutorial_footer_text")
tutorial.lua, line 25: Tutorial.handles.side_l = vint_object_find("tutorial_frame_brdr_l")
tutorial.lua, line 26: Tutorial.handles.side_r = vint_object_find("tutorial_frame_brdr_r")
tutorial.lua, line 27: Tutorial.handles.middle = vint_object_find("menu_frame_middle")
tutorial.lua, line 28: Tutorial.handles.bottom = vint_object_find("menu_bottom")
tutorial.lua, line 32: Tutorial.handles.arrow = vint_object_find("arrow")
tutorial.lua, line 267: local arrow_ref_h = vint_object_find(tutorial_case.arrow)
tutorial.lua, line 332: local hud_txt_grp_h = vint_object_find("case_hud_txt_grp")
tutorial.lua, line 337: local source_object_h = vint_object_find(target_object_name, target_object_parent, Tutorial_hud_doc)
tutorial.lua, line 353: local source_object_h = vint_object_find(target_object_name, target_object_parent, Tutorial_hud_doc)
tutorial.lua, line 363: local anim_h = vint_object_find("pulse_glow_anim")
tutorial.lua, line 365: local twn_1_h = vint_object_find("alpha_twn_1", clone_anim_h)
tutorial.lua, line 366: local twn_2_h = vint_object_find("scale_twn_1", clone_anim_h)
tutorial.lua, line 470: local respect_count_txt = vint_object_find("respect_count_txt",respect_count_grp)
tutorial.lua, line 547: local anim_h = vint_object_find("follow_anim_0", nil, Tutorial_hud_doc)
tutorial.lua, line 551: local root_anim = vint_object_find("root_animation", nil, tutorial_doc)
tutorial.lua, line 556: local health_fill_h = vint_object_find("follower_health_fill")
tutorial.lua, line 561: local twn_h = vint_object_find("follow_h_fill_alpha_tween_0")
tutorial.lua, line 566: local follower_h = vint_object_find("follower_grp_1")
tutorial.lua, line 575: local anim_h = vint_object_find("help_txt_anim")
tutorial.lua, line 576: local hud_txt_grp_h = vint_object_find("case_hud_txt_grp")
tutorial.lua, line 580: local cb_twn_h = vint_object_find("hlp_line_3_alpha_twn_2", anim_h )
tutorial.lua, line 584: local hlp_line_3_h = vint_object_find("hlp_line_3", hud_txt_grp_h)
tutorial.lua, line 592: local anim_h = vint_object_find("help_txt_anim")
tutorial.lua, line 593: local hud_txt_grp_h = vint_object_find("case_hud_txt_grp")
tutorial.lua, line 607: local desc_h = vint_object_find("slot_description")
tutorial.lua, line 614: local slot_select_h = vint_object_find("slot_select", radial_h)
tutorial.lua, line 615: local anim_h = vint_object_find("radial_select_glow", nil, Tutorial_hud_doc)
tutorial.lua, line 618: local root_anim = vint_object_find("root_animation", nil, tutorial_doc)
tutorial.lua, line 640: local slot_h = vint_object_find("slot_" .. i, radial_h)
tutorial.lua, line 641: local dual_wield_h = vint_object_find("inv_dual_wield_tmp", slot_h)
tutorial.lua, line 642: local slot_bmp_1_h = vint_object_find("inv_icon_tmp", slot_h)
tutorial.lua, line 646: local slot_bmp_1_h = vint_object_find("inv_icon_0", dual_wield_h)
tutorial.lua, line 647: local slot_bmp_2_h = vint_object_find("inv_icon_1", dual_wield_h)
tutorial.lua, line 659: local inv_h = vint_object_find("inv_icon_tmp")
tutorial.lua, line 670: Tutorial_radial_case.stick_h = vint_object_find("stick_grp", radial_h)
tutorial.lua, line 683: local anim_h = vint_object_find("radial_action_anim_1")
tutorial.lua, line 686: local twn_h = vint_object_find("radial_action_twn_1")
tutorial.lua, line 710: local anim_h = vint_object_find("radial_action_anim_1")
tutorial.lua, line 715: local anim_h = vint_object_find("radial_action_anim_1")
tutorial.lua, line 720: local div_grp = vint_object_find("case_div_grp")
tutorial.lua, line 721: local div_stunt_text_h = vint_object_find("div_stunt", div_grp)
tutorial.lua, line 727: local div_grp = vint_object_find("case_div_grp")
tutorial.lua, line 728: local div_stunt_text_h = vint_object_find("div_stunt", div_grp)
tutorial.lua, line 736: local div_grp = vint_object_find("case_div_grp")
tutorial.lua, line 740: local div_stunt_text_h = vint_object_find("div_stunt", div_grp)
tutorial.lua, line 741: local stars_h = vint_object_find("stars", div_grp)
tutorial.lua, line 748: local anim_h = vint_object_find("diversion_anim")
tutorial.lua, line 752: local twn_h = vint_object_find("div_respect_count_alpha_twn_3")
tutorial.lua, line 757: local anim_h = vint_object_find("diversion_anim")
tutorial.lua, line 758: local div_grp = vint_object_find("case_div_grp")
tutorial.lua, line 765: local anim_h = vint_object_find("diversion_anim")
tutorial_subtitles.lua, line 7: Tutorial_subtitles_data.text_h = vint_object_find("subtitle_text")
tutorial_subtitles.lua, line 11: Tutorial_subtitles_data.fade_in_h = vint_object_find("subtitle_text_fade_in")
tutorial_subtitles.lua, line 15: Tutorial_subtitles_data.fade_out_h = vint_object_find("subtitle_text_fade_out")
vehicle_cust.lua, line 159: menu_label.real_label_h = vint_object_find("pm_objective_text_line_label", control.grp_h)
vehicle_cust.lua, line 163: menu_label.checkbox_h = vint_object_find("pm_objective_checkbox", control.grp_h)
vehicle_cust.lua, line 164: menu_label.check_h = vint_object_find("pm_objective_checkmark", control.grp_h)
vehicle_cust.lua, line 190: local hl_bar_label_h = vint_object_find("menu_sel_bar_label", Menu_option_labels.hl_bar)
vehicle_cust.lua, line 210: bg_h = vint_object_find("menu_sel_bar_w", frame_h)
vehicle_cust.lua, line 213: bg_h = vint_object_find("menu_sel_bar_w_hl", frame_h)
vehicle_cust.lua, line 216: bg_h = vint_object_find("menu_sel_bar_e", frame_h)
vehicle_cust.lua, line 221: local bg_h = vint_object_find("menu_sel_bar_e_hl", frame_h)
vehicle_cust.lua, line 321: local grp_h = vint_object_find("pm_objective_text_line")
vehicle_cust.lua, line 322: local label_h = vint_object_find("pm_objective_text_line_label", grp_h)
vehicle_cust.lua, line 323: local checkbox_h = vint_object_find("pm_objective_checkbox", grp_h)
vehicle_cust.lua, line 407: Vehicle_cust_footer.label_h = vint_object_find("price_label", grp)
vehicle_cust.lua, line 408: Vehicle_cust_footer.price_h = vint_object_find("price_amount", grp)
vehicle_cust.lua, line 409: Vehicle_cust_footer.style_h = vint_object_find("style_amount", grp)
vehicle_cust.lua, line 782: local master_swatch = vint_object_find("swatch_paint", nil, MENU_BASE_DOC_HANDLE)
vehicle_cust.lua, line 829: local icon_h = vint_object_find("icon", swatch.swatch_h)
vehicle_cust.lua, line 833: local base_h = vint_object_find("base", icon_h)
vehicle_cust.lua, line 834: local fres_h = vint_object_find("fres", icon_h)
vehicle_cust.lua, line 835: local irr_h = vint_object_find("irr", icon_h)
vehicle_cust.lua, line 836: local refl_h = vint_object_find("refl", icon_h)
vehicle_cust.lua, line 837: local sky_h = vint_object_find("sky", icon_h)
vehicle_cust.lua, line 838: local spec_h = vint_object_find("spec", icon_h)
vehicle_cust.lua, line 953: local master_swatch = vint_object_find("swatch_paint", nil, MENU_BASE_DOC_HANDLE)
vehicle_cust.lua, line 989: local icon_h = vint_object_find("icon", swatch.swatch_h)
vehicle_cust.lua, line 994: local base_h = vint_object_find("base", icon_h)
vehicle_cust.lua, line 995: local fres_h = vint_object_find("fres", icon_h)
vehicle_cust.lua, line 996: local irr_h = vint_object_find("irr", icon_h)
vehicle_cust.lua, line 997: local refl_h = vint_object_find("refl", icon_h)
vehicle_cust.lua, line 998: local sky_h = vint_object_find("sky", icon_h)
vehicle_cust.lua, line 999: local spec_h = vint_object_find("spec", icon_h)
weapon_store.lua, line 39: Weapon_menu_anims.icon_highlight_anim_h = vint_object_find("icon_highlight_anim")
weapon_store.lua, line 40: Weapon_menu_anims.icon_dw_0_hl_anim_h = vint_object_find("icon_dw_0_hl_anim")
weapon_store.lua, line 41: Weapon_menu_anims.icon_dw_1_hl_anim_h = vint_object_find("icon_dw_1_hl_anim")
weapon_store.lua, line 42: Weapon_menu_anims.icon_purchase_anim_h = vint_object_find("icon_purchase_anim")
weapon_store.lua, line 208: local icon_highlight = vint_object_find("icon_highlight", old_swatch.swatch_h )
weapon_store.lua, line 210: local icon_dw_0_hl = vint_object_find("icon_dw_0_hl", old_swatch.swatch_h )
weapon_store.lua, line 211: local icon_dw_1_hl = vint_object_find("icon_dw_1_hl", old_swatch.swatch_h )
weapon_store.lua, line 218: local footer_master = vint_object_find("weapon_menu_footer", nil, WEAPON_STORE_DOC_H)
weapon_store.lua, line 229: Weapon_menu_footer_ammo_meter_h = vint_object_find("ammo_amount", grp)
weapon_store.lua, line 230: Weapon_menu_footer_price_h = vint_object_find("price_amount", grp)
weapon_store.lua, line 231: Weapon_menu_footer_weapon_label_h = vint_object_find("weapon_label", grp)
weapon_store.lua, line 365: local master_swatch = vint_object_find("swatch_weapon", nil, WEAPON_STORE_DOC_H)
weapon_store.lua, line 404: local ammo_icon = vint_object_find("ammo_icon", swatch.swatch_h)
weapon_store.lua, line 405: local ammo_count = vint_object_find("ammo_count", swatch.swatch_h)
weapon_store.lua, line 406: local icon = vint_object_find("icon", swatch.swatch_h)
weapon_store.lua, line 407: local icon_dw_0 = vint_object_find("icon_dw_0", swatch.swatch_h)
weapon_store.lua, line 408: local icon_dw_1 = vint_object_find("icon_dw_1", swatch.swatch_h)
weapon_store.lua, line 409: local icon_dw_0_hl = vint_object_find("icon_dw_0_hl", swatch.swatch_h)
weapon_store.lua, line 410: local icon_dw_1_hl = vint_object_find("icon_dw_1_hl", swatch.swatch_h)
weapon_store.lua, line 411: local icon_highlight = vint_object_find("icon_highlight", swatch.swatch_h)
weapon_store.lua, line 412: local icon_purchase = vint_object_find("icon_purchase", swatch.swatch_h)
weapon_store.lua, line 417: local equipped_ammo_fill = vint_object_find("equipped_ammo_fill", swatch.swatch_h)
weapon_store.lua, line 418: local equipped_ammo_bg = vint_object_find("equipped_ammo_bg", swatch.swatch_h)
weapon_store.lua, line 419: local equipped_ammo_base = vint_object_find("equipped_ammo_base", swatch.swatch_h)
weapon_store.lua, line 420: local equipped_ammo_inf = vint_object_find("equipped_ammo_inf", swatch.swatch_h)
weapon_store.lua, line 422: local owned = vint_object_find("check_owned", swatch.swatch_h)
weapon_store.lua, line 505: local equipped_ammo_fill = vint_object_find("equipped_ammo_fill", swatches[idx].swatch_h)
weapon_store.lua, line 506: local equipped_ammo_bg = vint_object_find("equipped_ammo_bg", swatches[idx].swatch_h)
weapon_store.lua, line 507: local equipped_ammo_base = vint_object_find("equipped_ammo_base", swatches[idx].swatch_h)
weapon_store.lua, line 508: local equipped_ammo_inf = vint_object_find("equipped_ammo_inf", swatches[idx].swatch_h)
weapon_store.lua, line 530: equipped_ammo_inf = vint_object_find("equipped_ammo_inf", swatches[i].swatch_h)
weapon_store.lua, line 531: equipped_ammo_fill = vint_object_find("equipped_ammo_fill", swatches[i].swatch_h)
weapon_store.lua, line 532: equipped_ammo_bg = vint_object_find("equipped_ammo_bg", swatches[i].swatch_h)
weapon_store.lua, line 533: equipped_ammo_base = vint_object_find("equipped_ammo_base", swatches[i].swatch_h)
weapon_store.lua, line 550: local owned_h = vint_object_find("check_owned", swatches[i].swatch_h)
weapon_store.lua, line 731: local master_swatch = vint_object_find("swatch_weapon", nil, WEAPON_STORE_DOC_H)
weapon_store.lua, line 753: local ammo_icon = vint_object_find("ammo_icon", swatch.swatch_h)
weapon_store.lua, line 754: local ammo_count = vint_object_find("ammo_count", swatch.swatch_h)
weapon_store.lua, line 755: local icon = vint_object_find("icon", swatch.swatch_h)
weapon_store.lua, line 756: local icon_highlight = vint_object_find("icon_highlight", swatch.swatch_h)
weapon_store.lua, line 757: local icon_purchase = vint_object_find("icon_purchase", swatch.swatch_h)
weapon_store.lua, line 759: local equipped_ammo_fill = vint_object_find("equipped_ammo_fill", swatch.swatch_h)
weapon_store.lua, line 760: local equipped_ammo_bg = vint_object_find("equipped_ammo_bg", swatch.swatch_h)
weapon_store.lua, line 761: local equipped_ammo_base = vint_object_find("equipped_ammo_base", swatch.swatch_h)
weapon_store.lua, line 763: local owned = vint_object_find("check_owned", swatch.swatch_h)
|
vint_set_property |
true |
|
4398building_purchase.lua, line 25: vint_set_property(Building_purchase_anims.main_anim_h, "is_paused", true)
building_purchase.lua, line 28: vint_set_property(Building_purchase_elements.ctrl_info_grp_h, "alpha", 0)
building_purchase.lua, line 29: vint_set_property(Building_purchase_elements.store_subtitle_txt_h, "alpha", 0)
building_purchase.lua, line 30: vint_set_property(Building_purchase_elements.store_title_txt_h, "alpha", 0)
building_purchase.lua, line 31: vint_set_property(Building_purchase_elements.description_grp_h, "alpha", 0)
building_purchase.lua, line 106: vint_set_property(Building_purchase_elements.store_title_txt_h, "text_tag_crc", Building_purchasing_data.name)
building_purchase.lua, line 112: vint_set_property(Building_purchase_elements.description_txt_h, "text_tag_crc", Building_purchasing_data.description_txt)
building_purchase.lua, line 114: vint_set_property(Building_purchase_elements.description_txt_h, "insert_values", Building_purchasing_data.profit)
building_purchase.lua, line 119: vint_set_property(button_h, "image", get_a_button())
building_purchase.lua, line 121: vint_set_property(button_highlight_h, "image", get_a_button())
building_purchase.lua, line 131: vint_set_property(Building_purchase_elements.ctrl_info_grp_h, "anchor", ctrl_x, height + y + gap)
cdl01.lua, line 53: vint_set_property(grp, "visible", true)
cdl01.lua, line 69: vint_set_property(bg_h, "anchor", -17, 48)
cdl01.lua, line 75: vint_set_property(menu_data.footer.price_h , "visible", true)
cdl01.lua, line 87: vint_set_property(menu_data.footer.price_h, "tint", 1, 0, 0)
cdl01.lua, line 89: vint_set_property(menu_data.footer.price_h, "tint", 0.88, 0.749, 0.05)
cdl01.lua, line 92: vint_set_property(menu_data.footer.price_h, "visible", true)
cdl01.lua, line 93: vint_set_property(menu_data.footer.style_h, "visible", true)
cdl01.lua, line 94: vint_set_property(menu_data.footer.label_h, "visible", true)
cdl01.lua, line 96: vint_set_property(menu_data.footer.price_h, "text_tag", price)
cdl01.lua, line 97: vint_set_property(menu_data.footer.style_h, "insert_values", style, 0)
cdl01.lua, line 99: vint_set_property(menu_data.footer.price_h, "visible", false)
cdl01.lua, line 100: vint_set_property(menu_data.footer.style_h, "visible", false)
cdl01.lua, line 101: vint_set_property(menu_data.footer.label_h, "visible", false)
cdl01.lua, line 118: vint_set_property(menu_data.footer.price_h, "tint", 1, 0, 0)
cdl01.lua, line 120: vint_set_property(menu_data.footer.price_h, "tint", 0.88, 0.749, 0.05)
cdl01.lua, line 127: vint_set_property(Cdl01_color_menu.footer.label_h, "text_tag", label)
cdl01.lua, line 128: vint_set_property(Cdl01_color_menu.footer.price_h, "text_tag", price)
cdl01.lua, line 129: vint_set_property(Cdl01_color_menu.footer.style_h, "insert_values", style, 0)
cdl01.lua, line 133: vint_set_property(menu_data.footer.price_h, "anchor", menu_data.menu_width - 10, 0)
cdl01.lua, line 137: vint_set_property(menu_data.footer.line_h, "source_se", menu_data.menu_width + 10, source_y)
cdl01.lua, line 249: vint_set_property(icon_h, "visible", true)
cdl01.lua, line 250: vint_set_property(swatch.swatch_h, "visible", true)
cdl01.lua, line 260: vint_set_property(base_h, "tint", swatch.base_r, swatch.base_g, swatch.base_b)
cdl01.lua, line 261: vint_set_property(spec_h, "tint", swatch.spec_col_r, swatch.spec_col_g, swatch.spec_col_b)
cdl01.lua, line 262: vint_set_property(irr_h, "tint", swatch.spec_col_r, swatch.spec_col_g, swatch.spec_col_b)
cdl01.lua, line 263: vint_set_property(fres_h, "tint", swatch.fres_col_r, swatch.fres_col_g, swatch.fres_col_b)
cdl01.lua, line 264: vint_set_property(refl_h, "tint", swatch.fres_col_r, swatch.fres_col_g, swatch.fres_col_b)
cdl01.lua, line 267: vint_set_property(spec_h, "alpha", swatch.spec_alpha * 0.8)
cdl01.lua, line 268: vint_set_property(refl_h, "alpha", swatch.refl)
cdl01.lua, line 269: vint_set_property(sky_h, "alpha", swatch.refl * 0.2)
cdl01.lua, line 270: vint_set_property(fres_h, "alpha", swatch.fres_con * 0.5)
cdl01.lua, line 273: vint_set_property(irr_h, "visible", false)
cellphone.lua, line 41: vint_set_property(Menu_option_labels_inactive.frame, "visible", false)
cellphone.lua, line 68: vint_set_property(Cellphone_menu_dial.handles.grp, "visible", false)
cellphone.lua, line 102: vint_set_property(Cellphone.handles.intro_anim, "is_paused", true)
cellphone.lua, line 103: vint_set_property(Cellphone.handles.main_menu_intro_anim, "is_paused", true)
cellphone.lua, line 104: vint_set_property(Cellphone.handles.main_menu_pulse_anim, "is_paused", true)
cellphone.lua, line 108: vint_set_property(twn_h, "end_event", "cellphone_menu_main_fade_in")
cellphone.lua, line 120: vint_set_property(Cellphone.handles.book_slider_anim, "is_paused", true)
cellphone.lua, line 121: vint_set_property(Cellphone.handles.book_text_select_anim, "is_paused", true)
cellphone.lua, line 122: vint_set_property(Cellphone.handles.book_text_deselect_anim, "is_paused", true)
cellphone.lua, line 123: vint_set_property(Cellphone.handles.book_image_select_anim, "is_paused", true)
cellphone.lua, line 124: vint_set_property(Cellphone.handles.book_image_deselect_anim, "is_paused", true)
cellphone.lua, line 125: vint_set_property(Cellphone.handles.book_item_pulse_anim, "is_paused", true)
cellphone.lua, line 129: vint_set_property(Cellphone.handles.calling_to_speak_anim, "is_paused", true)
cellphone.lua, line 131: vint_set_property(Cellphone.handles.calling_dot_anim, "is_paused", true)
cellphone.lua, line 133: vint_set_property(Cellphone.handles.calling_dot_twn, "end_event", "cellphone_call_dot_loop")
cellphone.lua, line 137: vint_set_property(twn_h, "per_frame_event", "cellphone_phonebook_align")
cellphone.lua, line 139: vint_set_property(twn_h, "end_event", "cellphone_phonebook_nav_end")
cellphone.lua, line 145: vint_set_property(Cellphone.handles.book_grp, "visible", false)
cellphone.lua, line 155: vint_set_property(intro_clip_h, "visible", true)
cellphone.lua, line 206: vint_set_property(c.menu_inactive.handles.grp, "alpha", 0)
cellphone.lua, line 228: vint_set_property(phone_h, "visible", true)
cellphone.lua, line 232: vint_set_property(tween_h, "start_value", t1, Menu_active_anchor_end_y)
cellphone.lua, line 233: vint_set_property(tween_h, "end_value", Menu_active_anchor_end_x, Menu_active_anchor_end_y)
cellphone.lua, line 234: vint_set_property(tween_h, "end_event", "cellphone_end_in")
cellphone.lua, line 243: vint_set_property(c.menu_active.handles.grp, "visible", true)
cellphone.lua, line 272: vint_set_property(c.menu_inactive.handles.grp, "alpha", 0)
cellphone.lua, line 273: vint_set_property(c.menu_inactive.handles.grp, "visible", false)
cellphone.lua, line 280: vint_set_property(c.menu_active.handles.grp, "visible", true)
cellphone.lua, line 282: vint_set_property(twn_h, "start_value", 0)
cellphone.lua, line 283: vint_set_property(twn_h, "end_value", 1)
cellphone.lua, line 290: vint_set_property(phone_h, "visible", true)
cellphone.lua, line 294: vint_set_property(tween_h, "start_value", t1, Menu_active_anchor_end_y)
cellphone.lua, line 295: vint_set_property(tween_h, "end_value", 0, Menu_active_anchor_end_y)
cellphone.lua, line 296: vint_set_property(tween_h, "end_event", callback)
cellphone.lua, line 304: vint_set_property(tween_h, "duration", duration)
cellphone.lua, line 305: vint_set_property(tween_h, "target_handle", target_h)
cellphone.lua, line 306: vint_set_property(tween_h, "target_property", target_prop)
cellphone.lua, line 307: vint_set_property(tween_h, "start_time", vint_get_time_index())
cellphone.lua, line 308: vint_set_property(tween_h, "is_paused", false)
cellphone.lua, line 309: vint_set_property(tween_h, "end_event", "cellphone_tween_cleanup")
cellphone.lua, line 433: vint_set_property(twn_h, "target_handle", menu_item.grp_h)
cellphone.lua, line 437: vint_set_property(twn_h, "start_time", start)
cellphone.lua, line 441: vint_set_property(twn_h, "end_event", "cellphone_menu_intro_complete")
cellphone.lua, line 446: vint_set_property(menu_item.grp_h, "anchor", item_x, item_y + i * (item_height + item_spacing))
cellphone.lua, line 450: vint_set_property(h, "text_tag", menu_item.label)
cellphone.lua, line 454: vint_set_property(h, "image", menu_item.bmp)
cellphone.lua, line 457: vint_set_property(h, "offset", menu_item.bmp_offset_x, menu_item.bmp_offset_y)
cellphone.lua, line 460: vint_set_property(menu_item.grp_h, "alpha", 0)
cellphone.lua, line 464: vint_set_property(Cellphone.handles.main_menu_intro_anim, "is_paused", true)
cellphone.lua, line 498: vint_set_property(h, "alpha", .5)
cellphone.lua, line 502: vint_set_property(h, "tint", .64, .64, .64)
cellphone.lua, line 506: vint_set_property(h, "alpha", .2)
cellphone.lua, line 514: vint_set_property(h, "alpha", 1)
cellphone.lua, line 518: vint_set_property(h, "tint", 1, 1, 1)
cellphone.lua, line 522: vint_set_property(h, "alpha", .8)
cellphone.lua, line 524: vint_set_property(Cellphone.handles.main_menu_pulse_anim, "target_handle", grp_h)
cellphone.lua, line 587: vint_set_property(slider_h, "anchor", 0, 0)
cellphone.lua, line 605: vint_set_property(menu_item_h, "visible", false)
cellphone.lua, line 627: vint_set_property(text_h, "tint", .529, .725, .815)
cellphone.lua, line 635: --vint_set_property(text_h, "scale", 1.2,1.2)
cellphone.lua, line 638: vint_set_property(bmp_h, "source_se", width, height)
cellphone.lua, line 639: vint_set_property(bmp_h, "alpha", 1)
cellphone.lua, line 640: vint_set_property(text_h, "anchor", 0, height)
cellphone.lua, line 682: vint_set_property(Cellphone.handles.book_text_select_anim, "target_handle", menu_item.grp_h)
cellphone.lua, line 696: vint_set_property(Cellphone.handles.book_image_select_anim, "target_handle", menu_item.grp_h)
cellphone.lua, line 701: vint_set_property(Cellphone.handles.book_item_pulse_anim, "target_handle", menu_item.grp_h)
cellphone.lua, line 712: vint_set_property(text_h, "alpha", 1)
cellphone.lua, line 715: vint_set_property(Cellphone.handles.book_text_deselect_anim, "target_handle", menu_item.grp_h)
cellphone.lua, line 728: vint_set_property(Cellphone.handles.book_image_deselect_anim, "target_handle", menu_item.grp_h)
cellphone.lua, line 745: vint_set_property(target, "scale", 1, 1)
cellphone.lua, line 752: vint_set_property(twn_h, "start_value", scale, scale)
cellphone.lua, line 755: vint_set_property(twn_h, "start_value", 1.2, 1.2)
cellphone.lua, line 761: vint_set_property(twn_h, "end_value", scale, scale)
cellphone.lua, line 764: vint_set_property(twn_h, "end_value", 1.0, 1.0)
cellphone.lua, line 773: vint_set_property(target, "scale", 1, 1)
cellphone.lua, line 780: vint_set_property(twn_h, "end_value", scale, scale)
cellphone.lua, line 783: vint_set_property(twn_h, "end_value", 1.2, 1.2)
cellphone.lua, line 789: vint_set_property(twn_h, "start_value", scale, scale)
cellphone.lua, line 792: vint_set_property(twn_h, "start_value", 1.0, 1.0)
cellphone.lua, line 805: vint_set_property(target, "scale", 1, 1)
cellphone.lua, line 813: vint_set_property(target, "scale", scale, scale)
cellphone.lua, line 816: vint_set_property(target, "scale", scale, scale)
cellphone.lua, line 822: vint_set_property(target, "scale", scale, scale)
cellphone.lua, line 824: vint_set_property(target, "scale", scale, scale)
cellphone.lua, line 836: vint_set_property(Cellphone.menu_active.handles.scrollbar, "visible", false)
cellphone.lua, line 904: vint_set_property(scrollbar_h, "anchor", 0, position)
cellphone.lua, line 905: vint_set_property(scrollbar_h, "visible", scrollbar_is_visible)
cellphone.lua, line 958: vint_set_property(Cellphone.handles.book_slider_tween, "start_value", x, y)
cellphone.lua, line 959: vint_set_property(Cellphone.handles.book_slider_tween, "end_value", 0, slide_y)
cellphone.lua, line 960: vint_set_property(Cellphone.handles.book_slider_tween, "target_handle", slide_box)
cellphone.lua, line 992: vint_set_property(menu_item.grp_h, "anchor", x, y)
cellphone.lua, line 1013: vint_set_property(menu_item.grp_h , "visible", true)
cellphone.lua, line 1018: vint_set_property(menu_item.grp_h, "anchor", 0, 0)
cellphone.lua, line 1030: vint_set_property(menu_item.grp_h, "anchor", x, y)
cellphone.lua, line 1045: vint_set_property(text_h, "text_tag", contact_text_tag)
cellphone.lua, line 1050: vint_set_property(bmp_h, "image_crc", menu_item.bmp_crc)
cellphone.lua, line 1060: vint_set_property(h, "source_se", width, height)
cellphone.lua, line 1061: vint_set_property(h, "alpha", 0)
cellphone.lua, line 1064: vint_set_property(text_h, "anchor", x, y)
cellphone.lua, line 1072: vint_set_property(text_h, "tint", 0.1294, 0.1765, 0.204)
cellphone.lua, line 1073: vint_set_property(text_h, "alpha", 1)
cellphone.lua, line 1111: vint_set_property(Cellphone.handles.book_slider_anim, "is_paused", true)
cellphone.lua, line 1112: vint_set_property(Cellphone.handles.book_text_select_anim, "is_paused", true)
cellphone.lua, line 1113: vint_set_property(Cellphone.handles.book_text_deselect_anim, "is_paused", true)
cellphone.lua, line 1114: vint_set_property(Cellphone.handles.book_image_select_anim, "is_paused", true)
cellphone.lua, line 1115: vint_set_property(Cellphone.handles.book_image_deselect_anim, "is_paused", true)
cellphone.lua, line 1228: vint_set_property(Cellphone_menu_dial.handles.dial_number, "text_tag", "")
cellphone.lua, line 1333: vint_set_property(Cellphone_menu_dial.handles.dial_number, "text_tag", menu_data.dial_number_string)
cellphone.lua, line 1427: vint_set_property(h, "alpha", 0)
cellphone.lua, line 1430: vint_set_property(h, "alpha", 1)
cellphone.lua, line 1434: vint_set_property(h, "tint", 0.1529, 0.3216, 0.424)
cellphone.lua, line 1440: vint_set_property(h, "tint", 0.1529, 0.3216, 0.424)
cellphone.lua, line 1443: vint_set_property(item_h, "alpha", .5)
cellphone.lua, line 1450: vint_set_property(h, "alpha", 1)
cellphone.lua, line 1453: vint_set_property(h, "alpha", 0)
cellphone.lua, line 1457: vint_set_property(h, "tint", 0.3608, 0.6353, 0.764)
cellphone.lua, line 1462: vint_set_property(h, "tint", 0.3608, 0.6353, 0.764)
cellphone.lua, line 1465: vint_set_property(Cellphone.handles.dial_selected_twn, "target_handle", item_h)
cellphone.lua, line 1500: vint_set_property(Cellphone.handles.call_number_1, "text_tag", Cellphone.number_called)
cellphone.lua, line 1501: vint_set_property(Cellphone.handles.call_number_2, "text_tag", Cellphone.number_called)
cellphone.lua, line 1504: vint_set_property(Cellphone.handles.call_number_2, "scale", 1, 1)
cellphone.lua, line 1508: vint_set_property(Cellphone.handles.call_number_2, "scale", scale, scale)
cellphone.lua, line 1511: vint_set_property(Cellphone.handles.calling_grp, "alpha", 1)
cellphone.lua, line 1512: vint_set_property(Cellphone.handles.speaking_grp, "alpha", 0)
cellphone.lua, line 1522: vint_set_property(Cellphone.handles.call_dots, "anchor", x,y)
cellphone.lua, line 1525: vint_set_property(vint_object_find("dot1", Cellphone.handles.call_dots), "alpha", 0)
cellphone.lua, line 1526: vint_set_property(vint_object_find("dot2", Cellphone.handles.call_dots), "alpha", 0)
cellphone.lua, line 1527: vint_set_property(vint_object_find("dot3", Cellphone.handles.call_dots), "alpha", 0)
cellphone.lua, line 1538: vint_set_property(Cellphone.handles.calling_dot_anim, "is_paused", false)
cellphone.lua, line 1631: vint_set_property(Cellphone.handles.cheat_added_title, "text_tag", name)
cellphone.lua, line 1632: vint_set_property(Cellphone.handles.cheat_added_desc, "text_tag", desc_tag)
cellphone.lua, line 1648: vint_set_property(Cellphone.handles.cheat_added_desc, "anchor", desc_x, desc_y + gap)
cellphone.lua, line 1659: vint_set_property(Cellphone.handles.cheat_activated_title, "text_tag", Cellphone.number_called)
cellphone.lua, line 1677: vint_set_property(Cellphone.handles.cheat_activated_state, "anchor", state_x, state_y + gap)
cellphone.lua, line 1678: vint_set_property(Cellphone.handles.cheat_activated_desc, "anchor", desc_x, desc_y + gap)
cellphone.lua, line 1682: vint_set_property(Cellphone.handles.cheat_activated_state, "text_tag", "CELL_HEADER_ACTIVATED")
cellphone.lua, line 1683: vint_set_property(Cellphone.handles.cheat_activated_desc, "text_tag", Cellphone.cheat_selected_desc)
cellphone.lua, line 1685: vint_set_property(Cellphone.handles.cheat_activated_state, "text_tag", "CELL_HEADER_DEACTIVATED")
cellphone.lua, line 1686: vint_set_property(Cellphone.handles.cheat_activated_desc, "text_tag", "")
cellphone.lua, line 1704: vint_set_property(Cellphone.handles.sub_header_text, "text_tag", header_string)
cellphone.lua, line 1708: vint_set_property(Cellphone.handles.sub_header, "alpha", 1)
cellphone.lua, line 1715: vint_set_property(Cellphone.handles.sub_header, "alpha", 0)
cellphone.lua, line 1813: vint_set_property(time_h, "text_tag", clock_time)
cellphone.lua, line 1841: vint_set_property(h, "alpha", 0)
cellphone.lua, line 1843: vint_set_property(h, "alpha", 0)
cellphone.lua, line 1845: vint_set_property(h, "alpha", 0)
cellphone.lua, line 1847: vint_set_property(h, "alpha", 0)
cellphone.lua, line 1849: vint_set_property(h, "alpha", 0)
cellphone.lua, line 1851: vint_set_property(h, "alpha", 0)
cellphone.lua, line 1853: vint_set_property(h, "alpha", 0)
cellphone.lua, line 1855: vint_set_property(h, "alpha", 0)
cellphone.lua, line 1857: vint_set_property(h, "alpha", 0)
cellphone.lua, line 1859: vint_set_property(h, "alpha", 0)
cellphone.lua, line 1915: vint_set_property(val, "is_paused", true)
cellphone.lua, line 1920: vint_set_property(idx, "end_event", "cellphone_bg_anim_twn_end")
city_load.lua, line 273: vint_set_property(City_load_images.handles.logo_jp, "visible", true)
city_load.lua, line 275: vint_set_property(City_load_images.handles.logo_jp, "visible", false)
city_load.lua, line 278: vint_set_property(twn_h, "end_event", "city_load_transition")
city_load.lua, line 300: vint_set_property(City_load_images.handles.bmp1_h, "image", images.img1)
city_load.lua, line 301: vint_set_property(City_load_images.handles.bmp2_h, "image", images.img2)
city_load.lua, line 302: vint_set_property(City_load_images.handles.bmp3_h, "image", images.img3)
city_load.lua, line 308: vint_set_property(City_load_images.handles.bmp1_h, "alpha", 1)
city_load.lua, line 309: vint_set_property(City_load_images.handles.bmp2_h, "alpha", 1)
city_load.lua, line 310: vint_set_property(City_load_images.handles.bmp3_h, "alpha", 1)
clothing_store.lua, line 335: vint_set_property(unavailable_txt_h, "word_wrap", true)
clothing_store.lua, line 336: vint_set_property(unavailable_txt_h, "text_tag", "PREVIEW_UNAVAILABLE")
clothing_store.lua, line 341: vint_set_property(unavailable_grp_h, "visible", true)
clothing_store.lua, line 343: vint_set_property(unavailable_grp_h, "visible", false)
clothing_store.lua, line 368: vint_set_property(unavailable_txt_h, "word_wrap", true)
clothing_store.lua, line 369: vint_set_property(unavailable_txt_h, "text_tag", "MP_ITEM_OWNED")
clothing_store.lua, line 370: vint_set_property(unavailable_grp_h, "visible", true)
clothing_store.lua, line 375: vint_set_property(unavailable_grp_h, "visible", false)
clothing_store.lua, line 495: vint_set_property(grp, "visible", false)
clothing_store.lua, line 506: vint_set_property(grp, "visible", true)
clothing_store.lua, line 514: vint_set_property(menu_data.footer.style, "visible", Clothing_store_use_style)
clothing_store.lua, line 527: vint_set_property(fr.price, "tint", 1, 0, 0)
clothing_store.lua, line 529: vint_set_property(fr.price, "tint", 0.88, 0.749, 0.05)
clothing_store.lua, line 532: vint_set_property(fr.price, "text_tag", "$"..format_cash(item.item_price))
clothing_store.lua, line 535: vint_set_property(fr.price, "anchor", menu_data.menu_width - 20, 0)
clothing_store.lua, line 543: vint_set_property(fr.style, "text_tag", style_string)
clothing_store.lua, line 668: vint_set_property(unavailable_grp_h, "visible", false)
clothing_store.lua, line 1214: vint_set_property(fill, "tint", swatch.red, swatch.green, swatch.blue)
completion.lua, line 212: vint_set_property(Completion.handles.waiting, "text_tag", "MP_COMPLETION_WAITING")
completion.lua, line 275: vint_set_property(tween_h, "end_event", "completion_shut_off_all_layers")
completion.lua, line 277: vint_set_property(Completion.handles.black_1_anim_h, "is_paused", true)
completion.lua, line 278: vint_set_property(Completion.handles.black_2_anim_h, "is_paused", true)
completion.lua, line 279: vint_set_property(Completion.handles.black_3_anim_h, "is_paused", true)
completion.lua, line 280: vint_set_property(Completion.handles.cr_cash_fade_in_anim_h, "is_paused", true)
completion.lua, line 281: vint_set_property(Completion.handles.cr_cash_fade_out_anim_h, "is_paused", true)
completion.lua, line 282: vint_set_property(Completion.handles.cr_respect_fade_in_anim_h, "is_paused", true)
completion.lua, line 283: vint_set_property(Completion.handles.cr_respect_fade_out_anim_h, "is_paused", true)
completion.lua, line 284: vint_set_property(Completion.handles.fail_fade_in_anim_h, "is_paused", true)
completion.lua, line 285: vint_set_property(Completion.handles.hood_cash_fade_in_anim_h, "is_paused", true)
completion.lua, line 286: vint_set_property(Completion.handles.hood_cash_fade_out_anim_h, "is_paused", true)
completion.lua, line 287: vint_set_property(Completion.handles.hood_owned_fade_in_anim_h , "is_paused", true)
completion.lua, line 288: vint_set_property(Completion.handles.hood_owned_fade_out_anim_h, "is_paused", true)
completion.lua, line 289: vint_set_property(Completion.handles.news_clip_fade_in_anim_h, "is_paused", true)
completion.lua, line 290: vint_set_property(Completion.handles.news_clip_fade_out_anim_h, "is_paused", true)
completion.lua, line 291: vint_set_property(Completion.handles.style_grp_anim, "is_paused", true)
completion.lua, line 292: vint_set_property(Completion.handles.style_grp_fade_out_anim, "is_paused", true)
completion.lua, line 293: vint_set_property(Completion.handles.tips_fade_in_anim_h , "is_paused", true)
completion.lua, line 294: vint_set_property(Completion.handles.tips_fade_out_anim_h, "is_paused", true)
completion.lua, line 295: vint_set_property(Completion.handles.top_grp_anim_h , "is_paused", true)
completion.lua, line 296: vint_set_property(Completion.handles.top2_grp_anim_h , "is_paused", true)
completion.lua, line 297: vint_set_property(Completion.handles.top_grp_fade_out_anim_h, "is_paused", true)
completion.lua, line 298: vint_set_property(Completion.handles.unlock_fade_in_anim_h , "is_paused", true)
completion.lua, line 299: vint_set_property(Completion.handles.unlock_fade_out_anim_h , "is_paused", true)
completion.lua, line 300: vint_set_property(Completion.handles.unlock_desc_fade_in_anim_h , "is_paused", true)
completion.lua, line 301: vint_set_property(Completion.handles.unlock_desc_fade_out_anim_h , "is_paused", true)
completion.lua, line 302: vint_set_property(Completion.handles.waiting_anim , "is_paused", true)
completion.lua, line 303: vint_set_property(Completion.handles.waiting_fade_in , "is_paused", true)
completion.lua, line 304: vint_set_property(Completion.handles.waiting_fade_out , "is_paused", true)
completion.lua, line 305: vint_set_property(Completion.handles.wall_anim_h , "is_paused", true)
completion.lua, line 309: vint_set_property(Completion.handles.screen_shake, "is_paused", true)
completion.lua, line 330: vint_set_property(tween_h, "start_event", "completion_text_sound")
completion.lua, line 332: -- vint_set_property(tween_h, "end_event", "completion_reward_screen_finished")
completion.lua, line 335: vint_set_property(Completion.handles.gang_zoom_st_h, "is_paused", true)
completion.lua, line 336: vint_set_property(Completion.handles.gang_zoom_bh_h, "is_paused", true)
completion.lua, line 337: vint_set_property(Completion.handles.gang_zoom_ep_h, "is_paused", true)
completion.lua, line 338: vint_set_property(Completion.handles.gang_zoom_rn_h, "is_paused", true)
completion.lua, line 339: vint_set_property(Completion.handles.gang_zoom_ss_h, "is_paused", true)
completion.lua, line 340: vint_set_property(Completion.handles.you_got_respect_fade_in_anim_h, "is_paused", true)
completion.lua, line 341: vint_set_property(Completion.handles.gangs_grp_h, "visible", false)
completion.lua, line 347: vint_set_property(tween_h, "end_event", "completion_screen_shake")
completion.lua, line 352: vint_set_property(tween_h, "end_event", "completion_screen_shake")
completion.lua, line 356: vint_set_property(tween_h, "end_event", "completion_screen_shake")
completion.lua, line 364: vint_set_property(tween_h, "end_event", "completion_screen_shake")
completion.lua, line 368: vint_set_property(tween_h, "end_event", "completion_screen_shake")
completion.lua, line 375: vint_set_property(tween_h, "end_event", "completion_screen_shake")
completion.lua, line 380: vint_set_property(tween_h, "end_event", "completion_screen_shake")
completion.lua, line 384: vint_set_property(tween_h, "end_event", "completion_screen_shake")
completion.lua, line 389: vint_set_property(tween_h, "end_event", "completion_screen_shake")
completion.lua, line 393: vint_set_property(tween_h, "end_event", "completion_screen_shake")
completion.lua, line 397: vint_set_property(tween_h, "end_event", "completion_screen_shake")
completion.lua, line 402: vint_set_property(tween_h, "end_event", "completion_screen_shake")
completion.lua, line 406: vint_set_property(tween_h, "end_event", "completion_screen_shake")
completion.lua, line 410: vint_set_property(tween_h, "end_event", "completion_screen_shake")
completion.lua, line 414: vint_set_property(tween_h, "end_event", "completion_screen_shake")
completion.lua, line 418: vint_set_property(tween_h, "end_event", "completion_screen_shake")
completion.lua, line 427: vint_set_property(Completion.handles.top_grp_h, "anchor", top_x, top_y + 2)
completion.lua, line 429: vint_set_property(Completion.handles.top_1_h, "text_scale", x, y )
completion.lua, line 430: vint_set_property(Completion.handles.top_2_h, "text_scale", .84, .84 )
completion.lua, line 432: vint_set_property(Completion.handles.top_2_h, "anchor", t_2_x, t_2_y + 13)
completion.lua, line 433: vint_set_property(Completion.handles.top_3_h, "text_scale", .75, .75 )
completion.lua, line 435: vint_set_property(Completion.handles.top_3_h, "anchor", t_3_x, t_3_y + 21)
completion.lua, line 437: vint_set_property(Completion.handles.thing_name_h, "text_scale", x, y )
completion.lua, line 439: vint_set_property(Completion.handles.thing_name_h, "anchor", name_x, name_y + 10)
completion.lua, line 442: vint_set_property(Completion.handles.thing_desc_h, "anchor", desc_x, desc_y + 10)
completion.lua, line 445: vint_set_property(Completion.handles.fail_msg_h, "anchor", fail_x, fail_y + 16)
completion.lua, line 469: vint_set_property(Completion.handles.you_got_respect_h, "text_tag", "COMPLETION_ENOUGH_RESPECT")
completion.lua, line 481: vint_set_property(tween_h, "end_event", "completion_load_respect_icons")
completion.lua, line 486: vint_set_property(tween_h, "start_event", "completion_respect_sound")
completion.lua, line 490: vint_set_property(tween_h, "start_event", "completion_respect_sound")
completion.lua, line 494: vint_set_property(tween_h, "start_event", "completion_respect_sound")
completion.lua, line 498: vint_set_property(tween_h, "start_event", "completion_respect_sound")
completion.lua, line 502: vint_set_property(tween_h, "start_event", "completion_respect_sound")
completion.lua, line 507: vint_set_property(tween_h, "end_event", "completion_tips_fade_in")
completion.lua, line 528: vint_set_property(Completion.handles.tips_h, "anchor", 104, 392)
completion.lua, line 529: vint_set_property(Completion.handles.gangs_grp_h, "visible", true)
completion.lua, line 613: vint_set_property(tween_h, "end_event", "completion_shut_off_all_layers")
completion.lua, line 616: vint_set_property(tween_h, "start_event", "completion_unload_pegs")
completion.lua, line 619: vint_set_property(tween_h, "end_event", "completion_hood_unlock")
completion.lua, line 728: vint_set_property(tween_h, "end_event", nil)
completion.lua, line 731: vint_set_property(tween_h, "end_event", nil)
completion.lua, line 734: vint_set_property(tween_h, "end_event", nil)
completion.lua, line 737: vint_set_property(tween_h, "end_event", nil)
completion.lua, line 742: vint_set_property(Completion.handles.cash_v_h, "text_tag", "$" .. format_cash(Completion_cash_reward.cash))
completion.lua, line 743: vint_set_property(Completion.handles.cash_t_h, "alpha", 1)
completion.lua, line 744: vint_set_property(Completion.handles.cash_v_h, "alpha", 1)
completion.lua, line 745: vint_set_property(Completion.handles.cash_t_h, "visible", true)
completion.lua, line 746: vint_set_property(Completion.handles.cash_v_h, "visible", true)
completion.lua, line 769: vint_set_property(Completion.handles.respect_t_h, "alpha", 1)
completion.lua, line 770: vint_set_property(Completion.handles.respect_v_h, "alpha", 1)
completion.lua, line 771: vint_set_property(Completion.handles.respect_b_grp_h, "alpha", 1)
completion.lua, line 776: vint_set_property(Completion.handles.style_grp, "visible", true)
completion.lua, line 777: vint_set_property(Completion.handles.style_grp, "alpha", 1)
completion.lua, line 779: vint_set_property(Completion.handles.style_grp, "visible", false)
completion.lua, line 788: vint_set_property(tween_h, "end_event", nil)
completion.lua, line 790: vint_set_property(tween_h, "end_event", nil)
completion.lua, line 792: vint_set_property(tween_h, "end_event", nil)
completion.lua, line 794: vint_set_property(Completion.handles.hood_cash_v_h, "text_tag", "$" .. format_cash(Completion_cash_reward.cash))
completion.lua, line 795: vint_set_property(Completion.handles.hood_cash_t_h, "text_tag", "COMPLETION_CASH")
completion.lua, line 804: vint_set_property(tween_h, "end_event", nil)
completion.lua, line 806: vint_set_property(tween_h, "end_event", nil)
completion.lua, line 808: vint_set_property(tween_h, "end_event", nil)
completion.lua, line 812: vint_set_property(Completion.handles.unlock_h, "visible", true)
completion.lua, line 815: vint_set_property(Completion.handles.hood_cash_v_h, "text_tag", "$" .. format_cash(Completion_cash_per_day.cash))
completion.lua, line 816: vint_set_property(Completion.handles.hood_owned_t_h, "visible", true)
completion.lua, line 817: vint_set_property(Completion.handles.hood_owned_v_h, "visible", true)
completion.lua, line 827: vint_set_property(tween_h, "end_event", nil)
completion.lua, line 829: vint_set_property(tween_h, "end_event", nil)
completion.lua, line 831: vint_set_property(tween_h, "end_event", nil)
completion.lua, line 833: vint_set_property(Completion.handles.hood_cash_v_h, "text_tag", "$" .. format_cash(Completion_cash_reward.cash))
completion.lua, line 834: vint_set_property(Completion.handles.hood_cash_t_h, "text_tag", "COMPLETION_CASH")
completion.lua, line 841: vint_set_property(tween_h, "end_event", nil)
completion.lua, line 843: vint_set_property(tween_h, "end_event", nil)
completion.lua, line 845: vint_set_property(tween_h, "end_event", nil)
completion.lua, line 849: vint_set_property(Completion.handles.unlock_h, "visible", true)
completion.lua, line 852: vint_set_property(Completion.handles.hood_cash_v_h, "text_tag", "$" .. format_cash(Completion_cash_per_day.cash))
completion.lua, line 853: vint_set_property(Completion.handles.hood_owned_t_h, "visible", true)
completion.lua, line 854: vint_set_property(Completion.handles.hood_owned_v_h, "visible", true)
completion.lua, line 878: vint_set_property(tween_h, "end_event", nil)
completion.lua, line 881: vint_set_property(tween_h, "end_event", nil)
completion.lua, line 893: vint_set_property(tween_h, "start_event", nil)
completion.lua, line 896: vint_set_property(tween_h, "start_event", nil)
completion.lua, line 899: vint_set_property(tween_h, "start_event", nil)
completion.lua, line 902: vint_set_property(tween_h, "start_event", nil)
completion.lua, line 905: vint_set_property(tween_h, "start_event", nil)
completion.lua, line 908: vint_set_property(tween_h, "end_event", nil)
completion.lua, line 972: vint_set_property(Completion.handles.hood_cash_v_h, "text_tag", "$0")
completion.lua, line 973: vint_set_property(Completion.handles.hood_cash_t_h, "text_tag", "COMPLETION_CASH")
completion.lua, line 978: vint_set_property(Completion.handles.thing_image_h, "image", "ui_ct_news_" .. image_base) -- Newspaper clipping
completion.lua, line 986: vint_set_property(tween_h, "end_event", "completion_news_clip_fade_in")
completion.lua, line 990: vint_set_property(tween_h, "end_event", "completion_hood_cash_fade_in")
completion.lua, line 994: vint_set_property(tween_h, "end_event", "completion_shut_off_all_layers")
completion.lua, line 998: vint_set_property(tween_h, "end_event", "completion_animate_reward_cash")
completion.lua, line 1021: vint_set_property(tween_h, "end_event", "completion_cr_cash_fade_in")
completion.lua, line 1024: vint_set_property(tween_h, "end_event", "completion_animate_cash")
completion.lua, line 1050: vint_set_property(Completion.handles.tips_h, "anchor", tax, height)
completion.lua, line 1093: vint_set_property(Completion.handles.hood_cash_v_h, "text_tag", "$0")
completion.lua, line 1094: vint_set_property(Completion.handles.hood_cash_t_h, "text_tag", "COMPLETION_CASH")
completion.lua, line 1099: vint_set_property(Completion.handles.thing_image_h, "image", "ui_ct_news_" .. image_base) -- Newspaper clipping
completion.lua, line 1107: vint_set_property(tween_h, "end_event", "completion_news_clip_fade_in")
completion.lua, line 1111: vint_set_property(tween_h, "end_event", "completion_hood_cash_fade_in")
completion.lua, line 1115: vint_set_property(tween_h, "end_event", "completion_animate_reward_cash")
completion.lua, line 1119: vint_set_property(tween_h, "end_event", "completion_shut_off_all_layers")
completion.lua, line 1174: vint_set_property(Completion.handles.top_1_h, "text_tag", "Videogames")
completion.lua, line 1175: vint_set_property(Completion.handles.top_3_h, "text_tag", "COMPLETION_COMPLETE")
completion.lua, line 1176: vint_set_property(Completion.handles.cash_t_h, "visible", false)
completion.lua, line 1177: vint_set_property(Completion.handles.cash_v_h, "visible", false)
completion.lua, line 1179: vint_set_property(Completion.handles.cash_respect_h, "anchor", -85, cr_y)
completion.lua, line 1182: vint_set_property(Completion.handles.top_3_h, "text_tag", "COMPLETION_COMPLETE")
completion.lua, line 1204: vint_set_property(tween_h, "end_event", "completion_cr_cash_fade_in")
completion.lua, line 1206: vint_set_property(tween_h, "end_event", "completion_animate_cash")
completion.lua, line 1218: vint_set_property(tween_h, "end_event", "completion_animate_respect")
completion.lua, line 1222: vint_set_property(Completion.handles.respect_b_grp_h, "visible", false)
completion.lua, line 1223: vint_set_property(Completion.handles.respect_t_h, "visible", false)
completion.lua, line 1224: vint_set_property(Completion.handles.respect_v_h, "visible", false)
completion.lua, line 1256: vint_set_property(Completion.handles.tips_h, "anchor", tax, content_y)
completion.lua, line 1322: vint_set_property(Completion.handles.cash_v_h, "text_tag", "$" .. format_cash(cash_this_frame))
completion.lua, line 1327: vint_set_property(Completion.handles.cash_v_h, "text_tag", "$" .. format_cash(cash))
completion.lua, line 1335: vint_set_property(Completion.handles.style_grp, "visible", false)
completion.lua, line 1348: vint_set_property(Completion.handles.respect_b_0_h, "end_angle", end_angle)
completion.lua, line 1349: vint_set_property(Completion.handles.respect_b_1_h, "end_angle", end_angle)
completion.lua, line 1350: vint_set_property(Completion.handles.respect_multi_grp, "rotation", -end_angle)
completion.lua, line 1351: vint_set_property(Completion.handles.respect_multiplier, "rotation", end_angle)
completion.lua, line 1353: vint_set_property(Completion.handles.respect_multiplier, "visible", false)
completion.lua, line 1355: vint_set_property(Completion.handles.respect_multiplier, "visible", true)
completion.lua, line 1356: vint_set_property(Completion.handles.respect_multiplier, "text_tag", "x" .. multiplier)
completion.lua, line 1358: vint_set_property(Completion.handles.respect_v_h, "text_tag", format_cash(respect))
completion.lua, line 1428: vint_set_property(Completion.handles.respect_v_h, "text_tag", "" .. format_cash(respect_this_frame))
completion.lua, line 1446: vint_set_property(Completion.handles.respect_v_h, "text_tag", "" .. format_cash(respect_bonus))
completion.lua, line 1452: vint_set_property(tween_h, "end_event", "completion_animate_style")
completion.lua, line 1454: vint_set_property(Completion.handles.style_grp, "visible", false)
completion.lua, line 1541: vint_set_property(Completion.handles.respect_v_h, "text_tag", "" .. format_cash(respect_bonus + bonus_style))
completion.lua, line 1609: vint_set_property(Completion.handles.hood_cash_v_h, "text_tag", "$" .. format_cash(cash_this_frame))
completion.lua, line 1622: vint_set_property(Completion.handles.hood_cash_v_h, "text_tag", "$" .. format_cash(cash))
completion.lua, line 1623: vint_set_property(Completion.handles.hood_owned_t_h, "visible", true)
completion.lua, line 1624: vint_set_property(Completion.handles.hood_owned_v_h, "visible", true)
completion.lua, line 1635: vint_set_property(tween_h, "end_event", "completion_tips_fade_in")
completion.lua, line 1670: vint_set_property(Completion.handles.hood_owned_t_h, "visible", false)
completion.lua, line 1671: vint_set_property(Completion.handles.hood_owned_v_h, "visible", false)
completion.lua, line 1699: vint_set_property(Completion.handles.hood_cash_v_h, "text_tag", "$" .. format_cash(cash_this_frame))
completion.lua, line 1705: vint_set_property(Completion.handles.hood_cash_v_h, "text_tag", "$" .. format_cash(cash))
completion.lua, line 1805: vint_set_property(Completion.handles.top_3_h, "text_tag", "COMPLETION_FAILED")
completion.lua, line 1812: vint_set_property(Completion.handles.top_1_h, "text_tag", "Videogames")
completion.lua, line 1813: vint_set_property(Completion.handles.top_3_h, "text_tag", "COMPLETION_FAILED")
completion.lua, line 1876: vint_set_property(Completion.handles.top_1_h, "visible", false)
completion.lua, line 1879: vint_set_property(Completion.handles.top_grp_h, "anchor", top_x, top_y)
completion.lua, line 1881: vint_set_property(Completion.handles.top_1_h, "text_tag", pretitle)
completion.lua, line 1884: vint_set_property(Completion.handles.top_2_h, "text_tag", title)
completion.lua, line 1885: vint_set_property(Completion.handles.top_3_h, "text_tag", subtitle)
completion.lua, line 1887: -- vint_set_property(Completion.handles.top_1_h, "text_tag", "�������� �������� ")
completion.lua, line 1888: -- vint_set_property(Completion.handles.top_2_h, "text_tag", "������������")
completion.lua, line 1889: -- vint_set_property(Completion.handles.top_3_h, "text_tag", "������������")
completion.lua, line 1894: vint_set_property(Completion.handles.cash_t_h, "text_tag", "COMPLETION_CASH")
completion.lua, line 1895: vint_set_property(Completion.handles.cash_v_h, "text_tag", "$0")
completion.lua, line 1898: vint_set_property(Completion.handles.respect_t_h, "text_tag", "COMPLETION_RESPECT")
completion.lua, line 1899: vint_set_property(Completion.handles.respect_v_h, "text_tag", "0")
completion.lua, line 1902: vint_set_property(Completion.handles.respect_v_h, "visible", false)
completion.lua, line 1908: vint_set_property(Completion.handles.unlock_h, "anchor", 104, 162)
completion.lua, line 1910: vint_set_property(Completion.handles.unlock_h, "anchor", 104, 202)
completion.lua, line 1963: vint_set_property(tween_h, "end_event", "completion_shut_off_all_layers")
completion.lua, line 1966: vint_set_property(tween_h, "start_event", "completion_unload_pegs")
completion.lua, line 1970: vint_set_property(tween_h, "end_event", "completion_finish_unlock")
completion.lua, line 2003: vint_set_property(Completion.handles.t_unlock_h, "text_tag", "COMPLETION_UNLOCKED")
completion.lua, line 2004: vint_set_property(Completion.handles.thing_name_h, "text_tag", Completion.unlock.name)
completion.lua, line 2005: vint_set_property(Completion.handles.thing_desc_h, "text_tag", Completion.unlock.description )
completion.lua, line 2006: vint_set_property(Completion.handles.thing_image_h, "image", Completion.unlock.image .. "")
completion.lua, line 2008: vint_set_property(Completion.handles.t_unlock_h, "anchor", text_anchor, 0)
completion.lua, line 2011: vint_set_property(Completion.handles.thing_name_h, "anchor", text_anchor, name_y)
completion.lua, line 2014: vint_set_property(Completion.handles.thing_desc_h, "anchor", text_anchor, desc_y)
completion.lua, line 2016: vint_set_property(Completion.handles.thing_image_h, "anchor", -10, 0 )
completion.lua, line 2017: vint_set_property(Completion.handles.tips_h, "anchor", 104.5, 610)
completion.lua, line 2023: vint_set_property(tween_h, "end_event", "completion_unlock_desc_fade_in")
completion.lua, line 2026: vint_set_property(tween_h, "end_event", "completion_tips_fade_in")
completion.lua, line 2068: vint_set_property(tween_h, "end_event", nil)
completion.lua, line 2071: vint_set_property(tween_h, "start_event", nil)
completion.lua, line 2074: vint_set_property(tween_h, "end_event", nil)
completion.lua, line 2107: vint_set_property(Completion.handles.unlock_h, "visible", true)
completion.lua, line 2112: vint_set_property(tween_h, "end_event", "completion_hood_cash_fade_in")
completion.lua, line 2116: vint_set_property(tween_h, "end_event", "completion_animate_hood_cash")
completion.lua, line 2128: vint_set_property(Completion.handles.thing_image_h, "image", "ui_ct_hood_" .. image_base .. ".tga")
completion.lua, line 2132: vint_set_property(Completion.handles.t_unlock_h, "text_tag", "COMPLETION_NEIGHBORHOOD_GAINED")
completion.lua, line 2133: vint_set_property(Completion.handles.thing_name_h, "text_tag", hood_name)
completion.lua, line 2135: --vint_set_property(Completion.handles.t_unlock_h, "text_tag", "������������ ������������")
completion.lua, line 2136: --vint_set_property(Completion.handles.thing_name_h, "text_tag", "������������ �����")
completion.lua, line 2141: vint_set_property(Completion.handles.thing_name_h, "anchor", name_x, name_y)
completion.lua, line 2144: vint_set_property(Completion.handles.thing_image_h, "anchor", image_x, image_y + 12)
completion.lua, line 2146: vint_set_property(Completion.handles.unlock_h, "anchor", 104, 222)
completion.lua, line 2149: vint_set_property(Completion.handles.hood_cash_v_h, "text_tag", "$0")
completion.lua, line 2152: vint_set_property(Completion.handles.hood_cash_t_h, "text_tag", "COMPLETION_CASH_PER_DAY")
completion.lua, line 2153: vint_set_property(Completion.handles.hood_owned_t_h, "text_tag", "COMPLETION_NEIGHBORHOODS_OWNED")
completion.lua, line 2154: vint_set_property(Completion.handles.hood_owned_v_h, "text_tag", (hoods_owned + 1) .. "/" .. hoods_total)
completion.lua, line 2160: vint_set_property(Completion.handles.hood_cash_v_h, "text_tag", "$0")
completion.lua, line 2161: vint_set_property(Completion.handles.hood_cash_t_h, "text_tag", "COMPLETION_CASH")
completion.lua, line 2168: vint_set_property(Completion.handles.wall_h, "image", "ui_ct_wall_" .. name .. ".tga")
completion.lua, line 2179: vint_set_property(Completion.handles.tip_1_h, "visible", true)
completion.lua, line 2180: vint_set_property(Completion.handles.btn_1_h, "visible", true)
completion.lua, line 2181: vint_set_property(Completion.handles.tip_1_h, "text_tag", a_button)
completion.lua, line 2182: vint_set_property(Completion.handles.btn_1_h, "image", get_a_button())
completion.lua, line 2185: vint_set_property(Completion.handles.tip_1_h, "visible", false)
completion.lua, line 2186: vint_set_property(Completion.handles.btn_1_h, "visible", false)
completion.lua, line 2191: vint_set_property(Completion.handles.tip_2_h, "visible", true)
completion.lua, line 2192: vint_set_property(Completion.handles.btn_2_h, "visible", true)
completion.lua, line 2193: vint_set_property(Completion.handles.tip_2_h, "text_tag", x_button)
completion.lua, line 2194: vint_set_property(Completion.handles.btn_2_h, "image", get_x_button())
completion.lua, line 2197: vint_set_property(Completion.handles.tip_2_h, "visible", false)
completion.lua, line 2198: vint_set_property(Completion.handles.btn_2_h, "visible", false)
completion.lua, line 2211: vint_set_property(tip_h, "visible", true)
completion.lua, line 2212: vint_set_property(btn_h, "visible", true)
completion.lua, line 2214: vint_set_property(btn_h, "image", get_b_button())
completion.lua, line 2215: vint_set_property(tip_h, "text_tag", b_button)
completion.lua, line 2221: vint_set_property(Completion.handles.tip_3_h, "visible", false)
completion.lua, line 2222: vint_set_property(Completion.handles.btn_3_h, "visible", false)
completion.lua, line 2235: vint_set_property(Completion.handles.quit_to_main_btn, "image", button)
completion.lua, line 2237: vint_set_property(Completion.handles.quit_to_main_btn, "anchor", -w, 1)
completion.lua, line 2238: vint_set_property(Completion.handles.quit_to_main, "visible", true)
completion.lua, line 2240: vint_set_property(Completion.handles.quit_to_main, "visible", false)
completion.lua, line 2250: vint_set_property(Completion.handles.waiting, "visible", true)
completion.lua, line 2251: vint_set_property(Completion.handles.btn_1_h, "visible", false)
completion.lua, line 2252: vint_set_property(Completion.handles.btn_2_h, "visible", false)
completion.lua, line 2253: vint_set_property(Completion.handles.btn_3_h, "visible", false)
completion.lua, line 2254: vint_set_property(Completion.handles.tip_1_h , "visible", false)
completion.lua, line 2255: vint_set_property(Completion.handles.tip_2_h , "visible", false)
completion.lua, line 2256: vint_set_property(Completion.handles.tip_3_h , "visible", false)
completion.lua, line 2261: vint_set_property(Completion.handles.top_3_h, "tint", 0.7, 0, 0) --turn 'subtitle' text red
completion.lua, line 2262: vint_set_property(Completion.handles.top_3_h, "visible", true)
completion.lua, line 2263: vint_set_property(Completion.handles.fail_msg_h , "text_tag", message)
completion.lua, line 2269: vint_set_property(Completion.handles.tips_h, "anchor", x, y + h + COMPLETION_UNLOCK_SPACE)
completion.lua, line 2283: vint_set_property(Completion.handles.top_grp_h, "visible", true)
completion.lua, line 2284: vint_set_property(Completion.handles.wall_h, "visible", true)
completion.lua, line 2290: vint_set_property(tween_h, "start_event", "completion_top_fail_sound")
completion.lua, line 2294: vint_set_property(tween_h, "start_event", "completion_top_2_sound")
completion.lua, line 2297: vint_set_property(tween_h, "start_event", "completion_top_3_sound")
completion.lua, line 2311: vint_set_property(Completion.handles.fail_msg_h, "visible", true)
completion.lua, line 2318: vint_set_property(tween_h, "start_event", "completion_text_sound")
completion.lua, line 2324: vint_set_property(Completion.handles.cash_respect_h, "visible", true)
completion.lua, line 2329: vint_set_property(tween_h, "start_event", "completion_cash_sound")
completion.lua, line 2338: vint_set_property(Completion.handles.cash_respect_h, "visible", true)
completion.lua, line 2342: vint_set_property(tween_h, "start_event", "completion_respect_sound")
completion.lua, line 2347: vint_set_property(Completion.handles.cash_respect_h, "visible", true)
completion.lua, line 2352: vint_set_property(tween_h, "start_event", "completion_respect_sound")
completion.lua, line 2358: vint_set_property(Completion.handles.style_grp, "visible", true)
completion.lua, line 2364: vint_set_property(tween_h, "start_event", "completion_respect_sound")
completion.lua, line 2374: vint_set_property(Completion.handles.hood_cash_t_h, "visible", true)
completion.lua, line 2375: vint_set_property(Completion.handles.hood_cash_v_h, "visible", true)
completion.lua, line 2380: vint_set_property(tween_h, "start_event", "completion_cash_sound")
completion.lua, line 2389: vint_set_property(Completion.handles.hood_owned_t_h, "visible", true)
completion.lua, line 2390: vint_set_property(Completion.handles.hood_owned_v_h, "visible", true)
completion.lua, line 2396: vint_set_property(tween_h, "start_event", "completion_respect_sound")
completion.lua, line 2398: vint_set_property(tween_h, "start_event", "completion_text_sound")
completion.lua, line 2408: vint_set_property(Completion.handles.thing_image_h, "visible", true)
completion.lua, line 2414: vint_set_property(tween_h, "start_event", "completion_image_sound")
completion.lua, line 2424: vint_set_property(Completion.handles.thing_image_h, "visible", false)
completion.lua, line 2433: vint_set_property(Completion.handles.unlock_h, "visible", true)
completion.lua, line 2434: vint_set_property(Completion.handles.t_unlock_h, "visible", true)
completion.lua, line 2435: vint_set_property(Completion.handles.thing_name_h, "visible", true)
completion.lua, line 2436: vint_set_property(Completion.handles.thing_image_h, "visible", true)
completion.lua, line 2443: vint_set_property(tween_h, "start_event", "completion_top_2_sound")
completion.lua, line 2446: vint_set_property(tween_h, "start_event", "completion_image_sound")
completion.lua, line 2456: vint_set_property(Completion.handles.thing_desc_h, "visible", true)
completion.lua, line 2462: vint_set_property(tween_h, "start_event", "completion_text_sound")
completion.lua, line 2475: vint_set_property(Completion.handles.tips_h, "visible", true)
completion.lua, line 2479: vint_set_property(tween_h, "start_event", "completion_tips_sound")
completion.lua, line 2490: vint_set_property(Completion.handles.tips_h, "visible", true)
completion.lua, line 2494: vint_set_property(tween_h, "start_event", "completion_tips_sound")
completion.lua, line 2502: vint_set_property(tween_h, "end_event", "completion_animating_false")
completion.lua, line 2537: vint_set_property(Completion.handles.cash_respect_h, "visible", false)
completion.lua, line 2538: vint_set_property(Completion.handles.fail_msg_h, "visible", false)
completion.lua, line 2539: vint_set_property(Completion.handles.tips_h, "visible", false)
completion.lua, line 2540: --vint_set_property(Completion.handles.unlock_h, "visible", false)
completion.lua, line 2541: vint_set_property(Completion.handles.t_unlock_h, "visible", false)
completion.lua, line 2542: vint_set_property(Completion.handles.thing_desc_h, "visible", false)
completion.lua, line 2543: vint_set_property(Completion.handles.thing_image_h, "visible", false)
completion.lua, line 2544: vint_set_property(Completion.handles.thing_name_h, "visible", false)
completion.lua, line 2545: vint_set_property(Completion.handles.hood_cash_t_h, "visible", false)
completion.lua, line 2546: vint_set_property(Completion.handles.hood_cash_v_h, "visible", false)
completion.lua, line 2547: vint_set_property(Completion.handles.hood_owned_t_h, "visible", false)
completion.lua, line 2548: vint_set_property(Completion.handles.hood_owned_v_h, "visible", false)
completion.lua, line 2549: vint_set_property(Completion.handles.style_grp, "visible", false)
completion.lua, line 2556: vint_set_property(Completion.handles.top_grp_h, "visible", false)
completion.lua, line 2557: vint_set_property(Completion.handles.black_1_h, "visible", true)
completion.lua, line 2558: vint_set_property(Completion.handles.wall_h, "visible", false)
credits.lua, line 125: vint_set_property(Credits.handles.role_name, "visible", false)
credits.lua, line 126: vint_set_property(Credits.handles.music, "visible", false)
credits.lua, line 127: vint_set_property(Credits.handles.header, "visible", false)
credits.lua, line 128: vint_set_property(Credits.handles.logo, "visible", false)
credits.lua, line 130: -- vint_set_property(Credits.handles.credits_base, "alpha", 0)
credits.lua, line 134: vint_set_property(Credits.handles.bg, "alpha", 0)
credits.lua, line 135: vint_set_property(Credits.handles.lower_bitmap, "alpha", 0)
credits.lua, line 136: vint_set_property(Credits.handles.upper_bitmap, "alpha", 0)
credits.lua, line 139: vint_set_property(Credits.handles.credits_slide, "alpha", 0)
credits.lua, line 148: vint_set_property(Credits.anims.fade_in, "is_paused", true)
credits.lua, line 149: vint_set_property(Credits.anims.fade_in_bg, "is_paused", true)
credits.lua, line 150: vint_set_property(Credits.anims.fade_out, "is_paused", true)
credits.lua, line 177: vint_set_property(vint_object_find("bg_alpha_twn_1", Credits.anims.fade_in_bg), "duration", .9)
credits.lua, line 178: vint_set_property(vint_object_find("lower_bitmap_alpha_twn_1", Credits.anims.fade_in_bg), "duration", .9)
credits.lua, line 179: vint_set_property(vint_object_find("upper_bitmap_alpha_twn_1", Credits.anims.fade_in_bg), "duration", .9)
credits.lua, line 225: vint_set_property(Credits.handles.credits_slide, "anchor", 0, Credits.cur_slide_pos)
credits.lua, line 279: vint_set_property(h, "text_tag", new_item.str1)
credits.lua, line 280: vint_set_property(h, "tint", .89, .74, .05)
credits.lua, line 283: vint_set_property(h, "anchor", 0, text_y + 40)
credits.lua, line 284: vint_set_property(h, "text_scale", .65, .65)
credits.lua, line 290: vint_set_property(h, "text_tag", new_item.str1)
credits.lua, line 293: vint_set_property(h, "anchor", 0, text_y + 10)
credits.lua, line 302: vint_set_property(h, "text_tag", new_item.str1)
credits.lua, line 306: vint_set_property(h, "anchor", 0, text_y )
credits.lua, line 310: vint_set_property(h, "text_tag", new_item.str2)
credits.lua, line 314: vint_set_property(h, "anchor", 0, text_y)
credits.lua, line 343: vint_set_property(name_h, "text_tag", new_item.str1)
credits.lua, line 344: vint_set_property(role_h, "text_tag", new_item.str2)
credits.lua, line 353: vint_set_property(name_h, "auto_offset", "nw")
credits.lua, line 354: vint_set_property(role_h, "auto_offset", "ne")
credits.lua, line 355: vint_set_property(name_h, "anchor", 5, 3)
credits.lua, line 356: vint_set_property(role_h, "anchor", role_width - 10, 6)
credits.lua, line 361: vint_set_property(name_h, "auto_offset", "w")
credits.lua, line 362: vint_set_property(role_h, "auto_offset", "e")
credits.lua, line 363: vint_set_property(name_h, "anchor", 5, 29)
credits.lua, line 364: vint_set_property(role_h, "anchor", role_width - 10, 29)
credits.lua, line 376: vint_set_property(name_h, "auto_offset", "w")
credits.lua, line 377: vint_set_property(role_h, "auto_offset", "e")
credits.lua, line 378: vint_set_property(name_h, "anchor", 5, 27)
credits.lua, line 379: vint_set_property(role_h, "anchor", role_width - 10, 27)
credits.lua, line 392: vint_set_property(name_h, "auto_offset", "w")
credits.lua, line 393: vint_set_property(role_h, "auto_offset", "e")
credits.lua, line 394: vint_set_property(name_h, "anchor", 5, 29)
credits.lua, line 395: vint_set_property(role_h, "anchor", role_width - 10, 29)
credits.lua, line 410: vint_set_property(h, "image", new_item.logo_bmp)
credits.lua, line 417: vint_set_property(credit_h, "visible", true)
credits.lua, line 439: vint_set_property(credit_h,"anchor", 0, item_y)
crib_cust.lua, line 80: vint_set_property(Menu_footer_price_h, "text_tag", "STORE_ITEM_OWNED")
crib_cust.lua, line 81: vint_set_property(Menu_footer_price_h, "tint", 0.88, 0.749, 0.05)
crib_cust.lua, line 82: vint_set_property(Menu_footer_label_h, "visible", false)
crib_cust.lua, line 83: vint_set_property(Menu_footer_style_h, "visible", false)
cte_news6.lua, line 5: --vint_set_property(CTE_NEWS6_DOC_HANDLE, "depth", -50)
cte_news6.lua, line 16: vint_set_property(Cte_news6.handles.text_ticker, "text_tag", ticker_string)
cte_news6.lua, line 19: vint_set_property(Cte_news6.handles.logo_grp, "visible", false)
cte_news6.lua, line 20: vint_set_property(Cte_news6.handles.main_grp, "visible", false)
cte_news6.lua, line 25: vint_set_property(Cte_news6.handles.logo_grp, "visible", true)
cte_news6.lua, line 30: vint_set_property(Cte_news6.handles.logo_grp, "visible", false)
cte_news6.lua, line 35: vint_set_property(Cte_news6.handles.main_grp, "visible", true)
cte_news6.lua, line 40: vint_set_property(Cte_news6.handles.main_grp, "visible", false)
cte_sniper_rifle.lua, line 9: vint_set_property(Cte_sniper.handles.sniper,"visible", true)
cte_sniper_rifle.lua, line 13: vint_set_property(Cte_sniper.handles.sniper,"visible", false)
cutscene_tv.lua, line 15: vint_set_property(anim_1_h, "is_paused", true)
cutscene_tv.lua, line 16: vint_set_property(anim_2_h, "is_paused", true)
cutscene_tv.lua, line 17: vint_set_property(anim_3_h, "is_paused", true)
demo_derby.lua, line 97: vint_set_property(grp, "visible", true)
demo_derby.lua, line 110: vint_set_property(Demo_derby_footer.label_h , "visible", true)
demo_derby.lua, line 111: vint_set_property(Demo_derby_footer.price_h , "visible", true)
demo_derby.lua, line 112: vint_set_property(Demo_derby_footer.style_h, "visible", false)
demo_derby.lua, line 114: vint_set_property(Demo_derby_footer.label_h, "text_tag", "DEMO_DERBY_POINTS_INDICATOR")
demo_derby.lua, line 119: vint_set_property(Demo_derby_footer.price_h, "text_tag", Demo_derby_points_spent .. "[color:grey]/" .. Demo_derby_max_points)
demo_derby.lua, line 122: vint_set_property(Demo_derby_footer.price_h, "tint", MENU_FOOTER_CASH_BROKE_COLOR.R, MENU_FOOTER_CASH_BROKE_COLOR.G, MENU_FOOTER_CASH_BROKE_COLOR.B)
demo_derby.lua, line 124: vint_set_property(Demo_derby_footer.price_h, "tint", MENU_FOOTER_CASH_NORMAL_COLOR.R, MENU_FOOTER_CASH_NORMAL_COLOR.G, MENU_FOOTER_CASH_NORMAL_COLOR.B)
demo_derby.lua, line 131: vint_set_property(Demo_derby_footer.price_h, "anchor", menu_data.menu_width - 20, 0)
dialog_box.lua, line 43: vint_set_property(handle, "text_tag_crc", value)
dialog_box.lua, line 45: vint_set_property(handle, "text_tag", value)
dialog_box.lua, line 88: vint_set_property(d.handles["fade_in_anim"], "is_paused", true)
dialog_box.lua, line 89: vint_set_property(d.handles["fade_out_anim"], "is_paused", true)
dialog_box.lua, line 102: vint_set_property(d.handles.coop_invite_fade_out, "is_paused", true)
dialog_box.lua, line 106: vint_set_property(twn_h, "end_event", "dialog_box_close_thesequel")
dialog_box.lua, line 115: vint_set_property(d.handles["paused"], "visible", false)
dialog_box.lua, line 116: vint_set_property(dialog_h, "visible", false)
dialog_box.lua, line 120: vint_set_property(btn_h, "image", get_a_button())
dialog_box.lua, line 123: vint_set_property(btn_h, "visible", false)
dialog_box.lua, line 127: vint_set_property(btn_h, "image", get_a_button())
dialog_box.lua, line 130: vint_set_property(btn_h, "visible", false)
dialog_box.lua, line 267: vint_set_property(d.handles["heading"], "scale", 1, 1)
dialog_box.lua, line 268: vint_set_property(d.handles["spinner"], "scale", 1, 1)
dialog_box.lua, line 271: vint_set_property(d.handles["body"], "anchor", d.body_x, d.body_y)
dialog_box.lua, line 274: vint_set_property(d.handles["body"], "word_wrap" , false)
dialog_box.lua, line 289: vint_set_property(d.handles["body"], "word_wrap" , true)
dialog_box.lua, line 292: vint_set_property(d.handles["body"], "wrap_width" , dialog_box_max_width_internal)
dialog_box.lua, line 301: vint_set_property(d.handles["heading"], "scale", target_scale, target_scale)
dialog_box.lua, line 309: vint_set_property(d.handles["body"], "anchor", d.body_x, d.heading_y + heading_height )
dialog_box.lua, line 313: vint_set_property(d.handles["body"], "wrap_width" , heading_width)
dialog_box.lua, line 327: vint_set_property(d.handles["selections"], "anchor", selections_anchor.x, selections_anchor.y)
dialog_box.lua, line 335: vint_set_property(d.options[0].label_h, "tint", DIALOG_BOX_UNSELECT_TEXT.R, DIALOG_BOX_UNSELECT_TEXT.G, DIALOG_BOX_UNSELECT_TEXT.B)
dialog_box.lua, line 336: vint_set_property(d.options[0].label_h, "anchor", anchor.x, anchor.y )
dialog_box.lua, line 337: vint_set_property(d.options[0].label_h, "visible", true)
dialog_box.lua, line 348: vint_set_property(d.options[i].label_h, "anchor", anchor.x, anchor.y)
dialog_box.lua, line 349: vint_set_property(d.options[i].label_h, "tint", DIALOG_BOX_UNSELECT_TEXT.R, DIALOG_BOX_UNSELECT_TEXT.G, DIALOG_BOX_UNSELECT_TEXT.B)
dialog_box.lua, line 386: vint_set_property(d.handles["box_n"], "source_se", center_width - CENTER_OFFSET, se_y)
dialog_box.lua, line 390: vint_set_property(d.handles["box_ne"], "anchor", center_width - EAST_TO_CENTER_OFFSET + CENTER_X , anchor_y)
dialog_box.lua, line 394: vint_set_property(d.handles["box_e"], "source_se", se_x, center_height)
dialog_box.lua, line 396: vint_set_property(d.handles["box_e"], "anchor", center_width + CENTER_X, anchor_y)
dialog_box.lua, line 400: vint_set_property(d.handles["box_se"], "anchor", center_width - EAST_TO_CENTER_OFFSET + CENTER_X, center_height + CENTER_Y)
dialog_box.lua, line 404: vint_set_property(d.handles["box_s"], "source_se", center_width - EAST_TO_CENTER_BOTTOM_OFFSET - WEST_TO_CENTER_OFFSET, se_y)
dialog_box.lua, line 406: vint_set_property(d.handles["box_s"], "anchor", anchor_x, center_height + CENTER_Y)
dialog_box.lua, line 410: vint_set_property(d.handles["box_sw"], "anchor", anchor_x, center_height + CENTER_Y)
dialog_box.lua, line 414: vint_set_property(d.handles["box_w"], "source_se", se_x, center_height)
dialog_box.lua, line 417: vint_set_property(d.handles["dialog"], "visible", true)
dialog_box.lua, line 425: vint_set_property(d.handles["select"], "anchor", select_anchor.x, select_anchor.y)
dialog_box.lua, line 434: vint_set_property(d.handles["selections"], "visible", true)
dialog_box.lua, line 435: vint_set_property(d.handles["selections"], "anchor", selections_anchor.x, selections_anchor.y)
dialog_box.lua, line 436: vint_set_property(d.options[d.cur_idx].label_h, "tint", DIALOG_BOX_HIGHLIGHT_TEXT.R, DIALOG_BOX_HIGHLIGHT_TEXT.G, DIALOG_BOX_HIGHLIGHT_TEXT.B)
dialog_box.lua, line 438: vint_set_property(d.handles["selections"], "visible", false)
dialog_box.lua, line 444: vint_set_property(d.handles["sel_bar_w"] , "source_se", center_width + SELECTOR_BAR_WIDTH_OFFSET , se_y)
dialog_box.lua, line 445: vint_set_property(d.handles["sel_bar_w_highlight"] , "source_se", center_width + SELECTOR_BAR_WIDTH_OFFSET , se_y)
dialog_box.lua, line 450: vint_set_property(d.handles["sel_bar_e"], "anchor", center_width + selector_anchor.x + SELECTOR_BAR_WIDTH_OFFSET , anchor_y)
dialog_box.lua, line 451: vint_set_property(d.handles["sel_bar_e_highlight"], "anchor", center_width + selector_anchor.x + SELECTOR_BAR_WIDTH_OFFSET , anchor_y)
dialog_box.lua, line 461: vint_set_property(d.handles["box"], "anchor", DIALOG_BOX_ANCHOR_OFFSET.X - (current_offset.x - original_offset.x), DIALOG_BOX_ANCHOR_OFFSET.Y - (current_offset.y - original_offset.y))
dialog_box.lua, line 473: vint_set_property(d.handles["dialog"], "depth", -10)
dialog_box.lua, line 474: vint_set_property(d.handles["paused"], "depth", 0)
dialog_box.lua, line 476: vint_set_property(d.handles["dialog"], "depth", 0)
dialog_box.lua, line 477: vint_set_property(d.handles["paused"], "depth", -10)
dialog_box.lua, line 494: vint_set_property(d.handles["background"], "alpha", 1)
dialog_box.lua, line 495: vint_set_property(d.handles["box"], "alpha", 1)
dialog_box.lua, line 497: vint_set_property(d.handles["background"], "alpha", 0.5)
dialog_box.lua, line 498: vint_set_property(d.handles["fade_out_anim"], "is_paused", true)
dialog_box.lua, line 552: vint_set_property(d.options[old_idx].label_h, "tint", DIALOG_BOX_UNSELECT_TEXT.R, DIALOG_BOX_UNSELECT_TEXT.G, DIALOG_BOX_UNSELECT_TEXT.B)
dialog_box.lua, line 554: vint_set_property(d.handles["select"], "anchor", anchor.x, anchor.y + (d.cur_idx * DIALOG_BOX_OPTION_OFFSET))
dialog_box.lua, line 556: vint_set_property(d.options[d.cur_idx].label_h, "tint", DIALOG_BOX_HIGHLIGHT_TEXT.R, DIALOG_BOX_HIGHLIGHT_TEXT.G, DIALOG_BOX_HIGHLIGHT_TEXT.B)
dialog_box.lua, line 584: vint_set_property(d.handles["dialog"], "visible", false)
dialog_box.lua, line 602: vint_set_property(d.handles["spinner"], "visible", true)
dialog_box.lua, line 606: vint_set_property(d.handles["heading"], "anchor", x, d.heading_y)
dialog_box.lua, line 609: vint_set_property(d.handles["heading"], "anchor", d.heading_x, d.heading_y)
dialog_box.lua, line 610: vint_set_property(d.handles["spinner"], "visible", false)
dialog_box.lua, line 662: vint_set_property(d.handles["paused"], "visible", true)
dialog_box.lua, line 663: vint_set_property(d.handles["paused"], "alpha", 1)
dialog_box.lua, line 664: vint_set_property(d.handles["paused_background"], "visible", true)
dialog_box.lua, line 672: vint_set_property(d.handles["partner_paused"], "visible", true)
dialog_box.lua, line 673: vint_set_property(d.handles["partner_paused"], "text_tag", "DIALOG_PAUSE_START_TO_DISCONNECT")
dialog_box.lua, line 680: vint_set_property(d.handles["partner_paused"], "visible", true)
dialog_box.lua, line 681: vint_set_property(d.handles["partner_paused"], "text_tag", "COOP_DISCONNECT")
dialog_box.lua, line 697: vint_set_property(d.handles["paused"], "visible", false)
dialog_box.lua, line 698: vint_set_property(d.handles["partner_paused"], "visible", false)
dialog_box.lua, line 699: vint_set_property(d.handles["paused_background"], "visible", false)
dialog_box.lua, line 718: vint_set_property(vint_object_find("ps3_login"), "visible", true)
dialog_box.lua, line 722: vint_set_property(vint_object_find("ps3_login"), "visible", false)
dialog_box.lua, line 775: vint_set_property(Dialog_box.handles.player_invited_you_text, "text_tag", player_tag)
dialog_box.lua, line 776: vint_set_property(Dialog_box.handles.player_invited_you, "visible", true)
dialog_box.lua, line 779: vint_set_property(tween_h, "end_event", "dialog_hide_coop_invite")
dialog_box.lua, line 812: vint_set_property(Dialog_box.handles.player_invited_you, "visible", false)
gang_cust.lua, line 41: vint_set_property(cash_style_grp_h, "visible", false)
gang_cust.lua, line 74: vint_set_property(loading_image, "visible", false)
gang_cust.lua, line 91: vint_set_property(Gang_tag_preview_h, "visible", false)
gang_cust.lua, line 98: vint_set_property(Gang_tag_preview_h, "visible", true)
gang_cust.lua, line 160: vint_set_property(Gang_tag_preview_h, "image", preview_image .. ".tga")
gang_cust.lua, line 168: vint_set_property(Gang_tag_preview_h, "image", preview_image .. ".tga")
gang_cust.lua, line 169: vint_set_property(Gang_tag_preview_h, "scale", 1.25, 1.25)
gang_cust.lua, line 199: vint_set_property(Gang_tag_preview_h, "image", swatches[idx].preview_str .. ".tga")
gang_cust.lua, line 200: vint_set_property(Gang_tag_preview_h, "visible", true)
gang_cust.lua, line 202: vint_set_property(Gang_tag_preview_h, "scale", 1.25, 1.25)
gang_cust.lua, line 214: vint_set_property(Gang_tag_preview_h, "scale", 1.25, 1.25)
gang_cust.lua, line 265: --vint_set_property(Gang_tag_preview_h, "scale", 1.25, 1.25)
gang_cust.lua, line 314: vint_set_property(Gang_tag_preview_h, "visible", false)
gang_cust.lua, line 327: vint_set_property(loading_image, "visible", false)
gang_cust.lua, line 329: vint_set_property(loading_image, "visible", true)
gmb_blackjack.lua, line 76: vint_set_property(confirm_button_h, "image", get_a_button())
gmb_blackjack.lua, line 79: vint_set_property(back_button_h, "image", get_b_button())
gmb_blackjack.lua, line 120: vint_set_property(Gmb_blackjack.handles.hand_values[GMB_PLAYER_ENUMS.DEALER_HAND], "anchor", x, y)
gmb_blackjack.lua, line 123: vint_set_property(Gmb_blackjack.handles.hand_values[GMB_PLAYER_ENUMS.PLAYER_HAND], "anchor", x, y)
gmb_blackjack.lua, line 126: vint_set_property(Gmb_blackjack.handles.hand_values[GMB_PLAYER_ENUMS.SPLIT_HAND], "anchor", x, y)
gmb_blackjack.lua, line 138: vint_set_property(Gmb_blackjack.anims.cards_fade, "is_paused", true)
gmb_blackjack.lua, line 157: vint_set_property(twn_h, "end_event", "gmb_blackjack_loop_cash_anim")
gmb_blackjack.lua, line 306: vint_set_property(Gmb_blackjack.handles.winnings, "visible", false)
gmb_blackjack.lua, line 481: vint_set_property(card_h, "depth", idx * -1)
gmb_blackjack.lua, line 496: vint_set_property(card_num_1_h, "text_tag", card_number)
gmb_blackjack.lua, line 497: vint_set_property(card_num_2_h, "text_tag", card_number)
gmb_blackjack.lua, line 501: vint_set_property(card_h, "anchor", idx * card_x_offset, 0)
gmb_blackjack.lua, line 520: vint_set_property(split_ind_h, "depth", card_num * -1)
gmb_blackjack.lua, line 521: vint_set_property(split_anim_h, "target_handle", split_ind_h)
gmb_blackjack.lua, line 524: vint_set_property(split_ind_h, "anchor", card_num * card_x_offset, 0)
gmb_blackjack.lua, line 525: vint_set_property(split_ind_h, "visible", true)
gmb_blackjack.lua, line 556: vint_set_property(Gmb_blackjack.anims.card_twn_fade_in, "end_event", "gmb_blackjack_cards_complete")
gmb_blackjack.lua, line 559: vint_set_property(Gmb_blackjack.anims.card_twn_fade_in, "start_time", 4 * .2)
gmb_blackjack.lua, line 607: vint_set_property(Gmb_blackjack.handles.cards[GMB_SUIT_ENUMS.SPLIT], "visible", false)
gmb_blackjack.lua, line 623: vint_set_property(Gmb_blackjack.handles.btn_bet_cash, "text_tag", "$" .. format_cash(bet))
gmb_blackjack.lua, line 635: vint_set_property(Gmb_blackjack.handles.btn_bet_arrow_left, "anchor", left_x, y)
gmb_blackjack.lua, line 636: vint_set_property(Gmb_blackjack.handles.btn_bet_arrow_right, "anchor", right_x, y)
gmb_blackjack.lua, line 641: vint_set_property(Gmb_blackjack.handles.btn_bet_arrow_right, "visible", true)
gmb_blackjack.lua, line 642: vint_set_property(Gmb_blackjack.handles.btn_bet_arrow_left, "visible", true)
gmb_blackjack.lua, line 643: vint_set_property(Gmb_blackjack.handles.btn_bet_cash, "tint", 0.7725, 0.7961, 0.814)
gmb_blackjack.lua, line 645: vint_set_property(Gmb_blackjack.handles.btn_bet_arrow_right, "visible", false)
gmb_blackjack.lua, line 646: vint_set_property(Gmb_blackjack.handles.btn_bet_arrow_left, "visible", false)
gmb_blackjack.lua, line 647: vint_set_property(Gmb_blackjack.handles.btn_bet_cash, "tint", 0.6235, 0.6353, 0.644)
gmb_blackjack.lua, line 728: vint_set_property(h, "anchor", x, y)
gmb_blackjack.lua, line 735: vint_set_property(text_1_h, "text_tag", text1)
gmb_blackjack.lua, line 737: vint_set_property(text_2_h, "text_tag", text2)
gmb_blackjack.lua, line 744: vint_set_property(text_1_h, "text_tag", text1)
gmb_blackjack.lua, line 768: vint_set_property(text_h, "scale", scale , scale )
gmb_blackjack.lua, line 776: vint_set_property(Gmb_blackjack.handles.glow_btn_twn, "target_handle", Gmb_blackjack.btns[idx].highlight_h)
gmb_blackjack.lua, line 779: vint_set_property(val.highlight_h, "visible", false)
gmb_blackjack.lua, line 780: vint_set_property(val.text_1_h, "tint", .77, .8, .81)
gmb_blackjack.lua, line 781: vint_set_property(val.text_2_h, "tint", .77, .8, .81)
gmb_blackjack.lua, line 782: vint_set_property(val.btn_h, "tint", 1, 1, 1)
gmb_blackjack.lua, line 785: vint_set_property(Gmb_blackjack.btns[idx].highlight_h, "visible", true)
gmb_blackjack.lua, line 786: vint_set_property(Gmb_blackjack.btns[idx].text_1_h, "tint", .9, .74, .05)
gmb_blackjack.lua, line 787: vint_set_property(Gmb_blackjack.btns[idx].text_2_h, "tint", .9, .74, .05)
gmb_blackjack.lua, line 933: vint_set_property(box_h, "visible", true)
gmb_blackjack.lua, line 934: vint_set_property(text_h, "text_tag", "" .. str)
gmb_blackjack.lua, line 961: vint_set_property(n_h, "source_se", width, se_y)
gmb_blackjack.lua, line 965: vint_set_property(s_h, "source_se", width, se_y)
gmb_blackjack.lua, line 969: vint_set_property(ne_h, "anchor", x + width, y)
gmb_blackjack.lua, line 973: vint_set_property(e_h, "anchor", x + width, y)
gmb_blackjack.lua, line 976: vint_set_property(e_h, "source_se", 24, height - 18)
gmb_blackjack.lua, line 977: vint_set_property(w_h, "source_se", 24, height - 18)
gmb_blackjack.lua, line 981: vint_set_property(se_h, "anchor", x + width, floor(height))
gmb_blackjack.lua, line 982: vint_set_property(s_h, "anchor", x, floor(height))
gmb_blackjack.lua, line 983: vint_set_property(sw_h, "anchor", -6, floor(height))
gmb_blackjack.lua, line 986: vint_set_property(box_h, "anchor", offset_x, offset_y - 35)
gmb_blackjack.lua, line 991: vint_set_property(box_h, "visible", false)
gmb_blackjack.lua, line 999: vint_set_property(box_h, "visible", false)
gmb_blackjack.lua, line 1007: vint_set_property(box_h, "anchor", offset_x, offset_y + 35)
gmb_blackjack.lua, line 1028: vint_set_property(Gmb_blackjack.handles.winnings_type, "text_tag", winning_str)
gmb_blackjack.lua, line 1029: vint_set_property(Gmb_blackjack.handles.winnings_cash, "text_tag", "$" .. format_cash(dollars_winnings))
gmb_blackjack.lua, line 1058: vint_set_property(Gmb_blackjack.handles.winnings_box_nw, "anchor", x_minus, y_minus)
gmb_blackjack.lua, line 1059: vint_set_property(Gmb_blackjack.handles.winnings_box_n, "anchor", x_minus, y_minus)
gmb_blackjack.lua, line 1064: vint_set_property(Gmb_blackjack.handles.winnings_cash, "visible", false)
gmb_blackjack.lua, line 1065: vint_set_property(Gmb_blackjack.handles.winnings_box_c, "source_se", source_se_width, 8)
gmb_blackjack.lua, line 1067: vint_set_property(Gmb_blackjack.handles.winnings_cash, "visible", true)
gmb_blackjack.lua, line 1068: vint_set_property(Gmb_blackjack.handles.winnings_box_c, "source_se", source_se_width, height)
gmb_blackjack.lua, line 1072: vint_set_property(Gmb_blackjack.handles.winnings_box_n, "source_se", width, source_se_height)
gmb_blackjack.lua, line 1073: vint_set_property(Gmb_blackjack.handles.winnings_box_ne, "anchor", x, y_minus)
gmb_blackjack.lua, line 1075: vint_set_property(Gmb_blackjack.handles.winnings_box_w, "anchor", x_minus, y_minus)
gmb_blackjack.lua, line 1076: vint_set_property(Gmb_blackjack.handles.winnings_box_w, "source_se", width, height - box_shrink)
gmb_blackjack.lua, line 1077: vint_set_property(Gmb_blackjack.handles.winnings_box_e, "anchor", x, y_minus)
gmb_blackjack.lua, line 1078: vint_set_property(Gmb_blackjack.handles.winnings_box_e, "source_se", width, height - box_shrink)
gmb_blackjack.lua, line 1080: vint_set_property(Gmb_blackjack.handles.winnings_box_sw, "anchor", x_minus, y - box_shrink)
gmb_blackjack.lua, line 1081: vint_set_property(Gmb_blackjack.handles.winnings_box_s, "anchor", x_minus, y - box_shrink)
gmb_blackjack.lua, line 1082: vint_set_property(Gmb_blackjack.handles.winnings_box_s, "source_se", width, height - box_shrink)
gmb_blackjack.lua, line 1083: vint_set_property(Gmb_blackjack.handles.winnings_box_se, "anchor", x, y - box_shrink)
gmb_blackjack.lua, line 1094: vint_set_property(Gmb_blackjack.handles.winnings, "visible", true)
gmb_blackjack.lua, line 1149: vint_set_property(Gmb_blackjack.handles.cash, "text_tag", "$" .. format_cash(display_cash))
gmb_blackjack.lua, line 1162: vint_set_property(twn_h, "start_time", .2 * card_index)
gmb_blackjack.lua, line 1165: vint_set_property(twn_h, "target_handle", card_h)
gmb_blackjack.lua, line 1168: vint_set_property(card_h, "alpha", 0)
gmb_blackjack.lua, line 1169: vint_set_property(twn_h, "start_event", "gmb_blackjack_sound_dead_card")
gmb_blackjack.lua, line 1214: vint_set_property(btn_b_h, "anchor", x, y)
gmb_blackjack.lua, line 1218: vint_set_property(text_b_h, "anchor", x, y)
gmb_poker.lua, line 71: vint_set_property(confirm_button_h, "image", get_a_button())
gmb_poker.lua, line 73: vint_set_property(back_button_h, "image", get_b_button())
gmb_poker.lua, line 144: vint_set_property(twn_h, "end_event", "gmb_poker_loop_cash_anim")
gmb_poker.lua, line 327: vint_set_property(cash_h, "text_tag", "$" .. format_cash(new_bet))
gmb_poker.lua, line 366: vint_set_property(Gmb_poker.handles.winnings, "visible", false)
gmb_poker.lua, line 372: vint_set_property(Gmb_poker.handles.btn_bet_arrows, "visible", true)
gmb_poker.lua, line 373: vint_set_property(Gmb_poker.handles.btn_bet_highlight, "visible", false)
gmb_poker.lua, line 413: vint_set_property(payout_val_h, "text_tag", "$" .. format_cash(hand_value))
gmb_poker.lua, line 428: vint_set_property(Gmb_poker.anims.card_twn_fade_in, "end_event", "gmb_poker_deal_first_complete")
gmb_poker.lua, line 431: vint_set_property(Gmb_poker.anims.card_twn_fade_in, "start_time", Gmb_poker.cards_dealt*.1)
gmb_poker.lua, line 437: vint_set_property(Gmb_poker.handles.btn_bet_arrows , "visible", false)
gmb_poker.lua, line 438: vint_set_property(Gmb_poker.handles.btn_bet_highlight , "visible", false)
gmb_poker.lua, line 453: vint_set_property(val.hold_h, "visible", true)
gmb_poker.lua, line 455: vint_set_property(val.hold_h, "visible", false)
gmb_poker.lua, line 492: vint_set_property(Gmb_poker.anims.card_twn_fade_in, "end_event", "gmb_poker_deal_second_complete")
gmb_poker.lua, line 495: vint_set_property(Gmb_poker.anims.card_twn_fade_in, "start_time", Gmb_poker.cards_dealt*.1)
gmb_poker.lua, line 528: vint_set_property(card_num_1_h, "text_tag", card_number)
gmb_poker.lua, line 529: vint_set_property(card_num_2_h, "text_tag", card_number)
gmb_poker.lua, line 544: vint_set_property(Gmb_poker.cards[card_slot].grp_h, "anchor", x, y)
gmb_poker.lua, line 545: vint_set_property(Gmb_poker.cards[card_slot].hold_h, "anchor", x, y)
gmb_poker.lua, line 546: vint_set_property(Gmb_poker.cards[card_slot].hold_h, "visible", false)
gmb_poker.lua, line 552: vint_set_property(twn_h, "start_time", .1 * Gmb_poker.cards_dealt)
gmb_poker.lua, line 555: vint_set_property(twn_h, "target_handle", Gmb_poker.cards[card_slot].grp_h)
gmb_poker.lua, line 558: vint_set_property(Gmb_poker.cards[card_slot].grp_h, "alpha", 0)
gmb_poker.lua, line 560: vint_set_property(twn_h, "end_event", "gmb_poker_deal_card_sound")
gmb_poker.lua, line 581: vint_set_property(Gmb_poker.cards[idx].hold_h, "visible", true)
gmb_poker.lua, line 583: vint_set_property(Gmb_poker.cards[idx].hold_h, "anchor", x, y)
gmb_poker.lua, line 590: vint_set_property(Gmb_poker.handles.winnings, "visible", true)
gmb_poker.lua, line 600: vint_set_property(Gmb_poker.handles.winnings_hand_txt, "text_tag", var_to_string(GMB_POKER_HANDS_STRINGS[hand_enum]))
gmb_poker.lua, line 601: vint_set_property(Gmb_poker.handles.winnings_cash_txt, "text_tag", "$" .. format_cash(dollars_winnings))
gmb_poker.lua, line 619: vint_set_property(Gmb_poker.handles.winnings_box_nw, "anchor", x_minus, y_minus)
gmb_poker.lua, line 620: vint_set_property(Gmb_poker.handles.winnings_box_n, "anchor", x_minus, y_minus)
gmb_poker.lua, line 625: vint_set_property(Gmb_poker.handles.winnings_cash_txt, "visible", false)
gmb_poker.lua, line 626: vint_set_property(Gmb_poker.handles.winnings_box_c, "source_se", source_se_width, 8)
gmb_poker.lua, line 628: vint_set_property(Gmb_poker.handles.winnings_cash_txt, "visible", true)
gmb_poker.lua, line 629: vint_set_property(Gmb_poker.handles.winnings_box_c, "source_se", source_se_width, height)
gmb_poker.lua, line 633: vint_set_property(Gmb_poker.handles.winnings_box_n, "source_se", width, source_se_height)
gmb_poker.lua, line 634: vint_set_property(Gmb_poker.handles.winnings_box_ne, "anchor", x, y_minus)
gmb_poker.lua, line 636: vint_set_property(Gmb_poker.handles.winnings_box_w, "anchor", x_minus, y_minus)
gmb_poker.lua, line 637: vint_set_property(Gmb_poker.handles.winnings_box_w, "source_se", width, height - box_shrink)
gmb_poker.lua, line 638: vint_set_property(Gmb_poker.handles.winnings_box_e, "anchor", x, y_minus)
gmb_poker.lua, line 639: vint_set_property(Gmb_poker.handles.winnings_box_e, "source_se", width, height - box_shrink)
gmb_poker.lua, line 641: vint_set_property(Gmb_poker.handles.winnings_box_sw, "anchor", x_minus, y - box_shrink)
gmb_poker.lua, line 642: vint_set_property(Gmb_poker.handles.winnings_box_s, "anchor", x_minus, y - box_shrink)
gmb_poker.lua, line 643: vint_set_property(Gmb_poker.handles.winnings_box_s, "source_se", width, height - box_shrink)
gmb_poker.lua, line 644: vint_set_property(Gmb_poker.handles.winnings_box_se, "anchor", x, y - box_shrink)
gmb_poker.lua, line 677: vint_set_property(h, "anchor", x, y)
gmb_poker.lua, line 704: vint_set_property(Gmb_poker.handles.card_select, "visible", false)
gmb_poker.lua, line 710: vint_set_property(Gmb_poker.handles.card_select, "visible", true)
gmb_poker.lua, line 712: vint_set_property(Gmb_poker.handles.glow_btn_twn, "target_handle", Gmb_poker.handles.card_select)
gmb_poker.lua, line 717: vint_set_property(Gmb_poker.handles.card_select, "anchor", x, y)
gmb_poker.lua, line 754: vint_set_property(selected_card.hold_h, "visible", false)
gmb_poker.lua, line 758: vint_set_property(selected_card.hold_h, "visible", true)
gmb_poker.lua, line 793: vint_set_property(Gmb_poker.handles.cash, "text_tag", "$" .. format_cash(display_cash))
gmb_poker.lua, line 804: vint_set_property(Gmb_poker.handles.btn_action_text, "text_tag", text_string)
gmb_poker.lua, line 811: vint_set_property(Gmb_poker.handles.btn_action_mid, "source_se", width, 200)
gmb_poker.lua, line 813: vint_set_property(Gmb_poker.handles.btn_action_right, "anchor", x + width, y)
gmb_poker.lua, line 814: vint_set_property(Gmb_poker.handles.btn_action_highlight_mid, "source_se", width, 200)
gmb_poker.lua, line 815: vint_set_property(Gmb_poker.handles.btn_action_highlight_right, "anchor", x + width, y)
gmb_poker.lua, line 820: vint_set_property(Gmb_poker.handles.glow_btn_twn, "target_handle", Gmb_poker.handles.btn_action_highlight)
gmb_poker.lua, line 821: vint_set_property(Gmb_poker.handles.btn_action_highlight, "visible", true)
gmb_poker.lua, line 822: vint_set_property(Gmb_poker.handles.btn_action_text, "tint", .9, .74, .05)
gmb_poker.lua, line 824: vint_set_property(Gmb_poker.handles.btn_action_highlight, "visible", false)
gmb_poker.lua, line 825: vint_set_property(Gmb_poker.handles.btn_action_highlight, "tint", 1, 1, 1)
gmb_poker.lua, line 826: vint_set_property(Gmb_poker.handles.btn_action_text, "tint", .77, .8, .81)
gmb_poker.lua, line 901: vint_set_property(btn_b_h, "anchor", x, y)
gmb_poker.lua, line 905: vint_set_property(text_b_h, "anchor", x, y)
hud.lua, line 210: vint_set_property(vint_object_find("noto_anim_0"), "is_paused", true)
hud.lua, line 211: vint_set_property(vint_object_find("noto_anim_1"), "is_paused", true)
hud.lua, line 212: vint_set_property(vint_object_find("noto_anim_2"), "is_paused", true)
hud.lua, line 213: vint_set_property(vint_object_find("noto_anim_3"), "is_paused", true)
hud.lua, line 215: vint_set_property(vint_object_find("health_anim_0"), "is_paused", true)
hud.lua, line 216: vint_set_property(vint_object_find("health_anim_1"), "is_paused", true)
hud.lua, line 218: vint_set_property(vint_object_find("sprint_anim_0"), "is_paused", true)
hud.lua, line 219: vint_set_property(vint_object_find("sprint_anim_1"), "is_paused", true)
hud.lua, line 221: vint_set_property(vint_object_find("follow_anim_0"), "is_paused", true)
hud.lua, line 222: vint_set_property(vint_object_find("follow_anim_1"), "is_paused", true)
hud.lua, line 223: vint_set_property(vint_object_find("follow_rev_anim_0"), "is_paused", true)
hud.lua, line 225: vint_set_property(vint_object_find("dpad_highlight_anim_1"), "is_paused", true)
hud.lua, line 227: vint_set_property(vint_object_find("gsi_xy_anim_in"), "is_paused", true)
hud.lua, line 229: vint_set_property(vint_object_find("vehicle_logo_anim_1"), "is_paused", true)
hud.lua, line 230: vint_set_property(vint_object_find("radio_station_anim_1"), "is_paused", true)
hud.lua, line 263: vint_set_property(bar.bg_h, "start_angle", bar.fill_start_angle - bar.angle_offset)
hud.lua, line 264: vint_set_property(bar.bg_h, "end_angle", bar.fill_end_angle + bar.angle_offset)
hud.lua, line 265: vint_set_property(bar.fill_0_h, "start_angle", bar.fill_start_angle)
hud.lua, line 266: vint_set_property(bar.fill_0_h, "end_angle", bar.fill_end_angle)
hud.lua, line 267: vint_set_property(bar.fill_1_h, "start_angle", bar.fill_start_angle)
hud.lua, line 268: vint_set_property(bar.fill_1_h, "end_angle", bar.fill_end_angle)
hud.lua, line 272: vint_set_property(bar.bg_h, "start_angle", bar.fill_start_angle - bar.angle_offset)
hud.lua, line 273: vint_set_property(bar.bg_h, "end_angle", bar.fill_end_angle + bar.angle_offset)
hud.lua, line 274: vint_set_property(bar.fill_0_h, "start_angle", bar.fill_start_angle)
hud.lua, line 275: vint_set_property(bar.fill_0_h, "end_angle", bar.fill_end_angle)
hud.lua, line 276: vint_set_property(bar.fill_1_h, "start_angle", bar.fill_start_angle)
hud.lua, line 277: vint_set_property(bar.fill_1_h, "end_angle", bar.fill_end_angle)
hud.lua, line 281: vint_set_property(bar.bg_h, "start_angle", bar.fill_start_angle - bar.angle_offset)
hud.lua, line 282: vint_set_property(bar.bg_h, "end_angle", bar.fill_end_angle + bar.angle_offset)
hud.lua, line 283: vint_set_property(bar.fill_0_h, "start_angle", bar.fill_start_angle)
hud.lua, line 284: vint_set_property(bar.fill_0_h, "end_angle", bar.fill_end_angle)
hud.lua, line 285: vint_set_property(bar.fill_1_h, "start_angle", bar.fill_start_angle)
hud.lua, line 286: vint_set_property(bar.fill_1_h, "end_angle", bar.fill_end_angle)
hud.lua, line 315: vint_set_property(Hud_vignettes.health.fade_anim_h, "is_paused", true)
hud.lua, line 318: vint_set_property(vint_object_find("hit_anim"), "is_paused", true)
hud.lua, line 324: vint_set_property(master_follower_anim_0, "is_paused", true)
hud.lua, line 325: vint_set_property(master_follower_anim_1, "is_paused", true)
hud.lua, line 344: vint_set_property(anim_0, "is_paused", true)
hud.lua, line 345: vint_set_property(anim_1, "is_paused", true)
hud.lua, line 346: vint_set_property(anim_0, "target_handle", grp)
hud.lua, line 347: vint_set_property(anim_1, "target_handle", grp)
hud.lua, line 351: vint_set_property(vint_object_clone(master_count_tween_alpha), "target_handle", slot_object.revive_timer_h)
hud.lua, line 352: vint_set_property(vint_object_clone(master_count_tween_scale), "target_handle", slot_object.revive_timer_h)
hud.lua, line 368: vint_set_property(control_base_h, "image", get_control_stick_base())
hud.lua, line 371: vint_set_property(control_stick_h, "image", get_control_stick_thumb())
hud.lua, line 373: vint_set_property(control_stick_text_h, "text_tag", get_control_stick_text())
hud.lua, line 376: vint_set_property(control_dpad_h, "image", get_dpad_image())
hud.lua, line 428: vint_set_property(slot_grp_h, "anchor", slot_anchors[i].x, slot_anchors[i].y)
hud.lua, line 439: vint_set_property(slot_grp_h, "anchor", slot_anchors[i].x, slot_anchors[i].y)
hud.lua, line 523: vint_set_property(Hud_player_status.respect_bar.bg_h, "visible", false)
hud.lua, line 524: vint_set_property(Hud_player_status.respect_bar.fill_0_h, "visible", false)
hud.lua, line 525: vint_set_property(Hud_player_status.respect_bar.fill_1_h, "visible", false)
hud.lua, line 526: vint_set_property(Hud_player_status.respect_bar.txt_grp, "visible", false)
hud.lua, line 527: vint_set_property(Hud_player_status.respect_bar.txt, "visible", false)
hud.lua, line 530: vint_set_property(vint_object_find("dpad"), "visible", false)
hud.lua, line 532: vint_set_property(Hud_radial_menu.slots[i].grp_h, "visible", false)
hud.lua, line 536: vint_set_property(Hud_player_status.cash_h, "visible", false)
hud.lua, line 539: vint_set_property(Hud_followers.slot_objects[1].group_h, "visible", false)
hud.lua, line 540: vint_set_property(Hud_followers.slot_objects[2].group_h, "visible", false)
hud.lua, line 541: vint_set_property(Hud_followers.slot_objects[3].group_h, "visible", false)
hud.lua, line 559: vint_set_property(Hud_map.base_grp_h, "visible", false)
hud.lua, line 563: vint_set_property(Hud_map.base_grp_h, "visible", true)
hud.lua, line 722: vint_set_property(Hud_radial_menu.stick_grp_h, "anchor", x, y)
hud.lua, line 748: vint_set_property(Hud_player_status.cash_h, "text_tag", "$" .. format_cash(display_cash))
hud.lua, line 813: vint_set_property(Hud_radial_menu.radial_grp_h, "visible", true)
hud.lua, line 842: vint_set_property(Hud_radial_menu.stick_grp_h, "anchor", 0, 0)
hud.lua, line 843: --vint_set_property(Hud_radial_menu.stick_text_h, "text_tag", Hud_inv_select_stick)
hud.lua, line 844: vint_set_property(Hud_radial_menu.stick_text_h, "text_tag", get_control_stick_text())
hud.lua, line 849: --vint_set_property(Hud_radial_menu.stick_grp_h,"anchor", 0, 0)
hud.lua, line 857: vint_set_property(Hud_radial_menu.radial_grp_h, "visible", false)
hud.lua, line 886: vint_set_property(Hud_radial_menu.radial_grp_h, "visible", true)
hud.lua, line 887: vint_set_property(vint_object_find("control_stick", Hud_radial_menu.radial_grp_h), "visible", false)
hud.lua, line 888: vint_set_property(Hud_radial_menu.slot_desc_h, "visible", false)
hud.lua, line 889: vint_set_property(Hud_radial_menu.dpad_highlight_h, "visible", false)
hud.lua, line 890: vint_set_property(Hud_radial_menu.selector_h, "visible", false)
hud.lua, line 895: vint_set_property(Hud_radial_menu.slots[i].grp_h, "visible", false)
hud.lua, line 903: vint_set_property(Hud_radial_menu.radial_grp_h, "visible", false)
hud.lua, line 904: vint_set_property(vint_object_find("control_stick", Hud_radial_menu.radial_grp_h), "visible", true)
hud.lua, line 905: vint_set_property(Hud_radial_menu.slot_desc_h, "visible", true)
hud.lua, line 906: vint_set_property(Hud_radial_menu.dpad_highlight_h, "visible", true)
hud.lua, line 907: vint_set_property(Hud_radial_menu.selector_h, "visible", true)
hud.lua, line 912: vint_set_property(Hud_radial_menu.slots[i].grp_h, "visible", true)
hud.lua, line 918: vint_set_property(Hud_radial_menu.selector_h, "visible", false)
hud.lua, line 921: vint_set_property(Hud_radial_menu.selector_h, "visible", true)
hud.lua, line 994: vint_set_property(icon_h, "image", icon)
hud.lua, line 1002: vint_set_property(meter_data.meter_fill_0_h, "tint", team_data.bar_0_color[1], team_data.bar_0_color[2], team_data.bar_0_color[3])
hud.lua, line 1003: vint_set_property(meter_data.meter_fill_1_h, "tint", team_data.bar_1_color[1], team_data.bar_1_color[2], team_data.bar_1_color[3])
hud.lua, line 1039: vint_set_property(meter_data.meter_fill_0_h, "start_angle", start_angle)
hud.lua, line 1040: vint_set_property(meter_data.meter_fill_1_h, "start_angle", start_angle)
hud.lua, line 1041: vint_set_property(meter_data.meter_bg_h, "start_angle", start_angle - 0.02)
hud.lua, line 1046: vint_set_property(meter_data.meter_fill_0_h, "end_angle", end_angle)
hud.lua, line 1047: vint_set_property(meter_data.meter_fill_1_h, "end_angle", end_angle)
hud.lua, line 1048: vint_set_property(meter_data.meter_bg_h, "end_angle", end_angle + 0.02)
hud.lua, line 1054: vint_set_property(meter_data.meter_fill_0_h, "visible", false)
hud.lua, line 1055: vint_set_property(meter_data.meter_fill_1_h, "visible", false)
hud.lua, line 1056: vint_set_property(meter_data.meter_bg_h, "visible", false)
hud.lua, line 1059: vint_set_property(meter_data.meter_fill_0_h, "visible", true)
hud.lua, line 1060: vint_set_property(meter_data.meter_fill_1_h, "visible", true)
hud.lua, line 1061: vint_set_property(meter_data.meter_bg_h, "visible", true)
hud.lua, line 1084: vint_set_property(anim_3_alpha_tween, "target_handle", icon_h)
hud.lua, line 1092: vint_set_property(anim_3_alpha_tween, "end_event", "hud_noto_icon_hide_end")
hud.lua, line 1133: vint_set_property(icon_h, "visible", true)
hud.lua, line 1146: vint_set_property(bmp_clone_0, "depth", -1)
hud.lua, line 1147: vint_set_property(bmp_clone_1, "depth", -2)
hud.lua, line 1158: vint_set_property(anim_0_alpha_tween, "target_handle", bmp_clone_0)
hud.lua, line 1159: vint_set_property(anim_0_scale_tween, "target_handle", bmp_clone_0)
hud.lua, line 1168: vint_set_property(anim_1_alpha_tween, "target_handle", bmp_clone_1)
hud.lua, line 1169: vint_set_property(anim_1_scale_tween, "target_handle", bmp_clone_1)
hud.lua, line 1177: vint_set_property(anim_2_alpha_tween, "target_handle", icon_h)
hud.lua, line 1184: vint_set_property(anim_0_scale_tween, "end_event", "hud_noto_icon_show_end")
hud.lua, line 1257: vint_set_property(o, "visible", false)
hud.lua, line 1260: vint_set_property(o, "image", vehicle_logo)
hud.lua, line 1262: vint_set_property(o, "visible", true)
hud.lua, line 1272: vint_set_property(vint_object_find("radio_station"), "text_tag", radio_station)
hud.lua, line 1324: vint_set_property(bar.bg_h, "visible", false)
hud.lua, line 1326: vint_set_property(bar.bg_h, "visible", true)
hud.lua, line 1339: vint_set_property(bar.bg_h, "end_angle", bg_end_angle)
hud.lua, line 1343: vint_set_property(bar.bg_h, "visible", false)
hud.lua, line 1345: vint_set_property(bar.bg_h, "visible", true)
hud.lua, line 1348: vint_set_property(bar.fill_0_h, "end_angle", fill_end_angle)
hud.lua, line 1349: vint_set_property(bar.fill_1_h, "end_angle", fill_end_angle)
hud.lua, line 1369: vint_set_property(vint_object_find("sprint_anim_1"), "is_paused", true)
hud.lua, line 1386: vint_set_property(Hud_player_status.sprint_bar.fill_0_h, "visible", sprint_enabled)
hud.lua, line 1387: vint_set_property(Hud_player_status.sprint_bar.fill_1_h, "visible", sprint_enabled)
hud.lua, line 1388: vint_set_property(Hud_player_status.sprint_bar.bg_h, "visible", sprint_enabled)
hud.lua, line 1395: vint_set_property(Hud_hit_elements.main_h, "rotation", orientation)
hud.lua, line 1410: vint_set_property(vint_object_find("sprint_anim_0"), "is_paused", true)
hud.lua, line 1460: vint_set_property(bar.fill_0_h, "end_angle", fill_end_angle)
hud.lua, line 1461: vint_set_property(bar.fill_1_h, "end_angle", fill_end_angle)
hud.lua, line 1462: vint_set_property(bar.fill_decay_h, "start_angle", fill_end_angle)
hud.lua, line 1477: vint_set_property(fill_tween, "end_event", "hud_player_health_drop_anim_end")
hud.lua, line 1506: vint_set_property(bar.bg_h, "end_angle", bg_end_angle )
hud.lua, line 1507: vint_set_property(bar.fill_0_h, "end_angle", fill_end_angle)
hud.lua, line 1508: vint_set_property(bar.fill_1_h, "end_angle", fill_end_angle)
hud.lua, line 1510: vint_set_property(bar.fill_decay_h, "start_angle", fill_end_angle)
hud.lua, line 1512: vint_set_property(bar.fill_decay_h, "end_angle", fill_end_angle)
hud.lua, line 1547: vint_set_property(Hud_weapon_status.dual_wpn_icon_1_h, "image", wpn_bmp_name)
hud.lua, line 1548: vint_set_property(Hud_weapon_status.dual_wpn_icon_2_h, "image", wpn_bmp_name)
hud.lua, line 1550: vint_set_property(Hud_weapon_status.single_wpn_icon_h, "image", wpn_bmp_name)
hud.lua, line 1556: vint_set_property(Hud_weapon_status.dual_wpn_icon_1_h, "visible", dual_wield)
hud.lua, line 1557: vint_set_property(Hud_weapon_status.dual_wpn_icon_2_h, "visible", dual_wield)
hud.lua, line 1558: vint_set_property(Hud_weapon_status.single_wpn_icon_h, "visible", not dual_wield)
hud.lua, line 1609: vint_set_property(Hud_weapon_status.ammo_text_h, "text_tag", ammo_string)
hud.lua, line 1615: vint_set_property(Hud_weapon_status.ammo_text_h, "alpha", 1)
hud.lua, line 1616: vint_set_property(Hud_weapon_status.dual_wpn_icon_1_h, "alpha", 1)
hud.lua, line 1617: vint_set_property(Hud_weapon_status.dual_wpn_icon_2_h, "alpha", 1)
hud.lua, line 1618: vint_set_property(Hud_weapon_status.single_wpn_icon_h, "alpha", 1)
hud.lua, line 1622: vint_set_property(Hud_reticules.elements.reticule_h, "visible", true)
hud.lua, line 1626: vint_set_property(Hud_weapon_status.ammo_text_h, "alpha", .5)
hud.lua, line 1627: vint_set_property(Hud_weapon_status.dual_wpn_icon_1_h, "alpha", .5)
hud.lua, line 1628: vint_set_property(Hud_weapon_status.dual_wpn_icon_2_h, "alpha", .5)
hud.lua, line 1629: vint_set_property(Hud_weapon_status.single_wpn_icon_h, "alpha", .5)
hud.lua, line 1632: vint_set_property(Hud_reticules.elements.reticule_h, "visible", false)
hud.lua, line 1639: vint_set_property(Hud_reticules.elements.sniper_h, "visible", true)
hud.lua, line 1640: vint_set_property(Hud_reticules.elements.reticule_h, "visible", false)
hud.lua, line 1642: vint_set_property(Hud_reticules.elements.sniper_h, "visible", false)
hud.lua, line 1643: vint_set_property(Hud_reticules.elements.reticule_h, "visible", true)
hud.lua, line 1719: vint_set_property(bar.bg_h, "start_angle", bg_start_angle)
hud.lua, line 1723: vint_set_property(bar.bg_h, "visible", false)
hud.lua, line 1725: vint_set_property(bar.bg_h, "visible", true)
hud.lua, line 1728: vint_set_property(bar.fill_0_h, "start_angle", fill_start_angle)
hud.lua, line 1729: vint_set_property(bar.fill_1_h, "start_angle", fill_start_angle)
hud.lua, line 1733: vint_set_property(bar.txt_grp, "rotation", 3.14 + .3 )
hud.lua, line 1734: vint_set_property(bar.txt, "rotation", 3.14 - .3 )
hud.lua, line 1737: vint_set_property(bar.txt_grp, "rotation", 3.14 + 3.1 )
hud.lua, line 1738: vint_set_property(bar.txt, "rotation", 3.14 - 3.1 )
hud.lua, line 1741: vint_set_property(bar.txt_grp, "rotation", 3.14 + fill_start_angle + .2)
hud.lua, line 1742: vint_set_property(bar.txt, "rotation", 3.14 - fill_start_angle - .2)
hud.lua, line 1748: vint_set_property(bar.txt, "text_tag", "[scale:1][image:ui_hud_base_smcirc_infinite]")
hud.lua, line 1750: vint_set_property(bar.txt, "text_tag", "x" .. respect_int)
hud.lua, line 1755: vint_set_property(bar.txt, "visible", false)
hud.lua, line 1757: vint_set_property(bar.txt, "visible", true)
hud.lua, line 1762: vint_set_property(bar.txt, "text_tag", " " .. current_respect)
hud.lua, line 1763: vint_set_property(bar.txt, "visible", true)
hud.lua, line 1780: vint_set_property(Hud_followers.slot_objects[slot].group_h, "visible", slot_visible)
hud.lua, line 1791: vint_set_property(objects.anim_0, "is_paused", true)
hud.lua, line 1795: vint_set_property(objects.revive_timer_h, "visible", false)
hud.lua, line 1798: vint_set_property(objects.anim_1, "is_paused", true)
hud.lua, line 1803: vint_set_property(objects.head_img_h, "image", head_img_name)
hud.lua, line 1812: vint_set_property(objects.health_img_fill_h, "end_angle", end_angle )
hud.lua, line 1820: vint_set_property(objects.revive_timer_h, "visible", false)
hud.lua, line 1821: vint_set_property(vint_object_find("follow_rev_anim_0"),"is_paused", true)
hud.lua, line 1823: vint_set_property(objects.revive_timer_h, "visible", true)
hud.lua, line 1824: vint_set_property(vint_object_find("follow_rev_anim_0"),"is_paused", false)
hud.lua, line 1825: vint_set_property(objects.health_img_fill_h, "end_angle", 1.57 )
hud.lua, line 1829: vint_set_property(objects.revive_timer_h, "text_tag", revive_time)
hud.lua, line 1845: vint_set_property(Hud_balance_status.balance_grp_h, "visible", true)
hud.lua, line 1847: vint_set_property(Hud_balance_status.balance_grp_h, "visible", false)
hud.lua, line 1873: vint_set_property(Hud_balance_status.arrow_image_h, "rotation", angle)
hud.lua, line 1874: vint_set_property(Hud_balance_status.base_grp_h, "tint", color_r, color_g, color_b)
hud.lua, line 1883: vint_set_property(Hud_vignettes.health.fade_twn_h, "start_value", current_alpha)
hud.lua, line 1884: vint_set_property(Hud_vignettes.health.fade_twn_h, "end_value", target_alpha)
hud.lua, line 1909: vint_set_property(hit_bmp_h, "visible", true)
hud.lua, line 1910: vint_set_property(hit_bmp_h, "rotation", direction)
hud.lua, line 1915: vint_set_property(hit_twn_h, "target_handle", hit_bmp_h)
hud.lua, line 1916: vint_set_property(hit_twn_h, "duration", fade_time)
hud.lua, line 1917: vint_set_property(hit_twn_h, "end_event", "hud_hit_fade_end")
hud.lua, line 1946: vint_set_property(Hud_hit_elements.main_h, "anchor", x, y_screen_coord)
hud.lua, line 1993: vint_set_property(slot.infinite_h, "visible", false)
hud.lua, line 1994: vint_set_property(slot.ammo_bar_fill_h, "visible", false)
hud.lua, line 1995: vint_set_property(slot.ammo_bar_bg_h , "visible", false)
hud.lua, line 2002: vint_set_property(item1_h,"image", bmp_name)
hud.lua, line 2003: vint_set_property(item2_h,"image", bmp_name)
hud.lua, line 2007: vint_set_property(item_element_h,"image", bmp_name)
hud.lua, line 2010: vint_set_property(item_element_h, "visible", true)
hud.lua, line 2011: vint_set_property(item_element_h, "anchor", 0,0)
hud.lua, line 2012: vint_set_property(item_element_h, "scale", .75,.75)
hud.lua, line 2016: vint_set_property(item_element_h, "depth", -250)
hud.lua, line 2043: vint_set_property(slot.item_element_h, "tint", 1, 1, 1)
hud.lua, line 2045: vint_set_property(slot.item_element_h, "tint", .25, .25, .25)
hud.lua, line 2064: vint_set_property(slot.infinite_h, "visible", false)
hud.lua, line 2065: vint_set_property(slot.ammo_bar_fill_h, "visible", false)
hud.lua, line 2066: vint_set_property(slot.ammo_bar_bg_h , "visible", false)
hud.lua, line 2071: vint_set_property(slot.ammo_bar_fill_h, "start_angle", angle)
hud.lua, line 2077: vint_set_property(slot.infinite_h, "visible", true)
hud.lua, line 2078: vint_set_property(slot.ammo_bar_fill_h, "visible", false)
hud.lua, line 2079: vint_set_property(slot.ammo_bar_bg_h , "visible", false)
hud.lua, line 2081: vint_set_property(slot.infinite_h, "visible", false)
hud.lua, line 2082: vint_set_property(slot.ammo_bar_fill_h, "visible", true)
hud.lua, line 2083: vint_set_property(slot.ammo_bar_bg_h , "visible", true)
hud.lua, line 2096: vint_set_property(item_element_h, "visible", false)
hud.lua, line 2098: vint_set_property(item_element_h, "visible", true)
hud.lua, line 2099: vint_set_property(item_element_h, "image", bmp_name)
hud.lua, line 2107: vint_set_property(slot.item_element_h, "tint", 1, 1, 1)
hud.lua, line 2109: vint_set_property(slot.item_element_h, "tint", .25, .25, .25)
hud.lua, line 2130: vint_set_property(selector_h, "anchor", selector_x, selector_y)
hud.lua, line 2137: vint_set_property(Hud_radial_menu.slots[slot_num].grp_h, "scale", 1.2, 1.2)
hud.lua, line 2138: vint_set_property(selector_h, "scale", 1.2, 1.2)
hud.lua, line 2140: vint_set_property(Hud_radial_menu.slots[slot_num].grp_h, "scale", 1, 1)
hud.lua, line 2141: vint_set_property(selector_h, "scale", .9, .9)
hud.lua, line 2153: vint_set_property(Hud_radial_menu.dpad_highlight_h, "anchor", -64, -67)
hud.lua, line 2154: vint_set_property(Hud_radial_menu.dpad_highlight_h, "rotation", 0)
hud.lua, line 2157: vint_set_property(Hud_radial_menu.dpad_highlight_h, "anchor", -59, -61)
hud.lua, line 2158: vint_set_property(Hud_radial_menu.dpad_highlight_h, "rotation", 1.571)
hud.lua, line 2161: vint_set_property(Hud_radial_menu.dpad_highlight_h, "anchor", -65, -54)
hud.lua, line 2162: vint_set_property(Hud_radial_menu.dpad_highlight_h, "rotation", 3.142)
hud.lua, line 2165: vint_set_property(Hud_radial_menu.dpad_highlight_h, "anchor", -69, -61)
hud.lua, line 2166: vint_set_property(Hud_radial_menu.dpad_highlight_h, "rotation", 4.712)
hud.lua, line 2192: vint_set_property(Hud_radial_menu.slot_desc_h, "visible", false)
hud.lua, line 2194: vint_set_property(Hud_radial_menu.slot_desc_h, "text_tag_crc", item_name_crc)
hud.lua, line 2195: vint_set_property(Hud_radial_menu.slot_desc_h, "visible", true)
hud.lua, line 2198: vint_set_property(Hud_radial_menu.slot_desc_h, "alpha", .5)
hud.lua, line 2199: vint_set_property(Hud_radial_menu.slot_desc_h, "tint", .1,.1,.1)
hud.lua, line 2200: vint_set_property(Hud_radial_menu.slot_desc_h, "font", "thin")
hud.lua, line 2202: vint_set_property(Hud_radial_menu.slot_desc_h, "alpha", 1)
hud.lua, line 2203: vint_set_property(Hud_radial_menu.slot_desc_h, "tint", 1,1,1)
hud.lua, line 2204: vint_set_property(Hud_radial_menu.slot_desc_h, "font", "thin_overlay")
hud.lua, line 2212: vint_set_property(Hud_radial_menu.slots[i].grp_h, "scale", 1, 1)
hud.lua, line 2215: vint_set_property(Hud_radial_menu.slots[i].grp_h, "scale", .8, .8)
hud.lua, line 2383: vint_set_property(twn_h, "duration", duration) --Fade time
hud.lua, line 2384: vint_set_property(twn_h, "target_handle", grp_h)
hud.lua, line 2385: vint_set_property(twn_h, "target_property", "alpha")
hud.lua, line 2386: vint_set_property(twn_h, "start_value", current_alpha)
hud.lua, line 2387: vint_set_property(twn_h, "end_value", target_alpha)
hud.lua, line 2388: vint_set_property(twn_h, "start_time", vint_get_time_index(target_doc_h))
hud.lua, line 2389: vint_set_property(twn_h, "is_paused", false)
hud.lua, line 2392: vint_set_property(twn_h, "end_event", "hud_element_fade_end")
hud.lua, line 2445: vint_set_property(Hud_smoked_busted.handles.grp, "visible", false)
hud.lua, line 2449: vint_set_property(Hud_smoked_busted.handles.fade_in_anim , "is_paused", true)
hud.lua, line 2468: vint_set_property(Hud_smoked_busted.handles.grp, "visible", true)
hud.lua, line 2469: vint_set_property(Hud_smoked_busted.handles.grp, "alpha", 0)
hud.lua, line 2470: vint_set_property(Hud_smoked_busted.handles.grp, "tint", color.r, color.g, color.b)
hud.lua, line 2475: vint_set_property(h, "start_value", 0)
hud.lua, line 2476: vint_set_property(vint_object_find("collection_msg"), "alpha", 0)
hud.lua, line 2482: vint_set_property(vint_object_find("sb_text"), "text_tag", msg)
hud.lua, line 2509: vint_set_property(Hud_smoked_busted.handles.grp, "visible", false)
hud.lua, line 2520: vint_set_property(vint_object_find("collection_msg"), "alpha", 0)
hud.lua, line 2521: vint_set_property(vint_object_find("collection_msg"), "visible", true)
hud.lua, line 2522: vint_set_property(vint_object_find("collection_anim"), "is_paused", true)
hud.lua, line 2523: vint_set_property(vint_object_find("collection_msg_alpha_twn_2"), "end_event", "hud_collection_msg_end")
hud.lua, line 2535: vint_set_property(header_text_h , "text_tag", m.header)
hud.lua, line 2540: vint_set_property(body_text_h, "text_tag", m.body)
hud.lua, line 2541: vint_set_property(body_text_h, "visible", true)
hud.lua, line 2543: vint_set_property(body_text_h, "visible", false)
hud.lua, line 2551: vint_set_property(body_text_h, "tint", 0.8980, 0.8941, 0.874)
hud.lua, line 2554: vint_set_property(body_text_h, "tint", 0.2667, 0.5059, 0.844)
hud.lua, line 2557: vint_set_property(body_text_h, "tint", 0.6863, 0.0000, 0.004)
hud.lua, line 2560: vint_set_property(body_text_h, "tint", 0.623, 0.635, 0.644)
hud.lua, line 2571: vint_set_property(collection_msg_anchor_twn_h, "start_value", 0, -35)
hud.lua, line 2572: vint_set_property(collection_msg_anchor_twn_h, "end_value", 0, -15)
hud.lua, line 2573: vint_set_property(body_text_h, "anchor", 0, 33)
hud.lua, line 2576: vint_set_property(collection_msg_anchor_twn_h, "start_value", 0, -12)
hud.lua, line 2577: vint_set_property(collection_msg_anchor_twn_h, "end_value", 0, 12)
hud.lua, line 2578: vint_set_property(body_text_h, "anchor", 0, 26)
hud.lua, line 2582: vint_set_property(Hud_smoked_busted.handles.fade_in_anim , "is_paused", true)
hud.lua, line 2583: vint_set_property(Hud_smoked_busted.handles.grp, "visible", false)
hud.lua, line 2584: vint_set_property(Hud_smoked_busted.handles.grp, "alpha", 0)
hud.lua, line 2589: vint_set_property(h, "start_value", 1)
hud.lua, line 2592: vint_set_property(Hud_collection_msgs.ornate_right_h, "anchor", width * .5, y)
hud.lua, line 2593: vint_set_property(Hud_collection_msgs.ornate_left_h , "anchor", -width * .5, y)
hud.lua, line 2638: vint_set_property(Hud_player_status.cruise_control_h, "visible", true)
hud.lua, line 2639: vint_set_property(Hud_player_status.cruise_control_h, "alpha", .8)
hud.lua, line 2643: vint_set_property(Hud_player_status.cruise_control_h, "visible", false)
hud.lua, line 2651: vint_set_property(Hud_player_status.cruise_control_h, "anchor", x, y_pos)
hud.lua, line 2661: vint_set_property(Hud_lockon.lock_h, "anchor", x, y)
hud.lua, line 2667: vint_set_property(Hud_lockon.lock_h, "anchor", x, y)
hud.lua, line 2668: vint_set_property(Hud_lockon.lock_h, "scale", scale, scale)
hud.lua, line 2669: vint_set_property(Hud_lockon.lock_h, "rotation", rotation)
hud.lua, line 2675: vint_set_property(Hud_lockon.lock1_h, "scale",Hud_lockon.lock_base_width, lock_inner_height)
hud.lua, line 2676: vint_set_property(Hud_lockon.lock2_h, "scale", Hud_lockon.lock_base_width, lock_inner_height)
hud.lua, line 2677: vint_set_property(Hud_lockon.lock3_h, "scale", Hud_lockon.lock_base_width, lock_inner_height)
hud.lua, line 2678: vint_set_property(Hud_lockon.lock4_h, "scale", Hud_lockon.lock_base_width, lock_inner_height)
hud.lua, line 2687: vint_set_property(Hud_lockon.lock_h, "tint", color.r, color.g, color.b)
hud.lua, line 2690: vint_set_property(Hud_lockon.lock_h, "visible", true)
hud.lua, line 2692: vint_set_property(Hud_lockon.lock_h, "visible", false)
hud_btnmash.lua, line 57: vint_set_property(Hud_btnmash.handles.meter_fill_2_h, "alpha", 0)
hud_btnmash.lua, line 58: vint_set_property(h, "visible", false)
hud_btnmash.lua, line 65: vint_set_property(h, "visible", false)
hud_btnmash.lua, line 75: vint_set_property(h, "visible", false)
hud_btnmash.lua, line 84: vint_set_property(h, "visible", false)
hud_btnmash.lua, line 95: vint_set_property(h, "visible", false)
hud_btnmash.lua, line 102: vint_set_property(h, "visible", false)
hud_btnmash.lua, line 109: vint_set_property(h, "visible", false)
hud_btnmash.lua, line 117: vint_set_property(h, "visible", false)
hud_btnmash.lua, line 125: vint_set_property(h, "visible", false)
hud_btnmash.lua, line 129: vint_set_property(Hud_btnmash.handles.btn_mash_h, "alpha", 0)
hud_btnmash.lua, line 134: vint_set_property(Hud_btnmash.handles.sixaxis_lr_left_h, "image", "")
hud_btnmash.lua, line 135: vint_set_property(Hud_btnmash.handles.sixaxis_lr_right_h, "image", "")
hud_btnmash.lua, line 136: vint_set_property(Hud_btnmash.handles.sixaxis_lr_center_h, "image", "")
hud_btnmash.lua, line 137: vint_set_property(Hud_btnmash.handles.sixaxis_fb_back_h, "image", "")
hud_btnmash.lua, line 138: vint_set_property(Hud_btnmash.handles.sixaxis_fb_fwd_h, "image", "")
hud_btnmash.lua, line 139: vint_set_property(Hud_btnmash.handles.sixaxis_fb_center_h, "image", "")
hud_btnmash.lua, line 144: vint_set_property(Hud_btnmash.handles.meter_border_h, "image", "ui_btnmash_meter_border_" .. platform )
hud_btnmash.lua, line 145: vint_set_property(Hud_btnmash.handles.meter_fill_1_h, "image", "ui_btnmash_meter_fill_" .. platform )
hud_btnmash.lua, line 146: vint_set_property(Hud_btnmash.handles.meter_fill_2_h, "image", "ui_btnmash_meter_fill_" .. platform )
hud_btnmash.lua, line 147: vint_set_property(Hud_btnmash.handles.meter_grit_h, "image", "ui_btnmash_meter_grit_" .. platform )
hud_btnmash.lua, line 150: vint_set_property(Hud_btnmash.handles.btn_dn_1_h, "image", "ui_btnmash_b1_dn_" .. platform )
hud_btnmash.lua, line 151: vint_set_property(Hud_btnmash.handles.btn_up_1_h, "image", "ui_btnmash_b1_up_" .. platform )
hud_btnmash.lua, line 152: vint_set_property(Hud_btnmash.handles.btn_dn_2_h, "image", "ui_btnmash_b2_dn_" .. platform )
hud_btnmash.lua, line 153: vint_set_property(Hud_btnmash.handles.btn_up_2_h, "image", "ui_btnmash_b2_up_" .. platform )
hud_btnmash.lua, line 154: vint_set_property(Hud_btnmash.handles.sticks_l_base_h, "image", "ui_btnmash_base_" .. platform )
hud_btnmash.lua, line 155: vint_set_property(Hud_btnmash.handles.sticks_l_pad_h, "image", "ui_btnmash_stick_" .. platform )
hud_btnmash.lua, line 157: vint_set_property(Hud_btnmash.handles.sticks_r_base_h, "image", "ui_btnmash_base_" .. platform )
hud_btnmash.lua, line 158: vint_set_property(Hud_btnmash.handles.sticks_r_pad_h, "image", "ui_btnmash_base_" .. platform )
hud_btnmash.lua, line 160: vint_set_property(Hud_btnmash.handles.sticks_r_base_h, "image", "ui_btnmash_base_" .. platform )
hud_btnmash.lua, line 161: vint_set_property(Hud_btnmash.handles.sticks_r_pad_h, "image", "ui_btnmash_stick_" .. platform )
hud_btnmash.lua, line 163: vint_set_property(Hud_btnmash.handles.trigger_l_dn_h, "image", "ui_btnmash_tr_dn_" .. platform )
hud_btnmash.lua, line 164: vint_set_property(Hud_btnmash.handles.trigger_l_up_h, "image", "ui_btnmash_tr_up_" .. platform )
hud_btnmash.lua, line 166: vint_set_property(Hud_btnmash.handles.trigger_r_dn_h, "image", "ui_btnmash_tr_dn_" .. platform )
hud_btnmash.lua, line 167: vint_set_property(Hud_btnmash.handles.trigger_r_up_h, "image", "ui_btnmash_tr_up_" .. platform )
hud_btnmash.lua, line 169: vint_set_property(Hud_btnmash.handles.trigger_r_dn_h, "scale", -1, 1 )
hud_btnmash.lua, line 170: vint_set_property(Hud_btnmash.handles.trigger_r_up_h, "scale", -1, 1 )
hud_btnmash.lua, line 176: vint_set_property(Hud_btnmash.handles.trigger_l_lbl_h, "text_tag", "L2" )
hud_btnmash.lua, line 177: vint_set_property(Hud_btnmash.handles.trigger_r_lbl_h, "text_tag", "R2" )
hud_btnmash.lua, line 178: vint_set_property(Hud_btnmash.handles.sticks_l_lbl_h, "text_tag", "L" )
hud_btnmash.lua, line 179: vint_set_property(Hud_btnmash.handles.sticks_r_lbl_h, "text_tag", "R" )
hud_btnmash.lua, line 180: vint_set_property(Hud_btnmash.handles.trigger_l2_up_h, "visible", true)
hud_btnmash.lua, line 181: vint_set_property(Hud_btnmash.handles.trigger_r2_up_h, "visible", true)
hud_btnmash.lua, line 183: vint_set_property(Hud_btnmash.handles.trigger_l_lbl_h, "text_tag", "" )
hud_btnmash.lua, line 184: vint_set_property(Hud_btnmash.handles.trigger_r_lbl_h, "text_tag", "" )
hud_btnmash.lua, line 185: vint_set_property(Hud_btnmash.handles.sticks_l_lbl_h, "text_tag", "" )
hud_btnmash.lua, line 186: vint_set_property(Hud_btnmash.handles.sticks_r_lbl_h, "text_tag", "" )
hud_btnmash.lua, line 187: vint_set_property(Hud_btnmash.handles.trigger_l2_up_h, "visible", false)
hud_btnmash.lua, line 188: vint_set_property(Hud_btnmash.handles.trigger_r2_up_h, "visible", false)
hud_btnmash.lua, line 190: vint_set_property(Hud_btnmash.handles.trigger_l_lbl_h, "text_tag", "LT" )
hud_btnmash.lua, line 191: vint_set_property(Hud_btnmash.handles.trigger_r_lbl_h, "text_tag", "RT" )
hud_btnmash.lua, line 192: vint_set_property(Hud_btnmash.handles.sticks_l_lbl_h, "text_tag", "LS" )
hud_btnmash.lua, line 193: vint_set_property(Hud_btnmash.handles.sticks_r_lbl_h, "text_tag", "RS" )
hud_btnmash.lua, line 194: vint_set_property(Hud_btnmash.handles.trigger_l2_up_h, "visible", false)
hud_btnmash.lua, line 195: vint_set_property(Hud_btnmash.handles.trigger_r2_up_h, "visible", false)
hud_btnmash.lua, line 209: vint_set_property(twn_h, "end_event", "hud_btnmash_lt_rt_alt_loop") --Set end event callback
hud_btnmash.lua, line 210: vint_set_property(Hud_btnmash.handles.lt_rt_alt_h , "is_paused", true)
hud_btnmash.lua, line 214: vint_set_property(twn_h, "end_event", "hud_btnmash_lt_rt_tog_loop") --Set end event callback
hud_btnmash.lua, line 215: vint_set_property(Hud_btnmash.handles.lt_rt_tog_h, "is_paused", true)
hud_btnmash.lua, line 219: vint_set_property(twn_h, "end_event", "hud_btnmash_lt_only_loop")
hud_btnmash.lua, line 220: vint_set_property(Hud_btnmash.handles.lt_only_h, "is_paused", true)
hud_btnmash.lua, line 224: vint_set_property(twn_h, "end_event", "hud_btnmash_rt_only_loop")
hud_btnmash.lua, line 225: vint_set_property(Hud_btnmash.handles.rt_only_h, "is_paused", true)
hud_btnmash.lua, line 229: vint_set_property(twn_h, "end_event", "hud_btnmash_giant_btn_1_loop") --Set end event callback
hud_btnmash.lua, line 230: vint_set_property(Hud_btnmash.handles.giant_btn_1_anim_h, "is_paused", true)
hud_btnmash.lua, line 234: vint_set_property(twn_h, "end_event", "hud_btnmash_giant_btn_2_loop") --Set end event callback
hud_btnmash.lua, line 235: vint_set_property(Hud_btnmash.handles.giant_btn_2_anim_h, "is_paused", true)
hud_btnmash.lua, line 239: vint_set_property(twn_h, "end_event", "hud_btnmash_status_anim_loop") --Set end event callback
hud_btnmash.lua, line 240: vint_set_property(Hud_btnmash.handles.status_anim_h , "is_paused", true)
hud_btnmash.lua, line 243: vint_set_property(Hud_btnmash.handles.bar_flash_anim_h, "is_paused", true)
hud_btnmash.lua, line 247: vint_set_property(twn_h, "end_event", "hud_btnmash_bar_blink_anim_loop") --Set end event callback
hud_btnmash.lua, line 248: vint_set_property(Hud_btnmash.handles.bar_blink_anim_h, "is_paused", true)
hud_btnmash.lua, line 252: vint_set_property(twn_h, "end_event", "hud_btnmash_sticks_alt_loop") --Set end event callback
hud_btnmash.lua, line 253: vint_set_property(Hud_btnmash.handles.sticks_alt_h, "is_paused", true)
hud_btnmash.lua, line 257: vint_set_property(twn_h, "end_event", "hud_btnmash_sticks_tog_loop") --Set end event callback
hud_btnmash.lua, line 258: vint_set_property(Hud_btnmash.handles.sticks_tog_h, "is_paused", true)
hud_btnmash.lua, line 261: vint_set_property(Hud_btnmash.handles.btnmash_fade_in_h, "is_paused", true)
hud_btnmash.lua, line 265: vint_set_property(twn_h, "end_event", "hud_btnmash_fade_out_end")
hud_btnmash.lua, line 266: vint_set_property(Hud_btnmash.handles.btnmash_fade_out_h, "is_paused", true)
hud_btnmash.lua, line 274: vint_set_property(twn_h, "end_event", "sixaxis_lr_anim_loop") --Set end event callback
hud_btnmash.lua, line 275: vint_set_property(Hud_btnmash.handles.sixaxis_lr_anim_h, "is_paused", true)
hud_btnmash.lua, line 279: vint_set_property(twn_h, "end_event", "sixaxis_fb_anim_loop") --Set end event callback
hud_btnmash.lua, line 280: vint_set_property(Hud_btnmash.handles.sixaxis_fb_anim_h, "is_paused", true)
hud_btnmash.lua, line 301: vint_set_property(Hud_btnmash.handles.meter_grp_h, "visible", false)
hud_btnmash.lua, line 302: vint_set_property(Hud_btnmash.handles.status_grp_h, "visible", false)
hud_btnmash.lua, line 303: vint_set_property(Hud_btnmash.handles.giant_buttons_grp_1_h, "visible", false)
hud_btnmash.lua, line 304: vint_set_property(Hud_btnmash.handles.giant_buttons_grp_2_h, "visible", false)
hud_btnmash.lua, line 305: vint_set_property(Hud_btnmash.handles.trigger_l_grp_h, "visible", false)
hud_btnmash.lua, line 306: vint_set_property(Hud_btnmash.handles.trigger_r_grp_h, "visible", false)
hud_btnmash.lua, line 307: vint_set_property(Hud_btnmash.handles.sticks_grp_h, "visible", false)
hud_btnmash.lua, line 312: vint_set_property(Hud_btnmash.handles.lt_rt_alt_h , "is_paused", true)
hud_btnmash.lua, line 313: vint_set_property(Hud_btnmash.handles.lt_rt_tog_h, "is_paused", true)
hud_btnmash.lua, line 314: vint_set_property(Hud_btnmash.handles.lt_only_h, "is_paused", true)
hud_btnmash.lua, line 315: vint_set_property(Hud_btnmash.handles.rt_only_h, "is_paused", true)
hud_btnmash.lua, line 316: vint_set_property(Hud_btnmash.handles.giant_btn_1_anim_h, "is_paused", true)
hud_btnmash.lua, line 317: vint_set_property(Hud_btnmash.handles.giant_btn_2_anim_h, "is_paused", true)
hud_btnmash.lua, line 318: vint_set_property(Hud_btnmash.handles.status_anim_h , "is_paused", true)
hud_btnmash.lua, line 319: vint_set_property(Hud_btnmash.handles.bar_flash_anim_h, "is_paused", true)
hud_btnmash.lua, line 320: vint_set_property(Hud_btnmash.handles.bar_blink_anim_h, "is_paused", true)
hud_btnmash.lua, line 321: vint_set_property(Hud_btnmash.handles.sticks_alt_h, "is_paused", true)
hud_btnmash.lua, line 322: vint_set_property(Hud_btnmash.handles.sticks_tog_h, "is_paused", true)
hud_btnmash.lua, line 323: vint_set_property(Hud_btnmash.handles.btnmash_fade_in_h, "is_paused", true)
hud_btnmash.lua, line 324: vint_set_property(Hud_btnmash.handles.btnmash_fade_out_h, "is_paused", true)
hud_btnmash.lua, line 325: vint_set_property(Hud_btnmash.handles.sixaxis_lr_anim_h , "is_paused", true)
hud_btnmash.lua, line 326: vint_set_property(Hud_btnmash.handles.sixaxis_fb_anim_h , "is_paused", true)
hud_btnmash.lua, line 331: vint_set_property(Hud_btnmash.handles.lt_only_h, "is_paused", true)
hud_btnmash.lua, line 332: vint_set_property(Hud_btnmash.handles.rt_only_h, "is_paused", true)
hud_btnmash.lua, line 333: vint_set_property(Hud_btnmash.handles.lt_rt_tog_h, "is_paused", true)
hud_btnmash.lua, line 338: vint_set_property(Hud_btnmash.handles.lt_only_h, "is_paused", true)
hud_btnmash.lua, line 339: vint_set_property(Hud_btnmash.handles.rt_only_h, "is_paused", true)
hud_btnmash.lua, line 340: vint_set_property(Hud_btnmash.handles.lt_rt_alt_h, "is_paused", true)
hud_btnmash.lua, line 345: vint_set_property(Hud_btnmash.handles.rt_only_h, "is_paused", true)
hud_btnmash.lua, line 346: vint_set_property(Hud_btnmash.handles.lt_rt_alt_h, "is_paused", true)
hud_btnmash.lua, line 347: vint_set_property(Hud_btnmash.handles.lt_rt_tog_h, "is_paused", true)
hud_btnmash.lua, line 352: vint_set_property(Hud_btnmash.handles.lt_only_h, "is_paused", true)
hud_btnmash.lua, line 353: vint_set_property(Hud_btnmash.handles.lt_rt_alt_h, "is_paused", true)
hud_btnmash.lua, line 354: vint_set_property(Hud_btnmash.handles.lt_rt_tog_h, "is_paused", true)
hud_btnmash.lua, line 396: vint_set_property(Hud_btnmash.handles.bar_blink_anim_h, "is_paused", true)
hud_btnmash.lua, line 406: vint_set_property(Hud_btnmash.handles.status_grp_h, "scale", randsx, randsy)
hud_btnmash.lua, line 407: vint_set_property(Hud_btnmash.handles.status_grp_h, "rotation", randrot)
hud_btnmash.lua, line 408: vint_set_property(Hud_btnmash.handles.status_2_h, "alpha", randalpha)
hud_btnmash.lua, line 409: vint_set_property(Hud_btnmash.handles.status_grp_h, "anchor", randanchor, randanchor + 15)
hud_btnmash.lua, line 411: vint_set_property(Hud_btnmash.handles.status_grp_h, "scale", 1, 1)
hud_btnmash.lua, line 412: vint_set_property(Hud_btnmash.handles.status_grp_h, "rotation", 0)
hud_btnmash.lua, line 413: vint_set_property(Hud_btnmash.handles.status_grp_h, "anchor", 0, 15)
hud_btnmash.lua, line 420: vint_set_property(Hud_btnmash.handles.meter_grp_h, "visible", true)
hud_btnmash.lua, line 434: vint_set_property(Hud_btnmash.handles.meter_fill_1_h, "tint", color_mid.r, color_mid.g, color_mid.b)
hud_btnmash.lua, line 435: vint_set_property(Hud_btnmash.handles.meter_fill_2_h, "tint", color_mid.r, color_mid.g, color_mid.b)
hud_btnmash.lua, line 441: vint_set_property(Hud_btnmash.handles.meter_fill_1_h, "tint", color_mid.r, color_mid.g, color_mid.b)
hud_btnmash.lua, line 442: vint_set_property(Hud_btnmash.handles.meter_fill_2_h, "tint", color_mid.r, color_mid.g, color_mid.b)
hud_btnmash.lua, line 448: vint_set_property(Hud_btnmash.handles.meter_fill_1_h, "tint", color_mid.r, color_mid.g, color_mid.b)
hud_btnmash.lua, line 449: vint_set_property(Hud_btnmash.handles.meter_fill_2_h, "tint", color_mid.r, color_mid.g, color_mid.b)
hud_btnmash.lua, line 468: vint_set_property(Hud_btnmash.handles.giant_buttons_grp_1_h, "visible", true)
hud_btnmash.lua, line 472: vint_set_property(Hud_btnmash.handles.giant_buttons_grp_1_h, "visible", false)
hud_btnmash.lua, line 479: vint_set_property(Hud_btnmash.handles.giant_buttons_grp_2_h, "visible", true)
hud_btnmash.lua, line 483: vint_set_property(Hud_btnmash.handles.giant_buttons_grp_2_h, "visible", false)
hud_btnmash.lua, line 488: vint_set_property(Hud_btnmash.handles.status_grp_h, "visible", false)
hud_btnmash.lua, line 490: vint_set_property(Hud_btnmash.handles.trigger_l_grp_h, "visible", true)
hud_btnmash.lua, line 491: vint_set_property(Hud_btnmash.handles.trigger_r_grp_h, "visible", true)
hud_btnmash.lua, line 496: vint_set_property(Hud_btnmash.handles.status_grp_h, "visible", false)
hud_btnmash.lua, line 498: vint_set_property(Hud_btnmash.handles.trigger_l_grp_h, "visible", true)
hud_btnmash.lua, line 499: vint_set_property(Hud_btnmash.handles.trigger_r_grp_h, "visible", true)
hud_btnmash.lua, line 504: vint_set_property(Hud_btnmash.handles.status_grp_h, "visible", false)
hud_btnmash.lua, line 506: vint_set_property(Hud_btnmash.handles.trigger_l_grp_h, "visible", true)
hud_btnmash.lua, line 507: vint_set_property(Hud_btnmash.handles.trigger_r_grp_h, "visible", true)
hud_btnmash.lua, line 512: vint_set_property(Hud_btnmash.handles.status_grp_h, "visible", true)
hud_btnmash.lua, line 514: vint_set_property(Hud_btnmash.handles.status_1_h, "image", "ui_btnmash_t_" .. language .. "_shock")
hud_btnmash.lua, line 515: vint_set_property(Hud_btnmash.handles.status_2_h, "image", "ui_btnmash_t_" .. language .. "_shock")
hud_btnmash.lua, line 517: vint_set_property(Hud_btnmash.handles.trigger_l_grp_h, "visible", true)
hud_btnmash.lua, line 518: vint_set_property(Hud_btnmash.handles.trigger_r_grp_h, "visible", true)
hud_btnmash.lua, line 523: vint_set_property(Hud_btnmash.handles.trigger_l_grp_h, "visible", false)
hud_btnmash.lua, line 524: vint_set_property(Hud_btnmash.handles.trigger_r_grp_h, "visible", false)
hud_btnmash.lua, line 530: vint_set_property(Hud_btnmash.handles.status_1_h, "image", "ui_btnmash_t_" .. language .. "_charge")
hud_btnmash.lua, line 531: vint_set_property(Hud_btnmash.handles.status_2_h, "image", "ui_btnmash_t_" .. language .. "_charge")
hud_btnmash.lua, line 534: vint_set_property(Hud_btnmash.handles.sticks_grp_h, "visible", true)
hud_btnmash.lua, line 540: vint_set_property(Hud_btnmash.handles.status_1_h, "image", "ui_btnmash_t_" .. language .. "_chest")
hud_btnmash.lua, line 541: vint_set_property(Hud_btnmash.handles.status_2_h, "image", "ui_btnmash_t_" .. language .. "_chest")
hud_btnmash.lua, line 544: vint_set_property(Hud_btnmash.handles.sticks_grp_h, "visible", true)
hud_btnmash.lua, line 548: vint_set_property(Hud_btnmash.handles.sticks_grp_h, "visible", false)
hud_btnmash.lua, line 556: vint_set_property(Hud_btnmash.handles.sixaxis_fb_h, "visible", true)
hud_btnmash.lua, line 561: vint_set_property(Hud_btnmash.handles.sixaxis_fb_h, "visible", false)
hud_btnmash.lua, line 568: vint_set_property(Hud_btnmash.handles.sixaxis_lr_h, "visible", true)
hud_btnmash.lua, line 573: vint_set_property(Hud_btnmash.handles.sixaxis_lr_h, "visible", false)
hud_btnmash.lua, line 578: vint_set_property(Hud_btnmash.handles.status_grp_h, "visible", true)
hud_btnmash.lua, line 580: vint_set_property(Hud_btnmash.handles.status_grp_h, "visible", false)
hud_btnmash.lua, line 594: vint_set_property(Hud_btnmash.handles.meter_fill_1_h, "source_se", 288 * pct_done, 10)
hud_btnmash.lua, line 595: vint_set_property(Hud_btnmash.handles.meter_fill_2_h, "source_se", 288 * pct_done, 10)
hud_btnmash.lua, line 596: vint_set_property(Hud_btnmash.handles.meter_border_h, "source_se", (288 * pct_done) + 4, 14)
hud_btnmash.lua, line 605: vint_set_property(Hud_btnmash.handles.btn_mash_h, "visible", false)
hud_coop_div.lua, line 73: vint_set_property(Hud_coop_div.handles.enemy_grp, "alpha", 0)
hud_coop_div.lua, line 74: vint_set_property(Hud_coop_div.handles.player_grp, "alpha", 0)
hud_coop_div.lua, line 77: vint_set_property(Hud_coop_div.handles.cash_amount_txt, "alpha", 0)
hud_coop_div.lua, line 78: vint_set_property(vint_object_find("cash_txt"), "alpha", 0)
hud_coop_div.lua, line 81: vint_set_property(Hud_coop_div.handles.title_txt, "alpha", 0)
hud_coop_div.lua, line 82: vint_set_property(Hud_coop_div.handles.subtitle_txt, "alpha", 0)
hud_coop_div.lua, line 88: vint_set_property(ornate_left, "source_se", 0, se_y)
hud_coop_div.lua, line 89: vint_set_property(ornate_right, "source_se", 0, se_y)
hud_coop_div.lua, line 92: vint_set_property(vint_object_find("options_grp"), "alpha", 0)
hud_coop_div.lua, line 93: vint_set_property(vint_object_find("background"), "alpha", 0)
hud_coop_div.lua, line 97: vint_set_property(in_anim_twn, "start_event", "hud_coop_div_in_anim_end")
hud_coop_div.lua, line 101: vint_set_property(twn, "start_event", "hud_coop_div_audio_top_2")
hud_coop_div.lua, line 104: vint_set_property(twn, "start_event", "hud_coop_div_audio_text")
hud_coop_div.lua, line 107: vint_set_property(twn, "start_event", "hud_coop_div_audio_cash")
hud_coop_div.lua, line 110: vint_set_property(twn, "start_event", "hud_coop_div_audio_respect")
hud_coop_div.lua, line 168: vint_set_property(Hud_coop_div.handles.title_txt, "text_tag", title_string)
hud_coop_div.lua, line 173: vint_set_property(Hud_coop_div.handles.subtitle_txt, "text_tag", "MP_WINNERS_YOU_WIN") --"You Win"
hud_coop_div.lua, line 176: vint_set_property(Hud_coop_div.handles.subtitle_txt, "text_tag", "MP_WINNERS_YOU_LOSE") --"You Lose"
hud_coop_div.lua, line 177: vint_set_property(Hud_coop_div.handles.subtitle_txt, "tint", 0.666, 0, 0.004)
hud_coop_div.lua, line 180: vint_set_property(Hud_coop_div.handles.subtitle_txt, "text_tag", "MP_WINNERS_TIE") --"Game Tie"
hud_coop_div.lua, line 181: vint_set_property(Hud_coop_div.handles.subtitle_txt, "tint", 0.623, 0.635, 0.644)
hud_coop_div.lua, line 189: vint_set_property(option_1_txt, "text_tag", "DIVERSION_COOP_HOST_PLAY_AGAIN") --"{MENU_SELECT_IMG} Play Another Match"
hud_coop_div.lua, line 190: vint_set_property(option_2_txt, "text_tag", "DIVERSION_COOP_HOST_QUIT") --"{MENU_ABORT_IMG} Quit Co-op Diversion"
hud_coop_div.lua, line 195: vint_set_property(option_2_txt, "visible", false)
hud_coop_div.lua, line 196: vint_set_property(option_1_txt, "text_tag", "DIVERSION_COOP_CLIENT_CONTINUE") --"{MENU_SELECT_IMG} Continue"
hud_coop_div.lua, line 209: vint_set_property(Hud_coop_div.handles.player_score_type_txt, "text_tag", points_string)
hud_coop_div.lua, line 210: vint_set_property(Hud_coop_div.handles.enemy_score_type_txt, "text_tag", points_string)
hud_coop_div.lua, line 213: vint_set_property(Hud_coop_div.handles.player_name_txt, "text_tag", my_name)
hud_coop_div.lua, line 214: vint_set_property(Hud_coop_div.handles.player_score_txt, "text_tag", format_cash(my_points))
hud_coop_div.lua, line 217: vint_set_property(Hud_coop_div.handles.enemy_name_txt, "text_tag", enemy_name)
hud_coop_div.lua, line 218: vint_set_property(Hud_coop_div.handles.enemy_score_txt, "text_tag", format_cash(enemy_points))
hud_coop_div.lua, line 249: vint_set_property(score_type_txt, "anchor", x_2, y_2)
hud_coop_div.lua, line 253: vint_set_property(score_grp, "anchor", score_grp_x, score_grp_y)
hud_coop_div.lua, line 268: vint_set_property(Hud_coop_div.handles.player_grp, "anchor", -base_x, y)
hud_coop_div.lua, line 270: vint_set_property(Hud_coop_div.handles.enemy_grp, "anchor", base_x, y)
hud_coop_div.lua, line 274: vint_set_property(Hud_coop_div.handles.cash_amount_txt, "text_tag", "$" .. format_cash(reward))
hud_coop_div.lua, line 277: vint_set_property(Hud_coop_div.handles.cash_grp, "visible", false)
hud_coop_div.lua, line 279: vint_set_property(Hud_coop_div.handles.options_grp, "anchor", x, y)
hud_coop_div.lua, line 287: vint_set_property(twn_h, "start_time", 1.33)
hud_demo_derby.lua, line 62: vint_set_property(bar.bg_h, "start_angle", bar.fill_start_angle - bar.angle_offset)
hud_demo_derby.lua, line 63: vint_set_property(bar.bg_h, "end_angle", bar.fill_end_angle + bar.angle_offset)
hud_demo_derby.lua, line 64: vint_set_property(bar.fill_0_h, "start_angle", bar.fill_start_angle)
hud_demo_derby.lua, line 65: vint_set_property(bar.fill_0_h, "end_angle", bar.fill_end_angle)
hud_demo_derby.lua, line 66: vint_set_property(bar.fill_1_h, "start_angle", bar.fill_start_angle)
hud_demo_derby.lua, line 67: vint_set_property(bar.fill_1_h, "end_angle", bar.fill_end_angle)
hud_demo_derby.lua, line 68: vint_set_property(bar.fill_decay_h, "start_angle", bar.fill_start_angle)
hud_demo_derby.lua, line 69: vint_set_property(bar.fill_decay_h, "end_angle", bar.fill_end_angle)
hud_demo_derby.lua, line 78: vint_set_property(Hud_dd_status.coop.grp_h, "visible", false)
hud_demo_derby.lua, line 87: vint_set_property(Hud_dd_status.anim_elements.hostile_anim_h, "is_paused", true)
hud_demo_derby.lua, line 88: vint_set_property(vint_object_find("health_anim_0"), "is_paused", true)
hud_demo_derby.lua, line 89: vint_set_property(vint_object_find("health_anim_1"), "is_paused", true)
hud_demo_derby.lua, line 93: vint_set_property(flash_twn, "end_event", "hud_demo_derby_flash_end")
hud_demo_derby.lua, line 98: vint_set_property(decay_twn, "end_event", "hud_demo_derby_decay_end")
hud_demo_derby.lua, line 122: vint_set_property(fill_tween, "start_value", angle_before)
hud_demo_derby.lua, line 123: vint_set_property(fill_tween, "end_value", angle_end)
hud_demo_derby.lua, line 126: vint_set_property(bg_tween, "start_value", angle_before + bar.angle_offset)
hud_demo_derby.lua, line 127: vint_set_property(bg_tween, "end_value", angle_end + bar.angle_offset)
hud_demo_derby.lua, line 158: vint_set_property(bar.fill_0_h, "end_angle", fill_end_angle)
hud_demo_derby.lua, line 159: vint_set_property(bar.fill_1_h, "end_angle", fill_end_angle)
hud_demo_derby.lua, line 189: vint_set_property(bar.fill_decay_h, "end_angle", fill_end_angle)
hud_demo_derby.lua, line 190: vint_set_property(bar.bg_h, "end_angle", bg_end_angle)
hud_demo_derby.lua, line 197: --vint_set_property(bar.bg_h, "visible", false)
hud_demo_derby.lua, line 198: vint_set_property(vint_object_find("weapon_icon"), "alpha", 0.5)
hud_demo_derby.lua, line 200: vint_set_property(bar.bg_h, "visible", true)
hud_demo_derby.lua, line 201: vint_set_property(vint_object_find("weapon_icon"), "alpha", 1)
hud_demo_derby.lua, line 219: vint_set_property(coop_status.grp_h, "visible", true)
hud_demo_derby.lua, line 224: vint_set_property(coop_status.fill_h, "end_angle", end_angle )
hud_demo_derby.lua, line 229: vint_set_property(coop_status.grp_h, "alpha", 0.5)
hud_demo_derby.lua, line 231: vint_set_property(coop_status.grp_h, "alpha", 1)
hud_demo_derby.lua, line 255: vint_set_property(anim_0_tint_tween, "target_handle", health_fill_h)
hud_demo_derby.lua, line 279: vint_set_property(hostile.grp_h, "visible", false)
hud_demo_derby.lua, line 281: vint_set_property(hostile.grp_h, "visible", true)
hud_demo_derby.lua, line 291: vint_set_property(hostile.health_fill_h, "source_se", 86 * health_pct, 10)
hud_demo_derby.lua, line 292: vint_set_property(hostile.border_h, "source_se", (86 * health_pct) + 4, 14)
hud_demo_derby.lua, line 298: vint_set_property(hostile.grp_h, "anchor", x, y)
hud_demo_derby.lua, line 319: vint_set_property(hostile.grp_h, "scale", scale, scale)
hud_demo_derby.lua, line 320: vint_set_property(hostile.grp_h, "alpha", scale)
hud_demo_derby.lua, line 324: vint_set_property(hostile.grp_h, "depth", z_depth)
hud_demo_derby.lua, line 372: vint_set_property(bar.bg_h, "visible", false)
hud_demo_derby.lua, line 380: vint_set_property(coop_status.grp_h, "visible", true)
hud_demo_derby.lua, line 382: vint_set_property(coop_status.fill_h, "end_angle", end_angle )
hud_demo_derby.lua, line 385: vint_set_property(coop_status.grp_h, "alpha", 0.5)
hud_demo_derby.lua, line 387: vint_set_property(coop_status.grp_h, "alpha", 1)
hud_demo_derby.lua, line 395: vint_set_property(Hud_dd_status.handles.health_grp, "visible", false)
hud_demo_derby.lua, line 399: vint_set_property(Hud_dd_status.handles.health_grp, "visible", true)
hud_gsi.lua, line 304: vint_set_property(Hud_gsi.anims.gsi_fade_out_twn, "end_event", "hud_gsi_close_final")
hud_gsi.lua, line 307: vint_set_property(Hud_gsi.anims.x_y_in_anim, "is_paused", true)
hud_gsi.lua, line 308: vint_set_property(Hud_gsi.anims.gsi_anim_in, "is_paused", true)
hud_gsi.lua, line 309: vint_set_property(Hud_gsi.anims.gsi_anim_out, "is_paused", true)
hud_gsi.lua, line 310: vint_set_property(Hud_gsi.anims.gsi_box_anim, "is_paused", true)
hud_gsi.lua, line 311: vint_set_property(Hud_gsi.anims.gsi_level_change_anim, "is_paused", true)
hud_gsi.lua, line 312: vint_set_property(Hud_gsi.anims.gsi_fill_pulse, "is_paused", true)
hud_gsi.lua, line 315: vint_set_property(Hud_gsi.elements.standard_grp_h , "alpha", 0)
hud_gsi.lua, line 316: vint_set_property(Hud_gsi.elements.clip_h, "alpha", 0)
hud_gsi.lua, line 317: vint_set_property(Hud_gsi.elements.level_text_h, "alpha", 0)
hud_gsi.lua, line 318: vint_set_property(Hud_gsi.elements.icon_h, "alpha", 0)
hud_gsi.lua, line 319: vint_set_property(Hud_gsi.elements.standard_box_h , "alpha", 0)
hud_gsi.lua, line 358: vint_set_property(Hud_gsi_persistant.handles.grp, "visible", false)
hud_gsi.lua, line 424: vint_set_property(Hud_gsi.elements.level_div_text_h, "visible", true)
hud_gsi.lua, line 425: vint_set_property(Hud_gsi.elements.level_div_text_h, "text_tag", level_str)
hud_gsi.lua, line 426: vint_set_property(Hud_gsi.elements.level_text_h, "visible", false)
hud_gsi.lua, line 438: vint_set_property(Hud_gsi.elements.level_text_h, "visible", true)
hud_gsi.lua, line 439: vint_set_property(Hud_gsi.elements.level_text_h, "text_tag", level_str)
hud_gsi.lua, line 440: vint_set_property(Hud_gsi.elements.level_div_text_h, "text_tag", "")
hud_gsi.lua, line 441: vint_set_property(Hud_gsi.elements.level_div_text_h, "visible", false)
hud_gsi.lua, line 444: vint_set_property(Hud_gsi.elements.level_text_h, "alpha", 0)
hud_gsi.lua, line 454: vint_set_property(Hud_gsi.elements.level_text_h, "text_tag", "")
hud_gsi.lua, line 455: vint_set_property(Hud_gsi.elements.level_div_text_h, "text_tag", "")
hud_gsi.lua, line 478: vint_set_property(Hud_gsi.elements.standard_grp_h, "alpha", 1)
hud_gsi.lua, line 563: vint_set_property(Hud_gsi.elements.gsi_grp_h, "visible", visible)
hud_gsi.lua, line 887: vint_set_property(Hud_gsi.anims.gsi_fade_in_twn , "state", "paused")
hud_gsi.lua, line 890: vint_set_property(Hud_gsi.elements.clip_h, "alpha", 0)
hud_gsi.lua, line 891: vint_set_property(Hud_gsi.elements.icon_h, "alpha", 0)
hud_gsi.lua, line 892: vint_set_property(Hud_gsi.elements.standard_box_h , "alpha", 0)
hud_gsi.lua, line 931: vint_set_property(indicator_obj.elements.grp_h, "anchor", 0, 0)
hud_gsi.lua, line 944: vint_set_property(indicator_obj.elements.grp_h, "anchor", x, p_y)
hud_gsi.lua, line 954: vint_set_property(indicator_obj.elements.grp_h, "anchor", p_x, y)
hud_gsi.lua, line 966: vint_set_property(indicator_obj.elements.grp_h, "anchor", x, p_y)
hud_gsi.lua, line 1075: vint_set_property(active_frame.n, "source_se", width, source_se_y)
hud_gsi.lua, line 1079: vint_set_property(active_frame.w, "source_se", source_se_x, height)
hud_gsi.lua, line 1082: vint_set_property(active_frame.c, "source_se", width, height)
hud_gsi.lua, line 1090: vint_set_property(active_frame.ne, "anchor", target_x , anchor_y)
hud_gsi.lua, line 1095: vint_set_property(active_frame.e, "anchor", target_x , anchor_y)
hud_gsi.lua, line 1096: vint_set_property(active_frame.e, "source_se", source_se_x, height)
hud_gsi.lua, line 1100: vint_set_property(active_frame.sw, "anchor", anchor_x, target_y)
hud_gsi.lua, line 1104: vint_set_property(active_frame.s, "anchor", anchor_x, target_y)
hud_gsi.lua, line 1106: vint_set_property(active_frame.s, "source_se", width, source_se_y)
hud_gsi.lua, line 1109: vint_set_property(active_frame.se, "anchor", target_x, target_y)
hud_gsi.lua, line 1114: vint_set_property(Hud_gsi.elements.clip_h, "clip_size", width + 15 - Hud_gsi.status.clip_offset, height + 15)
hud_gsi.lua, line 1125: vint_set_property(twn_h, "start_value", c_width, c_height)
hud_gsi.lua, line 1126: vint_set_property(twn_h, "end_value", width, height)
hud_gsi.lua, line 1127: vint_set_property(twn_h, "per_frame_event", "hud_gsi_frame_update")
hud_gsi.lua, line 1128: vint_set_property(twn_h, "target_handle", active_frame.ghost_c)
hud_gsi.lua, line 1138: vint_set_property(active_frame.ghost_c, "source_se", width, height)
hud_gsi.lua, line 1153: vint_set_property(Hud_gsi.anims.gsi_fade_in_twn , "state", "disabled")
hud_gsi.lua, line 1157: vint_set_property(Hud_gsi.anims.gsi_fade_out_twn, "start_value", alpha_val)
hud_gsi.lua, line 1164: vint_set_property(Hud_gsi.elements.level_div_text_h, "text_tag", "")
hud_gsi.lua, line 1186: vint_set_property(Hud_gsi.elements.icon_h, "visible", false)
hud_gsi.lua, line 1193: vint_set_property(Hud_gsi.elements.clip_h, "anchor", clip_offset, clip_y)
hud_gsi.lua, line 1199: vint_set_property(Hud_gsi.elements.icon_h, "image", icon_bmp_name)
hud_gsi.lua, line 1200: vint_set_property(Hud_gsi.elements.icon_h, "visible", true)
hud_gsi.lua, line 1205: vint_set_property(Hud_gsi.elements.clip_h, "anchor", clip_offset, clip_y)
hud_gsi.lua, line 1209: vint_set_property(Hud_gsi.elements.title_text_h, "text_tag_crc", title_crc)
hud_gsi.lua, line 1215: vint_set_property(Hud_gsi.elements.level_div_text_h, "anchor", target_x, title_y)
hud_gsi.lua, line 1300: vint_set_property(ind_obj.elements.grp_h, "visible", true)
hud_gsi.lua, line 1303: vint_set_property(ind_obj.elements.grp_h, "visible", false)
hud_gsi.lua, line 1316: vint_set_property(ind_obj.elements.label_h, "text_tag", "")
hud_gsi.lua, line 1318: vint_set_property(ind_obj.elements.label_h, "text_tag_crc", label_crc)
hud_gsi.lua, line 1328: vint_set_property(info_h, "text_tag", "")
hud_gsi.lua, line 1341: vint_set_property(info_h, "tint", Hud_gsi_skins.meter["Default"].tint[1], Hud_gsi_skins.meter["Default"].tint[2], Hud_gsi_skins.meter["Default"].tint[3])
hud_gsi.lua, line 1344: vint_set_property(info_h, "text_tag", info_value)
hud_gsi.lua, line 1347: vint_set_property(info_h,"text_tag_crc", info_crc)
hud_gsi.lua, line 1353: vint_set_property(info_h, "tint", Hud_mayhem_world_cash_status.color_r, Hud_mayhem_world_cash_status.color_g, Hud_mayhem_world_cash_status.color_b)
hud_gsi.lua, line 1356: vint_set_property(info_h, "tint", Hud_gsi_skins.meter["Mayhem"].tint[1], Hud_gsi_skins.meter["Mayhem"].tint[2], Hud_gsi_skins.meter["Mayhem"].tint[3])
hud_gsi.lua, line 1374: vint_set_property(info_h, "anchor", info_x, info_y)
hud_gsi.lua, line 1440: vint_set_property(timer_h, "text_tag", default_time)
hud_gsi.lua, line 1476: vint_set_property(ind_obj.elements.grp_h, "visible", true)
hud_gsi.lua, line 1479: vint_set_property(ind_obj.elements.grp_h, "visible", false)
hud_gsi.lua, line 1492: vint_set_property(ind_obj.elements.label_h, "text_tag", "")
hud_gsi.lua, line 1494: vint_set_property(ind_obj.elements.label_h, "text_tag_crc", label_crc)
hud_gsi.lua, line 1517: vint_set_property(timer_h, "text_tag", time_formatted)
hud_gsi.lua, line 1532: vint_set_property(timer_h, "anchor", timer_x, timer_y )
hud_gsi.lua, line 1619: vint_set_property(ind_obj.elements.grp_h, "visible", true)
hud_gsi.lua, line 1622: vint_set_property(ind_obj.elements.grp_h, "visible", false)
hud_gsi.lua, line 1636: vint_set_property(ind_obj.elements.label_h, "text_tag", "")
hud_gsi.lua, line 1638: vint_set_property(ind_obj.elements.label_h, "text_tag_crc", label_crc)
hud_gsi.lua, line 1672: vint_set_property(ind_obj.elements.x_h,"text_tag", x_value_text)
hud_gsi.lua, line 1673: vint_set_property(ind_obj.elements.y_h,"text_tag", y_value_text)
hud_gsi.lua, line 1698: vint_set_property(x_h, "anchor", x_anchor_x, label_y)
hud_gsi.lua, line 1699: vint_set_property(slash_h, "anchor", slash_anchor_x, label_y)
hud_gsi.lua, line 1700: vint_set_property(y_h, "anchor", y_anchor_x, label_y)
hud_gsi.lua, line 1709: vint_set_property(x_clone_h, "render_mode", "additive_alpha")
hud_gsi.lua, line 1710: vint_set_property(x_clone_h, "depth", -1000)
hud_gsi.lua, line 1720: vint_set_property(x_clone_h, "anchor", x_clone_x, x_clone_y)
hud_gsi.lua, line 1721: vint_set_property(x_clone_h, "auto_offset", "c")
hud_gsi.lua, line 1729: vint_set_property(twn1, "target_handle", x_clone_h)
hud_gsi.lua, line 1730: vint_set_property(twn2, "target_handle", x_clone_h)
hud_gsi.lua, line 1735: vint_set_property(twn1, "end_event", "hud_gsi_tween_cleanup")
hud_gsi.lua, line 1804: vint_set_property(meter_pulse_anim_h, "is_paused", true)
hud_gsi.lua, line 1806: vint_set_property(vint_object_find("fill_2_alpha_twn_1", meter_pulse_anim_h), "target_handle", meter_fill_2_h)
hud_gsi.lua, line 1807: vint_set_property(scale_twn, "target_handle", meter_fill_2_h)
hud_gsi.lua, line 1808: vint_set_property(scale_twn, "end_event", "hud_gsi_meter_flash_loop")
hud_gsi.lua, line 1823: vint_set_property(meter_fill_h, "tint", tint[1], tint[2], tint[3])
hud_gsi.lua, line 1824: vint_set_property(meter_fill_2_h, "tint", tint[1], tint[2], tint[3])
hud_gsi.lua, line 1870: vint_set_property(ind_obj.elements.grp_h, "visible", true)
hud_gsi.lua, line 1873: vint_set_property(ind_obj.elements.grp_h, "visible", false)
hud_gsi.lua, line 1886: vint_set_property(ind_obj.elements.label_h, "text_tag", "")
hud_gsi.lua, line 1888: vint_set_property(ind_obj.elements.label_h, "text_tag_crc", label_crc)
hud_gsi.lua, line 1894: vint_set_property(ind_obj.elements.meter_fill_h, "tint", Hud_mayhem_world_cash_status.color_r, Hud_mayhem_world_cash_status.color_g, Hud_mayhem_world_cash_status.color_b)
hud_gsi.lua, line 1895: vint_set_property(ind_obj.elements.meter_fill_2_h, "tint", Hud_mayhem_world_cash_status.color_r, Hud_mayhem_world_cash_status.color_g, Hud_mayhem_world_cash_status.color_b)
hud_gsi.lua, line 1908: vint_set_property(ind_obj.elements.meter_fill_h, "source_se", fill_width, fill_height)
hud_gsi.lua, line 1909: vint_set_property(ind_obj.elements.meter_fill_2_h , "source_se", fill_width, fill_height)
hud_gsi.lua, line 1933: vint_set_property(meter_fill_h, "anchor", meter_x + 1, meter_y + 3)
hud_gsi.lua, line 1934: vint_set_property(meter_fill_2_h, "anchor", meter_x + 1, meter_y + 3)
hud_gsi.lua, line 1935: vint_set_property(meter_bg_h, "anchor", meter_x, meter_y )
hud_gsi.lua, line 1949: vint_set_property(ind_obj.elements.meter_pulse_anim_h, "is_paused", false)
hud_gsi.lua, line 1950: vint_set_property(meter_fill_2_h, "visible", true)
hud_gsi.lua, line 1952: vint_set_property(ind_obj.elements.meter_pulse_anim_h, "is_paused", true)
hud_gsi.lua, line 1953: vint_set_property(meter_fill_2_h, "visible", false)
hud_gsi.lua, line 1974: vint_set_property(tween_h, "end_event", nil)
hud_gsi.lua, line 2014: vint_set_property(meter_fill_h, "anchor", meter_x + 1, meter_y + 3)
hud_gsi.lua, line 2015: vint_set_property(meter_bg_h, "anchor", meter_x, meter_y )
hud_gsi.lua, line 2105: vint_set_property(Hud_gsi_persistant.handles.poloroid_bmp, "image", image_name)
hud_gsi.lua, line 2108: vint_set_property(Hud_gsi_persistant.handles.poloroid_title_txt, "text_tag", title)
hud_gsi.lua, line 2109: vint_set_property(Hud_gsi_persistant.handles.poloroid_line_1_txt, "text_tag", line_1)
hud_gsi.lua, line 2110: vint_set_property(Hud_gsi_persistant.handles.poloroid_line_2_txt, "text_tag", line_2)
hud_gsi.lua, line 2129: vint_set_property(Hud_gsi.elements.standard_grp_h, "visible", false)
hud_gsi.lua, line 2132: vint_set_property(Hud_gsi_persistant.handles.grp, "visible", true)
hud_gsi.lua, line 2138: vint_set_property(Hud_gsi.elements.box_grp_h, "alpha", 1)
hud_gsi.lua, line 2181: vint_set_property(Hud_gsi.elements.standard_grp_h, "visible", true)
hud_gsi.lua, line 2184: vint_set_property(Hud_gsi_persistant.handles.grp, "visible", false)
hud_gsi.lua, line 2262: vint_set_property(h, "image", "ui_blank")
hud_gsi.lua, line 2263: vint_set_property(h, "tint", rand_float(.3,1),rand_float(.3,1),rand_float(.3,1))
hud_gsi.lua, line 2264: vint_set_property(h, "alpha", .5)
hud_gsi.lua, line 2265: vint_set_property(h, "depth", -5000)
hud_gsi.lua, line 2270: vint_set_property(h, "anchor", 0,0)
hud_gsi.lua, line 2272: vint_set_property(h, "screen_size", element_height, element_width)
hud_healthbars.lua, line 48: vint_set_property( Hud_healthbars_status.handles.mp_player_cash_h, "text_tag", "" )
hud_healthbars.lua, line 66: vint_set_property(Hud_healthbars_status.anim_elements.healthbar_anim_h, "is_paused", true)
hud_healthbars.lua, line 68: vint_set_property(Hud_healthbars_status.handles.health_large_fade_out, "is_paused", true)
hud_healthbars.lua, line 70: vint_set_property(Hud_healthbars_status.handles.overhead_cash_fade_out, "is_paused", true)
hud_healthbars.lua, line 72: vint_set_property(Hud_healthbars_status.handles.mp_player_cash_fade_out, "is_paused", true)
hud_healthbars.lua, line 90: vint_set_property( handle, "tint", 0.71, 0, 0 )
hud_healthbars.lua, line 92: vint_set_property( handle, "tint", 0.27, 0.51, 0.84 )
hud_healthbars.lua, line 94: vint_set_property( handle, "tint", 1, 1, 1 )
hud_healthbars.lua, line 135: vint_set_property(anim_clone_0, "is_paused", true)
hud_healthbars.lua, line 136: vint_set_property(anim_0_fade, "target_handle", grp_h)
hud_healthbars.lua, line 142: vint_set_property(cash_fade_clone, "is_paused", true)
hud_healthbars.lua, line 143: vint_set_property(cash_fade_1, "target_handle", overhead_cash_h)
hud_healthbars.lua, line 144: vint_set_property(cash_fade_2, "target_handle", overhead_cash_h)
hud_healthbars.lua, line 177: vint_set_property(hostile.fill_h, "image", "ui_hud_meter_fill")
hud_healthbars.lua, line 178: vint_set_property(hostile.border_h, "image", "ui_hud_meter_border")
hud_healthbars.lua, line 179: vint_set_property(hostile.grit_h, "image", "ui_hud_meter_grit")
hud_healthbars.lua, line 220: vint_set_property(hostile.fill_h, "source_se", w * health_pct, h)
hud_healthbars.lua, line 221: vint_set_property(hostile.border_h, "source_se", (w * health_pct) + 4, h + 4)
hud_healthbars.lua, line 225: vint_set_property(hostile.fill_h, "source_se", w * health_pct, h)
hud_healthbars.lua, line 226: vint_set_property(hostile.border_h, "source_se", (w * health_pct) + 4, h + 4)
hud_healthbars.lua, line 238: vint_set_property(hostile.grp_h, "alpha", 1)
hud_healthbars.lua, line 242: vint_set_property(hostile.grp_h, "visible", is_visible)
hud_healthbars.lua, line 245: vint_set_property(hostile.fill_h, "visible", show_bar)
hud_healthbars.lua, line 246: vint_set_property(hostile.border_h, "visible", show_bar)
hud_healthbars.lua, line 247: vint_set_property(hostile.grit_h, "visible", show_bar)
hud_healthbars.lua, line 250: vint_set_property(hostile.mp_name_h, "visible", show_name)
hud_healthbars.lua, line 253: vint_set_property(hostile.mp_arrow_h, "visible", show_arrow)
hud_healthbars.lua, line 257: vint_set_property(hostile.overhead_cash_h, "text_tag", "+$" .. format_cash(overhead_cash))
hud_healthbars.lua, line 263: vint_set_property(hostile.overhead_cash_h, "visible", show_cash)
hud_healthbars.lua, line 264: vint_set_property(hostile.overhead_cash_h, "alpha", 1)
hud_healthbars.lua, line 265: vint_set_property(hostile.case_fade_clone, "is_paused", true)
hud_healthbars.lua, line 271: vint_set_property(hostile.race_pos_h, "visible", show_race_pos)
hud_healthbars.lua, line 273: vint_set_property(hostile.race_pos_h, "image", "ingame_race_position_" .. race_position)
hud_healthbars.lua, line 277: vint_set_property(hostile.mp_name_h, "text_tag", name)
hud_healthbars.lua, line 285: vint_set_property(hostile.grp_h, "anchor", x, y)
hud_healthbars.lua, line 305: vint_set_property(hostile.grp_h, "scale", scale, scale)
hud_healthbars.lua, line 306: --vint_set_property(hostile.grp_h, "alpha", scale)
hud_healthbars.lua, line 310: vint_set_property(hostile.grp_h, "depth", z_depth)
hud_healthbars.lua, line 351: vint_set_property( Hud_healthbars_status.handles.mp_player_cash_h, "text_tag", "+$" .. format_cash( cash ) )
hud_healthbars.lua, line 353: vint_set_property( Hud_healthbars_status.handles.mp_player_cash_h, "visible", true )
hud_healthbars.lua, line 354: vint_set_property( Hud_healthbars_status.handles.mp_player_cash_h, "alpha", 1 )
hud_healthbars.lua, line 355: vint_set_property( Hud_healthbars_status.handles.mp_player_cash_fade_out, "is_paused", true )
hud_mayhem.lua, line 64: vint_set_property(Hud_mayhem_anims.rise_anim_h, "is_paused", true)
hud_mayhem.lua, line 65: vint_set_property(Hud_mayhem_anims.bonus_item_grp_anim_h, "is_paused", true)
hud_mayhem.lua, line 90: vint_set_property(grp_h, "visible", true)
hud_mayhem.lua, line 94: vint_set_property(grp_h, "anchor", 0, grp_y)
hud_mayhem.lua, line 103: vint_set_property(anim_h, "target_handle", grp_h)
hud_mayhem.lua, line 107: vint_set_property(callback_twn_h , "end_event", "hud_mayhem_bonus_mod_destroy")
hud_mayhem.lua, line 114: vint_set_property(description_txt_h, "text_tag_crc", bonus_text_crc)
hud_mayhem.lua, line 119: vint_set_property(bonus_cash_txt_h, "text_tag", "$" .. cash)
hud_mayhem.lua, line 122: vint_set_property(bonus_cash_txt_h, "text_tag", multiplier .. "x")
hud_mayhem.lua, line 177: vint_set_property(twn_h, "duration", .2)
hud_mayhem.lua, line 178: vint_set_property(twn_h, "target_handle", Hud_mayhem_elements.bonus_grp_h)
hud_mayhem.lua, line 179: vint_set_property(twn_h, "target_property", "anchor")
hud_mayhem.lua, line 180: vint_set_property(twn_h, "start_value", start_x, start_y)
hud_mayhem.lua, line 181: vint_set_property(twn_h, "end_value", target_x, target_y)
hud_mayhem.lua, line 182: vint_set_property(twn_h, "start_time", vint_get_time_index())
hud_mayhem.lua, line 183: vint_set_property(twn_h, "is_paused", false)
hud_mayhem.lua, line 184: vint_set_property(twn_h, "end_event", "hud_mayhem_bonus_mod_slide_end")
hud_mayhem.lua, line 210: vint_set_property(Hud_mayhem_elements.bonus_grp_h, "anchor", Hud_mayhem_elements.bonus_grp_start_x, Hud_mayhem_elements.bonus_grp_start_y)
hud_mayhem.lua, line 245: vint_set_property(Hud_mayhem_world_cash[di_h].grp_h, "anchor", screen_pos_x, screen_pos_y)
hud_mayhem.lua, line 258: vint_set_property(grp_h, "anchor", screen_pos_x, screen_pos_y)
hud_mayhem.lua, line 259: vint_set_property(grp_h, "rotation", rand_float(0.249, -0.249))
hud_mayhem.lua, line 260: vint_set_property(grp_h, "depth", Hud_mayhem_world_cash_status.depth)
hud_mayhem.lua, line 263: vint_set_property(sub_grp_h, "alpha", 0)
hud_mayhem.lua, line 266: vint_set_property(anim_h, "target_handle", grp_h)
hud_mayhem.lua, line 270: vint_set_property(twn_h, "end_value", rand_int(-20, 20), rand_int(-0,-30))
hud_mayhem.lua, line 274: vint_set_property(callback_twn_h, "end_event", "hud_mayhem_cash_destroy")
hud_mayhem.lua, line 277: vint_set_property(cash_txt_h, "tint", Hud_mayhem_world_cash_status.color_r, Hud_mayhem_world_cash_status.color_g, Hud_mayhem_world_cash_status.color_b)
hud_mayhem.lua, line 299: vint_set_property(cash_txt_h, "tint", 0, 1, 0.25)
hud_mayhem.lua, line 302: vint_set_property(cash_txt_h, "text_tag", amt)
hud_mayhem.lua, line 310: vint_set_property(multiplier_txt_h, "text_tag", "X" .. multiplier)
hud_mayhem.lua, line 323: vint_set_property(cash_txt_h, "anchor", c_x, c_y)
hud_mayhem.lua, line 324: vint_set_property(multiplier_txt_h, "anchor", m_x, m_y)
hud_mayhem.lua, line 328: vint_set_property(multiplier_txt_h, "visible", false)
hud_mayhem.lua, line 336: vint_set_property(cash_txt_h, "anchor", c_x, c_y)
hud_mp_hud.lua, line 41: vint_set_property(Hud_mp_snatch_elements.snatch_heart_1, "tint", 0.5, 0.5, 0.5)
hud_mp_hud.lua, line 42: vint_set_property(Hud_mp_snatch_elements.snatch_heart_2, "tint", 0.5, 0.5, 0.5)
hud_mp_hud.lua, line 43: vint_set_property(Hud_mp_snatch_elements.snatch_heart_3, "tint", 0.5, 0.5, 0.5)
hud_mp_hud.lua, line 44: vint_set_property(Hud_mp_snatch_elements.snatch_heart_4, "tint", 0.5, 0.5, 0.5)
hud_mp_hud.lua, line 45: vint_set_property(Hud_mp_snatch_elements.snatch_heart_5, "tint", 0.5, 0.5, 0.5)
hud_mp_hud.lua, line 76: vint_set_property(fill_h, "end_angle", end_angle )
hud_mp_hud.lua, line 98: vint_set_property(fill_h, "image", "ui_hud_base_smcirc_ammo")
hud_mp_hud.lua, line 101: vint_set_property(fill_h, "image", "ui_hud_base_smcirc_mp_ho")
hud_mp_hud.lua, line 103: vint_set_property(fill_h, "image", "ui_hud_base_smcirc_health")
hud_mp_hud.lua, line 107: vint_set_property(head_h, "image", bitmap_head)
hud_mp_hud.lua, line 119: vint_set_property(grp_h, "anchor", main_x, main_y)
hud_mp_hud.lua, line 121: vint_set_property(grp_h, "scale", 1.0, 1.0)
hud_mp_hud.lua, line 123: vint_set_property(grp_h, "depth", z_depth)
hud_mp_hud.lua, line 128: vint_set_property(fill_h, "end_angle", end_angle )
hud_mp_hud.lua, line 139: vint_set_property(ho.grp_h, "visible", false)
hud_mp_hud.lua, line 142: vint_set_property(ho.grp_h, "visible", true)
hud_mp_hud.lua, line 148: vint_set_property(ho.fill_h, "end_angle", end_angle )
hud_mp_hud.lua, line 153: vint_set_property(ho.head_h, "image", bitmap_head)
hud_mp_hud.lua, line 166: vint_set_property(ho.grp_h, "anchor", main_x, main_y)
hud_mp_hud.lua, line 168: vint_set_property(ho.grp_h, "scale", 1.0, 1.0)
hud_mp_hud.lua, line 170: vint_set_property(ho.grp_h, "depth", z_depth)
hud_mp_hud.lua, line 180: vint_set_property(ho.grp_h, "anchor", x, y)
hud_mp_hud.lua, line 201: vint_set_property(ho.grp_h, "scale", scale, scale)
hud_mp_hud.lua, line 202: --vint_set_property(ho.grp_h, "alpha", scale)
hud_mp_hud.lua, line 206: vint_set_property(ho.grp_h, "depth", z_depth)
hud_mp_hud.lua, line 214: vint_set_property(ho.fill_h, "image", "ui_hud_base_smcirc_ammo")
hud_mp_hud.lua, line 221: vint_set_property(ho.fill_h, "image", "ui_hud_base_smcirc_mp_ho")
hud_mp_hud.lua, line 227: vint_set_property(ho.fill_h, "image", "ui_hud_base_smcirc_health")
hud_mp_hud.lua, line 302: vint_set_property(john.grp_h, "visible", is_visible)
hud_mp_hud.lua, line 307: vint_set_property(john.grp_h, "anchor", x, y)
hud_mp_hud.lua, line 317: vint_set_property(john.heart_1_h, "tint", .86, 0, 0)
hud_mp_hud.lua, line 318: vint_set_property(john.heart_2_h, "tint", 0.5, 0.5, 0.5)
hud_mp_hud.lua, line 319: vint_set_property(john.heart_3_h, "tint", 0.5, 0.5, 0.5)
hud_mp_hud.lua, line 320: vint_set_property(john.heart_4_h, "tint", 0.5, 0.5, 0.5)
hud_mp_hud.lua, line 321: vint_set_property(john.heart_5_h, "tint", 0.5, 0.5, 0.5)
hud_mp_hud.lua, line 324: vint_set_property(john.heart_1_h, "tint", .86, 0, 0)
hud_mp_hud.lua, line 325: vint_set_property(john.heart_2_h, "tint", .86, 0, 0)
hud_mp_hud.lua, line 326: vint_set_property(john.heart_3_h, "tint", 0.5, 0.5, 0.5)
hud_mp_hud.lua, line 327: vint_set_property(john.heart_4_h, "tint", 0.5, 0.5, 0.5)
hud_mp_hud.lua, line 328: vint_set_property(john.heart_5_h, "tint", 0.5, 0.5, 0.5)
hud_mp_hud.lua, line 331: vint_set_property(john.heart_1_h, "tint", .86, 0, 0)
hud_mp_hud.lua, line 332: vint_set_property(john.heart_2_h, "tint", .86, 0, 0)
hud_mp_hud.lua, line 333: vint_set_property(john.heart_3_h, "tint", .86, 0, 0)
hud_mp_hud.lua, line 334: vint_set_property(john.heart_4_h, "tint", 0.5, 0.5, 0.5)
hud_mp_hud.lua, line 335: vint_set_property(john.heart_5_h, "tint", 0.5, 0.5, 0.5)
hud_mp_hud.lua, line 338: vint_set_property(john.heart_1_h, "tint", .86, 0, 0)
hud_mp_hud.lua, line 339: vint_set_property(john.heart_2_h, "tint", .86, 0, 0)
hud_mp_hud.lua, line 340: vint_set_property(john.heart_3_h, "tint", .86, 0, 0)
hud_mp_hud.lua, line 341: vint_set_property(john.heart_4_h, "tint", .86, 0, 0)
hud_mp_hud.lua, line 342: vint_set_property(john.heart_5_h, "tint", 0.5, 0.5, 0.5)
hud_mp_hud.lua, line 345: vint_set_property(john.heart_1_h, "tint", .86, 0, 0)
hud_mp_hud.lua, line 346: vint_set_property(john.heart_2_h, "tint", .86, 0, 0)
hud_mp_hud.lua, line 347: vint_set_property(john.heart_3_h, "tint", .86, 0, 0)
hud_mp_hud.lua, line 348: vint_set_property(john.heart_4_h, "tint", .86, 0, 0)
hud_mp_hud.lua, line 349: vint_set_property(john.heart_5_h, "tint", .86, 0, 0)
hud_mp_hud.lua, line 352: vint_set_property(john.heart_1_h, "tint", 0.5, 0.5, 0.5)
hud_mp_hud.lua, line 353: vint_set_property(john.heart_2_h, "tint", 0.5, 0.5, 0.5)
hud_mp_hud.lua, line 354: vint_set_property(john.heart_3_h, "tint", 0.5, 0.5, 0.5)
hud_mp_hud.lua, line 355: vint_set_property(john.heart_4_h, "tint", 0.5, 0.5, 0.5)
hud_mp_hud.lua, line 356: vint_set_property(john.heart_5_h, "tint", 0.5, 0.5, 0.5)
hud_mp_hud.lua, line 370: vint_set_property(john.grp_h, "scale", scale, scale)
hud_mp_hud.lua, line 371: --vint_set_property(john.grp_h, "alpha", scale)
hud_mp_hud.lua, line 375: vint_set_property(john.grp_h, "depth", z_depth)
hud_msg.lua, line 105: vint_set_property(o, "text_tag", msg.text)
hud_msg.lua, line 106: vint_set_property(o, "font", "thin_overlay")
hud_msg.lua, line 107: vint_set_property(o, "text_scale", region.text_fmt.scale, region.text_fmt.scale)
hud_msg.lua, line 122: vint_set_property(o, "word_wrap", true)
hud_msg.lua, line 123: vint_set_property(o, "wrap_width", region.text_fmt.wrap_width)
hud_msg.lua, line 126: vint_set_property(o, "auto_offset", auto_offset)
hud_msg.lua, line 127: vint_set_property(o, "horz_align", halign)
hud_msg.lua, line 128: vint_set_property(o, "line_frame_enable", true)
hud_msg.lua, line 129: vint_set_property(o, "line_frame_w", "ui_hud_hlp_bg_w")
hud_msg.lua, line 130: vint_set_property(o, "line_frame_m", "ui_hud_hlp_bg_m")
hud_msg.lua, line 131: vint_set_property(o, "line_frame_e", "ui_hud_hlp_bg_e")
hud_msg.lua, line 141: vint_set_property(o, "anchor", pos_x, pos_y)
hud_msg.lua, line 218: vint_set_property(msg.text_obj_h, "text_tag", text)
hud_msg.lua, line 278: vint_set_property(o, "target_handle", msg.text_obj_h)
hud_msg.lua, line 279: vint_set_property(o, "target_property", "alpha")
hud_msg.lua, line 280: vint_set_property(o, "duration", new_fade)
hud_msg.lua, line 281: vint_set_property(o, "start_value", 1)
hud_msg.lua, line 282: vint_set_property(o, "end_value", 0)
hud_msg.lua, line 283: vint_set_property(o, "start_time", vint_get_time_index())
hud_msg.lua, line 287: vint_set_property(msg.text_obj_h, "alpha", 1)
hud_msg.lua, line 298: vint_set_property(region.anchor, "visible", hide == false)
hud_multi_prototype.lua, line 70: vint_set_property(tween_h, "duration", duration)
hud_multi_prototype.lua, line 71: vint_set_property(tween_h, "target_handle", target_h)
hud_multi_prototype.lua, line 72: vint_set_property(tween_h, "target_property", target_prop)
hud_multi_prototype.lua, line 73: vint_set_property(tween_h, "start_time", vint_get_time_index())
hud_multi_prototype.lua, line 74: vint_set_property(tween_h, "state", "disabled")
hud_multi_prototype.lua, line 124: vint_set_property(Score_bars_info.friend_bar_h, "source_se", 0, Score_bars_info.friend_bar_width)
hud_multi_prototype.lua, line 125: vint_set_property(Score_bars_info.foe_bar_h, "source_se", 0, Score_bars_info.foe_bar_width)
hud_multi_prototype.lua, line 128: vint_set_property(Score_bars_info.score_bars_group_h, "visible", true)
hud_multi_prototype.lua, line 138: vint_set_property( vint_object_find( "respect_bars" ), "visible", false )
hud_multi_prototype.lua, line 152: vint_set_property(Score_bars_info.friend_bar_h, "source_se", percent * Score_bars_info.friend_bar_length, Score_bars_info.friend_bar_width)
hud_multi_prototype.lua, line 156: vint_set_property(Score_bars_info.foe_bar_h, "source_se", percent * Score_bars_info.foe_bar_length, Score_bars_info.foe_bar_width)
hud_multi_prototype.lua, line 166: vint_set_property(Score_bars_info.friend_bar_h, "source_se", percent * Score_bars_info.friend_bar_length, Score_bars_info.friend_bar_width)
hud_multi_prototype.lua, line 170: vint_set_property(Score_bars_info.foe_bar_h, "source_se", percent * Score_bars_info.foe_bar_length, Score_bars_info.foe_bar_width)
hud_multi_prototype.lua, line 174: vint_set_property(Score_bars_info.friend_text_h, "text_tag", friend_text)
hud_multi_prototype.lua, line 175: vint_set_property(Score_bars_info.foe_text_h, "text_tag", foe_text)
hud_multi_prototype.lua, line 193: vint_set_property(Game_timer_h, "text_tag", "")
hud_multi_prototype.lua, line 194: vint_set_property(Game_timer_h, "visible", true )
hud_multi_prototype.lua, line 200: vint_set_property( vint_object_find( "timer" ), "visible", false )
hud_multi_prototype.lua, line 207: vint_set_property(Game_timer_h, "text_tag", timer_string)
hud_multi_prototype.lua, line 232: vint_set_property(group_h, "visible", false)
hud_multi_prototype.lua, line 236: vint_set_property( vint_object_find( "activity_score_bar_group" ), "visible", false )
hud_multi_prototype.lua, line 243: vint_set_property(Activity_score_bar_info.bar_group_h, "visible", visible_flag)
hud_multi_prototype.lua, line 265: vint_set_property(Activity_score_bar_info.split_group_h, "anchor", position, 0)
hud_multi_prototype.lua, line 268: vint_set_property(Activity_score_bar_info.friend_text_h, "text_tag", friend_string)
hud_multi_prototype.lua, line 269: vint_set_property(Activity_score_bar_info.foe_text_h, "text_tag", foe_string)
hud_multi_prototype.lua, line 286: vint_set_property( group_h, "visible", false )
hud_multi_prototype.lua, line 292: vint_set_property( vint_object_find( "tagging_progress_group" ), "visible", false )
hud_multi_prototype.lua, line 301: vint_set_property( Tagging_progress_info.group_h, "visible", true )
hud_multi_prototype.lua, line 304: vint_set_property( Tagging_progress_info.fill_h, "anchor", fill_position, 0 )
hud_multi_prototype.lua, line 306: vint_set_property( Tagging_progress_info.group_h, "visible", false )
hud_multi_prototype.lua, line 317: vint_set_property( group_h, "visible", true )
hud_multi_prototype.lua, line 323: vint_set_property( text_h, "visible", false )
hud_multi_prototype.lua, line 329: vint_set_property( text_h, "visible", false )
hud_multi_prototype.lua, line 334: vint_set_property( text_h, "anchor", x, y )
hud_multi_prototype.lua, line 340: vint_set_property( text_h, "visible", false )
hud_multi_prototype.lua, line 345: vint_set_property( text_h, "anchor", x, y )
hud_multi_prototype.lua, line 351: vint_set_property( text_h, "visible", false )
hud_multi_prototype.lua, line 356: vint_set_property( text_h, "anchor", x, y )
hud_multi_prototype.lua, line 361: vint_set_property(Tagging_perk_listing_info[i].scale_tween_h, "state", "disabled")
hud_multi_prototype.lua, line 362: vint_set_property(Tagging_perk_listing_info[i].color_tween_h, "state", "disabled")
hud_multi_prototype.lua, line 370: vint_set_property( vint_object_find( "tagging_perk_listing" ), "visible", false )
hud_multi_prototype.lua, line 385: vint_set_property( info.text_h, "visible", visible )
hud_multi_prototype.lua, line 388: vint_set_property( info.text_h, "text_tag", perk_name )
hud_multi_prototype.lua, line 396: vint_set_property(info.color_tween_h, "state", "disabled")
hud_multi_prototype.lua, line 400: vint_set_property(info.text_h, "tint", new_color.r, new_color.g, new_color.b)
hud_multi_prototype.lua, line 407: vint_set_property(info.text_h, "scale", start_scale.x, start_scale.y)
hud_multi_prototype.lua, line 408: vint_set_property(info.scale_tween_h, "state", "disabled")
hud_multi_prototype.lua, line 417: vint_set_property(info.color_tween_h, "start_value", start_color.r, start_color.g, start_color.b)
hud_multi_prototype.lua, line 418: vint_set_property(info.color_tween_h, "end_value", end_color.r, end_color.g, end_color.b)
hud_multi_prototype.lua, line 419: vint_set_property(info.color_tween_h, "loop_mode", "bounce")
hud_multi_prototype.lua, line 420: vint_set_property(info.color_tween_h, "max_loops", 0)
hud_multi_prototype.lua, line 422: vint_set_property(info.color_tween_h, "start_time", vint_get_time_index())
hud_multi_prototype.lua, line 423: vint_set_property(info.color_tween_h, "state", "running")
hud_multi_prototype.lua, line 431: vint_set_property(info.scale_tween_h, "start_value", start_size.width, start_size.length)
hud_multi_prototype.lua, line 432: vint_set_property(info.scale_tween_h, "end_value", zoom_size.width, zoom_size.length)
hud_multi_prototype.lua, line 433: vint_set_property(info.scale_tween_h, "loop_mode", "bounce")
hud_multi_prototype.lua, line 434: vint_set_property(info.scale_tween_h, "max_loops", 0)
hud_multi_prototype.lua, line 436: vint_set_property(info.scale_tween_h, "start_time", vint_get_time_index())
hud_multi_prototype.lua, line 437: vint_set_property(info.scale_tween_h, "state", "running")
hud_race_start.lua, line 38: vint_set_property(Hud_race_start.handles.n1_anim_h, "is_paused", true)
hud_race_start.lua, line 39: vint_set_property(Hud_race_start.handles.n2_anim_h, "is_paused", true)
hud_race_start.lua, line 40: vint_set_property(Hud_race_start.handles.n3_anim_h, "is_paused", true)
hud_race_start.lua, line 41: vint_set_property(Hud_race_start.handles.go_anim_h, "is_paused", true)
hud_race_start.lua, line 53: vint_set_property(twn_h, "end_event", "hud_race_start_invisible")
hud_race_start.lua, line 54: vint_set_property(twn_h, "start_event", "hud_race_start_sound_go");
hud_race_start.lua, line 57: vint_set_property(twn_h, "start_event", "hud_race_start_sound_3");
hud_race_start.lua, line 60: vint_set_property(twn_h, "start_event", "hud_race_start_sound_2");
hud_race_start.lua, line 63: vint_set_property(twn_h, "start_event", "hud_race_start_sound_1");
hud_race_start.lua, line 72: vint_set_property(Hud_race_start.handles.n1_grp_h, "visible", true)
hud_race_start.lua, line 76: -- vint_set_property(twn_h, "end_event", "hud_race_start_go")
hud_race_start.lua, line 80: vint_set_property(Hud_race_start.handles.n2_grp_h, "visible", true)
hud_race_start.lua, line 84: -- vint_set_property(twn_h, "end_event", "hud_race_start_1")
hud_race_start.lua, line 89: vint_set_property(Hud_race_start.handles.n3_grp_h, "visible", true)
hud_race_start.lua, line 94: -- vint_set_property(twn_h, "end_event", "hud_race_start_2")
hud_race_start.lua, line 98: vint_set_property(Hud_race_start.handles.go_grp_h, "visible", true)
hud_race_start.lua, line 105: vint_set_property(Hud_race_start.handles.n1_grp_h, "visible", false)
hud_race_start.lua, line 106: vint_set_property(Hud_race_start.handles.n2_grp_h, "visible", false)
hud_race_start.lua, line 107: vint_set_property(Hud_race_start.handles.n3_grp_h, "visible", false)
hud_race_start.lua, line 108: vint_set_property(Hud_race_start.handles.go_grp_h, "visible", false)
hud_race_start.lua, line 112: vint_set_property(Hud_race_start.handles.n1_grp_h, "visible", true)
hud_race_start.lua, line 113: vint_set_property(Hud_race_start.handles.n2_grp_h, "visible", true)
hud_race_start.lua, line 114: vint_set_property(Hud_race_start.handles.n3_grp_h, "visible", true)
hud_race_start.lua, line 115: vint_set_property(Hud_race_start.handles.go_grp_h, "visible", true)
hud_race_start.lua, line 141: vint_set_property(Hud_race_start.handles.n1_anim_h, "visible", false)
hud_race_start.lua, line 142: vint_set_property(Hud_race_start.handles.n2_anim_h, "visible", false)
hud_race_start.lua, line 143: vint_set_property(Hud_race_start.handles.n3_anim_h, "visible", false)
hud_race_start.lua, line 144: vint_set_property(Hud_race_start.handles.go_anim_h, "visible", false)
hud_race_start.lua, line 187: vint_set_property(Hud_race_start.handles.n1_anim_h, "is_paused", true)
hud_race_start.lua, line 188: vint_set_property(Hud_race_start.handles.n2_anim_h, "is_paused", true)
hud_race_start.lua, line 189: vint_set_property(Hud_race_start.handles.n3_anim_h, "is_paused", true)
hud_race_start.lua, line 190: vint_set_property(Hud_race_start.handles.go_anim_h, "is_paused", true)
hud_race_start.lua, line 195: vint_set_property(Hud_race_start.handles.go_grp_h, "visible", true)
hud_race_start.lua, line 196: vint_set_property(Hud_race_start.handles.go_anim_h, "is_paused", false)
hud_race_start.lua, line 198: vint_set_property(Hud_race_start.handles.n1_grp_h, "visible", true)
hud_race_start.lua, line 199: vint_set_property(Hud_race_start.handles.n1_anim_h, "is_paused", false)
hud_race_start.lua, line 201: vint_set_property(Hud_race_start.handles.n2_grp_h, "visible", true)
hud_race_start.lua, line 202: vint_set_property(Hud_race_start.handles.n2_anim_h, "is_paused", false)
hud_race_start.lua, line 204: vint_set_property(Hud_race_start.handles.n3_grp_h, "visible", true)
hud_race_start.lua, line 205: vint_set_property(Hud_race_start.handles.n3_anim_h, "is_paused", false)
hud_reticules.lua, line 343: vint_set_property(Hud_reticules.elements.sniper_cross_w_h, "tint", .164, .63, .18)
hud_reticules.lua, line 344: vint_set_property(Hud_reticules.elements.sniper_cross_s_h, "tint", .164, .63, .18)
hud_reticules.lua, line 345: vint_set_property(Hud_reticules.elements.sniper_cross_e_h, "tint", .164, .63, .18)
hud_reticules.lua, line 351: vint_set_property(Hud_reticules.elements.dot_h, "tint", r_0, 0, 0)
hud_reticules.lua, line 353: vint_set_property(Hud_reticules.elements.dot_h, "tint", 1, 1, 1)
hud_reticules.lua, line 357: vint_set_property(Hud_reticules.elements.ring_small_h, "tint", r_0, 0, 0)
hud_reticules.lua, line 358: vint_set_property(Hud_reticules.elements.ring_large_h, "tint", r_0, 0, 0)
hud_reticules.lua, line 360: vint_set_property(Hud_reticules.elements.ring_small_h, "alpha", spread_style.ring_alpha_highlight)
hud_reticules.lua, line 361: vint_set_property(Hud_reticules.elements.ring_large_h, "alpha", spread_style.ring_alpha_highlight)
hud_reticules.lua, line 364: vint_set_property(Hud_reticules.elements.ring_small_h, "tint", 1, 1, 1)
hud_reticules.lua, line 365: vint_set_property(Hud_reticules.elements.ring_large_h, "tint", 1, 1, 1)
hud_reticules.lua, line 367: vint_set_property(Hud_reticules.elements.ring_small_h, "alpha", spread_style.ring_alpha)
hud_reticules.lua, line 368: vint_set_property(Hud_reticules.elements.ring_large_h, "alpha", spread_style.ring_alpha)
hud_reticules.lua, line 373: vint_set_property(Hud_reticules.elements.ring_split_h, "tint", r_0, 0, 0)
hud_reticules.lua, line 375: vint_set_property(Hud_reticules.elements.ring_split_h, "tint", 1, 1, 1)
hud_reticules.lua, line 379: vint_set_property(Hud_reticules.elements.cross_h, "tint", r_0, 0, 0)
hud_reticules.lua, line 381: vint_set_property(Hud_reticules.elements.cross_h, "tint", 1, 1, 1)
hud_reticules.lua, line 385: vint_set_property(Hud_reticules.elements.sniper_cross_w_h, "tint", r_0, 0, 0)
hud_reticules.lua, line 386: vint_set_property(Hud_reticules.elements.sniper_cross_s_h, "tint", r_0, 0, 0)
hud_reticules.lua, line 387: vint_set_property(Hud_reticules.elements.sniper_cross_e_h, "tint", r_0, 0, 0)
hud_reticules.lua, line 391: vint_set_property(Hud_reticules.elements.dot_h, "tint", 1, 1, 1)
hud_reticules.lua, line 392: vint_set_property(Hud_reticules.elements.ring_small_h, "tint", 1, 1, 1)
hud_reticules.lua, line 393: vint_set_property(Hud_reticules.elements.ring_large_h, "tint", 1, 1, 1)
hud_reticules.lua, line 394: vint_set_property(Hud_reticules.elements.ring_split_h, "tint", 1, 1, 1)
hud_reticules.lua, line 395: vint_set_property(Hud_reticules.elements.cross_h, "tint", 1, 1, 1)
hud_reticules.lua, line 398: vint_set_property(Hud_reticules.elements.sniper_cross_w_h, "tint", .25, .25, .25)
hud_reticules.lua, line 399: vint_set_property(Hud_reticules.elements.sniper_cross_s_h, "tint", .25, .25, .25)
hud_reticules.lua, line 400: vint_set_property(Hud_reticules.elements.sniper_cross_e_h, "tint", .25, .25, .25)
hud_reticules.lua, line 406: vint_set_property(Hud_reticules.elements.friendly_h, "visible", true)
hud_reticules.lua, line 407: vint_set_property(Hud_reticules.elements.dot_h, "visible", false)
hud_reticules.lua, line 408: vint_set_property(Hud_reticules.elements.ring_small_h, "visible",false)
hud_reticules.lua, line 409: vint_set_property(Hud_reticules.elements.ring_large_h, "visible", false)
hud_reticules.lua, line 410: vint_set_property(Hud_reticules.elements.ring_split_h, "visible", false)
hud_reticules.lua, line 411: vint_set_property(Hud_reticules.elements.cross_h, "visible", false)
hud_reticules.lua, line 415: vint_set_property(Hud_reticules.elements.friendly_h, "visible", false)
hud_reticules.lua, line 416: vint_set_property(Hud_reticules.elements.dot_h, "visible", reticule_layout.dot[1])
hud_reticules.lua, line 417: vint_set_property(Hud_reticules.elements.ring_small_h, "visible", reticule_layout.ring[1])
hud_reticules.lua, line 418: vint_set_property(Hud_reticules.elements.ring_large_h, "visible", reticule_layout.ring[1])
hud_reticules.lua, line 419: vint_set_property(Hud_reticules.elements.ring_split_h, "visible", reticule_layout.ring_split[1])
hud_reticules.lua, line 420: vint_set_property(Hud_reticules.elements.cross_h, "visible", reticule_layout.cross[1])
hud_reticules.lua, line 425: vint_set_property(Hud_reticules.elements.cross_n_h, "image", "ui_hud_reticule_cross_large")
hud_reticules.lua, line 426: vint_set_property(Hud_reticules.elements.cross_e_h, "image", "ui_hud_reticule_cross_large")
hud_reticules.lua, line 427: vint_set_property(Hud_reticules.elements.cross_s_h, "image", "ui_hud_reticule_cross_large")
hud_reticules.lua, line 428: vint_set_property(Hud_reticules.elements.cross_w_h, "image", "ui_hud_reticule_cross_large")
hud_reticules.lua, line 429: vint_set_property(Hud_reticules.elements.cross_n_h, "offset", -8, -24)
hud_reticules.lua, line 430: vint_set_property(Hud_reticules.elements.cross_e_h, "offset", -8, -24)
hud_reticules.lua, line 431: vint_set_property(Hud_reticules.elements.cross_s_h, "offset", -8, -24)
hud_reticules.lua, line 432: vint_set_property(Hud_reticules.elements.cross_w_h, "offset", -8, -24)
hud_reticules.lua, line 436: vint_set_property(Hud_reticules.elements.cross_n_h, "image", "ui_hud_reticule_cross_small")
hud_reticules.lua, line 437: vint_set_property(Hud_reticules.elements.cross_e_h, "image", "ui_hud_reticule_cross_small")
hud_reticules.lua, line 438: vint_set_property(Hud_reticules.elements.cross_s_h, "image", "ui_hud_reticule_cross_small")
hud_reticules.lua, line 439: vint_set_property(Hud_reticules.elements.cross_w_h, "image", "ui_hud_reticule_cross_small")
hud_reticules.lua, line 440: vint_set_property(Hud_reticules.elements.cross_n_h, "offset", -8, -19)
hud_reticules.lua, line 441: vint_set_property(Hud_reticules.elements.cross_e_h, "offset", -8, -19)
hud_reticules.lua, line 442: vint_set_property(Hud_reticules.elements.cross_s_h, "offset", -8, -19)
hud_reticules.lua, line 443: vint_set_property(Hud_reticules.elements.cross_w_h, "offset", -8, -19)
hud_reticules.lua, line 449: vint_set_property(Hud_reticules.elements.cross_h, "rotation", 0)
hud_reticules.lua, line 452: vint_set_property(Hud_reticules.elements.cross_h, "rotation", 0.785398163)
hud_reticules.lua, line 460: vint_set_property(Hud_reticules.elements.pressure_grp_h, "visible", true)
hud_reticules.lua, line 462: vint_set_property(Hud_reticules.elements.pressure_grp_h, "visible", false)
hud_reticules.lua, line 504: vint_set_property(Hud_reticules.elements.cross_n_h, "anchor", 0, -pixel_spread)
hud_reticules.lua, line 505: vint_set_property(Hud_reticules.elements.cross_e_h, "anchor", pixel_spread, 0)
hud_reticules.lua, line 506: vint_set_property(Hud_reticules.elements.cross_s_h, "anchor", 0, pixel_spread)
hud_reticules.lua, line 507: vint_set_property(Hud_reticules.elements.cross_w_h, "anchor", -pixel_spread, 0)
hud_reticules.lua, line 568: vint_set_property(Hud_reticules.elements.ring_mask_nw_h, "anchor", -ring_mask_offset, -ring_mask_offset)
hud_reticules.lua, line 569: vint_set_property(Hud_reticules.elements.ring_mask_ne_h, "anchor", ring_mask_offset, -ring_mask_offset)
hud_reticules.lua, line 570: vint_set_property(Hud_reticules.elements.ring_mask_sw_h, "anchor", -ring_mask_offset, ring_mask_offset)
hud_reticules.lua, line 571: vint_set_property(Hud_reticules.elements.ring_mask_se_h, "anchor", ring_mask_offset, ring_mask_offset)
hud_reticules.lua, line 574: vint_set_property(Hud_reticules.elements.ring_small_h, "scale", ring_small_scale, ring_small_scale)
hud_reticules.lua, line 575: vint_set_property(Hud_reticules.elements.ring_small_h, "alpha", ring_small_alpha)
hud_reticules.lua, line 576: vint_set_property(Hud_reticules.elements.ring_large_h, "scale", ring_large_scale, ring_large_scale)
hud_reticules.lua, line 577: vint_set_property(Hud_reticules.elements.ring_large_h, "alpha", ring_large_alpha)
hud_reticules.lua, line 582: -- vint_set_property(Hud_vignettes.fine_aim_dim.grp_h, "alpha", fine_aim_alpha)
hud_reticules.lua, line 597: vint_set_property(value.arrow_h, "rotation", rotation)
hud_reticules.lua, line 609: vint_set_property(arrow_clone_h, "visible", true)
hud_reticules.lua, line 641: vint_set_property(Hud_reticules.elements.pressure_fill_h, "start_angle", angle)
hud_reticules.lua, line 650: vint_set_property(Hud_reticules.elements.reticule_h, "anchor", x, y_screen_coord)
hud_touch_combo.lua, line 59: vint_set_property(stick_bmp_h, "image", "ui_hud_combo_thumb_ps3")
hud_touch_combo.lua, line 61: vint_set_property(stick_txt_h, "text_tag", "L")
hud_touch_combo.lua, line 66: vint_set_property(stick_txt_h, "text_tag", "")
hud_touch_combo.lua, line 84: vint_set_property(stick_bmp_h, "image", "ui_hud_combo_thumb_ps3")
hud_touch_combo.lua, line 86: vint_set_property(stick_txt_h, "text_tag", "R")
hud_touch_combo.lua, line 91: vint_set_property(stick_txt_h, "text_tag", "")
hud_touch_combo.lua, line 100: vint_set_property(Hud_combo_elements.right_stick_rumble_light, "is_paused", true)
hud_touch_combo.lua, line 101: vint_set_property(Hud_combo_elements.right_stick_rumble_heavy, "is_paused", true)
hud_touch_combo.lua, line 105: vint_set_property(Hud_combo_elements.combo_stick_hl_l, "is_paused", true)
hud_touch_combo.lua, line 106: vint_set_property(Hud_combo_elements.combo_stick_hl_r, "is_paused", true)
hud_touch_combo.lua, line 109: vint_set_property(Hud_combo_elements.combo_sticks_fade_in, "is_paused", true)
hud_touch_combo.lua, line 112: vint_set_property(Hud_combo_elements.combo_sticks_fade_out, "is_paused", true)
hud_touch_combo.lua, line 131: vint_set_property(Hud_combo_elements.main_grp_h, "visible", true)
hud_touch_combo.lua, line 132: vint_set_property(Hud_combo_elements.target_dot_h, "visible", false)
hud_touch_combo.lua, line 133: vint_set_property(Hud_combo_elements.hud_left_stick_highlight[1], "visible", true)
hud_touch_combo.lua, line 134: vint_set_property(Hud_combo_elements.hud_left_stick_highlight[2], "visible", true)
hud_touch_combo.lua, line 135: vint_set_property(Hud_combo_elements.hud_left_stick_highlight[3], "visible", true)
hud_touch_combo.lua, line 136: vint_set_property(Hud_combo_elements.hud_left_stick_highlight[4], "visible", true)
hud_touch_combo.lua, line 141: vint_set_property(Hud_combo_elements.main_grp_h, "anchor", Hud_touch_combo_status.grp_x, Hud_touch_combo_status.grp_y)
hud_touch_combo.lua, line 142: vint_set_property(Hud_combo_elements.target_dot_big_h, "visible", false)
hud_touch_combo.lua, line 143: vint_set_property(Hud_combo_elements.target_dot_h, "visible", false)
hud_touch_combo.lua, line 144: vint_set_property(Hud_combo_elements.left_grp_h, "alpha", 1)
hud_touch_combo.lua, line 145: vint_set_property(Hud_combo_elements.right_grp_h, "alpha", 1)
hud_touch_combo.lua, line 146: vint_set_property(Hud_combo_elements.hud_left_stick_highlight[1], "visible", false)
hud_touch_combo.lua, line 147: vint_set_property(Hud_combo_elements.hud_left_stick_highlight[2], "visible", false)
hud_touch_combo.lua, line 148: vint_set_property(Hud_combo_elements.hud_left_stick_highlight[3], "visible", false)
hud_touch_combo.lua, line 149: vint_set_property(Hud_combo_elements.hud_left_stick_highlight[4], "visible", false)
hud_touch_combo.lua, line 162: vint_set_property(Hud_combo_elements.left_stick_h, "anchor", stick_radius * left_stick_x, stick_radius * -left_stick_y)
hud_touch_combo.lua, line 166: vint_set_property(Hud_combo_elements.right_stick_h, "anchor", stick_radius * right_stick_x, stick_radius * -right_stick_y)
hud_touch_combo.lua, line 176: vint_set_property(Hud_combo_elements.target_dot_h, "anchor", stick_radius * target_x, stick_radius * -target_y)
hud_touch_combo.lua, line 186: vint_set_property(Hud_combo_elements.main_grp_h, "anchor", new_x, new_y)
hud_touch_combo.lua, line 188: vint_set_property(Hud_combo_elements.main_grp_h, "anchor", Hud_touch_combo_status.grp_x, Hud_touch_combo_status.grp_y)
hud_touch_combo.lua, line 198: vint_set_property(Hud_combo_elements.right_stick_rumble_heavy, "is_paused", true)
hud_touch_combo.lua, line 203: vint_set_property(Hud_combo_elements.right_stick_rumble_light, "is_paused", true)
hud_touch_combo.lua, line 213: vint_set_property(Hud_combo_elements.left_grp_h, "alpha", .25)
hud_touch_combo.lua, line 214: vint_set_property(Hud_combo_elements.right_grp_h, "alpha", 1)
hud_touch_combo.lua, line 215: vint_set_property(Hud_combo_elements.target_dot_h, "visible", false)
hud_touch_combo.lua, line 216: vint_set_property(Hud_combo_elements.target_dot_big_h, "visible", true)
hud_touch_combo.lua, line 221: vint_set_property(Hud_combo_elements.left_grp_h, "alpha", 1)
hud_touch_combo.lua, line 222: vint_set_property(Hud_combo_elements.right_grp_h, "alpha", 0.25)
hud_touch_combo.lua, line 223: vint_set_property(Hud_combo_elements.target_dot_h, "visible", true)
hud_touch_combo.lua, line 224: vint_set_property(Hud_combo_elements.target_dot_big_h, "visible", false)
hud_touch_combo.lua, line 228: vint_set_property(Hud_combo_elements.left_grp_h, "alpha", 0)
hud_touch_combo.lua, line 229: vint_set_property(Hud_combo_elements.right_grp_h, "alpha", 1)
hud_touch_combo.lua, line 236: vint_set_property(Hud_combo_elements.target_dot_h, "visible", false)
hud_touch_combo.lua, line 237: vint_set_property(Hud_combo_elements.target_dot_big_h, "visible", true)
hud_touch_combo.lua, line 239: vint_set_property(Hud_combo_elements.target_dot_h, "visible", true)
hud_touch_combo.lua, line 240: vint_set_property(Hud_combo_elements.target_dot_big_h, "visible", false)
hud_touch_combo.lua, line 255: vint_set_property(Hud_combo_elements.combo_stick_hl_r, "is_paused", true)
hud_touch_combo.lua, line 256: vint_set_property(Hud_combo_elements.right_stick_hl_h, "alpha", 0)
hud_touch_combo.lua, line 262: vint_set_property(Hud_combo_elements.combo_stick_hl_l, "is_paused", true)
hud_touch_combo.lua, line 263: vint_set_property(Hud_combo_elements.right_stick_hl_h, "alpha", 0)
hud_touch_combo.lua, line 275: vint_set_property(Hud_combo_elements.target_dot_big_h, "alpha", 0)
hud_touch_combo.lua, line 276: vint_set_property(Hud_combo_elements.target_dot_big_h, "visible", false)
hud_touch_combo.lua, line 279: vint_set_property(Hud_combo_elements.right_stick_rumble_light, "is_paused", true)
hud_touch_combo.lua, line 280: vint_set_property(Hud_combo_elements.right_stick_rumble_heavy, "is_paused", true)
hud_touch_combo.lua, line 281: vint_set_property(Hud_combo_elements.right_circle_h, "scale", 1, 1)
hud_touch_combo.lua, line 304: vint_set_property(tween_h, "duration", duration)
hud_touch_combo.lua, line 305: vint_set_property(tween_h, "target_handle", target_h)
hud_touch_combo.lua, line 306: vint_set_property(tween_h, "target_property", target_prop)
hud_touch_combo.lua, line 307: vint_set_property(tween_h, "max_loops", 0) -- doing a lot so we don't run out of this stuff.
hud_touch_combo.lua, line 308: vint_set_property(tween_h, "loop_mode", 2)
hud_touch_combo.lua, line 309: vint_set_property(tween_h, "algorithm", 0)
hud_touch_combo.lua, line 310: vint_set_property(tween_h, "start_time", vint_get_time_index() )
hud_touch_combo.lua, line 311: vint_set_property(tween_h, "state", 1)
hud_touch_combo.lua, line 321: --vint_set_property(target_handle, "tint", 1,0,1)
hud_touch_combo.lua, line 323: vint_set_property(target_handle, "alpha", 0)
hud_touch_combo.lua, line 351: vint_set_property(tween_h, "start_value", .1)
hud_touch_combo.lua, line 352: vint_set_property(tween_h, "end_value", 1)
hud_zombie.lua, line 55: vint_set_property(Hud_zombie.handles.main_score_num, "text_tag", format_cash(score))
hud_zombie.lua, line 58: vint_set_property(Hud_zombie.handles.high_score_num, "text_tag", format_cash(high_score))
hud_zombie.lua, line 61: vint_set_property(Hud_zombie.handles.zombies_killed_num, "text_tag", format_cash(zombies_killed))
hud_zombie.lua, line 62: vint_set_property(Hud_zombie.handles.zombies_left_num, "text_tag", format_cash(zombies_left))
hud_zombie.lua, line 65: vint_set_property(p1_health, "text_tag", ceil(health_1 * 100))
hud_zombie.lua, line 69: vint_set_property(p2, "visible", false)
hud_zombie.lua, line 71: vint_set_property(p2, "visible", true)
hud_zombie.lua, line 72: vint_set_property(p2_health, "text_tag", ceil(health_2 * 100))
liquor_store.lua, line 72: vint_set_property(grp, "visible", true)
liquor_store.lua, line 85: vint_set_property(Liquor_store_footer.price_h , "visible", true)
liquor_store.lua, line 91: vint_set_property(bg_h, "anchor", -17, 48)
liquor_store.lua, line 99: vint_set_property(Liquor_store_footer.benefit_h, "visible", true)
liquor_store.lua, line 101: vint_set_property(Liquor_store_footer.benefit_h, "visible", false)
liquor_store.lua, line 108: vint_set_property(Liquor_store_footer.price_h, "tint", 1, 0, 0)
liquor_store.lua, line 110: vint_set_property(Liquor_store_footer.price_h, "tint", 0.88, 0.749, 0.05)
liquor_store.lua, line 113: vint_set_property(Liquor_store_footer.price_h, "text_tag", "$" .. format_cash(swatch.price))
liquor_store.lua, line 118: vint_set_property(Liquor_store_footer.benefit_h, "text_tag", tag)
liquor_store.lua, line 120: vint_set_property(Liquor_store_footer.label_h, "text_tag_crc", swatch.label_crc)
liquor_store.lua, line 142: vint_set_property(Liquor_store_footer.price_h, "anchor", menu_data.menu_width - 10, 0)
liquor_store.lua, line 146: vint_set_property(Liquor_store_footer.line_h, "source_se", menu_data.menu_width + 10, source_y)
liquor_store.lua, line 151: vint_set_property(menu_data.footer.footer_grp, "visible", false)
liquor_store.lua, line 207: vint_set_property(icon_h, "image", swatch.bitmap_name)
liquor_store.lua, line 208: vint_set_property(icon_highlight_h, "image", swatch.bitmap_name)
liquor_store.lua, line 209: vint_set_property(icon_select_h, "image", swatch.bitmap_name)
main_menu.lua, line 128: vint_set_property(vint_object_find("value_text", menu_label.control.grp_h), "text_tag", entered_text )
main_menu.lua, line 177: vint_set_property(vint_object_find("press_start_bmp"), "image", press_start_bmp)
main_menu.lua, line 178: vint_set_property(vint_object_find("press_start_bmp_highlight"), "image", press_start_bmp)
main_menu.lua, line 187: vint_set_property(vint_object_find("press_start_bmp"), "visible", false)
main_menu.lua, line 188: vint_set_property(vint_object_find("press_start_bmp_highlight"), "visible", false)
main_menu.lua, line 189: vint_set_property(vint_object_find("press_start_txt"), "visible", true)
main_menu.lua, line 193: vint_set_property(vint_object_find("press_start_txt"), "visible", false)
main_menu.lua, line 223: vint_set_property(Main_menu.handles.logo_jp, "visible", true)
main_menu.lua, line 225: vint_set_property(Main_menu.handles.logo_jp, "visible", false)
main_menu.lua, line 233: vint_set_property(Main_menu.handles.menu_item, "visible", false)
main_menu.lua, line 250: vint_set_property(Main_menu.anims.intro_press_start, "is_paused", true)
main_menu.lua, line 254: vint_set_property(Main_menu.anims.text_item_deselect, "is_paused", true)
main_menu.lua, line 255: vint_set_property(Main_menu.anims.text_item_select, "is_paused", true)
main_menu.lua, line 287: vint_set_property(Main_menu.handles.press_start_grp, "visible", false)
main_menu.lua, line 307: vint_set_property(menu_tips_h, "visible", true)
main_menu.lua, line 309: vint_set_property(menu_btn_tips_h, "alpha", 0)
main_menu.lua, line 312: vint_set_property(tips_clip_h, "visible", false)
main_menu.lua, line 324: vint_set_property(Main_menu.anims.menu_screen_fade, "is_paused", true)
main_menu.lua, line 325: vint_set_property(Main_menu.anims.intro_loading_fadeout, "is_paused", true)
main_menu.lua, line 326: vint_set_property(Main_menu.anims.intro_loading, "is_paused", true)
main_menu.lua, line 327: vint_set_property(Main_menu.anims.intro_logo, "is_paused", true)
main_menu.lua, line 328: vint_set_property(Main_menu.anims.intro_ornate, "is_paused", true)
main_menu.lua, line 329: vint_set_property(Main_menu.anims.intro_menu, "is_paused", true)
main_menu.lua, line 342: vint_set_property(vint_object_find("mm_percent_complete"), "text_tag", str)
main_menu.lua, line 395: vint_set_property(vint_object_find("safe_frame"), "visible", true)
main_menu.lua, line 406: vint_set_property(vint_object_find("safe_frame"), "visible", true)
main_menu.lua, line 410: vint_set_property(vint_object_find("safe_frame"), "visible", true)
main_menu.lua, line 469: vint_set_property(vint_object_find("safe_frame"), "visible", false)
main_menu.lua, line 474: vint_set_property(vint_object_find("safe_frame"), "visible", false)
main_menu.lua, line 546: vint_set_property(vint_object_find("safe_frame"), "visible", active == false)
main_menu.lua, line 550: vint_set_property(menu_tips_h, "visible", active == false)
main_menu.lua, line 556: vint_set_property(vint_object_find("safe_frame"), "visible", active == false)
main_menu.lua, line 560: vint_set_property(menu_tips_h, "visible", active == false)
main_menu.lua, line 642: vint_set_property(text_h , "text_tag", menu[i].label)
main_menu.lua, line 655: vint_set_property(glow_left_h, "anchor", -text_width/2, y)
main_menu.lua, line 656: vint_set_property(glow_right_h, "anchor", text_width/2, y)
main_menu.lua, line 660: vint_set_property(Main_menu.anims.text_item_select, "target_handle", menu_item_h)
main_menu.lua, line 661: vint_set_property(menu_item_h, "depth", -50)
main_menu.lua, line 664: vint_set_property(text_h, "tint", Main_menu_styles.normal_tint.r, Main_menu_styles.normal_tint.g, Main_menu_styles.normal_tint.b)
main_menu.lua, line 665: vint_set_property(menu_item_h, "scale", Main_menu_styles.normal_scale, Main_menu_styles.normal_scale)
main_menu.lua, line 666: vint_set_property(glow_h, "alpha", Main_menu_styles.glow_normal_alpha)
main_menu.lua, line 669: vint_set_property(menu_item_h, "anchor", 0, pos_y)
main_menu.lua, line 672: vint_set_property(menu_item_h, "visible", true)
main_menu.lua, line 716: vint_set_property(anim_h , "target_handle", cur_item_h)
main_menu.lua, line 717: vint_set_property(cur_item_h, "depth", 0)
main_menu.lua, line 722: vint_set_property(twn_h , "start_value", val_r, val_g, val_b)
main_menu.lua, line 725: vint_set_property(twn_h , "start_value", val )
main_menu.lua, line 726: vint_set_property(twn_h , "end_event", "main_menu_item_deselect_cleanup")
main_menu.lua, line 730: vint_set_property(Main_menu.anims.text_item_select, "target_handle", new_item_h)
main_menu.lua, line 731: vint_set_property(new_item_h, "depth", -50)
main_menu.lua, line 787: vint_set_property(Main_menu.handles.loading_grp, "alpha", 0)
main_menu.lua, line 788: vint_set_property(Main_menu.handles.main_menu_grp, "alpha", 0)
main_menu.lua, line 789: vint_set_property(Main_menu.handles.press_start_grp, "alpha", 0)
main_menu.lua, line 790: vint_set_property(Main_menu.handles.logo_bling, "alpha", 0)
main_menu.lua, line 791: vint_set_property(Main_menu.handles.logo_sr2, "alpha", 0)
main_menu.lua, line 792: vint_set_property(Main_menu.handles.logo_sr2_ornate_left, "alpha", 0)
main_menu.lua, line 793: vint_set_property(Main_menu.handles.logo_sr2_ornate_right, "alpha", 0)
main_menu.lua, line 794: vint_set_property(Main_menu.handles.menu_screen, "alpha", 0)
main_menu.lua, line 811: vint_set_property(Main_menu.handles.loading_grp, "alpha", 0)
main_menu.lua, line 813: vint_set_property(Main_menu.anims.intro_press_start, "is_paused", true)
main_menu.lua, line 822: vint_set_property(Main_menu.anims.menu_screen_fade_twn, "start_value", cur_alpha)
main_menu.lua, line 823: vint_set_property(Main_menu.anims.menu_screen_fade_twn, "end_value", target_alpha)
main_menu.lua, line 1525: vint_set_property(vint_object_find("value_text", menu_label.control.grp_h), "text_tag", entered_text )
main_menu.lua, line 1536: vint_set_property(vint_object_find("value_text", menu_label.control.grp_h), "text_tag", "" )
main_menu.lua, line 1538: vint_set_property(vint_object_find("value_text", menu_label.control.grp_h), "text_tag", "***" )
main_menu.lua, line 1549: vint_set_property(vint_object_find("value_text", menu_label.control.grp_h), "text_tag", "" )
main_menu.lua, line 1551: vint_set_property(vint_object_find("value_text", menu_label.control.grp_h), "text_tag", "***" )
main_menu.lua, line 1565: vint_set_property(vint_object_find("value_text", menu_label.control.grp_h), "text_tag", entered_text )
main_menu.lua, line 1578: vint_set_property(vint_object_find("value_text", menu_label.control.grp_h), "text_tag", entered_text )
main_menu.lua, line 1589: vint_set_property(vint_object_find("value_text", menu_label.control.grp_h), "text_tag", "" )
main_menu.lua, line 1591: vint_set_property(vint_object_find("value_text", menu_label.control.grp_h), "text_tag", "***" )
main_menu.lua, line 1603: vint_set_property(vint_object_find("value_text", menu_label.control.grp_h), "text_tag", "" )
main_menu.lua, line 1605: vint_set_property(vint_object_find("value_text", menu_label.control.grp_h), "text_tag", "***" )
main_menu.lua, line 1619: vint_set_property(vint_object_find("value_text", menu_label.control.grp_h), "text_tag", entered_text )
main_menu.lua, line 2298: vint_set_property(twn_h, "start_value", initial_alpha)
main_menu.lua, line 2305: vint_set_property(twn_h, "end_value", target_alpha)
main_menu.lua, line 2324: vint_set_property(Mm_bling.handles.bling_bmp, "alpha", 0)
main_menu.lua, line 2332: vint_set_property(anim_h, "target_handle", bmp_h)
main_menu.lua, line 2333: vint_set_property(anim_h, "is_paused", true)
main_menu.lua, line 2334: vint_set_property(twn_h , "end_event", "main_menu_bling_end")
main_menu.lua, line 2403: vint_set_property(menu_label.label_h, "text_tag", "")
main_menu.lua, line 2413: vint_set_property(menu_label.real_label_h, "visible", false)
main_menu.lua, line 2415: vint_set_property(menu_label.real_label_h, "anchor", x - 9, y - 87)
main_menu.lua, line 2421: vint_set_property(control.grp_h, "visible", true)
main_menu.lua, line 2422: vint_set_property(control.grp_h, "anchor", menu_label.anchor_x, menu_label.anchor_y)
main_menu.lua, line 2423: vint_set_property(control.grp_h, "depth", menu_label.depth)
main_menu.lua, line 2430: vint_set_property(menu_label.server_list.labels[item_index], "visible", false)
main_menu.lua, line 2433: vint_set_property(menu_label.server_list.labels[item_index], "anchor", x, y)
main_menu.lua, line 2437: vint_set_property(menu_label.server_list.labels[item_index], "anchor", x, y + h)
main_menu.lua, line 2462: --vint_set_property(Menu_option_labels.hl_bar, "visible", false)
main_menu.lua, line 2490: vint_set_property(bg_h, "source_se", sel_bar_width, 36)
main_menu.lua, line 2493: vint_set_property(bg_h, "source_se", sel_bar_width, 36)
main_menu.lua, line 2498: vint_set_property(bg_h, "anchor", menu_bar_e_anchor_x, menu_bar_e_anchor_y)
main_menu.lua, line 2501: vint_set_property(bg_h, "anchor", menu_bar_e_anchor_x - 1, menu_bar_e_anchor_y)
main_menu.lua, line 2503: vint_set_property(Menu_option_labels.hl_clip, "offset", 12, -15)
main_menu.lua, line 2504: vint_set_property(Menu_option_labels.hl_clip, "clip_size", width - 17, MENU_ITEM_HEIGHT)
main_menu.lua, line 2513: vint_set_property(Menu_option_labels.hl_bar, "anchor", hbar_x, hbar_y)
main_menu.lua, line 2515: vint_set_property(highlight_bar_label_h, "text_tag", Main_menu_syslink_server_data[menu_label.hlight_bar_pos].display_string)
main_menu.lua, line 2516: vint_set_property(Menu_option_labels.hl_bar, "visible", true)
main_menu.lua, line 2556: vint_set_property(menu_data.scroll_bar.bar_grp, "anchor", 388, 67)--??places the scroll bar, no idea where
main_menu.lua, line 2583: vint_set_property(scroll_data.bar_grp, "visible", true)
main_menu.lua, line 2590: vint_set_property(scroll_data.bg_s_h, "anchor", 38, new_height - 10)
main_menu.lua, line 2591: vint_set_property(scroll_data.bg_c_h, "source_se", 10, new_height - 28)
main_menu.lua, line 2604: vint_set_property(scroll_data.thumb_n_h, "source_se", 32, scroll_data.thumb_height - 20)
main_menu.lua, line 2631: vint_set_property(scroll_data.thumb_n_h, "anchor", 3, thumb_offset)
main_menu.lua, line 2632: vint_set_property(scroll_data.thumb_s_h, "anchor", 3, thumb_offset + scroll_data.thumb_height - 20) --Magic Number represents the offset from the thumb height
main_menu.lua, line 2633: vint_set_property(scroll_data.thumb_blend_h, "anchor", 3, thumb_offset + scroll_data.thumb_height - 63) --Magic Number represents the offset from the thumb height
main_menu.lua, line 2665: vint_set_property(menu_label.server_list.labels[0], "text_tag", "MP3_PLAYLIST_EMPTY")
main_menu.lua, line 2666: vint_set_property(menu_label.server_list.labels[0], "visible", true)
main_menu.lua, line 2685: vint_set_property(menu_label.server_list.labels[item_index], "text_tag", Main_menu_syslink_server_data[real_index].display_string)
main_menu.lua, line 2686: vint_set_property(menu_label.server_list.labels[item_index], "visible", true)
main_menu.lua, line 2689: vint_set_property(menu_label.server_list.labels[item_index], "visible", false)
menu_base.lua, line 76: vint_set_property(vint_object_find("menu_trans_in", nil, MENU_BASE_DOC_HANDLE), "is_paused", true)
menu_base.lua, line 77: vint_set_property(vint_object_find("menu_trans_out", nil, MENU_BASE_DOC_HANDLE), "is_paused", true)
menu_base.lua, line 78: vint_set_property(vint_object_find("cash_trans_in", nil, MENU_BASE_DOC_HANDLE), "is_paused", true)
menu_base.lua, line 79: vint_set_property(vint_object_find("cash_trans_out", nil, MENU_BASE_DOC_HANDLE), "is_paused", true)
menu_base.lua, line 80: vint_set_property(vint_object_find("menu_horz_lt_anim", nil, MENU_BASE_DOC_HANDLE), "is_paused", true)
menu_base.lua, line 81: vint_set_property(vint_object_find("menu_horz_rt_anim", nil, MENU_BASE_DOC_HANDLE), "is_paused", true)
menu_base.lua, line 82: vint_set_property(vint_object_find("menu_horz_up_anim", nil, MENU_BASE_DOC_HANDLE), "is_paused", true)
menu_base.lua, line 83: vint_set_property(vint_object_find("menu_horz_dn_anim", nil, MENU_BASE_DOC_HANDLE), "is_paused", true)
menu_base.lua, line 84: vint_set_property(vint_object_find("swap_message_trans_in", nil, MENU_BASE_DOC_HANDLE), "is_paused", true)
menu_base.lua, line 85: vint_set_property(vint_object_find("swap_message_trans_out",nil, MENU_BASE_DOC_HANDLE), "is_paused", true)
menu_base.lua, line 86: vint_set_property(vint_object_find("black_fade_out", nil, MENU_BASE_DOC_HANDLE) , "is_paused", true)
menu_base.lua, line 87: vint_set_property(vint_object_find("menu_btn_tips_anim", nil, MENU_BASE_DOC_HANDLE) , "is_paused", true)
menu_base.lua, line 102: vint_set_property(vint_object_find("large_thumb", g), "visible", true)
menu_base.lua, line 103: vint_set_property(vint_object_find("small_thumb", g), "visible", true)
menu_base.lua, line 104: vint_set_property(menu_label.control.grp_h, "depth", 0)
menu_base.lua, line 105: vint_set_property(vint_object_find("num_slider_arrow_e", g), "tint", 0.8941, 0.8489, 0.051)
menu_base.lua, line 106: vint_set_property(vint_object_find("num_slider_arrow_w", g), "tint", 0.8941, 0.8489, 0.051)
menu_base.lua, line 116: vint_set_property(menu_label.control.anim_in_h, "target_handle", g)
menu_base.lua, line 121: vint_set_property(menu_label.control.anim_pulse_h, "target_handle", g)
menu_base.lua, line 138: vint_set_property(vint_object_find("num_slide_bg_1_left", g), "alpha", 1)
menu_base.lua, line 139: vint_set_property(vint_object_find("num_slide_bg_1_right", g), "alpha", 1)
menu_base.lua, line 140: vint_set_property(vint_object_find("num_slide_bg_2_right", g), "alpha", 0)
menu_base.lua, line 141: vint_set_property(vint_object_find("num_slide_bg_2_left", g), "alpha", 0)
menu_base.lua, line 143: vint_set_property(vint_object_find("large_thumb", g), "alpha", 0)
menu_base.lua, line 144: vint_set_property(vint_object_find("small_thumb", g), "alpha", 1)
menu_base.lua, line 145: vint_set_property(vint_object_find("small_thumb", g), "scale", 1, 1)
menu_base.lua, line 146: vint_set_property(menu_label.control.grp_h, "depth", menu_label.depth)
menu_base.lua, line 147: vint_set_property(vint_object_find("value_text", g), "scale", 0.68, 0.68)
menu_base.lua, line 150: vint_set_property(arrow_e_h, "tint", 0.3647, 0.3725, 0.3804)
menu_base.lua, line 151: vint_set_property(arrow_w_h, "tint", 0.3647, 0.3725, 0.3804)
menu_base.lua, line 152: vint_set_property(arrow_e_h, "offset", -11, -15)
menu_base.lua, line 153: vint_set_property(arrow_w_h, "offset", -11, -15)
menu_base.lua, line 214: vint_set_property(h, "anchor", left, 0)
menu_base.lua, line 240: vint_set_property(control.grp_h, "visible", true)
menu_base.lua, line 243: vint_set_property(control.grp_h, "depth", menu_label.depth)
menu_base.lua, line 246: vint_set_property(h, "anchor", menu_data.thumb_width * 0.5 -2, 0)
menu_base.lua, line 250: vint_set_property(h, "source_se", menu_data.thumb_width - 5, 45)
menu_base.lua, line 252: vint_set_property(h, "source_se", menu_data.thumb_width - 5, 45)
menu_base.lua, line 255: vint_set_property(h, "source_se", menu_data.thumb_width - 24, 69)
menu_base.lua, line 257: vint_set_property(h, "anchor", menu_data.thumb_width - 14, -32)
menu_base.lua, line 260: vint_set_property(h, "source_se", menu_data.thumb_width - 5, 45)
menu_base.lua, line 262: vint_set_property(h, "source_se", menu_data.thumb_width - 22, 69)
menu_base.lua, line 264: vint_set_property(h, "anchor", menu_data.thumb_width - 12, -22)
menu_base.lua, line 324: vint_set_property(swatch_id, "visible", false)
menu_base.lua, line 325: vint_set_property(swatch_id, "depth", 10 - row)
menu_base.lua, line 361: vint_set_property(swatch_id, "visible", true)
menu_base.lua, line 364: vint_set_property(vint_object_find("icon", swatch_id), "image_crc", swatch.swatch_crc)
menu_base.lua, line 366: vint_set_property(vint_object_find("icon", swatch_id), "image", swatch.swatch_str)
menu_base.lua, line 369: vint_set_property(swatch_id, "anchor", pos_x, pos_y)
menu_base.lua, line 370: vint_set_property(swatch_id, "scale", menu_data.unhighlight_scale, menu_data.unhighlight_scale)
menu_base.lua, line 372: vint_set_property(swatch.swatch_bg_h, "tint", .75, .75, .75)
menu_base.lua, line 411: vint_set_property(swatch_twn_h, "target_handle", swatches[new_idx].swatch_h)
menu_base.lua, line 412: vint_set_property(swatch_twn_h, "end_value", menu_data.highlight_scale, menu_data.highlight_scale)
menu_base.lua, line 416: vint_set_property(swatches[new_idx].swatch_h, "depth", -20)
menu_base.lua, line 419: vint_set_property(swatches[new_idx].swatch_bg_h, "tint", 1, 1, 1)
menu_base.lua, line 423: vint_set_property(swatches[cur_idx].swatch_h, "scale", menu_data.unhighlight_scale, menu_data.unhighlight_scale)
menu_base.lua, line 424: vint_set_property(swatches[cur_idx].swatch_h, "depth", 10 - menu_data.cur_row)
menu_base.lua, line 426: vint_set_property(swatches[cur_idx].swatch_bg_h, "tint", .75, .75, .75)
menu_base.lua, line 435: vint_set_property(menu_data.arrow_grp, "anchor", pos_x, pos_y)
menu_base.lua, line 440: vint_set_property(menu_data.arrow_w_h, "visible", false)
menu_base.lua, line 442: vint_set_property(menu_data.arrow_w_h, "visible", true)
menu_base.lua, line 446: vint_set_property(menu_data.arrow_n_h, "visible", false)
menu_base.lua, line 448: vint_set_property(menu_data.arrow_n_h, "visible", true)
menu_base.lua, line 453: vint_set_property(menu_data.arrow_e_h, "visible", false)
menu_base.lua, line 455: vint_set_property(menu_data.arrow_e_h, "visible", true)
menu_base.lua, line 460: vint_set_property(menu_data.arrow_s_h, "visible", false)
menu_base.lua, line 462: vint_set_property(menu_data.arrow_s_h, "visible", true)
menu_base.lua, line 488: vint_set_property(swatch_highlight_h, "depth", swatch_depth - 1)
menu_base.lua, line 489: vint_set_property(swatch_highlight_h, "render_mode", "additive_alpha")
menu_base.lua, line 493: vint_set_property(twn_h, "target_handle", swatch_highlight_h)
menu_base.lua, line 494: vint_set_property(twn_h, "target_property", "alpha")
menu_base.lua, line 495: vint_set_property(twn_h, "state", 1)
menu_base.lua, line 505: vint_set_property(menu_data.footer_txt_h, "text_tag_crc", swatches[new_idx].label_crc)
menu_base.lua, line 507: vint_set_property(menu_data.footer_txt_h, "text_tag", swatches[new_idx].label_str)
menu_base.lua, line 509: vint_set_property(menu_data.footer_txt_h, "text_tag", "")
menu_base.lua, line 741: vint_set_property(arrow, "anchor", 0, -offset_y)
menu_base.lua, line 744: vint_set_property(arrow, "anchor", 0, offset_y)
menu_base.lua, line 747: vint_set_property(arrow, "anchor", offset_x, 0)
menu_base.lua, line 750: vint_set_property(arrow, "anchor", -offset_x, 0)
menu_base.lua, line 755: vint_set_property(arrow_anim_h, "target_handle", arrow_grp )
menu_base.lua, line 758: vint_set_property(arrow_grp, "visible", menu_item.hide_arrows ~= true)
menu_base.lua, line 774: vint_set_property(menu_data.footer.footer_grp, "visible", 0)
menu_base.lua, line 777: vint_set_property(menu_data.footer.footer_grp, "visible", true)
menu_base.lua, line 813: vint_set_property(h, "visible", true)
menu_base.lua, line 816: vint_set_property(h, "visible", true)
menu_base.lua, line 827: vint_set_property(master_label_h, "text_tag_crc", Menu_horz_active[0].label_crc)
menu_base.lua, line 829: vint_set_property(master_label_h, "text_tag", Menu_horz_active[0].label)
menu_base.lua, line 836: vint_set_property(master_label_h, "visible", true)
menu_base.lua, line 839: vint_set_property(master_label_h, "text_tag_crc", Menu_horz_active[1].label_crc)
menu_base.lua, line 841: vint_set_property(master_label_h, "text_tag", Menu_horz_active[1].label)
menu_base.lua, line 846: vint_set_property(h, "image", get_rt_button())
menu_base.lua, line 847: vint_set_property(h, "visible", true)
menu_base.lua, line 849: vint_set_property(h, "image", get_rt_button())
menu_base.lua, line 850: vint_set_property(h, "visible", true)
menu_base.lua, line 852: vint_set_property(h, "image", get_lt_button())
menu_base.lua, line 853: vint_set_property(h, "visible", true)
menu_base.lua, line 855: vint_set_property(h, "image", get_lt_button())
menu_base.lua, line 856: vint_set_property(h, "visible", true)
menu_base.lua, line 858: vint_set_property(label_clip_h, "anchor", Menu_horz_label_clip_x, Menu_horz_label_clip_y)
menu_base.lua, line 861: vint_set_property(master_label_h, "visible", false)
menu_base.lua, line 865: vint_set_property(h, "visible", false)
menu_base.lua, line 867: vint_set_property(h, "visible", false)
menu_base.lua, line 869: vint_set_property(h, "visible", false)
menu_base.lua, line 871: vint_set_property(h, "visible", false)
menu_base.lua, line 873: vint_set_property(label_clip_h, "anchor", Menu_horz_label_clip_x - 84, Menu_horz_label_clip_y)
menu_base.lua, line 884: vint_set_property(copy_label_h, "text_tag_crc", Menu_horz_active[i].label_crc)
menu_base.lua, line 886: vint_set_property(copy_label_h, "text_tag", Menu_horz_active[i].label)
menu_base.lua, line 950: vint_set_property(item.label_h, "scale", 0.4, 0.4)
menu_base.lua, line 964: vint_set_property(item.label_h, "scale", orig_scale.x, orig_scale.y)
menu_base.lua, line 970: vint_set_property(vint_object_find("horz_arrow_e", nil, MENU_BASE_DOC_HANDLE), "visible", scrolling)
menu_base.lua, line 971: vint_set_property(vint_object_find("horz_arrow_w", nil, MENU_BASE_DOC_HANDLE), "visible", scrolling)
menu_base.lua, line 974: vint_set_property(vint_object_find("horz_label_grp", nil, MENU_BASE_DOC_HANDLE), "anchor", 0, 0)
menu_base.lua, line 989: vint_set_property(tween_h, "start_value", vint_get_property(vint_object_find("horz_label_grp", nil, MENU_BASE_DOC_HANDLE), "anchor"))
menu_base.lua, line 990: vint_set_property(tween_h, "end_value", anchor_x, 0)
menu_base.lua, line 1079: vint_set_property(twn, "target_handle", item.label_h)
menu_base.lua, line 1080: vint_set_property(twn, "state", "waiting")
menu_base.lua, line 1081: vint_set_property(twn, "end_event", "menu_horz_update_end")
menu_base.lua, line 1085: vint_set_property(twn, "target_handle", item.label_h)
menu_base.lua, line 1086: vint_set_property(twn, "state", "waiting")
menu_base.lua, line 1097: vint_set_property(twn, "target_handle", item.label_h)
menu_base.lua, line 1098: vint_set_property(twn, "state", "waiting")
menu_base.lua, line 1099: vint_set_property(twn, "end_event", "menu_horz_update_end")
menu_base.lua, line 1103: vint_set_property(twn, "target_handle", item.label_h)
menu_base.lua, line 1104: vint_set_property(twn, "state", "waiting")
menu_base.lua, line 1109: vint_set_property(item.label_h, "tint", norm.tint.r, norm.tint.g, norm.tint.b)
menu_base.lua, line 1110: vint_set_property(item.label_h, "scale", norm.scale.x, norm.scale.y)
menu_base.lua, line 1133: vint_set_property(item.label_h, "anchor", cur_x, cur_y)
menu_base.lua, line 1153: vint_set_property(bar_grp, "visible", false)
menu_base.lua, line 1181: vint_set_property(scroll_data.thumb_n_h, "anchor", 3, thumb_offset)
menu_base.lua, line 1182: vint_set_property(scroll_data.thumb_s_h, "anchor", 3, thumb_offset + scroll_data.thumb_height - 20) --Magic Number represents the offset from the thumb height
menu_base.lua, line 1183: vint_set_property(scroll_data.thumb_blend_h, "anchor", 3, thumb_offset + scroll_data.thumb_height - 63) --Magic Number represents the offset from the thumb height
menu_base.lua, line 1188: vint_set_property(scroll_data.bar_grp, "visible", true)
menu_base.lua, line 1193: vint_set_property(Menu_option_labels.scroll_bar.bar_grp, "anchor", x, y)
menu_base.lua, line 1200: vint_set_property(scroll_data.bg_s_h, "anchor", 38, new_height - 10)
menu_base.lua, line 1201: vint_set_property(scroll_data.bg_c_h, "source_se", 10, new_height - 28)
menu_base.lua, line 1214: vint_set_property(scroll_data.thumb_n_h, "source_se", 32, scroll_data.thumb_height - 20)
menu_base.lua, line 1228: vint_set_property(scroll_data.bar_grp, "visible", false)
menu_base.lua, line 1270: vint_set_property(active_frame, "visible", false)
menu_base.lua, line 1288: vint_set_property(inactive_frame, "visible", false)
menu_base.lua, line 1336: vint_set_property(vint_object_find("menu_trans_in", nil, MENU_BASE_DOC_HANDLE), "is_paused", true)
menu_base.lua, line 1358: vint_set_property(Menu_horz_active[0].label_h, "scale", i.scale.x, i.scale.y)
menu_base.lua, line 1359: vint_set_property(Menu_horz_active[0].label_h, "tint", i.tint.r, i.tint.g, i.tint.b)
menu_base.lua, line 1363: vint_set_property(Menu_horz_active[1].label_h, "scale", i.scale.x, i.scale.y)
menu_base.lua, line 1364: vint_set_property(Menu_horz_active[1].label_h, "tint", i.tint.r, i.tint.g, i.tint.b)
menu_base.lua, line 1375: vint_set_property(Menu_horz_active[0].label_h, "alpha", 0)
menu_base.lua, line 1378: vint_set_property(Menu_horz_active[1].label_h, "alpha", 0)
menu_base.lua, line 1392: vint_set_property(twn_clone_h, "start_time", start_time)
menu_base.lua, line 1393: vint_set_property(twn_clone_h, "target_handle", label_h)
menu_base.lua, line 1394: vint_set_property(label_h, "alpha", 0)
menu_base.lua, line 1404: vint_set_property(btn_tip_twn_h, "end_event", "menu_trans_in_tweens_kill")
menu_base.lua, line 1406: vint_set_property(twn_clone_h, "end_event", "menu_trans_in_tweens_kill")
menu_base.lua, line 1415: vint_set_property(twn, "target_handle", Menu_option_labels.frame)
menu_base.lua, line 1416: vint_set_property(twn, "target_property", "anchor")
menu_base.lua, line 1418: vint_set_property(twn, "start_value", 0 - Menu_active.menu_width - 100, frame_y)
menu_base.lua, line 1419: vint_set_property(twn, "end_value", x, y)
menu_base.lua, line 1420: vint_set_property(twn, "start_time", vint_get_time_index())
menu_base.lua, line 1421: vint_set_property(twn, "duration", 0.2)
menu_base.lua, line 1441: vint_set_property(vint_object_find("black_fade_alpha", exit_anim), "end_event", "menu_trans_out_tweens_kill")
menu_base.lua, line 1458: vint_set_property(twn_clone_h, "start_time", start_time)
menu_base.lua, line 1459: vint_set_property(twn_clone_h, "target_handle", label_h)
menu_base.lua, line 1460: vint_set_property(twn_clone_h, "duration", duration)
menu_base.lua, line 1461: vint_set_property(label_h, "alpha", 1)
menu_base.lua, line 1466: vint_set_property(vint_object_find("menu_btn_tip_ext_00_alpha_twn_2", exit_anim), "end_event", "menu_trans_out_tweens_kill")
menu_base.lua, line 1473: vint_set_property(twn, "target_handle", Menu_option_labels.frame)
menu_base.lua, line 1474: vint_set_property(twn, "target_property", "anchor")
menu_base.lua, line 1476: vint_set_property(twn, "start_value", x, y)
menu_base.lua, line 1477: vint_set_property(twn, "end_value", 0 - Menu_active.menu_width - 100, y)
menu_base.lua, line 1478: vint_set_property(twn, "start_time", vint_get_time_index())
menu_base.lua, line 1479: vint_set_property(twn, "duration", 0.2)
menu_base.lua, line 1534: vint_set_property(h, "is_paused", true)
menu_base.lua, line 1757: vint_set_property(Menu_option_labels_inactive.frame, "visible", false)
menu_base.lua, line 1760: vint_set_property(Menu_option_labels.frame, "visible", true)
menu_base.lua, line 1762: vint_set_property(Menu_option_labels.frame, "visible", false)
menu_base.lua, line 1766: vint_set_property(Menu_option_labels.frame, "anchor", menu_get_transition_end(Menu_active))
menu_base.lua, line 1782: vint_set_property(tween_h, "duration", duration)
menu_base.lua, line 1783: vint_set_property(tween_h, "target_handle", target_h)
menu_base.lua, line 1784: vint_set_property(tween_h, "algorithm", "linear")
menu_base.lua, line 1785: vint_set_property(tween_h, "target_property", target_prop)
menu_base.lua, line 1786: vint_set_property(tween_h, "start_time", vint_get_time_index())
menu_base.lua, line 1787: vint_set_property(tween_h, "is_paused", false)
menu_base.lua, line 1792: vint_set_property(Menu_option_labels_inactive.frame, "visible", false)
menu_base.lua, line 1797: vint_set_property(tween_h, "target_handle", Menu_option_labels.frame)
menu_base.lua, line 1798: vint_set_property(Menu_option_labels.frame, "anchor", start_x, end_y)
menu_base.lua, line 1799: vint_set_property(tween_h, "start_value", start_x, end_y)
menu_base.lua, line 1800: vint_set_property(tween_h, "end_value", end_x, end_y)
menu_base.lua, line 1801: vint_set_property(tween_h, "start_time", vint_get_time_index())
menu_base.lua, line 1802: vint_set_property(tween_h, "is_paused", false)
menu_base.lua, line 1803: vint_set_property(tween_h, "end_event", "menu_transition_complete")
menu_base.lua, line 1804: vint_set_property(tween_h, "state", "waiting")
menu_base.lua, line 1806: vint_set_property(Menu_option_labels.frame, "visible", false)
menu_base.lua, line 1808: vint_set_property(Menu_option_labels.frame, "visible", true)
menu_base.lua, line 1811: vint_set_property(Menu_option_labels.frame, "visible", false)
menu_base.lua, line 1831: vint_set_property(Menu_option_labels.frame, "visible", false)
menu_base.lua, line 1837: vint_set_property(tween_h, "start_value", end_x, end_y)
menu_base.lua, line 1838: vint_set_property(tween_h, "end_value", 0 - Menu_inactive.menu_width - 30, end_y)
menu_base.lua, line 1839: vint_set_property(tween_h, "end_event", "menu_transition_swap_stage2")
menu_base.lua, line 1842: vint_set_property(Menu_option_labels_inactive.frame, "visible", false)
menu_base.lua, line 1844: vint_set_property(Menu_option_labels_inactive.frame, "visible", true)
menu_base.lua, line 1847: vint_set_property(Menu_option_labels_inactive.frame, "visible", false)
menu_base.lua, line 1855: vint_set_property(h, "visible", true)
menu_base.lua, line 1858: vint_set_property(h, "anchor", 0, 0)
menu_base.lua, line 1861: vint_set_property(h, "visible", true)
menu_base.lua, line 1864: vint_set_property(h, "anchor", 0, 0)
menu_base.lua, line 1867: vint_set_property(h, "clip_enabled", false)
menu_base.lua, line 1870: vint_set_property(h, "clip_enabled", false)
menu_base.lua, line 1873: vint_set_property(h, "visible", true)
menu_base.lua, line 1906: vint_set_property(tween_h, "start_value", t1, start_y)
menu_base.lua, line 1907: vint_set_property(tween_h, "end_value", end_x, end_y)
menu_base.lua, line 1908: vint_set_property(tween_h, "end_event", "menu_transition_sweep_end")
menu_base.lua, line 1921: vint_set_property(tween_h, "start_value", 0, 0)
menu_base.lua, line 1922: vint_set_property(tween_h, "end_value", t1, 0)
menu_base.lua, line 1927: vint_set_property(tween_h, "target_handle", h)
menu_base.lua, line 1942: vint_set_property(tween_h, "start_value", start_x, start_y)
menu_base.lua, line 1943: vint_set_property(tween_h, "end_value", t2, end_y)
menu_base.lua, line 1947: vint_set_property(h, "visible", false)
menu_base.lua, line 1949: vint_set_property(h, "visible", false)
menu_base.lua, line 1961: --vint_set_property(h, "anchor", start_x + (17*Menu_scaler), start_y + (12*Menu_scaler))
menu_base.lua, line 1962: vint_set_property(h, "anchor", start_x , start_y )
menu_base.lua, line 1965: vint_set_property(orig_h, "visible", false)
menu_base.lua, line 1970: vint_set_property(tween_h, "start_value", option_inactive.trim_c_scale_x / Menu_scaler, option_inactive.trim_c_scale_y / Menu_scaler)
menu_base.lua, line 1971: vint_set_property(tween_h, "end_value", option_active.trim_c_scale_x / Menu_scaler, option_active.trim_c_scale_y / Menu_scaler)
menu_base.lua, line 1976: vint_set_property(tween_h, "start_value", start_x + (17 /Menu_scaler), start_y + (12/Menu_scaler))
menu_base.lua, line 1977: vint_set_property(tween_h, "end_value", end_x + (17/Menu_scaler), end_y + (12/Menu_scaler))
menu_base.lua, line 1983: vint_set_property(tween_h, "start_value", option_inactive.trim_s_pos_x, option_inactive.trim_s_pos_y)
menu_base.lua, line 1984: vint_set_property(tween_h, "end_value", option_active.trim_s_pos_x, option_active.trim_s_pos_y)
menu_base.lua, line 1988: vint_set_property(tween_h, "start_value", option_inactive.trim_s_src_w, option_inactive.trim_s_src_h)
menu_base.lua, line 1989: vint_set_property(tween_h, "end_value", option_active.trim_s_src_w, option_active.trim_s_src_h)
menu_base.lua, line 1995: vint_set_property(tween_h, "start_value", option_inactive.trim_se_x, option_inactive.trim_se_y)
menu_base.lua, line 1996: vint_set_property(tween_h, "end_value", option_active.trim_se_x, option_active.trim_se_y)
menu_base.lua, line 2002: vint_set_property(tween_h, "start_value", option_inactive.trim_w_pos_x, option_inactive.trim_w_pos_y)
menu_base.lua, line 2003: vint_set_property(tween_h, "end_value", option_active.trim_w_pos_x, option_active.trim_w_pos_y)
menu_base.lua, line 2007: vint_set_property(tween_h, "start_value", option_inactive.trim_w_src_w, option_inactive.trim_w_src_h)
menu_base.lua, line 2008: vint_set_property(tween_h, "end_value", option_active.trim_w_src_w, option_active.trim_w_src_h)
menu_base.lua, line 2014: vint_set_property(tween_h, "start_value", option_inactive.trim_w_src_w, option_inactive.trim_w_src_h)
menu_base.lua, line 2015: vint_set_property(tween_h, "end_value", option_active.trim_w_src_w, option_active.trim_w_src_h)
menu_base.lua, line 2021: vint_set_property(tween_h, "start_value", option_inactive.trim_ne_pos_x, option_inactive.trim_ne_pos_y)
menu_base.lua, line 2022: vint_set_property(tween_h, "end_value", option_active.trim_ne_pos_x, option_active.trim_ne_pos_y)
menu_base.lua, line 2026: vint_set_property(tween_h, "start_value", option_inactive.trim_ne_src_w, option_inactive.trim_ne_src_h)
menu_base.lua, line 2027: vint_set_property(tween_h, "end_value", option_active.trim_ne_src_w, option_active.trim_ne_src_h)
menu_base.lua, line 2033: vint_set_property(tween_h, "start_value", option_inactive.trim_ne_src_w, option_inactive.trim_ne_src_h)
menu_base.lua, line 2034: vint_set_property(tween_h, "end_value", option_active.trim_ne_src_w, option_active.trim_ne_src_h)
menu_base.lua, line 2040: vint_set_property(tween_h, "start_value", option_inactive.trim_n_pos_x, option_inactive.trim_n_pos_y)
menu_base.lua, line 2041: vint_set_property(tween_h, "end_value", option_active.trim_n_pos_x, option_active.trim_n_pos_y)
menu_base.lua, line 2045: vint_set_property(h, "clip_enabled", true)
menu_base.lua, line 2058: vint_set_property(tween_h, "start_value", t2, 13)
menu_base.lua, line 2059: vint_set_property(tween_h, "end_value", t1, 13)
menu_base.lua, line 2063: vint_set_property(tween_h, "start_value", (menu_inactive.menu_width + 26) , (menu_inactive.menu_height - 8) )
menu_base.lua, line 2064: vint_set_property(tween_h, "end_value", (menu_active.menu_width + 26), (menu_active.menu_height - 8))
menu_base.lua, line 2068: vint_set_property(h, "clip_enabled", true)
menu_base.lua, line 2080: vint_set_property(tween_h, "start_value", t1, 13) --t1, 13
menu_base.lua, line 2081: vint_set_property(tween_h, "end_value", t2, 13)
menu_base.lua, line 2087: vint_set_property(tween_h, "start_value", (menu_inactive.menu_width + 26) , (menu_inactive.menu_height - 8) )
menu_base.lua, line 2088: vint_set_property(tween_h, "end_value", (menu_active.menu_width + 26), (menu_active.menu_height- 8) )
menu_base.lua, line 2249: vint_set_property(Menu_option_labels.frame, "visible", true)
menu_base.lua, line 2257: vint_set_property(menu_data.header_obj, "anchor", x, y)
menu_base.lua, line 2258: vint_set_property(menu_data.header_obj, "visible", true)
menu_base.lua, line 2260: vint_set_property(header_text, "text_tag_crc", menu_data.header_label_crc)
menu_base.lua, line 2262: vint_set_property(header_text, "text_tag", menu_data.header_label_str)
menu_base.lua, line 2275: vint_set_property(vint_object_find("menu_header_text", Menu_option_labels.frame), "visible", show_header_elements)
menu_base.lua, line 2276: vint_set_property(vint_object_find("menu_bg_header_hr", Menu_option_labels.frame), "visible", show_header_elements)
menu_base.lua, line 2290: vint_set_property(Menu_option_labels[i].label_h, "visible", false)
menu_base.lua, line 2291: vint_set_property(Menu_option_labels[i].stripe_h, "visible", false)
menu_base.lua, line 2298: vint_set_property(object.label_h, "anchor", pos_x, pos_y)
menu_base.lua, line 2299: vint_set_property(object.stripe_h, "anchor", pos_x, pos_y)
menu_base.lua, line 2300: vint_set_property(object.label_h, "visible", true)
menu_base.lua, line 2301: vint_set_property(object.stripe_h, "visible", true)
menu_base.lua, line 2342: vint_set_property(label_h, "text_tag_crc", menu_item.label_crc)
menu_base.lua, line 2344: vint_set_property(label_h, "text_tag", menu_item.label)
menu_base.lua, line 2346: vint_set_property(label_h, "text_tag", "")
menu_base.lua, line 2365: vint_set_property(label_h, "tint", 0.2, 0.2, 0.2)
menu_base.lua, line 2443: vint_set_property(menu_data.footer.footer_grp, "anchor", 20, menu_data.footer.pos_y)
menu_base.lua, line 2485: vint_set_property(bg_h, "source_se", sel_bar_width, 36)
menu_base.lua, line 2488: vint_set_property(bg_h, "source_se", sel_bar_width, 36)
menu_base.lua, line 2493: vint_set_property(bg_h, "anchor", menu_bar_e_anchor_x, menu_bar_e_anchor_y)
menu_base.lua, line 2496: vint_set_property(bg_h, "anchor", menu_bar_e_anchor_x - 1, menu_bar_e_anchor_y)
menu_base.lua, line 2498: vint_set_property(Menu_option_labels.hl_clip, "offset", 12, -15)
menu_base.lua, line 2499: vint_set_property(Menu_option_labels.hl_clip, "clip_size", width - 17, MENU_ITEM_HEIGHT)
menu_base.lua, line 2510: vint_set_property(vint_object_find("menu_bg", frame_h), "visible", menu_data.hide_frame == false)
menu_base.lua, line 2511: vint_set_property(vint_object_find("menu_fg", frame_h), "visible", menu_data.hide_frame == false)
menu_base.lua, line 2516: vint_set_property(bg_h, "scale", Menu_option_labels.trim_c_scale_x, Menu_option_labels.trim_c_scale_y)
menu_base.lua, line 2521: vint_set_property(bg_h, "source_se", Menu_option_labels.trim_w_src_w, Menu_option_labels.trim_w_src_h)
menu_base.lua, line 2526: vint_set_property(bg_h, "anchor", Menu_option_labels.trim_w_pos_x, Menu_option_labels.trim_w_pos_y)
menu_base.lua, line 2527: vint_set_property(bg_h, "source_se", Menu_option_labels.trim_w_src_w, Menu_option_labels.trim_w_src_h)
menu_base.lua, line 2532: vint_set_property(bg_h, "anchor", Menu_option_labels.trim_se_x, Menu_option_labels.trim_se_y)
menu_base.lua, line 2539: vint_set_property(bg_h, "anchor", Menu_option_labels.trim_s_pos_x, Menu_option_labels.trim_s_pos_y)
menu_base.lua, line 2540: vint_set_property(bg_h, "source_se", Menu_option_labels.trim_s_src_w, Menu_option_labels.trim_s_src_h)
menu_base.lua, line 2544: vint_set_property(bg_h, "anchor", 23, menu_data.header_height - 10)
menu_base.lua, line 2545: vint_set_property(bg_h, "source_se", width - 10, 10)
menu_base.lua, line 2549: vint_set_property(menu_data.footer.hr_h, "anchor", 23, menu_data.footer.pos_y - 8)
menu_base.lua, line 2550: vint_set_property(bg_h, "source_se", width - 10, 10)
menu_base.lua, line 2556: vint_set_property(bg_h, "source_se", Menu_option_labels.trim_ne_src_w, Menu_option_labels.trim_ne_src_h)
menu_base.lua, line 2561: vint_set_property(bg_h, "anchor", Menu_option_labels.trim_ne_pos_x, Menu_option_labels.trim_ne_pos_y)
menu_base.lua, line 2562: vint_set_property(bg_h, "source_se", Menu_option_labels.trim_ne_src_w, Menu_option_labels.trim_ne_src_w)
menu_base.lua, line 2567: vint_set_property(bg_h, "anchor", Menu_option_labels.trim_n_pos_x, Menu_option_labels.trim_n_pos_y)
menu_base.lua, line 2570: vint_set_property(Menu_option_labels.clip_h, "clip_size", sel_bar_width + 10, height)
menu_base.lua, line 2732: vint_set_property(Menu_option_labels.frame, "visible", true)
menu_base.lua, line 2740: vint_set_property(menu_data.header_obj, "anchor", x, y)
menu_base.lua, line 2741: vint_set_property(menu_data.header_obj, "visible", true)
menu_base.lua, line 2743: vint_set_property(header_text, "text_tag_crc", menu_data.header_label_crc)
menu_base.lua, line 2745: vint_set_property(header_text, "text_tag", menu_data.header_label_str)
menu_base.lua, line 2758: vint_set_property(vint_object_find("menu_header_text", Menu_option_labels.frame), "visible", show_header_elements)
menu_base.lua, line 2759: vint_set_property(vint_object_find("menu_bg_header_hr", Menu_option_labels.frame), "visible", show_header_elements)
menu_base.lua, line 2773: vint_set_property(Menu_option_labels[i].label_h, "visible", false)
menu_base.lua, line 2774: vint_set_property(Menu_option_labels[i].stripe_h, "visible", false)
menu_base.lua, line 2781: vint_set_property(object.label_h, "anchor", pos_x, pos_y)
menu_base.lua, line 2782: vint_set_property(object.stripe_h, "anchor", pos_x, pos_y)
menu_base.lua, line 2783: vint_set_property(object.label_h, "visible", true)
menu_base.lua, line 2784: vint_set_property(object.stripe_h, "visible", true)
menu_base.lua, line 2825: vint_set_property(label_h, "text_tag_crc", menu_item.label_crc)
menu_base.lua, line 2827: vint_set_property(label_h, "text_tag", menu_item.label)
menu_base.lua, line 2829: vint_set_property(label_h, "text_tag", "")
menu_base.lua, line 2848: vint_set_property(label_h, "tint", 0.2, 0.2, 0.2)
menu_base.lua, line 2926: vint_set_property(menu_data.footer.footer_grp, "anchor", 20, menu_data.footer.pos_y)
menu_base.lua, line 2968: vint_set_property(bg_h, "source_se", sel_bar_width, 36)
menu_base.lua, line 2971: vint_set_property(bg_h, "source_se", sel_bar_width, 36)
menu_base.lua, line 2976: vint_set_property(bg_h, "anchor", menu_bar_e_anchor_x, menu_bar_e_anchor_y)
menu_base.lua, line 2979: vint_set_property(bg_h, "anchor", menu_bar_e_anchor_x - 1, menu_bar_e_anchor_y)
menu_base.lua, line 2981: vint_set_property(Menu_option_labels.hl_clip, "offset", 12, -15)
menu_base.lua, line 2982: vint_set_property(Menu_option_labels.hl_clip, "clip_size", width - 17, MENU_ITEM_HEIGHT)
menu_base.lua, line 2993: vint_set_property(vint_object_find("menu_bg", frame_h), "visible", menu_data.hide_frame == false)
menu_base.lua, line 2994: vint_set_property(vint_object_find("menu_fg", frame_h), "visible", menu_data.hide_frame == false)
menu_base.lua, line 2999: vint_set_property(bg_h, "scale", Menu_option_labels.trim_c_scale_x, Menu_option_labels.trim_c_scale_y)
menu_base.lua, line 3004: vint_set_property(bg_h, "source_se", Menu_option_labels.trim_w_src_w, Menu_option_labels.trim_w_src_h)
menu_base.lua, line 3009: vint_set_property(bg_h, "anchor", Menu_option_labels.trim_w_pos_x, Menu_option_labels.trim_w_pos_y)
menu_base.lua, line 3010: vint_set_property(bg_h, "source_se", Menu_option_labels.trim_w_src_w, Menu_option_labels.trim_w_src_h)
menu_base.lua, line 3015: vint_set_property(bg_h, "anchor", Menu_option_labels.trim_se_x, Menu_option_labels.trim_se_y)
menu_base.lua, line 3022: vint_set_property(bg_h, "anchor", Menu_option_labels.trim_s_pos_x, Menu_option_labels.trim_s_pos_y)
menu_base.lua, line 3023: vint_set_property(bg_h, "source_se", Menu_option_labels.trim_s_src_w, Menu_option_labels.trim_s_src_h)
menu_base.lua, line 3027: vint_set_property(bg_h, "anchor", 23, menu_data.header_height - 10)
menu_base.lua, line 3028: vint_set_property(bg_h, "source_se", width - 10, 10)
menu_base.lua, line 3032: vint_set_property(menu_data.footer.hr_h, "anchor", 23, menu_data.footer.pos_y - 8)
menu_base.lua, line 3033: vint_set_property(bg_h, "source_se", width - 10, 10)
menu_base.lua, line 3039: vint_set_property(bg_h, "source_se", Menu_option_labels.trim_ne_src_w, Menu_option_labels.trim_ne_src_h)
menu_base.lua, line 3044: vint_set_property(bg_h, "anchor", Menu_option_labels.trim_ne_pos_x, Menu_option_labels.trim_ne_pos_y)
menu_base.lua, line 3045: vint_set_property(bg_h, "source_se", Menu_option_labels.trim_ne_src_w, Menu_option_labels.trim_ne_src_w)
menu_base.lua, line 3050: vint_set_property(bg_h, "anchor", Menu_option_labels.trim_n_pos_x, Menu_option_labels.trim_n_pos_y)
menu_base.lua, line 3053: vint_set_property(Menu_option_labels.clip_h, "clip_size", sel_bar_width + 10, height)
menu_base.lua, line 3100: vint_set_property(h, "visible", true)
menu_base.lua, line 3103: vint_set_property(h, "text_tag_crc", Menu_active[item].label_crc)
menu_base.lua, line 3105: vint_set_property(h, "text_tag", Menu_active[item].label)
menu_base.lua, line 3110: vint_set_property(h, "tint", 0.2, 0.5, 0.8 )
menu_base.lua, line 3112: vint_set_property(h, "tint", 0.17, 0.17, 0.2)
menu_base.lua, line 3115: vint_set_property(h, "tint", 0.364, 0.368, 0.376)
menu_base.lua, line 3120: vint_set_property(Menu_option_labels[i].stripe_h, "visible", false)
menu_base.lua, line 3122: vint_set_property(Menu_option_labels[i].stripe_h, "visible", true)
menu_base.lua, line 3149: vint_set_property(Menu_option_labels[i].stripe_h, "visible", false)
menu_base.lua, line 3150: vint_set_property(h, "visible", false)
menu_base.lua, line 3216: vint_set_property(Menu_fading_label, "tint", 0.3647, 0.3686, 0.3765)
menu_base.lua, line 3223: vint_set_property(Menu_option_labels.hl_bar, "visible", false)
menu_base.lua, line 3226: vint_set_property(anim_h, "target_handle", Menu_option_labels[hilight_row].label_h)
menu_base.lua, line 3228: vint_set_property(twn_h, "state", "paused")
menu_base.lua, line 3231: vint_set_property(Menu_option_labels.hl_bar, "visible", true)
menu_base.lua, line 3243: vint_set_property(hl_bar_label_h, "text_tag_crc", menu_item.label_crc)
menu_base.lua, line 3246: vint_set_property(hl_bar_label_h, "text_tag", menu_item.label)
menu_base.lua, line 3250: vint_set_property(hl_bar_label_h, "visible", show_label)
menu_base.lua, line 3253: vint_set_property(vint_object_find("sel_bar_in_twn"), "target_handle", Menu_option_labels.hl_bar)
menu_base.lua, line 3286: vint_set_property(anim_h, "is_paused", true)
menu_base.lua, line 3288: vint_set_property(twn_h, "state", "disabled")
menu_base.lua, line 3291: vint_set_property(Menu_option_labels[target_row].label_h, "tint", 0.3647, 0.3686, 0.3765)
menu_base.lua, line 3295: vint_set_property(nav_bar_clone, "anchor", Menu_option_labels[target_row].anchor_x - 5, Menu_option_labels[target_row].anchor_y)
menu_base.lua, line 3300: vint_set_property(nav_bar_twn, "target_handle", nav_bar_clone)
menu_base.lua, line 3301: vint_set_property(nav_bar_twn, "end_event", "menu_duplicate_nav_bar_kill")
menu_base.lua, line 3308: vint_set_property(hl_bar_label_h, "text_tag_crc", Menu_active[Menu_active.highlighted_item].label_crc)
menu_base.lua, line 3310: vint_set_property(hl_bar_label_h, "text_tag", Menu_active[Menu_active.highlighted_item].label)
menu_base.lua, line 3325: vint_set_property(vint_object_find("menu_item_pulse_0_tween"), "target_handle", target)
menu_base.lua, line 3327: vint_set_property(vint_object_find("menu_item_pulse_1_tween"), "target_handle", target)
menu_base.lua, line 3349: vint_set_property(value.label_h, "tint", 0.364, 0.368, 0.376)
menu_base.lua, line 3372: vint_set_property(control.grp_h, "visible", true)
menu_base.lua, line 3376: vint_set_property(control.grp_h, "depth", 0)
menu_base.lua, line 3379: vint_set_property(control.grp_h, "depth", menu_label.depth)
menu_base.lua, line 3383: vint_set_property(control.grp_h, "anchor", menu_label.anchor_x + Menu_option_labels.max_label_w + 5, menu_label.anchor_y)
menu_base.lua, line 3389: vint_set_property(arrow_h, "visible", false)
menu_base.lua, line 3391: vint_set_property(arrow_h, "visible", false)
menu_base.lua, line 3396: vint_set_property(bg_h, "tint", .8, .8, .8)
menu_base.lua, line 3398: vint_set_property(bg_h, "tint", .8, .8, .8)
menu_base.lua, line 3402: vint_set_property(arrow_h, "visible", true)
menu_base.lua, line 3404: vint_set_property(arrow_h, "visible", true)
menu_base.lua, line 3409: vint_set_property(bg_h, "tint", 1, 1, 1)
menu_base.lua, line 3411: vint_set_property(bg_h, "tint", 1, 1, 1)
menu_base.lua, line 3424: vint_set_property(vint_object_find("large_frame", g), "visible", true)
menu_base.lua, line 3425: vint_set_property(vint_object_find("small_frame", g), "visible", false)
menu_base.lua, line 3426: vint_set_property(menu_label.control.grp_h, "depth", 0)
menu_base.lua, line 3427: vint_set_property(vint_object_find("value_text", g), "scale", 1, 1)
menu_base.lua, line 3428: vint_set_property(vint_object_find("text_slider_arrow_w", g), "tint", 0.8941, 0.8489, 0.051)
menu_base.lua, line 3429: vint_set_property(vint_object_find("text_slider_arrow_e", g), "tint", 0.8941, 0.8489, 0.051)
menu_base.lua, line 3433: vint_set_property(menu_label.control.anim_pulse_h, "target_handle", g)
menu_base.lua, line 3457: vint_set_property(vint_object_find("large_frame", g), "visible", false)
menu_base.lua, line 3458: vint_set_property(vint_object_find("small_frame", g), "visible", true)
menu_base.lua, line 3459: vint_set_property(menu_label.control.grp_h, "depth", menu_label.depth)
menu_base.lua, line 3461: vint_set_property(vint_object_find("value_text", g), "scale", 0.68, 0.68)
menu_base.lua, line 3462: vint_set_property(vint_object_find("text_slider_arrow_w", g), "tint", 0.3647, 0.3725, 0.3804)
menu_base.lua, line 3463: vint_set_property(vint_object_find("text_slider_arrow_e", g), "tint", 0.3647, 0.3725, 0.3804)
menu_base.lua, line 3464: vint_set_property(vint_object_find("text_slider_arrow_w", g), "offset", -11, -15)
menu_base.lua, line 3465: vint_set_property(vint_object_find("text_slider_arrow_e", g), "offset", -11, -15)
menu_base.lua, line 3496: vint_set_property(h, "text_tag_crc", v.label_crc)
menu_base.lua, line 3498: vint_set_property(h, "text_tag", v.label)
menu_base.lua, line 3623: vint_set_property(text_h, "scale", 1, 1)
menu_base.lua, line 3632: vint_set_property(text_h, "text_tag_crc", v.label_crc)
menu_base.lua, line 3634: vint_set_property(text_h, "text_tag", v.label)
menu_base.lua, line 3652: vint_set_property(text_h, "text_tag_crc", menu_item.info_text_crc)
menu_base.lua, line 3654: vint_set_property(text_h, "text_tag", menu_item.info_text_str)
menu_base.lua, line 3658: vint_set_property(text_h, "scale", 1, 1)
menu_base.lua, line 3677: vint_set_property(swatch, "scale", MENU_PALETTE_SWATCH_SCALE_BIG, MENU_PALETTE_SWATCH_SCALE_BIG)
menu_base.lua, line 3678: vint_set_property(swatch, "depth", 0)
menu_base.lua, line 3681: vint_set_property(vint_object_find("arrow_w", menu_label.control.grp_h), "anchor", x - 12, 0)
menu_base.lua, line 3682: vint_set_property(vint_object_find("arrow_e", menu_label.control.grp_h), "anchor", x + 80, 0)
menu_base.lua, line 3684: vint_set_property(swatch, "depth", 50)
menu_base.lua, line 3685: vint_set_property(swatch, "scale", MENU_PALETTE_SWATCH_SCALE_SMALL, MENU_PALETTE_SWATCH_SCALE_SMALL)
menu_base.lua, line 3688: vint_set_property(swatch, "visible", false)
menu_base.lua, line 3711: vint_set_property(control.grp_h, "visible", true)
menu_base.lua, line 3712: vint_set_property(control.grp_h, "depth", menu_label.depth)
menu_base.lua, line 3723: vint_set_property(h, "visible", true)
menu_base.lua, line 3724: vint_set_property(vint_object_find("fill", h), "tint", p[i].red, p[i].green, p[i].blue)
menu_base.lua, line 3726: vint_set_property(h, "visible", false)
menu_base.lua, line 3745: vint_set_property(vint_object_find("swatch_color_"..menu_label.control.highlighted_index, g), "scale", 1, 1)
menu_base.lua, line 3746: vint_set_property(menu_label.control.grp_h, "depth", -50)
menu_base.lua, line 3749: vint_set_property(vint_object_find("arrow_e", g), "visible", true)
menu_base.lua, line 3750: vint_set_property(vint_object_find("arrow_w", g), "visible", true)
menu_base.lua, line 3769: vint_set_property(vint_object_find("swatch_color_"..hl, g), "scale", MENU_PALETTE_SWATCH_SCALE_SMALL, MENU_PALETTE_SWATCH_SCALE_SMALL)
menu_base.lua, line 3772: vint_set_property(menu_label.control.grp_h, "depth", menu_label.depth)
menu_base.lua, line 3773: vint_set_property(vint_object_find("arrow_e", g), "visible", false)
menu_base.lua, line 3774: vint_set_property(vint_object_find("arrow_w", g), "visible", false)
menu_base.lua, line 3830: vint_set_property(vint_object_find("text_slider_arrow_w", control_h), "visible", false)
menu_base.lua, line 3831: vint_set_property(vint_object_find("text_slider_arrow_e", control_h), "visible", false)
menu_base.lua, line 3836: vint_set_property(control.grp_h, "visible", true)
menu_base.lua, line 3837: vint_set_property(control.grp_h, "depth", menu_label.depth)
menu_base.lua, line 3861: vint_set_property(vint_object_find("value_text", menu_label.control.grp_h), "text_tag_crc", menu_data.info_text_crc)
menu_base.lua, line 3863: vint_set_property(vint_object_find("value_text", menu_label.control.grp_h), "text_tag", menu_data.info_text_str)
menu_base.lua, line 3870: vint_set_property(vint_object_find("large_frame", g), "visible", true)
menu_base.lua, line 3871: vint_set_property(vint_object_find("small_frame", g), "visible", false)
menu_base.lua, line 3872: vint_set_property(menu_label.control.grp_h, "depth", 0)
menu_base.lua, line 3873: vint_set_property(vint_object_find("value_text", g), "scale", 1, 1)
menu_base.lua, line 3878: vint_set_property(menu_label.control.anim_pulse_h, "target_handle", g)
menu_base.lua, line 3891: vint_set_property(vint_object_find("large_frame", g), "visible", false)
menu_base.lua, line 3892: vint_set_property(vint_object_find("small_frame", g), "visible", true)
menu_base.lua, line 3893: vint_set_property(menu_label.control.grp_h, "depth", menu_label.depth)
menu_base.lua, line 3894: vint_set_property(vint_object_find("value_text", g), "scale", 0.68, 0.68)
menu_base.lua, line 3935: vint_set_property(frame_bg_h, "source_se", width, frame_bg_se_y)
menu_base.lua, line 3936: vint_set_property(frame_bg2_h, "source_se", width, frame_bg_se_y)
menu_base.lua, line 3939: vint_set_property(s_frame_bg_h, "source_se", width + 2, frame_bg_se_y)
menu_base.lua, line 3943: vint_set_property(frame_ns_h, "source_se", width - 13, frame_ns_se_y)
menu_base.lua, line 3945: vint_set_property(s_frame_ns_h, "source_se", width - 12, frame_ns_se_y)
menu_base.lua, line 3949: vint_set_property(frame_e_h, "anchor", width + 10, frame_e_y)
menu_base.lua, line 3952: vint_set_property(s_frame_e_h, "anchor", width + 8, frame_e_y)
menu_base.lua, line 3956: vint_set_property(arrow_e_h, "anchor", width + 51, arrow_e_y)
menu_base.lua, line 3996: vint_set_property(Menu_marquee_info.label_h, "offset", 0, 0)
menu_base.lua, line 4001: vint_set_property(twn, "target_handle", hl_bar_label_h)
menu_base.lua, line 4002: vint_set_property(twn, "target_property", "offset")
menu_base.lua, line 4003: vint_set_property(twn, "start_value", 0, 0)
menu_base.lua, line 4004: vint_set_property(twn, "end_value", 0 - clipped_width, 0)
menu_base.lua, line 4005: vint_set_property(twn, "duration", MENU_MARQUEE_SPEED * clipped_width)
menu_base.lua, line 4006: vint_set_property(twn, "end_event", "menu_marquee_twn_end")
menu_base.lua, line 4007: vint_set_property(twn, "start_time", vint_get_time_index() + MENU_MARQUEE_DELAY)
menu_base.lua, line 4027: vint_set_property(Menu_marquee_info.label_h, "offset", 0, 0)
menu_base.lua, line 4029: vint_set_property(Menu_marquee_info.twn, "state", "waiting")
menu_base.lua, line 4030: vint_set_property(Menu_marquee_info.twn, "start_time", vint_get_time_index())
menu_base.lua, line 4044: vint_set_property(Menu_marquee_info.label_h, "offset", 0, 0)
menu_base.lua, line 4063: vint_set_property(grp, "visible", true)
menu_base.lua, line 4068: vint_set_property(Menu_footer_label_h, "text_tag", "FOOTER_PRICE")
menu_base.lua, line 4073: vint_set_property(Menu_footer_price_h, "visible", true)
menu_base.lua, line 4074: vint_set_property(Menu_footer_style_h, "visible", true)
menu_base.lua, line 4075: vint_set_property(Menu_footer_label_h, "visible", true)
menu_base.lua, line 4082: vint_set_property(Menu_footer_price_h, "tint", 0.88, 0.749, 0.05)
menu_base.lua, line 4084: vint_set_property(Menu_footer_price_h, "tint", 1, 0, 0)
menu_base.lua, line 4086: vint_set_property(Menu_footer_price_h, "text_tag", "$".. format_cash(price))
menu_base.lua, line 4087: vint_set_property(Menu_footer_style_h, "text_tag", style_string)
menu_base.lua, line 4091: vint_set_property(menu_data.footer.footer_grp, "visible", false)
menu_base.lua, line 4097: vint_set_property(Menu_footer_price_h, "anchor", menu_data.menu_width - 20, 0)
menu_base.lua, line 4116: vint_set_property(Style_cluster_cash_style_grp_h, "visible", true)
menu_base.lua, line 4130: vint_set_property(vint_object_find("style_grp", Style_cluster_cash_style_grp_h), "visible", true)
menu_base.lua, line 4131: vint_set_property(vint_object_find("cash_style_base", Style_cluster_cash_style_grp_h), "visible", true)
menu_base.lua, line 4132: vint_set_property(vint_object_find("cash_frame", Style_cluster_cash_style_grp_h), "offset", 0, 0)
menu_base.lua, line 4133: vint_set_property(vint_object_find("style_add_text", Style_cluster_cash_style_grp_h), "visible", false)
menu_base.lua, line 4135: vint_set_property(vint_object_find("style_grp", Style_cluster_cash_style_grp_h), "visible", false)
menu_base.lua, line 4136: vint_set_property(vint_object_find("cash_style_base", Style_cluster_cash_style_grp_h), "visible", false)
menu_base.lua, line 4137: vint_set_property(vint_object_find("cash_frame", Style_cluster_cash_style_grp_h), "offset", -30, 0)
menu_base.lua, line 4138: vint_set_property(vint_object_find("style_add_text", Style_cluster_cash_style_grp_h), "visible", true)
menu_base.lua, line 4187: vint_set_property(Style_cluster_cash_style_grp_h, "visible", false)
menu_base.lua, line 4203: vint_set_property(vint_object_find("cash_text", Style_cluster_cash_style_grp_h), "text_tag", "$"..format_cash(Style_cluster_displayed_cash))
menu_base.lua, line 4209: vint_set_property(vint_object_find("cash_text", Style_cluster_cash_style_grp_h), "text_tag", "$"..format_cash(Style_cluster_displayed_cash))
menu_base.lua, line 4243: vint_set_property(vint_object_find("style_level_text", Style_cluster_cash_style_grp_h), "text_tag", style_level)
menu_base.lua, line 4249: vint_set_property(vint_object_find("style_add_text", Style_cluster_cash_style_grp_h), "text_tag", style_string)
menu_base.lua, line 4250: vint_set_property(vint_object_find("style_add_text_flair", Style_cluster_cash_style_grp_h), "text_tag", style_string)
menu_base.lua, line 4251: vint_set_property(vint_object_find("style_add_text", Style_cluster_cash_style_grp_h), "visible", true)
menu_base.lua, line 4253: vint_set_property(vint_object_find("style_add_text", Style_cluster_cash_style_grp_h), "visible", false)
menu_base.lua, line 4265: vint_set_property(object, "start_value", pr1)
menu_base.lua, line 4266: vint_set_property(object, "end_value", r1)
menu_base.lua, line 4267: vint_set_property(object, "duration", 0.5)
menu_base.lua, line 4271: vint_set_property(object, "start_value", pr1 - 0.13)
menu_base.lua, line 4273: vint_set_property(object, "start_value", 0)
menu_base.lua, line 4277: vint_set_property(object, "end_value", r1 - 0.13)
menu_base.lua, line 4279: vint_set_property(object, "end_value", 0)
menu_base.lua, line 4282: vint_set_property(object, "duration", 0.5)
menu_base.lua, line 4285: vint_set_property(object, "state", "disabled")
menu_base.lua, line 4288: vint_set_property(object, "state", "disabled")
menu_base.lua, line 4292: vint_set_property(object, "start_value", pr1)
menu_base.lua, line 4293: vint_set_property(object, "end_value", r1)
menu_base.lua, line 4294: vint_set_property(object, "duration", 0.5)
menu_base.lua, line 4295: vint_set_property(object, "state", "waiting")
menu_base.lua, line 4298: vint_set_property(object, "start_value", pr1 * -1)
menu_base.lua, line 4299: vint_set_property(object, "end_value", r1 * -1)
menu_base.lua, line 4300: vint_set_property(object, "duration", 0.5)
menu_base.lua, line 4301: vint_set_property(object, "state", "waiting")
menu_base.lua, line 4303: vint_set_property(vint_object_find("style_level_grp_rotation_twn_2", Style_cluster_cash_style_anim_h), "state", "disabled")
menu_base.lua, line 4304: vint_set_property(vint_object_find("style_level_text_rotation_twn_2", Style_cluster_cash_style_anim_h), "state", "disabled")
menu_base.lua, line 4312: vint_set_property(object, "start_value", pr1)
menu_base.lua, line 4313: vint_set_property(object, "end_value", PI2)
menu_base.lua, line 4314: vint_set_property(object, "duration", t1)
menu_base.lua, line 4317: vint_set_property(object, "start_value", 0)
menu_base.lua, line 4318: vint_set_property(object, "end_value", r1)
menu_base.lua, line 4319: vint_set_property(object, "state", "waiting")
menu_base.lua, line 4320: vint_set_property(object, "duration", t2)
menu_base.lua, line 4321: vint_set_property(object, "start_time", t1)
menu_base.lua, line 4325: vint_set_property(object, "start_value", pr1 - 0.13)
menu_base.lua, line 4327: vint_set_property(object, "start_value", 0)
menu_base.lua, line 4329: vint_set_property(object, "end_value", PI2)
menu_base.lua, line 4330: vint_set_property(object, "duration", t1)
menu_base.lua, line 4333: vint_set_property(object, "start_value", 0)
menu_base.lua, line 4335: vint_set_property(object, "end_value", r1 - 0.13)
menu_base.lua, line 4337: vint_set_property(object, "end_value", 0)
menu_base.lua, line 4339: vint_set_property(object, "state", "waiting")
menu_base.lua, line 4340: vint_set_property(object, "duration", t2)
menu_base.lua, line 4341: vint_set_property(object, "start_time", t1)
menu_base.lua, line 4345: vint_set_property(object, "start_value", pr1)
menu_base.lua, line 4346: vint_set_property(object, "end_value", PI2)
menu_base.lua, line 4347: vint_set_property(object, "duration", t1)
menu_base.lua, line 4350: vint_set_property(object, "start_value", pr1 * -1)
menu_base.lua, line 4351: vint_set_property(object, "end_value", PI2 * -1)
menu_base.lua, line 4352: vint_set_property(object, "duration", t1)
menu_base.lua, line 4355: vint_set_property(object, "start_value", 0)
menu_base.lua, line 4356: vint_set_property(object, "end_value", r1)
menu_base.lua, line 4357: vint_set_property(object, "start_time", t1)
menu_base.lua, line 4358: vint_set_property(object, "duration", t2)
menu_base.lua, line 4359: vint_set_property(object, "state", "waiting")
menu_base.lua, line 4362: vint_set_property(object, "start_value", 0)
menu_base.lua, line 4363: vint_set_property(object, "end_value", r1 * -1)
menu_base.lua, line 4364: vint_set_property(object, "start_time", t1)
menu_base.lua, line 4365: vint_set_property(object, "duration", t2)
menu_base.lua, line 4366: vint_set_property(object, "state", "waiting")
menu_base.lua, line 4369: vint_set_property(Style_cluster_cash_style_anim_h, "start_time", vint_get_time_index(MENU_BASE_DOC_HANDLE))
menu_base.lua, line 4401: vint_set_property(vint_object_find("swap_title", nil, MENU_BASE_DOC_HANDLE), "text_tag", title_str)
menu_base.lua, line 4440: vint_set_property(Menu_base_btn_tips[0].bitmap_h, "image", "ui_ctrl_360_btn_a")
menu_base.lua, line 4444: vint_set_property(Menu_base_btn_tips[1].bitmap_h, "image", "ui_ctrl_360_btn_x")
menu_base.lua, line 4448: vint_set_property(Menu_base_btn_tips[2].bitmap_h, "image", "ui_ctrl_360_btn_b")
menu_base.lua, line 4452: vint_set_property(Menu_base_btn_tips[3].bitmap_h, "image", "ui_ctrl_360_btn_rs")
menu_base.lua, line 4457: vint_set_property(Menu_base_btn_tips[3].independent_bitmap_h, "image", "ui_ctrl_360_btn_rs")
menu_base.lua, line 4482: vint_set_property(Menu_base_btn_tips[0].label_h, "visible", true)
menu_base.lua, line 4483: vint_set_property(Menu_base_btn_tips[0].bitmap_h, "visible", true)
menu_base.lua, line 4485: vint_set_property(Menu_base_btn_tips[0].bitmap_h, "image", get_a_button())
menu_base.lua, line 4486: vint_set_property(Menu_base_btn_tips[0].label_h, "text_tag", btn_tips.a_button.label)
menu_base.lua, line 4489: vint_set_property(Menu_base_btn_tips[0].label_h, "visible", false)
menu_base.lua, line 4490: vint_set_property(Menu_base_btn_tips[0].bitmap_h, "visible", false)
menu_base.lua, line 4499: vint_set_property(Menu_base_btn_tips[1].label_h, "visible", true)
menu_base.lua, line 4500: vint_set_property(Menu_base_btn_tips[1].bitmap_h, "visible", true)
menu_base.lua, line 4502: vint_set_property(Menu_base_btn_tips[1].bitmap_h, "image", get_x_button())
menu_base.lua, line 4503: vint_set_property(Menu_base_btn_tips[1].label_h, "text_tag", btn_tips.x_button.label)
menu_base.lua, line 4506: vint_set_property(Menu_base_btn_tips[1].label_h, "visible", false)
menu_base.lua, line 4507: vint_set_property(Menu_base_btn_tips[1].bitmap_h, "visible", false)
menu_base.lua, line 4512: vint_set_property(Menu_base_btn_tips[2].label_h, "visible", true)
menu_base.lua, line 4513: vint_set_property(Menu_base_btn_tips[2].bitmap_h, "visible", true)
menu_base.lua, line 4515: vint_set_property(Menu_base_btn_tips[2].bitmap_h, "image", get_b_button())
menu_base.lua, line 4516: vint_set_property(Menu_base_btn_tips[2].label_h, "text_tag", btn_tips.b_button.label)
menu_base.lua, line 4519: vint_set_property(Menu_base_btn_tips[2].label_h, "visible", false)
menu_base.lua, line 4520: vint_set_property(Menu_base_btn_tips[2].bitmap_h, "visible", false)
menu_base.lua, line 4526: vint_set_property(Menu_base_btn_tips[3].label_h, "visible", true)
menu_base.lua, line 4527: vint_set_property(Menu_base_btn_tips[3].bitmap_h, "visible", true)
menu_base.lua, line 4528: vint_set_property(Menu_base_btn_tips[3].label_h, "text_tag", btn_tips.right_stick.label)
menu_base.lua, line 4531: vint_set_property(Menu_base_btn_tips[3].bitmap_h, "image", get_up_down())
menu_base.lua, line 4533: vint_set_property(Menu_base_btn_tips[3].bitmap_h, "image", get_right_stick())
menu_base.lua, line 4535: vint_set_property(Menu_base_btn_tips[3].independent_group_h, "visible", false)
menu_base.lua, line 4537: vint_set_property(Menu_base_btn_tips[3].label_h, "visible", false)
menu_base.lua, line 4538: vint_set_property(Menu_base_btn_tips[3].bitmap_h, "visible", false)
menu_base.lua, line 4540: vint_set_property(Menu_base_btn_tips[3].independent_group_h, "visible", true)
menu_base.lua, line 4541: vint_set_property(Menu_base_btn_tips[3].independent_label_h, "visible", true)
menu_base.lua, line 4543: vint_set_property(Menu_base_btn_tips[3].independent_bitmap_h, "visible", false)
menu_base.lua, line 4545: vint_set_property(Menu_base_btn_tips[3].independent_bitmap_h, "visible", true)
menu_base.lua, line 4549: vint_set_property(Menu_base_btn_tips[3].independent_bitmap_h, "image", get_up_down())
menu_base.lua, line 4551: vint_set_property(Menu_base_btn_tips[3].independent_bitmap_h, "image", get_right_stick())
menu_base.lua, line 4555: vint_set_property(Menu_base_btn_tips[3].independent_label_h, "force_case", "upper")
menu_base.lua, line 4557: vint_set_property(Menu_base_btn_tips[3].independent_label_h, "text_tag", str )
menu_base.lua, line 4559: vint_set_property(Menu_base_btn_tips[3].independent_label_h, "text_tag", btn_tips.right_stick.label)
menu_base.lua, line 4573: vint_set_property(Menu_base_btn_tips[3].independent_group_h, "anchor", resolution_adjust - width, Ypos)
menu_base.lua, line 4579: vint_set_property(Menu_base_btn_tips[3].label_h, "visible", false)
menu_base.lua, line 4580: vint_set_property(Menu_base_btn_tips[3].bitmap_h, "visible", false)
menu_base.lua, line 4581: vint_set_property(Menu_base_btn_tips[3].independent_group_h, "visible", false)
menu_base.lua, line 4606: vint_set_property(val.label_h, "force_case", "upper")
menu_base.lua, line 4608: vint_set_property(val.bitmap_h, "anchor", x, y)
menu_base.lua, line 4612: vint_set_property(val.label_h, "anchor", x, y)
menu_base.lua, line 4619: vint_set_property(val.label_h, "force_case", "upper")
menu_base.lua, line 4624: vint_set_property(val.bitmap_h, "anchor", x, 0)
menu_base.lua, line 4630: vint_set_property(val.label_h, "anchor", x, y)
menu_base.lua, line 4655: vint_set_property(Menu_base_btn_tips_pause_ind_h, "anchor", 98, 39)
menu_base.lua, line 4656: vint_set_property(Menu_base_btn_tips_pause_ind_h, "auto_offset", "W")
menu_base.lua, line 4659: vint_set_property(Menu_base_btn_tips_pause_ind_h, "anchor", Menu_base_btn_tips_pause_ind_x, Menu_base_btn_tips_pause_ind_y)
menu_base.lua, line 4660: vint_set_property(Menu_base_btn_tips_pause_ind_h, "auto_offset", "NE")
menu_base.lua, line 4675: vint_set_property(tips_h, "anchor", target_x, y)
menu_base.lua, line 4711: vint_set_property(btn_a_h, "image", get_a_button())
menu_base.lua, line 4712: vint_set_property(btn_b_h, "image", get_b_button())
menu_base.lua, line 4717: vint_set_property(footer_grp, "anchor", offset_x, offset_y)
menu_base.lua, line 4720: vint_set_property(txt_a_h, "anchor", x + width/2 + btn_spacing , y)
menu_base.lua, line 4724: vint_set_property(btn_b_h, "anchor", x + width + txt_spacing, y)
menu_base.lua, line 4728: vint_set_property(txt_b_h, "anchor", x + width/2 + btn_spacing, y)
menu_gambling_poker.lua, line 5: vint_set_property(safe_frame_h, "anchor", 0.5,0.5)
menu_style_dialog.lua, line 8: vint_set_property(body_text_h, "text_tag", body_string)
menu_style_dialog.lua, line 16: vint_set_property(body_text_h, "wrap_width", 345)
menu_style_dialog.lua, line 19: vint_set_property(vint_object_find("style_flair_rotation_twn_1"), "end_event", "menu_style_dialog_flair")
menu_style_dialog.lua, line 38: vint_set_property(vint_object_find("style_flair_anim_0"), "start_time", vint_get_time_index())
mission_replay.lua, line 38: vint_set_property(Mission_replay.handles.mission_details_slide_in, "is_paused", true)
mission_replay.lua, line 39: vint_set_property(Mission_replay.handles.mission_details_slide_out, "is_paused", true)
mission_replay.lua, line 86: vint_set_property(bar_grp, "visible", false)
mission_replay.lua, line 117: vint_set_property(scroll_data.thumb_n_h, "anchor", 3, thumb_offset)
mission_replay.lua, line 118: vint_set_property(scroll_data.thumb_s_h, "anchor", 3, thumb_offset + scroll_data.thumb_height - 20) --Magic Number represents the offset from the thumb height
mission_replay.lua, line 119: vint_set_property(scroll_data.thumb_blend_h, "anchor", 3, thumb_offset + scroll_data.thumb_height - 63) --Magic Number represents the offset from the thumb height
mission_replay.lua, line 123: vint_set_property(scroll_data.bar_grp, "visible", true)
mission_replay.lua, line 131: vint_set_property(scroll_data.bg_s_h, "anchor", 38, new_height - 10)
mission_replay.lua, line 132: vint_set_property(scroll_data.bg_c_h, "source_se", 10, new_height - 28)
mission_replay.lua, line 144: vint_set_property(scroll_data.thumb_n_h, "source_se", 32, scroll_data.thumb_height - 20)
mission_replay.lua, line 156: vint_set_property(scroll_data.bar_grp, "visible", false)
mission_replay.lua, line 174: vint_set_property(vint_object_find("mission_details"), "visible", false)
mission_replay.lua, line 191: vint_set_property(Menu_option_labels.control_parent, "visible", false)
mission_replay.lua, line 194: vint_set_property(vint_object_find("display_line_1", detail_frame), "text_tag", swatch.display_line_1)
mission_replay.lua, line 195: vint_set_property(vint_object_find("display_line_2", detail_frame), "text_tag", swatch.display_line_2)
mission_replay.lua, line 196: vint_set_property(vint_object_find("gang_name", detail_frame), "text_tag", swatch.gang_name)
mission_replay.lua, line 201: vint_set_property(vint_object_find("clipping", detail_frame), "image", "ui_ct_news_"..swatch.internal_name)
mission_replay.lua, line 202: vint_set_property(vint_object_find("clipping", detail_frame), "scale", 0.75, 0.75)
mission_replay.lua, line 207: vint_set_property(vint_object_find("gang_watermark", detail_frame), "image", "ui_crib_news_img_"..swatch.gang_code..".tga")
mission_replay.lua, line 210: vint_set_property(story_text, "text_tag", swatch.internal_name.."_HEADLINE_TEXT")
mission_replay.lua, line 211: vint_set_property(story_text, "offset", 0, 0)
mission_replay.lua, line 213: vint_set_property(vint_object_find("mission_check_coop", detail_frame), "visible", swatch.coop_complete == true)
mission_replay.lua, line 244: vint_set_property(detail_frame, "visible", true)
mission_replay.lua, line 257: vint_set_property(swatch.txt_grp, "visible", true)
mission_replay.lua, line 258: vint_set_property(vint_object_find("clipping", swatch.swatch_h), "tint", 1, 1, 1)
mission_replay.lua, line 264: vint_set_property(swatch.txt_grp, "visible", false)
mission_replay.lua, line 265: vint_set_property(vint_object_find("clipping", swatch.swatch_h), "tint", 0.5, 0.5, 0.5)
mission_replay.lua, line 273: vint_set_property(clipping, "image", "ui_crib_news_locked_t")
mission_replay.lua, line 275: vint_set_property(clipping, "image", "ui_crib_news_"..swatch.internal_name.."_t")
mission_replay.lua, line 278: vint_set_property(clipping, "rotation", rand_float(-0.075, 0.075))
mission_replay.lua, line 279: vint_set_property(clipping, "scale", 1.5, 1.5)
mission_replay.lua, line 290: vint_set_property(hidden_text, "visible", false)
mission_replay.lua, line 291: vint_set_property(visible_text, "visible", false)
mission_replay.lua, line 293: vint_set_property(vint_object_find("locked", swatch.swatch_h), "visible", swatch.is_unlocked == false)
mission_replay.lua, line 294: vint_set_property(vint_object_find("locked_coop", swatch.swatch_h), "visible", swatch.buddy_complete == false)
mission_replay.lua, line 298: vint_set_property(vint_object_find("display_line_1", visible_text), "text_tag", swatch.display_line_1)
mission_replay.lua, line 299: vint_set_property(vint_object_find("display_line_2", visible_text), "text_tag", swatch.display_line_2)
mission_replay.lua, line 300: vint_set_property(vint_object_find("gang_name", visible_text), "text_tag", swatch.gang_name)
mission_replay.lua, line 362: vint_set_property(vint_object_find("story_text"), "offset", 0, -Mission_replay_story_text_pos)
mission_replay.lua, line 377: vint_set_property(vint_object_find("story_text"), "offset", 0, -Mission_replay_story_text_pos)
mission_replay.lua, line 415: vint_set_property(tween_h, "end_event", "mission_replay_unload_details")
mission_replay.lua, line 418: vint_set_property(Menu_option_labels.control_parent, "visible", true)
mission_replay.lua, line 434: vint_set_property(vint_object_find("mission_details"), "visible", false)
mission_replay.lua, line 449: vint_set_property(h, "visible", is_visible)
mission_replay.lua, line 451: vint_set_property(h, "visible", is_visible)
mission_replay.lua, line 453: vint_set_property(h, "visible", is_visible)
mission_replay.lua, line 455: vint_set_property(h, "visible", is_visible)
mm_wireless.lua, line 39: vint_set_property(Mm_wireless.handles.background, "image", Mm_wireless.tga_name )
mp_completion.lua, line 109: vint_set_property(Mp_completion.handles.btn_1, "image", get_a_button())
mp_completion.lua, line 111: vint_set_property(Mp_completion.handles.btn_2, "image", get_x_button())
mp_completion.lua, line 113: vint_set_property(Mp_completion.handles.btn_3, "image", get_b_button())
mp_completion.lua, line 350: vint_set_property(Mp_completion.handles.amt_4, "text_tag", " ")
mp_completion.lua, line 361: vint_set_property(Mp_completion.handles.amt_4_over, "text_tag", " ")
mp_completion.lua, line 364: vint_set_property(Mp_completion.handles.player, "visible", false)
mp_completion.lua, line 365: vint_set_property(Mp_completion.handles.under, "visible", false)
mp_completion.lua, line 366: vint_set_property(Mp_completion.handles.over, "visible", false)
mp_completion.lua, line 388: vint_set_property(Mp_completion.results[i].player, "anchor", x, y + h + 12)
mp_completion.lua, line 389: vint_set_property(Mp_completion.results[i].hr, "visible", true)
mp_completion.lua, line 436: vint_set_property(Mp_completion.handles.awards_anim, "is_paused", true)
mp_completion.lua, line 437: vint_set_property(Mp_completion.handles.badges_anim, "is_paused", true)
mp_completion.lua, line 438: vint_set_property(Mp_completion.handles.black_1_anim, "is_paused", true)
mp_completion.lua, line 439: vint_set_property(Mp_completion.handles.black_2_anim, "is_paused", true)
mp_completion.lua, line 440: vint_set_property(Mp_completion.handles.page_1_fade_out, "is_paused", true)
mp_completion.lua, line 441: vint_set_property(Mp_completion.handles.page_1_skip_2_fade_out, "is_paused", true)
mp_completion.lua, line 442: vint_set_property(Mp_completion.handles.page_2_fade_out, "is_paused", true)
mp_completion.lua, line 443: vint_set_property(Mp_completion.handles.page_2_badges_fade_out, "is_paused", true)
mp_completion.lua, line 444: vint_set_property(Mp_completion.handles.page_3_anim, "is_paused", true)
mp_completion.lua, line 445: vint_set_property(Mp_completion.handles.team_blue_anim, "is_paused", true)
mp_completion.lua, line 446: vint_set_property(Mp_completion.handles.team_blue_slam_anim, "is_paused", true)
mp_completion.lua, line 447: vint_set_property(Mp_completion.handles.team_red_anim, "is_paused", true)
mp_completion.lua, line 448: vint_set_property(Mp_completion.handles.team_red_slam_anim, "is_paused", true)
mp_completion.lua, line 449: vint_set_property(Mp_completion.handles.screen_shake, "is_paused", true)
mp_completion.lua, line 450: vint_set_property(Mp_completion.handles.tips_fade_in_anim , "is_paused", true)
mp_completion.lua, line 451: vint_set_property(Mp_completion.handles.tips_fade_out_anim, "is_paused", true)
mp_completion.lua, line 452: vint_set_property(Mp_completion.handles.top_grp_anim , "is_paused", true)
mp_completion.lua, line 453: vint_set_property(Mp_completion.handles.top_grp_fade_out_anim, "is_paused", true)
mp_completion.lua, line 454: vint_set_property(Mp_completion.handles.unlocked_rewards_anim, "is_paused", true)
mp_completion.lua, line 455: vint_set_property(Mp_completion.handles.wall_anim , "is_paused", true)
mp_completion.lua, line 456: vint_set_property(Mp_completion.handles.tip_1_pulsate_h, "is_paused", true)
mp_completion.lua, line 466: vint_set_property(tween_h, "end_event", "mp_completion_screen_shake")
mp_completion.lua, line 470: vint_set_property(tween_h, "end_event", "mp_completion_screen_shake")
mp_completion.lua, line 474: vint_set_property(tween_h, "end_event", "mp_completion_screen_shake")
mp_completion.lua, line 478: vint_set_property(tween_h, "end_event", "mp_completion_screen_shake")
mp_completion.lua, line 481: vint_set_property(tween_h, "end_event", "mp_completion_screen_shake")
mp_completion.lua, line 484: vint_set_property(tween_h, "end_event", "mp_completion_screen_shake")
mp_completion.lua, line 487: vint_set_property(tween_h, "end_event", "mp_completion_screen_shake")
mp_completion.lua, line 491: vint_set_property(tween_h, "end_event", "mp_completion_screen_shake")
mp_completion.lua, line 642: vint_set_property(tween_h, "end_event", nil)
mp_completion.lua, line 645: vint_set_property(tween_h, "end_event", nil)
mp_completion.lua, line 654: vint_set_property(Mp_completion.handles.blue_score, "text_tag", "$" .. format_cash(Mp_completion.general.player_score))
mp_completion.lua, line 655: vint_set_property(Mp_completion.handles.red_score, "text_tag", "$" .. format_cash(Mp_completion.general.other_score))
mp_completion.lua, line 658: vint_set_property(Mp_completion.handles.blue_score, "text_tag", format_cash(Mp_completion.general.player_score))
mp_completion.lua, line 659: vint_set_property(Mp_completion.handles.red_score, "text_tag", format_cash(Mp_completion.general.other_score))
mp_completion.lua, line 662: vint_set_property(Mp_completion.handles.blue_score, "text_tag", format_cash(Mp_completion.general.player_score))
mp_completion.lua, line 663: vint_set_property(Mp_completion.handles.blue_rank, "text_tag", Mp_completion.general.player_position)
mp_completion.lua, line 664: vint_set_property(Mp_completion.handles.red_score, "text_tag", format_cash(Mp_completion.general.other_score))
mp_completion.lua, line 665: vint_set_property(Mp_completion.handles.red_rank, "text_tag", Mp_completion.general.other_position)
mp_completion.lua, line 672: vint_set_property(tween, "start_event", nil)
mp_completion.lua, line 675: vint_set_property(tween, "start_event", nil)
mp_completion.lua, line 730: vint_set_property(Mp_completion.handles.wall_h, "image", "ui_ct_wall_mp.tga")
mp_completion.lua, line 733: vint_set_property(Mp_completion.handles.wall_h, "image", "ui_ct_wall_mp_red.tga")
mp_completion.lua, line 746: vint_set_property(Mp_completion.handles.stash_h, "visible", false)
mp_completion.lua, line 751: vint_set_property(Mp_completion.handles.stash_h, "text_tag", cash_awarded)
mp_completion.lua, line 755: vint_set_property(Mp_completion.handles.headings_gb_h, "visible", true)
mp_completion.lua, line 771: vint_set_property(Mp_completion.handles.headings_gb_h, "visible", true)
mp_completion.lua, line 773: vint_set_property(Mp_completion.handles.headings_sa_h, "visible", true)
mp_completion.lua, line 843: vint_set_property(Mp_completion.results[old_idx].over.grp_h, "visible", false)
mp_completion.lua, line 844: vint_set_property(Mp_completion.results[old_idx].stripe, "visible", false)
mp_completion.lua, line 845: vint_set_property(Mp_completion.results[Mp_completion.results.cur_idx].over.grp_h, "visible", true)
mp_completion.lua, line 846: vint_set_property(Mp_completion.results[Mp_completion.results.cur_idx].stripe, "visible", true)
mp_completion.lua, line 954: vint_set_property(current.badge, "image", current.badge_image)
mp_completion.lua, line 956: vint_set_property(current.under.badge_name, "text_tag", current.badge_name)
mp_completion.lua, line 957: vint_set_property(current.over.badge_name, "text_tag", current.badge_name)
mp_completion.lua, line 959: vint_set_property(current.under.name, "text_tag", current.name)
mp_completion.lua, line 960: vint_set_property(current.over.name, "text_tag", current.name)
mp_completion.lua, line 964: vint_set_property(current.under.amt_1, "text_tag", current.kills)
mp_completion.lua, line 965: vint_set_property(current.over.amt_1, "text_tag", current.kills)
mp_completion.lua, line 967: vint_set_property(current.under.amt_2, "text_tag", current.deaths)
mp_completion.lua, line 968: vint_set_property(current.over.amt_2, "text_tag", current.deaths)
mp_completion.lua, line 970: vint_set_property(current.under.amt_3, "text_tag", current.suicides)
mp_completion.lua, line 971: vint_set_property(current.over.amt_3, "text_tag", current.suicides)
mp_completion.lua, line 973: vint_set_property(current.under.amt_4, "text_tag", current.score)
mp_completion.lua, line 974: vint_set_property(current.over.amt_4, "text_tag", current.score)
mp_completion.lua, line 978: vint_set_property(current.under.amt_1, "text_tag", current.score)
mp_completion.lua, line 979: vint_set_property(current.over.amt_1, "text_tag", current.score)
mp_completion.lua, line 981: vint_set_property(current.under.amt_2, "text_tag", current.kills)
mp_completion.lua, line 982: vint_set_property(current.over.amt_2, "text_tag", current.kills)
mp_completion.lua, line 984: vint_set_property(current.under.amt_3, "text_tag", current.deaths)
mp_completion.lua, line 985: vint_set_property(current.over.amt_3, "text_tag", current.deaths)
mp_completion.lua, line 989: vint_set_property(current.under.name, "tint", .27, .51, .84)
mp_completion.lua, line 990: vint_set_property(current.speaker, "tint", .27, .51, .84)
mp_completion.lua, line 992: vint_set_property(current.under.name, "tint", .71, 0, 0)
mp_completion.lua, line 993: vint_set_property(current.speaker, "tint", .71, 0, 0)
mp_completion.lua, line 996: vint_set_property(Mp_completion.results[i].player, "visible", true)
mp_completion.lua, line 997: vint_set_property(Mp_completion.results[i].under.grp_h, "visible", true)
mp_completion.lua, line 1000: vint_set_property(current.badge, "visible", false)
mp_completion.lua, line 1003: vint_set_property(current.under.badge_name, "text_tag", text)
mp_completion.lua, line 1004: vint_set_property(current.over.badge_name, "text_tag", text)
mp_completion.lua, line 1006: vint_set_property(Mp_completion.results[i].under.grp_h, "alpha", 0.7)
mp_completion.lua, line 1008: vint_set_property(Mp_completion.results[i].under.grp_h, "alpha", 1)
mp_completion.lua, line 1016: vint_set_property(Mp_completion.handles.tip_2, "visible", false)
mp_completion.lua, line 1017: vint_set_property(Mp_completion.handles.btn_2, "visible", false)
mp_completion.lua, line 1018: vint_set_property(Mp_completion.handles.tip_3, "visible", false)
mp_completion.lua, line 1019: vint_set_property(Mp_completion.handles.btn_3, "visible", false)
mp_completion.lua, line 1022: vint_set_property(Mp_completion.handles.page_1, "visible", true)
mp_completion.lua, line 1063: vint_set_property(Mp_completion.handles.awards, "anchor", 0, awardsy + 20)
mp_completion.lua, line 1065: vint_set_property(Mp_completion.handles.blue_rank, "visible", false)
mp_completion.lua, line 1066: vint_set_property(Mp_completion.handles.red_rank, "visible", false)
mp_completion.lua, line 1073: vint_set_property(Mp_completion.handles.blue_kills, "visble", false)
mp_completion.lua, line 1074: vint_set_property(Mp_completion.handles.red_kills, "visble", false)
mp_completion.lua, line 1089: vint_set_property(tween_h, "end_event", "mp_completion_animate_blue_cash")
mp_completion.lua, line 1099: vint_set_property(tween_h, "end_event", "mp_completion_tips_fade_in")
mp_completion.lua, line 1110: vint_set_property(tween_h, "end_event", "mp_completion_tips_fade_in")
mp_completion.lua, line 1133: vint_set_property(Mp_completion.handles.blue_kills, "anchor", bsx + bsw + gap, bsy)
mp_completion.lua, line 1136: vint_set_property(Mp_completion.handles.red_kills, "anchor", rsx + rsw + gap, rsy)
mp_completion.lua, line 1156: vint_set_property(Mp_completion.handles.tips, "anchor", tipsx, contentheight)
mp_completion.lua, line 1175: vint_set_property(Mp_completion.handles.top_1, "text_tag", game_type_display_name) --fake data
mp_completion.lua, line 1178: vint_set_property(Mp_completion.handles.top_2, "text_tag", Mp_completion.general.map) --fake data
mp_completion.lua, line 1186: vint_set_property(Mp_completion.handles.top_3, "text_tag", subtitle)
mp_completion.lua, line 1187: vint_set_property(Mp_completion.handles.top_3, "tint", MP_COMPLETION_BLUE.r, MP_COMPLETION_BLUE.g, MP_COMPLETION_BLUE.b)
mp_completion.lua, line 1191: vint_set_property(Mp_completion.handles.top_3, "text_tag", subtitle)
mp_completion.lua, line 1192: vint_set_property(Mp_completion.handles.top_3, "tint", MP_COMPLETION_RED.r, MP_COMPLETION_RED.g, MP_COMPLETION_RED.b)
mp_completion.lua, line 1199: vint_set_property(Mp_completion.handles.top_3, "text_tag", subtitle)
mp_completion.lua, line 1200: vint_set_property(Mp_completion.handles.top_3, "tint", MP_COMPLETION_BLUE.r, MP_COMPLETION_BLUE.g, MP_COMPLETION_BLUE.b)
mp_completion.lua, line 1204: vint_set_property(Mp_completion.handles.top_3, "text_tag", subtitle)
mp_completion.lua, line 1205: vint_set_property(Mp_completion.handles.top_3, "tint", MP_COMPLETION_RED.r, MP_COMPLETION_RED.g, MP_COMPLETION_RED.b)
mp_completion.lua, line 1213: vint_set_property(Mp_completion.handles.blue_name, "text_tag", "MULTI_MATCHMAKING_YOUR_TEAM")
mp_completion.lua, line 1214: vint_set_property(Mp_completion.handles.blue_score, "text_tag", "$0")
mp_completion.lua, line 1217: vint_set_property(Mp_completion.handles.red_name, "text_tag", "MULTI_MATCHMAKING_OPPONENTS")
mp_completion.lua, line 1218: vint_set_property(Mp_completion.handles.red_score, "text_tag", "$0")
mp_completion.lua, line 1221: vint_set_property(Mp_completion.handles.blue_name, "text_tag", "MULTI_MATCHMAKING_YOUR_TEAM")
mp_completion.lua, line 1222: vint_set_property(Mp_completion.handles.blue_score, "text_tag", format_cash(Mp_completion.general.player_score))
mp_completion.lua, line 1223: vint_set_property(Mp_completion.handles.red_name, "text_tag", "MULTI_MATCHMAKING_OPPONENTS")
mp_completion.lua, line 1224: vint_set_property(Mp_completion.handles.red_score, "text_tag", format_cash(Mp_completion.general.other_score))
mp_completion.lua, line 1227: vint_set_property(Mp_completion.handles.blue_name, "text_tag", Mp_completion.general.player_name)
mp_completion.lua, line 1228: vint_set_property(Mp_completion.handles.blue_score, "text_tag", format_cash(Mp_completion.general.player_score))
mp_completion.lua, line 1229: vint_set_property(Mp_completion.handles.blue_rank, "text_tag", Mp_completion.general.player_position)
mp_completion.lua, line 1231: vint_set_property(Mp_completion.handles.red_name, "text_tag", Mp_completion.general.other_name)
mp_completion.lua, line 1232: vint_set_property(Mp_completion.handles.red_score, "text_tag", format_cash(Mp_completion.general.other_score))
mp_completion.lua, line 1233: vint_set_property(Mp_completion.handles.red_rank, "text_tag", Mp_completion.general.other_position)
mp_completion.lua, line 1234: -- vint_set_property(Mp_completion.handles.team_red, "visible", true)
mp_completion.lua, line 1241: vint_set_property(Mp_completion.handles.a[i].grp, "visible", true)
mp_completion.lua, line 1244: vint_set_property(Mp_completion.handles.a[i].handle_1, "text_tag", awards[i].player)
mp_completion.lua, line 1245: vint_set_property(Mp_completion.handles.a[i].handle_2, "text_tag", awards[i].text)
mp_completion.lua, line 1246: vint_set_property(Mp_completion.handles.a[i].handle_3, "text_tag", awards[i].description)
mp_completion.lua, line 1250: vint_set_property(Mp_completion.handles.a[i].handle_1, "tint", MP_COMPLETION_BLUE.r, MP_COMPLETION_BLUE.g, MP_COMPLETION_BLUE.b)
mp_completion.lua, line 1252: vint_set_property(Mp_completion.handles.a[i].handle_1, "tint", MP_COMPLETION_RED.r, MP_COMPLETION_RED.g, MP_COMPLETION_RED.b)
mp_completion.lua, line 1257: vint_set_property(Mp_completion.handles.a[i].handle_2, "anchor", x + 7, 0)
mp_completion.lua, line 1321: vint_set_property(Mp_completion.handles.blue_score, "text_tag", "$" .. format_cash(cash_this_frame))
mp_completion.lua, line 1327: vint_set_property(Mp_completion.handles.blue_score, "text_tag", "$" .. format_cash(cash))
mp_completion.lua, line 1332: vint_set_property(tween_h, "end_event", "mp_completion_animate_red_cash")
mp_completion.lua, line 1336: vint_set_property(tween_h, "end_event", "mp_completion_tips_fade_in")
mp_completion.lua, line 1405: vint_set_property(Mp_completion.handles.red_score, "text_tag", "$" .. format_cash(cash_this_frame))
mp_completion.lua, line 1408: vint_set_property(Mp_completion.handles.red_score, "text_tag", "$" .. format_cash(cash))
mp_completion.lua, line 1413: vint_set_property(tween_h, "end_event", "mp_completion_tips_fade_in")
mp_completion.lua, line 1422: vint_set_property(Mp_completion.handles.tip_2, "visible", false)
mp_completion.lua, line 1423: vint_set_property(Mp_completion.handles.btn_2, "visible", false)
mp_completion.lua, line 1424: vint_set_property(Mp_completion.handles.tip_3, "visible", false)
mp_completion.lua, line 1425: vint_set_property(Mp_completion.handles.btn_3, "visible", false)
mp_completion.lua, line 1429: vint_set_property(Mp_completion.handles.page_2, "visible", true)
mp_completion.lua, line 1460: vint_set_property(tween, "start_event", "mp_completion_input_unblock")
mp_completion.lua, line 1463: vint_set_property(tween, "start_event", "mp_completion_do_badges")
mp_completion.lua, line 1466: vint_set_property(tween, "start_event", "mp_completion_move_page_2_tips")
mp_completion.lua, line 1484: vint_set_property(Mp_completion.handles.bdg[i].handle_1, "visible", true)
mp_completion.lua, line 1485: vint_set_property(Mp_completion.handles.bdg[i].handle_2, "visible", true)
mp_completion.lua, line 1488: vint_set_property(Mp_completion.handles.bdg[i].handle_1, "image", badges[i].image)
mp_completion.lua, line 1489: vint_set_property(Mp_completion.handles.bdg[i].handle_2, "text_tag", badges[i].description)
mp_completion.lua, line 1529: vint_set_property(Mp_completion.handles.tips, "anchor", tipsx, contentheight)
mp_completion.lua, line 1551: vint_set_property(result.speaker, "visible", false)
mp_completion.lua, line 1553: vint_set_property(result.speaker, "visible", true)
mp_completion.lua, line 1554: vint_set_property(result.speaker, "image", "mp_speaker_off")
mp_completion.lua, line 1556: vint_set_property(result.speaker, "visible", true)
mp_completion.lua, line 1557: vint_set_property(result.speaker, "image", "mp_speaker_on")
mp_completion.lua, line 1572: vint_set_property(Mp_completion.handles.page_3, "visible", true)
mp_completion.lua, line 1576: vint_set_property(Mp_completion.handles.page_3, "anchor", 184, new_y - 30)
mp_completion.lua, line 1596: vint_set_property(tween_h, "end_event", "mp_completion_tips_horizontal")
mp_completion.lua, line 1599: vint_set_property(tween_h, "start_event", "mp_completion_input_unblock")
mp_completion.lua, line 1612: vint_set_property(Mp_completion.handles.tip_2, "visible", true)
mp_completion.lua, line 1613: vint_set_property(Mp_completion.handles.btn_2, "visible", true)
mp_completion.lua, line 1614: vint_set_property(Mp_completion.handles.tip_3, "visible", true)
mp_completion.lua, line 1615: vint_set_property(Mp_completion.handles.btn_3, "visible", true)
mp_completion.lua, line 1624: vint_set_property(Mp_completion.handles.tip_1, "anchor", bx, 0 + text_y_offset)
mp_completion.lua, line 1628: vint_set_property(Mp_completion.handles.btn_1, "visible", false)
mp_completion.lua, line 1632: vint_set_property(Mp_completion.handles.tip_1, "anchor", b1a, text_y_offset)
mp_completion.lua, line 1634: vint_set_property(Mp_completion.handles.tip_1, "text_tag", "MP_COMPLETION_WAITING")
mp_completion.lua, line 1639: vint_set_property(Mp_completion.handles.btn_2, "visible", false)
mp_completion.lua, line 1640: vint_set_property(Mp_completion.handles.tip_2, "visible", false)
mp_completion.lua, line 1645: vint_set_property(Mp_completion.handles.btn_3, "anchor", t1a + t1x + gap, 0)
mp_completion.lua, line 1648: vint_set_property(Mp_completion.handles.tip_3, "anchor", bx + b2a, text_y_offset)
mp_completion.lua, line 1653: vint_set_property(Mp_completion.handles.btn_2, "anchor", t1a + t1x + gap, -2 )
mp_completion.lua, line 1656: vint_set_property(Mp_completion.handles.tip_2, "anchor", 43 + b2a, text_y_offset)
mp_completion.lua, line 1660: vint_set_property(Mp_completion.handles.btn_3, "anchor", t2a + t2x + gap, -2 )
mp_completion.lua, line 1663: vint_set_property(Mp_completion.handles.tip_3, "anchor", b3a + bx, text_y_offset)
mp_completion.lua, line 1667: vint_set_property(Mp_completion.handles.tips, "anchor", p3x + 60, 388 + (22 * Mp_completion.results.num_players))
mp_completion.lua, line 1678: vint_set_property(Mp_completion.handles.tips, "visible", false)
mp_completion.lua, line 1679: vint_set_property(Mp_completion.handles.unlock, "visible", false)
mp_completion.lua, line 1680: vint_set_property(Mp_completion.handles.page_1, "visible", false)
mp_completion.lua, line 1681: vint_set_property(Mp_completion.handles.page_2, "visible", false)
mp_completion.lua, line 1682: vint_set_property(Mp_completion.handles.page_3, "visible", false)
mp_completion.lua, line 1686: vint_set_property(Mp_completion.handles.top_grp, "visible", false)
mp_completion.lua, line 1687: vint_set_property(Mp_completion.handles.black_1, "visible", true)
mp_completion.lua, line 1688: vint_set_property(Mp_completion.handles.wall, "visible", false)
mp_completion.lua, line 1702: vint_set_property(Mp_completion.handles.top_grp, "visible", true)
mp_completion.lua, line 1703: vint_set_property(Mp_completion.handles.wall, "visible", true)
mp_completion.lua, line 1710: vint_set_property(tween_h, "start_event", "mp_completion_top_3_sound")
mp_completion.lua, line 1714: vint_set_property(tween_h, "start_event", "mp_completion_top_fail_sound")
mp_completion.lua, line 1732: vint_set_property(tween_h, "start_event", "mp_completion_respect_sound")
mp_completion.lua, line 1740: vint_set_property(tween_h, "start_event", "mp_completion_top_2_sound")
mp_completion.lua, line 1748: vint_set_property(tween_h, "start_event", "mp_completion_respect_sound")
mp_completion.lua, line 1756: vint_set_property(tween_h, "start_event", "mp_completion_top_2_sound")
mp_completion.lua, line 1768: vint_set_property(tween_h, "start_event", "mp_completion_text_sound")
mp_completion.lua, line 1770: --vint_set_property(tween_h, "end_event", "mp_completion_anim_false")
mp_completion.lua, line 1782: vint_set_property(Mp_completion.handles.unlock, "visible", true)
mp_completion.lua, line 1783: vint_set_property(Mp_completion.handles.t_unlocked, "visible", true)
mp_completion.lua, line 1784: vint_set_property(Mp_completion.handles.t_rewards, "visible", true)
mp_completion.lua, line 1788: vint_set_property(tween_h, "start_event", "mp_completion_top_2_sound")
mp_completion.lua, line 1791: -- vint_set_property(tween_h, "start_event", "mp_completion_top_2_sound")
mp_completion.lua, line 1799: vint_set_property(tween_h, "start_event", "mp_completion_image_sound")
mp_completion.lua, line 1801: --vint_set_property(tween_h, "end_event", "mp_completion_anim_false")
mp_completion.lua, line 1811: vint_set_property(tween_h, "end_event", "mp_completion_turn_off_badges")
mp_completion.lua, line 1816: vint_set_property(Mp_completion.handles.t_unlocked, "alpha", 0)
mp_completion.lua, line 1817: vint_set_property(Mp_completion.handles.t_rewards, "alpha", 0)
mp_completion.lua, line 1818: vint_set_property(Mp_completion.handles.tips, "alpha", 0)
mp_completion.lua, line 1821: vint_set_property(Mp_completion.handles.bdg[0].handle_1, "visible", false)
mp_completion.lua, line 1822: vint_set_property(Mp_completion.handles.bdg[0].handle_2, "visible", false)
mp_completion.lua, line 1824: vint_set_property(Mp_completion.handles.bdg[1].handle_1, "visible", false)
mp_completion.lua, line 1825: vint_set_property(Mp_completion.handles.bdg[1].handle_2, "visible", false)
mp_completion.lua, line 1827: vint_set_property(Mp_completion.handles.bdg[2].handle_1, "visible", false)
mp_completion.lua, line 1828: vint_set_property(Mp_completion.handles.bdg[2].handle_2, "visible", false)
mp_completion.lua, line 1830: vint_set_property(Mp_completion.handles.bdg[3].handle_1, "visible", false)
mp_completion.lua, line 1831: vint_set_property(Mp_completion.handles.bdg[3].handle_2, "visible", false)
mp_completion.lua, line 1833: vint_set_property(Mp_completion.handles.bdg[4].handle_1, "visible", false)
mp_completion.lua, line 1834: vint_set_property(Mp_completion.handles.bdg[4].handle_2, "visible", false)
mp_completion.lua, line 1836: vint_set_property(Mp_completion.handles.bdg[5].handle_1, "visible", false)
mp_completion.lua, line 1837: vint_set_property(Mp_completion.handles.bdg[5].handle_2, "visible", false)
mp_completion.lua, line 1839: vint_set_property(Mp_completion.handles.bdg[6].handle_1, "visible", false)
mp_completion.lua, line 1840: vint_set_property(Mp_completion.handles.bdg[6].handle_2, "visible", false)
mp_completion.lua, line 1842: vint_set_property(Mp_completion.handles.bdg[7].handle_1, "visible", false)
mp_completion.lua, line 1843: vint_set_property(Mp_completion.handles.bdg[7].handle_2, "visible", false)
mp_completion.lua, line 1845: vint_set_property(Mp_completion.handles.bdg[8].handle_1, "visible", false)
mp_completion.lua, line 1846: vint_set_property(Mp_completion.handles.bdg[8].handle_2, "visible", false)
mp_completion.lua, line 1848: vint_set_property(Mp_completion.handles.bdg[9].handle_1, "visible", false)
mp_completion.lua, line 1849: vint_set_property(Mp_completion.handles.bdg[9].handle_2, "visible", false)
mp_completion.lua, line 1853: vint_set_property(Mp_completion.handles.page_3, "visible", true)
mp_completion.lua, line 1859: vint_set_property(tween_h, "start_event", "mp_completion_text_sound")
mp_completion.lua, line 1861: vint_set_property(tween_h, "end_event", "mp_completion_anim_false")
mp_completion.lua, line 1865: vint_set_property(Mp_completion.handles.tips, "visible", true)
mp_completion.lua, line 1869: vint_set_property(tween_h, "start_event", "mp_completion_tips_sound")
mp_completion.lua, line 1871: vint_set_property(tween_h, "end_event", "mp_completion_anim_false")
mp_completion.lua, line 1875: vint_set_property(Mp_completion.handles.tips, "visible", true)
mp_completion.lua, line 1879: vint_set_property(tween_h, "start_event", "mp_completion_tips_sound")
mp_completion.lua, line 1881: vint_set_property(tween_h, "end_event", "mp_completion_anim_false")
mp_completion.lua, line 1950: vint_set_property(Mp_completion.handles.tip_1_pulsate_h, "is_paused", true)
mp_completion.lua, line 1951: vint_set_property(Mp_completion.handles.tip_1, "text_tag", " ")
mp_hud.lua, line 57: vint_set_property(tween_h, "duration", duration)
mp_hud.lua, line 58: vint_set_property(tween_h, "target_handle", target_h)
mp_hud.lua, line 59: vint_set_property(tween_h, "target_property", target_prop)
mp_hud.lua, line 60: vint_set_property(tween_h, "start_time", vint_get_time_index())
mp_hud.lua, line 61: vint_set_property(tween_h, "state", "disabled")
mp_hud.lua, line 134: vint_set_property(Mp_hud_teamscore.handles.teamscore_grp, "visible", true)
mp_hud.lua, line 137: vint_set_property(Mp_hud_teamscore.handles.unlimited_bm, "visible", false)
mp_hud.lua, line 138: vint_set_property(Mp_hud_teamscore.handles.sudden_death_bm, "visible", false)
mp_hud.lua, line 189: vint_set_property(Mp_hud_teamscore.handles.blue_meter_fill, "source_se", friend_fill_width, Mp_hud_teamscore.meter_fill_height)
mp_hud.lua, line 190: vint_set_property(Mp_hud_teamscore.handles.red_meter_fill, "source_se", enemy_fill_width, Mp_hud_teamscore.meter_fill_height)
mp_hud.lua, line 195: vint_set_property(Mp_hud_teamscore.handles.blue_meter_label, "text_tag", "$" .. format_cash(friend_score))
mp_hud.lua, line 196: vint_set_property(Mp_hud_teamscore.handles.red_meter_label, "text_tag", "$" .. format_cash(enemy_score))
mp_hud.lua, line 199: vint_set_property(Mp_hud_teamscore.handles.blue_meter_label, "text_tag", friend_score)
mp_hud.lua, line 200: vint_set_property(Mp_hud_teamscore.handles.red_meter_label, "text_tag", enemy_score)
mp_hud.lua, line 209: vint_set_property(Mp_hud_teamscore.handles.game_status_txt, "visible", false)
mp_hud.lua, line 210: vint_set_property(Mp_hud_teamscore.handles.unlimited_bm, "visible", true)
mp_hud.lua, line 211: vint_set_property(Mp_hud_teamscore.handles.sudden_death_bm, "visible", false)
mp_hud.lua, line 215: vint_set_property(Mp_hud_teamscore.handles.game_status_txt, "visible", false)
mp_hud.lua, line 216: vint_set_property(Mp_hud_teamscore.handles.unlimited_bm, "visible", false)
mp_hud.lua, line 217: vint_set_property(Mp_hud_teamscore.handles.sudden_death_bm, "visible", true)
mp_hud.lua, line 221: vint_set_property(Mp_hud_teamscore.handles.game_status_txt, "visible", true)
mp_hud.lua, line 222: vint_set_property(Mp_hud_teamscore.handles.unlimited_bm, "visible", false)
mp_hud.lua, line 223: vint_set_property(Mp_hud_teamscore.handles.sudden_death_bm, "visible", false)
mp_hud.lua, line 249: vint_set_property(Mp_hud_teamscore.handles.game_status_txt, "text_tag", status_str)
mp_hud.lua, line 265: vint_set_property(Mp_hud_teamscore.handles.game_status_txt, "text_tag", status_str)
mp_hud.lua, line 314: vint_set_property(Mp_hud_activity.handles.blue_score_pulse, "is_paused", true)
mp_hud.lua, line 366: vint_set_property(Mp_hud_activity.handles.activity_grp, "visible", true)
mp_hud.lua, line 369: vint_set_property(Mp_hud_activity.handles.activity_grp, "visible", false)
mp_hud.lua, line 376: vint_set_property(Mp_hud_activity.handles.icon, "image", icon_bmp_name)
mp_hud.lua, line 382: vint_set_property(Mp_hud_activity.handles.title_txt, "text_tag", title_str)
mp_hud.lua, line 388: vint_set_property(Mp_hud_activity.handles.time_txt, "text_tag", format_clock(activity_time))
mp_hud.lua, line 396: vint_set_property(Mp_hud_activity.handles.text_blue, "text_tag", cash_str)
mp_hud.lua, line 397: vint_set_property(Mp_hud_activity.handles.text_blue_2, "text_tag", cash_str)
mp_hud.lua, line 404: vint_set_property(Mp_hud_activity.handles.text_red, "text_tag", cash_str)
mp_hud.lua, line 433: vint_set_property(Mp_hud_activity.handles.fill_blue, "source_se", floor(friendly_width), Mp_hud_activity.BAR_HEIGHT)
mp_hud.lua, line 434: vint_set_property(Mp_hud_activity.handles.fill_blue_2, "source_se", floor(friendly_width), Mp_hud_activity.BAR_HEIGHT)
mp_hud.lua, line 435: vint_set_property(Mp_hud_activity.handles.fill_red, "source_se", floor(opponent_width), Mp_hud_activity.BAR_HEIGHT)
mp_hud.lua, line 440: vint_set_property(Mp_hud_activity.handles.line, "anchor", floor(x_d * friendly_width), 5)
mp_hud.lua, line 449: vint_set_property(Mp_hud_activity.handles.combo_meter_fill, "source_se", target_width, Mp_hud_activity.COMBO_BAR_HEIGHT)
mp_hud.lua, line 456: vint_set_property(Mp_hud_activity.handles.combo_info_txt, "text_tag", combo_count)
mp_hud.lua, line 465: vint_set_property(Mp_hud_activity.handles.combo_grp, "visible", true)
mp_hud.lua, line 469: vint_set_property(Mp_hud_activity.handles.combo_grp, "visible", false)
mp_hud.lua, line 485: vint_set_property(Mp_hud_activity.handles.combo_grp, "anchor", combo_grp_x, combo_grp_y)
mp_hud.lua, line 508: vint_set_property( Mp_hud_activity.handles.race_pos_grp, "visible", has_race_pos )
mp_hud.lua, line 518: vint_set_property( Mp_hud_activity.handles.race_place_bm, "image", bitmap_prefix .. race_place )
mp_hud.lua, line 523: vint_set_property( Mp_hud_activity.handles.race_total_bm, "image", bitmap_prefix .. race_total )
mp_hud.lua, line 544: vint_set_property(Mp_hud_activity.handles.fill_blue_2, "anchor", anchor_x, anchor_y)
mp_hud.lua, line 545: vint_set_property(Mp_hud_activity.handles.fill_blue_2, "offset", offset_x, offset_y)
mp_hud.lua, line 560: vint_set_property(Mp_hud_activity.handles.text_blue_2, "anchor", anchor_x, anchor_y)
mp_hud.lua, line 561: vint_set_property(Mp_hud_activity.handles.text_blue_2, "offset", offset_x, offset_y)
mp_hud.lua, line 565: vint_set_property(Mp_hud_activity.handles.text_blue_2, "depth ", depth)
mp_hud.lua, line 567: vint_set_property(Mp_hud_activity.handles.blue_scale_twn, "end_value", target_scale_x, target_scale_y)
mp_hud.lua, line 600: vint_set_property(active_frame.n, "source_se", width, source_se_y)
mp_hud.lua, line 604: vint_set_property(active_frame.w, "source_se", source_se_x, height)
mp_hud.lua, line 607: vint_set_property(active_frame.c, "source_se", width, height)
mp_hud.lua, line 615: vint_set_property(active_frame.ne, "anchor", target_x , anchor_y)
mp_hud.lua, line 620: vint_set_property(active_frame.e, "anchor", target_x , anchor_y)
mp_hud.lua, line 621: vint_set_property(active_frame.e, "source_se", source_se_x, height)
mp_hud.lua, line 625: vint_set_property(active_frame.sw, "anchor", anchor_x, target_y)
mp_hud.lua, line 629: vint_set_property(active_frame.s, "anchor", anchor_x, target_y)
mp_hud.lua, line 631: vint_set_property(active_frame.s, "source_se", width, source_se_y)
mp_hud.lua, line 634: vint_set_property(active_frame.se, "anchor", target_x, target_y)
mp_hud.lua, line 651: vint_set_property(Mp_hud_tagging_process.handles.meter, "visible", false )
mp_hud.lua, line 659: vint_set_property(Mp_hud_tagging_process.handles.meter, "visible", true)
mp_hud.lua, line 663: vint_set_property(Mp_hud_tagging_process.handles.fill, "source_se", fill_position, Tagging_progress_info.bar_height)
mp_hud.lua, line 665: vint_set_property(Mp_hud_tagging_process.handles.meter, "visible", false)
mp_hud.lua, line 679: vint_set_property(Mp_hud_perks.handles.perks, "visible", true)
mp_hud.lua, line 699: vint_set_property(h, "anchor", x, y)
mp_hud.lua, line 711: vint_set_property(anim_h, "target_handle", h)
mp_hud.lua, line 712: vint_set_property(anim_h, "is_paused", true)
mp_hud.lua, line 720: vint_set_property(twn_2_h, "end_event", "mp_hud_perks_anim_loop")
mp_hud.lua, line 766: vint_set_property(slot.grp_h, "visible", visible)
mp_hud.lua, line 770: vint_set_property(slot.ico_static_h, "image", Mp_perk_enum_bitmaps[bmp_index])
mp_hud.lua, line 771: vint_set_property(slot.ico_pulse_h, "image", Mp_perk_enum_bitmaps[bmp_index])
mp_hud.lua, line 781: --vint_set_property(slot.anim_h, "is_paused", true)
mp_hud.lua, line 783: vint_set_property(slot.ico_static_h , "visible", true)
mp_hud.lua, line 784: vint_set_property(slot.ico_pulse_h , "visible", false)
mp_hud.lua, line 785: vint_set_property(slot.highlight_1_h , "visible", false)
mp_hud.lua, line 786: vint_set_property(slot.highlight_2_h , "visible", false)
mp_hud.lua, line 789: vint_set_property(slot.ico_static_h, "tint", new_color.r, new_color.g, new_color.b)
mp_hud.lua, line 790: vint_set_property(slot.ico_pulse_h, "tint", new_color.r, new_color.g, new_color.b)
mp_hud.lua, line 791: vint_set_property(slot.ico_static_h, "visible", true)
mp_hud.lua, line 792: vint_set_property(slot.ico_pulse_h, "visible", false)
mp_hud.lua, line 798: vint_set_property(slot.ico_static_h , "visible", false)
mp_hud.lua, line 799: vint_set_property(slot.ico_pulse_h , "visible", true)
mp_hud.lua, line 801: vint_set_property(slot.highlight_1_h , "visible", true)
mp_hud.lua, line 802: vint_set_property(slot.highlight_2_h , "visible", true)
mp_hud.lua, line 803: vint_set_property(slot.highlight_1_h , "tint", end_color.r, end_color.g, end_color.b)
mp_hud.lua, line 804: vint_set_property(slot.highlight_2_h , "tint", end_color.r, end_color.g, end_color.b)
mp_hud.lua, line 805: vint_set_property(slot.ico_pulse_h, "tint", start_color.r, start_color.g, start_color.b)
mp_hud.lua, line 806: vint_set_property(slot.ico_static_h, "tint", start_color.r, start_color.g, start_color.b)
mp_hud.lua, line 810: vint_set_property(slot.twn_1_h, "start_value", start_color.r, start_color.g, start_color.b)
mp_hud.lua, line 811: vint_set_property(slot.twn_1_h, "end_value", end_color.r, end_color.g, end_color.b)
mp_hud.lua, line 814: vint_set_property(slot.twn_2_h, "start_value", start_color.r, start_color.g, start_color.b)
mp_hud.lua, line 815: vint_set_property(slot.twn_2_h, "end_value", start_color.r, start_color.g, start_color.b)
mp_hud.lua, line 825: vint_set_property(vint_object_find("voip_grp"), "visible", true)
mp_hud.lua, line 852: vint_set_property(txt_h, "text_tag", player_name)
mp_hud.lua, line 855: vint_set_property(grp_h, "visible", false)
mp_hud.lua, line 857: vint_set_property(grp_h, "visible", true)
mp_hud.lua, line 869: vint_set_property(vint_object_find("teamscore_grp"), "visible", false)
mp_hud.lua, line 870: vint_set_property(vint_object_find("activity_score_grp"), "visible", false)
mp_hud.lua, line 871: vint_set_property(vint_object_find("tagging_progress_grp"), "visible", false )
mp_hud.lua, line 872: vint_set_property(vint_object_find("perk_grp"), "visible", false )
mp_hud.lua, line 873: vint_set_property(vint_object_find("voip_grp"), "visible", false )
mp_hud_lobby.lua, line 37: vint_set_property(name_text, "text_tag", name)
mp_hud_lobby.lua, line 88: vint_set_property(Mp_hud_lobby_data.player_data[idx].line_h, "tint", 0.9451, 0.8902, 0.004)
mp_hud_lobby.lua, line 91: vint_set_property(Mp_hud_lobby_data.player_data[idx].line_h, "tint", 0.0, 0.5, 1.0)
mp_hud_lobby.lua, line 93: vint_set_property(Mp_hud_lobby_data.player_data[idx].line_h, "tint", 0.8, 0.0, 0.0)
mp_hud_lobby.lua, line 105: vint_set_property(voip_speaker, "visible", false)
mp_hud_lobby.lua, line 106: vint_set_property(voip_speaker_on, "visible", false)
mp_hud_lobby.lua, line 109: vint_set_property(voip_speaker, "visible", true)
mp_hud_lobby.lua, line 110: vint_set_property(voip_speaker_on, "visible", false)
mp_hud_lobby.lua, line 113: vint_set_property(voip_speaker, "visible", true)
mp_hud_lobby.lua, line 114: vint_set_property(voip_speaker_on, "visible", true)
mp_hud_lobby.lua, line 132: vint_set_property(Mp_hud_lobby_data.player_data[idx].line_h, "anchor", x, new_y)
mp_hud_lobby.lua, line 133: vint_set_property(Mp_hud_lobby_data.player_data[idx].line_h, "visible", true)
mp_hud_lobby.lua, line 144: vint_set_property(Mp_hud_lobby_data.player_data[idx].line_h, "anchor", x, new_y)
mp_hud_lobby.lua, line 145: vint_set_property(Mp_hud_lobby_data.player_data[idx].line_h, "visible", true)
mp_leaderboards.lua, line 37: vint_set_property(vint_object_find("heading_player"), "text_tag", "MP_LB_GAMERTAG")
mp_leaderboards.lua, line 42: vint_set_property(Mp_leaderboards_data.handles.tab_slide_h, "is_paused", true)
mp_leaderboards.lua, line 45: vint_set_property(Mp_leaderboards_data.handles.highlight_shine_anim_h, "is_paused", true)
mp_leaderboards.lua, line 48: vint_set_property(Mp_leaderboards_data.handles.columns_fade_h, "is_paused", true)
mp_leaderboards.lua, line 54: vint_set_property(left_trigger_h, "image", get_left_trigger())
mp_leaderboards.lua, line 56: vint_set_property(right_trigger_h, "image", get_right_trigger())
mp_leaderboards.lua, line 197: vint_set_property(Mp_leaderboards_data.tabs[idx].heading_h, "text_tag", Mp_leaderboards_data.tabs[idx].title)
mp_leaderboards.lua, line 206: vint_set_property(Mp_leaderboards_data.tabs[idx].heading_h, "anchor", tab_left_placer, y_anchor)
mp_leaderboards.lua, line 207: vint_set_property(Mp_leaderboards_data.tabs[idx].heading_h, "visible", true)
mp_leaderboards.lua, line 239: vint_set_property(Menu_option_labels.frame, "visible", false)
mp_leaderboards.lua, line 272: vint_set_property(Menu_option_labels.frame, "visible", true)
mp_leaderboards.lua, line 357: vint_set_property(Mp_leaderboards_data.handles.X_btn_h, "anchor", t1a + t1x + gap, 498.0)
mp_leaderboards.lua, line 360: vint_set_property(Mp_leaderboards_data.handles.X_text_h, "anchor", bx + b2a + 16, t1b)
mp_leaderboards.lua, line 364: vint_set_property(Mp_leaderboards_data.handles.B_btn_h, "anchor", t2a + t2x + gap, 498.0)
mp_leaderboards.lua, line 367: vint_set_property(Mp_leaderboards_data.handles.B_text_h, "anchor", b3a + bx + 16, t1b)
mp_leaderboards.lua, line 387: vint_set_property(clear_tab, "tint",95/255,95/255,95/255)
mp_leaderboards.lua, line 392: vint_set_property(new_tab_h, "tint", Mp_leaderboards_colors.yellow.r, Mp_leaderboards_colors.yellow.g, Mp_leaderboards_colors.yellow.b)
mp_leaderboards.lua, line 397: vint_set_property(tab_tween_h, "start_value", x, 0.0)
mp_leaderboards.lua, line 398: vint_set_property(Mp_leaderboards_data.handles.stat_headings_h, "alpha", 0.0)
mp_leaderboards.lua, line 418: vint_set_property(tab_tween_h, "end_value", destination, 0.0)
mp_leaderboards.lua, line 438: vint_set_property(Mp_leaderboards_data.heading_stat1_h, "text_tag", heading_1)
mp_leaderboards.lua, line 439: vint_set_property(Mp_leaderboards_data.heading_stat2_h, "text_tag", heading_2)
mp_leaderboards.lua, line 440: vint_set_property(Mp_leaderboards_data.heading_stat3_h, "text_tag", heading_3)
mp_leaderboards.lua, line 492: vint_set_property(Mp_leaderboards_data.visible_row[i].highlight_h, "visible", true)
mp_leaderboards.lua, line 494: vint_set_property(Mp_leaderboards_data.visible_row[i].highlight_h, "visible", false)
mp_leaderboards.lua, line 505: vint_set_property(Mp_leaderboards_data.heading_stat1_h, "tint",160/255,160/255,160/255)
mp_leaderboards.lua, line 506: vint_set_property(Mp_leaderboards_data.heading_stat2_h, "tint",160/255,160/255,160/255)
mp_leaderboards.lua, line 507: vint_set_property(Mp_leaderboards_data.heading_stat3_h, "tint",160/255,160/255,160/255)
mp_leaderboards.lua, line 522: vint_set_property(Mp_leaderboards_data.heading_stat1_h, "tint", Mp_leaderboards_colors.yellow.r, Mp_leaderboards_colors.yellow.g, Mp_leaderboards_colors.yellow.b)
mp_leaderboards.lua, line 524: vint_set_property(Mp_leaderboards_data.heading_stat2_h, "tint", Mp_leaderboards_colors.yellow.r, Mp_leaderboards_colors.yellow.g, Mp_leaderboards_colors.yellow.b)
mp_leaderboards.lua, line 526: vint_set_property(Mp_leaderboards_data.heading_stat3_h, "tint", Mp_leaderboards_colors.yellow.r, Mp_leaderboards_colors.yellow.g, Mp_leaderboards_colors.yellow.b)
mp_leaderboards.lua, line 665: vint_set_property(user_rank_h, "text_tag", rank)
mp_leaderboards.lua, line 666: vint_set_property(user_badge_h, "image", badge)
mp_leaderboards.lua, line 667: vint_set_property(user_name_h, "text_tag", name)
mp_leaderboards.lua, line 668: vint_set_property(user_stat1_h, "text_tag", stat1)
mp_leaderboards.lua, line 669: vint_set_property(user_stat2_h, "text_tag", stat2)
mp_leaderboards.lua, line 670: vint_set_property(user_stat3_h, "text_tag", stat3)
mp_leaderboards.lua, line 672: vint_set_property(user_badge_h, "visible", Mp_leaderboards_data.tabs[Mp_leaderboards_data.current_tab].show_badge)
mp_leaderboards.lua, line 673: vint_set_property(Mp_leaderboards_data.handles.user_row_h, "visible", true)
mp_leaderboards.lua, line 688: vint_set_property(Mp_leaderboards_data.handles.user_row_h, "visible", false)
mp_leaderboards.lua, line 691: vint_set_property(Mp_leaderboards_data.scroll_group_h, "visible", false)
mp_leaderboards.lua, line 695: vint_set_property(spinner, "visible", true)
mp_leaderboards.lua, line 734: vint_set_property(bar_h, "source_se", 32.0, scale_y)
mp_leaderboards.lua, line 735: vint_set_property(bottom_h, "anchor", 0.0, scale_y)
mp_leaderboards.lua, line 738: vint_set_property(Mp_leaderboards_data.scroll_group_h, "visible", true)
mp_leaderboards.lua, line 756: vint_set_property(pulsate_tween, "target_handle", vint_object_find("highlight_back_shine", line_h))
mp_leaderboards.lua, line 788: vint_set_property(Mp_leaderboards_data.visible_row[i].line_h, "anchor", x, y + (32 * (i - 1)))
mp_leaderboards.lua, line 789: vint_set_property(Mp_leaderboards_data.visible_row[i].line_h, "visible", true)
mp_leaderboards.lua, line 793: vint_set_property(spinner, "visible", false)
mp_leaderboards.lua, line 813: vint_set_property(Mp_leaderboards_data.visible_row[i].highlight_name_h, "text_tag", Mp_leaderboards_data.list_data[virtual].name)
mp_leaderboards.lua, line 814: vint_set_property(Mp_leaderboards_data.visible_row[i].highlight_stat1_h, "text_tag", Mp_leaderboards_data.list_data[virtual].stat1)
mp_leaderboards.lua, line 815: vint_set_property(Mp_leaderboards_data.visible_row[i].highlight_stat2_h, "text_tag", Mp_leaderboards_data.list_data[virtual].stat2)
mp_leaderboards.lua, line 816: vint_set_property(Mp_leaderboards_data.visible_row[i].highlight_stat3_h, "text_tag", Mp_leaderboards_data.list_data[virtual].stat3)
mp_leaderboards.lua, line 817: vint_set_property(Mp_leaderboards_data.visible_row[i].normal_rank_h, "text_tag", Mp_leaderboards_data.list_data[virtual].rank)
mp_leaderboards.lua, line 818: vint_set_property(Mp_leaderboards_data.visible_row[i].normal_badge_h, "image", Mp_leaderboards_data.list_data[virtual].badge)
mp_leaderboards.lua, line 819: vint_set_property(Mp_leaderboards_data.visible_row[i].normal_name_h, "text_tag", Mp_leaderboards_data.list_data[virtual].name)
mp_leaderboards.lua, line 820: vint_set_property(Mp_leaderboards_data.visible_row[i].normal_stat1_h, "text_tag", Mp_leaderboards_data.list_data[virtual].stat1)
mp_leaderboards.lua, line 821: vint_set_property(Mp_leaderboards_data.visible_row[i].normal_stat2_h, "text_tag", Mp_leaderboards_data.list_data[virtual].stat2)
mp_leaderboards.lua, line 822: vint_set_property(Mp_leaderboards_data.visible_row[i].normal_stat3_h, "text_tag", Mp_leaderboards_data.list_data[virtual].stat3)
mp_leaderboards.lua, line 825: vint_set_property(Mp_leaderboards_data.visible_row[i].normal_badge_h, "visible", Mp_leaderboards_data.tabs[Mp_leaderboards_data.current_tab].show_badge)
mp_leaderboards.lua, line 829: vint_set_property(Mp_leaderboards_data.visible_row[i].normal_rank_h, "tint", Mp_leaderboards_colors.yellow.r, Mp_leaderboards_colors.yellow.g, Mp_leaderboards_colors.yellow.b)
mp_leaderboards.lua, line 830: vint_set_property(Mp_leaderboards_data.visible_row[i].normal_name_h, "tint", Mp_leaderboards_colors.yellow.r, Mp_leaderboards_colors.yellow.g, Mp_leaderboards_colors.yellow.b)
mp_leaderboards.lua, line 832: vint_set_property(Mp_leaderboards_data.visible_row[i].normal_rank_h, "tint", 95/255,95/255,95/255)
mp_leaderboards.lua, line 833: vint_set_property(Mp_leaderboards_data.visible_row[i].normal_name_h, "tint", 95/255,95/255,95/255)
mp_leaderboards.lua, line 838: vint_set_property(Mp_leaderboards_data.visible_row[i].normal_stat1_h, "tint", Mp_leaderboards_colors.yellow.r, Mp_leaderboards_colors.yellow.g, Mp_leaderboards_colors.yellow.b)
mp_leaderboards.lua, line 839: vint_set_property(Mp_leaderboards_data.visible_row[i].normal_stat2_h, "tint", Mp_leaderboards_colors.yellow.r, Mp_leaderboards_colors.yellow.g, Mp_leaderboards_colors.yellow.b)
mp_leaderboards.lua, line 840: vint_set_property(Mp_leaderboards_data.visible_row[i].normal_stat3_h, "tint", Mp_leaderboards_colors.yellow.r, Mp_leaderboards_colors.yellow.g, Mp_leaderboards_colors.yellow.b)
mp_leaderboards.lua, line 843: vint_set_property(Mp_leaderboards_data.visible_row[i].normal_stat1_h, "tint", 95/255,95/255,95/255)
mp_leaderboards.lua, line 844: vint_set_property(Mp_leaderboards_data.visible_row[i].normal_stat2_h, "tint", 95/255,95/255,95/255)
mp_leaderboards.lua, line 845: vint_set_property(Mp_leaderboards_data.visible_row[i].normal_stat3_h, "tint", 95/255,95/255,95/255)
mp_leaderboards.lua, line 853: vint_set_property(Mp_leaderboards_data.visible_row[i].normal_stat1_h, "tint", Mp_leaderboards_colors.yellow.r, Mp_leaderboards_colors.yellow.g, Mp_leaderboards_colors.yellow.b)
mp_leaderboards.lua, line 855: vint_set_property(Mp_leaderboards_data.visible_row[i].normal_stat2_h, "tint", Mp_leaderboards_colors.yellow.r, Mp_leaderboards_colors.yellow.g, Mp_leaderboards_colors.yellow.b)
mp_leaderboards.lua, line 865: vint_set_property(Mp_leaderboards_data.scroll_bar_h, "anchor", 991.0, bar_y)
mp_lobby_players.lua, line 15: vint_set_property(Mp_lobby_players_data.pulsate_anim_h,"is_paused", true)
mp_lobby_players.lua, line 18: vint_set_property(Mp_lobby_players_data.fade_in_anim_h,"is_paused", true)
mp_lobby_players.lua, line 21: vint_set_property(Mp_lobby_players_data.fade_out_anim_h,"is_paused", true)
mp_lobby_players.lua, line 134: vint_set_property(old_physical_line.fade_in_anim_h, "is_paused", true)
mp_lobby_players.lua, line 135: vint_set_property(old_physical_line.fade_out_anim_h, "is_paused", true)
mp_lobby_players.lua, line 137: vint_set_property(new_physical_line.fade_in_anim_h, "is_paused", true)
mp_lobby_players.lua, line 138: vint_set_property(new_physical_line.fade_out_anim_h, "is_paused", true)
mp_lobby_players.lua, line 169: vint_set_property(Mp_lobby_players_data.player_data[di_h].pulsate_anim_h, "is_paused", true)
mp_lobby_players.lua, line 172: vint_set_property(Mp_lobby_players_data.player_data[di_h].fade_in_anim_h, "is_paused", true)
mp_lobby_players.lua, line 175: vint_set_property(Mp_lobby_players_data.player_data[di_h].fade_out_anim_h, "is_paused", true)
mp_lobby_players.lua, line 186: vint_set_property(Mp_lobby_players_data.player_data[di_h].pulsate_anim_h, "target_handle", vint_object_find("player_pulsate", grp_h))
mp_lobby_players.lua, line 187: vint_set_property(Mp_lobby_players_data.player_data[di_h].fade_in_anim_h, "target_handle", grp_h)
mp_lobby_players.lua, line 188: vint_set_property(Mp_lobby_players_data.player_data[di_h].fade_out_anim_h, "target_handle", grp_h)
mp_lobby_players.lua, line 191: vint_set_property(vint_object_find("normal_name", Mp_lobby_players_data.player_data[di_h].line_h), "text_tag", name)
mp_lobby_players.lua, line 192: vint_set_property(vint_object_find("highlight_name", Mp_lobby_players_data.player_data[di_h].line_h), "text_tag", name)
mp_lobby_players.lua, line 196: vint_set_property(badge_icon_h, "image", badge_bmp)
mp_lobby_players.lua, line 197: vint_set_property(badge_icon_h, "scale", 0.6, 0.6)
mp_lobby_players.lua, line 253: vint_set_property(vint_object_find("normal_name", Mp_lobby_players_data.player_data[idx].line_h), "tint", 0.9451, 0.8902, 0.004)
mp_lobby_players.lua, line 256: vint_set_property(vint_object_find("normal_name", Mp_lobby_players_data.player_data[idx].line_h), "tint", 0.0, 0.5, 1.0)
mp_lobby_players.lua, line 258: vint_set_property(vint_object_find("normal_name", Mp_lobby_players_data.player_data[idx].line_h), "tint", 0.8, 0.0, 0.0)
mp_lobby_players.lua, line 270: vint_set_property(voip_speaker, "visible", false)
mp_lobby_players.lua, line 271: vint_set_property(voip_speaker_on, "visible", false)
mp_lobby_players.lua, line 274: vint_set_property(voip_speaker, "visible", true)
mp_lobby_players.lua, line 275: vint_set_property(voip_speaker_on, "visible", false)
mp_lobby_players.lua, line 278: vint_set_property(voip_speaker, "visible", true)
mp_lobby_players.lua, line 279: vint_set_property(voip_speaker_on, "visible", true)
mp_lobby_players.lua, line 296: vint_set_property(Mp_lobby_players_data.player_data[idx].line_h, "anchor", x, new_y)
mp_lobby_players.lua, line 297: vint_set_property(Mp_lobby_players_data.player_data[idx].line_h, "visible", true)
mp_lobby_players.lua, line 309: vint_set_property(Mp_lobby_players_data.player_data[idx].line_h, "anchor", x, new_y)
mp_lobby_players.lua, line 310: vint_set_property(Mp_lobby_players_data.player_data[idx].line_h, "visible", true)
mp_lobby_players.lua, line 326: vint_set_property(Mp_lobby_players_data.player_data[idx].fade_in_anim_h, "is_paused", true)
mp_lobby_players.lua, line 327: vint_set_property(highlight_h, "alpha", 0.0)
mp_match_load.lua, line 37: vint_set_property(vint_object_find("tip_name"), "word_wrap", true)
mp_match_load.lua, line 38: vint_set_property(vint_object_find("heading"), "word_wrap", true)
mp_match_load.lua, line 42: vint_set_property(Mp_match_load_data.handles.opening_match_anim, "is_paused", true)
mp_match_load.lua, line 43: vint_set_property(vint_object_find("tips_fade_in",Mp_match_load_data.handles.opening_match_anim), "end_event", "mp_match_load_start_cycle_tips")
mp_match_load.lua, line 46: vint_set_property(Mp_match_load_data.handles.opening_custom_anim, "is_paused", true)
mp_match_load.lua, line 49: vint_set_property(Mp_match_load_data.handles.tips_fade_in_anim, "is_paused", true)
mp_match_load.lua, line 50: vint_set_property(vint_object_find("tips_fade_in",Mp_match_load_data.handles.tips_fade_in_anim), "end_event", "mp_match_load_start_cycle_tips")
mp_match_load.lua, line 53: vint_set_property(Mp_match_load_data.handles.tips_fade_out_anim, "is_paused", true)
mp_match_load.lua, line 56: vint_set_property(Mp_match_load_data.handles.map_fade_in_anim, "is_paused", true)
mp_match_load.lua, line 57: vint_set_property(vint_object_find("map_image_cust_scale_in",Mp_match_load_data.handles.map_fade_in_anim), "end_event", "mp_match_load_start_cycle_map")
mp_match_load.lua, line 60: vint_set_property(Mp_match_load_data.handles.map_fade_out_anim, "is_paused", true)
mp_match_load.lua, line 63: vint_set_property(Mp_match_load_data.handles.time_holder_anim, "is_paused", true)
mp_match_load.lua, line 64: vint_set_property(vint_object_find("time_holder_alpha_twn",Mp_match_load_data.handles.time_holder_anim), "end_event", "mp_match_load_finish_foolin")
mp_match_load.lua, line 67: vint_set_property(Mp_match_load_data.handles.tips_cycle_anim, "is_paused", true)
mp_match_load.lua, line 68: vint_set_property(vint_object_find("tips_cycle_fade_out",Mp_match_load_data.handles.tips_cycle_anim), "end_event", "mp_match_load_mid_cycle_tips")
mp_match_load.lua, line 69: vint_set_property(vint_object_find("tips_cycle_fade_in",Mp_match_load_data.handles.tips_cycle_anim), "end_event", "mp_match_load_finish_cycle_tips")
mp_match_load.lua, line 72: vint_set_property(Mp_match_load_data.handles.map_cycle_anim, "is_paused", true)
mp_match_load.lua, line 73: vint_set_property(vint_object_find("map_cycle_fade_out",Mp_match_load_data.handles.map_cycle_anim), "end_event", "mp_match_load_mid_cycle_map")
mp_match_load.lua, line 74: vint_set_property(vint_object_find("map_cycle_spin_in",Mp_match_load_data.handles.map_cycle_anim), "end_event", "mp_match_load_finish_cycle_map")
mp_match_load.lua, line 87: vint_set_property(vint_object_find("b_button", Mp_match_load_data.handles.cancel), "image", get_b_button())
mp_match_load.lua, line 110: vint_set_property(Mp_match_load_data.handles.heading_h, "text_tag", "MULTI_GAMETYPE_3")
mp_match_load.lua, line 112: vint_set_property(Mp_match_load_data.handles.heading_h, "text_tag", "MULTI_GAMETYPE_2")
mp_match_load.lua, line 116: vint_set_property(vint_object_find("my_window_fade_in",Mp_match_load_data.handles.opening_match_anim), "end_event", "mp_match_load_start_players")
mp_match_load.lua, line 121: vint_set_property(Mp_match_load_data.handles.matchmaking_h,"visible", false)
mp_match_load.lua, line 124: vint_set_property(Mp_match_load_data.handles.heading_h, "text_tag", "MULTI_MENU_TITLE")
mp_match_load.lua, line 127: vint_set_property(vint_object_find("my_window_cust_fade_in",Mp_match_load_data.handles.opening_custom_anim), "end_event", "mp_match_load_start_players")
mp_match_load.lua, line 133: vint_set_property(vint_object_find("heading_subgroup"), "anchor", 0.0, height)
mp_match_load.lua, line 138: vint_set_property(map, "anchor", x, y + 53)
mp_match_load.lua, line 151: vint_set_property(map_name, "word_wrap", true)
mp_match_load.lua, line 152: vint_set_property(map_name, "wrap_width", 425)
mp_match_load.lua, line 155: vint_set_property(map_name, "text_tag", map)
mp_match_load.lua, line 159: vint_set_property(vint_object_find("map_subgroup", Mp_match_load_data.handles.current_map_h), "anchor", 0, map_text_height)
mp_match_load.lua, line 162: vint_set_property(vint_object_find("game_mode", Mp_match_load_data.handles.current_map_h), "text_tag", mode)
mp_match_load.lua, line 165: vint_set_property(vint_object_find("variant", Mp_match_load_data.handles.current_map_h), "text_tag", variant)
mp_match_load.lua, line 191: vint_set_property(name_h, "text_tag", name)
mp_match_load.lua, line 195: vint_set_property(badge_h, "image", badge)
mp_match_load.lua, line 199: vint_set_property(nickname_h, "text_tag", nickname)
mp_match_load.lua, line 239: vint_set_property(voip_speaker, "visible", false)
mp_match_load.lua, line 240: vint_set_property(voip_speaker_on, "visible", false)
mp_match_load.lua, line 243: vint_set_property(voip_speaker, "visible", true)
mp_match_load.lua, line 244: vint_set_property(voip_speaker_on, "visible", false)
mp_match_load.lua, line 247: vint_set_property(voip_speaker, "visible", true)
mp_match_load.lua, line 248: vint_set_property(voip_speaker_on, "visible", true)
mp_match_load.lua, line 267: vint_set_property(name_h, "tint", 160/255, 160/255, 160/255)
mp_match_load.lua, line 268: vint_set_property(hidden_name_h, "tint", 160/255, 160/255, 160/255)
mp_match_load.lua, line 271: vint_set_property(name_h, "tint", 241/255, 227/255, 1/255)
mp_match_load.lua, line 272: vint_set_property(hidden_name_h, "tint", 241/255, 227/255, 1/255)
mp_match_load.lua, line 275: vint_set_property(name_h, "tint", 0, 128/255, 255/255)
mp_match_load.lua, line 276: vint_set_property(hidden_name_h, "tint", 0, 128/255, 255/255)
mp_match_load.lua, line 278: vint_set_property(name_h, "tint", 204/255, 0, 0)
mp_match_load.lua, line 279: vint_set_property(hidden_name_h, "tint", 204/255, 0, 0)
mp_match_load.lua, line 290: vint_set_property(shown_h, "visible", true)
mp_match_load.lua, line 291: vint_set_property(hidden_h, "visible", false)
mp_match_load.lua, line 293: vint_set_property(shown_h, "visible", false)
mp_match_load.lua, line 294: vint_set_property(hidden_h, "visible", true)
mp_match_load.lua, line 297: vint_set_property(shown_h, "visible", true)
mp_match_load.lua, line 298: vint_set_property(hidden_h, "visible", false)
mp_match_load.lua, line 306: vint_set_property(Mp_match_load_data.player_data[idx].line_h, "anchor", x, new_y)
mp_match_load.lua, line 307: vint_set_property(Mp_match_load_data.player_data[idx].line_h, "visible", true)
mp_match_load.lua, line 316: vint_set_property(Mp_match_load_data.player_data[idx].line_h, "anchor", x, new_y)
mp_match_load.lua, line 317: vint_set_property(Mp_match_load_data.player_data[idx].line_h, "visible", true)
mp_match_load.lua, line 338: vint_set_property(Mp_match_load_data.handles.cancel, "visible", true)
mp_match_load.lua, line 341: vint_set_property(Mp_match_load_data.handles.full_1_h, "tint", 229/255, 191/255, 13/255)
mp_match_load.lua, line 342: vint_set_property(Mp_match_load_data.handles.full_2_h, "tint", 128/255, 128/255, 128/255)
mp_match_load.lua, line 343: vint_set_property(Mp_match_load_data.handles.full_3_h, "tint", 128/255, 128/255, 128/255)
mp_match_load.lua, line 344: vint_set_property(Mp_match_load_data.handles.full_1_h, "visible", true)
mp_match_load.lua, line 345: vint_set_property(Mp_match_load_data.handles.full_2_h, "visible", true)
mp_match_load.lua, line 346: vint_set_property(Mp_match_load_data.handles.full_3_h, "visible", true)
mp_match_load.lua, line 348: vint_set_property(Mp_match_load_data.handles.current_action_h, "text_tag", "MULTI_MATCHMAKING_STEP_1")
mp_match_load.lua, line 349: vint_set_property(Mp_match_load_data.handles.current_action_h, "visible", true)
mp_match_load.lua, line 368: vint_set_property(Mp_match_load_data.handles.starting_game_h, "visible", true)
mp_match_load.lua, line 373: vint_set_property(Mp_match_load_data.handles.starting_game_h, "visible", false)
mp_match_load.lua, line 379: vint_set_property(Mp_match_load_data.handles.cancel, "visible", true)
mp_match_load.lua, line 382: vint_set_property(Mp_match_load_data.handles.full_1_h, "tint", 128/255, 128/255, 128/255)
mp_match_load.lua, line 383: vint_set_property(Mp_match_load_data.handles.full_2_h, "tint", 229/255, 191/255, 13/255)
mp_match_load.lua, line 384: vint_set_property(Mp_match_load_data.handles.full_3_h, "tint", 128/255, 128/255, 128/255)
mp_match_load.lua, line 385: vint_set_property(Mp_match_load_data.handles.full_1_h, "visible", true)
mp_match_load.lua, line 386: vint_set_property(Mp_match_load_data.handles.full_2_h, "visible", true)
mp_match_load.lua, line 387: vint_set_property(Mp_match_load_data.handles.full_3_h, "visible", true)
mp_match_load.lua, line 389: vint_set_property(Mp_match_load_data.handles.current_action_h, "text_tag", "MULTI_MATCHMAKING_STEP_2")
mp_match_load.lua, line 390: vint_set_property(Mp_match_load_data.handles.current_action_h, "visible", true)
mp_match_load.lua, line 403: vint_set_property(Mp_match_load_data.handles.starting_game_h, "visible", false)
mp_match_load.lua, line 409: vint_set_property(Mp_match_load_data.handles.cancel, "visible", false)
mp_match_load.lua, line 413: vint_set_property(Mp_match_load_data.handles.full_1_h, "tint", 128/255, 128/255, 128/255)
mp_match_load.lua, line 414: vint_set_property(Mp_match_load_data.handles.full_2_h, "tint", 128/255, 128/255, 128/255)
mp_match_load.lua, line 415: vint_set_property(Mp_match_load_data.handles.full_3_h, "tint", 229/255, 191/255, 13/255)
mp_match_load.lua, line 416: vint_set_property(Mp_match_load_data.handles.full_1_h, "visible", true)
mp_match_load.lua, line 417: vint_set_property(Mp_match_load_data.handles.full_2_h, "visible", true)
mp_match_load.lua, line 418: vint_set_property(Mp_match_load_data.handles.full_3_h, "visible", true)
mp_match_load.lua, line 420: vint_set_property(Mp_match_load_data.handles.starting_game_h, "visible", false)
mp_match_load.lua, line 423: vint_set_property(Mp_match_load_data.handles.current_action_h, "visible", true)
mp_match_load.lua, line 426: vint_set_property(Mp_match_load_data.handles.full_1_h, "visible", false)
mp_match_load.lua, line 427: vint_set_property(Mp_match_load_data.handles.full_2_h, "visible", false)
mp_match_load.lua, line 428: vint_set_property(Mp_match_load_data.handles.full_3_h, "visible", false)
mp_match_load.lua, line 430: vint_set_property(Mp_match_load_data.handles.current_action_h, "visible", false)
mp_match_load.lua, line 435: vint_set_property(Mp_match_load_data.handles.tips_fade_in_anim, "is_paused", true)
mp_match_load.lua, line 437: vint_set_property(vint_object_find("tips_fade_out",Mp_match_load_data.handles.tips_fade_out_anim), "start_value", tips_alpha)
mp_match_load.lua, line 439: vint_set_property(Mp_match_load_data.handles.tips_cycle_anim, "is_paused", true)
mp_match_load.lua, line 453: vint_set_property(handle, "text_tag", "MM_LOAD_LOADING")
mp_match_load.lua, line 460: vint_set_property(Mp_match_load_data.handles.foolin, "text_tag", "MULTI_MATCHMAKING_STEP_3")
mp_match_load.lua, line 470: vint_set_property(backdrop_h, "image", "mp_lobby02_background.tga")
mp_match_load.lua, line 473: vint_set_property(backdrop_h, "image", "mp_lobby03_background.tga")
mp_match_load.lua, line 617: vint_set_property(Mp_match_load_data.handles.map_image_h, "image", Mp_match_load_data.map_images[rand_map])
mp_match_load.lua, line 620: vint_set_property(vint_object_find("map_cycle_spin_in",Mp_match_load_data.handles.map_cycle_anim), "end_value", rand_float(-0.05, 0.05))
mp_match_load.lua, line 679: vint_set_property(name_h, "text_tag", tip_heading)
mp_match_load.lua, line 680: vint_set_property(filler_h, "text_tag", tip_text)
mp_match_load.lua, line 686: vint_set_property(filler_h, "anchor", -484.0, -32.0)
mp_match_load.lua, line 688: vint_set_property(filler_h, "anchor", -484.0, 18.0)
mp_player_info_popup.lua, line 22: vint_set_property(Mp_player_info_popup_data.handles.start_screen_anim_h, "is_paused", true)
mp_player_info_popup.lua, line 25: vint_set_property(Mp_player_info_popup_data.handles.end_screen_anim_h, "is_paused", true)
mp_player_info_popup.lua, line 27: vint_set_property(h, "end_event", "mp_player_info_popup_exit")
mp_player_info_popup.lua, line 30: vint_set_property(Mp_player_info_popup_data.handles.highlight_shine_anim_h, "is_paused", true)
mp_player_info_popup.lua, line 33: vint_set_property(Mp_player_info_popup_data.handles.highlight_fade_in_h, "is_paused", true)
mp_player_info_popup.lua, line 36: vint_set_property(Mp_player_info_popup_data.handles.highlight_fade_out_h, "is_paused", true)
mp_player_info_popup.lua, line 41: vint_set_property(vint_object_find("select_button"), "visible", false)
mp_player_info_popup.lua, line 72: vint_set_property(voip_speaker_h, "visible", false)
mp_player_info_popup.lua, line 73: vint_set_property(voip_speaker_on_h, "visible", false)
mp_player_info_popup.lua, line 76: vint_set_property(voip_speaker_h, "visible", true)
mp_player_info_popup.lua, line 77: vint_set_property(voip_speaker_on_h, "visible", false)
mp_player_info_popup.lua, line 80: vint_set_property(voip_speaker_h, "visible", true)
mp_player_info_popup.lua, line 81: vint_set_property(voip_speaker_on_h, "visible", true)
mp_player_info_popup.lua, line 95: vint_set_property(name_h, "tint", 241/255, 227/255, 1/255)
mp_player_info_popup.lua, line 99: vint_set_property(name_h, "tint", 0, 128/255, 255/255)
mp_player_info_popup.lua, line 102: vint_set_property(name_h, "tint", 204/255, 0, 0)
mp_player_info_popup.lua, line 107: vint_set_property(name_h, "text_tag", name)
mp_player_info_popup.lua, line 108: vint_set_property(earnings_h, "text_tag", earnings)
mp_player_info_popup.lua, line 109: vint_set_property(kills_h, "text_tag", kills)
mp_player_info_popup.lua, line 110: vint_set_property(deaths_h, "text_tag", deaths)
mp_player_info_popup.lua, line 114: vint_set_property(favorite_h, "text_tag", "MULTI_MODE_13")
mp_player_info_popup.lua, line 116: vint_set_property(favorite_h, "text_tag", "MULTI_MODE_14")
mp_player_info_popup.lua, line 118: vint_set_property(favorite_h, "text_tag", "MULTI_MODE_STRONGARM")
mp_player_info_popup.lua, line 120: vint_set_property(favorite_h, "text_tag", "")
mp_player_info_popup.lua, line 123: vint_set_property(record_h, "text_tag", wins .. "/" .. losses)
mp_player_info_popup.lua, line 135: vint_set_property(vint_object_find("badge"), "image", badge)
mp_player_info_popup.lua, line 136: vint_set_property(vint_object_find("nickname_text"), "text_tag", badge_description)
mp_player_info_popup.lua, line 140: vint_set_property(vint_object_find("splitter3"), "visible", true)
mp_player_info_popup.lua, line 183: vint_set_property(Mp_player_info_popup_data.handles.button_shine[Mp_player_info_popup_data.num_buttons], "is_paused", true)
mp_player_info_popup.lua, line 184: vint_set_property(vint_object_find("highlight_shine_fade",Mp_player_info_popup_data.handles.button_shine[Mp_player_info_popup_data.num_buttons]),"target_handle",
mp_player_info_popup.lua, line 188: vint_set_property(Mp_player_info_popup_data.handles.button_fade_in[Mp_player_info_popup_data.num_buttons], "is_paused", true)
mp_player_info_popup.lua, line 189: vint_set_property(vint_object_find("highlight_alpha_in",Mp_player_info_popup_data.handles.button_fade_in[Mp_player_info_popup_data.num_buttons]),"target_handle",
mp_player_info_popup.lua, line 193: vint_set_property(Mp_player_info_popup_data.handles.button_fade_out[Mp_player_info_popup_data.num_buttons], "is_paused", true)
mp_player_info_popup.lua, line 194: vint_set_property(vint_object_find("highlight_alpha_out",Mp_player_info_popup_data.handles.button_fade_out[Mp_player_info_popup_data.num_buttons]),"target_handle",
mp_player_info_popup.lua, line 198: vint_set_property(vint_object_find("normal_label", Mp_player_info_popup_data.handles.buttons[Mp_player_info_popup_data.num_buttons]), "text_tag", text)
mp_player_info_popup.lua, line 199: vint_set_property(vint_object_find("highlight_label", Mp_player_info_popup_data.handles.buttons[Mp_player_info_popup_data.num_buttons]), "text_tag", text)
mp_player_info_popup.lua, line 202: vint_set_property(Mp_player_info_popup_data.handles.buttons[Mp_player_info_popup_data.num_buttons], "anchor", x, y + button_spacing * (Mp_player_info_popup_data.num_buttons - 1))
mp_player_info_popup.lua, line 203: vint_set_property(Mp_player_info_popup_data.handles.buttons[Mp_player_info_popup_data.num_buttons], "visible", true)
mp_player_info_popup.lua, line 212: vint_set_property(window_h, "anchor", x, y)
mp_player_info_popup.lua, line 216: vint_set_property(window_clip_h, "clip_size", x, y)
mp_player_info_popup.lua, line 220: vint_set_property(btm_line_h, "anchor", x, y)
mp_player_info_popup.lua, line 308: vint_set_property(Mp_player_info_popup_data.handles.button_shine[Mp_player_info_popup_data.current_button], "is_paused", true)
mp_scoreboard.lua, line 10: vint_set_property(grp_h, "visible", false)
mp_scoreboard.lua, line 13: vint_set_property(line_grp_h, "visible", false)
mp_scoreboard.lua, line 29: vint_set_property(MP_Scoreboard.handles.highlight.pulsate_h,"is_paused", true)
mp_scoreboard.lua, line 32: vint_set_property(MP_Scoreboard.handles.highlight.fade_in_h,"is_paused", true)
mp_scoreboard.lua, line 36: vint_set_property(MP_Scoreboard.handles.highlight.pulsate_h,"is_paused", true)
mp_scoreboard.lua, line 39: vint_set_property(MP_Scoreboard.handles.highlight.fade_in_h,"is_paused", true)
mp_scoreboard.lua, line 46: vint_set_property(MP_Scoreboard.handles.highlight.pulsate_h, "target_handle", vint_object_find("scoreboard_pulsate", MP_Scoreboard.handles.highlight_h))
mp_scoreboard.lua, line 47: vint_set_property(MP_Scoreboard.handles.highlight.fade_in_h, "target_handle", MP_Scoreboard.handles.highlight_h)
mp_scoreboard.lua, line 80: vint_set_property(MP_Scoreboard.handles.lines[i].grp_h, "anchor", x, y + h + 1)
mp_scoreboard.lua, line 116: vint_set_property(MP_Scoreboard.handles.grp_h, "visible", true)
mp_scoreboard.lua, line 179: vint_set_property(MP_Scoreboard.handles.highlight.fade_in_h,"is_paused", true)
mp_scoreboard.lua, line 180: vint_set_property(MP_Scoreboard.handles.highlight_h, "alpha", 0.0)
mp_scoreboard.lua, line 187: vint_set_property(MP_Scoreboard.handles.highlight_h, "anchor", x, y)
mp_scoreboard.lua, line 195: vint_set_property(MP_Scoreboard.handles.highlight.player_name_h, "text_tag", " ")
mp_scoreboard.lua, line 196: vint_set_property(MP_Scoreboard.handles.highlight.column1_h, "text_tag", " ")
mp_scoreboard.lua, line 197: vint_set_property(MP_Scoreboard.handles.highlight.column2_h, "text_tag", " ")
mp_scoreboard.lua, line 198: vint_set_property(MP_Scoreboard.handles.highlight.column3_h, "text_tag", " ")
mp_scoreboard.lua, line 199: vint_set_property(MP_Scoreboard.handles.highlight.column4_h, "text_tag", " ")
mp_scoreboard.lua, line 202: vint_set_property(MP_Scoreboard.handles.highlight.player_name_h, "text_tag", MP_Scoreboard.data[MP_Scoreboard.cur_idx].player_name)
mp_scoreboard.lua, line 206: vint_set_property(MP_Scoreboard.handles.highlight.column1_h, "text_tag", " ")
mp_scoreboard.lua, line 207: vint_set_property(MP_Scoreboard.handles.highlight.column2_h, "text_tag", "$" .. format_cash(MP_Scoreboard.data[MP_Scoreboard.cur_idx].score))
mp_scoreboard.lua, line 208: vint_set_property(MP_Scoreboard.handles.highlight.column3_h, "text_tag", format_cash(MP_Scoreboard.data[MP_Scoreboard.cur_idx].kills))
mp_scoreboard.lua, line 209: vint_set_property(MP_Scoreboard.handles.highlight.column4_h, "text_tag", format_cash(MP_Scoreboard.data[MP_Scoreboard.cur_idx].deaths))
mp_scoreboard.lua, line 211: vint_set_property(MP_Scoreboard.handles.highlight.column1_h, "text_tag", format_cash(MP_Scoreboard.data[MP_Scoreboard.cur_idx].score))
mp_scoreboard.lua, line 212: vint_set_property(MP_Scoreboard.handles.highlight.column2_h, "text_tag", format_cash(MP_Scoreboard.data[MP_Scoreboard.cur_idx].kills))
mp_scoreboard.lua, line 213: vint_set_property(MP_Scoreboard.handles.highlight.column3_h, "text_tag", format_cash(MP_Scoreboard.data[MP_Scoreboard.cur_idx].deaths))
mp_scoreboard.lua, line 214: vint_set_property(MP_Scoreboard.handles.highlight.column4_h, "text_tag", format_cash(MP_Scoreboard.data[MP_Scoreboard.cur_idx].suicides))
mp_scoreboard.lua, line 232: vint_set_property(MP_Scoreboard.handles.lines[player_index].grp_h, "visible", false)
mp_scoreboard.lua, line 237: vint_set_property(MP_Scoreboard.handles.headings_sa_h, "visible", true)
mp_scoreboard.lua, line 238: vint_set_property(MP_Scoreboard.handles.lines[player_index].normal.column1_h, "text_tag", " ")
mp_scoreboard.lua, line 239: vint_set_property(MP_Scoreboard.handles.lines[player_index].normal.column2_h, "text_tag", "$" .. format_cash(MP_Scoreboard.data[player_index].score))
mp_scoreboard.lua, line 240: vint_set_property(MP_Scoreboard.handles.lines[player_index].normal.column3_h, "text_tag", format_cash(MP_Scoreboard.data[player_index].kills))
mp_scoreboard.lua, line 241: vint_set_property(MP_Scoreboard.handles.lines[player_index].normal.column4_h, "text_tag", format_cash(MP_Scoreboard.data[player_index].deaths))
mp_scoreboard.lua, line 243: vint_set_property(MP_Scoreboard.handles.headings_gb_h, "visible", true)
mp_scoreboard.lua, line 244: vint_set_property(MP_Scoreboard.handles.lines[player_index].normal.column1_h, "text_tag", format_cash(MP_Scoreboard.data[player_index].score))
mp_scoreboard.lua, line 245: vint_set_property(MP_Scoreboard.handles.lines[player_index].normal.column2_h, "text_tag", format_cash(MP_Scoreboard.data[player_index].kills))
mp_scoreboard.lua, line 246: vint_set_property(MP_Scoreboard.handles.lines[player_index].normal.column3_h, "text_tag", format_cash(MP_Scoreboard.data[player_index].deaths))
mp_scoreboard.lua, line 247: vint_set_property(MP_Scoreboard.handles.lines[player_index].normal.column4_h, "text_tag", format_cash(MP_Scoreboard.data[player_index].suicides))
mp_scoreboard.lua, line 250: vint_set_property(MP_Scoreboard.handles.lines[player_index].normal.player_name_h, "text_tag", MP_Scoreboard.data[player_index].player_name)
mp_scoreboard.lua, line 251: vint_set_property(MP_Scoreboard.handles.lines[player_index].badge, "image", MP_Scoreboard.data[player_index].badge_image)
mp_scoreboard.lua, line 252: vint_set_property(MP_Scoreboard.handles.lines[player_index].grp_h, "visible", true)
mp_scoreboard.lua, line 253: vint_set_property(MP_Scoreboard.handles.lines[player_index].normal.grp_h, "visible", true)
mp_scoreboard.lua, line 256: vint_set_property(MP_Scoreboard.handles.lines[player_index].speaker_h, "visible", false)
mp_scoreboard.lua, line 258: vint_set_property(MP_Scoreboard.handles.lines[player_index].speaker_h, "visible", true)
mp_scoreboard.lua, line 259: vint_set_property(MP_Scoreboard.handles.lines[player_index].speaker_h, "image", "mp_speaker_off")
mp_scoreboard.lua, line 261: vint_set_property(MP_Scoreboard.handles.lines[player_index].speaker_h, "visible", true)
mp_scoreboard.lua, line 262: vint_set_property(MP_Scoreboard.handles.lines[player_index].speaker_h, "image", "mp_speaker_on")
mp_scoreboard.lua, line 267: vint_set_property(MP_Scoreboard.handles.lines[player_index].normal.player_name_h, "tint", .27, .51, .84)
mp_scoreboard.lua, line 270: vint_set_property(MP_Scoreboard.handles.lines[player_index].normal.player_name_h, "tint", .71, 0, 0)
mp_server_browser.lua, line 37: vint_set_property(header_text, "text_tag", "MP_SERVER_NAME")
mp_server_browser.lua, line 41: vint_set_property(Mp_server_browser_data.handles.tab_slide_h, "is_paused", true)
mp_server_browser.lua, line 44: vint_set_property(Mp_server_browser_data.handles.highlight_shine_anim_h, "is_paused", true)
mp_server_browser.lua, line 47: vint_set_property(Mp_server_browser_data.handles.columns_fade_h, "is_paused", true)
mp_server_browser.lua, line 53: vint_set_property(left_trigger_h, "image", get_left_trigger())
mp_server_browser.lua, line 55: vint_set_property(right_trigger_h, "image", get_right_trigger())
mp_server_browser.lua, line 166: vint_set_property(Mp_server_browser_data.tabs[idx].heading_h, "text_tag", Mp_server_browser_data.tabs[idx].title)
mp_server_browser.lua, line 175: vint_set_property(Mp_server_browser_data.tabs[idx].heading_h, "anchor", tab_left_placer, y_anchor)
mp_server_browser.lua, line 176: vint_set_property(Mp_server_browser_data.tabs[idx].heading_h, "visible", true)
mp_server_browser.lua, line 208: vint_set_property(Menu_option_labels.frame, "visible", false)
mp_server_browser.lua, line 254: vint_set_property(Menu_option_labels.frame, "visible", true)
mp_server_browser.lua, line 379: vint_set_property(Mp_server_browser_data.handles.X_btn_h, "anchor", t1a + t1x + gap, 498.0)
mp_server_browser.lua, line 382: vint_set_property(Mp_server_browser_data.handles.X_text_h, "anchor", bx + b2a + 16, t1b)
mp_server_browser.lua, line 386: vint_set_property(Mp_server_browser_data.handles.B_btn_h, "anchor", t2a + t2x + gap, 498.0)
mp_server_browser.lua, line 389: vint_set_property(Mp_server_browser_data.handles.B_text_h, "anchor", b3a + bx + 16, t1b)
mp_server_browser.lua, line 409: vint_set_property(clear_tab, "tint",95/255,95/255,95/255)
mp_server_browser.lua, line 414: vint_set_property(new_tab_h, "tint", Mp_server_browser_colors.yellow.r, Mp_server_browser_colors.yellow.g, Mp_server_browser_colors.yellow.b)
mp_server_browser.lua, line 419: vint_set_property(tab_tween_h, "start_value", x, 0.0)
mp_server_browser.lua, line 420: vint_set_property(Mp_server_browser_data.handles.stat_headings_h, "alpha", 0.0)
mp_server_browser.lua, line 440: vint_set_property(tab_tween_h, "end_value", destination, 0.0)
mp_server_browser.lua, line 460: vint_set_property(Mp_server_browser_data.heading_stat1_h, "text_tag", heading_1)
mp_server_browser.lua, line 461: vint_set_property(Mp_server_browser_data.heading_stat2_h, "text_tag", heading_2)
mp_server_browser.lua, line 462: vint_set_property(Mp_server_browser_data.heading_stat3_h, "text_tag", heading_3)
mp_server_browser.lua, line 515: vint_set_property(Mp_server_browser_data.visible_row[i].highlight_h, "visible", true)
mp_server_browser.lua, line 517: vint_set_property(Mp_server_browser_data.visible_row[i].highlight_h, "visible", false)
mp_server_browser.lua, line 528: vint_set_property(Mp_server_browser_data.heading_stat1_h, "tint",160/255,160/255,160/255)
mp_server_browser.lua, line 529: vint_set_property(Mp_server_browser_data.heading_stat2_h, "tint",160/255,160/255,160/255)
mp_server_browser.lua, line 530: vint_set_property(Mp_server_browser_data.heading_stat3_h, "tint",160/255,160/255,160/255)
mp_server_browser.lua, line 545: vint_set_property(Mp_server_browser_data.heading_stat1_h, "tint", Mp_server_browser_colors.yellow.r, Mp_server_browser_colors.yellow.g, Mp_server_browser_colors.yellow.b)
mp_server_browser.lua, line 547: vint_set_property(Mp_server_browser_data.heading_stat2_h, "tint", Mp_server_browser_colors.yellow.r, Mp_server_browser_colors.yellow.g, Mp_server_browser_colors.yellow.b)
mp_server_browser.lua, line 549: vint_set_property(Mp_server_browser_data.heading_stat3_h, "tint", Mp_server_browser_colors.yellow.r, Mp_server_browser_colors.yellow.g, Mp_server_browser_colors.yellow.b)
mp_server_browser.lua, line 677: vint_set_property(Mp_server_browser_data.handles.user_row_h, "visible", false)
mp_server_browser.lua, line 680: vint_set_property(Mp_server_browser_data.scroll_group_h, "visible", false)
mp_server_browser.lua, line 747: vint_set_property(bar_h, "source_se", 32.0, scale_y)
mp_server_browser.lua, line 748: vint_set_property(bottom_h, "anchor", 0.0, scale_y)
mp_server_browser.lua, line 751: vint_set_property(Mp_server_browser_data.scroll_group_h, "visible", true)
mp_server_browser.lua, line 769: vint_set_property(pulsate_tween, "target_handle", vint_object_find("highlight_back_shine", line_h))
mp_server_browser.lua, line 801: vint_set_property(Mp_server_browser_data.visible_row[i].line_h, "anchor", x, y + (32 * (i - 1)))
mp_server_browser.lua, line 802: vint_set_property(Mp_server_browser_data.visible_row[i].line_h, "visible", true)
mp_server_browser.lua, line 827: vint_set_property(Mp_server_browser_data.visible_row[i].highlight_name_h, "text_tag", Mp_server_browser_data.list_data[virtual].name)
mp_server_browser.lua, line 828: vint_set_property(Mp_server_browser_data.visible_row[i].highlight_stat1_h, "text_tag", Mp_server_browser_data.list_data[virtual].stat1)
mp_server_browser.lua, line 829: vint_set_property(Mp_server_browser_data.visible_row[i].highlight_stat2_h, "text_tag", Mp_server_browser_data.list_data[virtual].stat2)
mp_server_browser.lua, line 830: vint_set_property(Mp_server_browser_data.visible_row[i].highlight_stat3_h, "text_tag", Mp_server_browser_data.list_data[virtual].stat3)
mp_server_browser.lua, line 831: --vint_set_property(Mp_server_browser_data.visible_row[i].normal_rank_h, "text_tag", Mp_server_browser_data.list_data[virtual].rank)
mp_server_browser.lua, line 832: vint_set_property(Mp_server_browser_data.visible_row[i].normal_badge_h, "image", "ui_pc_server_locked" )
mp_server_browser.lua, line 833: vint_set_property(Mp_server_browser_data.visible_row[i].normal_name_h, "text_tag", Mp_server_browser_data.list_data[virtual].name)
mp_server_browser.lua, line 834: vint_set_property(Mp_server_browser_data.visible_row[i].normal_stat1_h, "text_tag", Mp_server_browser_data.list_data[virtual].stat1)
mp_server_browser.lua, line 835: vint_set_property(Mp_server_browser_data.visible_row[i].normal_stat2_h, "text_tag", Mp_server_browser_data.list_data[virtual].stat2)
mp_server_browser.lua, line 836: vint_set_property(Mp_server_browser_data.visible_row[i].normal_stat3_h, "text_tag", Mp_server_browser_data.list_data[virtual].stat3)
mp_server_browser.lua, line 840: vint_set_property( Mp_server_browser_data.visible_row[i].normal_badge_h, "visible", true )
mp_server_browser.lua, line 842: vint_set_property( Mp_server_browser_data.visible_row[i].normal_badge_h, "visible", false )
mp_server_browser.lua, line 845: vint_set_property( Mp_server_browser_data.visible_row[i].normal_rank_h, "visible", false )
mp_server_browser.lua, line 849: -- vint_set_property(Mp_server_browser_data.visible_row[i].normal_rank_h, "tint", Mp_server_browser_colors.yellow.r, Mp_server_browser_colors.yellow.g, Mp_server_browser_colors.yellow.b)
mp_server_browser.lua, line 850: -- vint_set_property(Mp_server_browser_data.visible_row[i].normal_name_h, "tint", Mp_server_browser_colors.yellow.r, Mp_server_browser_colors.yellow.g, Mp_server_browser_colors.yellow.b)
mp_server_browser.lua, line 852: -- vint_set_property(Mp_server_browser_data.visible_row[i].normal_rank_h, "tint", 95/255,95/255,95/255)
mp_server_browser.lua, line 853: -- vint_set_property(Mp_server_browser_data.visible_row[i].normal_name_h, "tint", 95/255,95/255,95/255)
mp_server_browser.lua, line 858: vint_set_property(Mp_server_browser_data.visible_row[i].normal_stat1_h, "tint", Mp_server_browser_colors.yellow.r, Mp_server_browser_colors.yellow.g, Mp_server_browser_colors.yellow.b)
mp_server_browser.lua, line 859: vint_set_property(Mp_server_browser_data.visible_row[i].normal_stat2_h, "tint", Mp_server_browser_colors.yellow.r, Mp_server_browser_colors.yellow.g, Mp_server_browser_colors.yellow.b)
mp_server_browser.lua, line 860: vint_set_property(Mp_server_browser_data.visible_row[i].normal_stat3_h, "tint", Mp_server_browser_colors.yellow.r, Mp_server_browser_colors.yellow.g, Mp_server_browser_colors.yellow.b)
mp_server_browser.lua, line 863: vint_set_property(Mp_server_browser_data.visible_row[i].normal_stat1_h, "tint", 95/255,95/255,95/255)
mp_server_browser.lua, line 864: vint_set_property(Mp_server_browser_data.visible_row[i].normal_stat2_h, "tint", 95/255,95/255,95/255)
mp_server_browser.lua, line 865: vint_set_property(Mp_server_browser_data.visible_row[i].normal_stat3_h, "tint", 95/255,95/255,95/255)
mp_server_browser.lua, line 873: vint_set_property(Mp_server_browser_data.visible_row[i].normal_stat1_h, "tint", Mp_server_browser_colors.yellow.r, Mp_server_browser_colors.yellow.g, Mp_server_browser_colors.yellow.b)
mp_server_browser.lua, line 875: vint_set_property(Mp_server_browser_data.visible_row[i].normal_stat2_h, "tint", Mp_server_browser_colors.yellow.r, Mp_server_browser_colors.yellow.g, Mp_server_browser_colors.yellow.b)
mp_server_browser.lua, line 885: vint_set_property(Mp_server_browser_data.scroll_bar_h, "anchor", 991.0, bar_y)
mp_server_browser.lua, line 940: vint_set_property(Mp_server_browser_data.handles.user_row_h, "visible", false)
mp_server_browser.lua, line 943: vint_set_property(Mp_server_browser_data.scroll_group_h, "visible", false)
music_store.lua, line 62: vint_set_property(Music_store_footer.artist_h, "offset", 0, 0)
music_store.lua, line 63: vint_set_property(Music_store_footer.artist_h, "alpha", 1)
music_store.lua, line 64: vint_set_property(Music_store_footer.track_h, "offset", 0, 0)
music_store.lua, line 65: vint_set_property(Music_store_footer.track_h, "alpha", 1)
music_store.lua, line 108: vint_set_property(grp, "visible", true)
music_store.lua, line 124: vint_set_property(Music_store_footer.artist_h, "offset", 0, 0)
music_store.lua, line 125: vint_set_property(Music_store_footer.track_h, "offset", 0, 0)
music_store.lua, line 127: vint_set_property(Music_store_footer.artist_h, "visible", true)
music_store.lua, line 128: vint_set_property(Music_store_footer.track_h, "visible", true)
music_store.lua, line 129: vint_set_property(Music_store_footer.price_h , "visible", true)
music_store.lua, line 139: vint_set_property(Music_store_footer.price_h, "tint", 1, 0, 0)
music_store.lua, line 141: vint_set_property(Music_store_footer.price_h, "tint", 0.88, 0.749, 0.05)
music_store.lua, line 144: vint_set_property(Music_store_footer.price_h, "text_tag", "$" .. format_cash(menu_item.price))
music_store.lua, line 145: vint_set_property(Music_store_footer.artist_h, "text_tag", menu_item.artist_name)
music_store.lua, line 146: vint_set_property(Music_store_footer.track_h, "text_tag", menu_item.track_name)
music_store.lua, line 158: vint_set_property(Music_store_footer.price_h, "anchor", menu_data.menu_width - 20, 0)
music_store.lua, line 159: vint_set_property(Music_store_footer.clip_h, "clip_size", clip_width, 60)
music_store.lua, line 199: vint_set_property(twn, "target_handle", handle)
music_store.lua, line 200: vint_set_property(twn, "target_property", "offset")
music_store.lua, line 201: vint_set_property(twn, "start_value", 0, 0)
music_store.lua, line 202: vint_set_property(twn, "end_value", 0 - clipped_width, 0)
music_store.lua, line 203: vint_set_property(twn, "duration", duration)
music_store.lua, line 204: vint_set_property(twn, "start_time", vint_get_time_index() + MENU_MARQUEE_DELAY)
music_store.lua, line 229: vint_set_property(twn, "end_event", "music_footer_scroll_twn_end")
music_store.lua, line 247: vint_set_property(twn, "target_handle", Music_store_footer.artist_h)
music_store.lua, line 248: vint_set_property(twn, "target_property", "alpha")
music_store.lua, line 249: vint_set_property(twn, "start_value", 1)
music_store.lua, line 250: vint_set_property(twn, "end_value", 0)
music_store.lua, line 251: vint_set_property(twn, "duration", MUSIC_STORE_FOOTER_FADE_TIME)
music_store.lua, line 252: vint_set_property(twn, "start_time", vint_get_time_index())
music_store.lua, line 253: vint_set_property(twn, "end_event", "music_footer_fade_twn_end")
music_store.lua, line 265: vint_set_property(twn, "target_handle", Music_store_footer.track_h)
music_store.lua, line 266: vint_set_property(twn, "target_property", "alpha")
music_store.lua, line 267: vint_set_property(twn, "start_value", 1)
music_store.lua, line 268: vint_set_property(twn, "end_value", 0)
music_store.lua, line 269: vint_set_property(twn, "duration", MUSIC_STORE_FOOTER_FADE_TIME)
music_store.lua, line 270: vint_set_property(twn, "start_time", vint_get_time_index())
music_store.lua, line 272: vint_set_property(twn, "end_event", "music_footer_fade_twn_end")
music_store.lua, line 293: vint_set_property(Music_store_footer.artist_h, "offset", 0, 0)
music_store.lua, line 294: vint_set_property(Music_store_footer.track_h, "offset", 0, 0)
music_store.lua, line 296: vint_set_property(Music_store_footer.artist_h, "alpha", 1)
music_store.lua, line 297: vint_set_property(Music_store_footer.track_h, "alpha", 1)
music_store.lua, line 301: vint_set_property(Music_store_footer.artist_twn, "state", "waiting")
music_store.lua, line 302: vint_set_property(Music_store_footer.artist_twn, "start_time", vint_get_time_index())
music_store.lua, line 306: vint_set_property(Music_store_footer.track_twn, "state", "waiting")
music_store.lua, line 307: vint_set_property(Music_store_footer.track_twn, "start_time", vint_get_time_index())
music_store.lua, line 314: vint_set_property(menu_data.footer.footer_grp, "visible", false)
music_store.lua, line 490: vint_set_property(Music_store_footer.artist_h, "offset", 0, 0)
music_store.lua, line 491: vint_set_property(Music_store_footer.track_h, "offset", 0, 0)
pause_map.lua, line 111: vint_set_property(vint_object_find("pause_map"), "map_mode", "pause_map")
pause_map.lua, line 133: vint_set_property(h, "visible", false)
pause_map.lua, line 165: vint_set_property(Pause_map_elements.footer.alt_select_btn_h, "image", get_x_button())
pause_map.lua, line 166: vint_set_property(Pause_map_elements.footer.select_btn_h, "image", get_a_button())
pause_map.lua, line 167: vint_set_property(Pause_map_elements.footer.back_btn_h, "image", get_b_button())
pause_map.lua, line 168: vint_set_property(Pause_map_elements.footer.left_right_btn_h, "image", get_dpad_lr_image())
pause_map.lua, line 169: vint_set_property(Pause_map_elements.footer.up_down_btn_h, "image", get_dpad_ud_image())
pause_map.lua, line 172: vint_set_property(vint_object_find("info"), "visible", false)
pause_map.lua, line 185: vint_set_property(Pause_map_anims.map_open_h , "is_paused", true)
pause_map.lua, line 186: vint_set_property(Pause_map_anims.map_close_h , "is_paused", true)
pause_map.lua, line 187: vint_set_property(Pause_map_anims.cursor_fade_anim_h , "is_paused", true)
pause_map.lua, line 188: vint_set_property(Pause_map_anims.highlight_anim_in_h , "is_paused", true)
pause_map.lua, line 189: vint_set_property(Pause_map_anims.highlight_anim_out_h , "is_paused", true)
pause_map.lua, line 190: vint_set_property(Pause_map_anims.info_bg_anim_h , "is_paused", true)
pause_map.lua, line 194: vint_set_property(twn, "end_event", "pause_map_trans_in_complete")
pause_map.lua, line 196: vint_set_property(twn, "end_event", "pause_map_trans_out_complete")
pause_map.lua, line 212: vint_set_property(vint_object_find("game_is_paused_text"), "visible", false)
pause_map.lua, line 353: vint_set_property(filter.bmp_h, "tint", Pause_map_styles.colors.filter_select[1], Pause_map_styles.colors.filter_select[2], Pause_map_styles.colors.filter_select[3])
pause_map.lua, line 354: vint_set_property(filter.bmp_h, "scale", 1.2, 1.2)
pause_map.lua, line 359: vint_set_property(filter_previous.bmp_h, "tint", Pause_map_styles.colors.filter_deselect[1], Pause_map_styles.colors.filter_deselect[2], Pause_map_styles.colors.filter_deselect[3])
pause_map.lua, line 360: vint_set_property(filter_previous.bmp_h, "scale", 1.0, 1.0)
pause_map.lua, line 364: vint_set_property(Pause_map_elements.filters.text_h, "text_tag", Pause_map_filter_status.filters[index].filter_str)
pause_map.lua, line 381: vint_set_property(filter.bmp_h, "tint", Pause_map_styles.colors.filter_disabled[1], Pause_map_styles.colors.filter_disabled[2], Pause_map_styles.colors.filter_disabled[3])
pause_map.lua, line 382: vint_set_property(filter.bmp_h, "scale", 1.0, 1.0)
pause_map.lua, line 384: vint_set_property(Pause_map_elements.filters.text_h, "text_tag", "PAUSE_MAP_FILTER_LOCKED")
pause_map.lua, line 392: vint_set_property(filter.bmp_h, "tint", Pause_map_styles.colors.filter_deselect[1], Pause_map_styles.colors.filter_deselect[2], Pause_map_styles.colors.filter_deselect[3])
pause_map.lua, line 393: vint_set_property(filter.bmp_h, "scale", 1.0, 1.0)
pause_map.lua, line 410: vint_set_property(Pause_map_elements.footer.select_btn_h, "visible", false)
pause_map.lua, line 411: vint_set_property(Pause_map_elements.footer.select_text_h, "visible", false)
pause_map.lua, line 413: vint_set_property(Pause_map_elements.footer.alt_select_btn_h, "visible", false)
pause_map.lua, line 414: vint_set_property(Pause_map_elements.footer.alt_select_text_h, "visible", false)
pause_map.lua, line 416: vint_set_property(Pause_map_elements.footer.left_right_btn_h, "visible", false)
pause_map.lua, line 417: vint_set_property(Pause_map_elements.footer.left_right_text_h, "visible", false)
pause_map.lua, line 419: vint_set_property(Pause_map_elements.footer.up_down_btn_h, "visible", false)
pause_map.lua, line 420: vint_set_property(Pause_map_elements.footer.up_down_text_h, "visible", false)
pause_map.lua, line 423: vint_set_property(Pause_map_elements.footer.back_btn_h, "anchor", x, y)
pause_map.lua, line 426: vint_set_property(Pause_map_elements.footer.back_text_h, "anchor", x, y)
pause_map.lua, line 479: vint_set_property(val.btn, "anchor", x, y)
pause_map.lua, line 483: vint_set_property(val.txt, "anchor", x, y)
pause_map.lua, line 490: vint_set_property(val.txt, "visible", true)
pause_map.lua, line 491: vint_set_property(val.btn, "visible", true)
pause_map.lua, line 494: vint_set_property(val.txt, "visible", false)
pause_map.lua, line 495: vint_set_property(val.btn, "visible", false)
pause_map.lua, line 503: vint_set_property(Pause_map_elements.footer.button_tips, "scale", scale, scale)
pause_map.lua, line 584: vint_set_property(in_anim_h, "is_paused", true)
pause_map.lua, line 585: vint_set_property(out_anim_h, "is_paused", true)
pause_map.lua, line 586: vint_set_property(info_bg_anim_h, "is_paused", true)
pause_map.lua, line 587: vint_set_property(icon_highlight_anim_h, "is_paused", true)
pause_map.lua, line 588: vint_set_property(in_anim_h, "target_handle", info_h)
pause_map.lua, line 589: vint_set_property(out_anim_h, "target_handle", info_h)
pause_map.lua, line 590: vint_set_property(icon_highlight_anim_h, "target_handle", info_h)
pause_map.lua, line 592: vint_set_property(info_bg_anim_h, "target_handle", vint_object_find("bg_wrapper", info_h))
pause_map.lua, line 593: vint_set_property(last_tween_in, "end_event", "anim_in_complete")
pause_map.lua, line 594: vint_set_property(last_tween_out, "end_event", "anim_out_complete")
pause_map.lua, line 637: vint_set_property(icon_h, "image", icon_bmp_name)
pause_map.lua, line 638: vint_set_property(icon_h, "alpha", 0)
pause_map.lua, line 639: vint_set_property(icon_highlight_h, "image", icon_bmp_name)
pause_map.lua, line 640: vint_set_property(icon_highlight_h, "alpha", 0)
pause_map.lua, line 644: vint_set_property(info_h, "anchor", position_x, position_y) --Set screen coordinate positions
pause_map.lua, line 645: vint_set_property(info_h, "visible", true) --show item
pause_map.lua, line 649: vint_set_property(lock_h, "rotation", 0)
pause_map.lua, line 651: vint_set_property(lock_h, "rotation", .78)
pause_map.lua, line 673: vint_set_property(text_line_1_h, "text_tag", text_line_1)
pause_map.lua, line 674: vint_set_property(text_line_2_h, "text_tag", text_line_2)
pause_map.lua, line 675: vint_set_property(text_line_3_h, "text_tag", text_line_3)
pause_map.lua, line 732: vint_set_property(left_c_scale_twn_h, "end_value", target_c_scale, 1 )
pause_map.lua, line 733: vint_set_property(right_c_scale_twn_h, "end_value", target_c_scale, 1 )
pause_map.lua, line 734: vint_set_property(left_e_anchor_twn_h, "end_value", target_anchor, 0)
pause_map.lua, line 735: vint_set_property(right_w_anchor_twn_h, "end_value", 0 - target_anchor, 0)
pause_map.lua, line 739: vint_set_property(status.text_grp_h, "anchor", -31, -30) --Set text group anchor
pause_map.lua, line 740: vint_set_property(status.text_line_1_h, "auto_offset", "ne") --Adjust Text Alignment
pause_map.lua, line 741: vint_set_property(status.text_line_2_h, "auto_offset", "ne") --Adjust Text Alignment
pause_map.lua, line 742: vint_set_property(status.text_line_3_h, "auto_offset", "ne") --Adjust Text Alignment
pause_map.lua, line 744: vint_set_property(vint_object_find("bg_left", status.info_h), "visible", false) --Hide left aligned bg
pause_map.lua, line 745: vint_set_property(vint_object_find("bg_right", status.info_h), "visible", true) --Show right aligned bg
pause_map.lua, line 749: vint_set_property(status.text_grp_h, "anchor", 25, -30) --Set text group anchor
pause_map.lua, line 750: vint_set_property(status.text_line_1_h, "auto_offset", "nw") --Adjust Text Alignment
pause_map.lua, line 751: vint_set_property(status.text_line_2_h, "auto_offset", "nw") --Adjust Text Alignment
pause_map.lua, line 752: vint_set_property(status.text_line_3_h, "auto_offset", "nw") --Adjust Text Alignment
pause_map.lua, line 754: vint_set_property(vint_object_find("bg_left", status.info_h), "visible", true) --Show left aligned bg
pause_map.lua, line 755: vint_set_property(vint_object_find("bg_right", status.info_h), "visible", false) --Hide left aligned bg
pause_map.lua, line 769: vint_set_property(vint_object_find("bg_wrapper",info_h), "alpha", 0)
pause_map.lua, line 770: vint_set_property(status.text_grp_h, "alpha", 0)
pause_map.lua, line 771: vint_set_property(status.out_anim_h, "is_paused", true) --Pause the out animation
pause_map.lua, line 779: vint_set_property(status.in_anim_h, "is_paused", true) --Pause the in animation
pause_map.lua, line 781: vint_set_property(vint_object_find("txt_grp_alpha_twn_1",status.out_anim_h), "start_value", alpha)
pause_map.lua, line 810: vint_set_property(Pause_map_anims.cursor_fade_twn_h, "start_value", current_alpha)
pause_map.lua, line 811: vint_set_property(Pause_map_anims.cursor_fade_twn_h, "end_value", 0)
pause_map.lua, line 819: vint_set_property(Pause_map_anims.cursor_fade_twn_h, "start_value", current_alpha)
pause_map.lua, line 820: vint_set_property(Pause_map_anims.cursor_fade_twn_h, "end_value", 1)
pause_map.lua, line 828: vint_set_property(lock_h, "tint", 0,1,0)
pause_map.lua, line 830: vint_set_property(lock_h, "tint", 1,1,1)
pause_map.lua, line 844: vint_set_property(Pause_map_elements.base.cursor_h, "anchor", cursor_x, cursor_y)
pause_map.lua, line 849: vint_set_property(Pause_map_elements.header.hood_text_h, "text_tag", district_str)
pause_map.lua, line 850: vint_set_property(Pause_map_elements.header.district_text_h, "text_tag", hood_str)
pause_map.lua, line 856: vint_set_property(Pause_map_elements.footer.select_text_h, "text_tag", "PAUSE_MAP_WAYPOINT_REMOVE")
pause_map.lua, line 858: vint_set_property(Pause_map_elements.footer.select_text_h, "text_tag", "PAUSE_MAP_WAYPOINT_SET")
pause_menu.lua, line 203: vint_set_property(menu_tips_h, "visible", true)
pause_menu.lua, line 205: vint_set_property(menu_btn_tips_h, "alpha", 1)
pause_menu.lua, line 210: vint_set_property(tips_clip_h, "offset", 0, y)
pause_menu.lua, line 255: vint_set_property(pause_menu_indicator_h, "visible", true)
pause_menu.lua, line 551: vint_set_property(header_label_h, "text_tag", menu_data.header_label_str)
pause_menu.lua, line 552: vint_set_property(header_h, "anchor", 0, 0)
pause_menu.lua, line 553: vint_set_property(header_h, "visible", true)
pause_menu.lua, line 574: vint_set_property(Pause_menu_page.label_h, "text_tag", Pause_menu_page.current .. "/" .. Pause_menu_page.max)
pause_menu.lua, line 584: vint_set_property(Pause_menu_page.label_h, "text_tag", Pause_menu_page.current .. "/" .. Pause_menu_page.max)
pause_menu.lua, line 587: vint_set_property(Pause_menu_page.arrow_w, "anchor", label_x - label_width - 8, w_y)
pause_menu.lua, line 620: vint_set_property(Menu_option_labels[i].value_h, "anchor", text_width, 0)
pause_menu.lua, line 624: vint_set_property(Menu_option_labels[i].stars.star_grp, "anchor", text_width + 7, 0)
pause_menu.lua, line 635: vint_set_property(header_nav_h, "anchor", menu_data.menu_width, ay)
pause_menu.lua, line 638: vint_set_property(vint_object_find("header_horz", Menu_option_labels.header_h), "source_se", menu_data.menu_width - 10, 10)
pause_menu.lua, line 657: vint_set_property(label_h, "text_tag", menu_data.label)
pause_menu.lua, line 665: vint_set_property(value_h, "text_tag", menu_data.value)
pause_menu.lua, line 725: vint_set_property(Menu_option_labels[i].check_h, "visible", false)
pause_menu.lua, line 736: vint_set_property(Menu_option_labels[index].check_h, "visible", true)
pause_menu.lua, line 737: vint_set_property(Menu_option_labels[index].check_h, "tint", menu_data[index].check_color.R, menu_data[index].check_color.G, menu_data[index].check_color.B)
pause_menu.lua, line 750: vint_set_property(menu_label.stars.star_grp, "visible", false)
pause_menu.lua, line 754: vint_set_property(menu_label.stars.star_h[i], "visible", true)
pause_menu.lua, line 757: vint_set_property(menu_label.stars.star_h[i], "image", DIV_STAR_BRONZE)
pause_menu.lua, line 759: vint_set_property(menu_label.stars.star_h[i], "image", DIV_STAR_SILVER)
pause_menu.lua, line 761: vint_set_property(menu_label.stars.star_h[i], "image", DIV_STAR_GOLD)
pause_menu.lua, line 766: vint_set_property(menu_label.stars.star_h[i], "visible", false)
pause_menu.lua, line 796: vint_set_property(label_h, "text_tag", item.label)
pause_menu.lua, line 802: vint_set_property(value_h, "text_tag", item.value)
pause_menu.lua, line 982: vint_set_property(Pause_menu_check_box_image.text_h, "anchor", menu_data.image_offset.text.x, menu_data.image_offset.text.y)
pause_menu.lua, line 983: vint_set_property(Pause_menu_check_box_image.text_h, "rotation", menu_data.image_offset.text.rot)
pause_menu.lua, line 984: vint_set_property(Pause_menu_check_box_image.text_h, "wrap_width", menu_data.image_offset.text.wrap)
pause_menu.lua, line 1038: vint_set_property(Pause_menu_check_box_image.text_h, "anchor", menu_data.image_offset.text.x, menu_data.image_offset.text.y)
pause_menu.lua, line 1039: vint_set_property(Pause_menu_check_box_image.text_h, "rotation", menu_data.image_offset.text.rot)
pause_menu.lua, line 1040: vint_set_property(Pause_menu_check_box_image.text_h, "wrap_width", menu_data.image_offset.text.wrap)
pause_menu.lua, line 1081: vint_set_property(Pause_menu_check_box_image.image_h, "visible", false)
pause_menu.lua, line 1089: vint_set_property(Pause_menu_check_box_image.image_h, "anchor", Pause_menu_checkbox_image_width, menu_data.header_height + menu_data.image_offset.y)
pause_menu.lua, line 1090: vint_set_property(Pause_menu_check_box_image.bitmap_h, "image", menu_data[menu_data.highlighted_item].image)
pause_menu.lua, line 1091: vint_set_property(Pause_menu_check_box_image.text_h, "text_tag", menu_data[menu_data.highlighted_item].text)
pause_menu.lua, line 1094: vint_set_property(Pause_menu_check_box_image.sp_text_h, "visible", true)
pause_menu.lua, line 1095: vint_set_property(Pause_menu_check_box_image.sp_text_h, "anchor", menu_data.image_offset.specific_text.x, menu_data.image_offset.specific_text.y)
pause_menu.lua, line 1096: vint_set_property(Pause_menu_check_box_image.sp_text_h, "rotation", menu_data.image_offset.specific_text.rot)
pause_menu.lua, line 1098: vint_set_property(Pause_menu_check_box_image.sp_label_top_h, "text_tag", menu_data[menu_data.highlighted_item].specific_label_top)
pause_menu.lua, line 1099: vint_set_property(Pause_menu_check_box_image.sp_text_top_h, "text_tag", menu_data[menu_data.highlighted_item].specific_text_top)
pause_menu.lua, line 1101: vint_set_property(Pause_menu_check_box_image.sp_label_top_h, "visible", true)
pause_menu.lua, line 1102: vint_set_property(Pause_menu_check_box_image.sp_text_top_h, "visible", true)
pause_menu.lua, line 1105: vint_set_property(Pause_menu_check_box_image.sp_label_bottom_h, "visible", true)
pause_menu.lua, line 1106: vint_set_property(Pause_menu_check_box_image.sp_label_bottom_h, "text_tag", menu_data[menu_data.highlighted_item].specific_label_bottom)
pause_menu.lua, line 1108: vint_set_property(Pause_menu_check_box_image.sp_text_bottom_h, "visible", true)
pause_menu.lua, line 1109: vint_set_property(Pause_menu_check_box_image.sp_text_bottom_h, "text_tag", menu_data[menu_data.highlighted_item].specific_text_bottom)
pause_menu.lua, line 1111: vint_set_property(Pause_menu_check_box_image.sp_label_bottom_h, "visible", false)
pause_menu.lua, line 1112: vint_set_property(Pause_menu_check_box_image.sp_text_bottom_h, "visible", false)
pause_menu.lua, line 1116: vint_set_property(Pause_menu_check_box_image.specific_text_h, "visible", false)
pause_menu.lua, line 1119: vint_set_property(Pause_menu_check_box_image.text_h, "visible", true)
pause_menu.lua, line 1120: vint_set_property(Pause_menu_check_box_image.image_h, "visible", true)
pause_menu.lua, line 1121: vint_set_property(Pause_menu_check_box_image.image_h, "depth", -20)
pause_menu.lua, line 1126: -- vint_set_property(Pause_menu_check_box_image.text_h, "anchor", menu_data.image_offset.text.x, menu_data.image_offset.text.y)
pause_menu.lua, line 1127: vint_set_property(Pause_menu_check_box_image.image_h, "anchor", Pause_menu_checkbox_image_width + 900, menu_data.image_offset.text.y)
pause_menu.lua, line 1128: -- vint_set_property(Pause_menu_check_box_image.text_h, "anchor", Pause_menu_checkbox_image_width, menu_data.image_offset.text.y)
pause_menu.lua, line 1138: vint_set_property(Pause_menu_check_box_image.image_h, "visible", false)
pause_menu.lua, line 1203: -- vint_set_property(header_label_h, "text_tag", menu_data.header_label_str)
pause_menu.lua, line 1204: -- vint_set_property(header_h, "anchor", 0, 0)
pause_menu.lua, line 1205: -- vint_set_property(header_h, "visible", true)
pause_menu.lua, line 1224: -- vint_set_property(Pause_menu_page.label_h, "visible", false)
pause_menu.lua, line 1226: -- vint_set_property(Pause_menu_page.arrow_e, "visible", false)
pause_menu.lua, line 1228: -- vint_set_property(Pause_menu_page.arrow_w, "visible", false)
pause_menu.lua, line 1229: -- vint_set_property(Pause_menu_page.label_h, "text_tag", Pause_menu_page.current .. "/" .. Pause_menu_page.max)
pause_menu.lua, line 1243: vint_set_property(header_nav_h, "anchor", menu_data.menu_width, ay)
pause_menu.lua, line 1246: vint_set_property(vint_object_find("header_horz", Menu_option_labels.header_h), "source_se", menu_data.menu_width - 10, 10)
pause_menu.lua, line 1486: vint_set_property(click_handles.left[i], "text_tag", "L3")
pause_menu.lua, line 1488: vint_set_property(click_handles.left[i], "text_tag", "PAUSE_MENU_CONTROL_CLICK")
pause_menu.lua, line 1503: vint_set_property(text_handles.left[i], "anchor", max_w, y)
pause_menu.lua, line 1511: vint_set_property(click_handles.right[i], "text_tag", "R3")
pause_menu.lua, line 1513: vint_set_property(click_handles.right[i], "text_tag", "PAUSE_MENU_CONTROL_CLICK")
pause_menu.lua, line 1530: vint_set_property(text_handles.right[i], "anchor", x, y)
pause_menu.lua, line 1557: vint_set_property(grp_h, "anchor", x, y + h)
pause_menu.lua, line 1558: vint_set_property(grp_h, "visible", true)
pause_menu.lua, line 1602: vint_set_property(val.handles.button_h, "visible", false)
pause_menu.lua, line 1603: vint_set_property(val.handles.label_h, "visible", false)
pause_menu.lua, line 1638: vint_set_property(val.handles.button_h, "text_tag", val.labels[cur_button])
pause_menu.lua, line 1646: vint_set_property(val.handles.button_h, "visible", false)
pause_menu.lua, line 1647: vint_set_property(val.handles.label_h, "visible", false)
pause_menu.lua, line 1661: vint_set_property(Pause_menu_controller[button_name].handles.button_h, "visible", true)
pause_menu.lua, line 1662: vint_set_property(Pause_menu_controller[button_name].handles.button_h, "text_tag", button)
pause_menu.lua, line 1665: vint_set_property(Pause_menu_controller[button_name].handles.label_h, "visible", true)
pause_menu.lua, line 1765: vint_set_property(h, "text_tag", floor(menu_data.cur_value * 100) .. "%%")
pause_menu.lua, line 1896: vint_set_property(Pause_menu_brightness.screen_h, "visible", false)
pause_menu.lua, line 1914: vint_set_property(accept_button_h, "image", get_a_button())
pause_menu.lua, line 1918: vint_set_property(cancel_button_h, "image", get_b_button())
pause_menu.lua, line 1926: vint_set_property(cancel_button_h, "anchor", -(ctw), 0)
pause_menu.lua, line 1931: vint_set_property(accept_grp_h, "anchor", cbx - btn_size - gap, 0)
pause_menu.lua, line 1936: vint_set_property(accept_button_h, "anchor", -(atw), 0)
pause_menu.lua, line 1939: vint_set_property(Pause_menu_brightness.screen_h, "visible", true)
pause_menu.lua, line 1940: vint_set_property(Pause_menu_brightness.screen_h, "alpha", 0.0)
pause_menu.lua, line 1945: vint_set_property(image_h, "image", "ui_test_calibrate.tga")
pause_menu.lua, line 1950: vint_set_property(Pause_menu_brightness.slider_h, "anchor", w + 5, y)
pause_menu.lua, line 1966: vint_set_property(tween_h, "start_value", 0)
pause_menu.lua, line 1967: vint_set_property(tween_h, "end_value", 1)
pause_menu.lua, line 1968: vint_set_property(tween_h, "end_event", "pm_end_brightness_tween")
pause_menu.lua, line 1984: vint_set_property(Pause_menu_brightness.thumb_h, "anchor", (Pause_menu_brightness.max * Pause_display_menu_PC[0].cur_value) + Pause_menu_brightness.min, y)
pause_menu.lua, line 1985: vint_set_property(Pause_menu_brightness.value_h, "text_tag", floor(Pause_display_menu_PC[0].cur_value * 100)) -- Set the proper tag
pause_menu.lua, line 1988: vint_set_property(Pause_menu_brightness.thumb_h, "screen_size", w, old_h)
pause_menu.lua, line 2001: vint_set_property(tween_h, "start_value", 1)
pause_menu.lua, line 2002: vint_set_property(tween_h, "end_value", 0)
pause_menu.lua, line 2003: vint_set_property(tween_h, "end_event", "pm_end_brightness_tween_exit")
pause_menu.lua, line 2020: vint_set_property(Pause_menu_brightness.screen_h, "visible", false)
pause_menu.lua, line 2055: vint_set_property(h, "text_tag", floor(menu_data.cur_value * 100) .. "%%")
pause_menu.lua, line 2098: vint_set_property(h, "text_tag", floor(menu_data.cur_value * 100) .. "%%")
pause_menu.lua, line 2183: vint_set_property(h, "text_tag", floor(menu_data.cur_value * 100) .. "%%")
pause_menu.lua, line 2228: vint_set_property(Menu_out_tween_h, "duration", 0.15)
pause_menu.lua, line 2229: vint_set_property(Menu_out_tween_h, "target_handle", phone_h)
pause_menu.lua, line 2230: vint_set_property(Menu_out_tween_h, "target_property", "anchor")
pause_menu.lua, line 2231: vint_set_property(Menu_out_tween_h, "start_time", vint_get_time_index(Cellphone_doc_h))
pause_menu.lua, line 2232: vint_set_property(Menu_out_tween_h, "is_paused", false)
pause_menu.lua, line 2233: vint_set_property(Menu_out_tween_h, "start_value", Menu_active_anchor_end_x, Menu_active_anchor_end_y)
pause_menu.lua, line 2234: vint_set_property(Menu_out_tween_h, "end_value", 0 - Menu_active.menu_width, Menu_active_anchor_end_y)
pause_menu.lua, line 2235: vint_set_property(Menu_out_tween_h, "end_event", "pause_menu_cellphone_exit_final")
pause_menu.lua, line 2311: vint_set_property(grp, "visible", true)
pause_menu.lua, line 2323: vint_set_property(menu_data.footer.label_h, "tint", MENU_FOOTER_CASH_NORMAL_COLOR.R, MENU_FOOTER_CASH_NORMAL_COLOR.G, MENU_FOOTER_CASH_NORMAL_COLOR.B)
pause_menu.lua, line 2327: vint_set_property(Pause_menu_station_selection.footer.label_h, "text_tag", label)
pause_menu.lua, line 2328: vint_set_property(Pause_menu_station_selection.footer.genre_h, "text_tag", genre)
pause_menu.lua, line 2346: vint_set_property(master_swatch, "visible", true)
pause_menu.lua, line 2353: vint_set_property(vint_object_find("icon", swatches[0].swatch_h), "tint", 1.0, 1.0, 1.0)
pause_menu.lua, line 2379: vint_set_property(vint_object_find("icon", swatches[idx].swatch_h), "tint", 1.0, 1.0, 1.0)
pause_menu.lua, line 2391: vint_set_property(vint_object_find("icon", swatches[idx].swatch_h), "tint", 1.0, 1.0, 1.0)
pause_menu.lua, line 2399: vint_set_property(icon_h, "tint", 0.5, 0.5, 0.5)
pause_menu.lua, line 2401: vint_set_property(icon_h, "tint", 0.7, 0.7, 0.7)
pause_menu.lua, line 2409: vint_set_property(deselect_h, "visible", true)
pause_menu.lua, line 2410: vint_set_property(deselect_h, "alpha", 1.0)
pause_menu.lua, line 2411: vint_set_property(deselect_h, "render_mode", "default")
pause_menu.lua, line 2412: vint_set_property(deselect_h, "scale", 1.25, 1.25)
pause_menu.lua, line 2413: vint_set_property(icon_h, "tint", 0.5, 0.5, 0.5)
pause_menu.lua, line 2415: vint_set_property(deselect_h, "visible", false)
pause_menu.lua, line 2416: vint_set_property(icon_h, "tint", 0.7, 0.7, 0.7)
pause_menu.lua, line 2419: vint_set_property(vint_object_find("icon_highlight", swatch.swatch_h), "visible", false)
pause_menu.lua, line 2420: vint_set_property(vint_object_find("bg", swatch.swatch_h), "visible", false)
pause_menu.lua, line 2421: vint_set_property(vint_object_find("shadow", swatch.swatch_h), "visible", false)
pause_menu.lua, line 2449: vint_set_property(menu_label.label_h, "visible", false)
pause_menu.lua, line 2452: vint_set_property(control.grp_h, "visible", true)
pause_menu.lua, line 2453: vint_set_property(control.grp_h, "anchor", menu_label.anchor_x, menu_label.anchor_y)
pause_menu.lua, line 2454: vint_set_property(control.grp_h, "depth", menu_label.depth)
pause_menu.lua, line 2458: vint_set_property(menu_label.real_label_h, "text_tag", menu_data.label)
pause_menu.lua, line 2460: vint_set_property(menu_label.real_label_h, "tint", 0.623, 0.635, 0.643)
pause_menu.lua, line 2462: vint_set_property(menu_label.real_label_h, "visible", true)
pause_menu.lua, line 2465: vint_set_property(menu_label.checkbox_h, "tint", 0.364, 0.368, 0.376)
pause_menu.lua, line 2469: vint_set_property(menu_label.real_label_h, "anchor", 6, 0)
pause_menu.lua, line 2471: vint_set_property(menu_label.checkbox_h, "visible", false)
pause_menu.lua, line 2472: vint_set_property(menu_label.check_h, "visible", false)
pause_menu.lua, line 2474: vint_set_property(menu_label.real_label_h, "anchor", menu_label.original_anchor.x, menu_label.original_anchor.y)
pause_menu.lua, line 2475: vint_set_property(menu_label.checkbox_h, "visible", true)
pause_menu.lua, line 2477: vint_set_property(menu_label.check_h, "visible", true)
pause_menu.lua, line 2478: vint_set_property(menu_label.check_h, "tint", menu_data.check_color.R, menu_data.check_color.G, menu_data.check_color.B)
pause_menu.lua, line 2480: vint_set_property(menu_label.real_label_h, "alpha", 1.0)
pause_menu.lua, line 2481: vint_set_property(menu_label.check_h, "visible", false)
pause_menu.lua, line 2507: vint_set_property(menu_label.label_h, "text_tag", "")
pause_menu.lua, line 2520: vint_set_property(menu_label.clip_object, "clip_size", 565.0, OBJECTIVE_MAX_VISIBLE_PIXELS)
pause_menu.lua, line 2548: vint_set_property(text_box_h, "text_tag", Pause_info_objective_lines[i].text_string)
pause_menu.lua, line 2549: vint_set_property(text_box_h, "tint", 0.623, 0.635, 0.643)
pause_menu.lua, line 2564: vint_set_property(menu_label.clip_object, "clip_enabled", true)
pause_menu.lua, line 2567: -- vint_set_property(menu_label.objective_list.objective_lines[0].label_h, "anchor", text_pos_x, current_y )
pause_menu.lua, line 2599: vint_set_property(menu_label.clip_object, "anchor", 6, clip_y )
pause_menu.lua, line 2621: vint_set_property(line_data.label_h, "visible", true)
pause_menu.lua, line 2628: vint_set_property(line_data.label_h, "anchor", current_x, current_y )
pause_menu.lua, line 2630: vint_set_property(vint_object_find("pm_objective_wrap_checkbox", line_data.label_h), "visible", false)
pause_menu.lua, line 2631: vint_set_property(vint_object_find("pm_objective_wrap_checkmark", line_data.label_h), "visible", false)
pause_menu.lua, line 2632: vint_set_property(text_box_h, "anchor", current_x, current_y)
pause_menu.lua, line 2634: vint_set_property(vint_object_find("pm_objective_wrap_checkmark", line_data.label_h), "visible", Pause_info_objective_lines[i].checked)
pause_menu.lua, line 2647: vint_set_property(line_data.label_h, "visible", false)
pause_menu.lua, line 2664: vint_set_property(control.grp_h, "visible", true)
pause_menu.lua, line 2665: vint_set_property(control.grp_h, "anchor", menu_label.anchor_x, menu_label.anchor_y)
pause_menu.lua, line 2710: vint_set_property(line_data.label_h, "visible", true)
pause_menu.lua, line 2717: vint_set_property(line_data.label_h, "anchor", current_x, current_y )
pause_menu.lua, line 2728: vint_set_property(line_data.label_h, "visible", false)
pause_menu.lua, line 2761: vint_set_property(line_data.label_h, "visible", true)
pause_menu.lua, line 2768: vint_set_property(line_data.label_h, "anchor", current_x, current_y )
pause_menu.lua, line 2779: vint_set_property(line_data.label_h, "visible", false)
pause_menu.lua, line 2856: vint_set_property(scroll_data.bar_grp, "visible", true)
pause_menu.lua, line 2860: vint_set_property(menu_data.scroll_bar.bar_grp, "anchor", x, y)
pause_menu.lua, line 2869: vint_set_property(scroll_data.bg_s_h, "anchor", 38, new_height +10 )
pause_menu.lua, line 2870: vint_set_property(scroll_data.bg_c_h, "source_se", 10, new_height)
pause_menu.lua, line 2885: vint_set_property(scroll_data.thumb_n_h, "source_se", 32, scroll_data.thumb_height - 20)
pause_menu.lua, line 2917: vint_set_property(scroll_data.thumb_n_h, "anchor", 3, thumb_offset)
pause_menu.lua, line 2918: vint_set_property(scroll_data.thumb_s_h, "anchor", 3, thumb_offset + scroll_data.thumb_height - 20) --Magic Number represents the offset from the thumb height
pause_menu.lua, line 2919: vint_set_property(scroll_data.thumb_blend_h, "anchor", 3, thumb_offset + scroll_data.thumb_height - 63) --Magic Number represents the offset from the thumb height
pause_menu.lua, line 2934: vint_set_property(menu_label.label_h, "text_tag", "")
pause_menu.lua, line 2951: vint_set_property(control.grp_h, "visible", true)
pause_menu.lua, line 2952: vint_set_property(control.grp_h, "anchor", menu_label.anchor_x + 7, menu_label.anchor_y)
pause_menu.lua, line 2953: vint_set_property(control.grp_h, "depth", menu_label.depth)
pause_menu.lua, line 2956: vint_set_property(menu_label.real_label_h, "text_tag", menu_data.label)
pause_menu.lua, line 2959: vint_set_property(menu_label.real_label_h, "tint", 0.623, 0.635, 0.643)
pause_menu.lua, line 2961: vint_set_property(menu_label.real_label_h, "tint", 0.364, 0.368, 0.376)
pause_menu.lua, line 2963: vint_set_property(menu_label.real_label_h, "visible", true)
pause_menu.lua, line 2966: vint_set_property(menu_label.value_h, "visible", true)
pause_menu.lua, line 2967: vint_set_property(menu_label.value_h, "text_tag", menu_data.value)
pause_menu.lua, line 2970: vint_set_property(menu_label.value_h, "tint", 0.623, 0.635, 0.643)
pause_menu.lua, line 2972: vint_set_property(menu_label.value_h, "tint", 0.364, 0.368, 0.376)
pause_menu.lua, line 2975: vint_set_property(menu_label.value_h, "visible", false)
pause_menu.lua, line 2979: vint_set_property(menu_label.value_h, "visible", false)
pause_menu.lua, line 2980: vint_set_property(menu_label.stars.star_grp, "visible", true)
pause_menu.lua, line 3005: vint_set_property(hl_bar_label_h, "visible", false) -- Disable the previous label from showing
pause_menu.lua, line 3009: vint_set_property(clone, "anchor", 12, 0)
pause_menu.lua, line 3013: vint_set_property(t, "tint", 0, 0, 0)
pause_menu.lua, line 3014: vint_set_property(t, "font", "thin")
pause_menu.lua, line 3041: vint_set_property(menu_label.real_label_h, "tint", 0.364, 0.368, 0.376)
pause_menu.lua, line 3044: vint_set_property(menu_label.real_label_h, "alpha", 0.6)
pause_menu.lua, line 3045: vint_set_property(menu_label.checkbox_h, "alpha", 0.6)
pause_menu.lua, line 3057: vint_set_property(Menu_option_labels[old_index].checkbox_h, "tint", 0.364, 0.368, 0.376)
pause_menu.lua, line 3060: vint_set_property(Menu_option_labels[new_idx].checkbox_h, "tint", 0.9, 0.74, 0.05)
pause_menu.lua, line 3061: vint_set_property(Menu_option_labels.hl_bar, "anchor", anchor_x + 5, Menu_option_labels[new_idx].anchor_y + 1)
pause_menu.lua, line 3062: vint_set_property(hl_bar_label_h, "text_tag", Menu_active[new_idx].label)
pause_menu.lua, line 3109: vint_set_property(label_h, "text_tag", menu_data[i].label)
pause_menu.lua, line 3127: vint_set_property(bg_h, "source_se", sel_bar_width, 36)
pause_menu.lua, line 3130: vint_set_property(bg_h, "source_se", sel_bar_width, 36)
pause_menu.lua, line 3136: vint_set_property(bg_h, "anchor", menu_bar_e_anchor_x, menu_bar_e_anchor_y)
pause_menu.lua, line 3139: vint_set_property(bg_h, "anchor", menu_bar_e_anchor_x - 1, menu_bar_e_anchor_y)
pause_menu.lua, line 3141: vint_set_property(Menu_option_labels.hl_clip, "offset", 12, -15)
pause_menu.lua, line 3142: vint_set_property(Menu_option_labels.hl_clip, "clip_size", width - 17, MENU_ITEM_HEIGHT)
pause_menu.lua, line 3160: vint_set_property(menu_label.label_h, "text_tag", "")
pause_menu.lua, line 3172: vint_set_property(control.grp_h, "visible", true)
pause_menu.lua, line 3173: vint_set_property(control.grp_h, "anchor", menu_label.anchor_x + 7, menu_label.anchor_y)
pause_menu.lua, line 3174: vint_set_property(control.grp_h, "depth", menu_label.depth)
pause_menu.lua, line 3176: vint_set_property(menu_label.real_label_h, "text_tag", menu_data.label)
pause_menu.lua, line 3177: vint_set_property(menu_label.real_label_h, "wrap_width", PAUSE_MENU_HELP_TEXT_WIDTH)
pause_menu.lua, line 3178: vint_set_property(menu_label.help_clip_h, "clip_size", PAUSE_MENU_HELP_TEXT_CLIP_WIDTH, PAUSE_MENU_HELP_TEXT_CLIP_HEIGHT)
pause_menu.lua, line 3194: vint_set_property(menu_label.real_label_h, "wrap_width", PAUSE_MENU_HELP_TEXT_CLIP_WIDTH - PAUSE_MENU_HELP_SLIDER_WIDTH)
pause_menu.lua, line 3195: vint_set_property(menu_label.help_clip_h, "clip_size", PAUSE_MENU_HELP_TEXT_CLIP_WIDTH - PAUSE_MENU_HELP_SLIDER_WIDTH, PAUSE_MENU_HELP_TEXT_CLIP_HEIGHT)
pause_menu.lua, line 3245: vint_set_property(menu_data.scroll_bar.bar_grp, "anchor", x, y)
pause_menu.lua, line 3322: vint_set_property(menu_label.real_label_h, "anchor", anchor_x, anchor_y)
pause_menu.lua, line 3344: vint_set_property(menu_label.real_label_h, "anchor", anchor_x, anchor_y)
pause_menu.lua, line 3355: vint_set_property(scroll_data.bg_s_h, "anchor", 38, new_height - 10 )
pause_menu.lua, line 3356: vint_set_property(scroll_data.bg_c_h, "source_se", 10, new_height - 28)
pause_menu.lua, line 3370: vint_set_property(scroll_data.thumb_n_h, "source_se", 32, scroll_data.thumb_height - 20)
pause_menu.lua, line 3378: vint_set_property(scroll_data.bar_grp, "visible", true)
pause_menu.lua, line 3410: vint_set_property(scroll_data.thumb_n_h, "anchor", 3, thumb_offset)
pause_menu.lua, line 3411: vint_set_property(scroll_data.thumb_s_h, "anchor", 3, thumb_offset + scroll_data.thumb_height - 20) --Magic Number represents the offset from the thumb height
pause_menu.lua, line 3412: vint_set_property(scroll_data.thumb_blend_h, "anchor", 3, thumb_offset + scroll_data.thumb_height - 63) --Magic Number represents the offset from the thumb height
pause_menu.lua, line 3431: vint_set_property(menu_label.label_h, "text_tag", "")
pause_menu.lua, line 3460: vint_set_property(menu_label.edit.option_labels[i].label_h, "anchor", edit_x, edit_y + (i * 33))
pause_menu.lua, line 3463: vint_set_property(menu_label.playlist.option_labels[i].label_h, "anchor", plist_x, plist_y + (i * 33))
pause_menu.lua, line 3471: vint_set_property(menu_label.arrow_h, "tint", MENU_FOOTER_CASH_NORMAL_COLOR.R, MENU_FOOTER_CASH_NORMAL_COLOR.G, MENU_FOOTER_CASH_NORMAL_COLOR.B)
pause_menu.lua, line 3474: vint_set_property(control.grp_h, "visible", true)
pause_menu.lua, line 3475: vint_set_property(control.grp_h, "anchor", menu_label.anchor_x, menu_label.anchor_y)
pause_menu.lua, line 3476: vint_set_property(control.grp_h, "depth", menu_label.depth)
pause_menu.lua, line 3634: vint_set_property(scroll_data.bar_grp, "visible", true)
pause_menu.lua, line 3648: vint_set_property(menu_data.scroll_bar.bar_grp, "anchor", x + anchor_x, y + anchor_y)
pause_menu.lua, line 3655: vint_set_property(scroll_data.bg_s_h, "anchor", 38, new_height - 10)
pause_menu.lua, line 3656: vint_set_property(scroll_data.bg_c_h, "source_se", 10, new_height - 28)
pause_menu.lua, line 3669: vint_set_property(scroll_data.thumb_n_h, "source_se", 32, scroll_data.thumb_height - 20)
pause_menu.lua, line 3694: vint_set_property(scroll_data.thumb_n_h, "anchor", 3, thumb_offset)
pause_menu.lua, line 3695: vint_set_property(scroll_data.thumb_s_h, "anchor", 3, thumb_offset + scroll_data.thumb_height - 20) --Magic Number represents the offset from the thumb height
pause_menu.lua, line 3696: vint_set_property(scroll_data.thumb_blend_h, "anchor", 3, thumb_offset + scroll_data.thumb_height - 63) --Magic Number represents the offset from the thumb height
pause_menu.lua, line 3719: vint_set_property(bg_h, "source_se", sel_bar_width, 36)
pause_menu.lua, line 3722: vint_set_property(bg_h, "source_se", sel_bar_width, 36)
pause_menu.lua, line 3727: vint_set_property(bg_h, "anchor", menu_bar_e_anchor_x, menu_bar_e_anchor_y)
pause_menu.lua, line 3730: vint_set_property(bg_h, "anchor", menu_bar_e_anchor_x - 1, menu_bar_e_anchor_y)
pause_menu.lua, line 3732: vint_set_property(Menu_option_labels.hl_clip, "offset", 12, -15)
pause_menu.lua, line 3733: vint_set_property(Menu_option_labels.hl_clip, "clip_size", sel_bar_width - 17, MENU_ITEM_HEIGHT)
pause_menu.lua, line 3764: vint_set_property(menu_label.edit.option_labels[i].label_h, "visible", true)
pause_menu.lua, line 3765: vint_set_property(menu_label.edit.option_labels[i].label_h, "text_tag", menu_data.edit[index].label)
pause_menu.lua, line 3767: vint_set_property(menu_label.edit.option_labels[i].label_h, "visible", false)
pause_menu.lua, line 3772: vint_set_property(menu_label.playlist.option_labels[i].label_h, "visible", true)
pause_menu.lua, line 3773: vint_set_property(menu_label.playlist.option_labels[i].label_h, "text_tag", menu_data.playlist[index].label)
pause_menu.lua, line 3775: vint_set_property(menu_label.playlist.option_labels[i].label_h, "visible", false)
pause_menu.lua, line 3799: vint_set_property(menu_label.arrow_h, "visible", false)
pause_menu.lua, line 3805: vint_set_property(menu_label.arrow_h, "anchor", clip_x + x, clip_y + y)
pause_menu.lua, line 3806: vint_set_property(menu_label.arrow_h, "visible", true)
pause_menu.lua, line 3858: vint_set_property(Menu_option_labels.hl_bar, "anchor", anchor_x + 6, anchor_y + 1)
pause_menu.lua, line 3859: vint_set_property(hl_bar_label_h, "text_tag", active_menu[new_idx].label)
pause_menu.lua, line 4320: vint_set_property(menu_label.arrow_h, "visible", false)
pause_menu.lua, line 4356: vint_set_property(grp, "visible", true)
pause_menu.lua, line 4373: vint_set_property(menu_data.footer.title_text_h, "anchor", width + x + 5, y)
pause_menu.lua, line 4377: vint_set_property(menu_data.footer.artist_text_h, "anchor", width + x + 5, y)
pause_menu.lua, line 4379: vint_set_property(menu_data.footer.title_text_h, "tint", MENU_FOOTER_CASH_NORMAL_COLOR.R, MENU_FOOTER_CASH_NORMAL_COLOR.G, MENU_FOOTER_CASH_NORMAL_COLOR.B)
pause_menu.lua, line 4380: vint_set_property(menu_data.footer.artist_text_h, "tint", MENU_FOOTER_CASH_NORMAL_COLOR.R, MENU_FOOTER_CASH_NORMAL_COLOR.G, MENU_FOOTER_CASH_NORMAL_COLOR.B)
pause_menu.lua, line 4387: vint_set_property(track_h, "text_tag", track)
pause_menu.lua, line 4388: vint_set_property(artist_h, "text_tag", artist)
pause_menu.lua, line 4513: vint_set_property(Menu_option_labels[0].edit_clip_h, "clip_size", PLAYLIST_LEFT_SELECTBAR_WIDTH - 7 - edit_sel_bar_width, 1000)
pause_menu.lua, line 4514: vint_set_property(Menu_option_labels[0].playlist_clip_h, "clip_size", PLAYLIST_RIGHT_SELECTBAR_WIDTH - 7 - playlist_sel_bar_width, 1000)
pause_menu.lua, line 4550: vint_set_property(menu_label.label_h, "text_tag", "")
pause_menu.lua, line 4555: vint_set_property(control_h, "anchor", 0, 0)
pause_menu.lua, line 4561: vint_set_property(control.grp_h, "visible", true)
pause_menu.lua, line 4562: vint_set_property(control.grp_h, "anchor", menu_label.anchor_x, menu_label.anchor_y - 67)
pause_menu.lua, line 4563: vint_set_property(control.grp_h, "depth", menu_label.depth)
pause_menu.lua, line 4602: vint_set_property(menu_label.label_h, "text_tag", "")
pause_menu.lua, line 4607: vint_set_property(control_h, "anchor", 0, 0)
pause_menu.lua, line 4613: vint_set_property(control.grp_h, "visible", true)
pause_menu.lua, line 4614: vint_set_property(control.grp_h, "anchor", menu_label.anchor_x, menu_label.anchor_y - 67)
pause_menu.lua, line 4615: vint_set_property(control.grp_h, "depth", menu_label.depth)
pause_menu.lua, line 4655: vint_set_property(Menu_option_labels[i].stripe_h, "visible", true)
pause_menu.lua, line 4659: vint_set_property(Menu_option_labels[i].stripe_h, "visible", false)
pause_menu.lua, line 4660: vint_set_property(h, "visible", false)
pause_menu.lua, line 4765: vint_set_property(menu_label.label_h, "text_tag", "")
pause_menu.lua, line 4771: vint_set_property(control.grp_h, "visible", true)
pause_menu.lua, line 4784: vint_set_property(control.grp_h, "anchor", menu_label.anchor_x, menu_label.anchor_y)
pause_menu.lua, line 4785: vint_set_property(control.grp_h, "depth", menu_label.depth)
pause_menu.lua, line 4786: vint_set_property(menu_label.size_point_h, "anchor", Menu_option_labels.item_width - 150, 0)
pause_menu.lua, line 4795: vint_set_property(menu_label.last_mission_name_h, "text_tag", label)
pause_menu.lua, line 4797: vint_set_property(menu_label.percent_complete_h, "text_tag", menu_data.percent_complete.."%")
pause_menu.lua, line 4798: vint_set_property(menu_label.game_time_h, "text_tag", menu_data.game_time)
pause_menu.lua, line 4799: --vint_set_property(menu_label.missions_complete_h, "text_tag", menu_data.missions_complete)
pause_menu.lua, line 4800: vint_set_property(menu_label.cheats_enabled_h, "visible", menu_data.cheats_enabled)
pause_menu.lua, line 4807: vint_set_property(clone, "anchor", 5, 0)
pause_menu.lua, line 4811: vint_set_property(t, "tint", 0, 0, 0)
pause_menu.lua, line 4812: vint_set_property(t, "font", "thin")
pause_menu.lua, line 4853: -- vint_set_property(Pause_save_new_master, "text_tag", "SAVELOAD_NEW_SAVE_GAME")
pause_menu.lua, line 4854: vint_set_property(Pause_save_new_master, "tint", 0.3647, 0.3725, 0.384)
pause_menu.lua, line 4855: vint_set_property(Pause_save_new_master, "auto_offset", "c")
pause_menu.lua, line 4856: vint_set_property(Pause_save_new_master, "font", "thin_overlay")
pause_menu.lua, line 4857: vint_set_property(Pause_save_new_master, "scale", 0.68, 0.68)
pause_menu.lua, line 4858: vint_set_property(Pause_save_new_master, "visible", false)
pause_menu.lua, line 4875: vint_set_property(menu_label.label_h, "text_tag", "")
pause_menu.lua, line 4882: vint_set_property(control_h, "visible", true)
pause_menu.lua, line 4886: vint_set_property(control.grp_h, "anchor", menu_label.anchor_x + Menu_option_labels.item_width * 0.5, menu_label.anchor_y)
pause_menu.lua, line 4887: vint_set_property(control.grp_h, "depth", menu_label.depth)
pause_menu.lua, line 4888: vint_set_property(control.grp_h, "text_tag", menu_data.label_str)
pause_menu.lua, line 4895: vint_set_property(clone, "anchor", 5 + (Menu_option_labels.item_width * 0.5), 0)
pause_menu.lua, line 4896: vint_set_property(clone, "tint", 0, 0, 0)
pause_menu.lua, line 4897: vint_set_property(clone, "font", "thin")
pause_menu.lua, line 4922: vint_set_property(master_h, "text_tag", menu_item.label_str)
pause_menu.lua, line 5042: vint_set_property(o, "image", last_mission_icon)
pause_menu.lua, line 5045: vint_set_property(o, "insert_values", missions, 0)
pause_menu.lua, line 5048: vint_set_property(o, "insert_values", percent_complete.."%", 0)
pause_menu.lua, line 5054: vint_set_property(o, "insert_values", hours..":"..minutes, 1)
pause_menu.lua, line 5056: vint_set_property(o, "insert_values", hours..":0"..minutes, 1)
pause_menu.lua, line 5060: vint_set_property(o, "insert_values", hoods, 0)
pause_menu.lua, line 5061: vint_set_property(o, "insert_values", Pause_save_global_info.total_hoods, 1)
pause_menu.lua, line 5064: vint_set_property(o, "visible", cheats)
pause_menu.lua, line 5067: vint_set_property(o, "insert_values", difficulty, 0)
pause_menu.lua, line 5073: vint_set_property(header_h, "anchor", 0, 0)
pause_menu.lua, line 5074: vint_set_property(header_h, "visible", true)
pause_menu.lua, line 5179: vint_set_property(cheats, "anchor", menu_data.menu_width, ay)
pause_menu.lua, line 5183: vint_set_property(difficulty, "anchor", menu_data.menu_width, ay)
pause_menu.lua, line 5186: vint_set_property(vint_object_find("header_horz", Menu_option_labels.header_h), "source_se", menu_data.menu_width - 10, 10)
pause_menu.lua, line 5341: vint_set_property(header_h, "anchor", 0, 0)
pause_menu.lua, line 5342: vint_set_property(header_h, "visible", true)
pause_menu.lua, line 5392: vint_set_property(cheats, "anchor", menu_data.menu_width, ay)
pause_menu.lua, line 5396: vint_set_property(difficulty, "anchor", menu_data.menu_width, ay)
pause_menu.lua, line 5401: vint_set_property(h, "visible", menu_data.loadable)
pause_menu.lua, line 5404: vint_set_property(vint_object_find("header_horz", Menu_option_labels.header_h), "source_se", menu_data.menu_width - 10, 10)
pause_menu.lua, line 5412: vint_set_property(o, "text_tag", item.last_mission_name)
pause_menu.lua, line 5415: vint_set_property(o, "image", item.mission_icon)
pause_menu.lua, line 5418: vint_set_property(o, "insert_values", item.missions_complete, 0)
pause_menu.lua, line 5421: vint_set_property(o, "insert_values", item.percent_complete, 0)
pause_menu.lua, line 5422: vint_set_property(o, "insert_values", item.game_time, 1)
pause_menu.lua, line 5425: vint_set_property(o, "insert_values", item.hoods, 0)
pause_menu.lua, line 5426: vint_set_property(o, "insert_values", Pause_save_global_info.total_hoods, 1)
pause_menu.lua, line 5429: vint_set_property(o, "visible", item.cheats_enabled)
pause_menu.lua, line 5432: vint_set_property(o, "image", item.crib_icon)
pause_menu.lua, line 5435: vint_set_property(o, "insert_values", item.difficulty, 0)
pause_menu.lua, line 5683: vint_set_property(vint_object_find("value_text", menu_label.control.grp_h), "text_tag", entered_text )
pcr01.lua, line 120: --vint_set_property(vint_object_find("safe_frame"), "scale", 0.66666, 0.66666)
pcr01.lua, line 235: vint_set_property(h, "text_tag", new_display)
pcr01.lua, line 1065: vint_set_property(label, "text_tag", swatch.swatch_label)
pcr01.lua, line 1316: vint_set_property(fill, "tint", swatch.red, swatch.green, swatch.blue)
ss_grid.lua, line 10: vint_set_property(thirds, "visible", false)
ss_grid.lua, line 12: vint_set_property(golden_ratio, "visible", true)
ss_grid.lua, line 17: vint_set_property(thirds, "visible", true)
ss_grid.lua, line 19: vint_set_property(golden_ratio, "visible", false)
ss_grid.lua, line 24: vint_set_property(thirds, "visible", false)
ss_grid.lua, line 26: vint_set_property(golden_ratio, "visible", false)
television.lua, line 203: vint_set_property(sf, "visible", false)
television.lua, line 204: vint_set_property(sf2, "visible", false)
television.lua, line 206: vint_set_property(sf, "visible", true)
television.lua, line 207: vint_set_property(sf2, "visible", true)
tutorial.lua, line 17: vint_set_property(Tutorial.handles.safe_frame, "visible", false)
tutorial.lua, line 34: vint_set_property(vint_object_find("pulse_glow_anim"), "is_paused", true)
tutorial.lua, line 52: vint_set_property(vint_object_find("help_txt_anim"), "is_paused", true)
tutorial.lua, line 53: vint_set_property(vint_object_find("case_hud_txt_grp"), "visible", false)
tutorial.lua, line 56: vint_set_property(vint_object_find("diversion_anim"), "is_paused", true)
tutorial.lua, line 57: vint_set_property(vint_object_find("case_div_grp"), "visible", false)
tutorial.lua, line 72: vint_set_property(Tutorial.handles.window, "alpha", 0)
tutorial.lua, line 73: vint_set_property(Tutorial.handles.bg, "alpha", 0)
tutorial.lua, line 92: vint_set_property(Tutorial.handles.safe_frame, "visible", false)
tutorial.lua, line 122: vint_set_property(Tutorial.handles.safe_frame, "visible", true)
tutorial.lua, line 131: vint_set_property(Tutorial.handles.header_text, "text_tag", header_txt)
tutorial.lua, line 132: vint_set_property(Tutorial.handles.body_text, "text_tag", body_txt)
tutorial.lua, line 133: vint_set_property(Tutorial.handles.footer_text, "text_tag", footer_txt)
tutorial.lua, line 144: vint_set_property(Tutorial.handles.footer_grp, "anchor", footer_x, footer_y)
tutorial.lua, line 151: vint_set_property(Tutorial.handles.bottom, "anchor", x, bottom_y)
tutorial.lua, line 159: vint_set_property(Tutorial.handles.side_l, "source_se", se_x, source_y )
tutorial.lua, line 163: vint_set_property(Tutorial.handles.side_r, "source_se", se_x, source_y )
tutorial.lua, line 164: vint_set_property(Tutorial.handles.side_r, "scale", -1, 1)
tutorial.lua, line 165: vint_set_property(Tutorial.handles.side_r, "offset", -17, 0)
tutorial.lua, line 192: vint_set_property(Tutorial.handles.window, "anchor", x, y)
tutorial.lua, line 269: vint_set_property(Tutorial.handles.arrow, "anchor", arrow_x, arrow_y)
tutorial.lua, line 282: vint_set_property(Tutorial.handles.arrow, "rotation", rotation)
tutorial.lua, line 285: vint_set_property(Tutorial.handles.arrow, "visible", true)
tutorial.lua, line 287: vint_set_property(Tutorial.handles.arrow, "visible", false)
tutorial.lua, line 290: vint_set_property(Tutorial.handles.arrow, "visible", false)
tutorial.lua, line 305: vint_set_property(Tutorial_hud_prunings[i].source_h, "visible", Tutorial_hud_prunings[i].source_object_visibility)
tutorial.lua, line 333: vint_set_property(hud_txt_grp_h, "visible", false)
tutorial.lua, line 345: vint_set_property(source_object_h, "visible", false)
tutorial.lua, line 357: vint_set_property(new_grp_h, "anchor", x, y)
tutorial.lua, line 358: vint_set_property(new_grp_h, "scale", scale_x, scale_y)
tutorial.lua, line 373: vint_set_property(pulse_object_h, "anchor", x, y)
tutorial.lua, line 375: vint_set_property(pulse_object_h, "render_mode", "additive_alpha")
tutorial.lua, line 376: vint_set_property(pulse_object_h, "depth", -1000)
tutorial.lua, line 379: vint_set_property(twn_1_h, "target_handle", pulse_object_h)
tutorial.lua, line 380: vint_set_property(twn_2_h, "target_handle", pulse_object_h)
tutorial.lua, line 385: vint_set_property(twn_1_h, "loop_mode", "bounce")
tutorial.lua, line 412: vint_set_property(icon_1_h, "image", "ui_hud_not_brotherhood")
tutorial.lua, line 413: vint_set_property(icon_2_h, "image", "ui_hud_not_brotherhood")
tutorial.lua, line 414: vint_set_property(icon_3_h, "image", "ui_hud_not_brotherhood")
tutorial.lua, line 415: vint_set_property(icon_4_h, "image", "ui_hud_not_brotherhood")
tutorial.lua, line 416: vint_set_property(icon_5_h, "image", "ui_hud_not_brotherhood")
tutorial.lua, line 417: vint_set_property(icon_1_h, "visible", true)
tutorial.lua, line 418: vint_set_property(icon_2_h, "visible", true)
tutorial.lua, line 419: vint_set_property(icon_3_h, "visible", true)
tutorial.lua, line 420: vint_set_property(icon_4_h, "visible", true)
tutorial.lua, line 421: vint_set_property(icon_5_h, "visible", true)
tutorial.lua, line 422: vint_set_property(icon_1_h, "alpha", 1)
tutorial.lua, line 423: vint_set_property(icon_2_h, "alpha", 1)
tutorial.lua, line 424: vint_set_property(icon_3_h, "alpha", 1)
tutorial.lua, line 425: vint_set_property(icon_4_h, "alpha", 1)
tutorial.lua, line 426: vint_set_property(icon_5_h, "alpha", 1)
tutorial.lua, line 444: vint_set_property(icon_1_h, "visible", true)
tutorial.lua, line 445: vint_set_property(icon_2_h, "visible", true)
tutorial.lua, line 446: vint_set_property(icon_3_h, "visible", true)
tutorial.lua, line 447: vint_set_property(icon_4_h, "visible", true)
tutorial.lua, line 448: vint_set_property(icon_5_h, "visible", true)
tutorial.lua, line 449: vint_set_property(icon_1_h, "alpha", 1)
tutorial.lua, line 450: vint_set_property(icon_2_h, "alpha", 1)
tutorial.lua, line 451: vint_set_property(icon_3_h, "alpha", 1)
tutorial.lua, line 452: vint_set_property(icon_4_h, "alpha", 1)
tutorial.lua, line 453: vint_set_property(icon_5_h, "alpha", 1)
tutorial.lua, line 472: vint_set_property(bar_bg_h, "alpha", 1)
tutorial.lua, line 473: vint_set_property(bar_fill_1_h, "alpha", 1)
tutorial.lua, line 474: vint_set_property(bar_fill_2_h, "alpha", 1)
tutorial.lua, line 475: vint_set_property(respect_count_grp, "alpha", 1)
tutorial.lua, line 476: vint_set_property(bar_bg_h, "alpha", 1)
tutorial.lua, line 477: vint_set_property(bar_fill_1_h, "alpha", 1)
tutorial.lua, line 478: vint_set_property(bar_fill_2_h, "alpha", 1)
tutorial.lua, line 479: vint_set_property(respect_count_grp, "alpha", 1)
tutorial.lua, line 482: vint_set_property(bar_bg_h, "start_angle", 0.491725)
tutorial.lua, line 483: vint_set_property(bar_bg_h, "end_angle", 3.1715)
tutorial.lua, line 485: vint_set_property(bar_fill_1_h, "start_angle", 0.491725)
tutorial.lua, line 486: vint_set_property(bar_fill_1_h, "end_angle", 3.1365)
tutorial.lua, line 487: vint_set_property(bar_fill_1_h, "start_angle", 0.491725)
tutorial.lua, line 488: vint_set_property(bar_fill_1_h, "end_angle", 3.1365)
tutorial.lua, line 490: vint_set_property(respect_count_grp, "rotation", 3.83172)
tutorial.lua, line 491: vint_set_property(respect_count_txt, "rotation", 2.44828)
tutorial.lua, line 492: vint_set_property(respect_count_txt, "text_tag", "x2")
tutorial.lua, line 493: vint_set_property(respect_count_txt, "visible", true)
tutorial.lua, line 511: vint_set_property(h_bar_bg_h, "alpha", 1)
tutorial.lua, line 512: vint_set_property(h_bar_fill_1_h, "alpha", 1)
tutorial.lua, line 513: vint_set_property(h_bar_fill_2_h, "alpha", 1)
tutorial.lua, line 514: vint_set_property(s_bar_bg_h, "alpha", 1)
tutorial.lua, line 515: vint_set_property(s_bar_fill_1_h, "alpha", 1)
tutorial.lua, line 516: vint_set_property(s_bar_fill_2_h, "alpha", 1)
tutorial.lua, line 520: vint_set_property(h_bar_bg_h, "start_angle", 3.1265)
tutorial.lua, line 521: vint_set_property(h_bar_bg_h, "end_angle", 6.298)
tutorial.lua, line 522: vint_set_property(h_bar_fill_1_h, "start_angle", 3.1715)
tutorial.lua, line 523: vint_set_property(h_bar_fill_1_h, "end_angle", 6.253)
tutorial.lua, line 524: vint_set_property(h_bar_fill_2_h, "start_angle", 3.1715)
tutorial.lua, line 525: vint_set_property(h_bar_fill_2_h, "end_angle", 6.253)
tutorial.lua, line 528: vint_set_property(s_bar_bg_h, "start_angle", 3.1265)
tutorial.lua, line 529: vint_set_property(s_bar_bg_h, "end_angle", 6.298)
tutorial.lua, line 530: vint_set_property(s_bar_fill_1_h, "start_angle", 3.1715)
tutorial.lua, line 531: vint_set_property(s_bar_fill_1_h, "end_angle", 6.253)
tutorial.lua, line 532: vint_set_property(s_bar_fill_2_h, "start_angle", 3.1715)
tutorial.lua, line 533: vint_set_property(s_bar_fill_2_h, "end_angle", 6.253)
tutorial.lua, line 553: vint_set_property(anim_clone_h, "target_handle", follower_h)
tutorial.lua, line 557: vint_set_property(health_fill_h, "start_angle", 1.57)
tutorial.lua, line 558: vint_set_property(health_fill_h, "end_angle", 3.147)
tutorial.lua, line 562: vint_set_property(twn_h, "end_event", "tutorial_case_followers_show_2")
tutorial.lua, line 577: vint_set_property(hud_txt_grp_h, "visible", true)
tutorial.lua, line 581: vint_set_property(cb_twn_h, "end_event", "tutorial_case_hud_text_show")
tutorial.lua, line 585: vint_set_property(hlp_line_3_h, "text_tag", "TUT_DIVERSION_EXPLORATION_HOOD")
tutorial.lua, line 594: vint_set_property(anim_h, "is_paused", true)
tutorial.lua, line 595: vint_set_property(hud_txt_grp_h, "visible", false)
tutorial.lua, line 603: vint_set_property(Hud_radial_menu.stick_text_h, "text_tag", get_control_stick_text())
tutorial.lua, line 608: vint_set_property(desc_h, "visible", false)
tutorial.lua, line 611: vint_set_property(radial_h, "visible", true)
tutorial.lua, line 621: vint_set_property(anim_clone_h, "target_handle", slot_select_h)
tutorial.lua, line 648: vint_set_property(slot_bmp_1_h, "image", image_name)
tutorial.lua, line 649: vint_set_property(slot_bmp_1_h, "image", image_name)
tutorial.lua, line 650: vint_set_property(dual_wield_h, "anchor", 0,0)
tutorial.lua, line 651: vint_set_property(dual_wield_h, "scale", .75,.75)
tutorial.lua, line 654: vint_set_property(slot_bmp_1_h, "image", image_name)
tutorial.lua, line 655: vint_set_property(slot_bmp_1_h, "anchor", 0,0)
tutorial.lua, line 656: vint_set_property(slot_bmp_1_h, "scale", .75,.75)
tutorial.lua, line 661: vint_set_property(item_element_h, "image", image_name)
tutorial.lua, line 662: vint_set_property(item_element_h, "anchor", 0,0)
tutorial.lua, line 663: vint_set_property(item_element_h, "scale", .75,.75)
tutorial.lua, line 687: vint_set_property(twn_h, "end_event", "tutorial_case_radial_loop_event")
tutorial.lua, line 699: vint_set_property(Tutorial_radial_case.slot_select_h, "anchor", x, y)
tutorial.lua, line 704: vint_set_property(Tutorial_radial_case.stick_h, "anchor", x, y)
tutorial.lua, line 716: vint_set_property(anim_h, "is_paused", true)
tutorial.lua, line 722: vint_set_property(div_stunt_text_h, "text_tag", "DIVERSION_COMBAT_TRICKS_GANG_KILL")
tutorial.lua, line 729: vint_set_property(div_stunt_text_h, "text_tag", "DIVERSION_STUNT_JUMPING")
tutorial.lua, line 737: vint_set_property(div_grp, "visible", true)
tutorial.lua, line 745: vint_set_property(stars_h, "anchor", 0 - width - 10, y)
tutorial.lua, line 753: vint_set_property(twn_h, "end_event", "tutorial_case_div_loop_event")
tutorial.lua, line 759: vint_set_property(anim_h, "is_paused", true)
tutorial.lua, line 760: vint_set_property(div_grp, "visible", false)
tutorial_subtitles.lua, line 8: vint_set_property(Tutorial_subtitles_data.text_h, "word_wrap", true)
tutorial_subtitles.lua, line 12: vint_set_property(Tutorial_subtitles_data.fade_in_h, "is_paused", true)
tutorial_subtitles.lua, line 16: vint_set_property(Tutorial_subtitles_data.fade_out_h, "is_paused", true)
tutorial_subtitles.lua, line 19: vint_set_property(vint_object_find("subtitle_text_alpha_out",Tutorial_subtitles_data.fade_out_h), "end_event", "finish_new_line")
tutorial_subtitles.lua, line 72: vint_set_property(Tutorial_subtitles_data.text_h, "text_tag", Tutorial_subtitles_data.next_line)
vehicle_cust.lua, line 151: vint_set_property(menu_label.label_h, "visible", false)
vehicle_cust.lua, line 154: vint_set_property(control.grp_h, "visible", true)
vehicle_cust.lua, line 155: vint_set_property(control.grp_h, "anchor", menu_label.anchor_x, menu_label.anchor_y)
vehicle_cust.lua, line 156: vint_set_property(control.grp_h, "depth", menu_label.depth)
vehicle_cust.lua, line 160: vint_set_property(menu_label.real_label_h, "text_tag", menu_data.label)
vehicle_cust.lua, line 161: vint_set_property(menu_label.real_label_h, "tint", 0.364, 0.368, 0.376)
vehicle_cust.lua, line 162: vint_set_property(menu_label.real_label_h, "visible", true)
vehicle_cust.lua, line 165: vint_set_property(menu_label.checkbox_h, "tint", 0.364, 0.368, 0.376)
vehicle_cust.lua, line 166: vint_set_property(menu_label.check_h, "tint", VEHICLE_COMPONENT_LINE_CHECK_COLOR.R, VEHICLE_COMPONENT_LINE_CHECK_COLOR.G, VEHICLE_COMPONENT_LINE_CHECK_COLOR.B)
vehicle_cust.lua, line 168: vint_set_property(menu_label.real_label_h, "anchor", menu_label.original_anchor.x, menu_label.original_anchor.y)
vehicle_cust.lua, line 169: vint_set_property(menu_label.checkbox_h, "visible", true)
vehicle_cust.lua, line 171: vint_set_property(menu_label.real_label_h, "alpha", 0.6)
vehicle_cust.lua, line 172: vint_set_property(menu_label.checkbox_h, "alpha", 0.6)
vehicle_cust.lua, line 173: vint_set_property(menu_label.check_h, "visible", true)
vehicle_cust.lua, line 174: vint_set_property(menu_label.check_h, "alpha", 0.6)
vehicle_cust.lua, line 177: vint_set_property(menu_label.real_label_h, "alpha", 1.0)
vehicle_cust.lua, line 178: vint_set_property(menu_label.check_h, "visible", false)
vehicle_cust.lua, line 191: vint_set_property(Menu_option_labels.hl_bar, "anchor", anchor_x + 5, Menu_option_labels[label_idx].anchor_y + 1)
vehicle_cust.lua, line 193: vint_set_property(hl_bar_label_h, "text_tag", Menu_active[data_idx].label)
vehicle_cust.lua, line 211: vint_set_property(bg_h, "source_se", sel_bar_width, 36)
vehicle_cust.lua, line 214: vint_set_property(bg_h, "source_se", sel_bar_width, 36)
vehicle_cust.lua, line 219: vint_set_property(bg_h, "anchor", menu_bar_e_anchor_x, menu_bar_e_anchor_y)
vehicle_cust.lua, line 222: vint_set_property(bg_h, "anchor", menu_bar_e_anchor_x, menu_bar_e_anchor_y)
vehicle_cust.lua, line 224: vint_set_property(Menu_option_labels.hl_clip, "offset", 12, -15)
vehicle_cust.lua, line 225: vint_set_property(Menu_option_labels.hl_clip, "clip_size", width - 17, MENU_ITEM_HEIGHT)
vehicle_cust.lua, line 296: vint_set_property(Menu_option_labels[i].stripe_h, "visible", false)
vehicle_cust.lua, line 297: vint_set_property(h, "visible", false)
vehicle_cust.lua, line 325: vint_set_property(label_h, "text_tag", menu_data.label)
vehicle_cust.lua, line 347: vint_set_property(Menu_option_labels[i].checkbox_h, "visible", false)
vehicle_cust.lua, line 349: vint_set_property(Menu_option_labels[i].checkbox_h, "visible", true)
vehicle_cust.lua, line 353: vint_set_property(Menu_option_labels[i].check_h, "visible", true)
vehicle_cust.lua, line 355: vint_set_property(Menu_option_labels[i].check_h, "visible", false)
vehicle_cust.lua, line 370: vint_set_property(Vehicle_cust_footer.label_h, "scale", 1.0, 1.0)
vehicle_cust.lua, line 371: vint_set_property(Vehicle_cust_footer.price_h, "scale", 1.0, 1.0)
vehicle_cust.lua, line 383: vint_set_property(Vehicle_cust_footer.price_h, "scale", text_scale, text_scale)
vehicle_cust.lua, line 390: vint_set_property(Vehicle_cust_footer.label_h, "scale", text_scale, text_scale)
vehicle_cust.lua, line 398: vint_set_property(grp, "visible", true)
vehicle_cust.lua, line 411: vint_set_property(Vehicle_cust_footer.label_h , "visible", true)
vehicle_cust.lua, line 412: vint_set_property(Vehicle_cust_footer.price_h , "visible", true)
vehicle_cust.lua, line 413: vint_set_property(Vehicle_cust_footer.style_h, "visible", true)
vehicle_cust.lua, line 420: vint_set_property(Vehicle_cust_footer.label_h, "visible", true)
vehicle_cust.lua, line 421: vint_set_property(Vehicle_cust_footer.price_h , "visible", false)
vehicle_cust.lua, line 422: vint_set_property(Vehicle_cust_footer.style_h, "visible", false)
vehicle_cust.lua, line 430: vint_set_property(Vehicle_cust_footer.label_h, "visible", false)
vehicle_cust.lua, line 433: vint_set_property(Vehicle_cust_footer.label_h, "visible", true)
vehicle_cust.lua, line 434: vint_set_property(Vehicle_cust_footer.label_h, "text_tag", swatch.label)
vehicle_cust.lua, line 437: vint_set_property(Vehicle_cust_footer.price_h , "visible", false)
vehicle_cust.lua, line 445: vint_set_property(Vehicle_cust_footer.price_h , "visible", true)
vehicle_cust.lua, line 448: vint_set_property(Vehicle_cust_footer.price_h, "text_tag", "STORE_ITEM_OWNED")
vehicle_cust.lua, line 450: vint_set_property(Vehicle_cust_footer.price_h, "text_tag", "$" .. format_cash(swatch.price))
vehicle_cust.lua, line 454: vint_set_property(Vehicle_cust_footer.price_h, "tint", MENU_FOOTER_CASH_BROKE_COLOR.R, MENU_FOOTER_CASH_BROKE_COLOR.G, MENU_FOOTER_CASH_BROKE_COLOR.B)
vehicle_cust.lua, line 456: vint_set_property(Vehicle_cust_footer.price_h, "tint", MENU_FOOTER_CASH_NORMAL_COLOR.R, MENU_FOOTER_CASH_NORMAL_COLOR.G, MENU_FOOTER_CASH_NORMAL_COLOR.B)
vehicle_cust.lua, line 459: vint_set_property(Vehicle_cust_footer.label_h, "text_tag_crc", swatch.label_crc)
vehicle_cust.lua, line 467: vint_set_property(Vehicle_cust_footer.label_h, "text_tag", display_name)
vehicle_cust.lua, line 474: vint_set_property(Vehicle_cust_footer.price_h, "text_tag", "STORE_ITEM_OWNED")
vehicle_cust.lua, line 475: vint_set_property(Vehicle_cust_footer.style_h, "visible", false)
vehicle_cust.lua, line 477: vint_set_property(Vehicle_cust_footer.price_h, "text_tag", "$" .. format_cash(price))
vehicle_cust.lua, line 478: vint_set_property(Vehicle_cust_footer.style_h, "visible", true)
vehicle_cust.lua, line 483: vint_set_property(Vehicle_cust_footer.style_h, "text_tag", style_string)
vehicle_cust.lua, line 487: vint_set_property(Vehicle_cust_footer.price_h, "tint", MENU_FOOTER_CASH_BROKE_COLOR.R, MENU_FOOTER_CASH_BROKE_COLOR.G, MENU_FOOTER_CASH_BROKE_COLOR.B)
vehicle_cust.lua, line 489: vint_set_property(Vehicle_cust_footer.price_h, "tint", MENU_FOOTER_CASH_NORMAL_COLOR.R, MENU_FOOTER_CASH_NORMAL_COLOR.G, MENU_FOOTER_CASH_NORMAL_COLOR.B)
vehicle_cust.lua, line 509: vint_set_property(Vehicle_cust_footer.label_h, "text_tag", label) -- Should use text_tag_crc
vehicle_cust.lua, line 512: vint_set_property(Vehicle_cust_footer.price_h, "text_tag", "$" .. format_cash(Vehicle_cust_wheel_price))
vehicle_cust.lua, line 517: vint_set_property(Vehicle_cust_footer.style_h, "text_tag", style_string)
vehicle_cust.lua, line 520: vint_set_property(Vehicle_cust_footer.price_h, "tint", MENU_FOOTER_CASH_BROKE_COLOR.R, MENU_FOOTER_CASH_BROKE_COLOR.G, MENU_FOOTER_CASH_BROKE_COLOR.B)
vehicle_cust.lua, line 522: vint_set_property(Vehicle_cust_footer.price_h, "tint", MENU_FOOTER_CASH_NORMAL_COLOR.R, MENU_FOOTER_CASH_NORMAL_COLOR.G, MENU_FOOTER_CASH_NORMAL_COLOR.B)
vehicle_cust.lua, line 535: vint_set_property(menu_data.footer.footer_grp, "visible", false)
vehicle_cust.lua, line 545: vint_set_property(Vehicle_cust_footer.price_h, "anchor", menu_data.menu_width - 20, 0)
vehicle_cust.lua, line 830: vint_set_property(icon_h, "visible", true)
vehicle_cust.lua, line 831: vint_set_property(swatch.swatch_h, "visible", true)
vehicle_cust.lua, line 841: vint_set_property(sky_h, "visible", false)
vehicle_cust.lua, line 845: vint_set_property(irr_h, "visible", false)
vehicle_cust.lua, line 852: vint_set_property(base_h, "tint", swatch.base_r * base_adj, swatch.base_g * base_adj, swatch.base_b * base_adj)
vehicle_cust.lua, line 854: vint_set_property(icon_h, "scale", 0.86, 0.86)
vehicle_cust.lua, line 855: vint_set_property(icon_h, "anchor", -1, -1)
vehicle_cust.lua, line 857: vint_set_property(base_h, "image", "ui_menu_veh_glass") -- dark
vehicle_cust.lua, line 858: vint_set_property(base_h, "alpha", 0.4)
vehicle_cust.lua, line 859: vint_set_property(base_h, "tint", 0, 0, 0)
vehicle_cust.lua, line 860: vint_set_property(base_h, "anchor", 3, 3)
vehicle_cust.lua, line 862: vint_set_property(irr_h, "image", "ui_menu_veh_glass") --normal
vehicle_cust.lua, line 863: vint_set_property(irr_h, "alpha", 1)
vehicle_cust.lua, line 864: vint_set_property(irr_h, "tint", swatch.base_r * base_adj, swatch.base_g * base_adj, swatch.base_b * base_adj)
vehicle_cust.lua, line 866: vint_set_property(refl_h, "image", "ui_menu_veh_glass")
vehicle_cust.lua, line 867: vint_set_property(refl_h, "alpha", 0.62)
vehicle_cust.lua, line 868: vint_set_property(refl_h, "tint", 1, 1, 1)
vehicle_cust.lua, line 870: vint_set_property(fres_h, "visible", false)
vehicle_cust.lua, line 871: vint_set_property(sky_h, "visible", false)
vehicle_cust.lua, line 872: vint_set_property(spec_h, "visible", false)
vehicle_cust.lua, line 878: vint_set_property(icon_h, "scale", 1, 1)
vehicle_cust.lua, line 879: vint_set_property(refl_h, "alpha", .2)
vehicle_cust.lua, line 880: vint_set_property(icon_h, "anchor", 0, -3)
vehicle_cust.lua, line 881: vint_set_property(base_h, "anchor", 0, 0)
vehicle_cust.lua, line 885: vint_set_property(sky_h, "tint", .65 + (swatch.base_r * .55), .65 + (swatch.base_g * .55), .65 + (swatch.base_b * .55))
vehicle_cust.lua, line 886: vint_set_property(spec_h, "tint", swatch.spec_col_r, swatch.spec_col_g, swatch.spec_col_b)
vehicle_cust.lua, line 887: vint_set_property(irr_h, "tint", swatch.fres_col_r, swatch.fres_col_g, swatch.fres_col_b)
vehicle_cust.lua, line 888: vint_set_property(fres_h, "tint", swatch.fres_col_r, swatch.fres_col_g, swatch.fres_col_b)
vehicle_cust.lua, line 889: vint_set_property(refl_h, "tint", swatch.base_r * refl_adj, swatch.base_g * refl_adj, swatch.base_b * refl_adj)
vehicle_cust.lua, line 892: vint_set_property(spec_h, "alpha", swatch.spec_alpha * 0.8)
vehicle_cust.lua, line 896: vint_set_property(sky_h, "visible", true)
vehicle_cust.lua, line 897: vint_set_property(refl_h, "alpha", swatch.refl)
vehicle_cust.lua, line 898: vint_set_property(sky_h, "alpha", swatch.refl * 0.25)
vehicle_cust.lua, line 899: vint_set_property(fres_h, "alpha", swatch.fres_con * 0.56)
vehicle_cust.lua, line 906: vint_set_property(refl_h, "alpha", swatch.fres_con * 1.1)
vehicle_cust.lua, line 907: vint_set_property(sky_h, "alpha", fres_adj * 0.55)
vehicle_cust.lua, line 908: vint_set_property(fres_h, "alpha", swatch.fres_con * 0.56)
vehicle_cust.lua, line 909: vint_set_property(refl_h, "tint", swatch.fres_col_r * refl_adj, swatch.fres_col_g * refl_adj, swatch.fres_col_b * refl_adj)
vehicle_cust.lua, line 913: vint_set_property(refl_h, "alpha", 0)
vehicle_cust.lua, line 914: vint_set_property(sky_h, "alpha", 0)
vehicle_cust.lua, line 915: vint_set_property(fres_h, "alpha", 0)
vehicle_cust.lua, line 916: vint_set_property(spec_h, "alpha", 0)
vehicle_cust.lua, line 917: vint_set_property(irr_h, "alpha", 0)
vehicle_cust.lua, line 922: vint_set_property(refl_h, "alpha", 0)
vehicle_cust.lua, line 923: vint_set_property(sky_h, "alpha", 0)
vehicle_cust.lua, line 924: vint_set_property(fres_h, "alpha", 0)
vehicle_cust.lua, line 925: vint_set_property(irr_h, "alpha", 0)
vehicle_cust.lua, line 991: vint_set_property(icon_h, "visible", true)
vehicle_cust.lua, line 992: vint_set_property(swatch.swatch_h, "visible", true)
vehicle_cust.lua, line 1004: vint_set_property(base_h, "tint", swatch.base_r * base_adj, swatch.base_g * base_adj, swatch.base_b * base_adj)
vehicle_cust.lua, line 1007: vint_set_property(base_h, "image", "ui_bms_veh_glass")
vehicle_cust.lua, line 1008: vint_set_property(fres_h, "visible", false)
vehicle_cust.lua, line 1009: vint_set_property(irr_h, "visible", false)
vehicle_cust.lua, line 1010: vint_set_property(refl_h, "visible", false)
vehicle_cust.lua, line 1011: vint_set_property(sky_h, "visible", false)
vehicle_cust.lua, line 1012: vint_set_property(spec_h, "visible", false)
vehicle_cust.lua, line 1015: vint_set_property(spec_h, "tint", swatch.spec_col_r, swatch.spec_col_g, swatch.spec_col_b)
vehicle_cust.lua, line 1016: vint_set_property(irr_h, "tint", swatch.spec_col_r, swatch.spec_col_g, swatch.spec_col_b)
vehicle_cust.lua, line 1017: vint_set_property(fres_h, "tint", swatch.fres_col_r, swatch.fres_col_g, swatch.fres_col_b)
vehicle_cust.lua, line 1018: -- vint_set_property(sky_h, "tint", swatch.fres_col_r, swatch.fres_col_g, swatch.fres_col_b)
vehicle_cust.lua, line 1019: vint_set_property(refl_h, "tint", swatch.fres_col_r, swatch.fres_col_g, swatch.fres_col_b)
vehicle_cust.lua, line 1022: vint_set_property(spec_h, "alpha", swatch.spec_alpha * 0.8)
vehicle_cust.lua, line 1023: vint_set_property(refl_h, "alpha", swatch.refl)
vehicle_cust.lua, line 1024: vint_set_property(sky_h, "alpha", swatch.refl * 0.2)
vehicle_cust.lua, line 1025: vint_set_property(fres_h, "alpha", swatch.fres_con * 0.5)
vehicle_cust.lua, line 1027: vint_set_property(irr_h, "visible", false)
vint_lib.lua, line 137: vint_set_property(text_element_h,"text_tag", "")
vint_lib.lua, line 140: vint_set_property(text_element_h, "text_tag", text_string)
vint_lib.lua, line 143: vint_set_property(text_element_h,"text_tag", "")
vint_lib.lua, line 146: vint_set_property(text_element_h, "text_tag_crc",text_crc)
vint_lib.lua, line 158: vint_set_property(anim_h, "is_paused", false)
vint_lib.lua, line 159: vint_set_property(anim_h, "start_time", start_time)
vint_lib.lua, line 164: vint_set_property(tween_handle, "target_handle", target_handle)
vint_lib.lua, line 165: vint_set_property(tween_handle, "start_time", vint_get_time_index() + start_time_offset)
vint_lib.lua, line 166: vint_set_property(tween_handle, "state", "running")
vint_lib.lua, line 192: vint_set_property(element_h, "scale", scale_x, scale_y)
weapon_store.lua, line 51: vint_set_property(Weapon_menu_anims.icon_purchase_anim_h, "is_paused", true)
weapon_store.lua, line 183: vint_set_property(Weapon_menu_anims.icon_highlight_anim_h, "target_handle", swatches[idx].swatch_h)
weapon_store.lua, line 185: vint_set_property(Weapon_menu_anims.icon_dw_0_hl_anim_h, "target_handle", swatches[idx].swatch_h)
weapon_store.lua, line 187: vint_set_property(Weapon_menu_anims.icon_dw_1_hl_anim_h, "target_handle", swatches[idx].swatch_h)
weapon_store.lua, line 198: vint_set_property(Weapon_menu_anims.icon_highlight_anim_h, "target_handle", new_swatch.swatch_h)
weapon_store.lua, line 200: vint_set_property(Weapon_menu_anims.icon_dw_0_hl_anim_h , "target_handle", new_swatch.swatch_h)
weapon_store.lua, line 202: vint_set_property(Weapon_menu_anims.icon_dw_1_hl_anim_h, "target_handle", new_swatch.swatch_h)
weapon_store.lua, line 209: vint_set_property(icon_highlight, "alpha", 0)
weapon_store.lua, line 212: vint_set_property(icon_dw_0_hl, "alpha", 0)
weapon_store.lua, line 213: vint_set_property(icon_dw_1_hl, "alpha", 0)
weapon_store.lua, line 220: vint_set_property(grp, "visible", true)
weapon_store.lua, line 234: vint_set_property(Weapon_menu_footer_ammo_meter_h, "visible", true)
weapon_store.lua, line 235: vint_set_property(Weapon_menu_footer_price_h, "visible", true)
weapon_store.lua, line 236: vint_set_property(Weapon_menu_footer_weapon_label_h, "visible", true)
weapon_store.lua, line 238: vint_set_property(Weapon_menu_footer_ammo_meter_h, "visible", false)
weapon_store.lua, line 239: vint_set_property(Weapon_menu_footer_price_h, "visible", true)
weapon_store.lua, line 240: vint_set_property(Weapon_menu_footer_weapon_label_h, "visible", true)
weapon_store.lua, line 242: vint_set_property(Weapon_menu_footer_ammo_meter_h, "visible", false)
weapon_store.lua, line 243: vint_set_property(Weapon_menu_footer_price_h, "visible", false)
weapon_store.lua, line 244: vint_set_property(Weapon_menu_footer_weapon_label_h, "visible", true)
weapon_store.lua, line 249: vint_set_property(Weapon_menu_footer_weapon_label_h, "visible", true)
weapon_store.lua, line 252: vint_set_property(Weapon_menu_footer_weapon_label_h, "text_tag", label)
weapon_store.lua, line 253: vint_set_property(Weapon_menu_footer_ammo_meter_h, "text_tag", current_ammo .. "/" .. max_ammo)
weapon_store.lua, line 254: vint_set_property(Weapon_menu_footer_ammo_meter_h, "visible", true)
weapon_store.lua, line 260: vint_set_property(Weapon_menu_footer_ammo_meter_h, "visible", false)
weapon_store.lua, line 261: vint_set_property(Weapon_menu_footer_weapon_label_h, "text_tag", label)
weapon_store.lua, line 265: vint_set_property(Weapon_menu_footer_price_h, "visible", true)
weapon_store.lua, line 267: vint_set_property(Weapon_menu_footer_price_h, "tint", MENU_FOOTER_CASH_BROKE_COLOR.R, MENU_FOOTER_CASH_BROKE_COLOR.G, MENU_FOOTER_CASH_BROKE_COLOR.B)
weapon_store.lua, line 269: vint_set_property(Weapon_menu_footer_price_h, "tint", MENU_FOOTER_CASH_NORMAL_COLOR.R, MENU_FOOTER_CASH_NORMAL_COLOR.G, MENU_FOOTER_CASH_NORMAL_COLOR.B)
weapon_store.lua, line 271: vint_set_property(Weapon_menu_footer_price_h, "text_tag", "$" .. format_cash(price))
weapon_store.lua, line 273: vint_set_property(Weapon_menu_footer_price_h, "visible", false)
weapon_store.lua, line 281: vint_set_property(menu_data.footer.footer_grp, "visible", false)
weapon_store.lua, line 287: vint_set_property(Weapon_menu_footer_price_h, "anchor", menu_data.menu_width - 20, 0)
weapon_store.lua, line 297: vint_set_property(Weapon_menu_footer_weapon_label_h, "scale", 1.0, 1.0)
weapon_store.lua, line 305: vint_set_property(Weapon_menu_footer_weapon_label_h, "scale", text_scale, text_scale)
weapon_store.lua, line 377: vint_set_property(Weapon_menu_anims.icon_highlight_anim_h, "target_handle", menu_item.swatches[0].swatch_h)
weapon_store.lua, line 379: vint_set_property(Weapon_menu_anims.icon_dw_0_hl_anim_h, "target_handle", menu_item.swatches[0].swatch_h)
weapon_store.lua, line 381: vint_set_property(Weapon_menu_anims.icon_dw_1_hl_anim_h, "target_handle", menu_item.swatches[0].swatch_h)
weapon_store.lua, line 390: vint_set_property(Menu_footer_style_h, "visible", false)
weapon_store.lua, line 425: vint_set_property(Weapon_menu_anims.icon_highlight_anim_h, "is_paused", true)
weapon_store.lua, line 426: vint_set_property(Weapon_menu_anims.icon_highlight_anim_h, "target_handle", nil)
weapon_store.lua, line 429: -- vint_set_property(Weapon_menu_anims.icon_dw_0_hl_anim_h, "is_paused", true)
weapon_store.lua, line 430: -- vint_set_property(Weapon_menu_anims.icon_dw_0_hl_anim_h, "target_handle", nil)
weapon_store.lua, line 431: -- vint_set_property(Weapon_menu_anims.icon_dw_1_hl_anim_h, "is_paused", true)
weapon_store.lua, line 432: -- vint_set_property(Weapon_menu_anims.icon_dw_1_hl_anim_h, "target_handle", nil)
weapon_store.lua, line 434: vint_set_property(ammo_icon, "visible", false)
weapon_store.lua, line 435: vint_set_property(ammo_count, "visible", false)
weapon_store.lua, line 436: vint_set_property(equipped_ammo_inf, "visible", false)
weapon_store.lua, line 437: vint_set_property(icon, "image", swatch.icon_name)
weapon_store.lua, line 438: vint_set_property(icon_highlight, "image", swatch.icon_name)
weapon_store.lua, line 439: vint_set_property(icon_highlight, "alpha", 0)
weapon_store.lua, line 440: vint_set_property(icon_dw_0, "image", swatch.icon_name)
weapon_store.lua, line 441: vint_set_property(icon_dw_0_hl, "image", swatch.icon_name)
weapon_store.lua, line 442: vint_set_property(icon_dw_0_hl, "alpha", 0)
weapon_store.lua, line 443: vint_set_property(icon_dw_1, "image", swatch.icon_name)
weapon_store.lua, line 444: vint_set_property(icon_dw_1_hl, "image", swatch.icon_name)
weapon_store.lua, line 445: vint_set_property(icon_dw_1_hl, "alpha", 0)
weapon_store.lua, line 446: vint_set_property(icon_purchase, "image", swatch.icon_name)
weapon_store.lua, line 449: vint_set_property(icon_dw_0, "visible", true)
weapon_store.lua, line 450: vint_set_property(icon_dw_1, "visible", true)
weapon_store.lua, line 451: vint_set_property(icon_dw_0_hl, "visible", true)
weapon_store.lua, line 452: vint_set_property(icon_dw_1_hl, "visible", true)
weapon_store.lua, line 453: vint_set_property(icon, "visible", false)
weapon_store.lua, line 454: vint_set_property(icon_highlight, "visible", false)
weapon_store.lua, line 456: vint_set_property(icon_dw_0, "visible", false)
weapon_store.lua, line 457: vint_set_property(icon_dw_1, "visible", false)
weapon_store.lua, line 458: vint_set_property(icon_dw_0_hl, "visible", false)
weapon_store.lua, line 459: vint_set_property(icon_dw_1_hl, "visible", false)
weapon_store.lua, line 460: vint_set_property(icon, "visible", true)
weapon_store.lua, line 461: vint_set_property(icon_highlight, "visible", true)
weapon_store.lua, line 465: vint_set_property(equipped_ammo_base, "visible", true)
weapon_store.lua, line 468: vint_set_property(equipped_ammo_inf, "visible", true)
weapon_store.lua, line 469: vint_set_property(equipped_ammo_bg, "visible", false)
weapon_store.lua, line 470: vint_set_property(equipped_ammo_fill, "visible", false)
weapon_store.lua, line 472: vint_set_property(equipped_ammo_inf, "visible", false)
weapon_store.lua, line 473: vint_set_property(equipped_ammo_fill, "visible", true)
weapon_store.lua, line 474: vint_set_property(equipped_ammo_bg, "visible", true)
weapon_store.lua, line 477: vint_set_property(equipped_ammo_inf, "visible", false)
weapon_store.lua, line 478: vint_set_property(equipped_ammo_fill, "visible", false)
weapon_store.lua, line 479: vint_set_property(equipped_ammo_bg, "visible", false)
weapon_store.lua, line 482: vint_set_property(equipped_ammo_inf, "visible", false)
weapon_store.lua, line 483: vint_set_property(equipped_ammo_fill, "visible", false)
weapon_store.lua, line 484: vint_set_property(equipped_ammo_bg, "visible", false)
weapon_store.lua, line 485: vint_set_property(equipped_ammo_base, "visible", false)
weapon_store.lua, line 489: vint_set_property(owned, "visible", true)
weapon_store.lua, line 491: vint_set_property(owned, "visible", false)
weapon_store.lua, line 498: vint_set_property(equipped_ammo_fill, "start_angle", ammo_angle)
weapon_store.lua, line 510: vint_set_property(equipped_ammo_base, "visible", true)
weapon_store.lua, line 513: vint_set_property(equipped_ammo_inf, "visible", true)
weapon_store.lua, line 514: vint_set_property(equipped_ammo_bg, "visible", false)
weapon_store.lua, line 515: vint_set_property(equipped_ammo_fill, "visible", false)
weapon_store.lua, line 517: vint_set_property(equipped_ammo_inf, "visible", false)
weapon_store.lua, line 518: vint_set_property(equipped_ammo_fill, "visible", true)
weapon_store.lua, line 519: vint_set_property(equipped_ammo_bg, "visible", true)
weapon_store.lua, line 522: vint_set_property(equipped_ammo_inf, "visible", false)
weapon_store.lua, line 523: vint_set_property(equipped_ammo_fill, "visible", false)
weapon_store.lua, line 524: vint_set_property(equipped_ammo_bg, "visible", false)
weapon_store.lua, line 534: vint_set_property(equipped_ammo_inf, "visible", false)
weapon_store.lua, line 535: vint_set_property(equipped_ammo_fill, "visible", false)
weapon_store.lua, line 536: vint_set_property(equipped_ammo_bg, "visible", false)
weapon_store.lua, line 537: vint_set_property(equipped_ammo_base, "visible", false)
weapon_store.lua, line 552: vint_set_property(owned_h, "visible", true)
weapon_store.lua, line 554: vint_set_property(owned_h, "visible", false)
weapon_store.lua, line 583: vint_set_property(Weapon_menu_anims.icon_purchase_anim_h, "is_paused", true)
weapon_store.lua, line 584: vint_set_property(Weapon_menu_anims.icon_purchase_anim_h, "target_handle", swatch_current_h)
weapon_store.lua, line 655: vint_set_property(Weapon_menu_footer_price_h, "tint", 1, 0, 0)
weapon_store.lua, line 743: vint_set_property(Weapon_menu_anims.icon_highlight_anim_h, "target_handle", menu_item.swatches[0].swatch_h)
weapon_store.lua, line 749: vint_set_property(Menu_footer_style_h, "visible", false)
weapon_store.lua, line 765: vint_set_property(ammo_icon, "visible", true)
weapon_store.lua, line 766: vint_set_property(ammo_icon, "image", swatch.ammo_icon)
weapon_store.lua, line 768: vint_set_property(ammo_count, "visible", true)
weapon_store.lua, line 769: vint_set_property(ammo_count, "text_tag", swatch.clip_size)
weapon_store.lua, line 778: vint_set_property(ammo_icon, "anchor", ammo_icon_x, ammo_icon_y)
weapon_store.lua, line 781: vint_set_property(equipped_ammo_fill, "visible", false)
weapon_store.lua, line 782: vint_set_property(equipped_ammo_bg, "visible", false)
weapon_store.lua, line 783: vint_set_property(equipped_ammo_base, "visible", false)
weapon_store.lua, line 785: vint_set_property(owned, "visible", false)
weapon_store.lua, line 788: vint_set_property(Weapon_menu_anims.icon_highlight_anim_h, "is_paused", true)
weapon_store.lua, line 789: vint_set_property(Weapon_menu_anims.icon_highlight_anim_h, "target_handle", nil)
weapon_store.lua, line 791: vint_set_property(icon, "image", swatch.icon_name)
weapon_store.lua, line 792: vint_set_property(icon_highlight, "image", swatch.icon_name)
weapon_store.lua, line 793: vint_set_property(icon_highlight, "alpha", 0)
weapon_store.lua, line 794: vint_set_property(icon_purchase, "image", swatch.icon_name)
weapon_store.lua, line 816: vint_set_property(Weapon_menu_anims.icon_purchase_anim_h, "target_handle", swatch_current_h)
weapon_store.lua, line 824: vint_set_property(Weapon_menu_footer_price_h, "tint", 1, 0, 0)
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