Saints Row 2 Function Reference

Global functions

These functions are assumed to be globally available to all scripts (they aren't defined in the available Lua files, or are defined in files that are known to be always loaded).

This list is assumed incomplete; additional functions could exist in the exe but not be used in the game scripts, and there's no definitive list of Lua files that are always loaded.

Function name Global Defined in Examples from patch (click blue number to expand)
var_to_bool true 1 4
var_to_string true 1 22
vcust_adjust_camera_angle true
    4
    vcust_change_top_level_menu true
      1
      vcust_make_menu_selection true
        1
        vcust_preview_color true
          1
          vcust_preview_component true
            7
            vcust_preview_rim_sizing true
              1
              vcust_preview_wheel_sizing true
                2
                vcust_purchase_component true
                  1
                  vcust_purchase_paint true
                    1
                    • vehicle_cust.lua, line 1073: vcust_purchase_paint(Vehicle_cust_color_swatch_to_purchase.price) -- Purchase the currently previewed color
                    vcust_purchase_wheels true
                      2
                      vcust_revert_color true
                        2
                        vcust_revert_wheels true
                          1
                          vcust_revert_wheel_choice true
                            4
                            vcust_select_paint_slot true
                              1
                              vcust_show_nos_hydraulic_warning true
                                1
                                vcust_using_lightset true
                                  2
                                  vehicle_attach_trailer true
                                    1
                                    • ss03.lua, line 483: vehicle_attach_trailer( VEHICLE_AND_TRAILER[1], VEHICLE_AND_TRAILER[2] )
                                    vehicle_chase true
                                      79
                                      vehicle_detonate true
                                        11
                                        vehicle_disable_chase true
                                          25
                                          vehicle_disable_flee true
                                            21
                                            vehicle_door_prevent_damage_detach true
                                              10
                                              vehicle_drag_ragdoll_start true
                                                1
                                                vehicle_drag_ragdoll_stop true
                                                  2
                                                  vehicle_enter true 1 9
                                                  vehicle_enter_check_done true
                                                    4
                                                    vehicle_enter_do true
                                                      2
                                                      vehicle_enter_group true 1 3
                                                      vehicle_enter_group_do true
                                                        2
                                                        vehicle_enter_group_teleport true 1 187
                                                        vehicle_enter_teleport true 1 178
                                                        vehicle_evacuate true
                                                          7
                                                          vehicle_exists true
                                                            43
                                                            vehicle_exit true 1 57
                                                            vehicle_exit_check_done true
                                                              1
                                                              vehicle_exit_dive true 1 4
                                                              vehicle_exit_do true
                                                                9
                                                                vehicle_exit_teleport true 1 15
                                                                vehicle_flee true
                                                                  20
                                                                  vehicle_get_driver true
                                                                    11
                                                                    vehicle_get_max_speed true
                                                                      1
                                                                      vehicle_get_num_seats true
                                                                        5
                                                                        vehicle_get_smoke_and_fire_state true
                                                                          9
                                                                          • bh03.lua, line 1208: local smoke, fire = vehicle_get_smoke_and_fire_state( heli_name )
                                                                          • bh04.lua, line 690: local Vehicle_smoke, Vehicle_fire = vehicle_get_smoke_and_fire_state(BERGEN)
                                                                          • bh11.lua, line 300: local Vehicle_smoke, Vehicle_fire = vehicle_get_smoke_and_fire_state(vehicle)
                                                                          • em01.lua, line 1427: local smoke, fire = vehicle_get_smoke_and_fire_state(HELI_ATTACK_VEHICLE)
                                                                          • em01.lua, line 1443: smoke, fire = vehicle_get_smoke_and_fire_state(HELI_ATTACK_VEHICLE)
                                                                          • em01.lua, line 2097: local smoke, fire = vehicle_get_smoke_and_fire_state(WEAK_HELI_VEHICLE)
                                                                          • ep03.lua, line 234: local Vehicle_smoke, Vehicle_fire = vehicle_get_smoke_and_fire_state(heli)
                                                                          • rn03.lua, line 895: local smoking, on_fire = vehicle_get_smoke_and_fire_state(bike)
                                                                          • ss07.lua, line 1068: vehicle_smoking, vehicle_on_fire = vehicle_get_smoke_and_fire_state( HELICOPTER_NAMES[heli_index] )
                                                                          vehicle_hidden true
                                                                            4
                                                                            vehicle_hide true
                                                                              3
                                                                              vehicle_ignore_repulsors true
                                                                                25
                                                                                vehicle_infinite_mass true
                                                                                  38
                                                                                  vehicle_in_air true
                                                                                    9
                                                                                    vehicle_is_destroyed true
                                                                                      134
                                                                                      vehicle_lights_on true
                                                                                        24
                                                                                        vehicle_mark_as_players true
                                                                                          5
                                                                                          vehicle_max_speed true
                                                                                            37
                                                                                            vehicle_navmesh_pathfind_to_starting_from true 1 4
                                                                                            • ss03.lua, line 951: vehicle_navmesh_pathfind_to_starting_from( lead_car, resuming_path_index, path_name, false, false )
                                                                                            • ss03.lua, line 983: vehicle_navmesh_pathfind_to_starting_from( new_lead_car, resuming_path_index, ESCAPEE_START_PATH, false, false )
                                                                                            • ss03.lua, line 1013: vehicle_navmesh_pathfind_to_starting_from( new_lead_car, resuming_path_index, ESCAPEE_PATHS[path_index], false, false )
                                                                                            • ss03.lua, line 1057: vehicle_navmesh_pathfind_to_starting_from( new_lead_car, resuming_path_index, ESCAPEE_LOOPING_PATHS[path_index], false, false )
                                                                                            vehicle_never_flatten_tires true
                                                                                              12
                                                                                              vehicle_pathfind_check_done true
                                                                                                24
                                                                                                vehicle_pathfind_navmesh_do true
                                                                                                  4
                                                                                                  • ug_lib.lua, line 2840: if (vehicle_pathfind_navmesh_do(name, force_path, stop_at_goal, suppress_errors, start_index, num_args, arg[1])) then
                                                                                                  • ug_lib.lua, line 2853: if (vehicle_pathfind_navmesh_do(name, force_path, stop_at_goal, suppress_errors, start_index, num_args, arg)) then
                                                                                                  • ug_lib.lua, line 2920: if (vehicle_pathfind_navmesh_do(name, force_path, stop_at_goal, suppress_errors, 0, num_args, arg[1])) then
                                                                                                  • ug_lib.lua, line 2933: if (vehicle_pathfind_navmesh_do(name, force_path, stop_at_goal, suppress_errors, 0, num_args, arg)) then
                                                                                                  vehicle_pathfind_to true 1 117
                                                                                                  vehicle_pathfind_to_do true
                                                                                                    2
                                                                                                    • ug_lib.lua, line 2949: if (vehicle_pathfind_to_do(name, stop_at_goal, suppress_errors, table_size, arg[1])) then
                                                                                                    • ug_lib.lua, line 2962: if (vehicle_pathfind_to_do(name, stop_at_goal, suppress_errors, num_args, arg)) then
                                                                                                    vehicle_prevent_explosion_fling true
                                                                                                      33
                                                                                                      vehicle_prevent_transition_to_ambient true
                                                                                                        2
                                                                                                        vehicle_repair true
                                                                                                          2
                                                                                                          vehicle_set_allow_ram_ped true
                                                                                                            18
                                                                                                            vehicle_set_bulletproof_glass true
                                                                                                              2
                                                                                                              vehicle_set_crazy true
                                                                                                                20
                                                                                                                vehicle_set_dont_scare_peds true
                                                                                                                  1
                                                                                                                  vehicle_set_explosion_damage_multiplier true
                                                                                                                    3
                                                                                                                    • rn09.lua, line 761: vehicle_set_explosion_damage_multiplier(VEHICLE_SHOGO_MOTORCYCLE, explosion_multiplier)
                                                                                                                    • rn09.lua, line 762: vehicle_set_explosion_damage_multiplier(VEHICLE_LOCAL_PLAYER_MOTORCYCLE, explosion_multiplier)
                                                                                                                    • rn09.lua, line 763: vehicle_set_explosion_damage_multiplier(VEHICLE_REMOTE_PLAYER_MOTORCYCLE, explosion_multiplier)
                                                                                                                    vehicle_set_invulnerable_to_player_explosives true
                                                                                                                      1
                                                                                                                      • bh06.lua, line 389: vehicle_set_invulnerable_to_player_explosives(VEH_PARCEL_TRUCK, true)
                                                                                                                      vehicle_set_radio_controls_locked true
                                                                                                                        4
                                                                                                                        vehicle_set_script_hard_goto true
                                                                                                                          2
                                                                                                                          vehicle_set_sirenlights true
                                                                                                                            11
                                                                                                                            vehicle_set_sirens true
                                                                                                                              24
                                                                                                                              vehicle_set_smoke_and_fire_state true
                                                                                                                                7
                                                                                                                                vehicle_set_torque_multiplier true
                                                                                                                                  12
                                                                                                                                  vehicle_set_untowable true
                                                                                                                                    9
                                                                                                                                    vehicle_set_use_lockon_system true
                                                                                                                                      1
                                                                                                                                      vehicle_set_use_short_cuts true
                                                                                                                                        14
                                                                                                                                        vehicle_show true
                                                                                                                                          8
                                                                                                                                          vehicle_speed_cancel true
                                                                                                                                            18
                                                                                                                                            vehicle_speed_override true
                                                                                                                                              77
                                                                                                                                              vehicle_stop true 1 18
                                                                                                                                              vehicle_stop_do true
                                                                                                                                                16
                                                                                                                                                vehicle_suppress_flipping true
                                                                                                                                                  4
                                                                                                                                                  vehicle_suppress_npc_exit true
                                                                                                                                                    63
                                                                                                                                                    vehicle_turret_base_to true 1 27
                                                                                                                                                    vehicle_turret_base_to_do true
                                                                                                                                                      2
                                                                                                                                                      vint_datagroup_add_subscription true
                                                                                                                                                        74
                                                                                                                                                        • gang_cust.lua, line 43: vint_datagroup_add_subscription("gang_cust_current_object_is_loaded", "insert", "gang_cust_current_object_update")
                                                                                                                                                        • gang_cust.lua, line 44: vint_datagroup_add_subscription("gang_cust_current_object_is_loaded", "update", "gang_cust_current_object_update")
                                                                                                                                                        • gmb_poker.lua, line 169: vint_datagroup_add_subscription("poker_hands", "insert", "gmb_poker_payouts_update")
                                                                                                                                                        • gmb_poker.lua, line 170: vint_datagroup_add_subscription("poker_hands", "update", "gmb_poker_payouts_update")
                                                                                                                                                        • hud.lua, line 488: vint_datagroup_add_subscription("sr2_notoriety", "update", "hud_noto_change")
                                                                                                                                                        • hud.lua, line 489: vint_datagroup_add_subscription("sr2_notoriety", "insert", "hud_noto_change")
                                                                                                                                                        • hud.lua, line 497: vint_datagroup_add_subscription("sr2_local_player_followers", "insert", "hud_player_followers_change")
                                                                                                                                                        • hud.lua, line 498: vint_datagroup_add_subscription("sr2_local_player_followers", "update", "hud_player_followers_change")
                                                                                                                                                        • hud.lua, line 505: vint_datagroup_add_subscription("sr2_local_player_inventory", "insert", "hud_radial_menu_update")
                                                                                                                                                        • hud.lua, line 506: vint_datagroup_add_subscription("sr2_local_player_inventory", "update", "hud_radial_menu_update")
                                                                                                                                                        • hud_demo_derby.lua, line 101: vint_datagroup_add_subscription("sr2_local_player_demo_derby", "insert", "hud_dd_update")
                                                                                                                                                        • hud_demo_derby.lua, line 102: vint_datagroup_add_subscription("sr2_local_player_demo_derby", "update", "hud_dd_update")
                                                                                                                                                        • hud_demo_derby.lua, line 103: vint_datagroup_add_subscription("sr2_local_player_demo_derby", "remove", "hud_dd_update")
                                                                                                                                                        • hud_gsi.lua, line 364: vint_datagroup_add_subscription("sr2_local_player_gameplay_indicator_status", "insert", "hud_gsi_update")
                                                                                                                                                        • hud_gsi.lua, line 365: vint_datagroup_add_subscription("sr2_local_player_gameplay_indicator_status", "update", "hud_gsi_update")
                                                                                                                                                        • hud_healthbars.lua, line 76: vint_datagroup_add_subscription("sr2_local_player_septic", "insert", "hud_healthbars_update")
                                                                                                                                                        • hud_healthbars.lua, line 77: vint_datagroup_add_subscription("sr2_local_player_septic", "update", "hud_healthbars_update")
                                                                                                                                                        • hud_healthbars.lua, line 78: vint_datagroup_add_subscription("sr2_local_player_septic", "remove", "hud_healthbars_update")
                                                                                                                                                        • hud_mayhem.lua, line 68: vint_datagroup_add_subscription("mayhem_local_player_bonus_modifiers", "update", "hud_mayhem_bonus_mod_update")
                                                                                                                                                        • hud_mayhem.lua, line 69: vint_datagroup_add_subscription("mayhem_local_player_world_cash", "insert", "hud_mayhem_world_cash_update")
                                                                                                                                                        • hud_mayhem.lua, line 70: vint_datagroup_add_subscription("mayhem_local_player_world_cash", "update", "hud_mayhem_world_cash_update")
                                                                                                                                                        • hud_mayhem.lua, line 71: vint_datagroup_add_subscription("mayhem_local_player_world_cash", "remove", "hud_mayhem_world_cash_remove")
                                                                                                                                                        • hud_mp_hud.lua, line 48: vint_datagroup_add_subscription("mp_snatch_ho_indicator_data", "insert", "hud_mp_snatch_system_update")
                                                                                                                                                        • hud_mp_hud.lua, line 49: vint_datagroup_add_subscription("mp_snatch_ho_indicator_data", "update", "hud_mp_snatch_system_update")
                                                                                                                                                        • hud_mp_hud.lua, line 50: vint_datagroup_add_subscription("mp_snatch_ho_indicator_data", "remove", "hud_mp_snatch_system_update")
                                                                                                                                                        • hud_mp_hud.lua, line 52: vint_datagroup_add_subscription("mp_snatch_john_indicator_data", "insert", "hud_mp_john_system_update")
                                                                                                                                                        • hud_mp_hud.lua, line 53: vint_datagroup_add_subscription("mp_snatch_john_indicator_data", "update", "hud_mp_john_system_update")
                                                                                                                                                        • hud_mp_hud.lua, line 54: vint_datagroup_add_subscription("mp_snatch_john_indicator_data", "remove", "hud_mp_john_system_update")
                                                                                                                                                        • hud_msg.lua, line 73: vint_datagroup_add_subscription("hud_messages", "insert", "hud_msg_new_message")
                                                                                                                                                        • hud_msg.lua, line 74: vint_datagroup_add_subscription("hud_messages", "update", "hud_msg_update_message")
                                                                                                                                                        • hud_msg.lua, line 75: vint_datagroup_add_subscription("hud_messages", "remove", "hud_msg_remove_message")
                                                                                                                                                        • hud_multi_prototype.lua, line 365: vint_datagroup_add_subscription("sr2_sa_tagging_perk_listing_group", "insert", "tagging_perk_listing_change")
                                                                                                                                                        • hud_multi_prototype.lua, line 366: vint_datagroup_add_subscription("sr2_sa_tagging_perk_listing_group", "update", "tagging_perk_listing_change")
                                                                                                                                                        • hud_reticules.lua, line 304: vint_datagroup_add_subscription("sniper_dir_arrows", "update", "hud_sniper_dir_update")
                                                                                                                                                        • hud_reticules.lua, line 305: vint_datagroup_add_subscription("sniper_dir_arrows", "insert", "hud_sniper_dir_add")
                                                                                                                                                        • hud_reticules.lua, line 306: vint_datagroup_add_subscription("sniper_dir_arrows", "remove", "hud_sniper_dir_remove")
                                                                                                                                                        • hud_reticules.lua, line 309: vint_datagroup_add_subscription("sr2_local_player_hit_indicator", "insert", "Hud_hit_add")
                                                                                                                                                        • main_menu.lua, line 1126: vint_datagroup_add_subscription("sr2_syslink_servers_group", "update", "main_menu_syslink_menu_update")
                                                                                                                                                        • main_menu.lua, line 1127: vint_datagroup_add_subscription("sr2_syslink_servers_group", "insert", "main_menu_syslink_menu_update")
                                                                                                                                                        • main_menu.lua, line 1128: vint_datagroup_add_subscription("sr2_syslink_servers_group", "remove", "main_menu_syslink_menu_update")
                                                                                                                                                        • main_menu.lua, line 1141: vint_datagroup_add_subscription("sr2_syslink_servers_group", "update", "main_menu_syslink_menu_update")
                                                                                                                                                        • main_menu.lua, line 1142: vint_datagroup_add_subscription("sr2_syslink_servers_group", "insert", "main_menu_syslink_menu_update")
                                                                                                                                                        • main_menu.lua, line 1143: vint_datagroup_add_subscription("sr2_syslink_servers_group", "remove", "main_menu_syslink_menu_update")
                                                                                                                                                        • main_menu.lua, line 1153: vint_datagroup_add_subscription("sr2_syslink_servers_group", "update", "main_menu_syslink_menu_update")
                                                                                                                                                        • main_menu.lua, line 1154: vint_datagroup_add_subscription("sr2_syslink_servers_group", "insert", "main_menu_syslink_menu_update")
                                                                                                                                                        • main_menu.lua, line 1155: vint_datagroup_add_subscription("sr2_syslink_servers_group", "remove", "main_menu_syslink_menu_update")
                                                                                                                                                        • main_menu.lua, line 1307: vint_datagroup_add_subscription("sr2_syslink_servers_group", "update", "main_menu_syslink_menu_update")
                                                                                                                                                        • main_menu.lua, line 1308: vint_datagroup_add_subscription("sr2_syslink_servers_group", "insert", "main_menu_syslink_menu_update")
                                                                                                                                                        • main_menu.lua, line 1309: vint_datagroup_add_subscription("sr2_syslink_servers_group", "remove", "main_menu_syslink_menu_update")
                                                                                                                                                        • main_menu.lua, line 1316: vint_datagroup_add_subscription("sr2_syslink_servers_group", "update", "main_menu_syslink_menu_update")
                                                                                                                                                        • main_menu.lua, line 1317: vint_datagroup_add_subscription("sr2_syslink_servers_group", "insert", "main_menu_syslink_menu_update")
                                                                                                                                                        • main_menu.lua, line 1318: vint_datagroup_add_subscription("sr2_syslink_servers_group", "remove", "main_menu_syslink_menu_update")
                                                                                                                                                        • mp_completion.lua, line 1565: vint_datagroup_add_subscription("mp_completion_voice", "insert", "mp_completion_show_voip")
                                                                                                                                                        • mp_completion.lua, line 1566: vint_datagroup_add_subscription("mp_completion_voice", "update", "mp_completion_show_voip")
                                                                                                                                                        • mp_completion.lua, line 1567: vint_datagroup_add_subscription("mp_completion_voice", "remove", "mp_completion_show_voip")
                                                                                                                                                        • mp_hud.lua, line 740: vint_datagroup_add_subscription("sr2_sa_tagging_perk_listing_group", "insert", "mp_hud_perks_update")
                                                                                                                                                        • mp_hud.lua, line 741: vint_datagroup_add_subscription("sr2_sa_tagging_perk_listing_group", "update", "mp_hud_perks_update")
                                                                                                                                                        • mp_hud.lua, line 843: vint_datagroup_add_subscription("mp_game_voip", "insert", "mp_hud_voip_update")
                                                                                                                                                        • mp_hud.lua, line 844: vint_datagroup_add_subscription("mp_game_voip", "update", "mp_hud_voip_update")
                                                                                                                                                        • mp_hud_lobby.lua, line 16: vint_datagroup_add_subscription("sr2_multi_lobby_player_data", "update", "mp_hud_lobby_data_update")
                                                                                                                                                        • mp_hud_lobby.lua, line 17: vint_datagroup_add_subscription("sr2_multi_lobby_player_data", "insert", "mp_hud_lobby_data_update")
                                                                                                                                                        • mp_hud_lobby.lua, line 18: vint_datagroup_add_subscription("sr2_multi_lobby_player_data", "remove", "mp_hud_lobby_data_update")
                                                                                                                                                        • mp_lobby_players.lua, line 24: vint_datagroup_add_subscription("sr2_multi_lobby_player_data", "update", "mp_lobby_players_data_update")
                                                                                                                                                        • mp_lobby_players.lua, line 25: vint_datagroup_add_subscription("sr2_multi_lobby_player_data", "insert", "mp_lobby_players_data_update")
                                                                                                                                                        • mp_lobby_players.lua, line 26: vint_datagroup_add_subscription("sr2_multi_lobby_player_data", "remove", "mp_lobby_players_data_update")
                                                                                                                                                        • mp_match_load.lua, line 176: vint_datagroup_add_subscription("sr2_matchmaking_player_data", "update", "mp_match_load_player_update")
                                                                                                                                                        • mp_match_load.lua, line 177: vint_datagroup_add_subscription("sr2_matchmaking_player_data", "insert", "mp_match_load_player_update")
                                                                                                                                                        • mp_match_load.lua, line 178: vint_datagroup_add_subscription("sr2_matchmaking_player_data", "remove", "mp_match_load_player_update")
                                                                                                                                                        • mp_scoreboard.lua, line 93: vint_datagroup_add_subscription("mp_scoreboard_data_group", "insert", "mp_scoreboard_populate")
                                                                                                                                                        • mp_scoreboard.lua, line 94: vint_datagroup_add_subscription("mp_scoreboard_data_group", "remove", "mp_scoreboard_populate")
                                                                                                                                                        • mp_scoreboard.lua, line 95: vint_datagroup_add_subscription("mp_scoreboard_data_group", "update", "mp_scoreboard_populate")
                                                                                                                                                        • mp_server_browser.lua, line 684: vint_datagroup_add_subscription("sr2_syslink_servers_group", "update", "mp_server_browser_list_update")
                                                                                                                                                        • mp_server_browser.lua, line 685: vint_datagroup_add_subscription("sr2_syslink_servers_group", "insert", "mp_server_browser_list_update")
                                                                                                                                                        • mp_server_browser.lua, line 686: vint_datagroup_add_subscription("sr2_syslink_servers_group", "remove", "mp_server_browser_list_update")
                                                                                                                                                        vint_datagroup_remove_item true
                                                                                                                                                          1
                                                                                                                                                          vint_datagroup_remove_subscription true
                                                                                                                                                            18
                                                                                                                                                            vint_dataitem_add_subscription true
                                                                                                                                                              38
                                                                                                                                                              • cellphone.lua, line 168: vint_dataitem_add_subscription("sr2_local_player_status_infrequent", "update", "cellphone_cash_update")
                                                                                                                                                              • gmb_blackjack.lua, line 163: vint_dataitem_add_subscription("sr2_local_player_status_infrequent", "update", "gmb_blackjack_cash_update")
                                                                                                                                                              • gmb_poker.lua, line 173: vint_dataitem_add_subscription("sr2_local_player_status_infrequent", "update", "gmb_poker_cash_update")
                                                                                                                                                              • hud.lua, line 492: vint_dataitem_add_subscription("sr2_local_player_hood", "update", "hud_player_hood_change")
                                                                                                                                                              • hud.lua, line 493: vint_dataitem_add_subscription("sr2_local_player_status", "update", "hud_player_status_change")
                                                                                                                                                              • hud.lua, line 502: vint_dataitem_add_subscription("sr2_local_player_status_infrequent", "update", "hud_player_status_inf_change")
                                                                                                                                                              • hud.lua, line 509: vint_dataitem_add_subscription("sr2_local_player_weapons", "update", "hud_player_weapon_change")
                                                                                                                                                              • hud.lua, line 510: vint_dataitem_add_subscription("sr2_local_player_frequent_weapon", "update", "hud_player_weapon_freq_change")
                                                                                                                                                              • hud.lua, line 513: vint_dataitem_add_subscription("sr2_local_player_lockon", "update", "hud_player_lockon_update")
                                                                                                                                                              • hud.lua, line 519: vint_dataitem_add_subscription("sr2_local_player_respect", "update", "hud_player_respect_change")
                                                                                                                                                              • hud.lua, line 544: vint_dataitem_add_subscription("sr2_balance_meter", "update", "hud_balance_meter_change")
                                                                                                                                                              • hud_btnmash.lua, line 283: vint_dataitem_add_subscription("button_mashing_minigame", "update", "hud_btnmash_update")
                                                                                                                                                              • hud_gsi.lua, line 368: vint_dataitem_add_subscription("persistent_gsi", "insert", "hud_gsi_persistant_update")
                                                                                                                                                              • hud_healthbars.lua, line 81: vint_dataitem_add_subscription("sr2_sa_mp_player_cash", "update", "mp_player_cash_update")
                                                                                                                                                              • hud_multi_prototype.lua, line 131: vint_dataitem_add_subscription("sr2_fof_scores_item", "update", "fof_scores_change")
                                                                                                                                                              • hud_multi_prototype.lua, line 134: vint_dataitem_add_subscription("sr2_score_limit_item", "update", "score_limit_change")
                                                                                                                                                              • hud_multi_prototype.lua, line 196: vint_dataitem_add_subscription("sr2_sa_game_timer_item", "update", "game_timer_change")
                                                                                                                                                              • hud_multi_prototype.lua, line 229: vint_dataitem_add_subscription("sr2_sa_score_bar_item", "update", "activity_score_bar_change")
                                                                                                                                                              • hud_multi_prototype.lua, line 288: vint_dataitem_add_subscription( "sr2_sa_tagging_progress_item", "update", "tagging_progress_change" )
                                                                                                                                                              • hud_touch_combo.lua, line 116: vint_dataitem_add_subscription("touch_combo_info", "update", "hud_touch_combo_system_update")
                                                                                                                                                              • hud_touch_combo.lua, line 117: vint_dataitem_add_subscription("sexy_time_move_list", "update", "hud_sexy_time_move_list_update")
                                                                                                                                                              • hud_zombie.lua, line 37: vint_dataitem_add_subscription("sr2_local_player_hud_zombie", "update", "hud_zombie_update")
                                                                                                                                                              • liquor_store.lua, line 26: vint_dataitem_add_subscription("sr2_local_player_status_infrequent", "update", "liquor_store_player_cash_update")
                                                                                                                                                              • menu_base.lua, line 4124: vint_dataitem_add_subscription("sr2_local_player_status_infrequent", "update", "style_cluster_cash_update")
                                                                                                                                                              • menu_base.lua, line 4125: vint_dataitem_add_subscription("local_player_style", "update", "style_cluster_style_update")
                                                                                                                                                              • mp_hud.lua, line 141: vint_dataitem_add_subscription("mp_game_gsi", "update", "mp_hud_teamscore_status_update")
                                                                                                                                                              • mp_hud.lua, line 144: vint_dataitem_add_subscription("sr2_score_limit_item", "update", "mp_hud_teamscore_limit_update")
                                                                                                                                                              • mp_hud.lua, line 147: vint_dataitem_add_subscription("sr2_fof_scores_item", "update", "mp_hud_teamscore_score_update")
                                                                                                                                                              • mp_hud.lua, line 149: vint_dataitem_add_subscription("sr2_sa_game_timer_item", "update", "mp_hud_teamscore_timer_update")
                                                                                                                                                              • mp_hud.lua, line 340: vint_dataitem_add_subscription("sa_activity_gsi", "update", "mp_hud_activity_update")
                                                                                                                                                              • mp_hud.lua, line 652: vint_dataitem_add_subscription("sr2_sa_tagging_progress_item", "update", "mp_hud_tagging_progress_update" )
                                                                                                                                                              • mp_match_load.lua, line 80: vint_dataitem_add_subscription("sr2_matchmaking_current_state_data", "update", "mp_hud_lobby_state_update")
                                                                                                                                                              • mp_player_info_popup.lua, line 53: vint_dataitem_add_subscription("mp_player_popup_data_item", "update", "mp_popup_update_data")
                                                                                                                                                              • multi_pause_menu.lua, line 54: vint_dataitem_add_subscription("sr2_multi_lobby_game_data", "update", "multi_menu_game_data_update")
                                                                                                                                                              • pause_map.lua, line 199: vint_dataitem_add_subscription("PAUSE_MAP_HIGHLIGHT1", "update", "pause_map_highlight_update")
                                                                                                                                                              • pause_map.lua, line 200: vint_dataitem_add_subscription("PAUSE_MAP_HIGHLIGHT2", "update", "pause_map_highlight_update")
                                                                                                                                                              • pause_map.lua, line 201: vint_dataitem_add_subscription("PAUSE_MAP_CURSOR", "update", "pause_map_cursor_update")
                                                                                                                                                              • pause_menu.lua, line 5741: vint_dataitem_add_subscription("sr2_pause_menu_friendly_fire", "update", "coop_update_friendly_fire")
                                                                                                                                                              vint_dataitem_get true
                                                                                                                                                                63
                                                                                                                                                                vint_dataresponder_request true 1 190
                                                                                                                                                                • activity_level.lua, line 25: vint_dataresponder_request("activity_level", "activity_level_add_item", 0, "list")
                                                                                                                                                                • activity_level.lua, line 45: vint_dataresponder_request("activity_level", "activity_level_add_item", 0, "select", menu_data.level)
                                                                                                                                                                • activity_level.lua, line 50: vint_dataresponder_request("activity_level", "activity_level_add_item", 0, "cancel")
                                                                                                                                                                • building_purchase.lua, line 36: vint_dataresponder_request("crib_purchase_get_crib_info", "update_building_purchase_text", 0)
                                                                                                                                                                • building_purchase.lua, line 38: vint_dataresponder_request("shop_purchase_get_shop_info", "update_building_purchase_text", 0)
                                                                                                                                                                • cdl01.lua, line 156: vint_dataresponder_request("CDL_CARS", "cdl01_add_car_record", 0)
                                                                                                                                                                • cdl01.lua, line 222: vint_dataresponder_request("CDL_COLORS", "cdl01_add_color_record", 0)
                                                                                                                                                                • cellphone.lua, line 574: vint_dataresponder_request("pause_menu_populate", "cellphone_phonebook_populate_cheats", 0, 16, menu_data.book_type, Cellphone.number_called)
                                                                                                                                                                • cellphone.lua, line 578: vint_dataresponder_request("pause_menu_populate", "cellphone_phonebook_populate_garage", 0, 16, 4)
                                                                                                                                                                • cellphone.lua, line 581: vint_dataresponder_request("pause_menu_populate", "cellphone_phonebook_populate", 0, 16, menu_data.book_type)
                                                                                                                                                                • completion.lua, line 450: vint_dataresponder_request("completion_populate", "completion_initialize", 0)
                                                                                                                                                                • completion.lua, line 629: vint_dataresponder_request("completion_populate", "completion_initialize", 0, Completion.cur_unlock)
                                                                                                                                                                • completion.lua, line 1930: vint_dataresponder_request("completion_populate", "completion_initialize", 0, Completion.cur_unlock)
                                                                                                                                                                • credits.lua, line 164: vint_dataresponder_request("credits_grab_credits", "credits_populate", 0)
                                                                                                                                                                • crib_cust.lua, line 104: vint_dataresponder_request("sr2_crib_store_data_responder", "crib_cust_add_items_crib_menu", 0, CRIB_CUST_GENERATE_CRIB_MENU)
                                                                                                                                                                • crib_cust.lua, line 126: vint_dataresponder_request("sr2_crib_store_data_responder", "crib_cust_add_items_level_menu", 0, CRIB_CUST_GENERATE_LEVEL_MENU, Crib_cust_current_set_selected)
                                                                                                                                                                • demo_derby.lua, line 148: vint_dataresponder_request("demo_derby_populate_cars", "demo_derby_populate_cars", 0)
                                                                                                                                                                • demo_derby.lua, line 149: vint_dataresponder_request("demo_derby_set_levels", "demo_derby_set_levels", 0)
                                                                                                                                                                • demo_derby.lua, line 244: vint_dataresponder_request("demo_derby_populate_bonus_menu", "demo_derby_populate_bonus_menu", 0, 0) -- 0 = Populate derby menu
                                                                                                                                                                • demo_derby.lua, line 265: vint_dataresponder_request("demo_derby_populate_bonus_menu", "demo_derby_populate_vehicle_menu", 0, 1) -- 0 = Populate vehicle menu
                                                                                                                                                                • gang_cust.lua, line 97: vint_dataresponder_request("gang_cust_tag_data_responder", "gang_cust_gang_tag_get_current", 0, 1) -- 1 - get default
                                                                                                                                                                • gang_cust.lua, line 108: vint_dataresponder_request("gang_cust_gang_style_data_responder", "gang_cust_gang_style_add_items", 0)
                                                                                                                                                                • gang_cust.lua, line 143: vint_dataresponder_request("gang_cust_tag_data_responder", "gang_cust_gang_tag_add_items" , 0)
                                                                                                                                                                • gang_cust.lua, line 233: vint_dataresponder_request("gang_cust_gang_sign_data_responder", "gang_cust_gang_sign_add_items", 0)
                                                                                                                                                                • gang_cust.lua, line 298: vint_dataresponder_request("gang_cust_vehicle_data_responder", "gang_cust_vehicle_add_items", 0, Vehicle_slot)
                                                                                                                                                                • garage.lua, line 55: vint_dataresponder_request("garage_populate", "garage_populate", 0)
                                                                                                                                                                • gmb_blackjack.lua, line 237: vint_dataresponder_request("blackjack_responder", "gmb_blackjack_bet_change_cb", 0, 1)
                                                                                                                                                                • gmb_blackjack.lua, line 241: vint_dataresponder_request("blackjack_responder", "gmb_blackjack_bet_change_cb", 0, 0)
                                                                                                                                                                • gmb_blackjack.lua, line 315: vint_dataresponder_request("blackjack_responder", "gmb_blackjack_deal_cb", 0, 2)
                                                                                                                                                                • gmb_blackjack.lua, line 814: vint_dataresponder_request("blackjack_responder", "gmb_blackjack_deal_cb", 0, 2)
                                                                                                                                                                • gmb_blackjack.lua, line 821: vint_dataresponder_request("blackjack_responder", "gmb_blackjack_deal_cb", 0, 3)
                                                                                                                                                                • gmb_blackjack.lua, line 828: vint_dataresponder_request("blackjack_responder", "gmb_blackjack_deal_cb", 0, 4)
                                                                                                                                                                • gmb_blackjack.lua, line 835: vint_dataresponder_request("blackjack_responder", "gmb_blackjack_deal_cb", 0, 5)
                                                                                                                                                                • gmb_blackjack.lua, line 842: vint_dataresponder_request("blackjack_responder", "gmb_blackjack_deal_cb", 0, 6)
                                                                                                                                                                • gmb_blackjack.lua, line 848: vint_dataresponder_request("blackjack_responder", "gmb_blackjack_newgame_cb", 0, 7)
                                                                                                                                                                • gmb_blackjack.lua, line 864: vint_dataresponder_request("blackjack_responder", "gmb_blackjack_bet_change_cb", 0, 1)
                                                                                                                                                                • gmb_blackjack.lua, line 865: vint_dataresponder_request("blackjack_responder", "gmb_blackjack_bet_change_cb", 0, 0)
                                                                                                                                                                • gmb_blackjack.lua, line 880: vint_dataresponder_request("blackjack_responder", "gmb_blackjack_quit_confirm", 0, 8)
                                                                                                                                                                • gmb_poker.lua, line 165: vint_dataresponder_request("poker_responder", "gmb_poker_bet_change_cb", 0, 1)
                                                                                                                                                                • gmb_poker.lua, line 166: vint_dataresponder_request("poker_responder", "gmb_poker_bet_change_cb", 0, 0)
                                                                                                                                                                • gmb_poker.lua, line 236: vint_dataresponder_request("poker_responder", "gmb_poker_bet_change_cb", 0, 0)
                                                                                                                                                                • gmb_poker.lua, line 240: vint_dataresponder_request("poker_responder", "gmb_poker_bet_change_cb", 0, 1)
                                                                                                                                                                • gmb_poker.lua, line 305: vint_dataresponder_request("poker_responder", "gmb_poker_restart", 0, 7)
                                                                                                                                                                • gmb_poker.lua, line 425: vint_dataresponder_request("poker_responder", "gmb_poker_deal_cb", 0, 4)
                                                                                                                                                                • gmb_poker.lua, line 489: vint_dataresponder_request("poker_responder", "gmb_poker_deal_cb", 0, 5)
                                                                                                                                                                • gmb_poker.lua, line 587: vint_dataresponder_request("poker_responder", "gmb_poker_winnings_cb", 0, 8)
                                                                                                                                                                • gmb_poker.lua, line 739: vint_dataresponder_request("poker_responder", "gmb_poker_hold_cb", 0, 2, card_slot)
                                                                                                                                                                • gmb_poker.lua, line 742: vint_dataresponder_request("poker_responder", "gmb_poker_hold_cb", 0, 3, card_slot)
                                                                                                                                                                • gmb_poker.lua, line 852: vint_dataresponder_request("poker_responder", "gmb_poker_quit", 0, 6)
                                                                                                                                                                • hud_coop_div.lua, line 123: vint_dataresponder_request("coop_diversion_success_responder", "hud_coop_div_data_populate", 0, 0)
                                                                                                                                                                • hud_coop_div.lua, line 313: vint_dataresponder_request("coop_diversion_success_responder", "hud_coop_div_dummy_cb", 0, 1)
                                                                                                                                                                • hud_coop_div.lua, line 316: vint_dataresponder_request("coop_diversion_success_responder", "hud_coop_div_dummy_cb", 0, 2)
                                                                                                                                                                • hud_coop_div.lua, line 322: vint_dataresponder_request("coop_diversion_success_responder", "hud_coop_div_dummy_cb", 0, 2)
                                                                                                                                                                • liquor_store.lua, line 166: vint_dataresponder_request("liquor_store_setup_menu", "liquor_store_get_menu_data", 0)
                                                                                                                                                                • liquor_store.lua, line 167: vint_dataresponder_request("liquor_store_populate_menu", "liquor_store_add_items", 0)
                                                                                                                                                                • main_menu.lua, line 122: vint_dataresponder_request( "enter_login_PC_data_responder", "dummy_login_pc_func", 0 )
                                                                                                                                                                • main_menu.lua, line 427: vint_dataresponder_request("save_load", "main_menu_continue_success", 0, "continue")
                                                                                                                                                                • main_menu.lua, line 461: vint_dataresponder_request("main_menu_responder", "", 0, "new_game")
                                                                                                                                                                • main_menu.lua, line 470: vint_dataresponder_request("main_menu_responder", "", 0, "show_temp_mp")
                                                                                                                                                                • main_menu.lua, line 475: vint_dataresponder_request("main_menu_responder", "", 0, "show_temp_syslink")
                                                                                                                                                                • main_menu.lua, line 683: vint_dataresponder_request("save_load", "", 0, "load_cancelled")
                                                                                                                                                                • main_menu.lua, line 692: vint_dataresponder_request("save_load", "", 0, "load_cancelled")
                                                                                                                                                                • main_menu.lua, line 949: vint_dataresponder_request("main_menu_responder", "", 0, "new_game")
                                                                                                                                                                • main_menu.lua, line 955: vint_dataresponder_request("main_menu_responder", "", 0, "new_game")
                                                                                                                                                                • main_menu.lua, line 961: vint_dataresponder_request("main_menu_responder", "", 0, "new_game")
                                                                                                                                                                • main_menu.lua, line 967: vint_dataresponder_request("main_menu_responder", "", 0, "new_game")
                                                                                                                                                                • main_menu.lua, line 989: vint_dataresponder_request("sr2_main_menu_friends", "main_menu_populate_friends", 0)
                                                                                                                                                                • main_menu.lua, line 1414: vint_dataresponder_request("pause_menu_populate", "main_menu_populate_help", 0, idx, hl_item)
                                                                                                                                                                • main_menu.lua, line 1458: vint_dataresponder_request("pause_menu_populate", "main_menu_populate_help_topics", 0, 12, 13) --12 = help topics, 13 = mp help
                                                                                                                                                                • main_menu.lua, line 1519: vint_dataresponder_request( "enter_login_PC_data_responder", "dummy_login_pc_func", 0 )
                                                                                                                                                                • main_menu.lua, line 1532: vint_dataresponder_request( "enter_login_PC_data_responder", "dummy_login_pc_func", 0 )
                                                                                                                                                                • main_menu.lua, line 1545: vint_dataresponder_request( "enter_login_PC_data_responder", "dummy_login_pc_func", 0 )
                                                                                                                                                                • main_menu.lua, line 1559: vint_dataresponder_request( "enter_login_PC_data_responder", "dummy_login_pc_func", 0 )
                                                                                                                                                                • main_menu.lua, line 1572: vint_dataresponder_request( "enter_login_PC_data_responder", "dummy_login_pc_func", 0 )
                                                                                                                                                                • main_menu.lua, line 1585: vint_dataresponder_request( "enter_login_PC_data_responder", "dummy_login_pc_func", 0 )
                                                                                                                                                                • main_menu.lua, line 1599: vint_dataresponder_request( "enter_login_PC_data_responder", "dummy_login_pc_func", 0 )
                                                                                                                                                                • main_menu.lua, line 1613: vint_dataresponder_request( "enter_login_PC_data_responder", "dummy_login_pc_func", 0 )
                                                                                                                                                                • mission_replay.lua, line 332: vint_dataresponder_request("mission_replay", "mission_replay_consume_data", 0, "list_missions", menu_data.mission_group)
                                                                                                                                                                • mission_replay.lua, line 383: vint_dataresponder_request("mission_replay", "mission_detail_replay_response", 0, "mission_start", mission_name)
                                                                                                                                                                • mp_completion.lua, line 719: vint_dataresponder_request("mp_completion_populate", "mp_completion_populate_general", 0, "mp_completion_general")
                                                                                                                                                                • mp_completion.lua, line 720: vint_dataresponder_request("mp_completion_populate", "mp_completion_populate_awards", 0, "mp_completion_awards")
                                                                                                                                                                • mp_completion.lua, line 721: vint_dataresponder_request("mp_completion_populate", "mp_completion_populate_badges", 0, "mp_completion_badges")
                                                                                                                                                                • mp_completion.lua, line 1564: vint_dataresponder_request("mp_completion_populate", "mp_completion_populate_results", 0, "mp_completion_results")
                                                                                                                                                                • mp_leaderboards.lua, line 710: vint_dataresponder_request("leaderboards", "mp_leaderboards_new_record", 100, "general", data, 1)
                                                                                                                                                                • mp_leaderboards.lua, line 712: vint_dataresponder_request("leaderboards", "mp_leaderboards_new_record", 100, "friends", data, 1)
                                                                                                                                                                • mp_leaderboards.lua, line 716: vint_dataresponder_request("leaderboards", "mp_leaderboards_my_record", 1, "player", data, 1)
                                                                                                                                                                • multi_pause_menu.lua, line 60: vint_dataresponder_request("sr2_multi_lobby_modes", "multi_player_populate_modes", 0)
                                                                                                                                                                • multi_pause_menu.lua, line 65: vint_dataresponder_request("sr2_multi_lobby_maps", "multi_player_populate_maps", 0)
                                                                                                                                                                • multi_pause_menu.lua, line 70: vint_dataresponder_request("sr2_multi_lobby_activities", "multi_menu_populate_activities", 0)
                                                                                                                                                                • multi_pause_menu.lua, line 74: vint_dataresponder_request("sr2_multi_lobby_weapon_categories", "multi_menu_populate_weapon_categories", 0)
                                                                                                                                                                • multi_pause_menu.lua, line 75: vint_dataresponder_request("sr2_multi_lobby_special_weapons", "multi_menu_populate_special_weapons", 0)
                                                                                                                                                                • multi_pause_menu.lua, line 79: vint_dataresponder_request("sr2_multi_lobby_weather", "multi_player_populate_weather", 0)
                                                                                                                                                                • multi_pause_menu.lua, line 83: vint_dataresponder_request("sr2_multi_lobby_tags", "multi_menu_populate_tags", 0)
                                                                                                                                                                • multi_pause_menu.lua, line 87: vint_dataresponder_request("sr2_multi_lobby_tod", "multi_menu_populate_tod", 0)
                                                                                                                                                                • multi_pause_menu.lua, line 91: vint_dataresponder_request("sr2_multi_lobby_match_scores", "multi_menu_populate_scores", 0, 0)
                                                                                                                                                                • multi_pause_menu.lua, line 94: vint_dataresponder_request("sr2_multi_lobby_match_scores", "multi_menu_populate_scores", 0, 1)
                                                                                                                                                                • multi_pause_menu.lua, line 98: vint_dataresponder_request("sr2_multi_lobby_match_times", "multi_menu_populate_times", 0, 0)
                                                                                                                                                                • multi_pause_menu.lua, line 101: vint_dataresponder_request("sr2_multi_lobby_match_times", "multi_menu_populate_times", 0, 1)
                                                                                                                                                                • multi_pause_menu.lua, line 104: vint_dataresponder_request("sr2_multi_lobby_custom_options", "multi_menu_read_custom_options", 0)
                                                                                                                                                                • multi_pause_menu.lua, line 108: vint_dataresponder_request("sr2_multi_lobby_vehicles", "multi_menu_populate_vehicles", 0)
                                                                                                                                                                • multi_pause_menu.lua, line 113: vint_dataresponder_request("sr2_multi_lobby_preset", "multi_menu_populate_variants", 0)
                                                                                                                                                                • multi_pause_menu.lua, line 183: vint_dataresponder_request("sr2_multi_lobby_activities", "multi_menu_populate_activities", 0)
                                                                                                                                                                • multi_pause_menu.lua, line 248: vint_dataresponder_request("sr2_multi_lobby_preset", "multi_menu_populate_variants", 0)
                                                                                                                                                                • multi_pause_menu.lua, line 251: vint_dataresponder_request("sr2_multi_lobby_maps", "multi_player_populate_maps", 0)
                                                                                                                                                                • multi_pause_menu.lua, line 417: vint_dataresponder_request("sr2_multi_lobby_weapon_info", "multi_menu_populate_weapon_infos", 0, num_types)
                                                                                                                                                                • multi_pause_menu.lua, line 486: vint_dataresponder_request("sr2_multi_lobby_activities", "multi_menu_populate_activities", 0)
                                                                                                                                                                • multi_pause_menu.lua, line 490: vint_dataresponder_request("sr2_multi_lobby_weapon_categories", "multi_menu_populate_weapon_categories", 0)
                                                                                                                                                                • multi_pause_menu.lua, line 491: vint_dataresponder_request("sr2_multi_lobby_special_weapons", "multi_menu_populate_special_weapons", 0)
                                                                                                                                                                • multi_pause_menu.lua, line 495: vint_dataresponder_request("sr2_multi_lobby_weather", "multi_player_populate_weather", 0)
                                                                                                                                                                • multi_pause_menu.lua, line 499: vint_dataresponder_request("sr2_multi_lobby_tags", "multi_menu_populate_tags", 0)
                                                                                                                                                                • multi_pause_menu.lua, line 503: vint_dataresponder_request("sr2_multi_lobby_tod", "multi_menu_populate_tod", 0)
                                                                                                                                                                • multi_pause_menu.lua, line 507: vint_dataresponder_request("sr2_multi_lobby_match_scores", "multi_menu_populate_scores", 0, 0)
                                                                                                                                                                • multi_pause_menu.lua, line 510: vint_dataresponder_request("sr2_multi_lobby_match_scores", "multi_menu_populate_scores", 0, 1)
                                                                                                                                                                • multi_pause_menu.lua, line 514: vint_dataresponder_request("sr2_multi_lobby_match_times", "multi_menu_populate_times", 0, 0)
                                                                                                                                                                • multi_pause_menu.lua, line 517: vint_dataresponder_request("sr2_multi_lobby_match_times", "multi_menu_populate_times", 0, 1)
                                                                                                                                                                • multi_pause_menu.lua, line 520: vint_dataresponder_request("sr2_multi_lobby_custom_options", "multi_menu_read_custom_options", 0)
                                                                                                                                                                • multi_pause_menu.lua, line 524: vint_dataresponder_request("sr2_multi_lobby_vehicles", "multi_menu_populate_vehicles", 0)
                                                                                                                                                                • multi_pause_menu.lua, line 530: vint_dataresponder_request("sr2_multi_lobby_preset", "multi_menu_populate_variants", 0)
                                                                                                                                                                • multi_pause_menu.lua, line 572: vint_dataresponder_request("sr2_multi_lobby_friends", "multi_player_populate_friends", 0)
                                                                                                                                                                • multi_pause_menu.lua, line 1089: vint_dataresponder_request("sr2_multi_lobby_activities", "multi_menu_populate_activities", 0)
                                                                                                                                                                • music_store.lua, line 325: vint_dataresponder_request("music_store_populate_genres", "music_store_add_genres", 0)
                                                                                                                                                                • music_store.lua, line 395: vint_dataresponder_request("music_store_populate_tracks", "music_store_add_tracks", 0, Music_store_horz_menu[Music_store_horz_menu.current_selection].genre, Music_store_sort_data.sort_by_artist)
                                                                                                                                                                • pause_menu.lua, line 502: vint_dataresponder_request("pause_menu_populate", Pause_info_menu_population_data[idx].callback, 0, idx, hl_item)
                                                                                                                                                                • pause_menu.lua, line 963: vint_dataresponder_request("pause_menu_populate", callback, 0, idx)
                                                                                                                                                                • pause_menu.lua, line 1147: vint_dataresponder_request("pause_menu_populate", Pause_info_menu_population_data[9].callback, 0, 9)
                                                                                                                                                                • pause_menu.lua, line 1402: vint_dataresponder_request("pause_menu_populate", "pause_menu_populate_control_options", 0, PAUSE_MENU_OPTIONS_POPULATE_ID, PAUSE_MENU_DIFFICULTY_ID, false)
                                                                                                                                                                • pause_menu.lua, line 1406: vint_dataresponder_request("pause_menu_populate", "pause_menu_populate_control_options", 0, PAUSE_MENU_OPTIONS_POPULATE_ID, PAUSE_MENU_CONTROL_ID, false)
                                                                                                                                                                • pause_menu.lua, line 1410: vint_dataresponder_request("pause_menu_populate", "pause_menu_populate_display", 0, PAUSE_MENU_OPTIONS_POPULATE_ID, PAUSE_MENU_DISPLAY_ID, false)
                                                                                                                                                                • pause_menu.lua, line 1412: vint_dataresponder_request("pause_menu_populate", "pause_menu_populate_audio", 0, PAUSE_MENU_OPTIONS_POPULATE_ID, PAUSE_MENU_AUDIO_ID, false)
                                                                                                                                                                • pause_menu.lua, line 1619: vint_dataresponder_request("pause_menu_populate", "pause_menu_populate_control_scheme", 0, PAUSE_MENU_CONTROL_SCHEME_ID, which_scheme)
                                                                                                                                                                • pause_menu.lua, line 1652: vint_dataresponder_request("pause_menu_populate", "pause_menu_populate_control_scheme", 0, PAUSE_MENU_CONTROL_SCHEME_ID, control_scheme_values.cur_value)
                                                                                                                                                                • pause_menu.lua, line 1701: vint_dataresponder_request("pause_menu_populate", "pause_menu_populate_control_options", 0, PAUSE_MENU_OPTIONS_POPULATE_ID, PAUSE_MENU_CONTROL_ID, store_options)
                                                                                                                                                                • pause_menu.lua, line 1716: vint_dataresponder_request("pause_menu_populate", "pause_menu_populate_control_options", 0, PAUSE_MENU_OPTIONS_POPULATE_ID, PAUSE_MENU_DIFFICULTY_ID, true)
                                                                                                                                                                • pause_menu.lua, line 1792: vint_dataresponder_request("pause_menu_populate", "pause_menu_populate_control_options", 0, PAUSE_MENU_OPTIONS_POPULATE_ID, PAUSE_MENU_DIFFICULTY_ID, false)
                                                                                                                                                                • pause_menu.lua, line 1794: vint_dataresponder_request("pause_menu_populate", "pause_menu_populate_control_options", 0, PAUSE_MENU_OPTIONS_POPULATE_ID, PAUSE_MENU_CONTROL_ID, false)
                                                                                                                                                                • pause_menu.lua, line 1798: vint_dataresponder_request("pause_menu_populate", "pause_menu_populate_display", 0, PAUSE_MENU_OPTIONS_POPULATE_ID, PAUSE_MENU_DISPLAY_ID, false)
                                                                                                                                                                • pause_menu.lua, line 1800: vint_dataresponder_request("pause_menu_populate", "pause_menu_populate_audio", 0, PAUSE_MENU_OPTIONS_POPULATE_ID, PAUSE_MENU_AUDIO_ID, false)
                                                                                                                                                                • pause_menu.lua, line 1810: vint_dataresponder_request("pause_menu_populate", "pause_menu_populate_display", 0, PAUSE_MENU_OPTIONS_POPULATE_ID, PAUSE_MENU_DISPLAY_ID, true)
                                                                                                                                                                • pause_menu.lua, line 2062: vint_dataresponder_request("pause_menu_populate", "pause_menu_populate_display", 0, PAUSE_MENU_OPTIONS_POPULATE_ID, PAUSE_MENU_DISPLAY_ID, false)
                                                                                                                                                                • pause_menu.lua, line 2204: vint_dataresponder_request("pause_menu_populate", "pause_menu_populate_audio", 0, PAUSE_MENU_OPTIONS_POPULATE_ID, PAUSE_MENU_AUDIO_ID, true)
                                                                                                                                                                • pause_menu.lua, line 2343: vint_dataresponder_request("pause_menu_populate", "pause_menu_station_build", 0, 19)
                                                                                                                                                                • pause_menu.lua, line 2493: vint_dataresponder_request("pause_menu_objectives_populate", "pause_menu_populate_objectives", OBJECTIVES_MAX_ITEMS)
                                                                                                                                                                • pause_menu.lua, line 3987: vint_dataresponder_request("pause_menu_populate", "pause_menu_playlist_populate_genre_tracks", 0, 18, pane_data.genre_number, pane_data.sort_by_artist) -- 18: Genre
                                                                                                                                                                • pause_menu.lua, line 4045: vint_dataresponder_request("pause_menu_populate", "pause_menu_playlist_populate_genre_tracks", 0, 18, pane_data.genre_number, pane_data.sort_by_artist) -- 18: Genre
                                                                                                                                                                • pause_menu.lua, line 4091: vint_dataresponder_request("pause_menu_populate", "pause_menu_playlist_populate_genre_tracks", 0, 18, pane_data[hl_item].idx, pane_data.sort_by_artist) -- 18: Genre
                                                                                                                                                                • pause_menu.lua, line 4112: vint_dataresponder_request("pause_menu_populate", "pause_menu_playlist_populate_genre_tracks", 0, 18, pane_data.genre_number, pane_data.sort_by_artist) -- 18: Genre
                                                                                                                                                                • pause_menu.lua, line 4299: vint_dataresponder_request("pause_menu_populate", "pause_menu_playlist_populate_genre", 0, 18, -1) -- 18: Genre
                                                                                                                                                                • pause_menu.lua, line 4419: vint_dataresponder_request("pause_menu_populate", "pause_menu_playlist_populate_playlist", 0, 17) -- 17: Playlist
                                                                                                                                                                • pause_menu.lua, line 4420: vint_dataresponder_request("pause_menu_populate", "pause_menu_playlist_populate_genre", 0, 18, -1) -- 18: Genre -1: No specific genre (list genres)
                                                                                                                                                                • pause_menu.lua, line 4582: -- vint_dataresponder_request("Mp_scoreboard_populate, "mp_scoreboard_populate", 0)
                                                                                                                                                                • pause_menu.lua, line 4986: vint_dataresponder_request("save_load", "pause_save_get_device_result", 0, "get_device")
                                                                                                                                                                • pause_menu.lua, line 4994: vint_dataresponder_request("save_load", "pause_save_sign_in_result", 0, "sign_in")
                                                                                                                                                                • pause_menu.lua, line 5008: vint_dataresponder_request("save_load", "pause_save_consume_global_info", 0, "global_info", get_device == true)
                                                                                                                                                                • pause_menu.lua, line 5078: vint_dataresponder_request("save_load", "pause_save_populate_header", 0, "current")
                                                                                                                                                                • pause_menu.lua, line 5093: vint_dataresponder_request("save_load", "pause_save_add_item", 0, "save_files")
                                                                                                                                                                • pause_menu.lua, line 5197: vint_dataresponder_request("save_load", "pause_save_save_new_results", 0, "save_new")
                                                                                                                                                                • pause_menu.lua, line 5219: vint_dataresponder_request("save_load", "pause_save_save_over_results", 0, "save_over", over_handle)
                                                                                                                                                                • pause_menu.lua, line 5243: vint_dataresponder_request("save_load", "pause_save_refresh", 0, "get_device", true)
                                                                                                                                                                • pause_menu.lua, line 5249: vint_dataresponder_request("save_load", "pause_save_refresh", 0, "delete_data", true)
                                                                                                                                                                • pause_menu.lua, line 5313: vint_dataresponder_request("save_load", "pause_load_get_device_result", 0, "get_device")
                                                                                                                                                                • pause_menu.lua, line 5327: vint_dataresponder_request("save_load", "pause_load_sign_in_result", 0, "sign_in")
                                                                                                                                                                • pause_menu.lua, line 5348: vint_dataresponder_request("save_load", "pause_save_add_item", 0, "save_files")
                                                                                                                                                                • pause_menu.lua, line 5446: vint_dataresponder_request("save_load", "pause_load_results", 0, "load", handle, Pause_load_is_coop, Pause_load_from_menu)
                                                                                                                                                                • pause_menu.lua, line 5551: vint_dataresponder_request("sr2_pause_menu_friends", "coop_pause_populate_friends", 0)
                                                                                                                                                                • pause_menu.lua, line 5677: vint_dataresponder_request( "enter_login_PC_data_responder", "dummy_login_pc_func", 0 )
                                                                                                                                                                • pause_menu.lua, line 6213: vint_dataresponder_request("pause_menu_populate", "pause_menu_populate_pad_axes", 0, PAUSE_MENU_PAD_AXES_POPULATE_ID)
                                                                                                                                                                • pause_menu.lua, line 6253: vint_dataresponder_request("pause_menu_populate", "pause_menu_populate_pad_axes", 0, PAUSE_MENU_PAD_AXES_POPULATE_ID)
                                                                                                                                                                • pause_menu.lua, line 6276: vint_dataresponder_request( "pause_control_key_change_PC_data_responder", "dummy_pc_func", 0, "save_files")
                                                                                                                                                                • pause_menu.lua, line 6291: vint_dataresponder_request( "pause_control_pad_button_change_PC_data_responder", "dummy_pc_func", 0, "save_files")
                                                                                                                                                                • pause_menu.lua, line 6632: vint_dataresponder_request("pause_menu_populate", "pause_menu_populate_display", 0, PAUSE_MENU_OPTIONS_POPULATE_ID, PAUSE_MENU_DISPLAY_ID, false)
                                                                                                                                                                • television.lua, line 183: vint_dataresponder_request("television", "television_consume_data", 0, "list_scenes", v)
                                                                                                                                                                • television.lua, line 205: vint_dataresponder_request("television", "", 0, "start_scene", scene_name)
                                                                                                                                                                • television.lua, line 218: vint_dataresponder_request("television", "television_game_play_success", 0, "start_scene", name)
                                                                                                                                                                • tutorial.lua, line 82: vint_dataresponder_request("tutorial_responder", "tutorial_update", 0, 1)
                                                                                                                                                                • tutorial.lua, line 230: vint_dataresponder_request("tutorial_responder", "tutorial_update", 0)
                                                                                                                                                                • vehicle_cust.lua, line 560: vint_dataresponder_request("vcust_populate_menu", "vehicle_cust_populate_horz_menu", 0, 0) -- 0 = VCUST_INTF_POPULATE_HORZ_MENU
                                                                                                                                                                • vehicle_cust.lua, line 603: vint_dataresponder_request("vcust_populate_menu", "vehicle_cust_populate_menu", 0, 4) -- 4 = VCUST_INTF_POPULATE_COLOR_REGION
                                                                                                                                                                • vehicle_cust.lua, line 608: vint_dataresponder_request("vcust_populate_menu", "vehicle_cust_populate_menu", 0, 1) -- 1 = VCUST_INTF_POPULATE_CURRENT_MENU
                                                                                                                                                                • vehicle_cust.lua, line 625: vint_dataresponder_request("vcust_populate_menu", "vehicle_cust_populate_menu", 0, 2, Vehicle_cust_show_slot) -- 2 = VCUST_INTF_POPULATE_COMPONENT_MENU
                                                                                                                                                                • vehicle_cust.lua, line 781: vint_dataresponder_request("vcust_populate_palette_menu", "vehicle_cust_populate_palette_menu", 0, Vehicle_cust_color_slot)
                                                                                                                                                                • vehicle_cust.lua, line 952: vint_dataresponder_request("vcust_populate_color_grid", "vehicle_cust_populate_color_grid", 0, Vehicle_cust_color_slot, Vehicle_cust_palette_choice)
                                                                                                                                                                • vehicle_cust.lua, line 1120: vint_dataresponder_request("vcust_populate_wheel_menu", "vehicle_cust_populate_wheel_menu", 0, 7, Vehicle_cust_rebuild_wheel_menu, Vehicle_cust_chosen_axle) -- 7 = VCUST_INTF_POPULATE_WHEEL_MENU
                                                                                                                                                                • vehicle_cust.lua, line 1259: vint_dataresponder_request("vcust_populate_wheel_menu", "vehicle_cust_populate_rim_menu", 0, 8) -- 8 = VCUST_INTF_POPULATE_RIM_FAMILY_MENU
                                                                                                                                                                • vehicle_cust.lua, line 1291: vint_dataresponder_request("vcust_populate_wheel_grid_menu", "vehicle_cust_populate_rim_grid", 0, 9, Vehicle_cust_rim_index) -- 9 = VCUST_INTF_POPULATE_RIM_MENU
                                                                                                                                                                • vehicle_cust.lua, line 1347: vint_dataresponder_request("vcust_populate_wheel_grid_menu", "vehicle_cust_populate_tire_menu", 0, 10) -- 10 = VCUST_INTF_POPULATE_TIRE_MENU
                                                                                                                                                                • vehicle_cust.lua, line 1398: vint_dataresponder_request("vcust_populate_wheel_grid_menu", "vehicle_cust_populate_hubcap_menu", 0, 11) -- 11 = VCUST_INTF_POPULATE_HUBCAP_MENU
                                                                                                                                                                • vehicle_cust.lua, line 1465: vint_dataresponder_request("vcust_populate_wheel_grid_menu", "vehicle_cust_populate_spinners_menu", 0, 12) -- 12 = VCUST_INTF_POPULATE_SPINNERS_MENU
                                                                                                                                                                • weapon_store.lua, line 334: vint_dataresponder_request("weapon_store_populate_weapons", "weapon_store_weapon_menu_add_thrown_items", 0, category)
                                                                                                                                                                • weapon_store.lua, line 336: vint_dataresponder_request("weapon_store_populate_weapons", "weapon_store_weapon_menu_add_items", 0, category)
                                                                                                                                                                • weapon_store.lua, line 706: vint_dataresponder_request("weapon_store_populate_ammo", "weapon_store_ammo_menu_add_items", 0)
                                                                                                                                                                vint_debug_decode_wide_string true
                                                                                                                                                                  1
                                                                                                                                                                  vint_document_find true
                                                                                                                                                                    39
                                                                                                                                                                    vint_document_get_name_from_handle true
                                                                                                                                                                      1
                                                                                                                                                                      vint_document_load true
                                                                                                                                                                        12
                                                                                                                                                                        vint_document_unload true
                                                                                                                                                                          56
                                                                                                                                                                          vint_force_lua_gc true
                                                                                                                                                                            1
                                                                                                                                                                            vint_get_property true
                                                                                                                                                                              395
                                                                                                                                                                              vint_get_time_index true
                                                                                                                                                                                8
                                                                                                                                                                                vint_hack_is_std_res true
                                                                                                                                                                                  7
                                                                                                                                                                                  vint_init_general_audio true 1 1
                                                                                                                                                                                  vint_insert_values_in_string true
                                                                                                                                                                                    68
                                                                                                                                                                                    vint_internal_dataresponder_request true 2
                                                                                                                                                                                      vint_menu_swap_invalidate true 1
                                                                                                                                                                                        vint_menu_swap_thread true 1
                                                                                                                                                                                          vint_menu_swap_unload true 1
                                                                                                                                                                                            vint_object_clone true
                                                                                                                                                                                              173
                                                                                                                                                                                              vint_object_create true
                                                                                                                                                                                                20
                                                                                                                                                                                                • cellphone.lua, line 302: local tween_h = vint_object_create(name, "tween", vint_object_find("root_animation"))
                                                                                                                                                                                                • hud.lua, line 2381: twn_h = vint_object_create("hud_fade_tweens", "tween", hud_root_animation, target_doc_h)
                                                                                                                                                                                                • hud_gsi.lua, line 2261: h = vint_object_create("bounds_util", "bitmap", element_handle)
                                                                                                                                                                                                • hud_mayhem.lua, line 176: local twn_h = vint_object_create("tween" .. bonus_index, "tween", vint_object_find("root_animation"))
                                                                                                                                                                                                • hud_msg.lua, line 104: o = vint_object_create("hud_msg", "text", region.anchor)
                                                                                                                                                                                                • hud_msg.lua, line 277: local o = vint_object_create("msg_fade", "tween", vint_object_find("root_animation"))
                                                                                                                                                                                                • hud_multi_prototype.lua, line 69: local tween_h = vint_object_create(name, "tween", vint_object_find("root_animation"))
                                                                                                                                                                                                • hud_touch_combo.lua, line 303: local tween_h = vint_object_create(name, "tween", vint_object_find("root_animation"))
                                                                                                                                                                                                • menu_base.lua, line 1411: local twn = vint_object_create("menu_in_twn_1", "tween", vint_object_find("root_animation"))
                                                                                                                                                                                                • menu_base.lua, line 1471: local twn = vint_object_create("menu_out_twn_1", "tween", vint_object_find("root_animation"))
                                                                                                                                                                                                • menu_base.lua, line 1780: local tween_h = vint_object_create(name, "tween", vint_object_find("root_animation"))
                                                                                                                                                                                                • menu_base.lua, line 3980: -- vint_object_create("name", "tween", vint_object_find("root_animation"))
                                                                                                                                                                                                • menu_base.lua, line 4000: local twn = vint_object_create("marquee_tween", "tween", vint_object_find("root_animation"))
                                                                                                                                                                                                • mp_hud.lua, line 56: local tween_h = vint_object_create(name, "tween", vint_object_find("root_animation"))
                                                                                                                                                                                                • music_store.lua, line 198: twn = vint_object_create("footer_tween", "tween", vint_object_find("root_animation", nil, MUSIC_STORE_DOC_HANDLE))
                                                                                                                                                                                                • music_store.lua, line 246: twn = vint_object_create("footer_fade_twn", "tween", vint_object_find("root_animation", nil, MUSIC_STORE_DOC_HANDLE))
                                                                                                                                                                                                • music_store.lua, line 264: twn = vint_object_create("footer_fade_twn", "tween", vint_object_find("root_animation", nil, MUSIC_STORE_DOC_HANDLE))
                                                                                                                                                                                                • pause_menu.lua, line 2227: Menu_out_tween_h = vint_object_create("cell_phone_custom_transition_out", "tween", vint_object_find("root_animation", nil, Cellphone_doc_h), Cellphone_doc_h)
                                                                                                                                                                                                • pause_menu.lua, line 4851: Pause_save_new_master = vint_object_create("save_new_game_label", "text", vint_object_find("safe_frame"))
                                                                                                                                                                                                • tutorial.lua, line 356: local new_grp_h = vint_object_create("new_grp", "group", grp_parent)
                                                                                                                                                                                                vint_object_destroy true
                                                                                                                                                                                                  227
                                                                                                                                                                                                  vint_object_find true
                                                                                                                                                                                                    2095
                                                                                                                                                                                                    vint_object_first_child true
                                                                                                                                                                                                      3
                                                                                                                                                                                                      vint_object_next_sibling true
                                                                                                                                                                                                        2
                                                                                                                                                                                                        vint_object_rename true
                                                                                                                                                                                                          3
                                                                                                                                                                                                          vint_object_set_parent true
                                                                                                                                                                                                            16
                                                                                                                                                                                                            vint_set_input_params true
                                                                                                                                                                                                              13
                                                                                                                                                                                                              vint_set_property true
                                                                                                                                                                                                                4398
                                                                                                                                                                                                                vint_set_property_typed true
                                                                                                                                                                                                                  9
                                                                                                                                                                                                                  • hud.lua, line 1012: vint_set_property_typed("string", icon_h, "image", team_data.icon_image)
                                                                                                                                                                                                                  • hud.lua, line 1089: vint_set_property_typed("float", anim_3_alpha_tween, "start_value", alpha_val)
                                                                                                                                                                                                                  • hud.lua, line 1181: vint_set_property_typed("float", anim_2_alpha_tween, "start_value", alpha_val)
                                                                                                                                                                                                                  • hud.lua, line 1420: vint_set_property_typed("color", vint_object_find("sprint_flash_2_tween"), "start_value", color_0[1], color_0[2], color_0[3])
                                                                                                                                                                                                                  • hud.lua, line 1421: vint_set_property_typed("color", vint_object_find("sprint_flash_3_tween"), "start_value", color_1[1], color_1[2], color_1[3])
                                                                                                                                                                                                                  • hud.lua, line 1469: vint_set_property_typed("float", fill_tween, "start_value", angle_original)
                                                                                                                                                                                                                  • hud.lua, line 1470: vint_set_property_typed("float", fill_tween, "end_value", fill_end_angle)
                                                                                                                                                                                                                  • hud.lua, line 1473: vint_set_property_typed("float", bg_tween, "start_value", angle_original + bar.angle_offset)
                                                                                                                                                                                                                  • hud.lua, line 1474: vint_set_property_typed("float", bg_tween, "end_value", bg_end_angle )
                                                                                                                                                                                                                  vint_set_time_index true
                                                                                                                                                                                                                    3
                                                                                                                                                                                                                    vint_subscribe_to_input_event true
                                                                                                                                                                                                                      165
                                                                                                                                                                                                                      vint_subscribe_to_raw_input true
                                                                                                                                                                                                                        10
                                                                                                                                                                                                                        • credits.lua, line 466: y = vint_subscribe_to_raw_input("left_joy_y", "credits_input_stick", -100),
                                                                                                                                                                                                                        • credits.lua, line 467: up = vint_subscribe_to_raw_input("inventory_up", "credits_input_stick", -100),
                                                                                                                                                                                                                        • credits.lua, line 468: down = vint_subscribe_to_raw_input("inventory_down", "credits_input_stick", -100),
                                                                                                                                                                                                                        • hud.lua, line 768: Hud_inventory.subs = vint_subscribe_to_raw_input("inventory", "hud_inventory_input")
                                                                                                                                                                                                                        • hud.lua, line 832: Hud_inventory.subs_x = vint_subscribe_to_raw_input("inventory_x", "hud_inventory_input")
                                                                                                                                                                                                                        • hud.lua, line 833: Hud_inventory.subs_y = vint_subscribe_to_raw_input("inventory_y", "hud_inventory_input")
                                                                                                                                                                                                                        • hud.lua, line 834: Hud_inventory.subs_up = vint_subscribe_to_raw_input("inventory_up", "hud_inventory_input")
                                                                                                                                                                                                                        • hud.lua, line 835: Hud_inventory.subs_right = vint_subscribe_to_raw_input("inventory_right", "hud_inventory_input")
                                                                                                                                                                                                                        • hud.lua, line 836: Hud_inventory.subs_down = vint_subscribe_to_raw_input("inventory_down", "hud_inventory_input")
                                                                                                                                                                                                                        • hud.lua, line 837: Hud_inventory.subs_left = vint_subscribe_to_raw_input("inventory_left", "hud_inventory_input")
                                                                                                                                                                                                                        vint_unsubscribe_to_input_event true
                                                                                                                                                                                                                          44
                                                                                                                                                                                                                          vint_unsubscribe_to_raw_input true
                                                                                                                                                                                                                            10
                                                                                                                                                                                                                            vkeyboard_input true
                                                                                                                                                                                                                              1
                                                                                                                                                                                                                              voodoo_glow_start true
                                                                                                                                                                                                                                1
                                                                                                                                                                                                                                voodoo_glow_stop true
                                                                                                                                                                                                                                  2