March 7, 2007
Soup
So many months ago my journey to Soup began at Slashdot, where I was linked to Lasse Gjertsen’s “Amateur”, and in amazement followed the trail to his other clips and then to the reply videos, one of which was Erlend Viken’s “soup injection”.
Towards the end of Erlend’s vid the music swings into a “proper” part of one of his songs, Ambulance for Human. I really liked it, so I went to his one-man-band Soup’s Myspace page, hoping for other samples. At the time there were three full songs available via a flash music player — Prelude, My Justine, and Sagamore — which were all great. (He’s since added the full version of Ambulance for Human).
Hoping that Soup’s other website would have downloads, I followed the link. I gleefully downloaded My Justine and Sagamore, which played while I downloaded his previous album recorded under a different name, Final Concierge — Give it an Empire (link may change, use one above if so).
Give it an Empire’s There’s a City underneath the Ice part II & III is one of the most beautiful pieces of music I’ve ever heard, building from a lonely, haunting sonar ambience into a delicate chime melody then a sorrowful rage against the lonliness. There’s a subtle trick with vibrato frequency thoughout the melody (particularly noticable around 4:30 into the song) that always freaks me out, since I have a soft spot for the kind of math-influenced melodies featured on the Pi soundtrack a few years back.
So just over a week ago I gave into temptation and ordered Come on Pioneer, Erlend’s new CD, via Paypal on his Myspace page. He’d replied earlier to my email asking about posting costs for Australia, and I was surprised that it’d be the same as the US rate.
Yesterday I collected my disc from the mailbox and was all excited, even more so when I discovered how nicely packaged it was. I’d heard about half the songs on the album before but now I had a physical CD in my hand, with the knowledge that the guy who made the music on it had also put the package together and sent it to me.
The Squash those miserable ants remake on the album is excellent. I’ve always appreciated the technique of cutting from a dark, haunting tune (Psycho) to a happy-sounding, melodic one (Squash), because it makes me carefully evaluate the latter and in this case I don’t think it’s a happy song. :P
Today while I was rifling through things to do, I was listening to Squash. Distracted, I thought I’d look up the lyrics. Unfortunately I didn’t find anything, but I ran over Uhort.no and to my great joy found another Soup song named Soundscape of a burning airofloat, about the Hindenburg disaster and containing parts of Herbert Morrison’s radio broadcast of the event. I’d never read about the Hindenburg disaster before and watching the footage overlayed with that broadcast is goddamned haunting.
Looking forward to more music from you Erlend. :)
February 17, 2007
Oh so intricate
Been a while. A few things have changed.
Last time I wrote I was still working in retail, three days a week. That went out the window on July 31st 2006, roughly two weeks after I handed in a shortened version of my resignation. Not much fanfare from anyone about it — sad in a way — but I was happy to escape the downward spiral of Coles.
So I bummed around for a few months, played a lot of WoW, gave job searching a go, did some contract work through my mother-in-law’s business for Minchinbury Dental Care, got slightly concerned about another downward spiral, and signed up for a course at Wentworth Falls TAFE.
And so, in circumstances that I’ve come to smile about while God points and laughs, I’m doing the same course that Michael did when he left The Warehouse about two years ago: Cert IV in Web Design.
Yes, the core stuff of this course is the things I’ve been doing since 1994 in my spare time. And it relies on some skills I got from my last TAFE course in 1995. But, heh, I finally have some solid work to concentrate on instead of the occasional contract, and I’ve got plenty of gaps in my education.
At this stage of the course (three weeks in) I’m still enjoying the structured learning side of it, and to a lesser yet significantly large extent, the social aspect. And I can say that I’m enjoying using skills I had no real outlet for in the last few years — PHP in particular. I’m enjoying getting back into Javascript, although I still have memories of how shaky client-side programming was back in the day.
Which kinda led to why I’m up at 6:45am again. I’ve been doing the right thing for the last month or two and going to bed before 1am. Today I got up and just read throughout the entire day — blog, articles, references — clicking through endless links until finally I found some sort of closure by running over things I’d read earlier. It appears that in the last month I’ve missed a few interesting things happening with our good friends at the W3C.
HTML5/XHTML5. Woot. Big congrats to the WHATWG on getting recognised. If only Mozilla was owned by Verizon, it’d be a Candidate Recommendation by now…
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Directly or indirectly lead by Joe Clark, I ended at Maguire vs. Socog, an accessibility court case involving Sydney’s Olympics Committee. Following the link chain I loaded up IBM’s Accessibility site, and to put it franky, was fucking horrified.
It actually made me angry. In my feedback I described their site as a self-parody. Sentences like “Walking the Talk”, with a nearby “Learn more” link leading to an all-tables page… and even better, that page containing a section entitled, “Marketing: Sending the right message.” The right message, apparently, is to use invalid XHTML Trans and a table layout.
I’ve gotta get some sleep. Michael’s heading over to Ray’s for the whole day and I won’t even be awake to enjoy the comfort of singing to Fall Out Boy loudly and off-key without retribution.
April 11, 2006
Just for your information
BTW, the other boyband song I liked (note past tense) was N’sync’s ‘Bye bye bye’. Complete trash, I know. A friend of mine took to calling it ‘Seeya seeya seeya’, which I always thought was great.
April 10, 2006
The touch of good lyrics
For the second time in 4 years I’ve found a boy band song that I like. I heard this one at work, and on the way home afterwards I was joking with Michael that I’d found a new pop trash song to compete with his Beyoncé; remixes and mid-80’s remakes. It’s actually much worse than that: It’s Incomplete by the Backstreet Boys.
Michael detests it.
I didn’t pick the boyband connection; there’s one vocal line, repeat use of the word ‘baby’ is at a minimum, and it’s got a rock’ish backing track instead of pop synthesizer effects.
Apparently the band’s re-formed (reformed?) after they broke up a while back (they broke up? News to me. I don’t pay much attention to bands. The last break-up I was worried about involved Evanescence). Now I feel trapped between not supporting manufactured music and the fact that it’s actually quite a good song, even with a few iffy lyrics.
Me liking this song is an exception to the rule that includes Nickelback’s Far Away and Figured you out even though the rest of Nickelback’s songs sound identical. I feel like a hypocrite after singing
this is how you remind me
of all your other songs
so many times in the car, but am I still a hypocrite if they make a unique-sounding song and I like it? I acknowledge that Nickelback’s singer has a great voice. I just doubted the band’s ability to escape the same four tones. It’s a pity that Far Away had to be more pop than rock to do it, though. I’d like to hear an acoustic version that’s more rock, in a darker tone like A Perfect Circle’s live Philadelphia performance of 3 Libras.
‘Incomplete’ has its problems, but it’s the lyrics in this case. The opening line
empty spaces
fill me up with holes
made me laugh when I first read the lyrics. But in the same breath I can say that I like
But I am swimming
in an ocean all alone
for some vague, undefined reason.
The track still exploits a lot of pop techniques that I find marginally abhorrent. I have a hobby in collecting these kinds of things. My favourite is the “raise-octave” technique, used post-second-chorus, usually about two-thirds through a song. It involves moving the entire track (including vocal) up one octave, to make it sound fresh and emotionally amplified even though you’ve been hearing the same chorus for two minutes already, like a debater yelling his previous argument.
Although the author of Against Pop rambles on seemingly forever, I agree with most of the statements therein. Music is terribly simplified in our mainstream culture. Although it may not be an example that the author would consider, it’s what defines for me the difference between Tool’s Third Eye as music and Evanescence’s Bring me to life as a song. There’s a whole level of sophistication missing in the latter. Something like Black Eyed Peas’ My humps I would classify as the lowest common denominator, a track. It uses voice and some kind of instrument.
Maybe the biggest difference between music and songs is the emotional connection. A good peice of music takes the listener through a series of emotional highs and lows, whereas songs tend to take aim at a target long before we hit the chorus. People cry at classical music for its compositional beauty, the way it carries them from one emotional landscape to the next. Those who cry to Bon Jovie or Shania Twain do so because they amplify one emotion — usually loss, love, heartache, need. That’s a pretty monstrous simplification.
But on the upside of this, sometimes people don’t feel like investing their entire soul. Sometimes I don’t want to be affected, just have something to sing along to. You have to cater to those people driving to the beach on a sunny day. Classical music isn’t “fun” in that sense. Not everyone wants to be on the emotional rollercoaster all the time. Techno is a great example of that. On the whole, it’s the grossest simplification of bass and exciting heartbeat modification. Top-of-the-field remixers like DJ Tiesto attempt to build a bigger picture from pop, but it’s not granular enough to match something composed from scratch.
I have to run — I’ve got a meeting at 3pm.
March 31, 2006
Game shots
Crytek’s new engine looks amazing. And what better vehicle for it than yet another first-person shooter. I hope it’s a better game than Far Cry, which had everyone rating it 9.5/10 purely because of the jungle and water graphics.
Sin Episodes proves that you can take a great engine and make something mediocre looking out of it. I remember playing the demo a long time ago and feeling mildly humoured by the graphical style. This time they’ve taken Source, changed the character models and modified the weaponry. For all intents and purposes, this game otherwise looks like Half Life 2, given a goofy makeover and bigger breasts. And murlocs.
The Revolution specs were apparently leaked yesterday or somesuch, and now there’s people taking sides on whether it’ll be worth getting. It’s the only console I’d consider picking up out of this generation because Nintendo will endeavour to make unique experiences, and history is doomed to repeat itself with PS2 and XBOX, especially the former. The aim of those two is to outstage each other in marketing, not making innovative games. The only thing that really changed this round was the ability to render more polygons and pixel shading; your ability to make enjoyable, different games is not increased by rendering or CPU power. We reached the necessary memory and storage cap with the last generation. All you’ve done is provide developers with the ability to make more geek porn, wasting years of development on making rendering engines.
Gentlemen, it’s time for another video game crash.
I am in no way saying that I don’t like games looking good, but we’ve got an unhealthy focus on screenshots, and thanks to broadband, game trailers. Somewhere we have to remember that you can’t play screenshots. The core game logic that runs most titles these days would be lucky to be ten percent of the codebase, and probably even less than that of the total development time. There are more artists making high-res textures and UV mapping than programmers writing core game logic.
I loved Half Life 2, but reduce the core game idea down to basic principles and you end up with:
- use variety of guns to shoot enemies that block your way.
- occasionally solve puzzles, some involving physics, that block your way.
- get to the next load point, repeat till end credits.
Integrated physics make Half Life 2 stand out, simply because it plays such a part in the game. Consider the role of the gravity gun though; what was the first thing you did with it? You shot something with it, essentially making it a another gun, albeit with toilets as ammo. (Consider how little granularity the gravity gun gave you in interacting with objects. I know this aspect can be improved — movement of the gun independant of the player’s viewport would have enabled using objects as shields a lot more — but eventually, your interaction is still limited by your input device.) So you’ve got this great thing that fires random objects. But does it change anything at all, game mechanic wise? No.
Readers paying attention may be shouting, “but it’s the storyline, the atmosphere, the character interaction that made the game”.
The storyline deserves to be applauded. It’s great. Very movie-quality. Hold on, we’re not playing a movie. When did you make any character-defining choice whatsoever in the game? I’m not talking “oh, I’ll walk in through the east gate instead of the north” kinda choices. When did you decide you’d had enough of Alyx, leave her to the smiling Combine soldiers, and join Dr Breen for tea and crumpets and world domination?
Video games have seldom stepped outside linearity. The very idea of true emergent gameplay could quite understandably scare a game developer to death. It means either a nigh-infinite amount of storage and art resources or a way to generate content on the fly, which could mean a looser grip — or even letting go — of the thematic reins. And predictably there’s some opposition amongst players who don’t like to have oppressively huge choices. Tycho from Penny Arcade makes a point about his light case of RPG OCD in the recent game Oblivion, and it’s true — God, I’ve stood around in World of Warcraft trying to decide what to drop. I still haven’t made my mind up as to what leatherworking branch to take yet.
I’ve become so accustomed to not making decisions in games that when it comes to one, I’m kind of lost. When I’ve chosen a path in RPGs it’s because I’ve thrown caution to the wind and gone with what sounds good. The inability to decide is caused by curiosity and the regrets of consequence — what’s going to happen on the path I don’t choose? Will it be something cooler? Will I miss out on something?
But if you give the player enough choices, you liberate them from regret and they start looking forward instead of back. Their path becomes unique and full of promise. The challenges they face will always have a corresponding ‘motivation to overcome’ because the player has formed their own goal. Choices become fun: now you’re doing what you enjoy instead of experiencing scripted events.
Back on topic. This started as a monologue about Revolution and the lack of innovation in big-brand gaming and somehow turned into a plea for a free-reign game.
I’m all for the new controller and the focus on new ways to interact with games. At first I thought “God, how will I play Street Fighter on that?”. And then I realised that if I wanted to play Street Fighter, I’ve already got a PC, a Dreamcast, a Saturn, a Megadrive, and a stack of emulators. What use is another identical Street Fighter game? Same goes for first person shooters; I’ve played through 50 of them. Not many of them were unique enough to warrant a day’s play.
When the Nintendo DS trailers came out, there was a demo of a Kirby platformer that blew me away. Kirby stood on a hanging log bridge, and the player pulled the middle log downward using the stylus, and let go. Kirby went sailing up into the air. I rewound the video. Wow. It’s like Kirby is a physical object that he’s interacting with. That’s something I’ve never felt before.
March 30, 2006
Quickie before bed
I don’t think anyone knew it existed, but I used to have a site called Eldalambë.com. Roughly translated it means “Elvish language”. Predictably, it was a site built to host LOTR and Quenya-related tengwar writings, although after the site was finished I only ever made two postings on it. I liked the design simply because I didn’t have a clue what I was doing with absolute positioning.
Nevertheless, I’ve put the contents back online: Eldalambë. You will need Tengwar fonts. There’s a link for them given at the bottom of that page. Please also note the description of Internet Explorer as a POS. This has not changed since, and will not change with the release of IE7.
I’ll fix that horrendous example of code buggery soon.
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Another quick tangential thought from my earlier post about distributors lying about their movies: Code 46. What follows is a general warning. I watched the trailer for this over a year ago and lunged at the shelf when I saw it on DVD. I wish I hadn’t. Anyone wishing to see this film should watch the trailer immediately afterward for possibly the biggest contrivance ever. Fast-paced science-fiction thriller, my arse. When Michael starts taking potshots at characters during the film you know it’s not good. This movie’s trailer was a complete lie.
PS. Do not watch Straight Jacket, ever. If it means a permanent loss of function, so be it.
‘Night.